Обновление вывода

This commit is contained in:
2025-04-11 15:32:21 +04:00
parent 3a750ba66a
commit 83c41c6504
1179 changed files with 184867 additions and 319066 deletions
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1 - Gravelands Survivors
Different values: 7
=====================================
object {1 - Gravelands Survivors}
_id : string {1 - Gravelands Survivors._id} (all different values)
folder : string {1 - Gravelands Survivors.folder} (same value: 'T0yMchnPf5eedIGX')
img : string {1 - Gravelands Survivors.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {1 - Gravelands Survivors.items}
Length: min=1 max=14
Value type: object {1 - Gravelands Survivors.items.[]}
_id : string {1 - Gravelands Survivors.items.[]._id} (29 different values)
img : string {1 - Gravelands Survivors.items.[].img} (all different values)
name : string {1 - Gravelands Survivors.items.[].name} (23 different values)
sort : integer {1 - Gravelands Survivors.items.[].sort} (15 different values)
system : object {1 - Gravelands Survivors.items.[].system}
[acBonus] : integer {1 - Gravelands Survivors.items.[].system.acBonus} (same value: 1)
description : object {1 - Gravelands Survivors.items.[].system.description}
value : string {1 - Gravelands Survivors.items.[].system.description.value} (21 different values)
[actionType] : object {1 - Gravelands Survivors.items.[].system.actionType}
value : string {1 - Gravelands Survivors.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'action' (x8)
'reaction' (x4)
[actions] : object {1 - Gravelands Survivors.items.[].system.actions}
[value] : integer {1 - Gravelands Survivors.items.[].system.actions.value} (same value: 1)
[attackEffects] : object {1 - Gravelands Survivors.items.[].system.attackEffects}
value : array<string> {1 - Gravelands Survivors.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1 - Gravelands Survivors.items.[].system.attackEffects.value.[]} (same value: 'grab')
[baseItem] : string {1 - Gravelands Survivors.items.[].system.baseItem} (2 different values)
'composite-longbow' (x1)
'leather-armor' (x1)
[bonus] : object {1 - Gravelands Survivors.items.[].system.bonus}
value : integer {1 - Gravelands Survivors.items.[].system.bonus.value} (4 different values)
14 (x2)
12 (x2)
0 (x1)
15 (x1)
[bonusDamage] : object {1 - Gravelands Survivors.items.[].system.bonusDamage}
value : integer {1 - Gravelands Survivors.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1 - Gravelands Survivors.items.[].system.bulk}
value : integer {1 - Gravelands Survivors.items.[].system.bulk.value} (2 different values)
2 (x1)
1 (x1)
[category] : string {1 - Gravelands Survivors.items.[].system.category} (5 different values)
'offensive' (x15)
'defensive' (x5)
'martial' (x1)
'light' (x1)
'interaction' (x1)
[checkPenalty] : integer {1 - Gravelands Survivors.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {1 - Gravelands Survivors.items.[].system.damage}
damageType : string {1 - Gravelands Survivors.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {1 - Gravelands Survivors.items.[].system.damage.dice} (same value: 1)
die : string {1 - Gravelands Survivors.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {1 - Gravelands Survivors.items.[].system.damageRolls}
[9VTibrie9ESLdCiV] : object {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damage} (same value: '1d8+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damageType} (same value: 'piercing')
XJfmhJ1glzQUlAv4 : object {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damage} (same value: '1d12+7')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damageType} (same value: 'piercing')
[XsZCaYBLrkakFSYC] : object {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damage} (same value: '1d8+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damageType} (same value: 'piercing')
[omv1QtXlGHSpTHww] : object {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damage} (same value: '1d6+4')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damageType} (same value: 'slashing')
[xWlttGNCiHbjtRRu] : object {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu}
damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damage} (same value: '1d10+7')
damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damageType} (same value: 'piercing')
[dexCap] : integer {1 - Gravelands Survivors.items.[].system.dexCap} (same value: 4)
[equipped] : object {1 - Gravelands Survivors.items.[].system.equipped}
carryType : string {1 - Gravelands Survivors.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1 - Gravelands Survivors.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {1 - Gravelands Survivors.items.[].system.frequency}
max : integer {1 - Gravelands Survivors.items.[].system.frequency.max} (same value: 1)
per : string {1 - Gravelands Survivors.items.[].system.frequency.per} (same value: 'PT1H')
[group] : string {1 - Gravelands Survivors.items.[].system.group} (2 different values)
'bow' (x1)
'leather' (x1)
[hardness] : integer {1 - Gravelands Survivors.items.[].system.hardness} (same value: 0)
[hp] : object {1 - Gravelands Survivors.items.[].system.hp}
max : integer {1 - Gravelands Survivors.items.[].system.hp.max} (same value: 0)
value : integer {1 - Gravelands Survivors.items.[].system.hp.value} (same value: 0)
[level] : object {1 - Gravelands Survivors.items.[].system.level}
value : integer {1 - Gravelands Survivors.items.[].system.level.value} (2 different values)
1 (x1)
0 (x1)
[mod] : object {1 - Gravelands Survivors.items.[].system.mod}
value : integer {1 - Gravelands Survivors.items.[].system.mod.value} (same value: 9)
publication : object {1 - Gravelands Survivors.items.[].system.publication}
license : string {1 - Gravelands Survivors.items.[].system.publication.license} (2 different values)
'OGL' (x17)
'ORC' (x12)
remaster : boolean {1 - Gravelands Survivors.items.[].system.publication.remaster} (2 different values)
False (x17)
True (x12)
title : string {1 - Gravelands Survivors.items.[].system.publication.title} (3 different values)
'' (x17)
'Pathfinder Monster Core' (x10)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {1 - Gravelands Survivors.items.[].system.rules}
traits : object {1 - Gravelands Survivors.items.[].system.traits}
[rarity] : string {1 - Gravelands Survivors.items.[].system.traits.rarity} (same value: 'common')
[value] : array<string> {1 - Gravelands Survivors.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1 - Gravelands Survivors.items.[].system.traits.value.[]} (21 different values)
[material] : object {1 - Gravelands Survivors.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {1 - Gravelands Survivors.items.[].system.price}
value : object {1 - Gravelands Survivors.items.[].system.price.value}
gp : integer {1 - Gravelands Survivors.items.[].system.price.value.gp} (2 different values)
20 (x1)
2 (x1)
[proficient] : object {1 - Gravelands Survivors.items.[].system.proficient}
value : integer {1 - Gravelands Survivors.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1 - Gravelands Survivors.items.[].system.quantity} (same value: 1)
[range] : integer {1 - Gravelands Survivors.items.[].system.range} (same value: 100)
[reload] : object {1 - Gravelands Survivors.items.[].system.reload}
value : string {1 - Gravelands Survivors.items.[].system.reload.value} (same value: '0')
[runes] : object {1 - Gravelands Survivors.items.[].system.runes}
potency : integer {1 - Gravelands Survivors.items.[].system.runes.potency} (2 different values)
1 (x1)
0 (x1)
property : array<> {1 - Gravelands Survivors.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {1 - Gravelands Survivors.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1 - Gravelands Survivors.items.[].system.runes.striking} (same value: 0)
[size] : string {1 - Gravelands Survivors.items.[].system.size} (same value: 'med')
[slug] : string {1 - Gravelands Survivors.items.[].system.slug} (10 different values)
'void-healing' (x3)
'composite-longbow' (x2)
'grab' (x2)
'leather-armor' (x1)
'stench' (x1)
'ghoul-consume-flesh' (x1)
'ghoul-ghoul-whispers' (x1)
'ghoul-grave-knowledge' (x1)
'ghoul-swift-leap' (x1)
'swarming-hunger' (x1)
[speedPenalty] : integer {1 - Gravelands Survivors.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {1 - Gravelands Survivors.items.[].system.splashDamage}
value : integer {1 - Gravelands Survivors.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1 - Gravelands Survivors.items.[].system.strength} (same value: 0)
[usage] : object {1 - Gravelands Survivors.items.[].system.usage}
value : string {1 - Gravelands Survivors.items.[].system.usage.value} (same value: 'held-in-one-plus-hands')
type : string {1 - Gravelands Survivors.items.[].type} (5 different values)
'action' (x21)
'melee' (x5)
'weapon' (x1)
'armor' (x1)
'lore' (x1)
[_stats] : object {1 - Gravelands Survivors.items.[]._stats}
compendiumSource : string {1 - Gravelands Survivors.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
'Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3' (x1)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.227zB1x6U0TyU1nd' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1)
[flags] : object {1 - Gravelands Survivors.items.[].flags}
pf2e : object {1 - Gravelands Survivors.items.[].flags.pf2e}
linkedWeapon : string {1 - Gravelands Survivors.items.[].flags.pf2e.linkedWeapon} (same value: '2nJBTI0smDrc7LzP')
[folder] : string {1 - Gravelands Survivors.items.[].folder} (same value: 'Gg8SQFKssgHH6OUz')
name : string {1 - Gravelands Survivors.name} (all different values)
system : object {1 - Gravelands Survivors.system}
abilities : object {1 - Gravelands Survivors.system.abilities}
cha : object {1 - Gravelands Survivors.system.abilities.cha}
mod : integer {1 - Gravelands Survivors.system.abilities.cha.mod} (3 different values)
2 (x2)
0 (x1)
-3 (x1)
con : object {1 - Gravelands Survivors.system.abilities.con}
mod : integer {1 - Gravelands Survivors.system.abilities.con.mod} (3 different values)
3 (x2)
2 (x1)
0 (x1)
dex : object {1 - Gravelands Survivors.system.abilities.dex}
mod : integer {1 - Gravelands Survivors.system.abilities.dex.mod} (3 different values)
4 (x2)
3 (x1)
0 (x1)
int : object {1 - Gravelands Survivors.system.abilities.int}
mod : integer {1 - Gravelands Survivors.system.abilities.int.mod} (3 different values)
-5 (x2)
2 (x1)
-4 (x1)
str : object {1 - Gravelands Survivors.system.abilities.str}
mod : integer {1 - Gravelands Survivors.system.abilities.str.mod} (3 different values)
4 (x2)
3 (x1)
0 (x1)
wis : object {1 - Gravelands Survivors.system.abilities.wis}
mod : integer {1 - Gravelands Survivors.system.abilities.wis.mod} (2 different values)
4 (x2)
1 (x2)
attributes : object {1 - Gravelands Survivors.system.attributes}
ac : object {1 - Gravelands Survivors.system.attributes.ac}
[value] : integer {1 - Gravelands Survivors.system.attributes.ac.value} (4 different values)
21 (x1)
16 (x1)
18 (x1)
17 (x1)
details : string {1 - Gravelands Survivors.system.attributes.ac.details} (same value: '')
allSaves : object {1 - Gravelands Survivors.system.attributes.allSaves}
value : string {1 - Gravelands Survivors.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {1 - Gravelands Survivors.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1 - Gravelands Survivors.system.attributes.hardness} (same value: 0)
hp : object {1 - Gravelands Survivors.system.attributes.hp}
details : string {1 - Gravelands Survivors.system.attributes.hp.details} (2 different values)
'void healing' (x4)
'' (x3)
max : integer {1 - Gravelands Survivors.system.attributes.hp.max} (4 different values)
0 (x3)
75 (x2)
40 (x1)
32 (x1)
temp : integer {1 - Gravelands Survivors.system.attributes.hp.temp} (same value: 0)
value : integer {1 - Gravelands Survivors.system.attributes.hp.value} (4 different values)
0 (x3)
75 (x2)
40 (x1)
32 (x1)
immunities : array<object> {1 - Gravelands Survivors.system.attributes.immunities}
Length: min=0 max=9
Value type: object {1 - Gravelands Survivors.system.attributes.immunities.[]}
exceptions : array<> {1 - Gravelands Survivors.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.immunities.[].type} (9 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'bleed' (x3)
'swarm-mind' (x2)
'precision' (x2)
'restrained' (x1)
[resistances] : array<object> {1 - Gravelands Survivors.system.attributes.resistances}
Length: min=0 max=5
Value type: object {1 - Gravelands Survivors.system.attributes.resistances.[]}
doubleVs : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.resistances.[].type} (5 different values)
'cold' (x2)
'electricity' (x2)
'piercing' (x2)
'slashing' (x2)
'fire' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.resistances.[].value} (2 different values)
5 (x5)
3 (x4)
speed : object {1 - Gravelands Survivors.system.attributes.speed}
otherSpeeds : array<object> {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[]}
type : string {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'burrow' (x1)
'climb' (x1)
'fly' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].value} (3 different values)
5 (x1)
10 (x1)
35 (x1)
value : integer {1 - Gravelands Survivors.system.attributes.speed.value} (3 different values)
30 (x2)
5 (x1)
25 (x1)
[stealth] : object {1 - Gravelands Survivors.system.attributes.stealth}
details : string {1 - Gravelands Survivors.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1 - Gravelands Survivors.system.attributes.stealth.value} (3 different values)
4 (x1)
12 (x1)
10 (x1)
[weaknesses] : array<object> {1 - Gravelands Survivors.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {1 - Gravelands Survivors.system.attributes.weaknesses.[]}
exceptions : array<> {1 - Gravelands Survivors.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {1 - Gravelands Survivors.system.attributes.weaknesses.[].type} (4 different values)
'area-damage' (x2)
'splash-damage' (x2)
'slashing' (x1)
'vitality' (x1)
value : integer {1 - Gravelands Survivors.system.attributes.weaknesses.[].value} (2 different values)
5 (x4)
4 (x2)
details : object {1 - Gravelands Survivors.system.details}
blurb : string {1 - Gravelands Survivors.system.details.blurb} (2 different values)
'' (x3)
'Variant female ghoul hunter' (x1)
[description] : string {1 - Gravelands Survivors.system.details.description} (3 different values)
'<p>The 30-foot-long, 10-foot-wide bridge groans under the weight of those who cross it.</p>' (x1)
'<p>An eerie fog fills a lonely stretch of forest.</p>' (x1)
'<p>The spirits of community members linger on after their tragic deaths.</p>' (x1)
[disable] : string {1 - Gravelands Survivors.system.details.disable} (3 different values)
'' (x1)
'<p>@Check[diplomacy|dc:22] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:20] (trained) to exorcise the spirits. All creatures and objects within the fog are @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures and objects outside the fog are concealed to creatures within it.</p>' (x1)
'<p>@Check[diplomacy|dc:20] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:18] (trained) to exorcise the spirits</p>' (x1)
[isComplex] : boolean {1 - Gravelands Survivors.system.details.isComplex} (2 different values)
True (x2)
False (x1)
languages : object {1 - Gravelands Survivors.system.details.languages}
details : string {1 - Gravelands Survivors.system.details.languages.details} (same value: '')
value : array<string> {1 - Gravelands Survivors.system.details.languages.value}
Length: min=0 max=2
Value type: string {1 - Gravelands Survivors.system.details.languages.value.[]} (2 different values)
'common' (x1)
'necril' (x1)
level : object {1 - Gravelands Survivors.system.details.level}
value : integer {1 - Gravelands Survivors.system.details.level.value} (3 different values)
2 (x3)
3 (x3)
5 (x1)
privateNotes : string {1 - Gravelands Survivors.system.details.privateNotes} (same value: '')
publicNotes : string {1 - Gravelands Survivors.system.details.publicNotes} (same value: '')
publication : object {1 - Gravelands Survivors.system.details.publication}
license : string {1 - Gravelands Survivors.system.details.publication.license} (same value: 'ORC')
remaster : boolean {1 - Gravelands Survivors.system.details.publication.remaster} (same value: True)
title : string {1 - Gravelands Survivors.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
[reset] : string {1 - Gravelands Survivors.system.details.reset} (3 different values)
'' (x1)
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:20] check, permanently destroying the haunt.</p>' (x1)
'<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:18] check, permanently destroying the haunt.</p>' (x1)
[routine] : string {1 - Gravelands Survivors.system.details.routine} (3 different values)
'' (x1)
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+12 #Intimidation]]{+12} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it fills their minds with haunting whispers.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[4d6[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[2d6[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
'<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+11 #Intimidation]]{+11} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it bombards them with the voices of their dead loved ones.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[2d4[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[1d4[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
initiative : object {1 - Gravelands Survivors.system.initiative}
statistic : string {1 - Gravelands Survivors.system.initiative.statistic} (same value: 'perception')
perception : object {1 - Gravelands Survivors.system.perception}
details : string {1 - Gravelands Survivors.system.perception.details} (same value: '')
mod : integer {1 - Gravelands Survivors.system.perception.mod} (2 different values)
12 (x2)
8 (x2)
senses : array<object> {1 - Gravelands Survivors.system.perception.senses}
Length: min=1 max=2
Value type: object {1 - Gravelands Survivors.system.perception.senses.[]}
[acuity] : string {1 - Gravelands Survivors.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1 - Gravelands Survivors.system.perception.senses.[].range} (same value: 30)
type : string {1 - Gravelands Survivors.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'scent' (x2)
resources : object {1 - Gravelands Survivors.system.resources}
saves : object {1 - Gravelands Survivors.system.saves}
fortitude : object {1 - Gravelands Survivors.system.saves.fortitude}
saveDetail : string {1 - Gravelands Survivors.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.fortitude.value} (5 different values)
0 (x3)
11 (x1)
5 (x1)
7 (x1)
8 (x1)
reflex : object {1 - Gravelands Survivors.system.saves.reflex}
saveDetail : string {1 - Gravelands Survivors.system.saves.reflex.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.reflex.value} (4 different values)
0 (x3)
13 (x2)
11 (x1)
5 (x1)
will : object {1 - Gravelands Survivors.system.saves.will}
saveDetail : string {1 - Gravelands Survivors.system.saves.will.saveDetail} (same value: '')
value : integer {1 - Gravelands Survivors.system.saves.will.value} (4 different values)
0 (x3)
8 (x2)
11 (x1)
6 (x1)
skills : object {1 - Gravelands Survivors.system.skills}
[acrobatics] : object {1 - Gravelands Survivors.system.skills.acrobatics}
base : integer {1 - Gravelands Survivors.system.skills.acrobatics.base} (3 different values)
13 (x1)
8 (x1)
10 (x1)
[athletics] : object {1 - Gravelands Survivors.system.skills.athletics}
base : integer {1 - Gravelands Survivors.system.skills.athletics.base} (3 different values)
11 (x1)
7 (x1)
12 (x1)
[intimidation] : object {1 - Gravelands Survivors.system.skills.intimidation}
base : integer {1 - Gravelands Survivors.system.skills.intimidation.base} (same value: 9)
[stealth] : object {1 - Gravelands Survivors.system.skills.stealth}
base : integer {1 - Gravelands Survivors.system.skills.stealth.base} (3 different values)
13 (x1)
8 (x1)
7 (x1)
[survival] : object {1 - Gravelands Survivors.system.skills.survival}
base : integer {1 - Gravelands Survivors.system.skills.survival.base} (same value: 13)
[thievery] : object {1 - Gravelands Survivors.system.skills.thievery}
base : integer {1 - Gravelands Survivors.system.skills.thievery.base} (same value: 10)
traits : object {1 - Gravelands Survivors.system.traits}
rarity : string {1 - Gravelands Survivors.system.traits.rarity} (3 different values)
'uncommon' (x5)
'common' (x1)
'unique' (x1)
size : object {1 - Gravelands Survivors.system.traits.size}
value : string {1 - Gravelands Survivors.system.traits.size.value} (2 different values)
'lg' (x6)
'med' (x1)
value : array<string> {1 - Gravelands Survivors.system.traits.value}
Length: min=1 max=5
Value type: string {1 - Gravelands Survivors.system.traits.value.[]} (9 different values)
'undead' (x4)
'unholy' (x4)
'haunt' (x2)
'mindless' (x2)
'skeleton' (x2)
'swarm' (x2)
'mechanical' (x1)
'ghoul' (x1)
'zombie' (x1)
type : string {1 - Gravelands Survivors.type} (2 different values)
'npc' (x4)
'hazard' (x3)
-396
View File
@@ -1,396 +0,0 @@
1-00
Different values: 4
=====================================
object {1-00}
_id : string {1-00._id} (all different values)
folder : string {1-00.folder} (same value: 'I4l2pDNBdcgiUIiv')
img : string {1-00.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
'systems/pf2e/icons/default-icons/npc.svg' (x2)
items : array<object> {1-00.items}
Length: min=1 max=16
Value type: object {1-00.items.[]}
_id : string {1-00.items.[]._id} (29 different values)
img : string {1-00.items.[].img} (17 different values)
name : string {1-00.items.[].name} (27 different values)
sort : integer {1-00.items.[].sort} (17 different values)
system : object {1-00.items.[].system}
[acBonus] : integer {1-00.items.[].system.acBonus} (same value: 2)
description : object {1-00.items.[].system.description}
value : string {1-00.items.[].system.description.value} (24 different values)
publication : object {1-00.items.[].system.publication}
license : string {1-00.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-00.items.[].system.publication.remaster} (same value: False)
title : string {1-00.items.[].system.publication.title} (3 different values)
'' (x21)
'Pathfinder Core Rulebook' (x7)
'Pathfinder Bestiary' (x1)
[actionType] : object {1-00.items.[].system.actionType}
value : string {1-00.items.[].system.actionType.value} (3 different values)
'passive' (x7)
'reaction' (x2)
'action' (x1)
[actions] : object {1-00.items.[].system.actions}
[value] : integer {1-00.items.[].system.actions.value} (same value: 1)
[area] : empty
[attack] : object {1-00.items.[].system.attack}
value : string {1-00.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-00.items.[].system.attackEffects}
[custom] : string {1-00.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-00.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-00.items.[].system.attackEffects.value.[]} (same value: 'no-map')
[autoHeightenLevel] : object {1-00.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-00.items.[].system.baseItem} (3 different values)
'alchemical-bomb' (x3)
'kukri' (x1)
'studded-leather-armor' (x1)
[bonus] : object {1-00.items.[].system.bonus}
value : integer {1-00.items.[].system.bonus.value} (6 different values)
1 (x3)
16 (x3)
14 (x1)
0 (x1)
15 (x1)
10 (x1)
[bonusDamage] : object {1-00.items.[].system.bonusDamage}
value : integer {1-00.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-00.items.[].system.bulk}
value : mixed
float {1-00.items.[].system.bulk.value} (same value: 0,1)
integer {1-00.items.[].system.bulk.value} (2 different values)
1 (x2)
0 (x1)
[category] : string {1-00.items.[].system.category} (all different values)
[checkPenalty] : integer {1-00.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {1-00.items.[].system.cost}
value : string {1-00.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-00.items.[].system.counteraction} (same value: False)
[damage] : object {1-00.items.[].system.damage}
[damageType] : string {1-00.items.[].system.damage.damageType} (all different values)
[dice] : integer {1-00.items.[].system.damage.dice} (2 different values)
1 (x2)
2 (x2)
[die] : string {1-00.items.[].system.damage.die} (2 different values)
'd6' (x3)
'' (x1)
[persistent] : object {1-00.items.[].system.damage.persistent}
faces : integer {1-00.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {1-00.items.[].system.damage.persistent.number} (same value: 2)
type : string {1-00.items.[].system.damage.persistent.type} (same value: 'acid')
[damageRolls] : object {1-00.items.[].system.damageRolls}
[0] : object {1-00.items.[].system.damageRolls.0}
damage : string {1-00.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {1-00.items.[].system.damageRolls.0.damageType} (all different values)
[1] : object {1-00.items.[].system.damageRolls.1}
category : string {1-00.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x2)
damage : string {1-00.items.[].system.damageRolls.1.damage} (3 different values)
'2' (x2)
'2d4' (x1)
'2d6' (x1)
damageType : string {1-00.items.[].system.damageRolls.1.damageType} (3 different values)
'acid' (x2)
'electricity' (x1)
'cold' (x1)
[2] : object {1-00.items.[].system.damageRolls.2}
category : string {1-00.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {1-00.items.[].system.damageRolls.2.damage} (same value: '2')
damageType : string {1-00.items.[].system.damageRolls.2.damageType} (same value: 'acid')
bl9e8drfhkiss7bj3hh7 : object {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7}
damage : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damage} (same value: '1d6+2')
damageType : string {1-00.items.[].system.damageRolls.bl9e8drfhkiss7bj3hh7.damageType} (same value: 'bludgeoning')
[defense] : object {1-00.items.[].system.defense}
save : object {1-00.items.[].system.defense.save}
basic : boolean {1-00.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-00.items.[].system.defense.save.statistic} (same value: 'reflex')
[dexCap] : integer {1-00.items.[].system.dexCap} (same value: 3)
[duration] : object {1-00.items.[].system.duration}
sustained : boolean {1-00.items.[].system.duration.sustained} (2 different values)
False (x3)
True (x2)
value : string {1-00.items.[].system.duration.value} (all different values)
[equipped] : object {1-00.items.[].system.equipped}
carryType : string {1-00.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-00.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-00.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-00.items.[].system.group} (3 different values)
'bomb' (x3)
'knife' (x1)
'leather' (x1)
[hardness] : integer {1-00.items.[].system.hardness} (same value: 0)
[hp] : object {1-00.items.[].system.hp}
max : integer {1-00.items.[].system.hp.max} (same value: 0)
value : integer {1-00.items.[].system.hp.value} (same value: 0)
[level] : object {1-00.items.[].system.level}
value : integer {1-00.items.[].system.level.value} (all different values)
[location] : object {1-00.items.[].system.location}
[heightenedLevel] : integer {1-00.items.[].system.location.heightenedLevel} (same value: 3)
value : string {1-00.items.[].system.location.value} (same value: 'vMQQwaWnO7CVgobM')
[material] : object {1-00.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-00.items.[].system.prepared}
value : string {1-00.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-00.items.[].system.price}
value : object {1-00.items.[].system.price.value}
[sp] : integer {1-00.items.[].system.price.value.sp} (same value: 6)
gp : integer {1-00.items.[].system.price.value.gp} (3 different values)
10 (x3)
3 (x2)
100 (x1)
[proficiency] : object {1-00.items.[].system.proficiency}
value : integer {1-00.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-00.items.[].system.quantity} (2 different values)
1 (x4)
2 (x3)
[range] : mixed
integer {1-00.items.[].system.range} (same value: 20)
object {1-00.items.[].system.range}
value : string {1-00.items.[].system.range.value} (3 different values)
'touch' (x2)
'30 feet' (x2)
'10 feet' (x1)
[reload] : object {1-00.items.[].system.reload}
value : string {1-00.items.[].system.reload.value} (2 different values)
'-' (x3)
'' (x1)
[requirements] : string {1-00.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-00.items.[].system.rules}
[runes] : object {1-00.items.[].system.runes}
potency : integer {1-00.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x1)
property : array<> {1-00.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {1-00.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-00.items.[].system.runes.striking} (same value: 0)
[size] : string {1-00.items.[].system.size} (same value: 'med')
[slots] : object {1-00.items.[].system.slots}
slot3 : object {1-00.items.[].system.slots.slot3}
max : integer {1-00.items.[].system.slots.slot3.max} (same value: 2)
value : integer {1-00.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {1-00.items.[].system.slug} (13 different values)
[speedPenalty] : integer {1-00.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-00.items.[].system.spelldc}
dc : integer {1-00.items.[].system.spelldc.dc} (same value: 18)
mod : integer {1-00.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-00.items.[].system.spelldc.value} (same value: 8)
[splashDamage] : object {1-00.items.[].system.splashDamage}
[value] : integer {1-00.items.[].system.splashDamage.value} (same value: 2)
[strength] : integer {1-00.items.[].system.strength} (same value: 1)
[target] : object {1-00.items.[].system.target}
value : string {1-00.items.[].system.target.value} (5 different values)
'1 unattended object or willing creature' (x1)
'1 object of Bulk 1 or less' (x1)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 object (cook, lift, or tidy only)' (x1)
[time] : object {1-00.items.[].system.time}
value : string {1-00.items.[].system.time.value} (same value: '2')
[tradition] : object {1-00.items.[].system.tradition}
value : string {1-00.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {1-00.items.[].system.traits}
rarity : string {1-00.items.[].system.traits.rarity} (2 different values)
'common' (x27)
'uncommon' (x1)
[traditions] : array<string> {1-00.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-00.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {1-00.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-00.items.[].system.traits.value.[]} (19 different values)
[usage] : object {1-00.items.[].system.usage}
value : string {1-00.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
'worneyepiece' (x1)
[weaponType] : object {1-00.items.[].system.weaponType}
value : string {1-00.items.[].system.weaponType.value} (2 different values)
'melee' (x3)
'ranged' (x3)
type : string {1-00.items.[].type} (7 different values)
'action' (x10)
'melee' (x6)
'spell' (x5)
'weapon' (x4)
'equipment' (x2)
'armor' (x1)
'spellcastingEntry' (x1)
[_stats] : object {1-00.items.[]._stats}
compendiumSource : string {1-00.items.[]._stats.compendiumSource} (13 different values)
[flags] : object {1-00.items.[].flags}
pf2e : object {1-00.items.[].flags.pf2e}
linkedWeapon : string {1-00.items.[].flags.pf2e.linkedWeapon} (all different values)
name : string {1-00.name} (all different values)
system : object {1-00.system}
attributes : object {1-00.system.attributes}
ac : object {1-00.system.attributes.ac}
[details] : string {1-00.system.attributes.ac.details} (same value: '')
value : integer {1-00.system.attributes.ac.value} (all different values)
[emitsSound] : string {1-00.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-00.system.attributes.hardness} (2 different values)
14 (x1)
12 (x1)
[hasHealth] : boolean {1-00.system.attributes.hasHealth} (same value: True)
hp : object {1-00.system.attributes.hp}
details : string {1-00.system.attributes.hp.details} (same value: '')
max : integer {1-00.system.attributes.hp.max} (all different values)
temp : integer {1-00.system.attributes.hp.temp} (same value: 0)
tempmax : integer {1-00.system.attributes.hp.tempmax} (same value: 0)
value : integer {1-00.system.attributes.hp.value} (all different values)
[allSaves] : object {1-00.system.attributes.allSaves}
value : string {1-00.system.attributes.allSaves.value} (2 different values)
'+1 status on all saves vs. poison' (x1)
'' (x1)
[immunities] : array<object> {1-00.system.attributes.immunities}
Length: min=1 max=3
Value type: object {1-00.system.attributes.immunities.[]}
type : string {1-00.system.attributes.immunities.[].type} (all different values)
[speed] : object {1-00.system.attributes.speed}
otherSpeeds : array<> {1-00.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {1-00.system.attributes.speed.value} (2 different values)
25 (x1)
20 (x1)
[stealth] : object {1-00.system.attributes.stealth}
details : string {1-00.system.attributes.stealth.details} (2 different values)
'<p>(expert) to notice the concealed fountain</p>' (x1)
'<p>(trained); the DC to notice the <em>protoplasmic extruder</em> is 0</p>' (x1)
value : integer {1-00.system.attributes.stealth.value} (2 different values)
16 (x1)
0 (x1)
[creatureType] : string {1-00.system.creatureType} (same value: '')
details : object {1-00.system.details}
[description] : string {1-00.system.details.description} (2 different values)
'<p>A concealed acid fountain with three nozzles is connected to eight pressure pads in the room.</p>' (x1)
'<p>A spherical contraption of metal and reinforced hoses 20 feet in diameter, the <em>protoplasmic extruder</em> draws in the arcane slurry from Quantium\'s sewers and magically transforms the slurry into dangerous oozes.</p>' (x1)
[disable] : string {1-00.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:26|name:Disable the Fountain|traits:complex,mechanical,trap] (expert) on the fountain stops it from spraying acid, or @Check[thievery|dc:22|name:Disable a Fountain Nozzle|traits:complex,mechanical,trap] (expert) disables one of the nozzles and reduces the number of actions the trap can take by 1. When the number of actions is reduced to 0, the fountain is disabled.</p>' (x1)
'<p>@Check[occultism|dc:22|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) twice or @Check[thievery|dc:24|name:Disable Extruder|traits:complex,mechanical,magical,trap] (expert) causes it to lose its action on its next turn. Two successes (or one critical success) disables it completely; @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) causes the protoplasmic extruder to lose its action on its next turn but never disables it.</p>' (x1)
[isComplex] : boolean {1-00.system.details.isComplex} (same value: True)
level : object {1-00.system.details.level}
value : integer {1-00.system.details.level.value} (3 different values)
5 (x2)
6 (x1)
2 (x1)
publication : object {1-00.system.details.publication}
license : string {1-00.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-00.system.details.publication.remaster} (same value: False)
title : string {1-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-00: Origin of the Open Road')
[blurb] : string {1-00.system.details.blurb} (same value: '')
[languages] : object {1-00.system.details.languages}
details : string {1-00.system.details.languages.details} (same value: '')
value : array<string> {1-00.system.details.languages.value}
Length: min=1 max=3
Value type: string {1-00.system.details.languages.value.[]} (3 different values)
'common' (x2)
'osiriani' (x1)
'vudrani' (x1)
[privateNotes] : string {1-00.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-00.system.details.publicNotes} (same value: '')
[reset] : string {1-00.system.details.reset} (2 different values)
'<p>The trap deactivates after 1 minute, at which point its acid reservoir is empty. It can\'t reactivate until this reservoir is refilled.</p>' (x1)
'<p>The <em>protoplasmic extruder</em> must gather reagents from the arcane slurry of the sewers for 24 hours before it can be reactivated.</p>' (x1)
[routine] : string {1-00.system.details.routine} (2 different values)
saves : object {1-00.system.saves}
fortitude : object {1-00.system.saves.fortitude}
saveDetail : string {1-00.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-00.system.saves.fortitude.value} (all different values)
reflex : object {1-00.system.saves.reflex}
saveDetail : string {1-00.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-00.system.saves.reflex.value} (all different values)
will : object {1-00.system.saves.will}
saveDetail : string {1-00.system.saves.will.saveDetail} (same value: '')
value : integer {1-00.system.saves.will.value} (3 different values)
0 (x2)
9 (x1)
6 (x1)
[statusEffects] : array<> {1-00.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-00.system.traits}
rarity : string {1-00.system.traits.rarity} (2 different values)
'common' (x3)
'unique' (x1)
size : object {1-00.system.traits.size}
value : string {1-00.system.traits.size.value} (2 different values)
'med' (x3)
'tiny' (x1)
value : array<string> {1-00.system.traits.value}
Length: min=2 max=3
Value type: string {1-00.system.traits.value.[]} (9 different values)
'mechanical' (x2)
'trap' (x2)
'evil' (x1)
'human' (x1)
'humanoid' (x1)
'chaotic' (x1)
'construct' (x1)
'soulbound' (x1)
'magical' (x1)
[abilities] : object {1-00.system.abilities}
cha : object {1-00.system.abilities.cha}
mod : integer {1-00.system.abilities.cha.mod} (same value: 0)
con : object {1-00.system.abilities.con}
mod : integer {1-00.system.abilities.con.mod} (2 different values)
1 (x1)
3 (x1)
dex : object {1-00.system.abilities.dex}
mod : integer {1-00.system.abilities.dex.mod} (same value: 4)
int : object {1-00.system.abilities.int}
mod : integer {1-00.system.abilities.int.mod} (2 different values)
5 (x1)
0 (x1)
str : object {1-00.system.abilities.str}
mod : integer {1-00.system.abilities.str.mod} (2 different values)
0 (x1)
-2 (x1)
wis : object {1-00.system.abilities.wis}
mod : integer {1-00.system.abilities.wis.mod} (same value: 2)
customModifiers : object {1-00.system.customModifiers}
[initiative] : object {1-00.system.initiative}
statistic : string {1-00.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-00.system.perception}
details : string {1-00.system.perception.details} (same value: '')
mod : integer {1-00.system.perception.mod} (2 different values)
11 (x1)
8 (x1)
senses : array<object> {1-00.system.perception.senses}
Length: min=0 max=1
Value type: object {1-00.system.perception.senses.[]}
type : string {1-00.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {1-00.system.resources}
focus : object {1-00.system.resources.focus}
max : integer {1-00.system.resources.focus.max} (same value: 1)
value : integer {1-00.system.resources.focus.value} (same value: 1)
[skills] : object {1-00.system.skills}
acrobatics : object {1-00.system.skills.acrobatics}
base : integer {1-00.system.skills.acrobatics.base} (2 different values)
13 (x1)
8 (x1)
[arcana] : object {1-00.system.skills.arcana}
base : integer {1-00.system.skills.arcana.base} (same value: 12)
[crafting] : object {1-00.system.skills.crafting}
base : integer {1-00.system.skills.crafting.base} (same value: 16)
[deception] : object {1-00.system.skills.deception}
base : integer {1-00.system.skills.deception.base} (same value: 9)
occultism : object {1-00.system.skills.occultism}
base : integer {1-00.system.skills.occultism.base} (2 different values)
12 (x1)
4 (x1)
stealth : object {1-00.system.skills.stealth}
base : integer {1-00.system.skills.stealth.base} (2 different values)
13 (x1)
8 (x1)
[thievery] : object {1-00.system.skills.thievery}
base : integer {1-00.system.skills.thievery.base} (same value: 13)
type : string {1-00.type} (2 different values)
'hazard' (x2)
'npc' (x2)
-703
View File
@@ -1,703 +0,0 @@
1-01
Different values: 29
=====================================
object {1-01}
_id : string {1-01._id} (all different values)
folder : string {1-01.folder} (same value: 'DpoDvFIJCL6haard')
img : string {1-01.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x19)
'systems/pf2e/icons/default-icons/hazard.svg' (x10)
items : array<object> {1-01.items}
Length: min=1 max=13
Value type: object {1-01.items.[]}
_id : string {1-01.items.[]._id} (71 different values)
img : string {1-01.items.[].img} (19 different values)
name : string {1-01.items.[].name} (47 different values)
sort : integer {1-01.items.[].sort} (13 different values)
system : object {1-01.items.[].system}
[acBonus] : integer {1-01.items.[].system.acBonus} (2 different values)
2 (x4)
1 (x1)
[actionType] : object {1-01.items.[].system.actionType}
value : string {1-01.items.[].system.actionType.value} (3 different values)
'passive' (x17)
'action' (x14)
'reaction' (x9)
[actions] : object {1-01.items.[].system.actions}
[value] : integer {1-01.items.[].system.actions.value} (2 different values)
1 (x11)
2 (x3)
[area] : object {1-01.items.[].system.area}
type : string {1-01.items.[].system.area.type} (same value: 'emanation')
value : integer {1-01.items.[].system.area.value} (same value: 30)
[attack] : object {1-01.items.[].system.attack}
value : string {1-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-01.items.[].system.attackEffects}
[custom] : string {1-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-01.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x2)
'vicious-wounds' (x1)
[autoHeightenLevel] : object {1-01.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-01.items.[].system.baseItem} (6 different values)
'dagger' (x2)
'studded-leather-armor' (x2)
'steel-shield' (x2)
'dogslicer' (x1)
'shortbow' (x1)
'leather-armor' (x1)
[bonus] : object {1-01.items.[].system.bonus}
value : integer {1-01.items.[].system.bonus.value} (10 different values)
12 (x13)
15 (x12)
11 (x5)
8 (x5)
0 (x4)
17 (x1)
14 (x1)
13 (x1)
9 (x1)
16 (x1)
[bonusDamage] : object {1-01.items.[].system.bonusDamage}
value : integer {1-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-01.items.[].system.bulk}
value : mixed
float {1-01.items.[].system.bulk.value} (same value: 0,1)
integer {1-01.items.[].system.bulk.value} (2 different values)
1 (x4)
0 (x2)
[category] : string {1-01.items.[].system.category} (7 different values)
'offensive' (x17)
'defensive' (x8)
'interaction' (x5)
'light' (x3)
'simple' (x2)
'martial' (x2)
'ammo' (x1)
[checkPenalty] : integer {1-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {1-01.items.[].system.cost}
value : string {1-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-01.items.[].system.counteraction} (2 different values)
False (x5)
True (x1)
[damageRolls] : object {1-01.items.[].system.damageRolls}
[0] : object {1-01.items.[].system.damageRolls.0}
damage : string {1-01.items.[].system.damageRolls.0.damage} (2 different values)
'1d6+6' (x1)
'2d4+7' (x1)
damageType : string {1-01.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[1upw90b43che12cf9vig] : object {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig}
damage : string {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig.damage} (same value: '2d4+7')
damageType : string {1-01.items.[].system.damageRolls.1upw90b43che12cf9vig.damageType} (same value: 'bludgeoning')
[2sr5mi2vkdc9lcrh4feq] : object {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq}
damage : string {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damage} (same value: '1d6+6')
damageType : string {1-01.items.[].system.damageRolls.2sr5mi2vkdc9lcrh4feq.damageType} (same value: 'bludgeoning')
[3ln88vck4uokao0w5mu4] : object {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4}
damage : string {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damage} (same value: '2d10+9')
damageType : string {1-01.items.[].system.damageRolls.3ln88vck4uokao0w5mu4.damageType} (same value: 'bludgeoning')
[3op1u9sz3ol4ppm6gnqu] : object {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu}
damage : string {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damage} (same value: '1d10+6')
damageType : string {1-01.items.[].system.damageRolls.3op1u9sz3ol4ppm6gnqu.damageType} (same value: 'bludgeoning')
[4zo4w1fiem5wx1ac0jdx] : object {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx}
damage : string {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damage} (same value: '2d8+7')
damageType : string {1-01.items.[].system.damageRolls.4zo4w1fiem5wx1ac0jdx.damageType} (same value: 'bludgeoning')
[675ematbrwim1brnp232] : object {1-01.items.[].system.damageRolls.675ematbrwim1brnp232}
damage : string {1-01.items.[].system.damageRolls.675ematbrwim1brnp232.damage} (same value: '2d8+7')
damageType : string {1-01.items.[].system.damageRolls.675ematbrwim1brnp232.damageType} (same value: 'bludgeoning')
[8d3l97185sg7g1irp5l3] : object {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3}
damage : string {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damage} (same value: '1d4+3')
damageType : string {1-01.items.[].system.damageRolls.8d3l97185sg7g1irp5l3.damageType} (same value: 'piercing')
f7aysg1od1qm8tt7db6q : object {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q}
damage : string {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damage} (same value: '2d10+3')
damageType : string {1-01.items.[].system.damageRolls.f7aysg1od1qm8tt7db6q.damageType} (same value: 'piercing')
[8dvra9jit7wnrx14nd8v] : object {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v}
damage : string {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damage} (same value: '2d8+7')
damageType : string {1-01.items.[].system.damageRolls.8dvra9jit7wnrx14nd8v.damageType} (same value: 'bludgeoning')
[bko543uz9n7o91fw8e09] : object {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09}
damage : string {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damage} (same value: '1d6+6')
damageType : string {1-01.items.[].system.damageRolls.bko543uz9n7o91fw8e09.damageType} (same value: 'bludgeoning')
[bly5t4lrtfjfyelu6mu5x] : object {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x}
damage : string {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damage} (same value: '3d6')
damageType : string {1-01.items.[].system.damageRolls.bly5t4lrtfjfyelu6mu5x.damageType} (same value: 'acid')
[c07qdc9k4jj2ngi6kyk6] : object {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6}
damage : string {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damage} (2 different values)
'2d6+6' (x1)
'1d6+3' (x1)
damageType : string {1-01.items.[].system.damageRolls.c07qdc9k4jj2ngi6kyk6.damageType} (same value: 'bludgeoning')
[c8h6ojyswu9h3ic4kbdv] : object {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv}
damage : string {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damage} (same value: '1d10+6')
damageType : string {1-01.items.[].system.damageRolls.c8h6ojyswu9h3ic4kbdv.damageType} (same value: 'bludgeoning')
[e4e9v1htkljt1ckzdfr1] : object {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
damage : string {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '2d10+9')
damageType : string {1-01.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning')
[ey6azuuwlybw1co71ts0] : object {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0}
damage : string {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damage} (same value: '1d6')
damageType : string {1-01.items.[].system.damageRolls.ey6azuuwlybw1co71ts0.damageType} (same value: 'slashing')
[go5ry3igsnjux3heemdq] : object {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq}
damage : string {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damage} (same value: '2d4+7')
damageType : string {1-01.items.[].system.damageRolls.go5ry3igsnjux3heemdq.damageType} (same value: 'bludgeoning')
[haizphzc9tbpe9cpautc] : object {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc}
damage : string {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damage} (same value: '1d6+6')
damageType : string {1-01.items.[].system.damageRolls.haizphzc9tbpe9cpautc.damageType} (same value: 'bludgeoning')
[hl766z85k2f2dczmazsp] : object {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp}
damage : string {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damage} (same value: '2d8+7')
damageType : string {1-01.items.[].system.damageRolls.hl766z85k2f2dczmazsp.damageType} (same value: 'bludgeoning')
[im06j3q7calu3h1d02i4] : object {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4}
damage : string {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damage} (same value: '1d10+6')
damageType : string {1-01.items.[].system.damageRolls.im06j3q7calu3h1d02i4.damageType} (same value: 'bludgeoning')
[kigtbgim787026bu17me] : object {1-01.items.[].system.damageRolls.kigtbgim787026bu17me}
damage : string {1-01.items.[].system.damageRolls.kigtbgim787026bu17me.damage} (same value: '2d8')
damageType : string {1-01.items.[].system.damageRolls.kigtbgim787026bu17me.damageType} (same value: 'void')
[l5xoi4n04cl72skas2m2] : object {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2}
damage : string {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damage} (same value: '2d8+7')
damageType : string {1-01.items.[].system.damageRolls.l5xoi4n04cl72skas2m2.damageType} (same value: 'bludgeoning')
[ljfciwwl00erapj6xcyi] : object {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi}
damage : string {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damage} (same value: '2d4+7')
damageType : string {1-01.items.[].system.damageRolls.ljfciwwl00erapj6xcyi.damageType} (same value: 'bludgeoning')
[ofjchq1h03sp13g2jaf7] : object {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7}
damage : string {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damage} (same value: '1d6')
damageType : string {1-01.items.[].system.damageRolls.ofjchq1h03sp13g2jaf7.damageType} (same value: 'void')
[pipt414ux93n6sn9020m] : object {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m}
damage : string {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m.damage} (same value: '1d10+6')
damageType : string {1-01.items.[].system.damageRolls.pipt414ux93n6sn9020m.damageType} (same value: 'bludgeoning')
[ptvlc1g6h5fmgiv71zhf] : object {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf}
damage : string {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damage} (same value: '2d4+7')
damageType : string {1-01.items.[].system.damageRolls.ptvlc1g6h5fmgiv71zhf.damageType} (same value: 'bludgeoning')
[pwxh3x1q1gn4dep9tccy] : object {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy}
damage : string {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damage} (same value: '1d4+1')
damageType : string {1-01.items.[].system.damageRolls.pwxh3x1q1gn4dep9tccy.damageType} (same value: 'piercing')
[qju0z9heq4fw8xuj76pi] : object {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi}
damage : string {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damage} (same value: '2d4+7')
damageType : string {1-01.items.[].system.damageRolls.qju0z9heq4fw8xuj76pi.damageType} (same value: 'bludgeoning')
[qzvgfrtdozq4npji4aa4] : object {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4}
damage : string {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damage} (same value: '1d4+3')
damageType : string {1-01.items.[].system.damageRolls.qzvgfrtdozq4npji4aa4.damageType} (same value: 'piercing')
[s6jpih9zwwqp5u60uzai] : object {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai}
damage : string {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damage} (same value: '1d6+6')
damageType : string {1-01.items.[].system.damageRolls.s6jpih9zwwqp5u60uzai.damageType} (same value: 'bludgeoning')
[skozu1zgwse4jrj8xhand2] : object {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2}
damage : string {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damage} (same value: '4d6')
damageType : string {1-01.items.[].system.damageRolls.skozu1zgwse4jrj8xhand2.damageType} (same value: 'acid')
[udxpp9ryxqh3sdv80nrp] : object {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp}
damage : string {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damage} (same value: '2d6+9')
damageType : string {1-01.items.[].system.damageRolls.udxpp9ryxqh3sdv80nrp.damageType} (same value: 'bludgeoning')
[ujtbajeebtfq2x6cn2d7] : object {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7}
damage : string {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damage} (same value: '1d6')
damageType : string {1-01.items.[].system.damageRolls.ujtbajeebtfq2x6cn2d7.damageType} (same value: 'piercing')
[uz9cmtcbabix89cq90jp] : object {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp}
damage : string {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damage} (same value: '2d8+7')
damageType : string {1-01.items.[].system.damageRolls.uz9cmtcbabix89cq90jp.damageType} (same value: 'bludgeoning')
[w4uetqzz6inoglizrire] : object {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire}
damage : string {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire.damage} (same value: '1d10+6')
damageType : string {1-01.items.[].system.damageRolls.w4uetqzz6inoglizrire.damageType} (same value: 'bludgeoning')
[xbb5zsoxscas7mmiqecq] : object {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq}
damage : string {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damage} (same value: '1d4+1')
damageType : string {1-01.items.[].system.damageRolls.xbb5zsoxscas7mmiqecq.damageType} (same value: 'piercing')
z05z88pykuk0rfwe1m3p : object {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p}
damage : string {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damage} (same value: '1d6')
damageType : string {1-01.items.[].system.damageRolls.z05z88pykuk0rfwe1m3p.damageType} (same value: 'spirit')
[defense] : object {1-01.items.[].system.defense}
save : object {1-01.items.[].system.defense.save}
basic : boolean {1-01.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-01.items.[].system.defense.save.statistic} (same value: 'will')
publication : object {1-01.items.[].system.publication}
license : string {1-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-01.items.[].system.publication.remaster} (same value: False)
title : string {1-01.items.[].system.publication.title} (4 different values)
'' (x80)
'Pathfinder Core Rulebook' (x8)
'Pathfinder Bestiary' (x6)
'Pathfinder Bestiary 2' (x3)
rules : ignored (Foundry rules object) {1-01.items.[].system.rules}
[damage] : object {1-01.items.[].system.damage}
[damageType] : string {1-01.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'slashing' (x1)
[dice] : integer {1-01.items.[].system.damage.dice} (same value: 1)
[die] : string {1-01.items.[].system.damage.die} (2 different values)
'd4' (x2)
'd6' (x2)
description : object {1-01.items.[].system.description}
value : string {1-01.items.[].system.description.value} (48 different values)
[dexCap] : integer {1-01.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[duration] : object {1-01.items.[].system.duration}
sustained : boolean {1-01.items.[].system.duration.sustained} (same value: False)
value : string {1-01.items.[].system.duration.value} (4 different values)
'' (x3)
'5 minutes' (x1)
'varies' (x1)
'10 minutes' (x1)
[equipped] : object {1-01.items.[].system.equipped}
carryType : string {1-01.items.[].system.equipped.carryType} (2 different values)
'worn' (x5)
'held' (x5)
[handsHeld] : integer {1-01.items.[].system.equipped.handsHeld} (2 different values)
1 (x5)
0 (x2)
[inSlot] : boolean {1-01.items.[].system.equipped.inSlot} (2 different values)
False (x1)
True (x1)
[invested] : empty
[group] : string {1-01.items.[].system.group} (4 different values)
'leather' (x3)
'knife' (x2)
'sword' (x1)
'bow' (x1)
[hardness] : integer {1-01.items.[].system.hardness} (3 different values)
0 (x8)
3 (x1)
5 (x1)
[hp] : object {1-01.items.[].system.hp}
max : integer {1-01.items.[].system.hp.max} (2 different values)
0 (x8)
20 (x2)
value : integer {1-01.items.[].system.hp.value} (2 different values)
0 (x8)
20 (x2)
[level] : object {1-01.items.[].system.level}
value : integer {1-01.items.[].system.level.value} (5 different values)
0 (x10)
4 (x2)
2 (x2)
3 (x1)
1 (x1)
[location] : object {1-01.items.[].system.location}
heightenedLevel : integer {1-01.items.[].system.location.heightenedLevel} (5 different values)
3 (x2)
4 (x1)
7 (x1)
2 (x1)
1 (x1)
[uses] : object {1-01.items.[].system.location.uses}
max : integer {1-01.items.[].system.location.uses.max} (same value: 2)
value : integer {1-01.items.[].system.location.uses.value} (same value: 2)
value : string {1-01.items.[].system.location.value} (same value: 'q09mldN5OwQ33WsU')
[material] : object {1-01.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-01.items.[].system.prepared}
value : string {1-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-01.items.[].system.price}
per : integer {1-01.items.[].system.price.per} (same value: 10)
value : object {1-01.items.[].system.price.value}
[gp] : integer {1-01.items.[].system.price.value.gp} (2 different values)
3 (x3)
2 (x1)
[sp] : integer {1-01.items.[].system.price.value.sp} (2 different values)
2 (x2)
1 (x2)
[proficiency] : object {1-01.items.[].system.proficiency}
value : integer {1-01.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-01.items.[].system.quantity} (3 different values)
1 (x7)
3 (x2)
10 (x1)
[range] : mixed
integer {1-01.items.[].system.range} (2 different values)
10 (x1)
60 (x1)
object {1-01.items.[].system.range}
value : string {1-01.items.[].system.range.value} (4 different values)
'120 feet' (x2)
'' (x2)
'touch' (x1)
'30 feet' (x1)
[reload] : object {1-01.items.[].system.reload}
value : string {1-01.items.[].system.reload.value} (3 different values)
'-' (x2)
'' (x1)
'0' (x1)
[requirements] : string {1-01.items.[].system.requirements} (same value: '')
[runes] : object {1-01.items.[].system.runes}
[potency] : integer {1-01.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-01.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-01.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-01.items.[].system.showSlotlessLevels}
value : boolean {1-01.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-01.items.[].system.size} (same value: 'med')
[slots] : object {1-01.items.[].system.slots}
[slug] : string {1-01.items.[].system.slug} (19 different values)
[speedPenalty] : integer {1-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-01.items.[].system.spelldc}
dc : integer {1-01.items.[].system.spelldc.dc} (same value: 21)
mod : integer {1-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-01.items.[].system.spelldc.value} (same value: 13)
[splashDamage] : object {1-01.items.[].system.splashDamage}
[value] : integer {1-01.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-01.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {1-01.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[target] : object {1-01.items.[].system.target}
value : string {1-01.items.[].system.target.value} (3 different values)
'' (x3)
'1 creature' (x2)
'1 spell effect or unattended magic item' (x1)
[time] : object {1-01.items.[].system.time}
value : string {1-01.items.[].system.time.value} (same value: '2')
[tradition] : object {1-01.items.[].system.tradition}
value : string {1-01.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {1-01.items.[].system.traits}
rarity : string {1-01.items.[].system.traits.rarity} (3 different values)
'common' (x92)
'unique' (x2)
'uncommon' (x2)
value : array<string> {1-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-01.items.[].system.traits.value.[]} (32 different values)
[integrated] : empty
[selected] : mixed
object {1-01.items.[].system.traits.selected}
array<> {1-01.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
[traditions] : array<string> {1-01.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-01.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x6)
'arcane' (x5)
'divine' (x3)
'primal' (x2)
[usage] : object {1-01.items.[].system.usage}
value : string {1-01.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'held-in-one-plus-hands' (x1)
[uses] : object {1-01.items.[].system.uses}
autoDestroy : boolean {1-01.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-01.items.[].system.uses.max} (same value: 1)
value : integer {1-01.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-01.items.[].system.weaponType}
value : string {1-01.items.[].system.weaponType.value} (2 different values)
'melee' (x31)
'ranged' (x9)
type : string {1-01.items.[].type} (8 different values)
'action' (x40)
'melee' (x40)
'spell' (x6)
'weapon' (x4)
'armor' (x3)
'shield' (x2)
'consumable' (x1)
'spellcastingEntry' (x1)
[_stats] : object {1-01.items.[]._stats}
compendiumSource : string {1-01.items.[]._stats.compendiumSource} (18 different values)
[flags] : object {1-01.items.[].flags}
pf2e : object {1-01.items.[].flags.pf2e}
linkedWeapon : string {1-01.items.[].flags.pf2e.linkedWeapon} (4 different values)
'jVjAtpRE6WjhzPKB' (x2)
'04m3EIa19ttph5GV' (x2)
'mMD4kftdZOuc9fDs' (x1)
'IJpCpIMcnl9ZLZlp' (x1)
name : string {1-01.name} (all different values)
system : object {1-01.system}
attributes : object {1-01.system.attributes}
ac : object {1-01.system.attributes.ac}
[details] : string {1-01.system.attributes.ac.details} (3 different values)
'' (x17)
'(21 with shield raised)' (x1)
'(24 with shield raised)' (x1)
value : integer {1-01.system.attributes.ac.value} (8 different values)
0 (x8)
19 (x7)
22 (x6)
16 (x4)
17 (x1)
18 (x1)
15 (x1)
21 (x1)
[emitsSound] : string {1-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {1-01.system.attributes.hasHealth} (same value: True)
hp : object {1-01.system.attributes.hp}
details : string {1-01.system.attributes.hp.details} (2 different values)
'' (x26)
'void healing' (x3)
max : integer {1-01.system.attributes.hp.max} (11 different values)
temp : integer {1-01.system.attributes.hp.temp} (same value: 0)
value : integer {1-01.system.attributes.hp.value} (10 different values)
0 (x10)
45 (x6)
75 (x6)
19 (x1)
7 (x1)
6 (x1)
60 (x1)
25 (x1)
70 (x1)
110 (x1)
[allSaves] : object {1-01.system.attributes.allSaves}
value : string {1-01.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {1-01.system.attributes.immunities}
Length: min=0 max=5
Value type: object {1-01.system.attributes.immunities.[]}
type : string {1-01.system.attributes.immunities.[].type} (5 different values)
'death-effects' (x4)
'disease' (x3)
'paralyzed' (x3)
'poison' (x3)
'unconscious' (x3)
[resistances] : array<object> {1-01.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-01.system.attributes.resistances.[]}
type : string {1-01.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {1-01.system.attributes.resistances.[].value} (same value: 3)
[speed] : object {1-01.system.attributes.speed}
otherSpeeds : array<object> {1-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-01.system.attributes.speed.otherSpeeds.[]}
type : string {1-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {1-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {1-01.system.attributes.speed.value} (2 different values)
25 (x17)
10 (x2)
[stealth] : object {1-01.system.attributes.stealth}
details : string {1-01.system.attributes.stealth.details} (3 different values)
'' (x6)
'<p>(trained) to hear the scratching beneath the floorboards</p>' (x2)
'<p>(trained) to hear the whispers from a distance</p>' (x2)
value : integer {1-01.system.attributes.stealth.value} (5 different values)
0 (x4)
13 (x2)
10 (x2)
4 (x1)
2 (x1)
[weaknesses] : array<object> {1-01.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-01.system.attributes.weaknesses.[]}
type : string {1-01.system.attributes.weaknesses.[].type} (5 different values)
'fire' (x2)
'light' (x2)
'critical-hits' (x1)
'vitality' (x1)
'holy' (x1)
value : integer {1-01.system.attributes.weaknesses.[].value} (3 different values)
5 (x4)
10 (x2)
6 (x1)
[creatureType] : string {1-01.system.creatureType} (same value: '')
details : object {1-01.system.details}
[description] : string {1-01.system.details.description} (6 different values)
'<p>Around the edges of the pit, more rotting boards are ready to give way.</p>' (x2)
'<p>A flawed ritual emits surges of shadowy energy and opens tiny breaches into the Shadow Plane.</p>' (x2)
'<p>Illusory hands tear from the floorboards, clawing at their victim\'s legs and leaving real wounds.</p>' (x2)
'<p>Lost spirits whisper, reliving their last moments, ready to drag the living into their illusion.</p>' (x2)
'<p>The crowd is riled up enough to start throwing chamberpots at the interlopers, but not riled up enough to risk their lives. The crowd fills nine contiguous squares but can be shaped to fit the streets. Characters can move through the crowd, but spaces occupied by the crowd are difficult terrain.</p>' (x1)
'<p>The crowd is riled up enough to start throwing garbage at the interlopers, but not riled up enough to risk their lives. The crowd fills nine contiguous squares but can be shaped to fit the streets. Characters can move through the crowd, but spaces occupied by the crowd are difficult terrain.</p>' (x1)
[disable] : string {1-01.system.details.disable} (9 different values)
[isComplex] : boolean {1-01.system.details.isComplex} (2 different values)
False (x6)
True (x4)
level : object {1-01.system.details.level}
value : integer {1-01.system.details.level.value} (7 different values)
5 (x8)
3 (x8)
2 (x5)
4 (x3)
-1 (x2)
0 (x2)
1 (x1)
publication : object {1-01.system.details.publication}
license : string {1-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-01.system.details.publication.remaster} (same value: False)
title : string {1-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-01: The Absalom Initiation')
[blurb] : string {1-01.system.details.blurb} (same value: '')
[languages] : object {1-01.system.details.languages}
details : string {1-01.system.details.languages.details} (3 different values)
'(can\'t speak any language)' (x12)
'' (x6)
'telepathy 100 feet' (x1)
value : array<string> {1-01.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-01.system.details.languages.value.[]} (4 different values)
'common' (x16)
'necril' (x2)
'goblin' (x1)
'daemonic' (x1)
[privateNotes] : string {1-01.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-01.system.details.publicNotes} (4 different values)
[reset] : string {1-01.system.details.reset} (5 different values)
'<p>As the damage to the floor spreads, the areas adjacent to the new pit become new areas of this hazard.</p>' (x2)
'<p>After more people in the crowd have become shaken or taken damage than there are crowd leaders left standing, the crowd disperses. For abilities affecting an area, count each affected square as one member of the crowd.</p>' (x2)
'' (x2)
'<p>The underlying spirits remain, resetting the haunt every midnight, until the true story of what happened here becomes public.</p>' (x2)
'<p>The underlying spirits remain, resetting the haunt every midnight, until what truly happened here becomes public.</p>' (x2)
[routine] : string {1-01.system.details.routine} (5 different values)
'' (x6)
'<p>(3 actions) The crowd uses its first action to Stride away from any opponent adjacent to them (or to get within 30 feet), then uses each remaining action to make a chamber pot Strike at a different target.</p>' (x1)
'<p>(3 actions) The crowd uses its first action to Stride away from any opponent adjacent to them (or to get within 30 feet), then uses each remaining action to make a trash Strike at a different target.</p>' (x1)
'<p>(1 action) On each of its turns, the ritual lets out a surge of shadowy energy, dealing @Damage[4d6[void]] damage (@Check[fortitude|dc:22|basic|name:Flawed Ritual] save) to each character who participated in ritual the past round (including Tavvar and her aides as well as any PC who attempted a skill check to disable the hazard). A non-participant can step in front of a participant as a reaction. This blocks the damage from the ritual caster, but the non-participant must then attempt the Fortitude save.</p><p>In addition to dealing damage, the ritual\'s surge of energy brings a @UUID[Compendium.pf2e.pfs-season-1-bestiary.Actor.Greater Shadow Wisp] into the room. Wisps act at the end of the ritual\'s turn. If there are already two shadow wisps in the room, instead of creating a new wisp, the ritual restores @Damage[10[healing]] Hit Points to each wisp.</p>' (x1)
'<p>(1 action) On each of its turns, the ritual lets out a surge of shadowy energy, dealing @Damage[2d6[void]] damage (@Check[fortitude|dc:18|basic] save) to each character who participated in ritual the past round (including Tavvar and her aides as well as any PC who attempted a skill check to disable the hazard). A non-participant can step in front of a participant as a reaction. This blocks the damage from the ritual caster, but the non-participant must then attempt the Fortitude save.</p><p>In addition to dealing damage, the ritual\'s surge of energy brings a @UUID[Compendium.pf2e.pfs-season-1-bestiary.Actor.Shadow Wisp] into the room. Wisps act at the end of the ritual\'s turn. If there are already two shadow wisps in the room, instead of creating a new wisp, the ritual restores @Damage[10[healing]] Hit Points to each wisp.</p>' (x1)
saves : object {1-01.system.saves}
fortitude : object {1-01.system.saves.fortitude}
saveDetail : string {1-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-01.system.saves.fortitude.value} (9 different values)
0 (x8)
9 (x6)
15 (x6)
4 (x2)
5 (x2)
14 (x2)
11 (x1)
8 (x1)
10 (x1)
reflex : object {1-01.system.saves.reflex}
saveDetail : string {1-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-01.system.saves.reflex.value} (8 different values)
0 (x8)
9 (x7)
12 (x6)
6 (x2)
3 (x2)
7 (x2)
11 (x1)
10 (x1)
will : object {1-01.system.saves.will}
saveDetail : string {1-01.system.saves.will.saveDetail} (same value: '')
value : integer {1-01.system.saves.will.value} (8 different values)
0 (x8)
6 (x8)
9 (x6)
3 (x2)
10 (x2)
7 (x1)
8 (x1)
4 (x1)
[statusEffects] : array<> {1-01.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-01.system.traits}
rarity : string {1-01.system.traits.rarity} (2 different values)
'common' (x15)
'rare' (x14)
size : object {1-01.system.traits.size}
value : string {1-01.system.traits.size.value} (4 different values)
'med' (x24)
'tiny' (x2)
'lg' (x2)
'sm' (x1)
value : array<string> {1-01.system.traits.value}
Length: min=1 max=5
Value type: string {1-01.system.traits.value.[]} (17 different values)
[abilities] : object {1-01.system.abilities}
cha : object {1-01.system.abilities.cha}
mod : integer {1-01.system.abilities.cha.mod} (5 different values)
0 (x12)
3 (x4)
1 (x1)
2 (x1)
-2 (x1)
con : object {1-01.system.abilities.con}
mod : integer {1-01.system.abilities.con.mod} (4 different values)
4 (x8)
3 (x6)
1 (x3)
0 (x2)
dex : object {1-01.system.abilities.dex}
mod : integer {1-01.system.abilities.dex.mod} (4 different values)
3 (x15)
4 (x2)
-3 (x1)
2 (x1)
int : object {1-01.system.abilities.int}
mod : integer {1-01.system.abilities.int.mod} (3 different values)
-3 (x14)
0 (x4)
-5 (x1)
str : object {1-01.system.abilities.str}
mod : integer {1-01.system.abilities.str.mod} (6 different values)
5 (x8)
4 (x6)
-3 (x2)
3 (x1)
1 (x1)
0 (x1)
wis : object {1-01.system.abilities.wis}
mod : integer {1-01.system.abilities.wis.mod} (4 different values)
0 (x14)
1 (x3)
-1 (x1)
2 (x1)
[customModifiers] : object {1-01.system.customModifiers}
[initiative] : object {1-01.system.initiative}
statistic : string {1-01.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-01.system.perception}
details : string {1-01.system.perception.details} (same value: '')
mod : integer {1-01.system.perception.mod} (6 different values)
6 (x7)
9 (x6)
4 (x3)
2 (x1)
8 (x1)
12 (x1)
senses : array<object> {1-01.system.perception.senses}
Length: min=0 max=2
Value type: object {1-01.system.perception.senses.[]}
type : string {1-01.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'see-invisibility' (x1)
[resources] : object {1-01.system.resources}
focus : object {1-01.system.resources.focus}
max : integer {1-01.system.resources.focus.max} (same value: 1)
value : integer {1-01.system.resources.focus.value} (same value: 1)
[skills] : object {1-01.system.skills}
[acrobatics] : object {1-01.system.skills.acrobatics}
base : integer {1-01.system.skills.acrobatics.base} (3 different values)
9 (x7)
12 (x6)
5 (x2)
[athletics] : object {1-01.system.skills.athletics}
base : integer {1-01.system.skills.athletics.base} (4 different values)
10 (x6)
13 (x6)
2 (x1)
9 (x1)
[crafting] : object {1-01.system.skills.crafting}
base : integer {1-01.system.skills.crafting.base} (2 different values)
4 (x1)
2 (x1)
[deception] : object {1-01.system.skills.deception}
base : integer {1-01.system.skills.deception.base} (3 different values)
7 (x1)
5 (x1)
13 (x1)
[diplomacy] : object {1-01.system.skills.diplomacy}
base : integer {1-01.system.skills.diplomacy.base} (2 different values)
7 (x1)
5 (x1)
[intimidation] : object {1-01.system.skills.intimidation}
base : integer {1-01.system.skills.intimidation.base} (3 different values)
7 (x1)
5 (x1)
11 (x1)
[nature] : object {1-01.system.skills.nature}
base : integer {1-01.system.skills.nature.base} (same value: 1)
[stealth] : object {1-01.system.skills.stealth}
base : integer {1-01.system.skills.stealth.base} (4 different values)
5 (x1)
13 (x1)
9 (x1)
10 (x1)
[survival] : object {1-01.system.skills.survival}
base : integer {1-01.system.skills.survival.base} (3 different values)
7 (x6)
9 (x6)
8 (x1)
type : string {1-01.type} (2 different values)
'npc' (x19)
'hazard' (x10)
[prototypeToken] : object {1-01.prototypeToken}
name : string {1-01.prototypeToken.name} (5 different values)
'Fleshforge Dreg' (x6)
'Fleshforge Prototype' (x6)
'Goblin Warrior' (x1)
'Unkillable Zombie Brute' (x1)
'Ceustodaemon' (x1)
-487
View File
@@ -1,487 +0,0 @@
1-02
Different values: 6
=====================================
object {1-02}
_id : string {1-02._id} (all different values)
folder : string {1-02.folder} (same value: 'xhFUeQhxFI3H23Wu')
img : string {1-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-02.items}
Length: min=1 max=15
Value type: object {1-02.items.[]}
_id : string {1-02.items.[]._id} (58 different values)
img : string {1-02.items.[].img} (10 different values)
'systems/pf2e/icons/actions/Passive.webp' (x20)
'systems/pf2e/icons/default-icons/melee.svg' (x9)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x4)
'icons/creatures/mammals/ox-buffalo-horned-green.webp' (x4)
'systems/pf2e/icons/spells/bane.webp' (x4)
'icons/magic/symbols/runes-triangle-blue.webp' (x4)
'systems/pf2e/icons/equipment/weapons/dart.webp' (x4)
'icons/weapons/swords/sword-guard-purple.webp' (x4)
'icons/consumables/potions/bottle-conical-corked-green.webp' (x3)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
name : string {1-02.items.[].name} (18 different values)
sort : integer {1-02.items.[].sort} (15 different values)
system : object {1-02.items.[].system}
[actionType] : object {1-02.items.[].system.actionType}
value : string {1-02.items.[].system.actionType.value} (2 different values)
'passive' (x20)
'action' (x2)
[actions] : object {1-02.items.[].system.actions}
[value] : integer {1-02.items.[].system.actions.value} (same value: 1)
[area] : object {1-02.items.[].system.area}
type : string {1-02.items.[].system.area.type} (same value: 'emanation')
value : integer {1-02.items.[].system.area.value} (same value: 5)
description : object {1-02.items.[].system.description}
value : string {1-02.items.[].system.description.value} (18 different values)
[attack] : object {1-02.items.[].system.attack}
value : string {1-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-02.items.[].system.attackEffects}
[custom] : string {1-02.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-02.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values)
'black-adder-venom' (x3)
'attach' (x1)
[autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-02.items.[].system.baseItem} (2 different values)
'dart' (x4)
'shortsword' (x4)
[bonus] : object {1-02.items.[].system.bonus}
value : integer {1-02.items.[].system.bonus.value} (4 different values)
0 (x8)
9 (x5)
11 (x2)
8 (x2)
[bonusDamage] : object {1-02.items.[].system.bonusDamage}
value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-02.items.[].system.bulk}
value : float {1-02.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-02.items.[].system.category} (5 different values)
'offensive' (x14)
'interaction' (x8)
'simple' (x4)
'martial' (x4)
'poison' (x3)
[containerId] : empty
[cost] : object {1-02.items.[].system.cost}
value : string {1-02.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values)
False (x8)
True (x4)
[damage] : object {1-02.items.[].system.damage}
[damageType] : string {1-02.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {1-02.items.[].system.damage.dice} (same value: 1)
[die] : string {1-02.items.[].system.damage.die} (2 different values)
'd4' (x4)
'd6' (x4)
[damageRolls] : object {1-02.items.[].system.damageRolls}
[43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue}
damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: '1d4-1')
damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: 'piercing')
6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb}
damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: '1d4 - 1')
damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: 'piercing')
[95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v}
damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: '1d6 - 1')
damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: 'piercing')
[omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k}
damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: '1d4')
damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: 'piercing')
[qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7}
damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: '1d6 - 1')
damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: 'piercing')
[qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: '1d6')
damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: 'piercing')
[v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: '1d6-1')
damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: 'piercing')
[w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: '1d4 -1')
damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: 'piercing')
[defense] : object {1-02.items.[].system.defense}
save : object {1-02.items.[].system.defense.save}
basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-02.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-02.items.[].system.duration}
sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values)
False (x8)
True (x4)
value : string {1-02.items.[].system.duration.value} (3 different values)
'10 minutes' (x4)
'1 minute' (x4)
'' (x4)
[equipped] : object {1-02.items.[].system.equipped}
carryType : string {1-02.items.[].system.equipped.carryType} (2 different values)
'worn' (x9)
'held' (x2)
[handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values)
0 (x6)
1 (x2)
[invested] : empty
[group] : string {1-02.items.[].system.group} (2 different values)
'dart' (x4)
'sword' (x4)
[hardness] : integer {1-02.items.[].system.hardness} (same value: 0)
[hp] : object {1-02.items.[].system.hp}
max : integer {1-02.items.[].system.hp.max} (same value: 0)
value : integer {1-02.items.[].system.hp.value} (same value: 0)
[material] : object {1-02.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {1-02.items.[].system.price}
value : object {1-02.items.[].system.price.value}
[cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6)
[sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9)
publication : object {1-02.items.[].system.publication}
license : string {1-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False)
title : string {1-02.items.[].system.publication.title} (3 different values)
'' (x31)
'Pathfinder Core Rulebook' (x23)
'Pathfinder Bestiary' (x4)
[quantity] : integer {1-02.items.[].system.quantity} (2 different values)
1 (x7)
10 (x4)
[reload] : object {1-02.items.[].system.reload}
value : string {1-02.items.[].system.reload.value} (2 different values)
'-' (x4)
'' (x4)
[showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels}
value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {1-02.items.[].system.rules}
[level] : object {1-02.items.[].system.level}
value : integer {1-02.items.[].system.level.value} (3 different values)
1 (x8)
0 (x8)
2 (x7)
[location] : object {1-02.items.[].system.location}
[heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values)
2 (x3)
1 (x3)
value : string {1-02.items.[].system.location.value} (4 different values)
'lvmTDmczc0pEvtDh' (x3)
'KLbVPH1j8KmVgQEy' (x3)
'RUcX4XrsDpkjIiPy' (x3)
'jI6lvoLrE6ira9YV' (x3)
[prepared] : object {1-02.items.[].system.prepared}
flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False)
value : string {1-02.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {1-02.items.[].system.proficiency}
value : integer {1-02.items.[].system.proficiency.value} (same value: 0)
[range] : mixed
object {1-02.items.[].system.range}
value : string {1-02.items.[].system.range.value} (2 different values)
'' (x8)
'10 feet' (x4)
integer {1-02.items.[].system.range} (same value: 20)
[requirements] : string {1-02.items.[].system.requirements} (same value: '')
[runes] : object {1-02.items.[].system.runes}
potency : integer {1-02.items.[].system.runes.potency} (same value: 0)
property : array<> {1-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-02.items.[].system.runes.striking} (same value: 0)
[size] : string {1-02.items.[].system.size} (same value: 'med')
[slots] : object {1-02.items.[].system.slots}
[slot0] : object {1-02.items.[].system.slots.slot0}
max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1)
value : integer {1-02.items.[].system.slots.slot0.value} (same value: 1)
[slot1] : object {1-02.items.[].system.slots.slot1}
max : integer {1-02.items.[].system.slots.slot1.max} (same value: 1)
value : integer {1-02.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {1-02.items.[].system.slots.slot2}
max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1)
value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {1-02.items.[].system.slug} (7 different values)
'speak-with-animals' (x4)
'bane' (x4)
'prestidigitation' (x4)
'dart' (x4)
'shortsword' (x4)
'sneak-attack' (x4)
'black-adder-venom' (x3)
[spelldc] : object {1-02.items.[].system.spelldc}
dc : integer {1-02.items.[].system.spelldc.dc} (3 different values)
17 (x2)
20 (x1)
16 (x1)
mod : integer {1-02.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-02.items.[].system.spelldc.value} (3 different values)
9 (x2)
12 (x1)
8 (x1)
[splashDamage] : object {1-02.items.[].system.splashDamage}
value : integer {1-02.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-02.items.[].system.target}
value : string {1-02.items.[].system.target.value} (3 different values)
'' (x4)
'enemies in the area' (x4)
'1 object (cook, lift, or tidy only)' (x4)
[time] : object {1-02.items.[].system.time}
value : string {1-02.items.[].system.time.value} (same value: '2')
[tradition] : object {1-02.items.[].system.tradition}
value : string {1-02.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-02.items.[].system.traits}
rarity : string {1-02.items.[].system.traits.rarity} (same value: 'common')
selected : object {1-02.items.[].system.traits.selected}
value : array<string> {1-02.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-02.items.[].system.traits.value.[]} (14 different values)
[traditions] : array<string> {1-02.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x8)
'divine' (x8)
'occult' (x8)
'arcane' (x4)
[usage] : object {1-02.items.[].system.usage}
value : string {1-02.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {1-02.items.[].system.uses}
autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-02.items.[].system.uses.max} (same value: 1)
value : integer {1-02.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-02.items.[].system.weaponType}
value : string {1-02.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x4)
type : string {1-02.items.[].type} (all different values)
[_stats] : object {1-02.items.[]._stats}
compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values)
'Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C' (x4)
'Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx' (x4)
'Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC' (x4)
'Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT' (x4)
'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x4)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x4)
'Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb' (x3)
[flags] : object {1-02.items.[].flags}
pf2e : object {1-02.items.[].flags.pf2e}
linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values)
'klBP9tiX1zZ9I2Kx' (x1)
'yMslPGw6XvTaK42Z' (x1)
'APCUaeUth5rf5REN' (x1)
'mKag626bCv87Iyyz' (x1)
'5BocjA6rG31MrfjU' (x1)
'6NikyAbgOET6bEOx' (x1)
'EQmCIrnZOpiQgUjp' (x1)
'cqmuyW9wZmRvQMBh' (x1)
name : string {1-02.name} (all different values)
system : object {1-02.system}
abilities : object {1-02.system.abilities}
cha : object {1-02.system.abilities.cha}
mod : integer {1-02.system.abilities.cha.mod} (4 different values)
0 (x3)
-2 (x1)
-1 (x1)
-4 (x1)
con : object {1-02.system.abilities.con}
mod : integer {1-02.system.abilities.con.mod} (3 different values)
0 (x2)
1 (x2)
2 (x2)
dex : object {1-02.system.abilities.dex}
mod : integer {1-02.system.abilities.dex.mod} (2 different values)
4 (x5)
3 (x1)
int : object {1-02.system.abilities.int}
mod : integer {1-02.system.abilities.int.mod} (3 different values)
-1 (x3)
-5 (x2)
0 (x1)
str : object {1-02.system.abilities.str}
mod : integer {1-02.system.abilities.str.mod} (3 different values)
-1 (x3)
0 (x2)
-3 (x1)
wis : object {1-02.system.abilities.wis}
mod : integer {1-02.system.abilities.wis.mod} (2 different values)
1 (x5)
2 (x1)
attributes : object {1-02.system.attributes}
ac : object {1-02.system.attributes.ac}
details : string {1-02.system.attributes.ac.details} (same value: '')
value : integer {1-02.system.attributes.ac.value} (4 different values)
18 (x2)
16 (x2)
20 (x1)
15 (x1)
allSaves : object {1-02.system.attributes.allSaves}
value : string {1-02.system.attributes.allSaves.value} (same value: '')
hp : object {1-02.system.attributes.hp}
details : string {1-02.system.attributes.hp.details} (same value: '')
max : integer {1-02.system.attributes.hp.max} (5 different values)
23 (x2)
18 (x1)
44 (x1)
10 (x1)
30 (x1)
temp : integer {1-02.system.attributes.hp.temp} (same value: 0)
value : integer {1-02.system.attributes.hp.value} (5 different values)
23 (x2)
18 (x1)
44 (x1)
10 (x1)
30 (x1)
immunities : array<object> {1-02.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-02.system.attributes.immunities.[]}
type : string {1-02.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'swarm-mind' (x1)
resistances : array<object> {1-02.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-02.system.attributes.resistances.[]}
type : string {1-02.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-02.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
speed : object {1-02.system.attributes.speed}
otherSpeeds : array<object> {1-02.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {1-02.system.attributes.speed.otherSpeeds.[]}
type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x4)
'fly' (x2)
value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x4)
30 (x2)
value : integer {1-02.system.attributes.speed.value} (2 different values)
20 (x4)
10 (x2)
weaknesses : array<object> {1-02.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-02.system.attributes.weaknesses.[]}
type : string {1-02.system.attributes.weaknesses.[].type} (3 different values)
'cold-iron' (x4)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values)
2 (x4)
5 (x2)
details : object {1-02.system.details}
blurb : string {1-02.system.details.blurb} (same value: '')
languages : object {1-02.system.details.languages}
details : string {1-02.system.details.languages.details} (same value: '')
value : array<string> {1-02.system.details.languages.value}
Length: min=0 max=1
Value type: string {1-02.system.details.languages.value.[]} (same value: 'sakvroth')
level : object {1-02.system.details.level}
value : integer {1-02.system.details.level.value} (3 different values)
1 (x3)
3 (x2)
-1 (x1)
privateNotes : string {1-02.system.details.privateNotes} (same value: '')
publicNotes : string {1-02.system.details.publicNotes} (3 different values)
publication : object {1-02.system.details.publication}
license : string {1-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-02.system.details.publication.remaster} (same value: False)
title : string {1-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-02: The Mosquito Witch')
initiative : object {1-02.system.initiative}
statistic : string {1-02.system.initiative.statistic} (same value: 'perception')
perception : object {1-02.system.perception}
details : string {1-02.system.perception.details} (same value: '')
mod : integer {1-02.system.perception.mod} (4 different values)
6 (x2)
9 (x2)
8 (x1)
4 (x1)
senses : array<object> {1-02.system.perception.senses}
Length: min=2 max=2
Value type: object {1-02.system.perception.senses.[]}
[acuity] : string {1-02.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-02.system.perception.senses.[].range} (2 different values)
30 (x4)
60 (x2)
type : string {1-02.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'scent' (x6)
resources : object {1-02.system.resources}
[focus] : object {1-02.system.resources.focus}
max : integer {1-02.system.resources.focus.max} (same value: 1)
value : integer {1-02.system.resources.focus.value} (same value: 1)
saves : object {1-02.system.saves}
fortitude : object {1-02.system.saves.fortitude}
saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-02.system.saves.fortitude.value} (3 different values)
7 (x3)
5 (x2)
2 (x1)
reflex : object {1-02.system.saves.reflex}
saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-02.system.saves.reflex.value} (3 different values)
10 (x3)
11 (x2)
7 (x1)
will : object {1-02.system.saves.will}
saveDetail : string {1-02.system.saves.will.saveDetail} (same value: '')
value : integer {1-02.system.saves.will.value} (4 different values)
6 (x3)
5 (x1)
9 (x1)
4 (x1)
skills : object {1-02.system.skills}
acrobatics : object {1-02.system.skills.acrobatics}
base : integer {1-02.system.skills.acrobatics.base} (5 different values)
7 (x2)
8 (x1)
11 (x1)
5 (x1)
9 (x1)
stealth : object {1-02.system.skills.stealth}
base : integer {1-02.system.skills.stealth.base} (5 different values)
7 (x2)
8 (x1)
11 (x1)
5 (x1)
9 (x1)
[diplomacy] : object {1-02.system.skills.diplomacy}
base : integer {1-02.system.skills.diplomacy.base} (3 different values)
4 (x2)
6 (x1)
1 (x1)
special : array<object> {1-02.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {1-02.system.skills.diplomacy.special.[]}
base : integer {1-02.system.skills.diplomacy.special.[].base} (3 different values)
10 (x2)
12 (x1)
7 (x1)
label : string {1-02.system.skills.diplomacy.special.[].label} (same value: 'vs. arthropods')
predicate : array<string> {1-02.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: 'target:tag:arthropod')
[nature] : object {1-02.system.skills.nature}
base : integer {1-02.system.skills.nature.base} (3 different values)
4 (x2)
7 (x1)
3 (x1)
[thievery] : object {1-02.system.skills.thievery}
base : integer {1-02.system.skills.thievery.base} (3 different values)
7 (x2)
11 (x1)
5 (x1)
traits : object {1-02.system.traits}
rarity : string {1-02.system.traits.rarity} (3 different values)
'uncommon' (x3)
'unique' (x2)
'common' (x1)
size : object {1-02.system.traits.size}
value : string {1-02.system.traits.size.value} (3 different values)
'sm' (x4)
'tiny' (x1)
'lg' (x1)
value : array<string> {1-02.system.traits.value}
Length: min=1 max=4
Value type: string {1-02.system.traits.value.[]} (all different values)
type : string {1-02.type} (same value: 'npc')
[prototypeToken] : object {1-02.prototypeToken}
name : string {1-02.prototypeToken.name} (2 different values)
'Gwibble' (x2)
'Mitflit' (x1)
-984
View File
@@ -1,984 +0,0 @@
1-03
Different values: 14
=====================================
object {1-03}
_id : string {1-03._id} (all different values)
folder : string {1-03.folder} (same value: '1ZmKKPMbMec5NHEF')
img : string {1-03.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x5)
items : array<object> {1-03.items}
Length: min=1 max=26
Value type: object {1-03.items.[]}
_id : string {1-03.items.[]._id} (106 different values)
img : string {1-03.items.[].img} (45 different values)
name : string {1-03.items.[].name} (64 different values)
sort : integer {1-03.items.[].sort} (26 different values)
system : object {1-03.items.[].system}
[acBonus] : integer {1-03.items.[].system.acBonus} (3 different values)
2 (x3)
1 (x2)
4 (x1)
[actionType] : object {1-03.items.[].system.actionType}
value : string {1-03.items.[].system.actionType.value} (4 different values)
'passive' (x14)
'reaction' (x8)
'action' (x7)
'free' (x1)
[actions] : object {1-03.items.[].system.actions}
[value] : integer {1-03.items.[].system.actions.value} (2 different values)
2 (x5)
1 (x2)
[area] : object {1-03.items.[].system.area}
type : string {1-03.items.[].system.area.type} (2 different values)
'emanation' (x2)
'burst' (x1)
value : integer {1-03.items.[].system.area.value} (2 different values)
5 (x2)
20 (x1)
[autoHeightenLevel] : object {1-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-03.items.[].system.baseItem} (11 different values)
[bonusDamage] : object {1-03.items.[].system.bonusDamage}
value : integer {1-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-03.items.[].system.bulk}
value : mixed
integer {1-03.items.[].system.bulk.value} (3 different values)
1 (x7)
0 (x3)
2 (x2)
float {1-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-03.items.[].system.category} (8 different values)
'offensive' (x11)
'defensive' (x9)
'simple' (x6)
'light' (x3)
'ammo' (x3)
'interaction' (x3)
'martial' (x2)
'medium' (x1)
[checkPenalty] : integer {1-03.items.[].system.checkPenalty} (3 different values)
-1 (x2)
0 (x1)
-2 (x1)
[containerId] : empty
[cost] : object {1-03.items.[].system.cost}
value : string {1-03.items.[].system.cost.value} (2 different values)
'' (x29)
'black onyx, see Table 7-1' (x1)
[counteraction] : boolean {1-03.items.[].system.counteraction} (2 different values)
False (x28)
True (x2)
[damage] : object {1-03.items.[].system.damage}
[0] : object {1-03.items.[].system.damage.0}
[applyMod] : boolean {1-03.items.[].system.damage.0.applyMod} (2 different values)
False (x8)
True (x4)
[category] : empty
formula : string {1-03.items.[].system.damage.0.formula} (7 different values)
'1d8' (x4)
'2d4' (x3)
'1d4' (x2)
'0' (x2)
'1d6' (x2)
'2d6' (x1)
'2d8' (x1)
kinds : array<string> {1-03.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1-03.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x14)
'healing' (x4)
materials : array<> {1-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-03.items.[].system.damage.0.type} (7 different values)
'void' (x6)
'vitality' (x2)
'mental' (x2)
'spirit' (x2)
'untyped' (x1)
'fire' (x1)
'force' (x1)
[damageType] : string {1-03.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x4)
'piercing' (x3)
'slashing' (x1)
[dice] : integer {1-03.items.[].system.damage.dice} (same value: 1)
[die] : string {1-03.items.[].system.damage.die} (3 different values)
'd6' (x5)
'd8' (x2)
'd4' (x1)
[damageRolls] : object {1-03.items.[].system.damageRolls}
[0o73a24eeraauv3q] : object {1-03.items.[].system.damageRolls.0o73a24eeraauv3q}
damage : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damage} (same value: '1d6 + 2')
damageType : string {1-03.items.[].system.damageRolls.0o73a24eeraauv3q.damageType} (same value: 'piercing')
[0x8zn7bag7jhup54ad03] : object {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03}
damage : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damage} (same value: '1d8+8')
damageType : string {1-03.items.[].system.damageRolls.0x8zn7bag7jhup54ad03.damageType} (same value: 'piercing')
[261q3ldc60ibu32lrcnn] : object {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn}
damage : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damage} (same value: '1d8+8')
damageType : string {1-03.items.[].system.damageRolls.261q3ldc60ibu32lrcnn.damageType} (same value: 'slashing')
[2hxpeio0rjvlzha73sjb] : object {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb}
damage : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damage} (same value: '1d4+4')
damageType : string {1-03.items.[].system.damageRolls.2hxpeio0rjvlzha73sjb.damageType} (same value: 'bludgeoning')
[3nkcjmfacoje63p14xcd] : object {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd}
damage : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damage} (same value: '1d6+2')
damageType : string {1-03.items.[].system.damageRolls.3nkcjmfacoje63p14xcd.damageType} (same value: 'bludgeoning')
[4fctl700eyc6pg6t998y] : object {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y}
damage : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damage} (same value: '1d6+8')
damageType : string {1-03.items.[].system.damageRolls.4fctl700eyc6pg6t998y.damageType} (same value: 'slashing')
[ccvi95u44l425e2osjay] : object {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay}
damage : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
damageType : string {1-03.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
[e80mec5d0aewodvx0a18] : object {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18}
damage : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damage} (same value: '1d6+4')
damageType : string {1-03.items.[].system.damageRolls.e80mec5d0aewodvx0a18.damageType} (same value: 'bludgeoning')
[hxu5ye04yctunti37mtg] : object {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg}
damage : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damage} (same value: '1d8+4')
damageType : string {1-03.items.[].system.damageRolls.hxu5ye04yctunti37mtg.damageType} (same value: 'slashing')
[i28pzph4jgh3a034vmwx] : object {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx}
damage : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damage} (same value: '1d4-1')
damageType : string {1-03.items.[].system.damageRolls.i28pzph4jgh3a034vmwx.damageType} (same value: 'piercing')
[osdj2rd12ng2oihmiplu] : object {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu}
damage : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damage} (same value: '1d6+3')
damageType : string {1-03.items.[].system.damageRolls.osdj2rd12ng2oihmiplu.damageType} (same value: 'bludgeoning')
[rbx1rl6hsalxhill] : object {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill}
damage : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damage} (same value: '1d4 + 2')
damageType : string {1-03.items.[].system.damageRolls.rbx1rl6hsalxhill.damageType} (same value: 'bludgeoning')
[rpmd3vyohaqf7yf7dfts] : object {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts}
damage : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damage} (same value: '1d12+7')
damageType : string {1-03.items.[].system.damageRolls.rpmd3vyohaqf7yf7dfts.damageType} (same value: 'slashing')
[t969yxbnjd9b5uj29zj8] : object {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
damage : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
damageType : string {1-03.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
wjg6sw0n6mr9q4iy77hs : object {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs}
damage : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damage} (same value: '1d8+7')
damageType : string {1-03.items.[].system.damageRolls.wjg6sw0n6mr9q4iy77hs.damageType} (same value: 'bludgeoning')
[y1r4mpag35m90omyuzrm] : object {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm}
damage : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damage} (same value: '1d8')
damageType : string {1-03.items.[].system.damageRolls.y1r4mpag35m90omyuzrm.damageType} (same value: 'piercing')
[zh358re5jt4vqeimcie7] : object {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7}
damage : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damage} (same value: '1d8+2')
damageType : string {1-03.items.[].system.damageRolls.zh358re5jt4vqeimcie7.damageType} (same value: 'piercing')
[defense] : object {1-03.items.[].system.defense}
save : object {1-03.items.[].system.defense.save}
basic : boolean {1-03.items.[].system.defense.save.basic} (2 different values)
True (x8)
False (x8)
statistic : string {1-03.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x10)
'will' (x6)
description : object {1-03.items.[].system.description}
value : string {1-03.items.[].system.description.value} (60 different values)
[attack] : object {1-03.items.[].system.attack}
value : string {1-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-03.items.[].system.attackEffects}
[custom] : string {1-03.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-03.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-03.items.[].system.attackEffects.value.[]} (3 different values)
'giant-centipede-venom' (x1)
'grab' (x1)
'improved-push' (x1)
[bonus] : object {1-03.items.[].system.bonus}
value : integer {1-03.items.[].system.bonus.value} (8 different values)
0 (x8)
7 (x6)
14 (x3)
8 (x2)
10 (x2)
12 (x2)
9 (x1)
6 (x1)
[dexCap] : integer {1-03.items.[].system.dexCap} (2 different values)
3 (x3)
1 (x1)
[duration] : object {1-03.items.[].system.duration}
[sustained] : boolean {1-03.items.[].system.duration.sustained} (2 different values)
False (x29)
True (x1)
value : mixed
string {1-03.items.[].system.duration.value} (7 different values)
'' (x16)
'1 minute' (x6)
'1 round' (x2)
'varies' (x2)
'until the start of your next turn' (x2)
'until the next time you make your daily preparations' (x1)
'10 minutes' (x1)
integer {1-03.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-03.items.[].system.equipped}
carryType : string {1-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x20)
'held' (x2)
[handsHeld] : integer {1-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x12)
1 (x2)
[inSlot] : boolean {1-03.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {1-03.items.[].system.group} (7 different values)
'club' (x3)
'crossbow' (x2)
'leather' (x2)
'sling' (x1)
'spear' (x1)
'sword' (x1)
'chain' (x1)
[hardness] : integer {1-03.items.[].system.hardness} (3 different values)
0 (x20)
3 (x1)
5 (x1)
[heightening] : object {1-03.items.[].system.heightening}
[damage] : object {1-03.items.[].system.heightening.damage}
0 : string {1-03.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x5)
'1d8' (x5)
'1d4' (x5)
[interval] : integer {1-03.items.[].system.heightening.interval} (2 different values)
1 (x12)
2 (x3)
type : string {1-03.items.[].system.heightening.type} (2 different values)
'interval' (x15)
'fixed' (x3)
[levels] : object {1-03.items.[].system.heightening.levels}
[3] : object {1-03.items.[].system.heightening.levels.3}
target : object {1-03.items.[].system.heightening.levels.3.target}
value : string {1-03.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[4] : object {1-03.items.[].system.heightening.levels.4}
target : object {1-03.items.[].system.heightening.levels.4.target}
value : string {1-03.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
[7] : object {1-03.items.[].system.heightening.levels.7}
target : object {1-03.items.[].system.heightening.levels.7.target}
value : string {1-03.items.[].system.heightening.levels.7.target.value} (same value: '5 creatures')
[hp] : object {1-03.items.[].system.hp}
max : integer {1-03.items.[].system.hp.max} (3 different values)
0 (x20)
6 (x1)
20 (x1)
value : integer {1-03.items.[].system.hp.value} (3 different values)
0 (x20)
6 (x1)
20 (x1)
[level] : object {1-03.items.[].system.level}
value : integer {1-03.items.[].system.level.value} (3 different values)
1 (x26)
0 (x22)
2 (x4)
[location] : object {1-03.items.[].system.location}
[value] : string {1-03.items.[].system.location.value} (6 different values)
'iGRqoI0e0B5Kuffj' (x12)
'ObVdwEgZ9FtIUaGE' (x9)
'f3K4VCtbkUsRIOYB' (x5)
'OKEo9ZNQfwGVsUKX' (x1)
'dWI9BmpsvP2p3FNA' (x1)
'akl4eBnN2Tcx1zlr' (x1)
[material] : object {1-03.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-03.items.[].system.mod}
value : integer {1-03.items.[].system.mod.value} (3 different values)
4 (x1)
6 (x1)
8 (x1)
[overlays] : object {1-03.items.[].system.overlays}
[37gy7l19tik74o4s] : object {1-03.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {1-03.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {1-03.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {1-03.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {1-03.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {1-03.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {1-03.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {1-03.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[lfxcoz2d3f8j2zq1] : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {1-03.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {1-03.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {1-03.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {1-03.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {1-03.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
publication : object {1-03.items.[].system.publication}
license : string {1-03.items.[].system.publication.license} (2 different values)
'OGL' (x109)
'ORC' (x2)
remaster : boolean {1-03.items.[].system.publication.remaster} (2 different values)
False (x109)
True (x2)
title : string {1-03.items.[].system.publication.title} (6 different values)
'' (x49)
'Pathfinder Core Rulebook' (x48)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Player Core' (x2)
'Pathfinder Lost Omens Pathfinder Society Guide' (x1)
rules : ignored (Foundry rules object) {1-03.items.[].system.rules}
[overrides] : array<> {1-03.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {1-03.items.[].system.prepared}
flexible : boolean {1-03.items.[].system.prepared.flexible} (same value: False)
value : string {1-03.items.[].system.prepared.value} (2 different values)
'prepared' (x3)
'focus' (x3)
[price] : object {1-03.items.[].system.price}
[per] : integer {1-03.items.[].system.price.per} (same value: 10)
value : object {1-03.items.[].system.price.value}
[cp] : integer {1-03.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-03.items.[].system.price.value.gp} (4 different values)
1 (x5)
3 (x4)
2 (x1)
6 (x1)
[sp] : integer {1-03.items.[].system.price.value.sp} (3 different values)
1 (x4)
2 (x1)
5 (x1)
[proficiency] : object {1-03.items.[].system.proficiency}
value : integer {1-03.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-03.items.[].system.proficient}
value : integer {1-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1-03.items.[].system.quantity} (3 different values)
1 (x19)
10 (x2)
3 (x1)
[range] : mixed
object {1-03.items.[].system.range}
value : string {1-03.items.[].system.range.value} (7 different values)
'30 feet' (x10)
'touch' (x6)
'' (x5)
'varies' (x4)
'60 feet' (x2)
'120 feet' (x2)
'10 feet' (x1)
integer {1-03.items.[].system.range} (2 different values)
60 (x2)
50 (x1)
[references] : object {1-03.items.[].system.references}
children : array<> {1-03.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-03.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-03.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-03.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-03.items.[].system.reload}
value : string {1-03.items.[].system.reload.value} (2 different values)
'' (x5)
'1' (x3)
[requirements] : string {1-03.items.[].system.requirements} (same value: '')
[ritual] : object {1-03.items.[].system.ritual}
primary : object {1-03.items.[].system.ritual.primary}
check : string {1-03.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {1-03.items.[].system.ritual.secondary}
casters : integer {1-03.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {1-03.items.[].system.ritual.secondary.checks} (same value: 'Religion')
[runes] : object {1-03.items.[].system.runes}
[potency] : integer {1-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-03.items.[].system.runes.striking} (same value: 0)
[size] : string {1-03.items.[].system.size} (same value: 'med')
[slots] : object {1-03.items.[].system.slots}
[slot0] : object {1-03.items.[].system.slots.slot0}
max : integer {1-03.items.[].system.slots.slot0.max} (2 different values)
5 (x2)
4 (x1)
prepared : array<object> {1-03.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {1-03.items.[].system.slots.slot0.prepared.[]}
id : string {1-03.items.[].system.slots.slot0.prepared.[].id} (all different values)
[slot1] : object {1-03.items.[].system.slots.slot1}
max : integer {1-03.items.[].system.slots.slot1.max} (4 different values)
2 (x2)
1 (x1)
6 (x1)
3 (x1)
[prepared] : array<object> {1-03.items.[].system.slots.slot1.prepared}
Length: min=2 max=6
Value type: object {1-03.items.[].system.slots.slot1.prepared.[]}
id : string {1-03.items.[].system.slots.slot1.prepared.[].id} (8 different values)
'7YWUSmCWS7j9UfOU' (x3)
'lyRRgZRLFycoxvcK' (x2)
'Iljg64Dg2KKivxJo' (x1)
'lpFOjNMhRyNTSf3S' (x1)
'RCOZCDi2vrFKcTsu' (x1)
'YQ0Z4taxhNlIPr4R' (x1)
'wjBGr7RJf86eslaS' (x1)
'S1SOgFirSERP9SKW' (x1)
[value] : integer {1-03.items.[].system.slots.slot1.value} (2 different values)
1 (x1)
2 (x1)
slot2 : object {1-03.items.[].system.slots.slot2}
max : integer {1-03.items.[].system.slots.slot2.max} (2 different values)
7 (x1)
1 (x1)
[prepared] : array<object> {1-03.items.[].system.slots.slot2.prepared}
Length: min=7 max=7
Value type: object {1-03.items.[].system.slots.slot2.prepared.[]}
id : string {1-03.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'OdTPiuXNUxMkHdXr' (x4)
'nv4MhpQv0DfWG6SF' (x1)
'5NMlE6GdZq82c1jQ' (x1)
'P6E2c6CQWqVt6z7B' (x1)
value : integer {1-03.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {1-03.items.[].system.slug} (42 different values)
[speedPenalty] : integer {1-03.items.[].system.speedPenalty} (2 different values)
0 (x5)
-5 (x1)
[spelldc] : object {1-03.items.[].system.spelldc}
dc : integer {1-03.items.[].system.spelldc.dc} (3 different values)
16 (x2)
20 (x2)
22 (x2)
mod : integer {1-03.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-03.items.[].system.spelldc.value} (3 different values)
6 (x2)
10 (x2)
12 (x2)
[splashDamage] : object {1-03.items.[].system.splashDamage}
value : integer {1-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-03.items.[].system.stackGroup} (2 different values)
'bolts' (x2)
'slingBullets' (x1)
[strength] : integer {1-03.items.[].system.strength} (3 different values)
1 (x2)
0 (x1)
3 (x1)
[target] : object {1-03.items.[].system.target}
value : string {1-03.items.[].system.target.value} (11 different values)
[time] : object {1-03.items.[].system.time}
value : string {1-03.items.[].system.time.value} (6 different values)
'2' (x20)
'1' (x4)
'1 to 3' (x3)
'1 to 2' (x1)
'1 day' (x1)
'3' (x1)
[tradition] : object {1-03.items.[].system.tradition}
value : string {1-03.items.[].system.tradition.value} (2 different values)
'divine' (x4)
'primal' (x2)
[traits] : object {1-03.items.[].system.traits}
rarity : string {1-03.items.[].system.traits.rarity} (2 different values)
'common' (x95)
'uncommon' (x4)
value : array<string> {1-03.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-03.items.[].system.traits.value.[]} (41 different values)
[integrated] : empty
[selected] : array<> {1-03.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
[traditions] : array<string> {1-03.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-03.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x25)
'occult' (x19)
'primal' (x13)
'arcane' (x12)
[usage] : object {1-03.items.[].system.usage}
value : string {1-03.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x14)
'held-in-two-hands' (x2)
[uses] : object {1-03.items.[].system.uses}
autoDestroy : boolean {1-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-03.items.[].system.uses.max} (same value: 1)
value : integer {1-03.items.[].system.uses.value} (same value: 1)
[value] : object {1-03.items.[].system.value}
isValued : boolean {1-03.items.[].system.value.isValued} (same value: True)
value : integer {1-03.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-03.items.[].system.weaponType}
value : string {1-03.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x3)
type : string {1-03.items.[].type} (11 different values)
[_stats] : object {1-03.items.[]._stats}
compendiumSource : string {1-03.items.[]._stats.compendiumSource} (42 different values)
[flags] : object {1-03.items.[].flags}
pf2e : object {1-03.items.[].flags.pf2e}
linkedWeapon : string {1-03.items.[].flags.pf2e.linkedWeapon} (8 different values)
'wmnGT7vnrBjphjyU' (x1)
'LzAvrJP9UpzwiolY' (x1)
'ckdkvXHbCkyLGBDC' (x1)
'MUnKC2JpitwrdffW' (x1)
'p9FAC9E44eWT3F3U' (x1)
'gyLqRyPMHJU1tRkT' (x1)
'2ogoZzTpOLPjN7q6' (x1)
'VWGoxTsgO7kgImX3' (x1)
name : string {1-03.name} (all different values)
[prototypeToken] : object {1-03.prototypeToken}
name : string {1-03.prototypeToken.name} (5 different values)
'Collapsing Ceiling' (x2)
'Moldy Foodstuffs' (x2)
'Ralthiss' (x2)
'Giant Centipede' (x1)
'Zombie Shambler' (x1)
system : object {1-03.system}
attributes : object {1-03.system.attributes}
ac : object {1-03.system.attributes.ac}
[details] : string {1-03.system.attributes.ac.details} (3 different values)
'' (x7)
'(17 with shield raised)' (x1)
'(23 with shield raised)' (x1)
value : integer {1-03.system.attributes.ac.value} (8 different values)
10 (x3)
16 (x3)
18 (x2)
21 (x2)
15 (x1)
13 (x1)
12 (x1)
17 (x1)
[emitsSound] : string {1-03.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-03.system.attributes.hardness} (2 different values)
5 (x3)
0 (x2)
[hasHealth] : boolean {1-03.system.attributes.hasHealth} (same value: True)
hp : object {1-03.system.attributes.hp}
details : string {1-03.system.attributes.hp.details} (2 different values)
'' (x10)
'void healing' (x4)
max : integer {1-03.system.attributes.hp.max} (9 different values)
24 (x4)
1 (x2)
50 (x2)
10 (x1)
8 (x1)
27 (x1)
48 (x1)
20 (x1)
85 (x1)
temp : integer {1-03.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {1-03.system.attributes.hp.tempmax} (same value: 0)
value : integer {1-03.system.attributes.hp.value} (9 different values)
24 (x4)
1 (x2)
50 (x2)
10 (x1)
7 (x1)
27 (x1)
48 (x1)
20 (x1)
85 (x1)
[allSaves] : object {1-03.system.attributes.allSaves}
value : string {1-03.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {1-03.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-03.system.attributes.immunities.[]}
type : string {1-03.system.attributes.immunities.[].type} (7 different values)
'critical-hits' (x5)
'precision' (x5)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
[resistances] : array<object> {1-03.system.attributes.resistances}
Length: min=5 max=5
Value type: object {1-03.system.attributes.resistances.[]}
type : string {1-03.system.attributes.resistances.[].type} (5 different values)
'cold' (x1)
'electricity' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-03.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {1-03.system.attributes.speed}
otherSpeeds : array<object> {1-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-03.system.attributes.speed.otherSpeeds.[]}
type : string {1-03.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-03.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {1-03.system.attributes.speed.value} (4 different values)
25 (x5)
40 (x2)
35 (x1)
30 (x1)
[stealth] : object {1-03.system.attributes.stealth}
details : string {1-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-03.system.attributes.stealth.value} (5 different values)
7 (x1)
10 (x1)
20 (x1)
23 (x1)
15 (x1)
weaknesses : array<object> {1-03.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-03.system.attributes.weaknesses.[]}
type : string {1-03.system.attributes.weaknesses.[].type} (2 different values)
'vitality' (x3)
'slashing' (x3)
value : integer {1-03.system.attributes.weaknesses.[].value} (2 different values)
10 (x4)
5 (x2)
[creatureType] : string {1-03.system.creatureType} (same value: '')
[customModifiers] : object {1-03.system.customModifiers}
details : object {1-03.system.details}
[description] : string {1-03.system.details.description} (3 different values)
'<p>The damaged ceiling is the only thing stopping the centipedes lairing above from falling through.</p>' (x2)
'<p>A mold cloud puffs from spoiled spilled food.</p>' (x2)
'<p>The floorboards here are rotting and soft, giving way and dropping anyone above into the hole below.</p>' (x1)
[disable] : string {1-03.system.details.disable} (5 different values)
'<p>@Check[crafting|dc:19] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
'<p>@Check[crafting|dc:22] (trained) to reinforce the ceiling with boards from the broken door.</p>' (x1)
'<p>@Check[survival|dc:14|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
'<p>@Check[survival|dc:16|name:Remove Mold] (trained) to remove the mold from the food without triggering the spores.</p>' (x1)
'<p>@Check[crafting|dc:16|name:Reinforce Compromised Floorboards] (trained) to reinforce the compromised floorboards.</p>' (x1)
[isComplex] : boolean {1-03.system.details.isComplex} (same value: False)
level : object {1-03.system.details.level}
value : integer {1-03.system.details.level.value} (6 different values)
1 (x4)
3 (x3)
4 (x3)
-1 (x2)
2 (x1)
0 (x1)
publication : object {1-03.system.details.publication}
license : string {1-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-03.system.details.publication.remaster} (same value: False)
title : string {1-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-03: Escaping the Grave')
[blurb] : string {1-03.system.details.blurb} (4 different values)
'' (x5)
'Male human cultist' (x2)
'Special: Mount' (x1)
'Male half-orc druid' (x1)
[languages] : object {1-03.system.details.languages}
details : string {1-03.system.details.languages.details} (same value: '')
value : array<string> {1-03.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-03.system.details.languages.value.[]} (6 different values)
'common' (x4)
'necril' (x3)
'varisian' (x2)
'kelish' (x1)
'orcish' (x1)
'wildsong' (x1)
[privateNotes] : string {1-03.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-03.system.details.publicNotes} (3 different values)
[reset] : string {1-03.system.details.reset} (same value: '')
[routine] : string {1-03.system.details.routine} (same value: '')
saves : object {1-03.system.saves}
fortitude : object {1-03.system.saves.fortitude}
saveDetail : string {1-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-03.system.saves.fortitude.value} (7 different values)
1 (x3)
6 (x3)
10 (x3)
7 (x2)
8 (x1)
9 (x1)
12 (x1)
reflex : object {1-03.system.saves.reflex}
saveDetail : string {1-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-03.system.saves.reflex.value} (9 different values)
1 (x3)
6 (x2)
5 (x2)
2 (x2)
7 (x1)
8 (x1)
12 (x1)
3 (x1)
0 (x1)
will : object {1-03.system.saves.will}
saveDetail : string {1-03.system.saves.will.saveDetail} (same value: '')
value : integer {1-03.system.saves.will.value} (7 different values)
0 (x5)
8 (x3)
2 (x2)
6 (x1)
10 (x1)
14 (x1)
4 (x1)
[statusEffects] : array<> {1-03.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-03.system.traits}
rarity : string {1-03.system.traits.rarity} (3 different values)
'common' (x8)
'unique' (x3)
'uncommon' (x3)
size : object {1-03.system.traits.size}
value : string {1-03.system.traits.size.value} (2 different values)
'med' (x10)
'lg' (x4)
value : array<string> {1-03.system.traits.value}
Length: min=1 max=5
Value type: string {1-03.system.traits.value.[]} (15 different values)
[abilities] : object {1-03.system.abilities}
cha : object {1-03.system.abilities.cha}
mod : integer {1-03.system.abilities.cha.mod} (6 different values)
0 (x3)
-2 (x2)
-4 (x1)
2 (x1)
3 (x1)
1 (x1)
con : object {1-03.system.abilities.con}
mod : integer {1-03.system.abilities.con.mod} (4 different values)
2 (x4)
1 (x3)
3 (x1)
4 (x1)
dex : object {1-03.system.abilities.dex}
mod : integer {1-03.system.abilities.dex.mod} (5 different values)
2 (x4)
-2 (x2)
3 (x1)
4 (x1)
-3 (x1)
int : object {1-03.system.abilities.int}
mod : integer {1-03.system.abilities.int.mod} (5 different values)
-5 (x3)
0 (x3)
-4 (x1)
1 (x1)
-1 (x1)
str : object {1-03.system.abilities.str}
mod : integer {1-03.system.abilities.str.mod} (5 different values)
2 (x3)
3 (x2)
5 (x2)
-1 (x1)
4 (x1)
wis : object {1-03.system.abilities.wis}
mod : integer {1-03.system.abilities.wis.mod} (5 different values)
1 (x3)
4 (x2)
0 (x2)
3 (x1)
2 (x1)
[initiative] : object {1-03.system.initiative}
statistic : string {1-03.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-03.system.perception}
details : string {1-03.system.perception.details} (same value: '')
mod : integer {1-03.system.perception.mod} (8 different values)
6 (x2)
5 (x1)
8 (x1)
10 (x1)
12 (x1)
11 (x1)
3 (x1)
0 (x1)
senses : array<object> {1-03.system.perception.senses}
Length: min=0 max=2
Value type: object {1-03.system.perception.senses.[]}
[acuity] : string {1-03.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-03.system.perception.senses.[].range} (same value: 30)
type : string {1-03.system.perception.senses.[].type} (3 different values)
'darkvision' (x7)
'low-light-vision' (x1)
'scent' (x1)
[resources] : object {1-03.system.resources}
[focus] : object {1-03.system.resources.focus}
max : integer {1-03.system.resources.focus.max} (same value: 1)
value : integer {1-03.system.resources.focus.value} (same value: 1)
[skills] : object {1-03.system.skills}
[acrobatics] : object {1-03.system.skills.acrobatics}
base : integer {1-03.system.skills.acrobatics.base} (2 different values)
6 (x2)
12 (x1)
[arcana] : object {1-03.system.skills.arcana}
base : integer {1-03.system.skills.arcana.base} (2 different values)
4 (x1)
6 (x1)
[athletics] : object {1-03.system.skills.athletics}
base : integer {1-03.system.skills.athletics.base} (5 different values)
7 (x2)
5 (x2)
2 (x1)
12 (x1)
11 (x1)
[deception] : object {1-03.system.skills.deception}
base : integer {1-03.system.skills.deception.base} (2 different values)
6 (x1)
9 (x1)
[intimidation] : object {1-03.system.skills.intimidation}
base : integer {1-03.system.skills.intimidation.base} (3 different values)
6 (x1)
9 (x1)
10 (x1)
[medicine] : object {1-03.system.skills.medicine}
base : integer {1-03.system.skills.medicine.base} (same value: 6)
[nature] : object {1-03.system.skills.nature}
base : integer {1-03.system.skills.nature.base} (3 different values)
6 (x1)
8 (x1)
10 (x1)
[religion] : object {1-03.system.skills.religion}
base : integer {1-03.system.skills.religion.base} (2 different values)
10 (x1)
12 (x1)
[stealth] : object {1-03.system.skills.stealth}
base : integer {1-03.system.skills.stealth.base} (same value: 6)
[survival] : object {1-03.system.skills.survival}
base : integer {1-03.system.skills.survival.base} (2 different values)
5 (x1)
6 (x1)
[spellcasting] : object {1-03.system.spellcasting}
rituals : object {1-03.system.spellcasting.rituals}
dc : integer {1-03.system.spellcasting.rituals.dc} (same value: 22)
type : string {1-03.type} (2 different values)
'npc' (x9)
'hazard' (x5)
-757
View File
@@ -1,757 +0,0 @@
1-04
Different values: 16
=====================================
object {1-04}
_id : string {1-04._id} (all different values)
folder : string {1-04.folder} (same value: '8PxU1ciUU6TqCPIt')
img : string {1-04.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x12)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {1-04.items}
Length: min=1 max=21
Value type: object {1-04.items.[]}
_id : string {1-04.items.[]._id} (94 different values)
img : string {1-04.items.[].img} (33 different values)
name : string {1-04.items.[].name} (46 different values)
sort : integer {1-04.items.[].sort} (22 different values)
system : object {1-04.items.[].system}
[acBonus] : integer {1-04.items.[].system.acBonus} (same value: 1)
[actionType] : object {1-04.items.[].system.actionType}
value : string {1-04.items.[].system.actionType.value} (4 different values)
'action' (x10)
'reaction' (x5)
'passive' (x5)
'free' (x2)
[actions] : object {1-04.items.[].system.actions}
[value] : integer {1-04.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x5)
[area] : object {1-04.items.[].system.area}
type : string {1-04.items.[].system.area.type} (same value: 'burst')
value : integer {1-04.items.[].system.area.value} (same value: 20)
[attack] : object {1-04.items.[].system.attack}
value : string {1-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-04.items.[].system.attackEffects}
[custom] : string {1-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-04.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x2)
'reefclaw-venom' (x1)
[baseItem] : string {1-04.items.[].system.baseItem} (5 different values)
'leather-armor' (x4)
'club' (x2)
'halfling-sling-staff' (x2)
'staff' (x2)
'alchemical-bomb' (x1)
[bonus] : object {1-04.items.[].system.bonus}
value : integer {1-04.items.[].system.bonus.value} (9 different values)
0 (x7)
6 (x4)
8 (x2)
12 (x2)
7 (x2)
9 (x2)
3 (x1)
5 (x1)
11 (x1)
[bonusDamage] : object {1-04.items.[].system.bonusDamage}
value : integer {1-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-04.items.[].system.bulk}
value : mixed
float {1-04.items.[].system.bulk.value} (same value: 0,1)
integer {1-04.items.[].system.bulk.value} (2 different values)
1 (x12)
0 (x5)
[checkPenalty] : integer {1-04.items.[].system.checkPenalty} (same value: -1)
description : object {1-04.items.[].system.description}
value : string {1-04.items.[].system.description.value} (46 different values)
[autoHeightenLevel] : object {1-04.items.[].system.autoHeightenLevel}
[value] : empty
[category] : string {1-04.items.[].system.category} (9 different values)
'offensive' (x16)
'simple' (x4)
'light' (x4)
'martial' (x3)
'ammo' (x2)
'scroll' (x2)
'elixir' (x1)
'interaction' (x1)
'defensive' (x1)
[containerId] : empty
[cost] : object {1-04.items.[].system.cost}
value : string {1-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-04.items.[].system.counteraction} (same value: False)
[damage] : object {1-04.items.[].system.damage}
[0] : object {1-04.items.[].system.damage.0}
[category] : empty
formula : string {1-04.items.[].system.damage.0.formula} (4 different values)
'1d4' (x2)
'3d6' (x2)
'1d12' (x2)
'1d8' (x1)
kinds : array<string> {1-04.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-04.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x1)
materials : array<> {1-04.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-04.items.[].system.damage.0.type} (3 different values)
'electricity' (x4)
'bludgeoning' (x2)
'untyped' (x1)
[applyMod] : boolean {1-04.items.[].system.damage.0.applyMod} (same value: True)
[damageType] : string {1-04.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x6)
'electricity' (x1)
[dice] : integer {1-04.items.[].system.damage.dice} (same value: 1)
[die] : string {1-04.items.[].system.damage.die} (3 different values)
'd6' (x3)
'd10' (x2)
'd4' (x2)
[formula] : string {1-04.items.[].system.damage.formula} (same value: '1d6')
[kind] : string {1-04.items.[].system.damage.kind} (same value: 'healing')
[type] : string {1-04.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {1-04.items.[].system.damageRolls}
9wievn3d9xo5xfnv : object {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv}
damage : string {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv.damage} (same value: '1d6 + 2')
damageType : string {1-04.items.[].system.damageRolls.9wievn3d9xo5xfnv.damageType} (same value: 'bludgeoning')
[anx3kwwgatk0d5uchqe8] : object {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8}
damage : string {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damage} (same value: '1d6')
damageType : string {1-04.items.[].system.damageRolls.anx3kwwgatk0d5uchqe8.damageType} (same value: 'bludgeoning')
[gl25u5i6rcm9kt9l] : object {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l}
damage : string {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damage} (same value: '1d10')
damageType : string {1-04.items.[].system.damageRolls.gl25u5i6rcm9kt9l.damageType} (same value: 'bludgeoning')
[hvx4aslbwpjcvooky7d1] : object {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1}
damage : string {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damage} (2 different values)
'1d10+5' (x1)
'1d4' (x1)
damageType : string {1-04.items.[].system.damageRolls.hvx4aslbwpjcvooky7d1.damageType} (same value: 'slashing')
[n8vq2ulobthd0lkj] : object {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj}
damage : string {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj.damage} (same value: '1d6+2')
damageType : string {1-04.items.[].system.damageRolls.n8vq2ulobthd0lkj.damageType} (same value: 'bludgeoning')
[o3aiq04p4mn1r5a8du1q] : object {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q}
damage : string {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damage} (same value: '1d10')
damageType : string {1-04.items.[].system.damageRolls.o3aiq04p4mn1r5a8du1q.damageType} (same value: 'bludgeoning')
[odd3yybk2rhtjni9proc] : object {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc}
damage : string {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damage} (same value: '1d6-1')
damageType : string {1-04.items.[].system.damageRolls.odd3yybk2rhtjni9proc.damageType} (same value: 'slashing')
[om6y4uvl6ynziba9gpk4] : object {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4}
damage : string {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damage} (same value: '1d10+2')
damageType : string {1-04.items.[].system.damageRolls.om6y4uvl6ynziba9gpk4.damageType} (same value: 'bludgeoning')
[t97yyq0tipqqigqcnz3o] : object {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o}
damage : string {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damage} (same value: '1d10+2')
damageType : string {1-04.items.[].system.damageRolls.t97yyq0tipqqigqcnz3o.damageType} (same value: 'bludgeoning')
[uaetb4f56ssf7mrc] : object {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc}
damage : string {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc.damage} (same value: '1d6')
damageType : string {1-04.items.[].system.damageRolls.uaetb4f56ssf7mrc.damageType} (same value: 'bludgeoning')
[xie8axk4tsrnr2qv89lb] : object {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb}
damage : string {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damage} (same value: '1d6+2')
damageType : string {1-04.items.[].system.damageRolls.xie8axk4tsrnr2qv89lb.damageType} (same value: 'bludgeoning')
[yhmslwsjnsuxpy7spmu2] : object {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2}
damage : string {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damage} (2 different values)
'2d8+5' (x1)
'1d4' (x1)
damageType : string {1-04.items.[].system.damageRolls.yhmslwsjnsuxpy7spmu2.damageType} (same value: 'piercing')
[z758dberxdigmqvia5m1] : object {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1}
damage : string {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1.damage} (same value: '1d6+2')
damageType : string {1-04.items.[].system.damageRolls.z758dberxdigmqvia5m1.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {1-04.items.[].system.deathNote} (same value: True)
[defense] : object {1-04.items.[].system.defense}
save : object {1-04.items.[].system.defense.save}
basic : boolean {1-04.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x4)
statistic : string {1-04.items.[].system.defense.save.statistic} (2 different values)
'will' (x4)
'reflex' (x4)
[dexCap] : integer {1-04.items.[].system.dexCap} (same value: 4)
[duration] : object {1-04.items.[].system.duration}
sustained : boolean {1-04.items.[].system.duration.sustained} (2 different values)
False (x32)
True (x2)
value : string {1-04.items.[].system.duration.value} (7 different values)
'' (x17)
'varies' (x4)
'1 minute' (x4)
'unlimited' (x4)
'10 minutes' (x2)
'1 hour' (x2)
'see text' (x1)
[equipped] : object {1-04.items.[].system.equipped}
carryType : string {1-04.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-04.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-04.items.[].system.equipped.inSlot} (2 different values)
True (x2)
False (x1)
[invested] : empty
[group] : string {1-04.items.[].system.group} (4 different values)
'club' (x4)
'leather' (x4)
'sling' (x2)
'bomb' (x1)
[hardness] : integer {1-04.items.[].system.hardness} (same value: 0)
[heightening] : object {1-04.items.[].system.heightening}
[levels] : object {1-04.items.[].system.heightening.levels}
[3] : object {1-04.items.[].system.heightening.levels.3}
target : object {1-04.items.[].system.heightening.levels.3.target}
value : string {1-04.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[4] : object {1-04.items.[].system.heightening.levels.4}
area : object {1-04.items.[].system.heightening.levels.4.area}
areaType : string {1-04.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
value : string {1-04.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {1-04.items.[].system.heightening.levels.4.range}
value : string {1-04.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
type : string {1-04.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x6)
[damage] : object {1-04.items.[].system.heightening.damage}
0 : string {1-04.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x2)
'2d6' (x2)
'1d12' (x2)
'1d8' (x1)
[interval] : integer {1-04.items.[].system.heightening.interval} (same value: 1)
[hp] : object {1-04.items.[].system.hp}
max : integer {1-04.items.[].system.hp.max} (same value: 0)
value : integer {1-04.items.[].system.hp.value} (same value: 0)
[level] : object {1-04.items.[].system.level}
value : integer {1-04.items.[].system.level.value} (4 different values)
1 (x32)
0 (x18)
2 (x4)
3 (x3)
[location] : object {1-04.items.[].system.location}
value : string {1-04.items.[].system.location.value} (7 different values)
'Vk2Yk178GjaDAnWx' (x9)
'2GdNRu7lpObZOsOA' (x9)
'ZXmXu3fpEwzcnU1m' (x7)
'tnijG1sI6J9RgqEf' (x6)
'bpGrWQMsE7IbSEui' (x1)
'PfWq2Lg2EbHVklOV' (x1)
'jqM5EqxldHZMQyw3' (x1)
[material] : object {1-04.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-04.items.[].system.prepared}
flexible : boolean {1-04.items.[].system.prepared.flexible} (same value: False)
value : string {1-04.items.[].system.prepared.value} (2 different values)
'prepared' (x4)
'focus' (x3)
[proficiency] : object {1-04.items.[].system.proficiency}
value : integer {1-04.items.[].system.proficiency.value} (same value: 0)
publication : object {1-04.items.[].system.publication}
license : string {1-04.items.[].system.publication.license} (2 different values)
'OGL' (x100)
'ORC' (x1)
remaster : boolean {1-04.items.[].system.publication.remaster} (2 different values)
False (x100)
True (x1)
title : string {1-04.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x56)
'' (x42)
'Pathfinder Bestiary' (x2)
'Pathfinder Player Core' (x1)
[price] : object {1-04.items.[].system.price}
[per] : integer {1-04.items.[].system.price.per} (same value: 10)
value : object {1-04.items.[].system.price.value}
[cp] : integer {1-04.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-04.items.[].system.price.value.gp} (5 different values)
2 (x4)
3 (x2)
5 (x2)
12 (x2)
60 (x1)
[sp] : integer {1-04.items.[].system.price.value.sp} (same value: 1)
[quantity] : integer {1-04.items.[].system.quantity} (4 different values)
1 (x19)
10 (x2)
12 (x1)
22 (x1)
[range] : mixed
object {1-04.items.[].system.range}
value : string {1-04.items.[].system.range.value} (6 different values)
'30 feet' (x12)
'touch' (x8)
'' (x7)
'120 feet' (x4)
'60 feet' (x2)
'varies' (x1)
integer {1-04.items.[].system.range} (2 different values)
80 (x2)
20 (x1)
[reload] : object {1-04.items.[].system.reload}
value : string {1-04.items.[].system.reload.value} (3 different values)
'-' (x3)
'1' (x2)
'' (x2)
[requirements] : string {1-04.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-04.items.[].system.rules}
[runes] : object {1-04.items.[].system.runes}
potency : integer {1-04.items.[].system.runes.potency} (2 different values)
0 (x10)
1 (x1)
property : array<> {1-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-04.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-04.items.[].system.showSlotlessLevels}
value : boolean {1-04.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-04.items.[].system.size} (2 different values)
'med' (x16)
'lg' (x7)
[slots] : object {1-04.items.[].system.slots}
[slot0] : object {1-04.items.[].system.slots.slot0}
max : integer {1-04.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {1-04.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {1-04.items.[].system.slots.slot0.prepared.[]}
id : string {1-04.items.[].system.slots.slot0.prepared.[].id} (all different values)
slot1 : object {1-04.items.[].system.slots.slot1}
max : integer {1-04.items.[].system.slots.slot1.max} (3 different values)
3 (x3)
1 (x3)
2 (x1)
[prepared] : array<object> {1-04.items.[].system.slots.slot1.prepared}
Length: min=2 max=3
Value type: object {1-04.items.[].system.slots.slot1.prepared.[]}
[expended] : boolean {1-04.items.[].system.slots.slot1.prepared.[].expended} (same value: True)
id : string {1-04.items.[].system.slots.slot1.prepared.[].id} (11 different values)
[value] : integer {1-04.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {1-04.items.[].system.slots.slot2}
max : integer {1-04.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {1-04.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {1-04.items.[].system.slots.slot2.prepared.[]}
id : string {1-04.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'rRzCUmFWt5KFYAQE' (x1)
'NHVXp5RQHMPyNxFr' (x1)
'TdNbVnlNbCKhpwRO' (x1)
'uWliJdp3XC2hwvGB' (x1)
[slug] : string {1-04.items.[].system.slug} (27 different values)
[speedPenalty] : integer {1-04.items.[].system.speedPenalty} (same value: 0)
[spell] : object {1-04.items.[].system.spell}
_id : string {1-04.items.[].system.spell._id} (same value: 'J6vNvrUT3b1hx2iA')
flags : object {1-04.items.[].system.spell.flags}
core : object {1-04.items.[].system.spell.flags.core}
sourceId : string {1-04.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.J6vNvrUT3b1hx2iA')
img : string {1-04.items.[].system.spell.img} (same value: 'icons/magic/nature/root-vines-grow-brown.webp')
name : string {1-04.items.[].system.spell.name} (same value: 'Entangle')
sort : integer {1-04.items.[].system.spell.sort} (same value: 0)
system : object {1-04.items.[].system.spell.system}
area : object {1-04.items.[].system.spell.system.area}
details : string {1-04.items.[].system.spell.system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {1-04.items.[].system.spell.system.area.type} (same value: 'burst')
value : integer {1-04.items.[].system.spell.system.area.value} (same value: 20)
cost : object {1-04.items.[].system.spell.system.cost}
value : string {1-04.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {1-04.items.[].system.spell.system.counteraction} (same value: False)
damage : object {1-04.items.[].system.spell.system.damage}
defense : object {1-04.items.[].system.spell.system.defense}
save : object {1-04.items.[].system.spell.system.defense.save}
basic : boolean {1-04.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {1-04.items.[].system.spell.system.defense.save.statistic} (same value: 'reflex')
description : object {1-04.items.[].system.spell.system.description}
value : string {1-04.items.[].system.spell.system.description.value} (same value: '<p>Plants in the area entangle creatures. The area counts as difficult terrain. Each round that a creature starts its turn in the area, it must attempt a Reflex save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until it leaves the area, and on a critical failure, it is also @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] for 1 round. Creatures can attempt to Escape at entangle\'s DC to remove these effects.</p>')
duration : object {1-04.items.[].system.spell.system.duration}
sustained : boolean {1-04.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {1-04.items.[].system.spell.system.duration.value} (same value: '1 minute')
level : object {1-04.items.[].system.spell.system.level}
value : integer {1-04.items.[].system.spell.system.level.value} (same value: 2)
location : object {1-04.items.[].system.spell.system.location}
heightenedLevel : integer {1-04.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {1-04.items.[].system.spell.system.location.value} (same value: '')
publication : object {1-04.items.[].system.spell.system.publication}
license : string {1-04.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {1-04.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {1-04.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {1-04.items.[].system.spell.system.range}
value : string {1-04.items.[].system.spell.system.range.value} (same value: '120 feet')
requirements : string {1-04.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-04.items.[].system.spell.system.rules}
slug : string {1-04.items.[].system.spell.system.slug} (same value: 'entangle')
target : object {1-04.items.[].system.spell.system.target}
value : string {1-04.items.[].system.spell.system.target.value} (same value: '')
time : object {1-04.items.[].system.spell.system.time}
value : string {1-04.items.[].system.spell.system.time.value} (same value: '2')
traits : object {1-04.items.[].system.spell.system.traits}
rarity : string {1-04.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {1-04.items.[].system.spell.system.traits.traditions}
Length: min=1 max=1
Value type: string {1-04.items.[].system.spell.system.traits.traditions.[]} (same value: 'primal')
value : array<string> {1-04.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {1-04.items.[].system.spell.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'plant' (x2)
type : string {1-04.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {1-04.items.[].system.spelldc}
dc : integer {1-04.items.[].system.spelldc.dc} (3 different values)
16 (x3)
17 (x2)
18 (x2)
mod : integer {1-04.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-04.items.[].system.spelldc.value} (3 different values)
8 (x3)
9 (x2)
10 (x2)
[splashDamage] : object {1-04.items.[].system.splashDamage}
[value] : integer {1-04.items.[].system.splashDamage.value} (2 different values)
0 (x4)
1 (x1)
[stackGroup] : string {1-04.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'coins' (x2)
[strength] : integer {1-04.items.[].system.strength} (same value: 0)
[target] : object {1-04.items.[].system.target}
value : string {1-04.items.[].system.target.value} (7 different values)
'' (x11)
'1 creature' (x10)
'1 willing creature' (x4)
'1 creature or object' (x4)
'1 or 2 creatures' (x2)
'1 creature or unattended object' (x2)
'1 willing living animal creature' (x1)
[time] : object {1-04.items.[].system.time}
value : string {1-04.items.[].system.time.value} (4 different values)
'2' (x31)
'1 minute' (x1)
'1 to 2' (x1)
'3' (x1)
[tradition] : object {1-04.items.[].system.tradition}
value : string {1-04.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-04.items.[].system.traits}
rarity : string {1-04.items.[].system.traits.rarity} (2 different values)
'common' (x89)
'uncommon' (x5)
value : array<string> {1-04.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-04.items.[].system.traits.value.[]} (37 different values)
[selected] : object {1-04.items.[].system.traits.selected}
[traditions] : array<string> {1-04.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-04.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x31)
'arcane' (x20)
'occult' (x14)
'divine' (x12)
[usage] : object {1-04.items.[].system.usage}
value : string {1-04.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x14)
'held-in-two-hands' (x2)
'worneyepiece' (x1)
[uses] : object {1-04.items.[].system.uses}
autoDestroy : boolean {1-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-04.items.[].system.uses.max} (same value: 1)
value : integer {1-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-04.items.[].system.weaponType}
value : string {1-04.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x1)
type : string {1-04.items.[].type} (9 different values)
'spell' (x34)
'action' (x22)
'melee' (x15)
'spellcastingEntry' (x7)
'weapon' (x7)
'equipment' (x5)
'consumable' (x5)
'armor' (x4)
'treasure' (x2)
[_stats] : object {1-04.items.[]._stats}
compendiumSource : string {1-04.items.[]._stats.compendiumSource} (27 different values)
[flags] : object {1-04.items.[].flags}
pf2e : object {1-04.items.[].flags.pf2e}
linkedWeapon : string {1-04.items.[].flags.pf2e.linkedWeapon} (6 different values)
'WiT4bEoxOemisMlS' (x1)
'eIP05g0YgQV3l0wQ' (x1)
'H87yYE8Cx4bVd5Vg' (x1)
'LbFl8nMKKVbY0iF3' (x1)
'lVzsruIZLD0wG83E' (x1)
'bYKxyAapWfgl8fSm' (x1)
name : string {1-04.name} (all different values)
[prototypeToken] : object {1-04.prototypeToken}
name : string {1-04.prototypeToken.name} (6 different values)
'Animal Companion (Wolf)' (x2)
'Ankle Trap' (x2)
'Deadfall Trap' (x2)
'Halfling Druid' (x2)
'Vengeant Thorn' (x2)
'Squirrel Swarm' (x1)
system : object {1-04.system}
[abilities] : object {1-04.system.abilities}
cha : object {1-04.system.abilities.cha}
mod : integer {1-04.system.abilities.cha.mod} (4 different values)
1 (x5)
0 (x4)
-2 (x2)
-3 (x1)
con : object {1-04.system.abilities.con}
mod : integer {1-04.system.abilities.con.mod} (2 different values)
1 (x7)
2 (x5)
dex : object {1-04.system.abilities.dex}
mod : integer {1-04.system.abilities.dex.mod} (3 different values)
3 (x8)
4 (x2)
2 (x2)
int : object {1-04.system.abilities.int}
mod : integer {1-04.system.abilities.int.mod} (3 different values)
-4 (x7)
0 (x4)
-3 (x1)
str : object {1-04.system.abilities.str}
mod : integer {1-04.system.abilities.str.mod} (6 different values)
2 (x5)
0 (x2)
-3 (x2)
-2 (x1)
3 (x1)
1 (x1)
wis : object {1-04.system.abilities.wis}
mod : integer {1-04.system.abilities.wis.mod} (3 different values)
1 (x8)
3 (x3)
2 (x1)
attributes : object {1-04.system.attributes}
ac : object {1-04.system.attributes.ac}
[details] : string {1-04.system.attributes.ac.details} (same value: '')
value : integer {1-04.system.attributes.ac.value} (7 different values)
0 (x4)
16 (x3)
19 (x3)
14 (x2)
18 (x2)
13 (x1)
17 (x1)
[allSaves] : object {1-04.system.attributes.allSaves}
value : string {1-04.system.attributes.allSaves.value} (same value: '')
hp : object {1-04.system.attributes.hp}
details : string {1-04.system.attributes.hp.details} (same value: '')
max : integer {1-04.system.attributes.hp.max} (11 different values)
temp : integer {1-04.system.attributes.hp.temp} (same value: 0)
value : integer {1-04.system.attributes.hp.value} (11 different values)
[emitsSound] : string {1-04.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-04.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {1-04.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {1-04.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-04.system.attributes.immunities.[]}
type : string {1-04.system.attributes.immunities.[].type} (2 different values)
'precision' (x3)
'swarm-mind' (x3)
[resistances] : array<object> {1-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-04.system.attributes.resistances.[]}
[exceptions] : array<string> {1-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-04.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {1-04.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {1-04.system.attributes.resistances.[].value} (same value: 6)
[speed] : object {1-04.system.attributes.speed}
otherSpeeds : array<object> {1-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-04.system.attributes.speed.otherSpeeds.[]}
type : string {1-04.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x3)
'fly' (x2)
'swim' (x1)
value : integer {1-04.system.attributes.speed.otherSpeeds.[].value} (5 different values)
20 (x2)
10 (x1)
60 (x1)
40 (x1)
30 (x1)
value : integer {1-04.system.attributes.speed.value} (4 different values)
40 (x4)
30 (x3)
10 (x3)
25 (x2)
[stealth] : object {1-04.system.attributes.stealth}
details : string {1-04.system.attributes.stealth.details} (same value: '')
value : integer {1-04.system.attributes.stealth.value} (2 different values)
8 (x2)
10 (x2)
[weaknesses] : array<object> {1-04.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-04.system.attributes.weaknesses.[]}
type : string {1-04.system.attributes.weaknesses.[].type} (2 different values)
'area-damage' (x3)
'splash-damage' (x3)
value : integer {1-04.system.attributes.weaknesses.[].value} (same value: 3)
details : object {1-04.system.details}
[blurb] : string {1-04.system.details.blurb} (same value: '')
[languages] : object {1-04.system.details.languages}
details : string {1-04.system.details.languages.details} (2 different values)
'' (x11)
'can\'t speak any language' (x1)
value : array<string> {1-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-04.system.details.languages.value.[]} (3 different values)
'common' (x3)
'elven' (x2)
'fey' (x2)
level : object {1-04.system.details.level}
value : integer {1-04.system.details.level.value} (6 different values)
1 (x5)
0 (x4)
3 (x3)
-1 (x2)
2 (x1)
5 (x1)
[privateNotes] : string {1-04.system.details.privateNotes} (2 different values)
[publicNotes] : string {1-04.system.details.publicNotes} (2 different values)
'' (x9)
'<p>Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.</p>' (x3)
publication : object {1-04.system.details.publication}
license : string {1-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-04.system.details.publication.remaster} (same value: False)
title : string {1-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-04: Bandits of Immenwood')
[description] : string {1-04.system.details.description} (2 different values)
'<p>Many small pits have been dug in the road and covered with leaves and dirt to disguise them.</p>' (x2)
'<p>A large tree has been cut down and supported only by a rope.</p>' (x2)
[disable] : string {1-04.system.details.disable} (3 different values)
'<p>If spotted, the pits can be avoided by moving at one quarter of normal speed.</p>' (x2)
'<p>The trap cannot be disabled in advance.</p>' (x1)
'<p>The trap cannot be disabled in advance (unless the PCs are able to out stealth Vengeant Thorn and sneak up on him before the wagon reaches the target zone).</p>' (x1)
[isComplex] : boolean {1-04.system.details.isComplex} (same value: False)
[reset] : string {1-04.system.details.reset} (same value: '')
[routine] : string {1-04.system.details.routine} (same value: '')
[initiative] : object {1-04.system.initiative}
statistic : string {1-04.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-04.system.perception}
details : string {1-04.system.perception.details} (same value: '')
mod : integer {1-04.system.perception.mod} (7 different values)
5 (x3)
8 (x3)
4 (x2)
10 (x1)
6 (x1)
7 (x1)
13 (x1)
senses : array<object> {1-04.system.perception.senses}
Length: min=1 max=2
Value type: object {1-04.system.perception.senses.[]}
[acuity] : string {1-04.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-04.system.perception.senses.[].range} (same value: 30)
type : string {1-04.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x9)
'darkvision' (x3)
'scent' (x2)
[resources] : object {1-04.system.resources}
[focus] : object {1-04.system.resources.focus}
max : integer {1-04.system.resources.focus.max} (2 different values)
2 (x3)
1 (x1)
value : integer {1-04.system.resources.focus.value} (2 different values)
2 (x3)
1 (x1)
saves : object {1-04.system.saves}
fortitude : object {1-04.system.saves.fortitude}
saveDetail : string {1-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-04.system.saves.fortitude.value} (6 different values)
0 (x4)
5 (x3)
2 (x3)
6 (x3)
4 (x2)
8 (x1)
reflex : object {1-04.system.saves.reflex}
saveDetail : string {1-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-04.system.saves.reflex.value} (6 different values)
7 (x5)
6 (x4)
0 (x4)
11 (x1)
8 (x1)
9 (x1)
will : object {1-04.system.saves.will}
saveDetail : string {1-04.system.saves.will.saveDetail} (same value: '')
value : integer {1-04.system.saves.will.value} (6 different values)
4 (x5)
0 (x4)
8 (x2)
10 (x2)
2 (x2)
7 (x1)
[skills] : object {1-04.system.skills}
[acrobatics] : object {1-04.system.skills.acrobatics}
base : integer {1-04.system.skills.acrobatics.base} (6 different values)
6 (x3)
8 (x2)
5 (x2)
4 (x1)
11 (x1)
7 (x1)
[special] : array<object> {1-04.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {1-04.system.skills.acrobatics.special.[]}
base : integer {1-04.system.skills.acrobatics.special.[].base} (same value: 8)
label : string {1-04.system.skills.acrobatics.special.[].label} (same value: 'to jump')
predicate : array<string> {1-04.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-04.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:jump')
[athletics] : object {1-04.system.skills.athletics}
base : integer {1-04.system.skills.athletics.base} (8 different values)
5 (x2)
4 (x2)
8 (x1)
3 (x1)
6 (x1)
2 (x1)
9 (x1)
11 (x1)
[special] : array<object> {1-04.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-04.system.skills.athletics.special.[]}
base : integer {1-04.system.skills.athletics.special.[].base} (same value: 6)
label : string {1-04.system.skills.athletics.special.[].label} (2 different values)
'to Climb' (x2)
'to Swim' (x1)
predicate : array<string> {1-04.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-04.system.skills.athletics.special.[].predicate.[]} (2 different values)
'action:climb' (x2)
'action:swim' (x1)
[diplomacy] : object {1-04.system.skills.diplomacy}
base : integer {1-04.system.skills.diplomacy.base} (2 different values)
4 (x2)
6 (x1)
[intimidation] : object {1-04.system.skills.intimidation}
base : integer {1-04.system.skills.intimidation.base} (2 different values)
4 (x2)
6 (x1)
[nature] : object {1-04.system.skills.nature}
base : integer {1-04.system.skills.nature.base} (2 different values)
5 (x2)
7 (x1)
[stealth] : object {1-04.system.skills.stealth}
base : integer {1-04.system.skills.stealth.base} (2 different values)
6 (x1)
8 (x1)
[survival] : object {1-04.system.skills.survival}
base : integer {1-04.system.skills.survival.base} (3 different values)
4 (x2)
5 (x2)
7 (x1)
traits : object {1-04.system.traits}
rarity : string {1-04.system.traits.rarity} (same value: 'common')
size : object {1-04.system.traits.size}
value : string {1-04.system.traits.size.value} (3 different values)
'sm' (x6)
'lg' (x6)
'med' (x4)
value : array<string> {1-04.system.traits.value}
Length: min=1 max=3
Value type: string {1-04.system.traits.value.[]} (12 different values)
[creatureType] : string {1-04.system.creatureType} (same value: '')
[statusEffects] : array<> {1-04.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {1-04.type} (2 different values)
'npc' (x12)
'hazard' (x4)
-586
View File
@@ -1,586 +0,0 @@
1-05
Different values: 11
=====================================
object {1-05}
_id : string {1-05._id} (all different values)
folder : string {1-05.folder} (same value: 'C2XHn3rJYZFFAcil')
img : string {1-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-05.items}
Length: min=1 max=11
Value type: object {1-05.items.[]}
_id : string {1-05.items.[]._id} (51 different values)
img : string {1-05.items.[].img} (16 different values)
name : string {1-05.items.[].name} (27 different values)
sort : integer {1-05.items.[].sort} (all different values)
system : object {1-05.items.[].system}
[acBonus] : integer {1-05.items.[].system.acBonus} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[actionType] : object {1-05.items.[].system.actionType}
value : string {1-05.items.[].system.actionType.value} (3 different values)
'action' (x11)
'passive' (x4)
'reaction' (x3)
[actions] : object {1-05.items.[].system.actions}
[value] : integer {1-05.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x3)
[attack] : object {1-05.items.[].system.attack}
value : string {1-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-05.items.[].system.attackEffects}
[custom] : string {1-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-05.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-05.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x2)
'shrew-venom' (x2)
'push' (x2)
'gluttons-feast' (x1)
[baseItem] : string {1-05.items.[].system.baseItem} (8 different values)
'javelin' (x3)
'alchemical-bomb' (x3)
'orc-knuckle-dagger' (x2)
'greataxe' (x1)
'leather-armor' (x1)
'ogre-hook' (x1)
'hide-armor' (x1)
'breastplate' (x1)
[bonus] : object {1-05.items.[].system.bonus}
value : integer {1-05.items.[].system.bonus.value} (9 different values)
0 (x10)
7 (x7)
5 (x4)
6 (x3)
14 (x2)
13 (x1)
11 (x1)
8 (x1)
4 (x1)
[bonusDamage] : object {1-05.items.[].system.bonusDamage}
value : integer {1-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-05.items.[].system.bulk}
value : mixed
integer {1-05.items.[].system.bulk.value} (2 different values)
2 (x4)
1 (x1)
float {1-05.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-05.items.[].system.category} (8 different values)
'offensive' (x15)
'martial' (x6)
'defensive' (x3)
'simple' (x3)
'medium' (x2)
'light' (x1)
'advanced' (x1)
'elixir' (x1)
[checkPenalty] : integer {1-05.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-1 (x1)
[containerId] : empty
[damage] : object {1-05.items.[].system.damage}
[damageType] : string {1-05.items.[].system.damage.damageType} (5 different values)
'piercing' (x6)
'slashing' (x1)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
[dice] : integer {1-05.items.[].system.damage.dice} (same value: 1)
[die] : string {1-05.items.[].system.damage.die} (5 different values)
'd6' (x6)
'd12' (x1)
'd10' (x1)
'' (x1)
'd8' (x1)
[formula] : string {1-05.items.[].system.damage.formula} (same value: '3d6+6')
[kind] : string {1-05.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {1-05.items.[].system.damage.persistent}
[faces] : integer {1-05.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {1-05.items.[].system.damage.persistent.number} (same value: 1)
type : string {1-05.items.[].system.damage.persistent.type} (2 different values)
'acid' (x1)
'fire' (x1)
[type] : string {1-05.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {1-05.items.[].system.damageRolls}
[0] : object {1-05.items.[].system.damageRolls.0}
damage : string {1-05.items.[].system.damageRolls.0.damage} (3 different values)
'1' (x1)
'1d8' (x1)
'1d6' (x1)
damageType : string {1-05.items.[].system.damageRolls.0.damageType} (3 different values)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
[1] : object {1-05.items.[].system.damageRolls.1}
category : string {1-05.items.[].system.damageRolls.1.category} (2 different values)
'persistent' (x2)
'splash' (x1)
damage : string {1-05.items.[].system.damageRolls.1.damage} (2 different values)
'1' (x2)
'1d6' (x1)
damageType : string {1-05.items.[].system.damageRolls.1.damageType} (3 different values)
'acid' (x1)
'fire' (x1)
'electricity' (x1)
[2] : object {1-05.items.[].system.damageRolls.2}
category : string {1-05.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {1-05.items.[].system.damageRolls.2.damage} (same value: '1')
damageType : string {1-05.items.[].system.damageRolls.2.damageType} (2 different values)
'acid' (x1)
'fire' (x1)
[5fvjv8kzg69c928kgy74] : object {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74}
damage : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damage} (same value: '1d8+8')
damageType : string {1-05.items.[].system.damageRolls.5fvjv8kzg69c928kgy74.damageType} (same value: 'piercing')
[6hlcnbhzyspfh5i7] : object {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7}
damage : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damage} (same value: '1d6 + 3')
damageType : string {1-05.items.[].system.damageRolls.6hlcnbhzyspfh5i7.damageType} (same value: 'piercing')
[8sffps37po42707tlc3s] : object {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s}
damage : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damage} (same value: '1d4+4')
damageType : string {1-05.items.[].system.damageRolls.8sffps37po42707tlc3s.damageType} (same value: 'bludgeoning')
[ajqd39kwajmhp6u31ezd] : object {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd}
damage : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damage} (same value: '1d6+3')
damageType : string {1-05.items.[].system.damageRolls.ajqd39kwajmhp6u31ezd.damageType} (same value: 'piercing')
[cdfor4p4vln9ifru] : object {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru}
damage : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damage} (same value: '1d8 + 5')
damageType : string {1-05.items.[].system.damageRolls.cdfor4p4vln9ifru.damageType} (same value: 'slashing')
[jqm08slu61rrlvx5] : object {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5}
damage : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damage} (same value: '1d6+6')
damageType : string {1-05.items.[].system.damageRolls.jqm08slu61rrlvx5.damageType} (same value: 'piercing')
[lfcxbab5n8nakfna0xdm] : object {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm}
damage : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damage} (same value: '1d4+3')
damageType : string {1-05.items.[].system.damageRolls.lfcxbab5n8nakfna0xdm.damageType} (same value: 'bludgeoning')
[nba21h6s59aqo8sfyvd3] : object {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3}
damage : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damage} (same value: '1d10+5')
damageType : string {1-05.items.[].system.damageRolls.nba21h6s59aqo8sfyvd3.damageType} (same value: 'piercing')
[ooff84f7387p198txih4] : object {1-05.items.[].system.damageRolls.ooff84f7387p198txih4}
damage : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damage} (same value: '1d12+8')
damageType : string {1-05.items.[].system.damageRolls.ooff84f7387p198txih4.damageType} (same value: 'slashing')
[ticchmipshr6ebiuje91] : object {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91}
damage : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damage} (same value: '1d4+6')
damageType : string {1-05.items.[].system.damageRolls.ticchmipshr6ebiuje91.damageType} (same value: 'bludgeoning')
[tnhfn9i9rrakujtn] : object {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn}
damage : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damage} (same value: '1d6 + 1')
damageType : string {1-05.items.[].system.damageRolls.tnhfn9i9rrakujtn.damageType} (same value: 'piercing')
[u3q3viq71etnjtajkwyu] : object {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu}
damage : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damage} (same value: '1d4+1')
damageType : string {1-05.items.[].system.damageRolls.u3q3viq71etnjtajkwyu.damageType} (same value: 'piercing')
[x9qfi5lp99fiuhfw9kqz] : object {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz}
damage : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damage} (same value: '1d4+1')
damageType : string {1-05.items.[].system.damageRolls.x9qfi5lp99fiuhfw9kqz.damageType} (same value: 'bludgeoning')
[y1gfcco76jouwhpq57rs] : object {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs}
damage : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damage} (same value: '1d4+5')
damageType : string {1-05.items.[].system.damageRolls.y1gfcco76jouwhpq57rs.damageType} (same value: 'bludgeoning')
[z4noi9ocvql7kkjbr2lr] : object {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr}
damage : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damage} (same value: '1d4+3')
damageType : string {1-05.items.[].system.damageRolls.z4noi9ocvql7kkjbr2lr.damageType} (same value: 'bludgeoning')
[z64t7etapeb8qvsp] : object {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp}
damage : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damage} (same value: '1d6+5')
damageType : string {1-05.items.[].system.damageRolls.z64t7etapeb8qvsp.damageType} (same value: 'piercing')
angs8zsy5y6djlq7 : object {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7}
damage : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damage} (same value: '1d6 + 3')
damageType : string {1-05.items.[].system.damageRolls.angs8zsy5y6djlq7.damageType} (same value: 'piercing')
[deathNote] : boolean {1-05.items.[].system.deathNote} (same value: True)
description : object {1-05.items.[].system.description}
value : string {1-05.items.[].system.description.value} (26 different values)
[dexCap] : integer {1-05.items.[].system.dexCap} (3 different values)
4 (x1)
2 (x1)
1 (x1)
[equipped] : object {1-05.items.[].system.equipped}
carryType : string {1-05.items.[].system.equipped.carryType} (2 different values)
'worn' (x13)
'held' (x1)
[handsHeld] : integer {1-05.items.[].system.equipped.handsHeld} (2 different values)
0 (x11)
2 (x1)
[inSlot] : boolean {1-05.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[invested] : empty
[group] : string {1-05.items.[].system.group} (7 different values)
'dart' (x3)
'bomb' (x3)
'leather' (x2)
'knife' (x2)
'axe' (x1)
'pick' (x1)
'plate' (x1)
publication : object {1-05.items.[].system.publication}
license : string {1-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-05.items.[].system.publication.remaster} (same value: False)
title : string {1-05.items.[].system.publication.title} (3 different values)
'' (x30)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary' (x9)
[hardness] : integer {1-05.items.[].system.hardness} (same value: 0)
[hp] : object {1-05.items.[].system.hp}
max : integer {1-05.items.[].system.hp.max} (same value: 0)
value : integer {1-05.items.[].system.hp.value} (same value: 0)
[level] : object {1-05.items.[].system.level}
value : integer {1-05.items.[].system.level.value} (3 different values)
0 (x10)
1 (x3)
5 (x1)
[material] : object {1-05.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {1-05.items.[].system.price}
value : object {1-05.items.[].system.price.value}
[gp] : integer {1-05.items.[].system.price.value.gp} (5 different values)
2 (x3)
3 (x3)
1 (x1)
30 (x1)
4 (x1)
[sp] : integer {1-05.items.[].system.price.value.sp} (2 different values)
1 (x3)
7 (x2)
[quantity] : integer {1-05.items.[].system.quantity} (4 different values)
1 (x6)
2 (x5)
6 (x2)
3 (x1)
[range] : integer {1-05.items.[].system.range} (2 different values)
30 (x3)
20 (x3)
[reload] : object {1-05.items.[].system.reload}
value : string {1-05.items.[].system.reload.value} (2 different values)
'-' (x6)
'' (x4)
rules : ignored (Foundry rules object) {1-05.items.[].system.rules}
[runes] : object {1-05.items.[].system.runes}
potency : integer {1-05.items.[].system.runes.potency} (same value: 0)
property : array<> {1-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-05.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-05.items.[].system.runes.striking} (same value: 0)
[size] : string {1-05.items.[].system.size} (2 different values)
'med' (x8)
'lg' (x6)
[slug] : string {1-05.items.[].system.slug} (16 different values)
[speedPenalty] : integer {1-05.items.[].system.speedPenalty} (2 different values)
-5 (x2)
0 (x1)
[splashDamage] : object {1-05.items.[].system.splashDamage}
[value] : integer {1-05.items.[].system.splashDamage.value} (2 different values)
0 (x4)
1 (x3)
[strength] : integer {1-05.items.[].system.strength} (3 different values)
0 (x1)
2 (x1)
3 (x1)
traits : object {1-05.items.[].system.traits}
rarity : string {1-05.items.[].system.traits.rarity} (2 different values)
'common' (x49)
'uncommon' (x3)
[selected] : mixed
object {1-05.items.[].system.traits.selected}
array<> {1-05.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
value : array<string> {1-05.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-05.items.[].system.traits.value.[]} (24 different values)
[usage] : object {1-05.items.[].system.usage}
value : string {1-05.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x9)
'held-in-two-hands' (x2)
[uses] : object {1-05.items.[].system.uses}
autoDestroy : boolean {1-05.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-05.items.[].system.uses.max} (same value: 1)
value : integer {1-05.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-05.items.[].system.weaponType}
value : string {1-05.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x8)
type : string {1-05.items.[].type} (5 different values)
'melee' (x20)
'action' (x18)
'weapon' (x10)
'armor' (x3)
'consumable' (x1)
[_stats] : object {1-05.items.[]._stats}
compendiumSource : string {1-05.items.[]._stats.compendiumSource} (15 different values)
[flags] : object {1-05.items.[].flags}
pf2e : object {1-05.items.[].flags.pf2e}
linkedWeapon : string {1-05.items.[].flags.pf2e.linkedWeapon} (9 different values)
'9YL8nBbbHZl7eqG2' (x1)
'hExVgjDf33bTv7xC' (x1)
'UYuNXo8H41cw12FJ' (x1)
'g8oBDPsY5iX6RKMd' (x1)
'zf2zh4uBzvaeNsuo' (x1)
'9kWHfaCRBVx8LIP7' (x1)
'Pv2KS6jcexf1PsNg' (x1)
'iYcJJovDmWhhPTRj' (x1)
'S9WWdA8wxdqWiJIK' (x1)
name : string {1-05.name} (all different values)
system : object {1-05.system}
abilities : object {1-05.system.abilities}
cha : object {1-05.system.abilities.cha}
mod : integer {1-05.system.abilities.cha.mod} (5 different values)
-3 (x3)
0 (x3)
-1 (x2)
-2 (x2)
2 (x1)
con : object {1-05.system.abilities.con}
mod : integer {1-05.system.abilities.con.mod} (4 different values)
3 (x4)
4 (x3)
2 (x3)
1 (x1)
dex : object {1-05.system.abilities.dex}
mod : integer {1-05.system.abilities.dex.mod} (4 different values)
4 (x4)
3 (x3)
2 (x2)
-1 (x2)
int : object {1-05.system.abilities.int}
mod : integer {1-05.system.abilities.int.mod} (4 different values)
-4 (x6)
-1 (x2)
-2 (x2)
3 (x1)
str : object {1-05.system.abilities.str}
mod : integer {1-05.system.abilities.str.mod} (6 different values)
1 (x3)
3 (x3)
5 (x2)
6 (x1)
2 (x1)
4 (x1)
wis : object {1-05.system.abilities.wis}
mod : integer {1-05.system.abilities.wis.mod} (4 different values)
2 (x3)
1 (x3)
0 (x3)
3 (x2)
attributes : object {1-05.system.attributes}
ac : object {1-05.system.attributes.ac}
details : string {1-05.system.attributes.ac.details} (same value: '')
value : integer {1-05.system.attributes.ac.value} (6 different values)
16 (x4)
18 (x2)
15 (x2)
21 (x1)
14 (x1)
17 (x1)
allSaves : object {1-05.system.attributes.allSaves}
value : string {1-05.system.attributes.allSaves.value} (same value: '')
hp : object {1-05.system.attributes.hp}
details : string {1-05.system.attributes.hp.details} (same value: '')
max : integer {1-05.system.attributes.hp.max} (8 different values)
20 (x3)
8 (x2)
60 (x1)
45 (x1)
16 (x1)
70 (x1)
35 (x1)
19 (x1)
temp : integer {1-05.system.attributes.hp.temp} (same value: 0)
value : integer {1-05.system.attributes.hp.value} (8 different values)
20 (x3)
8 (x2)
60 (x1)
45 (x1)
16 (x1)
70 (x1)
35 (x1)
19 (x1)
speed : object {1-05.system.attributes.speed}
otherSpeeds : array<object> {1-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-05.system.attributes.speed.otherSpeeds.[]}
type : string {1-05.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x2)
'climb' (x2)
value : integer {1-05.system.attributes.speed.otherSpeeds.[].value} (3 different values)
10 (x2)
40 (x1)
30 (x1)
value : integer {1-05.system.attributes.speed.value} (6 different values)
30 (x3)
25 (x3)
35 (x2)
40 (x1)
10 (x1)
5 (x1)
[immunities] : array<object> {1-05.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-05.system.attributes.immunities.[]}
type : string {1-05.system.attributes.immunities.[].type} (2 different values)
'precision' (x2)
'swarm-mind' (x2)
[resistances] : array<object> {1-05.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-05.system.attributes.resistances.[]}
type : string {1-05.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {1-05.system.attributes.resistances.[].value} (3 different values)
7 (x2)
3 (x2)
6 (x2)
[weaknesses] : array<object> {1-05.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-05.system.attributes.weaknesses.[]}
type : string {1-05.system.attributes.weaknesses.[].type} (2 different values)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {1-05.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
details : object {1-05.system.details}
blurb : string {1-05.system.details.blurb} (same value: '')
languages : object {1-05.system.details.languages}
details : string {1-05.system.details.languages.details} (same value: '')
value : array<string> {1-05.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-05.system.details.languages.value.[]} (4 different values)
'orcish' (x3)
'common' (x2)
'jotun' (x2)
'goblin' (x1)
level : object {1-05.system.details.level}
value : integer {1-05.system.details.level.value} (5 different values)
4 (x3)
1 (x3)
-1 (x2)
2 (x2)
0 (x1)
privateNotes : string {1-05.system.details.privateNotes} (same value: '')
publicNotes : string {1-05.system.details.publicNotes} (3 different values)
publication : object {1-05.system.details.publication}
license : string {1-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-05.system.details.publication.remaster} (same value: False)
title : string {1-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-05: Trailblazers\' Bounty')
initiative : object {1-05.system.initiative}
statistic : string {1-05.system.initiative.statistic} (same value: 'perception')
perception : object {1-05.system.perception}
details : string {1-05.system.perception.details} (same value: '')
mod : integer {1-05.system.perception.mod} (5 different values)
5 (x5)
10 (x2)
6 (x2)
12 (x1)
4 (x1)
senses : array<object> {1-05.system.perception.senses}
Length: min=1 max=2
Value type: object {1-05.system.perception.senses.[]}
[acuity] : string {1-05.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-05.system.perception.senses.[].range} (same value: 30)
type : string {1-05.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x6)
'darkvision' (x5)
'scent' (x5)
resources : object {1-05.system.resources}
saves : object {1-05.system.saves}
fortitude : object {1-05.system.saves.fortitude}
saveDetail : string {1-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-05.system.saves.fortitude.value} (6 different values)
8 (x3)
10 (x2)
6 (x2)
7 (x2)
12 (x1)
14 (x1)
reflex : object {1-05.system.saves.reflex}
saveDetail : string {1-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-05.system.saves.reflex.value} (7 different values)
7 (x3)
10 (x2)
4 (x2)
12 (x1)
5 (x1)
8 (x1)
9 (x1)
will : object {1-05.system.saves.will}
saveDetail : string {1-05.system.saves.will.saveDetail} (same value: '')
value : integer {1-05.system.saves.will.value} (7 different values)
8 (x2)
3 (x2)
4 (x2)
5 (x2)
6 (x1)
7 (x1)
2 (x1)
skills : object {1-05.system.skills}
[acrobatics] : object {1-05.system.skills.acrobatics}
base : integer {1-05.system.skills.acrobatics.base} (7 different values)
7 (x2)
10 (x1)
12 (x1)
5 (x1)
4 (x1)
6 (x1)
8 (x1)
athletics : object {1-05.system.skills.athletics}
base : integer {1-05.system.skills.athletics.base} (6 different values)
5 (x4)
12 (x2)
7 (x2)
2 (x1)
10 (x1)
4 (x1)
[special] : array<object> {1-05.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-05.system.skills.athletics.special.[]}
base : integer {1-05.system.skills.athletics.special.[].base} (2 different values)
4 (x1)
6 (x1)
label : string {1-05.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
predicate : array<object> {1-05.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {1-05.system.skills.athletics.special.[].predicate.[]}
or : array<string> {1-05.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {1-05.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
'action:climb' (x2)
'action:swim' (x2)
[crafting] : object {1-05.system.skills.crafting}
base : integer {1-05.system.skills.crafting.base} (same value: 8)
[deception] : object {1-05.system.skills.deception}
base : integer {1-05.system.skills.deception.base} (same value: 8)
[intimidation] : object {1-05.system.skills.intimidation}
base : integer {1-05.system.skills.intimidation.base} (4 different values)
8 (x1)
10 (x1)
7 (x1)
2 (x1)
[stealth] : object {1-05.system.skills.stealth}
base : integer {1-05.system.skills.stealth.base} (5 different values)
8 (x2)
10 (x1)
5 (x1)
6 (x1)
7 (x1)
[survival] : object {1-05.system.skills.survival}
base : integer {1-05.system.skills.survival.base} (2 different values)
12 (x1)
6 (x1)
traits : object {1-05.system.traits}
rarity : string {1-05.system.traits.rarity} (same value: 'common')
size : object {1-05.system.traits.size}
value : string {1-05.system.traits.size.value} (3 different values)
'lg' (x5)
'med' (x4)
'sm' (x2)
value : array<string> {1-05.system.traits.value}
Length: min=1 max=4
Value type: string {1-05.system.traits.value.[]} (8 different values)
'animal' (x6)
'evil' (x5)
'chaotic' (x4)
'humanoid' (x4)
'swarm' (x2)
'giant' (x2)
'orc' (x2)
'beast' (x1)
type : string {1-05.type} (same value: 'npc')
[prototypeToken] : object {1-05.prototypeToken}
name : string {1-05.prototypeToken.name} (2 different values)
'Ogre Glutton' (x1)
'Raven Swarm' (x1)
File diff suppressed because it is too large Load Diff
-299
View File
@@ -1,299 +0,0 @@
1-07
Different values: 5
=====================================
object {1-07}
_id : string {1-07._id} (all different values)
folder : string {1-07.folder} (same value: 'hVlpjpNmT37xia1E')
img : string {1-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-07.items}
Length: min=4 max=8
Value type: object {1-07.items.[]}
_id : string {1-07.items.[]._id} (29 different values)
img : string {1-07.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x12)
'systems/pf2e/icons/actions/Passive.webp' (x11)
'systems/pf2e/icons/actions/OneAction.webp' (x6)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
name : string {1-07.items.[].name} (13 different values)
sort : integer {1-07.items.[].sort} (8 different values)
100000 (x5)
200000 (x5)
300000 (x5)
400000 (x5)
500000 (x3)
600000 (x3)
700000 (x3)
800000 (x2)
system : object {1-07.items.[].system}
[attack] : object {1-07.items.[].system.attack}
value : string {1-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-07.items.[].system.attackEffects}
[custom] : string {1-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-07.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-07.items.[].system.attackEffects.value.[]} (4 different values)
'ghoul-paralysis' (x4)
'ghast-ghast-fever' (x2)
'ghast-paralysis' (x2)
'ghoul-ghoul-fever' (x1)
[bonus] : object {1-07.items.[].system.bonus}
value : integer {1-07.items.[].system.bonus.value} (6 different values)
13 (x4)
7 (x2)
9 (x2)
6 (x2)
5 (x1)
4 (x1)
[damageRolls] : object {1-07.items.[].system.damageRolls}
[0] : object {1-07.items.[].system.damageRolls.0}
damage : string {1-07.items.[].system.damageRolls.0.damage} (2 different values)
'1d6+3' (x2)
'1d8' (x1)
damageType : string {1-07.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'bludgeoning' (x1)
[35tvlmnbp3gxuakha4e4] : object {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
damage : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+7')
damageType : string {1-07.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
[8vv32ox9uolfqwiq7ffk] : object {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk}
damage : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damage} (same value: '1d4+7')
damageType : string {1-07.items.[].system.damageRolls.8vv32ox9uolfqwiq7ffk.damageType} (same value: 'slashing')
[d422qz24cc9t9az35hla] : object {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla}
damage : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damage} (same value: '1d6+1')
damageType : string {1-07.items.[].system.damageRolls.d422qz24cc9t9az35hla.damageType} (same value: 'piercing')
[dw3x7ldshujmtmuf3p78] : object {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78}
damage : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damage} (same value: '1d4+1')
damageType : string {1-07.items.[].system.damageRolls.dw3x7ldshujmtmuf3p78.damageType} (same value: 'slashing')
gvjtfej9kmr3rxppu1ao : object {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao}
damage : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damage} (same value: '1d8')
damageType : string {1-07.items.[].system.damageRolls.gvjtfej9kmr3rxppu1ao.damageType} (same value: 'piercing')
[o8uoyi8t8d16v89k638a] : object {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a}
damage : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damage} (same value: '1d6+7')
damageType : string {1-07.items.[].system.damageRolls.o8uoyi8t8d16v89k638a.damageType} (same value: 'piercing')
[oah2drarovo3s87t3akp] : object {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp}
damage : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+7')
damageType : string {1-07.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
[sq8ghu59slffybvdw68i] : object {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i}
damage : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damage} (same value: '1d6+2')
damageType : string {1-07.items.[].system.damageRolls.sq8ghu59slffybvdw68i.damageType} (same value: 'bludgeoning')
[t783l2g6coj3jaxdo1eo] : object {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo}
damage : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damage} (same value: '1d6+2')
damageType : string {1-07.items.[].system.damageRolls.t783l2g6coj3jaxdo1eo.damageType} (same value: 'piercing')
description : object {1-07.items.[].system.description}
value : string {1-07.items.[].system.description.value} (15 different values)
publication : object {1-07.items.[].system.publication}
license : string {1-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-07.items.[].system.publication.remaster} (same value: False)
title : string {1-07.items.[].system.publication.title} (3 different values)
'' (x14)
'Pathfinder Bestiary' (x14)
'Pathfinder Bestiary 2' (x3)
rules : ignored (Foundry rules object) {1-07.items.[].system.rules}
[slug] : string {1-07.items.[].system.slug} (9 different values)
'negative-healing' (x3)
'ghoul-swift-leap' (x3)
'ghast-stench' (x2)
'ghast-ghast-fever' (x2)
'ghoul-consume-flesh' (x2)
'ghoul-paralysis' (x2)
'ghast-consume-flesh' (x1)
'ghast-paralysis' (x1)
'ghoul-ghoul-fever' (x1)
traits : object {1-07.items.[].system.traits}
rarity : string {1-07.items.[].system.traits.rarity} (same value: 'common')
[selected] : mixed
object {1-07.items.[].system.traits.selected}
array<> {1-07.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
value : array<string> {1-07.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-07.items.[].system.traits.value.[]} (13 different values)
[actionType] : object {1-07.items.[].system.actionType}
value : string {1-07.items.[].system.actionType.value} (2 different values)
'passive' (x11)
'action' (x8)
[actions] : object {1-07.items.[].system.actions}
[value] : integer {1-07.items.[].system.actions.value} (2 different values)
1 (x6)
2 (x2)
[category] : string {1-07.items.[].system.category} (2 different values)
'offensive' (x14)
'defensive' (x5)
[weaponType] : object {1-07.items.[].system.weaponType}
value : string {1-07.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {1-07.items.[].type} (2 different values)
'action' (x19)
'melee' (x12)
[_stats] : object {1-07.items.[]._stats}
compendiumSource : string {1-07.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x3)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.SEzkqVJxr2eJDsuJ' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.hA6HsM4i4yPfEsDH' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.FW4KAUHb7r8WkxUc' (x2)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.m6teF5ADh7vuM8Zr' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.bVZ6KizWVTLJUBXi' (x1)
'Compendium.pf2e.bestiary-family-ability-glossary.Item.N7UV5CZXtcoxDxCF' (x1)
name : string {1-07.name} (all different values)
[prototypeToken] : object {1-07.prototypeToken}
name : string {1-07.prototypeToken.name} (2 different values)
'Marcon Tinol' (x2)
'Elite Ghast' (x1)
system : object {1-07.system}
abilities : object {1-07.system.abilities}
cha : object {1-07.system.abilities.cha}
mod : integer {1-07.system.abilities.cha.mod} (3 different values)
3 (x2)
1 (x2)
2 (x1)
con : object {1-07.system.abilities.con}
mod : integer {1-07.system.abilities.con.mod} (2 different values)
2 (x4)
1 (x1)
dex : object {1-07.system.abilities.dex}
mod : integer {1-07.system.abilities.dex.mod} (3 different values)
4 (x3)
1 (x1)
0 (x1)
int : object {1-07.system.abilities.int}
mod : integer {1-07.system.abilities.int.mod} (2 different values)
1 (x3)
0 (x2)
str : object {1-07.system.abilities.str}
mod : integer {1-07.system.abilities.str.mod} (3 different values)
3 (x3)
1 (x1)
2 (x1)
wis : object {1-07.system.abilities.wis}
mod : integer {1-07.system.abilities.wis.mod} (2 different values)
2 (x3)
0 (x2)
attributes : object {1-07.system.attributes}
ac : object {1-07.system.attributes.ac}
details : string {1-07.system.attributes.ac.details} (same value: '')
value : integer {1-07.system.attributes.ac.value} (all different values)
allSaves : object {1-07.system.attributes.allSaves}
value : string {1-07.system.attributes.allSaves.value} (same value: '')
hp : object {1-07.system.attributes.hp}
details : string {1-07.system.attributes.hp.details} (2 different values)
'void healing' (x3)
'' (x2)
max : integer {1-07.system.attributes.hp.max} (3 different values)
30 (x2)
20 (x2)
8 (x1)
temp : integer {1-07.system.attributes.hp.temp} (same value: 0)
value : integer {1-07.system.attributes.hp.value} (3 different values)
30 (x2)
20 (x2)
8 (x1)
[immunities] : array<object> {1-07.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-07.system.attributes.immunities.[]}
type : string {1-07.system.attributes.immunities.[].type} (all different values)
speed : object {1-07.system.attributes.speed}
otherSpeeds : array<object> {1-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-07.system.attributes.speed.otherSpeeds.[]}
type : string {1-07.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {1-07.system.attributes.speed.otherSpeeds.[].value} (same value: 5)
value : integer {1-07.system.attributes.speed.value} (2 different values)
30 (x3)
25 (x2)
details : object {1-07.system.details}
blurb : string {1-07.system.details.blurb} (same value: '')
languages : object {1-07.system.details.languages}
details : string {1-07.system.details.languages.details} (same value: '')
value : array<string> {1-07.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-07.system.details.languages.value.[]} (2 different values)
'common' (x4)
'necril' (x2)
level : object {1-07.system.details.level}
value : integer {1-07.system.details.level.value} (3 different values)
3 (x2)
1 (x2)
-1 (x1)
privateNotes : string {1-07.system.details.privateNotes} (same value: '')
publicNotes : string {1-07.system.details.publicNotes} (2 different values)
publication : object {1-07.system.details.publication}
license : string {1-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-07.system.details.publication.remaster} (same value: False)
title : string {1-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-07: Flooded King\'s Court')
initiative : object {1-07.system.initiative}
statistic : string {1-07.system.initiative.statistic} (same value: 'perception')
perception : object {1-07.system.perception}
details : string {1-07.system.perception.details} (same value: '')
mod : integer {1-07.system.perception.mod} (3 different values)
10 (x2)
7 (x2)
5 (x1)
senses : array<object> {1-07.system.perception.senses}
Length: min=0 max=1
Value type: object {1-07.system.perception.senses.[]}
type : string {1-07.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {1-07.system.resources}
saves : object {1-07.system.saves}
fortitude : object {1-07.system.saves.fortitude}
saveDetail : string {1-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-07.system.saves.fortitude.value} (4 different values)
8 (x2)
7 (x1)
4 (x1)
6 (x1)
reflex : object {1-07.system.saves.reflex}
saveDetail : string {1-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-07.system.saves.reflex.value} (4 different values)
12 (x2)
5 (x1)
9 (x1)
3 (x1)
will : object {1-07.system.saves.will}
saveDetail : string {1-07.system.saves.will.saveDetail} (same value: '')
value : integer {1-07.system.saves.will.value} (4 different values)
10 (x2)
4 (x1)
5 (x1)
3 (x1)
skills : object {1-07.system.skills}
acrobatics : object {1-07.system.skills.acrobatics}
base : integer {1-07.system.skills.acrobatics.base} (4 different values)
12 (x2)
4 (x1)
7 (x1)
2 (x1)
athletics : object {1-07.system.skills.athletics}
base : integer {1-07.system.skills.athletics.base} (4 different values)
9 (x2)
7 (x1)
4 (x1)
5 (x1)
stealth : object {1-07.system.skills.stealth}
base : integer {1-07.system.skills.stealth.base} (4 different values)
12 (x2)
6 (x1)
7 (x1)
4 (x1)
[survival] : object {1-07.system.skills.survival}
base : integer {1-07.system.skills.survival.base} (2 different values)
10 (x2)
5 (x1)
traits : object {1-07.system.traits}
rarity : string {1-07.system.traits.rarity} (same value: 'common')
size : object {1-07.system.traits.size}
value : string {1-07.system.traits.size.value} (same value: 'med')
value : array<string> {1-07.system.traits.value}
Length: min=2 max=5
Value type: string {1-07.system.traits.value.[]} (7 different values)
'chaotic' (x3)
'evil' (x3)
'ghoul' (x3)
'undead' (x3)
'unholy' (x3)
'human' (x2)
'humanoid' (x2)
type : string {1-07.type} (same value: 'npc')
-843
View File
@@ -1,843 +0,0 @@
1-08
Different values: 18
=====================================
object {1-08}
_id : string {1-08._id} (all different values)
folder : string {1-08.folder} (same value: 'ED6TMTieIILHzg2i')
img : string {1-08.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x16)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-08.items}
Length: min=1 max=18
Value type: object {1-08.items.[]}
_id : string {1-08.items.[]._id} (153 different values)
[_stats] : object {1-08.items.[]._stats}
compendiumSource : string {1-08.items.[]._stats.compendiumSource} (48 different values)
img : string {1-08.items.[].img} (51 different values)
name : string {1-08.items.[].name} (67 different values)
sort : integer {1-08.items.[].sort} (19 different values)
system : object {1-08.items.[].system}
[acBonus] : integer {1-08.items.[].system.acBonus} (5 different values)
1 (x5)
4 (x4)
2 (x2)
5 (x1)
3 (x1)
[actionType] : object {1-08.items.[].system.actionType}
value : string {1-08.items.[].system.actionType.value} (4 different values)
'passive' (x11)
'reaction' (x9)
'action' (x8)
'free' (x2)
[actions] : object {1-08.items.[].system.actions}
[value] : integer {1-08.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x4)
[area] : object {1-08.items.[].system.area}
type : string {1-08.items.[].system.area.type} (4 different values)
'emanation' (x3)
'cone' (x2)
'line' (x1)
'burst' (x1)
value : integer {1-08.items.[].system.area.value} (4 different values)
60 (x3)
15 (x2)
30 (x1)
10 (x1)
[attack] : object {1-08.items.[].system.attack}
value : string {1-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-08.items.[].system.attackEffects}
value : array<> {1-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {1-08.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-08.items.[].system.baseItem} (19 different values)
[bonus] : object {1-08.items.[].system.bonus}
value : integer {1-08.items.[].system.bonus.value} (9 different values)
0 (x22)
5 (x7)
6 (x6)
7 (x5)
10 (x4)
8 (x2)
11 (x2)
9 (x1)
13 (x1)
[bonusDamage] : object {1-08.items.[].system.bonusDamage}
value : integer {1-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-08.items.[].system.bulk}
value : mixed
float {1-08.items.[].system.bulk.value} (same value: 0,1)
integer {1-08.items.[].system.bulk.value} (4 different values)
1 (x16)
2 (x12)
0 (x4)
3 (x1)
[category] : string {1-08.items.[].system.category} (10 different values)
'offensive' (x17)
'martial' (x16)
'defensive' (x10)
'ammo' (x9)
'light' (x7)
'simple' (x6)
'medium' (x5)
'scroll' (x1)
'heavy' (x1)
'interaction' (x1)
[checkPenalty] : integer {1-08.items.[].system.checkPenalty} (3 different values)
-1 (x7)
-2 (x5)
-3 (x1)
[containerId] : empty
[cost] : object {1-08.items.[].system.cost}
value : string {1-08.items.[].system.cost.value} (same value: '')
[damage] : object {1-08.items.[].system.damage}
[0] : object {1-08.items.[].system.damage.0}
[category] : empty
formula : string {1-08.items.[].system.damage.0.formula} (3 different values)
'1d4+1' (x4)
'2d4' (x3)
'1d6' (x2)
kinds : array<string> {1-08.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-08.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-08.items.[].system.damage.0.type} (4 different values)
'force' (x4)
'cold' (x2)
'untyped' (x2)
'void' (x1)
[applyMod] : boolean {1-08.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x2)
[damageType] : string {1-08.items.[].system.damage.damageType} (2 different values)
'piercing' (x14)
'slashing' (x8)
[dice] : integer {1-08.items.[].system.damage.dice} (same value: 1)
[die] : string {1-08.items.[].system.damage.die} (5 different values)
'd6' (x10)
'd10' (x5)
'd8' (x5)
'd4' (x1)
'd12' (x1)
[damageRolls] : object {1-08.items.[].system.damageRolls}
[2gvngxokwu6e37zk] : object {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk}
damage : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: '1d10')
damageType : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: 'piercing')
[420lvu2hz4nq1uzj] : object {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj}
damage : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: '1d6 + 3')
damageType : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: 'piercing')
[4am4gjdiar9kq9pq] : object {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq}
damage : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: '1d10')
damageType : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: 'piercing')
[73eavl8vzevoqhaunn07] : object {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07}
damage : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: '1d12+5')
damageType : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: 'slashing')
[7i57e07jgy7kopjb] : object {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb}
damage : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: '1d4')
damageType : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: 'piercing')
[7ovz665abk61xagr] : object {1-08.items.[].system.damageRolls.7ovz665abk61xagr}
damage : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: 'piercing')
[94jrnyfzjplzrg84] : object {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84}
damage : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: '1d8 + 5')
damageType : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: 'slashing')
[aty21ymhkl53gtya] : object {1-08.items.[].system.damageRolls.aty21ymhkl53gtya}
damage : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: '1d10 + 4')
damageType : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: 'slashing')
[b56qulhfoad5b3nk] : object {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk}
damage : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: '1d8 + 4')
damageType : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: 'slashing')
[ew2nxykza67q4u7w] : object {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w}
damage : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: 'piercing')
[f4hgclj76j6fk690d5xt] : object {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt}
damage : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: '1d4+3')
damageType : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: 'bludgeoning')
[h6gawus8azp6t5n9] : object {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9}
damage : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: '1d6 + 3')
damageType : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: 'slashing')
3ipd5q9gphxybkcg : object {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg}
damage : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: 'piercing')
[j6rki5x6xerlsjtq] : object {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq}
damage : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: '1d6 + 1')
damageType : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: 'piercing')
[jxqyzn3meengb5c2tzrb] : object {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb}
damage : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: '1d4+4')
damageType : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: 'bludgeoning')
[kg53g98xmz979fmb] : object {1-08.items.[].system.damageRolls.kg53g98xmz979fmb}
damage : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: 'piercing')
[m4hzco0y7eciu6xc] : object {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc}
damage : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: '1d4')
damageType : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: 'piercing')
[n3wd6dzrbxrjf3ji] : object {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji}
damage : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: '1d8 + 5')
damageType : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: 'piercing')
[ogasyvjyzel7fzm4] : object {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4}
damage : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: '1d4')
damageType : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: 'piercing')
[p9dd33re6bcpaz58] : object {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58}
damage : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: '1d10')
damageType : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: 'piercing')
[qi8ntgxw4om0kwum] : object {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum}
damage : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: '1d8 + 4')
damageType : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: 'slashing')
[rs9lrtzvru9qvapm] : object {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm}
damage : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: '1d6')
damageType : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: 'piercing')
[tcgxouk8x32rp8b4] : object {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4}
damage : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: '1d6 + 2')
damageType : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: 'piercing')
[tva10izo9glbkbat] : object {1-08.items.[].system.damageRolls.tva10izo9glbkbat}
damage : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: '1d6 + 1')
damageType : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: 'piercing')
[ueszcmk69in4b65k] : object {1-08.items.[].system.damageRolls.ueszcmk69in4b65k}
damage : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: '1d6 + 2')
damageType : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: 'piercing')
[uev72qz6p9m907aj] : object {1-08.items.[].system.damageRolls.uev72qz6p9m907aj}
damage : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: '1d10 + 4')
damageType : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: 'slashing')
[vbcvmakwqjrkv03i] : object {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i}
damage : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: '1d8 + 3')
damageType : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: 'slashing')
[x43gu02pwafpjxoh] : object {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh}
damage : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: '1d6 + 3')
damageType : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: 'piercing')
[defense] : object {1-08.items.[].system.defense}
save : object {1-08.items.[].system.defense.save}
basic : boolean {1-08.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-08.items.[].system.defense.save.statistic} (2 different values)
'will' (x3)
'fortitude' (x1)
description : object {1-08.items.[].system.description}
value : string {1-08.items.[].system.description.value} (59 different values)
[counteraction] : boolean {1-08.items.[].system.counteraction} (same value: False)
[dexCap] : integer {1-08.items.[].system.dexCap} (4 different values)
1 (x5)
4 (x5)
3 (x2)
2 (x1)
[duration] : object {1-08.items.[].system.duration}
sustained : boolean {1-08.items.[].system.duration.sustained} (same value: False)
value : string {1-08.items.[].system.duration.value} (11 different values)
[equipped] : object {1-08.items.[].system.equipped}
carryType : string {1-08.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-08.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-08.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-08.items.[].system.group} (10 different values)
'sword' (x9)
'leather' (x6)
'chain' (x4)
'bow' (x4)
'axe' (x3)
'crossbow' (x3)
'plate' (x2)
'spear' (x2)
'knife' (x1)
'composite' (x1)
[hardness] : integer {1-08.items.[].system.hardness} (same value: 0)
[heightening] : object {1-08.items.[].system.heightening}
[damage] : object {1-08.items.[].system.heightening.damage}
0 : string {1-08.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x2)
'1d6' (x2)
'2d4' (x1)
[interval] : integer {1-08.items.[].system.heightening.interval} (same value: 1)
type : string {1-08.items.[].system.heightening.type} (2 different values)
'interval' (x5)
'fixed' (x1)
[levels] : object {1-08.items.[].system.heightening.levels}
3 : object {1-08.items.[].system.heightening.levels.3}
target : object {1-08.items.[].system.heightening.levels.3.target}
value : string {1-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[hp] : object {1-08.items.[].system.hp}
max : integer {1-08.items.[].system.hp.max} (same value: 0)
value : integer {1-08.items.[].system.hp.value} (same value: 0)
[level] : object {1-08.items.[].system.level}
value : integer {1-08.items.[].system.level.value} (3 different values)
0 (x54)
1 (x30)
2 (x4)
[location] : object {1-08.items.[].system.location}
[heightenedLevel] : integer {1-08.items.[].system.location.heightenedLevel} (2 different values)
1 (x5)
2 (x2)
value : string {1-08.items.[].system.location.value} (7 different values)
'0C2yvKco4E1CfRvM' (x9)
'2AQZuhOWh6JrNmcq' (x8)
'h03iAP9MvzmSm0TA' (x5)
'TNUHjFm6nRTzHUsD' (x5)
'xflTcRJSWuMqx4iB' (x3)
'8OpTFIZT5CshaArl' (x1)
'H68vjcuKjkrIWraP' (x1)
[material] : object {1-08.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-08.items.[].system.publication}
license : string {1-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-08.items.[].system.publication.remaster} (same value: False)
title : string {1-08.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x86)
'' (x54)
'Pathfinder Bestiary' (x13)
[overlays] : object {1-08.items.[].system.overlays}
2I469pfbYcmFvzOA : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[proficiency] : object {1-08.items.[].system.proficiency}
value : integer {1-08.items.[].system.proficiency.value} (2 different values)
0 (x6)
1 (x1)
[quantity] : integer {1-08.items.[].system.quantity} (3 different values)
1 (x46)
20 (x9)
2 (x1)
[range] : mixed
integer {1-08.items.[].system.range} (2 different values)
60 (x4)
120 (x3)
object {1-08.items.[].system.range}
value : string {1-08.items.[].system.range.value} (4 different values)
'' (x16)
'120 feet' (x7)
'touch' (x6)
'30 feet' (x3)
rules : ignored (Foundry rules object) {1-08.items.[].system.rules}
[prepared] : object {1-08.items.[].system.prepared}
flexible : boolean {1-08.items.[].system.prepared.flexible} (same value: False)
value : string {1-08.items.[].system.prepared.value} (3 different values)
'focus' (x3)
'prepared' (x2)
'spontaneous' (x2)
[price] : object {1-08.items.[].system.price}
[per] : integer {1-08.items.[].system.price.per} (same value: 10)
value : object {1-08.items.[].system.price.value}
[cp] : integer {1-08.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-08.items.[].system.price.value.gp} (8 different values)
3 (x7)
4 (x6)
2 (x6)
6 (x3)
1 (x3)
8 (x1)
5 (x1)
18 (x1)
[sp] : integer {1-08.items.[].system.price.value.sp} (5 different values)
1 (x8)
9 (x4)
4 (x1)
2 (x1)
5 (x1)
[reload] : object {1-08.items.[].system.reload}
value : string {1-08.items.[].system.reload.value} (4 different values)
'' (x12)
'0' (x4)
'-' (x3)
'2' (x3)
[requirements] : string {1-08.items.[].system.requirements} (same value: '')
[runes] : object {1-08.items.[].system.runes}
potency : integer {1-08.items.[].system.runes.potency} (same value: 0)
property : array<> {1-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-08.items.[].system.runes.striking} (same value: 0)
[size] : string {1-08.items.[].system.size} (same value: 'med')
[slots] : object {1-08.items.[].system.slots}
[slot0] : object {1-08.items.[].system.slots.slot0}
max : integer {1-08.items.[].system.slots.slot0.max} (3 different values)
3 (x3)
1 (x1)
2 (x1)
[prepared] : array<object> {1-08.items.[].system.slots.slot0.prepared}
Length: min=3 max=3
Value type: object {1-08.items.[].system.slots.slot0.prepared.[]}
id : string {1-08.items.[].system.slots.slot0.prepared.[].id} (6 different values)
'DJrpr9zM3n1e6bUK' (x1)
'ElXIDEYpiG9Q6EHy' (x1)
'rt3cY61gKPOuKwVw' (x1)
'qLiUvyC7tzCFyIr3' (x1)
'TK3xKcqhgJR5IgZN' (x1)
'Uf3uJzebyQCKl7Gq' (x1)
value : integer {1-08.items.[].system.slots.slot0.value} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[slot1] : object {1-08.items.[].system.slots.slot1}
max : integer {1-08.items.[].system.slots.slot1.max} (4 different values)
2 (x2)
1 (x2)
4 (x1)
3 (x1)
[prepared] : array<object> {1-08.items.[].system.slots.slot1.prepared}
Length: min=2 max=4
Value type: object {1-08.items.[].system.slots.slot1.prepared.[]}
id : string {1-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'IJdKyuEJopOGibdi' (x1)
'2IlnVqYLJntwvYXE' (x1)
'sagAQYIj3Ybju5qK' (x1)
'QwJ540FPTX9G9sVQ' (x1)
'CCHXNjzE3l6DEiwZ' (x1)
'1wFxOUKnt2WEsH5N' (x1)
[value] : integer {1-08.items.[].system.slots.slot1.value} (3 different values)
1 (x2)
2 (x1)
3 (x1)
[slot2] : object {1-08.items.[].system.slots.slot2}
max : integer {1-08.items.[].system.slots.slot2.max} (same value: 2)
[prepared] : array<object> {1-08.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {1-08.items.[].system.slots.slot2.prepared.[]}
id : string {1-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'deptgP8Cd1B6B7Fm' (x1)
'eazYWMBCZKlt5Ic7' (x1)
value : integer {1-08.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {1-08.items.[].system.slug} (48 different values)
[speedPenalty] : integer {1-08.items.[].system.speedPenalty} (3 different values)
0 (x7)
-5 (x5)
-10 (x1)
[spell] : object {1-08.items.[].system.spell}
_id : string {1-08.items.[].system.spell._id} (same value: 'i35dpZFI7jZcRoBo')
flags : object {1-08.items.[].system.spell.flags}
core : object {1-08.items.[].system.spell.flags.core}
sourceId : string {1-08.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo')
img : string {1-08.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/illusory-disguise.webp')
name : string {1-08.items.[].system.spell.name} (same value: 'Illusory Disguise')
sort : integer {1-08.items.[].system.spell.sort} (same value: 0)
system : object {1-08.items.[].system.spell.system}
[area] : empty
cost : object {1-08.items.[].system.spell.system.cost}
value : string {1-08.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {1-08.items.[].system.spell.system.counteraction} (same value: False)
damage : object {1-08.items.[].system.spell.system.damage}
description : object {1-08.items.[].system.spell.system.description}
value : string {1-08.items.[].system.spell.system.description.value} (same value: '<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn\'t change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>
<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you\'re untrained. You can Dismiss this spell.</p>
<hr />
<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Illusory Disguise]</p>')
duration : object {1-08.items.[].system.spell.system.duration}
sustained : boolean {1-08.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {1-08.items.[].system.spell.system.duration.value} (same value: '1 hour')
level : object {1-08.items.[].system.spell.system.level}
value : integer {1-08.items.[].system.spell.system.level.value} (same value: 1)
location : object {1-08.items.[].system.spell.system.location}
heightenedLevel : integer {1-08.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
value : string {1-08.items.[].system.spell.system.location.value} (same value: '')
publication : object {1-08.items.[].system.spell.system.publication}
license : string {1-08.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {1-08.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {1-08.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {1-08.items.[].system.spell.system.range}
value : string {1-08.items.[].system.spell.system.range.value} (same value: '')
requirements : string {1-08.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-08.items.[].system.spell.system.rules}
slug : string {1-08.items.[].system.spell.system.slug} (same value: 'illusory-disguise')
target : object {1-08.items.[].system.spell.system.target}
value : string {1-08.items.[].system.spell.system.target.value} (same value: '')
time : object {1-08.items.[].system.spell.system.time}
value : string {1-08.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {1-08.items.[].system.spell.system.traits}
rarity : string {1-08.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {1-08.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {1-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'occult' (x1)
value : array<string> {1-08.items.[].system.spell.system.traits.value}
Length: min=4 max=4
Value type: string {1-08.items.[].system.spell.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'illusion' (x1)
'manipulate' (x1)
'visual' (x1)
type : string {1-08.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {1-08.items.[].system.spelldc}
dc : integer {1-08.items.[].system.spelldc.dc} (4 different values)
16 (x2)
15 (x2)
17 (x2)
19 (x1)
mod : integer {1-08.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-08.items.[].system.spelldc.value} (4 different values)
6 (x2)
5 (x2)
7 (x2)
9 (x1)
[splashDamage] : object {1-08.items.[].system.splashDamage}
value : integer {1-08.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-08.items.[].system.stackGroup} (3 different values)
'arrows' (x4)
'bolts' (x3)
'slingBullets' (x2)
[strength] : integer {1-08.items.[].system.strength} (4 different values)
3 (x5)
0 (x5)
1 (x2)
2 (x1)
[target] : object {1-08.items.[].system.target}
value : string {1-08.items.[].system.target.value} (4 different values)
'' (x17)
'1 creature' (x10)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x4)
'1 weapon that is unattended or wielded by you or a willing ally' (x1)
[time] : object {1-08.items.[].system.time}
value : string {1-08.items.[].system.time.value} (5 different values)
'2' (x19)
'1' (x7)
'1 to 3' (x4)
'reaction' (x1)
'free' (x1)
[tradition] : object {1-08.items.[].system.tradition}
value : string {1-08.items.[].system.tradition.value} (2 different values)
'occult' (x4)
'arcane' (x3)
[traits] : object {1-08.items.[].system.traits}
rarity : string {1-08.items.[].system.traits.rarity} (2 different values)
'common' (x141)
'uncommon' (x5)
selected : array<> {1-08.items.[].system.traits.selected}
Length: min=0 max=0
Value type: empty
value : array<string> {1-08.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-08.items.[].system.traits.value.[]} (48 different values)
[traditions] : array<string> {1-08.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-08.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x26)
'occult' (x25)
'divine' (x11)
'primal' (x8)
[usage] : object {1-08.items.[].system.usage}
value : string {1-08.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x32)
'held-in-two-hands' (x7)
'held-in-one-plus-hands' (x4)
[uses] : object {1-08.items.[].system.uses}
autoDestroy : boolean {1-08.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-08.items.[].system.uses.max} (same value: 1)
value : integer {1-08.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-08.items.[].system.weaponType}
value : string {1-08.items.[].system.weaponType.value} (2 different values)
'melee' (x18)
'ranged' (x10)
type : string {1-08.items.[].type} (8 different values)
'spell' (x32)
'action' (x30)
'melee' (x28)
'weapon' (x22)
'armor' (x13)
'equipment' (x11)
'consumable' (x10)
'spellcastingEntry' (x7)
[flags] : object {1-08.items.[].flags}
pf2e : object {1-08.items.[].flags.pf2e}
linkedWeapon : string {1-08.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {1-08.name} (all different values)
[prototypeToken] : object {1-08.prototypeToken}
name : string {1-08.prototypeToken.name} (4 different values)
'Chops' (x2)
'Harsus' (x2)
'Nalla' (x2)
'Spider Swarm' (x1)
system : object {1-08.system}
[abilities] : object {1-08.system.abilities}
cha : object {1-08.system.abilities.cha}
mod : integer {1-08.system.abilities.cha.mod} (4 different values)
0 (x9)
2 (x4)
1 (x2)
-4 (x1)
con : object {1-08.system.abilities.con}
mod : integer {1-08.system.abilities.con.mod} (4 different values)
2 (x6)
1 (x6)
3 (x3)
0 (x1)
dex : object {1-08.system.abilities.dex}
mod : integer {1-08.system.abilities.dex.mod} (3 different values)
1 (x6)
3 (x5)
2 (x5)
int : object {1-08.system.abilities.int}
mod : integer {1-08.system.abilities.int.mod} (5 different values)
0 (x11)
1 (x2)
3 (x1)
4 (x1)
-5 (x1)
str : object {1-08.system.abilities.str}
mod : integer {1-08.system.abilities.str.mod} (7 different values)
4 (x5)
2 (x3)
3 (x2)
0 (x2)
1 (x2)
5 (x1)
-2 (x1)
wis : object {1-08.system.abilities.wis}
mod : integer {1-08.system.abilities.wis.mod} (3 different values)
2 (x9)
1 (x6)
0 (x1)
attributes : object {1-08.system.attributes}
ac : object {1-08.system.attributes.ac}
[details] : string {1-08.system.attributes.ac.details} (3 different values)
'' (x14)
'(16 with mage armor)' (x1)
'(18 with mage armor)' (x1)
value : integer {1-08.system.attributes.ac.value} (7 different values)
18 (x4)
15 (x3)
17 (x3)
16 (x3)
19 (x2)
0 (x2)
14 (x1)
[allSaves] : object {1-08.system.attributes.allSaves}
value : string {1-08.system.attributes.allSaves.value} (same value: '')
hp : object {1-08.system.attributes.hp}
details : string {1-08.system.attributes.hp.details} (same value: '')
max : integer {1-08.system.attributes.hp.max} (9 different values)
21 (x4)
32 (x3)
8 (x3)
48 (x2)
0 (x2)
16 (x1)
24 (x1)
9 (x1)
63 (x1)
temp : integer {1-08.system.attributes.hp.temp} (same value: 0)
value : integer {1-08.system.attributes.hp.value} (9 different values)
21 (x4)
32 (x3)
8 (x3)
48 (x2)
0 (x2)
16 (x1)
24 (x1)
9 (x1)
63 (x1)
[emitsSound] : string {1-08.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-08.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {1-08.system.attributes.hasHealth} (same value: True)
immunities : array<object> {1-08.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-08.system.attributes.immunities.[]}
type : string {1-08.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'swarm-mind' (x1)
resistances : array<object> {1-08.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-08.system.attributes.resistances.[]}
type : string {1-08.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-08.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
[speed] : object {1-08.system.attributes.speed}
otherSpeeds : array<object> {1-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-08.system.attributes.speed.otherSpeeds.[]}
type : string {1-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-08.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {1-08.system.attributes.speed.value} (2 different values)
25 (x15)
20 (x1)
[stealth] : object {1-08.system.attributes.stealth}
details : string {1-08.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-08.system.attributes.stealth.value} (2 different values)
8 (x1)
12 (x1)
weaknesses : array<object> {1-08.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-08.system.attributes.weaknesses.[]}
type : string {1-08.system.attributes.weaknesses.[].type} (2 different values)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {1-08.system.attributes.weaknesses.[].value} (same value: 5)
details : object {1-08.system.details}
[blurb] : string {1-08.system.details.blurb} (same value: '')
[languages] : object {1-08.system.details.languages}
details : string {1-08.system.details.languages.details} (same value: '')
value : array<string> {1-08.system.details.languages.value}
Length: min=0 max=1
Value type: string {1-08.system.details.languages.value.[]} (same value: 'common')
level : object {1-08.system.details.level}
value : integer {1-08.system.details.level.value} (6 different values)
1 (x6)
-1 (x4)
2 (x3)
3 (x3)
0 (x1)
4 (x1)
[privateNotes] : string {1-08.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-08.system.details.publicNotes} (2 different values)
publication : object {1-08.system.details.publication}
license : string {1-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-08.system.details.publication.remaster} (same value: False)
title : string {1-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-08: Revolution on the Riverside')
[description] : string {1-08.system.details.description} (same value: '<p>A patch of treacherous bog attempts to submerge creatures that step onto it.</p>')
[disable] : string {1-08.system.details.disable} (2 different values)
'<p>@Check[survival|dc:15|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible</p>' (x1)
'<p>@Check[survival|dc:18|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible.</p>' (x1)
[isComplex] : boolean {1-08.system.details.isComplex} (same value: True)
[reset] : string {1-08.system.details.reset} (same value: '<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours</p>')
[routine] : string {1-08.system.details.routine} (2 different values)
[initiative] : object {1-08.system.initiative}
statistic : string {1-08.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-08.system.perception}
details : string {1-08.system.perception.details} (same value: '')
mod : integer {1-08.system.perception.mod} (5 different values)
6 (x6)
4 (x5)
5 (x3)
8 (x1)
9 (x1)
senses : array<object> {1-08.system.perception.senses}
Length: min=0 max=2
Value type: object {1-08.system.perception.senses.[]}
acuity : string {1-08.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {1-08.system.perception.senses.[].range} (same value: 30)
type : string {1-08.system.perception.senses.[].type} (2 different values)
'darkvision' (x1)
'tremorsense' (x1)
[resources] : object {1-08.system.resources}
[focus] : object {1-08.system.resources.focus}
max : integer {1-08.system.resources.focus.max} (same value: 1)
value : integer {1-08.system.resources.focus.value} (same value: 1)
saves : object {1-08.system.saves}
fortitude : object {1-08.system.saves.fortitude}
saveDetail : string {1-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-08.system.saves.fortitude.value} (8 different values)
6 (x3)
9 (x3)
5 (x3)
3 (x3)
10 (x2)
0 (x2)
7 (x1)
4 (x1)
reflex : object {1-08.system.saves.reflex}
saveDetail : string {1-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-08.system.saves.reflex.value} (7 different values)
7 (x6)
5 (x3)
3 (x2)
9 (x2)
4 (x2)
0 (x2)
6 (x1)
will : object {1-08.system.saves.will}
saveDetail : string {1-08.system.saves.will.saveDetail} (same value: '')
value : integer {1-08.system.saves.will.value} (8 different values)
4 (x4)
6 (x3)
5 (x3)
8 (x2)
7 (x2)
0 (x2)
3 (x1)
1 (x1)
[skills] : object {1-08.system.skills}
acrobatics : object {1-08.system.skills.acrobatics}
base : integer {1-08.system.skills.acrobatics.base} (6 different values)
5 (x7)
7 (x3)
6 (x2)
4 (x2)
3 (x1)
2 (x1)
[arcana] : object {1-08.system.skills.arcana}
base : integer {1-08.system.skills.arcana.base} (same value: 6)
[athletics] : object {1-08.system.skills.athletics}
base : integer {1-08.system.skills.athletics.base} (8 different values)
5 (x3)
8 (x3)
3 (x3)
7 (x1)
6 (x1)
9 (x1)
11 (x1)
1 (x1)
[deception] : object {1-08.system.skills.deception}
base : integer {1-08.system.skills.deception.base} (2 different values)
5 (x1)
9 (x1)
[diplomacy] : object {1-08.system.skills.diplomacy}
base : integer {1-08.system.skills.diplomacy.base} (3 different values)
5 (x2)
9 (x1)
7 (x1)
[performance] : object {1-08.system.skills.performance}
base : integer {1-08.system.skills.performance.base} (same value: 5)
[stealth] : object {1-08.system.skills.stealth}
base : integer {1-08.system.skills.stealth.base} (5 different values)
5 (x4)
6 (x2)
7 (x2)
3 (x1)
4 (x1)
traits : object {1-08.system.traits}
rarity : string {1-08.system.traits.rarity} (2 different values)
'common' (x14)
'unique' (x4)
size : object {1-08.system.traits.size}
value : string {1-08.system.traits.size.value} (2 different values)
'med' (x17)
'lg' (x1)
value : array<string> {1-08.system.traits.value}
Length: min=1 max=2
Value type: string {1-08.system.traits.value.[]} (5 different values)
'human' (x15)
'humanoid' (x15)
'environmental' (x2)
'animal' (x1)
'swarm' (x1)
[creatureType] : string {1-08.system.creatureType} (same value: '')
[statusEffects] : array<> {1-08.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {1-08.type} (2 different values)
'npc' (x16)
'hazard' (x2)
-553
View File
@@ -1,553 +0,0 @@
1-09
Different values: 8
=====================================
object {1-09}
_id : string {1-09._id} (all different values)
folder : string {1-09.folder} (same value: 'ZmK0JOxXFNP0PfUk')
img : string {1-09.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-09.items}
Length: min=4 max=10
Value type: object {1-09.items.[]}
_id : string {1-09.items.[]._id} (51 different values)
[_stats] : object {1-09.items.[]._stats}
compendiumSource : string {1-09.items.[]._stats.compendiumSource} (11 different values)
img : string {1-09.items.[].img} (13 different values)
name : string {1-09.items.[].name} (29 different values)
sort : integer {1-09.items.[].sort} (10 different values)
100000 (x8)
200000 (x8)
300000 (x8)
400000 (x8)
500000 (x6)
600000 (x4)
700000 (x4)
800000 (x2)
900000 (x2)
1000000 (x2)
system : object {1-09.items.[].system}
[acBonus] : integer {1-09.items.[].system.acBonus} (same value: 2)
[actionType] : object {1-09.items.[].system.actionType}
value : string {1-09.items.[].system.actionType.value} (4 different values)
'passive' (x16)
'action' (x7)
'reaction' (x2)
'free' (x1)
[actions] : object {1-09.items.[].system.actions}
[value] : integer {1-09.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[area] : empty
[attack] : object {1-09.items.[].system.attack}
value : string {1-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-09.items.[].system.attackEffects}
[custom] : string {1-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-09.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x2)
'tongue-grab' (x1)
[autoHeightenLevel] : object {1-09.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-09.items.[].system.baseItem} (4 different values)
'club' (x1)
'javelin' (x1)
'studded-leather-armor' (x1)
'trident' (x1)
[bonus] : object {1-09.items.[].system.bonus}
value : integer {1-09.items.[].system.bonus.value} (9 different values)
13 (x4)
0 (x3)
10 (x3)
16 (x3)
17 (x2)
6 (x1)
14 (x1)
11 (x1)
8 (x1)
[bonusDamage] : object {1-09.items.[].system.bonusDamage}
value : integer {1-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-09.items.[].system.bulk}
value : mixed
integer {1-09.items.[].system.bulk.value} (same value: 1)
float {1-09.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-09.items.[].system.category} (6 different values)
'offensive' (x14)
'interaction' (x6)
'defensive' (x6)
'simple' (x2)
'light' (x1)
'martial' (x1)
publication : object {1-09.items.[].system.publication}
license : string {1-09.items.[].system.publication.license} (2 different values)
'OGL' (x50)
'ORC' (x2)
remaster : boolean {1-09.items.[].system.publication.remaster} (2 different values)
False (x50)
True (x2)
title : string {1-09.items.[].system.publication.title} (4 different values)
'' (x40)
'Pathfinder Bestiary' (x7)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {1-09.items.[].system.rules}
[checkPenalty] : integer {1-09.items.[].system.checkPenalty} (same value: -1)
[damage] : object {1-09.items.[].system.damage}
[damageType] : string {1-09.items.[].system.damage.damageType} (2 different values)
'piercing' (x2)
'bludgeoning' (x1)
[dice] : integer {1-09.items.[].system.damage.dice} (same value: 1)
[die] : string {1-09.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x1)
description : object {1-09.items.[].system.description}
value : string {1-09.items.[].system.description.value} (26 different values)
[containerId] : empty
[cost] : object {1-09.items.[].system.cost}
value : string {1-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-09.items.[].system.counteraction} (same value: False)
[damageRolls] : object {1-09.items.[].system.damageRolls}
[0ttxks84tizclbomhlkl] : object {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl}
damage : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damage} (same value: '1d6+6')
damageType : string {1-09.items.[].system.damageRolls.0ttxks84tizclbomhlkl.damageType} (same value: 'bludgeoning')
[2v7tgt10iiop3d61yg6p] : object {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p}
damage : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damage} (same value: '2d6+5')
damageType : string {1-09.items.[].system.damageRolls.2v7tgt10iiop3d61yg6p.damageType} (same value: 'slashing')
[4wpuqrx5d0fu04e2o5i9] : object {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9}
damage : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damage} (2 different values)
'2d10+8' (x1)
'1d10+6' (x1)
damageType : string {1-09.items.[].system.damageRolls.4wpuqrx5d0fu04e2o5i9.damageType} (same value: 'piercing')
[5sigmrnlspnytqhdesv5] : object {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5}
damage : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damage} (same value: '1d8+10')
damageType : string {1-09.items.[].system.damageRolls.5sigmrnlspnytqhdesv5.damageType} (same value: 'piercing')
[6z92kwkgnduzf4qznmvd] : object {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd}
damage : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damage} (same value: '2d8+8')
damageType : string {1-09.items.[].system.damageRolls.6z92kwkgnduzf4qznmvd.damageType} (same value: 'piercing')
[brv47hfeqedmpdo9no6v] : object {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v}
damage : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damage} (same value: '1d8+10')
damageType : string {1-09.items.[].system.damageRolls.brv47hfeqedmpdo9no6v.damageType} (same value: 'piercing')
[gfzhc4pstixvjzcxkd9p] : object {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p}
damage : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damage} (same value: '2d8+5')
damageType : string {1-09.items.[].system.damageRolls.gfzhc4pstixvjzcxkd9p.damageType} (same value: 'piercing')
[k4xfpbenv48q6mqmshbn] : object {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn}
damage : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damage} (same value: '2d6+8')
damageType : string {1-09.items.[].system.damageRolls.k4xfpbenv48q6mqmshbn.damageType} (same value: 'slashing')
k5katjrxbdm4e24r6ooz : object {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz}
damage : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damage} (same value: '1d6+4')
damageType : string {1-09.items.[].system.damageRolls.k5katjrxbdm4e24r6ooz.damageType} (same value: 'bludgeoning')
[qoxcnbydpzicbuwdslms] : object {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms}
damage : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damage} (same value: '2d8+5')
damageType : string {1-09.items.[].system.damageRolls.qoxcnbydpzicbuwdslms.damageType} (same value: 'bludgeoning')
[qu3zrc2iy9lvq9p39qr1] : object {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1}
damage : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damage} (same value: '1d6+8')
damageType : string {1-09.items.[].system.damageRolls.qu3zrc2iy9lvq9p39qr1.damageType} (same value: 'slashing')
[rcutywhow3ru4ao82j1d] : object {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d}
damage : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damage} (same value: '1d6+6')
damageType : string {1-09.items.[].system.damageRolls.rcutywhow3ru4ao82j1d.damageType} (same value: 'bludgeoning')
[x8bmn0lzm4kzxjhi27mz] : object {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz}
damage : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damage} (same value: '1d8+8')
damageType : string {1-09.items.[].system.damageRolls.x8bmn0lzm4kzxjhi27mz.damageType} (same value: 'piercing')
[zblmbl142y858gc9w829] : object {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829}
damage : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damage} (same value: '1d6+4')
damageType : string {1-09.items.[].system.damageRolls.zblmbl142y858gc9w829.damageType} (same value: 'piercing')
[defense] : empty
[dexCap] : integer {1-09.items.[].system.dexCap} (same value: 3)
[duration] : object {1-09.items.[].system.duration}
sustained : boolean {1-09.items.[].system.duration.sustained} (same value: False)
value : string {1-09.items.[].system.duration.value} (2 different values)
'10 minutes' (x2)
'5 minutes' (x2)
[equipped] : object {1-09.items.[].system.equipped}
carryType : string {1-09.items.[].system.equipped.carryType} (2 different values)
'held' (x2)
'worn' (x2)
[handsHeld] : integer {1-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[inSlot] : boolean {1-09.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {1-09.items.[].system.group} (4 different values)
'club' (x1)
'dart' (x1)
'leather' (x1)
'spear' (x1)
[hardness] : integer {1-09.items.[].system.hardness} (same value: 0)
[heightening] : object {1-09.items.[].system.heightening}
levels : object {1-09.items.[].system.heightening.levels}
6 : object {1-09.items.[].system.heightening.levels.6}
target : object {1-09.items.[].system.heightening.levels.6.target}
value : string {1-09.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {1-09.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {1-09.items.[].system.hp}
max : integer {1-09.items.[].system.hp.max} (same value: 0)
value : integer {1-09.items.[].system.hp.value} (same value: 0)
[level] : object {1-09.items.[].system.level}
value : integer {1-09.items.[].system.level.value} (3 different values)
0 (x4)
3 (x2)
2 (x2)
[location] : object {1-09.items.[].system.location}
heightenedLevel : integer {1-09.items.[].system.location.heightenedLevel} (2 different values)
3 (x2)
2 (x2)
value : string {1-09.items.[].system.location.value} (2 different values)
'0ODRWW0GDLgdkkZj' (x2)
'BCgHNkpKqEiYb0Kr' (x2)
[material] : object {1-09.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-09.items.[].system.prepared}
flexible : boolean {1-09.items.[].system.prepared.flexible} (same value: False)
value : string {1-09.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-09.items.[].system.price}
value : object {1-09.items.[].system.price.value}
[sp] : integer {1-09.items.[].system.price.value.sp} (same value: 1)
gp : integer {1-09.items.[].system.price.value.gp} (2 different values)
3 (x1)
1 (x1)
[proficiency] : object {1-09.items.[].system.proficiency}
value : integer {1-09.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-09.items.[].system.quantity} (2 different values)
1 (x3)
3 (x1)
[range] : mixed
integer {1-09.items.[].system.range} (same value: 30)
object {1-09.items.[].system.range}
value : string {1-09.items.[].system.range.value} (2 different values)
'' (x2)
'30 feet' (x2)
[reload] : object {1-09.items.[].system.reload}
value : string {1-09.items.[].system.reload.value} (same value: '-')
[requirements] : string {1-09.items.[].system.requirements} (same value: '')
[runes] : object {1-09.items.[].system.runes}
potency : integer {1-09.items.[].system.runes.potency} (same value: 0)
property : array<> {1-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-09.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-09.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {1-09.items.[].system.selfEffect}
name : string {1-09.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
uuid : string {1-09.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
[showSlotlessLevels] : object {1-09.items.[].system.showSlotlessLevels}
value : boolean {1-09.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-09.items.[].system.size} (same value: 'med')
[slots] : object {1-09.items.[].system.slots}
slot2 : object {1-09.items.[].system.slots.slot2}
max : integer {1-09.items.[].system.slots.slot2.max} (same value: 1)
value : integer {1-09.items.[].system.slots.slot2.value} (same value: 1)
slot3 : object {1-09.items.[].system.slots.slot3}
max : integer {1-09.items.[].system.slots.slot3.max} (same value: 1)
value : integer {1-09.items.[].system.slots.slot3.value} (same value: 1)
[slug] : string {1-09.items.[].system.slug} (11 different values)
[speedPenalty] : integer {1-09.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-09.items.[].system.spelldc}
dc : integer {1-09.items.[].system.spelldc.dc} (2 different values)
20 (x1)
17 (x1)
item : integer {1-09.items.[].system.spelldc.item} (same value: 0)
mod : integer {1-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-09.items.[].system.spelldc.value} (2 different values)
12 (x1)
9 (x1)
[splashDamage] : object {1-09.items.[].system.splashDamage}
value : integer {1-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1-09.items.[].system.strength} (same value: 1)
[target] : object {1-09.items.[].system.target}
value : string {1-09.items.[].system.target.value} (2 different values)
'' (x2)
'1 willing creature' (x2)
[time] : object {1-09.items.[].system.time}
value : string {1-09.items.[].system.time.value} (same value: '2')
[tradition] : object {1-09.items.[].system.tradition}
value : string {1-09.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {1-09.items.[].system.traits}
rarity : string {1-09.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-09.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {1-09.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x4)
'primal' (x4)
value : array<string> {1-09.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {1-09.items.[].system.traits.value.[]} (19 different values)
[usage] : object {1-09.items.[].system.usage}
value : string {1-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {1-09.items.[].system.weaponType}
value : string {1-09.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x3)
type : string {1-09.items.[].type} (6 different values)
'action' (x26)
'melee' (x16)
'spell' (x4)
'weapon' (x3)
'spellcastingEntry' (x2)
'armor' (x1)
[flags] : object {1-09.items.[].flags}
pf2e : object {1-09.items.[].flags.pf2e}
linkedWeapon : string {1-09.items.[].flags.pf2e.linkedWeapon} (3 different values)
'ouN8yYrLIh9oRsNL' (x2)
'7hVcyzyPGsgva9CU' (x2)
'WyHLxLFTE4TB1Utp' (x1)
name : string {1-09.name} (all different values)
[prototypeToken] : object {1-09.prototypeToken}
name : string {1-09.prototypeToken.name} (2 different values)
'Paravaax' (x2)
'Boggard Warrior' (x1)
system : object {1-09.system}
abilities : object {1-09.system.abilities}
cha : object {1-09.system.abilities.cha}
mod : integer {1-09.system.abilities.cha.mod} (4 different values)
-1 (x4)
-2 (x2)
1 (x1)
0 (x1)
con : object {1-09.system.abilities.con}
mod : integer {1-09.system.abilities.con.mod} (4 different values)
4 (x3)
3 (x2)
5 (x2)
2 (x1)
dex : object {1-09.system.abilities.dex}
mod : integer {1-09.system.abilities.dex.mod} (6 different values)
-1 (x2)
-2 (x2)
0 (x1)
2 (x1)
3 (x1)
1 (x1)
int : object {1-09.system.abilities.int}
mod : integer {1-09.system.abilities.int.mod} (4 different values)
-2 (x4)
-4 (x2)
-1 (x1)
0 (x1)
str : object {1-09.system.abilities.str}
mod : integer {1-09.system.abilities.str.mod} (3 different values)
4 (x4)
5 (x3)
6 (x1)
wis : object {1-09.system.abilities.wis}
mod : integer {1-09.system.abilities.wis.mod} (4 different values)
2 (x3)
3 (x3)
1 (x1)
0 (x1)
attributes : object {1-09.system.attributes}
ac : object {1-09.system.attributes.ac}
details : string {1-09.system.attributes.ac.details} (same value: '')
value : integer {1-09.system.attributes.ac.value} (7 different values)
22 (x2)
17 (x1)
21 (x1)
19 (x1)
25 (x1)
23 (x1)
14 (x1)
allSaves : object {1-09.system.attributes.allSaves}
value : string {1-09.system.attributes.allSaves.value} (same value: '')
hp : object {1-09.system.attributes.hp}
details : string {1-09.system.attributes.hp.details} (3 different values)
'' (x6)
'fast healing 4 (while within Paravaax\'s aura)' (x1)
'fast healing 2 (while in Paravaax\'s aura)' (x1)
max : integer {1-09.system.attributes.hp.max} (all different values)
temp : integer {1-09.system.attributes.hp.temp} (same value: 0)
value : integer {1-09.system.attributes.hp.value} (all different values)
speed : object {1-09.system.attributes.speed}
[details] : string {1-09.system.attributes.speed.details} (2 different values)
'earth glide' (x2)
'swamp stride' (x1)
otherSpeeds : array<object> {1-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=2
Value type: object {1-09.system.attributes.speed.otherSpeeds.[]}
type : string {1-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'burrow' (x4)
'fly' (x4)
'swim' (x2)
value : integer {1-09.system.attributes.speed.otherSpeeds.[].value} (5 different values)
20 (x4)
15 (x2)
40 (x2)
25 (x1)
35 (x1)
value : integer {1-09.system.attributes.speed.value} (3 different values)
20 (x3)
25 (x3)
30 (x2)
[immunities] : array<object> {1-09.system.attributes.immunities}
Length: min=4 max=4
Value type: object {1-09.system.attributes.immunities.[]}
type : string {1-09.system.attributes.immunities.[].type} (4 different values)
'bleed' (x4)
'paralyzed' (x4)
'poison' (x4)
'sleep' (x4)
[resistances] : array<object> {1-09.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-09.system.attributes.resistances.[]}
exceptions : array<string> {1-09.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-09.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
type : string {1-09.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {1-09.system.attributes.resistances.[].value} (2 different values)
7 (x1)
10 (x1)
details : object {1-09.system.details}
blurb : string {1-09.system.details.blurb} (2 different values)
'' (x6)
'Variant sod hound' (x2)
languages : object {1-09.system.details.languages}
details : string {1-09.system.details.languages.details} (2 different values)
'' (x7)
'shark commune 150 feet' (x1)
value : array<string> {1-09.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-09.system.details.languages.value.[]} (4 different values)
'petran' (x4)
'common' (x2)
'boggard' (x1)
'thalassic' (x1)
level : object {1-09.system.details.level}
value : integer {1-09.system.details.level.value} (6 different values)
5 (x2)
4 (x2)
2 (x1)
3 (x1)
7 (x1)
1 (x1)
privateNotes : string {1-09.system.details.privateNotes} (same value: '')
publicNotes : string {1-09.system.details.publicNotes} (2 different values)
publication : object {1-09.system.details.publication}
license : string {1-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-09.system.details.publication.remaster} (same value: False)
title : string {1-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-09: Star-Crossed Voyages')
initiative : object {1-09.system.initiative}
statistic : string {1-09.system.initiative.statistic} (same value: 'perception')
perception : object {1-09.system.perception}
details : string {1-09.system.perception.details} (2 different values)
'' (x6)
'metal sense (imprecise) 60 feet' (x2)
mod : integer {1-09.system.perception.mod} (6 different values)
12 (x2)
9 (x2)
8 (x1)
11 (x1)
14 (x1)
3 (x1)
senses : array<object> {1-09.system.perception.senses}
Length: min=1 max=2
Value type: object {1-09.system.perception.senses.[]}
[acuity] : string {1-09.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-09.system.perception.senses.[].range} (same value: 30)
type : string {1-09.system.perception.senses.[].type} (3 different values)
'darkvision' (x8)
'tremorsense' (x2)
'wavesense' (x1)
resources : object {1-09.system.resources}
[focus] : object {1-09.system.resources.focus}
max : integer {1-09.system.resources.focus.max} (same value: 1)
value : integer {1-09.system.resources.focus.value} (same value: 1)
saves : object {1-09.system.saves}
fortitude : object {1-09.system.saves.fortitude}
saveDetail : string {1-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-09.system.saves.fortitude.value} (7 different values)
15 (x2)
10 (x1)
13 (x1)
12 (x1)
16 (x1)
18 (x1)
9 (x1)
reflex : object {1-09.system.saves.reflex}
saveDetail : string {1-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-09.system.saves.reflex.value} (6 different values)
6 (x2)
13 (x2)
5 (x1)
8 (x1)
11 (x1)
3 (x1)
will : object {1-09.system.saves.will}
saveDetail : string {1-09.system.saves.will.saveDetail} (same value: '')
value : integer {1-09.system.saves.will.value} (7 different values)
11 (x2)
8 (x1)
9 (x1)
10 (x1)
7 (x1)
14 (x1)
3 (x1)
skills : object {1-09.system.skills}
athletics : object {1-09.system.skills.athletics}
base : integer {1-09.system.skills.athletics.base} (5 different values)
14 (x3)
13 (x2)
8 (x1)
16 (x1)
7 (x1)
[special] : array<object> {1-09.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-09.system.skills.athletics.special.[]}
base : integer {1-09.system.skills.athletics.special.[].base} (same value: 17)
label : string {1-09.system.skills.athletics.special.[].label} (same value: 'to swim')
predicate : array<string> {1-09.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[acrobatics] : object {1-09.system.skills.acrobatics}
base : integer {1-09.system.skills.acrobatics.base} (2 different values)
11 (x1)
15 (x1)
[intimidation] : object {1-09.system.skills.intimidation}
base : integer {1-09.system.skills.intimidation.base} (2 different values)
5 (x1)
11 (x1)
[stealth] : object {1-09.system.skills.stealth}
base : integer {1-09.system.skills.stealth.base} (3 different values)
6 (x1)
11 (x1)
17 (x1)
[special] : array<object> {1-09.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {1-09.system.skills.stealth.special.[]}
base : integer {1-09.system.skills.stealth.special.[].base} (same value: 8)
label : string {1-09.system.skills.stealth.special.[].label} (same value: 'in water')
predicate : array<string> {1-09.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
[survival] : object {1-09.system.skills.survival}
base : integer {1-09.system.skills.survival.base} (3 different values)
12 (x1)
9 (x1)
11 (x1)
[special] : array<object> {1-09.system.skills.survival.special}
Length: min=1 max=1
Value type: object {1-09.system.skills.survival.special.[]}
base : integer {1-09.system.skills.survival.special.[].base} (2 different values)
14 (x1)
11 (x1)
label : string {1-09.system.skills.survival.special.[].label} (same value: 'to track')
predicate : array<string> {1-09.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {1-09.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
traits : object {1-09.system.traits}
rarity : string {1-09.system.traits.rarity} (same value: 'common')
size : object {1-09.system.traits.size}
value : string {1-09.system.traits.size.value} (2 different values)
'med' (x4)
'sm' (x4)
value : array<string> {1-09.system.traits.value}
Length: min=2 max=5
Value type: string {1-09.system.traits.value.[]} (10 different values)
'earth' (x6)
'evil' (x4)
'elemental' (x4)
'chaotic' (x3)
'amphibious' (x2)
'humanoid' (x2)
'beast' (x2)
'boggard' (x1)
'lawful' (x1)
'sea-devil' (x1)
type : string {1-09.type} (same value: 'npc')
-160
View File
@@ -1,160 +0,0 @@
1-10
Different values: 2
=====================================
object {1-10}
_id : string {1-10._id} (all different values)
folder : string {1-10.folder} (same value: 'OvRD9Mz3So2LRlFj')
img : string {1-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-10.items}
Length: min=6 max=6
Value type: object {1-10.items.[]}
_id : string {1-10.items.[]._id} (12 different values)
img : string {1-10.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/OneAction.webp' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
name : string {1-10.items.[].name} (6 different values)
'Jaws' (x2)
'Claw' (x2)
'Attack of Opportunity' (x2)
'Mauling Throw' (x2)
'Rush' (x2)
'Grab' (x2)
sort : integer {1-10.items.[].sort} (6 different values)
100000 (x2)
200000 (x2)
300000 (x2)
400000 (x2)
500000 (x2)
600000 (x2)
system : object {1-10.items.[].system}
[attack] : object {1-10.items.[].system.attack}
value : string {1-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-10.items.[].system.attackEffects}
value : array<string> {1-10.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-10.items.[].system.attackEffects.value.[]} (same value: 'grab')
[bonus] : object {1-10.items.[].system.bonus}
value : integer {1-10.items.[].system.bonus.value} (all different values)
[damageRolls] : object {1-10.items.[].system.damageRolls}
[28l286kc5yi2xrt9ekmy] : object {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy}
damage : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damage} (same value: '2d6+7')
damageType : string {1-10.items.[].system.damageRolls.28l286kc5yi2xrt9ekmy.damageType} (same value: 'piercing')
[44ncw0ctxvs3orsw4dwa] : object {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa}
damage : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damage} (same value: '1d12+7')
damageType : string {1-10.items.[].system.damageRolls.44ncw0ctxvs3orsw4dwa.damageType} (same value: 'slashing')
56d85po2fe8btdg0akso : object {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso}
damage : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damage} (same value: '1d12+4')
damageType : string {1-10.items.[].system.damageRolls.56d85po2fe8btdg0akso.damageType} (same value: 'slashing')
[rkttgx90yhkbrfiqiayt] : object {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt}
damage : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damage} (same value: '2d6+4')
damageType : string {1-10.items.[].system.damageRolls.rkttgx90yhkbrfiqiayt.damageType} (same value: 'piercing')
description : object {1-10.items.[].system.description}
value : string {1-10.items.[].system.description.value} (6 different values)
publication : object {1-10.items.[].system.publication}
license : string {1-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-10.items.[].system.publication.remaster} (same value: False)
title : string {1-10.items.[].system.publication.title} (all different values)
rules : ignored (Foundry rules object) {1-10.items.[].system.rules}
[slug] : string {1-10.items.[].system.slug} (all different values)
traits : object {1-10.items.[].system.traits}
rarity : string {1-10.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-10.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-10.items.[].system.traits.value.[]} (4 different values)
'unarmed' (x4)
'agile' (x2)
'reach' (x2)
'attack' (x2)
[actionType] : object {1-10.items.[].system.actionType}
value : string {1-10.items.[].system.actionType.value} (all different values)
[actions] : object {1-10.items.[].system.actions}
[value] : integer {1-10.items.[].system.actions.value} (all different values)
[category] : string {1-10.items.[].system.category} (all different values)
[weaponType] : object {1-10.items.[].system.weaponType}
value : string {1-10.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-10.items.[].type} (all different values)
[_stats] : object {1-10.items.[]._stats}
compendiumSource : string {1-10.items.[]._stats.compendiumSource} (all different values)
name : string {1-10.name} (all different values)
system : object {1-10.system}
abilities : object {1-10.system.abilities}
cha : object {1-10.system.abilities.cha}
mod : integer {1-10.system.abilities.cha.mod} (same value: -2)
con : object {1-10.system.abilities.con}
mod : integer {1-10.system.abilities.con.mod} (all different values)
dex : object {1-10.system.abilities.dex}
mod : integer {1-10.system.abilities.dex.mod} (all different values)
int : object {1-10.system.abilities.int}
mod : integer {1-10.system.abilities.int.mod} (same value: -4)
str : object {1-10.system.abilities.str}
mod : integer {1-10.system.abilities.str.mod} (all different values)
wis : object {1-10.system.abilities.wis}
mod : integer {1-10.system.abilities.wis.mod} (all different values)
attributes : object {1-10.system.attributes}
ac : object {1-10.system.attributes.ac}
details : string {1-10.system.attributes.ac.details} (same value: '')
value : integer {1-10.system.attributes.ac.value} (all different values)
allSaves : object {1-10.system.attributes.allSaves}
value : string {1-10.system.attributes.allSaves.value} (same value: '')
hp : object {1-10.system.attributes.hp}
details : string {1-10.system.attributes.hp.details} (same value: '')
max : integer {1-10.system.attributes.hp.max} (all different values)
temp : integer {1-10.system.attributes.hp.temp} (same value: 0)
value : integer {1-10.system.attributes.hp.value} (all different values)
speed : object {1-10.system.attributes.speed}
otherSpeeds : array<> {1-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {1-10.system.attributes.speed.value} (same value: 45)
details : object {1-10.system.details}
blurb : string {1-10.system.details.blurb} (same value: '')
languages : object {1-10.system.details.languages}
details : string {1-10.system.details.languages.details} (same value: '')
value : array<> {1-10.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {1-10.system.details.level}
value : integer {1-10.system.details.level.value} (all different values)
privateNotes : string {1-10.system.details.privateNotes} (same value: '')
publicNotes : string {1-10.system.details.publicNotes} (same value: '')
publication : object {1-10.system.details.publication}
license : string {1-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-10.system.details.publication.remaster} (same value: False)
title : string {1-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-10: Tarnbreaker\'s Trail')
initiative : object {1-10.system.initiative}
statistic : string {1-10.system.initiative.statistic} (same value: 'perception')
perception : object {1-10.system.perception}
details : string {1-10.system.perception.details} (same value: '')
mod : integer {1-10.system.perception.mod} (all different values)
senses : array<object> {1-10.system.perception.senses}
Length: min=2 max=2
Value type: object {1-10.system.perception.senses.[]}
[acuity] : string {1-10.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-10.system.perception.senses.[].range} (same value: 30)
type : string {1-10.system.perception.senses.[].type} (all different values)
resources : object {1-10.system.resources}
saves : object {1-10.system.saves}
fortitude : object {1-10.system.saves.fortitude}
saveDetail : string {1-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-10.system.saves.fortitude.value} (all different values)
reflex : object {1-10.system.saves.reflex}
saveDetail : string {1-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-10.system.saves.reflex.value} (all different values)
will : object {1-10.system.saves.will}
saveDetail : string {1-10.system.saves.will.saveDetail} (same value: '')
value : integer {1-10.system.saves.will.value} (all different values)
skills : object {1-10.system.skills}
athletics : object {1-10.system.skills.athletics}
base : integer {1-10.system.skills.athletics.base} (all different values)
survival : object {1-10.system.skills.survival}
base : integer {1-10.system.skills.survival.base} (all different values)
traits : object {1-10.system.traits}
rarity : string {1-10.system.traits.rarity} (same value: 'common')
size : object {1-10.system.traits.size}
value : string {1-10.system.traits.size.value} (same value: 'lg')
value : array<string> {1-10.system.traits.value}
Length: min=1 max=1
Value type: string {1-10.system.traits.value.[]} (same value: 'animal')
type : string {1-10.type} (same value: 'npc')
-804
View File
@@ -1,804 +0,0 @@
1-11
Different values: 15
=====================================
object {1-11}
_id : string {1-11._id} (all different values)
folder : string {1-11.folder} (same value: '1bZ9CFAmgPKZlEZD')
img : string {1-11.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x11)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {1-11.items}
Length: min=1 max=18
Value type: object {1-11.items.[]}
_id : string {1-11.items.[]._id} (116 different values)
img : string {1-11.items.[].img} (38 different values)
name : string {1-11.items.[].name} (62 different values)
sort : integer {1-11.items.[].sort} (18 different values)
system : object {1-11.items.[].system}
[acBonus] : integer {1-11.items.[].system.acBonus} (3 different values)
1 (x2)
2 (x1)
4 (x1)
[actionType] : object {1-11.items.[].system.actionType}
value : string {1-11.items.[].system.actionType.value} (4 different values)
'passive' (x25)
'action' (x10)
'reaction' (x8)
'free' (x1)
[actions] : object {1-11.items.[].system.actions}
[value] : integer {1-11.items.[].system.actions.value} (3 different values)
1 (x6)
2 (x2)
3 (x2)
[area] : object {1-11.items.[].system.area}
type : string {1-11.items.[].system.area.type} (2 different values)
'emanation' (x2)
'burst' (x2)
value : integer {1-11.items.[].system.area.value} (2 different values)
30 (x2)
20 (x2)
[attack] : object {1-11.items.[].system.attack}
value : string {1-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-11.items.[].system.attackEffects}
[custom] : string {1-11.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-11.items.[].system.attackEffects.value.[]} (3 different values)
'infernal-wound' (x2)
'avernal-fever' (x2)
'ravenous-giant-centipede-venom' (x1)
[autoHeightenLevel] : object {1-11.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-11.items.[].system.baseItem} (12 different values)
[bonus] : object {1-11.items.[].system.bonus}
value : integer {1-11.items.[].system.bonus.value} (12 different values)
[bonusDamage] : object {1-11.items.[].system.bonusDamage}
value : integer {1-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-11.items.[].system.bulk}
value : mixed
integer {1-11.items.[].system.bulk.value} (2 different values)
1 (x9)
2 (x5)
float {1-11.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-11.items.[].system.category} (8 different values)
'offensive' (x20)
'defensive' (x14)
'martial' (x6)
'interaction' (x6)
'simple' (x5)
'ammo' (x3)
'light' (x2)
'medium' (x1)
[checkPenalty] : integer {1-11.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x1)
[damage] : object {1-11.items.[].system.damage}
[0] : object {1-11.items.[].system.damage.0}
[applyMod] : boolean {1-11.items.[].system.damage.0.applyMod} (2 different values)
True (x2)
False (x1)
[category] : empty
formula : string {1-11.items.[].system.damage.0.formula} (4 different values)
'1d4' (x2)
'1d4+1' (x2)
'3d8' (x1)
'3d6' (x1)
kinds : array<string> {1-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-11.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-11.items.[].system.damage.0.type} (4 different values)
'electricity' (x2)
'force' (x2)
'acid' (x1)
'fire' (x1)
[damageType] : string {1-11.items.[].system.damage.damageType} (3 different values)
'piercing' (x5)
'slashing' (x3)
'bludgeoning' (x3)
[dice] : integer {1-11.items.[].system.damage.dice} (same value: 1)
[die] : string {1-11.items.[].system.damage.die} (3 different values)
'd8' (x5)
'd6' (x4)
'd4' (x2)
[deathNote] : boolean {1-11.items.[].system.deathNote} (same value: True)
publication : object {1-11.items.[].system.publication}
license : string {1-11.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-11.items.[].system.publication.remaster} (same value: False)
title : string {1-11.items.[].system.publication.title} (4 different values)
'' (x55)
'Pathfinder Core Rulebook' (x41)
'Pathfinder Bestiary' (x18)
'Pathfinder Bestiary 2' (x4)
[containerId] : empty
[damageRolls] : object {1-11.items.[].system.damageRolls}
[03u1j3nxvetgirca8z6j] : object {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j}
damage : string {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damage} (same value: '1d8+4')
damageType : string {1-11.items.[].system.damageRolls.03u1j3nxvetgirca8z6j.damageType} (same value: 'piercing')
[0ethz4tb7dmi0iee] : object {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee}
damage : string {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee.damage} (same value: '1d6')
damageType : string {1-11.items.[].system.damageRolls.0ethz4tb7dmi0iee.damageType} (same value: 'piercing')
[21wcxa25samjknoz4t0j] : object {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j}
damage : string {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damage} (2 different values)
'1d8+7' (x1)
'1d8+5' (x1)
damageType : string {1-11.items.[].system.damageRolls.21wcxa25samjknoz4t0j.damageType} (same value: 'slashing')
[25mqf6eu03kqdjrw] : object {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw}
damage : string {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw.damage} (same value: '1d4-1')
damageType : string {1-11.items.[].system.damageRolls.25mqf6eu03kqdjrw.damageType} (same value: 'bludgeoning')
[66k7ifymz6rp46x0pyh2] : object {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2}
damage : string {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damage} (same value: '1d8+3')
damageType : string {1-11.items.[].system.damageRolls.66k7ifymz6rp46x0pyh2.damageType} (same value: 'slashing')
[av8e3ms6pkhhnj0ym67j] : object {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {1-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
[cxy93r9oz2a60nirflsd] : object {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
damage : string {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
damageType : string {1-11.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
[d88d04bcjo8in3h2kok7] : object {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7}
damage : string {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damage} (2 different values)
'1d6' (x1)
'1d4' (x1)
damageType : string {1-11.items.[].system.damageRolls.d88d04bcjo8in3h2kok7.damageType} (same value: 'spirit')
[dg6fggc1ev7zy58m7ylh] : object {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh}
damage : string {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damage} (same value: '1d4')
damageType : string {1-11.items.[].system.damageRolls.dg6fggc1ev7zy58m7ylh.damageType} (same value: 'fire')
[ekd4zn6q64nd9im5e8tz] : object {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz}
damage : string {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damage} (2 different values)
'2d6+7' (x1)
'1d6+5' (x1)
damageType : string {1-11.items.[].system.damageRolls.ekd4zn6q64nd9im5e8tz.damageType} (same value: 'slashing')
[fmuc3tt84ghiy5gzxfag] : object {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag}
damage : string {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damage} (2 different values)
'2d6' (x1)
'1d6' (x1)
damageType : string {1-11.items.[].system.damageRolls.fmuc3tt84ghiy5gzxfag.damageType} (same value: 'spirit')
[fs9if5isxdiso81peaca] : object {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca}
damage : string {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca.damage} (same value: '2d6+2')
damageType : string {1-11.items.[].system.damageRolls.fs9if5isxdiso81peaca.damageType} (same value: 'void')
[htq8qguyjhots13g6ppy] : object {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
damage : string {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
damageType : string {1-11.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
[i1dbe7ezkrgqa8ogbyzb] : object {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb}
damage : string {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damage} (same value: '1d4')
damageType : string {1-11.items.[].system.damageRolls.i1dbe7ezkrgqa8ogbyzb.damageType} (same value: 'piercing')
[iqu5lrarr1aga84xdrd7] : object {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7}
damage : string {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damage} (same value: '1d6-1')
damageType : string {1-11.items.[].system.damageRolls.iqu5lrarr1aga84xdrd7.damageType} (same value: 'slashing')
[lbspac7kr5rrtmhliftl] : object {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
damage : string {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
damageType : string {1-11.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
[o31javx5ga7qa6o5eye1] : object {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {1-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
plg7sitj51gi6zo8hpfs : object {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs}
damage : string {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damage} (same value: '1d6+1')
damageType : string {1-11.items.[].system.damageRolls.plg7sitj51gi6zo8hpfs.damageType} (same value: 'piercing')
[q6izqjpdmzc5p9l8n49x] : object {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
damage : string {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
damageType : string {1-11.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
[rhn0qyhqcmxkvirkr24o] : object {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {1-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[rmyqn3yqbhe0jaj3bvcg] : object {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg}
damage : string {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damage} (same value: '1d4+3')
damageType : string {1-11.items.[].system.damageRolls.rmyqn3yqbhe0jaj3bvcg.damageType} (same value: 'slashing')
[vzsvu71tz2qw0kk1e27o] : object {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o}
damage : string {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damage} (same value: '1d4')
damageType : string {1-11.items.[].system.damageRolls.vzsvu71tz2qw0kk1e27o.damageType} (same value: 'fire')
[xigo14gfsr9rb4xoxoxa] : object {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa}
damage : string {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damage} (2 different values)
'1d6+7' (x1)
'1d4+5' (x1)
damageType : string {1-11.items.[].system.damageRolls.xigo14gfsr9rb4xoxoxa.damageType} (same value: 'piercing')
[ycg70l3z9we9o4benrjr] : object {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr}
damage : string {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damage} (same value: '2d6+2')
damageType : string {1-11.items.[].system.damageRolls.ycg70l3z9we9o4benrjr.damageType} (same value: 'void')
description : object {1-11.items.[].system.description}
value : string {1-11.items.[].system.description.value} (63 different values)
[cost] : object {1-11.items.[].system.cost}
value : string {1-11.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-11.items.[].system.counteraction} (same value: False)
[defense] : object {1-11.items.[].system.defense}
save : object {1-11.items.[].system.defense.save}
basic : boolean {1-11.items.[].system.defense.save.basic} (2 different values)
False (x3)
True (x2)
statistic : string {1-11.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x3)
'will' (x2)
[dexCap] : integer {1-11.items.[].system.dexCap} (2 different values)
4 (x2)
1 (x1)
[duration] : object {1-11.items.[].system.duration}
sustained : boolean {1-11.items.[].system.duration.sustained} (2 different values)
False (x19)
True (x5)
value : string {1-11.items.[].system.duration.value} (4 different values)
'' (x19)
'varies' (x2)
'10 minutes' (x2)
'1 minute' (x1)
[equipped] : object {1-11.items.[].system.equipped}
carryType : string {1-11.items.[].system.equipped.carryType} (2 different values)
'worn' (x10)
'held' (x9)
[handsHeld] : integer {1-11.items.[].system.equipped.handsHeld} (3 different values)
1 (x8)
0 (x7)
2 (x1)
[inSlot] : boolean {1-11.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {1-11.items.[].system.frequency}
max : integer {1-11.items.[].system.frequency.max} (same value: 1)
per : string {1-11.items.[].system.frequency.per} (2 different values)
'PT1H' (x2)
'round' (x2)
value : integer {1-11.items.[].system.frequency.value} (same value: 1)
[group] : string {1-11.items.[].system.group} (9 different values)
'spear' (x2)
'sword' (x2)
'club' (x2)
'leather' (x2)
'polearm' (x2)
'chain' (x1)
'bow' (x1)
'crossbow' (x1)
'sling' (x1)
[hardness] : integer {1-11.items.[].system.hardness} (2 different values)
0 (x18)
5 (x1)
[heightening] : object {1-11.items.[].system.heightening}
[damage] : object {1-11.items.[].system.heightening.damage}
0 : string {1-11.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x2)
'2d8' (x1)
'1d6' (x1)
[interval] : integer {1-11.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x1)
levels : object {1-11.items.[].system.heightening.levels}
5 : object {1-11.items.[].system.heightening.levels.5}
range : object {1-11.items.[].system.heightening.levels.5.range}
value : string {1-11.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
type : string {1-11.items.[].system.heightening.type} (2 different values)
'interval' (x4)
'fixed' (x3)
[hp] : object {1-11.items.[].system.hp}
max : integer {1-11.items.[].system.hp.max} (2 different values)
0 (x18)
20 (x1)
value : integer {1-11.items.[].system.hp.value} (2 different values)
0 (x18)
20 (x1)
[level] : object {1-11.items.[].system.level}
value : integer {1-11.items.[].system.level.value} (4 different values)
0 (x19)
1 (x18)
2 (x3)
4 (x3)
[location] : object {1-11.items.[].system.location}
[heightenedLevel] : integer {1-11.items.[].system.location.heightenedLevel} (4 different values)
1 (x6)
2 (x3)
4 (x2)
5 (x1)
[value] : string {1-11.items.[].system.location.value} (4 different values)
'idrxPD2oG0Af2yHS' (x11)
'MEMnTHEnlQDgPkfq' (x8)
'7mmiTb4ZfLORTs0B' (x2)
'Vg5vGmFotbgVYEmi' (x1)
[material] : object {1-11.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-11.items.[].system.mod}
value : integer {1-11.items.[].system.mod.value} (2 different values)
10 (x3)
12 (x1)
[prepared] : object {1-11.items.[].system.prepared}
flexible : boolean {1-11.items.[].system.prepared.flexible} (same value: False)
value : string {1-11.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'innate' (x2)
[price] : object {1-11.items.[].system.price}
[per] : integer {1-11.items.[].system.price.per} (same value: 10)
value : object {1-11.items.[].system.price.value}
[cp] : integer {1-11.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-11.items.[].system.price.value.gp} (5 different values)
1 (x4)
2 (x3)
3 (x2)
6 (x1)
5 (x1)
[sp] : integer {1-11.items.[].system.price.value.sp} (2 different values)
1 (x3)
9 (x1)
[proficiency] : object {1-11.items.[].system.proficiency}
value : integer {1-11.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-11.items.[].system.proficient}
value : integer {1-11.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1-11.items.[].system.quantity} (2 different values)
1 (x16)
20 (x3)
[range] : mixed
integer {1-11.items.[].system.range} (3 different values)
60 (x1)
120 (x1)
50 (x1)
object {1-11.items.[].system.range}
value : string {1-11.items.[].system.range.value} (5 different values)
'30 feet' (x11)
'120 feet' (x6)
'' (x4)
'500 feet' (x2)
'60 feet' (x1)
[reload] : object {1-11.items.[].system.reload}
value : string {1-11.items.[].system.reload.value} (4 different values)
'' (x7)
'1' (x2)
'0' (x1)
'-' (x1)
[requirements] : string {1-11.items.[].system.requirements} (same value: '')
[ritual] : object {1-11.items.[].system.ritual}
primary : object {1-11.items.[].system.ritual.primary}
check : string {1-11.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)')
secondary : object {1-11.items.[].system.ritual.secondary}
casters : integer {1-11.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {1-11.items.[].system.ritual.secondary.checks} (same value: '')
rules : ignored (Foundry rules object) {1-11.items.[].system.rules}
[runes] : object {1-11.items.[].system.runes}
[potency] : integer {1-11.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-11.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-11.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-11.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-11.items.[].system.showSlotlessLevels}
value : boolean {1-11.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-11.items.[].system.size} (same value: 'med')
[slots] : object {1-11.items.[].system.slots}
[slot0] : object {1-11.items.[].system.slots.slot0}
max : integer {1-11.items.[].system.slots.slot0.max} (same value: 5)
value : integer {1-11.items.[].system.slots.slot0.value} (same value: 5)
[slot1] : object {1-11.items.[].system.slots.slot1}
max : integer {1-11.items.[].system.slots.slot1.max} (same value: 4)
value : integer {1-11.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {1-11.items.[].system.slots.slot2}
max : integer {1-11.items.[].system.slots.slot2.max} (same value: 4)
value : integer {1-11.items.[].system.slots.slot2.value} (same value: 4)
slot4 : object {1-11.items.[].system.slots.slot4}
max : integer {1-11.items.[].system.slots.slot4.max} (same value: 1)
value : integer {1-11.items.[].system.slots.slot4.value} (same value: 1)
[slot5] : object {1-11.items.[].system.slots.slot5}
max : integer {1-11.items.[].system.slots.slot5.max} (same value: 1)
value : integer {1-11.items.[].system.slots.slot5.value} (same value: 1)
[slug] : string {1-11.items.[].system.slug} (40 different values)
[speedPenalty] : integer {1-11.items.[].system.speedPenalty} (2 different values)
0 (x3)
-5 (x1)
[spelldc] : object {1-11.items.[].system.spelldc}
dc : integer {1-11.items.[].system.spelldc.dc} (4 different values)
20 (x1)
21 (x1)
19 (x1)
17 (x1)
mod : integer {1-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-11.items.[].system.spelldc.value} (4 different values)
12 (x1)
13 (x1)
11 (x1)
9 (x1)
[splashDamage] : object {1-11.items.[].system.splashDamage}
value : integer {1-11.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-11.items.[].system.stackGroup} (3 different values)
'arrows' (x1)
'bolts' (x1)
'slingBullets' (x1)
[strength] : integer {1-11.items.[].system.strength} (2 different values)
0 (x2)
3 (x1)
[target] : object {1-11.items.[].system.target}
value : string {1-11.items.[].system.target.value} (4 different values)
'' (x12)
'1 creature' (x8)
'1 or 2 creatures' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {1-11.items.[].system.time}
value : string {1-11.items.[].system.time.value} (3 different values)
'2' (x20)
'1 to 3' (x2)
'1 day' (x2)
[tradition] : object {1-11.items.[].system.tradition}
value : string {1-11.items.[].system.tradition.value} (2 different values)
'arcane' (x2)
'divine' (x2)
[traits] : object {1-11.items.[].system.traits}
rarity : string {1-11.items.[].system.traits.rarity} (2 different values)
'common' (x108)
'uncommon' (x2)
value : array<string> {1-11.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-11.items.[].system.traits.value.[]} (48 different values)
[integrated] : empty
[traditions] : array<string> {1-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-11.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x22)
'occult' (x16)
'primal' (x10)
'divine' (x4)
[usage] : object {1-11.items.[].system.usage}
value : string {1-11.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x4)
'held-in-one-plus-hands' (x1)
[uses] : object {1-11.items.[].system.uses}
autoDestroy : boolean {1-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-11.items.[].system.uses.max} (same value: 1)
value : integer {1-11.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-11.items.[].system.weaponType}
value : string {1-11.items.[].system.weaponType.value} (2 different values)
'melee' (x19)
'ranged' (x4)
type : string {1-11.items.[].type} (10 different values)
'action' (x44)
'spell' (x24)
'melee' (x23)
'weapon' (x11)
'lore' (x4)
'spellcastingEntry' (x4)
'armor' (x3)
'consumable' (x3)
'shield' (x1)
'equipment' (x1)
[_stats] : object {1-11.items.[]._stats}
compendiumSource : string {1-11.items.[]._stats.compendiumSource} (39 different values)
[flags] : object {1-11.items.[].flags}
pf2e : object {1-11.items.[].flags.pf2e}
linkedWeapon : string {1-11.items.[].flags.pf2e.linkedWeapon} (11 different values)
name : string {1-11.name} (all different values)
[prototypeToken] : object {1-11.prototypeToken}
name : string {1-11.prototypeToken.name} (6 different values)
'Collapsing Barricade' (x2)
'Ghost Of Diggen Thrune' (x2)
'Summoning Rune' (x2)
'Kobold Dragon Mage' (x1)
'Kobold Scout' (x1)
'Kobold Warrior' (x1)
system : object {1-11.system}
attributes : object {1-11.system.attributes}
ac : object {1-11.system.attributes.ac}
[details] : string {1-11.system.attributes.ac.details} (2 different values)
'' (x10)
'(21 with shield raised)' (x1)
value : integer {1-11.system.attributes.ac.value} (9 different values)
20 (x3)
19 (x2)
16 (x2)
17 (x2)
10 (x2)
21 (x1)
24 (x1)
18 (x1)
22 (x1)
[emitsSound] : string {1-11.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-11.system.attributes.hardness} (3 different values)
0 (x2)
10 (x1)
12 (x1)
[hasHealth] : boolean {1-11.system.attributes.hasHealth} (2 different values)
True (x2)
False (x2)
hp : object {1-11.system.attributes.hp}
details : string {1-11.system.attributes.hp.details} (3 different values)
'' (x11)
'void healing' (x2)
'void healing, rejuvenation' (x2)
max : integer {1-11.system.attributes.hp.max} (12 different values)
temp : integer {1-11.system.attributes.hp.temp} (same value: 0)
value : integer {1-11.system.attributes.hp.value} (13 different values)
[tempmax] : integer {1-11.system.attributes.hp.tempmax} (same value: 0)
[allSaves] : object {1-11.system.attributes.allSaves}
value : string {1-11.system.attributes.allSaves.value} (2 different values)
'' (x9)
'+1 status to all saves vs. magic' (x2)
[immunities] : array<object> {1-11.system.attributes.immunities}
Length: min=1 max=6
Value type: object {1-11.system.attributes.immunities.[]}
type : string {1-11.system.attributes.immunities.[].type} (8 different values)
'precision' (x4)
'death-effects' (x4)
'disease' (x4)
'fire' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'critical-hits' (x2)
[resistances] : array<object> {1-11.system.attributes.resistances}
Length: min=1 max=4
Value type: object {1-11.system.attributes.resistances.[]}
type : string {1-11.system.attributes.resistances.[].type} (8 different values)
'poison' (x3)
'cold' (x2)
'electricity' (x2)
'piercing' (x2)
'slashing' (x2)
'all-damage' (x2)
'fire' (x2)
'physical' (x1)
value : integer {1-11.system.attributes.resistances.[].value} (2 different values)
5 (x15)
10 (x1)
[doubleVs] : array<string> {1-11.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {1-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {1-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {1-11.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
'silver' (x1)
[speed] : object {1-11.system.attributes.speed}
otherSpeeds : array<object> {1-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-11.system.attributes.speed.otherSpeeds.[]}
type : string {1-11.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x2)
'climb' (x1)
value : integer {1-11.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x2)
30 (x1)
value : integer {1-11.system.attributes.speed.value} (4 different values)
25 (x6)
0 (x2)
35 (x2)
30 (x1)
[stealth] : object {1-11.system.attributes.stealth}
details : string {1-11.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-11.system.attributes.stealth.value} (4 different values)
10 (x1)
13 (x1)
5 (x1)
7 (x1)
[weaknesses] : array<object> {1-11.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-11.system.attributes.weaknesses.[]}
type : string {1-11.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {1-11.system.attributes.weaknesses.[].value} (same value: 5)
[creatureType] : string {1-11.system.creatureType} (same value: '')
details : object {1-11.system.details}
[description] : string {1-11.system.details.description} (2 different values)
'<p>A tunnel through this steep barricade is rigged to collapse. If a kobold spends one action to throw a lever, the tunnel collapses on the next creature to pass through.</p>' (x2)
'<p>A cloud of invisible magical sensors covers four squares on the map. One of these hazards is in the squares directly above each of the four yellow runes on the map, and the other is in the squares directly above each of the four blue runes on the map.</p>' (x2)
[disable] : string {1-11.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:18] (trained) to carefully trigger the collapse without entering the tunnel or @Check[thievery|dc:22] (trained) to brace the tunnel so it is safe to pass through.</p>' (x1)
'<p>@Check[thievery|dc:25] (trained) to carefully trigger the collapse without entering the tunnel.</p>' (x1)
'<p>@Check[acrobatics|dc:13] to approach without triggering the trap followed by @Check[thievery|dc:15] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic](1st level; counteract DC 13) to counteract the rune</p>' (x1)
'<p>@Check[acrobatics|dc:15] to approach without triggering the trap followed by @Check[thievery|dc:17] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the rune</p>' (x1)
[isComplex] : boolean {1-11.system.details.isComplex} (2 different values)
False (x2)
True (x2)
level : object {1-11.system.details.level}
value : integer {1-11.system.details.level.value} (6 different values)
-1 (x3)
4 (x3)
1 (x3)
3 (x2)
5 (x2)
2 (x2)
publication : object {1-11.system.details.publication}
license : string {1-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-11.system.details.publication.remaster} (same value: False)
title : string {1-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-11: Flames of Rebellion')
[blurb] : string {1-11.system.details.blurb} (4 different values)
'' (x7)
'Variant barbazu' (x2)
'Variant skeletal champion' (x1)
'Variant skeleton guard' (x1)
[languages] : object {1-11.system.details.languages}
details : string {1-11.system.details.languages.details} (2 different values)
'' (x9)
'telepathy 100 feet' (x2)
value : array<string> {1-11.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-11.system.details.languages.value.[]} (5 different values)
'common' (x8)
'draconic' (x6)
'diabolic' (x2)
'empyrean' (x2)
'necril' (x1)
[privateNotes] : string {1-11.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-11.system.details.publicNotes} (4 different values)
[reset] : string {1-11.system.details.reset} (2 different values)
'' (x2)
'<p>The trap resets each day at dawn.</p>' (x2)
[routine] : string {1-11.system.details.routine} (same value: '')
saves : object {1-11.system.saves}
fortitude : object {1-11.system.saves.fortitude}
saveDetail : string {1-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-11.system.saves.fortitude.value} (10 different values)
8 (x3)
15 (x2)
4 (x2)
0 (x2)
12 (x1)
7 (x1)
2 (x1)
5 (x1)
11 (x1)
6 (x1)
reflex : object {1-11.system.saves.reflex}
saveDetail : string {1-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-11.system.saves.reflex.value} (8 different values)
9 (x3)
11 (x3)
8 (x2)
7 (x2)
0 (x2)
6 (x1)
10 (x1)
12 (x1)
will : object {1-11.system.saves.will}
saveDetail : string {1-11.system.saves.will.saveDetail} (same value: '')
value : integer {1-11.system.saves.will.value} (10 different values)
0 (x4)
6 (x2)
8 (x2)
2 (x1)
7 (x1)
12 (x1)
3 (x1)
11 (x1)
9 (x1)
4 (x1)
[statusEffects] : array<> {1-11.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-11.system.traits}
rarity : string {1-11.system.traits.rarity} (same value: 'common')
size : object {1-11.system.traits.size}
value : string {1-11.system.traits.size.value} (2 different values)
'med' (x11)
'sm' (x4)
value : array<string> {1-11.system.traits.value}
Length: min=1 max=7
Value type: string {1-11.system.traits.value.[]} (18 different values)
[abilities] : object {1-11.system.abilities}
cha : object {1-11.system.abilities.cha}
mod : integer {1-11.system.abilities.cha.mod} (6 different values)
1 (x4)
2 (x2)
4 (x2)
0 (x1)
-1 (x1)
-4 (x1)
con : object {1-11.system.abilities.con}
mod : integer {1-11.system.abilities.con.mod} (3 different values)
0 (x6)
1 (x3)
4 (x2)
dex : object {1-11.system.abilities.dex}
mod : integer {1-11.system.abilities.dex.mod} (3 different values)
3 (x5)
4 (x4)
2 (x2)
int : object {1-11.system.abilities.int}
mod : integer {1-11.system.abilities.int.mod} (5 different values)
0 (x4)
-5 (x2)
2 (x2)
-2 (x2)
-1 (x1)
str : object {1-11.system.abilities.str}
mod : integer {1-11.system.abilities.str.mod} (6 different values)
-1 (x3)
3 (x2)
0 (x2)
-5 (x2)
1 (x1)
4 (x1)
wis : object {1-11.system.abilities.wis}
mod : integer {1-11.system.abilities.wis.mod} (4 different values)
2 (x6)
1 (x3)
0 (x1)
3 (x1)
[initiative] : object {1-11.system.initiative}
statistic : string {1-11.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-11.system.perception}
details : string {1-11.system.perception.details} (same value: '')
mod : integer {1-11.system.perception.mod} (8 different values)
10 (x3)
8 (x2)
2 (x1)
5 (x1)
3 (x1)
13 (x1)
9 (x1)
6 (x1)
senses : array<object> {1-11.system.perception.senses}
Length: min=1 max=1
Value type: object {1-11.system.perception.senses.[]}
type : string {1-11.system.perception.senses.[].type} (2 different values)
'darkvision' (x9)
'greater-darkvision' (x2)
[resources] : object {1-11.system.resources}
[focus] : object {1-11.system.resources.focus}
max : integer {1-11.system.resources.focus.max} (same value: 1)
value : integer {1-11.system.resources.focus.value} (same value: 1)
[skills] : object {1-11.system.skills}
[acrobatics] : object {1-11.system.skills.acrobatics}
base : integer {1-11.system.skills.acrobatics.base} (5 different values)
8 (x2)
7 (x2)
6 (x1)
5 (x1)
11 (x1)
[athletics] : object {1-11.system.skills.athletics}
base : integer {1-11.system.skills.athletics.base} (5 different values)
7 (x1)
2 (x1)
13 (x1)
10 (x1)
4 (x1)
[deception] : object {1-11.system.skills.deception}
base : integer {1-11.system.skills.deception.base} (3 different values)
10 (x2)
13 (x1)
8 (x1)
[intimidation] : object {1-11.system.skills.intimidation}
base : integer {1-11.system.skills.intimidation.base} (4 different values)
10 (x2)
7 (x1)
8 (x1)
6 (x1)
stealth : object {1-11.system.skills.stealth}
base : integer {1-11.system.skills.stealth.base} (6 different values)
7 (x3)
12 (x2)
10 (x1)
5 (x1)
11 (x1)
8 (x1)
[arcana] : object {1-11.system.skills.arcana}
base : integer {1-11.system.skills.arcana.base} (2 different values)
6 (x1)
8 (x1)
[crafting] : object {1-11.system.skills.crafting}
base : integer {1-11.system.skills.crafting.base} (2 different values)
3 (x1)
2 (x1)
special : array<object> {1-11.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {1-11.system.skills.crafting.special.[]}
base : integer {1-11.system.skills.crafting.special.[].base} (2 different values)
5 (x1)
4 (x1)
label : string {1-11.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {1-11.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {1-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[diplomacy] : object {1-11.system.skills.diplomacy}
base : integer {1-11.system.skills.diplomacy.base} (2 different values)
8 (x1)
10 (x1)
[nature] : object {1-11.system.skills.nature}
base : integer {1-11.system.skills.nature.base} (same value: 6)
[religion] : object {1-11.system.skills.religion}
base : integer {1-11.system.skills.religion.base} (2 different values)
11 (x1)
7 (x1)
[survival] : object {1-11.system.skills.survival}
base : integer {1-11.system.skills.survival.base} (same value: 6)
[spellcasting] : object {1-11.system.spellcasting}
rituals : object {1-11.system.spellcasting.rituals}
dc : integer {1-11.system.spellcasting.rituals.dc} (2 different values)
19 (x1)
17 (x1)
type : string {1-11.type} (2 different values)
'npc' (x11)
'hazard' (x4)
-607
View File
@@ -1,607 +0,0 @@
1-12
Different values: 7
=====================================
object {1-12}
_id : string {1-12._id} (all different values)
folder : string {1-12.folder} (same value: 'd7txxycz8vzH5est')
img : string {1-12.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x1)
items : array<object> {1-12.items}
Length: min=1 max=26
Value type: object {1-12.items.[]}
_id : string {1-12.items.[]._id} (73 different values)
img : string {1-12.items.[].img} (28 different values)
name : string {1-12.items.[].name} (41 different values)
sort : integer {1-12.items.[].sort} (26 different values)
system : object {1-12.items.[].system}
[actionType] : object {1-12.items.[].system.actionType}
value : string {1-12.items.[].system.actionType.value} (3 different values)
'reaction' (x6)
'passive' (x6)
'action' (x5)
[actions] : object {1-12.items.[].system.actions}
[value] : integer {1-12.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[area] : object {1-12.items.[].system.area}
type : string {1-12.items.[].system.area.type} (3 different values)
'line' (x2)
'emanation' (x1)
'burst' (x1)
value : integer {1-12.items.[].system.area.value} (3 different values)
60 (x2)
10 (x1)
20 (x1)
[attack] : object {1-12.items.[].system.attack}
value : string {1-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-12.items.[].system.attackEffects}
[custom] : string {1-12.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-12.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-12.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x1)
'reefclaw-venom' (x1)
[autoHeightenLevel] : object {1-12.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-12.items.[].system.baseItem} (3 different values)
'staff' (x2)
'rapier' (x2)
'crossbow' (x1)
[category] : string {1-12.items.[].system.category} (6 different values)
'offensive' (x12)
'simple' (x3)
'defensive' (x3)
'potion' (x2)
'martial' (x2)
'interaction' (x1)
description : object {1-12.items.[].system.description}
value : string {1-12.items.[].system.description.value} (37 different values)
[containerId] : empty
[damageRolls] : object {1-12.items.[].system.damageRolls}
[0t6uttug7oelktxy] : object {1-12.items.[].system.damageRolls.0t6uttug7oelktxy}
damage : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damage} (same value: '1d6')
damageType : string {1-12.items.[].system.damageRolls.0t6uttug7oelktxy.damageType} (same value: 'piercing')
[4si9ksqbmcqo65yz] : object {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz}
damage : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damage} (same value: '1d8')
damageType : string {1-12.items.[].system.damageRolls.4si9ksqbmcqo65yz.damageType} (same value: 'piercing')
[58z6f082txg7nurm] : object {1-12.items.[].system.damageRolls.58z6f082txg7nurm}
damage : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damage} (same value: '1d4')
damageType : string {1-12.items.[].system.damageRolls.58z6f082txg7nurm.damageType} (same value: 'bludgeoning')
[5wqc6k55k789nsld] : object {1-12.items.[].system.damageRolls.5wqc6k55k789nsld}
damage : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damage} (same value: '1d4 + 1')
damageType : string {1-12.items.[].system.damageRolls.5wqc6k55k789nsld.damageType} (same value: 'bludgeoning')
[811f0endxtfhu6pz] : object {1-12.items.[].system.damageRolls.811f0endxtfhu6pz}
damage : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damage} (same value: '1d6 + 6')
damageType : string {1-12.items.[].system.damageRolls.811f0endxtfhu6pz.damageType} (same value: 'piercing')
[a17arkgh1lfgwwvf] : object {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf}
damage : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damage} (same value: '1d8')
damageType : string {1-12.items.[].system.damageRolls.a17arkgh1lfgwwvf.damageType} (same value: 'piercing')
f71f9bsvnu6bgxa5ike6 : object {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6}
damage : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damage} (same value: '1d6+3')
damageType : string {1-12.items.[].system.damageRolls.f71f9bsvnu6bgxa5ike6.damageType} (same value: 'slashing')
[if7n24ii9bi1f4ce] : object {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce}
damage : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damage} (same value: '1d6')
damageType : string {1-12.items.[].system.damageRolls.if7n24ii9bi1f4ce.damageType} (same value: 'piercing')
[kh3agg2xsgkm4gkakvfq] : object {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq}
damage : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damage} (same value: '1d12+8')
damageType : string {1-12.items.[].system.damageRolls.kh3agg2xsgkm4gkakvfq.damageType} (same value: 'piercing')
[zydym7z421gka409] : object {1-12.items.[].system.damageRolls.zydym7z421gka409}
damage : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damage} (same value: '1d6 + 3')
damageType : string {1-12.items.[].system.damageRolls.zydym7z421gka409.damageType} (same value: 'piercing')
rules : ignored (Foundry rules object) {1-12.items.[].system.rules}
[bonus] : object {1-12.items.[].system.bonus}
value : integer {1-12.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-12.items.[].system.bonusDamage}
value : integer {1-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-12.items.[].system.bulk}
value : mixed
integer {1-12.items.[].system.bulk.value} (2 different values)
1 (x5)
0 (x2)
float {1-12.items.[].system.bulk.value} (same value: 0,1)
[cost] : object {1-12.items.[].system.cost}
value : string {1-12.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-12.items.[].system.counteraction} (same value: False)
[damage] : object {1-12.items.[].system.damage}
[0] : object {1-12.items.[].system.damage.0}
[category] : empty
formula : string {1-12.items.[].system.damage.0.formula} (4 different values)
'2d4' (x4)
'3d6' (x2)
'1d4' (x2)
'1d4+1' (x2)
kinds : array<string> {1-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-12.items.[].system.damage.0.type} (4 different values)
'fire' (x4)
'electricity' (x2)
'force' (x2)
'cold' (x2)
[applyMod] : boolean {1-12.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x2)
[damageType] : string {1-12.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x2)
[dice] : integer {1-12.items.[].system.damage.dice} (same value: 1)
[die] : string {1-12.items.[].system.damage.die} (3 different values)
'd4' (x2)
'd6' (x2)
'd8' (x1)
[deathNote] : boolean {1-12.items.[].system.deathNote} (same value: True)
[defense] : object {1-12.items.[].system.defense}
save : object {1-12.items.[].system.defense.save}
basic : boolean {1-12.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x2)
statistic : string {1-12.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x6)
'will' (x2)
'fortitude' (x2)
[duration] : object {1-12.items.[].system.duration}
sustained : boolean {1-12.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x4)
value : string {1-12.items.[].system.duration.value} (6 different values)
'' (x10)
'1 minute' (x8)
'10 minutes' (x3)
'until the end of the target\'s next turn' (x2)
'until the start of your next turn' (x2)
'unlimited' (x2)
[equipped] : object {1-12.items.[].system.equipped}
carryType : string {1-12.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {1-12.items.[].system.group} (3 different values)
'club' (x2)
'sword' (x2)
'crossbow' (x1)
[hardness] : integer {1-12.items.[].system.hardness} (same value: 0)
[heightening] : object {1-12.items.[].system.heightening}
[damage] : object {1-12.items.[].system.heightening.damage}
0 : string {1-12.items.[].system.heightening.damage.0} (2 different values)
'1d4' (x6)
'1d6' (x2)
[interval] : integer {1-12.items.[].system.heightening.interval} (same value: 1)
type : string {1-12.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x7)
[levels] : object {1-12.items.[].system.heightening.levels}
[3] : object {1-12.items.[].system.heightening.levels.3}
target : object {1-12.items.[].system.heightening.levels.3.target}
value : string {1-12.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[4] : object {1-12.items.[].system.heightening.levels.4}
target : object {1-12.items.[].system.heightening.levels.4.target}
value : string {1-12.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
[5] : object {1-12.items.[].system.heightening.levels.5}
[range] : object {1-12.items.[].system.heightening.levels.5.range}
value : string {1-12.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[target] : object {1-12.items.[].system.heightening.levels.5.target}
value : string {1-12.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[7] : object {1-12.items.[].system.heightening.levels.7}
target : object {1-12.items.[].system.heightening.levels.7.target}
value : string {1-12.items.[].system.heightening.levels.7.target.value} (3 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 2 or less' (x2)
'6 creatures' (x1)
[hp] : object {1-12.items.[].system.hp}
max : integer {1-12.items.[].system.hp.max} (same value: 0)
value : integer {1-12.items.[].system.hp.value} (same value: 0)
[item] : object {1-12.items.[].system.item}
value : integer {1-12.items.[].system.item.value} (same value: 0)
[level] : object {1-12.items.[].system.level}
value : integer {1-12.items.[].system.level.value} (5 different values)
1 (x18)
0 (x9)
2 (x7)
4 (x2)
3 (x2)
[location] : object {1-12.items.[].system.location}
value : string {1-12.items.[].system.location.value} (2 different values)
'6RPk7nkEni9oUhjT' (x15)
'zhQazFnJ3vvJ1U5N' (x12)
[material] : object {1-12.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-12.items.[].system.mod}
value : integer {1-12.items.[].system.mod.value} (4 different values)
9 (x2)
11 (x2)
6 (x1)
4 (x1)
[prepared] : object {1-12.items.[].system.prepared}
flexible : boolean {1-12.items.[].system.prepared.flexible} (same value: False)
value : string {1-12.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {1-12.items.[].system.price}
value : object {1-12.items.[].system.price.value}
[gp] : integer {1-12.items.[].system.price.value.gp} (4 different values)
1 (x2)
20 (x2)
2 (x2)
3 (x1)
[proficiency] : object {1-12.items.[].system.proficiency}
value : integer {1-12.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-12.items.[].system.proficient}
value : integer {1-12.items.[].system.proficient.value} (same value: 0)
publication : object {1-12.items.[].system.publication}
license : string {1-12.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-12.items.[].system.publication.remaster} (same value: False)
title : string {1-12.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x36)
'' (x33)
'Pathfinder Bestiary' (x4)
[quantity] : integer {1-12.items.[].system.quantity} (same value: 1)
[range] : mixed
object {1-12.items.[].system.range}
value : string {1-12.items.[].system.range.value} (4 different values)
'30 feet' (x13)
'touch' (x6)
'120 feet' (x5)
'' (x3)
integer {1-12.items.[].system.range} (same value: 120)
[reload] : object {1-12.items.[].system.reload}
value : string {1-12.items.[].system.reload.value} (2 different values)
'' (x4)
'1' (x1)
[requirements] : string {1-12.items.[].system.requirements} (same value: '')
[runes] : object {1-12.items.[].system.runes}
potency : integer {1-12.items.[].system.runes.potency} (same value: 0)
property : array<> {1-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-12.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-12.items.[].system.showSlotlessLevels}
value : boolean {1-12.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-12.items.[].system.size} (same value: 'med')
[slots] : object {1-12.items.[].system.slots}
slot0 : object {1-12.items.[].system.slots.slot0}
max : integer {1-12.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {1-12.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {1-12.items.[].system.slots.slot0.prepared.[]}
id : string {1-12.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'pPnCvDEePqiGTieE' (x1)
'BmV6g4WJQytKY7Sr' (x1)
'Vyy1x2IZsCiO8X02' (x1)
'4KSSugDzK7MDY88f' (x1)
'wIyftXuVQ5Tm7RSb' (x1)
'UWaGyUM34nc2Qdtp' (x1)
'Ah1ejyOueU2ArkyP' (x1)
'jEENle6PFod3NYXj' (x1)
'zYnrZRy639VgWZN3' (x1)
'cPZMJqSieyuvKdNe' (x1)
slot1 : object {1-12.items.[].system.slots.slot1}
max : integer {1-12.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {1-12.items.[].system.slots.slot1.prepared}
Length: min=8 max=8
Value type: object {1-12.items.[].system.slots.slot1.prepared.[]}
id : string {1-12.items.[].system.slots.slot1.prepared.[].id} (16 different values)
slot2 : object {1-12.items.[].system.slots.slot2}
max : integer {1-12.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
prepared : array<object> {1-12.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {1-12.items.[].system.slots.slot2.prepared.[]}
id : string {1-12.items.[].system.slots.slot2.prepared.[].id} (all different values)
slot3 : object {1-12.items.[].system.slots.slot3}
max : integer {1-12.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {1-12.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {1-12.items.[].system.slots.slot3.prepared.[]}
id : string {1-12.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'7VvcrV3tcoWAbYCV' (x1)
'Qg4CsAZlzky3WBiw' (x1)
'6GaCatURD0BWY0OW' (x1)
[slug] : string {1-12.items.[].system.slug} (23 different values)
[spelldc] : object {1-12.items.[].system.spelldc}
dc : integer {1-12.items.[].system.spelldc.dc} (2 different values)
20 (x1)
22 (x1)
mod : integer {1-12.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-12.items.[].system.spelldc.value} (2 different values)
12 (x1)
14 (x1)
[splashDamage] : object {1-12.items.[].system.splashDamage}
value : integer {1-12.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-12.items.[].system.target}
value : string {1-12.items.[].system.target.value} (all different values)
[time] : object {1-12.items.[].system.time}
value : string {1-12.items.[].system.time.value} (3 different values)
'2' (x24)
'1 to 3' (x2)
'3' (x1)
[tradition] : object {1-12.items.[].system.tradition}
value : string {1-12.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {1-12.items.[].system.traits}
rarity : string {1-12.items.[].system.traits.rarity} (2 different values)
'common' (x63)
'uncommon' (x2)
[traditions] : array<string> {1-12.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-12.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x27)
'primal' (x18)
'occult' (x15)
'divine' (x7)
value : array<string> {1-12.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-12.items.[].system.traits.value.[]} (27 different values)
[usage] : object {1-12.items.[].system.usage}
value : string {1-12.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x1)
[uses] : object {1-12.items.[].system.uses}
autoDestroy : boolean {1-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-12.items.[].system.uses.max} (same value: 1)
value : integer {1-12.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-12.items.[].system.weaponType}
value : string {1-12.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x4)
type : string {1-12.items.[].type} (8 different values)
'spell' (x27)
'action' (x17)
'melee' (x10)
'lore' (x6)
'weapon' (x5)
'equipment' (x4)
'spellcastingEntry' (x2)
'consumable' (x2)
[_stats] : object {1-12.items.[]._stats}
compendiumSource : string {1-12.items.[]._stats.compendiumSource} (23 different values)
[flags] : object {1-12.items.[].flags}
pf2e : object {1-12.items.[].flags.pf2e}
linkedWeapon : string {1-12.items.[].flags.pf2e.linkedWeapon} (5 different values)
'1MQsuf651GsZJhwO' (x1)
'0Naz3Y05EDw1Gdg0' (x1)
'meLWURjO2kTkJwhE' (x1)
'LPpfpvkQZpIWtpAx' (x1)
'I9E7ShNSEB4VIxnv' (x1)
name : string {1-12.name} (all different values)
[prototypeToken] : object {1-12.prototypeToken}
name : string {1-12.prototypeToken.name} (3 different values)
'Barralbus' (x2)
'Great White Shark' (x1)
'Reefclaw' (x1)
system : object {1-12.system}
[abilities] : object {1-12.system.abilities}
cha : object {1-12.system.abilities.cha}
mod : integer {1-12.system.abilities.cha.mod} (3 different values)
1 (x3)
0 (x2)
-4 (x1)
con : object {1-12.system.abilities.con}
mod : integer {1-12.system.abilities.con.mod} (3 different values)
1 (x4)
4 (x1)
2 (x1)
dex : object {1-12.system.abilities.dex}
mod : integer {1-12.system.abilities.dex.mod} (3 different values)
4 (x3)
2 (x2)
3 (x1)
int : object {1-12.system.abilities.int}
mod : integer {1-12.system.abilities.int.mod} (5 different values)
0 (x2)
4 (x1)
5 (x1)
-4 (x1)
-3 (x1)
str : object {1-12.system.abilities.str}
mod : integer {1-12.system.abilities.str.mod} (4 different values)
0 (x2)
3 (x2)
6 (x1)
1 (x1)
wis : object {1-12.system.abilities.wis}
mod : integer {1-12.system.abilities.wis.mod} (2 different values)
1 (x5)
2 (x1)
attributes : object {1-12.system.attributes}
ac : object {1-12.system.attributes.ac}
[details] : string {1-12.system.attributes.ac.details} (same value: '')
value : integer {1-12.system.attributes.ac.value} (4 different values)
20 (x3)
17 (x2)
21 (x1)
16 (x1)
[allSaves] : object {1-12.system.attributes.allSaves}
value : string {1-12.system.attributes.allSaves.value} (same value: '')
emitsSound : string {1-12.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {1-12.system.attributes.hardness} (same value: 7)
hasHealth : boolean {1-12.system.attributes.hasHealth} (same value: True)
hp : object {1-12.system.attributes.hp}
details : string {1-12.system.attributes.hp.details} (same value: '')
max : integer {1-12.system.attributes.hp.max} (6 different values)
17 (x2)
31 (x1)
53 (x1)
60 (x1)
40 (x1)
24 (x1)
temp : integer {1-12.system.attributes.hp.temp} (same value: 0)
value : integer {1-12.system.attributes.hp.value} (6 different values)
17 (x2)
31 (x1)
53 (x1)
60 (x1)
40 (x1)
24 (x1)
immunities : array<object> {1-12.system.attributes.immunities}
Length: min=2 max=2
Value type: object {1-12.system.attributes.immunities.[]}
type : string {1-12.system.attributes.immunities.[].type} (2 different values)
'precision' (x1)
'critical-hits' (x1)
[speed] : object {1-12.system.attributes.speed}
otherSpeeds : array<object> {1-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-12.system.attributes.speed.otherSpeeds.[]}
type : string {1-12.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {1-12.system.attributes.speed.otherSpeeds.[].value} (2 different values)
40 (x1)
30 (x1)
value : integer {1-12.system.attributes.speed.value} (3 different values)
25 (x4)
0 (x1)
5 (x1)
stealth : object {1-12.system.attributes.stealth}
details : string {1-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-12.system.attributes.stealth.value} (same value: 8)
creatureType : string {1-12.system.creatureType} (same value: '')
details : object {1-12.system.details}
[blurb] : string {1-12.system.details.blurb} (4 different values)
'' (x3)
'Male arcanist' (x1)
'Male Arcanist' (x1)
'Female Assassin' (x1)
description : string {1-12.system.details.description} (same value: '<p>An immense, jagged piece of clear crystal 10 feet square and forty feet high juts up from the seafloor</p>')
disable : string {1-12.system.details.disable} (same value: '<p>@Check[survival|dc:13|name:Blunt Crystal] (trained) to blunt the crystal\'s edges without getting cut</p>')
isComplex : boolean {1-12.system.details.isComplex} (same value: False)
[languages] : object {1-12.system.details.languages}
details : string {1-12.system.details.languages.details} (2 different values)
'' (x5)
'(can\'t speak any language)' (x1)
value : array<string> {1-12.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-12.system.details.languages.value.[]} (4 different values)
'common' (x5)
'thassilonian' (x4)
'jotun' (x2)
'varisian' (x2)
level : object {1-12.system.details.level}
value : integer {1-12.system.details.level.value} (5 different values)
1 (x3)
3 (x1)
5 (x1)
4 (x1)
2 (x1)
[privateNotes] : string {1-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-12.system.details.publicNotes} (3 different values)
publication : object {1-12.system.details.publication}
license : string {1-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-12.system.details.publication.remaster} (same value: False)
title : string {1-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-12: The Burden of Envy')
reset : string {1-12.system.details.reset} (same value: '<p>The hazard still damages any creature or object that enters its space, but the surface doesn\'t become hidden again until it settles over the course of 1 minute.</p>')
routine : string {1-12.system.details.routine} (same value: '')
[initiative] : object {1-12.system.initiative}
statistic : string {1-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-12.system.perception}
details : string {1-12.system.perception.details} (2 different values)
'' (x5)
'blood scent' (x1)
mod : integer {1-12.system.perception.mod} (5 different values)
8 (x2)
7 (x1)
9 (x1)
11 (x1)
6 (x1)
senses : array<object> {1-12.system.perception.senses}
Length: min=0 max=1
Value type: object {1-12.system.perception.senses.[]}
[acuity] : string {1-12.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-12.system.perception.senses.[].range} (same value: 100)
type : string {1-12.system.perception.senses.[].type} (2 different values)
'scent' (x1)
'darkvision' (x1)
[resources] : object {1-12.system.resources}
[focus] : object {1-12.system.resources.focus}
max : integer {1-12.system.resources.focus.max} (same value: 1)
value : integer {1-12.system.resources.focus.value} (same value: 1)
saves : object {1-12.system.saves}
fortitude : object {1-12.system.saves.fortitude}
saveDetail : string {1-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-12.system.saves.fortitude.value} (all different values)
reflex : object {1-12.system.saves.reflex}
saveDetail : string {1-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-12.system.saves.reflex.value} (4 different values)
9 (x3)
12 (x2)
10 (x1)
4 (x1)
will : object {1-12.system.saves.will}
saveDetail : string {1-12.system.saves.will.saveDetail} (same value: '')
value : integer {1-12.system.saves.will.value} (6 different values)
9 (x2)
10 (x1)
14 (x1)
6 (x1)
4 (x1)
0 (x1)
[skills] : object {1-12.system.skills}
acrobatics : object {1-12.system.skills.acrobatics}
base : integer {1-12.system.skills.acrobatics.base} (2 different values)
7 (x2)
9 (x1)
[arcana] : object {1-12.system.skills.arcana}
base : integer {1-12.system.skills.arcana.base} (2 different values)
11 (x1)
14 (x1)
athletics : object {1-12.system.skills.athletics}
base : integer {1-12.system.skills.athletics.base} (4 different values)
14 (x1)
8 (x1)
6 (x1)
4 (x1)
special : array<object> {1-12.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-12.system.skills.athletics.special.[]}
base : integer {1-12.system.skills.athletics.special.[].base} (same value: 8)
label : string {1-12.system.skills.athletics.special.[].label} (same value: 'to Swim')
predicate : array<string> {1-12.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-12.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[intimidation] : object {1-12.system.skills.intimidation}
base : integer {1-12.system.skills.intimidation.base} (2 different values)
5 (x1)
3 (x1)
[society] : object {1-12.system.skills.society}
base : integer {1-12.system.skills.society.base} (2 different values)
9 (x1)
11 (x1)
[stealth] : object {1-12.system.skills.stealth}
base : integer {1-12.system.skills.stealth.base} (3 different values)
7 (x2)
9 (x2)
12 (x1)
[survival] : object {1-12.system.skills.survival}
base : integer {1-12.system.skills.survival.base} (same value: 9)
[thievery] : object {1-12.system.skills.thievery}
base : integer {1-12.system.skills.thievery.base} (3 different values)
9 (x2)
11 (x1)
7 (x1)
statusEffects : array<> {1-12.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-12.system.traits}
rarity : string {1-12.system.traits.rarity} (2 different values)
'common' (x5)
'unique' (x2)
size : object {1-12.system.traits.size}
value : string {1-12.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x1)
'sm' (x1)
value : array<string> {1-12.system.traits.value}
Length: min=1 max=4
Value type: string {1-12.system.traits.value.[]} (9 different values)
'evil' (x4)
'human' (x4)
'humanoid' (x4)
'lawful' (x4)
'aquatic' (x2)
'animal' (x1)
'aberration' (x1)
'chaotic' (x1)
'environmental' (x1)
type : string {1-12.type} (2 different values)
'npc' (x6)
'hazard' (x1)
-525
View File
@@ -1,525 +0,0 @@
1-13
Different values: 5
=====================================
object {1-13}
_id : string {1-13._id} (all different values)
folder : string {1-13.folder} (same value: '8xiSFg4ARhMFkfQD')
img : string {1-13.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-13.items}
Length: min=1 max=17
Value type: object {1-13.items.[]}
_id : string {1-13.items.[]._id} (40 different values)
img : string {1-13.items.[].img} (14 different values)
name : string {1-13.items.[].name} (23 different values)
sort : integer {1-13.items.[].sort} (18 different values)
system : object {1-13.items.[].system}
[actionType] : object {1-13.items.[].system.actionType}
value : string {1-13.items.[].system.actionType.value} (4 different values)
'passive' (x12)
'reaction' (x2)
'action' (x2)
'free' (x1)
[actions] : object {1-13.items.[].system.actions}
[value] : integer {1-13.items.[].system.actions.value} (same value: 2)
[area] : empty
rules : ignored (Foundry rules object) {1-13.items.[].system.rules}
[attack] : object {1-13.items.[].system.attack}
value : string {1-13.items.[].system.attack.value} (same value: '')
description : object {1-13.items.[].system.description}
value : string {1-13.items.[].system.description.value} (21 different values)
[autoHeightenLevel] : object {1-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-13.items.[].system.baseItem} (same value: 'mace')
[bonus] : object {1-13.items.[].system.bonus}
value : integer {1-13.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-13.items.[].system.bonusDamage}
value : integer {1-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-13.items.[].system.bulk}
value : integer {1-13.items.[].system.bulk.value} (same value: 1)
[containerId] : empty
publication : object {1-13.items.[].system.publication}
license : string {1-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-13.items.[].system.publication.remaster} (same value: False)
title : string {1-13.items.[].system.publication.title} (4 different values)
'' (x19)
'Pathfinder Core Rulebook' (x14)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x1)
[attackEffects] : object {1-13.items.[].system.attackEffects}
custom : string {1-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-13.items.[].system.attackEffects.value.[]} (same value: 'improved-push')
[category] : string {1-13.items.[].system.category} (4 different values)
'interaction' (x7)
'offensive' (x5)
'defensive' (x3)
'simple' (x2)
[cost] : object {1-13.items.[].system.cost}
value : string {1-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-13.items.[].system.counteraction} (2 different values)
False (x10)
True (x2)
[damage] : object {1-13.items.[].system.damage}
[damageType] : string {1-13.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {1-13.items.[].system.damage.dice} (same value: 1)
[die] : string {1-13.items.[].system.damage.die} (same value: 'd6')
[damageRolls] : object {1-13.items.[].system.damageRolls}
[1qn57xvhwl1ck2zk] : object {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk}
damage : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damage} (same value: '1d6+9')
damageType : string {1-13.items.[].system.damageRolls.1qn57xvhwl1ck2zk.damageType} (same value: 'bludgeoning')
[8ljukf2n92y4qc36ms91] : object {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91}
damage : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.8ljukf2n92y4qc36ms91.damageType} (same value: 'spirit')
[94ag2815ec6s2ayi4cdl] : object {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl}
damage : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damage} (same value: '1d6+8')
damageType : string {1-13.items.[].system.damageRolls.94ag2815ec6s2ayi4cdl.damageType} (same value: 'bludgeoning')
[cbo3ilek98tfbepkwyoq] : object {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq}
damage : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.cbo3ilek98tfbepkwyoq.damageType} (same value: 'fire')
[d27c93bqyggyz0ogqnwc] : object {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc}
damage : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.d27c93bqyggyz0ogqnwc.damageType} (same value: 'spirit')
e4e9v1htkljt1ckzdfr1 : object {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1}
damage : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damage} (same value: '1d12+5')
damageType : string {1-13.items.[].system.damageRolls.e4e9v1htkljt1ckzdfr1.damageType} (same value: 'bludgeoning')
[f1r8p83cwwahpxapcsn8] : object {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8}
damage : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damage} (same value: '1d6+4')
damageType : string {1-13.items.[].system.damageRolls.f1r8p83cwwahpxapcsn8.damageType} (same value: 'piercing')
[fca8prpbtekst91u1uun] : object {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun}
damage : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.fca8prpbtekst91u1uun.damageType} (same value: 'spirit')
[m5keu5rntbwhficqpnuu] : object {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu}
damage : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damage} (same value: '2d6+8')
damageType : string {1-13.items.[].system.damageRolls.m5keu5rntbwhficqpnuu.damageType} (same value: 'bludgeoning')
[oskkkkczdvdizyyr2iwq] : object {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq}
damage : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damage} (same value: '2d6+4')
damageType : string {1-13.items.[].system.damageRolls.oskkkkczdvdizyyr2iwq.damageType} (same value: 'piercing')
[qscw5ydv4rgt4cnokdlm] : object {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm}
damage : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.qscw5ydv4rgt4cnokdlm.damageType} (same value: 'fire')
[rzhty0sxyymhsvybpi1d] : object {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d}
damage : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.rzhty0sxyymhsvybpi1d.damageType} (same value: 'spirit')
[s70ikvlgh5u1hh1jj941] : object {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941}
damage : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.s70ikvlgh5u1hh1jj941.damageType} (same value: 'spirit')
[s7ng1ltal6q32fwsjizo] : object {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo}
damage : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damage} (same value: '1d6')
damageType : string {1-13.items.[].system.damageRolls.s7ng1ltal6q32fwsjizo.damageType} (same value: 'spirit')
[tpsi79razapj036l] : object {1-13.items.[].system.damageRolls.tpsi79razapj036l}
damage : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damage} (same value: '2d6 + 9')
damageType : string {1-13.items.[].system.damageRolls.tpsi79razapj036l.damageType} (same value: 'bludgeoning')
[defense] : object {1-13.items.[].system.defense}
save : object {1-13.items.[].system.defense.save}
basic : boolean {1-13.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-13.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-13.items.[].system.duration}
[sustained] : boolean {1-13.items.[].system.duration.sustained} (same value: False)
value : mixed
string {1-13.items.[].system.duration.value} (4 different values)
'varies' (x4)
'1 minute' (x4)
'10 minutes' (x2)
'' (x2)
integer {1-13.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-13.items.[].system.equipped}
carryType : string {1-13.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {1-13.items.[].system.group} (same value: 'club')
[hardness] : integer {1-13.items.[].system.hardness} (same value: 0)
[heightening] : object {1-13.items.[].system.heightening}
levels : object {1-13.items.[].system.heightening.levels}
[3] : object {1-13.items.[].system.heightening.levels.3}
target : object {1-13.items.[].system.heightening.levels.3.target}
value : string {1-13.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[5] : object {1-13.items.[].system.heightening.levels.5}
range : object {1-13.items.[].system.heightening.levels.5.range}
value : string {1-13.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
[6] : object {1-13.items.[].system.heightening.levels.6}
target : object {1-13.items.[].system.heightening.levels.6.target}
value : string {1-13.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
[7] : object {1-13.items.[].system.heightening.levels.7}
target : object {1-13.items.[].system.heightening.levels.7.target}
value : string {1-13.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
type : string {1-13.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {1-13.items.[].system.hp}
max : integer {1-13.items.[].system.hp.max} (same value: 0)
value : integer {1-13.items.[].system.hp.value} (same value: 0)
[level] : object {1-13.items.[].system.level}
value : integer {1-13.items.[].system.level.value} (6 different values)
2 (x4)
6 (x2)
4 (x2)
3 (x2)
1 (x2)
0 (x2)
[location] : object {1-13.items.[].system.location}
heightenedLevel : integer {1-13.items.[].system.location.heightenedLevel} (4 different values)
3 (x4)
2 (x4)
6 (x2)
4 (x2)
[uses] : object {1-13.items.[].system.location.uses}
max : integer {1-13.items.[].system.location.uses.max} (same value: 2)
value : integer {1-13.items.[].system.location.uses.value} (same value: 2)
value : string {1-13.items.[].system.location.value} (2 different values)
'jBPgL5cdaBsnm9N1' (x6)
'flkn7WKcRA511YkF' (x6)
[material] : object {1-13.items.[].system.material}
[grade] : empty
[type] : empty
[overrides] : array<> {1-13.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {1-13.items.[].system.prepared}
flexible : boolean {1-13.items.[].system.prepared.flexible} (same value: False)
value : string {1-13.items.[].system.prepared.value} (same value: 'innate')
[price] : object {1-13.items.[].system.price}
value : object {1-13.items.[].system.price.value}
gp : integer {1-13.items.[].system.price.value.gp} (same value: 1)
[proficiency] : object {1-13.items.[].system.proficiency}
value : integer {1-13.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-13.items.[].system.quantity} (same value: 1)
[range] : object {1-13.items.[].system.range}
value : string {1-13.items.[].system.range.value} (4 different values)
'30 feet' (x6)
'' (x2)
'120 feet' (x2)
'touch' (x2)
[references] : object {1-13.items.[].system.references}
children : array<> {1-13.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-13.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-13.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-13.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-13.items.[].system.reload}
value : string {1-13.items.[].system.reload.value} (same value: '')
[requirements] : string {1-13.items.[].system.requirements} (same value: '')
[runes] : object {1-13.items.[].system.runes}
potency : integer {1-13.items.[].system.runes.potency} (same value: 0)
property : array<> {1-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-13.items.[].system.runes.striking} (same value: 0)
[size] : string {1-13.items.[].system.size} (same value: 'med')
[slots] : object {1-13.items.[].system.slots}
slot2 : object {1-13.items.[].system.slots.slot2}
max : integer {1-13.items.[].system.slots.slot2.max} (same value: 2)
value : integer {1-13.items.[].system.slots.slot2.value} (same value: 2)
slot3 : object {1-13.items.[].system.slots.slot3}
max : integer {1-13.items.[].system.slots.slot3.max} (same value: 3)
value : integer {1-13.items.[].system.slots.slot3.value} (same value: 3)
slot4 : object {1-13.items.[].system.slots.slot4}
max : integer {1-13.items.[].system.slots.slot4.max} (same value: 1)
value : integer {1-13.items.[].system.slots.slot4.value} (same value: 1)
slot6 : object {1-13.items.[].system.slots.slot6}
max : integer {1-13.items.[].system.slots.slot6.max} (same value: 1)
value : integer {1-13.items.[].system.slots.slot6.value} (same value: 1)
[slug] : string {1-13.items.[].system.slug} (14 different values)
[spelldc] : object {1-13.items.[].system.spelldc}
dc : integer {1-13.items.[].system.spelldc.dc} (2 different values)
21 (x1)
23 (x1)
mod : integer {1-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-13.items.[].system.spelldc.value} (2 different values)
11 (x1)
13 (x1)
[splashDamage] : object {1-13.items.[].system.splashDamage}
value : integer {1-13.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-13.items.[].system.target}
value : string {1-13.items.[].system.target.value} (3 different values)
'1 creature' (x6)
'' (x4)
'1 willing creature' (x2)
[time] : object {1-13.items.[].system.time}
value : string {1-13.items.[].system.time.value} (same value: '2')
[tradition] : object {1-13.items.[].system.tradition}
value : string {1-13.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {1-13.items.[].system.traits}
rarity : string {1-13.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-13.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x12)
'arcane' (x8)
'divine' (x6)
'primal' (x4)
value : array<string> {1-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-13.items.[].system.traits.value.[]} (17 different values)
[usage] : object {1-13.items.[].system.usage}
value : string {1-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {1-13.items.[].system.value}
isValued : boolean {1-13.items.[].system.value.isValued} (same value: True)
value : integer {1-13.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-13.items.[].system.weaponType}
value : string {1-13.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {1-13.items.[].type} (6 different values)
'action' (x17)
'spell' (x12)
'melee' (x7)
'spellcastingEntry' (x2)
'weapon' (x2)
'condition' (x1)
[_stats] : object {1-13.items.[]._stats}
compendiumSource : string {1-13.items.[]._stats.compendiumSource} (14 different values)
[flags] : object {1-13.items.[].flags}
pf2e : object {1-13.items.[].flags.pf2e}
linkedWeapon : string {1-13.items.[].flags.pf2e.linkedWeapon} (2 different values)
'cTM3OodvGMFsUbIA' (x1)
'BxDCgYUwe9bAFdWn' (x1)
name : string {1-13.name} (all different values)
prototypeToken : object {1-13.prototypeToken}
name : string {1-13.prototypeToken.name} (3 different values)
'Murderous Bathhouse' (x2)
'The Ascendant' (x2)
'Unkillable Zombie Brute' (x1)
system : object {1-13.system}
abilities : object {1-13.system.abilities}
cha : object {1-13.system.abilities.cha}
mod : integer {1-13.system.abilities.cha.mod} (3 different values)
4 (x1)
5 (x1)
-2 (x1)
con : object {1-13.system.abilities.con}
mod : integer {1-13.system.abilities.con.mod} (2 different values)
4 (x2)
3 (x1)
dex : object {1-13.system.abilities.dex}
mod : integer {1-13.system.abilities.dex.mod} (3 different values)
2 (x1)
3 (x1)
-3 (x1)
int : object {1-13.system.abilities.int}
mod : integer {1-13.system.abilities.int.mod} (3 different values)
4 (x1)
5 (x1)
-5 (x1)
str : object {1-13.system.abilities.str}
mod : integer {1-13.system.abilities.str.mod} (2 different values)
5 (x2)
6 (x1)
wis : object {1-13.system.abilities.wis}
mod : integer {1-13.system.abilities.wis.mod} (3 different values)
5 (x1)
6 (x1)
0 (x1)
attributes : object {1-13.system.attributes}
ac : object {1-13.system.attributes.ac}
details : string {1-13.system.attributes.ac.details} (same value: '')
value : integer {1-13.system.attributes.ac.value} (4 different values)
0 (x2)
24 (x1)
27 (x1)
15 (x1)
allSaves : object {1-13.system.attributes.allSaves}
value : string {1-13.system.attributes.allSaves.value} (2 different values)
'+1 to all saves vs. magic' (x2)
'' (x1)
[emitsSound] : string {1-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-13.system.attributes.hardness} (same value: 0)
hp : object {1-13.system.attributes.hp}
details : string {1-13.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x1)
max : integer {1-13.system.attributes.hp.max} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
temp : integer {1-13.system.attributes.hp.temp} (same value: 0)
value : integer {1-13.system.attributes.hp.value} (4 different values)
0 (x2)
115 (x1)
165 (x1)
70 (x1)
immunities : array<object> {1-13.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-13.system.attributes.immunities.[]}
type : string {1-13.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x3)
'fire' (x2)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
resistances : array<object> {1-13.system.attributes.resistances}
Length: min=1 max=2
Value type: object {1-13.system.attributes.resistances.[]}
[exceptions] : array<string> {1-13.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-13.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {1-13.system.attributes.resistances.[].type} (3 different values)
'physical' (x2)
'poison' (x2)
'all-damage' (x1)
value : integer {1-13.system.attributes.resistances.[].value} (3 different values)
5 (x2)
7 (x2)
3 (x1)
speed : object {1-13.system.attributes.speed}
otherSpeeds : array<object> {1-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-13.system.attributes.speed.otherSpeeds.[]}
type : string {1-13.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {1-13.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
value : integer {1-13.system.attributes.speed.value} (2 different values)
30 (x2)
25 (x1)
[stealth] : object {1-13.system.attributes.stealth}
details : string {1-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {1-13.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
weaknesses : array<object> {1-13.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-13.system.attributes.weaknesses.[]}
type : string {1-13.system.attributes.weaknesses.[].type} (3 different values)
'holy' (x2)
'critical-hits' (x1)
'vitality' (x1)
value : integer {1-13.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
6 (x1)
10 (x1)
[creatureType] : string {1-13.system.creatureType} (same value: '')
details : object {1-13.system.details}
blurb : string {1-13.system.details.blurb} (same value: '')
[description] : string {1-13.system.details.description} (same value: '<p>Linneus\'s grudge manifests as a haunt that isolates creatures in the bathroom and attempts to psychically drown them in one of three containers of water: the sink, the bath, or the wash bucket.</p>')
[disable] : string {1-13.system.details.disable} (2 different values)
'<p>@Check[religion|dc:22|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:23] or @Check[thievery|dc:23|name:Overpower the Ghostly Force] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
'<p>@Check[religion|dc:25|name:Excorise the Spirit] (expert) to exorcise the spirit from one of the containers of water, or @Check[athletics|dc:26|name:Overpower the Ghostly Force] or @Check[thievery|dc:26] (trained) to overpower the ghostly force sealing a container and drain it. All three containers must be disabled to disable the entire haunt.</p>' (x1)
[isComplex] : boolean {1-13.system.details.isComplex} (same value: True)
languages : object {1-13.system.details.languages}
details : string {1-13.system.details.languages.details} (2 different values)
'telepathy 30 feet' (x2)
'' (x1)
value : array<string> {1-13.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-13.system.details.languages.value.[]} (2 different values)
'common' (x2)
'diabolic' (x2)
level : object {1-13.system.details.level}
value : integer {1-13.system.details.level.value} (4 different values)
6 (x2)
4 (x1)
8 (x1)
3 (x1)
privateNotes : string {1-13.system.details.privateNotes} (same value: '')
publicNotes : string {1-13.system.details.publicNotes} (2 different values)
publication : object {1-13.system.details.publication}
license : string {1-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-13.system.details.publication.remaster} (same value: False)
title : string {1-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-13: Devil at the Crossroads')
[reset] : string {1-13.system.details.reset} (same value: '<p>The haunt deactivates and resets after 1 minute.</p>')
[routine] : string {1-13.system.details.routine} (2 different values)
initiative : object {1-13.system.initiative}
statistic : string {1-13.system.initiative.statistic} (same value: 'perception')
perception : object {1-13.system.perception}
details : string {1-13.system.perception.details} (same value: '')
mod : integer {1-13.system.perception.mod} (3 different values)
17 (x1)
19 (x1)
4 (x1)
senses : array<object> {1-13.system.perception.senses}
Length: min=1 max=2
Value type: object {1-13.system.perception.senses.[]}
[acuity] : string {1-13.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {1-13.system.perception.senses.[].range} (same value: 60)
type : string {1-13.system.perception.senses.[].type} (3 different values)
'greater-darkvision' (x2)
'truesight' (x2)
'darkvision' (x1)
resources : object {1-13.system.resources}
[focus] : object {1-13.system.resources.focus}
max : integer {1-13.system.resources.focus.max} (same value: 1)
value : integer {1-13.system.resources.focus.value} (same value: 1)
saves : object {1-13.system.saves}
fortitude : object {1-13.system.saves.fortitude}
saveDetail : string {1-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-13.system.saves.fortitude.value} (4 different values)
0 (x2)
14 (x1)
16 (x1)
10 (x1)
reflex : object {1-13.system.saves.reflex}
saveDetail : string {1-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-13.system.saves.reflex.value} (4 different values)
0 (x2)
11 (x1)
13 (x1)
3 (x1)
will : object {1-13.system.saves.will}
saveDetail : string {1-13.system.saves.will.saveDetail} (same value: '')
value : integer {1-13.system.saves.will.value} (4 different values)
0 (x2)
17 (x1)
19 (x1)
6 (x1)
skills : object {1-13.system.skills}
[arcana] : object {1-13.system.skills.arcana}
base : integer {1-13.system.skills.arcana.base} (2 different values)
11 (x1)
14 (x1)
athletics : object {1-13.system.skills.athletics}
base : integer {1-13.system.skills.athletics.base} (same value: 9)
[deception] : object {1-13.system.skills.deception}
base : integer {1-13.system.skills.deception.base} (2 different values)
18 (x1)
21 (x1)
[intimidation] : object {1-13.system.skills.intimidation}
base : integer {1-13.system.skills.intimidation.base} (2 different values)
13 (x1)
16 (x1)
[occultism] : object {1-13.system.skills.occultism}
base : integer {1-13.system.skills.occultism.base} (2 different values)
15 (x1)
18 (x1)
[religion] : object {1-13.system.skills.religion}
base : integer {1-13.system.skills.religion.base} (2 different values)
15 (x1)
18 (x1)
[stealth] : object {1-13.system.skills.stealth}
base : integer {1-13.system.skills.stealth.base} (2 different values)
11 (x1)
14 (x1)
[statusEffects] : array<> {1-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-13.system.traits}
rarity : string {1-13.system.traits.rarity} (2 different values)
'unique' (x4)
'common' (x1)
size : object {1-13.system.traits.size}
value : string {1-13.system.traits.size.value} (3 different values)
'med' (x3)
'sm' (x1)
'lg' (x1)
value : array<string> {1-13.system.traits.value}
Length: min=1 max=5
Value type: string {1-13.system.traits.value.[]} (9 different values)
'evil' (x3)
'unholy' (x3)
'haunt' (x2)
'devil' (x2)
'fiend' (x2)
'lawful' (x2)
'mindless' (x1)
'undead' (x1)
'zombie' (x1)
type : string {1-13.type} (2 different values)
'npc' (x3)
'hazard' (x2)
-904
View File
@@ -1,904 +0,0 @@
1-14
Different values: 15
=====================================
object {1-14}
_id : string {1-14._id} (all different values)
folder : string {1-14.folder} (same value: 'cYK2WdKm5BQRW2hQ')
img : string {1-14.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-14.items}
Length: min=1 max=18
Value type: object {1-14.items.[]}
_id : string {1-14.items.[]._id} (145 different values)
[_stats] : object {1-14.items.[]._stats}
compendiumSource : string {1-14.items.[]._stats.compendiumSource} (43 different values)
img : string {1-14.items.[].img} (44 different values)
name : string {1-14.items.[].name} (59 different values)
sort : integer {1-14.items.[].sort} (18 different values)
system : object {1-14.items.[].system}
[acBonus] : integer {1-14.items.[].system.acBonus} (3 different values)
1 (x3)
2 (x3)
3 (x2)
[actionType] : object {1-14.items.[].system.actionType}
value : string {1-14.items.[].system.actionType.value} (3 different values)
'action' (x18)
'passive' (x17)
'reaction' (x3)
[actions] : object {1-14.items.[].system.actions}
[value] : integer {1-14.items.[].system.actions.value} (2 different values)
1 (x17)
3 (x1)
[area] : object {1-14.items.[].system.area}
type : string {1-14.items.[].system.area.type} (3 different values)
'emanation' (x5)
'burst' (x3)
'cone' (x2)
value : integer {1-14.items.[].system.area.value} (4 different values)
30 (x5)
15 (x2)
10 (x2)
20 (x1)
[attack] : object {1-14.items.[].system.attack}
value : string {1-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-14.items.[].system.attackEffects}
[custom] : string {1-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-14.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {1-14.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x5)
'knockdown' (x3)
[autoHeightenLevel] : object {1-14.items.[].system.autoHeightenLevel}
[value] : integer {1-14.items.[].system.autoHeightenLevel.value} (same value: 1)
[baseItem] : string {1-14.items.[].system.baseItem} (11 different values)
[bonus] : object {1-14.items.[].system.bonus}
value : integer {1-14.items.[].system.bonus.value} (10 different values)
0 (x14)
9 (x7)
5 (x6)
8 (x3)
12 (x3)
3 (x3)
6 (x2)
7 (x2)
10 (x2)
11 (x2)
[bonusDamage] : object {1-14.items.[].system.bonusDamage}
value : integer {1-14.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-14.items.[].system.bulk}
value : mixed
float {1-14.items.[].system.bulk.value} (same value: 0,1)
integer {1-14.items.[].system.bulk.value} (2 different values)
1 (x11)
2 (x3)
[category] : string {1-14.items.[].system.category} (8 different values)
'offensive' (x32)
'martial' (x10)
'defensive' (x5)
'light' (x4)
'ammo' (x4)
'simple' (x4)
'medium' (x2)
'interaction' (x1)
[checkPenalty] : integer {1-14.items.[].system.checkPenalty} (2 different values)
-1 (x4)
-2 (x2)
[containerId] : empty
[cost] : object {1-14.items.[].system.cost}
value : string {1-14.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-14.items.[].system.counteraction} (2 different values)
False (x44)
True (x1)
[damage] : object {1-14.items.[].system.damage}
[0] : object {1-14.items.[].system.damage.0}
[applyMod] : boolean {1-14.items.[].system.damage.0.applyMod} (2 different values)
False (x6)
True (x3)
[category] : empty
formula : string {1-14.items.[].system.damage.0.formula} (5 different values)
'1d4' (x5)
'3d6' (x4)
'1d8' (x2)
'2d4' (x2)
'1d4+1' (x1)
kinds : array<string> {1-14.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1-14.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x14)
'healing' (x2)
materials : array<> {1-14.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-14.items.[].system.damage.0.type} (6 different values)
'fire' (x4)
'electricity' (x3)
'vitality' (x2)
'bludgeoning' (x2)
'piercing' (x2)
'force' (x1)
[damageType] : string {1-14.items.[].system.damage.damageType} (3 different values)
'piercing' (x7)
'fire' (x5)
'bludgeoning' (x2)
[dice] : integer {1-14.items.[].system.damage.dice} (same value: 1)
[die] : string {1-14.items.[].system.damage.die} (3 different values)
'd6' (x7)
'd8' (x6)
'd4' (x1)
[persistent] : object {1-14.items.[].system.damage.persistent}
[faces] : empty
number : integer {1-14.items.[].system.damage.persistent.number} (same value: 1)
type : string {1-14.items.[].system.damage.persistent.type} (same value: 'fire')
[damageRolls] : object {1-14.items.[].system.damageRolls}
[0] : object {1-14.items.[].system.damageRolls.0}
damage : string {1-14.items.[].system.damageRolls.0.damage} (2 different values)
'1d8' (x5)
'1d4+2' (x1)
damageType : string {1-14.items.[].system.damageRolls.0.damageType} (2 different values)
'fire' (x5)
'slashing' (x1)
[1] : object {1-14.items.[].system.damageRolls.1}
category : string {1-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {1-14.items.[].system.damageRolls.1.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[2] : object {1-14.items.[].system.damageRolls.2}
category : string {1-14.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {1-14.items.[].system.damageRolls.2.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[56hoiypcj8oc01vm5frb] : object {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb}
damage : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damage} (same value: '1d10+5')
damageType : string {1-14.items.[].system.damageRolls.56hoiypcj8oc01vm5frb.damageType} (same value: 'piercing')
[58s8hkb119o909l7nm20] : object {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20}
damage : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.58s8hkb119o909l7nm20.damageType} (same value: 'slashing')
[av8e3ms6pkhhnj0ym67j] : object {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {1-14.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
[cxy93r9oz2a60nirflsd] : object {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd}
damage : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.cxy93r9oz2a60nirflsd.damageType} (same value: 'piercing')
[d9mwnlp0szqx72r7gg4b] : object {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b}
damage : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damage} (same value: '1d6+3')
damageType : string {1-14.items.[].system.damageRolls.d9mwnlp0szqx72r7gg4b.damageType} (same value: 'piercing')
[df27ya009wjko6cvpcog] : object {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog}
damage : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3')
damageType : string {1-14.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing')
[fz0tc591mcke9lzxhnw0] : object {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0}
damage : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damage} (same value: '1d10+6')
damageType : string {1-14.items.[].system.damageRolls.fz0tc591mcke9lzxhnw0.damageType} (same value: 'piercing')
[htq8qguyjhots13g6ppy] : object {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy}
damage : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damage} (same value: '1d6-1')
damageType : string {1-14.items.[].system.damageRolls.htq8qguyjhots13g6ppy.damageType} (same value: 'slashing')
[hubm1qjup2js4hje] : object {1-14.items.[].system.damageRolls.hubm1qjup2js4hje}
damage : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.hubm1qjup2js4hje.damageType} (same value: 'piercing')
[lbspac7kr5rrtmhliftl] : object {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl}
damage : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damage} (same value: '1d8')
damageType : string {1-14.items.[].system.damageRolls.lbspac7kr5rrtmhliftl.damageType} (same value: 'piercing')
[lql3zka3rq4alfb4if6j] : object {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j}
damage : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damage} (same value: '1d10+6')
damageType : string {1-14.items.[].system.damageRolls.lql3zka3rq4alfb4if6j.damageType} (same value: 'piercing')
[m1wysn2pcdbtopo01wqp] : object {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp}
damage : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damage} (same value: '1d8+6')
damageType : string {1-14.items.[].system.damageRolls.m1wysn2pcdbtopo01wqp.damageType} (same value: 'slashing')
[o31javx5ga7qa6o5eye1] : object {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {1-14.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
[p25wjbh2187t2tizhdnn] : object {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn}
damage : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damage} (same value: '1d8+3')
damageType : string {1-14.items.[].system.damageRolls.p25wjbh2187t2tizhdnn.damageType} (same value: 'slashing')
[q6izqjpdmzc5p9l8n49x] : object {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x}
damage : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damage} (same value: '1d4-1')
damageType : string {1-14.items.[].system.damageRolls.q6izqjpdmzc5p9l8n49x.damageType} (same value: 'bludgeoning')
[r13xp1oryfse6t0c9w0g] : object {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g}
damage : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damage} (same value: '1d10+3')
damageType : string {1-14.items.[].system.damageRolls.r13xp1oryfse6t0c9w0g.damageType} (same value: 'piercing')
[rhn0qyhqcmxkvirkr24o] : object {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {1-14.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[rttj6nqvsfilhr9a] : object {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a}
damage : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.rttj6nqvsfilhr9a.damageType} (same value: 'piercing')
[tzgxd2prihpmcn24hhht] : object {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
damage : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3')
damageType : string {1-14.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing')
[x14uww7s6xz7pkwifs59] : object {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59}
damage : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.x14uww7s6xz7pkwifs59.damageType} (same value: 'fire')
[x85h02e35cj8q9zc] : object {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc}
damage : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damage} (same value: '1d6 + 2')
damageType : string {1-14.items.[].system.damageRolls.x85h02e35cj8q9zc.damageType} (same value: 'piercing')
[y7t3vn8h78mpbk02] : object {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02}
damage : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damage} (same value: '1d6 + 1')
damageType : string {1-14.items.[].system.damageRolls.y7t3vn8h78mpbk02.damageType} (same value: 'piercing')
[y89zsw4fb6gye0w5lv4d] : object {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d}
damage : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damage} (same value: '1d6')
damageType : string {1-14.items.[].system.damageRolls.y89zsw4fb6gye0w5lv4d.damageType} (same value: 'slashing')
[ydpe8s9iufpcajaq94b0] : object {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0}
damage : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damage} (same value: '1')
damageType : string {1-14.items.[].system.damageRolls.ydpe8s9iufpcajaq94b0.damageType} (same value: 'fire')
pf7am6557npr4tmqejtf : object {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf}
damage : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damage} (same value: '1d8+6')
damageType : string {1-14.items.[].system.damageRolls.pf7am6557npr4tmqejtf.damageType} (same value: 'slashing')
description : object {1-14.items.[].system.description}
value : string {1-14.items.[].system.description.value} (63 different values)
[defense] : object {1-14.items.[].system.defense}
save : object {1-14.items.[].system.defense.save}
basic : boolean {1-14.items.[].system.defense.save.basic} (2 different values)
False (x11)
True (x5)
statistic : string {1-14.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x9)
'fortitude' (x4)
'will' (x3)
[dexCap] : integer {1-14.items.[].system.dexCap} (3 different values)
4 (x3)
2 (x2)
3 (x1)
[duration] : object {1-14.items.[].system.duration}
sustained : boolean {1-14.items.[].system.duration.sustained} (2 different values)
False (x39)
True (x6)
value : string {1-14.items.[].system.duration.value} (7 different values)
'' (x29)
'1 minute' (x8)
'1 or more rounds (see below)' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
'varies' (x1)
'10 minutes' (x1)
[equipped] : object {1-14.items.[].system.equipped}
carryType : string {1-14.items.[].system.equipped.carryType} (2 different values)
'worn' (x17)
'held' (x10)
[handsHeld] : integer {1-14.items.[].system.equipped.handsHeld} (3 different values)
0 (x13)
1 (x9)
2 (x1)
[inSlot] : boolean {1-14.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {1-14.items.[].system.frequency}
max : integer {1-14.items.[].system.frequency.max} (same value: 1)
per : string {1-14.items.[].system.frequency.per} (same value: 'PT1H')
[group] : string {1-14.items.[].system.group} (8 different values)
'leather' (x6)
'bomb' (x5)
'sword' (x3)
'bow' (x2)
'club' (x1)
'crossbow' (x1)
'sling' (x1)
'spear' (x1)
[hardness] : integer {1-14.items.[].system.hardness} (2 different values)
0 (x25)
3 (x2)
[heightening] : object {1-14.items.[].system.heightening}
[damage] : object {1-14.items.[].system.heightening.damage}
0 : string {1-14.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x5)
'1d6' (x2)
'1d8' (x2)
'2d6' (x2)
[interval] : integer {1-14.items.[].system.heightening.interval} (same value: 1)
type : string {1-14.items.[].system.heightening.type} (2 different values)
'interval' (x11)
'fixed' (x6)
[levels] : object {1-14.items.[].system.heightening.levels}
[3] : object {1-14.items.[].system.heightening.levels.3}
target : object {1-14.items.[].system.heightening.levels.3.target}
value : string {1-14.items.[].system.heightening.levels.3.target.value} (2 different values)
'1 unattended object with a Bulk of 1 or less' (x2)
'10 objects' (x2)
4 : object {1-14.items.[].system.heightening.levels.4}
area : object {1-14.items.[].system.heightening.levels.4.area}
areaType : string {1-14.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
value : string {1-14.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {1-14.items.[].system.heightening.levels.4.range}
value : string {1-14.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
[5] : object {1-14.items.[].system.heightening.levels.5}
range : object {1-14.items.[].system.heightening.levels.5.range}
value : string {1-14.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {1-14.items.[].system.heightening.levels.6}
target : object {1-14.items.[].system.heightening.levels.6.target}
value : string {1-14.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {1-14.items.[].system.heightening.levels.7}
target : object {1-14.items.[].system.heightening.levels.7.target}
value : string {1-14.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[hp] : object {1-14.items.[].system.hp}
max : integer {1-14.items.[].system.hp.max} (2 different values)
0 (x25)
12 (x2)
value : integer {1-14.items.[].system.hp.value} (2 different values)
0 (x25)
12 (x2)
[item] : object {1-14.items.[].system.item}
value : integer {1-14.items.[].system.item.value} (same value: 0)
[level] : object {1-14.items.[].system.level}
value : integer {1-14.items.[].system.level.value} (3 different values)
1 (x45)
0 (x22)
2 (x5)
[location] : object {1-14.items.[].system.location}
[heightenedLevel] : integer {1-14.items.[].system.location.heightenedLevel} (same value: 1)
value : string {1-14.items.[].system.location.value} (7 different values)
'as1iNg29F4XNc86D' (x10)
'JeQ69EuZKQHRtpAD' (x9)
'xcU4wH9Kh9qQjew6' (x8)
'w3JcPjoD5RybFKZ0' (x8)
'Axg3G5azQ1xnZunc' (x8)
'zZ46soG1VxBL9K1i' (x1)
'TLZ8ggN9Cl6bBY0i' (x1)
[material] : object {1-14.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-14.items.[].system.mod}
value : integer {1-14.items.[].system.mod.value} (same value: 10)
[overlays] : object {1-14.items.[].system.overlays}
37gy7l19tik74o4s : object {1-14.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {1-14.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {1-14.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {1-14.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {1-14.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {1-14.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {1-14.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {1-14.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {1-14.items.[].system.prepared}
[flexible] : boolean {1-14.items.[].system.prepared.flexible} (same value: False)
value : string {1-14.items.[].system.prepared.value} (3 different values)
'prepared' (x4)
'focus' (x2)
'spontaneous' (x1)
[price] : object {1-14.items.[].system.price}
[per] : integer {1-14.items.[].system.price.per} (same value: 10)
value : object {1-14.items.[].system.price.value}
[gp] : integer {1-14.items.[].system.price.value.gp} (4 different values)
3 (x9)
2 (x5)
1 (x2)
5 (x1)
[sp] : integer {1-14.items.[].system.price.value.sp} (2 different values)
1 (x4)
9 (x3)
cp : integer {1-14.items.[].system.price.value.cp} (same value: 1)
[proficiency] : object {1-14.items.[].system.proficiency}
value : integer {1-14.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-14.items.[].system.proficient}
value : integer {1-14.items.[].system.proficient.value} (same value: 0)
publication : object {1-14.items.[].system.publication}
license : string {1-14.items.[].system.publication.license} (2 different values)
'OGL' (x146)
'ORC' (x2)
remaster : boolean {1-14.items.[].system.publication.remaster} (2 different values)
False (x146)
True (x2)
title : string {1-14.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x70)
'' (x57)
'Pathfinder Bestiary' (x19)
'Pathfinder Player Core' (x2)
[quantity] : integer {1-14.items.[].system.quantity} (4 different values)
1 (x19)
3 (x4)
10 (x2)
20 (x2)
[range] : mixed
integer {1-14.items.[].system.range} (4 different values)
20 (x5)
60 (x2)
120 (x1)
50 (x1)
object {1-14.items.[].system.range}
value : string {1-14.items.[].system.range.value} (7 different values)
'30 feet' (x23)
'' (x13)
'varies' (x2)
'60 feet' (x2)
'touch' (x2)
'120 feet' (x2)
'500 feet' (x1)
[reload] : object {1-14.items.[].system.reload}
value : string {1-14.items.[].system.reload.value} (4 different values)
'-' (x6)
'' (x4)
'0' (x2)
'1' (x2)
rules : ignored (Foundry rules object) {1-14.items.[].system.rules}
[requirements] : string {1-14.items.[].system.requirements} (same value: '')
[runes] : object {1-14.items.[].system.runes}
[potency] : integer {1-14.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-14.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-14.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-14.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-14.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-14.items.[].system.showSlotlessLevels}
value : boolean {1-14.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-14.items.[].system.size} (same value: 'med')
[slots] : object {1-14.items.[].system.slots}
[slot0] : object {1-14.items.[].system.slots.slot0}
max : integer {1-14.items.[].system.slots.slot0.max} (2 different values)
5 (x2)
4 (x2)
prepared : array<object> {1-14.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {1-14.items.[].system.slots.slot0.prepared.[]}
id : string {1-14.items.[].system.slots.slot0.prepared.[].id} (18 different values)
[slot1] : object {1-14.items.[].system.slots.slot1}
max : integer {1-14.items.[].system.slots.slot1.max} (2 different values)
3 (x4)
4 (x1)
[prepared] : array<object> {1-14.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {1-14.items.[].system.slots.slot1.prepared.[]}
id : string {1-14.items.[].system.slots.slot1.prepared.[].id} (12 different values)
value : integer {1-14.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {1-14.items.[].system.slots.slot2}
max : integer {1-14.items.[].system.slots.slot2.max} (3 different values)
1 (x2)
2 (x1)
3 (x1)
[prepared] : array<object> {1-14.items.[].system.slots.slot2.prepared}
Length: min=2 max=3
Value type: object {1-14.items.[].system.slots.slot2.prepared.[]}
id : string {1-14.items.[].system.slots.slot2.prepared.[].id} (5 different values)
'8fmkVeoB23QI2vCm' (x1)
'rCZSm0G3p2ZtHEoG' (x1)
'aSXE3Y0stkYLttSq' (x1)
'1YdB6f8FqsE7g73m' (x1)
'1ARCZAXNSpGIYHmQ' (x1)
[value] : integer {1-14.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {1-14.items.[].system.slug} (43 different values)
[speedPenalty] : integer {1-14.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[spelldc] : object {1-14.items.[].system.spelldc}
dc : integer {1-14.items.[].system.spelldc.dc} (4 different values)
20 (x3)
16 (x2)
17 (x1)
18 (x1)
mod : integer {1-14.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-14.items.[].system.spelldc.value} (3 different values)
10 (x3)
8 (x3)
9 (x1)
[splashDamage] : object {1-14.items.[].system.splashDamage}
value : integer {1-14.items.[].system.splashDamage.value} (2 different values)
0 (x9)
1 (x5)
[stackGroup] : string {1-14.items.[].system.stackGroup} (3 different values)
'arrows' (x2)
'bolts' (x1)
'slingBullets' (x1)
[strength] : integer {1-14.items.[].system.strength} (3 different values)
0 (x3)
2 (x2)
1 (x1)
[target] : object {1-14.items.[].system.target}
value : string {1-14.items.[].system.target.value} (10 different values)
'' (x19)
'1 creature' (x9)
'1 or 2 creatures' (x3)
'1 unattended object of light Bulk or less' (x3)
'1 object of Bulk 1 or less' (x2)
'1 object' (x2)
'1 willing living creature or 1 undead' (x2)
'1 creature or unattended object' (x2)
'1 dying creature' (x2)
'1 spell effect or unattended magic item' (x1)
[time] : object {1-14.items.[].system.time}
value : string {1-14.items.[].system.time.value} (6 different values)
'2' (x32)
'1' (x4)
'1 to 3' (x3)
'1 minute' (x2)
'3' (x2)
'1 to 2' (x2)
[tradition] : object {1-14.items.[].system.tradition}
value : string {1-14.items.[].system.tradition.value} (2 different values)
'arcane' (x4)
'primal' (x3)
[traits] : object {1-14.items.[].system.traits}
rarity : string {1-14.items.[].system.traits.rarity} (2 different values)
'common' (x138)
'uncommon' (x2)
value : array<string> {1-14.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-14.items.[].system.traits.value.[]} (45 different values)
[integrated] : empty
[traditions] : array<string> {1-14.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-14.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x39)
'primal' (x31)
'occult' (x21)
'divine' (x15)
[usage] : object {1-14.items.[].system.usage}
value : string {1-14.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x16)
'held-in-one-plus-hands' (x2)
'held-in-two-hands' (x1)
[uses] : object {1-14.items.[].system.uses}
autoDestroy : boolean {1-14.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-14.items.[].system.uses.max} (same value: 1)
value : integer {1-14.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-14.items.[].system.weaponType}
value : string {1-14.items.[].system.weaponType.value} (2 different values)
'melee' (x20)
'ranged' (x10)
type : string {1-14.items.[].type} (10 different values)
'spell' (x45)
'action' (x38)
'melee' (x30)
'weapon' (x14)
'spellcastingEntry' (x7)
'armor' (x6)
'consumable' (x4)
'shield' (x2)
'lore' (x1)
'equipment' (x1)
[flags] : object {1-14.items.[].flags}
pf2e : object {1-14.items.[].flags.pf2e}
linkedWeapon : string {1-14.items.[].flags.pf2e.linkedWeapon} (14 different values)
name : string {1-14.name} (all different values)
system : object {1-14.system}
abilities : object {1-14.system.abilities}
cha : object {1-14.system.abilities.cha}
mod : integer {1-14.system.abilities.cha.mod} (6 different values)
-2 (x6)
1 (x4)
2 (x2)
0 (x1)
4 (x1)
-1 (x1)
con : object {1-14.system.abilities.con}
mod : integer {1-14.system.abilities.con.mod} (5 different values)
2 (x5)
1 (x4)
0 (x3)
3 (x2)
4 (x1)
dex : object {1-14.system.abilities.dex}
mod : integer {1-14.system.abilities.dex.mod} (4 different values)
4 (x6)
3 (x6)
1 (x2)
2 (x1)
int : object {1-14.system.abilities.int}
mod : integer {1-14.system.abilities.int.mod} (5 different values)
0 (x5)
-2 (x5)
2 (x3)
1 (x1)
-4 (x1)
str : object {1-14.system.abilities.str}
mod : integer {1-14.system.abilities.str.mod} (7 different values)
2 (x5)
0 (x3)
1 (x2)
4 (x2)
5 (x1)
-1 (x1)
3 (x1)
wis : object {1-14.system.abilities.wis}
mod : integer {1-14.system.abilities.wis.mod} (4 different values)
1 (x6)
2 (x5)
3 (x2)
4 (x2)
attributes : object {1-14.system.attributes}
ac : object {1-14.system.attributes.ac}
details : string {1-14.system.attributes.ac.details} (same value: '')
value : integer {1-14.system.attributes.ac.value} (6 different values)
17 (x3)
18 (x3)
19 (x3)
20 (x2)
15 (x2)
16 (x2)
allSaves : object {1-14.system.attributes.allSaves}
value : string {1-14.system.attributes.allSaves.value} (2 different values)
'' (x13)
'+1 vs. poison' (x2)
hp : object {1-14.system.attributes.hp}
details : string {1-14.system.attributes.hp.details} (same value: '')
max : integer {1-14.system.attributes.hp.max} (12 different values)
temp : integer {1-14.system.attributes.hp.temp} (same value: 0)
value : integer {1-14.system.attributes.hp.value} (12 different values)
speed : object {1-14.system.attributes.speed}
otherSpeeds : array<object> {1-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-14.system.attributes.speed.otherSpeeds.[]}
type : string {1-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-14.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {1-14.system.attributes.speed.value} (4 different values)
30 (x6)
25 (x4)
35 (x3)
20 (x2)
[immunities] : array<object> {1-14.system.attributes.immunities}
Length: min=6 max=6
Value type: object {1-14.system.attributes.immunities.[]}
type : string {1-14.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x1)
'disease' (x1)
'mental' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
[resistances] : array<object> {1-14.system.attributes.resistances}
Length: min=1 max=5
Value type: object {1-14.system.attributes.resistances.[]}
type : string {1-14.system.attributes.resistances.[].type} (6 different values)
'fire' (x2)
'poison' (x2)
'cold' (x1)
'electricity' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-14.system.attributes.resistances.[].value} (2 different values)
5 (x6)
2 (x2)
details : object {1-14.system.details}
blurb : string {1-14.system.details.blurb} (same value: '')
languages : object {1-14.system.details.languages}
details : string {1-14.system.details.languages.details} (same value: '')
value : array<string> {1-14.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-14.system.details.languages.value.[]} (2 different values)
'draconic' (x3)
'common' (x2)
level : object {1-14.system.details.level}
value : integer {1-14.system.details.level.value} (6 different values)
3 (x4)
2 (x3)
1 (x3)
-1 (x2)
4 (x2)
0 (x1)
privateNotes : string {1-14.system.details.privateNotes} (same value: '')
publicNotes : string {1-14.system.details.publicNotes} (6 different values)
publication : object {1-14.system.details.publication}
license : string {1-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-14.system.details.publication.remaster} (same value: False)
title : string {1-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-14: Lions of Katapesh')
initiative : object {1-14.system.initiative}
statistic : string {1-14.system.initiative.statistic} (same value: 'perception')
perception : object {1-14.system.perception}
details : string {1-14.system.perception.details} (same value: '')
mod : integer {1-14.system.perception.mod} (9 different values)
7 (x3)
8 (x2)
5 (x2)
10 (x2)
9 (x2)
2 (x1)
11 (x1)
12 (x1)
3 (x1)
senses : array<object> {1-14.system.perception.senses}
Length: min=0 max=2
Value type: object {1-14.system.perception.senses.[]}
[acuity] : string {1-14.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-14.system.perception.senses.[].range} (same value: 30)
type : string {1-14.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x9)
'scent' (x9)
'darkvision' (x4)
resources : object {1-14.system.resources}
[focus] : object {1-14.system.resources.focus}
max : integer {1-14.system.resources.focus.max} (same value: 1)
value : integer {1-14.system.resources.focus.value} (same value: 1)
saves : object {1-14.system.saves}
fortitude : object {1-14.system.saves.fortitude}
saveDetail : string {1-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-14.system.saves.fortitude.value} (8 different values)
4 (x3)
5 (x2)
6 (x2)
11 (x2)
9 (x2)
10 (x2)
2 (x1)
8 (x1)
reflex : object {1-14.system.saves.reflex}
saveDetail : string {1-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-14.system.saves.reflex.value} (6 different values)
7 (x4)
9 (x4)
10 (x3)
8 (x2)
11 (x1)
6 (x1)
will : object {1-14.system.saves.will}
saveDetail : string {1-14.system.saves.will.saveDetail} (same value: '')
value : integer {1-14.system.saves.will.value} (8 different values)
5 (x5)
7 (x3)
8 (x2)
2 (x1)
9 (x1)
10 (x1)
6 (x1)
3 (x1)
skills : object {1-14.system.skills}
[acrobatics] : object {1-14.system.skills.acrobatics}
base : integer {1-14.system.skills.acrobatics.base} (6 different values)
8 (x4)
7 (x3)
6 (x2)
4 (x2)
5 (x2)
9 (x1)
[arcana] : object {1-14.system.skills.arcana}
base : integer {1-14.system.skills.arcana.base} (3 different values)
7 (x1)
8 (x1)
6 (x1)
[athletics] : object {1-14.system.skills.athletics}
base : integer {1-14.system.skills.athletics.base} (6 different values)
5 (x3)
3 (x3)
12 (x2)
11 (x2)
4 (x1)
7 (x1)
[crafting] : object {1-14.system.skills.crafting}
base : integer {1-14.system.skills.crafting.base} (2 different values)
3 (x1)
2 (x1)
special : array<object> {1-14.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {1-14.system.skills.crafting.special.[]}
base : integer {1-14.system.skills.crafting.special.[].base} (2 different values)
5 (x1)
4 (x1)
label : string {1-14.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {1-14.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {1-14.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {1-14.system.skills.deception}
base : integer {1-14.system.skills.deception.base} (same value: 8)
[diplomacy] : object {1-14.system.skills.diplomacy}
base : integer {1-14.system.skills.diplomacy.base} (2 different values)
8 (x2)
7 (x1)
[intimidation] : object {1-14.system.skills.intimidation}
base : integer {1-14.system.skills.intimidation.base} (4 different values)
6 (x2)
2 (x1)
7 (x1)
8 (x1)
[nature] : object {1-14.system.skills.nature}
base : integer {1-14.system.skills.nature.base} (3 different values)
9 (x1)
10 (x1)
6 (x1)
[stealth] : object {1-14.system.skills.stealth}
base : integer {1-14.system.skills.stealth.base} (7 different values)
7 (x4)
8 (x3)
10 (x2)
5 (x2)
6 (x1)
11 (x1)
4 (x1)
[special] : array<object> {1-14.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {1-14.system.skills.stealth.special.[]}
base : integer {1-14.system.skills.stealth.special.[].base} (same value: 11)
label : string {1-14.system.skills.stealth.special.[].label} (same value: 'in undergrowth')
predicate : array<string> {1-14.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {1-14.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth')
[survival] : object {1-14.system.skills.survival}
base : integer {1-14.system.skills.survival.base} (4 different values)
7 (x2)
10 (x2)
9 (x1)
6 (x1)
traits : object {1-14.system.traits}
rarity : string {1-14.system.traits.rarity} (same value: 'common')
size : object {1-14.system.traits.size}
value : string {1-14.system.traits.size.value} (3 different values)
'sm' (x6)
'med' (x5)
'lg' (x4)
value : array<string> {1-14.system.traits.value}
Length: min=1 max=4
Value type: string {1-14.system.traits.value.[]} (9 different values)
'evil' (x10)
'animal' (x7)
'humanoid' (x5)
'kobold' (x3)
'lawful' (x3)
'human' (x2)
'halfling' (x2)
'undead' (x1)
'unholy' (x1)
type : string {1-14.type} (same value: 'npc')
[prototypeToken] : object {1-14.prototypeToken}
name : string {1-14.prototypeToken.name} (7 different values)
'Cinder Wolf' (x2)
'Keff The Lion' (x2)
'Kip The Druid' (x2)
'Kobold Dragon Mage' (x1)
'Kobold Scout' (x1)
'Kobold Warrior' (x1)
'Leopard' (x1)
-435
View File
@@ -1,435 +0,0 @@
1-15
Different values: 10
=====================================
object {1-15}
_id : string {1-15._id} (all different values)
folder : string {1-15.folder} (same value: 'Gn7mXO5Ks4vFbods')
img : string {1-15.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-15.items}
Length: min=0 max=8
Value type: object {1-15.items.[]}
_id : string {1-15.items.[]._id} (53 different values)
img : string {1-15.items.[].img} (6 different values)
'systems/pf2e/icons/actions/Passive.webp' (x18)
'systems/pf2e/icons/default-icons/melee.svg' (x12)
'systems/pf2e/icons/actions/TwoActions.webp' (x9)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x6)
'icons/magic/nature/plant-poison-spit-green.webp' (x6)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {1-15.items.[].name} (21 different values)
sort : integer {1-15.items.[].sort} (8 different values)
100000 (x8)
200000 (x8)
300000 (x8)
400000 (x8)
500000 (x7)
600000 (x6)
700000 (x6)
800000 (x2)
system : object {1-15.items.[].system}
[attack] : object {1-15.items.[].system.attack}
value : string {1-15.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-15.items.[].system.attackEffects}
value : array<string> {1-15.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-15.items.[].system.attackEffects.value.[]} (2 different values)
'burning-sap' (x2)
'bitter-harvest' (x2)
[bonus] : object {1-15.items.[].system.bonus}
value : integer {1-15.items.[].system.bonus.value} (8 different values)
11 (x3)
8 (x2)
14 (x2)
9 (x1)
12 (x1)
10 (x1)
4 (x1)
7 (x1)
[damageRolls] : object {1-15.items.[].system.damageRolls}
[2zqvh4xawzg27oxv7tgr] : object {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr}
damage : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damage} (same value: '1d6')
damageType : string {1-15.items.[].system.damageRolls.2zqvh4xawzg27oxv7tgr.damageType} (same value: 'bludgeoning')
[5c0r4vz05snmvaq863b2] : object {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2}
damage : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damage} (same value: '1d6+6')
damageType : string {1-15.items.[].system.damageRolls.5c0r4vz05snmvaq863b2.damageType} (same value: 'slashing')
[afnvkzyqzec1cltdiyuq] : object {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq}
damage : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damage} (same value: '1d4+4')
damageType : string {1-15.items.[].system.damageRolls.afnvkzyqzec1cltdiyuq.damageType} (same value: 'slashing')
[b9bbkb2343s72a8qdnye] : object {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye}
damage : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damage} (same value: '1d8+5')
damageType : string {1-15.items.[].system.damageRolls.b9bbkb2343s72a8qdnye.damageType} (same value: 'slashing')
[dbyssv6tg8rp083v9qaj] : object {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj}
damage : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damage} (same value: '1d6+3')
damageType : string {1-15.items.[].system.damageRolls.dbyssv6tg8rp083v9qaj.damageType} (same value: 'slashing')
[gbp5fw2wi075iq0pa3bz] : object {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz}
damage : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damage} (same value: '2d6+6')
damageType : string {1-15.items.[].system.damageRolls.gbp5fw2wi075iq0pa3bz.damageType} (same value: 'slashing')
[pjxigwhrtkfh7h30l81r] : object {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r}
damage : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damage} (same value: '2d4+6')
damageType : string {1-15.items.[].system.damageRolls.pjxigwhrtkfh7h30l81r.damageType} (same value: 'piercing')
[tx5vgnxei4mavakhyucj] : object {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj}
damage : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damage} (same value: '1d6+5')
damageType : string {1-15.items.[].system.damageRolls.tx5vgnxei4mavakhyucj.damageType} (same value: 'piercing')
[wn84iyb5hsb247azl0oa] : object {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa}
damage : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damage} (same value: '1d4')
damageType : string {1-15.items.[].system.damageRolls.wn84iyb5hsb247azl0oa.damageType} (same value: 'slashing')
[xb206efvyns7teh88jh1] : object {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1}
damage : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damage} (same value: '1d6')
damageType : string {1-15.items.[].system.damageRolls.xb206efvyns7teh88jh1.damageType} (same value: 'spirit')
yro6y1inbxian0qtainb : object {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb}
damage : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damage} (same value: '1d6+2')
damageType : string {1-15.items.[].system.damageRolls.yro6y1inbxian0qtainb.damageType} (same value: 'bludgeoning')
[zomiyd3fgnq2wao5w3fx] : object {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx}
damage : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damage} (same value: '1d6+5')
damageType : string {1-15.items.[].system.damageRolls.zomiyd3fgnq2wao5w3fx.damageType} (same value: 'bludgeoning')
[zverb56cvevnwunm4h4q] : object {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q}
damage : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damage} (same value: '1d6')
damageType : string {1-15.items.[].system.damageRolls.zverb56cvevnwunm4h4q.damageType} (same value: 'bludgeoning')
description : object {1-15.items.[].system.description}
value : string {1-15.items.[].system.description.value} (21 different values)
[actionType] : object {1-15.items.[].system.actionType}
value : string {1-15.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'action' (x9)
'reaction' (x2)
[actions] : object {1-15.items.[].system.actions}
[value] : integer {1-15.items.[].system.actions.value} (same value: 2)
[area] : empty
[autoHeightenLevel] : object {1-15.items.[].system.autoHeightenLevel}
[value] : empty
[category] : string {1-15.items.[].system.category} (3 different values)
'offensive' (x15)
'interaction' (x8)
'defensive' (x6)
[cost] : object {1-15.items.[].system.cost}
value : string {1-15.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-15.items.[].system.counteraction} (same value: False)
[damage] : object {1-15.items.[].system.damage}
[deathNote] : boolean {1-15.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {1-15.items.[].system.duration}
sustained : boolean {1-15.items.[].system.duration.sustained} (same value: False)
value : string {1-15.items.[].system.duration.value} (same value: '10 minutes')
[frequency] : object {1-15.items.[].system.frequency}
max : integer {1-15.items.[].system.frequency.max} (same value: 1)
per : string {1-15.items.[].system.frequency.per} (same value: 'PT1M')
[heightening] : object {1-15.items.[].system.heightening}
damage : object {1-15.items.[].system.heightening.damage}
interval : integer {1-15.items.[].system.heightening.interval} (same value: 1)
type : string {1-15.items.[].system.heightening.type} (same value: 'interval')
[level] : object {1-15.items.[].system.level}
value : integer {1-15.items.[].system.level.value} (same value: 4)
[location] : object {1-15.items.[].system.location}
heightenedLevel : integer {1-15.items.[].system.location.heightenedLevel} (same value: 4)
value : string {1-15.items.[].system.location.value} (6 different values)
'4nEbig9q1Hx62Bxx' (x1)
'vDMQgwgjF06tq6l8' (x1)
'nHJB2s5hLplCZOOs' (x1)
'e7NjwWvqrYDFdnhy' (x1)
'8qbmQUey3r6DcdOI' (x1)
'2aTAvBFzNZ7wdij4' (x1)
[proficiency] : object {1-15.items.[].system.proficiency}
value : integer {1-15.items.[].system.proficiency.value} (same value: 0)
publication : object {1-15.items.[].system.publication}
license : string {1-15.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-15.items.[].system.publication.remaster} (same value: False)
title : string {1-15.items.[].system.publication.title} (3 different values)
'' (x41)
'Pathfinder Core Rulebook' (x6)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {1-15.items.[].system.rules}
[prepared] : object {1-15.items.[].system.prepared}
flexible : boolean {1-15.items.[].system.prepared.flexible} (same value: False)
value : string {1-15.items.[].system.prepared.value} (same value: 'innate')
[range] : object {1-15.items.[].system.range}
value : string {1-15.items.[].system.range.value} (same value: '')
[requirements] : string {1-15.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {1-15.items.[].system.showSlotlessLevels}
value : boolean {1-15.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {1-15.items.[].system.slots}
[slug] : string {1-15.items.[].system.slug} (2 different values)
'speak-with-plants' (x6)
'constant-spells' (x6)
[spelldc] : object {1-15.items.[].system.spelldc}
dc : integer {1-15.items.[].system.spelldc.dc} (4 different values)
13 (x2)
14 (x2)
17 (x1)
19 (x1)
mod : integer {1-15.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-15.items.[].system.spelldc.value} (4 different values)
5 (x2)
6 (x2)
9 (x1)
11 (x1)
[target] : object {1-15.items.[].system.target}
value : string {1-15.items.[].system.target.value} (same value: '')
[time] : object {1-15.items.[].system.time}
value : string {1-15.items.[].system.time.value} (same value: '2')
[tradition] : object {1-15.items.[].system.tradition}
value : string {1-15.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-15.items.[].system.traits}
rarity : string {1-15.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-15.items.[].system.traits.traditions}
Length: min=1 max=1
Value type: string {1-15.items.[].system.traits.traditions.[]} (same value: 'primal')
value : array<string> {1-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-15.items.[].system.traits.value.[]} (14 different values)
[weaponType] : object {1-15.items.[].system.weaponType}
value : string {1-15.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x4)
type : string {1-15.items.[].type} (4 different values)
'action' (x29)
'melee' (x12)
'spellcastingEntry' (x6)
'spell' (x6)
[_stats] : object {1-15.items.[]._stats}
compendiumSource : string {1-15.items.[]._stats.compendiumSource} (2 different values)
'Compendium.pf2e.spells-srd.Item.qvwIwJ9QBihy8R0t' (x6)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x6)
name : string {1-15.name} (all different values)
[prototypeToken] : object {1-15.prototypeToken}
name : string {1-15.prototypeToken.name} (4 different values)
'Farmer Drystan\'s Scarecrow' (x2)
'Hogweed Leshy' (x2)
'Leshy Crafter' (x2)
'Plum Leshy' (x2)
system : object {1-15.system}
[abilities] : object {1-15.system.abilities}
cha : object {1-15.system.abilities.cha}
mod : integer {1-15.system.abilities.cha.mod} (3 different values)
0 (x4)
1 (x2)
3 (x2)
con : object {1-15.system.abilities.con}
mod : integer {1-15.system.abilities.con.mod} (4 different values)
1 (x3)
2 (x3)
3 (x1)
4 (x1)
dex : object {1-15.system.abilities.dex}
mod : integer {1-15.system.abilities.dex.mod} (3 different values)
3 (x4)
4 (x3)
2 (x1)
int : object {1-15.system.abilities.int}
mod : integer {1-15.system.abilities.int.mod} (5 different values)
0 (x3)
-3 (x2)
2 (x1)
3 (x1)
-2 (x1)
str : object {1-15.system.abilities.str}
mod : integer {1-15.system.abilities.str.mod} (5 different values)
3 (x2)
1 (x2)
2 (x2)
4 (x1)
-1 (x1)
wis : object {1-15.system.abilities.wis}
mod : integer {1-15.system.abilities.wis.mod} (3 different values)
2 (x5)
1 (x2)
3 (x1)
attributes : object {1-15.system.attributes}
ac : object {1-15.system.attributes.ac}
[details] : string {1-15.system.attributes.ac.details} (same value: '')
value : integer {1-15.system.attributes.ac.value} (6 different values)
16 (x2)
19 (x2)
17 (x2)
10 (x2)
22 (x1)
15 (x1)
[allSaves] : object {1-15.system.attributes.allSaves}
value : string {1-15.system.attributes.allSaves.value} (same value: '')
emitsSound : string {1-15.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {1-15.system.attributes.hardness} (same value: 0)
hasHealth : boolean {1-15.system.attributes.hasHealth} (same value: True)
hp : object {1-15.system.attributes.hp}
details : string {1-15.system.attributes.hp.details} (same value: '')
max : integer {1-15.system.attributes.hp.max} (7 different values)
10 (x3)
20 (x2)
32 (x1)
52 (x1)
12 (x1)
51 (x1)
84 (x1)
temp : integer {1-15.system.attributes.hp.temp} (same value: 0)
value : integer {1-15.system.attributes.hp.value} (7 different values)
10 (x3)
20 (x2)
32 (x1)
52 (x1)
12 (x1)
51 (x1)
84 (x1)
[immunities] : array<> {1-15.system.attributes.immunities}
Length: min=0 max=0
Value type: empty
[speed] : object {1-15.system.attributes.speed}
[details] : string {1-15.system.attributes.speed.details} (same value: 'woodwalk')
otherSpeeds : array<object> {1-15.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-15.system.attributes.speed.otherSpeeds.[]}
type : string {1-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-15.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {1-15.system.attributes.speed.value} (2 different values)
25 (x6)
30 (x2)
stealth : object {1-15.system.attributes.stealth}
details : string {1-15.system.attributes.stealth.details} (same value: '<p>Initiative modifier is [[/r 1d20+5]]{+5}</p>')
value : integer {1-15.system.attributes.stealth.value} (same value: -10)
[weaknesses] : array<object> {1-15.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-15.system.attributes.weaknesses.[]}
type : string {1-15.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {1-15.system.attributes.weaknesses.[].value} (2 different values)
3 (x1)
5 (x1)
creatureType : string {1-15.system.creatureType} (same value: '')
details : object {1-15.system.details}
[blurb] : string {1-15.system.details.blurb} (same value: '')
description : string {1-15.system.details.description} (same value: '<p>A fire engulfs a 10-foot-by-10-foot section of forest, then spreads on each of its turns.</p>')
disable : string {1-15.system.details.disable} (2 different values)
isComplex : boolean {1-15.system.details.isComplex} (same value: True)
[languages] : object {1-15.system.details.languages}
details : string {1-15.system.details.languages.details} (3 different values)
'speak with plants (trees only)' (x4)
'' (x2)
'speak with plants (weeds only)' (x2)
value : array<string> {1-15.system.details.languages.value}
Length: min=1 max=4
Value type: string {1-15.system.details.languages.value.[]} (4 different values)
'chthonian' (x8)
'common' (x2)
'fey' (x2)
'wildsong' (x2)
level : object {1-15.system.details.level}
value : integer {1-15.system.details.level.value} (4 different values)
1 (x4)
-1 (x3)
3 (x2)
5 (x1)
[privateNotes] : string {1-15.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-15.system.details.publicNotes} (same value: '')
publication : object {1-15.system.details.publication}
license : string {1-15.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-15.system.details.publication.remaster} (same value: False)
title : string {1-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-15: The Blooming Catastrophe')
reset : string {1-15.system.details.reset} (same value: '')
routine : string {1-15.system.details.routine} (2 different values)
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic|name:Raging Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies, minimum 1 square. The GM determines the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[2d6[fire]] damage (@Check[reflex|dc:13|basic|name:Smoldering Forest Fire|traits:hazard,environmental,fire] save for both). A creature can take damage from flames only once per round.</p>' (x1)
[initiative] : object {1-15.system.initiative}
statistic : string {1-15.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-15.system.perception}
details : string {1-15.system.perception.details} (same value: '')
mod : integer {1-15.system.perception.mod} (5 different values)
12 (x2)
5 (x2)
7 (x2)
10 (x1)
9 (x1)
senses : array<object> {1-15.system.perception.senses}
Length: min=1 max=1
Value type: object {1-15.system.perception.senses.[]}
type : string {1-15.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x6)
'darkvision' (x2)
[resources] : object {1-15.system.resources}
saves : object {1-15.system.saves}
fortitude : object {1-15.system.saves.fortitude}
saveDetail : string {1-15.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-15.system.saves.fortitude.value} (7 different values)
10 (x2)
12 (x2)
0 (x2)
8 (x1)
9 (x1)
2 (x1)
4 (x1)
reflex : object {1-15.system.saves.reflex}
saveDetail : string {1-15.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-15.system.saves.reflex.value} (8 different values)
7 (x2)
0 (x2)
9 (x1)
5 (x1)
12 (x1)
15 (x1)
8 (x1)
10 (x1)
will : object {1-15.system.saves.will}
saveDetail : string {1-15.system.saves.will.saveDetail} (same value: '')
value : integer {1-15.system.saves.will.value} (8 different values)
4 (x2)
0 (x2)
8 (x1)
2 (x1)
6 (x1)
9 (x1)
5 (x1)
7 (x1)
[skills] : object {1-15.system.skills}
[acrobatics] : object {1-15.system.skills.acrobatics}
base : integer {1-15.system.skills.acrobatics.base} (2 different values)
5 (x2)
7 (x2)
[athletics] : object {1-15.system.skills.athletics}
base : integer {1-15.system.skills.athletics.base} (4 different values)
4 (x2)
6 (x2)
7 (x1)
10 (x1)
[crafting] : object {1-15.system.skills.crafting}
base : integer {1-15.system.skills.crafting.base} (2 different values)
11 (x1)
14 (x1)
[intimidation] : object {1-15.system.skills.intimidation}
base : integer {1-15.system.skills.intimidation.base} (2 different values)
9 (x1)
12 (x1)
[nature] : object {1-15.system.skills.nature}
base : integer {1-15.system.skills.nature.base} (2 different values)
7 (x1)
10 (x1)
[occultism] : object {1-15.system.skills.occultism}
base : integer {1-15.system.skills.occultism.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {1-15.system.skills.stealth}
base : integer {1-15.system.skills.stealth.base} (3 different values)
7 (x3)
5 (x2)
10 (x1)
statusEffects : array<> {1-15.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-15.system.traits}
rarity : string {1-15.system.traits.rarity} (2 different values)
'common' (x8)
'unique' (x2)
size : object {1-15.system.traits.size}
value : string {1-15.system.traits.size.value} (3 different values)
'sm' (x6)
'lg' (x2)
'med' (x2)
value : array<string> {1-15.system.traits.value}
Length: min=2 max=4
Value type: string {1-15.system.traits.value.[]} (7 different values)
'chaotic' (x8)
'evil' (x8)
'leshy' (x6)
'plant' (x6)
'construct' (x2)
'environmental' (x2)
'fire' (x2)
type : string {1-15.type} (2 different values)
'npc' (x8)
'hazard' (x2)
-650
View File
@@ -1,650 +0,0 @@
1-16
Different values: 9
=====================================
object {1-16}
_id : string {1-16._id} (all different values)
folder : string {1-16.folder} (same value: 'PkorCphND0x23Yfi')
img : string {1-16.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-16.items}
Length: min=1 max=15
Value type: object {1-16.items.[]}
_id : string {1-16.items.[]._id} (76 different values)
img : string {1-16.items.[].img} (25 different values)
name : string {1-16.items.[].name} (40 different values)
sort : integer {1-16.items.[].sort} (16 different values)
system : object {1-16.items.[].system}
[acBonus] : integer {1-16.items.[].system.acBonus} (2 different values)
1 (x4)
2 (x1)
[actionType] : object {1-16.items.[].system.actionType}
value : string {1-16.items.[].system.actionType.value} (3 different values)
'passive' (x14)
'reaction' (x10)
'action' (x2)
[actions] : object {1-16.items.[].system.actions}
[value] : integer {1-16.items.[].system.actions.value} (same value: 2)
[area] : object {1-16.items.[].system.area}
[details] : string {1-16.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {1-16.items.[].system.area.type} (same value: 'burst')
value : integer {1-16.items.[].system.area.value} (2 different values)
20 (x1)
5 (x1)
[attack] : object {1-16.items.[].system.attack}
value : string {1-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-16.items.[].system.attackEffects}
[custom] : string {1-16.items.[].system.attackEffects.custom} (same value: '')
value : array<> {1-16.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {1-16.items.[].system.autoHeightenLevel}
[value] : empty
[damageRolls] : object {1-16.items.[].system.damageRolls}
[13cs4xmf6azv7ow3owtp] : object {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp}
damage : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damage} (same value: '1d12+2')
damageType : string {1-16.items.[].system.damageRolls.13cs4xmf6azv7ow3owtp.damageType} (same value: 'bludgeoning')
[291dajzuu1nc5ly0o2mp] : object {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp}
damage : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damage} (same value: '1d6+2')
damageType : string {1-16.items.[].system.damageRolls.291dajzuu1nc5ly0o2mp.damageType} (same value: 'slashing')
[8wuozwtegmugnx7wtzdb] : object {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb}
damage : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damage} (same value: '1d8+3')
damageType : string {1-16.items.[].system.damageRolls.8wuozwtegmugnx7wtzdb.damageType} (same value: 'piercing')
9t9gp1nwm0mqe4xg6wyb : object {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb}
damage : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damage} (same value: '1d6+4')
damageType : string {1-16.items.[].system.damageRolls.9t9gp1nwm0mqe4xg6wyb.damageType} (same value: 'slashing')
[a7ne7e6ww95l9p86fjua] : object {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua}
damage : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damage} (same value: '1d6+3')
damageType : string {1-16.items.[].system.damageRolls.a7ne7e6ww95l9p86fjua.damageType} (same value: 'piercing')
[abzs9cwz9n63ueo5qs1l] : object {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l}
damage : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damage} (same value: '2d6+2')
damageType : string {1-16.items.[].system.damageRolls.abzs9cwz9n63ueo5qs1l.damageType} (same value: 'slashing')
[hcgglfhexb9q3lyj7y3p] : object {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p}
damage : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damage} (same value: '1d6+3')
damageType : string {1-16.items.[].system.damageRolls.hcgglfhexb9q3lyj7y3p.damageType} (same value: 'piercing')
[j3wcorqeteabknsemzzq] : object {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq}
damage : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damage} (same value: '2d6+6')
damageType : string {1-16.items.[].system.damageRolls.j3wcorqeteabknsemzzq.damageType} (same value: 'slashing')
[jv8zfy0nrvk86fqb5u4p] : object {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p}
damage : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damage} (same value: '2d8+5')
damageType : string {1-16.items.[].system.damageRolls.jv8zfy0nrvk86fqb5u4p.damageType} (same value: 'piercing')
[l86eh74seiv2j6yq07ey] : object {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey}
damage : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damage} (same value: '1d6+3')
damageType : string {1-16.items.[].system.damageRolls.l86eh74seiv2j6yq07ey.damageType} (same value: 'piercing')
[u6tpksbxhvnixci7otwm] : object {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm}
damage : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damage} (same value: '1d8+5')
damageType : string {1-16.items.[].system.damageRolls.u6tpksbxhvnixci7otwm.damageType} (same value: 'piercing')
description : object {1-16.items.[].system.description}
value : string {1-16.items.[].system.description.value} (39 different values)
[baseItem] : string {1-16.items.[].system.baseItem} (6 different values)
'kukri' (x4)
'leather-armor' (x4)
'longspear' (x1)
'shortbow' (x1)
'spear' (x1)
'wooden-shield' (x1)
[bonus] : object {1-16.items.[].system.bonus}
value : integer {1-16.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-16.items.[].system.bonusDamage}
value : integer {1-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-16.items.[].system.bulk}
value : mixed
integer {1-16.items.[].system.bulk.value} (2 different values)
1 (x7)
2 (x1)
float {1-16.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-16.items.[].system.category} (7 different values)
'offensive' (x12)
'defensive' (x10)
'martial' (x5)
'light' (x4)
'simple' (x2)
'interaction' (x2)
'ammo' (x1)
[checkPenalty] : integer {1-16.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {1-16.items.[].system.cost}
value : string {1-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-16.items.[].system.counteraction} (same value: False)
[damage] : object {1-16.items.[].system.damage}
[0] : object {1-16.items.[].system.damage.0}
applyMod : boolean {1-16.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-16.items.[].system.damage.0.formula} (same value: '2d4')
kinds : array<string> {1-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-16.items.[].system.damage.0.type} (same value: 'fire')
[damageType] : string {1-16.items.[].system.damage.damageType} (2 different values)
'slashing' (x4)
'piercing' (x3)
[dice] : integer {1-16.items.[].system.damage.dice} (same value: 1)
[die] : string {1-16.items.[].system.damage.die} (2 different values)
'd6' (x6)
'd8' (x1)
[defense] : object {1-16.items.[].system.defense}
save : object {1-16.items.[].system.defense.save}
basic : boolean {1-16.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-16.items.[].system.defense.save.statistic} (2 different values)
'will' (x5)
'reflex' (x1)
[dexCap] : integer {1-16.items.[].system.dexCap} (same value: 4)
[duration] : object {1-16.items.[].system.duration}
sustained : boolean {1-16.items.[].system.duration.sustained} (same value: False)
value : string {1-16.items.[].system.duration.value} (6 different values)
'' (x7)
'1 hour' (x3)
'10 minutes' (x1)
'varies' (x1)
'1 minute' (x1)
'8 hours' (x1)
[equipped] : object {1-16.items.[].system.equipped}
carryType : string {1-16.items.[].system.equipped.carryType} (2 different values)
'worn' (x12)
'held' (x5)
handsHeld : integer {1-16.items.[].system.equipped.handsHeld} (3 different values)
0 (x12)
1 (x4)
2 (x1)
[inSlot] : boolean {1-16.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {1-16.items.[].system.frequency}
max : integer {1-16.items.[].system.frequency.max} (same value: 1)
per : string {1-16.items.[].system.frequency.per} (same value: 'day')
[hardness] : integer {1-16.items.[].system.hardness} (2 different values)
0 (x16)
3 (x1)
[heightening] : object {1-16.items.[].system.heightening}
damage : object {1-16.items.[].system.heightening.damage}
0 : string {1-16.items.[].system.heightening.damage.0} (same value: '1d4')
interval : integer {1-16.items.[].system.heightening.interval} (same value: 1)
[levels] : object {1-16.items.[].system.heightening.levels}
8 : object {1-16.items.[].system.heightening.levels.8}
target : object {1-16.items.[].system.heightening.levels.8.target}
value : string {1-16.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {1-16.items.[].system.heightening.type} (2 different values)
'fixed' (x2)
'interval' (x2)
publication : object {1-16.items.[].system.publication}
license : string {1-16.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-16.items.[].system.publication.remaster} (same value: False)
title : string {1-16.items.[].system.publication.title} (3 different values)
'' (x42)
'Pathfinder Core Rulebook' (x28)
'Pathfinder Bestiary' (x7)
[group] : string {1-16.items.[].system.group} (4 different values)
'knife' (x4)
'leather' (x4)
'spear' (x2)
'bow' (x1)
[hp] : object {1-16.items.[].system.hp}
max : integer {1-16.items.[].system.hp.max} (2 different values)
0 (x16)
12 (x1)
value : integer {1-16.items.[].system.hp.value} (2 different values)
0 (x16)
12 (x1)
[level] : object {1-16.items.[].system.level}
value : integer {1-16.items.[].system.level.value} (7 different values)
0 (x14)
1 (x9)
4 (x2)
2 (x2)
6 (x2)
5 (x1)
3 (x1)
[location] : object {1-16.items.[].system.location}
[heightenedLevel] : integer {1-16.items.[].system.location.heightenedLevel} (2 different values)
4 (x1)
3 (x1)
[uses] : object {1-16.items.[].system.location.uses}
max : integer {1-16.items.[].system.location.uses.max} (2 different values)
2 (x1)
3 (x1)
value : integer {1-16.items.[].system.location.uses.value} (2 different values)
2 (x1)
3 (x1)
value : string {1-16.items.[].system.location.value} (5 different values)
'gxbMXYNwJTWTgbf6' (x8)
'pnXlt0jW6DnyVc4g' (x2)
'I63HcfoopcEpBdU2' (x2)
'bXgRimCzt5v6iBye' (x1)
'cey14Luo1DtXz0rN' (x1)
[material] : object {1-16.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-16.items.[].system.mod}
value : integer {1-16.items.[].system.mod.value} (2 different values)
11 (x2)
13 (x2)
[prepared] : object {1-16.items.[].system.prepared}
flexible : boolean {1-16.items.[].system.prepared.flexible} (same value: False)
value : string {1-16.items.[].system.prepared.value} (2 different values)
'innate' (x3)
'spontaneous' (x2)
[price] : object {1-16.items.[].system.price}
[per] : integer {1-16.items.[].system.price.per} (same value: 10)
value : object {1-16.items.[].system.price.value}
[gp] : integer {1-16.items.[].system.price.value.gp} (5 different values)
2 (x7)
240 (x2)
3 (x1)
1 (x1)
55 (x1)
[sp] : integer {1-16.items.[].system.price.value.sp} (3 different values)
1 (x2)
6 (x2)
5 (x1)
[quantity] : integer {1-16.items.[].system.quantity} (3 different values)
1 (x15)
20 (x1)
4 (x1)
[range] : mixed
object {1-16.items.[].system.range}
value : string {1-16.items.[].system.range.value} (3 different values)
'30 feet' (x10)
'' (x3)
'120 feet' (x1)
integer {1-16.items.[].system.range} (same value: 60)
rules : ignored (Foundry rules object) {1-16.items.[].system.rules}
[proficiency] : object {1-16.items.[].system.proficiency}
value : integer {1-16.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-16.items.[].system.proficient}
value : integer {1-16.items.[].system.proficient.value} (same value: 0)
[reload] : object {1-16.items.[].system.reload}
value : string {1-16.items.[].system.reload.value} (3 different values)
'' (x5)
'0' (x1)
'-' (x1)
[requirements] : string {1-16.items.[].system.requirements} (same value: '')
[runes] : object {1-16.items.[].system.runes}
[potency] : integer {1-16.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
[property] : array<> {1-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-16.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-16.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-16.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x2)
[showSlotlessLevels] : object {1-16.items.[].system.showSlotlessLevels}
value : boolean {1-16.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-16.items.[].system.size} (same value: 'med')
[slots] : object {1-16.items.[].system.slots}
slot0 : object {1-16.items.[].system.slots.slot0}
max : integer {1-16.items.[].system.slots.slot0.max} (same value: 2)
value : integer {1-16.items.[].system.slots.slot0.value} (same value: 2)
[slug] : string {1-16.items.[].system.slug} (24 different values)
[specific] : object {1-16.items.[].system.specific}
material : object {1-16.items.[].system.specific.material}
[grade] : empty
[type] : empty
runes : object {1-16.items.[].system.specific.runes}
potency : integer {1-16.items.[].system.specific.runes.potency} (same value: 1)
property : array<> {1-16.items.[].system.specific.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-16.items.[].system.specific.runes.striking} (same value: 1)
[speedPenalty] : integer {1-16.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {1-16.items.[].system.spelldc}
dc : integer {1-16.items.[].system.spelldc.dc} (4 different values)
21 (x2)
17 (x1)
22 (x1)
25 (x1)
[item] : integer {1-16.items.[].system.spelldc.item} (same value: 0)
mod : integer {1-16.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-16.items.[].system.spelldc.value} (5 different values)
13 (x1)
9 (x1)
11 (x1)
12 (x1)
16 (x1)
[splashDamage] : object {1-16.items.[].system.splashDamage}
[value] : integer {1-16.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-16.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {1-16.items.[].system.strength} (same value: 0)
[target] : object {1-16.items.[].system.target}
value : string {1-16.items.[].system.target.value} (2 different values)
'1 creature' (x9)
'' (x5)
[time] : object {1-16.items.[].system.time}
value : string {1-16.items.[].system.time.value} (2 different values)
'2' (x13)
'1 minute' (x1)
[tradition] : object {1-16.items.[].system.tradition}
value : string {1-16.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-16.items.[].system.traits}
rarity : string {1-16.items.[].system.traits.rarity} (2 different values)
'common' (x63)
'uncommon' (x5)
[traditions] : array<string> {1-16.items.[].system.traits.traditions}
Length: min=1 max=3
Value type: string {1-16.items.[].system.traits.traditions.[]} (3 different values)
'primal' (x12)
'arcane' (x10)
'occult' (x5)
value : array<string> {1-16.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-16.items.[].system.traits.value.[]} (28 different values)
[integrated] : empty
[usage] : object {1-16.items.[].system.usage}
value : string {1-16.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x6)
'worn' (x4)
'held-in-two-hands' (x1)
'held-in-one-plus-hands' (x1)
[uses] : object {1-16.items.[].system.uses}
autoDestroy : boolean {1-16.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-16.items.[].system.uses.max} (same value: 1)
value : integer {1-16.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-16.items.[].system.weaponType}
value : string {1-16.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x2)
type : string {1-16.items.[].type} (10 different values)
'action' (x26)
'spell' (x14)
'melee' (x11)
'weapon' (x7)
'spellcastingEntry' (x5)
'armor' (x4)
'equipment' (x4)
'lore' (x4)
'consumable' (x1)
'shield' (x1)
[_stats] : object {1-16.items.[]._stats}
compendiumSource : string {1-16.items.[]._stats.compendiumSource} (24 different values)
[flags] : object {1-16.items.[].flags}
pf2e : object {1-16.items.[].flags.pf2e}
linkedWeapon : string {1-16.items.[].flags.pf2e.linkedWeapon} (7 different values)
'fDThR1uWgOgioSZv' (x2)
'Oz4U2hMCTvbHoRoY' (x1)
'JDjct5dVg1xppZYi' (x1)
'Q5dcdleE7MQc7CDd' (x1)
'xWMfb6AIsKa0SQMs' (x1)
'xWK6GSwo5X5gcjao' (x1)
'iVYiCyrFefPvNS1i' (x1)
name : string {1-16.name} (all different values)
prototypeToken : object {1-16.prototypeToken}
name : string {1-16.prototypeToken.name} (6 different values)
'Lelzeshin' (x2)
'Mirrored Lelzeshin' (x2)
'Season\'s Toll' (x2)
'Biloko Veteran' (x1)
'Biloko Warrior' (x1)
'Dryad' (x1)
system : object {1-16.system}
[abilities] : object {1-16.system.abilities}
cha : object {1-16.system.abilities.cha}
mod : integer {1-16.system.abilities.cha.mod} (5 different values)
4 (x2)
0 (x2)
2 (x1)
1 (x1)
3 (x1)
con : object {1-16.system.abilities.con}
mod : integer {1-16.system.abilities.con.mod} (4 different values)
2 (x4)
0 (x1)
-1 (x1)
1 (x1)
dex : object {1-16.system.abilities.dex}
mod : integer {1-16.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x1)
3 (x1)
int : object {1-16.system.abilities.int}
mod : integer {1-16.system.abilities.int.mod} (3 different values)
2 (x3)
0 (x2)
-4 (x2)
str : object {1-16.system.abilities.str}
mod : integer {1-16.system.abilities.str.mod} (5 different values)
2 (x3)
4 (x1)
3 (x1)
0 (x1)
1 (x1)
wis : object {1-16.system.abilities.wis}
mod : integer {1-16.system.abilities.wis.mod} (3 different values)
-1 (x4)
3 (x2)
2 (x1)
attributes : object {1-16.system.attributes}
ac : object {1-16.system.attributes.ac}
[details] : string {1-16.system.attributes.ac.details} (2 different values)
'' (x6)
'(18 with shield raised)' (x1)
value : integer {1-16.system.attributes.ac.value} (7 different values)
21 (x2)
0 (x2)
16 (x1)
19 (x1)
22 (x1)
25 (x1)
18 (x1)
[allSaves] : object {1-16.system.attributes.allSaves}
value : string {1-16.system.attributes.allSaves.value} (same value: '')
emitsSound : string {1-16.system.attributes.emitsSound} (same value: 'encounter')
hardness : mixed
object {1-16.system.attributes.hardness}
value : integer {1-16.system.attributes.hardness.value} (2 different values)
2 (x1)
4 (x1)
integer {1-16.system.attributes.hardness} (same value: 0)
hp : object {1-16.system.attributes.hp}
details : string {1-16.system.attributes.hp.details} (same value: '')
max : integer {1-16.system.attributes.hp.max} (8 different values)
0 (x2)
58 (x1)
19 (x1)
55 (x1)
70 (x1)
110 (x1)
20 (x1)
44 (x1)
temp : integer {1-16.system.attributes.hp.temp} (same value: 0)
value : integer {1-16.system.attributes.hp.value} (8 different values)
0 (x2)
58 (x1)
19 (x1)
55 (x1)
70 (x1)
110 (x1)
20 (x1)
44 (x1)
[immunities] : array<> {1-16.system.attributes.immunities}
Length: min=0 max=0
Value type: empty
[speed] : object {1-16.system.attributes.speed}
otherSpeeds : array<> {1-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {1-16.system.attributes.speed.value} (3 different values)
30 (x4)
20 (x2)
25 (x1)
stealth : object {1-16.system.attributes.stealth}
details : string {1-16.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {1-16.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
[weaknesses] : array<object> {1-16.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-16.system.attributes.weaknesses.[]}
type : string {1-16.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x1)
'fire' (x1)
value : integer {1-16.system.attributes.weaknesses.[].value} (same value: 5)
creatureType : string {1-16.system.creatureType} (same value: '')
details : object {1-16.system.details}
[blurb] : string {1-16.system.details.blurb} (same value: '')
description : string {1-16.system.details.description} (same value: '<p>Arcs of primal energy emerge from the L-shaped stone wall at the center of each alcove.</p>')
disable : string {1-16.system.details.disable} (2 different values)
isComplex : boolean {1-16.system.details.isComplex} (same value: True)
[languages] : object {1-16.system.details.languages}
details : string {1-16.system.details.languages.details} (2 different values)
'' (x6)
'speak with plants' (x1)
value : array<string> {1-16.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-16.system.details.languages.value.[]} (4 different values)
'fey' (x5)
'mwangi' (x4)
'common' (x3)
'elven' (x1)
level : object {1-16.system.details.level}
value : integer {1-16.system.details.level.value} (7 different values)
4 (x3)
1 (x1)
3 (x1)
5 (x1)
7 (x1)
2 (x1)
6 (x1)
[privateNotes] : string {1-16.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-16.system.details.publicNotes} (4 different values)
publication : object {1-16.system.details.publication}
license : string {1-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-16.system.details.publication.remaster} (same value: False)
title : string {1-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-16: The Perennial Crown Part 1, Opal of Bhopan')
reset : string {1-16.system.details.reset} (same value: '<p>The trap is powered by the Eternal Bloom. It resets after 5 minutes, at which time the doors to the vault slam shut once again.</p>')
routine : string {1-16.system.details.routine} (2 different values)
[initiative] : object {1-16.system.initiative}
statistic : string {1-16.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-16.system.perception}
details : string {1-16.system.perception.details} (same value: '')
mod : integer {1-16.system.perception.mod} (6 different values)
11 (x2)
7 (x1)
10 (x1)
15 (x1)
5 (x1)
8 (x1)
senses : array<object> {1-16.system.perception.senses}
Length: min=0 max=2
Value type: object {1-16.system.perception.senses.[]}
[acuity] : string {1-16.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-16.system.perception.senses.[].range} (same value: 30)
type : string {1-16.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x3)
'scent' (x2)
[resources] : object {1-16.system.resources}
[focus] : object {1-16.system.resources.focus}
max : integer {1-16.system.resources.focus.max} (same value: 1)
value : integer {1-16.system.resources.focus.value} (same value: 1)
saves : object {1-16.system.saves}
fortitude : object {1-16.system.saves.fortitude}
saveDetail : string {1-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-16.system.saves.fortitude.value} (6 different values)
8 (x2)
6 (x2)
0 (x2)
4 (x1)
10 (x1)
12 (x1)
reflex : object {1-16.system.saves.reflex}
saveDetail : string {1-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-16.system.saves.reflex.value} (6 different values)
11 (x2)
14 (x2)
0 (x2)
13 (x1)
7 (x1)
18 (x1)
will : object {1-16.system.saves.will}
saveDetail : string {1-16.system.saves.will.saveDetail} (same value: '')
value : integer {1-16.system.saves.will.value} (8 different values)
0 (x2)
11 (x1)
7 (x1)
10 (x1)
9 (x1)
12 (x1)
5 (x1)
8 (x1)
[skills] : object {1-16.system.skills}
acrobatics : object {1-16.system.skills.acrobatics}
base : integer {1-16.system.skills.acrobatics.base} (4 different values)
9 (x2)
13 (x1)
16 (x1)
11 (x1)
athletics : object {1-16.system.skills.athletics}
base : integer {1-16.system.skills.athletics.base} (7 different values)
10 (x1)
7 (x1)
5 (x1)
9 (x1)
11 (x1)
6 (x1)
8 (x1)
[crafting] : object {1-16.system.skills.crafting}
base : integer {1-16.system.skills.crafting.base} (2 different values)
7 (x2)
10 (x1)
special : array<object> {1-16.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {1-16.system.skills.crafting.special.[]}
base : integer {1-16.system.skills.crafting.special.[].base} (same value: 9)
label : string {1-16.system.skills.crafting.special.[].label} (same value: 'woodworking')
predicate : array<string> {1-16.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {1-16.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:woodworking')
[intimidation] : object {1-16.system.skills.intimidation}
base : integer {1-16.system.skills.intimidation.base} (same value: 12)
[nature] : object {1-16.system.skills.nature}
base : integer {1-16.system.skills.nature.base} (5 different values)
9 (x1)
5 (x1)
13 (x1)
10 (x1)
12 (x1)
stealth : object {1-16.system.skills.stealth}
base : integer {1-16.system.skills.stealth.base} (5 different values)
13 (x2)
9 (x2)
6 (x1)
16 (x1)
11 (x1)
[deception] : object {1-16.system.skills.deception}
base : integer {1-16.system.skills.deception.base} (2 different values)
14 (x1)
18 (x1)
[diplomacy] : object {1-16.system.skills.diplomacy}
base : integer {1-16.system.skills.diplomacy.base} (3 different values)
9 (x1)
12 (x1)
16 (x1)
[society] : object {1-16.system.skills.society}
base : integer {1-16.system.skills.society.base} (2 different values)
11 (x1)
13 (x1)
[survival] : object {1-16.system.skills.survival}
base : integer {1-16.system.skills.survival.base} (3 different values)
11 (x1)
6 (x1)
12 (x1)
statusEffects : array<> {1-16.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-16.system.traits}
rarity : string {1-16.system.traits.rarity} (2 different values)
'common' (x5)
'unique' (x4)
size : object {1-16.system.traits.size}
value : string {1-16.system.traits.size.value} (2 different values)
'med' (x7)
'sm' (x2)
value : array<string> {1-16.system.traits.value}
Length: min=1 max=4
Value type: string {1-16.system.traits.value.[]} (11 different values)
type : string {1-16.type} (2 different values)
'npc' (x7)
'hazard' (x2)
-833
View File
@@ -1,833 +0,0 @@
1-17
Different values: 9
=====================================
object {1-17}
_id : string {1-17._id} (all different values)
folder : string {1-17.folder} (same value: 'EFnBw0rINjC95Hth')
img : string {1-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-17.items}
Length: min=4 max=21
Value type: object {1-17.items.[]}
_id : string {1-17.items.[]._id} (63 different values)
[_stats] : object {1-17.items.[]._stats}
compendiumSource : string {1-17.items.[]._stats.compendiumSource} (26 different values)
img : string {1-17.items.[].img} (31 different values)
name : string {1-17.items.[].name} (50 different values)
sort : integer {1-17.items.[].sort} (21 different values)
system : object {1-17.items.[].system}
[acBonus] : integer {1-17.items.[].system.acBonus} (same value: 4)
[actionType] : object {1-17.items.[].system.actionType}
value : string {1-17.items.[].system.actionType.value} (4 different values)
'action' (x10)
'passive' (x8)
'reaction' (x4)
'free' (x2)
[actions] : object {1-17.items.[].system.actions}
[value] : integer {1-17.items.[].system.actions.value} (2 different values)
2 (x6)
1 (x4)
[area] : object {1-17.items.[].system.area}
[details] : string {1-17.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {1-17.items.[].system.area.type} (2 different values)
'burst' (x4)
'line' (x1)
value : integer {1-17.items.[].system.area.value} (2 different values)
20 (x4)
120 (x1)
[attack] : object {1-17.items.[].system.attack}
value : string {1-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-17.items.[].system.attackEffects}
[custom] : string {1-17.items.[].system.attackEffects.custom} (same value: '')
value : array<> {1-17.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {1-17.items.[].system.autoHeightenLevel}
[value] : integer {1-17.items.[].system.autoHeightenLevel.value} (same value: 3)
[baseItem] : string {1-17.items.[].system.baseItem} (6 different values)
'club' (x3)
'crossbow' (x2)
'sap' (x2)
'chain-mail' (x2)
'shortsword' (x1)
'halberd' (x1)
[bonus] : object {1-17.items.[].system.bonus}
value : integer {1-17.items.[].system.bonus.value} (8 different values)
0 (x9)
9 (x4)
12 (x4)
17 (x3)
20 (x3)
7 (x2)
10 (x1)
15 (x1)
[bonusDamage] : object {1-17.items.[].system.bonusDamage}
value : integer {1-17.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-17.items.[].system.bulk}
value : mixed
integer {1-17.items.[].system.bulk.value} (3 different values)
1 (x5)
2 (x3)
0 (x2)
float {1-17.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-17.items.[].system.category} (7 different values)
'offensive' (x14)
'defensive' (x8)
'simple' (x5)
'martial' (x4)
'medium' (x2)
'ammo' (x2)
'interaction' (x2)
[checkPenalty] : integer {1-17.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {1-17.items.[].system.cost}
value : string {1-17.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-17.items.[].system.counteraction} (same value: False)
[damage] : object {1-17.items.[].system.damage}
[0] : object {1-17.items.[].system.damage.0}
[applyMod] : boolean {1-17.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.damage.0.formula} (7 different values)
'3d4' (x3)
'3d8' (x2)
'1d6' (x2)
'1d8' (x2)
'2d4' (x2)
'2d12' (x2)
'4d12' (x1)
kinds : array<string> {1-17.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {1-17.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x14)
'healing' (x2)
materials : array<> {1-17.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.damage.0.type} (5 different values)
'acid' (x4)
'piercing' (x3)
'electricity' (x3)
'vitality' (x2)
'fire' (x2)
[damageType] : string {1-17.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x4)
[dice] : integer {1-17.items.[].system.damage.dice} (same value: 1)
[die] : string {1-17.items.[].system.damage.die} (3 different values)
'd6' (x6)
'd8' (x2)
'd10' (x1)
[gcovwqxwitqchoin] : object {1-17.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {1-17.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {1-17.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {1-17.items.[].system.damageRolls}
[0] : object {1-17.items.[].system.damageRolls.0}
damage : string {1-17.items.[].system.damageRolls.0.damage} (7 different values)
'1d6+4' (x2)
'1d8' (x2)
'2d10+5' (x1)
'2d4+5' (x1)
'2d10+6' (x1)
'2d4+6' (x1)
'1d6+6' (x1)
damageType : string {1-17.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x4)
'bludgeoning' (x3)
'slashing' (x2)
[1] : object {1-17.items.[].system.damageRolls.1}
damage : string {1-17.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {1-17.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[1utbo6jneyb904lrlih8] : object {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8}
damage : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2')
damageType : string {1-17.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing')
[2obh99rlstyrkbwyuatz] : object {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz}
damage : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damage} (2 different values)
'2d12+7' (x1)
'2d12+9' (x1)
damageType : string {1-17.items.[].system.damageRolls.2obh99rlstyrkbwyuatz.damageType} (same value: 'piercing')
[dx7fhx3qccwea4gyi2pi] : object {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi}
damage : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damage} (2 different values)
'1d10+3' (x1)
'2d8+3' (x1)
damageType : string {1-17.items.[].system.damageRolls.dx7fhx3qccwea4gyi2pi.damageType} (same value: 'slashing')
[oiodqohoofafi7fqe4of] : object {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
damage : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (2 different values)
'1d6+4' (x1)
'1d10+6' (x1)
damageType : string {1-17.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (2 different values)
'bludgeoning' (x1)
'piercing' (x1)
wdsbn4w7xypm4wya : object {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya}
damage : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damage} (2 different values)
'1d6 + 5' (x1)
'2d6 + 6' (x1)
damageType : string {1-17.items.[].system.damageRolls.wdsbn4w7xypm4wya.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {1-17.items.[].system.deathNote} (same value: True)
description : object {1-17.items.[].system.description}
value : string {1-17.items.[].system.description.value} (41 different values)
[defense] : object {1-17.items.[].system.defense}
save : object {1-17.items.[].system.defense.save}
basic : boolean {1-17.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x3)
statistic : string {1-17.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x5)
'fortitude' (x2)
[dexCap] : integer {1-17.items.[].system.dexCap} (same value: 1)
[duration] : object {1-17.items.[].system.duration}
sustained : boolean {1-17.items.[].system.duration.sustained} (2 different values)
False (x28)
True (x3)
value : string {1-17.items.[].system.duration.value} (3 different values)
'' (x20)
'1 minute' (x9)
'10 minutes' (x2)
[equipped] : object {1-17.items.[].system.equipped}
carryType : string {1-17.items.[].system.equipped.carryType} (2 different values)
'worn' (x16)
'held' (x1)
[handsHeld] : integer {1-17.items.[].system.equipped.handsHeld} (3 different values)
1 (x6)
0 (x5)
2 (x2)
[invested] : empty
[frequency] : object {1-17.items.[].system.frequency}
max : integer {1-17.items.[].system.frequency.max} (same value: 1)
per : string {1-17.items.[].system.frequency.per} (same value: 'turn')
value : integer {1-17.items.[].system.frequency.value} (same value: 1)
[hardness] : integer {1-17.items.[].system.hardness} (same value: 0)
[level] : object {1-17.items.[].system.level}
value : integer {1-17.items.[].system.level.value} (4 different values)
1 (x21)
0 (x15)
2 (x8)
3 (x4)
[location] : object {1-17.items.[].system.location}
[heightenedLevel] : integer {1-17.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x6)
3 (x4)
value : string {1-17.items.[].system.location.value} (4 different values)
'3F3x4IywUnVu0pmJ' (x24)
'4A69v2khm6Z1XeDz' (x3)
'7Yg3VZOlPeDU4h9E' (x3)
'5rP5cz0JHgxkYHIF' (x1)
[material] : object {1-17.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-17.items.[].system.publication}
license : string {1-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-17.items.[].system.publication.remaster} (same value: False)
title : string {1-17.items.[].system.publication.title} (3 different values)
'' (x49)
'Pathfinder Core Rulebook' (x48)
'Pathfinder Bestiary' (x5)
[group] : string {1-17.items.[].system.group} (5 different values)
'club' (x5)
'crossbow' (x2)
'chain' (x2)
'sword' (x1)
'polearm' (x1)
[heightening] : object {1-17.items.[].system.heightening}
[damage] : object {1-17.items.[].system.heightening.damage}
0 : string {1-17.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x5)
'1d12' (x3)
'2d8' (x2)
'1d8' (x2)
[interval] : integer {1-17.items.[].system.heightening.interval} (2 different values)
1 (x10)
2 (x2)
type : string {1-17.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x2)
[levels] : object {1-17.items.[].system.heightening.levels}
3 : object {1-17.items.[].system.heightening.levels.3}
damage : object {1-17.items.[].system.heightening.levels.3.damage}
0 : object {1-17.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {1-17.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {1-17.items.[].system.heightening.levels.5}
damage : object {1-17.items.[].system.heightening.levels.5.damage}
0 : object {1-17.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {1-17.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {1-17.items.[].system.heightening.levels.7}
damage : object {1-17.items.[].system.heightening.levels.7.damage}
0 : object {1-17.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {1-17.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {1-17.items.[].system.heightening.levels.9}
damage : object {1-17.items.[].system.heightening.levels.9.damage}
0 : object {1-17.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-17.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {1-17.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-17.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {1-17.items.[].system.hp}
max : integer {1-17.items.[].system.hp.max} (same value: 0)
value : integer {1-17.items.[].system.hp.value} (same value: 0)
[mod] : object {1-17.items.[].system.mod}
value : integer {1-17.items.[].system.mod.value} (6 different values)
15 (x2)
3 (x1)
16 (x1)
19 (x1)
13 (x1)
17 (x1)
[overlays] : object {1-17.items.[].system.overlays}
37gy7l19tik74o4s : object {1-17.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {1-17.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {1-17.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {1-17.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {1-17.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {1-17.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {1-17.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {1-17.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {1-17.items.[].system.prepared}
flexible : boolean {1-17.items.[].system.prepared.flexible} (same value: False)
value : string {1-17.items.[].system.prepared.value} (2 different values)
'innate' (x3)
'spontaneous' (x2)
[price] : object {1-17.items.[].system.price}
[per] : integer {1-17.items.[].system.price.per} (same value: 10)
value : object {1-17.items.[].system.price.value}
[gp] : integer {1-17.items.[].system.price.value.gp} (3 different values)
3 (x4)
2 (x3)
6 (x2)
[sp] : integer {1-17.items.[].system.price.value.sp} (2 different values)
1 (x4)
9 (x1)
[proficiency] : object {1-17.items.[].system.proficiency}
value : integer {1-17.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x1)
[proficient] : object {1-17.items.[].system.proficient}
value : integer {1-17.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1-17.items.[].system.quantity} (2 different values)
1 (x15)
10 (x2)
[range] : mixed
integer {1-17.items.[].system.range} (same value: 120)
object {1-17.items.[].system.range}
value : string {1-17.items.[].system.range.value} (7 different values)
'120 feet' (x8)
'30 feet' (x8)
'touch' (x6)
'60 feet' (x3)
'' (x3)
'varies' (x2)
'10 feet' (x1)
[reload] : object {1-17.items.[].system.reload}
value : string {1-17.items.[].system.reload.value} (3 different values)
'' (x4)
'-' (x3)
'1' (x2)
[requirements] : string {1-17.items.[].system.requirements} (same value: '')
[runes] : object {1-17.items.[].system.runes}
potency : integer {1-17.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
property : array<> {1-17.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-17.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-17.items.[].system.runes.striking} (2 different values)
0 (x8)
1 (x1)
[showSlotlessLevels] : object {1-17.items.[].system.showSlotlessLevels}
value : boolean {1-17.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {1-17.items.[].system.rules}
[size] : string {1-17.items.[].system.size} (2 different values)
'med' (x16)
'tiny' (x1)
[slots] : object {1-17.items.[].system.slots}
slot1 : object {1-17.items.[].system.slots.slot1}
max : integer {1-17.items.[].system.slots.slot1.max} (same value: 4)
value : integer {1-17.items.[].system.slots.slot1.value} (same value: 4)
slot2 : object {1-17.items.[].system.slots.slot2}
max : integer {1-17.items.[].system.slots.slot2.max} (same value: 3)
value : integer {1-17.items.[].system.slots.slot2.value} (same value: 3)
slot3 : object {1-17.items.[].system.slots.slot3}
max : integer {1-17.items.[].system.slots.slot3.max} (same value: 2)
value : integer {1-17.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {1-17.items.[].system.slug} (26 different values)
[speedPenalty] : integer {1-17.items.[].system.speedPenalty} (same value: -5)
[spelldc] : object {1-17.items.[].system.spelldc}
dc : integer {1-17.items.[].system.spelldc.dc} (5 different values)
17 (x1)
21 (x1)
23 (x1)
20 (x1)
22 (x1)
mod : integer {1-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-17.items.[].system.spelldc.value} (5 different values)
9 (x1)
13 (x1)
18 (x1)
12 (x1)
14 (x1)
[splashDamage] : object {1-17.items.[].system.splashDamage}
value : integer {1-17.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-17.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {1-17.items.[].system.strength} (same value: 3)
[target] : object {1-17.items.[].system.target}
value : string {1-17.items.[].system.target.value} (6 different values)
'' (x12)
'1 creature' (x12)
'1 willing creature' (x2)
'1 willing living creature or 1 undead' (x2)
'1 non-magical club or staff you hold' (x2)
'1 object (cook, lift, or tidy only)' (x1)
[time] : object {1-17.items.[].system.time}
value : string {1-17.items.[].system.time.value} (3 different values)
'2' (x26)
'3' (x3)
'1 to 3' (x2)
[tradition] : object {1-17.items.[].system.tradition}
value : string {1-17.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-17.items.[].system.traits}
rarity : string {1-17.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-17.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-17.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x31)
'arcane' (x16)
'divine' (x5)
'occult' (x5)
value : array<string> {1-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-17.items.[].system.traits.value.[]} (35 different values)
[usage] : object {1-17.items.[].system.usage}
value : string {1-17.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x3)
'worn' (x2)
[uses] : object {1-17.items.[].system.uses}
autoDestroy : boolean {1-17.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-17.items.[].system.uses.max} (same value: 1)
value : integer {1-17.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-17.items.[].system.weaponType}
value : string {1-17.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x5)
type : string {1-17.items.[].type} (all different values)
[flags] : object {1-17.items.[].flags}
pf2e : object {1-17.items.[].flags.pf2e}
linkedWeapon : string {1-17.items.[].flags.pf2e.linkedWeapon} (6 different values)
'LQzprXf7vMvaVP2O' (x2)
'tWgRQucN54SKcyMB' (x2)
'lP5zMAGrvkhhfig2' (x2)
'o0lluDlwxccxhtYI' (x2)
'Q7Syteo9JjOZLurF' (x1)
'4ygMFXbouVRtILNF' (x1)
name : string {1-17.name} (all different values)
prototypeToken : object {1-17.prototypeToken}
name : string {1-17.prototypeToken.name} (6 different values)
'Manifestation of Qxal' (x2)
'Thorned Cocoon' (x2)
'Webhekiz' (x2)
'Guard' (x1)
'Jinkin' (x1)
'Palace Guard' (x1)
system : object {1-17.system}
abilities : object {1-17.system.abilities}
cha : object {1-17.system.abilities.cha}
mod : integer {1-17.system.abilities.cha.mod} (5 different values)
-1 (x3)
4 (x2)
3 (x2)
2 (x1)
0 (x1)
con : object {1-17.system.abilities.con}
mod : integer {1-17.system.abilities.con.mod} (5 different values)
4 (x3)
2 (x2)
0 (x2)
5 (x1)
1 (x1)
dex : object {1-17.system.abilities.dex}
mod : integer {1-17.system.abilities.dex.mod} (6 different values)
2 (x3)
1 (x2)
4 (x1)
5 (x1)
6 (x1)
3 (x1)
int : object {1-17.system.abilities.int}
mod : integer {1-17.system.abilities.int.mod} (3 different values)
2 (x5)
0 (x2)
-5 (x2)
str : object {1-17.system.abilities.str}
mod : integer {1-17.system.abilities.str.mod} (6 different values)
3 (x3)
4 (x2)
-2 (x1)
5 (x1)
6 (x1)
2 (x1)
wis : object {1-17.system.abilities.wis}
mod : integer {1-17.system.abilities.wis.mod} (3 different values)
2 (x5)
4 (x2)
0 (x2)
attributes : object {1-17.system.attributes}
ac : object {1-17.system.attributes.ac}
details : string {1-17.system.attributes.ac.details} (same value: '')
value : integer {1-17.system.attributes.ac.value} (7 different values)
18 (x2)
21 (x2)
16 (x1)
17 (x1)
23 (x1)
26 (x1)
20 (x1)
allSaves : object {1-17.system.attributes.allSaves}
value : string {1-17.system.attributes.allSaves.value} (same value: '')
hp : object {1-17.system.attributes.hp}
details : string {1-17.system.attributes.hp.details} (2 different values)
'' (x7)
'bloodsoaked soil (regeneration 20)' (x2)
max : integer {1-17.system.attributes.hp.max} (8 different values)
45 (x2)
25 (x1)
19 (x1)
125 (x1)
170 (x1)
34 (x1)
66 (x1)
75 (x1)
temp : integer {1-17.system.attributes.hp.temp} (same value: 0)
value : integer {1-17.system.attributes.hp.value} (8 different values)
45 (x2)
25 (x1)
19 (x1)
125 (x1)
170 (x1)
34 (x1)
66 (x1)
75 (x1)
speed : object {1-17.system.attributes.speed}
otherSpeeds : array<object> {1-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-17.system.attributes.speed.otherSpeeds.[]}
type : string {1-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {1-17.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {1-17.system.attributes.speed.value} (3 different values)
25 (x4)
30 (x3)
10 (x2)
[immunities] : array<> {1-17.system.attributes.immunities}
Length: min=0 max=0
Value type: empty
[resistances] : array<object> {1-17.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-17.system.attributes.resistances.[]}
type : string {1-17.system.attributes.resistances.[].type} (same value: 'acid')
value : integer {1-17.system.attributes.resistances.[].value} (same value: 5)
[weaknesses] : array<object> {1-17.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-17.system.attributes.weaknesses.[]}
type : string {1-17.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x4)
'cold-iron' (x1)
value : integer {1-17.system.attributes.weaknesses.[].value} (4 different values)
5 (x2)
2 (x1)
8 (x1)
10 (x1)
details : object {1-17.system.details}
blurb : string {1-17.system.details.blurb} (same value: '')
languages : object {1-17.system.details.languages}
details : string {1-17.system.details.languages.details} (2 different values)
'' (x7)
'(can\'t speak any langauge)' (x2)
value : array<string> {1-17.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-17.system.details.languages.value.[]} (4 different values)
'common' (x6)
'fey' (x6)
'mwangi' (x4)
'sakvroth' (x1)
level : object {1-17.system.details.level}
value : integer {1-17.system.details.level.value} (7 different values)
1 (x2)
3 (x2)
6 (x1)
8 (x1)
2 (x1)
4 (x1)
5 (x1)
privateNotes : string {1-17.system.details.privateNotes} (same value: '')
publicNotes : string {1-17.system.details.publicNotes} (3 different values)
publication : object {1-17.system.details.publication}
license : string {1-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-17.system.details.publication.remaster} (same value: False)
title : string {1-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-17: The Perennial Crown Part 2, The Thorned Monarch')
initiative : object {1-17.system.initiative}
statistic : string {1-17.system.initiative.statistic} (same value: 'perception')
perception : object {1-17.system.perception}
details : string {1-17.system.perception.details} (same value: '')
mod : integer {1-17.system.perception.mod} (6 different values)
7 (x3)
14 (x2)
17 (x1)
19 (x1)
4 (x1)
11 (x1)
senses : array<object> {1-17.system.perception.senses}
Length: min=0 max=1
Value type: object {1-17.system.perception.senses.[]}
[acuity] : string {1-17.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-17.system.perception.senses.[].range} (same value: 30)
type : string {1-17.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x4)
'tremorsense' (x2)
'darkvision' (x1)
resources : object {1-17.system.resources}
[focus] : object {1-17.system.resources.focus}
max : integer {1-17.system.resources.focus.max} (same value: 1)
value : integer {1-17.system.resources.focus.value} (same value: 1)
saves : object {1-17.system.saves}
fortitude : object {1-17.system.saves.fortitude}
saveDetail : string {1-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-17.system.saves.fortitude.value} (8 different values)
10 (x2)
8 (x1)
6 (x1)
14 (x1)
16 (x1)
11 (x1)
13 (x1)
7 (x1)
reflex : object {1-17.system.saves.reflex}
saveDetail : string {1-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-17.system.saves.reflex.value} (7 different values)
8 (x2)
9 (x2)
10 (x1)
11 (x1)
13 (x1)
6 (x1)
12 (x1)
will : object {1-17.system.saves.will}
saveDetail : string {1-17.system.saves.will.saveDetail} (same value: '')
value : integer {1-17.system.saves.will.value} (8 different values)
7 (x2)
5 (x1)
17 (x1)
19 (x1)
6 (x1)
4 (x1)
12 (x1)
15 (x1)
skills : object {1-17.system.skills}
[acrobatics] : object {1-17.system.skills.acrobatics}
base : integer {1-17.system.skills.acrobatics.base} (3 different values)
7 (x1)
8 (x1)
11 (x1)
[arcana] : object {1-17.system.skills.arcana}
base : integer {1-17.system.skills.arcana.base} (2 different values)
15 (x1)
18 (x1)
[athletics] : object {1-17.system.skills.athletics}
base : integer {1-17.system.skills.athletics.base} (4 different values)
7 (x1)
15 (x1)
18 (x1)
10 (x1)
[crafting] : object {1-17.system.skills.crafting}
base : integer {1-17.system.skills.crafting.base} (same value: 5)
special : array<object> {1-17.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {1-17.system.skills.crafting.special.[]}
base : integer {1-17.system.skills.crafting.special.[].base} (same value: 7)
label : string {1-17.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {1-17.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {1-17.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {1-17.system.skills.deception}
base : integer {1-17.system.skills.deception.base} (3 different values)
5 (x1)
18 (x1)
21 (x1)
[diplomacy] : object {1-17.system.skills.diplomacy}
base : integer {1-17.system.skills.diplomacy.base} (3 different values)
9 (x1)
10 (x1)
13 (x1)
[intimidation] : object {1-17.system.skills.intimidation}
base : integer {1-17.system.skills.intimidation.base} (4 different values)
5 (x1)
16 (x1)
19 (x1)
7 (x1)
[nature] : object {1-17.system.skills.nature}
base : integer {1-17.system.skills.nature.base} (5 different values)
5 (x1)
18 (x1)
21 (x1)
10 (x1)
12 (x1)
[society] : object {1-17.system.skills.society}
base : integer {1-17.system.skills.society.base} (4 different values)
15 (x1)
18 (x1)
10 (x1)
12 (x1)
[stealth] : object {1-17.system.skills.stealth}
base : integer {1-17.system.skills.stealth.base} (3 different values)
7 (x1)
6 (x1)
9 (x1)
[thievery] : object {1-17.system.skills.thievery}
base : integer {1-17.system.skills.thievery.base} (same value: 7)
traits : object {1-17.system.traits}
rarity : string {1-17.system.traits.rarity} (2 different values)
'common' (x5)
'unique' (x4)
size : object {1-17.system.traits.size}
value : string {1-17.system.traits.size.value} (3 different values)
'med' (x6)
'huge' (x2)
'tiny' (x1)
value : array<string> {1-17.system.traits.value}
Length: min=2 max=4
Value type: string {1-17.system.traits.value.[]} (all different values)
type : string {1-17.type} (same value: 'npc')
-530
View File
@@ -1,530 +0,0 @@
1-18
Different values: 10
=====================================
object {1-18}
_id : string {1-18._id} (all different values)
folder : string {1-18.folder} (same value: 'EVjsyMM2qqrCwIhV')
img : string {1-18.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-18.items}
Length: min=2 max=11
Value type: object {1-18.items.[]}
_id : string {1-18.items.[]._id} (56 different values)
img : string {1-18.items.[].img} (16 different values)
name : string {1-18.items.[].name} (33 different values)
sort : integer {1-18.items.[].sort} (11 different values)
system : object {1-18.items.[].system}
[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
5 (x1)
2 (x1)
4 (x1)
[actionType] : object {1-18.items.[].system.actionType}
value : string {1-18.items.[].system.actionType.value} (4 different values)
'passive' (x20)
'action' (x6)
'reaction' (x2)
'free' (x1)
[actions] : object {1-18.items.[].system.actions}
[value] : integer {1-18.items.[].system.actions.value} (2 different values)
1 (x3)
2 (x3)
description : object {1-18.items.[].system.description}
value : string {1-18.items.[].system.description.value} (32 different values)
[attack] : object {1-18.items.[].system.attack}
value : string {1-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-18.items.[].system.attackEffects}
[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
'attach' (x2)
'improved-push' (x1)
'grab' (x1)
[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
'scimitar' (x2)
'shortbow' (x2)
'glaive' (x1)
'half-plate' (x1)
'lance' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
[bonus] : object {1-18.items.[].system.bonus}
value : integer {1-18.items.[].system.bonus.value} (8 different values)
0 (x7)
10 (x4)
8 (x4)
6 (x4)
12 (x2)
7 (x2)
9 (x1)
11 (x1)
[bonusDamage] : object {1-18.items.[].system.bonusDamage}
value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-18.items.[].system.bulk}
value : mixed
integer {1-18.items.[].system.bulk.value} (3 different values)
1 (x6)
2 (x3)
3 (x1)
float {1-18.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-18.items.[].system.category} (7 different values)
'defensive' (x15)
'offensive' (x12)
'martial' (x7)
'interaction' (x2)
'ammo' (x2)
'heavy' (x1)
'medium' (x1)
[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
-3 (x1)
-2 (x1)
[containerId] : empty
[damage] : object {1-18.items.[].system.damage}
damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
'slashing' (x4)
'piercing' (x3)
dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
die : string {1-18.items.[].system.damage.die} (2 different values)
'd6' (x4)
'd8' (x3)
[damageRolls] : object {1-18.items.[].system.damageRolls}
2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d8+3')
damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: '1d8+7')
damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: 'slashing')
[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: '1d6+3')
damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: 'bludgeoning')
[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: 'piercing')
[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: '1d8+5')
damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: 'bludgeoning')
[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: 'piercing')
[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: 'slashing')
[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: '1d6')
damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: 'piercing')
[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: 'slashing')
[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: '1d4+4')
damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: 'slashing')
[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: '1d12+5')
damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: 'bludgeoning')
[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: '1d8+4')
damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: 'piercing')
[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: '1d4+2')
damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: 'slashing')
[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: '1d6+4')
damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: 'slashing')
[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: '1d6+2')
damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: 'slashing')
[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
[duration] : object {1-18.items.[].system.duration}
value : integer {1-18.items.[].system.duration.value} (same value: 0)
[equipped] : object {1-18.items.[].system.equipped}
carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
'worn' (x11)
'held' (x1)
[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
0 (x8)
2 (x1)
[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
True (x1)
False (x1)
[invested] : empty
[group] : string {1-18.items.[].system.group} (6 different values)
'sword' (x3)
'bow' (x2)
'polearm' (x1)
'plate' (x1)
'spear' (x1)
'chain' (x1)
[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
0 (x11)
5 (x1)
[hp] : object {1-18.items.[].system.hp}
max : integer {1-18.items.[].system.hp.max} (2 different values)
0 (x11)
20 (x1)
value : integer {1-18.items.[].system.hp.value} (2 different values)
0 (x11)
20 (x1)
[level] : object {1-18.items.[].system.level}
value : integer {1-18.items.[].system.level.value} (2 different values)
0 (x11)
1 (x1)
[material] : object {1-18.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-18.items.[].system.publication}
license : string {1-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
title : string {1-18.items.[].system.publication.title} (4 different values)
'' (x32)
'Pathfinder Core Rulebook' (x12)
'Pathfinder Bestiary' (x9)
'Pathfinder Bestiary 2' (x7)
rules : ignored (Foundry rules object) {1-18.items.[].system.rules}
[overrides] : array<> {1-18.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {1-18.items.[].system.price}
[per] : integer {1-18.items.[].system.price.per} (same value: 10)
value : object {1-18.items.[].system.price.value}
[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
1 (x4)
2 (x2)
3 (x2)
18 (x1)
6 (x1)
[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
1 (x10)
20 (x2)
[range] : integer {1-18.items.[].system.range} (same value: 60)
[references] : object {1-18.items.[].system.references}
children : array<> {1-18.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-18.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-18.items.[].system.reload}
value : string {1-18.items.[].system.reload.value} (2 different values)
'' (x5)
'0' (x2)
[runes] : object {1-18.items.[].system.runes}
[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
[property] : array<> {1-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
[size] : string {1-18.items.[].system.size} (2 different values)
'med' (x10)
'lg' (x2)
[slug] : string {1-18.items.[].system.slug} (17 different values)
[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
-10 (x1)
0 (x1)
-5 (x1)
[splashDamage] : object {1-18.items.[].system.splashDamage}
value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {1-18.items.[].system.strength} (same value: 3)
[traits] : object {1-18.items.[].system.traits}
[integrated] : empty
rarity : string {1-18.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {1-18.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
[usage] : object {1-18.items.[].system.usage}
value : string {1-18.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x2)
[uses] : object {1-18.items.[].system.uses}
autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-18.items.[].system.uses.max} (same value: 1)
value : integer {1-18.items.[].system.uses.value} (same value: 1)
[value] : object {1-18.items.[].system.value}
isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
value : integer {1-18.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-18.items.[].system.weaponType}
value : string {1-18.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x2)
type : string {1-18.items.[].type} (7 different values)
'action' (x29)
'melee' (x18)
'weapon' (x7)
'armor' (x2)
'consumable' (x2)
'shield' (x1)
'condition' (x1)
[_stats] : object {1-18.items.[]._stats}
compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
[flags] : object {1-18.items.[].flags}
pf2e : object {1-18.items.[].flags.pf2e}
linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
'hIwpotlCQA4fl1eM' (x1)
'd57USi3cWh0wbbkS' (x1)
'lHO6og3QnRNLXr60' (x1)
'BTuoXrHTGZA72dTp' (x1)
'mN0lOUFCAnVNkpwY' (x1)
'xWydDfjrOYyj1aR4' (x1)
'8rsunaFuwnCRqQgl' (x1)
name : string {1-18.name} (all different values)
[prototypeToken] : object {1-18.prototypeToken}
name : string {1-18.prototypeToken.name} (3 different values)
'Glass River Midge' (x1)
'Elite Skeletal Giant' (x1)
'Zombie Brute' (x1)
system : object {1-18.system}
abilities : object {1-18.system.abilities}
cha : object {1-18.system.abilities.cha}
mod : integer {1-18.system.abilities.cha.mod} (4 different values)
-2 (x5)
0 (x3)
2 (x1)
1 (x1)
con : object {1-18.system.abilities.con}
mod : integer {1-18.system.abilities.con.mod} (5 different values)
0 (x4)
1 (x2)
2 (x2)
3 (x1)
4 (x1)
dex : object {1-18.system.abilities.dex}
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
3 (x4)
4 (x3)
1 (x1)
-3 (x1)
-2 (x1)
int : object {1-18.system.abilities.int}
mod : integer {1-18.system.abilities.int.mod} (3 different values)
-5 (x8)
-4 (x1)
-1 (x1)
str : object {1-18.system.abilities.str}
mod : integer {1-18.system.abilities.str.mod} (5 different values)
5 (x3)
2 (x3)
-4 (x2)
4 (x1)
3 (x1)
wis : object {1-18.system.abilities.wis}
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
0 (x5)
2 (x3)
1 (x2)
attributes : object {1-18.system.attributes}
ac : object {1-18.system.attributes.ac}
details : string {1-18.system.attributes.ac.details} (2 different values)
'' (x9)
'(21 with shield raised)' (x1)
value : integer {1-18.system.attributes.ac.value} (8 different values)
18 (x2)
16 (x2)
17 (x1)
14 (x1)
19 (x1)
1 (x1)
15 (x1)
12 (x1)
allSaves : object {1-18.system.attributes.allSaves}
value : string {1-18.system.attributes.allSaves.value} (same value: '')
hp : object {1-18.system.attributes.hp}
details : string {1-18.system.attributes.hp.details} (3 different values)
'void healing' (x6)
'' (x3)
'void healing, bloody' (x1)
max : integer {1-18.system.attributes.hp.max} (9 different values)
16 (x2)
50 (x1)
6 (x1)
10 (x1)
33 (x1)
25 (x1)
14 (x1)
4 (x1)
70 (x1)
temp : integer {1-18.system.attributes.hp.temp} (same value: 0)
value : integer {1-18.system.attributes.hp.value} (9 different values)
16 (x2)
50 (x1)
6 (x1)
10 (x1)
33 (x1)
25 (x1)
14 (x1)
4 (x1)
70 (x1)
speed : object {1-18.system.attributes.speed}
otherSpeeds : array<object> {1-18.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x2)
'climb' (x1)
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
[special] : string {1-18.system.attributes.speed.special} (same value: '')
value : integer {1-18.system.attributes.speed.value} (4 different values)
25 (x4)
30 (x3)
10 (x2)
40 (x1)
[immunities] : array<object> {1-18.system.attributes.immunities}
Length: min=5 max=5
Value type: object {1-18.system.attributes.immunities.[]}
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
'death-effects' (x7)
'disease' (x7)
'paralyzed' (x7)
'poison' (x7)
'unconscious' (x7)
[resistances] : array<object> {1-18.system.attributes.resistances}
Length: min=5 max=5
Value type: object {1-18.system.attributes.resistances.[]}
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
'cold' (x5)
'electricity' (x5)
'fire' (x5)
'piercing' (x5)
'slashing' (x5)
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
weaknesses : array<object> {1-18.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {1-18.system.attributes.weaknesses.[]}
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
'vitality' (x2)
'slashing' (x2)
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
5 (x2)
details : object {1-18.system.details}
blurb : string {1-18.system.details.blurb} (same value: '')
languages : object {1-18.system.details.languages}
details : string {1-18.system.details.languages.details} (same value: '')
value : array<string> {1-18.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
'common' (x1)
'necril' (x1)
level : object {1-18.system.details.level}
value : integer {1-18.system.details.level.value} (5 different values)
-1 (x3)
2 (x3)
1 (x2)
4 (x1)
0 (x1)
privateNotes : string {1-18.system.details.privateNotes} (same value: '')
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
publication : object {1-18.system.details.publication}
license : string {1-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
title : string {1-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-18: Lodge of the Living God')
initiative : object {1-18.system.initiative}
statistic : string {1-18.system.initiative.statistic} (same value: 'perception')
perception : object {1-18.system.perception}
details : string {1-18.system.perception.details} (same value: '')
mod : integer {1-18.system.perception.mod} (7 different values)
8 (x3)
4 (x2)
7 (x1)
6 (x1)
5 (x1)
2 (x1)
0 (x1)
senses : array<object> {1-18.system.perception.senses}
Length: min=1 max=2
Value type: object {1-18.system.perception.senses.[]}
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
type : string {1-18.system.perception.senses.[].type} (3 different values)
'darkvision' (x9)
'scent' (x2)
'low-light-vision' (x1)
resources : object {1-18.system.resources}
saves : object {1-18.system.saves}
fortitude : object {1-18.system.saves.fortitude}
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-18.system.saves.fortitude.value} (6 different values)
5 (x2)
10 (x2)
4 (x2)
6 (x2)
7 (x1)
2 (x1)
reflex : object {1-18.system.saves.reflex}
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-18.system.saves.reflex.value} (5 different values)
8 (x5)
10 (x2)
9 (x1)
3 (x1)
0 (x1)
will : object {1-18.system.saves.will}
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: '')
value : integer {1-18.system.saves.will.value} (6 different values)
4 (x3)
6 (x2)
2 (x2)
7 (x1)
3 (x1)
8 (x1)
skills : object {1-18.system.skills}
[acrobatics] : object {1-18.system.skills.acrobatics}
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
8 (x3)
6 (x3)
7 (x1)
[athletics] : object {1-18.system.skills.athletics}
base : integer {1-18.system.skills.athletics.base} (5 different values)
3 (x2)
9 (x2)
5 (x2)
12 (x1)
8 (x1)
[special] : array<object> {1-18.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {1-18.system.skills.athletics.special.[]}
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
label : string {1-18.system.skills.athletics.special.[].label} (same value: 'to climb')
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
[intimidation] : object {1-18.system.skills.intimidation}
base : integer {1-18.system.skills.intimidation.base} (2 different values)
9 (x1)
7 (x1)
[stealth] : object {1-18.system.skills.stealth}
base : integer {1-18.system.skills.stealth.base} (3 different values)
12 (x1)
10 (x1)
4 (x1)
traits : object {1-18.system.traits}
rarity : string {1-18.system.traits.rarity} (same value: 'common')
size : object {1-18.system.traits.size}
value : string {1-18.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x3)
'tiny' (x2)
value : array<string> {1-18.system.traits.value}
Length: min=1 max=5
Value type: string {1-18.system.traits.value.[]} (7 different values)
'evil' (x7)
'mindless' (x7)
'undead' (x7)
'unholy' (x7)
'skeleton' (x5)
'animal' (x3)
'zombie' (x2)
type : string {1-18.type} (same value: 'npc')
-167
View File
@@ -1,167 +0,0 @@
1-19
Different values: 1
=====================================
object {1-19}
_id : string {1-19._id} (all different values)
folder : string {1-19.folder} (all different values)
img : string {1-19.img} (all different values)
items : array<object> {1-19.items}
Length: min=5 max=5
Value type: object {1-19.items.[]}
_id : string {1-19.items.[]._id} (5 different values)
'FVPUI5ZwAWZGUad5' (x1)
'HJCZJXbHtVBvkimY' (x1)
'tMRiR8xtk95slP5k' (x1)
'x6syCNrfhFqb9bzy' (x1)
'WfNG3jbrXzY0ZCPK' (x1)
_stats : object {1-19.items.[]._stats}
compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values)
img : string {1-19.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x2)
'systems/pf2e/icons/actions/Passive.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
name : string {1-19.items.[].name} (5 different values)
'Fangs' (x1)
'Leg' (x1)
'Giant Tarantula Venom' (x1)
'Hair Barrage' (x1)
'Knockdown' (x1)
sort : integer {1-19.items.[].sort} (5 different values)
100000 (x1)
200000 (x1)
300000 (x1)
400000 (x1)
500000 (x1)
system : object {1-19.items.[].system}
actionType : object {1-19.items.[].system.actionType}
value : string {1-19.items.[].system.actionType.value} (2 different values)
'action' (x2)
'passive' (x1)
actions : object {1-19.items.[].system.actions}
[value] : integer {1-19.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x1)
[attack] : object {1-19.items.[].system.attack}
value : string {1-19.items.[].system.attack.value} (all different values)
[attackEffects] : object {1-19.items.[].system.attackEffects}
value : array<string> {1-19.items.[].system.attackEffects.value}
Length: min=1 max=1
Value type: string {1-19.items.[].system.attackEffects.value.[]} (2 different values)
'giant-tarantula-venom' (x1)
'knockdown' (x1)
[bonus] : object {1-19.items.[].system.bonus}
value : integer {1-19.items.[].system.bonus.value} (all different values)
category : string {1-19.items.[].system.category} (all different values)
[damageRolls] : object {1-19.items.[].system.damageRolls}
[u8pw2mnxvn2ewfrism02] : object {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02}
damage : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (all different values)
damageType : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (all different values)
oqf8u8jy06z5g4zwlmki : object {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki}
damage : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (all different values)
damageType : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (all different values)
description : object {1-19.items.[].system.description}
value : string {1-19.items.[].system.description.value} (4 different values)
publication : object {1-19.items.[].system.publication}
license : string {1-19.items.[].system.publication.license} (all different values)
remaster : boolean {1-19.items.[].system.publication.remaster} (all different values)
title : string {1-19.items.[].system.publication.title} (2 different values)
'' (x4)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {1-19.items.[].system.rules}
[slug] : string {1-19.items.[].system.slug} (all different values)
traits : object {1-19.items.[].system.traits}
rarity : string {1-19.items.[].system.traits.rarity} (all different values)
value : array<string> {1-19.items.[].system.traits.value}
Length: min=0 max=1
Value type: string {1-19.items.[].system.traits.value.[]} (2 different values)
'reach-10' (x1)
'poison' (x1)
[weaponType] : object {1-19.items.[].system.weaponType}
value : string {1-19.items.[].system.weaponType.value} (all different values)
type : string {1-19.items.[].type} (2 different values)
'action' (x3)
'melee' (x2)
name : string {1-19.name} (all different values)
system : object {1-19.system}
abilities : object {1-19.system.abilities}
cha : object {1-19.system.abilities.cha}
mod : integer {1-19.system.abilities.cha.mod} (all different values)
con : object {1-19.system.abilities.con}
mod : integer {1-19.system.abilities.con.mod} (all different values)
dex : object {1-19.system.abilities.dex}
mod : integer {1-19.system.abilities.dex.mod} (all different values)
int : object {1-19.system.abilities.int}
mod : integer {1-19.system.abilities.int.mod} (all different values)
str : object {1-19.system.abilities.str}
mod : integer {1-19.system.abilities.str.mod} (all different values)
wis : object {1-19.system.abilities.wis}
mod : integer {1-19.system.abilities.wis.mod} (all different values)
attributes : object {1-19.system.attributes}
ac : object {1-19.system.attributes.ac}
details : string {1-19.system.attributes.ac.details} (all different values)
value : integer {1-19.system.attributes.ac.value} (all different values)
allSaves : object {1-19.system.attributes.allSaves}
value : string {1-19.system.attributes.allSaves.value} (all different values)
hp : object {1-19.system.attributes.hp}
details : string {1-19.system.attributes.hp.details} (all different values)
max : integer {1-19.system.attributes.hp.max} (all different values)
temp : integer {1-19.system.attributes.hp.temp} (all different values)
value : integer {1-19.system.attributes.hp.value} (all different values)
speed : object {1-19.system.attributes.speed}
otherSpeeds : array<object> {1-19.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {1-19.system.attributes.speed.otherSpeeds.[]}
type : string {1-19.system.attributes.speed.otherSpeeds.[].type} (all different values)
value : integer {1-19.system.attributes.speed.otherSpeeds.[].value} (all different values)
value : integer {1-19.system.attributes.speed.value} (all different values)
details : object {1-19.system.details}
blurb : string {1-19.system.details.blurb} (all different values)
languages : object {1-19.system.details.languages}
details : string {1-19.system.details.languages.details} (all different values)
value : array<> {1-19.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {1-19.system.details.level}
value : integer {1-19.system.details.level.value} (all different values)
privateNotes : string {1-19.system.details.privateNotes} (all different values)
publicNotes : string {1-19.system.details.publicNotes} (all different values)
publication : object {1-19.system.details.publication}
license : string {1-19.system.details.publication.license} (all different values)
remaster : boolean {1-19.system.details.publication.remaster} (all different values)
title : string {1-19.system.details.publication.title} (all different values)
initiative : object {1-19.system.initiative}
statistic : string {1-19.system.initiative.statistic} (all different values)
perception : object {1-19.system.perception}
details : string {1-19.system.perception.details} (all different values)
mod : integer {1-19.system.perception.mod} (all different values)
senses : array<object> {1-19.system.perception.senses}
Length: min=1 max=1
Value type: object {1-19.system.perception.senses.[]}
type : string {1-19.system.perception.senses.[].type} (all different values)
resources : object {1-19.system.resources}
saves : object {1-19.system.saves}
fortitude : object {1-19.system.saves.fortitude}
saveDetail : string {1-19.system.saves.fortitude.saveDetail} (all different values)
value : integer {1-19.system.saves.fortitude.value} (all different values)
reflex : object {1-19.system.saves.reflex}
saveDetail : string {1-19.system.saves.reflex.saveDetail} (all different values)
value : integer {1-19.system.saves.reflex.value} (all different values)
will : object {1-19.system.saves.will}
saveDetail : string {1-19.system.saves.will.saveDetail} (all different values)
value : integer {1-19.system.saves.will.value} (all different values)
skills : object {1-19.system.skills}
acrobatics : object {1-19.system.skills.acrobatics}
base : integer {1-19.system.skills.acrobatics.base} (all different values)
athletics : object {1-19.system.skills.athletics}
base : integer {1-19.system.skills.athletics.base} (all different values)
stealth : object {1-19.system.skills.stealth}
base : integer {1-19.system.skills.stealth.base} (all different values)
traits : object {1-19.system.traits}
rarity : string {1-19.system.traits.rarity} (all different values)
size : object {1-19.system.traits.size}
value : string {1-19.system.traits.size.value} (all different values)
value : array<string> {1-19.system.traits.value}
Length: min=1 max=1
Value type: string {1-19.system.traits.value.[]} (all different values)
type : string {1-19.type} (all different values)
-548
View File
@@ -1,548 +0,0 @@
1-20
Different values: 7
=====================================
object {1-20}
_id : string {1-20._id} (all different values)
folder : string {1-20.folder} (same value: '8QqENdDpBJaOqcjK')
img : string {1-20.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {1-20.items}
Length: min=1 max=18
Value type: object {1-20.items.[]}
_id : string {1-20.items.[]._id} (30 different values)
img : string {1-20.items.[].img} (17 different values)
name : string {1-20.items.[].name} (27 different values)
sort : integer {1-20.items.[].sort} (19 different values)
system : object {1-20.items.[].system}
[actionType] : object {1-20.items.[].system.actionType}
value : string {1-20.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'action' (x7)
'reaction' (x6)
[actions] : object {1-20.items.[].system.actions}
[value] : integer {1-20.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x3)
[area] : object {1-20.items.[].system.area}
type : string {1-20.items.[].system.area.type} (same value: 'burst')
value : integer {1-20.items.[].system.area.value} (same value: 20)
[attack] : object {1-20.items.[].system.attack}
value : string {1-20.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-20.items.[].system.attackEffects}
[custom] : string {1-20.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-20.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-20.items.[].system.attackEffects.value.[]} (2 different values)
'tongue-grab' (x3)
'drain-life' (x2)
[autoHeightenLevel] : object {1-20.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-20.items.[].system.baseItem} (same value: 'staff')
[bonus] : object {1-20.items.[].system.bonus}
value : integer {1-20.items.[].system.bonus.value} (4 different values)
10 (x6)
0 (x3)
12 (x2)
9 (x1)
[bonusDamage] : object {1-20.items.[].system.bonusDamage}
value : integer {1-20.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-20.items.[].system.bulk}
value : integer {1-20.items.[].system.bulk.value} (same value: 1)
[category] : string {1-20.items.[].system.category} (3 different values)
'offensive' (x18)
'simple' (x3)
'defensive' (x2)
[containerId] : empty
[cost] : object {1-20.items.[].system.cost}
value : string {1-20.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-20.items.[].system.counteraction} (same value: False)
[damage] : object {1-20.items.[].system.damage}
[0] : object {1-20.items.[].system.damage.0}
applyMod : boolean {1-20.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.damage.0.formula} (3 different values)
'3d8' (x3)
'1d6' (x3)
'2d4' (x3)
kinds : array<string> {1-20.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-20.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.damage.0.type} (2 different values)
'acid' (x6)
'cold' (x3)
[damageType] : string {1-20.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {1-20.items.[].system.damage.dice} (same value: 1)
[die] : string {1-20.items.[].system.damage.die} (same value: 'd4')
[gcovwqxwitqchoin] : object {1-20.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {1-20.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {1-20.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {1-20.items.[].system.damageRolls}
cHITJyiAgLEuOtsz : object {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz}
damage : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damage} (same value: '1d8+2')
damageType : string {1-20.items.[].system.damageRolls.cHITJyiAgLEuOtsz.damageType} (same value: 'slashing')
[ij2lhqmlq2rsyqlo9pzg] : object {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg}
damage : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damage} (same value: '1d4+4')
damageType : string {1-20.items.[].system.damageRolls.ij2lhqmlq2rsyqlo9pzg.damageType} (same value: 'slashing')
[j3wlza1577g36ssy5jp0] : object {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0}
damage : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damage} (same value: '1d12+4')
damageType : string {1-20.items.[].system.damageRolls.j3wlza1577g36ssy5jp0.damageType} (same value: 'slashing')
[ly3k2b36qjq24em4gium] : object {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium}
damage : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damage} (same value: '1d4+6')
damageType : string {1-20.items.[].system.damageRolls.ly3k2b36qjq24em4gium.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {1-20.items.[].system.deathNote} (same value: True)
[defense] : object {1-20.items.[].system.defense}
save : object {1-20.items.[].system.defense.save}
basic : boolean {1-20.items.[].system.defense.save.basic} (same value: False)
statistic : string {1-20.items.[].system.defense.save.statistic} (same value: 'will')
description : object {1-20.items.[].system.description}
value : string {1-20.items.[].system.description.value} (26 different values)
[duration] : object {1-20.items.[].system.duration}
sustained : boolean {1-20.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x3)
value : string {1-20.items.[].system.duration.value} (3 different values)
'' (x18)
'1 minute' (x6)
'varies' (x3)
[equipped] : object {1-20.items.[].system.equipped}
carryType : string {1-20.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {1-20.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : empty
[group] : string {1-20.items.[].system.group} (same value: 'club')
[hardness] : integer {1-20.items.[].system.hardness} (same value: 0)
[heightening] : object {1-20.items.[].system.heightening}
[damage] : object {1-20.items.[].system.heightening.damage}
0 : string {1-20.items.[].system.heightening.damage.0} (2 different values)
'2d8' (x3)
'1d4' (x3)
[interval] : integer {1-20.items.[].system.heightening.interval} (2 different values)
2 (x3)
1 (x3)
type : string {1-20.items.[].system.heightening.type} (2 different values)
'interval' (x6)
'fixed' (x3)
[levels] : object {1-20.items.[].system.heightening.levels}
3 : object {1-20.items.[].system.heightening.levels.3}
damage : object {1-20.items.[].system.heightening.levels.3.damage}
0 : object {1-20.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {1-20.items.[].system.heightening.levels.5}
damage : object {1-20.items.[].system.heightening.levels.5.damage}
0 : object {1-20.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {1-20.items.[].system.heightening.levels.7}
damage : object {1-20.items.[].system.heightening.levels.7.damage}
0 : object {1-20.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {1-20.items.[].system.heightening.levels.9}
damage : object {1-20.items.[].system.heightening.levels.9.damage}
0 : object {1-20.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {1-20.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {1-20.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
publication : object {1-20.items.[].system.publication}
license : string {1-20.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-20.items.[].system.publication.remaster} (same value: False)
title : string {1-20.items.[].system.publication.title} (3 different values)
'' (x33)
'Pathfinder Core Rulebook' (x30)
'Pathfinder Bestiary 2' (x1)
[hp] : object {1-20.items.[].system.hp}
max : integer {1-20.items.[].system.hp.max} (same value: 0)
value : integer {1-20.items.[].system.hp.value} (same value: 0)
[level] : object {1-20.items.[].system.level}
value : integer {1-20.items.[].system.level.value} (4 different values)
1 (x21)
2 (x6)
4 (x2)
0 (x1)
[location] : object {1-20.items.[].system.location}
value : string {1-20.items.[].system.location.value} (same value: 'pFruogrBBB4pvImp')
[material] : object {1-20.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-20.items.[].system.prepared}
flexible : boolean {1-20.items.[].system.prepared.flexible} (same value: False)
value : string {1-20.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {1-20.items.[].system.price}
value : object {1-20.items.[].system.price.value}
[gp] : integer {1-20.items.[].system.price.value.gp} (same value: 90)
[proficiency] : object {1-20.items.[].system.proficiency}
value : integer {1-20.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {1-20.items.[].system.quantity} (same value: 1)
[range] : object {1-20.items.[].system.range}
value : string {1-20.items.[].system.range.value} (4 different values)
'120 feet' (x12)
'30 feet' (x9)
'' (x3)
'touch' (x3)
[reload] : object {1-20.items.[].system.reload}
value : string {1-20.items.[].system.reload.value} (same value: '')
rules : ignored (Foundry rules object) {1-20.items.[].system.rules}
[requirements] : string {1-20.items.[].system.requirements} (same value: '')
[runes] : object {1-20.items.[].system.runes}
potency : integer {1-20.items.[].system.runes.potency} (same value: 0)
property : array<> {1-20.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-20.items.[].system.runes.striking} (same value: 0)
[size] : string {1-20.items.[].system.size} (same value: 'med')
[slots] : object {1-20.items.[].system.slots}
slot0 : object {1-20.items.[].system.slots.slot0}
max : integer {1-20.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {1-20.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {1-20.items.[].system.slots.slot0.prepared.[]}
id : string {1-20.items.[].system.slots.slot0.prepared.[].id} (4 different values)
'PMv0ScBncLEWfm5A' (x3)
'EBMJYwTl0ZSvLHiQ' (x3)
'g3kH2uuQtfYUM1ZY' (x3)
'cgrEU62MxEgjhoX3' (x3)
slot1 : object {1-20.items.[].system.slots.slot1}
max : integer {1-20.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {1-20.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {1-20.items.[].system.slots.slot1.prepared.[]}
id : string {1-20.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'LToGsgFrhhD1hil9' (x3)
'KFwDGc58goUeKhth' (x3)
'Tj3ClqJJlDsvpI5G' (x3)
slot2 : object {1-20.items.[].system.slots.slot2}
max : integer {1-20.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {1-20.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {1-20.items.[].system.slots.slot2.prepared.[]}
id : string {1-20.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'X5dRlJaq2Zl76EB2' (x3)
'sMWl6cpcIkMbDu0S' (x3)
[slug] : string {1-20.items.[].system.slug} (12 different values)
[spelldc] : object {1-20.items.[].system.spelldc}
dc : integer {1-20.items.[].system.spelldc.dc} (same value: 21)
mod : integer {1-20.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-20.items.[].system.spelldc.value} (same value: 11)
[splashDamage] : object {1-20.items.[].system.splashDamage}
value : integer {1-20.items.[].system.splashDamage.value} (same value: 0)
[target] : object {1-20.items.[].system.target}
value : string {1-20.items.[].system.target.value} (3 different values)
'1 creature' (x15)
'' (x9)
'1 non-magical club or staff you hold' (x3)
[time] : object {1-20.items.[].system.time}
value : string {1-20.items.[].system.time.value} (3 different values)
'2' (x21)
'3' (x3)
'1' (x3)
[tradition] : object {1-20.items.[].system.tradition}
value : string {1-20.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {1-20.items.[].system.traits}
rarity : string {1-20.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {1-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {1-20.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x27)
'arcane' (x24)
'occult' (x6)
'divine' (x3)
value : array<string> {1-20.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-20.items.[].system.traits.value.[]} (23 different values)
[usage] : object {1-20.items.[].system.usage}
value : string {1-20.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {1-20.items.[].system.weaponType}
value : string {1-20.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-20.items.[].type} (5 different values)
'spell' (x27)
'action' (x22)
'melee' (x9)
'spellcastingEntry' (x3)
'weapon' (x3)
[_stats] : object {1-20.items.[]._stats}
compendiumSource : string {1-20.items.[]._stats.compendiumSource} (12 different values)
[flags] : object {1-20.items.[].flags}
pf2e : object {1-20.items.[].flags.pf2e}
linkedWeapon : string {1-20.items.[].flags.pf2e.linkedWeapon} (3 different values)
'dCHoQIYRiFuFFGDf' (x1)
'16CB1YmZg9tDn7ct' (x1)
'uWLdQKgSHMDTC4JV' (x1)
name : string {1-20.name} (all different values)
prototypeToken : object {1-20.prototypeToken}
name : string {1-20.prototypeToken.name} (5 different values)
'Boggard Pit' (x2)
'Elite Boggard Swampseer' (x2)
'Boggard Swampseer' (x1)
'Cairn Wight' (x1)
'Weak Zephyr Hawk' (x1)
system : object {1-20.system}
abilities : object {1-20.system.abilities}
cha : object {1-20.system.abilities.cha}
mod : integer {1-20.system.abilities.cha.mod} (3 different values)
3 (x3)
2 (x1)
0 (x1)
con : object {1-20.system.abilities.con}
mod : integer {1-20.system.abilities.con.mod} (3 different values)
2 (x3)
4 (x1)
1 (x1)
dex : object {1-20.system.abilities.dex}
mod : integer {1-20.system.abilities.dex.mod} (3 different values)
0 (x3)
1 (x1)
4 (x1)
int : object {1-20.system.abilities.int}
mod : integer {1-20.system.abilities.int.mod} (2 different values)
0 (x4)
-4 (x1)
str : object {1-20.system.abilities.str}
mod : integer {1-20.system.abilities.str.mod} (3 different values)
3 (x3)
4 (x1)
2 (x1)
wis : object {1-20.system.abilities.wis}
mod : integer {1-20.system.abilities.wis.mod} (3 different values)
4 (x3)
3 (x1)
0 (x1)
attributes : object {1-20.system.attributes}
ac : object {1-20.system.attributes.ac}
details : string {1-20.system.attributes.ac.details} (same value: '')
value : integer {1-20.system.attributes.ac.value} (3 different values)
18 (x4)
19 (x2)
10 (x1)
allSaves : object {1-20.system.attributes.allSaves}
value : string {1-20.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {1-20.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-20.system.attributes.hardness} (2 different values)
1 (x1)
5 (x1)
[hasHealth] : boolean {1-20.system.attributes.hasHealth} (same value: True)
hp : object {1-20.system.attributes.hp}
details : string {1-20.system.attributes.hp.details} (2 different values)
'' (x6)
'void healing' (x1)
max : integer {1-20.system.attributes.hp.max} (5 different values)
50 (x3)
7 (x1)
21 (x1)
40 (x1)
36 (x1)
temp : integer {1-20.system.attributes.hp.temp} (same value: 0)
value : integer {1-20.system.attributes.hp.value} (6 different values)
65 (x2)
7 (x1)
21 (x1)
40 (x1)
50 (x1)
36 (x1)
[immunities] : array<object> {1-20.system.attributes.immunities}
Length: min=2 max=5
Value type: object {1-20.system.attributes.immunities.[]}
type : string {1-20.system.attributes.immunities.[].type} (9 different values)
'critical-hits' (x2)
'precision' (x2)
'paralyzed' (x2)
'poison' (x2)
'death-effects' (x1)
'disease' (x1)
'unconscious' (x1)
'bleed' (x1)
'sleep' (x1)
speed : object {1-20.system.attributes.speed}
[details] : string {1-20.system.attributes.speed.details} (same value: 'swamp stride')
otherSpeeds : array<object> {1-20.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-20.system.attributes.speed.otherSpeeds.[]}
type : string {1-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x3)
'fly' (x1)
value : integer {1-20.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x3)
50 (x1)
special : string {1-20.system.attributes.speed.special} (same value: '')
value : integer {1-20.system.attributes.speed.value} (3 different values)
20 (x3)
25 (x1)
0 (x1)
[adjustment] : string {1-20.system.attributes.adjustment} (same value: 'elite')
[stealth] : object {1-20.system.attributes.stealth}
details : string {1-20.system.attributes.stealth.details} (same value: '<p>(or 0 if the net is exposed)</p>')
value : integer {1-20.system.attributes.stealth.value} (2 different values)
9 (x1)
12 (x1)
[creatureType] : string {1-20.system.creatureType} (same value: '')
details : object {1-20.system.details}
blurb : string {1-20.system.details.blurb} (same value: '')
[description] : string {1-20.system.details.description} (same value: '<p>A net with soil and aquatic plants on it covers a 10-foot pit dug into the bottom of a body of water.</p>')
[disable] : string {1-20.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:15|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
'<p>@Check[thievery|dc:18|name:Remove the Net|traits:mechanical,trap] to remove the net</p>' (x1)
[isComplex] : boolean {1-20.system.details.isComplex} (same value: False)
languages : object {1-20.system.details.languages}
details : string {1-20.system.details.languages.details} (same value: '')
value : array<string> {1-20.system.details.languages.value}
Length: min=0 max=3
Value type: string {1-20.system.details.languages.value.[]} (4 different values)
'common' (x4)
'boggard' (x3)
'chthonian' (x3)
'necril' (x1)
level : object {1-20.system.details.level}
value : integer {1-20.system.details.level.value} (3 different values)
3 (x5)
1 (x1)
2 (x1)
privateNotes : string {1-20.system.details.privateNotes} (same value: '')
publicNotes : string {1-20.system.details.publicNotes} (2 different values)
publication : object {1-20.system.details.publication}
license : string {1-20.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-20.system.details.publication.remaster} (same value: False)
title : string {1-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-20: The Lost Legend')
[reset] : string {1-20.system.details.reset} (same value: '<p>Others can fall into the pit, but the net entangles only the first creature to trigger the trap. The net must be reset manually.</p>')
[routine] : string {1-20.system.details.routine} (same value: '')
[flavourText] : string {1-20.system.flavourText} (same value: '')
initiative : object {1-20.system.initiative}
statistic : string {1-20.system.initiative.statistic} (same value: 'perception')
perception : object {1-20.system.perception}
details : string {1-20.system.perception.details} (same value: '')
mod : integer {1-20.system.perception.mod} (3 different values)
11 (x3)
10 (x1)
5 (x1)
senses : array<object> {1-20.system.perception.senses}
Length: min=1 max=1
Value type: object {1-20.system.perception.senses.[]}
type : string {1-20.system.perception.senses.[].type} (same value: 'darkvision')
[recallKnowledgeText] : string {1-20.system.recallKnowledgeText} (same value: '')
resources : object {1-20.system.resources}
[focus] : object {1-20.system.resources.focus}
max : integer {1-20.system.resources.focus.max} (same value: 1)
value : integer {1-20.system.resources.focus.value} (same value: 1)
saves : object {1-20.system.saves}
fortitude : object {1-20.system.saves.fortitude}
saveDetail : string {1-20.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-20.system.saves.fortitude.value} (5 different values)
9 (x3)
1 (x1)
6 (x1)
11 (x1)
4 (x1)
reflex : object {1-20.system.saves.reflex}
saveDetail : string {1-20.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-20.system.saves.reflex.value} (4 different values)
7 (x3)
6 (x2)
1 (x1)
11 (x1)
will : object {1-20.system.saves.will}
saveDetail : string {1-20.system.saves.will.saveDetail} (same value: '')
value : integer {1-20.system.saves.will.value} (4 different values)
11 (x3)
0 (x2)
10 (x1)
5 (x1)
[sidebarText] : string {1-20.system.sidebarText} (same value: '')
skills : object {1-20.system.skills}
acrobatics : object {1-20.system.skills.acrobatics}
base : integer {1-20.system.skills.acrobatics.base} (same value: 11)
[athletics] : object {1-20.system.skills.athletics}
base : integer {1-20.system.skills.athletics.base} (2 different values)
8 (x3)
11 (x1)
[intimidation] : object {1-20.system.skills.intimidation}
base : integer {1-20.system.skills.intimidation.base} (2 different values)
8 (x3)
9 (x1)
[medicine] : object {1-20.system.skills.medicine}
base : integer {1-20.system.skills.medicine.base} (same value: 9)
[nature] : object {1-20.system.skills.nature}
base : integer {1-20.system.skills.nature.base} (same value: 11)
[performance] : object {1-20.system.skills.performance}
base : integer {1-20.system.skills.performance.base} (same value: 8)
[religion] : object {1-20.system.skills.religion}
base : integer {1-20.system.skills.religion.base} (same value: 9)
[stealth] : object {1-20.system.skills.stealth}
base : integer {1-20.system.skills.stealth.base} (2 different values)
6 (x1)
9 (x1)
[statusEffects] : array<> {1-20.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-20.system.traits}
rarity : string {1-20.system.traits.rarity} (same value: 'common')
size : object {1-20.system.traits.size}
value : string {1-20.system.traits.size.value} (2 different values)
'med' (x6)
'sm' (x1)
value : array<string> {1-20.system.traits.value}
Length: min=2 max=5
Value type: string {1-20.system.traits.value.[]} (13 different values)
type : string {1-20.type} (2 different values)
'npc' (x5)
'hazard' (x2)
-574
View File
@@ -1,574 +0,0 @@
1-21
Different values: 6
=====================================
object {1-21}
_id : string {1-21._id} (all different values)
folder : string {1-21.folder} (same value: 'RcP4o6OsMkWJ4h3i')
img : string {1-21.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {1-21.items}
Length: min=17 max=21
Value type: object {1-21.items.[]}
_id : string {1-21.items.[]._id} (60 different values)
img : string {1-21.items.[].img} (36 different values)
name : string {1-21.items.[].name} (60 different values)
sort : integer {1-21.items.[].sort} (21 different values)
system : object {1-21.items.[].system}
[actionType] : object {1-21.items.[].system.actionType}
value : string {1-21.items.[].system.actionType.value} (3 different values)
'passive' (x22)
'action' (x9)
'reaction' (x1)
[area] : object {1-21.items.[].system.area}
type : string {1-21.items.[].system.area.type} (2 different values)
'emanation' (x6)
'burst' (x3)
value : integer {1-21.items.[].system.area.value} (2 different values)
30 (x6)
20 (x3)
mod : object {1-21.items.[].system.mod}
value : integer {1-21.items.[].system.mod.value} (same value: 14)
[actions] : object {1-21.items.[].system.actions}
[value] : integer {1-21.items.[].system.actions.value} (same value: 1)
[attack] : object {1-21.items.[].system.attack}
value : string {1-21.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-21.items.[].system.attackEffects}
[custom] : string {1-21.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-21.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-21.items.[].system.attackEffects.value.[]} (2 different values)
'confounding-lash' (x3)
'grab' (x1)
[autoHeightenLevel] : object {1-21.items.[].system.autoHeightenLevel}
[value] : integer {1-21.items.[].system.autoHeightenLevel.value} (same value: 1)
[baseItem] : string {1-21.items.[].system.baseItem} (same value: 'ranseur')
[bonus] : object {1-21.items.[].system.bonus}
value : integer {1-21.items.[].system.bonus.value} (5 different values)
15 (x7)
12 (x2)
17 (x2)
0 (x1)
16 (x1)
[bonusDamage] : object {1-21.items.[].system.bonusDamage}
value : integer {1-21.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-21.items.[].system.bulk}
value : mixed
float {1-21.items.[].system.bulk.value} (same value: 0,1)
integer {1-21.items.[].system.bulk.value} (2 different values)
0 (x2)
2 (x1)
[capacity] : integer {1-21.items.[].system.bulk.capacity} (same value: 8)
[heldOrStowed] : float {1-21.items.[].system.bulk.heldOrStowed} (same value: 0,1)
[ignored] : integer {1-21.items.[].system.bulk.ignored} (same value: 0)
[category] : string {1-21.items.[].system.category} (5 different values)
'offensive' (x14)
'defensive' (x11)
'interaction' (x7)
'potion' (x2)
'martial' (x1)
[collapsed] : boolean {1-21.items.[].system.collapsed} (same value: False)
[containerId] : string {1-21.items.[].system.containerId} (same value: 'RFoj9b2TwhIJAodX')
[cost] : object {1-21.items.[].system.cost}
value : string {1-21.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-21.items.[].system.counteraction} (2 different values)
False (x53)
True (x1)
[damage] : object {1-21.items.[].system.damage}
[0] : object {1-21.items.[].system.damage.0}
applyMod : boolean {1-21.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {1-21.items.[].system.damage.0.formula} (same value: '0')
kinds : array<string> {1-21.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-21.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-21.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-21.items.[].system.damage.0.type} (same value: 'mental')
damageType : string {1-21.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {1-21.items.[].system.damage.dice} (same value: 1)
die : string {1-21.items.[].system.damage.die} (same value: 'd10')
[formula] : string {1-21.items.[].system.damage.formula} (2 different values)
'2d8+5' (x1)
'3d8+10' (x1)
[kind] : string {1-21.items.[].system.damage.kind} (same value: 'healing')
[type] : string {1-21.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {1-21.items.[].system.damageRolls}
[0] : object {1-21.items.[].system.damageRolls.0}
damage : string {1-21.items.[].system.damageRolls.0.damage} (2 different values)
'2d6+4' (x1)
'2d8+4' (x1)
damageType : string {1-21.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
[1] : object {1-21.items.[].system.damageRolls.1}
damage : string {1-21.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {1-21.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[1lqpoib915n2do6f3o4q] : object {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q}
damage : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damage} (2 different values)
'1d8+1' (x2)
'1d8' (x1)
damageType : string {1-21.items.[].system.damageRolls.1lqpoib915n2do6f3o4q.damageType} (same value: 'slashing')
[4tp7jpvlr8dys6fp7512] : object {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512}
damage : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damage} (2 different values)
'1d12' (x2)
'1d8' (x1)
damageType : string {1-21.items.[].system.damageRolls.4tp7jpvlr8dys6fp7512.damageType} (same value: 'spirit')
[6wumx7pzhk3z7rellcdu] : object {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu}
damage : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damage} (same value: '1d10+6')
damageType : string {1-21.items.[].system.damageRolls.6wumx7pzhk3z7rellcdu.damageType} (same value: 'piercing')
9eibwz4gn167o4hqatb1 : object {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1}
damage : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damage} (same value: '1d6+6')
damageType : string {1-21.items.[].system.damageRolls.9eibwz4gn167o4hqatb1.damageType} (same value: 'bludgeoning')
[j4e2la4qwexpvh9xuxqe] : object {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe}
damage : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damage} (2 different values)
'1d12' (x2)
'1d8' (x1)
damageType : string {1-21.items.[].system.damageRolls.j4e2la4qwexpvh9xuxqe.damageType} (same value: 'spirit')
[m7kia7irtng5n1qvnmen] : object {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen}
damage : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damage} (2 different values)
'2d4+4' (x1)
'2d6+4' (x1)
damageType : string {1-21.items.[].system.damageRolls.m7kia7irtng5n1qvnmen.damageType} (same value: 'slashing')
[pdksnppt4j8y815lcyic] : object {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic}
damage : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damage} (2 different values)
'1d12+1' (x2)
'1d12' (x1)
damageType : string {1-21.items.[].system.damageRolls.pdksnppt4j8y815lcyic.damageType} (same value: 'piercing')
[defense] : object {1-21.items.[].system.defense}
save : object {1-21.items.[].system.defense.save}
basic : boolean {1-21.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x2)
statistic : string {1-21.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {1-21.items.[].system.duration}
sustained : boolean {1-21.items.[].system.duration.sustained} (2 different values)
False (x38)
True (x16)
value : string {1-21.items.[].system.duration.value} (9 different values)
'' (x25)
'10 minutes' (x10)
'1 minute' (x8)
'1 hour' (x3)
'1 round or sustained up to 1 minute' (x2)
'1 round' (x2)
'unlimited' (x2)
'varies' (x1)
'8 hours' (x1)
description : object {1-21.items.[].system.description}
value : string {1-21.items.[].system.description.value} (45 different values)
[equipped] : object {1-21.items.[].system.equipped}
carryType : string {1-21.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {1-21.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {1-21.items.[].system.frequency}
max : integer {1-21.items.[].system.frequency.max} (same value: 1)
per : string {1-21.items.[].system.frequency.per} (same value: 'round')
value : integer {1-21.items.[].system.frequency.value} (same value: 1)
[group] : string {1-21.items.[].system.group} (same value: 'polearm')
[hardness] : integer {1-21.items.[].system.hardness} (same value: 0)
[heightening] : object {1-21.items.[].system.heightening}
[levels] : object {1-21.items.[].system.heightening.levels}
[3] : object {1-21.items.[].system.heightening.levels.3}
[range] : object {1-21.items.[].system.heightening.levels.3.range}
value : string {1-21.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {1-21.items.[].system.heightening.levels.3.target}
value : string {1-21.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {1-21.items.[].system.heightening.levels.5}
range : object {1-21.items.[].system.heightening.levels.5.range}
value : string {1-21.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x5)
'60 feet' (x2)
[7] : object {1-21.items.[].system.heightening.levels.7}
target : object {1-21.items.[].system.heightening.levels.7.target}
value : string {1-21.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[8] : object {1-21.items.[].system.heightening.levels.8}
target : object {1-21.items.[].system.heightening.levels.8.target}
value : string {1-21.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {1-21.items.[].system.heightening.type} (2 different values)
'fixed' (x9)
'interval' (x2)
[damage] : object {1-21.items.[].system.heightening.damage}
0 : string {1-21.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {1-21.items.[].system.heightening.interval} (same value: 2)
[hp] : object {1-21.items.[].system.hp}
max : integer {1-21.items.[].system.hp.max} (same value: 0)
value : integer {1-21.items.[].system.hp.value} (same value: 0)
[level] : object {1-21.items.[].system.level}
value : integer {1-21.items.[].system.level.value} (7 different values)
1 (x29)
4 (x11)
2 (x7)
3 (x6)
0 (x5)
5 (x2)
6 (x1)
[location] : object {1-21.items.[].system.location}
[heightenedLevel] : integer {1-21.items.[].system.location.heightenedLevel} (4 different values)
4 (x8)
1 (x7)
2 (x6)
3 (x4)
[uses] : object {1-21.items.[].system.location.uses}
max : integer {1-21.items.[].system.location.uses.max} (same value: 2)
value : integer {1-21.items.[].system.location.uses.value} (same value: 2)
value : string {1-21.items.[].system.location.value} (4 different values)
'LQ2bKpRmevYPA766' (x24)
'cB7a1Nrvsv9EKXKJ' (x14)
'THUDJyCpb4at07bz' (x10)
'7djCYJFOvDbYMLau' (x6)
[material] : object {1-21.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {1-21.items.[].system.prepared}
flexible : boolean {1-21.items.[].system.prepared.flexible} (same value: False)
value : string {1-21.items.[].system.prepared.value} (2 different values)
'innate' (x6)
'spontaneous' (x2)
[price] : object {1-21.items.[].system.price}
value : object {1-21.items.[].system.price.value}
[cp] : integer {1-21.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {1-21.items.[].system.price.value.gp} (3 different values)
12 (x1)
50 (x1)
2 (x1)
[proficiency] : object {1-21.items.[].system.proficiency}
value : integer {1-21.items.[].system.proficiency.value} (2 different values)
1 (x7)
0 (x1)
publication : object {1-21.items.[].system.publication}
license : string {1-21.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {1-21.items.[].system.publication.remaster} (same value: False)
title : string {1-21.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x50)
'' (x48)
'Pathfinder Bestiary' (x15)
'Pathfinder Gamemastery Guide' (x2)
[quantity] : integer {1-21.items.[].system.quantity} (3 different values)
1 (x3)
3 (x2)
5 (x2)
[range] : object {1-21.items.[].system.range}
value : string {1-21.items.[].system.range.value} (7 different values)
'' (x13)
'30 feet' (x13)
'touch' (x10)
'120 feet' (x8)
'500 feet' (x4)
'10 feet' (x3)
'60 feet' (x3)
[requirements] : string {1-21.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-21.items.[].system.rules}
[reload] : object {1-21.items.[].system.reload}
value : string {1-21.items.[].system.reload.value} (same value: '')
[runes] : object {1-21.items.[].system.runes}
potency : integer {1-21.items.[].system.runes.potency} (same value: 1)
property : array<> {1-21.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {1-21.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {1-21.items.[].system.showSlotlessLevels}
value : boolean {1-21.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-21.items.[].system.size} (same value: 'med')
[slots] : object {1-21.items.[].system.slots}
[slot1] : object {1-21.items.[].system.slots.slot1}
max : integer {1-21.items.[].system.slots.slot1.max} (same value: 4)
value : integer {1-21.items.[].system.slots.slot1.value} (same value: 4)
[slug] : string {1-21.items.[].system.slug} (39 different values)
[spelldc] : object {1-21.items.[].system.spelldc}
dc : integer {1-21.items.[].system.spelldc.dc} (4 different values)
22 (x4)
19 (x2)
25 (x1)
23 (x1)
mod : integer {1-21.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-21.items.[].system.spelldc.value} (4 different values)
14 (x3)
11 (x2)
15 (x2)
17 (x1)
[splashDamage] : object {1-21.items.[].system.splashDamage}
value : integer {1-21.items.[].system.splashDamage.value} (same value: 0)
[stowing] : boolean {1-21.items.[].system.stowing} (same value: False)
[target] : object {1-21.items.[].system.target}
value : string {1-21.items.[].system.target.value} (9 different values)
'' (x30)
'1 creature' (x9)
'1 creature touched' (x3)
'self' (x3)
'1 object (cook, lift, or tidy only)' (x3)
'1 unattended object of light Bulk or less' (x2)
'1 creature or object' (x2)
'1 Large or smaller creature' (x1)
'1 spell effect or unattended magic item' (x1)
[time] : object {1-21.items.[].system.time}
value : string {1-21.items.[].system.time.value} (4 different values)
'2' (x43)
'3' (x4)
'1 minute' (x4)
'10 minutes' (x3)
[tradition] : object {1-21.items.[].system.tradition}
value : string {1-21.items.[].system.tradition.value} (3 different values)
'occult' (x4)
'divine' (x3)
'arcane' (x1)
[traits] : object {1-21.items.[].system.traits}
rarity : string {1-21.items.[].system.traits.rarity} (2 different values)
'common' (x96)
'uncommon' (x9)
[traditions] : array<string> {1-21.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {1-21.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x48)
'occult' (x48)
'divine' (x24)
'primal' (x23)
value : array<string> {1-21.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {1-21.items.[].system.traits.value.[]} (36 different values)
proficient : object {1-21.items.[].system.proficient}
value : integer {1-21.items.[].system.proficient.value} (same value: 0)
[usage] : object {1-21.items.[].system.usage}
value : string {1-21.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
[uses] : object {1-21.items.[].system.uses}
autoDestroy : boolean {1-21.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-21.items.[].system.uses.max} (same value: 1)
value : integer {1-21.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-21.items.[].system.weaponType}
value : string {1-21.items.[].system.weaponType.value} (same value: 'melee')
type : string {1-21.items.[].type} (9 different values)
'spell' (x54)
'action' (x32)
'melee' (x12)
'spellcastingEntry' (x8)
'consumable' (x2)
'treasure' (x2)
'backpack' (x2)
'lore' (x2)
'weapon' (x1)
[_stats] : object {1-21.items.[]._stats}
compendiumSource : string {1-21.items.[]._stats.compendiumSource} (38 different values)
[flags] : object {1-21.items.[].flags}
pf2e : object {1-21.items.[].flags.pf2e}
linkedWeapon : string {1-21.items.[].flags.pf2e.linkedWeapon} (same value: 'wJkawABLUtrnlz3Y')
name : string {1-21.name} (all different values)
[prototypeToken] : object {1-21.prototypeToken}
name : string {1-21.prototypeToken.name} (3 different values)
'Mr. Chitters' (x2)
'Nevashi' (x2)
'Witchwyrd' (x1)
system : object {1-21.system}
abilities : object {1-21.system.abilities}
cha : object {1-21.system.abilities.cha}
mod : integer {1-21.system.abilities.cha.mod} (5 different values)
2 (x2)
1 (x1)
3 (x1)
4 (x1)
5 (x1)
con : object {1-21.system.abilities.con}
mod : integer {1-21.system.abilities.con.mod} (3 different values)
1 (x3)
3 (x2)
0 (x1)
dex : object {1-21.system.abilities.dex}
mod : integer {1-21.system.abilities.dex.mod} (3 different values)
4 (x3)
5 (x2)
3 (x1)
int : object {1-21.system.abilities.int}
mod : integer {1-21.system.abilities.int.mod} (4 different values)
0 (x2)
1 (x2)
-1 (x1)
4 (x1)
str : object {1-21.system.abilities.str}
mod : integer {1-21.system.abilities.str.mod} (3 different values)
1 (x4)
0 (x1)
3 (x1)
wis : object {1-21.system.abilities.wis}
mod : integer {1-21.system.abilities.wis.mod} (4 different values)
0 (x2)
1 (x2)
-1 (x1)
3 (x1)
attributes : object {1-21.system.attributes}
ac : object {1-21.system.attributes.ac}
details : string {1-21.system.attributes.ac.details} (same value: '')
value : integer {1-21.system.attributes.ac.value} (4 different values)
23 (x3)
20 (x1)
25 (x1)
22 (x1)
allSaves : object {1-21.system.attributes.allSaves}
value : string {1-21.system.attributes.allSaves.value} (2 different values)
'' (x4)
'+2 Status to All Saves vs. Magic, +3 Status to All Saves vs. Divine Magic' (x2)
hp : object {1-21.system.attributes.hp}
details : string {1-21.system.attributes.hp.details} (3 different values)
'' (x3)
'fast healing 2' (x2)
'fast healing 1' (x1)
max : integer {1-21.system.attributes.hp.max} (5 different values)
65 (x2)
16 (x1)
60 (x1)
124 (x1)
110 (x1)
temp : integer {1-21.system.attributes.hp.temp} (same value: 0)
value : integer {1-21.system.attributes.hp.value} (5 different values)
65 (x2)
16 (x1)
60 (x1)
124 (x1)
110 (x1)
resistances : array<object> {1-21.system.attributes.resistances}
Length: min=1 max=2
Value type: object {1-21.system.attributes.resistances.[]}
[exceptions] : array<string> {1-21.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-21.system.attributes.resistances.[].exceptions.[]} (same value: 'piercing')
type : string {1-21.system.attributes.resistances.[].type} (4 different values)
'precision' (x3)
'protean-anatomy' (x3)
'physical' (x2)
'force' (x1)
value : integer {1-21.system.attributes.resistances.[].value} (2 different values)
5 (x8)
3 (x1)
speed : object {1-21.system.attributes.speed}
[details] : string {1-21.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {1-21.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {1-21.system.attributes.speed.otherSpeeds.[]}
type : string {1-21.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x3)
'climb' (x2)
'swim' (x1)
value : integer {1-21.system.attributes.speed.otherSpeeds.[].value} (2 different values)
40 (x3)
20 (x3)
value : integer {1-21.system.attributes.speed.value} (3 different values)
20 (x3)
25 (x2)
30 (x1)
[weaknesses] : array<object> {1-21.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {1-21.system.attributes.weaknesses.[]}
type : string {1-21.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {1-21.system.attributes.weaknesses.[].value} (same value: 5)
details : object {1-21.system.details}
blurb : string {1-21.system.details.blurb} (same value: '')
languages : object {1-21.system.details.languages}
details : string {1-21.system.details.languages.details} (2 different values)
'' (x5)
'one or more planar languages; tongues' (x1)
value : array<string> {1-21.system.details.languages.value}
Length: min=2 max=3
Value type: string {1-21.system.details.languages.value.[]} (all different values)
level : object {1-21.system.details.level}
value : integer {1-21.system.details.level.value} (4 different values)
5 (x3)
3 (x1)
7 (x1)
6 (x1)
privateNotes : string {1-21.system.details.privateNotes} (same value: '')
publicNotes : string {1-21.system.details.publicNotes} (2 different values)
publication : object {1-21.system.details.publication}
license : string {1-21.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-21.system.details.publication.remaster} (same value: False)
title : string {1-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-21: Mistress of the Maze')
initiative : object {1-21.system.initiative}
statistic : string {1-21.system.initiative.statistic} (same value: 'perception')
perception : object {1-21.system.perception}
details : string {1-21.system.perception.details} (3 different values)
'entropy sense (imprecise) 30 feet' (x3)
'' (x2)
'detect magic' (x1)
mod : integer {1-21.system.perception.mod} (4 different values)
9 (x2)
12 (x2)
6 (x1)
14 (x1)
senses : array<object> {1-21.system.perception.senses}
Length: min=1 max=1
Value type: object {1-21.system.perception.senses.[]}
type : string {1-21.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {1-21.system.resources}
focus : object {1-21.system.resources.focus}
max : integer {1-21.system.resources.focus.max} (same value: 1)
value : integer {1-21.system.resources.focus.value} (same value: 1)
saves : object {1-21.system.saves}
fortitude : object {1-21.system.saves.fortitude}
saveDetail : string {1-21.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-21.system.saves.fortitude.value} (5 different values)
10 (x2)
7 (x1)
12 (x1)
14 (x1)
13 (x1)
reflex : object {1-21.system.saves.reflex}
saveDetail : string {1-21.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-21.system.saves.reflex.value} (4 different values)
14 (x2)
13 (x2)
11 (x1)
15 (x1)
will : object {1-21.system.saves.will}
saveDetail : string {1-21.system.saves.will.saveDetail} (same value: '')
value : integer {1-21.system.saves.will.value} (5 different values)
11 (x2)
8 (x1)
10 (x1)
12 (x1)
15 (x1)
skills : object {1-21.system.skills}
[acrobatics] : object {1-21.system.skills.acrobatics}
base : integer {1-21.system.skills.acrobatics.base} (2 different values)
13 (x4)
10 (x1)
arcana : object {1-21.system.skills.arcana}
base : integer {1-21.system.skills.arcana.base} (same value: 16)
deception : object {1-21.system.skills.deception}
base : integer {1-21.system.skills.deception.base} (4 different values)
12 (x2)
14 (x2)
9 (x1)
15 (x1)
diplomacy : object {1-21.system.skills.diplomacy}
base : integer {1-21.system.skills.diplomacy.base} (same value: 15)
intimidation : object {1-21.system.skills.intimidation}
base : integer {1-21.system.skills.intimidation.base} (same value: 15)
[religion] : object {1-21.system.skills.religion}
base : integer {1-21.system.skills.religion.base} (2 different values)
10 (x2)
7 (x1)
[stealth] : object {1-21.system.skills.stealth}
base : integer {1-21.system.skills.stealth.base} (2 different values)
13 (x4)
10 (x1)
[thievery] : object {1-21.system.skills.thievery}
base : integer {1-21.system.skills.thievery.base} (same value: 13)
traits : object {1-21.system.traits}
rarity : string {1-21.system.traits.rarity} (3 different values)
'unique' (x4)
'rare' (x1)
'uncommon' (x1)
size : object {1-21.system.traits.size}
value : string {1-21.system.traits.size.value} (3 different values)
'sm' (x4)
'tiny' (x1)
'med' (x1)
value : array<string> {1-21.system.traits.value}
Length: min=2 max=5
Value type: string {1-21.system.traits.value.[]} (9 different values)
'chaotic' (x3)
'monitor' (x3)
'protean' (x3)
'lawful' (x3)
'evil' (x2)
'fiend' (x2)
'rakshasa' (x2)
'unholy' (x2)
'humanoid' (x1)
type : string {1-21.type} (same value: 'npc')
File diff suppressed because it is too large Load Diff
-891
View File
@@ -1,891 +0,0 @@
1-24
Different values: 16
=====================================
object {1-24}
_id : string {1-24._id} (all different values)
folder : string {1-24.folder} (same value: 't7wkRG48ZkhCbrlE')
img : string {1-24.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x13)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {1-24.items}
Length: min=1 max=29
Value type: object {1-24.items.[]}
_id : string {1-24.items.[]._id} (132 different values)
[_stats] : object {1-24.items.[]._stats}
compendiumSource : string {1-24.items.[]._stats.compendiumSource} (50 different values)
img : string {1-24.items.[].img} (57 different values)
name : string {1-24.items.[].name} (100 different values)
sort : integer {1-24.items.[].sort} (30 different values)
system : object {1-24.items.[].system}
[acBonus] : integer {1-24.items.[].system.acBonus} (3 different values)
1 (x2)
2 (x1)
0 (x1)
[actionType] : object {1-24.items.[].system.actionType}
value : string {1-24.items.[].system.actionType.value} (4 different values)
'action' (x14)
'passive' (x13)
'reaction' (x8)
'free' (x2)
[actions] : object {1-24.items.[].system.actions}
[value] : integer {1-24.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x6)
[area] : object {1-24.items.[].system.area}
type : string {1-24.items.[].system.area.type} (3 different values)
'emanation' (x2)
'line' (x2)
'burst' (x1)
value : integer {1-24.items.[].system.area.value} (3 different values)
30 (x3)
120 (x1)
10 (x1)
[attack] : object {1-24.items.[].system.attack}
value : string {1-24.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-24.items.[].system.attackEffects}
[custom] : string {1-24.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {1-24.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {1-24.items.[].system.attackEffects.value.[]} (same value: 'poison-tooth')
[autoHeightenLevel] : object {1-24.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-24.items.[].system.baseItem} (8 different values)
'leather-armor' (x2)
'falchion' (x1)
'studded-leather-armor' (x1)
'kukri' (x1)
'sap' (x1)
'staff' (x1)
'light-mace' (x1)
'shortsword' (x1)
[bonus] : object {1-24.items.[].system.bonus}
value : integer {1-24.items.[].system.bonus.value} (11 different values)
[bonusDamage] : object {1-24.items.[].system.bonusDamage}
value : integer {1-24.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-24.items.[].system.bulk}
value : mixed
integer {1-24.items.[].system.bulk.value} (3 different values)
0 (x10)
1 (x6)
2 (x1)
float {1-24.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-24.items.[].system.category} (8 different values)
'offensive' (x19)
'defensive' (x12)
'simple' (x7)
'martial' (x4)
'light' (x4)
'unarmed' (x2)
'elixir' (x1)
'scroll' (x1)
[checkPenalty] : integer {1-24.items.[].system.checkPenalty} (2 different values)
-1 (x3)
0 (x1)
[containerId] : empty
[cost] : object {1-24.items.[].system.cost}
value : string {1-24.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {1-24.items.[].system.counteraction} (same value: False)
[damage] : object {1-24.items.[].system.damage}
[0] : object {1-24.items.[].system.damage.0}
[category] : empty
formula : string {1-24.items.[].system.damage.0.formula} (7 different values)
'1d4' (x4)
'2d4' (x2)
'3d6' (x1)
'0' (x1)
'1d4+1' (x1)
'4d12' (x1)
'6d6' (x1)
kinds : array<string> {1-24.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-24.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-24.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-24.items.[].system.damage.0.type} (7 different values)
'electricity' (x3)
'void' (x3)
'fire' (x1)
'mental' (x1)
'force' (x1)
'cold' (x1)
'piercing' (x1)
[applyMod] : boolean {1-24.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x4)
[damageType] : string {1-24.items.[].system.damage.damageType} (3 different values)
'slashing' (x7)
'bludgeoning' (x5)
'piercing' (x1)
[dice] : integer {1-24.items.[].system.damage.dice} (same value: 1)
[die] : string {1-24.items.[].system.damage.die} (3 different values)
'd6' (x8)
'd4' (x4)
'd10' (x1)
[damageRolls] : object {1-24.items.[].system.damageRolls}
[1TFTYBQVgVccNjCK] : object {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK}
damage : string {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damage} (same value: '1d6+7')
damageType : string {1-24.items.[].system.damageRolls.1TFTYBQVgVccNjCK.damageType} (same value: 'slashing')
[1zzkgesgrynvmnqk8k10] : object {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10}
damage : string {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damage} (same value: '4d6')
damageType : string {1-24.items.[].system.damageRolls.1zzkgesgrynvmnqk8k10.damageType} (same value: 'piercing')
[35t9DhrmtxbKT5Sp] : object {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp}
damage : string {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damage} (same value: '1d4+4')
damageType : string {1-24.items.[].system.damageRolls.35t9DhrmtxbKT5Sp.damageType} (same value: 'bludgeoning')
[7oOI3xXbo4Z0Ygx0] : object {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0}
damage : string {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.7oOI3xXbo4Z0Ygx0.damageType} (same value: 'fire')
[8bymet6ofduo1dcdahqg] : object {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg}
damage : string {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.8bymet6ofduo1dcdahqg.damageType} (same value: 'electricity')
[D8Xdw2b3vqMivivU] : object {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU}
damage : string {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damage} (same value: '1d10+5')
damageType : string {1-24.items.[].system.damageRolls.D8Xdw2b3vqMivivU.damageType} (same value: 'piercing')
[E0tUBV6tMw8MX9LV] : object {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV}
damage : string {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damage} (same value: '1d6+6')
damageType : string {1-24.items.[].system.damageRolls.E0tUBV6tMw8MX9LV.damageType} (same value: 'piercing')
[GakwKk05HgBVId90] : object {1-24.items.[].system.damageRolls.GakwKk05HgBVId90}
damage : string {1-24.items.[].system.damageRolls.GakwKk05HgBVId90.damage} (same value: '1d6+4')
damageType : string {1-24.items.[].system.damageRolls.GakwKk05HgBVId90.damageType} (same value: 'bludgeoning')
[HtLC2II64MrUmLSJ] : object {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ}
damage : string {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damage} (same value: '3d6')
damageType : string {1-24.items.[].system.damageRolls.HtLC2II64MrUmLSJ.damageType} (same value: 'fire')
[NAAQzrZzyqJkjmdX] : object {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX}
damage : string {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damage} (same value: '2d6')
damageType : string {1-24.items.[].system.damageRolls.NAAQzrZzyqJkjmdX.damageType} (same value: 'slashing')
[RgQVDw8M75feUY7a] : object {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a}
damage : string {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a.damage} (same value: '1d6+3')
damageType : string {1-24.items.[].system.damageRolls.RgQVDw8M75feUY7a.damageType} (same value: 'slashing')
[S6WPBNmaHZ1TmSnl] : object {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl}
damage : string {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.S6WPBNmaHZ1TmSnl.damageType} (same value: 'fire')
[TQvyluH29omZRogR] : object {1-24.items.[].system.damageRolls.TQvyluH29omZRogR}
damage : string {1-24.items.[].system.damageRolls.TQvyluH29omZRogR.damage} (same value: '1d10+6')
damageType : string {1-24.items.[].system.damageRolls.TQvyluH29omZRogR.damageType} (same value: 'slashing')
[UE9nWrVNNMXyu7Im] : object {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im}
damage : string {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damage} (same value: '4d6')
damageType : string {1-24.items.[].system.damageRolls.UE9nWrVNNMXyu7Im.damageType} (same value: 'electricity')
[UL1DkMipC5odCol2] : object {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2}
damage : string {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2.damage} (same value: '2d6+6')
damageType : string {1-24.items.[].system.damageRolls.UL1DkMipC5odCol2.damageType} (same value: 'acid')
[WLlEXRcxLq9TnOl4] : object {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4}
damage : string {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damage} (same value: '1d4')
damageType : string {1-24.items.[].system.damageRolls.WLlEXRcxLq9TnOl4.damageType} (same value: 'bludgeoning')
[Y0Po4AkOv34FnGFO] : object {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO}
damage : string {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damage} (same value: '2d8')
damageType : string {1-24.items.[].system.damageRolls.Y0Po4AkOv34FnGFO.damageType} (same value: 'slashing')
[ZUUKR1W1h97npx2R] : object {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R}
damage : string {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damage} (same value: '2d6+6')
damageType : string {1-24.items.[].system.damageRolls.ZUUKR1W1h97npx2R.damageType} (same value: 'bludgeoning')
[dohzqd6ghmlqyoefm0om] : object {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om}
damage : string {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damage} (same value: '3d6')
damageType : string {1-24.items.[].system.damageRolls.dohzqd6ghmlqyoefm0om.damageType} (same value: 'piercing')
[js8KOZOnclmqQO6J] : object {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J}
damage : string {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J.damage} (same value: '2d8+5')
damageType : string {1-24.items.[].system.damageRolls.js8KOZOnclmqQO6J.damageType} (same value: 'slashing')
[lahus4tfcz9xcwbnybz0] : object {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0}
damage : string {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damage} (same value: '2d6')
damageType : string {1-24.items.[].system.damageRolls.lahus4tfcz9xcwbnybz0.damageType} (same value: 'electricity')
[m2VkTAtxSmy1RgHW] : object {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW}
damage : string {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damage} (same value: '2d8+7')
damageType : string {1-24.items.[].system.damageRolls.m2VkTAtxSmy1RgHW.damageType} (same value: 'acid')
[m32vbucolxmyk83bsxw2] : object {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2}
damage : string {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.m32vbucolxmyk83bsxw2.damageType} (same value: 'electricity')
[mY3WqFtIrcMVFaof] : object {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof}
damage : string {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.mY3WqFtIrcMVFaof.damageType} (same value: 'fire')
[nTw4u290Crf3je5Y] : object {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y}
damage : string {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y.damage} (same value: '2d6+5')
damageType : string {1-24.items.[].system.damageRolls.nTw4u290Crf3je5Y.damageType} (same value: 'bludgeoning')
[sWkkGWUSctoIvRjL] : object {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL}
damage : string {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damage} (same value: '2d12+5')
damageType : string {1-24.items.[].system.damageRolls.sWkkGWUSctoIvRjL.damageType} (same value: 'piercing')
[vdWeoes5z8P5nLCb] : object {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb}
damage : string {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.vdWeoes5z8P5nLCb.damageType} (same value: 'electricity')
[vymja5w16jd6a60d16hk] : object {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk}
damage : string {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damage} (same value: '1d6')
damageType : string {1-24.items.[].system.damageRolls.vymja5w16jd6a60d16hk.damageType} (same value: 'fire')
[xgdcQPsaLJ1tNXkP] : object {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP}
damage : string {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damage} (same value: '2d8+5')
damageType : string {1-24.items.[].system.damageRolls.xgdcQPsaLJ1tNXkP.damageType} (same value: 'piercing')
xif6bz7bNz7wAXoL : object {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL}
damage : string {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damage} (same value: '5d6')
damageType : string {1-24.items.[].system.damageRolls.xif6bz7bNz7wAXoL.damageType} (same value: 'electricity')
rules : ignored (Foundry rules object) {1-24.items.[].system.rules}
[deathNote] : boolean {1-24.items.[].system.deathNote} (same value: True)
description : object {1-24.items.[].system.description}
value : string {1-24.items.[].system.description.value} (81 different values)
[defense] : object {1-24.items.[].system.defense}
save : object {1-24.items.[].system.defense.save}
basic : boolean {1-24.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x6)
statistic : string {1-24.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x6)
'fortitude' (x5)
'will' (x2)
[dexCap] : integer {1-24.items.[].system.dexCap} (3 different values)
4 (x2)
3 (x1)
0 (x1)
[duration] : object {1-24.items.[].system.duration}
sustained : boolean {1-24.items.[].system.duration.sustained} (2 different values)
False (x30)
True (x3)
value : string {1-24.items.[].system.duration.value} (12 different values)
[equipped] : object {1-24.items.[].system.equipped}
carryType : string {1-24.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {1-24.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {1-24.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {1-24.items.[].system.frequency}
max : integer {1-24.items.[].system.frequency.max} (same value: 1)
per : string {1-24.items.[].system.frequency.per} (2 different values)
'turn' (x2)
'day' (x1)
value : integer {1-24.items.[].system.frequency.value} (same value: 1)
[group] : string {1-24.items.[].system.group} (5 different values)
'leather' (x3)
'club' (x3)
'sword' (x2)
'brawling' (x2)
'knife' (x1)
[hardness] : integer {1-24.items.[].system.hardness} (same value: 0)
[heightening] : object {1-24.items.[].system.heightening}
damage : object {1-24.items.[].system.heightening.damage}
0 : string {1-24.items.[].system.heightening.damage.0} (5 different values)
'1d4' (x4)
'1d6' (x2)
'1d12' (x1)
'2d6' (x1)
'2d4' (x1)
interval : integer {1-24.items.[].system.heightening.interval} (2 different values)
1 (x8)
2 (x1)
type : string {1-24.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {1-24.items.[].system.hp}
max : integer {1-24.items.[].system.hp.max} (same value: 0)
value : integer {1-24.items.[].system.hp.value} (same value: 0)
[level] : object {1-24.items.[].system.level}
value : integer {1-24.items.[].system.level.value} (4 different values)
1 (x25)
0 (x22)
2 (x9)
3 (x4)
[location] : object {1-24.items.[].system.location}
value : string {1-24.items.[].system.location.value} (4 different values)
'OGVvOv2mnL9Ipvpk' (x17)
'8QYhmVe4pvz0Qkb9' (x14)
'F24AHjP0oDzQE1tW' (x1)
'rTpfGIGgKPsnTOik' (x1)
[material] : object {1-24.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {1-24.items.[].system.publication}
license : string {1-24.items.[].system.publication.license} (2 different values)
'OGL' (x130)
'ORC' (x2)
remaster : boolean {1-24.items.[].system.publication.remaster} (2 different values)
False (x130)
True (x2)
title : string {1-24.items.[].system.publication.title} (4 different values)
'' (x75)
'Pathfinder Core Rulebook' (x52)
'Pathfinder Bestiary' (x3)
'Pathfinder Player Core' (x2)
[mod] : object {1-24.items.[].system.mod}
value : integer {1-24.items.[].system.mod.value} (4 different values)
11 (x2)
7 (x1)
13 (x1)
15 (x1)
[prepared] : object {1-24.items.[].system.prepared}
flexible : boolean {1-24.items.[].system.prepared.flexible} (same value: False)
value : string {1-24.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {1-24.items.[].system.price}
value : object {1-24.items.[].system.price.value}
[cp] : integer {1-24.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {1-24.items.[].system.price.value.gp} (6 different values)
3 (x5)
2 (x2)
1 (x2)
35 (x2)
6 (x1)
12 (x1)
[sp] : integer {1-24.items.[].system.price.value.sp} (5 different values)
5 (x2)
6 (x1)
1 (x1)
4 (x1)
9 (x1)
[proficiency] : object {1-24.items.[].system.proficiency}
value : integer {1-24.items.[].system.proficiency.value} (2 different values)
1 (x3)
0 (x1)
[proficient] : object {1-24.items.[].system.proficient}
value : integer {1-24.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {1-24.items.[].system.quantity} (same value: 1)
[range] : object {1-24.items.[].system.range}
value : string {1-24.items.[].system.range.value} (5 different values)
'30 feet' (x13)
'' (x11)
'120 feet' (x4)
'touch' (x3)
'60 feet' (x2)
[reload] : object {1-24.items.[].system.reload}
value : string {1-24.items.[].system.reload.value} (same value: '')
[requirements] : string {1-24.items.[].system.requirements} (same value: '')
[runes] : object {1-24.items.[].system.runes}
potency : integer {1-24.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x3)
property : array<> {1-24.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-24.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-24.items.[].system.runes.striking} (2 different values)
0 (x12)
1 (x1)
[showSlotlessLevels] : object {1-24.items.[].system.showSlotlessLevels}
value : boolean {1-24.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {1-24.items.[].system.size} (same value: 'med')
[slots] : object {1-24.items.[].system.slots}
[slot0] : object {1-24.items.[].system.slots.slot0}
max : integer {1-24.items.[].system.slots.slot0.max} (2 different values)
7 (x1)
6 (x1)
prepared : array<object> {1-24.items.[].system.slots.slot0.prepared}
Length: min=6 max=7
Value type: object {1-24.items.[].system.slots.slot0.prepared.[]}
id : string {1-24.items.[].system.slots.slot0.prepared.[].id} (13 different values)
[value] : integer {1-24.items.[].system.slots.slot0.value} (same value: 7)
[slot1] : object {1-24.items.[].system.slots.slot1}
max : integer {1-24.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {1-24.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {1-24.items.[].system.slots.slot1.prepared.[]}
id : string {1-24.items.[].system.slots.slot1.prepared.[].id} (8 different values)
'GDP7fehVEnavSpLV' (x1)
'kuRsMvqE3NHvPq7d' (x1)
'HwhVmyJBOouV8Cr5' (x1)
'p0vR2yVqyyvHIUyq' (x1)
'LJN1QjbAOVpJAWhf' (x1)
'q4qsjskOJaeADA3K' (x1)
'5VUhBbJE3Y3i5ePG' (x1)
'qpHyinbDdzM08eQT' (x1)
[value] : integer {1-24.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {1-24.items.[].system.slots.slot2}
max : integer {1-24.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
prepared : array<object> {1-24.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {1-24.items.[].system.slots.slot2.prepared.[]}
id : string {1-24.items.[].system.slots.slot2.prepared.[].id} (7 different values)
'OEEEZmkcXsrCSZ8M' (x1)
'by9aDI6uJvST8iae' (x1)
'Fwxvdk2EE8xsdfdP' (x1)
'XuBon2Bnr0Aji3Ol' (x1)
'y8UkXstjdKPQtd5D' (x1)
'HPbbAmhFJ3dKQvsR' (x1)
'2Bl9MHfq27PLAFM8' (x1)
[value] : integer {1-24.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {1-24.items.[].system.slots.slot3}
max : integer {1-24.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {1-24.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {1-24.items.[].system.slots.slot3.prepared.[]}
id : string {1-24.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'wkD3JRX0N5jp3tNC' (x1)
'fYj1nuEXV9x2aw80' (x1)
'TayQNNKJ1fs5CLE3' (x1)
[slug] : string {1-24.items.[].system.slug} (52 different values)
[speedPenalty] : integer {1-24.items.[].system.speedPenalty} (same value: 0)
[spell] : object {1-24.items.[].system.spell}
_id : string {1-24.items.[].system.spell._id} (same value: 'rthC6dGm3nNrt1xN')
flags : object {1-24.items.[].system.spell.flags}
core : object {1-24.items.[].system.spell.flags.core}
sourceId : string {1-24.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.rthC6dGm3nNrt1xN')
img : string {1-24.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/spectral-hand.webp')
name : string {1-24.items.[].system.spell.name} (same value: 'Spectral Hand')
sort : integer {1-24.items.[].system.spell.sort} (same value: 0)
system : object {1-24.items.[].system.spell.system}
[area] : empty
cost : object {1-24.items.[].system.spell.system.cost}
value : string {1-24.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {1-24.items.[].system.spell.system.counteraction} (same value: False)
damage : object {1-24.items.[].system.spell.system.damage}
description : object {1-24.items.[].system.spell.system.description}
value : string {1-24.items.[].system.spell.system.description.value} (same value: '<p>You create a semicorporeal hand out of your essence that delivers touch spells for you. Whenever you Cast a Spell with a range of touch, you can have the hand crawl to a target within range along the ground, touch it, and then crawl back to you. When making a melee spell attack with the hand, you use your normal bonuses. The hand can move as far as it needs to within range. The hand has your AC and saves, but any damage to the hand destroys it and causes you to take 1d6 damage.</p>')
duration : object {1-24.items.[].system.spell.system.duration}
sustained : boolean {1-24.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {1-24.items.[].system.spell.system.duration.value} (same value: '1 minute')
level : object {1-24.items.[].system.spell.system.level}
value : integer {1-24.items.[].system.spell.system.level.value} (same value: 2)
location : object {1-24.items.[].system.spell.system.location}
heightenedLevel : integer {1-24.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {1-24.items.[].system.spell.system.location.value} (same value: '')
publication : object {1-24.items.[].system.spell.system.publication}
license : string {1-24.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {1-24.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {1-24.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {1-24.items.[].system.spell.system.range}
value : string {1-24.items.[].system.spell.system.range.value} (same value: '120 feet')
requirements : string {1-24.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-24.items.[].system.spell.system.rules}
slug : string {1-24.items.[].system.spell.system.slug} (same value: 'spectral-hand')
target : object {1-24.items.[].system.spell.system.target}
value : string {1-24.items.[].system.spell.system.target.value} (same value: '')
time : object {1-24.items.[].system.spell.system.time}
value : string {1-24.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {1-24.items.[].system.spell.system.traits}
rarity : string {1-24.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {1-24.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {1-24.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'occult' (x1)
value : array<string> {1-24.items.[].system.spell.system.traits.value}
Length: min=2 max=2
Value type: string {1-24.items.[].system.spell.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
type : string {1-24.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {1-24.items.[].system.spelldc}
dc : integer {1-24.items.[].system.spelldc.dc} (2 different values)
20 (x2)
21 (x2)
[item] : integer {1-24.items.[].system.spelldc.item} (same value: 0)
mod : integer {1-24.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-24.items.[].system.spelldc.value} (2 different values)
12 (x2)
13 (x2)
[splashDamage] : object {1-24.items.[].system.splashDamage}
[value] : integer {1-24.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {1-24.items.[].system.strength} (2 different values)
0 (x3)
1 (x1)
[target] : object {1-24.items.[].system.target}
value : string {1-24.items.[].system.target.value} (12 different values)
[time] : object {1-24.items.[].system.time}
value : string {1-24.items.[].system.time.value} (6 different values)
'2' (x24)
'1' (x5)
'1 to 3' (x1)
'3' (x1)
'reaction' (x1)
'1 minute' (x1)
[tradition] : object {1-24.items.[].system.tradition}
value : string {1-24.items.[].system.tradition.value} (2 different values)
'arcane' (x3)
'divine' (x1)
[traits] : object {1-24.items.[].system.traits}
rarity : string {1-24.items.[].system.traits.rarity} (2 different values)
'common' (x120)
'uncommon' (x3)
[traditions] : array<string> {1-24.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-24.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x31)
'occult' (x22)
'primal' (x14)
'divine' (x13)
value : array<string> {1-24.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-24.items.[].system.traits.value.[]} (56 different values)
[usage] : object {1-24.items.[].system.usage}
value : string {1-24.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x20)
'worngloves' (x2)
'held-in-two-hands' (x1)
[uses] : object {1-24.items.[].system.uses}
autoDestroy : boolean {1-24.items.[].system.uses.autoDestroy} (same value: True)
max : integer {1-24.items.[].system.uses.max} (same value: 1)
value : integer {1-24.items.[].system.uses.value} (same value: 1)
[weaponType] : object {1-24.items.[].system.weaponType}
value : string {1-24.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x12)
type : string {1-24.items.[].type} (9 different values)
'action' (x37)
'spell' (x33)
'melee' (x26)
'weapon' (x13)
'equipment' (x8)
'lore' (x5)
'armor' (x4)
'spellcastingEntry' (x4)
'consumable' (x2)
[flags] : object {1-24.items.[].flags}
pf2e : object {1-24.items.[].flags.pf2e}
linkedWeapon : string {1-24.items.[].flags.pf2e.linkedWeapon} (11 different values)
name : string {1-24.name} (all different values)
[prototypeToken] : object {1-24.prototypeToken}
name : string {1-24.prototypeToken.name} (5 different values)
'Blue Streak Ambusher' (x2)
'Blue Streak Mage' (x2)
'Spitting Acid \'Bushes\'' (x2)
'Steaming Fields' (x2)
'Synthetic Khismar' (x2)
system : object {1-24.system}
[abilities] : object {1-24.system.abilities}
cha : object {1-24.system.abilities.cha}
mod : integer {1-24.system.abilities.cha.mod} (3 different values)
0 (x5)
1 (x4)
-1 (x1)
[value] : integer {1-24.system.abilities.cha.value} (same value: 10)
con : object {1-24.system.abilities.con}
mod : integer {1-24.system.abilities.con.mod} (4 different values)
1 (x5)
2 (x2)
5 (x2)
4 (x1)
[value] : integer {1-24.system.abilities.con.value} (same value: 10)
dex : object {1-24.system.abilities.dex}
mod : integer {1-24.system.abilities.dex.mod} (4 different values)
4 (x4)
2 (x4)
3 (x1)
1 (x1)
[value] : integer {1-24.system.abilities.dex.value} (same value: 10)
int : object {1-24.system.abilities.int}
mod : integer {1-24.system.abilities.int.mod} (5 different values)
0 (x2)
2 (x2)
1 (x2)
4 (x2)
-4 (x2)
[value] : integer {1-24.system.abilities.int.value} (same value: 10)
str : object {1-24.system.abilities.str}
mod : integer {1-24.system.abilities.str.mod} (6 different values)
2 (x3)
3 (x2)
5 (x2)
4 (x1)
0 (x1)
6 (x1)
[value] : integer {1-24.system.abilities.str.value} (same value: 10)
wis : object {1-24.system.abilities.wis}
mod : integer {1-24.system.abilities.wis.mod} (5 different values)
2 (x4)
3 (x3)
4 (x1)
1 (x1)
0 (x1)
[value] : integer {1-24.system.abilities.wis.value} (same value: 10)
attributes : object {1-24.system.attributes}
ac : object {1-24.system.attributes.ac}
[details] : string {1-24.system.attributes.ac.details} (4 different values)
'' (x7)
'(22 vs. traps)' (x1)
'20 when broken, construct armor' (x1)
'23 when broken, construct armor' (x1)
value : integer {1-24.system.attributes.ac.value} (10 different values)
21 (x3)
19 (x3)
22 (x2)
10 (x2)
17 (x1)
20 (x1)
23 (x1)
25 (x1)
24 (x1)
27 (x1)
[allSaves] : object {1-24.system.attributes.allSaves}
value : string {1-24.system.attributes.allSaves.value} (3 different values)
'' (x8)
'+1 circumstance to all saves vs. traps' (x1)
'+4 status bonus to all saves vs. Fear' (x1)
hp : object {1-24.system.attributes.hp}
details : string {1-24.system.attributes.hp.details} (4 different values)
'' (x12)
'per bush' (x2)
'per integrated chain gun; Plasma Lance Hardness 10, Plasma Lance HP 20 (BT 10)' (x1)
'per integrated chain gun; Plasma Lance Hardness 10, Plasma Lance HP 26 (BT 13)' (x1)
max : integer {1-24.system.attributes.hp.max} (13 different values)
temp : integer {1-24.system.attributes.hp.temp} (same value: 0)
value : integer {1-24.system.attributes.hp.value} (13 different values)
[emitsSound] : string {1-24.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {1-24.system.attributes.hardness} (3 different values)
10 (x3)
0 (x2)
15 (x1)
object {1-24.system.attributes.hardness}
value : integer {1-24.system.attributes.hardness.value} (same value: 10)
[hasHealth] : boolean {1-24.system.attributes.hasHealth} (2 different values)
True (x4)
False (x2)
[immunities] : array<object> {1-24.system.attributes.immunities}
Length: min=1 max=3
Value type: object {1-24.system.attributes.immunities.[]}
type : string {1-24.system.attributes.immunities.[].type} (5 different values)
'precision' (x3)
'acid' (x2)
'critical-hits' (x2)
'mental' (x2)
'swarm-mind' (x1)
[resistances] : array<object> {1-24.system.attributes.resistances}
Length: min=3 max=3
Value type: object {1-24.system.attributes.resistances.[]}
type : string {1-24.system.attributes.resistances.[].type} (3 different values)
'bludgeoning' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {1-24.system.attributes.resistances.[].value} (2 different values)
5 (x2)
2 (x1)
[speed] : object {1-24.system.attributes.speed}
otherSpeeds : array<object> {1-24.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {1-24.system.attributes.speed.otherSpeeds.[]}
type : string {1-24.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x2)
'swim' (x2)
value : integer {1-24.system.attributes.speed.otherSpeeds.[].value} (3 different values)
20 (x2)
15 (x1)
30 (x1)
special : string {1-24.system.attributes.speed.special} (same value: '')
value : integer {1-24.system.attributes.speed.value} (3 different values)
25 (x5)
30 (x4)
40 (x1)
[stealth] : object {1-24.system.attributes.stealth}
details : string {1-24.system.attributes.stealth.details} (4 different values)
'(trained) to notice it\'s still functional; noticing the annihilator is automatic' (x2)
'(trained) to see steam vents erupting' (x2)
'<p>(trained)</p>' (x1)
'(trained)' (x1)
value : integer {1-24.system.attributes.stealth.value} (3 different values)
13 (x3)
10 (x2)
17 (x1)
[weaknesses] : array<object> {1-24.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-24.system.attributes.weaknesses.[]}
type : string {1-24.system.attributes.weaknesses.[].type} (4 different values)
'bludgeoning' (x2)
'electricity' (x1)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {1-24.system.attributes.weaknesses.[].value} (same value: 5)
details : object {1-24.system.details}
[blurb] : string {1-24.system.details.blurb} (same value: '')
[languages] : object {1-24.system.details.languages}
details : string {1-24.system.details.languages.details} (same value: '')
value : array<string> {1-24.system.details.languages.value}
Length: min=0 max=4
Value type: string {1-24.system.details.languages.value.[]} (4 different values)
'common' (x8)
'hallit' (x7)
'fey' (x2)
'gnomish' (x2)
level : object {1-24.system.details.level}
value : integer {1-24.system.details.level.value} (8 different values)
5 (x4)
3 (x4)
4 (x2)
6 (x2)
2 (x1)
7 (x1)
9 (x1)
8 (x1)
[privateNotes] : string {1-24.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-24.system.details.publicNotes} (same value: '')
publication : object {1-24.system.details.publication}
license : string {1-24.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-24.system.details.publication.remaster} (same value: False)
title : string {1-24.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-24: Lightning Strikes, Stars Fall')
[description] : string {1-24.system.details.description} (6 different values)
[disable] : string {1-24.system.details.disable} (6 different values)
'<p>@Check[thievery|dc:23] (expert) to successfully disable the annihilator at the control box on the northwest ledge, @Check[thievery|dc:20] (trained) or @Check[engineering-lore|dc:15] (trained) to jam the mechanics of either of the two chain guns, or the "tail" mechanism where the plasma lance is mounted, preventing it from firing. Jamming the guns or tail requires first getting on top of the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] annihilator, which counts as difficult terrain. All attempts take 2 actions.</p>' (x1)
'<p>@Check[thievery|dc:26] (expert) to successfully disable the annihilator at the control box on the northwest ledge, @Check[thievery|dc:23] (trained) or @Check[engineering-lore|dc:18] to jam the mechanics of either of the two chain guns, or the "tail" mechanism where the plasma lance is mounted, preventing it from firing. Jamming the guns or tail require first getting on top of the immobilized annihilator, which counts as difficult terrain. All attempts take 2 actions.</p>' (x1)
'<p>@Check[thievery|dc:20|traits:action:disable-a-device] or @Check[engineering-lore|dc:20|traits:action:disable-a-device] (trained) on each bush to collapse its acid pump into component parts (2 actions per bush).</p>' (x1)
'<p>@Check[thievery|dc:23|traits:action:disable-a-device] or @Check[engineering-lore|dc:23|traits:action:disable-a-device] (trained) on each bush to collapse its acid pump into component parts (2 actions per bush).</p>' (x1)
'<p>@Check[survival|dc:26] (expert) twice to navigate a safe path</p>' (x1)
'<p>@Check[survival|dc:30] (expert) twice to navigate a safe path</p>' (x1)
[isComplex] : boolean {1-24.system.details.isComplex} (2 different values)
True (x4)
False (x2)
[reset] : string {1-24.system.details.reset} (same value: '')
[routine] : string {1-24.system.details.routine} (5 different values)
'' (x2)
'<p>(2 Actions) When the plasma lance is ready, the annihilator uses it to attack as many PCs as it can, otherwise it attacks with its two integrated chain guns while the plasma lance recharges, spending one action for each of its two integrated chain guns that is still functional. This trap doesn\'t take a multiple attack penalty. If Synthetic Khismar is destroyed, the annihilator attacks as many creatures as possible.</p>' (x1)
'<p>(2 actions) When the plasma lance is ready, the annihilator uses it to attack as many PCs as it can, otherwise it attacks with its two integrated chain guns while the plasma lance recharges, spending one action for each chain gun that is still functional. This trap doesn\'t take a multiple attack penalty. If Synthetic Khismar is destroyed, the annihilator attacks as many creatures as possible.</p>' (x1)
'<p>(3 actions) The trap loses 1 action each turn for each bush disabled. On each of the hazard\'s actions, one of the functional pumps spits acid at a creature within range. The bushes sense movement, only targeting creatures that moved from their space on their most recent turn. This trap does not attack any single creature more than once per round. It does not take a multiple attack penalty.</p>' (x1)
'<p>(3 Actions) The trap loses 1 action each turn for each bush disabled. On each of the hazard\'s actions, one of the functional pumps spits acid at a creature within range. The bushes sense movement, and they only target creatures that moved from their space on their most recent turn. This trap does not attack any single creature more than once per round. It does not take a multiple attack penalty.</p>' (x1)
[initiative] : object {1-24.system.initiative}
statistic : string {1-24.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-24.system.perception}
details : string {1-24.system.perception.details} (2 different values)
'' (x9)
'+11 to find traps' (x1)
mod : integer {1-24.system.perception.mod} (8 different values)
14 (x2)
10 (x2)
13 (x1)
7 (x1)
11 (x1)
16 (x1)
6 (x1)
12 (x1)
senses : array<object> {1-24.system.perception.senses}
Length: min=0 max=2
Value type: object {1-24.system.perception.senses.[]}
[acuity] : string {1-24.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-24.system.perception.senses.[].range} (2 different values)
60 (x1)
30 (x1)
type : string {1-24.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x2)
'scent' (x2)
'darkvision' (x2)
[resources] : object {1-24.system.resources}
[focus] : object {1-24.system.resources.focus}
max : integer {1-24.system.resources.focus.max} (same value: 1)
value : integer {1-24.system.resources.focus.value} (same value: 1)
saves : object {1-24.system.saves}
fortitude : object {1-24.system.saves.fortitude}
saveDetail : string {1-24.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-24.system.saves.fortitude.value} (10 different values)
9 (x3)
7 (x2)
12 (x2)
15 (x2)
0 (x2)
10 (x1)
8 (x1)
17 (x1)
16 (x1)
19 (x1)
reflex : object {1-24.system.saves.reflex}
saveDetail : string {1-24.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-24.system.saves.reflex.value} (8 different values)
12 (x4)
9 (x3)
10 (x2)
6 (x2)
0 (x2)
15 (x1)
14 (x1)
8 (x1)
will : object {1-24.system.saves.will}
saveDetail : string {1-24.system.saves.will.saveDetail} (same value: '')
value : integer {1-24.system.saves.will.value} (8 different values)
0 (x6)
12 (x3)
10 (x2)
11 (x1)
7 (x1)
6 (x1)
14 (x1)
16 (x1)
[skills] : object {1-24.system.skills}
[acrobatics] : object {1-24.system.skills.acrobatics}
base : integer {1-24.system.skills.acrobatics.base} (4 different values)
10 (x2)
13 (x1)
8 (x1)
14 (x1)
[arcana] : object {1-24.system.skills.arcana}
base : integer {1-24.system.skills.arcana.base} (2 different values)
11 (x1)
13 (x1)
[athletics] : object {1-24.system.skills.athletics}
base : integer {1-24.system.skills.athletics.base} (7 different values)
15 (x2)
9 (x1)
13 (x1)
8 (x1)
6 (x1)
10 (x1)
18 (x1)
[crafting] : object {1-24.system.skills.crafting}
base : integer {1-24.system.skills.crafting.base} (same value: 11)
[deception] : object {1-24.system.skills.deception}
base : integer {1-24.system.skills.deception.base} (3 different values)
10 (x2)
7 (x2)
12 (x1)
[diplomacy] : object {1-24.system.skills.diplomacy}
base : integer {1-24.system.skills.diplomacy.base} (same value: 8)
[intimidation] : object {1-24.system.skills.intimidation}
base : integer {1-24.system.skills.intimidation.base} (4 different values)
8 (x2)
4 (x1)
12 (x1)
14 (x1)
[religion] : object {1-24.system.skills.religion}
base : integer {1-24.system.skills.religion.base} (same value: 10)
[society] : object {1-24.system.skills.society}
base : integer {1-24.system.skills.society.base} (3 different values)
9 (x2)
7 (x1)
4 (x1)
[stealth] : object {1-24.system.skills.stealth}
base : integer {1-24.system.skills.stealth.base} (5 different values)
12 (x2)
11 (x1)
7 (x1)
15 (x1)
8 (x1)
special : array<object> {1-24.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {1-24.system.skills.stealth.special.[]}
base : integer {1-24.system.skills.stealth.special.[].base} (2 different values)
17 (x1)
10 (x1)
label : string {1-24.system.skills.stealth.special.[].label} (same value: 'in water')
predicate : array<string> {1-24.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {1-24.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:water')
[survival] : object {1-24.system.skills.survival}
base : integer {1-24.system.skills.survival.base} (3 different values)
10 (x1)
14 (x1)
8 (x1)
[special] : array<object> {1-24.system.skills.survival.special}
Length: min=1 max=1
Value type: object {1-24.system.skills.survival.special.[]}
base : integer {1-24.system.skills.survival.special.[].base} (same value: 17)
label : string {1-24.system.skills.survival.special.[].label} (same value: 'to track a bleeding creature')
predicate : array<string> {1-24.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {1-24.system.skills.survival.special.[].predicate.[]} (same value: 'action:track-a-bleeding-creature')
[thievery] : object {1-24.system.skills.thievery}
base : integer {1-24.system.skills.thievery.base} (3 different values)
13 (x1)
12 (x1)
9 (x1)
traits : object {1-24.system.traits}
rarity : string {1-24.system.traits.rarity} (4 different values)
'rare' (x8)
'unique' (x4)
'uncommon' (x2)
'common' (x2)
size : object {1-24.system.traits.size}
value : string {1-24.system.traits.size.value} (3 different values)
'med' (x12)
'lg' (x2)
'sm' (x2)
value : array<string> {1-24.system.traits.value}
Length: min=0 max=3
Value type: string {1-24.system.traits.value.[]} (12 different values)
[creatureType] : string {1-24.system.creatureType} (same value: '')
[customModifiers] : object {1-24.system.customModifiers}
[flavourText] : string {1-24.system.flavourText} (same value: '')
[recallKnowledgeText] : string {1-24.system.recallKnowledgeText} (same value: '')
[sidebarText] : string {1-24.system.sidebarText} (same value: '')
[statusEffects] : array<> {1-24.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {1-24.type} (2 different values)
'npc' (x10)
'hazard' (x6)
-797
View File
@@ -1,797 +0,0 @@
1-25
Different values: 11
=====================================
object {1-25}
_id : string {1-25._id} (all different values)
folder : string {1-25.folder} (same value: 'PMwbSb6SPOXTt5c0')
img : string {1-25.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {1-25.items}
Length: min=1 max=24
Value type: object {1-25.items.[]}
_id : string {1-25.items.[]._id} (88 different values)
img : string {1-25.items.[].img} (31 different values)
name : string {1-25.items.[].name} (51 different values)
sort : integer {1-25.items.[].sort} (25 different values)
system : object {1-25.items.[].system}
[acBonus] : integer {1-25.items.[].system.acBonus} (same value: 2)
[actionType] : object {1-25.items.[].system.actionType}
value : string {1-25.items.[].system.actionType.value} (4 different values)
'passive' (x18)
'action' (x6)
'reaction' (x5)
'free' (x2)
[actions] : object {1-25.items.[].system.actions}
[value] : integer {1-25.items.[].system.actions.value} (same value: 1)
[area] : object {1-25.items.[].system.area}
type : string {1-25.items.[].system.area.type} (same value: 'burst')
value : integer {1-25.items.[].system.area.value} (same value: 20)
[attack] : object {1-25.items.[].system.attack}
value : string {1-25.items.[].system.attack.value} (same value: '')
[attackEffects] : object {1-25.items.[].system.attackEffects}
[custom] : string {1-25.items.[].system.attackEffects.custom} (same value: '')
value : array<> {1-25.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {1-25.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {1-25.items.[].system.baseItem} (4 different values)
'mace' (x2)
'alchemical-bomb' (x2)
'machete' (x2)
'studded-leather-armor' (x2)
[bonus] : object {1-25.items.[].system.bonus}
value : integer {1-25.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {1-25.items.[].system.bonusDamage}
value : integer {1-25.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {1-25.items.[].system.bulk}
value : mixed
integer {1-25.items.[].system.bulk.value} (2 different values)
1 (x4)
0 (x2)
float {1-25.items.[].system.bulk.value} (same value: 0,1)
[category] : string {1-25.items.[].system.category} (7 different values)
'defensive' (x16)
'offensive' (x8)
'martial' (x4)
'interaction' (x3)
'simple' (x2)
'wand' (x2)
'light' (x2)
[checkPenalty] : integer {1-25.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {1-25.items.[].system.cost}
value : string {1-25.items.[].system.cost.value} (2 different values)
'' (x30)
'black onyx, see Table 7-1' (x2)
[counteraction] : boolean {1-25.items.[].system.counteraction} (2 different values)
False (x29)
True (x3)
[damage] : object {1-25.items.[].system.damage}
[0] : object {1-25.items.[].system.damage.0}
[category] : empty
formula : string {1-25.items.[].system.damage.0.formula} (2 different values)
'6d6' (x2)
'0' (x2)
kinds : array<string> {1-25.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-25.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-25.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-25.items.[].system.damage.0.type} (2 different values)
'void' (x2)
'mental' (x2)
[applyMod] : boolean {1-25.items.[].system.damage.0.applyMod} (same value: True)
[damageType] : string {1-25.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x2)
'electricity' (x2)
'slashing' (x2)
[dice] : integer {1-25.items.[].system.damage.dice} (2 different values)
1 (x4)
2 (x2)
[die] : string {1-25.items.[].system.damage.die} (same value: 'd6')
[defense] : object {1-25.items.[].system.defense}
save : object {1-25.items.[].system.defense.save}
basic : boolean {1-25.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x4)
statistic : string {1-25.items.[].system.defense.save.statistic} (2 different values)
'will' (x9)
'fortitude' (x2)
[dexCap] : integer {1-25.items.[].system.dexCap} (same value: 3)
[duration] : object {1-25.items.[].system.duration}
[sustained] : boolean {1-25.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x8)
value : mixed
string {1-25.items.[].system.duration.value} (9 different values)
'' (x14)
'1 minute' (x5)
'1 day' (x2)
'8 hours' (x2)
'until the end of the target\'s next turn' (x2)
'1 round' (x2)
'varies' (x2)
'until the start of your next turn' (x2)
'24 hours' (x1)
integer {1-25.items.[].system.duration.value} (same value: 0)
[group] : string {1-25.items.[].system.group} (4 different values)
'club' (x2)
'bomb' (x2)
'sword' (x2)
'leather' (x2)
publication : object {1-25.items.[].system.publication}
license : string {1-25.items.[].system.publication.license} (2 different values)
'OGL' (x90)
'ORC' (x2)
remaster : boolean {1-25.items.[].system.publication.remaster} (2 different values)
False (x90)
True (x2)
title : string {1-25.items.[].system.publication.title} (6 different values)
'' (x74)
'Pathfinder Core Rulebook' (x8)
'Pathfinder Bestiary 2' (x5)
'Pathfinder Player Core' (x2)
'Pathfinder Lost Omens Gods & Magic' (x2)
'Pathfinder Bestiary' (x1)
[damageRolls] : object {1-25.items.[].system.damageRolls}
[0] : object {1-25.items.[].system.damageRolls.0}
damage : string {1-25.items.[].system.damageRolls.0.damage} (2 different values)
'2d6' (x1)
'2d6+2' (x1)
damageType : string {1-25.items.[].system.damageRolls.0.damageType} (same value: 'electricity')
[07t8o8tvzov1e2zcg83l] : object {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l}
damage : string {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damage} (same value: '1d4+1')
damageType : string {1-25.items.[].system.damageRolls.07t8o8tvzov1e2zcg83l.damageType} (same value: 'piercing')
[1] : object {1-25.items.[].system.damageRolls.1}
category : string {1-25.items.[].system.damageRolls.1.category} (same value: 'splash')
damage : string {1-25.items.[].system.damageRolls.1.damage} (2 different values)
'5' (x1)
'6' (x1)
damageType : string {1-25.items.[].system.damageRolls.1.damageType} (same value: 'electricity')
[2tude30o5wyka0r05jq9jg] : object {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg}
damage : string {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damage} (2 different values)
'1d6+4' (x1)
'1d6+6' (x1)
damageType : string {1-25.items.[].system.damageRolls.2tude30o5wyka0r05jq9jg.damageType} (same value: 'slashing')
[953y30mlbd7pcvgnh2yg] : object {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg}
damage : string {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damage} (same value: '2d6+8')
damageType : string {1-25.items.[].system.damageRolls.953y30mlbd7pcvgnh2yg.damageType} (same value: 'bludgeoning')
b7jj3jmar6an1m656nd5 : object {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5}
damage : string {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damage} (same value: '2d6+9')
damageType : string {1-25.items.[].system.damageRolls.b7jj3jmar6an1m656nd5.damageType} (same value: 'bludgeoning')
[d0wjvkkcxdfyxkr64ztj] : object {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj}
damage : string {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damage} (same value: '1d4')
damageType : string {1-25.items.[].system.damageRolls.d0wjvkkcxdfyxkr64ztj.damageType} (same value: 'slashing')
[oxj4sygwp8pvxed73zio] : object {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio}
damage : string {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damage} (same value: '2d10+9')
damageType : string {1-25.items.[].system.damageRolls.oxj4sygwp8pvxed73zio.damageType} (same value: 'bludgeoning')
[p5d1nbdm06qkq6wsqaq5] : object {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5}
damage : string {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damage} (same value: '2d10+7')
damageType : string {1-25.items.[].system.damageRolls.p5d1nbdm06qkq6wsqaq5.damageType} (same value: 'bludgeoning')
[rhkmlnroyhkg0w69z2ac] : object {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac}
damage : string {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damage} (same value: '2d6+5')
damageType : string {1-25.items.[].system.damageRolls.rhkmlnroyhkg0w69z2ac.damageType} (same value: 'bludgeoning')
[uy05ql6gyc8pp4v26s0y] : object {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y}
damage : string {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damage} (same value: '2d10+9')
damageType : string {1-25.items.[].system.damageRolls.uy05ql6gyc8pp4v26s0y.damageType} (same value: 'bludgeoning')
description : object {1-25.items.[].system.description}
value : string {1-25.items.[].system.description.value} (46 different values)
[equipped] : object {1-25.items.[].system.equipped}
carryType : string {1-25.items.[].system.equipped.carryType} (2 different values)
'worn' (x9)
'held' (x3)
handsHeld : integer {1-25.items.[].system.equipped.handsHeld} (2 different values)
0 (x9)
1 (x3)
[inSlot] : boolean {1-25.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[hardness] : integer {1-25.items.[].system.hardness} (same value: 0)
[heightening] : object {1-25.items.[].system.heightening}
damage : object {1-25.items.[].system.heightening.damage}
0 : string {1-25.items.[].system.heightening.damage.0} (2 different values)
'2d6' (x2)
'1d6' (x2)
interval : integer {1-25.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x2)
type : string {1-25.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {1-25.items.[].system.hp}
max : integer {1-25.items.[].system.hp.max} (same value: 0)
value : integer {1-25.items.[].system.hp.value} (same value: 0)
[level] : object {1-25.items.[].system.level}
value : integer {1-25.items.[].system.level.value} (7 different values)
1 (x16)
2 (x10)
3 (x6)
0 (x6)
7 (x2)
4 (x2)
6 (x2)
[location] : object {1-25.items.[].system.location}
[value] : string {1-25.items.[].system.location.value} (2 different values)
'0HbRbuIbtQyfB48g' (x16)
'iXJ8ye7VtuOlnHoJ' (x14)
[material] : object {1-25.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {1-25.items.[].system.mod}
value : integer {1-25.items.[].system.mod.value} (2 different values)
13 (x1)
16 (x1)
[overrides] : array<> {1-25.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {1-25.items.[].system.prepared}
value : string {1-25.items.[].system.prepared.value} (same value: 'prepared')
[price] : object {1-25.items.[].system.price}
value : object {1-25.items.[].system.price.value}
[gp] : integer {1-25.items.[].system.price.value.gp} (5 different values)
1 (x2)
360 (x2)
10 (x2)
3 (x2)
245 (x2)
[sp] : integer {1-25.items.[].system.price.value.sp} (same value: 7)
[proficiency] : object {1-25.items.[].system.proficiency}
value : integer {1-25.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {1-25.items.[].system.proficient}
value : integer {1-25.items.[].system.proficient.value} (same value: 1)
[quantity] : integer {1-25.items.[].system.quantity} (2 different values)
1 (x10)
10 (x2)
[range] : mixed
object {1-25.items.[].system.range}
value : string {1-25.items.[].system.range.value} (6 different values)
'30 feet' (x13)
'120 feet' (x6)
'touch' (x5)
'10 feet' (x4)
'' (x2)
'60 feet' (x2)
integer {1-25.items.[].system.range} (same value: 20)
[references] : object {1-25.items.[].system.references}
children : array<> {1-25.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {1-25.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {1-25.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {1-25.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {1-25.items.[].system.reload}
value : string {1-25.items.[].system.reload.value} (2 different values)
'' (x4)
'-' (x2)
[requirements] : string {1-25.items.[].system.requirements} (same value: '')
[ritual] : object {1-25.items.[].system.ritual}
primary : object {1-25.items.[].system.ritual.primary}
check : string {1-25.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {1-25.items.[].system.ritual.secondary}
casters : integer {1-25.items.[].system.ritual.secondary.casters} (same value: 1)
checks : string {1-25.items.[].system.ritual.secondary.checks} (same value: 'Religion')
[runes] : object {1-25.items.[].system.runes}
potency : integer {1-25.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x2)
property : array<> {1-25.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {1-25.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {1-25.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x1)
[size] : string {1-25.items.[].system.size} (same value: 'med')
[slots] : object {1-25.items.[].system.slots}
slot0 : object {1-25.items.[].system.slots.slot0}
max : integer {1-25.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {1-25.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {1-25.items.[].system.slots.slot0.prepared.[]}
id : string {1-25.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'Q9lQJ3b8XvoODQVj' (x1)
'BFpEeFN0mOzmo2nG' (x1)
'JS79SkoNgn9aT2Lx' (x1)
'LqVT3n66K4z3KP4D' (x1)
'bQ2X0BXP0750WBFa' (x1)
'0MXxljiTlIC30j3T' (x1)
'NCLH2Y886YSJGCBl' (x1)
'QUvCqrae2SMI1Uah' (x1)
'iVhGR5T29yM86e93' (x1)
'TzkUwBFOnqbZduE6' (x1)
slot1 : object {1-25.items.[].system.slots.slot1}
max : integer {1-25.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {1-25.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {1-25.items.[].system.slots.slot1.prepared.[]}
id : string {1-25.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'PEa508x08Beqb2YM' (x1)
'mIBS79Nkl4cMb6kY' (x1)
'q3YhHenxx555RPuW' (x1)
'St1bzdYO1ePLeMu4' (x1)
'm5YPf7z7ZoSVAEzA' (x1)
'AFG2nWVD6qHH6jL6' (x1)
slot2 : object {1-25.items.[].system.slots.slot2}
max : integer {1-25.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {1-25.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {1-25.items.[].system.slots.slot2.prepared.[]}
id : string {1-25.items.[].system.slots.slot2.prepared.[].id} (6 different values)
'0pVug3GrKwloIWZR' (x1)
'nImtma7eGCdd0q1D' (x1)
'0jvgbzhuyxj3xatd' (x1)
'4qWdWQuRUey3nEpv' (x1)
'WJKiXCbz016s7JJj' (x1)
'DYAoK84MRbgq28eb' (x1)
slot3 : object {1-25.items.[].system.slots.slot3}
max : integer {1-25.items.[].system.slots.slot3.max} (same value: 3)
prepared : array<object> {1-25.items.[].system.slots.slot3.prepared}
Length: min=3 max=3
Value type: object {1-25.items.[].system.slots.slot3.prepared.[]}
id : string {1-25.items.[].system.slots.slot3.prepared.[].id} (6 different values)
'q8LBmLba5YWq3UYJ' (x1)
'uiUGp4eBHcKpizbj' (x1)
'IXf5PuHZuxqQr1q8' (x1)
'MorhLVdJKZlU3W5B' (x1)
'c8b8RqSnk5kMw9Bb' (x1)
'rmSv54kzdl7BzpIB' (x1)
slot4 : object {1-25.items.[].system.slots.slot4}
max : integer {1-25.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {1-25.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {1-25.items.[].system.slots.slot4.prepared.[]}
id : string {1-25.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'2A7DRjzupc7dKotY' (x1)
'5RmdsAPLW1T7Cocs' (x1)
'rmSv54kzdl7BzpIB' (x1)
rules : ignored (Foundry rules object) {1-25.items.[].system.rules}
[slug] : string {1-25.items.[].system.slug} (27 different values)
[speedPenalty] : integer {1-25.items.[].system.speedPenalty} (same value: 0)
[spell] : object {1-25.items.[].system.spell}
_id : string {1-25.items.[].system.spell._id} (same value: 'N1Z1oLPdBxaSgrEE')
flags : object {1-25.items.[].system.spell.flags}
core : object {1-25.items.[].system.spell.flags.core}
sourceId : string {1-25.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.N1Z1oLPdBxaSgrEE')
img : string {1-25.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/vampiric-touch.webp')
name : string {1-25.items.[].system.spell.name} (same value: 'Vampiric Touch')
sort : integer {1-25.items.[].system.spell.sort} (same value: 0)
system : object {1-25.items.[].system.spell.system}
[area] : empty
cost : object {1-25.items.[].system.spell.system.cost}
value : string {1-25.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {1-25.items.[].system.spell.system.counteraction} (same value: False)
damage : object {1-25.items.[].system.spell.system.damage}
0 : object {1-25.items.[].system.spell.system.damage.0}
[category] : empty
formula : string {1-25.items.[].system.spell.system.damage.0.formula} (same value: '6d6')
kinds : array<string> {1-25.items.[].system.spell.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {1-25.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {1-25.items.[].system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {1-25.items.[].system.spell.system.damage.0.type} (same value: 'void')
defense : object {1-25.items.[].system.spell.system.defense}
save : object {1-25.items.[].system.spell.system.defense.save}
basic : boolean {1-25.items.[].system.spell.system.defense.save.basic} (same value: True)
statistic : string {1-25.items.[].system.spell.system.defense.save.statistic} (same value: 'fortitude')
description : object {1-25.items.[].system.spell.system.description}
value : string {1-25.items.[].system.spell.system.description.value} (same value: '<p>Your touch leeches the lifeblood out of a target to empower yourself. You deal 6d6 void damage to the target. You gain temporary Hit Points equal to half the void damage the target takes (after applying resistances and the like). You lose any remaining temporary Hit Points after 1 minute.</p>
<hr />
<p><strong>Heightened (+1)</strong> The damage increases by 2d6.</p>')
duration : object {1-25.items.[].system.spell.system.duration}
sustained : boolean {1-25.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {1-25.items.[].system.spell.system.duration.value} (same value: '')
heightening : object {1-25.items.[].system.spell.system.heightening}
damage : object {1-25.items.[].system.spell.system.heightening.damage}
0 : string {1-25.items.[].system.spell.system.heightening.damage.0} (same value: '2d6')
interval : integer {1-25.items.[].system.spell.system.heightening.interval} (same value: 1)
type : string {1-25.items.[].system.spell.system.heightening.type} (same value: 'interval')
level : object {1-25.items.[].system.spell.system.level}
value : integer {1-25.items.[].system.spell.system.level.value} (same value: 3)
location : object {1-25.items.[].system.spell.system.location}
heightenedLevel : integer {1-25.items.[].system.spell.system.location.heightenedLevel} (same value: 3)
value : string {1-25.items.[].system.spell.system.location.value} (same value: '')
publication : object {1-25.items.[].system.spell.system.publication}
license : string {1-25.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {1-25.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {1-25.items.[].system.spell.system.publication.title} (same value: '')
range : object {1-25.items.[].system.spell.system.range}
value : string {1-25.items.[].system.spell.system.range.value} (same value: 'touch')
requirements : string {1-25.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {1-25.items.[].system.spell.system.rules}
slug : string {1-25.items.[].system.spell.system.slug} (same value: 'vampiric-touch')
target : object {1-25.items.[].system.spell.system.target}
value : string {1-25.items.[].system.spell.system.target.value} (same value: '1 living creature')
time : object {1-25.items.[].system.spell.system.time}
value : string {1-25.items.[].system.spell.system.time.value} (same value: '2')
traits : object {1-25.items.[].system.spell.system.traits}
rarity : string {1-25.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {1-25.items.[].system.spell.system.traits.traditions}
Length: min=3 max=3
Value type: string {1-25.items.[].system.spell.system.traits.traditions.[]} (3 different values)
'arcane' (x2)
'divine' (x2)
'occult' (x2)
value : array<string> {1-25.items.[].system.spell.system.traits.value}
Length: min=4 max=4
Value type: string {1-25.items.[].system.spell.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'death' (x2)
'manipulate' (x2)
'void' (x2)
type : string {1-25.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {1-25.items.[].system.spelldc}
dc : integer {1-25.items.[].system.spelldc.dc} (2 different values)
26 (x1)
29 (x1)
mod : integer {1-25.items.[].system.spelldc.mod} (same value: 0)
value : integer {1-25.items.[].system.spelldc.value} (2 different values)
18 (x1)
21 (x1)
[splashDamage] : object {1-25.items.[].system.splashDamage}
value : integer {1-25.items.[].system.splashDamage.value} (2 different values)
0 (x4)
2 (x2)
[strength] : integer {1-25.items.[].system.strength} (same value: 1)
[target] : object {1-25.items.[].system.target}
value : string {1-25.items.[].system.target.value} (7 different values)
'1 creature' (x12)
'' (x8)
'1 living creature' (x4)
'1 mindless undead creature with a level no greater than bind undead\'s spell rank' (x2)
'1 dead creature' (x2)
'1 spell effect or unattended magic item' (x2)
'1 object (cook, lift, or tidy only)' (x2)
[time] : object {1-25.items.[].system.time}
value : string {1-25.items.[].system.time.value} (4 different values)
'2' (x26)
'1 day' (x2)
'3' (x2)
'1' (x2)
[tradition] : object {1-25.items.[].system.tradition}
value : string {1-25.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {1-25.items.[].system.traits}
rarity : string {1-25.items.[].system.traits.rarity} (2 different values)
'common' (x85)
'uncommon' (x2)
value : array<string> {1-25.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {1-25.items.[].system.traits.value.[]} (38 different values)
[selected] : object {1-25.items.[].system.traits.selected}
[traditions] : array<string> {1-25.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {1-25.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x30)
'arcane' (x26)
'divine' (x21)
'primal' (x12)
[usage] : object {1-25.items.[].system.usage}
value : string {1-25.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x8)
'worn' (x2)
[uses] : object {1-25.items.[].system.uses}
autoDestroy : boolean {1-25.items.[].system.uses.autoDestroy} (same value: False)
max : integer {1-25.items.[].system.uses.max} (same value: 1)
value : integer {1-25.items.[].system.uses.value} (same value: 1)
[value] : object {1-25.items.[].system.value}
isValued : boolean {1-25.items.[].system.value.isValued} (same value: True)
value : integer {1-25.items.[].system.value.value} (same value: 1)
[weaponType] : object {1-25.items.[].system.weaponType}
value : string {1-25.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x4)
type : string {1-25.items.[].type} (10 different values)
'spell' (x32)
'action' (x31)
'melee' (x12)
'weapon' (x6)
'spellcastingEntry' (x2)
'consumable' (x2)
'lore' (x2)
'armor' (x2)
'equipment' (x2)
'condition' (x1)
[_stats] : object {1-25.items.[]._stats}
compendiumSource : string {1-25.items.[]._stats.compendiumSource} (27 different values)
[flags] : object {1-25.items.[].flags}
pf2e : object {1-25.items.[].flags.pf2e}
linkedWeapon : string {1-25.items.[].flags.pf2e.linkedWeapon} (6 different values)
'kDinRoxPb0bfTEjq' (x1)
'UYLQVLt1dY60o732' (x1)
'zKVrWkddjaAAETM8' (x1)
'hMnXr3Xfh3AW5L1Z' (x1)
'BSWMJs2VDBLfT2D1' (x1)
'DNEozI6inkdy8s5J' (x1)
name : string {1-25.name} (all different values)
[prototypeToken] : object {1-25.prototypeToken}
name : string {1-25.prototypeToken.name} (5 different values)
'Dead Organ' (x2)
'Doctor Velshun' (x2)
'Iloise' (x2)
'Lightning Platform' (x2)
'Flesh Golem' (x1)
system : object {1-25.system}
attributes : object {1-25.system.attributes}
ac : object {1-25.system.attributes.ac}
[details] : string {1-25.system.attributes.ac.details} (same value: '')
value : integer {1-25.system.attributes.ac.value} (8 different values)
21 (x3)
24 (x2)
23 (x1)
27 (x1)
26 (x1)
15 (x1)
16 (x1)
19 (x1)
[emitsSound] : string {1-25.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {1-25.system.attributes.hardness} (4 different values)
13 (x1)
15 (x1)
10 (x1)
12 (x1)
[hasHealth] : boolean {1-25.system.attributes.hasHealth} (same value: True)
hp : object {1-25.system.attributes.hp}
details : string {1-25.system.attributes.hp.details} (2 different values)
'' (x6)
'void healing' (x5)
max : integer {1-25.system.attributes.hp.max} (all different values)
temp : integer {1-25.system.attributes.hp.temp} (same value: 0)
value : integer {1-25.system.attributes.hp.value} (all different values)
[allSaves] : object {1-25.system.attributes.allSaves}
value : string {1-25.system.attributes.allSaves.value} (3 different values)
'' (x5)
'+2 circumstance to all saves vs. disease' (x1)
'+2 circumstance bonus to all saves vs. disease' (x1)
[immunities] : array<object> {1-25.system.attributes.immunities}
Length: min=2 max=6
Value type: object {1-25.system.attributes.immunities.[]}
type : string {1-25.system.attributes.immunities.[].type} (9 different values)
'critical-hits' (x4)
'precision' (x4)
'electricity' (x4)
'magic' (x1)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
[resistances] : array<object> {1-25.system.attributes.resistances}
Length: min=1 max=1
Value type: object {1-25.system.attributes.resistances.[]}
[exceptions] : array<string> {1-25.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {1-25.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
type : string {1-25.system.attributes.resistances.[].type} (3 different values)
'sonic' (x2)
'electricity' (x2)
'physical' (x1)
value : integer {1-25.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {1-25.system.attributes.speed}
otherSpeeds : array<object> {1-25.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {1-25.system.attributes.speed.otherSpeeds.[]}
type : string {1-25.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {1-25.system.attributes.speed.otherSpeeds.[].value} (same value: 15)
value : integer {1-25.system.attributes.speed.value} (2 different values)
25 (x5)
20 (x2)
[stealth] : object {1-25.system.attributes.stealth}
details : string {1-25.system.attributes.stealth.details} (2 different values)
'' (x2)
'<p>or <em>Detect Magic</em></p>' (x2)
value : integer {1-25.system.attributes.stealth.value} (same value: 0)
[weaknesses] : array<object> {1-25.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {1-25.system.attributes.weaknesses.[]}
type : string {1-25.system.attributes.weaknesses.[].type} (3 different values)
'fire' (x2)
'vitality' (x1)
'slashing' (x1)
value : integer {1-25.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
10 (x2)
[creatureType] : string {1-25.system.creatureType} (same value: '')
details : object {1-25.system.details}
[description] : string {1-25.system.details.description} (2 different values)
'<p>A magical pipe organ for controlling and bolstering the undead. Creatures that are trained in Performance can spend one action to attempt to play a tune.</p>' (x2)
'<p>A magnetically charged platform draws in armored creatures, then flings them up into the sky, where they are struck by lightning.</p>' (x2)
[disable] : string {1-25.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:25|name:Stopper the Pipes SC|traits:magical,necromancy] (expert) to stopper the pipes. Each pipe stoppered imparts a stacking -1 circumstance penalty to Performance checks with the organ. Once four pipes have been stoppered, the organ ceases to function.</p>' (x1)
'<p>@Check[thievery|dc:28|name:Stopper the Pipes SC|traits:magical,necromancy] (expert) to stopper the pipes. Each pipe stoppered imparts a stacking -1 circumstance penalty to Performance checks with the organ. Once four pipes have been stoppered, the organ ceases to function.</p>' (x1)
'<p>@Check[thievery|dc:20|name:Ground the Electricity|traits:electricity,magical,trap] (trained) to ground out the energy or @Check[arcana|dc:23|name:Neutralize the Magical Charge|traits:electricity,magical,trap] (trained) to neutralize the magical charge</p>' (x1)
'<p>@Check[thievery|dc:23|name:Ground the Electricity|traits:electricity,magical,trap] (trained) to ground out the energy or @Check[arcana|dc:26|name:Neutralize the Magical Charge|traits:electricity,magical,trap] (expert) to neutralize the magical charge</p>' (x1)
[isComplex] : boolean {1-25.system.details.isComplex} (same value: False)
level : object {1-25.system.details.level}
value : integer {1-25.system.details.level.value} (6 different values)
6 (x3)
8 (x3)
5 (x2)
-1 (x1)
7 (x1)
3 (x1)
publication : object {1-25.system.details.publication}
license : string {1-25.system.details.publication.license} (same value: 'OGL')
remaster : boolean {1-25.system.details.publication.remaster} (same value: False)
title : string {1-25.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-25: Grim Symphony')
[blurb] : string {1-25.system.details.blurb} (same value: '')
[languages] : object {1-25.system.details.languages}
details : string {1-25.system.details.languages.details} (same value: '')
value : array<string> {1-25.system.details.languages.value}
Length: min=0 max=2
Value type: string {1-25.system.details.languages.value.[]} (2 different values)
'common' (x4)
'necril' (x4)
[privateNotes] : string {1-25.system.details.privateNotes} (same value: '')
[publicNotes] : string {1-25.system.details.publicNotes} (same value: '')
[reset] : string {1-25.system.details.reset} (same value: '')
[routine] : string {1-25.system.details.routine} (same value: '')
saves : object {1-25.system.saves}
fortitude : object {1-25.system.saves.fortitude}
saveDetail : string {1-25.system.saves.fortitude.saveDetail} (same value: '')
value : integer {1-25.system.saves.fortitude.value} (7 different values)
18 (x3)
14 (x2)
16 (x2)
21 (x1)
5 (x1)
15 (x1)
17 (x1)
reflex : object {1-25.system.saves.reflex}
saveDetail : string {1-25.system.saves.reflex.saveDetail} (same value: '')
value : integer {1-25.system.saves.reflex.value} (9 different values)
14 (x2)
15 (x2)
11 (x1)
13 (x1)
16 (x1)
8 (x1)
18 (x1)
12 (x1)
9 (x1)
will : object {1-25.system.saves.will}
saveDetail : string {1-25.system.saves.will.saveDetail} (same value: '')
value : integer {1-25.system.saves.will.value} (6 different values)
0 (x4)
15 (x2)
12 (x2)
17 (x1)
19 (x1)
2 (x1)
[statusEffects] : array<> {1-25.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {1-25.system.traits}
rarity : string {1-25.system.traits.rarity} (4 different values)
'unique' (x4)
'uncommon' (x4)
'rare' (x2)
'common' (x1)
size : object {1-25.system.traits.size}
value : string {1-25.system.traits.size.value} (3 different values)
'med' (x8)
'lg' (x2)
'tiny' (x1)
value : array<string> {1-25.system.traits.value}
Length: min=1 max=5
Value type: string {1-25.system.traits.value.[]} (17 different values)
[abilities] : object {1-25.system.abilities}
cha : object {1-25.system.abilities.cha}
mod : integer {1-25.system.abilities.cha.mod} (6 different values)
2 (x2)
5 (x1)
6 (x1)
-5 (x1)
-1 (x1)
-2 (x1)
con : object {1-25.system.abilities.con}
mod : integer {1-25.system.abilities.con.mod} (3 different values)
4 (x3)
0 (x3)
3 (x1)
dex : object {1-25.system.abilities.dex}
mod : integer {1-25.system.abilities.dex.mod} (3 different values)
2 (x3)
-1 (x2)
4 (x2)
int : object {1-25.system.abilities.int}
mod : integer {1-25.system.abilities.int.mod} (5 different values)
4 (x2)
-5 (x2)
-4 (x1)
5 (x1)
6 (x1)
str : object {1-25.system.abilities.str}
mod : integer {1-25.system.abilities.str.mod} (5 different values)
2 (x2)
4 (x2)
5 (x1)
-2 (x1)
7 (x1)
wis : object {1-25.system.abilities.wis}
mod : integer {1-25.system.abilities.wis.mod} (4 different values)
2 (x3)
0 (x2)
3 (x1)
1 (x1)
[initiative] : object {1-25.system.initiative}
statistic : string {1-25.system.initiative.statistic} (same value: 'perception')
[perception] : object {1-25.system.perception}
details : string {1-25.system.perception.details} (same value: '')
mod : integer {1-25.system.perception.mod} (6 different values)
12 (x2)
13 (x1)
15 (x1)
6 (x1)
9 (x1)
8 (x1)
senses : array<object> {1-25.system.perception.senses}
Length: min=1 max=2
Value type: object {1-25.system.perception.senses.[]}
[acuity] : string {1-25.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {1-25.system.perception.senses.[].range} (same value: 30)
type : string {1-25.system.perception.senses.[].type} (3 different values)
'darkvision' (x6)
'low-light-vision' (x1)
'scent' (x1)
[resources] : object {1-25.system.resources}
[focus] : object {1-25.system.resources.focus}
max : integer {1-25.system.resources.focus.max} (same value: 1)
value : integer {1-25.system.resources.focus.value} (same value: 1)
[skills] : object {1-25.system.skills}
[acrobatics] : object {1-25.system.skills.acrobatics}
base : integer {1-25.system.skills.acrobatics.base} (same value: 4)
[arcana] : object {1-25.system.skills.arcana}
base : integer {1-25.system.skills.arcana.base} (2 different values)
12 (x1)
15 (x1)
[athletics] : object {1-25.system.skills.athletics}
base : integer {1-25.system.skills.athletics.base} (3 different values)
19 (x1)
4 (x1)
18 (x1)
[crafting] : object {1-25.system.skills.crafting}
base : integer {1-25.system.skills.crafting.base} (2 different values)
13 (x1)
17 (x1)
[occultism] : object {1-25.system.skills.occultism}
base : integer {1-25.system.skills.occultism.base} (2 different values)
13 (x1)
16 (x1)
[performance] : object {1-25.system.skills.performance}
base : integer {1-25.system.skills.performance.base} (3 different values)
15 (x2)
18 (x1)
0 (x1)
[special] : array<object> {1-25.system.skills.performance.special}
Length: min=1 max=1
Value type: object {1-25.system.skills.performance.special.[]}
base : integer {1-25.system.skills.performance.special.[].base} (same value: 12)
label : string {1-25.system.skills.performance.special.[].label} (same value: 'with Tesla Coil')
predicate : array<string> {1-25.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {1-25.system.skills.performance.special.[].predicate.[]} (same value: 'performance:tesla-coil')
[religion] : object {1-25.system.skills.religion}
base : integer {1-25.system.skills.religion.base} (4 different values)
13 (x1)
16 (x1)
12 (x1)
15 (x1)
[stealth] : object {1-25.system.skills.stealth}
base : integer {1-25.system.skills.stealth.base} (same value: 5)
[survival] : object {1-25.system.skills.survival}
base : integer {1-25.system.skills.survival.base} (same value: 4)
[spellcasting] : object {1-25.system.spellcasting}
rituals : object {1-25.system.spellcasting.rituals}
dc : integer {1-25.system.spellcasting.rituals.dc} (2 different values)
26 (x1)
29 (x1)
type : string {1-25.type} (2 different values)
'npc' (x7)
'hazard' (x4)
-174
View File
@@ -1,174 +0,0 @@
10th Rank
Different values: 22
=====================================
object {10th Rank}
_id : string {10th Rank._id} (all different values)
folder : string {10th Rank.folder} (same value: 'x5tjEh1N0FHzbHkv')
img : string {10th Rank.img} (all different values)
name : string {10th Rank.name} (all different values)
system : object {10th Rank.system}
[area] : object {10th Rank.system.area}
type : string {10th Rank.system.area.type} (same value: 'burst')
value : integer {10th Rank.system.area.value} (2 different values)
60 (x1)
50 (x1)
cost : object {10th Rank.system.cost}
value : string {10th Rank.system.cost.value} (same value: '')
counteraction : boolean {10th Rank.system.counteraction} (2 different values)
False (x21)
True (x1)
damage : object {10th Rank.system.damage}
[0] : object {10th Rank.system.damage.0}
applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.0.formula} (2 different values)
'3d10' (x2)
'10d8+40' (x1)
kinds : array<string> {10th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values)
'damage' (x2)
'healing' (x1)
[materials] : array<> {10th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.0.type} (3 different values)
'acid' (x1)
'untyped' (x1)
'mental' (x1)
[1] : object {10th Rank.system.damage.1}
applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.1.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: 'damage')
[materials] : array<> {10th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.1.type} (same value: 'bludgeoning')
[2] : object {10th Rank.system.damage.2}
applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.2.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.2.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.2.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.2.type} (same value: 'cold')
[3] : object {10th Rank.system.damage.3}
applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.3.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.3.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.3.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.3.type} (same value: 'electricity')
[4] : object {10th Rank.system.damage.4}
applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.4.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.4.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.4.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.4.type} (same value: 'bludgeoning')
[5] : object {10th Rank.system.damage.5}
applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False)
[category] : empty
formula : string {10th Rank.system.damage.5.formula} (same value: '3d10')
kinds : array<string> {10th Rank.system.damage.5.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: 'damage')
materials : array<> {10th Rank.system.damage.5.materials}
Length: min=0 max=0
Value type: empty
type : string {10th Rank.system.damage.5.type} (same value: 'fire')
[defense] : object {10th Rank.system.defense}
save : object {10th Rank.system.defense.save}
basic : boolean {10th Rank.system.defense.save.basic} (2 different values)
False (x2)
True (x1)
statistic : string {10th Rank.system.defense.save.statistic} (2 different values)
'will' (x2)
'reflex' (x1)
description : object {10th Rank.system.description}
value : string {10th Rank.system.description.value} (all different values)
duration : object {10th Rank.system.duration}
sustained : boolean {10th Rank.system.duration.sustained} (2 different values)
False (x20)
True (x2)
value : string {10th Rank.system.duration.value} (6 different values)
'' (x8)
'1 minute' (x8)
'until the end of your next turn' (x3)
'24 hours (see text)' (x1)
'varies' (x1)
'until the start of your next turn' (x1)
level : object {10th Rank.system.level}
value : integer {10th Rank.system.level.value} (same value: 10)
publication : object {10th Rank.system.publication}
license : string {10th Rank.system.publication.license} (2 different values)
'ORC' (x13)
'OGL' (x9)
remaster : boolean {10th Rank.system.publication.remaster} (2 different values)
True (x14)
False (x8)
title : string {10th Rank.system.publication.title} (7 different values)
'Pathfinder Player Core' (x10)
'Pathfinder Secrets of Magic' (x4)
'Pathfinder Core Rulebook' (x3)
'Pathfinder War of Immortals' (x2)
'Pathfinder #177: Burning Tundra' (x1)
'Pathfinder Rage of Elements' (x1)
'Pathfinder Player Core 2' (x1)
range : object {10th Rank.system.range}
value : string {10th Rank.system.range.value} (8 different values)
'' (x10)
'500 feet' (x3)
'100 feet' (x2)
'120 feet' (x2)
'30 feet' (x2)
'1,000 feet' (x1)
'120' (x1)
'5 feet' (x1)
requirements : string {10th Rank.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {10th Rank.system.rules}
target : object {10th Rank.system.target}
value : string {10th Rank.system.target.value} (6 different values)
'' (x17)
'up to 5 creatures' (x1)
'1 willing ally and 1 enemy' (x1)
'the triggering spell' (x1)
'you and up to 5 willing targets' (x1)
'dead creatures and living creatures of your choice within range' (x1)
time : object {10th Rank.system.time}
value : string {10th Rank.system.time.value} (5 different values)
'3' (x10)
'2' (x9)
'10 minutes' (x1)
'reaction' (x1)
'1 hour' (x1)
traits : object {10th Rank.system.traits}
rarity : string {10th Rank.system.traits.rarity} (3 different values)
'common' (x16)
'rare' (x4)
'uncommon' (x2)
traditions : array<string> {10th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {10th Rank.system.traits.traditions.[]} (4 different values)
'primal' (x14)
'occult' (x11)
'divine' (x10)
'arcane' (x10)
value : array<string> {10th Rank.system.traits.value}
Length: min=2 max=9
Value type: string {10th Rank.system.traits.value.[]} (21 different values)
type : string {10th Rank.type} (same value: 'spell')
+701
View File
@@ -0,0 +1,701 @@
name: 10th Rank
values: 22
schema:
'_id':
type: string
path: 10th Rank._id
is_null: false
values: 22
different_values: 22 (all different)
variants: [omitted]
'folder':
type: string
path: 10th Rank.folder
is_null: false
values: 22
different_values: 1 (all same)
variants: "x5tjEh1N0FHzbHkv" (x22)
'img':
type: string
path: 10th Rank.img
is_null: false
values: 22
different_values: 22 (all different)
variants: [omitted]
'name':
type: string
path: 10th Rank.name
is_null: false
values: 22
different_values: 22 (all different)
variants: [omitted]
'system':
type: object
path: 10th Rank.system
is_null: false
values: 22
schema:
[area]:
type: object
path: 10th Rank.system.area
is_null: true
values: 2
schema:
'type':
type: string
path: 10th Rank.system.area.type
is_null: false
values: 2
different_values: 1 (all same)
variants: "burst" (x2)
'value':
type: integer
path: 10th Rank.system.area.value
is_null: false
values: 2
different_values: 2
variants:
- 60 (x1)
- 50 (x1)
'cost':
type: object
path: 10th Rank.system.cost
is_null: false
values: 22
schema:
'value':
type: string
path: 10th Rank.system.cost.value
is_null: false
values: 22
different_values: 1 (all same)
variants: "" (x22)
'counteraction':
type: boolean
path: 10th Rank.system.counteraction
is_null: false
values: 22
different_values: 2
variants:
- False (x21)
- True (x1)
'damage':
type: object
path: 10th Rank.system.damage
is_null: false
values: 22
schema:
[0]:
type: object
path: 10th Rank.system.damage.0
is_null: true
values: 3
schema:
'applyMod':
type: boolean
path: 10th Rank.system.damage.0.applyMod
is_null: false
values: 3
different_values: 1 (all same)
variants: False (x3)
[category]:
type:
path: 10th Rank.system.damage.0.category
is_null: true
values: 0
is_empty: true
'formula':
type: string
path: 10th Rank.system.damage.0.formula
is_null: false
values: 3
different_values: 2
variants:
- "3d10" (x2)
- "10d8+40" (x1)
'kinds':
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path: 10th Rank.system.damage.0.kinds
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values: 3
min_count: 1
max_count: 1
value_type:
type: string
path: 10th Rank.system.damage.0.kinds.[]
is_null: false
values: 3
different_values: 2
variants:
- "damage" (x2)
- "healing" (x1)
[materials]:
type: array<>
path: 10th Rank.system.damage.0.materials
is_null: true
values: 2
min_count: 0
max_count: 0
value_type:
type:
path: 10th Rank.system.damage.0.materials.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: 10th Rank.system.damage.0.type
is_null: false
values: 3
different_values: 3
variants:
- "acid" (x1)
- "untyped" (x1)
- "mental" (x1)
[1]:
type: object
path: 10th Rank.system.damage.1
is_null: true
values: 2
schema:
'applyMod':
type: boolean
path: 10th Rank.system.damage.1.applyMod
is_null: false
values: 2
different_values: 1 (all same)
variants: False (x2)
[category]:
type:
path: 10th Rank.system.damage.1.category
is_null: true
values: 0
is_empty: true
'formula':
type: string
path: 10th Rank.system.damage.1.formula
is_null: false
values: 2
different_values: 1 (all same)
variants: "3d10" (x2)
'kinds':
type: array<string>
path: 10th Rank.system.damage.1.kinds
is_null: false
values: 2
min_count: 1
max_count: 1
value_type:
type: string
path: 10th Rank.system.damage.1.kinds.[]
is_null: false
values: 2
different_values: 1 (all same)
variants: "damage" (x2)
[materials]:
type: array<>
path: 10th Rank.system.damage.1.materials
is_null: true
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: 10th Rank.system.damage.1.materials.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: 10th Rank.system.damage.1.type
is_null: false
values: 2
different_values: 1 (all same)
variants: "bludgeoning" (x2)
[2]:
type: object
path: 10th Rank.system.damage.2
is_null: true
values: 1
schema:
'applyMod':
type: boolean
path: 10th Rank.system.damage.2.applyMod
is_null: false
values: 1
different_values: 1 (all same)
variants: False (x1)
[category]:
type:
path: 10th Rank.system.damage.2.category
is_null: true
values: 0
is_empty: true
'formula':
type: string
path: 10th Rank.system.damage.2.formula
is_null: false
values: 1
different_values: 1 (all same)
variants: "3d10" (x1)
'kinds':
type: array<string>
path: 10th Rank.system.damage.2.kinds
is_null: false
values: 1
min_count: 1
max_count: 1
value_type:
type: string
path: 10th Rank.system.damage.2.kinds.[]
is_null: false
values: 1
different_values: 1 (all same)
variants: "damage" (x1)
'materials':
type: array<>
path: 10th Rank.system.damage.2.materials
is_null: false
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: 10th Rank.system.damage.2.materials.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: 10th Rank.system.damage.2.type
is_null: false
values: 1
different_values: 1 (all same)
variants: "cold" (x1)
[3]:
type: object
path: 10th Rank.system.damage.3
is_null: true
values: 1
schema:
'applyMod':
type: boolean
path: 10th Rank.system.damage.3.applyMod
is_null: false
values: 1
different_values: 1 (all same)
variants: False (x1)
[category]:
type:
path: 10th Rank.system.damage.3.category
is_null: true
values: 0
is_empty: true
'formula':
type: string
path: 10th Rank.system.damage.3.formula
is_null: false
values: 1
different_values: 1 (all same)
variants: "3d10" (x1)
'kinds':
type: array<string>
path: 10th Rank.system.damage.3.kinds
is_null: false
values: 1
min_count: 1
max_count: 1
value_type:
type: string
path: 10th Rank.system.damage.3.kinds.[]
is_null: false
values: 1
different_values: 1 (all same)
variants: "damage" (x1)
'materials':
type: array<>
path: 10th Rank.system.damage.3.materials
is_null: false
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: 10th Rank.system.damage.3.materials.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: 10th Rank.system.damage.3.type
is_null: false
values: 1
different_values: 1 (all same)
variants: "electricity" (x1)
[4]:
type: object
path: 10th Rank.system.damage.4
is_null: true
values: 1
schema:
'applyMod':
type: boolean
path: 10th Rank.system.damage.4.applyMod
is_null: false
values: 1
different_values: 1 (all same)
variants: False (x1)
[category]:
type:
path: 10th Rank.system.damage.4.category
is_null: true
values: 0
is_empty: true
'formula':
type: string
path: 10th Rank.system.damage.4.formula
is_null: false
values: 1
different_values: 1 (all same)
variants: "3d10" (x1)
'kinds':
type: array<string>
path: 10th Rank.system.damage.4.kinds
is_null: false
values: 1
min_count: 1
max_count: 1
value_type:
type: string
path: 10th Rank.system.damage.4.kinds.[]
is_null: false
values: 1
different_values: 1 (all same)
variants: "damage" (x1)
'materials':
type: array<>
path: 10th Rank.system.damage.4.materials
is_null: false
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: 10th Rank.system.damage.4.materials.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: 10th Rank.system.damage.4.type
is_null: false
values: 1
different_values: 1 (all same)
variants: "bludgeoning" (x1)
[5]:
type: object
path: 10th Rank.system.damage.5
is_null: true
values: 1
schema:
'applyMod':
type: boolean
path: 10th Rank.system.damage.5.applyMod
is_null: false
values: 1
different_values: 1 (all same)
variants: False (x1)
[category]:
type:
path: 10th Rank.system.damage.5.category
is_null: true
values: 0
is_empty: true
'formula':
type: string
path: 10th Rank.system.damage.5.formula
is_null: false
values: 1
different_values: 1 (all same)
variants: "3d10" (x1)
'kinds':
type: array<string>
path: 10th Rank.system.damage.5.kinds
is_null: false
values: 1
min_count: 1
max_count: 1
value_type:
type: string
path: 10th Rank.system.damage.5.kinds.[]
is_null: false
values: 1
different_values: 1 (all same)
variants: "damage" (x1)
'materials':
type: array<>
path: 10th Rank.system.damage.5.materials
is_null: false
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: 10th Rank.system.damage.5.materials.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: 10th Rank.system.damage.5.type
is_null: false
values: 1
different_values: 1 (all same)
variants: "fire" (x1)
[defense]:
type: object
path: 10th Rank.system.defense
is_null: true
values: 3
schema:
'save':
type: object
path: 10th Rank.system.defense.save
is_null: false
values: 3
schema:
'basic':
type: boolean
path: 10th Rank.system.defense.save.basic
is_null: false
values: 3
different_values: 2
variants:
- False (x2)
- True (x1)
'statistic':
type: string
path: 10th Rank.system.defense.save.statistic
is_null: false
values: 3
different_values: 2
variants:
- "will" (x2)
- "reflex" (x1)
'description':
type: object
path: 10th Rank.system.description
is_null: false
values: 22
schema:
'value':
type: string
path: 10th Rank.system.description.value
is_null: false
values: 22
different_values: 22 (all different)
variants: [omitted]
'duration':
type: object
path: 10th Rank.system.duration
is_null: false
values: 22
schema:
'sustained':
type: boolean
path: 10th Rank.system.duration.sustained
is_null: false
values: 22
different_values: 2
variants:
- False (x20)
- True (x2)
'value':
type: string
path: 10th Rank.system.duration.value
is_null: false
values: 22
different_values: 6
variants:
- "" (x8)
- "1 minute" (x8)
- "until the end of your next turn" (x3)
- "24 hours (see text)" (x1)
- "varies" (x1)
- "until the start of your next turn" (x1)
'level':
type: object
path: 10th Rank.system.level
is_null: false
values: 22
schema:
'value':
type: integer
path: 10th Rank.system.level.value
is_null: false
values: 22
different_values: 1 (all same)
variants: 10 (x22)
'publication':
type: object
path: 10th Rank.system.publication
is_null: false
values: 22
schema:
'license':
type: string
path: 10th Rank.system.publication.license
is_null: false
values: 22
different_values: 2
variants:
- "ORC" (x13)
- "OGL" (x9)
'remaster':
type: boolean
path: 10th Rank.system.publication.remaster
is_null: false
values: 22
different_values: 2
variants:
- True (x14)
- False (x8)
'title':
type: string
path: 10th Rank.system.publication.title
is_null: false
values: 22
different_values: 7
variants:
- "Pathfinder Player Core" (x10)
- "Pathfinder Secrets of Magic" (x4)
- "Pathfinder Core Rulebook" (x3)
- "Pathfinder War of Immortals" (x2)
- "Pathfinder #177: Burning Tundra" (x1)
- "Pathfinder Rage of Elements" (x1)
- "Pathfinder Player Core 2" (x1)
'range':
type: object
path: 10th Rank.system.range
is_null: false
values: 22
schema:
'value':
type: string
path: 10th Rank.system.range.value
is_null: false
values: 22
different_values: 8
variants:
- "" (x10)
- "500 feet" (x3)
- "100 feet" (x2)
- "120 feet" (x2)
- "30 feet" (x2)
- "1,000 feet" (x1)
- "120" (x1)
- "5 feet" (x1)
'requirements':
type: string
path: 10th Rank.system.requirements
is_null: false
values: 22
different_values: 1 (all same)
variants: "" (x22)
'rules':
type: ignored (Foundry rules object)
path: 10th Rank.system.rules
is_null: false
values: 22
'target':
type: object
path: 10th Rank.system.target
is_null: false
values: 22
schema:
'value':
type: string
path: 10th Rank.system.target.value
is_null: false
values: 22
different_values: 6
variants:
- "" (x17)
- "up to 5 creatures" (x1)
- "1 willing ally and 1 enemy" (x1)
- "the triggering spell" (x1)
- "you and up to 5 willing targets" (x1)
- "dead creatures and living creatures of your choice within range" (x1)
'time':
type: object
path: 10th Rank.system.time
is_null: false
values: 22
schema:
'value':
type: string
path: 10th Rank.system.time.value
is_null: false
values: 22
different_values: 5
variants:
- "3" (x10)
- "2" (x9)
- "10 minutes" (x1)
- "reaction" (x1)
- "1 hour" (x1)
'traits':
type: object
path: 10th Rank.system.traits
is_null: false
values: 22
schema:
'rarity':
type: string
path: 10th Rank.system.traits.rarity
is_null: false
values: 22
different_values: 3
variants:
- "common" (x16)
- "rare" (x4)
- "uncommon" (x2)
'traditions':
type: array<string>
path: 10th Rank.system.traits.traditions
is_null: false
values: 22
min_count: 1
max_count: 4
value_type:
type: string
path: 10th Rank.system.traits.traditions.[]
is_null: false
values: 45
different_values: 4
variants:
- "primal" (x14)
- "occult" (x11)
- "divine" (x10)
- "arcane" (x10)
'value':
type: array<string>
path: 10th Rank.system.traits.value
is_null: false
values: 22
min_count: 2
max_count: 9
value_type:
type: string
path: 10th Rank.system.traits.value.[]
is_null: false
values: 70
different_values: 21
variants: [omitted]
'type':
type: string
path: 10th Rank.type
is_null: false
values: 22
different_values: 1 (all same)
variants: "spell" (x22)
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-921
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@@ -1,921 +0,0 @@
2 - Ashes for Ozem
Different values: 12
=====================================
object {2 - Ashes for Ozem}
_id : string {2 - Ashes for Ozem._id} (all different values)
folder : string {2 - Ashes for Ozem.folder} (same value: '08rFokNrUVoXpMQj')
img : string {2 - Ashes for Ozem.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
items : array<object> {2 - Ashes for Ozem.items}
Length: min=1 max=28
Value type: object {2 - Ashes for Ozem.items.[]}
_id : string {2 - Ashes for Ozem.items.[]._id} (97 different values)
img : string {2 - Ashes for Ozem.items.[].img} (44 different values)
name : string {2 - Ashes for Ozem.items.[].name} (80 different values)
sort : integer {2 - Ashes for Ozem.items.[].sort} (29 different values)
system : object {2 - Ashes for Ozem.items.[].system}
[acBonus] : integer {2 - Ashes for Ozem.items.[].system.acBonus} (4 different values)
4 (x1)
1 (x1)
2 (x1)
5 (x1)
[actionType] : object {2 - Ashes for Ozem.items.[].system.actionType}
value : string {2 - Ashes for Ozem.items.[].system.actionType.value} (3 different values)
'action' (x17)
'reaction' (x8)
'passive' (x8)
[actions] : object {2 - Ashes for Ozem.items.[].system.actions}
[value] : integer {2 - Ashes for Ozem.items.[].system.actions.value} (2 different values)
1 (x11)
2 (x6)
[area] : object {2 - Ashes for Ozem.items.[].system.area}
type : string {2 - Ashes for Ozem.items.[].system.area.type} (2 different values)
'burst' (x3)
'emanation' (x1)
value : integer {2 - Ashes for Ozem.items.[].system.area.value} (4 different values)
10 (x1)
40 (x1)
20 (x1)
30 (x1)
traits : object {2 - Ashes for Ozem.items.[].system.traits}
[integrated] : empty
[rarity] : string {2 - Ashes for Ozem.items.[].system.traits.rarity} (2 different values)
'common' (x39)
'uncommon' (x5)
[traditions] : array<string> {2 - Ashes for Ozem.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x21)
'occult' (x13)
'arcane' (x12)
'primal' (x11)
[value] : array<string> {2 - Ashes for Ozem.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2 - Ashes for Ozem.items.[].system.traits.value.[]} (43 different values)
[attackEffects] : object {2 - Ashes for Ozem.items.[].system.attackEffects}
value : array<string> {2 - Ashes for Ozem.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2 - Ashes for Ozem.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2 - Ashes for Ozem.items.[].system.baseItem} (11 different values)
[bonus] : object {2 - Ashes for Ozem.items.[].system.bonus}
value : integer {2 - Ashes for Ozem.items.[].system.bonus.value} (9 different values)
0 (x8)
18 (x2)
19 (x2)
15 (x2)
17 (x2)
22 (x1)
21 (x1)
20 (x1)
16 (x1)
[bonusDamage] : object {2 - Ashes for Ozem.items.[].system.bonusDamage}
value : integer {2 - Ashes for Ozem.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2 - Ashes for Ozem.items.[].system.bulk}
value : mixed
float {2 - Ashes for Ozem.items.[].system.bulk.value} (same value: 0,1)
integer {2 - Ashes for Ozem.items.[].system.bulk.value} (3 different values)
1 (x7)
2 (x2)
3 (x1)
[category] : string {2 - Ashes for Ozem.items.[].system.category} (9 different values)
'offensive' (x20)
'martial' (x6)
'defensive' (x6)
'simple' (x2)
'ammo' (x2)
'interaction' (x2)
'medium' (x1)
'light' (x1)
'heavy' (x1)
[checkPenalty] : integer {2 - Ashes for Ozem.items.[].system.checkPenalty} (3 different values)
-2 (x1)
-1 (x1)
-3 (x1)
[containerId] : empty
[cost] : object {2 - Ashes for Ozem.items.[].system.cost}
value : string {2 - Ashes for Ozem.items.[].system.cost.value} (2 different values)
'' (x26)
'rare incense and offerings worth a total value of 20 gp × the spell rank' (x1)
[counteraction] : boolean {2 - Ashes for Ozem.items.[].system.counteraction} (2 different values)
False (x24)
True (x3)
[damage] : object {2 - Ashes for Ozem.items.[].system.damage}
[0] : object {2 - Ashes for Ozem.items.[].system.damage.0}
applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2 - Ashes for Ozem.items.[].system.damage.0.formula} (5 different values)
'2d4' (x2)
'6d6' (x2)
'5d6' (x2)
'2d8' (x1)
'1d8' (x1)
kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2 - Ashes for Ozem.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x8)
'healing' (x2)
[materials] : array<> {2 - Ashes for Ozem.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.items.[].system.damage.0.type} (4 different values)
'mental' (x3)
'vitality' (x2)
'fire' (x2)
'spirit' (x1)
[1] : object {2 - Ashes for Ozem.items.[].system.damage.1}
applyMod : boolean {2 - Ashes for Ozem.items.[].system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {2 - Ashes for Ozem.items.[].system.damage.1.formula} (same value: '2d4')
kinds : array<string> {2 - Ashes for Ozem.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.damage.1.kinds.[]} (same value: 'damage')
type : string {2 - Ashes for Ozem.items.[].system.damage.1.type} (same value: 'void')
[damageType] : string {2 - Ashes for Ozem.items.[].system.damage.damageType} (2 different values)
'piercing' (x5)
'slashing' (x3)
[dice] : integer {2 - Ashes for Ozem.items.[].system.damage.dice} (same value: 1)
[die] : string {2 - Ashes for Ozem.items.[].system.damage.die} (3 different values)
'd6' (x3)
'd8' (x3)
'd4' (x2)
[damageRolls] : object {2 - Ashes for Ozem.items.[].system.damageRolls}
[3i2Xy4Q2s0cbku9h] : object {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damage} (same value: '1d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.3i2Xy4Q2s0cbku9h.damageType} (same value: 'piercing')
[4yDy4yK0W3MihZhk] : object {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damage} (same value: '2d8+11')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.4yDy4yK0W3MihZhk.damageType} (same value: 'slashing')
[5STHKwUO663EYFc6] : object {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damage} (same value: '3d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.5STHKwUO663EYFc6.damageType} (same value: 'piercing')
[J1wZjWLpbuBCsAsY] : object {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damage} (same value: '1d4+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.J1wZjWLpbuBCsAsY.damageType} (same value: 'piercing')
[KHaEpHVHbj6GQil5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damage} (same value: '1d8+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KHaEpHVHbj6GQil5.damageType} (same value: 'slashing')
[KL6Jc7SgPn9nDVo3] : object {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damage} (same value: '2d8+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.KL6Jc7SgPn9nDVo3.damageType} (same value: 'bludgeoning')
[RKUjxfwTSNN8rtWX] : object {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damage} (same value: '1d4+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.RKUjxfwTSNN8rtWX.damageType} (same value: 'piercing')
[Wj84LeoBOmZqSILF] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damage} (same value: '1d4+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Wj84LeoBOmZqSILF.damageType} (same value: 'piercing')
[Xw7PI7sLFx1I9sQ5] : object {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damage} (same value: '2d8+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.Xw7PI7sLFx1I9sQ5.damageType} (same value: 'slashing')
fdCS7L7ARuxGbI02 : object {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damage} (same value: '2d10+8')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.fdCS7L7ARuxGbI02.damageType} (same value: 'piercing')
[nBSfx4mSLQtGEGvJ] : object {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damage} (same value: '1d6+10')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.nBSfx4mSLQtGEGvJ.damageType} (same value: 'piercing')
[sBvaRDOf7IoVGpIU] : object {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU}
damage : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damage} (same value: '1d6+9')
damageType : string {2 - Ashes for Ozem.items.[].system.damageRolls.sBvaRDOf7IoVGpIU.damageType} (same value: 'piercing')
[deathNote] : boolean {2 - Ashes for Ozem.items.[].system.deathNote} (same value: True)
[defense] : object {2 - Ashes for Ozem.items.[].system.defense}
save : object {2 - Ashes for Ozem.items.[].system.defense.save}
basic : boolean {2 - Ashes for Ozem.items.[].system.defense.save.basic} (2 different values)
True (x3)
False (x3)
statistic : string {2 - Ashes for Ozem.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x3)
'will' (x3)
description : object {2 - Ashes for Ozem.items.[].system.description}
value : string {2 - Ashes for Ozem.items.[].system.description.value} (70 different values)
[dexCap] : integer {2 - Ashes for Ozem.items.[].system.dexCap} (2 different values)
1 (x2)
4 (x1)
[duration] : object {2 - Ashes for Ozem.items.[].system.duration}
sustained : boolean {2 - Ashes for Ozem.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x1)
value : string {2 - Ashes for Ozem.items.[].system.duration.value} (11 different values)
[equipped] : object {2 - Ashes for Ozem.items.[].system.equipped}
carryType : string {2 - Ashes for Ozem.items.[].system.equipped.carryType} (2 different values)
'worn' (x15)
'held' (x2)
[handsHeld] : integer {2 - Ashes for Ozem.items.[].system.equipped.handsHeld} (2 different values)
0 (x10)
1 (x2)
[inSlot] : boolean {2 - Ashes for Ozem.items.[].system.equipped.inSlot} (2 different values)
True (x2)
False (x1)
[invested] : empty
[frequency] : object {2 - Ashes for Ozem.items.[].system.frequency}
max : integer {2 - Ashes for Ozem.items.[].system.frequency.max} (same value: 1)
per : string {2 - Ashes for Ozem.items.[].system.frequency.per} (same value: 'round')
[group] : string {2 - Ashes for Ozem.items.[].system.group} (6 different values)
'sword' (x3)
'knife' (x2)
'bow' (x2)
'plate' (x2)
'axe' (x1)
'leather' (x1)
[hardness] : integer {2 - Ashes for Ozem.items.[].system.hardness} (2 different values)
0 (x16)
5 (x1)
[heightening] : object {2 - Ashes for Ozem.items.[].system.heightening}
[damage] : object {2 - Ashes for Ozem.items.[].system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x4)
'1d8' (x2)
'1d4' (x2)
[1] : string {2 - Ashes for Ozem.items.[].system.heightening.damage.1} (same value: '1d4')
[interval] : integer {2 - Ashes for Ozem.items.[].system.heightening.interval} (2 different values)
1 (x7)
2 (x1)
type : string {2 - Ashes for Ozem.items.[].system.heightening.type} (2 different values)
'interval' (x8)
'fixed' (x3)
[levels] : object {2 - Ashes for Ozem.items.[].system.heightening.levels}
[6] : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6}
target : object {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target}
value : string {2 - Ashes for Ozem.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
[hp] : object {2 - Ashes for Ozem.items.[].system.hp}
max : integer {2 - Ashes for Ozem.items.[].system.hp.max} (2 different values)
0 (x16)
20 (x1)
value : integer {2 - Ashes for Ozem.items.[].system.hp.value} (2 different values)
0 (x16)
20 (x1)
[level] : object {2 - Ashes for Ozem.items.[].system.level}
value : integer {2 - Ashes for Ozem.items.[].system.level.value} (5 different values)
1 (x17)
0 (x14)
3 (x6)
2 (x5)
5 (x2)
[location] : object {2 - Ashes for Ozem.items.[].system.location}
[heightenedLevel] : integer {2 - Ashes for Ozem.items.[].system.location.heightenedLevel} (3 different values)
5 (x2)
3 (x2)
1 (x2)
[value] : string {2 - Ashes for Ozem.items.[].system.location.value} (4 different values)
'Jd8HfXYEeaXoes82' (x15)
'uBKzHx1TGQmokcxA' (x8)
'uNLDGyR4VvqNuY5i' (x2)
'qdLJW8hvH4hbSy0b' (x1)
[material] : object {2 - Ashes for Ozem.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2 - Ashes for Ozem.items.[].system.mod}
value : integer {2 - Ashes for Ozem.items.[].system.mod.value} (4 different values)
13 (x1)
18 (x1)
16 (x1)
17 (x1)
[overlays] : object {2 - Ashes for Ozem.items.[].system.overlays}
37gy7l19tik74o4s : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[Fs08rHTZAfROKKzu] : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
name : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
system : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
formula : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
heightening : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {2 - Ashes for Ozem.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
lfxcoz2d3f8j2zq1 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2 - Ashes for Ozem.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[noPVUX8Ocln52MKm] : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm}
_id : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {2 - Ashes for Ozem.items.[].system.overlays.noPVUX8Ocln52MKm.system}
[prepared] : object {2 - Ashes for Ozem.items.[].system.prepared}
[flexible] : boolean {2 - Ashes for Ozem.items.[].system.prepared.flexible} (same value: False)
value : string {2 - Ashes for Ozem.items.[].system.prepared.value} (3 different values)
'focus' (x2)
'innate' (x1)
'prepared' (x1)
[price] : object {2 - Ashes for Ozem.items.[].system.price}
[per] : integer {2 - Ashes for Ozem.items.[].system.price.per} (same value: 10)
value : object {2 - Ashes for Ozem.items.[].system.price.value}
[gp] : integer {2 - Ashes for Ozem.items.[].system.price.value.gp} (8 different values)
2 (x4)
1 (x2)
3 (x1)
55 (x1)
14 (x1)
8 (x1)
4 (x1)
18 (x1)
[sp] : integer {2 - Ashes for Ozem.items.[].system.price.value.sp} (3 different values)
2 (x2)
1 (x2)
9 (x1)
[proficiency] : object {2 - Ashes for Ozem.items.[].system.proficiency}
value : integer {2 - Ashes for Ozem.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {2 - Ashes for Ozem.items.[].system.proficient}
value : integer {2 - Ashes for Ozem.items.[].system.proficient.value} (same value: 0)
publication : object {2 - Ashes for Ozem.items.[].system.publication}
license : string {2 - Ashes for Ozem.items.[].system.publication.license} (2 different values)
'ORC' (x49)
'OGL' (x48)
remaster : boolean {2 - Ashes for Ozem.items.[].system.publication.remaster} (2 different values)
True (x49)
False (x48)
title : string {2 - Ashes for Ozem.items.[].system.publication.title} (4 different values)
'' (x47)
'Pathfinder Player Core' (x44)
'Pathfinder Monster Core' (x5)
'Pathfinder Core Rulebook' (x1)
rules : ignored (Foundry rules object) {2 - Ashes for Ozem.items.[].system.rules}
[quantity] : integer {2 - Ashes for Ozem.items.[].system.quantity} (2 different values)
1 (x15)
20 (x2)
[range] : mixed
integer {2 - Ashes for Ozem.items.[].system.range} (same value: 60)
object {2 - Ashes for Ozem.items.[].system.range}
value : string {2 - Ashes for Ozem.items.[].system.range.value} (7 different values)
'30 feet' (x9)
'120 feet' (x6)
'' (x5)
'touch' (x4)
'40 feet' (x1)
'60 feet' (x1)
'varies' (x1)
[reload] : object {2 - Ashes for Ozem.items.[].system.reload}
value : string {2 - Ashes for Ozem.items.[].system.reload.value} (3 different values)
'-' (x3)
'' (x3)
'0' (x2)
[requirements] : string {2 - Ashes for Ozem.items.[].system.requirements} (same value: '')
[ritual] : object {2 - Ashes for Ozem.items.[].system.ritual}
primary : object {2 - Ashes for Ozem.items.[].system.ritual.primary}
check : string {2 - Ashes for Ozem.items.[].system.ritual.primary.check} (same value: 'Religion')
secondary : object {2 - Ashes for Ozem.items.[].system.ritual.secondary}
casters : integer {2 - Ashes for Ozem.items.[].system.ritual.secondary.casters} (same value: 2)
checks : string {2 - Ashes for Ozem.items.[].system.ritual.secondary.checks} (same value: 'Crafting, Performance')
[runes] : object {2 - Ashes for Ozem.items.[].system.runes}
[potency] : integer {2 - Ashes for Ozem.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x5)
[property] : array<string> {2 - Ashes for Ozem.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {2 - Ashes for Ozem.items.[].system.runes.property.[]} (same value: 'disrupting')
[reinforcing] : integer {2 - Ashes for Ozem.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {2 - Ashes for Ozem.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2 - Ashes for Ozem.items.[].system.runes.striking} (2 different values)
0 (x6)
1 (x2)
[selfEffect] : object {2 - Ashes for Ozem.items.[].system.selfEffect}
name : string {2 - Ashes for Ozem.items.[].system.selfEffect.name} (3 different values)
'Effect: Hunt Prey' (x1)
'Effect: Raise a Shield' (x1)
'Effect: Slithering Vine' (x1)
uuid : string {2 - Ashes for Ozem.items.[].system.selfEffect.uuid} (3 different values)
'Compendium.pf2e.feat-effects.Item.Effect: Hunt Prey' (x1)
'Compendium.pf2e.equipment-effects.Item.Effect: Raise a Shield' (x1)
'Compendium.pf2e.bestiary-effects.Item.Effect: Slithering Vine' (x1)
[showSlotlessLevels] : object {2 - Ashes for Ozem.items.[].system.showSlotlessLevels}
value : boolean {2 - Ashes for Ozem.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2 - Ashes for Ozem.items.[].system.size} (same value: 'med')
[slots] : object {2 - Ashes for Ozem.items.[].system.slots}
[slot0] : object {2 - Ashes for Ozem.items.[].system.slots.slot0}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'qi8YorcBX5IlKo6m' (x1)
'yr3vG1wywp8FC7H6' (x1)
'GPE3KzkibIzsysdJ' (x1)
'yatjzHxPXd1zp0y5' (x1)
'M9ZShqvSnbGOK94p' (x1)
[slot1] : object {2 - Ashes for Ozem.items.[].system.slots.slot1}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'igiH7G1SFd3e4RM0' (x1)
'hB9WGRqVmYf71RNK' (x1)
'tumKP6kPDg8mjtib' (x1)
[slot2] : object {2 - Ashes for Ozem.items.[].system.slots.slot2}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'a8r6EVey3I4UUB1z' (x1)
'81XSYcDGApnjyKQc' (x1)
'CtJEDX9h63iVDMW1' (x1)
[slot3] : object {2 - Ashes for Ozem.items.[].system.slots.slot3}
max : integer {2 - Ashes for Ozem.items.[].system.slots.slot3.max} (same value: 6)
prepared : array<object> {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared}
Length: min=6 max=6
Value type: object {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[]}
id : string {2 - Ashes for Ozem.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'dO9xrt8K7pGrpIpH' (x3)
'6e3Y62nLA4ddVGpU' (x1)
'4HAkJqM103PysUgC' (x1)
'9w4PQaK9HeREgQxX' (x1)
[slug] : string {2 - Ashes for Ozem.items.[].system.slug} (43 different values)
[speedPenalty] : integer {2 - Ashes for Ozem.items.[].system.speedPenalty} (3 different values)
0 (x2)
-5 (x1)
-10 (x1)
[spelldc] : object {2 - Ashes for Ozem.items.[].system.spelldc}
dc : integer {2 - Ashes for Ozem.items.[].system.spelldc.dc} (3 different values)
25 (x2)
28 (x1)
26 (x1)
value : integer {2 - Ashes for Ozem.items.[].system.spelldc.value} (3 different values)
0 (x2)
18 (x1)
17 (x1)
[splashDamage] : object {2 - Ashes for Ozem.items.[].system.splashDamage}
value : integer {2 - Ashes for Ozem.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2 - Ashes for Ozem.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2 - Ashes for Ozem.items.[].system.strength} (2 different values)
3 (x2)
0 (x1)
[target] : object {2 - Ashes for Ozem.items.[].system.target}
value : string {2 - Ashes for Ozem.items.[].system.target.value} (9 different values)
'' (x10)
'1 creature' (x9)
'1 to 3 willing creatures' (x2)
'1 willing living creature or 1 undead creature' (x1)
'1 dying creature' (x1)
'1 spell effect or unattended magic item' (x1)
'1 willing creature' (x1)
'1 willing living creature or 1 undead' (x1)
'1 weapon you\'re wielding' (x1)
[time] : object {2 - Ashes for Ozem.items.[].system.time}
value : string {2 - Ashes for Ozem.items.[].system.time.value} (5 different values)
'2' (x17)
'1' (x5)
'1 to 3' (x3)
'3 days' (x1)
'10 minutes' (x1)
[tradition] : object {2 - Ashes for Ozem.items.[].system.tradition}
value : string {2 - Ashes for Ozem.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'arcane' (x1)
[usage] : object {2 - Ashes for Ozem.items.[].system.usage}
[canBeAmmo] : boolean {2 - Ashes for Ozem.items.[].system.usage.canBeAmmo} (same value: False)
value : string {2 - Ashes for Ozem.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x9)
'held-in-one-plus-hands' (x2)
'other' (x2)
[uses] : object {2 - Ashes for Ozem.items.[].system.uses}
autoDestroy : boolean {2 - Ashes for Ozem.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2 - Ashes for Ozem.items.[].system.uses.max} (same value: 1)
value : integer {2 - Ashes for Ozem.items.[].system.uses.value} (same value: 1)
type : string {2 - Ashes for Ozem.items.[].type} (10 different values)
'action' (x33)
'spell' (x27)
'melee' (x12)
'weapon' (x8)
'lore' (x4)
'spellcastingEntry' (x4)
'equipment' (x3)
'armor' (x3)
'consumable' (x2)
'shield' (x1)
[_stats] : object {2 - Ashes for Ozem.items.[]._stats}
compendiumSource : string {2 - Ashes for Ozem.items.[]._stats.compendiumSource} (43 different values)
[flags] : object {2 - Ashes for Ozem.items.[].flags}
pf2e : object {2 - Ashes for Ozem.items.[].flags.pf2e}
linkedWeapon : string {2 - Ashes for Ozem.items.[].flags.pf2e.linkedWeapon} (8 different values)
'gE1ZU9lQ9bijFlsB' (x2)
'gA2b3pvKCSreUUG9' (x1)
'k5DXdSgXwgd8KMkO' (x1)
'Y5Ry8ryJ0ovuZS8z' (x1)
'xNxbryqrmkNOZteW' (x1)
'8um03T8Yt8avzCY6' (x1)
'mEgumzd35kJtrYEQ' (x1)
'ywBUASzQtRA4ZB3d' (x1)
[folder] : string {2 - Ashes for Ozem.items.[].folder} (7 different values)
'D7UVaOiB40wTR6kv' (x5)
'T8AzYUgNIAgTJ9Iz' (x4)
'4fJHnYFqH0VjZXPv' (x3)
'lPzcDrjGDFbzuF2r' (x3)
'dfRpdU8Efsenms12' (x1)
'6JF73zNhT8zbp1qC' (x1)
'wnvibtD90h7CStDC' (x1)
name : string {2 - Ashes for Ozem.name} (all different values)
system : object {2 - Ashes for Ozem.system}
attributes : object {2 - Ashes for Ozem.system.attributes}
ac : object {2 - Ashes for Ozem.system.attributes.ac}
[details] : string {2 - Ashes for Ozem.system.attributes.ac.details} (same value: '')
[value] : integer {2 - Ashes for Ozem.system.attributes.ac.value} (5 different values)
24 (x3)
22 (x3)
27 (x2)
25 (x1)
28 (x1)
[emitsSound] : string {2 - Ashes for Ozem.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2 - Ashes for Ozem.system.attributes.hardness} (3 different values)
0 (x3)
14 (x2)
15 (x1)
hp : object {2 - Ashes for Ozem.system.attributes.hp}
details : string {2 - Ashes for Ozem.system.attributes.hp.details} (4 different values)
'' (x9)
'BT 30' (x1)
'BT 26' (x1)
'BT 36' (x1)
max : integer {2 - Ashes for Ozem.system.attributes.hp.max} (9 different values)
60 (x2)
58 (x2)
0 (x2)
115 (x1)
155 (x1)
152 (x1)
135 (x1)
110 (x1)
188 (x1)
temp : integer {2 - Ashes for Ozem.system.attributes.hp.temp} (same value: 0)
value : integer {2 - Ashes for Ozem.system.attributes.hp.value} (9 different values)
60 (x2)
58 (x2)
0 (x2)
115 (x1)
155 (x1)
152 (x1)
135 (x1)
110 (x1)
188 (x1)
[allSaves] : object {2 - Ashes for Ozem.system.attributes.allSaves}
value : string {2 - Ashes for Ozem.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {2 - Ashes for Ozem.system.attributes.immunities}
Length: min=0 max=2
Value type: object {2 - Ashes for Ozem.system.attributes.immunities.[]}
exceptions : array<> {2 - Ashes for Ozem.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.system.attributes.immunities.[].type} (3 different values)
'critical-hits' (x4)
'precision' (x3)
'persistent-damage' (x1)
[resistances] : array<> {2 - Ashes for Ozem.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[speed] : object {2 - Ashes for Ozem.system.attributes.speed}
otherSpeeds : array<object> {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[]}
type : string {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2 - Ashes for Ozem.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2 - Ashes for Ozem.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x1)
[stealth] : object {2 - Ashes for Ozem.system.attributes.stealth}
details : string {2 - Ashes for Ozem.system.attributes.stealth.details} (6 different values)
'<p>(trained) to spot the snare</p>' (x1)
'<p>(trained) to spot the runes etched into the door\'s frame</p>' (x1)
'<p>(expert)</p>' (x1)
'<p>(trained) to hear whispering voices</p>' (x1)
'<p>(trained) to discern the snake\'s mane from the surrounding vegetation</p>' (x1)
'<p>(trained) to spot the rune inside the lock</p>' (x1)
value : integer {2 - Ashes for Ozem.system.attributes.stealth.value} (4 different values)
17 (x3)
14 (x1)
12 (x1)
6 (x1)
[weaknesses] : array<object> {2 - Ashes for Ozem.system.attributes.weaknesses}
Length: min=0 max=2
Value type: object {2 - Ashes for Ozem.system.attributes.weaknesses.[]}
exceptions : array<> {2 - Ashes for Ozem.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.system.attributes.weaknesses.[].type} (4 different values)
'fire' (x2)
'unholy' (x1)
'slashing' (x1)
'cold-iron' (x1)
value : integer {2 - Ashes for Ozem.system.attributes.weaknesses.[].value} (same value: 10)
details : object {2 - Ashes for Ozem.system.details}
[description] : string {2 - Ashes for Ozem.system.details.description} (6 different values)
'<p>These animal snares have been repurposed to discourage unwanted intruders. When a creature steps onto the snare, jaws with sharpened teeth close around the creature\'s leg.</p>' (x1)
'<p>Magical runes electrocute anyone who crosses the door\'s threshold.</p>' (x1)
'<p>A magical flame changes color in response to Fort Ozem\'s alert status, with a @Template[emanation|distance:10]{10-foot radius}.</p>' (x1)
'<p>The voices of the nameless dead intrude into the minds of the living.</p>' (x1)
'<p>A tangle of feathery green vines appears innocuous but fires a spray of acidic barbs at anything that disturbs it.</p>' (x1)
'<p>A rune inscribed on the inside of the lock releases a burst of flame that burns the thief\'s hands and their tools.</p>' (x1)
[disable] : string {2 - Ashes for Ozem.system.details.disable} (6 different values)
'<p>@Check[acrobatics|dc:26] (trained) to step clear the snare before it springs, or @Check[thievery|dc:22] (trained) to trigger the trap harmlessly</p>' (x1)
'<p>@Check[acrobatics|dc:26] (trained) to jump through the door before the runes trigger, @Check[thievery|dc:28] (expert) to scratch out the runes, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
'<p>@Check[arcana|dc:30], @Check[nature|dc:30], @Check[occultism|dc:30], or @Check[religion|dc:30] (expert) to snuff out the flame with opposing magic; each success reduces the flame\'s color one step (from red to blue, blue to yellow, and so on). A critical success reduces the flame\'s color two steps. A success while the flame is white permanently disables the hazard.</p>' (x1)
'<p>@Check[perception|dc:26] to discern a name spoken by the nameless dead, or @Check[religion|dc:28] (expert) to put the nameless dead to rest. Speaking three names aloud disables the haunt. A creature that speaks any other name aloud must succeed at a @Check[will|dc:28] save or be @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round.</p>' (x1)
'<p>@Check[nature|dc:27] (expert) to strip the barbs from the vines, rendering them harmless, or @Check[stealth|dc:30] (trained) to move through the snake\'s mane without disturbing it</p>' (x1)
'<p>@Check[thievery|dc:30] (expert) to scratch out the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th rank; counteract DC 24) to counteract the runes</p>' (x1)
[isComplex] : boolean {2 - Ashes for Ozem.system.details.isComplex} (2 different values)
False (x5)
True (x1)
level : object {2 - Ashes for Ozem.system.details.level}
value : integer {2 - Ashes for Ozem.system.details.level.value} (3 different values)
7 (x7)
9 (x3)
8 (x2)
publication : object {2 - Ashes for Ozem.system.details.publication}
license : string {2 - Ashes for Ozem.system.details.publication.license} (same value: 'ORC')
remaster : boolean {2 - Ashes for Ozem.system.details.publication.remaster} (same value: True)
title : string {2 - Ashes for Ozem.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
[blurb] : string {2 - Ashes for Ozem.system.details.blurb} (2 different values)
'' (x5)
'Chernasardo Warden and Commander of Fort Ozem' (x1)
[languages] : object {2 - Ashes for Ozem.system.details.languages}
details : string {2 - Ashes for Ozem.system.details.languages.details} (2 different values)
'' (x5)
'truespeech' (x1)
value : array<string> {2 - Ashes for Ozem.system.details.languages.value}
Length: min=1 max=3
Value type: string {2 - Ashes for Ozem.system.details.languages.value.[]} (5 different values)
'common' (x6)
'elven' (x1)
'diabolic' (x1)
'empyrean' (x1)
'fey' (x1)
[privateNotes] : string {2 - Ashes for Ozem.system.details.privateNotes} (same value: '')
[publicNotes] : string {2 - Ashes for Ozem.system.details.publicNotes} (3 different values)
[reset] : string {2 - Ashes for Ozem.system.details.reset} (5 different values)
'' (x2)
'<p>1 minute</p>' (x1)
'<p>The hazard resets automatically each round. After 1 hour, the flame reverts to its default status of a white flame.</p>' (x1)
'<p>If the haunt is disabled, divine light washes through the area. Living creatures in the area regain @Damage[4d8[healing]] Hit Points, and undead creatures in the area take @Damage[4d8[vitality]] damage. The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x1)
'<p>1 hour, as the vine grows a new set of barbs</p>' (x1)
[routine] : string {2 - Ashes for Ozem.system.details.routine} (2 different values)
'' (x5)
'<p>(1 action; auditory, divine, emotion, fear, mental) Spirits of the dead whisper their names into the minds of creatures in the room, dealing @Damage[(2d10+11)[mental]|options:area-damage] damage (@Check[will|dc:28|basic|options:area-effect] save). A creature that fails the save is also @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1} (or @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a critical failure).</p>' (x1)
saves : object {2 - Ashes for Ozem.system.saves}
fortitude : object {2 - Ashes for Ozem.system.saves.fortitude}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.fortitude.value} (8 different values)
15 (x4)
0 (x2)
14 (x1)
18 (x1)
16 (x1)
19 (x1)
12 (x1)
13 (x1)
reflex : object {2 - Ashes for Ozem.system.saves.reflex}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.reflex.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.reflex.value} (7 different values)
0 (x4)
18 (x2)
14 (x2)
19 (x1)
12 (x1)
13 (x1)
17 (x1)
will : object {2 - Ashes for Ozem.system.saves.will}
[saveDetail] : string {2 - Ashes for Ozem.system.saves.will.saveDetail} (same value: '')
value : integer {2 - Ashes for Ozem.system.saves.will.value} (7 different values)
0 (x6)
13 (x1)
21 (x1)
20 (x1)
16 (x1)
18 (x1)
17 (x1)
traits : object {2 - Ashes for Ozem.system.traits}
rarity : string {2 - Ashes for Ozem.system.traits.rarity} (3 different values)
'uncommon' (x9)
'common' (x2)
'unique' (x1)
size : object {2 - Ashes for Ozem.system.traits.size}
value : string {2 - Ashes for Ozem.system.traits.size.value} (3 different values)
'lg' (x7)
'med' (x4)
'tiny' (x1)
value : array<string> {2 - Ashes for Ozem.system.traits.value}
Length: min=1 max=4
Value type: string {2 - Ashes for Ozem.system.traits.value.[]} (14 different values)
[abilities] : object {2 - Ashes for Ozem.system.abilities}
cha : object {2 - Ashes for Ozem.system.abilities.cha}
mod : integer {2 - Ashes for Ozem.system.abilities.cha.mod} (4 different values)
3 (x3)
2 (x1)
4 (x1)
5 (x1)
con : object {2 - Ashes for Ozem.system.abilities.con}
mod : integer {2 - Ashes for Ozem.system.abilities.con.mod} (3 different values)
3 (x3)
4 (x2)
2 (x1)
dex : object {2 - Ashes for Ozem.system.abilities.dex}
mod : integer {2 - Ashes for Ozem.system.abilities.dex.mod} (5 different values)
2 (x2)
6 (x1)
5 (x1)
4 (x1)
3 (x1)
int : object {2 - Ashes for Ozem.system.abilities.int}
mod : integer {2 - Ashes for Ozem.system.abilities.int.mod} (5 different values)
2 (x2)
3 (x1)
4 (x1)
6 (x1)
1 (x1)
str : object {2 - Ashes for Ozem.system.abilities.str}
mod : integer {2 - Ashes for Ozem.system.abilities.str.mod} (3 different values)
3 (x3)
4 (x2)
6 (x1)
wis : object {2 - Ashes for Ozem.system.abilities.wis}
mod : integer {2 - Ashes for Ozem.system.abilities.wis.mod} (2 different values)
4 (x3)
6 (x3)
[initiative] : object {2 - Ashes for Ozem.system.initiative}
statistic : string {2 - Ashes for Ozem.system.initiative.statistic} (same value: 'perception')
[perception] : object {2 - Ashes for Ozem.system.perception}
details : string {2 - Ashes for Ozem.system.perception.details} (same value: '')
mod : integer {2 - Ashes for Ozem.system.perception.mod} (6 different values)
18 (x1)
21 (x1)
20 (x1)
16 (x1)
15 (x1)
17 (x1)
senses : array<object> {2 - Ashes for Ozem.system.perception.senses}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.perception.senses.[]}
type : string {2 - Ashes for Ozem.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x2)
'darkvision' (x1)
[resources] : object {2 - Ashes for Ozem.system.resources}
[focus] : object {2 - Ashes for Ozem.system.resources.focus}
max : integer {2 - Ashes for Ozem.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2 - Ashes for Ozem.system.resources.focus.value} (2 different values)
2 (x1)
1 (x1)
[skills] : object {2 - Ashes for Ozem.system.skills}
[acrobatics] : object {2 - Ashes for Ozem.system.skills.acrobatics}
base : integer {2 - Ashes for Ozem.system.skills.acrobatics.base} (2 different values)
13 (x1)
18 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[acrobatics+13] : object {2 - Ashes for Ozem.system.skills.acrobatics+13}
[base] : empty
[arcana] : object {2 - Ashes for Ozem.system.skills.arcana}
base : integer {2 - Ashes for Ozem.system.skills.arcana.base} (same value: 16)
[athletics] : object {2 - Ashes for Ozem.system.skills.athletics}
base : integer {2 - Ashes for Ozem.system.skills.athletics.base} (3 different values)
12 (x2)
16 (x1)
17 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
[diplomacy] : object {2 - Ashes for Ozem.system.skills.diplomacy}
base : integer {2 - Ashes for Ozem.system.skills.diplomacy.base} (2 different values)
16 (x2)
13 (x1)
[intimidation] : object {2 - Ashes for Ozem.system.skills.intimidation}
base : integer {2 - Ashes for Ozem.system.skills.intimidation.base} (2 different values)
16 (x1)
15 (x1)
[medicine] : object {2 - Ashes for Ozem.system.skills.medicine}
base : integer {2 - Ashes for Ozem.system.skills.medicine.base} (3 different values)
15 (x1)
12 (x1)
16 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.medicine.special}
Length: min=0 max=0
Value type: empty
[nature] : object {2 - Ashes for Ozem.system.skills.nature}
base : integer {2 - Ashes for Ozem.system.skills.nature.base} (4 different values)
16 (x1)
18 (x1)
12 (x1)
17 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.nature.special}
Length: min=0 max=0
Value type: empty
[performance] : object {2 - Ashes for Ozem.system.skills.performance}
base : integer {2 - Ashes for Ozem.system.skills.performance.base} (same value: 18)
[religion] : object {2 - Ashes for Ozem.system.skills.religion}
base : integer {2 - Ashes for Ozem.system.skills.religion.base} (3 different values)
17 (x2)
16 (x1)
14 (x1)
[society] : object {2 - Ashes for Ozem.system.skills.society}
base : integer {2 - Ashes for Ozem.system.skills.society.base} (2 different values)
20 (x1)
12 (x1)
[stealth] : object {2 - Ashes for Ozem.system.skills.stealth}
base : integer {2 - Ashes for Ozem.system.skills.stealth.base} (4 different values)
17 (x1)
18 (x1)
14 (x1)
15 (x1)
[special] : array<object> {2 - Ashes for Ozem.system.skills.stealth.special}
Length: min=0 max=1
Value type: object {2 - Ashes for Ozem.system.skills.stealth.special.[]}
base : integer {2 - Ashes for Ozem.system.skills.stealth.special.[].base} (same value: 18)
label : string {2 - Ashes for Ozem.system.skills.stealth.special.[].label} (same value: 'in forests')
predicate : array<string> {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2 - Ashes for Ozem.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:forests')
[survival] : object {2 - Ashes for Ozem.system.skills.survival}
base : integer {2 - Ashes for Ozem.system.skills.survival.base} (5 different values)
17 (x1)
20 (x1)
14 (x1)
12 (x1)
16 (x1)
[special] : array<> {2 - Ashes for Ozem.system.skills.survival.special}
Length: min=0 max=0
Value type: empty
type : string {2 - Ashes for Ozem.type} (2 different values)
'hazard' (x6)
'npc' (x6)
-979
View File
@@ -1,979 +0,0 @@
2-00
Different values: 14
=====================================
object {2-00}
_id : string {2-00._id} (all different values)
folder : string {2-00.folder} (same value: 'Bx803hNSW126rLMQ')
img : string {2-00.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x10)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-00.items}
Length: min=1 max=44
Value type: object {2-00.items.[]}
_id : string {2-00.items.[]._id} (124 different values)
img : string {2-00.items.[].img} (57 different values)
name : string {2-00.items.[].name} (94 different values)
sort : integer {2-00.items.[].sort} (45 different values)
system : object {2-00.items.[].system}
[actionType] : object {2-00.items.[].system.actionType}
value : string {2-00.items.[].system.actionType.value} (4 different values)
'passive' (x17)
'action' (x13)
'reaction' (x8)
'free' (x1)
[actions] : object {2-00.items.[].system.actions}
[value] : integer {2-00.items.[].system.actions.value} (2 different values)
1 (x12)
2 (x1)
[area] : object {2-00.items.[].system.area}
[details] : string {2-00.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {2-00.items.[].system.area.type} (4 different values)
'burst' (x7)
'cone' (x2)
'emanation' (x1)
'line' (x1)
value : integer {2-00.items.[].system.area.value} (7 different values)
20 (x3)
10 (x2)
30 (x2)
60 (x1)
50 (x1)
120 (x1)
15 (x1)
[attack] : object {2-00.items.[].system.attack}
value : string {2-00.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-00.items.[].system.attackEffects}
[custom] : string {2-00.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-00.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-00.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x3)
'tongue-grab' (x1)
'megalania-venom' (x1)
'lethargy-poison' (x1)
[autoHeightenLevel] : object {2-00.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-00.items.[].system.baseItem} (3 different values)
'shortsword' (x4)
'dagger' (x1)
'longbow' (x1)
[bonus] : object {2-00.items.[].system.bonus}
value : integer {2-00.items.[].system.bonus.value} (9 different values)
0 (x6)
12 (x5)
11 (x3)
21 (x3)
16 (x2)
13 (x2)
8 (x1)
18 (x1)
9 (x1)
[counteraction] : boolean {2-00.items.[].system.counteraction} (2 different values)
False (x47)
True (x2)
[damage] : object {2-00.items.[].system.damage}
[0] : object {2-00.items.[].system.damage.0}
[category] : empty
formula : string {2-00.items.[].system.damage.0.formula} (10 different values)
'2d10' (x2)
'2d4' (x2)
'2d12' (x1)
'6d8' (x1)
'12d6' (x1)
'4d12' (x1)
'3d4' (x1)
'1d6' (x1)
'1d4' (x1)
'1d8' (x1)
kinds : array<string> {2-00.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-00.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x12)
'healing' (x1)
materials : array<> {2-00.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.damage.0.type} (9 different values)
'electricity' (x3)
'sonic' (x2)
'poison' (x1)
'cold' (x1)
'piercing' (x1)
'acid' (x1)
'vitality' (x1)
'mental' (x1)
'fire' (x1)
[applyMod] : boolean {2-00.items.[].system.damage.0.applyMod} (2 different values)
False (x7)
True (x1)
[damageType] : string {2-00.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {2-00.items.[].system.damage.dice} (same value: 1)
[die] : string {2-00.items.[].system.damage.die} (3 different values)
'd6' (x4)
'd4' (x1)
'd8' (x1)
[gcovwqxwitqchoin] : object {2-00.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-00.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {2-00.items.[].system.defense}
save : object {2-00.items.[].system.defense.save}
basic : boolean {2-00.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x5)
statistic : string {2-00.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x7)
'fortitude' (x6)
'will' (x5)
description : object {2-00.items.[].system.description}
value : string {2-00.items.[].system.description.value} (86 different values)
[bonusDamage] : object {2-00.items.[].system.bonusDamage}
value : integer {2-00.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-00.items.[].system.bulk}
value : mixed
float {2-00.items.[].system.bulk.value} (same value: 0,1)
integer {2-00.items.[].system.bulk.value} (2 different values)
0 (x1)
2 (x1)
[category] : string {2-00.items.[].system.category} (8 different values)
'offensive' (x24)
'defensive' (x8)
'interaction' (x5)
'martial' (x5)
'potion' (x3)
'simple' (x1)
'other' (x1)
'ammo' (x1)
[containerId] : empty
[cost] : object {2-00.items.[].system.cost}
value : string {2-00.items.[].system.cost.value} (same value: '')
[damageRolls] : object {2-00.items.[].system.damageRolls}
[0] : object {2-00.items.[].system.damageRolls.0}
damage : string {2-00.items.[].system.damageRolls.0.damage} (4 different values)
'2d10+9' (x2)
'1d10+7' (x1)
'2d12+9' (x1)
'2d4+9' (x1)
damageType : string {2-00.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x3)
'slashing' (x2)
1 : object {2-00.items.[].system.damageRolls.1}
damage : string {2-00.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {2-00.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[1utbo6jneyb904lrlih8] : object {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8}
damage : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2')
damageType : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing')
[2mst99rv9j95hxss4w62] : object {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
damageType : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
[7beh2flohnf9z6msbo54] : object {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54}
damage : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damage} (same value: '2d8+7')
damageType : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damageType} (same value: 'piercing')
[dvihderv7skrqm5qfdub] : object {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub}
damage : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: '1d6+2')
damageType : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: 'piercing')
[fl8wqkihdw5h91coodpo] : object {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo}
damage : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damage} (same value: '1d8+3')
damageType : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damageType} (same value: 'piercing')
[gcwobxz4c7g1ofknjv94] : object {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
damage : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
damageType : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
[hojd9vziufo8hfvpgqmb] : object {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb}
damage : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damage} (same value: '2d6+7')
damageType : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damageType} (same value: 'bludgeoning')
[mr4p5ortdfqeobalmezf] : object {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf}
damage : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (same value: '1d8+4')
damageType : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: 'piercing')
[p2uxcq8wiolkr741hy8xb] : object {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
damage : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
damageType : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
[p6zphnrzsas6d9poj5w7k] : object {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
damage : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
damageType : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
[qu26twfuv92whxuvw4f9k] : object {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
damage : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+6')
damageType : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
[wfskpvpt04accujjowgm] : object {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm}
damage : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (same value: '1d6+4')
damageType : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: 'piercing')
[duration] : object {2-00.items.[].system.duration}
sustained : boolean {2-00.items.[].system.duration.sustained} (2 different values)
False (x43)
True (x6)
value : string {2-00.items.[].system.duration.value} (10 different values)
'' (x22)
'1 minute' (x10)
'10 minutes' (x5)
'1 hour' (x4)
'5 minutes' (x2)
'varies' (x2)
'until the start of your next turn' (x1)
'until the next time you make your daily preparations' (x1)
'until the end of the target\'s next turn' (x1)
'see below' (x1)
[equipped] : object {2-00.items.[].system.equipped}
carryType : string {2-00.items.[].system.equipped.carryType} (2 different values)
'worn' (x9)
'held' (x4)
handsHeld : integer {2-00.items.[].system.equipped.handsHeld} (2 different values)
1 (x9)
0 (x4)
[invested] : empty
[group] : string {2-00.items.[].system.group} (3 different values)
'sword' (x4)
'knife' (x1)
'bow' (x1)
[hardness] : integer {2-00.items.[].system.hardness} (same value: 0)
[heightening] : object {2-00.items.[].system.heightening}
[damage] : object {2-00.items.[].system.heightening.damage}
0 : string {2-00.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x3)
'1d10' (x2)
'1d12' (x2)
'1d8' (x2)
'2d6' (x1)
'2d4' (x1)
[interval] : integer {2-00.items.[].system.heightening.interval} (same value: 1)
type : string {2-00.items.[].system.heightening.type} (2 different values)
'interval' (x11)
'fixed' (x7)
[levels] : object {2-00.items.[].system.heightening.levels}
[3] : object {2-00.items.[].system.heightening.levels.3}
[damage] : object {2-00.items.[].system.heightening.levels.3.damage}
0 : object {2-00.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-00.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-00.items.[].system.heightening.levels.3.target}
value : string {2-00.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
range : object {2-00.items.[].system.heightening.levels.3.range}
value : string {2-00.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[5] : object {2-00.items.[].system.heightening.levels.5}
[damage] : object {2-00.items.[].system.heightening.levels.5.damage}
0 : object {2-00.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-00.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
target : object {2-00.items.[].system.heightening.levels.5.target}
value : string {2-00.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {2-00.items.[].system.heightening.levels.6}
target : object {2-00.items.[].system.heightening.levels.6.target}
value : string {2-00.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {2-00.items.[].system.heightening.levels.7}
damage : object {2-00.items.[].system.heightening.levels.7.damage}
0 : object {2-00.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-00.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[8] : object {2-00.items.[].system.heightening.levels.8}
target : object {2-00.items.[].system.heightening.levels.8.target}
value : string {2-00.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {2-00.items.[].system.heightening.levels.9}
[target] : object {2-00.items.[].system.heightening.levels.9.target}
value : string {2-00.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
damage : object {2-00.items.[].system.heightening.levels.9.damage}
0 : object {2-00.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-00.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {2-00.items.[].system.hp}
max : integer {2-00.items.[].system.hp.max} (same value: 0)
value : integer {2-00.items.[].system.hp.value} (same value: 0)
[level] : object {2-00.items.[].system.level}
value : integer {2-00.items.[].system.level.value} (6 different values)
1 (x25)
2 (x14)
0 (x9)
3 (x6)
5 (x5)
4 (x3)
[location] : object {2-00.items.[].system.location}
[heightenedLevel] : integer {2-00.items.[].system.location.heightenedLevel} (5 different values)
2 (x7)
3 (x6)
4 (x6)
1 (x6)
5 (x6)
value : string {2-00.items.[].system.location.value} (6 different values)
'8cgkDiC9zmACYIRJ' (x24)
'hFpiEAg9uOUfaval' (x9)
'R97wvvub1hhH6l5N' (x7)
'VKqHnTDh4E88cAGN' (x4)
'QNLWcv6w045fE1oE' (x4)
'5rP5cz0JHgxkYHIF' (x1)
[material] : object {2-00.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-00.items.[].system.mod}
value : integer {2-00.items.[].system.mod.value} (2 different values)
13 (x1)
15 (x1)
[overlays] : object {2-00.items.[].system.overlays}
37gy7l19tik74o4s : object {2-00.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2-00.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {2-00.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2-00.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
publication : object {2-00.items.[].system.publication}
license : string {2-00.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-00.items.[].system.publication.remaster} (same value: False)
title : string {2-00.items.[].system.publication.title} (4 different values)
'' (x64)
'Pathfinder Core Rulebook' (x51)
'Pathfinder Bestiary' (x10)
'Pathfinder Lost Omens Gods & Magic' (x2)
[range] : mixed
object {2-00.items.[].system.range}
value : string {2-00.items.[].system.range.value} (9 different values)
'30 feet' (x16)
'120 feet' (x11)
'' (x11)
'10 feet' (x3)
'touch' (x3)
'500 feet' (x2)
'self' (x1)
'60 feet' (x1)
'varies' (x1)
integer {2-00.items.[].system.range} (same value: 100)
[requirements] : string {2-00.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-00.items.[].system.rules}
[prepared] : object {2-00.items.[].system.prepared}
flexible : boolean {2-00.items.[].system.prepared.flexible} (same value: False)
value : string {2-00.items.[].system.prepared.value} (2 different values)
'innate' (x5)
'spontaneous' (x1)
[price] : object {2-00.items.[].system.price}
[per] : integer {2-00.items.[].system.price.per} (same value: 10)
value : object {2-00.items.[].system.price.value}
[gp] : integer {2-00.items.[].system.price.value.gp} (5 different values)
3 (x2)
6 (x2)
2 (x1)
8 (x1)
7 (x1)
[sp] : integer {2-00.items.[].system.price.value.sp} (3 different values)
9 (x4)
2 (x1)
1 (x1)
[proficiency] : object {2-00.items.[].system.proficiency}
value : integer {2-00.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x2)
[proficient] : object {2-00.items.[].system.proficient}
value : integer {2-00.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-00.items.[].system.quantity} (5 different values)
1 (x9)
10 (x1)
2 (x1)
60 (x1)
3 (x1)
[reload] : object {2-00.items.[].system.reload}
value : string {2-00.items.[].system.reload.value} (3 different values)
'' (x4)
'-' (x1)
'0' (x1)
[runes] : object {2-00.items.[].system.runes}
potency : integer {2-00.items.[].system.runes.potency} (same value: 0)
property : array<> {2-00.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-00.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-00.items.[].system.showSlotlessLevels}
value : boolean {2-00.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-00.items.[].system.size} (2 different values)
'med' (x12)
'tiny' (x1)
[slots] : object {2-00.items.[].system.slots}
[slot1] : object {2-00.items.[].system.slots.slot1}
max : integer {2-00.items.[].system.slots.slot1.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {2-00.items.[].system.slots.slot2}
max : integer {2-00.items.[].system.slots.slot2.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {2-00.items.[].system.slots.slot3}
max : integer {2-00.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {2-00.items.[].system.slots.slot4}
max : integer {2-00.items.[].system.slots.slot4.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot4.value} (same value: 4)
[slot5] : object {2-00.items.[].system.slots.slot5}
max : integer {2-00.items.[].system.slots.slot5.max} (same value: 3)
value : integer {2-00.items.[].system.slots.slot5.value} (same value: 3)
[slug] : string {2-00.items.[].system.slug} (56 different values)
[spelldc] : object {2-00.items.[].system.spelldc}
dc : integer {2-00.items.[].system.spelldc.dc} (5 different values)
28 (x2)
17 (x1)
18 (x1)
21 (x1)
20 (x1)
mod : integer {2-00.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-00.items.[].system.spelldc.value} (5 different values)
20 (x2)
9 (x1)
8 (x1)
13 (x1)
12 (x1)
[splashDamage] : object {2-00.items.[].system.splashDamage}
value : integer {2-00.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-00.items.[].system.stackGroup} (same value: 'arrows')
[target] : object {2-00.items.[].system.target}
value : string {2-00.items.[].system.target.value} (10 different values)
'' (x22)
'1 creature' (x15)
'1 object (cook, lift, or tidy only)' (x3)
'1 unattended object' (x2)
'1 spell effect or unattended magic item' (x2)
'1 object of Bulk 1 or less' (x1)
'self' (x1)
'1 flying creature' (x1)
'1 or 2 creatures' (x1)
'1 willing living creature or 1 undead' (x1)
[time] : object {2-00.items.[].system.time}
value : string {2-00.items.[].system.time.value} (5 different values)
'2' (x42)
'1' (x2)
'3' (x2)
'10 minutes' (x2)
'1 to 3' (x1)
[tradition] : object {2-00.items.[].system.tradition}
value : string {2-00.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {2-00.items.[].system.traits}
rarity : string {2-00.items.[].system.traits.rarity} (2 different values)
'common' (x116)
'uncommon' (x3)
[traditions] : array<string> {2-00.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-00.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x37)
'primal' (x36)
'occult' (x32)
'divine' (x18)
value : array<string> {2-00.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-00.items.[].system.traits.value.[]} (53 different values)
[usage] : object {2-00.items.[].system.usage}
value : string {2-00.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-one-plus-hands' (x1)
[uses] : object {2-00.items.[].system.uses}
autoDestroy : boolean {2-00.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-00.items.[].system.uses.max} (same value: 1)
value : integer {2-00.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-00.items.[].system.weaponType}
value : string {2-00.items.[].system.weaponType.value} (2 different values)
'melee' (x15)
'ranged' (x3)
type : string {2-00.items.[].type} (8 different values)
'spell' (x49)
'action' (x39)
'melee' (x18)
'weapon' (x6)
'spellcastingEntry' (x6)
'consumable' (x5)
'equipment' (x2)
'lore' (x2)
[_stats] : object {2-00.items.[]._stats}
compendiumSource : string {2-00.items.[]._stats.compendiumSource} (55 different values)
[flags] : object {2-00.items.[].flags}
pf2e : object {2-00.items.[].flags.pf2e}
linkedWeapon : string {2-00.items.[].flags.pf2e.linkedWeapon} (6 different values)
'9JDZtzH3WW2tJtUE' (x2)
'0FcM2GTCoqWqYUo9' (x1)
'Q7Syteo9JjOZLurF' (x1)
'1FWRq67RoHB7YE8M' (x1)
'mK95kQngCqgjaCKp' (x1)
'FS1iX2ShhtCPk1Wr' (x1)
name : string {2-00.name} (all different values)
system : object {2-00.system}
[abilities] : object {2-00.system.abilities}
cha : object {2-00.system.abilities.cha}
mod : integer {2-00.system.abilities.cha.mod} (7 different values)
-2 (x3)
3 (x2)
0 (x1)
4 (x1)
2 (x1)
1 (x1)
6 (x1)
con : object {2-00.system.abilities.con}
mod : integer {2-00.system.abilities.con.mod} (5 different values)
1 (x3)
3 (x2)
4 (x2)
0 (x2)
2 (x1)
dex : object {2-00.system.abilities.dex}
mod : integer {2-00.system.abilities.dex.mod} (5 different values)
3 (x3)
4 (x3)
5 (x2)
1 (x1)
2 (x1)
int : object {2-00.system.abilities.int}
mod : integer {2-00.system.abilities.int.mod} (5 different values)
0 (x4)
3 (x3)
4 (x1)
2 (x1)
-1 (x1)
str : object {2-00.system.abilities.str}
mod : integer {2-00.system.abilities.str.mod} (7 different values)
3 (x2)
5 (x2)
0 (x2)
7 (x1)
-2 (x1)
1 (x1)
-1 (x1)
wis : object {2-00.system.abilities.wis}
mod : integer {2-00.system.abilities.wis.mod} (5 different values)
2 (x5)
1 (x2)
3 (x1)
-1 (x1)
4 (x1)
attributes : object {2-00.system.attributes}
ac : object {2-00.system.attributes.ac}
[details] : string {2-00.system.attributes.ac.details} (2 different values)
'' (x9)
'all-around vision' (x1)
value : integer {2-00.system.attributes.ac.value} (10 different values)
18 (x3)
22 (x2)
27 (x2)
16 (x1)
25 (x1)
20 (x1)
17 (x1)
21 (x1)
24 (x1)
23 (x1)
[allSaves] : object {2-00.system.attributes.allSaves}
value : string {2-00.system.attributes.allSaves.value} (2 different values)
'' (x9)
'+1 status to all saves vs. magic' (x1)
hp : object {2-00.system.attributes.hp}
details : string {2-00.system.attributes.hp.details} (same value: '')
max : integer {2-00.system.attributes.hp.max} (all different values)
temp : integer {2-00.system.attributes.hp.temp} (same value: 0)
value : integer {2-00.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-00.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-00.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {2-00.system.attributes.immunities}
Length: min=2 max=2
Value type: object {2-00.system.attributes.immunities.[]}
type : string {2-00.system.attributes.immunities.[].type} (2 different values)
'critical-hits' (x4)
'precision' (x4)
[speed] : object {2-00.system.attributes.speed}
details : string {2-00.system.attributes.speed.details} (same value: 'woodland stride')
otherSpeeds : array<object> {2-00.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-00.system.attributes.speed.otherSpeeds.[]}
type : string {2-00.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'climb' (x4)
'swim' (x2)
'fly' (x2)
'burrow' (x1)
value : integer {2-00.system.attributes.speed.otherSpeeds.[].value} (5 different values)
20 (x5)
30 (x1)
25 (x1)
45 (x1)
40 (x1)
value : integer {2-00.system.attributes.speed.value} (5 different values)
30 (x4)
20 (x2)
25 (x2)
15 (x1)
100 (x1)
[stealth] : object {2-00.system.attributes.stealth}
details : string {2-00.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x3)
'<p>(expert)</p>' (x1)
value : integer {2-00.system.attributes.stealth.value} (4 different values)
8 (x1)
12 (x1)
15 (x1)
18 (x1)
[weaknesses] : array<object> {2-00.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-00.system.attributes.weaknesses.[]}
type : string {2-00.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {2-00.system.attributes.weaknesses.[].value} (3 different values)
2 (x2)
5 (x2)
10 (x1)
details : object {2-00.system.details}
[blurb] : string {2-00.system.details.blurb} (same value: '')
[languages] : object {2-00.system.details.languages}
details : string {2-00.system.details.languages.details} (2 different values)
'' (x9)
'speak with plants; tongues' (x1)
value : array<string> {2-00.system.details.languages.value}
Length: min=1 max=3
Value type: string {2-00.system.details.languages.value.[]} (5 different values)
'common' (x8)
'mwangi' (x4)
'fey' (x3)
'sakvroth' (x2)
'aklo' (x1)
level : object {2-00.system.details.level}
value : integer {2-00.system.details.level.value} (9 different values)
1 (x2)
3 (x2)
5 (x2)
2 (x2)
4 (x2)
7 (x1)
6 (x1)
8 (x1)
9 (x1)
[privateNotes] : string {2-00.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-00.system.details.publicNotes} (10 different values)
publication : object {2-00.system.details.publication}
license : string {2-00.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-00.system.details.publication.remaster} (same value: False)
title : string {2-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-00: The King in Thorns')
[description] : string {2-00.system.details.description} (same value: '<p>This <em>mushroom ring</em> forms a portal to the First World, allowing the Thorned Monarch\'s reinforcements into the Material Plane. When the PCs approach, a creature emerges. Creatures continue to emerge until the mushroom ring is disabled. Disabling the mushroom ring also causes any creatures that have emerged to disappear.</p>')
[disable] : string {2-00.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:15|traits:action:disable-a-device] (trained) or @Check[nature|dc:18] to rearrange the mushrooms to disrupt the portal (two actions); three successes are required to disable the portal</p>' (x1)
'<p>@Check[thievery|dc:22|traits:action:disable-a-device] (trained) or @Check[nature|dc:22] to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 20) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
'<p>@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @Check[nature|dc:25] (trained) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 23) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
'<p>@Check[thievery|dc:24|traits:action:disable-a-device] (expert) or @Check[nature|dc:28] (expert) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 26) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
[isComplex] : boolean {2-00.system.details.isComplex} (same value: True)
[reset] : string {2-00.system.details.reset} (same value: '')
[routine] : string {2-00.system.details.routine} (4 different values)
'<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Pugwampi] emerges from the <em>mushroom ring</em> and defends it. All pugwampis use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
'<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Nuglub] emerges from the <em>mushroom ring</em> and defends it. All nuglubs use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
'<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Korred] emerges from the <em>mushroom ring</em> and defends it. All korreds use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
'<p>(1 Action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Elananx] emerges from the <em>mushroom ring</em> and defends it. All elananxes use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
[initiative] : object {2-00.system.initiative}
statistic : string {2-00.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-00.system.perception}
details : string {2-00.system.perception.details} (same value: '')
mod : integer {2-00.system.perception.mod} (9 different values)
11 (x2)
6 (x1)
10 (x1)
15 (x1)
7 (x1)
5 (x1)
12 (x1)
9 (x1)
21 (x1)
senses : array<object> {2-00.system.perception.senses}
Length: min=0 max=2
Value type: object {2-00.system.perception.senses.[]}
[acuity] : string {2-00.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-00.system.perception.senses.[].range} (2 different values)
30 (x2)
60 (x1)
type : string {2-00.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x7)
'scent' (x3)
'darkvision' (x2)
[resources] : object {2-00.system.resources}
[focus] : object {2-00.system.resources.focus}
max : integer {2-00.system.resources.focus.max} (same value: 1)
value : integer {2-00.system.resources.focus.value} (same value: 1)
saves : object {2-00.system.saves}
fortitude : object {2-00.system.saves.fortitude}
saveDetail : string {2-00.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-00.system.saves.fortitude.value} (9 different values)
8 (x3)
17 (x2)
9 (x2)
6 (x2)
13 (x1)
11 (x1)
14 (x1)
19 (x1)
15 (x1)
reflex : object {2-00.system.saves.reflex}
saveDetail : string {2-00.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-00.system.saves.reflex.value} (9 different values)
10 (x3)
12 (x3)
13 (x2)
15 (x1)
3 (x1)
8 (x1)
11 (x1)
14 (x1)
21 (x1)
will : object {2-00.system.saves.will}
saveDetail : string {2-00.system.saves.will.saveDetail} (same value: '')
value : integer {2-00.system.saves.will.value} (10 different values)
0 (x4)
8 (x2)
4 (x1)
9 (x1)
13 (x1)
15 (x1)
7 (x1)
5 (x1)
12 (x1)
18 (x1)
[skills] : object {2-00.system.skills}
[acrobatics] : object {2-00.system.skills.acrobatics}
base : integer {2-00.system.skills.acrobatics.base} (6 different values)
13 (x3)
6 (x1)
10 (x1)
7 (x1)
8 (x1)
18 (x1)
[athletics] : object {2-00.system.skills.athletics}
base : integer {2-00.system.skills.athletics.base} (4 different values)
6 (x1)
10 (x1)
14 (x1)
18 (x1)
[nature] : object {2-00.system.skills.nature}
base : integer {2-00.system.skills.nature.base} (7 different values)
8 (x2)
4 (x1)
9 (x1)
15 (x1)
5 (x1)
10 (x1)
19 (x1)
stealth : object {2-00.system.skills.stealth}
base : integer {2-00.system.skills.stealth.base} (7 different values)
10 (x3)
11 (x2)
6 (x1)
15 (x1)
7 (x1)
8 (x1)
20 (x1)
[special] : array<object> {2-00.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {2-00.system.skills.stealth.special.[]}
base : integer {2-00.system.skills.stealth.special.[].base} (2 different values)
13 (x1)
17 (x1)
label : string {2-00.system.skills.stealth.special.[].label} (2 different values)
'to Hide' (x1)
'in Undergrowth' (x1)
predicate : array<string> {2-00.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2-00.system.skills.stealth.special.[].predicate.[]} (2 different values)
'action:hide' (x1)
'terrain:undergrowth' (x1)
[crafting] : object {2-00.system.skills.crafting}
base : integer {2-00.system.skills.crafting.base} (3 different values)
5 (x2)
13 (x1)
8 (x1)
[special] : array<object> {2-00.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {2-00.system.skills.crafting.special.[]}
base : integer {2-00.system.skills.crafting.special.[].base} (same value: 7)
label : string {2-00.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {2-00.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {2-00.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:trap')
[deception] : object {2-00.system.skills.deception}
base : integer {2-00.system.skills.deception.base} (5 different values)
13 (x1)
5 (x1)
11 (x1)
8 (x1)
23 (x1)
[diplomacy] : object {2-00.system.skills.diplomacy}
base : integer {2-00.system.skills.diplomacy.base} (same value: 11)
[intimidation] : object {2-00.system.skills.intimidation}
base : integer {2-00.system.skills.intimidation.base} (2 different values)
11 (x1)
7 (x1)
[society] : object {2-00.system.skills.society}
base : integer {2-00.system.skills.society.base} (same value: 11)
[survival] : object {2-00.system.skills.survival}
base : integer {2-00.system.skills.survival.base} (2 different values)
4 (x1)
6 (x1)
[thievery] : object {2-00.system.skills.thievery}
base : integer {2-00.system.skills.thievery.base} (4 different values)
10 (x1)
7 (x1)
11 (x1)
18 (x1)
traits : object {2-00.system.traits}
rarity : string {2-00.system.traits.rarity} (4 different values)
'uncommon' (x5)
'common' (x4)
'rare' (x4)
'unique' (x1)
size : object {2-00.system.traits.size}
value : string {2-00.system.traits.size.value} (5 different values)
'med' (x8)
'lg' (x2)
'sm' (x2)
'huge' (x1)
'tiny' (x1)
value : array<string> {2-00.system.traits.value}
Length: min=1 max=4
Value type: string {2-00.system.traits.value.[]} (10 different values)
'evil' (x5)
'chaotic' (x5)
'fey' (x5)
'animal' (x4)
'magical' (x4)
'trap' (x4)
'gremlin' (x2)
'human' (x1)
'humanoid' (x1)
'sprite' (x1)
[creatureType] : string {2-00.system.creatureType} (same value: '')
[statusEffects] : array<> {2-00.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-00.type} (2 different values)
'npc' (x10)
'hazard' (x4)
[prototypeToken] : object {2-00.prototypeToken}
name : string {2-00.prototypeToken.name} (7 different values)
'Mushroom Ring' (x4)
'Megalania' (x1)
'Fence' (x1)
'Jinkin' (x1)
'Nuglub' (x1)
'Pixie' (x1)
'Quickling' (x1)
-527
View File
@@ -1,527 +0,0 @@
2-01
Different values: 8
=====================================
object {2-01}
_id : string {2-01._id} (all different values)
folder : string {2-01.folder} (same value: 'AKbUY24AXVBqNZHG')
img : string {2-01.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-01.items}
Length: min=0 max=8
Value type: object {2-01.items.[]}
_id : string {2-01.items.[]._id} (38 different values)
img : string {2-01.items.[].img} (12 different values)
name : string {2-01.items.[].name} (20 different values)
sort : integer {2-01.items.[].sort} (all different values)
system : object {2-01.items.[].system}
[acBonus] : integer {2-01.items.[].system.acBonus} (2 different values)
2 (x1)
4 (x1)
[actionType] : object {2-01.items.[].system.actionType}
value : string {2-01.items.[].system.actionType.value} (4 different values)
'passive' (x9)
'reaction' (x4)
'action' (x4)
'free' (x2)
[actions] : object {2-01.items.[].system.actions}
[value] : integer {2-01.items.[].system.actions.value} (same value: 2)
[area] : object {2-01.items.[].system.area}
type : string {2-01.items.[].system.area.type} (same value: 'burst')
value : integer {2-01.items.[].system.area.value} (same value: 20)
[attack] : object {2-01.items.[].system.attack}
value : string {2-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-01.items.[].system.attackEffects}
[custom] : string {2-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-01.items.[].system.attackEffects.value.[]} (2 different values)
'spores' (x2)
'drain-life' (x2)
[autoHeightenLevel] : object {2-01.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-01.items.[].system.baseItem} (5 different values)
'dogslicer' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
'greataxe' (x1)
[bonus] : object {2-01.items.[].system.bonus}
value : integer {2-01.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-01.items.[].system.bonusDamage}
value : integer {2-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-01.items.[].system.bulk}
value : mixed
float {2-01.items.[].system.bulk.value} (same value: 0,1)
integer {2-01.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[category] : string {2-01.items.[].system.category} (4 different values)
'defensive' (x10)
'offensive' (x9)
'martial' (x3)
'medium' (x1)
[checkPenalty] : integer {2-01.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {2-01.items.[].system.cost}
value : string {2-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-01.items.[].system.counteraction} (same value: False)
[damage] : object {2-01.items.[].system.damage}
damageType : string {2-01.items.[].system.damage.damageType} (same value: 'slashing')
dice : integer {2-01.items.[].system.damage.dice} (same value: 1)
die : string {2-01.items.[].system.damage.die} (3 different values)
'd6' (x1)
'd8' (x1)
'd12' (x1)
traits : object {2-01.items.[].system.traits}
rarity : string {2-01.items.[].system.traits.rarity} (2 different values)
'common' (x36)
'uncommon' (x1)
[traditions] : array<string> {2-01.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {2-01.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x1)
'divine' (x1)
'occult' (x1)
'primal' (x1)
value : array<string> {2-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-01.items.[].system.traits.value.[]} (19 different values)
[integrated] : empty
[damageRolls] : object {2-01.items.[].system.damageRolls}
3p4e5iy20wfl6bft4gy0 : object {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0}
damage : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damage} (same value: '1d6+1')
damageType : string {2-01.items.[].system.damageRolls.3p4e5iy20wfl6bft4gy0.damageType} (same value: 'bludgeoning')
[4az72cj8he8tqjorvv41] : object {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41}
damage : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damage} (same value: '1d12+10')
damageType : string {2-01.items.[].system.damageRolls.4az72cj8he8tqjorvv41.damageType} (same value: 'slashing')
[bvedccmaueep4dh037ln] : object {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln}
damage : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damage} (same value: '1d6')
damageType : string {2-01.items.[].system.damageRolls.bvedccmaueep4dh037ln.damageType} (same value: 'slashing')
[dkr7kbrjt3eng4v3i46y] : object {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y}
damage : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damage} (same value: '1d6+4')
damageType : string {2-01.items.[].system.damageRolls.dkr7kbrjt3eng4v3i46y.damageType} (same value: 'bludgeoning')
[ft6180ddqmq1lngezy44] : object {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44}
damage : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damage} (same value: '1d4+3')
damageType : string {2-01.items.[].system.damageRolls.ft6180ddqmq1lngezy44.damageType} (same value: 'slashing')
[jjg1jql7xhlul7lin3mq] : object {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq}
damage : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damage} (same value: '1d6+2')
damageType : string {2-01.items.[].system.damageRolls.jjg1jql7xhlul7lin3mq.damageType} (same value: 'bludgeoning')
[ql91buqwarrj318n207s] : object {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s}
damage : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damage} (same value: '2d6+4')
damageType : string {2-01.items.[].system.damageRolls.ql91buqwarrj318n207s.damageType} (same value: 'slashing')
[qtvwrjquxcbcm8nw02bw] : object {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw}
damage : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damage} (same value: '1d4')
damageType : string {2-01.items.[].system.damageRolls.qtvwrjquxcbcm8nw02bw.damageType} (same value: 'slashing')
[srilu4cq20e0qpfaqyvn] : object {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn}
damage : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damage} (same value: '1d6+2')
damageType : string {2-01.items.[].system.damageRolls.srilu4cq20e0qpfaqyvn.damageType} (same value: 'bludgeoning')
[tm6fvvianzl9fyz6la59] : object {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59}
damage : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damage} (same value: '1d12+5')
damageType : string {2-01.items.[].system.damageRolls.tm6fvvianzl9fyz6la59.damageType} (same value: 'slashing')
[yfcd0jl4rir7uft7w8lx] : object {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx}
damage : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damage} (same value: '1d8+3')
damageType : string {2-01.items.[].system.damageRolls.yfcd0jl4rir7uft7w8lx.damageType} (same value: 'slashing')
[ziq9n2eiitrssnkzxwh1] : object {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1}
damage : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damage} (same value: '1d8+5')
damageType : string {2-01.items.[].system.damageRolls.ziq9n2eiitrssnkzxwh1.damageType} (same value: 'slashing')
description : object {2-01.items.[].system.description}
value : string {2-01.items.[].system.description.value} (22 different values)
[dexCap] : integer {2-01.items.[].system.dexCap} (same value: 1)
[equipped] : object {2-01.items.[].system.equipped}
carryType : string {2-01.items.[].system.equipped.carryType} (2 different values)
'worn' (x4)
'held' (x1)
[handsHeld] : integer {2-01.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
1 (x1)
[inSlot] : boolean {2-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
publication : object {2-01.items.[].system.publication}
license : string {2-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-01.items.[].system.publication.remaster} (same value: False)
title : string {2-01.items.[].system.publication.title} (3 different values)
'' (x32)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Bestiary' (x2)
rules : ignored (Foundry rules object) {2-01.items.[].system.rules}
[deathNote] : boolean {2-01.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {2-01.items.[].system.duration}
sustained : boolean {2-01.items.[].system.duration.sustained} (same value: False)
value : string {2-01.items.[].system.duration.value} (same value: '1 minute')
[frequency] : object {2-01.items.[].system.frequency}
max : integer {2-01.items.[].system.frequency.max} (same value: 1)
per : string {2-01.items.[].system.frequency.per} (same value: 'day')
value : integer {2-01.items.[].system.frequency.value} (same value: 1)
[group] : string {2-01.items.[].system.group} (3 different values)
'sword' (x2)
'chain' (x1)
'axe' (x1)
[hardness] : integer {2-01.items.[].system.hardness} (2 different values)
0 (x4)
5 (x1)
[hp] : object {2-01.items.[].system.hp}
max : integer {2-01.items.[].system.hp.max} (2 different values)
0 (x4)
20 (x1)
value : integer {2-01.items.[].system.hp.value} (2 different values)
0 (x4)
20 (x1)
[level] : object {2-01.items.[].system.level}
value : integer {2-01.items.[].system.level.value} (2 different values)
0 (x5)
2 (x1)
[location] : object {2-01.items.[].system.location}
heightenedLevel : integer {2-01.items.[].system.location.heightenedLevel} (same value: 2)
value : string {2-01.items.[].system.location.value} (same value: 'T9SCN25gJNZU6Q9B')
[material] : object {2-01.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {2-01.items.[].system.prepared}
flexible : boolean {2-01.items.[].system.prepared.flexible} (same value: False)
value : string {2-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {2-01.items.[].system.price}
value : object {2-01.items.[].system.price.value}
gp : integer {2-01.items.[].system.price.value.gp} (3 different values)
2 (x2)
1 (x1)
6 (x1)
[proficiency] : object {2-01.items.[].system.proficiency}
value : integer {2-01.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-01.items.[].system.quantity} (same value: 1)
[range] : object {2-01.items.[].system.range}
value : string {2-01.items.[].system.range.value} (same value: '120 feet')
[reload] : object {2-01.items.[].system.reload}
value : string {2-01.items.[].system.reload.value} (same value: '')
[requirements] : string {2-01.items.[].system.requirements} (same value: '')
[runes] : object {2-01.items.[].system.runes}
[potency] : integer {2-01.items.[].system.runes.potency} (same value: 0)
[property] : array<> {2-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {2-01.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {2-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-01.items.[].system.runes.striking} (same value: 0)
[size] : string {2-01.items.[].system.size} (2 different values)
'med' (x4)
'lg' (x1)
[slots] : object {2-01.items.[].system.slots}
slot2 : object {2-01.items.[].system.slots.slot2}
max : integer {2-01.items.[].system.slots.slot2.max} (same value: 1)
value : integer {2-01.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {2-01.items.[].system.slug} (9 different values)
'negative-healing' (x4)
'darkness' (x1)
'dogslicer' (x1)
'longsword' (x1)
'steel-shield' (x1)
'chain-mail' (x1)
'attack-of-opportunity' (x1)
'shield-block' (x1)
'greataxe' (x1)
[speedPenalty] : integer {2-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-01.items.[].system.spelldc}
dc : integer {2-01.items.[].system.spelldc.dc} (same value: 16)
item : integer {2-01.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-01.items.[].system.spelldc.value} (same value: 8)
[splashDamage] : object {2-01.items.[].system.splashDamage}
[value] : integer {2-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-01.items.[].system.strength} (same value: 3)
[target] : object {2-01.items.[].system.target}
value : string {2-01.items.[].system.target.value} (same value: '')
[time] : object {2-01.items.[].system.time}
value : string {2-01.items.[].system.time.value} (same value: '3')
[tradition] : object {2-01.items.[].system.tradition}
value : string {2-01.items.[].system.tradition.value} (same value: 'divine')
[usage] : object {2-01.items.[].system.usage}
value : string {2-01.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x1)
[weaponType] : object {2-01.items.[].system.weaponType}
value : string {2-01.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {2-01.items.[].type} (7 different values)
'action' (x19)
'melee' (x12)
'weapon' (x3)
'spellcastingEntry' (x1)
'spell' (x1)
'shield' (x1)
'armor' (x1)
[_stats] : object {2-01.items.[]._stats}
compendiumSource : string {2-01.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x4)
'Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c' (x1)
'Compendium.pf2e.equipment-srd.Item.olwngGXM3hpgoLEP' (x1)
'Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi' (x1)
'Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB' (x1)
'Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY' (x1)
'Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x' (x1)
[flags] : object {2-01.items.[].flags}
pf2e : object {2-01.items.[].flags.pf2e}
linkedWeapon : string {2-01.items.[].flags.pf2e.linkedWeapon} (3 different values)
'XyXAMK8lQuApOeXH' (x1)
've2YkqSn16RJqx9x' (x1)
'gW7FWlbRJEMvMTF1' (x1)
name : string {2-01.name} (all different values)
system : object {2-01.system}
[abilities] : object {2-01.system.abilities}
cha : object {2-01.system.abilities.cha}
mod : integer {2-01.system.abilities.cha.mod} (2 different values)
0 (x4)
2 (x2)
con : object {2-01.system.abilities.con}
mod : integer {2-01.system.abilities.con.mod} (4 different values)
2 (x2)
0 (x2)
4 (x1)
5 (x1)
dex : object {2-01.system.abilities.dex}
mod : integer {2-01.system.abilities.dex.mod} (5 different values)
3 (x2)
5 (x1)
-2 (x1)
-1 (x1)
2 (x1)
int : object {2-01.system.abilities.int}
mod : integer {2-01.system.abilities.int.mod} (3 different values)
-2 (x2)
-5 (x2)
2 (x2)
str : object {2-01.system.abilities.str}
mod : integer {2-01.system.abilities.str.mod} (4 different values)
3 (x3)
0 (x1)
5 (x1)
1 (x1)
wis : object {2-01.system.abilities.wis}
mod : integer {2-01.system.abilities.wis.mod} (4 different values)
2 (x2)
0 (x2)
3 (x1)
4 (x1)
attributes : object {2-01.system.attributes}
ac : object {2-01.system.attributes.ac}
[details] : string {2-01.system.attributes.ac.details} (2 different values)
'' (x5)
'(19 with shield raised)' (x1)
value : integer {2-01.system.attributes.ac.value} (5 different values)
17 (x3)
0 (x2)
18 (x1)
20 (x1)
16 (x1)
[allSaves] : object {2-01.system.attributes.allSaves}
value : string {2-01.system.attributes.allSaves.value} (same value: '')
hp : object {2-01.system.attributes.hp}
details : string {2-01.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x4)
max : integer {2-01.system.attributes.hp.max} (7 different values)
0 (x2)
45 (x1)
4 (x1)
15 (x1)
50 (x1)
75 (x1)
25 (x1)
temp : integer {2-01.system.attributes.hp.temp} (same value: 0)
value : integer {2-01.system.attributes.hp.value} (7 different values)
0 (x2)
45 (x1)
4 (x1)
15 (x1)
50 (x1)
75 (x1)
25 (x1)
[emitsSound] : string {2-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-01.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-01.system.attributes.immunities}
Length: min=5 max=6
Value type: object {2-01.system.attributes.immunities.[]}
type : string {2-01.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'mental' (x2)
[resistances] : array<object> {2-01.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-01.system.attributes.resistances.[]}
type : string {2-01.system.attributes.resistances.[].type} (5 different values)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'piercing' (x4)
'slashing' (x4)
value : integer {2-01.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-01.system.attributes.speed}
otherSpeeds : array<object> {2-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-01.system.attributes.speed.otherSpeeds.[]}
type : string {2-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {2-01.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {2-01.system.attributes.speed.value} (2 different values)
25 (x4)
20 (x2)
[stealth] : object {2-01.system.attributes.stealth}
details : string {2-01.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {2-01.system.attributes.stealth.value} (2 different values)
11 (x1)
14 (x1)
[weaknesses] : array<object> {2-01.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-01.system.attributes.weaknesses.[]}
type : string {2-01.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x2)
'holy' (x2)
value : integer {2-01.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
details : object {2-01.system.details}
[blurb] : string {2-01.system.details.blurb} (same value: '')
[languages] : object {2-01.system.details.languages}
details : string {2-01.system.details.languages.details} (2 different values)
'' (x4)
'(can\'t speak any language)' (x2)
value : array<string> {2-01.system.details.languages.value}
Length: min=0 max=6
Value type: string {2-01.system.details.languages.value.[]} (7 different values)
'chthonian' (x2)
'aklo' (x2)
'azlanti' (x2)
'cyclops' (x2)
'draconic' (x2)
'empyrean' (x2)
'jotun' (x2)
level : object {2-01.system.details.level}
value : integer {2-01.system.details.level.value} (5 different values)
3 (x2)
5 (x2)
1 (x2)
2 (x1)
-1 (x1)
[privateNotes] : string {2-01.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-01.system.details.publicNotes} (same value: '')
publication : object {2-01.system.details.publication}
license : string {2-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-01.system.details.publication.remaster} (same value: False)
title : string {2-01.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-01: Citadel of Corruption')
[description] : string {2-01.system.details.description} (same value: '<p>The pile of bones transforms into a Large silver dragon, while the PCs appear to transform into dark, shadowy figures of alien physique. The dragon\'s flesh appears to slowly dissolve into lines of black smoke, which trail away toward the PCs and appear to be absorbed into their bodies. Once the dragon is stripped of flesh, its skeleton explodes in a shower of bone fragments.</p>')
[disable] : string {2-01.system.details.disable} (2 different values)
'<p>@Check[religion|dc:20|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:23|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p>' (x1)
'<p>@Check[religion|dc:23|name:Exorcise the Spirit|traits:haunt] (trained) to exorcise the spirit (two actions), or @Check[diplomacy|dc:26|name:Calm the Spirit|traits:haunt] (trained) to calm the spirit momentarily (two actions).</p>' (x1)
[isComplex] : boolean {2-01.system.details.isComplex} (same value: False)
[reset] : string {2-01.system.details.reset} (same value: '<p>1 minute, as the bone fragments slowly move back into a neat pile with the skull on top.</p>')
[routine] : string {2-01.system.details.routine} (2 different values)
[initiative] : object {2-01.system.initiative}
statistic : string {2-01.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-01.system.perception}
details : string {2-01.system.perception.details} (same value: '')
mod : integer {2-01.system.perception.mod} (5 different values)
6 (x2)
2 (x1)
12 (x1)
15 (x1)
5 (x1)
senses : array<object> {2-01.system.perception.senses}
Length: min=1 max=1
Value type: object {2-01.system.perception.senses.[]}
type : string {2-01.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-01.system.resources}
[focus] : object {2-01.system.resources.focus}
max : integer {2-01.system.resources.focus.max} (same value: 1)
value : integer {2-01.system.resources.focus.value} (same value: 1)
saves : object {2-01.system.saves}
fortitude : object {2-01.system.saves.fortitude}
saveDetail : string {2-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-01.system.saves.fortitude.value} (7 different values)
0 (x2)
8 (x1)
2 (x1)
5 (x1)
11 (x1)
14 (x1)
7 (x1)
reflex : object {2-01.system.saves.reflex}
saveDetail : string {2-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-01.system.saves.reflex.value} (5 different values)
9 (x3)
0 (x2)
8 (x1)
6 (x1)
7 (x1)
will : object {2-01.system.saves.will}
saveDetail : string {2-01.system.saves.will.saveDetail} (same value: '')
value : integer {2-01.system.saves.will.value} (7 different values)
0 (x2)
6 (x1)
2 (x1)
3 (x1)
10 (x1)
13 (x1)
5 (x1)
[skills] : object {2-01.system.skills}
athletics : object {2-01.system.skills.athletics}
base : integer {2-01.system.skills.athletics.base} (6 different values)
8 (x1)
2 (x1)
5 (x1)
12 (x1)
15 (x1)
7 (x1)
[acrobatics] : object {2-01.system.skills.acrobatics}
base : integer {2-01.system.skills.acrobatics.base} (2 different values)
7 (x1)
5 (x1)
[intimidation] : object {2-01.system.skills.intimidation}
base : integer {2-01.system.skills.intimidation.base} (2 different values)
9 (x1)
12 (x1)
[nature] : object {2-01.system.skills.nature}
base : integer {2-01.system.skills.nature.base} (same value: 6)
[religion] : object {2-01.system.skills.religion}
base : integer {2-01.system.skills.religion.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {2-01.system.skills.stealth}
base : integer {2-01.system.skills.stealth.base} (2 different values)
8 (x1)
7 (x1)
traits : object {2-01.system.traits}
rarity : string {2-01.system.traits.rarity} (same value: 'common')
size : object {2-01.system.traits.size}
value : string {2-01.system.traits.size.value} (3 different values)
'sm' (x3)
'med' (x3)
'lg' (x2)
value : array<string> {2-01.system.traits.value}
Length: min=1 max=5
Value type: string {2-01.system.traits.value.[]} (9 different values)
'evil' (x6)
'unholy' (x6)
'undead' (x4)
'chaotic' (x2)
'fungus' (x2)
'haunt' (x2)
'mindless' (x2)
'skeleton' (x2)
'wight' (x1)
[creatureType] : string {2-01.system.creatureType} (same value: '')
[statusEffects] : array<> {2-01.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-01.type} (2 different values)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {2-01.prototypeToken}
name : string {2-01.prototypeToken.name} (2 different values)
'Dragon\'s Death' (x2)
'Valgomorus' (x2)
-298
View File
@@ -1,298 +0,0 @@
2-02
Different values: 6
=====================================
object {2-02}
_id : string {2-02._id} (all different values)
folder : string {2-02.folder} (same value: '9yMLU9eWejQjLumu')
img : string {2-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-02.items}
Length: min=2 max=5
Value type: object {2-02.items.[]}
_id : string {2-02.items.[]._id} (13 different values)
img : string {2-02.items.[].img} (5 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x8)
'systems/pf2e/icons/actions/Reaction.webp' (x4)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/actions/Passive.webp' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
name : string {2-02.items.[].name} (11 different values)
sort : integer {2-02.items.[].sort} (5 different values)
100000 (x6)
200000 (x6)
300000 (x4)
400000 (x2)
500000 (x2)
system : object {2-02.items.[].system}
[attack] : object {2-02.items.[].system.attack}
value : string {2-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-02.items.[].system.attackEffects}
value : array<> {2-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[bonus] : object {2-02.items.[].system.bonus}
value : integer {2-02.items.[].system.bonus.value} (5 different values)
12 (x2)
16 (x2)
14 (x2)
19 (x1)
11 (x1)
[damageRolls] : object {2-02.items.[].system.damageRolls}
20yh59rk1faxy135ps0i : object {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i}
damage : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damage} (2 different values)
'1d8+6' (x1)
'2d8+7' (x1)
damageType : string {2-02.items.[].system.damageRolls.20yh59rk1faxy135ps0i.damageType} (same value: 'slashing')
[bxpw7h10i8zge6wyqqyv] : object {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv}
damage : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damage} (2 different values)
'2d10+5' (x1)
'2d12+6' (x1)
damageType : string {2-02.items.[].system.damageRolls.bxpw7h10i8zge6wyqqyv.damageType} (same value: 'bludgeoning')
[hkws1kx5125gnwcydkur] : object {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur}
damage : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damage} (same value: '2d8+8')
damageType : string {2-02.items.[].system.damageRolls.hkws1kx5125gnwcydkur.damageType} (same value: 'piercing')
[lsedtgjewjc5h8ukimaq] : object {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq}
damage : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damage} (2 different values)
'3d10+3' (x1)
'4d6+10' (x1)
damageType : string {2-02.items.[].system.damageRolls.lsedtgjewjc5h8ukimaq.damageType} (same value: 'fire')
[mvem5z3mudqdf5ets4m0] : object {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0}
damage : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damage} (same value: '2d6+6')
damageType : string {2-02.items.[].system.damageRolls.mvem5z3mudqdf5ets4m0.damageType} (same value: 'piercing')
description : object {2-02.items.[].system.description}
value : string {2-02.items.[].system.description.value} (11 different values)
publication : object {2-02.items.[].system.publication}
license : string {2-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-02.items.[].system.publication.remaster} (same value: False)
title : string {2-02.items.[].system.publication.title} (2 different values)
'' (x18)
'Pathfinder Bestiary' (x2)
rules : ignored (Foundry rules object) {2-02.items.[].system.rules}
[slug] : string {2-02.items.[].system.slug} (same value: 'ferocity')
traits : object {2-02.items.[].system.traits}
rarity : string {2-02.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-02.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-02.items.[].system.traits.value.[]} (8 different values)
'magical' (x4)
'unarmed' (x2)
'reach-10' (x2)
'fire' (x2)
'range-increment-80' (x2)
'force' (x2)
'primal' (x2)
'versatile-p' (x1)
[actionType] : object {2-02.items.[].system.actionType}
value : string {2-02.items.[].system.actionType.value} (3 different values)
'action' (x6)
'reaction' (x4)
'passive' (x2)
[actions] : object {2-02.items.[].system.actions}
[value] : integer {2-02.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x2)
[category] : string {2-02.items.[].system.category} (2 different values)
'defensive' (x6)
'offensive' (x6)
[deathNote] : boolean {2-02.items.[].system.deathNote} (same value: True)
[frequency] : object {2-02.items.[].system.frequency}
max : integer {2-02.items.[].system.frequency.max} (same value: 1)
per : string {2-02.items.[].system.frequency.per} (same value: 'day')
value : integer {2-02.items.[].system.frequency.value} (same value: 1)
[weaponType] : object {2-02.items.[].system.weaponType}
value : string {2-02.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x2)
type : string {2-02.items.[].type} (2 different values)
'action' (x12)
'melee' (x8)
[_stats] : object {2-02.items.[]._stats}
compendiumSource : string {2-02.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN')
name : string {2-02.name} (all different values)
prototypeToken : object {2-02.prototypeToken}
name : string {2-02.prototypeToken.name} (2 different values)
'Kayajima Guardian Dogu' (x2)
'Wind Malevolent' (x2)
system : object {2-02.system}
abilities : object {2-02.system.abilities}
cha : object {2-02.system.abilities.cha}
mod : integer {2-02.system.abilities.cha.mod} (4 different values)
-5 (x2)
0 (x2)
-3 (x1)
-1 (x1)
con : object {2-02.system.abilities.con}
mod : integer {2-02.system.abilities.con.mod} (4 different values)
5 (x2)
6 (x2)
1 (x1)
3 (x1)
dex : object {2-02.system.abilities.dex}
mod : integer {2-02.system.abilities.dex.mod} (5 different values)
-1 (x2)
1 (x1)
0 (x1)
2 (x1)
3 (x1)
int : object {2-02.system.abilities.int}
mod : integer {2-02.system.abilities.int.mod} (2 different values)
-4 (x4)
-5 (x2)
str : object {2-02.system.abilities.str}
mod : integer {2-02.system.abilities.str.mod} (3 different values)
4 (x2)
6 (x2)
5 (x2)
wis : object {2-02.system.abilities.wis}
mod : integer {2-02.system.abilities.wis.mod} (3 different values)
0 (x3)
2 (x2)
1 (x1)
attributes : object {2-02.system.attributes}
ac : object {2-02.system.attributes.ac}
details : string {2-02.system.attributes.ac.details} (3 different values)
'' (x4)
'(20 when broken); construct armor' (x1)
'(22 when broken); construct armor' (x1)
value : integer {2-02.system.attributes.ac.value} (5 different values)
23 (x2)
20 (x1)
26 (x1)
19 (x1)
22 (x1)
allSaves : object {2-02.system.attributes.allSaves}
value : string {2-02.system.attributes.allSaves.value} (same value: '')
hp : object {2-02.system.attributes.hp}
details : string {2-02.system.attributes.hp.details} (same value: '')
max : integer {2-02.system.attributes.hp.max} (5 different values)
50 (x2)
45 (x1)
75 (x1)
85 (x1)
130 (x1)
temp : integer {2-02.system.attributes.hp.temp} (same value: 0)
value : integer {2-02.system.attributes.hp.value} (5 different values)
50 (x2)
45 (x1)
75 (x1)
85 (x1)
130 (x1)
speed : object {2-02.system.attributes.speed}
otherSpeeds : array<object> {2-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-02.system.attributes.speed.otherSpeeds.[]}
type : string {2-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-02.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
value : integer {2-02.system.attributes.speed.value} (3 different values)
40 (x2)
30 (x2)
0 (x2)
[hardness] : object {2-02.system.attributes.hardness}
value : integer {2-02.system.attributes.hardness.value} (2 different values)
8 (x1)
10 (x1)
immunities : array<object> {2-02.system.attributes.immunities}
Length: min=0 max=4
Value type: object {2-02.system.attributes.immunities.[]}
type : string {2-02.system.attributes.immunities.[].type} (4 different values)
'bleed' (x2)
'paralyzed' (x2)
'poison' (x2)
'sleep' (x2)
details : object {2-02.system.details}
blurb : string {2-02.system.details.blurb} (same value: '')
languages : object {2-02.system.details.languages}
details : string {2-02.system.details.languages.details} (same value: '')
value : array<> {2-02.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {2-02.system.details.level}
value : integer {2-02.system.details.level.value} (3 different values)
5 (x3)
3 (x2)
7 (x1)
privateNotes : string {2-02.system.details.privateNotes} (same value: '')
publicNotes : string {2-02.system.details.publicNotes} (same value: '')
publication : object {2-02.system.details.publication}
license : string {2-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-02.system.details.publication.remaster} (same value: False)
title : string {2-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-02: Mountain of Sea and Sky')
initiative : object {2-02.system.initiative}
statistic : string {2-02.system.initiative.statistic} (same value: 'perception')
perception : object {2-02.system.perception}
details : string {2-02.system.perception.details} (same value: '')
mod : integer {2-02.system.perception.mod} (4 different values)
10 (x2)
14 (x2)
11 (x1)
7 (x1)
senses : array<object> {2-02.system.perception.senses}
Length: min=1 max=2
Value type: object {2-02.system.perception.senses.[]}
[acuity] : string {2-02.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-02.system.perception.senses.[].range} (same value: 30)
type : string {2-02.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-02.system.resources}
saves : object {2-02.system.saves}
fortitude : object {2-02.system.saves.fortitude}
saveDetail : string {2-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-02.system.saves.fortitude.value} (all different values)
reflex : object {2-02.system.saves.reflex}
saveDetail : string {2-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-02.system.saves.reflex.value} (4 different values)
11 (x3)
7 (x1)
8 (x1)
14 (x1)
will : object {2-02.system.saves.will}
saveDetail : string {2-02.system.saves.will.saveDetail} (same value: '')
value : integer {2-02.system.saves.will.value} (4 different values)
10 (x2)
7 (x2)
12 (x1)
9 (x1)
skills : object {2-02.system.skills}
[acrobatics] : object {2-02.system.skills.acrobatics}
base : integer {2-02.system.skills.acrobatics.base} (4 different values)
7 (x1)
10 (x1)
11 (x1)
14 (x1)
[athletics] : object {2-02.system.skills.athletics}
base : integer {2-02.system.skills.athletics.base} (4 different values)
10 (x1)
14 (x1)
13 (x1)
17 (x1)
stealth : object {2-02.system.skills.stealth}
base : integer {2-02.system.skills.stealth.base} (2 different values)
9 (x1)
12 (x1)
[survival] : object {2-02.system.skills.survival}
base : integer {2-02.system.skills.survival.base} (2 different values)
10 (x1)
12 (x1)
traits : object {2-02.system.traits}
rarity : string {2-02.system.traits.rarity} (3 different values)
'common' (x2)
'unique' (x2)
'uncommon' (x2)
size : object {2-02.system.traits.size}
value : string {2-02.system.traits.size.value} (4 different values)
'huge' (x2)
'sm' (x2)
'med' (x1)
'lg' (x1)
value : array<string> {2-02.system.traits.value}
Length: min=1 max=3
Value type: string {2-02.system.traits.value.[]} (7 different values)
'animal' (x2)
'construct' (x2)
'earth' (x2)
'mindless' (x2)
'air' (x2)
'elemental' (x2)
'evil' (x2)
type : string {2-02.type} (same value: 'npc')
-516
View File
@@ -1,516 +0,0 @@
2-03
Different values: 11
=====================================
object {2-03}
_id : string {2-03._id} (all different values)
folder : string {2-03.folder} (same value: 'yEgfyr18o9szmZmW')
img : string {2-03.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-03.items}
Length: min=1 max=8
Value type: object {2-03.items.[]}
_id : string {2-03.items.[]._id} (39 different values)
img : string {2-03.items.[].img} (10 different values)
'systems/pf2e/icons/actions/Passive.webp' (x19)
'systems/pf2e/icons/default-icons/melee.svg' (x13)
'systems/pf2e/icons/actions/OneAction.webp' (x8)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/equipment/weapons/bo-staff.webp' (x2)
'icons/equipment/chest/breastplate-gorget-steel-white.webp' (x2)
'systems/pf2e/icons/equipment/weapons/scimitar.webp' (x1)
'systems/pf2e/icons/equipment/weapons/shortbow.webp' (x1)
'systems/pf2e/icons/equipment/weapons/arrows.webp' (x1)
name : string {2-03.items.[].name} (29 different values)
sort : integer {2-03.items.[].sort} (9 different values)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x7)
500000 (x7)
600000 (x6)
700000 (x6)
0 (x6)
800000 (x3)
system : object {2-03.items.[].system}
[acBonus] : integer {2-03.items.[].system.acBonus} (same value: 5)
[actionType] : object {2-03.items.[].system.actionType}
value : string {2-03.items.[].system.actionType.value} (3 different values)
'passive' (x19)
'action' (x12)
'reaction' (x5)
[actions] : object {2-03.items.[].system.actions}
[value] : integer {2-03.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x4)
[attack] : object {2-03.items.[].system.attack}
value : string {2-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-03.items.[].system.attackEffects}
[custom] : string {2-03.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-03.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-03.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x3)
'bruorsivi-sap-infusion' (x2)
'bloodfire-fever' (x1)
'knockdown' (x1)
[baseItem] : string {2-03.items.[].system.baseItem} (4 different values)
'bo-staff' (x2)
'half-plate' (x2)
'scimitar' (x1)
'shortbow' (x1)
[bonus] : object {2-03.items.[].system.bonus}
value : integer {2-03.items.[].system.bonus.value} (5 different values)
12 (x5)
0 (x4)
9 (x4)
6 (x3)
11 (x1)
[bonusDamage] : object {2-03.items.[].system.bonusDamage}
value : integer {2-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-03.items.[].system.bulk}
value : mixed
integer {2-03.items.[].system.bulk.value} (3 different values)
1 (x2)
2 (x2)
3 (x2)
float {2-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-03.items.[].system.category} (6 different values)
'offensive' (x20)
'defensive' (x6)
'interaction' (x4)
'martial' (x4)
'heavy' (x2)
'ammo' (x1)
[checkPenalty] : integer {2-03.items.[].system.checkPenalty} (same value: -3)
[containerId] : empty
[damage] : object {2-03.items.[].system.damage}
damageType : string {2-03.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x2)
'slashing' (x1)
'piercing' (x1)
dice : integer {2-03.items.[].system.damage.dice} (same value: 1)
die : string {2-03.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x2)
description : object {2-03.items.[].system.description}
value : string {2-03.items.[].system.description.value} (35 different values)
[damageRolls] : object {2-03.items.[].system.damageRolls}
[4io4bkaxhur0z2mmbg2n] : object {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n}
damage : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damage} (2 different values)
'2d4+2' (x1)
'1d4+2' (x1)
damageType : string {2-03.items.[].system.damageRolls.4io4bkaxhur0z2mmbg2n.damageType} (same value: 'slashing')
[browdhfdsktallkm1bpc] : object {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc}
damage : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damage} (same value: '1d6+7')
damageType : string {2-03.items.[].system.damageRolls.browdhfdsktallkm1bpc.damageType} (same value: 'slashing')
[fr4sjxzftfrwaudp9smb] : object {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb}
damage : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damage} (2 different values)
'2d8+2' (x1)
'1d6+3' (x1)
damageType : string {2-03.items.[].system.damageRolls.fr4sjxzftfrwaudp9smb.damageType} (same value: 'piercing')
[gil68opf3l8m2ry2y98b] : object {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b}
damage : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damage} (same value: '1d6+2')
damageType : string {2-03.items.[].system.damageRolls.gil68opf3l8m2ry2y98b.damageType} (same value: 'slashing')
[oh1v5y96dcozemt16p9w] : object {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w}
damage : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damage} (2 different values)
'1d8+4' (x1)
'1d8+7' (x1)
damageType : string {2-03.items.[].system.damageRolls.oh1v5y96dcozemt16p9w.damageType} (2 different values)
'slashing' (x1)
'bludgeoning' (x1)
[swr5m6j146h3yyef1vim] : object {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim}
damage : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damage} (same value: '1d6')
damageType : string {2-03.items.[].system.damageRolls.swr5m6j146h3yyef1vim.damageType} (same value: 'piercing')
[w0y98sznvyfeqgsaa7ai] : object {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai}
damage : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damage} (2 different values)
'1d10+2' (x1)
'1d10+5' (x1)
damageType : string {2-03.items.[].system.damageRolls.w0y98sznvyfeqgsaa7ai.damageType} (same value: 'slashing')
[za86nrxw3rczla2y7kh6] : object {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6}
damage : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damage} (same value: '1d12+4')
damageType : string {2-03.items.[].system.damageRolls.za86nrxw3rczla2y7kh6.damageType} (same value: 'piercing')
[zh2kv76dit7v2virhd8l] : object {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l}
damage : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damage} (same value: '1d4+2')
damageType : string {2-03.items.[].system.damageRolls.zh2kv76dit7v2virhd8l.damageType} (same value: 'slashing')
[deathNote] : boolean {2-03.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-03.items.[].system.dexCap} (same value: 1)
[equipped] : object {2-03.items.[].system.equipped}
carryType : string {2-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x5)
'held' (x2)
[handsHeld] : integer {2-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x3)
2 (x2)
[inSlot] : boolean {2-03.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-03.items.[].system.frequency}
max : integer {2-03.items.[].system.frequency.max} (same value: 1)
per : string {2-03.items.[].system.frequency.per} (same value: 'day')
value : integer {2-03.items.[].system.frequency.value} (same value: 1)
[group] : string {2-03.items.[].system.group} (4 different values)
'club' (x2)
'plate' (x2)
'sword' (x1)
'bow' (x1)
[hardness] : integer {2-03.items.[].system.hardness} (same value: 0)
[hp] : object {2-03.items.[].system.hp}
max : integer {2-03.items.[].system.hp.max} (same value: 0)
value : integer {2-03.items.[].system.hp.value} (same value: 0)
[level] : object {2-03.items.[].system.level}
value : integer {2-03.items.[].system.level.value} (2 different values)
0 (x5)
1 (x2)
[material] : object {2-03.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-03.items.[].system.price}
[per] : integer {2-03.items.[].system.price.per} (same value: 10)
value : object {2-03.items.[].system.price.value}
[gp] : integer {2-03.items.[].system.price.value.gp} (3 different values)
18 (x2)
1 (x1)
3 (x1)
[sp] : integer {2-03.items.[].system.price.value.sp} (2 different values)
2 (x2)
1 (x1)
publication : object {2-03.items.[].system.publication}
license : string {2-03.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-03.items.[].system.publication.remaster} (same value: False)
title : string {2-03.items.[].system.publication.title} (3 different values)
'' (x45)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x4)
[quantity] : integer {2-03.items.[].system.quantity} (2 different values)
1 (x6)
20 (x1)
[range] : integer {2-03.items.[].system.range} (same value: 60)
[reload] : object {2-03.items.[].system.reload}
value : string {2-03.items.[].system.reload.value} (2 different values)
'' (x3)
'0' (x1)
rules : ignored (Foundry rules object) {2-03.items.[].system.rules}
[runes] : object {2-03.items.[].system.runes}
potency : integer {2-03.items.[].system.runes.potency} (same value: 0)
property : array<> {2-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-03.items.[].system.runes.striking} (same value: 0)
[size] : string {2-03.items.[].system.size} (2 different values)
'lg' (x4)
'med' (x3)
[slug] : string {2-03.items.[].system.slug} (all different values)
traits : object {2-03.items.[].system.traits}
rarity : string {2-03.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-03.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-03.items.[].system.traits.value.[]} (20 different values)
[speedPenalty] : integer {2-03.items.[].system.speedPenalty} (same value: -10)
[splashDamage] : object {2-03.items.[].system.splashDamage}
value : integer {2-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-03.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-03.items.[].system.strength} (same value: 3)
[usage] : object {2-03.items.[].system.usage}
value : string {2-03.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-03.items.[].system.uses}
autoDestroy : boolean {2-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-03.items.[].system.uses.max} (same value: 1)
value : integer {2-03.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-03.items.[].system.weaponType}
value : string {2-03.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x1)
type : string {2-03.items.[].type} (5 different values)
'action' (x36)
'melee' (x13)
'weapon' (x4)
'armor' (x2)
'consumable' (x1)
[_stats] : object {2-03.items.[]._stats}
compendiumSource : string {2-03.items.[]._stats.compendiumSource} (all different values)
[flags] : object {2-03.items.[].flags}
pf2e : object {2-03.items.[].flags.pf2e}
linkedWeapon : string {2-03.items.[].flags.pf2e.linkedWeapon} (3 different values)
'b65tWh6PV9j81yq3' (x2)
'80MD9nnffpcc3EZj' (x1)
'qfzh5eQNdgpbA3Sp' (x1)
name : string {2-03.name} (all different values)
system : object {2-03.system}
[abilities] : object {2-03.system.abilities}
cha : object {2-03.system.abilities.cha}
mod : integer {2-03.system.abilities.cha.mod} (3 different values)
0 (x4)
2 (x2)
-2 (x1)
con : object {2-03.system.abilities.con}
mod : integer {2-03.system.abilities.con.mod} (4 different values)
3 (x4)
2 (x1)
0 (x1)
6 (x1)
dex : object {2-03.system.abilities.dex}
mod : integer {2-03.system.abilities.dex.mod} (4 different values)
1 (x3)
4 (x2)
5 (x1)
2 (x1)
int : object {2-03.system.abilities.int}
mod : integer {2-03.system.abilities.int.mod} (3 different values)
-5 (x3)
-1 (x2)
-4 (x2)
str : object {2-03.system.abilities.str}
mod : integer {2-03.system.abilities.str.mod} (4 different values)
5 (x3)
2 (x2)
3 (x1)
1 (x1)
wis : object {2-03.system.abilities.wis}
mod : integer {2-03.system.abilities.wis.mod} (3 different values)
2 (x3)
0 (x3)
1 (x1)
attributes : object {2-03.system.attributes}
ac : object {2-03.system.attributes.ac}
[details] : string {2-03.system.attributes.ac.details} (same value: '')
value : integer {2-03.system.attributes.ac.value} (7 different values)
19 (x2)
15 (x2)
16 (x2)
17 (x2)
12 (x1)
20 (x1)
18 (x1)
[allSaves] : object {2-03.system.attributes.allSaves}
value : string {2-03.system.attributes.allSaves.value} (same value: '')
hp : object {2-03.system.attributes.hp}
details : string {2-03.system.attributes.hp.details} (3 different values)
'' (x6)
'void healing' (x4)
'regeneration 15 (deactivated by acid or fire)' (x1)
max : integer {2-03.system.attributes.hp.max} (8 different values)
45 (x2)
20 (x2)
1 (x2)
40 (x1)
4 (x1)
22 (x1)
110 (x1)
50 (x1)
temp : integer {2-03.system.attributes.hp.temp} (same value: 0)
value : integer {2-03.system.attributes.hp.value} (8 different values)
45 (x2)
20 (x2)
1 (x2)
40 (x1)
4 (x1)
22 (x1)
110 (x1)
50 (x1)
[emitsSound] : string {2-03.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-03.system.attributes.hardness} (2 different values)
5 (x2)
1 (x2)
[hasHealth] : boolean {2-03.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-03.system.attributes.immunities}
Length: min=1 max=6
Value type: object {2-03.system.attributes.immunities.[]}
type : string {2-03.system.attributes.immunities.[].type} (7 different values)
'precision' (x4)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'visual' (x1)
[resistances] : array<object> {2-03.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-03.system.attributes.resistances.[]}
type : string {2-03.system.attributes.resistances.[].type} (6 different values)
'piercing' (x5)
'cold' (x3)
'electricity' (x3)
'fire' (x3)
'slashing' (x3)
'bludgeoning' (x2)
value : integer {2-03.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-03.system.attributes.speed}
otherSpeeds : array<object> {2-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-03.system.attributes.speed.otherSpeeds.[]}
type : string {2-03.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x2)
'climb' (x2)
value : integer {2-03.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x2)
30 (x2)
value : integer {2-03.system.attributes.speed.value} (4 different values)
30 (x4)
20 (x1)
25 (x1)
35 (x1)
[stealth] : object {2-03.system.attributes.stealth}
details : string {2-03.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-03.system.attributes.stealth.value} (2 different values)
7 (x2)
10 (x2)
[weaknesses] : array<object> {2-03.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-03.system.attributes.weaknesses.[]}
type : string {2-03.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {2-03.system.attributes.weaknesses.[].value} (2 different values)
5 (x1)
15 (x1)
details : object {2-03.system.details}
[blurb] : string {2-03.system.details.blurb} (same value: '')
[languages] : object {2-03.system.details.languages}
details : string {2-03.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x1)
value : array<string> {2-03.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-03.system.details.languages.value.[]} (2 different values)
'common' (x3)
'chthonian' (x2)
level : object {2-03.system.details.level}
value : integer {2-03.system.details.level.value} (5 different values)
1 (x4)
3 (x4)
4 (x1)
-1 (x1)
5 (x1)
[privateNotes] : string {2-03.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-03.system.details.publicNotes} (2 different values)
publication : object {2-03.system.details.publication}
license : string {2-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-03.system.details.publication.remaster} (same value: False)
title : string {2-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-03: Catastrophe\'s Spark')
[description] : string {2-03.system.details.description} (3 different values)
[disable] : string {2-03.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:15|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
'<p>@Check[thievery|dc:18|name:Support Cabinet|traits:mechanical,trap] (trained) to gently place something under the cabinet to support its weight.</p>' (x1)
'<p>@Check[thievery|dc:17|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
'<p>@Check[thievery|dc:20|name:Pressurized Bottle|traits:mechanical,trap] (trained) to carefully place the bottle under a bucket or bowl.</p>' (x1)
[isComplex] : boolean {2-03.system.details.isComplex} (same value: False)
[reset] : string {2-03.system.details.reset} (same value: '')
[routine] : string {2-03.system.details.routine} (same value: '')
[initiative] : object {2-03.system.initiative}
statistic : string {2-03.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-03.system.perception}
details : string {2-03.system.perception.details} (2 different values)
'' (x5)
'blood scent' (x2)
mod : integer {2-03.system.perception.mod} (4 different values)
9 (x3)
7 (x2)
2 (x1)
4 (x1)
senses : array<object> {2-03.system.perception.senses}
Length: min=1 max=2
Value type: object {2-03.system.perception.senses.[]}
[acuity] : string {2-03.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x2)
'precise' (x1)
[range] : integer {2-03.system.perception.senses.[].range} (same value: 30)
type : string {2-03.system.perception.senses.[].type} (5 different values)
'darkvision' (x4)
'low-light-vision' (x2)
'lifesense' (x1)
'tremorsense' (x1)
'scent' (x1)
[resources] : object {2-03.system.resources}
saves : object {2-03.system.saves}
fortitude : object {2-03.system.saves.fortitude}
saveDetail : string {2-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-03.system.saves.fortitude.value} (7 different values)
10 (x4)
8 (x2)
9 (x1)
12 (x1)
2 (x1)
7 (x1)
17 (x1)
reflex : object {2-03.system.saves.reflex}
saveDetail : string {2-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-03.system.saves.reflex.value} (6 different values)
8 (x3)
11 (x2)
4 (x2)
6 (x2)
2 (x1)
9 (x1)
will : object {2-03.system.saves.will}
saveDetail : string {2-03.system.saves.will.saveDetail} (same value: '')
value : integer {2-03.system.saves.will.value} (6 different values)
0 (x4)
7 (x3)
2 (x1)
4 (x1)
5 (x1)
9 (x1)
[skills] : object {2-03.system.skills}
[acrobatics] : object {2-03.system.skills.acrobatics}
base : integer {2-03.system.skills.acrobatics.base} (3 different values)
6 (x2)
8 (x1)
13 (x1)
athletics : object {2-03.system.skills.athletics}
base : integer {2-03.system.skills.athletics.base} (7 different values)
8 (x1)
10 (x1)
3 (x1)
6 (x1)
9 (x1)
14 (x1)
12 (x1)
[intimidation] : object {2-03.system.skills.intimidation}
base : integer {2-03.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
[stealth] : object {2-03.system.skills.stealth}
base : integer {2-03.system.skills.stealth.base} (4 different values)
10 (x1)
8 (x1)
7 (x1)
11 (x1)
[special] : array<object> {2-03.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {2-03.system.skills.stealth.special.[]}
base : integer {2-03.system.skills.stealth.special.[].base} (2 different values)
18 (x1)
13 (x1)
label : string {2-03.system.skills.stealth.special.[].label} (same value: 'in vegetation')
predicate : array<string> {2-03.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2-03.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:vegetation')
[survival] : object {2-03.system.skills.survival}
base : integer {2-03.system.skills.survival.base} (same value: 9)
traits : object {2-03.system.traits}
rarity : string {2-03.system.traits.rarity} (2 different values)
'uncommon' (x6)
'common' (x5)
size : object {2-03.system.traits.size}
value : string {2-03.system.traits.size.value} (3 different values)
'med' (x7)
'sm' (x2)
'lg' (x2)
value : array<string> {2-03.system.traits.value}
Length: min=2 max=5
Value type: string {2-03.system.traits.value.[]} (all different values)
[creatureType] : string {2-03.system.creatureType} (same value: '')
[statusEffects] : array<> {2-03.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-03.type} (2 different values)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {2-03.prototypeToken}
name : string {2-03.prototypeToken.name} (3 different values)
'Collapsing Cabinet' (x2)
'Pressurized Bottle' (x2)
'Trollhound' (x1)
-474
View File
@@ -1,474 +0,0 @@
2-04
Different values: 7
=====================================
object {2-04}
_id : string {2-04._id} (all different values)
folder : string {2-04.folder} (same value: '8AslHaR9bicEcO4z')
img : string {2-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-04.items}
Length: min=5 max=10
Value type: object {2-04.items.[]}
_id : string {2-04.items.[]._id} (61 different values)
[_stats] : object {2-04.items.[]._stats}
compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values)
img : string {2-04.items.[].img} (15 different values)
name : string {2-04.items.[].name} (32 different values)
sort : integer {2-04.items.[].sort} (10 different values)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x7)
500000 (x7)
600000 (x6)
700000 (x6)
800000 (x6)
900000 (x5)
1000000 (x3)
system : object {2-04.items.[].system}
[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
4 (x2)
3 (x2)
1 (x1)
[actionType] : object {2-04.items.[].system.actionType}
value : string {2-04.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x10)
'reaction' (x5)
[actions] : object {2-04.items.[].system.actions}
[value] : integer {2-04.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x3)
[attack] : object {2-04.items.[].system.attack}
value : string {2-04.items.[].system.attack.value} (same value: '')
rules : ignored (Foundry rules object) {2-04.items.[].system.rules}
[attackEffects] : object {2-04.items.[].system.attackEffects}
[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
'grotesque-gift' (x2)
'bloodfire-fever' (x1)
'knockdown' (x1)
description : object {2-04.items.[].system.description}
value : string {2-04.items.[].system.description.value} (30 different values)
[baseItem] : string {2-04.items.[].system.baseItem} (8 different values)
'greataxe' (x3)
'maul' (x2)
'javelin' (x2)
'chain-mail' (x2)
'composite-shortbow' (x2)
'scale-mail' (x2)
'leather-armor' (x1)
'hatchet' (x1)
[bonus] : object {2-04.items.[].system.bonus}
value : integer {2-04.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-04.items.[].system.bonusDamage}
value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-04.items.[].system.bulk}
value : mixed
integer {2-04.items.[].system.bulk.value} (2 different values)
2 (x9)
1 (x3)
float {2-04.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-04.items.[].system.category} (all different values)
[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
-2 (x4)
-1 (x1)
[containerId] : empty
[damage] : object {2-04.items.[].system.damage}
damageType : string {2-04.items.[].system.damage.damageType} (3 different values)
'slashing' (x4)
'piercing' (x4)
'bludgeoning' (x2)
dice : integer {2-04.items.[].system.damage.dice} (same value: 1)
die : string {2-04.items.[].system.damage.die} (2 different values)
'd12' (x5)
'd6' (x5)
[damageRolls] : object {2-04.items.[].system.damageRolls}
[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: '1d4+6')
damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: 'slashing')
[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: '1d12+6')
damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: 'slashing')
[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: '1d6+1')
damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: 'piercing')
[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: '1d12+2')
damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: 'piercing')
[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: '2d12+6')
damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: 'bludgeoning')
gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: '1d6+2')
damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: 'piercing')
[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: '1d6+4')
damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: 'piercing')
[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: '2d6+9')
damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: 'slashing')
[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: '2d4+9')
damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: 'slashing')
[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: '1d12+8')
damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: 'slashing')
[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: '1d6+4')
damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: 'piercing')
[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: '1d12+3')
damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: 'slashing')
[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: '1d12+6')
damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: 'bludgeoning')
[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: '2d8+9')
damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: 'piercing')
[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: '2d6+9')
damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: 'slashing')
[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
1 (x2)
2 (x2)
4 (x1)
[equipped] : object {2-04.items.[].system.equipped}
carryType : string {2-04.items.[].system.equipped.carryType} (2 different values)
'held' (x12)
'worn' (x5)
[handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values)
1 (x7)
2 (x5)
[inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {2-04.items.[].system.group} (all different values)
[hardness] : integer {2-04.items.[].system.hardness} (same value: 0)
[hp] : object {2-04.items.[].system.hp}
max : integer {2-04.items.[].system.hp.max} (same value: 0)
value : integer {2-04.items.[].system.hp.value} (same value: 0)
[level] : object {2-04.items.[].system.level}
value : integer {2-04.items.[].system.level.value} (same value: 0)
[material] : object {2-04.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-04.items.[].system.mod}
value : integer {2-04.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
7 (x1)
12 (x1)
[price] : object {2-04.items.[].system.price}
[per] : integer {2-04.items.[].system.price.per} (same value: 10)
value : object {2-04.items.[].system.price.value}
[gp] : integer {2-04.items.[].system.price.value.gp} (5 different values)
2 (x4)
3 (x2)
6 (x2)
14 (x2)
4 (x2)
[sp] : integer {2-04.items.[].system.price.value.sp} (2 different values)
1 (x4)
4 (x1)
[proficient] : object {2-04.items.[].system.proficient}
value : integer {2-04.items.[].system.proficient.value} (same value: 1)
publication : object {2-04.items.[].system.publication}
license : string {2-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False)
title : string {2-04.items.[].system.publication.title} (3 different values)
'' (x53)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x1)
[quantity] : integer {2-04.items.[].system.quantity} (3 different values)
1 (x13)
5 (x2)
40 (x2)
[range] : integer {2-04.items.[].system.range} (2 different values)
30 (x2)
60 (x2)
[reload] : object {2-04.items.[].system.reload}
value : string {2-04.items.[].system.reload.value} (3 different values)
'' (x5)
'-' (x3)
'0' (x2)
[runes] : object {2-04.items.[].system.runes}
potency : integer {2-04.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x1)
property : array<> {2-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-04.items.[].system.runes.striking} (2 different values)
0 (x9)
1 (x1)
[size] : string {2-04.items.[].system.size} (2 different values)
'med' (x16)
'lg' (x1)
[slug] : string {2-04.items.[].system.slug} (14 different values)
[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
-5 (x4)
0 (x1)
[splashDamage] : object {2-04.items.[].system.splashDamage}
value : integer {2-04.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-04.items.[].system.strength} (3 different values)
3 (x2)
2 (x2)
0 (x1)
[traits] : object {2-04.items.[].system.traits}
rarity : string {2-04.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-04.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-04.items.[].system.traits.value.[]} (22 different values)
[usage] : object {2-04.items.[].system.usage}
value : string {2-04.items.[].system.usage.value} (3 different values)
'held-in-two-hands' (x5)
'held-in-one-hand' (x5)
'held-in-one-plus-hands' (x2)
[uses] : object {2-04.items.[].system.uses}
autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-04.items.[].system.uses.max} (same value: 1)
value : integer {2-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-04.items.[].system.weaponType}
value : string {2-04.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x5)
type : string {2-04.items.[].type} (6 different values)
'action' (x25)
'melee' (x15)
'weapon' (x10)
'armor' (x5)
'lore' (x4)
'consumable' (x2)
[flags] : object {2-04.items.[].flags}
pf2e : object {2-04.items.[].flags.pf2e}
linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values)
'5Fi69HwbyfVUdlQ6' (x2)
'kKZAWwrwJlNL09mE' (x1)
'FfdHAmCYnI4PUl2v' (x1)
'9xnm3AEir9FIx3P4' (x1)
'CF8RFJeJl6TUudbT' (x1)
'7idHs4bI1DVU5v8l' (x1)
'cyw0PQ9OsauAO56c' (x1)
'RKAEhjFG1Rm4aXHU' (x1)
'qPTwvxQv1mo9ajtw' (x1)
'RE3BRRIpCZ4MU49T' (x1)
name : string {2-04.name} (all different values)
prototypeToken : object {2-04.prototypeToken}
name : string {2-04.prototypeToken.name} (2 different values)
'Murta Kronniksdottir' (x2)
'Tewakam Nekotek' (x2)
system : object {2-04.system}
abilities : object {2-04.system.abilities}
cha : object {2-04.system.abilities.cha}
mod : integer {2-04.system.abilities.cha.mod} (6 different values)
0 (x2)
1 (x1)
4 (x1)
-2 (x1)
2 (x1)
3 (x1)
con : object {2-04.system.abilities.con}
mod : integer {2-04.system.abilities.con.mod} (4 different values)
5 (x2)
4 (x2)
2 (x2)
3 (x1)
dex : object {2-04.system.abilities.dex}
mod : integer {2-04.system.abilities.dex.mod} (3 different values)
2 (x3)
1 (x3)
3 (x1)
int : object {2-04.system.abilities.int}
mod : integer {2-04.system.abilities.int.mod} (4 different values)
0 (x3)
1 (x2)
-1 (x1)
-4 (x1)
str : object {2-04.system.abilities.str}
mod : integer {2-04.system.abilities.str.mod} (4 different values)
4 (x4)
5 (x1)
6 (x1)
3 (x1)
wis : object {2-04.system.abilities.wis}
mod : integer {2-04.system.abilities.wis.mod} (4 different values)
1 (x2)
0 (x2)
3 (x2)
2 (x1)
attributes : object {2-04.system.attributes}
ac : object {2-04.system.attributes.ac}
details : string {2-04.system.attributes.ac.details} (same value: '')
value : integer {2-04.system.attributes.ac.value} (6 different values)
22 (x2)
20 (x1)
15 (x1)
24 (x1)
18 (x1)
21 (x1)
allSaves : object {2-04.system.attributes.allSaves}
[value] : string {2-04.system.attributes.allSaves.value} (same value: '')
hp : object {2-04.system.attributes.hp}
details : string {2-04.system.attributes.hp.details} (4 different values)
'' (x4)
'void healing' (x1)
'regeneration 15 (deactivated by acid or fire)' (x1)
'regeneration 10 (deactivated by acid or fire)' (x1)
max : integer {2-04.system.attributes.hp.max} (all different values)
temp : integer {2-04.system.attributes.hp.temp} (same value: 0)
value : integer {2-04.system.attributes.hp.value} (all different values)
[immunities] : array<object> {2-04.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-04.system.attributes.immunities.[]}
type : string {2-04.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
'cold' (x1)
[resistances] : array<object> {2-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-04.system.attributes.resistances.[]}
type : string {2-04.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {2-04.system.attributes.resistances.[].value} (same value: 5)
speed : object {2-04.system.attributes.speed}
otherSpeeds : array<object> {2-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-04.system.attributes.speed.otherSpeeds.[]}
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {2-04.system.attributes.speed.value} (3 different values)
25 (x5)
30 (x1)
35 (x1)
[weaknesses] : array<object> {2-04.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-04.system.attributes.weaknesses.[]}
type : string {2-04.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x2)
'vitality' (x1)
value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
7 (x1)
details : object {2-04.system.details}
blurb : string {2-04.system.details.blurb} (same value: '')
languages : object {2-04.system.details.languages}
details : string {2-04.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x1)
value : array<string> {2-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-04.system.details.languages.value.[]} (4 different values)
'common' (x6)
'mahwek' (x4)
'skald' (x4)
'jotun' (x1)
level : object {2-04.system.details.level}
value : integer {2-04.system.details.level.value} (5 different values)
4 (x2)
2 (x2)
6 (x1)
5 (x1)
7 (x1)
privateNotes : string {2-04.system.details.privateNotes} (same value: '')
publicNotes : string {2-04.system.details.publicNotes} (same value: '')
publication : object {2-04.system.details.publication}
license : string {2-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-04.system.details.publication.remaster} (same value: False)
title : string {2-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-04: Path of Kings')
initiative : object {2-04.system.initiative}
statistic : string {2-04.system.initiative.statistic} (same value: 'perception')
perception : object {2-04.system.perception}
details : string {2-04.system.perception.details} (same value: '')
mod : integer {2-04.system.perception.mod} (6 different values)
15 (x2)
10 (x1)
4 (x1)
12 (x1)
11 (x1)
14 (x1)
senses : array<object> {2-04.system.perception.senses}
Length: min=0 max=2
Value type: object {2-04.system.perception.senses.[]}
acuity : string {2-04.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-04.system.perception.senses.[].range} (same value: 30)
type : string {2-04.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'scent' (x1)
resources : object {2-04.system.resources}
saves : object {2-04.system.saves}
fortitude : object {2-04.system.saves.fortitude}
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-04.system.saves.fortitude.value} (6 different values)
12 (x2)
14 (x1)
16 (x1)
15 (x1)
18 (x1)
8 (x1)
reflex : object {2-04.system.saves.reflex}
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-04.system.saves.reflex.value} (all different values)
will : object {2-04.system.saves.will}
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: '')
value : integer {2-04.system.saves.will.value} (6 different values)
11 (x2)
10 (x1)
4 (x1)
9 (x1)
12 (x1)
14 (x1)
skills : object {2-04.system.skills}
athletics : object {2-04.system.skills.athletics}
base : integer {2-04.system.skills.athletics.base} (5 different values)
14 (x2)
9 (x2)
16 (x1)
13 (x1)
17 (x1)
[intimidation] : object {2-04.system.skills.intimidation}
base : integer {2-04.system.skills.intimidation.base} (3 different values)
15 (x1)
12 (x1)
14 (x1)
[stealth] : object {2-04.system.skills.stealth}
base : integer {2-04.system.skills.stealth.base} (4 different values)
12 (x1)
6 (x1)
7 (x1)
11 (x1)
survival : object {2-04.system.skills.survival}
base : integer {2-04.system.skills.survival.base} (6 different values)
13 (x1)
4 (x1)
8 (x1)
11 (x1)
9 (x1)
12 (x1)
[acrobatics] : object {2-04.system.skills.acrobatics}
base : integer {2-04.system.skills.acrobatics.base} (3 different values)
4 (x1)
10 (x1)
13 (x1)
[society] : object {2-04.system.skills.society}
base : integer {2-04.system.skills.society.base} (2 different values)
10 (x1)
13 (x1)
traits : object {2-04.system.traits}
rarity : string {2-04.system.traits.rarity} (3 different values)
'unique' (x4)
'uncommon' (x2)
'rare' (x1)
size : object {2-04.system.traits.size}
value : string {2-04.system.traits.size.value} (2 different values)
'med' (x6)
'lg' (x1)
value : array<string> {2-04.system.traits.value}
Length: min=2 max=5
Value type: string {2-04.system.traits.value.[]} (12 different values)
type : string {2-04.type} (same value: 'npc')
-400
View File
@@ -1,400 +0,0 @@
2-05
Different values: 10
=====================================
object {2-05}
_id : string {2-05._id} (all different values)
folder : string {2-05.folder} (same value: 'jsl5ODZJ60Ksx08E')
img : string {2-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-05.items}
Length: min=4 max=8
Value type: object {2-05.items.[]}
_id : string {2-05.items.[]._id} (42 different values)
img : string {2-05.items.[].img} (6 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x18)
'systems/pf2e/icons/actions/Passive.webp' (x16)
'systems/pf2e/icons/actions/OneAction.webp' (x7)
'systems/pf2e/icons/actions/Reaction.webp' (x6)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/conditions/slowed.webp' (x2)
name : string {2-05.items.[].name} (23 different values)
sort : integer {2-05.items.[].sort} (8 different values)
100000 (x10)
200000 (x10)
300000 (x10)
400000 (x10)
500000 (x6)
600000 (x4)
700000 (x2)
800000 (x1)
system : object {2-05.items.[].system}
[actionType] : object {2-05.items.[].system.actionType}
value : string {2-05.items.[].system.actionType.value} (3 different values)
'passive' (x16)
'action' (x11)
'reaction' (x6)
[actions] : object {2-05.items.[].system.actions}
[value] : integer {2-05.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x4)
[attack] : object {2-05.items.[].system.attack}
value : string {2-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-05.items.[].system.attackEffects}
[custom] : string {2-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: 'knockdown')
[bonus] : object {2-05.items.[].system.bonus}
value : integer {2-05.items.[].system.bonus.value} (7 different values)
12 (x4)
7 (x3)
8 (x3)
9 (x2)
15 (x2)
11 (x2)
14 (x2)
[category] : string {2-05.items.[].system.category} (3 different values)
'defensive' (x18)
'offensive' (x13)
'interaction' (x2)
[damageRolls] : object {2-05.items.[].system.damageRolls}
[egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
'1d4' (x1)
'1d6' (x1)
damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: 'piercing')
[fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
'1d6' (x1)
'1d8' (x1)
damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: 'fire')
[gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
'1d4+4' (x1)
'1d8+5' (x1)
damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: 'slashing')
[i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
'1d6+3' (x1)
'2d6+4' (x1)
damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: 'slashing')
[i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
'1d4+7' (x1)
'1d4+8' (x1)
damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: 'bludgeoning')
[n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
'1d4' (x1)
'1d6+2' (x1)
damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: 'fire')
[osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: 'piercing')
[qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: '1d4')
damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: 'fire')
[vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
'1d8+3' (x1)
'2d8+4' (x1)
damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: 'piercing')
[vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
'1d8+7' (x1)
'2d8+8' (x1)
damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: 'bludgeoning')
[xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: '1d4')
damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: 'electricity')
[deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True)
description : object {2-05.items.[].system.description}
value : string {2-05.items.[].system.description.value} (23 different values)
publication : object {2-05.items.[].system.publication}
license : string {2-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False)
title : string {2-05.items.[].system.publication.title} (3 different values)
'' (x41)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {2-05.items.[].system.rules}
[duration] : object {2-05.items.[].system.duration}
value : integer {2-05.items.[].system.duration.value} (same value: 0)
[group] : empty
[overrides] : array<> {2-05.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[references] : object {2-05.items.[].system.references}
children : array<> {2-05.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {2-05.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {2-05.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {2-05.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[slug] : string {2-05.items.[].system.slug} (5 different values)
'negative-healing' (x6)
'rend' (x2)
'slowed' (x2)
'regeneration' (x2)
'knockdown' (x2)
[traits] : object {2-05.items.[].system.traits}
rarity : string {2-05.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-05.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-05.items.[].system.traits.value.[]} (15 different values)
[value] : object {2-05.items.[].system.value}
isValued : boolean {2-05.items.[].system.value.isValued} (same value: True)
value : integer {2-05.items.[].system.value.value} (same value: 1)
[weaponType] : object {2-05.items.[].system.weaponType}
value : string {2-05.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x4)
type : string {2-05.items.[].type} (3 different values)
'action' (x33)
'melee' (x18)
'condition' (x2)
[_stats] : object {2-05.items.[]._stats}
compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x6)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1' (x2)
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x2)
name : string {2-05.name} (all different values)
prototypeToken : object {2-05.prototypeToken}
name : string {2-05.prototypeToken.name} (5 different values)
'Ash Skeleton' (x2)
'Fire-Eye Cyclops Zombie' (x2)
'Flaming Eye' (x2)
'Spark Troll' (x2)
'Storm Bear' (x2)
system : object {2-05.system}
abilities : object {2-05.system.abilities}
cha : object {2-05.system.abilities.cha}
mod : integer {2-05.system.abilities.cha.mod} (3 different values)
-2 (x4)
1 (x3)
0 (x3)
con : object {2-05.system.abilities.con}
mod : integer {2-05.system.abilities.con.mod} (2 different values)
3 (x8)
2 (x2)
dex : object {2-05.system.abilities.dex}
mod : integer {2-05.system.abilities.dex.mod} (5 different values)
3 (x4)
1 (x2)
-1 (x2)
4 (x1)
2 (x1)
int : object {2-05.system.abilities.int}
mod : integer {2-05.system.abilities.int.mod} (3 different values)
-5 (x6)
-1 (x2)
-3 (x2)
str : object {2-05.system.abilities.str}
mod : integer {2-05.system.abilities.str.mod} (5 different values)
0 (x4)
4 (x2)
5 (x2)
6 (x1)
3 (x1)
wis : object {2-05.system.abilities.wis}
mod : integer {2-05.system.abilities.wis.mod} (2 different values)
0 (x6)
1 (x4)
attributes : object {2-05.system.attributes}
ac : object {2-05.system.attributes.ac}
details : string {2-05.system.attributes.ac.details} (same value: '')
value : integer {2-05.system.attributes.ac.value} (4 different values)
16 (x4)
18 (x3)
15 (x2)
21 (x1)
allSaves : object {2-05.system.attributes.allSaves}
value : string {2-05.system.attributes.allSaves.value} (same value: '')
hp : object {2-05.system.attributes.hp}
details : string {2-05.system.attributes.hp.details} (4 different values)
'void healing' (x6)
'' (x2)
'regeneration 2 (deactivated by acid or fire)' (x1)
'regeneration 3 (deactivated by acid or fire)' (x1)
max : integer {2-05.system.attributes.hp.max} (8 different values)
30 (x2)
8 (x2)
12 (x1)
93 (x1)
120 (x1)
20 (x1)
22 (x1)
60 (x1)
temp : integer {2-05.system.attributes.hp.temp} (same value: 0)
value : integer {2-05.system.attributes.hp.value} (8 different values)
30 (x2)
8 (x2)
12 (x1)
93 (x1)
120 (x1)
20 (x1)
22 (x1)
60 (x1)
immunities : array<object> {2-05.system.attributes.immunities}
Length: min=1 max=6
Value type: object {2-05.system.attributes.immunities.[]}
type : string {2-05.system.attributes.immunities.[].type} (7 different values)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'unconscious' (x6)
'fire' (x4)
'electricity' (x4)
[resistances] : array<object> {2-05.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-05.system.attributes.resistances.[]}
type : string {2-05.system.attributes.resistances.[].type} (5 different values)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {2-05.system.attributes.resistances.[].value} (same value: 5)
speed : object {2-05.system.attributes.speed}
otherSpeeds : array<object> {2-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-05.system.attributes.speed.otherSpeeds.[]}
type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values)
30 (x2)
10 (x2)
value : integer {2-05.system.attributes.speed.value} (3 different values)
25 (x6)
0 (x2)
35 (x2)
[weaknesses] : array<object> {2-05.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-05.system.attributes.weaknesses.[]}
type : string {2-05.system.attributes.weaknesses.[].type} (4 different values)
'vitality' (x2)
'slashing' (x2)
'fire' (x2)
'holy' (x2)
value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values)
10 (x4)
2 (x2)
3 (x2)
details : object {2-05.system.details}
blurb : string {2-05.system.details.blurb} (same value: '')
languages : object {2-05.system.details.languages}
details : string {2-05.system.details.languages.details} (same value: '')
value : array<string> {2-05.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-05.system.details.languages.value.[]} (2 different values)
'chthonian' (x2)
'jotun' (x2)
level : object {2-05.system.details.level}
value : integer {2-05.system.details.level.value} (6 different values)
1 (x3)
3 (x2)
-1 (x2)
5 (x1)
2 (x1)
4 (x1)
privateNotes : string {2-05.system.details.privateNotes} (same value: '')
publicNotes : string {2-05.system.details.publicNotes} (same value: '')
publication : object {2-05.system.details.publication}
license : string {2-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-05.system.details.publication.remaster} (same value: False)
title : string {2-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-05: Balancing the Scales')
initiative : object {2-05.system.initiative}
statistic : string {2-05.system.initiative.statistic} (same value: 'perception')
perception : object {2-05.system.perception}
details : string {2-05.system.perception.details} (same value: '')
mod : integer {2-05.system.perception.mod} (6 different values)
7 (x4)
5 (x2)
4 (x1)
3 (x1)
6 (x1)
11 (x1)
senses : array<object> {2-05.system.perception.senses}
Length: min=1 max=2
Value type: object {2-05.system.perception.senses.[]}
[acuity] : string {2-05.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-05.system.perception.senses.[].range} (same value: 30)
type : string {2-05.system.perception.senses.[].type} (3 different values)
'darkvision' (x8)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-05.system.resources}
saves : object {2-05.system.saves}
fortitude : object {2-05.system.saves.fortitude}
saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-05.system.saves.fortitude.value} (8 different values)
4 (x2)
6 (x2)
8 (x1)
10 (x1)
12 (x1)
14 (x1)
11 (x1)
13 (x1)
reflex : object {2-05.system.saves.reflex}
saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-05.system.saves.reflex.value} (7 different values)
6 (x2)
8 (x2)
7 (x2)
4 (x1)
9 (x1)
10 (x1)
11 (x1)
will : object {2-05.system.saves.will}
saveDetail : string {2-05.system.saves.will.saveDetail} (same value: '')
value : integer {2-05.system.saves.will.value} (6 different values)
3 (x3)
5 (x3)
9 (x1)
2 (x1)
4 (x1)
7 (x1)
skills : object {2-05.system.skills}
[acrobatics] : object {2-05.system.skills.acrobatics}
base : integer {2-05.system.skills.acrobatics.base} (3 different values)
5 (x2)
7 (x1)
8 (x1)
[athletics] : object {2-05.system.skills.athletics}
base : integer {2-05.system.skills.athletics.base} (4 different values)
9 (x2)
12 (x2)
10 (x1)
15 (x1)
[deception] : object {2-05.system.skills.deception}
base : integer {2-05.system.skills.deception.base} (2 different values)
6 (x1)
8 (x1)
[stealth] : object {2-05.system.skills.stealth}
base : integer {2-05.system.skills.stealth.base} (2 different values)
6 (x1)
8 (x1)
traits : object {2-05.system.traits}
rarity : string {2-05.system.traits.rarity} (3 different values)
'uncommon' (x6)
'rare' (x2)
'common' (x2)
size : object {2-05.system.traits.size}
value : string {2-05.system.traits.size.value} (3 different values)
'lg' (x4)
'tiny' (x4)
'med' (x2)
value : array<string> {2-05.system.traits.value}
Length: min=2 max=6
Value type: string {2-05.system.traits.value.[]} (13 different values)
type : string {2-05.type} (same value: 'npc')
-583
View File
@@ -1,583 +0,0 @@
2-06
Different values: 19
=====================================
object {2-06}
_id : string {2-06._id} (all different values)
folder : string {2-06.folder} (same value: 'K0OPrk98aqlbgDr9')
img : string {2-06.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x17)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-06.items}
Length: min=2 max=13
Value type: object {2-06.items.[]}
_id : string {2-06.items.[]._id} (101 different values)
img : string {2-06.items.[].img} (13 different values)
name : string {2-06.items.[].name} (56 different values)
sort : integer {2-06.items.[].sort} (14 different values)
system : object {2-06.items.[].system}
[actionType] : object {2-06.items.[].system.actionType}
value : string {2-06.items.[].system.actionType.value} (4 different values)
'passive' (x39)
'action' (x25)
'reaction' (x14)
'free' (x6)
[actions] : object {2-06.items.[].system.actions}
[value] : integer {2-06.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x9)
[attack] : object {2-06.items.[].system.attack}
value : string {2-06.items.[].system.attack.value} (same value: '')
publication : object {2-06.items.[].system.publication}
license : string {2-06.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-06.items.[].system.publication.remaster} (same value: False)
title : string {2-06.items.[].system.publication.title} (4 different values)
'' (x107)
'Pathfinder Bestiary' (x16)
'Pathfinder Core Rulebook' (x5)
'Pathfinder Bestiary 2' (x2)
[attackEffects] : object {2-06.items.[].system.attackEffects}
[custom] : string {2-06.items.[].system.attackEffects.custom} (2 different values)
'' (x12)
'skewer' (x1)
value : array<string> {2-06.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-06.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x6)
'skewer' (x1)
description : object {2-06.items.[].system.description}
value : string {2-06.items.[].system.description.value} (59 different values)
[baseItem] : string {2-06.items.[].system.baseItem} (3 different values)
'dagger' (x2)
'longspear' (x1)
'spear' (x1)
[bonus] : object {2-06.items.[].system.bonus}
value : integer {2-06.items.[].system.bonus.value} (11 different values)
[bonusDamage] : object {2-06.items.[].system.bonusDamage}
value : integer {2-06.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-06.items.[].system.bulk}
value : mixed
integer {2-06.items.[].system.bulk.value} (2 different values)
1 (x4)
2 (x3)
float {2-06.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-06.items.[].system.category} (5 different values)
'offensive' (x46)
'interaction' (x20)
'defensive' (x14)
'simple' (x6)
'martial' (x3)
[containerId] : empty
[damage] : object {2-06.items.[].system.damage}
damageType : string {2-06.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {2-06.items.[].system.damage.dice} (same value: 1)
die : string {2-06.items.[].system.damage.die} (3 different values)
'd8' (x4)
'd6' (x3)
'd4' (x2)
[damageRolls] : object {2-06.items.[].system.damageRolls}
[0] : object {2-06.items.[].system.damageRolls.0}
damage : string {2-06.items.[].system.damageRolls.0.damage} (3 different values)
'1d10+4' (x1)
'2d8+2' (x1)
'1d8+2' (x1)
damageType : string {2-06.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x2)
'piercing' (x1)
[07f4blm8697m0idvhpq4j5bj] : object {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj}
damage : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damage} (3 different values)
'1d8+8' (x1)
'1d8+11' (x1)
'1d8+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.07f4blm8697m0idvhpq4j5bj.damageType} (same value: 'piercing')
[353l20w1eny429m3j1g9i2] : object {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2}
damage : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damage} (3 different values)
'1d8+8' (x1)
'1d8+11' (x1)
'1d8+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.353l20w1eny429m3j1g9i2.damageType} (same value: 'piercing')
[6qts6ztnmqlofx2zd9lb] : object {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb}
damage : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damage} (same value: '1d8+1')
damageType : string {2-06.items.[].system.damageRolls.6qts6ztnmqlofx2zd9lb.damageType} (same value: 'piercing')
[7n3zegjxjvswjm0rkrmf] : object {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf}
damage : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damage} (same value: '1d6+1')
damageType : string {2-06.items.[].system.damageRolls.7n3zegjxjvswjm0rkrmf.damageType} (same value: 'piercing')
[7ykimsnioe51b09mtr03] : object {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03}
damage : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damage} (same value: '1d6+1')
damageType : string {2-06.items.[].system.damageRolls.7ykimsnioe51b09mtr03.damageType} (same value: 'slashing')
[98ekcdoucvm6zjdd5lrr26] : object {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26}
damage : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damage} (3 different values)
'1d6+5' (x1)
'1d6+8' (x1)
'1d6+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.98ekcdoucvm6zjdd5lrr26.damageType} (same value: 'slashing')
[b7fh5rk21dsflerg2lf3zn] : object {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn}
damage : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damage} (2 different values)
'2d8+5' (x1)
'2d12+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.b7fh5rk21dsflerg2lf3zn.damageType} (same value: 'piercing')
[geq5ooeocri2uw8gvfiu6] : object {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6}
damage : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damage} (5 different values)
'1d6+5' (x1)
'1d6+8' (x1)
'1d8+6' (x1)
'2d6+1' (x1)
'2d8+3' (x1)
damageType : string {2-06.items.[].system.damageRolls.geq5ooeocri2uw8gvfiu6.damageType} (same value: 'piercing')
[jbvzc23swuow1knedzmkbh] : object {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh}
damage : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damage} (2 different values)
'1d8+5' (x1)
'1d4+2' (x1)
damageType : string {2-06.items.[].system.damageRolls.jbvzc23swuow1knedzmkbh.damageType} (same value: 'bludgeoning')
[kebag99r2ae2mwn7oqk11e] : object {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e}
damage : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damage} (2 different values)
'1d10+3' (x1)
'1d12+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.kebag99r2ae2mwn7oqk11e.damageType} (same value: 'piercing')
[nafx05tyf3lhh5h0apxona] : object {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona}
damage : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damage} (same value: '1d6')
damageType : string {2-06.items.[].system.damageRolls.nafx05tyf3lhh5h0apxona.damageType} (same value: 'electricity')
[pi7287x59mfbgvol2kk9mv] : object {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv}
damage : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damage} (2 different values)
'1d10+5' (x1)
'1d6+3' (x1)
damageType : string {2-06.items.[].system.damageRolls.pi7287x59mfbgvol2kk9mv.damageType} (same value: 'piercing')
[ultmqx2ctrqq4k95yli5] : object {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5}
damage : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damage} (same value: '1d8+1')
damageType : string {2-06.items.[].system.damageRolls.ultmqx2ctrqq4k95yli5.damageType} (same value: 'piercing')
[urnjop1tmgec4hae4akc5s] : object {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s}
damage : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damage} (2 different values)
'2d6+5' (x1)
'2d8+6' (x1)
damageType : string {2-06.items.[].system.damageRolls.urnjop1tmgec4hae4akc5s.damageType} (same value: 'slashing')
[vcli6ektm5laxsg0hjcfa] : object {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa}
damage : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damage} (2 different values)
'1d4+1' (x1)
'2d4+3' (x1)
damageType : string {2-06.items.[].system.damageRolls.vcli6ektm5laxsg0hjcfa.damageType} (same value: 'slashing')
[y3bx4fgk139hyoeumn5z] : object {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z}
damage : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damage} (same value: '1d8+4')
damageType : string {2-06.items.[].system.damageRolls.y3bx4fgk139hyoeumn5z.damageType} (same value: 'bludgeoning')
[duration] : object {2-06.items.[].system.duration}
value : integer {2-06.items.[].system.duration.value} (same value: 0)
[equipped] : object {2-06.items.[].system.equipped}
carryType : string {2-06.items.[].system.equipped.carryType} (2 different values)
'worn' (x8)
'held' (x2)
[handsHeld] : integer {2-06.items.[].system.equipped.handsHeld} (3 different values)
0 (x7)
2 (x1)
1 (x1)
[invested] : empty
[group] : string {2-06.items.[].system.group} (2 different values)
'spear' (x7)
'knife' (x2)
[hardness] : integer {2-06.items.[].system.hardness} (same value: 0)
[hp] : object {2-06.items.[].system.hp}
max : integer {2-06.items.[].system.hp.max} (same value: 0)
value : integer {2-06.items.[].system.hp.value} (same value: 0)
[level] : object {2-06.items.[].system.level}
value : integer {2-06.items.[].system.level.value} (same value: 0)
[material] : object {2-06.items.[].system.material}
[grade] : empty
[type] : empty
[overrides] : array<> {2-06.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {2-06.items.[].system.price}
value : object {2-06.items.[].system.price.value}
[gp] : integer {2-06.items.[].system.price.value.gp} (same value: 1)
[sp] : integer {2-06.items.[].system.price.value.sp} (3 different values)
1 (x3)
5 (x2)
2 (x2)
[quantity] : integer {2-06.items.[].system.quantity} (2 different values)
1 (x8)
2 (x2)
[range] : empty
[references] : object {2-06.items.[].system.references}
children : array<> {2-06.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {2-06.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {2-06.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {2-06.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {2-06.items.[].system.reload}
value : string {2-06.items.[].system.reload.value} (2 different values)
'-' (x6)
'' (x3)
rules : ignored (Foundry rules object) {2-06.items.[].system.rules}
[runes] : object {2-06.items.[].system.runes}
potency : integer {2-06.items.[].system.runes.potency} (2 different values)
0 (x8)
1 (x1)
property : array<> {2-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-06.items.[].system.runes.striking} (2 different values)
0 (x8)
1 (x1)
[selfEffect] : object {2-06.items.[].system.selfEffect}
name : string {2-06.items.[].system.selfEffect.name} (same value: 'Effect: Blood Frenzy')
uuid : string {2-06.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Blood Frenzy')
[size] : string {2-06.items.[].system.size} (same value: 'med')
[slug] : string {2-06.items.[].system.slug} (11 different values)
[splashDamage] : object {2-06.items.[].system.splashDamage}
value : integer {2-06.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-06.items.[].system.traits}
rarity : string {2-06.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-06.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-06.items.[].system.traits.value.[]} (29 different values)
[usage] : object {2-06.items.[].system.usage}
value : string {2-06.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x9)
'held-in-two-hands' (x1)
[value] : object {2-06.items.[].system.value}
isValued : boolean {2-06.items.[].system.value.isValued} (same value: True)
value : integer {2-06.items.[].system.value.value} (same value: 1)
[weaponType] : object {2-06.items.[].system.weaponType}
value : string {2-06.items.[].system.weaponType.value} (2 different values)
'melee' (x30)
'ranged' (x4)
type : string {2-06.items.[].type} (5 different values)
'action' (x84)
'melee' (x34)
'weapon' (x9)
'condition' (x2)
'equipment' (x1)
[_stats] : object {2-06.items.[]._stats}
compendiumSource : string {2-06.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.VdSMQ6yRZ3YXNXHL' (x6)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x6)
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
'Compendium.pf2e.equipment-srd.Item.fyYnQf1NAx9fWFaS' (x1)
'Compendium.pf2e.equipment-srd.Item.aXuJh4i8HqSu6NYV' (x1)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x1)
[flags] : object {2-06.items.[].flags}
pf2e : object {2-06.items.[].flags.pf2e}
linkedWeapon : string {2-06.items.[].flags.pf2e.linkedWeapon} (7 different values)
'i6GAmamndfHnlAUB' (x2)
'Mx93Dq1HHVLyRBX7' (x2)
'coDTfS5nQjX0Wbij' (x2)
'cZMrsm8iHJmQlhLf' (x1)
'SI3JMojfD5PRH3ne' (x1)
'RmRCyTSAEiNPqwE9' (x1)
'SCiAtVb11X3s8Zqx' (x1)
name : string {2-06.name} (all different values)
[prototypeToken] : object {2-06.prototypeToken}
name : string {2-06.prototypeToken.name} (7 different values)
'Baron Utomo' (x2)
'Bloody Vortex' (x2)
'Silaqui' (x2)
'The Saboteur' (x2)
'Wounded Dragon Turtle' (x2)
'Mist Stalker' (x1)
'Sea Devil Scout' (x1)
system : object {2-06.system}
[abilities] : object {2-06.system.abilities}
cha : object {2-06.system.abilities.cha}
mod : integer {2-06.system.abilities.cha.mod} (7 different values)
0 (x5)
2 (x3)
-1 (x3)
-4 (x2)
3 (x2)
4 (x1)
-2 (x1)
con : object {2-06.system.abilities.con}
mod : integer {2-06.system.abilities.con.mod} (4 different values)
3 (x6)
4 (x6)
2 (x4)
1 (x1)
dex : object {2-06.system.abilities.dex}
mod : integer {2-06.system.abilities.dex.mod} (7 different values)
2 (x4)
1 (x3)
3 (x3)
4 (x3)
-1 (x2)
5 (x1)
0 (x1)
int : object {2-06.system.abilities.int}
mod : integer {2-06.system.abilities.int.mod} (5 different values)
0 (x8)
-4 (x3)
1 (x3)
-5 (x2)
-2 (x1)
str : object {2-06.system.abilities.str}
mod : integer {2-06.system.abilities.str.mod} (6 different values)
4 (x5)
5 (x4)
3 (x4)
2 (x2)
1 (x1)
6 (x1)
wis : object {2-06.system.abilities.wis}
mod : integer {2-06.system.abilities.wis.mod} (5 different values)
3 (x5)
1 (x4)
2 (x4)
0 (x3)
5 (x1)
attributes : object {2-06.system.attributes}
ac : object {2-06.system.attributes.ac}
[details] : string {2-06.system.attributes.ac.details} (same value: '')
value : integer {2-06.system.attributes.ac.value} (11 different values)
[allSaves] : object {2-06.system.attributes.allSaves}
value : string {2-06.system.attributes.allSaves.value} (same value: '')
hp : object {2-06.system.attributes.hp}
details : string {2-06.system.attributes.hp.details} (2 different values)
'' (x17)
'void healing' (x2)
max : integer {2-06.system.attributes.hp.max} (12 different values)
temp : integer {2-06.system.attributes.hp.temp} (same value: 0)
value : integer {2-06.system.attributes.hp.value} (12 different values)
[emitsSound] : string {2-06.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-06.system.attributes.hardness} (2 different values)
5 (x1)
10 (x1)
[immunities] : array<object> {2-06.system.attributes.immunities}
Length: min=3 max=5
Value type: object {2-06.system.attributes.immunities.[]}
type : string {2-06.system.attributes.immunities.[].type} (10 different values)
'paralyzed' (x8)
'poison' (x6)
'sleep' (x6)
'bleed' (x4)
'death-effects' (x2)
'disease' (x2)
'unconscious' (x2)
'electricity' (x2)
'fire' (x2)
'critical-hits' (x1)
[resistances] : array<object> {2-06.system.attributes.resistances}
Length: min=2 max=2
Value type: object {2-06.system.attributes.resistances.[]}
exceptions : array<string> {2-06.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-06.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {2-06.system.attributes.resistances.[].type} (2 different values)
'acid' (x1)
'physical' (x1)
value : integer {2-06.system.attributes.resistances.[].value} (same value: 3)
[speed] : object {2-06.system.attributes.speed}
otherSpeeds : array<object> {2-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-06.system.attributes.speed.otherSpeeds.[]}
type : string {2-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'swim' (x14)
'climb' (x1)
value : integer {2-06.system.attributes.speed.otherSpeeds.[].value} (5 different values)
30 (x6)
35 (x4)
40 (x2)
20 (x2)
50 (x1)
value : integer {2-06.system.attributes.speed.value} (6 different values)
25 (x8)
20 (x4)
15 (x2)
0 (x1)
30 (x1)
10 (x1)
[stealth] : object {2-06.system.attributes.stealth}
details : string {2-06.system.attributes.stealth.details} (same value: '')
value : integer {2-06.system.attributes.stealth.value} (same value: 0)
[weaknesses] : array<object> {2-06.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {2-06.system.attributes.weaknesses.[]}
type : string {2-06.system.attributes.weaknesses.[].type} (3 different values)
'vitality' (x2)
'slashing' (x2)
'fire' (x1)
value : integer {2-06.system.attributes.weaknesses.[].value} (2 different values)
5 (x3)
10 (x2)
details : object {2-06.system.details}
[blurb] : string {2-06.system.details.blurb} (same value: '')
[languages] : object {2-06.system.details.languages}
details : string {2-06.system.details.languages.details} (2 different values)
'' (x11)
'shark commune 150 feet' (x6)
value : array<string> {2-06.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-06.system.details.languages.value.[]} (4 different values)
'thalassic' (x11)
'common' (x6)
'draconic' (x2)
'petran' (x1)
level : object {2-06.system.details.level}
value : integer {2-06.system.details.level.value} (8 different values)
3 (x5)
1 (x4)
4 (x3)
5 (x3)
6 (x1)
2 (x1)
7 (x1)
0 (x1)
[privateNotes] : string {2-06.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-06.system.details.publicNotes} (5 different values)
publication : object {2-06.system.details.publication}
license : string {2-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-06.system.details.publication.remaster} (same value: False)
title : string {2-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-06: The Crashing Wave')
[description] : string {2-06.system.details.description} (2 different values)
'' (x1)
'<p>A bloody vortex violently draining into a crack of raw elemental energy, fueled by the curse of a sea devil oracle.</p>' (x1)
[disable] : string {2-06.system.details.disable} (2 different values)
'<p>Slay Silaqui, or @Check[thievery|dc:17|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 15, Hardness 5, HP 25, BT 13) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15)</p>' (x1)
'<p>Slay Silaqui, or @Check[thievery|dc:20|traits:action:disable-a-device] (trained) to pry the gem out of Silaqui followed by disrupting the gem\'s power by either breaking it (AC 18, Hardness 10, HP 45, BT 23) or using @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19)</p>' (x1)
[isComplex] : boolean {2-06.system.details.isComplex} (same value: True)
[reset] : string {2-06.system.details.reset} (same value: '')
[routine] : string {2-06.system.details.routine} (2 different values)
[initiative] : object {2-06.system.initiative}
statistic : string {2-06.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-06.system.perception}
details : string {2-06.system.perception.details} (3 different values)
'' (x13)
'blood scent' (x3)
'mist vision' (x1)
mod : integer {2-06.system.perception.mod} (7 different values)
9 (x5)
7 (x4)
10 (x2)
13 (x2)
12 (x2)
15 (x1)
5 (x1)
senses : array<object> {2-06.system.perception.senses}
Length: min=1 max=2
Value type: object {2-06.system.perception.senses.[]}
[acuity] : string {2-06.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-06.system.perception.senses.[].range} (2 different values)
30 (x6)
100 (x3)
type : string {2-06.system.perception.senses.[].type} (3 different values)
'darkvision' (x15)
'wavesense' (x6)
'scent' (x3)
[resources] : object {2-06.system.resources}
saves : object {2-06.system.saves}
fortitude : object {2-06.system.saves.fortitude}
saveDetail : string {2-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-06.system.saves.fortitude.value} (9 different values)
9 (x5)
13 (x3)
16 (x2)
0 (x2)
8 (x2)
6 (x2)
10 (x1)
12 (x1)
5 (x1)
reflex : object {2-06.system.saves.reflex}
saveDetail : string {2-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-06.system.saves.reflex.value} (11 different values)
will : object {2-06.system.saves.will}
saveDetail : string {2-06.system.saves.will.saveDetail} (same value: '')
value : integer {2-06.system.saves.will.value} (9 different values)
9 (x4)
5 (x3)
10 (x2)
13 (x2)
7 (x2)
0 (x2)
6 (x2)
12 (x1)
2 (x1)
[skills] : object {2-06.system.skills}
athletics : object {2-06.system.skills.athletics}
base : integer {2-06.system.skills.athletics.base} (11 different values)
[special] : array<object> {2-06.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {2-06.system.skills.athletics.special.[]}
base : integer {2-06.system.skills.athletics.special.[].base} (3 different values)
15 (x2)
18 (x1)
9 (x1)
label : string {2-06.system.skills.athletics.special.[].label} (2 different values)
'to Swim' (x2)
'to swim' (x2)
predicate : array<string> {2-06.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {2-06.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[acrobatics] : object {2-06.system.skills.acrobatics}
base : integer {2-06.system.skills.acrobatics.base} (2 different values)
10 (x1)
13 (x1)
[deception] : object {2-06.system.skills.deception}
base : integer {2-06.system.skills.deception.base} (2 different values)
12 (x1)
15 (x1)
[diplomacy] : object {2-06.system.skills.diplomacy}
base : integer {2-06.system.skills.diplomacy.base} (2 different values)
10 (x1)
13 (x1)
[intimidation] : object {2-06.system.skills.intimidation}
base : integer {2-06.system.skills.intimidation.base} (6 different values)
9 (x3)
12 (x3)
8 (x1)
11 (x1)
3 (x1)
15 (x1)
[medicine] : object {2-06.system.skills.medicine}
base : integer {2-06.system.skills.medicine.base} (2 different values)
10 (x1)
13 (x1)
[religion] : object {2-06.system.skills.religion}
base : integer {2-06.system.skills.religion.base} (2 different values)
8 (x1)
11 (x1)
[stealth] : object {2-06.system.skills.stealth}
base : integer {2-06.system.skills.stealth.base} (9 different values)
10 (x4)
6 (x2)
11 (x2)
9 (x1)
12 (x1)
14 (x1)
13 (x1)
4 (x1)
8 (x1)
[survival] : object {2-06.system.skills.survival}
base : integer {2-06.system.skills.survival.base} (6 different values)
8 (x3)
11 (x3)
5 (x2)
7 (x1)
9 (x1)
14 (x1)
traits : object {2-06.system.traits}
rarity : string {2-06.system.traits.rarity} (3 different values)
'uncommon' (x11)
'common' (x5)
'unique' (x3)
size : object {2-06.system.traits.size}
value : string {2-06.system.traits.size.value} (4 different values)
'med' (x12)
'lg' (x3)
'sm' (x2)
'huge' (x2)
value : array<string> {2-06.system.traits.value}
Length: min=1 max=6
Value type: string {2-06.system.traits.value.[]} (18 different values)
[creatureType] : string {2-06.system.creatureType} (same value: '')
[statusEffects] : array<> {2-06.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-06.type} (2 different values)
'npc' (x17)
'hazard' (x2)
-386
View File
@@ -1,386 +0,0 @@
2-07
Different values: 2
=====================================
object {2-07}
_id : string {2-07._id} (all different values)
folder : string {2-07.folder} (same value: 'RgnfIQJYT887CPKY')
img : string {2-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-07.items}
Length: min=23 max=28
Value type: object {2-07.items.[]}
_id : string {2-07.items.[]._id} (51 different values)
img : string {2-07.items.[].img} (29 different values)
name : string {2-07.items.[].name} (28 different values)
sort : integer {2-07.items.[].sort} (28 different values)
system : object {2-07.items.[].system}
[acBonus] : integer {2-07.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-07.items.[].system.actionType}
value : string {2-07.items.[].system.actionType.value} (3 different values)
'reaction' (x2)
'action' (x2)
'passive' (x2)
[actions] : object {2-07.items.[].system.actions}
[value] : integer {2-07.items.[].system.actions.value} (same value: 3)
[area] : object {2-07.items.[].system.area}
type : string {2-07.items.[].system.area.type} (same value: 'burst')
value : integer {2-07.items.[].system.area.value} (same value: 10)
[attack] : object {2-07.items.[].system.attack}
value : string {2-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-07.items.[].system.attackEffects}
custom : string {2-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-07.items.[].system.attackEffects.value.[]} (same value: 'lethargy-poison')
[autoHeightenLevel] : object {2-07.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-07.items.[].system.baseItem} (4 different values)
'whip' (x2)
'leather-armor' (x2)
'sap' (x1)
'blowgun' (x1)
[bonus] : object {2-07.items.[].system.bonus}
value : integer {2-07.items.[].system.bonus.value} (3 different values)
0 (x4)
14 (x2)
18 (x2)
[bonusDamage] : object {2-07.items.[].system.bonusDamage}
value : integer {2-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-07.items.[].system.bulk}
value : mixed
float {2-07.items.[].system.bulk.value} (same value: 0,1)
integer {2-07.items.[].system.bulk.value} (all different values)
[category] : string {2-07.items.[].system.category} (8 different values)
'defensive' (x4)
'martial' (x3)
'light' (x2)
'offensive' (x2)
'other' (x1)
'simple' (x1)
'poison' (x1)
'ammo' (x1)
[containerId] : empty
rules : ignored (Foundry rules object) {2-07.items.[].system.rules}
[checkPenalty] : integer {2-07.items.[].system.checkPenalty} (same value: -1)
publication : object {2-07.items.[].system.publication}
license : string {2-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-07.items.[].system.publication.remaster} (same value: False)
title : string {2-07.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x39)
'' (x10)
'Pathfinder Bestiary' (x2)
[cost] : object {2-07.items.[].system.cost}
value : string {2-07.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-07.items.[].system.counteraction} (same value: False)
[damage] : object {2-07.items.[].system.damage}
[0] : object {2-07.items.[].system.damage.0}
applyMod : boolean {2-07.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {2-07.items.[].system.damage.0.formula} (same value: '0')
kinds : array<string> {2-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-07.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-07.items.[].system.damage.0.type} (same value: 'mental')
[damageType] : string {2-07.items.[].system.damage.damageType} (3 different values)
'slashing' (x2)
'bludgeoning' (x1)
'piercing' (x1)
[dice] : integer {2-07.items.[].system.damage.dice} (same value: 1)
[die] : string {2-07.items.[].system.damage.die} (3 different values)
'd4' (x2)
'd6' (x1)
'' (x1)
[damageRolls] : object {2-07.items.[].system.damageRolls}
[a853hj1ygu4r07xaproj] : object {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj}
damage : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damage} (same value: '1d4+10')
damageType : string {2-07.items.[].system.damageRolls.a853hj1ygu4r07xaproj.damageType} (same value: 'bludgeoning')
[fy12gxywqec7vpaeinvr] : object {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr}
damage : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damage} (same value: '1d4+12')
damageType : string {2-07.items.[].system.damageRolls.fy12gxywqec7vpaeinvr.damageType} (same value: 'slashing')
[xvxd0um46pfeuhbue0b3] : object {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3}
damage : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damage} (same value: '1d4+10')
damageType : string {2-07.items.[].system.damageRolls.xvxd0um46pfeuhbue0b3.damageType} (same value: 'slashing')
yrivjcg9yifku4srfxke : object {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke}
damage : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damage} (same value: '1')
damageType : string {2-07.items.[].system.damageRolls.yrivjcg9yifku4srfxke.damageType} (same value: 'piercing')
[defense] : object {2-07.items.[].system.defense}
save : object {2-07.items.[].system.defense.save}
basic : boolean {2-07.items.[].system.defense.save.basic} (all different values)
statistic : string {2-07.items.[].system.defense.save.statistic} (all different values)
description : object {2-07.items.[].system.description}
value : string {2-07.items.[].system.description.value} (29 different values)
[dexCap] : integer {2-07.items.[].system.dexCap} (same value: 4)
[duration] : object {2-07.items.[].system.duration}
sustained : boolean {2-07.items.[].system.duration.sustained} (all different values)
value : string {2-07.items.[].system.duration.value} (9 different values)
'1 minute' (x9)
'' (x6)
'varies' (x3)
'10 minutes' (x2)
'until the end of the target\'s next turn' (x2)
'1 round' (x2)
'see below' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
[equipped] : object {2-07.items.[].system.equipped}
carryType : string {2-07.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-07.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {2-07.items.[].system.frequency}
max : integer {2-07.items.[].system.frequency.max} (same value: 1)
per : string {2-07.items.[].system.frequency.per} (same value: 'P1Y')
[group] : string {2-07.items.[].system.group} (4 different values)
'flail' (x2)
'leather' (x2)
'club' (x1)
'dart' (x1)
[hardness] : integer {2-07.items.[].system.hardness} (same value: 0)
[heightening] : object {2-07.items.[].system.heightening}
[levels] : object {2-07.items.[].system.heightening.levels}
[3] : object {2-07.items.[].system.heightening.levels.3}
[range] : object {2-07.items.[].system.heightening.levels.3.range}
value : string {2-07.items.[].system.heightening.levels.3.range.value} (all different values)
[target] : object {2-07.items.[].system.heightening.levels.3.target}
value : string {2-07.items.[].system.heightening.levels.3.target.value} (all different values)
[5] : object {2-07.items.[].system.heightening.levels.5}
[range] : object {2-07.items.[].system.heightening.levels.5.range}
value : string {2-07.items.[].system.heightening.levels.5.range.value} (all different values)
[target] : object {2-07.items.[].system.heightening.levels.5.target}
value : string {2-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {2-07.items.[].system.heightening.levels.6}
target : object {2-07.items.[].system.heightening.levels.6.target}
value : string {2-07.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {2-07.items.[].system.heightening.levels.7}
target : object {2-07.items.[].system.heightening.levels.7.target}
value : string {2-07.items.[].system.heightening.levels.7.target.value} (3 different values)
'1 unattended object with a Bulk of 2 or less' (x2)
'6 creatures' (x1)
'10 creatures' (x1)
type : string {2-07.items.[].system.heightening.type} (all different values)
[damage] : object {2-07.items.[].system.heightening.damage}
0 : string {2-07.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {2-07.items.[].system.heightening.interval} (same value: 2)
[hp] : object {2-07.items.[].system.hp}
max : integer {2-07.items.[].system.hp.max} (same value: 0)
value : integer {2-07.items.[].system.hp.value} (same value: 0)
[level] : object {2-07.items.[].system.level}
value : integer {2-07.items.[].system.level.value} (4 different values)
1 (x19)
2 (x9)
0 (x7)
3 (x4)
[location] : object {2-07.items.[].system.location}
[heightenedLevel] : integer {2-07.items.[].system.location.heightenedLevel} (3 different values)
2 (x8)
1 (x8)
3 (x4)
value : string {2-07.items.[].system.location.value} (all different values)
[material] : object {2-07.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {2-07.items.[].system.prepared}
flexible : boolean {2-07.items.[].system.prepared.flexible} (same value: False)
value : string {2-07.items.[].system.prepared.value} (same value: 'spontaneous')
[price] : object {2-07.items.[].system.price}
per : integer {2-07.items.[].system.price.per} (same value: 10)
value : object {2-07.items.[].system.price.value}
[gp] : integer {2-07.items.[].system.price.value.gp} (3 different values)
2 (x2)
3 (x1)
7 (x1)
[sp] : integer {2-07.items.[].system.price.value.sp} (same value: 1)
cp : integer {2-07.items.[].system.price.value.cp} (same value: 5)
[proficiency] : object {2-07.items.[].system.proficiency}
value : integer {2-07.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-07.items.[].system.quantity} (4 different values)
1 (x6)
2 (x1)
3 (x1)
10 (x1)
[range] : mixed
object {2-07.items.[].system.range}
value : string {2-07.items.[].system.range.value} (5 different values)
'30 feet' (x13)
'touch' (x6)
'' (x6)
'120 feet' (x3)
'60 feet' (x2)
integer {2-07.items.[].system.range} (same value: 20)
[reload] : object {2-07.items.[].system.reload}
value : string {2-07.items.[].system.reload.value} (all different values)
[requirements] : string {2-07.items.[].system.requirements} (same value: '')
[runes] : object {2-07.items.[].system.runes}
potency : integer {2-07.items.[].system.runes.potency} (all different values)
property : array<> {2-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-07.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-07.items.[].system.runes.striking} (same value: 0)
[size] : string {2-07.items.[].system.size} (same value: 'med')
[slots] : object {2-07.items.[].system.slots}
slot0 : object {2-07.items.[].system.slots.slot0}
max : integer {2-07.items.[].system.slots.slot0.max} (same value: 5)
value : integer {2-07.items.[].system.slots.slot0.value} (same value: 5)
slot1 : object {2-07.items.[].system.slots.slot1}
max : integer {2-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot1.value} (same value: 4)
slot2 : object {2-07.items.[].system.slots.slot2}
max : integer {2-07.items.[].system.slots.slot2.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {2-07.items.[].system.slots.slot3}
max : integer {2-07.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-07.items.[].system.slots.slot3.value} (same value: 4)
[slug] : string {2-07.items.[].system.slug} (25 different values)
[speedPenalty] : integer {2-07.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-07.items.[].system.spelldc}
dc : integer {2-07.items.[].system.spelldc.dc} (all different values)
mod : integer {2-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-07.items.[].system.spelldc.value} (all different values)
[splashDamage] : object {2-07.items.[].system.splashDamage}
[value] : integer {2-07.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-07.items.[].system.stackGroup} (same value: 'blowgunDarts')
[strength] : integer {2-07.items.[].system.strength} (same value: 0)
[target] : object {2-07.items.[].system.target}
value : string {2-07.items.[].system.target.value} (5 different values)
'1 creature' (x15)
'' (x9)
'1 living creature' (x2)
'1 willing creature' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {2-07.items.[].system.time}
value : string {2-07.items.[].system.time.value} (all different values)
[tradition] : object {2-07.items.[].system.tradition}
value : string {2-07.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {2-07.items.[].system.traits}
rarity : string {2-07.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {2-07.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-07.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x30)
'arcane' (x26)
'divine' (x14)
'primal' (x4)
value : array<string> {2-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-07.items.[].system.traits.value.[]} (29 different values)
[usage] : object {2-07.items.[].system.usage}
value : string {2-07.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {2-07.items.[].system.uses}
autoDestroy : boolean {2-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-07.items.[].system.uses.max} (same value: 1)
value : integer {2-07.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-07.items.[].system.weaponType}
value : string {2-07.items.[].system.weaponType.value} (same value: 'melee')
type : string {2-07.items.[].type} (7 different values)
'spell' (x30)
'action' (x6)
'weapon' (x4)
'melee' (x4)
'consumable' (x3)
'spellcastingEntry' (x2)
'armor' (x2)
[_stats] : object {2-07.items.[]._stats}
compendiumSource : string {2-07.items.[]._stats.compendiumSource} (25 different values)
[flags] : object {2-07.items.[].flags}
pf2e : object {2-07.items.[].flags.pf2e}
linkedWeapon : string {2-07.items.[].flags.pf2e.linkedWeapon} (4 different values)
'rjzvPRDWo93WEUkw' (x1)
'JHMeoO8Z29xAiHe2' (x1)
'EFGH5ZZN3ZFpuICM' (x1)
'f1BJYbQ7Q1tiN6vx' (x1)
name : string {2-07.name} (all different values)
prototypeToken : object {2-07.prototypeToken}
name : string {2-07.prototypeToken.name} (same value: 'Onyx Alliance Agent')
system : object {2-07.system}
abilities : object {2-07.system.abilities}
cha : object {2-07.system.abilities.cha}
mod : integer {2-07.system.abilities.cha.mod} (all different values)
con : object {2-07.system.abilities.con}
mod : integer {2-07.system.abilities.con.mod} (all different values)
dex : object {2-07.system.abilities.dex}
mod : integer {2-07.system.abilities.dex.mod} (same value: 4)
int : object {2-07.system.abilities.int}
mod : integer {2-07.system.abilities.int.mod} (all different values)
str : object {2-07.system.abilities.str}
mod : integer {2-07.system.abilities.str.mod} (same value: 4)
wis : object {2-07.system.abilities.wis}
mod : integer {2-07.system.abilities.wis.mod} (all different values)
attributes : object {2-07.system.attributes}
ac : object {2-07.system.attributes.ac}
details : string {2-07.system.attributes.ac.details} (same value: '')
value : integer {2-07.system.attributes.ac.value} (all different values)
allSaves : object {2-07.system.attributes.allSaves}
value : string {2-07.system.attributes.allSaves.value} (same value: '')
hp : object {2-07.system.attributes.hp}
details : string {2-07.system.attributes.hp.details} (same value: '')
max : integer {2-07.system.attributes.hp.max} (all different values)
temp : integer {2-07.system.attributes.hp.temp} (same value: 0)
value : integer {2-07.system.attributes.hp.value} (all different values)
speed : object {2-07.system.attributes.speed}
otherSpeeds : array<> {2-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-07.system.attributes.speed.value} (same value: 25)
details : object {2-07.system.details}
blurb : string {2-07.system.details.blurb} (same value: '')
languages : object {2-07.system.details.languages}
details : string {2-07.system.details.languages.details} (same value: '')
value : array<string> {2-07.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-07.system.details.languages.value.[]} (all different values)
level : object {2-07.system.details.level}
value : integer {2-07.system.details.level.value} (all different values)
privateNotes : string {2-07.system.details.privateNotes} (same value: '')
publicNotes : string {2-07.system.details.publicNotes} (same value: '')
publication : object {2-07.system.details.publication}
license : string {2-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-07.system.details.publication.remaster} (same value: False)
title : string {2-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-07: The Blackros Deception')
initiative : object {2-07.system.initiative}
statistic : string {2-07.system.initiative.statistic} (same value: 'perception')
perception : object {2-07.system.perception}
details : string {2-07.system.perception.details} (same value: '')
mod : integer {2-07.system.perception.mod} (all different values)
senses : array<> {2-07.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {2-07.system.resources}
focus : object {2-07.system.resources.focus}
max : integer {2-07.system.resources.focus.max} (same value: 1)
value : integer {2-07.system.resources.focus.value} (same value: 1)
saves : object {2-07.system.saves}
fortitude : object {2-07.system.saves.fortitude}
saveDetail : string {2-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-07.system.saves.fortitude.value} (all different values)
reflex : object {2-07.system.saves.reflex}
saveDetail : string {2-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-07.system.saves.reflex.value} (all different values)
will : object {2-07.system.saves.will}
saveDetail : string {2-07.system.saves.will.saveDetail} (same value: '')
value : integer {2-07.system.saves.will.value} (all different values)
skills : object {2-07.system.skills}
acrobatics : object {2-07.system.skills.acrobatics}
base : integer {2-07.system.skills.acrobatics.base} (all different values)
athletics : object {2-07.system.skills.athletics}
base : integer {2-07.system.skills.athletics.base} (all different values)
deception : object {2-07.system.skills.deception}
base : integer {2-07.system.skills.deception.base} (all different values)
occultism : object {2-07.system.skills.occultism}
base : integer {2-07.system.skills.occultism.base} (all different values)
stealth : object {2-07.system.skills.stealth}
base : integer {2-07.system.skills.stealth.base} (all different values)
thievery : object {2-07.system.skills.thievery}
base : integer {2-07.system.skills.thievery.base} (all different values)
traits : object {2-07.system.traits}
rarity : string {2-07.system.traits.rarity} (same value: 'common')
size : object {2-07.system.traits.size}
value : string {2-07.system.traits.size.value} (same value: 'med')
value : array<string> {2-07.system.traits.value}
Length: min=3 max=3
Value type: string {2-07.system.traits.value.[]} (3 different values)
'human' (x2)
'humanoid' (x2)
'lawful' (x2)
type : string {2-07.type} (same value: 'npc')
-860
View File
@@ -1,860 +0,0 @@
2-08
Different values: 11
=====================================
object {2-08}
_id : string {2-08._id} (all different values)
folder : string {2-08.folder} (same value: '9kJTANFr2niZkrSv')
img : string {2-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-08.items}
Length: min=4 max=29
Value type: object {2-08.items.[]}
_id : string {2-08.items.[]._id} (101 different values)
img : string {2-08.items.[].img} (33 different values)
name : string {2-08.items.[].name} (51 different values)
sort : integer {2-08.items.[].sort} (29 different values)
system : object {2-08.items.[].system}
[acBonus] : integer {2-08.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-08.items.[].system.actionType}
value : string {2-08.items.[].system.actionType.value} (3 different values)
'passive' (x18)
'action' (x13)
'reaction' (x1)
[actions] : object {2-08.items.[].system.actions}
[value] : integer {2-08.items.[].system.actions.value} (3 different values)
2 (x7)
1 (x4)
3 (x2)
[area] : object {2-08.items.[].system.area}
type : string {2-08.items.[].system.area.type} (2 different values)
'burst' (x6)
'cone' (x2)
value : integer {2-08.items.[].system.area.value} (3 different values)
20 (x4)
10 (x2)
15 (x2)
[attack] : object {2-08.items.[].system.attack}
value : string {2-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-08.items.[].system.attackEffects}
value : array<> {2-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {2-08.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-08.items.[].system.baseItem} (3 different values)
'dagger' (x4)
'composite-longbow' (x4)
'leather-armor' (x2)
[bonus] : object {2-08.items.[].system.bonus}
value : integer {2-08.items.[].system.bonus.value} (8 different values)
0 (x8)
16 (x6)
15 (x4)
11 (x3)
13 (x2)
18 (x2)
21 (x2)
19 (x1)
[bonusDamage] : object {2-08.items.[].system.bonusDamage}
value : integer {2-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-08.items.[].system.bulk}
value : mixed
float {2-08.items.[].system.bulk.value} (same value: 0,1)
integer {2-08.items.[].system.bulk.value} (3 different values)
0 (x12)
2 (x4)
1 (x2)
[category] : string {2-08.items.[].system.category} (8 different values)
'offensive' (x25)
'simple' (x4)
'interaction' (x4)
'martial' (x4)
'ammo' (x4)
'defensive' (x3)
'wand' (x2)
'light' (x2)
[checkPenalty] : integer {2-08.items.[].system.checkPenalty} (same value: -1)
[counteraction] : boolean {2-08.items.[].system.counteraction} (same value: False)
[damage] : object {2-08.items.[].system.damage}
[0] : object {2-08.items.[].system.damage.0}
[applyMod] : boolean {2-08.items.[].system.damage.0.applyMod} (2 different values)
False (x11)
True (x2)
[category] : empty
formula : string {2-08.items.[].system.damage.0.formula} (6 different values)
'2d4' (x6)
'1d4' (x4)
'6d6' (x2)
'1d6' (x2)
'1d8' (x2)
'2d8' (x1)
kinds : array<string> {2-08.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-08.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x17)
'healing' (x2)
materials : array<> {2-08.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-08.items.[].system.damage.0.type} (5 different values)
'cold' (x10)
'fire' (x2)
'void' (x2)
'vitality' (x2)
'bludgeoning' (x1)
[1] : object {2-08.items.[].system.damage.1}
applyMod : boolean {2-08.items.[].system.damage.1.applyMod} (same value: False)
category : string {2-08.items.[].system.damage.1.category} (same value: 'persistent')
formula : string {2-08.items.[].system.damage.1.formula} (same value: '1d6')
kinds : array<string> {2-08.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {2-08.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {2-08.items.[].system.damage.1.type} (same value: 'cold')
[damageType] : string {2-08.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {2-08.items.[].system.damage.dice} (same value: 1)
[die] : string {2-08.items.[].system.damage.die} (2 different values)
'd4' (x4)
'd8' (x4)
[formula] : string {2-08.items.[].system.damage.formula} (same value: '6d6')
[kind] : string {2-08.items.[].system.damage.kind} (same value: 'damage')
[type] : string {2-08.items.[].system.damage.type} (same value: 'fire')
[wnlxzlrxtrkk2bh3] : object {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : empty
formula : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
kinds : array<string> {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
materials : array<> {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: empty
type : string {2-08.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
description : object {2-08.items.[].system.description}
value : string {2-08.items.[].system.description.value} (44 different values)
[damageRolls] : object {2-08.items.[].system.damageRolls}
[0kkro0gk3tueot4yuyqn] : object {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn}
damage : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damage} (same value: '2d6+5')
damageType : string {2-08.items.[].system.damageRolls.0kkro0gk3tueot4yuyqn.damageType} (same value: 'piercing')
[0xn3hmm21ft9vjc4vv6v] : object {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v}
damage : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damage} (same value: '1d4+6')
damageType : string {2-08.items.[].system.damageRolls.0xn3hmm21ft9vjc4vv6v.damageType} (same value: 'piercing')
[85fguzx1nqaroctmjbym] : object {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym}
damage : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damage} (same value: '2d4')
damageType : string {2-08.items.[].system.damageRolls.85fguzx1nqaroctmjbym.damageType} (same value: 'fire')
[ad4rf9iz34t79ysb30m2] : object {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2}
damage : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damage} (same value: '2d12+17')
damageType : string {2-08.items.[].system.damageRolls.ad4rf9iz34t79ysb30m2.damageType} (same value: 'fire')
[b1gplnd3hy702vr7jx5l] : object {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l}
damage : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damage} (same value: '2d8+10')
damageType : string {2-08.items.[].system.damageRolls.b1gplnd3hy702vr7jx5l.damageType} (same value: 'slashing')
[dgiohp4s496jlhv1x4bd] : object {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd}
damage : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damage} (same value: '2d6')
damageType : string {2-08.items.[].system.damageRolls.dgiohp4s496jlhv1x4bd.damageType} (same value: 'fire')
[dr3qzxk7xwaw0mi0xssx] : object {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx}
damage : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damage} (same value: '1d8+1')
damageType : string {2-08.items.[].system.damageRolls.dr3qzxk7xwaw0mi0xssx.damageType} (same value: 'piercing')
[gbm69du7fvc3fkstfs8t] : object {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t}
damage : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damage} (same value: '1d8+2')
damageType : string {2-08.items.[].system.damageRolls.gbm69du7fvc3fkstfs8t.damageType} (same value: 'piercing')
[gknd7f3opzhm2k7tf419] : object {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419}
damage : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damage} (same value: '2d12+12')
damageType : string {2-08.items.[].system.damageRolls.gknd7f3opzhm2k7tf419.damageType} (same value: 'fire')
[ifpxr5apaslh9701z2t5] : object {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5}
damage : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damage} (same value: '1d6+5')
damageType : string {2-08.items.[].system.damageRolls.ifpxr5apaslh9701z2t5.damageType} (same value: 'piercing')
[k4m7g0enpmhxb8j61hs9] : object {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9}
damage : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damage} (same value: '2d4+4')
damageType : string {2-08.items.[].system.damageRolls.k4m7g0enpmhxb8j61hs9.damageType} (same value: 'piercing')
[kgq77c6052ijjw37d9w0] : object {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0}
damage : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damage} (same value: '1d6')
damageType : string {2-08.items.[].system.damageRolls.kgq77c6052ijjw37d9w0.damageType} (same value: 'fire')
[lw8z0p4wpi0a7iwtaevk] : object {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk}
damage : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damage} (same value: '2d10+7')
damageType : string {2-08.items.[].system.damageRolls.lw8z0p4wpi0a7iwtaevk.damageType} (same value: 'piercing')
rfgtfia2k34nqvsi8iv9 : object {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9}
damage : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damage} (same value: '1d6+4')
damageType : string {2-08.items.[].system.damageRolls.rfgtfia2k34nqvsi8iv9.damageType} (same value: 'piercing')
[s68jratooz3axw3sx1ak] : object {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak}
damage : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damage} (same value: '1d10+4')
damageType : string {2-08.items.[].system.damageRolls.s68jratooz3axw3sx1ak.damageType} (same value: 'slashing')
[sddgfmcus3wx45jk2p4v] : object {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v}
damage : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damage} (same value: '2d8+7')
damageType : string {2-08.items.[].system.damageRolls.sddgfmcus3wx45jk2p4v.damageType} (same value: 'slashing')
[t417zacqqiuhv1qp5zs9] : object {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9}
damage : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damage} (same value: '1d6+6')
damageType : string {2-08.items.[].system.damageRolls.t417zacqqiuhv1qp5zs9.damageType} (same value: 'piercing')
[wvwfbf5y5lp1af2jnvr8] : object {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8}
damage : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damage} (same value: '2d12+10')
damageType : string {2-08.items.[].system.damageRolls.wvwfbf5y5lp1af2jnvr8.damageType} (same value: 'piercing')
[xlqe1qalbo3hbdjmmojj] : object {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj}
damage : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damage} (same value: '1d6+5')
damageType : string {2-08.items.[].system.damageRolls.xlqe1qalbo3hbdjmmojj.damageType} (same value: 'piercing')
[zooxsaaelmfc25fqyddr] : object {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr}
damage : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damage} (same value: '2d6')
damageType : string {2-08.items.[].system.damageRolls.zooxsaaelmfc25fqyddr.damageType} (same value: 'fire')
publication : object {2-08.items.[].system.publication}
license : string {2-08.items.[].system.publication.license} (2 different values)
'OGL' (x113)
'ORC' (x4)
remaster : boolean {2-08.items.[].system.publication.remaster} (2 different values)
False (x113)
True (x4)
title : string {2-08.items.[].system.publication.title} (5 different values)
'' (x101)
'Pathfinder Core Rulebook' (x8)
'Pathfinder Player Core' (x4)
'Pathfinder Bestiary' (x3)
'Pathfinder Advanced Player\'s Guide' (x1)
rules : ignored (Foundry rules object) {2-08.items.[].system.rules}
[containerId] : empty
[cost] : object {2-08.items.[].system.cost}
value : string {2-08.items.[].system.cost.value} (same value: '')
[deathNote] : boolean {2-08.items.[].system.deathNote} (same value: True)
[defense] : object {2-08.items.[].system.defense}
save : object {2-08.items.[].system.defense.save}
basic : boolean {2-08.items.[].system.defense.save.basic} (2 different values)
False (x14)
True (x7)
statistic : string {2-08.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x11)
'fortitude' (x8)
'will' (x2)
[dexCap] : integer {2-08.items.[].system.dexCap} (same value: 4)
[duration] : object {2-08.items.[].system.duration}
sustained : boolean {2-08.items.[].system.duration.sustained} (2 different values)
False (x30)
True (x5)
value : string {2-08.items.[].system.duration.value} (6 different values)
'' (x16)
'1 minute' (x12)
'10 minutes' (x2)
'varies' (x2)
'unlimited' (x2)
'5 minutes' (x1)
[equipped] : object {2-08.items.[].system.equipped}
carryType : string {2-08.items.[].system.equipped.carryType} (2 different values)
'held' (x21)
'worn' (x3)
[handsHeld] : integer {2-08.items.[].system.equipped.handsHeld} (2 different values)
1 (x21)
0 (x1)
[inSlot] : boolean {2-08.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {2-08.items.[].system.group} (3 different values)
'knife' (x4)
'bow' (x4)
'leather' (x2)
[hardness] : integer {2-08.items.[].system.hardness} (same value: 0)
[heightening] : object {2-08.items.[].system.heightening}
damage : object {2-08.items.[].system.heightening.damage}
0 : string {2-08.items.[].system.heightening.damage.0} (5 different values)
'1d4' (x6)
'2d4' (x4)
'1d8' (x3)
'2d6' (x2)
'1' (x2)
[1] : string {2-08.items.[].system.heightening.damage.1} (same value: '1')
[wnlxzlrxtrkk2bh3] : string {2-08.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
interval : integer {2-08.items.[].system.heightening.interval} (2 different values)
1 (x16)
2 (x1)
type : string {2-08.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-08.items.[].system.hp}
max : integer {2-08.items.[].system.hp.max} (same value: 0)
value : integer {2-08.items.[].system.hp.value} (same value: 0)
[level] : object {2-08.items.[].system.level}
value : integer {2-08.items.[].system.level.value} (7 different values)
1 (x20)
0 (x18)
3 (x6)
2 (x6)
9 (x4)
4 (x3)
5 (x2)
[location] : object {2-08.items.[].system.location}
value : string {2-08.items.[].system.location.value} (4 different values)
'XlV43s01uoL2vhaR' (x17)
'cxPALScq3PzKyQYx' (x14)
'7td0UNA9K0jBS2ZC' (x2)
'qZnTGSwUzqfhGG4E' (x2)
[material] : object {2-08.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-08.items.[].system.mod}
value : integer {2-08.items.[].system.mod.value} (2 different values)
12 (x1)
15 (x1)
[overlays] : object {2-08.items.[].system.overlays}
37gy7l19tik74o4s : object {2-08.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2-08.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {2-08.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2-08.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2-08.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {2-08.items.[].system.prepared}
value : string {2-08.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-08.items.[].system.price}
value : object {2-08.items.[].system.price.value}
[gp] : integer {2-08.items.[].system.price.value.gp} (4 different values)
20 (x4)
130 (x4)
160 (x2)
2 (x2)
[sp] : integer {2-08.items.[].system.price.value.sp} (same value: 2)
[proficiency] : object {2-08.items.[].system.proficiency}
value : integer {2-08.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-08.items.[].system.proficient}
value : integer {2-08.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-08.items.[].system.quantity} (2 different values)
1 (x20)
20 (x4)
[range] : mixed
object {2-08.items.[].system.range}
value : string {2-08.items.[].system.range.value} (6 different values)
'30 feet' (x12)
'touch' (x7)
'120 feet' (x6)
'' (x6)
'500 feet' (x2)
'varies' (x2)
integer {2-08.items.[].system.range} (same value: 100)
[reload] : object {2-08.items.[].system.reload}
value : string {2-08.items.[].system.reload.value} (2 different values)
'-' (x4)
'0' (x4)
[requirements] : string {2-08.items.[].system.requirements} (same value: '')
[runes] : object {2-08.items.[].system.runes}
potency : integer {2-08.items.[].system.runes.potency} (2 different values)
0 (x8)
1 (x2)
property : array<> {2-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-08.items.[].system.runes.striking} (2 different values)
0 (x6)
1 (x2)
[size] : string {2-08.items.[].system.size} (same value: 'med')
[slots] : object {2-08.items.[].system.slots}
[slot0] : object {2-08.items.[].system.slots.slot0}
max : integer {2-08.items.[].system.slots.slot0.max} (same value: 4)
prepared : array<object> {2-08.items.[].system.slots.slot0.prepared}
Length: min=4 max=4
Value type: object {2-08.items.[].system.slots.slot0.prepared.[]}
id : string {2-08.items.[].system.slots.slot0.prepared.[].id} (8 different values)
'z93pBKN5hkimGhas' (x1)
'RUocrBLlgb3rLfCe' (x1)
'm7CLX2S6tIGVy4BM' (x1)
'xK1f9uuCMKrCyt4o' (x1)
'SVAWx5khnlWyQFtC' (x1)
'ENj4wTgHv9eTNP5P' (x1)
'2kOM6lkWF31CQwcl' (x1)
'AtQXQQd9S7hDJrB9' (x1)
[slot1] : object {2-08.items.[].system.slots.slot1}
max : integer {2-08.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {2-08.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {2-08.items.[].system.slots.slot1.prepared.[]}
id : string {2-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'u08quwo3mf30qO2B' (x2)
'2DKcCc1F7sUQmGZO' (x2)
'ym0o5AspNj1Mij5j' (x1)
'5nzzggF8gZxAFhvP' (x1)
'NKfe8pSYWp4AzWcN' (x1)
'iVHAnkLyIlb06sBL' (x1)
[slot2] : object {2-08.items.[].system.slots.slot2}
max : integer {2-08.items.[].system.slots.slot2.max} (same value: 5)
prepared : array<object> {2-08.items.[].system.slots.slot2.prepared}
Length: min=5 max=5
Value type: object {2-08.items.[].system.slots.slot2.prepared.[]}
id : string {2-08.items.[].system.slots.slot2.prepared.[].id} (8 different values)
'Ysa4ATmXLaT9VVyD' (x2)
'BlSJVFCSyEIzH32O' (x2)
'SWG29bYwatFZdTPS' (x1)
'1cowjT2wKBPizlNM' (x1)
'vJjHIvcQENXSdIRA' (x1)
'WPXsRIH4LQYZlS1q' (x1)
'7JfnRFYCIDv7qCUK' (x1)
'eEqiLd9oPE50nkEd' (x1)
[slot3] : object {2-08.items.[].system.slots.slot3}
max : integer {2-08.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {2-08.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {2-08.items.[].system.slots.slot3.prepared.[]}
id : string {2-08.items.[].system.slots.slot3.prepared.[].id} (8 different values)
'QPFk0fdbP4hYW6Xm' (x1)
'9hLHCO5FVWgbbD1P' (x1)
'u08quwo3mf30qO2B' (x1)
'ELRN6HiznQil3L8I' (x1)
'6aniwxM8SiOu8BfG' (x1)
'wpm8UiBtJ5wLfZk2' (x1)
'2DKcCc1F7sUQmGZO' (x1)
'WST26S3DZaOTsVav' (x1)
[slot4] : object {2-08.items.[].system.slots.slot4}
max : integer {2-08.items.[].system.slots.slot4.max} (same value: 3)
prepared : array<object> {2-08.items.[].system.slots.slot4.prepared}
Length: min=3 max=3
Value type: object {2-08.items.[].system.slots.slot4.prepared.[]}
id : string {2-08.items.[].system.slots.slot4.prepared.[].id} (3 different values)
'eaPNU4eIO6MHNA5b' (x1)
'UPkVXe7ahvzRCE22' (x1)
'YRnILukt7BVAkBW9' (x1)
[slug] : string {2-08.items.[].system.slug} (26 different values)
[speedPenalty] : integer {2-08.items.[].system.speedPenalty} (same value: 0)
[spell] : object {2-08.items.[].system.spell}
_id : string {2-08.items.[].system.spell._id} (same value: 'j8vIoIEWElvpwkcI')
flags : object {2-08.items.[].system.spell.flags}
core : object {2-08.items.[].system.spell.flags.core}
sourceId : string {2-08.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI')
img : string {2-08.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/mirror-image.webp')
name : string {2-08.items.[].system.spell.name} (same value: 'Mirror Image')
sort : integer {2-08.items.[].system.spell.sort} (same value: 0)
system : object {2-08.items.[].system.spell.system}
[area] : empty
cost : object {2-08.items.[].system.spell.system.cost}
value : string {2-08.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {2-08.items.[].system.spell.system.counteraction} (same value: False)
damage : object {2-08.items.[].system.spell.system.damage}
description : object {2-08.items.[].system.spell.system.description}
value : string {2-08.items.[].system.spell.system.description.value} (same value: '<p>Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6). With only one image, the chances are 1 in 2 (1-3 on 1d6).</p>
<p>Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn\'t critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends.</p>')
duration : object {2-08.items.[].system.spell.system.duration}
sustained : boolean {2-08.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {2-08.items.[].system.spell.system.duration.value} (same value: '1 minute')
level : object {2-08.items.[].system.spell.system.level}
value : integer {2-08.items.[].system.spell.system.level.value} (same value: 2)
location : object {2-08.items.[].system.spell.system.location}
heightenedLevel : integer {2-08.items.[].system.spell.system.location.heightenedLevel} (same value: 2)
value : string {2-08.items.[].system.spell.system.location.value} (same value: '')
publication : object {2-08.items.[].system.spell.system.publication}
license : string {2-08.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {2-08.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {2-08.items.[].system.spell.system.publication.title} (same value: '')
range : object {2-08.items.[].system.spell.system.range}
value : string {2-08.items.[].system.spell.system.range.value} (same value: '')
requirements : string {2-08.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-08.items.[].system.spell.system.rules}
slug : string {2-08.items.[].system.spell.system.slug} (same value: 'mirror-image')
target : object {2-08.items.[].system.spell.system.target}
value : string {2-08.items.[].system.spell.system.target.value} (same value: '')
time : object {2-08.items.[].system.spell.system.time}
value : string {2-08.items.[].system.spell.system.time.value} (same value: '2')
[defense] : empty
traits : object {2-08.items.[].system.spell.system.traits}
rarity : string {2-08.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {2-08.items.[].system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {2-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
'arcane' (x2)
'occult' (x2)
value : array<string> {2-08.items.[].system.spell.system.traits.value}
Length: min=4 max=4
Value type: string {2-08.items.[].system.spell.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'illusion' (x2)
'manipulate' (x2)
'visual' (x2)
type : string {2-08.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {2-08.items.[].system.spelldc}
dc : integer {2-08.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
mod : integer {2-08.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-08.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {2-08.items.[].system.splashDamage}
value : integer {2-08.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-08.items.[].system.strength} (same value: 0)
[target] : object {2-08.items.[].system.target}
value : string {2-08.items.[].system.target.value} (7 different values)
'1 creature' (x14)
'' (x12)
'1 living or undead creature' (x2)
'1 object of Bulk 1 or less' (x2)
'1 willing living creature or 1 undead' (x2)
'1 creature or object' (x2)
'1 willing creature' (x1)
[time] : object {2-08.items.[].system.time}
value : string {2-08.items.[].system.time.value} (4 different values)
'2' (x27)
'1' (x4)
'1 to 3' (x2)
'3' (x2)
[tradition] : object {2-08.items.[].system.tradition}
value : string {2-08.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {2-08.items.[].system.traits}
rarity : string {2-08.items.[].system.traits.rarity} (2 different values)
'common' (x107)
'uncommon' (x4)
[traditions] : array<string> {2-08.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-08.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x27)
'primal' (x27)
'occult' (x15)
'divine' (x12)
value : array<string> {2-08.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-08.items.[].system.traits.value.[]} (41 different values)
[usage] : object {2-08.items.[].system.usage}
value : string {2-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x18)
'held-in-one-plus-hands' (x4)
[uses] : object {2-08.items.[].system.uses}
autoDestroy : boolean {2-08.items.[].system.uses.autoDestroy} (2 different values)
True (x4)
False (x2)
max : integer {2-08.items.[].system.uses.max} (same value: 1)
value : integer {2-08.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-08.items.[].system.weaponType}
value : string {2-08.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x7)
type : string {2-08.items.[].type} (9 different values)
'spell' (x35)
'action' (x32)
'melee' (x20)
'weapon' (x8)
'equipment' (x8)
'consumable' (x6)
'spellcastingEntry' (x4)
'lore' (x2)
'armor' (x2)
[_stats] : object {2-08.items.[]._stats}
compendiumSource : string {2-08.items.[]._stats.compendiumSource} (26 different values)
[flags] : object {2-08.items.[].flags}
pf2e : object {2-08.items.[].flags.pf2e}
linkedWeapon : string {2-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
'2smh1J8bFl77p2cz' (x2)
'oMfhJAn40jaMWd3L' (x2)
'fgakUMKQBPR6HkMc' (x1)
'z5E6Jyeu3594f4ac' (x1)
'tbU3MUJ7d0JCi1ri' (x1)
'tjNoCJ0WGkPXmIPZ' (x1)
name : string {2-08.name} (all different values)
prototypeToken : object {2-08.prototypeToken}
name : string {2-08.prototypeToken.name} (6 different values)
'Chesjilawa Jadwiga Karina' (x2)
'Mishka The Bear' (x2)
'Ogthup' (x2)
'Russian Soldier' (x2)
'Semyon' (x2)
'Twigjack' (x1)
system : object {2-08.system}
abilities : object {2-08.system.abilities}
cha : object {2-08.system.abilities.cha}
mod : integer {2-08.system.abilities.cha.mod} (4 different values)
1 (x5)
4 (x2)
-1 (x2)
0 (x2)
con : object {2-08.system.abilities.con}
mod : integer {2-08.system.abilities.con.mod} (4 different values)
2 (x5)
3 (x4)
5 (x1)
6 (x1)
dex : object {2-08.system.abilities.dex}
mod : integer {2-08.system.abilities.dex.mod} (4 different values)
4 (x4)
3 (x4)
1 (x2)
5 (x1)
int : object {2-08.system.abilities.int}
mod : integer {2-08.system.abilities.int.mod} (3 different values)
0 (x7)
5 (x2)
-4 (x2)
str : object {2-08.system.abilities.str}
mod : integer {2-08.system.abilities.str.mod} (5 different values)
3 (x4)
1 (x2)
7 (x2)
4 (x2)
2 (x1)
wis : object {2-08.system.abilities.wis}
mod : integer {2-08.system.abilities.wis.mod} (2 different values)
2 (x7)
1 (x4)
attributes : object {2-08.system.attributes}
ac : object {2-08.system.attributes.ac}
details : string {2-08.system.attributes.ac.details} (same value: '')
value : integer {2-08.system.attributes.ac.value} (5 different values)
24 (x5)
21 (x2)
20 (x2)
27 (x1)
19 (x1)
allSaves : object {2-08.system.attributes.allSaves}
value : string {2-08.system.attributes.allSaves.value} (same value: '')
hp : object {2-08.system.attributes.hp}
details : string {2-08.system.attributes.hp.details} (same value: '')
max : integer {2-08.system.attributes.hp.max} (all different values)
temp : integer {2-08.system.attributes.hp.temp} (same value: 0)
value : integer {2-08.system.attributes.hp.value} (all different values)
[resistances] : array<object> {2-08.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-08.system.attributes.resistances.[]}
type : string {2-08.system.attributes.resistances.[].type} (same value: 'cold')
value : integer {2-08.system.attributes.resistances.[].value} (4 different values)
8 (x1)
10 (x1)
4 (x1)
6 (x1)
speed : object {2-08.system.attributes.speed}
otherSpeeds : array<> {2-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-08.system.attributes.speed.value} (3 different values)
30 (x6)
35 (x4)
25 (x1)
weaknesses : array<object> {2-08.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-08.system.attributes.weaknesses.[]}
type : string {2-08.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {2-08.system.attributes.weaknesses.[].value} (same value: 5)
details : object {2-08.system.details}
blurb : string {2-08.system.details.blurb} (same value: '')
languages : object {2-08.system.details.languages}
details : string {2-08.system.details.languages.details} (same value: '')
value : array<string> {2-08.system.details.languages.value}
Length: min=0 max=5
Value type: string {2-08.system.details.languages.value.[]} (7 different values)
'common' (x9)
'russian' (x4)
'fey' (x3)
'hallit' (x2)
'jotun' (x2)
'skald' (x2)
'goblin' (x2)
level : object {2-08.system.details.level}
value : integer {2-08.system.details.level.value} (6 different values)
4 (x3)
6 (x3)
7 (x2)
5 (x1)
9 (x1)
3 (x1)
privateNotes : string {2-08.system.details.privateNotes} (same value: '')
publicNotes : string {2-08.system.details.publicNotes} (2 different values)
publication : object {2-08.system.details.publication}
license : string {2-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-08.system.details.publication.remaster} (same value: False)
title : string {2-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-08: A Frosty Mug')
initiative : object {2-08.system.initiative}
statistic : string {2-08.system.initiative.statistic} (same value: 'perception')
perception : object {2-08.system.perception}
details : string {2-08.system.perception.details} (2 different values)
'' (x9)
'winter wise' (x2)
mod : integer {2-08.system.perception.mod} (7 different values)
12 (x4)
14 (x2)
13 (x1)
18 (x1)
21 (x1)
16 (x1)
9 (x1)
senses : array<object> {2-08.system.perception.senses}
Length: min=0 max=2
Value type: object {2-08.system.perception.senses.[]}
[acuity] : string {2-08.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-08.system.perception.senses.[].range} (same value: 30)
type : string {2-08.system.perception.senses.[].type} (3 different values)
'darkvision' (x3)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-08.system.resources}
[focus] : object {2-08.system.resources.focus}
max : integer {2-08.system.resources.focus.max} (same value: 1)
value : integer {2-08.system.resources.focus.value} (same value: 1)
saves : object {2-08.system.saves}
fortitude : object {2-08.system.saves.fortitude}
saveDetail : string {2-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-08.system.saves.fortitude.value} (7 different values)
12 (x3)
9 (x2)
15 (x2)
18 (x1)
21 (x1)
11 (x1)
14 (x1)
reflex : object {2-08.system.saves.reflex}
saveDetail : string {2-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-08.system.saves.reflex.value} (6 different values)
12 (x4)
15 (x2)
9 (x2)
13 (x1)
17 (x1)
11 (x1)
will : object {2-08.system.saves.will}
saveDetail : string {2-08.system.saves.will.saveDetail} (same value: '')
value : integer {2-08.system.saves.will.value} (5 different values)
9 (x3)
12 (x3)
15 (x2)
18 (x2)
7 (x1)
skills : object {2-08.system.skills}
[acrobatics] : object {2-08.system.skills.acrobatics}
base : integer {2-08.system.skills.acrobatics.base} (5 different values)
15 (x1)
18 (x1)
10 (x1)
13 (x1)
11 (x1)
[arcana] : object {2-08.system.skills.arcana}
base : integer {2-08.system.skills.arcana.base} (2 different values)
13 (x1)
17 (x1)
[athletics] : object {2-08.system.skills.athletics}
base : integer {2-08.system.skills.athletics.base} (5 different values)
10 (x2)
14 (x2)
17 (x1)
20 (x1)
9 (x1)
[deception] : object {2-08.system.skills.deception}
base : integer {2-08.system.skills.deception.base} (2 different values)
12 (x1)
15 (x1)
[diplomacy] : object {2-08.system.skills.diplomacy}
base : integer {2-08.system.skills.diplomacy.base} (2 different values)
9 (x1)
12 (x1)
[intimidation] : object {2-08.system.skills.intimidation}
base : integer {2-08.system.skills.intimidation.base} (2 different values)
13 (x1)
16 (x1)
[nature] : object {2-08.system.skills.nature}
base : integer {2-08.system.skills.nature.base} (3 different values)
12 (x1)
15 (x1)
7 (x1)
[society] : object {2-08.system.skills.society}
base : integer {2-08.system.skills.society.base} (2 different values)
13 (x1)
17 (x1)
stealth : object {2-08.system.skills.stealth}
base : integer {2-08.system.skills.stealth.base} (3 different values)
12 (x3)
15 (x3)
11 (x1)
[survival] : object {2-08.system.skills.survival}
base : integer {2-08.system.skills.survival.base} (6 different values)
10 (x2)
13 (x2)
15 (x1)
18 (x1)
14 (x1)
17 (x1)
traits : object {2-08.system.traits}
rarity : string {2-08.system.traits.rarity} (3 different values)
'unique' (x6)
'rare' (x4)
'common' (x1)
size : object {2-08.system.traits.size}
value : string {2-08.system.traits.size.value} (4 different values)
'med' (x6)
'huge' (x2)
'sm' (x2)
'tiny' (x1)
value : array<string> {2-08.system.traits.value}
Length: min=1 max=4
Value type: string {2-08.system.traits.value.[]} (10 different values)
'humanoid' (x8)
'human' (x6)
'chaotic' (x3)
'lawful' (x2)
'animal' (x2)
'goblin' (x2)
'minion' (x2)
'evil' (x1)
'fey' (x1)
'plant' (x1)
type : string {2-08.type} (same value: 'npc')
-604
View File
@@ -1,604 +0,0 @@
2-09
Different values: 11
=====================================
object {2-09}
_id : string {2-09._id} (all different values)
folder : string {2-09.folder} (same value: 'lkK91LF9ryRW1tir')
img : string {2-09.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-09.items}
Length: min=1 max=23
Value type: object {2-09.items.[]}
_id : string {2-09.items.[]._id} (47 different values)
img : string {2-09.items.[].img} (15 different values)
name : string {2-09.items.[].name} (39 different values)
sort : integer {2-09.items.[].sort} (24 different values)
system : object {2-09.items.[].system}
[attack] : object {2-09.items.[].system.attack}
value : string {2-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-09.items.[].system.attackEffects}
[custom] : string {2-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-09.items.[].system.attackEffects.value.[]} (3 different values)
'slimy-guts' (x3)
'garbled-thoughts' (x2)
'grab' (x2)
[bonus] : object {2-09.items.[].system.bonus}
value : integer {2-09.items.[].system.bonus.value} (9 different values)
9 (x4)
11 (x2)
14 (x2)
12 (x2)
10 (x2)
16 (x1)
8 (x1)
15 (x1)
13 (x1)
[damageRolls] : object {2-09.items.[].system.damageRolls}
[0] : object {2-09.items.[].system.damageRolls.0}
damage : string {2-09.items.[].system.damageRolls.0.damage} (4 different values)
'1d10+3' (x1)
'2d6+3' (x1)
'2d8+4' (x1)
'2d10+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'bludgeoning' (x2)
[1] : object {2-09.items.[].system.damageRolls.1}
damage : string {2-09.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x2)
'2d4' (x2)
damageType : string {2-09.items.[].system.damageRolls.1.damageType} (same value: 'spirit')
[34c5bysy0cmpg6eufzu8] : object {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8}
damage : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damage} (2 different values)
'1d6+3' (x1)
'1d10+6' (x1)
damageType : string {2-09.items.[].system.damageRolls.34c5bysy0cmpg6eufzu8.damageType} (same value: 'bludgeoning')
[7mey3d4ejqrca8ulrjgf] : object {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf}
damage : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damage} (2 different values)
'1d6+2' (x1)
'1d8+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.7mey3d4ejqrca8ulrjgf.damageType} (same value: 'slashing')
[fb2ptj7617jvo8t5juzc] : object {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc}
damage : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damage} (2 different values)
'1d10+2' (x1)
'1d12+4' (x1)
damageType : string {2-09.items.[].system.damageRolls.fb2ptj7617jvo8t5juzc.damageType} (same value: 'piercing')
[p9twzapnjomlwp5x0bk8] : object {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8}
damage : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damage} (3 different values)
'1d8+4' (x1)
'2d6+5' (x1)
'2d6+7' (x1)
damageType : string {2-09.items.[].system.damageRolls.p9twzapnjomlwp5x0bk8.damageType} (same value: 'bludgeoning')
description : object {2-09.items.[].system.description}
value : string {2-09.items.[].system.description.value} (37 different values)
[actionType] : object {2-09.items.[].system.actionType}
value : string {2-09.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'action' (x12)
'reaction' (x8)
[actions] : object {2-09.items.[].system.actions}
[value] : integer {2-09.items.[].system.actions.value} (2 different values)
1 (x10)
3 (x2)
[area] : object {2-09.items.[].system.area}
type : string {2-09.items.[].system.area.type} (same value: 'emanation')
value : integer {2-09.items.[].system.area.value} (same value: 30)
[autoHeightenLevel] : object {2-09.items.[].system.autoHeightenLevel}
[value] : integer {2-09.items.[].system.autoHeightenLevel.value} (same value: 2)
[category] : string {2-09.items.[].system.category} (3 different values)
'offensive' (x17)
'defensive' (x13)
'interaction' (x6)
[cost] : object {2-09.items.[].system.cost}
value : string {2-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-09.items.[].system.counteraction} (same value: False)
[damage] : object {2-09.items.[].system.damage}
[0] : object {2-09.items.[].system.damage.0}
applyMod : boolean {2-09.items.[].system.damage.0.applyMod} (2 different values)
False (x2)
True (x2)
[category] : empty
formula : string {2-09.items.[].system.damage.0.formula} (2 different values)
'1d6' (x2)
'0' (x2)
kinds : array<string> {2-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.damage.0.type} (2 different values)
'acid' (x2)
'mental' (x2)
[gcovwqxwitqchoin] : object {2-09.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-09.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-09.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {2-09.items.[].system.defense}
save : object {2-09.items.[].system.defense.save}
basic : boolean {2-09.items.[].system.defense.save.basic} (same value: True)
statistic : string {2-09.items.[].system.defense.save.statistic} (same value: 'will')
[duration] : object {2-09.items.[].system.duration}
sustained : boolean {2-09.items.[].system.duration.sustained} (2 different values)
False (x14)
True (x4)
value : string {2-09.items.[].system.duration.value} (4 different values)
'' (x8)
'unlimited' (x6)
'10 minutes' (x2)
'1 round' (x2)
[heightening] : object {2-09.items.[].system.heightening}
[levels] : object {2-09.items.[].system.heightening.levels}
3 : object {2-09.items.[].system.heightening.levels.3}
[damage] : object {2-09.items.[].system.heightening.levels.3.damage}
0 : object {2-09.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-09.items.[].system.heightening.levels.3.range}
value : string {2-09.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {2-09.items.[].system.heightening.levels.3.target}
value : string {2-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
5 : object {2-09.items.[].system.heightening.levels.5}
[damage] : object {2-09.items.[].system.heightening.levels.5.damage}
0 : object {2-09.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-09.items.[].system.heightening.levels.5.range}
value : string {2-09.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x2)
[7] : object {2-09.items.[].system.heightening.levels.7}
[damage] : object {2-09.items.[].system.heightening.levels.7.damage}
0 : object {2-09.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-09.items.[].system.heightening.levels.7.target}
value : string {2-09.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {2-09.items.[].system.heightening.levels.9}
damage : object {2-09.items.[].system.heightening.levels.9.damage}
0 : object {2-09.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-09.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-09.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {2-09.items.[].system.heightening.type} (2 different values)
'fixed' (x6)
'interval' (x2)
[damage] : object {2-09.items.[].system.heightening.damage}
0 : string {2-09.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {2-09.items.[].system.heightening.interval} (same value: 2)
[level] : object {2-09.items.[].system.level}
value : integer {2-09.items.[].system.level.value} (3 different values)
1 (x12)
3 (x4)
4 (x2)
[location] : object {2-09.items.[].system.location}
[heightenedLevel] : integer {2-09.items.[].system.location.heightenedLevel} (3 different values)
3 (x4)
4 (x2)
1 (x2)
[uses] : object {2-09.items.[].system.location.uses}
max : integer {2-09.items.[].system.location.uses.max} (same value: 1)
value : integer {2-09.items.[].system.location.uses.value} (same value: 1)
value : string {2-09.items.[].system.location.value} (same value: 'kbVyC3rbr7rfXsxu')
publication : object {2-09.items.[].system.publication}
license : string {2-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-09.items.[].system.publication.remaster} (same value: False)
title : string {2-09.items.[].system.publication.title} (3 different values)
'' (x48)
'Pathfinder Core Rulebook' (x18)
'Pathfinder Bestiary' (x14)
[proficiency] : object {2-09.items.[].system.proficiency}
value : integer {2-09.items.[].system.proficiency.value} (same value: 0)
[range] : object {2-09.items.[].system.range}
value : string {2-09.items.[].system.range.value} (4 different values)
'touch' (x8)
'30 feet' (x6)
'60 feet' (x2)
'' (x2)
[requirements] : string {2-09.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {2-09.items.[].system.showSlotlessLevels}
value : boolean {2-09.items.[].system.showSlotlessLevels.value} (same value: False)
rules : ignored (Foundry rules object) {2-09.items.[].system.rules}
[prepared] : object {2-09.items.[].system.prepared}
flexible : boolean {2-09.items.[].system.prepared.flexible} (same value: False)
value : string {2-09.items.[].system.prepared.value} (same value: 'innate')
[slots] : object {2-09.items.[].system.slots}
[slug] : string {2-09.items.[].system.slug} (18 different values)
[spelldc] : object {2-09.items.[].system.spelldc}
dc : integer {2-09.items.[].system.spelldc.dc} (2 different values)
20 (x1)
22 (x1)
mod : integer {2-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-09.items.[].system.spelldc.value} (2 different values)
12 (x1)
14 (x1)
[target] : object {2-09.items.[].system.target}
value : string {2-09.items.[].system.target.value} (7 different values)
'1 creature' (x4)
'' (x4)
'1 creature touched' (x2)
'1 container or a 10-foot-by-10-foot area' (x2)
'1 page up to 3 square feet in size' (x2)
'1 unattended object of light Bulk or less' (x2)
'1 creature or object' (x2)
[time] : object {2-09.items.[].system.time}
value : string {2-09.items.[].system.time.value} (3 different values)
'2' (x14)
'10 minutes' (x2)
'1 minute' (x2)
[tradition] : object {2-09.items.[].system.tradition}
value : string {2-09.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-09.items.[].system.traits}
rarity : string {2-09.items.[].system.traits.rarity} (2 different values)
'common' (x76)
'uncommon' (x2)
[traditions] : array<string> {2-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-09.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x16)
'occult' (x14)
'divine' (x10)
'primal' (x8)
value : array<string> {2-09.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-09.items.[].system.traits.value.[]} (24 different values)
[weaponType] : object {2-09.items.[].system.weaponType}
value : string {2-09.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x3)
type : string {2-09.items.[].type} (4 different values)
'action' (x44)
'spell' (x18)
'melee' (x16)
'spellcastingEntry' (x2)
[_stats] : object {2-09.items.[]._stats}
compendiumSource : string {2-09.items.[]._stats.compendiumSource} (17 different values)
name : string {2-09.name} (all different values)
[prototypeToken] : object {2-09.prototypeToken}
name : string {2-09.prototypeToken.name} (4 different values)
'Anatomical Model' (x3)
'Chaotic Door' (x2)
'Sliding Statue' (x2)
'The Scholar of Sorts' (x2)
system : object {2-09.system}
[abilities] : object {2-09.system.abilities}
cha : object {2-09.system.abilities.cha}
mod : integer {2-09.system.abilities.cha.mod} (3 different values)
0 (x5)
1 (x1)
2 (x1)
con : object {2-09.system.abilities.con}
mod : integer {2-09.system.abilities.con.mod} (4 different values)
3 (x4)
4 (x1)
1 (x1)
2 (x1)
dex : object {2-09.system.abilities.dex}
mod : integer {2-09.system.abilities.dex.mod} (4 different values)
3 (x3)
2 (x2)
4 (x1)
5 (x1)
int : object {2-09.system.abilities.int}
mod : integer {2-09.system.abilities.int.mod} (4 different values)
-5 (x3)
-4 (x2)
4 (x1)
5 (x1)
str : object {2-09.system.abilities.str}
mod : integer {2-09.system.abilities.str.mod} (4 different values)
4 (x3)
5 (x2)
2 (x1)
3 (x1)
wis : object {2-09.system.abilities.wis}
mod : integer {2-09.system.abilities.wis.mod} (3 different values)
1 (x4)
3 (x2)
2 (x1)
attributes : object {2-09.system.attributes}
ac : object {2-09.system.attributes.ac}
[details] : string {2-09.system.attributes.ac.details} (4 different values)
'' (x4)
'(13 when broken); construct armor' (x1)
'(17 when broken); construct armor' (x1)
'(19 when broken); construct armor' (x1)
value : integer {2-09.system.attributes.ac.value} (7 different values)
19 (x3)
17 (x2)
21 (x2)
23 (x1)
16 (x1)
15 (x1)
22 (x1)
[allSaves] : object {2-09.system.attributes.allSaves}
value : string {2-09.system.attributes.allSaves.value} (2 different values)
'' (x5)
'+2 circumstance to all saves vs. disease' (x2)
[hardness] : mixed
object {2-09.system.attributes.hardness}
value : integer {2-09.system.attributes.hardness.value} (2 different values)
5 (x2)
3 (x1)
integer {2-09.system.attributes.hardness} (3 different values)
10 (x2)
5 (x1)
7 (x1)
hp : object {2-09.system.attributes.hp}
details : string {2-09.system.attributes.hp.details} (3 different values)
'' (x9)
'fast healing 1' (x1)
'fast healing 3' (x1)
max : integer {2-09.system.attributes.hp.max} (all different values)
temp : integer {2-09.system.attributes.hp.temp} (same value: 0)
value : integer {2-09.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-09.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {2-09.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-09.system.attributes.immunities}
Length: min=0 max=2
Value type: object {2-09.system.attributes.immunities.[]}
type : string {2-09.system.attributes.immunities.[].type} (2 different values)
'critical-hits' (x2)
'precision' (x2)
resistances : array<object> {2-09.system.attributes.resistances}
Length: min=1 max=2
Value type: object {2-09.system.attributes.resistances.[]}
type : string {2-09.system.attributes.resistances.[].type} (3 different values)
'poison' (x2)
'precision' (x2)
'protean-anatomy' (x2)
value : integer {2-09.system.attributes.resistances.[].value} (5 different values)
3 (x2)
2 (x1)
6 (x1)
5 (x1)
8 (x1)
[speed] : object {2-09.system.attributes.speed}
[details] : string {2-09.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {2-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-09.system.attributes.speed.otherSpeeds.[]}
type : string {2-09.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x2)
'fly' (x2)
'swim' (x2)
value : integer {2-09.system.attributes.speed.otherSpeeds.[].value} (2 different values)
25 (x4)
20 (x2)
value : integer {2-09.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x2)
[stealth] : object {2-09.system.attributes.stealth}
details : string {2-09.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x2)
'<p>(trained)</p>' (x2)
value : integer {2-09.system.attributes.stealth.value} (3 different values)
10 (x2)
13 (x1)
7 (x1)
[weaknesses] : array<> {2-09.system.attributes.weaknesses}
Length: min=0 max=0
Value type: empty
details : object {2-09.system.details}
[blurb] : string {2-09.system.details.blurb} (same value: '')
[languages] : object {2-09.system.details.languages}
details : string {2-09.system.details.languages.details} (2 different values)
'' (x5)
'telepathy (touch)' (x2)
value : array<string> {2-09.system.details.languages.value}
Length: min=0 max=4
Value type: string {2-09.system.details.languages.value.[]} (4 different values)
'chthonian' (x2)
'common' (x2)
'empyrean' (x2)
'protean' (x2)
level : object {2-09.system.details.level}
value : integer {2-09.system.details.level.value} (5 different values)
1 (x3)
3 (x3)
2 (x2)
4 (x2)
5 (x1)
[privateNotes] : string {2-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-09.system.details.publicNotes} (2 different values)
publication : object {2-09.system.details.publication}
license : string {2-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-09.system.details.publication.remaster} (same value: False)
title : string {2-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-09: The Seven Secrets of Dacilane Academy')
[description] : string {2-09.system.details.description} (2 different values)
'<p>The frame splinters as the door flings open, the force hitting those nearby.</p>' (x2)
'<p>With a rumble, this statue of a former Pathfinder slides across the schoolyard. Its legs pump up and down as it advances.</p>' (x2)
[disable] : string {2-09.system.details.disable} (4 different values)
'<p>@Check[athletics|dc:17|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:18|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
'<p>@Check[athletics|dc:20|name:Hold the Door Shut|traits:chaotic,hazard,magical,trap] (trained) to hold the door shut against the force, or @Check[thievery|dc:21|name:Relieve Door Pressure|traits:chaotic,hazard,magical,trap] (trained) to deftly relieve pressure from the door.</p>' (x1)
'<p>@Check[athletics|dc:20|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:17|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:16|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
'<p>@Check[athletics|dc:23|name:Hold Back Statue|traits:complex,hazard,magical,trap] to hold it back, @Check[crafting|dc:20|name:Break Statue|traits:complex,hazard,magical,trap] (trained) to break the statue by exploiting a flaw, @Check[occultism|dc:18|name:Dispel Planar Energies|traits:complex,hazard,magical,trap] (trained) to dispel the planar energies.</p>' (x1)
[isComplex] : boolean {2-09.system.details.isComplex} (2 different values)
False (x2)
True (x2)
[reset] : string {2-09.system.details.reset} (same value: '')
[routine] : string {2-09.system.details.routine} (2 different values)
'' (x2)
'<p>(3 actions) The trap uses its three actions for its Trample activity.</p>' (x2)
[initiative] : object {2-09.system.initiative}
statistic : string {2-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-09.system.perception}
details : string {2-09.system.perception.details} (2 different values)
'' (x5)
'entropy sense (imprecise) 30 feet' (x2)
mod : integer {2-09.system.perception.mod} (6 different values)
8 (x2)
11 (x1)
15 (x1)
17 (x1)
6 (x1)
12 (x1)
senses : array<object> {2-09.system.perception.senses}
Length: min=0 max=2
Value type: object {2-09.system.perception.senses.[]}
[acuity] : string {2-09.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-09.system.perception.senses.[].range} (same value: 30)
type : string {2-09.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x2)
'scent' (x2)
'darkvision' (x2)
[resources] : object {2-09.system.resources}
[focus] : object {2-09.system.resources.focus}
max : integer {2-09.system.resources.focus.max} (same value: 1)
value : integer {2-09.system.resources.focus.value} (same value: 1)
saves : object {2-09.system.saves}
fortitude : object {2-09.system.saves.fortitude}
saveDetail : string {2-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-09.system.saves.fortitude.value} (6 different values)
12 (x3)
9 (x3)
10 (x2)
8 (x1)
14 (x1)
6 (x1)
reflex : object {2-09.system.saves.reflex}
saveDetail : string {2-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-09.system.saves.reflex.value} (7 different values)
6 (x3)
11 (x2)
14 (x2)
8 (x1)
12 (x1)
13 (x1)
4 (x1)
will : object {2-09.system.saves.will}
saveDetail : string {2-09.system.saves.will.saveDetail} (same value: '')
value : integer {2-09.system.saves.will.value} (7 different values)
0 (x4)
10 (x2)
4 (x1)
8 (x1)
3 (x1)
12 (x1)
5 (x1)
[skills] : object {2-09.system.skills}
[athletics] : object {2-09.system.skills.athletics}
base : integer {2-09.system.skills.athletics.base} (5 different values)
7 (x1)
12 (x1)
14 (x1)
6 (x1)
10 (x1)
stealth : object {2-09.system.skills.stealth}
base : integer {2-09.system.skills.stealth.base} (5 different values)
9 (x2)
6 (x2)
14 (x1)
16 (x1)
12 (x1)
[acrobatics] : object {2-09.system.skills.acrobatics}
base : integer {2-09.system.skills.acrobatics.base} (2 different values)
9 (x1)
12 (x1)
[deception] : object {2-09.system.skills.deception}
base : integer {2-09.system.skills.deception.base} (2 different values)
10 (x1)
13 (x1)
[occultism] : object {2-09.system.skills.occultism}
base : integer {2-09.system.skills.occultism.base} (2 different values)
11 (x1)
14 (x1)
[society] : object {2-09.system.skills.society}
base : integer {2-09.system.skills.society.base} (2 different values)
10 (x1)
12 (x1)
[survival] : object {2-09.system.skills.survival}
base : integer {2-09.system.skills.survival.base} (2 different values)
4 (x1)
6 (x1)
[thievery] : object {2-09.system.skills.thievery}
base : integer {2-09.system.skills.thievery.base} (2 different values)
9 (x1)
12 (x1)
traits : object {2-09.system.traits}
rarity : string {2-09.system.traits.rarity} (2 different values)
'common' (x9)
'unique' (x2)
size : object {2-09.system.traits.size}
value : string {2-09.system.traits.size.value} (2 different values)
'med' (x7)
'sm' (x4)
value : array<string> {2-09.system.traits.value}
Length: min=1 max=3
Value type: string {2-09.system.traits.value.[]} (8 different values)
'chaotic' (x4)
'magical' (x4)
'trap' (x4)
'construct' (x3)
'mindless' (x3)
'animal' (x2)
'monitor' (x2)
'protean' (x2)
[creatureType] : string {2-09.system.creatureType} (same value: '')
[statusEffects] : array<> {2-09.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-09.type} (2 different values)
'npc' (x7)
'hazard' (x4)
-415
View File
@@ -1,415 +0,0 @@
2-10
Different values: 10
=====================================
object {2-10}
_id : string {2-10._id} (all different values)
folder : string {2-10.folder} (same value: 'LyGamhKp06y9TVsM')
img : string {2-10.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-10.items}
Length: min=7 max=16
Value type: object {2-10.items.[]}
_id : string {2-10.items.[]._id} (99 different values)
[_stats] : object {2-10.items.[]._stats}
compendiumSource : string {2-10.items.[]._stats.compendiumSource} (18 different values)
img : string {2-10.items.[].img} (19 different values)
name : string {2-10.items.[].name} (27 different values)
sort : integer {2-10.items.[].sort} (16 different values)
system : object {2-10.items.[].system}
[acBonus] : integer {2-10.items.[].system.acBonus} (same value: 3)
[actionType] : object {2-10.items.[].system.actionType}
value : string {2-10.items.[].system.actionType.value} (3 different values)
'reaction' (x18)
'action' (x8)
'passive' (x7)
[actions] : object {2-10.items.[].system.actions}
[value] : integer {2-10.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x4)
[attack] : object {2-10.items.[].system.attack}
value : string {2-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-10.items.[].system.attackEffects}
value : array<> {2-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
publication : object {2-10.items.[].system.publication}
license : string {2-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-10.items.[].system.publication.remaster} (same value: False)
title : string {2-10.items.[].system.publication.title} (3 different values)
'' (x57)
'Pathfinder Bestiary' (x22)
'Pathfinder Core Rulebook' (x20)
rules : ignored (Foundry rules object) {2-10.items.[].system.rules}
[baseItem] : string {2-10.items.[].system.baseItem} (7 different values)
'hide-armor' (x6)
'shortsword' (x6)
'composite-shortbow' (x6)
'alchemical-bomb' (x4)
'scimitar' (x2)
'javelin' (x2)
'orc-necksplitter' (x2)
[bonusDamage] : object {2-10.items.[].system.bonusDamage}
value : integer {2-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-10.items.[].system.bulk}
value : mixed
integer {2-10.items.[].system.bulk.value} (3 different values)
1 (x12)
2 (x6)
0 (x2)
float {2-10.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-10.items.[].system.category} (all different values)
description : object {2-10.items.[].system.description}
value : string {2-10.items.[].system.description.value} (27 different values)
[bonus] : object {2-10.items.[].system.bonus}
value : integer {2-10.items.[].system.bonus.value} (all different values)
[checkPenalty] : integer {2-10.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[damage] : object {2-10.items.[].system.damage}
[damageType] : string {2-10.items.[].system.damage.damageType} (4 different values)
'piercing' (x14)
'slashing' (x4)
'fire' (x2)
'acid' (x2)
[dice] : integer {2-10.items.[].system.damage.dice} (2 different values)
1 (x20)
2 (x2)
[die] : string {2-10.items.[].system.damage.die} (3 different values)
'd6' (x16)
'd8' (x4)
'' (x2)
[formula] : string {2-10.items.[].system.damage.formula} (same value: '3d6+6')
[kind] : string {2-10.items.[].system.damage.kind} (same value: 'healing')
[persistent] : object {2-10.items.[].system.damage.persistent}
[faces] : integer {2-10.items.[].system.damage.persistent.faces} (same value: 6)
number : integer {2-10.items.[].system.damage.persistent.number} (same value: 2)
type : string {2-10.items.[].system.damage.persistent.type} (2 different values)
'fire' (x2)
'acid' (x2)
[type] : string {2-10.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {2-10.items.[].system.damageRolls}
[0] : object {2-10.items.[].system.damageRolls.0}
damage : string {2-10.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-10.items.[].system.damageRolls.0.damageType} (4 different values)
'piercing' (x12)
'slashing' (x3)
'acid' (x2)
'fire' (x2)
[1] : object {2-10.items.[].system.damageRolls.1}
category : string {2-10.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-10.items.[].system.damageRolls.1.damage} (same value: '2d6')
damageType : string {2-10.items.[].system.damageRolls.1.damageType} (2 different values)
'acid' (x2)
'fire' (x2)
[2] : object {2-10.items.[].system.damageRolls.2}
category : string {2-10.items.[].system.damageRolls.2.category} (same value: 'splash')
damage : string {2-10.items.[].system.damageRolls.2.damage} (2 different values)
'4' (x1)
'5' (x1)
damageType : string {2-10.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[b08rny74e4tnzidg05yx] : object {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx}
damage : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damage} (same value: '1d6+9')
damageType : string {2-10.items.[].system.damageRolls.b08rny74e4tnzidg05yx.damageType} (same value: 'piercing')
[bublbng2ak9atu2lbyo8gn] : object {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn}
damage : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damage} (same value: '1d6+15')
damageType : string {2-10.items.[].system.damageRolls.bublbng2ak9atu2lbyo8gn.damageType} (same value: 'slashing')
[z8udvsl8yznn53wzrxn3j9] : object {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9}
damage : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damage} (same value: '1d6+12')
damageType : string {2-10.items.[].system.damageRolls.z8udvsl8yznn53wzrxn3j9.damageType} (same value: 'piercing')
[deathNote] : boolean {2-10.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-10.items.[].system.dexCap} (same value: 2)
[equipped] : object {2-10.items.[].system.equipped}
carryType : string {2-10.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-10.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {2-10.items.[].system.equipped.inSlot} (2 different values)
True (x5)
False (x1)
[invested] : empty
[frequency] : object {2-10.items.[].system.frequency}
max : integer {2-10.items.[].system.frequency.max} (same value: 1)
per : string {2-10.items.[].system.frequency.per} (same value: 'round')
value : integer {2-10.items.[].system.frequency.value} (same value: 1)
[group] : string {2-10.items.[].system.group} (6 different values)
'sword' (x8)
'leather' (x6)
'bow' (x6)
'bomb' (x4)
'dart' (x2)
'axe' (x2)
[hardness] : integer {2-10.items.[].system.hardness} (same value: 0)
[hp] : object {2-10.items.[].system.hp}
max : integer {2-10.items.[].system.hp.max} (same value: 0)
value : integer {2-10.items.[].system.hp.value} (same value: 0)
[level] : object {2-10.items.[].system.level}
value : integer {2-10.items.[].system.level.value} (4 different values)
0 (x36)
3 (x4)
7 (x2)
5 (x2)
[material] : object {2-10.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-10.items.[].system.price}
[per] : integer {2-10.items.[].system.price.per} (same value: 10)
value : object {2-10.items.[].system.price.value}
[cp] : integer {2-10.items.[].system.price.value.cp} (same value: 5)
[gp] : integer {2-10.items.[].system.price.value.gp} (7 different values)
2 (x8)
14 (x6)
1 (x4)
10 (x4)
3 (x2)
53 (x2)
30 (x2)
[sp] : integer {2-10.items.[].system.price.value.sp} (2 different values)
1 (x8)
9 (x6)
[quantity] : integer {2-10.items.[].system.quantity} (7 different values)
1 (x34)
20 (x4)
10 (x2)
5 (x1)
3 (x1)
9 (x1)
12 (x1)
[range] : integer {2-10.items.[].system.range} (3 different values)
60 (x6)
20 (x4)
30 (x2)
[reload] : object {2-10.items.[].system.reload}
value : string {2-10.items.[].system.reload.value} (3 different values)
'' (x10)
'-' (x6)
'0' (x6)
[runes] : object {2-10.items.[].system.runes}
potency : integer {2-10.items.[].system.runes.potency} (2 different values)
0 (x23)
1 (x5)
property : array<> {2-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-10.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-10.items.[].system.runes.striking} (2 different values)
0 (x19)
1 (x3)
[speedPenalty] : integer {2-10.items.[].system.speedPenalty} (same value: -5)
traits : object {2-10.items.[].system.traits}
rarity : string {2-10.items.[].system.traits.rarity} (2 different values)
'common' (x97)
'uncommon' (x2)
value : array<string> {2-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-10.items.[].system.traits.value.[]} (22 different values)
[size] : string {2-10.items.[].system.size} (same value: 'med')
[skill_requirements] : object {2-10.items.[].system.skill_requirements}
rank : string {2-10.items.[].system.skill_requirements.rank} (same value: '')
skill : string {2-10.items.[].system.skill_requirements.skill} (same value: '')
[slug] : string {2-10.items.[].system.slug} (18 different values)
[splashDamage] : object {2-10.items.[].system.splashDamage}
[value] : integer {2-10.items.[].system.splashDamage.value} (2 different values)
0 (x16)
2 (x4)
[stackGroup] : string {2-10.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-10.items.[].system.strength} (same value: 2)
[usage] : object {2-10.items.[].system.usage}
value : string {2-10.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x30)
'held-in-one-plus-hands' (x6)
'held-in-two-hands' (x2)
[uses] : object {2-10.items.[].system.uses}
autoDestroy : boolean {2-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-10.items.[].system.uses.max} (same value: 1)
value : integer {2-10.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-10.items.[].system.weaponType}
value : string {2-10.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x6)
type : string {2-10.items.[].type} (6 different values)
'action' (x33)
'weapon' (x22)
'melee' (x22)
'consumable' (x10)
'armor' (x6)
'equipment' (x6)
[flags] : object {2-10.items.[].flags}
pf2e : object {2-10.items.[].flags.pf2e}
linkedWeapon : string {2-10.items.[].flags.pf2e.linkedWeapon} (22 different values)
name : string {2-10.name} (all different values)
prototypeToken : object {2-10.prototypeToken}
name : string {2-10.prototypeToken.name} (5 different values)
'Burning Sun Orc' (x2)
'Scorched Earth Orc (Clipper)' (x2)
'Scorched Earth Orc (Scout)' (x2)
'Scorched Earth Orc (Sharpshooter)' (x2)
'Strak' (x2)
system : object {2-10.system}
abilities : object {2-10.system.abilities}
cha : object {2-10.system.abilities.cha}
mod : integer {2-10.system.abilities.cha.mod} (2 different values)
2 (x8)
3 (x2)
con : object {2-10.system.abilities.con}
mod : integer {2-10.system.abilities.con.mod} (3 different values)
2 (x7)
3 (x2)
4 (x1)
dex : object {2-10.system.abilities.dex}
mod : integer {2-10.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x3)
3 (x2)
int : object {2-10.system.abilities.int}
mod : integer {2-10.system.abilities.int.mod} (4 different values)
1 (x5)
2 (x3)
0 (x1)
3 (x1)
str : object {2-10.system.abilities.str}
mod : integer {2-10.system.abilities.str.mod} (3 different values)
4 (x5)
5 (x3)
3 (x2)
wis : object {2-10.system.abilities.wis}
mod : integer {2-10.system.abilities.wis.mod} (2 different values)
1 (x7)
2 (x3)
attributes : object {2-10.system.attributes}
ac : object {2-10.system.attributes.ac}
details : string {2-10.system.attributes.ac.details} (same value: '')
value : integer {2-10.system.attributes.ac.value} (5 different values)
21 (x4)
25 (x2)
24 (x2)
23 (x1)
27 (x1)
allSaves : object {2-10.system.attributes.allSaves}
value : string {2-10.system.attributes.allSaves.value} (same value: '')
hp : object {2-10.system.attributes.hp}
details : string {2-10.system.attributes.hp.details} (same value: '')
max : integer {2-10.system.attributes.hp.max} (8 different values)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
130 (x1)
temp : integer {2-10.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {2-10.system.attributes.hp.tempmax} (same value: 0)
value : integer {2-10.system.attributes.hp.value} (8 different values)
78 (x2)
119 (x2)
63 (x1)
99 (x1)
55 (x1)
95 (x1)
92 (x1)
130 (x1)
speed : object {2-10.system.attributes.speed}
otherSpeeds : array<> {2-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-10.system.attributes.speed.value} (same value: 30)
details : object {2-10.system.details}
blurb : string {2-10.system.details.blurb} (same value: '')
languages : object {2-10.system.details.languages}
details : string {2-10.system.details.languages.details} (same value: '')
value : array<string> {2-10.system.details.languages.value}
Length: min=2 max=2
Value type: string {2-10.system.details.languages.value.[]} (2 different values)
'common' (x10)
'orcish' (x10)
level : object {2-10.system.details.level}
value : integer {2-10.system.details.level.value} (5 different values)
6 (x3)
4 (x2)
5 (x2)
7 (x2)
8 (x1)
privateNotes : string {2-10.system.details.privateNotes} (same value: '')
publicNotes : string {2-10.system.details.publicNotes} (same value: '')
publication : object {2-10.system.details.publication}
license : string {2-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-10.system.details.publication.remaster} (same value: False)
title : string {2-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-10: In Burning Dawn')
initiative : object {2-10.system.initiative}
statistic : string {2-10.system.initiative.statistic} (same value: 'perception')
perception : object {2-10.system.perception}
details : string {2-10.system.perception.details} (same value: '')
mod : integer {2-10.system.perception.mod} (5 different values)
15 (x3)
12 (x2)
13 (x2)
16 (x2)
11 (x1)
senses : array<object> {2-10.system.perception.senses}
Length: min=1 max=1
Value type: object {2-10.system.perception.senses.[]}
type : string {2-10.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-10.system.resources}
saves : object {2-10.system.saves}
fortitude : object {2-10.system.saves.fortitude}
saveDetail : string {2-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-10.system.saves.fortitude.value} (5 different values)
14 (x3)
16 (x2)
17 (x2)
11 (x2)
13 (x1)
reflex : object {2-10.system.saves.reflex}
saveDetail : string {2-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-10.system.saves.reflex.value} (5 different values)
14 (x3)
15 (x3)
12 (x2)
11 (x1)
18 (x1)
will : object {2-10.system.saves.will}
saveDetail : string {2-10.system.saves.will.saveDetail} (2 different values)
'' (x9)
'Items shortsword, composite shortbow (10 arrows)' (x1)
value : integer {2-10.system.saves.will.value} (3 different values)
9 (x5)
12 (x4)
14 (x1)
skills : object {2-10.system.skills}
acrobatics : object {2-10.system.skills.acrobatics}
base : integer {2-10.system.skills.acrobatics.base} (2 different values)
12 (x1)
14 (x1)
[athletics] : object {2-10.system.skills.athletics}
base : integer {2-10.system.skills.athletics.base} (4 different values)
12 (x3)
15 (x3)
11 (x1)
13 (x1)
crafting : object {2-10.system.skills.crafting}
base : integer {2-10.system.skills.crafting.base} (2 different values)
14 (x1)
17 (x1)
intimidation : object {2-10.system.skills.intimidation}
base : integer {2-10.system.skills.intimidation.base} (4 different values)
12 (x5)
14 (x2)
13 (x2)
15 (x1)
survival : object {2-10.system.skills.survival}
base : integer {2-10.system.skills.survival.base} (4 different values)
13 (x4)
10 (x2)
11 (x2)
16 (x2)
traits : object {2-10.system.traits}
rarity : string {2-10.system.traits.rarity} (2 different values)
'uncommon' (x8)
'unique' (x2)
size : object {2-10.system.traits.size}
value : string {2-10.system.traits.size.value} (same value: 'med')
value : array<string> {2-10.system.traits.value}
Length: min=3 max=4
Value type: string {2-10.system.traits.value.[]} (5 different values)
'humanoid' (x10)
'orc' (x10)
'chaotic' (x8)
'evil' (x8)
'good' (x2)
type : string {2-10.type} (same value: 'npc')
-577
View File
@@ -1,577 +0,0 @@
2-11
Different values: 5
=====================================
object {2-11}
_id : string {2-11._id} (all different values)
folder : string {2-11.folder} (same value: 'NrR8gapK8h9YTpSs')
img : string {2-11.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-11.items}
Length: min=4 max=27
Value type: object {2-11.items.[]}
_id : string {2-11.items.[]._id} (58 different values)
img : string {2-11.items.[].img} (33 different values)
name : string {2-11.items.[].name} (49 different values)
sort : integer {2-11.items.[].sort} (27 different values)
system : object {2-11.items.[].system}
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-11.items.[].system.actionType}
value : string {2-11.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'action' (x6)
'reaction' (x1)
description : object {2-11.items.[].system.description}
value : string {2-11.items.[].system.description.value} (41 different values)
[actions] : object {2-11.items.[].system.actions}
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x1)
[area] : object {2-11.items.[].system.area}
type : string {2-11.items.[].system.area.type} (2 different values)
'emanation' (x5)
'burst' (x1)
value : integer {2-11.items.[].system.area.value} (3 different values)
30 (x3)
60 (x2)
10 (x1)
[attack] : object {2-11.items.[].system.attack}
value : string {2-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-11.items.[].system.attackEffects}
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
'adhesive' (x1)
'imp-venom' (x1)
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
[bonus] : object {2-11.items.[].system.bonus}
value : integer {2-11.items.[].system.bonus.value} (6 different values)
0 (x4)
12 (x3)
5 (x2)
7 (x1)
3 (x1)
9 (x1)
[bonusDamage] : object {2-11.items.[].system.bonusDamage}
value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-11.items.[].system.bulk}
value : mixed
float {2-11.items.[].system.bulk.value} (same value: 0,1)
integer {2-11.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x1)
[category] : string {2-11.items.[].system.category} (7 different values)
'offensive' (x9)
'defensive' (x3)
'simple' (x3)
'interaction' (x3)
'light' (x2)
'ammo' (x2)
'martial' (x1)
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-11.items.[].system.cost}
value : string {2-11.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
[damage] : object {2-11.items.[].system.damage}
[0] : object {2-11.items.[].system.damage.0}
[category] : empty
formula : string {2-11.items.[].system.damage.0.formula} (same value: '1d10+4')
kinds : array<string> {2-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: 'healing')
materials : array<> {2-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-11.items.[].system.damage.0.type} (same value: 'untyped')
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x1)
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
[die] : string {2-11.items.[].system.damage.die} (2 different values)
'd6' (x3)
'd8' (x1)
[damageRolls] : object {2-11.items.[].system.damageRolls}
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: 'bludgeoning')
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: '1d4-1')
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: 'piercing')
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: '1d6+3')
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: 'piercing')
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: '2d8+2')
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: 'bludgeoning')
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: 'spirit')
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: 'piercing')
[defense] : object {2-11.items.[].system.defense}
save : object {2-11.items.[].system.defense.save}
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: 'will')
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
[duration] : object {2-11.items.[].system.duration}
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x3)
value : string {2-11.items.[].system.duration.value} (7 different values)
'' (x9)
'1 hour' (x3)
'1 minute' (x2)
'10 minutes' (x2)
'unlimited' (x1)
'1 round' (x1)
'see below' (x1)
[equipped] : object {2-11.items.[].system.equipped}
carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
'worn' (x7)
'held' (x3)
[handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
0 (x4)
1 (x3)
[inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-11.items.[].system.frequency}
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
per : string {2-11.items.[].system.frequency.per} (2 different values)
'round' (x1)
'day' (x1)
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
[heightening] : object {2-11.items.[].system.heightening}
damage : object {2-11.items.[].system.heightening.damage}
0 : string {2-11.items.[].system.heightening.damage.0} (same value: '1d10+4')
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-11.items.[].system.heightening.levels}
3 : object {2-11.items.[].system.heightening.levels.3}
[range] : object {2-11.items.[].system.heightening.levels.3.range}
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x1)
'500 feet' (x1)
target : object {2-11.items.[].system.heightening.levels.3.target}
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {2-11.items.[].system.heightening.levels.5}
range : object {2-11.items.[].system.heightening.levels.5.range}
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: '120 feet')
6 : object {2-11.items.[].system.heightening.levels.6}
target : object {2-11.items.[].system.heightening.levels.6.target}
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[8] : object {2-11.items.[].system.heightening.levels.8}
target : object {2-11.items.[].system.heightening.levels.8.target}
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {2-11.items.[].system.heightening.type} (2 different values)
'fixed' (x4)
'interval' (x1)
[hp] : object {2-11.items.[].system.hp}
max : integer {2-11.items.[].system.hp.max} (same value: 0)
value : integer {2-11.items.[].system.hp.value} (same value: 0)
[level] : object {2-11.items.[].system.level}
value : integer {2-11.items.[].system.level.value} (4 different values)
1 (x15)
0 (x10)
2 (x3)
4 (x1)
[location] : object {2-11.items.[].system.location}
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
1 (x6)
2 (x3)
4 (x1)
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
value : string {2-11.items.[].system.location.value} (3 different values)
'yVfNqSgn27yXHhaP' (x11)
'AuBndTd199sHLYXX' (x5)
'8m4dYaZwTC4ljde0' (x3)
[material] : object {2-11.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-11.items.[].system.price}
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
value : object {2-11.items.[].system.price.value}
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
2 (x3)
3 (x1)
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
1 (x2)
8 (x1)
publication : object {2-11.items.[].system.publication}
license : string {2-11.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
title : string {2-11.items.[].system.publication.title} (all different values)
[quantity] : integer {2-11.items.[].system.quantity} (3 different values)
1 (x8)
20 (x1)
10 (x1)
rules : ignored (Foundry rules object) {2-11.items.[].system.rules}
[group] : string {2-11.items.[].system.group} (all different values)
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
[mod] : object {2-11.items.[].system.mod}
value : integer {2-11.items.[].system.mod.value} (3 different values)
8 (x1)
7 (x1)
9 (x1)
[prepared] : object {2-11.items.[].system.prepared}
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
value : string {2-11.items.[].system.prepared.value} (3 different values)
'spontaneous' (x1)
'focus' (x1)
'innate' (x1)
[proficiency] : object {2-11.items.[].system.proficiency}
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[proficient] : object {2-11.items.[].system.proficient}
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
[range] : mixed
integer {2-11.items.[].system.range} (2 different values)
50 (x1)
120 (x1)
object {2-11.items.[].system.range}
value : string {2-11.items.[].system.range.value} (all different values)
[reload] : object {2-11.items.[].system.reload}
value : string {2-11.items.[].system.reload.value} (3 different values)
'1' (x2)
'-' (x1)
'' (x1)
[requirements] : string {2-11.items.[].system.requirements} (same value: '')
[runes] : object {2-11.items.[].system.runes}
potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
property : array<> {2-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-11.items.[].system.size} (same value: 'med')
[slots] : object {2-11.items.[].system.slots}
[slot1] : object {2-11.items.[].system.slots.slot1}
max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {2-11.items.[].system.slots.slot2}
max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {2-11.items.[].system.slug} (31 different values)
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-11.items.[].system.spelldc}
dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
21 (x2)
17 (x1)
mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-11.items.[].system.spelldc.value} (2 different values)
13 (x2)
9 (x1)
[splashDamage] : object {2-11.items.[].system.splashDamage}
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
'slingBullets' (x1)
'bolts' (x1)
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
[target] : object {2-11.items.[].system.target}
value : string {2-11.items.[].system.target.value} (7 different values)
'' (x11)
'1 creature' (x3)
'1 creature or object' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 object' (x1)
'1 willing living creature' (x1)
'self' (x1)
[time] : object {2-11.items.[].system.time}
value : string {2-11.items.[].system.time.value} (6 different values)
'2' (x13)
'1' (x2)
'reaction' (x1)
'free' (x1)
'1 minute' (x1)
'10 minutes' (x1)
[tradition] : object {2-11.items.[].system.tradition}
value : string {2-11.items.[].system.tradition.value} (2 different values)
'occult' (x2)
'divine' (x1)
[traits] : object {2-11.items.[].system.traits}
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
'common' (x47)
'uncommon' (x5)
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x16)
'arcane' (x12)
'divine' (x9)
'primal' (x7)
value : array<string> {2-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
[usage] : object {2-11.items.[].system.usage}
value : string {2-11.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
[uses] : object {2-11.items.[].system.uses}
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-11.items.[].system.uses.max} (same value: 1)
value : integer {2-11.items.[].system.uses.value} (same value: 1)
[variants] : object {2-11.items.[].system.variants}
[weaponType] : object {2-11.items.[].system.weaponType}
value : string {2-11.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x3)
type : string {2-11.items.[].type} (10 different values)
'spell' (x19)
'action' (x15)
'melee' (x8)
'weapon' (x4)
'lore' (x3)
'spellcastingEntry' (x3)
'armor' (x2)
'consumable' (x2)
'equipment' (x1)
'treasure' (x1)
[_stats] : object {2-11.items.[]._stats}
compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {2-11.items.[].flags}
pf2e : object {2-11.items.[].flags.pf2e}
linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
'dzri0n4zN4VQa655' (x2)
'AnK2gnYD2Y0rrpYh' (x1)
'tbk1aVz1BCeYJBRk' (x1)
'UpH5ghxBbpPj60Rb' (x1)
name : string {2-11.name} (all different values)
[prototypeToken] : object {2-11.prototypeToken}
name : string {2-11.prototypeToken.name} (3 different values)
'Skeletal Horse' (x1)
'Mimic' (x1)
'Kobold Warrior' (x1)
system : object {2-11.system}
abilities : object {2-11.system.abilities}
cha : object {2-11.system.abilities.cha}
mod : integer {2-11.system.abilities.cha.mod} (4 different values)
0 (x2)
-1 (x1)
4 (x1)
2 (x1)
con : object {2-11.system.abilities.con}
mod : integer {2-11.system.abilities.con.mod} (3 different values)
0 (x3)
2 (x1)
3 (x1)
dex : object {2-11.system.abilities.dex}
mod : integer {2-11.system.abilities.dex.mod} (3 different values)
3 (x3)
1 (x1)
4 (x1)
int : object {2-11.system.abilities.int}
mod : integer {2-11.system.abilities.int.mod} (4 different values)
0 (x2)
-5 (x1)
2 (x1)
1 (x1)
str : object {2-11.system.abilities.str}
mod : integer {2-11.system.abilities.str.mod} (all different values)
wis : object {2-11.system.abilities.wis}
mod : integer {2-11.system.abilities.wis.mod} (2 different values)
1 (x3)
2 (x2)
attributes : object {2-11.system.attributes}
ac : object {2-11.system.attributes.ac}
details : string {2-11.system.attributes.ac.details} (same value: '')
value : integer {2-11.system.attributes.ac.value} (all different values)
allSaves : object {2-11.system.attributes.allSaves}
value : string {2-11.system.attributes.allSaves.value} (same value: '')
hp : object {2-11.system.attributes.hp}
details : string {2-11.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x1)
max : integer {2-11.system.attributes.hp.max} (all different values)
temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
value : integer {2-11.system.attributes.hp.value} (all different values)
[immunities] : array<object> {2-11.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-11.system.attributes.immunities.[]}
type : string {2-11.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
'fire' (x1)
[resistances] : array<object> {2-11.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-11.system.attributes.resistances.[]}
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {2-11.system.attributes.resistances.[].type} (7 different values)
'cold' (x1)
'electricity' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
'physical' (x1)
'poison' (x1)
value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
5 (x6)
3 (x1)
speed : object {2-11.system.attributes.speed}
otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-11.system.attributes.speed.value} (4 different values)
25 (x2)
40 (x1)
10 (x1)
20 (x1)
weaknesses : array<object> {2-11.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-11.system.attributes.weaknesses.[]}
type : string {2-11.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
details : object {2-11.system.details}
blurb : string {2-11.system.details.blurb} (4 different values)
'' (x2)
'Variant skeletal horse' (x1)
'Variant mimic' (x1)
'Female imp' (x1)
languages : object {2-11.system.details.languages}
details : string {2-11.system.details.languages.details} (2 different values)
'' (x4)
'telepathy (touch)' (x1)
value : array<string> {2-11.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-11.system.details.languages.value.[]} (3 different values)
'common' (x3)
'draconic' (x1)
'diabolic' (x1)
level : object {2-11.system.details.level}
value : integer {2-11.system.details.level.value} (3 different values)
1 (x2)
3 (x2)
-1 (x1)
privateNotes : string {2-11.system.details.privateNotes} (same value: '')
publicNotes : string {2-11.system.details.publicNotes} (all different values)
publication : object {2-11.system.details.publication}
license : string {2-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
title : string {2-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-11: The Pathfinder Trials')
initiative : object {2-11.system.initiative}
statistic : string {2-11.system.initiative.statistic} (same value: 'perception')
perception : object {2-11.system.perception}
details : string {2-11.system.perception.details} (same value: '')
mod : integer {2-11.system.perception.mod} (4 different values)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
senses : array<object> {2-11.system.perception.senses}
Length: min=0 max=1
Value type: object {2-11.system.perception.senses.[]}
type : string {2-11.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'greater-darkvision' (x1)
resources : object {2-11.system.resources}
focus : object {2-11.system.resources.focus}
max : integer {2-11.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2-11.system.resources.focus.value} (2 different values)
2 (x1)
1 (x1)
saves : object {2-11.system.saves}
fortitude : object {2-11.system.saves.fortitude}
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-11.system.saves.fortitude.value} (3 different values)
4 (x2)
5 (x2)
9 (x1)
reflex : object {2-11.system.saves.reflex}
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-11.system.saves.reflex.value} (3 different values)
7 (x3)
10 (x1)
9 (x1)
will : object {2-11.system.saves.will}
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: '')
value : integer {2-11.system.saves.will.value} (4 different values)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
skills : object {2-11.system.skills}
[acrobatics] : object {2-11.system.skills.acrobatics}
base : integer {2-11.system.skills.acrobatics.base} (3 different values)
5 (x2)
8 (x1)
7 (x1)
arcana : object {2-11.system.skills.arcana}
base : integer {2-11.system.skills.arcana.base} (same value: 6)
[athletics] : object {2-11.system.skills.athletics}
base : integer {2-11.system.skills.athletics.base} (2 different values)
7 (x1)
10 (x1)
[crafting] : object {2-11.system.skills.crafting}
base : integer {2-11.system.skills.crafting.base} (same value: 2)
special : array<object> {2-11.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.crafting.special.[]}
base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
label : string {2-11.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {2-11.system.skills.deception}
base : integer {2-11.system.skills.deception.base} (3 different values)
6 (x1)
9 (x1)
7 (x1)
[diplomacy] : object {2-11.system.skills.diplomacy}
base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
[occultism] : object {2-11.system.skills.occultism}
base : integer {2-11.system.skills.occultism.base} (same value: 7)
[performance] : object {2-11.system.skills.performance}
base : integer {2-11.system.skills.performance.base} (same value: 13)
special : array<object> {2-11.system.skills.performance.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.performance.special.[]}
base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
label : string {2-11.system.skills.performance.special.[].label} (same value: 'playing a lute')
predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: 'playing-a-lute')
religion : object {2-11.system.skills.religion}
base : integer {2-11.system.skills.religion.base} (same value: 5)
[society] : object {2-11.system.skills.society}
base : integer {2-11.system.skills.society.base} (same value: 7)
[stealth] : object {2-11.system.skills.stealth}
base : integer {2-11.system.skills.stealth.base} (2 different values)
5 (x1)
8 (x1)
traits : object {2-11.system.traits}
rarity : string {2-11.system.traits.rarity} (3 different values)
'uncommon' (x2)
'common' (x2)
'unique' (x1)
size : object {2-11.system.traits.size}
value : string {2-11.system.traits.size.value} (4 different values)
'med' (x2)
'lg' (x1)
'sm' (x1)
'tiny' (x1)
value : array<string> {2-11.system.traits.value}
Length: min=1 max=5
Value type: string {2-11.system.traits.value.[]} (12 different values)
type : string {2-11.type} (same value: 'npc')
-708
View File
@@ -1,708 +0,0 @@
2-12
Different values: 11
=====================================
object {2-12}
_id : string {2-12._id} (all different values)
folder : string {2-12.folder} (same value: 'GNAHZDfJyCRDLzG5')
img : string {2-12.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x10)
'systems/pf2e/icons/default-icons/hazard.svg' (x1)
items : array<object> {2-12.items}
Length: min=1 max=21
Value type: object {2-12.items.[]}
_id : string {2-12.items.[]._id} (101 different values)
[_stats] : object {2-12.items.[]._stats}
compendiumSource : string {2-12.items.[]._stats.compendiumSource} (31 different values)
img : string {2-12.items.[].img} (37 different values)
name : string {2-12.items.[].name} (51 different values)
sort : integer {2-12.items.[].sort} (21 different values)
system : object {2-12.items.[].system}
[acBonus] : integer {2-12.items.[].system.acBonus} (3 different values)
2 (x4)
0 (x2)
5 (x2)
[actionType] : object {2-12.items.[].system.actionType}
value : string {2-12.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x7)
'reaction' (x1)
[actions] : object {2-12.items.[].system.actions}
[value] : integer {2-12.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x3)
[area] : object {2-12.items.[].system.area}
[details] : string {2-12.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {2-12.items.[].system.area.type} (3 different values)
'burst' (x2)
'emanation' (x2)
'line' (x1)
value : integer {2-12.items.[].system.area.value} (3 different values)
20 (x2)
30 (x2)
120 (x1)
[attack] : object {2-12.items.[].system.attack}
value : string {2-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-12.items.[].system.attackEffects}
[custom] : string {2-12.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-12.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-12.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2-12.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-12.items.[].system.baseItem} (12 different values)
[bonus] : object {2-12.items.[].system.bonus}
value : integer {2-12.items.[].system.bonus.value} (12 different values)
[bonusDamage] : object {2-12.items.[].system.bonusDamage}
[value] : integer {2-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-12.items.[].system.bulk}
value : mixed
integer {2-12.items.[].system.bulk.value} (3 different values)
1 (x11)
2 (x5)
3 (x2)
float {2-12.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-12.items.[].system.category} (9 different values)
'offensive' (x19)
'martial' (x10)
'ammo' (x6)
'light' (x4)
'simple' (x4)
'unarmored' (x2)
'heavy' (x2)
'defensive' (x2)
'interaction' (x1)
[checkPenalty] : integer {2-12.items.[].system.checkPenalty} (3 different values)
-1 (x4)
0 (x2)
-3 (x2)
[containerId] : empty
[cost] : object {2-12.items.[].system.cost}
value : string {2-12.items.[].system.cost.value} (same value: '')
[damage] : object {2-12.items.[].system.damage}
[0] : object {2-12.items.[].system.damage.0}
[applyMod] : boolean {2-12.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[category] : empty
formula : string {2-12.items.[].system.damage.0.formula} (4 different values)
'2d4' (x4)
'1d4' (x2)
'3d6' (x2)
'4d12' (x1)
kinds : array<string> {2-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-12.items.[].system.damage.0.type} (4 different values)
'electricity' (x3)
'bludgeoning' (x2)
'fire' (x2)
'cold' (x2)
[damageType] : string {2-12.items.[].system.damage.damageType} (3 different values)
'piercing' (x7)
'slashing' (x4)
'bludgeoning' (x3)
[dice] : integer {2-12.items.[].system.damage.dice} (same value: 1)
[die] : string {2-12.items.[].system.damage.die} (5 different values)
'd6' (x6)
'd10' (x3)
'd12' (x2)
'd4' (x2)
'd8' (x1)
[damageRolls] : object {2-12.items.[].system.damageRolls}
[046ez7lg0873x2yu82r2] : object {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2}
damage : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damage} (same value: '1d6+9')
damageType : string {2-12.items.[].system.damageRolls.046ez7lg0873x2yu82r2.damageType} (same value: 'piercing')
[0e7t2i1bohickglgddop] : object {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop}
damage : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damage} (same value: '1d10+5')
damageType : string {2-12.items.[].system.damageRolls.0e7t2i1bohickglgddop.damageType} (same value: 'piercing')
[4mb988vlbb8rzezegrae] : object {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae}
damage : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damage} (same value: '1d10+13')
damageType : string {2-12.items.[].system.damageRolls.4mb988vlbb8rzezegrae.damageType} (same value: 'piercing')
[5tfg7maqtpff48820w41] : object {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41}
damage : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damage} (same value: '2d8+9')
damageType : string {2-12.items.[].system.damageRolls.5tfg7maqtpff48820w41.damageType} (same value: 'piercing')
[aavme9q9g3m0f99uusbt] : object {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt}
damage : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damage} (same value: '1d6+5')
damageType : string {2-12.items.[].system.damageRolls.aavme9q9g3m0f99uusbt.damageType} (same value: 'slashing')
[g5zcbg78yuw5o7uqh2fi] : object {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi}
damage : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damage} (same value: '1d10+9')
damageType : string {2-12.items.[].system.damageRolls.g5zcbg78yuw5o7uqh2fi.damageType} (same value: 'piercing')
[gtts2j90hdck1c363b6v] : object {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v}
damage : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damage} (2 different values)
'1d4+3' (x1)
'1d4+7' (x1)
damageType : string {2-12.items.[].system.damageRolls.gtts2j90hdck1c363b6v.damageType} (same value: 'bludgeoning')
[nqwip6w9r2goka9ovqut] : object {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut}
damage : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damage} (same value: '1d12+10')
damageType : string {2-12.items.[].system.damageRolls.nqwip6w9r2goka9ovqut.damageType} (same value: 'slashing')
[odf25ta9gqj9cefbq69s] : object {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s}
damage : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damage} (same value: '1d6+5')
damageType : string {2-12.items.[].system.damageRolls.odf25ta9gqj9cefbq69s.damageType} (same value: 'piercing')
[onfpqcfnc7929yu75ck5] : object {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5}
damage : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damage} (same value: '1d12+7')
damageType : string {2-12.items.[].system.damageRolls.onfpqcfnc7929yu75ck5.damageType} (same value: 'slashing')
lkrubx7ynll921yfeidn : object {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn}
damage : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damage} (same value: '1d6+13')
damageType : string {2-12.items.[].system.damageRolls.lkrubx7ynll921yfeidn.damageType} (same value: 'piercing')
[ppuqcj5bmkmrohs3jfxj] : object {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj}
damage : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damage} (same value: '1d10+6')
damageType : string {2-12.items.[].system.damageRolls.ppuqcj5bmkmrohs3jfxj.damageType} (same value: 'slashing')
[pzagxwmvkmcrgttulajd] : object {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd}
damage : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damage} (same value: '1d6+3')
damageType : string {2-12.items.[].system.damageRolls.pzagxwmvkmcrgttulajd.damageType} (same value: 'slashing')
[qhmavm38sh1l862j4avk] : object {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk}
damage : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damage} (same value: '1d6+7')
damageType : string {2-12.items.[].system.damageRolls.qhmavm38sh1l862j4avk.damageType} (same value: 'piercing')
[r9kwu2253up5ajpnj8xy] : object {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy}
damage : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {2-12.items.[].system.damageRolls.r9kwu2253up5ajpnj8xy.damageType} (same value: 'slashing')
[rvh4io79fxo78ke8has9] : object {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9}
damage : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damage} (same value: '1d6+3')
damageType : string {2-12.items.[].system.damageRolls.rvh4io79fxo78ke8has9.damageType} (same value: 'bludgeoning')
[rxyd6pf6ly8bt8kay9br] : object {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br}
damage : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damage} (same value: '1d6+5')
damageType : string {2-12.items.[].system.damageRolls.rxyd6pf6ly8bt8kay9br.damageType} (same value: 'slashing')
[tdmpolntz5jifljg0ah3] : object {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3}
damage : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damage} (same value: '2d6+7')
damageType : string {2-12.items.[].system.damageRolls.tdmpolntz5jifljg0ah3.damageType} (same value: 'slashing')
[defense] : object {2-12.items.[].system.defense}
save : object {2-12.items.[].system.defense.save}
basic : boolean {2-12.items.[].system.defense.save.basic} (2 different values)
False (x5)
True (x3)
statistic : string {2-12.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x5)
'will' (x2)
'fortitude' (x1)
description : object {2-12.items.[].system.description}
value : string {2-12.items.[].system.description.value} (48 different values)
[counteraction] : boolean {2-12.items.[].system.counteraction} (2 different values)
False (x25)
True (x1)
[dexCap] : integer {2-12.items.[].system.dexCap} (3 different values)
3 (x4)
5 (x2)
1 (x2)
[duration] : object {2-12.items.[].system.duration}
sustained : boolean {2-12.items.[].system.duration.sustained} (same value: False)
value : string {2-12.items.[].system.duration.value} (6 different values)
'' (x15)
'1 minute' (x4)
'until the next time you make your daily preparations' (x2)
'5 minutes' (x2)
'varies' (x2)
'10 minutes' (x1)
[equipped] : object {2-12.items.[].system.equipped}
carryType : string {2-12.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-12.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {2-12.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x4)
[invested] : empty
[frequency] : object {2-12.items.[].system.frequency}
max : integer {2-12.items.[].system.frequency.max} (same value: 1)
per : string {2-12.items.[].system.frequency.per} (same value: 'round')
value : integer {2-12.items.[].system.frequency.value} (same value: 1)
[group] : string {2-12.items.[].system.group} (10 different values)
'bow' (x4)
'leather' (x4)
'axe' (x3)
'club' (x2)
'cloth' (x2)
'polearm' (x2)
'plate' (x2)
'sling' (x1)
'crossbow' (x1)
'sword' (x1)
[hardness] : integer {2-12.items.[].system.hardness} (same value: 0)
[heightening] : object {2-12.items.[].system.heightening}
[levels] : object {2-12.items.[].system.heightening.levels}
[3] : object {2-12.items.[].system.heightening.levels.3}
target : object {2-12.items.[].system.heightening.levels.3.target}
value : string {2-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[6] : object {2-12.items.[].system.heightening.levels.6}
target : object {2-12.items.[].system.heightening.levels.6.target}
value : string {2-12.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {2-12.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x4)
[damage] : object {2-12.items.[].system.heightening.damage}
0 : string {2-12.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x6)
'2d6' (x2)
'1d12' (x1)
[interval] : integer {2-12.items.[].system.heightening.interval} (same value: 1)
[hp] : object {2-12.items.[].system.hp}
max : integer {2-12.items.[].system.hp.max} (same value: 0)
value : integer {2-12.items.[].system.hp.value} (same value: 0)
[level] : object {2-12.items.[].system.level}
value : integer {2-12.items.[].system.level.value} (4 different values)
0 (x24)
1 (x19)
2 (x7)
3 (x4)
[location] : object {2-12.items.[].system.location}
[heightenedLevel] : integer {2-12.items.[].system.location.heightenedLevel} (3 different values)
2 (x7)
1 (x7)
3 (x2)
value : string {2-12.items.[].system.location.value} (2 different values)
'Lerm8VftVl7naNNg' (x15)
'yqDrODzfNQk71yE9' (x11)
[material] : object {2-12.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-12.items.[].system.mod}
value : integer {2-12.items.[].system.mod.value} (2 different values)
10 (x1)
11 (x1)
[prepared] : object {2-12.items.[].system.prepared}
flexible : boolean {2-12.items.[].system.prepared.flexible} (same value: False)
value : string {2-12.items.[].system.prepared.value} (same value: 'spontaneous')
[price] : object {2-12.items.[].system.price}
[per] : integer {2-12.items.[].system.price.per} (same value: 10)
value : object {2-12.items.[].system.price.value}
[cp] : integer {2-12.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-12.items.[].system.price.value.gp} (5 different values)
3 (x8)
60 (x2)
14 (x2)
2 (x2)
18 (x2)
[sp] : integer {2-12.items.[].system.price.value.sp} (2 different values)
1 (x7)
4 (x1)
[proficiency] : object {2-12.items.[].system.proficiency}
value : integer {2-12.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-12.items.[].system.proficient}
value : integer {2-12.items.[].system.proficient.value} (same value: 0)
publication : object {2-12.items.[].system.publication}
license : string {2-12.items.[].system.publication.license} (2 different values)
'OGL' (x99)
'ORC' (x2)
remaster : boolean {2-12.items.[].system.publication.remaster} (2 different values)
False (x99)
True (x2)
title : string {2-12.items.[].system.publication.title} (4 different values)
'' (x74)
'Pathfinder Core Rulebook' (x24)
'Pathfinder Player Core' (x2)
'Pathfinder Bestiary' (x1)
[quantity] : integer {2-12.items.[].system.quantity} (3 different values)
1 (x22)
20 (x4)
10 (x2)
[range] : mixed
integer {2-12.items.[].system.range} (2 different values)
60 (x5)
120 (x1)
object {2-12.items.[].system.range}
value : string {2-12.items.[].system.range.value} (5 different values)
'30 feet' (x10)
'touch' (x5)
'' (x5)
'120 feet' (x4)
'60 feet' (x2)
[requirements] : string {2-12.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-12.items.[].system.rules}
[reload] : object {2-12.items.[].system.reload}
value : string {2-12.items.[].system.reload.value} (4 different values)
'' (x7)
'0' (x4)
'1' (x2)
'-' (x1)
[runes] : object {2-12.items.[].system.runes}
potency : integer {2-12.items.[].system.runes.potency} (2 different values)
0 (x20)
1 (x2)
property : array<> {2-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-12.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-12.items.[].system.runes.striking} (same value: 0)
[size] : string {2-12.items.[].system.size} (same value: 'med')
[slots] : object {2-12.items.[].system.slots}
slot1 : object {2-12.items.[].system.slots.slot1}
max : integer {2-12.items.[].system.slots.slot1.max} (2 different values)
3 (x1)
4 (x1)
value : integer {2-12.items.[].system.slots.slot1.value} (2 different values)
3 (x1)
4 (x1)
slot2 : object {2-12.items.[].system.slots.slot2}
max : integer {2-12.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {2-12.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
slot3 : object {2-12.items.[].system.slots.slot3}
max : integer {2-12.items.[].system.slots.slot3.max} (same value: 2)
value : integer {2-12.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {2-12.items.[].system.slug} (31 different values)
[speedPenalty] : integer {2-12.items.[].system.speedPenalty} (2 different values)
0 (x6)
-10 (x2)
[spelldc] : object {2-12.items.[].system.spelldc}
dc : integer {2-12.items.[].system.spelldc.dc} (2 different values)
18 (x1)
21 (x1)
item : integer {2-12.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-12.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-12.items.[].system.spelldc.value} (2 different values)
10 (x1)
13 (x1)
[splashDamage] : object {2-12.items.[].system.splashDamage}
value : integer {2-12.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-12.items.[].system.stackGroup} (3 different values)
'arrows' (x4)
'slingBullets' (x1)
'bolts' (x1)
[strength] : integer {2-12.items.[].system.strength} (2 different values)
1 (x4)
3 (x2)
[target] : object {2-12.items.[].system.target}
value : string {2-12.items.[].system.target.value} (6 different values)
'1 creature' (x9)
'' (x7)
'1 willing creature' (x4)
'1 or 2 creatures' (x2)
'1 creature or unattended object' (x2)
'1 dying creature' (x2)
[time] : object {2-12.items.[].system.time}
value : string {2-12.items.[].system.time.value} (2 different values)
'2' (x24)
'10 minutes' (x2)
[tradition] : object {2-12.items.[].system.tradition}
value : string {2-12.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {2-12.items.[].system.traits}
[rarity] : string {2-12.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-12.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-12.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x26)
'arcane' (x21)
'divine' (x9)
'occult' (x4)
value : array<string> {2-12.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-12.items.[].system.traits.value.[]} (37 different values)
[usage] : object {2-12.items.[].system.usage}
value : string {2-12.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x6)
'held-in-one-plus-hands' (x4)
[uses] : object {2-12.items.[].system.uses}
autoDestroy : boolean {2-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-12.items.[].system.uses.max} (same value: 1)
value : integer {2-12.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-12.items.[].system.weaponType}
value : string {2-12.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x7)
type : string {2-12.items.[].type} (8 different values)
'spell' (x26)
'action' (x23)
'melee' (x20)
'weapon' (x14)
'armor' (x8)
'consumable' (x6)
'spellcastingEntry' (x2)
'lore' (x2)
[flags] : object {2-12.items.[].flags}
pf2e : object {2-12.items.[].flags.pf2e}
linkedWeapon : string {2-12.items.[].flags.pf2e.linkedWeapon} (14 different values)
name : string {2-12.name} (all different values)
[prototypeToken] : object {2-12.prototypeToken}
name : string {2-12.prototypeToken.name} (3 different values)
'Artennod Raike' (x2)
'Greeleep' (x2)
'Master Sergeant Morgroar' (x2)
system : object {2-12.system}
[abilities] : object {2-12.system.abilities}
cha : object {2-12.system.abilities.cha}
mod : integer {2-12.system.abilities.cha.mod} (5 different values)
1 (x4)
3 (x2)
-1 (x2)
-2 (x1)
-4 (x1)
con : object {2-12.system.abilities.con}
mod : integer {2-12.system.abilities.con.mod} (6 different values)
1 (x3)
3 (x2)
2 (x2)
6 (x1)
4 (x1)
5 (x1)
dex : object {2-12.system.abilities.dex}
mod : integer {2-12.system.abilities.dex.mod} (6 different values)
3 (x4)
4 (x2)
5 (x1)
6 (x1)
2 (x1)
1 (x1)
int : object {2-12.system.abilities.int}
mod : integer {2-12.system.abilities.int.mod} (5 different values)
0 (x4)
1 (x2)
4 (x2)
-4 (x1)
-5 (x1)
str : object {2-12.system.abilities.str}
mod : integer {2-12.system.abilities.str.mod} (5 different values)
2 (x3)
3 (x3)
4 (x2)
7 (x1)
6 (x1)
wis : object {2-12.system.abilities.wis}
mod : integer {2-12.system.abilities.wis.mod} (4 different values)
1 (x4)
2 (x3)
3 (x2)
4 (x1)
attributes : object {2-12.system.attributes}
ac : object {2-12.system.attributes.ac}
[details] : string {2-12.system.attributes.ac.details} (same value: '')
value : integer {2-12.system.attributes.ac.value} (8 different values)
22 (x2)
25 (x2)
21 (x2)
19 (x1)
26 (x1)
10 (x1)
16 (x1)
18 (x1)
[allSaves] : object {2-12.system.attributes.allSaves}
value : string {2-12.system.attributes.allSaves.value} (same value: '')
hp : object {2-12.system.attributes.hp}
details : string {2-12.system.attributes.hp.details} (same value: '')
max : integer {2-12.system.attributes.hp.max} (10 different values)
80 (x2)
125 (x1)
30 (x1)
60 (x1)
0 (x1)
25 (x1)
36 (x1)
58 (x1)
85 (x1)
105 (x1)
temp : integer {2-12.system.attributes.hp.temp} (same value: 0)
value : integer {2-12.system.attributes.hp.value} (10 different values)
80 (x2)
125 (x1)
30 (x1)
60 (x1)
0 (x1)
25 (x1)
36 (x1)
58 (x1)
85 (x1)
105 (x1)
[tempmax] : integer {2-12.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {2-12.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-12.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-12.system.attributes.hasHealth} (same value: False)
[resistances] : array<object> {2-12.system.attributes.resistances}
Length: min=2 max=2
Value type: object {2-12.system.attributes.resistances.[]}
type : string {2-12.system.attributes.resistances.[].type} (2 different values)
'fire' (x2)
'poison' (x2)
value : integer {2-12.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-12.system.attributes.speed}
[details] : string {2-12.system.attributes.speed.details} (same value: 'powerful jumper')
otherSpeeds : array<object> {2-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-12.system.attributes.speed.otherSpeeds.[]}
type : string {2-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x2)
'climb' (x1)
value : integer {2-12.system.attributes.speed.otherSpeeds.[].value} (3 different values)
30 (x1)
10 (x1)
20 (x1)
value : integer {2-12.system.attributes.speed.value} (2 different values)
25 (x8)
40 (x2)
[stealth] : object {2-12.system.attributes.stealth}
details : string {2-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-12.system.attributes.stealth.value} (same value: 10)
details : object {2-12.system.details}
[blurb] : string {2-12.system.details.blurb} (2 different values)
'' (x9)
'Variant bulette' (x1)
[languages] : object {2-12.system.details.languages}
details : string {2-12.system.details.languages.details} (same value: '')
value : array<string> {2-12.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-12.system.details.languages.value.[]} (3 different values)
'common' (x8)
'goblin' (x6)
'draconic' (x2)
level : object {2-12.system.details.level}
value : integer {2-12.system.details.level.value} (7 different values)
5 (x3)
7 (x2)
3 (x2)
2 (x1)
4 (x1)
6 (x1)
1 (x1)
[privateNotes] : string {2-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-12.system.details.publicNotes} (same value: '')
publication : object {2-12.system.details.publication}
license : string {2-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-12.system.details.publication.remaster} (same value: False)
title : string {2-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-12: Snakes in the Grass')
[description] : string {2-12.system.details.description} (same value: '<p>An invisible rune imprinted on a chest\'s lock releases a powerful electrical discharge.</p>')
[disable] : string {2-12.system.details.disable} (same value: '<p>@Check[thievery|dc:20|name:Scratch Out the Rune] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>')
[isComplex] : boolean {2-12.system.details.isComplex} (same value: False)
[reset] : string {2-12.system.details.reset} (same value: '')
[routine] : string {2-12.system.details.routine} (same value: '')
[initiative] : object {2-12.system.initiative}
statistic : string {2-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-12.system.perception}
details : string {2-12.system.perception.details} (same value: '')
mod : integer {2-12.system.perception.mod} (7 different values)
14 (x4)
15 (x1)
18 (x1)
6 (x1)
7 (x1)
8 (x1)
10 (x1)
senses : array<object> {2-12.system.perception.senses}
Length: min=0 max=2
Value type: object {2-12.system.perception.senses.[]}
[acuity] : string {2-12.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-12.system.perception.senses.[].range} (same value: 30)
type : string {2-12.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'scent' (x2)
[resources] : object {2-12.system.resources}
[focus] : object {2-12.system.resources.focus}
max : integer {2-12.system.resources.focus.max} (same value: 1)
value : integer {2-12.system.resources.focus.value} (same value: 1)
saves : object {2-12.system.saves}
fortitude : object {2-12.system.saves.fortitude}
saveDetail : string {2-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-12.system.saves.fortitude.value} (6 different values)
9 (x3)
15 (x2)
7 (x2)
18 (x2)
12 (x1)
0 (x1)
reflex : object {2-12.system.saves.reflex}
saveDetail : string {2-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-12.system.saves.reflex.value} (7 different values)
12 (x3)
15 (x2)
9 (x2)
18 (x1)
14 (x1)
0 (x1)
7 (x1)
will : object {2-12.system.saves.will}
saveDetail : string {2-12.system.saves.will.saveDetail} (same value: '')
value : integer {2-12.system.saves.will.value} (8 different values)
12 (x2)
11 (x2)
9 (x2)
10 (x1)
13 (x1)
6 (x1)
0 (x1)
4 (x1)
[skills] : object {2-12.system.skills}
[acrobatics] : object {2-12.system.skills.acrobatics}
base : integer {2-12.system.skills.acrobatics.base} (3 different values)
13 (x1)
10 (x1)
12 (x1)
[arcana] : object {2-12.system.skills.arcana}
base : integer {2-12.system.skills.arcana.base} (2 different values)
10 (x1)
11 (x1)
[athletics] : object {2-12.system.skills.athletics}
base : integer {2-12.system.skills.athletics.base} (7 different values)
15 (x2)
12 (x1)
16 (x1)
6 (x1)
9 (x1)
7 (x1)
13 (x1)
[crafting] : object {2-12.system.skills.crafting}
base : integer {2-12.system.skills.crafting.base} (2 different values)
10 (x1)
11 (x1)
[deception] : object {2-12.system.skills.deception}
base : integer {2-12.system.skills.deception.base} (5 different values)
5 (x2)
14 (x1)
18 (x1)
10 (x1)
8 (x1)
[diplomacy] : object {2-12.system.skills.diplomacy}
base : integer {2-12.system.skills.diplomacy.base} (3 different values)
14 (x1)
18 (x1)
8 (x1)
[intimidation] : object {2-12.system.skills.intimidation}
base : integer {2-12.system.skills.intimidation.base} (6 different values)
12 (x1)
16 (x1)
6 (x1)
8 (x1)
13 (x1)
15 (x1)
[nature] : object {2-12.system.skills.nature}
base : integer {2-12.system.skills.nature.base} (2 different values)
11 (x1)
13 (x1)
[stealth] : object {2-12.system.skills.stealth}
base : integer {2-12.system.skills.stealth.base} (5 different values)
13 (x2)
10 (x1)
6 (x1)
12 (x1)
15 (x1)
[survival] : object {2-12.system.skills.survival}
base : integer {2-12.system.skills.survival.base} (2 different values)
6 (x2)
10 (x1)
[thievery] : object {2-12.system.skills.thievery}
base : integer {2-12.system.skills.thievery.base} (3 different values)
10 (x1)
13 (x1)
8 (x1)
traits : object {2-12.system.traits}
rarity : string {2-12.system.traits.rarity} (3 different values)
'unique' (x6)
'uncommon' (x4)
'common' (x1)
size : object {2-12.system.traits.size}
value : string {2-12.system.traits.size.value} (3 different values)
'med' (x8)
'sm' (x2)
'huge' (x1)
value : array<string> {2-12.system.traits.value}
Length: min=1 max=4
Value type: string {2-12.system.traits.value.[]} (all different values)
[creatureType] : string {2-12.system.creatureType} (same value: '')
[statusEffects] : array<> {2-12.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-12.type} (2 different values)
'npc' (x10)
'hazard' (x1)
-737
View File
@@ -1,737 +0,0 @@
2-13
Different values: 11
=====================================
object {2-13}
_id : string {2-13._id} (all different values)
folder : string {2-13.folder} (same value: 'VFW6AthcadX4x2FT')
img : string {2-13.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-13.items}
Length: min=2 max=20
Value type: object {2-13.items.[]}
_id : string {2-13.items.[]._id} (65 different values)
[_stats] : object {2-13.items.[]._stats}
compendiumSource : string {2-13.items.[]._stats.compendiumSource} (25 different values)
img : string {2-13.items.[].img} (28 different values)
name : string {2-13.items.[].name} (38 different values)
sort : integer {2-13.items.[].sort} (20 different values)
system : object {2-13.items.[].system}
[acBonus] : integer {2-13.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-13.items.[].system.actionType}
value : string {2-13.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'reaction' (x5)
'action' (x4)
[actions] : object {2-13.items.[].system.actions}
[value] : integer {2-13.items.[].system.actions.value} (same value: 1)
[area] : object {2-13.items.[].system.area}
type : string {2-13.items.[].system.area.type} (2 different values)
'cone' (x3)
'line' (x2)
value : integer {2-13.items.[].system.area.value} (2 different values)
15 (x3)
60 (x2)
[attack] : object {2-13.items.[].system.attack}
value : string {2-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-13.items.[].system.attackEffects}
[custom] : string {2-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-13.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-13.items.[].system.baseItem} (7 different values)
'padded-armor' (x4)
'kukri' (x2)
'javelin' (x2)
'shortsword' (x2)
'mace' (x2)
'sickle' (x1)
'alchemical-bomb' (x1)
[bonus] : object {2-13.items.[].system.bonus}
value : integer {2-13.items.[].system.bonus.value} (10 different values)
0 (x10)
5 (x4)
9 (x3)
7 (x3)
6 (x2)
11 (x2)
8 (x1)
3 (x1)
10 (x1)
14 (x1)
[bonusDamage] : object {2-13.items.[].system.bonusDamage}
value : integer {2-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-13.items.[].system.bulk}
value : mixed
float {2-13.items.[].system.bulk.value} (same value: 0,1)
integer {2-13.items.[].system.bulk.value} (same value: 1)
[category] : string {2-13.items.[].system.category} (6 different values)
'offensive' (x13)
'martial' (x5)
'simple' (x5)
'light' (x4)
'defensive' (x3)
'ammo' (x2)
[checkPenalty] : integer {2-13.items.[].system.checkPenalty} (same value: 0)
[containerId] : empty
[cost] : object {2-13.items.[].system.cost}
value : string {2-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-13.items.[].system.counteraction} (same value: False)
[damage] : object {2-13.items.[].system.damage}
[0] : object {2-13.items.[].system.damage.0}
[applyMod] : boolean {2-13.items.[].system.damage.0.applyMod} (2 different values)
False (x7)
True (x4)
[category] : empty
formula : string {2-13.items.[].system.damage.0.formula} (7 different values)
'2d4' (x5)
'1d6' (x4)
'1d4+1' (x4)
'2d6' (x2)
'1d4' (x2)
'3d8' (x1)
'3d6' (x1)
kinds : array<string> {2-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.damage.0.type} (6 different values)
'fire' (x5)
'force' (x4)
'acid' (x3)
'cold' (x3)
'electricity' (x2)
'untyped' (x2)
[damageType] : string {2-13.items.[].system.damage.damageType} (4 different values)
'piercing' (x4)
'slashing' (x3)
'bludgeoning' (x2)
'fire' (x1)
[dice] : integer {2-13.items.[].system.damage.dice} (same value: 1)
[die] : string {2-13.items.[].system.damage.die} (3 different values)
'd6' (x8)
'd4' (x1)
'd8' (x1)
[gcovwqxwitqchoin] : object {2-13.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-13.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[persistent] : object {2-13.items.[].system.damage.persistent}
[faces] : empty
number : integer {2-13.items.[].system.damage.persistent.number} (same value: 1)
type : string {2-13.items.[].system.damage.persistent.type} (same value: 'fire')
rules : ignored (Foundry rules object) {2-13.items.[].system.rules}
[damageRolls] : object {2-13.items.[].system.damageRolls}
[3rec2ivz5gszdi4lxqip] : object {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip}
damage : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values)
'1d10+6' (x1)
'1d10+4' (x1)
damageType : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: 'piercing')
[6jf68eb9xghfw94xj9hx] : object {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx}
damage : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: '1d4+3')
damageType : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: 'bludgeoning')
[7jq93flns2fx2mg9l272] : object {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272}
damage : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values)
'1d6+3' (x1)
'2d6+6' (x1)
damageType : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: 'piercing')
[9if2r9lbksb93g074yty] : object {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty}
damage : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: '1d6+1')
damageType : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: 'piercing')
[c16oqbic9ep578zkoag35t] : object {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
damageType : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
[f8jmb3gscymsstmnyvgd] : object {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd}
damage : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: '1d6+3')
damageType : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: 'piercing')
[pfbzfo3zspgf2ap4ayra] : object {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra}
damage : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values)
'1d8+6' (x1)
'1d8+4' (x1)
damageType : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: 'slashing')
[qqs81fvqqkf0cqyf6441] : object {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441}
damage : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: '1d6+2')
damageType : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: 'bludgeoning')
[tuhpzf915xqccdnpe4bj] : object {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj}
damage : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: '1d6+1')
damageType : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: 'piercing')
[uc1s1t4wur5bbofg09gjg] : object {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
damageType : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
description : object {2-13.items.[].system.description}
value : string {2-13.items.[].system.description.value} (36 different values)
[defense] : object {2-13.items.[].system.defense}
save : object {2-13.items.[].system.defense.save}
basic : boolean {2-13.items.[].system.defense.save.basic} (2 different values)
True (x4)
False (x4)
statistic : string {2-13.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x6)
'fortitude' (x2)
[dexCap] : integer {2-13.items.[].system.dexCap} (same value: 3)
[duration] : object {2-13.items.[].system.duration}
sustained : boolean {2-13.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x1)
value : string {2-13.items.[].system.duration.value} (3 different values)
'' (x18)
'until the start of your next turn' (x4)
'1 minute' (x2)
[equipped] : object {2-13.items.[].system.equipped}
carryType : string {2-13.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {2-13.items.[].system.group} (5 different values)
'knife' (x3)
'dart' (x2)
'sword' (x2)
'club' (x2)
'bomb' (x1)
[hardness] : integer {2-13.items.[].system.hardness} (same value: 0)
[heightening] : object {2-13.items.[].system.heightening}
[levels] : object {2-13.items.[].system.heightening.levels}
3 : object {2-13.items.[].system.heightening.levels.3}
damage : object {2-13.items.[].system.heightening.levels.3.damage}
0 : object {2-13.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {2-13.items.[].system.heightening.levels.5}
damage : object {2-13.items.[].system.heightening.levels.5.damage}
0 : object {2-13.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {2-13.items.[].system.heightening.levels.7}
damage : object {2-13.items.[].system.heightening.levels.7.damage}
0 : object {2-13.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {2-13.items.[].system.heightening.levels.9}
damage : object {2-13.items.[].system.heightening.levels.9.damage}
0 : object {2-13.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {2-13.items.[].system.heightening.type} (2 different values)
'interval' (x15)
'fixed' (x2)
[damage] : object {2-13.items.[].system.heightening.damage}
0 : string {2-13.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x6)
'1d6' (x3)
'2d6' (x2)
'1d4+1' (x2)
'2d8' (x1)
'2d4' (x1)
[interval] : integer {2-13.items.[].system.heightening.interval} (2 different values)
1 (x12)
2 (x3)
[hp] : object {2-13.items.[].system.hp}
max : integer {2-13.items.[].system.hp.max} (same value: 0)
value : integer {2-13.items.[].system.hp.value} (same value: 0)
[level] : object {2-13.items.[].system.level}
value : integer {2-13.items.[].system.level.value} (3 different values)
1 (x22)
0 (x15)
2 (x3)
[location] : object {2-13.items.[].system.location}
value : string {2-13.items.[].system.location.value} (2 different values)
'pyK7W4LbBcPHP8Vx' (x22)
'6WAyZi3FqPb1AVD6' (x2)
publication : object {2-13.items.[].system.publication}
license : string {2-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-13.items.[].system.publication.remaster} (same value: False)
title : string {2-13.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x39)
'' (x36)
'Pathfinder Bestiary' (x7)
'Pathfinder Advanced Player\'s Guide' (x1)
[material] : object {2-13.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-13.items.[].system.mod}
value : integer {2-13.items.[].system.mod.value} (3 different values)
5 (x1)
10 (x1)
6 (x1)
[overlays] : object {2-13.items.[].system.overlays}
2I469pfbYcmFvzOA : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {2-13.items.[].system.prepared}
value : string {2-13.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-13.items.[].system.price}
[per] : integer {2-13.items.[].system.price.per} (same value: 10)
value : object {2-13.items.[].system.price.value}
[cp] : integer {2-13.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-13.items.[].system.price.value.gp} (2 different values)
1 (x2)
3 (x1)
[sp] : integer {2-13.items.[].system.price.value.sp} (4 different values)
2 (x5)
6 (x2)
1 (x2)
9 (x2)
[proficiency] : object {2-13.items.[].system.proficiency}
value : integer {2-13.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-13.items.[].system.proficient}
value : integer {2-13.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-13.items.[].system.quantity} (3 different values)
1 (x13)
10 (x2)
3 (x1)
[range] : mixed
integer {2-13.items.[].system.range} (2 different values)
30 (x2)
20 (x1)
object {2-13.items.[].system.range}
value : string {2-13.items.[].system.range.value} (3 different values)
'30 feet' (x11)
'' (x8)
'120 feet' (x5)
[reload] : object {2-13.items.[].system.reload}
value : string {2-13.items.[].system.reload.value} (2 different values)
'' (x7)
'-' (x3)
[requirements] : string {2-13.items.[].system.requirements} (same value: '')
[runes] : object {2-13.items.[].system.runes}
potency : integer {2-13.items.[].system.runes.potency} (2 different values)
0 (x13)
1 (x1)
property : array<> {2-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-13.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-13.items.[].system.runes.striking} (same value: 0)
[size] : string {2-13.items.[].system.size} (same value: 'med')
[slots] : object {2-13.items.[].system.slots}
[slot0] : object {2-13.items.[].system.slots.slot0}
max : integer {2-13.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {2-13.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {2-13.items.[].system.slots.slot0.prepared.[]}
id : string {2-13.items.[].system.slots.slot0.prepared.[].id} (12 different values)
slot1 : object {2-13.items.[].system.slots.slot1}
max : integer {2-13.items.[].system.slots.slot1.max} (3 different values)
1 (x2)
3 (x1)
4 (x1)
[prepared] : array<object> {2-13.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {2-13.items.[].system.slots.slot1.prepared.[]}
id : string {2-13.items.[].system.slots.slot1.prepared.[].id} (7 different values)
'65nTZBNjMb7SZ4aM' (x1)
'LhIn15tWApqARRpJ' (x1)
'OxjG4mzU6ydYqTcd' (x1)
'yn6lKxXDLn1YCIST' (x1)
'a1WJ4CKAHPo2iAvH' (x1)
'gj5iDE9sThHlcUcE' (x1)
'QR2dYhEDHzOeqpIR' (x1)
[value] : integer {2-13.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {2-13.items.[].system.slots.slot2}
max : integer {2-13.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-13.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-13.items.[].system.slots.slot2.prepared.[]}
id : string {2-13.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'u7Ibbf5nUoC2bx8f' (x1)
'XEmpU7oq4ylbDUhK' (x1)
'FOvsWyV6qHgpCiTo' (x1)
[slug] : string {2-13.items.[].system.slug} (25 different values)
[speedPenalty] : integer {2-13.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-13.items.[].system.spelldc}
dc : integer {2-13.items.[].system.spelldc.dc} (2 different values)
16 (x2)
19 (x2)
item : integer {2-13.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-13.items.[].system.spelldc.value} (2 different values)
6 (x2)
9 (x2)
[splashDamage] : object {2-13.items.[].system.splashDamage}
[value] : integer {2-13.items.[].system.splashDamage.value} (2 different values)
0 (x7)
1 (x1)
[stackGroup] : string {2-13.items.[].system.stackGroup} (same value: 'slingBullets')
[strength] : integer {2-13.items.[].system.strength} (same value: 0)
[target] : object {2-13.items.[].system.target}
value : string {2-13.items.[].system.target.value} (3 different values)
'1 creature' (x13)
'' (x9)
'1 or 2 creatures' (x2)
[time] : object {2-13.items.[].system.time}
value : string {2-13.items.[].system.time.value} (3 different values)
'2' (x18)
'1' (x4)
'1 to 3' (x2)
[tradition] : object {2-13.items.[].system.tradition}
value : string {2-13.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {2-13.items.[].system.traits}
rarity : string {2-13.items.[].system.traits.rarity} (2 different values)
'common' (x72)
'uncommon' (x4)
[traditions] : array<string> {2-13.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {2-13.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x22)
'primal' (x15)
'occult' (x7)
'divine' (x2)
value : array<string> {2-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-13.items.[].system.traits.value.[]} (28 different values)
[usage] : object {2-13.items.[].system.usage}
value : string {2-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {2-13.items.[].system.uses}
autoDestroy : boolean {2-13.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-13.items.[].system.uses.max} (same value: 1)
value : integer {2-13.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-13.items.[].system.weaponType}
value : string {2-13.items.[].system.weaponType.value} (2 different values)
'melee' (x15)
'ranged' (x3)
type : string {2-13.items.[].type} (8 different values)
'spell' (x24)
'melee' (x18)
'action' (x18)
'weapon' (x10)
'armor' (x4)
'spellcastingEntry' (x4)
'lore' (x3)
'consumable' (x2)
[flags] : object {2-13.items.[].flags}
pf2e : object {2-13.items.[].flags.pf2e}
linkedWeapon : string {2-13.items.[].flags.pf2e.linkedWeapon} (9 different values)
'nblffaZIhH3gaSls' (x1)
'cPDtWTXlrggq30QC' (x1)
'TuCglVgdwXiNXE6i' (x1)
'qPzZns8LjML2ZDKo' (x1)
'hYz8UC2otlK6BSwp' (x1)
'XH08tuh9nV9O6YAg' (x1)
'O2UJaDPlKO9oGdx6' (x1)
'aTFsrKwUBbeAYXlD' (x1)
'l1Rx7juF1C5K50de' (x1)
name : string {2-13.name} (all different values)
[prototypeToken] : object {2-13.prototypeToken}
name : string {2-13.prototypeToken.name} (6 different values)
'Archis Peers' (x2)
'Mechanical Jaws' (x2)
'Mercenary Trapper' (x2)
'Mercenary Wizard' (x2)
'Commoner' (x1)
'Lion' (x1)
system : object {2-13.system}
[abilities] : object {2-13.system.abilities}
cha : object {2-13.system.abilities.cha}
mod : integer {2-13.system.abilities.cha.mod} (3 different values)
0 (x5)
2 (x2)
-2 (x2)
con : object {2-13.system.abilities.con}
mod : integer {2-13.system.abilities.con.mod} (2 different values)
1 (x6)
2 (x3)
dex : object {2-13.system.abilities.dex}
mod : integer {2-13.system.abilities.dex.mod} (4 different values)
3 (x5)
2 (x2)
1 (x1)
4 (x1)
int : object {2-13.system.abilities.int}
mod : integer {2-13.system.abilities.int.mod} (5 different values)
0 (x3)
3 (x2)
-4 (x2)
2 (x1)
4 (x1)
str : object {2-13.system.abilities.str}
mod : integer {2-13.system.abilities.str.mod} (5 different values)
0 (x2)
4 (x2)
1 (x2)
2 (x2)
3 (x1)
wis : object {2-13.system.abilities.wis}
mod : integer {2-13.system.abilities.wis.mod} (3 different values)
1 (x5)
2 (x3)
3 (x1)
attributes : object {2-13.system.attributes}
ac : object {2-13.system.attributes.ac}
[details] : string {2-13.system.attributes.ac.details} (same value: '')
value : integer {2-13.system.attributes.ac.value} (6 different values)
18 (x4)
16 (x3)
13 (x1)
19 (x1)
14 (x1)
17 (x1)
[allSaves] : object {2-13.system.attributes.allSaves}
value : string {2-13.system.attributes.allSaves.value} (same value: '')
hp : object {2-13.system.attributes.hp}
details : string {2-13.system.attributes.hp.details} (same value: '')
max : integer {2-13.system.attributes.hp.max} (all different values)
temp : integer {2-13.system.attributes.hp.temp} (same value: 0)
value : integer {2-13.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-13.system.attributes.hardness} (2 different values)
5 (x1)
8 (x1)
[hasHealth] : boolean {2-13.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-13.system.attributes.immunities}
Length: min=2 max=2
Value type: object {2-13.system.attributes.immunities.[]}
type : string {2-13.system.attributes.immunities.[].type} (2 different values)
'precision' (x2)
'critical-hits' (x2)
[speed] : object {2-13.system.attributes.speed}
otherSpeeds : array<> {2-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-13.system.attributes.speed.value} (2 different values)
25 (x7)
30 (x2)
[stealth] : object {2-13.system.attributes.stealth}
details : string {2-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-13.system.attributes.stealth.value} (2 different values)
6 (x1)
8 (x1)
details : object {2-13.system.details}
[blurb] : string {2-13.system.details.blurb} (same value: '')
[languages] : object {2-13.system.details.languages}
details : string {2-13.system.details.languages.details} (same value: '')
value : array<string> {2-13.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-13.system.details.languages.value.[]} (2 different values)
'common' (x7)
'kelish' (x2)
level : object {2-13.system.details.level}
value : integer {2-13.system.details.level.value} (5 different values)
3 (x4)
1 (x3)
-1 (x2)
0 (x1)
2 (x1)
[privateNotes] : string {2-13.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-13.system.details.publicNotes} (3 different values)
publication : object {2-13.system.details.publication}
license : string {2-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-13.system.details.publication.remaster} (same value: False)
title : string {2-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-13: A Gilded Test')
[description] : string {2-13.system.details.description} (same value: '<p>Mechanical jaws bolted to the stone beneath a camouflaged floor tile.</p>')
[disable] : string {2-13.system.details.disable} (2 different values)
'<p>@Check[theivery|dc:12] (trained) on the jaw mechanism.</p>' (x1)
'<p>@Check[thievery|dc:16] (trained) on the jaw mechanism.</p>' (x1)
[isComplex] : boolean {2-13.system.details.isComplex} (same value: False)
[reset] : string {2-13.system.details.reset} (same value: '')
[routine] : string {2-13.system.details.routine} (same value: '')
[initiative] : object {2-13.system.initiative}
statistic : string {2-13.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-13.system.perception}
details : string {2-13.system.perception.details} (same value: '')
mod : integer {2-13.system.perception.mod} (5 different values)
8 (x3)
6 (x2)
9 (x2)
3 (x1)
7 (x1)
senses : array<object> {2-13.system.perception.senses}
Length: min=0 max=2
Value type: object {2-13.system.perception.senses.[]}
[acuity] : string {2-13.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-13.system.perception.senses.[].range} (same value: 30)
type : string {2-13.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x2)
'scent' (x2)
[resources] : object {2-13.system.resources}
[focus] : object {2-13.system.resources.focus}
max : integer {2-13.system.resources.focus.max} (same value: 1)
value : integer {2-13.system.resources.focus.value} (same value: 1)
saves : object {2-13.system.saves}
fortitude : object {2-13.system.saves.fortitude}
saveDetail : string {2-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-13.system.saves.fortitude.value} (7 different values)
6 (x4)
8 (x2)
4 (x1)
9 (x1)
11 (x1)
5 (x1)
7 (x1)
reflex : object {2-13.system.saves.reflex}
saveDetail : string {2-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-13.system.saves.reflex.value} (7 different values)
8 (x2)
10 (x2)
3 (x2)
7 (x2)
2 (x1)
9 (x1)
5 (x1)
will : object {2-13.system.saves.will}
saveDetail : string {2-13.system.saves.will.saveDetail} (same value: '')
value : integer {2-13.system.saves.will.value} (7 different values)
6 (x3)
8 (x2)
0 (x2)
3 (x1)
7 (x1)
4 (x1)
5 (x1)
[skills] : object {2-13.system.skills}
[acrobatics] : object {2-13.system.skills.acrobatics}
base : integer {2-13.system.skills.acrobatics.base} (5 different values)
6 (x2)
5 (x2)
7 (x2)
10 (x1)
8 (x1)
athletics : object {2-13.system.skills.athletics}
base : integer {2-13.system.skills.athletics.base} (6 different values)
5 (x3)
3 (x2)
11 (x1)
4 (x1)
7 (x1)
9 (x1)
[arcana] : object {2-13.system.skills.arcana}
base : integer {2-13.system.skills.arcana.base} (2 different values)
6 (x1)
11 (x1)
[deception] : object {2-13.system.skills.deception}
base : integer {2-13.system.skills.deception.base} (3 different values)
5 (x1)
9 (x1)
2 (x1)
[diplomacy] : object {2-13.system.skills.diplomacy}
base : integer {2-13.system.skills.diplomacy.base} (2 different values)
5 (x1)
7 (x1)
[society] : object {2-13.system.skills.society}
base : integer {2-13.system.skills.society.base} (3 different values)
5 (x1)
8 (x1)
2 (x1)
[stealth] : object {2-13.system.skills.stealth}
base : integer {2-13.system.skills.stealth.base} (5 different values)
10 (x2)
5 (x2)
7 (x2)
6 (x1)
8 (x1)
traits : object {2-13.system.traits}
rarity : string {2-13.system.traits.rarity} (3 different values)
'uncommon' (x5)
'common' (x4)
'unique' (x2)
size : object {2-13.system.traits.size}
value : string {2-13.system.traits.size.value} (2 different values)
'med' (x9)
'lg' (x2)
value : array<string> {2-13.system.traits.value}
Length: min=1 max=4
Value type: string {2-13.system.traits.value.[]} (7 different values)
'human' (x7)
'humanoid' (x7)
'evil' (x2)
'lawful' (x2)
'animal' (x2)
'mechanical' (x2)
'trap' (x2)
[creatureType] : string {2-13.system.creatureType} (same value: '')
[statusEffects] : array<> {2-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-13.type} (2 different values)
'npc' (x9)
'hazard' (x2)
-336
View File
@@ -1,336 +0,0 @@
2-14
Different values: 8
=====================================
object {2-14}
_id : string {2-14._id} (all different values)
folder : string {2-14.folder} (same value: 'nspWtbbTPHQORzWz')
img : string {2-14.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-14.items}
Length: min=1 max=6
Value type: object {2-14.items.[]}
_id : string {2-14.items.[]._id} (15 different values)
_stats : object {2-14.items.[]._stats}
compendiumSource : string {2-14.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI')
img : string {2-14.items.[].img} (6 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x8)
'systems/pf2e/icons/actions/Passive.webp' (x5)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
'systems/pf2e/icons/actions/FreeAction.webp' (x1)
name : string {2-14.items.[].name} (14 different values)
sort : integer {2-14.items.[].sort} (6 different values)
100000 (x8)
200000 (x4)
300000 (x3)
400000 (x3)
500000 (x3)
600000 (x1)
system : object {2-14.items.[].system}
[attack] : object {2-14.items.[].system.attack}
value : string {2-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-14.items.[].system.attackEffects}
[custom] : string {2-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-14.items.[].system.attackEffects.value.[]} (2 different values)
'filthy-burn' (x4)
'improved-grab' (x1)
[bonus] : object {2-14.items.[].system.bonus}
value : integer {2-14.items.[].system.bonus.value} (5 different values)
12 (x2)
15 (x2)
17 (x2)
10 (x1)
14 (x1)
[damageRolls] : object {2-14.items.[].system.damageRolls}
[0] : object {2-14.items.[].system.damageRolls.0}
damage : string {2-14.items.[].system.damageRolls.0.damage} (5 different values)
'1d6+6' (x1)
'1d6+3' (x1)
'2d6+6' (x1)
'2d6+3' (x1)
'1d4+3' (x1)
damageType : string {2-14.items.[].system.damageRolls.0.damageType} (2 different values)
'fire' (x4)
'piercing' (x1)
[1] : object {2-14.items.[].system.damageRolls.1}
category : string {2-14.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-14.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {2-14.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[4r561g7omq99mbw1yknx] : object {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx}
damage : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damage} (same value: '2d8+4')
damageType : string {2-14.items.[].system.damageRolls.4r561g7omq99mbw1yknx.damageType} (same value: 'piercing')
cjmlyrl0vxrsxdi2xyop : object {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop}
damage : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damage} (same value: '2d4+4')
damageType : string {2-14.items.[].system.damageRolls.cjmlyrl0vxrsxdi2xyop.damageType} (same value: 'slashing')
[ueo321s5tdjm3mquk8ms] : object {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms}
damage : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damage} (same value: '2d6+4')
damageType : string {2-14.items.[].system.damageRolls.ueo321s5tdjm3mquk8ms.damageType} (same value: 'slashing')
description : object {2-14.items.[].system.description}
value : string {2-14.items.[].system.description.value} (13 different values)
publication : object {2-14.items.[].system.publication}
license : string {2-14.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-14.items.[].system.publication.remaster} (same value: False)
title : string {2-14.items.[].system.publication.title} (2 different values)
'' (x21)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {2-14.items.[].system.rules}
[slug] : string {2-14.items.[].system.slug} (same value: 'improved-grab')
traits : object {2-14.items.[].system.traits}
rarity : string {2-14.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-14.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-14.items.[].system.traits.value.[]} (7 different values)
'agile' (x5)
'unarmed' (x5)
'finesse' (x3)
'range-increment-30' (x2)
'poison' (x2)
'primal' (x2)
'reach-10' (x1)
[actionType] : object {2-14.items.[].system.actionType}
value : string {2-14.items.[].system.actionType.value} (4 different values)
'passive' (x5)
'reaction' (x5)
'action' (x3)
'free' (x1)
[actions] : object {2-14.items.[].system.actions}
[value] : integer {2-14.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x1)
[category] : string {2-14.items.[].system.category} (3 different values)
'offensive' (x6)
'interaction' (x3)
'defensive' (x1)
[weaponType] : object {2-14.items.[].system.weaponType}
value : string {2-14.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x2)
type : string {2-14.items.[].type} (2 different values)
'action' (x14)
'melee' (x8)
name : string {2-14.name} (all different values)
[prototypeToken] : object {2-14.prototypeToken}
name : string {2-14.prototypeToken.name} (4 different values)
'Corrupted Wildfire' (x2)
'Explosive Monolith' (x2)
'Flooding Monolith' (x2)
'Ember Fox' (x1)
system : object {2-14.system}
[abilities] : object {2-14.system.abilities}
cha : object {2-14.system.abilities.cha}
mod : integer {2-14.system.abilities.cha.mod} (3 different values)
-2 (x2)
1 (x1)
3 (x1)
con : object {2-14.system.abilities.con}
mod : integer {2-14.system.abilities.con.mod} (3 different values)
4 (x2)
2 (x1)
5 (x1)
dex : object {2-14.system.abilities.dex}
mod : integer {2-14.system.abilities.dex.mod} (2 different values)
4 (x3)
3 (x1)
int : object {2-14.system.abilities.int}
mod : integer {2-14.system.abilities.int.mod} (2 different values)
-2 (x3)
-1 (x1)
str : object {2-14.system.abilities.str}
mod : integer {2-14.system.abilities.str.mod} (3 different values)
3 (x2)
1 (x1)
5 (x1)
wis : object {2-14.system.abilities.wis}
mod : integer {2-14.system.abilities.wis.mod} (2 different values)
3 (x3)
2 (x1)
attributes : object {2-14.system.attributes}
ac : object {2-14.system.attributes.ac}
[details] : string {2-14.system.attributes.ac.details} (same value: '')
value : integer {2-14.system.attributes.ac.value} (6 different values)
18 (x3)
21 (x1)
13 (x1)
16 (x1)
15 (x1)
20 (x1)
[allSaves] : object {2-14.system.attributes.allSaves}
value : string {2-14.system.attributes.allSaves.value} (same value: '')
hp : object {2-14.system.attributes.hp}
details : string {2-14.system.attributes.hp.details} (same value: '')
max : integer {2-14.system.attributes.hp.max} (all different values)
temp : integer {2-14.system.attributes.hp.temp} (same value: 0)
value : integer {2-14.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-14.system.attributes.hardness} (4 different values)
7 (x1)
12 (x1)
8 (x1)
13 (x1)
[hasHealth] : boolean {2-14.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-14.system.attributes.immunities}
Length: min=2 max=5
Value type: object {2-14.system.attributes.immunities.[]}
type : string {2-14.system.attributes.immunities.[].type} (7 different values)
'precision' (x4)
'critical-hits' (x4)
'paralyzed' (x3)
'bleed' (x3)
'fire' (x3)
'poison' (x3)
'sleep' (x3)
[speed] : object {2-14.system.attributes.speed}
otherSpeeds : array<object> {2-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-14.system.attributes.speed.otherSpeeds.[]}
type : string {2-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {2-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {2-14.system.attributes.speed.value} (3 different values)
50 (x2)
30 (x1)
25 (x1)
[stealth] : object {2-14.system.attributes.stealth}
details : string {2-14.system.attributes.stealth.details} (same value: '')
value : integer {2-14.system.attributes.stealth.value} (4 different values)
4 (x1)
7 (x1)
5 (x1)
8 (x1)
[weaknesses] : array<object> {2-14.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-14.system.attributes.weaknesses.[]}
type : string {2-14.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {2-14.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
4 (x1)
details : object {2-14.system.details}
[blurb] : string {2-14.system.details.blurb} (same value: '')
[languages] : object {2-14.system.details.languages}
details : string {2-14.system.details.languages.details} (2 different values)
'' (x3)
'(can\'t speak any language)' (x1)
value : array<string> {2-14.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-14.system.details.languages.value.[]} (4 different values)
'pyric' (x3)
'chthonian' (x2)
'aklo' (x1)
'common' (x1)
level : object {2-14.system.details.level}
value : integer {2-14.system.details.level.value} (5 different values)
3 (x2)
2 (x2)
4 (x2)
5 (x1)
1 (x1)
[privateNotes] : string {2-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-14.system.details.publicNotes} (3 different values)
publication : object {2-14.system.details.publication}
license : string {2-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-14.system.details.publication.remaster} (same value: False)
title : string {2-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-14: Lost in Flames')
[description] : string {2-14.system.details.description} (2 different values)
'<p>A burst of abyssal energy ignites the sap in a nearby bruorsivi, which explodes in a burst of fiery splinters.</p>' (x2)
'<p>A surge of abyssal energy creates a powerful wave pushing away from the monolith.</p>' (x2)
[disable] : string {2-14.system.details.disable} (4 different values)
[isComplex] : boolean {2-14.system.details.isComplex} (same value: True)
[reset] : string {2-14.system.details.reset} (same value: '')
[routine] : string {2-14.system.details.routine} (4 different values)
[initiative] : object {2-14.system.initiative}
statistic : string {2-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-14.system.perception}
details : string {2-14.system.perception.details} (2 different values)
'smoke vision' (x2)
'' (x2)
mod : integer {2-14.system.perception.mod} (3 different values)
10 (x2)
7 (x1)
8 (x1)
senses : array<object> {2-14.system.perception.senses}
Length: min=1 max=1
Value type: object {2-14.system.perception.senses.[]}
type : string {2-14.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-14.system.resources}
saves : object {2-14.system.saves}
fortitude : object {2-14.system.saves.fortitude}
saveDetail : string {2-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-14.system.saves.fortitude.value} (5 different values)
12 (x2)
15 (x2)
14 (x2)
6 (x1)
11 (x1)
reflex : object {2-14.system.saves.reflex}
saveDetail : string {2-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-14.system.saves.reflex.value} (7 different values)
10 (x2)
9 (x1)
11 (x1)
4 (x1)
6 (x1)
5 (x1)
8 (x1)
will : object {2-14.system.saves.will}
saveDetail : string {2-14.system.saves.will.saveDetail} (same value: '')
value : integer {2-14.system.saves.will.value} (3 different values)
0 (x4)
8 (x2)
10 (x2)
[skills] : object {2-14.system.skills}
[acrobatics] : object {2-14.system.skills.acrobatics}
base : integer {2-14.system.skills.acrobatics.base} (3 different values)
10 (x1)
13 (x1)
8 (x1)
athletics : object {2-14.system.skills.athletics}
base : integer {2-14.system.skills.athletics.base} (2 different values)
5 (x1)
12 (x1)
deception : object {2-14.system.skills.deception}
base : integer {2-14.system.skills.deception.base} (same value: 12)
special : array<object> {2-14.system.skills.deception.special}
Length: min=1 max=1
Value type: object {2-14.system.skills.deception.special.[]}
base : integer {2-14.system.skills.deception.special.[].base} (same value: 16)
label : string {2-14.system.skills.deception.special.[].label} (same value: 'when using Voice Imitation')
predicate : array<string> {2-14.system.skills.deception.special.[].predicate}
Length: min=2 max=2
Value type: string {2-14.system.skills.deception.special.[].predicate.[]} (2 different values)
'action:lie' (x1)
'voice-imitation' (x1)
stealth : object {2-14.system.skills.stealth}
base : integer {2-14.system.skills.stealth.base} (2 different values)
8 (x1)
12 (x1)
traits : object {2-14.system.traits}
rarity : string {2-14.system.traits.rarity} (2 different values)
'common' (x5)
'uncommon' (x3)
size : object {2-14.system.traits.size}
value : string {2-14.system.traits.size.value} (3 different values)
'med' (x6)
'sm' (x1)
'lg' (x1)
value : array<string> {2-14.system.traits.value}
Length: min=2 max=4
Value type: string {2-14.system.traits.value.[]} (9 different values)
'fire' (x5)
'environmental' (x4)
'elemental' (x3)
'evil' (x3)
'chaotic' (x2)
'water' (x2)
'good' (x1)
'amphibious' (x1)
'beast' (x1)
[creatureType] : string {2-14.system.creatureType} (same value: '')
[statusEffects] : array<> {2-14.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-14.type} (2 different values)
'npc' (x4)
'hazard' (x4)
-623
View File
@@ -1,623 +0,0 @@
2-15
Different values: 11
=====================================
object {2-15}
_id : string {2-15._id} (all different values)
folder : string {2-15.folder} (same value: 'jHdptuqXi8sX383Z')
img : string {2-15.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-15.items}
Length: min=1 max=16
Value type: object {2-15.items.[]}
_id : string {2-15.items.[]._id} (73 different values)
img : string {2-15.items.[].img} (20 different values)
name : string {2-15.items.[].name} (52 different values)
sort : integer {2-15.items.[].sort} (16 different values)
system : object {2-15.items.[].system}
[actionType] : object {2-15.items.[].system.actionType}
value : string {2-15.items.[].system.actionType.value} (3 different values)
'passive' (x26)
'action' (x11)
'reaction' (x4)
[actions] : object {2-15.items.[].system.actions}
[value] : integer {2-15.items.[].system.actions.value} (2 different values)
1 (x10)
2 (x1)
[area] : object {2-15.items.[].system.area}
[details] : string {2-15.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {2-15.items.[].system.area.type} (3 different values)
'burst' (x4)
'emanation' (x2)
'cone' (x2)
value : integer {2-15.items.[].system.area.value} (3 different values)
20 (x4)
30 (x2)
15 (x2)
[attack] : object {2-15.items.[].system.attack}
value : string {2-15.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-15.items.[].system.attackEffects}
[custom] : string {2-15.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-15.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-15.items.[].system.attackEffects.value.[]} (7 different values)
'demonplague' (x2)
'grab' (x2)
'zombie-rot' (x2)
'drain-life' (x2)
'barrow-quasit-venom' (x1)
'spores' (x1)
'sickening-blow' (x1)
[autoHeightenLevel] : object {2-15.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {2-15.items.[].system.bonus}
value : integer {2-15.items.[].system.bonus.value} (7 different values)
12 (x3)
17 (x3)
11 (x2)
7 (x2)
14 (x2)
9 (x2)
13 (x1)
[damage] : object {2-15.items.[].system.damage}
[0] : object {2-15.items.[].system.damage.0}
[applyMod] : boolean {2-15.items.[].system.damage.0.applyMod} (same value: False)
[category] : string {2-15.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {2-15.items.[].system.damage.0.formula} (3 different values)
'2d6' (x2)
'2d10' (x2)
'3d4' (x1)
kinds : array<string> {2-15.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-15.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-15.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-15.items.[].system.damage.0.type} (3 different values)
'poison' (x2)
'void' (x2)
'piercing' (x1)
description : object {2-15.items.[].system.description}
value : string {2-15.items.[].system.description.value} (48 different values)
[category] : string {2-15.items.[].system.category} (3 different values)
'offensive' (x24)
'defensive' (x9)
'interaction' (x6)
[cost] : object {2-15.items.[].system.cost}
value : string {2-15.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-15.items.[].system.counteraction} (2 different values)
False (x22)
True (x2)
[damageRolls] : object {2-15.items.[].system.damageRolls}
[0b3ul129vovt9z1kwgm4] : object {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4}
damage : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damage} (same value: '2d4')
damageType : string {2-15.items.[].system.damageRolls.0b3ul129vovt9z1kwgm4.damageType} (same value: 'spirit')
[2rof0t3ang89c3dtvwyr] : object {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
damage : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: '1d12+4')
damageType : string {2-15.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: 'piercing')
[3ggtiiqvun159te4t5tq] : object {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq}
damage : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damage} (same value: '1d8')
damageType : string {2-15.items.[].system.damageRolls.3ggtiiqvun159te4t5tq.damageType} (same value: 'bludgeoning')
[3ykeh1kjwaobqxkygmus] : object {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus}
damage : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damage} (same value: '1d8+3')
damageType : string {2-15.items.[].system.damageRolls.3ykeh1kjwaobqxkygmus.damageType} (same value: 'bludgeoning')
[4p573gje435nepoiinno] : object {2-15.items.[].system.damageRolls.4p573gje435nepoiinno}
damage : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damage} (same value: '2d8+5')
damageType : string {2-15.items.[].system.damageRolls.4p573gje435nepoiinno.damageType} (same value: 'piercing')
[5mqh5caji8bantxjb4i7] : object {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7}
damage : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damage} (same value: '1d8+1')
damageType : string {2-15.items.[].system.damageRolls.5mqh5caji8bantxjb4i7.damageType} (same value: 'piercing')
[6ti14r09g6g758cmooc9] : object {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9}
damage : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damage} (2 different values)
'1d6' (x1)
'2d6' (x1)
damageType : string {2-15.items.[].system.damageRolls.6ti14r09g6g758cmooc9.damageType} (same value: 'poison')
[8g0ujazr1xkg0tla1dmk] : object {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk}
damage : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damage} (2 different values)
'2d8+2' (x1)
'2d10+5' (x1)
damageType : string {2-15.items.[].system.damageRolls.8g0ujazr1xkg0tla1dmk.damageType} (same value: 'bludgeoning')
euovysh17t93oau6drwv : object {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv}
damage : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damage} (2 different values)
'2d4+5' (x1)
'2d6+5' (x1)
damageType : string {2-15.items.[].system.damageRolls.euovysh17t93oau6drwv.damageType} (same value: 'slashing')
[fwmmvidbpfd4mb3blwwe] : object {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe}
damage : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damage} (same value: '2d6')
damageType : string {2-15.items.[].system.damageRolls.fwmmvidbpfd4mb3blwwe.damageType} (same value: 'piercing')
[j1k19p9uj7aksz7n30zp] : object {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp}
damage : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damage} (same value: '1d12+5')
damageType : string {2-15.items.[].system.damageRolls.j1k19p9uj7aksz7n30zp.damageType} (same value: 'bludgeoning')
[ka33amlykrcrv5nq90lv] : object {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv}
damage : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damage} (same value: '1d8+4')
damageType : string {2-15.items.[].system.damageRolls.ka33amlykrcrv5nq90lv.damageType} (same value: 'bludgeoning')
[lsh65h8914j5drwcdc8r] : object {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r}
damage : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damage} (same value: '1d8')
damageType : string {2-15.items.[].system.damageRolls.lsh65h8914j5drwcdc8r.damageType} (same value: 'slashing')
[vpnm4kk44xu7vygyzcgr] : object {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr}
damage : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damage} (same value: '1d8+3')
damageType : string {2-15.items.[].system.damageRolls.vpnm4kk44xu7vygyzcgr.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {2-15.items.[].system.deathNote} (same value: True)
[defense] : object {2-15.items.[].system.defense}
save : object {2-15.items.[].system.defense.save}
basic : boolean {2-15.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x2)
statistic : string {2-15.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x4)
'will' (x3)
'reflex' (x2)
[duration] : object {2-15.items.[].system.duration}
[sustained] : boolean {2-15.items.[].system.duration.sustained} (same value: False)
value : mixed
string {2-15.items.[].system.duration.value} (5 different values)
'' (x11)
'10 minutes' (x5)
'varies' (x3)
'1 minute' (x3)
'8 hours' (x2)
integer {2-15.items.[].system.duration.value} (same value: 0)
[frequency] : object {2-15.items.[].system.frequency}
max : integer {2-15.items.[].system.frequency.max} (same value: 1)
per : string {2-15.items.[].system.frequency.per} (2 different values)
'day' (x2)
'round' (x1)
value : integer {2-15.items.[].system.frequency.value} (same value: 1)
[group] : empty
[heightening] : object {2-15.items.[].system.heightening}
[levels] : object {2-15.items.[].system.heightening.levels}
[3] : object {2-15.items.[].system.heightening.levels.3}
target : object {2-15.items.[].system.heightening.levels.3.target}
value : string {2-15.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
8 : object {2-15.items.[].system.heightening.levels.8}
target : object {2-15.items.[].system.heightening.levels.8.target}
value : string {2-15.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {2-15.items.[].system.heightening.type} (2 different values)
'interval' (x5)
'fixed' (x3)
[damage] : object {2-15.items.[].system.heightening.damage}
0 : string {2-15.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x2)
'1d10' (x2)
'1d4' (x1)
[interval] : integer {2-15.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x2)
[location] : object {2-15.items.[].system.location}
[heightenedLevel] : integer {2-15.items.[].system.location.heightenedLevel} (5 different values)
2 (x8)
4 (x6)
3 (x3)
5 (x2)
1 (x1)
[uses] : object {2-15.items.[].system.location.uses}
max : integer {2-15.items.[].system.location.uses.max} (2 different values)
2 (x4)
3 (x1)
value : integer {2-15.items.[].system.location.uses.value} (2 different values)
2 (x4)
3 (x1)
value : string {2-15.items.[].system.location.value} (4 different values)
'q5MhdIKLqL49q0mH' (x17)
'tXsG0WYmch7MiZ0l' (x5)
'MAIiGgE1bWXTgfiS' (x1)
'6WcHOmwg8FiX5cgr' (x1)
[overrides] : array<> {2-15.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {2-15.items.[].system.prepared}
[flexible] : boolean {2-15.items.[].system.prepared.flexible} (same value: False)
value : string {2-15.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {2-15.items.[].system.proficiency}
value : integer {2-15.items.[].system.proficiency.value} (same value: 0)
publication : object {2-15.items.[].system.publication}
license : string {2-15.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-15.items.[].system.publication.remaster} (same value: False)
title : string {2-15.items.[].system.publication.title} (5 different values)
'' (x52)
'Pathfinder Core Rulebook' (x19)
'Pathfinder Bestiary' (x8)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Advanced Player\'s Guide' (x4)
[level] : object {2-15.items.[].system.level}
value : integer {2-15.items.[].system.level.value} (5 different values)
2 (x9)
4 (x7)
1 (x5)
5 (x2)
3 (x1)
[range] : object {2-15.items.[].system.range}
value : string {2-15.items.[].system.range.value} (5 different values)
'' (x11)
'30 feet' (x5)
'120 feet' (x4)
'touch' (x3)
'60 feet' (x1)
[references] : object {2-15.items.[].system.references}
children : array<> {2-15.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {2-15.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {2-15.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {2-15.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[requirements] : string {2-15.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-15.items.[].system.rules}
[showSlotlessLevels] : object {2-15.items.[].system.showSlotlessLevels}
value : boolean {2-15.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {2-15.items.[].system.slots}
[slot2] : object {2-15.items.[].system.slots.slot2}
max : integer {2-15.items.[].system.slots.slot2.max} (same value: 3)
value : integer {2-15.items.[].system.slots.slot2.value} (same value: 3)
slot3 : object {2-15.items.[].system.slots.slot3}
max : integer {2-15.items.[].system.slots.slot3.max} (2 different values)
1 (x1)
2 (x1)
value : integer {2-15.items.[].system.slots.slot3.value} (2 different values)
1 (x1)
2 (x1)
slot4 : object {2-15.items.[].system.slots.slot4}
max : integer {2-15.items.[].system.slots.slot4.max} (same value: 2)
value : integer {2-15.items.[].system.slots.slot4.value} (same value: 2)
slot5 : object {2-15.items.[].system.slots.slot5}
max : integer {2-15.items.[].system.slots.slot5.max} (same value: 2)
value : integer {2-15.items.[].system.slots.slot5.value} (same value: 2)
[slug] : string {2-15.items.[].system.slug} (21 different values)
[spelldc] : object {2-15.items.[].system.spelldc}
dc : integer {2-15.items.[].system.spelldc.dc} (5 different values)
20 (x1)
18 (x1)
15 (x1)
22 (x1)
25 (x1)
item : integer {2-15.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-15.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-15.items.[].system.spelldc.value} (5 different values)
12 (x1)
10 (x1)
7 (x1)
14 (x1)
17 (x1)
[target] : object {2-15.items.[].system.target}
value : string {2-15.items.[].system.target.value} (3 different values)
'' (x18)
'1 creature' (x5)
'self' (x1)
[time] : object {2-15.items.[].system.time}
value : string {2-15.items.[].system.time.value} (4 different values)
'2' (x20)
'1 minute' (x2)
'10 minutes' (x1)
'3' (x1)
[tradition] : object {2-15.items.[].system.tradition}
value : string {2-15.items.[].system.tradition.value} (2 different values)
'primal' (x4)
'divine' (x1)
[traits] : object {2-15.items.[].system.traits}
rarity : string {2-15.items.[].system.traits.rarity} (2 different values)
'common' (x76)
'uncommon' (x4)
[traditions] : array<string> {2-15.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-15.items.[].system.traits.traditions.[]} (4 different values)
'primal' (x19)
'occult' (x7)
'arcane' (x7)
'divine' (x6)
value : array<string> {2-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-15.items.[].system.traits.value.[]} (31 different values)
[value] : object {2-15.items.[].system.value}
isValued : boolean {2-15.items.[].system.value.isValued} (same value: True)
value : integer {2-15.items.[].system.value.value} (same value: 1)
[weaponType] : object {2-15.items.[].system.weaponType}
value : string {2-15.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x4)
type : string {2-15.items.[].type} (5 different values)
'action' (x41)
'spell' (x24)
'melee' (x15)
'spellcastingEntry' (x5)
'condition' (x2)
[_stats] : object {2-15.items.[]._stats}
compendiumSource : string {2-15.items.[]._stats.compendiumSource} (21 different values)
name : string {2-15.name} (all different values)
prototypeToken : object {2-15.prototypeToken}
name : string {2-15.prototypeToken.name} (4 different values)
'Iverri' (x2)
'Ragewight' (x2)
'Storasta\'s Last Stand' (x2)
'Plague Zombie' (x1)
system : object {2-15.system}
[abilities] : object {2-15.system.abilities}
cha : object {2-15.system.abilities.cha}
mod : integer {2-15.system.abilities.cha.mod} (5 different values)
2 (x2)
-2 (x2)
5 (x2)
3 (x2)
0 (x1)
con : object {2-15.system.abilities.con}
mod : integer {2-15.system.abilities.con.mod} (5 different values)
3 (x3)
2 (x2)
5 (x2)
0 (x1)
1 (x1)
dex : object {2-15.system.abilities.dex}
mod : integer {2-15.system.abilities.dex.mod} (5 different values)
5 (x3)
-2 (x2)
2 (x2)
4 (x1)
3 (x1)
int : object {2-15.system.abilities.int}
mod : integer {2-15.system.abilities.int.mod} (5 different values)
1 (x3)
-1 (x2)
-5 (x2)
3 (x1)
2 (x1)
str : object {2-15.system.abilities.str}
mod : integer {2-15.system.abilities.str.mod} (5 different values)
5 (x3)
0 (x2)
1 (x2)
3 (x1)
4 (x1)
wis : object {2-15.system.abilities.wis}
mod : integer {2-15.system.abilities.wis.mod} (4 different values)
2 (x3)
3 (x3)
0 (x2)
4 (x1)
attributes : object {2-15.system.attributes}
ac : object {2-15.system.attributes.ac}
[details] : string {2-15.system.attributes.ac.details} (same value: '')
value : integer {2-15.system.attributes.ac.value} (6 different values)
20 (x4)
23 (x2)
0 (x2)
18 (x1)
16 (x1)
13 (x1)
[allSaves] : object {2-15.system.attributes.allSaves}
value : string {2-15.system.attributes.allSaves.value} (2 different values)
'' (x7)
'+1 status to all saves vs. magic' (x2)
emitsSound : string {2-15.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {2-15.system.attributes.hardness} (same value: 0)
hasHealth : boolean {2-15.system.attributes.hasHealth} (same value: True)
hp : object {2-15.system.attributes.hp}
details : string {2-15.system.attributes.hp.details} (2 different values)
'' (x7)
'void healing' (x4)
max : integer {2-15.system.attributes.hp.max} (9 different values)
50 (x2)
0 (x2)
54 (x1)
20 (x1)
82 (x1)
74 (x1)
116 (x1)
72 (x1)
115 (x1)
temp : integer {2-15.system.attributes.hp.temp} (same value: 0)
value : integer {2-15.system.attributes.hp.value} (9 different values)
50 (x2)
0 (x2)
54 (x1)
20 (x1)
82 (x1)
74 (x1)
116 (x1)
72 (x1)
115 (x1)
[immunities] : array<object> {2-15.system.attributes.immunities}
Length: min=2 max=5
Value type: object {2-15.system.attributes.immunities.[]}
type : string {2-15.system.attributes.immunities.[].type} (5 different values)
'poison' (x5)
'disease' (x5)
'paralyzed' (x4)
'unconscious' (x4)
'death-effects' (x4)
[speed] : object {2-15.system.attributes.speed}
otherSpeeds : array<object> {2-15.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-15.system.attributes.speed.otherSpeeds.[]}
type : string {2-15.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-15.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {2-15.system.attributes.speed.value} (2 different values)
25 (x8)
15 (x1)
stealth : object {2-15.system.attributes.stealth}
details : string {2-15.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x1)
'<p>(expert)</p>' (x1)
value : integer {2-15.system.attributes.stealth.value} (2 different values)
14 (x1)
17 (x1)
[weaknesses] : array<object> {2-15.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-15.system.attributes.weaknesses.[]}
type : string {2-15.system.attributes.weaknesses.[].type} (5 different values)
'holy' (x5)
'cold-iron' (x3)
'fire' (x2)
'vitality' (x2)
'slashing' (x2)
value : integer {2-15.system.attributes.weaknesses.[].value} (4 different values)
5 (x6)
10 (x4)
2 (x2)
8 (x2)
creatureType : string {2-15.system.creatureType} (same value: '')
details : object {2-15.system.details}
[blurb] : string {2-15.system.details.blurb} (same value: '')
description : string {2-15.system.details.description} (same value: '<p>A ghostly host of god callers and their eidolons manifests to defend the barrow against intruders, and the strains of a battle song fill the air.</p>')
disable : string {2-15.system.details.disable} (2 different values)
'<p>@Check[deception|dc:22] to appear to be a defender of Storasta, @Check[diplomacy|dc:22] to demonstrate benign intentions, or @Check[occultism|dc:20] or @Check[religion|dc:20] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
'<p>@Check[deception|dc:25] to appear to be a defender of Storasta, @Check[diplomacy|dc:25] to demonstrate benign intentions, or @Check[occultism|dc:22] or @Check[religion|dc:22] to ward off the malevolent spiritual energies. Two successful checks are required to disable the haunt, and each attempt requires two actions.</p>' (x1)
isComplex : boolean {2-15.system.details.isComplex} (same value: True)
[languages] : object {2-15.system.details.languages}
details : string {2-15.system.details.languages.details} (5 different values)
'' (x4)
'speak with plants' (x2)
'telepathy (touch)' (x1)
'speak with plants (fungi only)' (x1)
'speak with plants (trees only)' (x1)
value : array<string> {2-15.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-15.system.details.languages.value.[]} (5 different values)
'common' (x7)
'fey' (x4)
'elven' (x2)
'necril' (x2)
'chthonian' (x1)
level : object {2-15.system.details.level}
value : integer {2-15.system.details.level.value} (4 different values)
3 (x3)
4 (x3)
6 (x3)
1 (x2)
[privateNotes] : string {2-15.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-15.system.details.publicNotes} (2 different values)
publication : object {2-15.system.details.publication}
license : string {2-15.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-15.system.details.publication.remaster} (same value: False)
title : string {2-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-15: A Dirge for Sarkoris')
reset : string {2-15.system.details.reset} (same value: '<p>The haunt dissipates 1 minute after all living creatures leave area C1. Its spiritual energies re-form after 24 hours.</p>')
routine : string {2-15.system.details.routine} (2 different values)
'<p>(1 action) (holy, illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+3)[mental],1d8[spirit]|traits:holy]{1d8+3 mental and 1d8 spirit damage} to each living creature in the area (@Check[will|dc:21|basic|name:Storasta\'s Last Stand|traits:holy,illusion,mental,occult] save).</p>' (x1)
'<p>(1 action) (illusion, mental, occult) The haunt attacks what it believes is a demonic incursion, dealing @Damage[(1d8+9)[mental]] damage and @Damage[1d8[good]] damage to each living creature in the area (@Check[will|dc:24|basic|name:Storasta\'s Last Stand] save).</p>' (x1)
[initiative] : object {2-15.system.initiative}
statistic : string {2-15.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-15.system.perception}
details : string {2-15.system.perception.details} (same value: '')
mod : integer {2-15.system.perception.mod} (7 different values)
5 (x2)
15 (x2)
9 (x1)
7 (x1)
12 (x1)
3 (x1)
11 (x1)
senses : array<object> {2-15.system.perception.senses}
Length: min=1 max=1
Value type: object {2-15.system.perception.senses.[]}
type : string {2-15.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'low-light-vision' (x3)
[resources] : object {2-15.system.resources}
[focus] : object {2-15.system.resources.focus}
max : integer {2-15.system.resources.focus.max} (same value: 1)
value : integer {2-15.system.resources.focus.value} (same value: 1)
saves : object {2-15.system.saves}
fortitude : object {2-15.system.saves.fortitude}
saveDetail : string {2-15.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-15.system.saves.fortitude.value} (8 different values)
6 (x2)
8 (x2)
0 (x2)
9 (x1)
7 (x1)
11 (x1)
13 (x1)
16 (x1)
reflex : object {2-15.system.saves.reflex}
saveDetail : string {2-15.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-15.system.saves.reflex.value} (9 different values)
11 (x2)
0 (x2)
12 (x1)
7 (x1)
5 (x1)
13 (x1)
15 (x1)
3 (x1)
8 (x1)
will : object {2-15.system.saves.will}
saveDetail : string {2-15.system.saves.will.saveDetail} (same value: '')
value : integer {2-15.system.saves.will.value} (9 different values)
11 (x2)
0 (x2)
9 (x1)
7 (x1)
6 (x1)
5 (x1)
13 (x1)
4 (x1)
15 (x1)
[skills] : object {2-15.system.skills}
[acrobatics] : object {2-15.system.skills.acrobatics}
base : integer {2-15.system.skills.acrobatics.base} (3 different values)
10 (x2)
6 (x1)
13 (x1)
[arcana] : object {2-15.system.skills.arcana}
base : integer {2-15.system.skills.arcana.base} (same value: 6)
[athletics] : object {2-15.system.skills.athletics}
base : integer {2-15.system.skills.athletics.base} (6 different values)
10 (x2)
8 (x1)
6 (x1)
7 (x1)
13 (x1)
15 (x1)
[deception] : object {2-15.system.skills.deception}
base : integer {2-15.system.skills.deception.base} (3 different values)
9 (x1)
11 (x1)
13 (x1)
[intimidation] : object {2-15.system.skills.intimidation}
base : integer {2-15.system.skills.intimidation.base} (4 different values)
13 (x2)
7 (x1)
15 (x1)
11 (x1)
[nature] : object {2-15.system.skills.nature}
base : integer {2-15.system.skills.nature.base} (4 different values)
8 (x1)
5 (x1)
11 (x1)
13 (x1)
[religion] : object {2-15.system.skills.religion}
base : integer {2-15.system.skills.religion.base} (same value: 7)
[stealth] : object {2-15.system.skills.stealth}
base : integer {2-15.system.skills.stealth.base} (6 different values)
10 (x2)
6 (x1)
11 (x1)
13 (x1)
8 (x1)
12 (x1)
[survival] : object {2-15.system.skills.survival}
base : integer {2-15.system.skills.survival.base} (2 different values)
13 (x1)
15 (x1)
statusEffects : array<> {2-15.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {2-15.system.traits}
rarity : string {2-15.system.traits.rarity} (3 different values)
'uncommon' (x6)
'common' (x3)
'unique' (x2)
size : object {2-15.system.traits.size}
value : string {2-15.system.traits.size.value} (3 different values)
'med' (x7)
'sm' (x3)
'tiny' (x1)
value : array<string> {2-15.system.traits.value}
Length: min=1 max=6
Value type: string {2-15.system.traits.value.[]} (16 different values)
type : string {2-15.type} (2 different values)
'npc' (x9)
'hazard' (x2)
-739
View File
@@ -1,739 +0,0 @@
2-16
Different values: 18
=====================================
object {2-16}
_id : string {2-16._id} (all different values)
folder : string {2-16.folder} (same value: 'AStmU4xOIMKCSZWv')
img : string {2-16.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x14)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-16.items}
Length: min=1 max=19
Value type: object {2-16.items.[]}
_id : string {2-16.items.[]._id} (98 different values)
img : string {2-16.items.[].img} (28 different values)
name : string {2-16.items.[].name} (60 different values)
sort : integer {2-16.items.[].sort} (19 different values)
system : object {2-16.items.[].system}
[acBonus] : integer {2-16.items.[].system.acBonus} (same value: 4)
[actionType] : object {2-16.items.[].system.actionType}
value : string {2-16.items.[].system.actionType.value} (3 different values)
'passive' (x26)
'action' (x24)
'reaction' (x8)
[actions] : object {2-16.items.[].system.actions}
[value] : integer {2-16.items.[].system.actions.value} (3 different values)
1 (x18)
2 (x4)
3 (x2)
[area] : object {2-16.items.[].system.area}
type : string {2-16.items.[].system.area.type} (2 different values)
'emanation' (x8)
'burst' (x4)
value : integer {2-16.items.[].system.area.value} (2 different values)
30 (x8)
20 (x4)
[attack] : object {2-16.items.[].system.attack}
value : string {2-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-16.items.[].system.attackEffects}
custom : string {2-16.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-16.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2-16.items.[].system.autoHeightenLevel}
[value] : integer {2-16.items.[].system.autoHeightenLevel.value} (2 different values)
4 (x1)
5 (x1)
[baseItem] : string {2-16.items.[].system.baseItem} (4 different values)
'scimitar' (x2)
'breastplate' (x2)
'sword-cane' (x2)
'trident' (x2)
[bonus] : object {2-16.items.[].system.bonus}
[total] : integer {2-16.items.[].system.bonus.total} (6 different values)
12 (x6)
17 (x4)
15 (x4)
2 (x2)
10 (x2)
16 (x2)
value : integer {2-16.items.[].system.bonus.value} (11 different values)
[bonusDamage] : object {2-16.items.[].system.bonusDamage}
value : integer {2-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-16.items.[].system.bulk}
value : mixed
integer {2-16.items.[].system.bulk.value} (2 different values)
1 (x6)
2 (x2)
float {2-16.items.[].system.bulk.value} (same value: 0,1)
[cost] : object {2-16.items.[].system.cost}
value : string {2-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-16.items.[].system.counteraction} (same value: False)
[damage] : object {2-16.items.[].system.damage}
[0] : object {2-16.items.[].system.damage.0}
[applyMod] : boolean {2-16.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-16.items.[].system.damage.0.formula} (2 different values)
'2d4' (x6)
'3d6' (x4)
kinds : array<string> {2-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-16.items.[].system.damage.0.type} (3 different values)
'fire' (x4)
'bludgeoning' (x4)
'cold' (x2)
[damageType] : string {2-16.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'slashing' (x2)
[dice] : integer {2-16.items.[].system.damage.dice} (same value: 1)
[die] : string {2-16.items.[].system.damage.die} (2 different values)
'd6' (x4)
'd8' (x2)
[defense] : object {2-16.items.[].system.defense}
save : object {2-16.items.[].system.defense.save}
basic : boolean {2-16.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-16.items.[].system.defense.save.statistic} (same value: 'will')
description : object {2-16.items.[].system.description}
value : string {2-16.items.[].system.description.value} (58 different values)
[damageRolls] : object {2-16.items.[].system.damageRolls}
[0] : object {2-16.items.[].system.damageRolls.0}
damage : string {2-16.items.[].system.damageRolls.0.damage} (13 different values)
damageType : string {2-16.items.[].system.damageRolls.0.damageType} (3 different values)
'bludgeoning' (x8)
'slashing' (x6)
'piercing' (x6)
[1] : object {2-16.items.[].system.damageRolls.1}
damage : string {2-16.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x3)
'2d6' (x1)
damageType : string {2-16.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[ohp9k854inwuu2rd0rl1] : object {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1}
damage : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damage} (2 different values)
'2d8+4' (x1)
'2d10+4' (x1)
damageType : string {2-16.items.[].system.damageRolls.ohp9k854inwuu2rd0rl1.damageType} (same value: 'sonic')
[duration] : object {2-16.items.[].system.duration}
sustained : boolean {2-16.items.[].system.duration.sustained} (2 different values)
False (x38)
True (x2)
value : string {2-16.items.[].system.duration.value} (6 different values)
'' (x24)
'10 minutes' (x6)
'1 hour' (x4)
'until the start of your next turn' (x2)
'until the next time you make your daily preparations' (x2)
'1 minute' (x2)
publication : object {2-16.items.[].system.publication}
license : string {2-16.items.[].system.publication.license} (2 different values)
'OGL' (x138)
'ORC' (x2)
remaster : boolean {2-16.items.[].system.publication.remaster} (2 different values)
False (x138)
True (x2)
title : string {2-16.items.[].system.publication.title} (4 different values)
'' (x120)
'Pathfinder Bestiary' (x14)
'Pathfinder Core Rulebook' (x4)
'Pathfinder Monster Core' (x2)
[checkPenalty] : integer {2-16.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {2-16.items.[].system.dexCap} (same value: 1)
rules : ignored (Foundry rules object) {2-16.items.[].system.rules}
[category] : string {2-16.items.[].system.category} (5 different values)
'offensive' (x26)
'defensive' (x15)
'interaction' (x11)
'martial' (x6)
'medium' (x2)
[containerId] : empty
[equipped] : object {2-16.items.[].system.equipped}
carryType : string {2-16.items.[].system.equipped.carryType} (2 different values)
'held' (x8)
'worn' (x2)
[handsHeld] : integer {2-16.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {2-16.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-16.items.[].system.frequency}
max : integer {2-16.items.[].system.frequency.max} (same value: 1)
per : string {2-16.items.[].system.frequency.per} (same value: 'day')
value : integer {2-16.items.[].system.frequency.value} (same value: 1)
[group] : string {2-16.items.[].system.group} (3 different values)
'sword' (x4)
'plate' (x2)
'spear' (x2)
[hardness] : integer {2-16.items.[].system.hardness} (same value: 0)
[heightening] : object {2-16.items.[].system.heightening}
damage : object {2-16.items.[].system.heightening.damage}
0 : string {2-16.items.[].system.heightening.damage.0} (2 different values)
'1d4' (x6)
'2d6' (x4)
interval : integer {2-16.items.[].system.heightening.interval} (same value: 1)
type : string {2-16.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-16.items.[].system.hp}
max : integer {2-16.items.[].system.hp.max} (same value: 0)
value : integer {2-16.items.[].system.hp.value} (same value: 0)
[level] : object {2-16.items.[].system.level}
value : integer {2-16.items.[].system.level.value} (6 different values)
1 (x28)
0 (x10)
2 (x6)
7 (x2)
5 (x2)
4 (x2)
[location] : object {2-16.items.[].system.location}
[heightenedLevel] : integer {2-16.items.[].system.location.heightenedLevel} (6 different values)
2 (x11)
1 (x4)
4 (x3)
7 (x2)
3 (x2)
5 (x2)
[uses] : object {2-16.items.[].system.location.uses}
max : integer {2-16.items.[].system.location.uses.max} (2 different values)
3 (x2)
2 (x1)
value : integer {2-16.items.[].system.location.uses.value} (2 different values)
3 (x2)
2 (x1)
value : string {2-16.items.[].system.location.value} (4 different values)
'RdZjRaFBAScsLjGU' (x14)
'EIOdFygQsJ00k7dF' (x10)
'oLDydxtA4rlUclAb' (x10)
'jOKBfSXIlzG49vxv' (x6)
[material] : object {2-16.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-16.items.[].system.mod}
value : integer {2-16.items.[].system.mod.value} (same value: 18)
[prepared] : object {2-16.items.[].system.prepared}
value : string {2-16.items.[].system.prepared.value} (2 different values)
'innate' (x6)
'prepared' (x2)
[price] : object {2-16.items.[].system.price}
value : object {2-16.items.[].system.price.value}
gp : integer {2-16.items.[].system.price.value.gp} (3 different values)
1 (x6)
8 (x2)
5 (x2)
[proficiency] : object {2-16.items.[].system.proficiency}
value : integer {2-16.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-16.items.[].system.proficient}
value : integer {2-16.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-16.items.[].system.quantity} (same value: 1)
[range] : object {2-16.items.[].system.range}
value : string {2-16.items.[].system.range.value} (6 different values)
'' (x10)
'30 feet' (x10)
'500 feet' (x8)
'touch' (x6)
'60 feet' (x4)
'120 feet' (x2)
[reload] : object {2-16.items.[].system.reload}
value : string {2-16.items.[].system.reload.value} (2 different values)
'' (x4)
'-' (x2)
[requirements] : string {2-16.items.[].system.requirements} (same value: '')
[runes] : object {2-16.items.[].system.runes}
potency : integer {2-16.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x4)
property : array<> {2-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-16.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-16.items.[].system.runes.striking} (2 different values)
0 (x4)
1 (x2)
[size] : string {2-16.items.[].system.size} (2 different values)
'lg' (x6)
'med' (x4)
[slots] : object {2-16.items.[].system.slots}
[slot0] : object {2-16.items.[].system.slots.slot0}
max : integer {2-16.items.[].system.slots.slot0.max} (2 different values)
1 (x2)
5 (x2)
[prepared] : array<object> {2-16.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2-16.items.[].system.slots.slot0.prepared.[]}
id : string {2-16.items.[].system.slots.slot0.prepared.[].id} (10 different values)
'DlVvYo3sjQ5xRL1y' (x1)
'8P35KyyCPduiZMo1' (x1)
'QldhuGwxYc1vZcSm' (x1)
'5lQMdUX90Zk3kgPE' (x1)
'R9CWp2XMpF8PW99m' (x1)
'gdLlMpr4Rmq8rsM6' (x1)
'rabsv0ujRkLST8Vv' (x1)
'c3LqHmLWcxTlEYv7' (x1)
'Hywgii5qOsAj9Bpw' (x1)
'A1YtyYSbw2X11ofx' (x1)
[value] : integer {2-16.items.[].system.slots.slot0.value} (same value: 1)
[slot1] : object {2-16.items.[].system.slots.slot1}
max : integer {2-16.items.[].system.slots.slot1.max} (same value: 3)
value : integer {2-16.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {2-16.items.[].system.slots.slot2}
max : integer {2-16.items.[].system.slots.slot2.max} (3 different values)
1 (x3)
2 (x2)
3 (x1)
value : integer {2-16.items.[].system.slots.slot2.value} (3 different values)
1 (x3)
2 (x2)
3 (x1)
[slot3] : object {2-16.items.[].system.slots.slot3}
max : integer {2-16.items.[].system.slots.slot3.max} (same value: 3)
value : integer {2-16.items.[].system.slots.slot3.value} (same value: 3)
[slot4] : object {2-16.items.[].system.slots.slot4}
max : integer {2-16.items.[].system.slots.slot4.max} (same value: 1)
[slot5] : object {2-16.items.[].system.slots.slot5}
max : integer {2-16.items.[].system.slots.slot5.max} (same value: 1)
value : integer {2-16.items.[].system.slots.slot5.value} (same value: 1)
[slug] : string {2-16.items.[].system.slug} (27 different values)
[speedPenalty] : integer {2-16.items.[].system.speedPenalty} (same value: -5)
[spelldc] : object {2-16.items.[].system.spelldc}
dc : integer {2-16.items.[].system.spelldc.dc} (5 different values)
20 (x2)
24 (x2)
22 (x2)
21 (x1)
26 (x1)
mod : integer {2-16.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-16.items.[].system.spelldc.value} (5 different values)
12 (x2)
16 (x2)
14 (x2)
13 (x1)
18 (x1)
[splashDamage] : object {2-16.items.[].system.splashDamage}
value : integer {2-16.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-16.items.[].system.strength} (same value: 3)
[target] : object {2-16.items.[].system.target}
value : string {2-16.items.[].system.target.value} (6 different values)
'' (x18)
'1 creature' (x12)
'1 creature or unattended object' (x4)
'1 willing creature, or up to 8 willing creatures joining hands' (x2)
'1 unattended object of light Bulk or less' (x2)
'up to 5 creatures' (x2)
[time] : object {2-16.items.[].system.time}
value : string {2-16.items.[].system.time.value} (4 different values)
'2' (x32)
'10 minutes' (x4)
'1' (x2)
'1 minute' (x2)
[tradition] : object {2-16.items.[].system.tradition}
value : string {2-16.items.[].system.tradition.value} (2 different values)
'arcane' (x6)
'primal' (x2)
[traits] : object {2-16.items.[].system.traits}
[rarity] : string {2-16.items.[].system.traits.rarity} (2 different values)
'common' (x122)
'uncommon' (x6)
[traditions] : array<string> {2-16.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {2-16.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x38)
'occult' (x26)
'primal' (x26)
'divine' (x14)
value : array<string> {2-16.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-16.items.[].system.traits.value.[]} (36 different values)
[usage] : object {2-16.items.[].system.usage}
value : string {2-16.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-16.items.[].system.weaponType}
value : string {2-16.items.[].system.weaponType.value} (2 different values)
'melee' (x20)
'ranged' (x2)
type : string {2-16.items.[].type} (8 different values)
'action' (x58)
'spell' (x40)
'melee' (x22)
'spellcastingEntry' (x8)
'weapon' (x6)
'armor' (x2)
'equipment' (x2)
'lore' (x2)
[_stats] : object {2-16.items.[]._stats}
compendiumSource : string {2-16.items.[]._stats.compendiumSource} (27 different values)
[flags] : object {2-16.items.[].flags}
pf2e : object {2-16.items.[].flags.pf2e}
linkedWeapon : string {2-16.items.[].flags.pf2e.linkedWeapon} (6 different values)
'7ekEKCO1z1HvKUfH' (x2)
'pOI3aWMnI3Jn94hZ' (x2)
'jqUMtY78eBMFHkTy' (x1)
'wRRYYII6myCz5MEV' (x1)
'2k1kmcrxCUq8XFQS' (x1)
'tuBRic7wQIHhdDlU' (x1)
name : string {2-16.name} (all different values)
system : object {2-16.system}
[abilities] : object {2-16.system.abilities}
cha : object {2-16.system.abilities.cha}
mod : integer {2-16.system.abilities.cha.mod} (6 different values)
0 (x4)
3 (x3)
4 (x3)
1 (x2)
5 (x1)
2 (x1)
con : object {2-16.system.abilities.con}
mod : integer {2-16.system.abilities.con.mod} (5 different values)
3 (x7)
2 (x3)
0 (x2)
4 (x1)
1 (x1)
dex : object {2-16.system.abilities.dex}
mod : integer {2-16.system.abilities.dex.mod} (6 different values)
3 (x4)
4 (x3)
5 (x3)
1 (x2)
2 (x1)
6 (x1)
int : object {2-16.system.abilities.int}
mod : integer {2-16.system.abilities.int.mod} (4 different values)
0 (x4)
-2 (x4)
1 (x4)
3 (x2)
str : object {2-16.system.abilities.str}
mod : integer {2-16.system.abilities.str.mod} (6 different values)
1 (x4)
4 (x4)
3 (x2)
5 (x2)
0 (x1)
2 (x1)
wis : object {2-16.system.abilities.wis}
mod : integer {2-16.system.abilities.wis.mod} (4 different values)
1 (x5)
2 (x5)
4 (x2)
5 (x2)
attributes : object {2-16.system.attributes}
ac : object {2-16.system.attributes.ac}
[details] : string {2-16.system.attributes.ac.details} (same value: '')
value : integer {2-16.system.attributes.ac.value} (10 different values)
0 (x4)
22 (x3)
19 (x2)
23 (x2)
18 (x2)
20 (x1)
21 (x1)
24 (x1)
27 (x1)
26 (x1)
[allSaves] : object {2-16.system.attributes.allSaves}
value : string {2-16.system.attributes.allSaves.value} (2 different values)
'' (x12)
'+1 status to all saves vs. magic' (x2)
hp : object {2-16.system.attributes.hp}
details : string {2-16.system.attributes.hp.details} (2 different values)
'' (x16)
'fast healing 2' (x2)
max : integer {2-16.system.attributes.hp.max} (12 different values)
temp : integer {2-16.system.attributes.hp.temp} (same value: 0)
value : mixed
integer {2-16.system.attributes.hp.value} (11 different values)
string {2-16.system.attributes.hp.value} (2 different values)
'55' (x1)
'43' (x1)
[emitsSound] : string {2-16.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-16.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-16.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-16.system.attributes.immunities}
Length: min=1 max=6
Value type: object {2-16.system.attributes.immunities.[]}
type : string {2-16.system.attributes.immunities.[].type} (7 different values)
'bleed' (x6)
'paralyzed' (x6)
'poison' (x6)
'sleep' (x6)
'precision' (x4)
'fire' (x2)
'swarm-mind' (x2)
[resistances] : array<object> {2-16.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-16.system.attributes.resistances.[]}
type : string {2-16.system.attributes.resistances.[].type} (2 different values)
'physical' (x2)
'fire' (x2)
value : integer {2-16.system.attributes.resistances.[].value} (2 different values)
5 (x2)
10 (x2)
[speed] : object {2-16.system.attributes.speed}
otherSpeeds : array<object> {2-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-16.system.attributes.speed.otherSpeeds.[]}
type : string {2-16.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x6)
'swim' (x6)
'climb' (x2)
value : integer {2-16.system.attributes.speed.otherSpeeds.[].value} (5 different values)
30 (x4)
40 (x4)
25 (x3)
20 (x2)
35 (x1)
value : integer {2-16.system.attributes.speed.value} (2 different values)
20 (x8)
25 (x6)
[stealth] : object {2-16.system.attributes.stealth}
details : string {2-16.system.attributes.stealth.details} (2 different values)
'' (x2)
'<p>(expert)</p>' (x2)
value : integer {2-16.system.attributes.stealth.value} (4 different values)
12 (x1)
16 (x1)
15 (x1)
18 (x1)
[weaknesses] : array<object> {2-16.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {2-16.system.attributes.weaknesses.[]}
type : string {2-16.system.attributes.weaknesses.[].type} (4 different values)
'cold' (x2)
'cold-iron' (x2)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {2-16.system.attributes.weaknesses.[].value} (same value: 5)
details : object {2-16.system.details}
[blurb] : string {2-16.system.details.blurb} (same value: '')
[languages] : object {2-16.system.details.languages}
details : string {2-16.system.details.languages.details} (2 different values)
'' (x12)
'(varies by mephit)' (x2)
value : array<string> {2-16.system.details.languages.value}
Length: min=1 max=6
Value type: string {2-16.system.details.languages.value.[]} (7 different values)
'thalassic' (x10)
'common' (x6)
'pyric' (x6)
'sussuran' (x6)
'petran' (x4)
'kelish' (x2)
'fey' (x2)
level : object {2-16.system.details.level}
value : integer {2-16.system.details.level.value} (6 different values)
5 (x6)
3 (x4)
6 (x3)
8 (x2)
7 (x2)
4 (x1)
[privateNotes] : string {2-16.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-16.system.details.publicNotes} (same value: '')
publication : object {2-16.system.details.publication}
license : string {2-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-16.system.details.publication.remaster} (same value: False)
title : string {2-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-16: Freedom for Wishes')
[description] : string {2-16.system.details.description} (2 different values)
'<p>The cracks scintillate and shift between the elemental planes, leaking perilous energy with each shift.</p>' (x2)
'<p>Planar winds summoned from beyond sweep through the room, song and sound carried adrift on their current. This air elemental is trapped on the Material Plane and can\'t escape.</p>' (x2)
[disable] : string {2-16.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:24|name:Assemble a Seal|traits:environmental,magical] (trained) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:22|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 20) to counteract the cracks.</p>' (x1)
'<p>@Check[thievery|dc:28|name:Assemble a Seal|traits:environmental,magical] (expert) twice to assemble a seal using objects strongly grounded to the Material Plane, @Check[arcana|dc:26|name:Invoke Incantations|traits:environmental,magical] (trained) twice to invoke incantations to seal the cracks, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) to counteract the cracks.</p>' (x1)
'<p>@Check[performance|dc:24|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:27|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:24|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard\'s routine.</p>' (x1)
'<p>@Check[performance|dc:27|name:Duplicate the Melody|traits:environmental,magical] (expert) twice to duplicate the melody and appease the elemental, or @Check[arcana|dc:30|name:Guide the Elemental|traits:environmental,magical] (expert) and then @Check[diplomacy|dc:27|name:Guide the Elemental|traits:environmental,magical] (trained) to guide the elemental through a planar tear elsewhere in the manor. Each attempt to Disable the hazard requires two actions, and each successful check to Disable removes one action from the hazard\'s routine.</p>' (x1)
[isComplex] : boolean {2-16.system.details.isComplex} (same value: True)
[reset] : string {2-16.system.details.reset} (2 different values)
'<p>The cracks re-form after 1 hour.</p>' (x2)
'<p>The melody remains for 1 minute, after which it disperses into several holes in the walls. It returns after an hour unless disabled.</p>' (x2)
[routine] : string {2-16.system.details.routine} (3 different values)
[initiative] : object {2-16.system.initiative}
statistic : string {2-16.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-16.system.perception}
details : string {2-16.system.perception.details} (5 different values)
'' (x6)
'detect magic' (x2)
'detect alignment, detect magic' (x2)
'smoke vision' (x2)
'mist vision' (x2)
mod : integer {2-16.system.perception.mod} (7 different values)
8 (x3)
11 (x3)
12 (x3)
14 (x2)
17 (x1)
16 (x1)
15 (x1)
senses : array<object> {2-16.system.perception.senses}
Length: min=0 max=2
Value type: object {2-16.system.perception.senses.[]}
[acuity] : string {2-16.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-16.system.perception.senses.[].range} (same value: 60)
type : string {2-16.system.perception.senses.[].type} (2 different values)
'darkvision' (x12)
'wavesense' (x2)
[resources] : object {2-16.system.resources}
[focus] : object {2-16.system.resources.focus}
max : integer {2-16.system.resources.focus.max} (same value: 1)
value : integer {2-16.system.resources.focus.value} (same value: 1)
saves : object {2-16.system.saves}
fortitude : object {2-16.system.saves.fortitude}
saveDetail : string {2-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-16.system.saves.fortitude.value} (8 different values)
8 (x4)
0 (x4)
11 (x3)
14 (x2)
12 (x2)
9 (x1)
10 (x1)
16 (x1)
reflex : object {2-16.system.saves.reflex}
saveDetail : string {2-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-16.system.saves.reflex.value} (10 different values)
0 (x4)
12 (x3)
8 (x2)
15 (x2)
10 (x2)
11 (x1)
17 (x1)
19 (x1)
18 (x1)
14 (x1)
will : object {2-16.system.saves.will}
saveDetail : string {2-16.system.saves.will.saveDetail} (same value: '')
value : integer {2-16.system.saves.will.value} (10 different values)
0 (x4)
13 (x3)
12 (x2)
8 (x2)
10 (x2)
14 (x1)
17 (x1)
11 (x1)
15 (x1)
9 (x1)
[skills] : object {2-16.system.skills}
[acrobatics] : object {2-16.system.skills.acrobatics}
base : integer {2-16.system.skills.acrobatics.base} (4 different values)
10 (x1)
12 (x1)
13 (x1)
17 (x1)
[arcana] : object {2-16.system.skills.arcana}
base : integer {2-16.system.skills.arcana.base} (3 different values)
18 (x2)
7 (x1)
10 (x1)
[athletics] : object {2-16.system.skills.athletics}
base : integer {2-16.system.skills.athletics.base} (8 different values)
11 (x2)
9 (x2)
8 (x1)
10 (x1)
16 (x1)
18 (x1)
13 (x1)
12 (x1)
[special] : array<object> {2-16.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {2-16.system.skills.athletics.special.[]}
base : integer {2-16.system.skills.athletics.special.[].base} (2 different values)
20 (x1)
22 (x1)
label : string {2-16.system.skills.athletics.special.[].label} (same value: 'to swim')
predicate : array<string> {2-16.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {2-16.system.skills.athletics.special.[].predicate.[]} (same value: 'action:swim')
[crafting] : object {2-16.system.skills.crafting}
base : integer {2-16.system.skills.crafting.base} (4 different values)
7 (x1)
11 (x1)
14 (x1)
10 (x1)
[deception] : object {2-16.system.skills.deception}
base : integer {2-16.system.skills.deception.base} (4 different values)
12 (x2)
15 (x2)
8 (x1)
10 (x1)
[diplomacy] : object {2-16.system.skills.diplomacy}
base : integer {2-16.system.skills.diplomacy.base} (6 different values)
8 (x1)
10 (x1)
13 (x1)
14 (x1)
17 (x1)
11 (x1)
[intimidation] : object {2-16.system.skills.intimidation}
base : integer {2-16.system.skills.intimidation.base} (2 different values)
12 (x1)
15 (x1)
[nature] : object {2-16.system.skills.nature}
base : integer {2-16.system.skills.nature.base} (4 different values)
11 (x1)
13 (x1)
16 (x1)
8 (x1)
[performance] : object {2-16.system.skills.performance}
base : integer {2-16.system.skills.performance.base} (2 different values)
11 (x1)
14 (x1)
[society] : object {2-16.system.skills.society}
base : integer {2-16.system.skills.society.base} (6 different values)
7 (x1)
11 (x1)
14 (x1)
9 (x1)
12 (x1)
10 (x1)
[stealth] : object {2-16.system.skills.stealth}
base : integer {2-16.system.skills.stealth.base} (7 different values)
13 (x2)
12 (x1)
16 (x1)
11 (x1)
17 (x1)
10 (x1)
14 (x1)
[special] : array<object> {2-16.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {2-16.system.skills.stealth.special.[]}
base : integer {2-16.system.skills.stealth.special.[].base} (2 different values)
15 (x1)
19 (x1)
label : string {2-16.system.skills.stealth.special.[].label} (same value: 'in smoke')
predicate : array<string> {2-16.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2-16.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:smoke')
[thievery] : object {2-16.system.skills.thievery}
base : integer {2-16.system.skills.thievery.base} (2 different values)
7 (x1)
10 (x1)
traits : object {2-16.system.traits}
rarity : string {2-16.system.traits.rarity} (4 different values)
'uncommon' (x6)
'unique' (x4)
'rare' (x4)
'common' (x4)
size : object {2-16.system.traits.size}
value : string {2-16.system.traits.size.value} (3 different values)
'lg' (x8)
'med' (x8)
'sm' (x2)
value : array<string> {2-16.system.traits.value}
Length: min=2 max=6
Value type: string {2-16.system.traits.value.[]} (17 different values)
[creatureType] : string {2-16.system.creatureType} (same value: '')
[statusEffects] : array<> {2-16.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-16.type} (2 different values)
'npc' (x14)
'hazard' (x4)
[prototypeToken] : object {2-16.prototypeToken}
name : string {2-16.prototypeToken.name} (7 different values)
'Corvius Vayn' (x2)
'Mephit Swarm' (x2)
'Perizia' (x2)
'Planar Cracks' (x2)
'Stranded Melody' (x2)
'Wishbound Belker' (x2)
'Wishbound Mist Stalker' (x2)
-272
View File
@@ -1,272 +0,0 @@
2-17
Different values: 6
=====================================
object {2-17}
_id : string {2-17._id} (all different values)
folder : string {2-17.folder} (same value: 'accQPEh7KC6g6pJI')
img : string {2-17.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-17.items}
Length: min=3 max=6
Value type: object {2-17.items.[]}
_id : string {2-17.items.[]._id} (16 different values)
img : string {2-17.items.[].img} (4 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x14)
'systems/pf2e/icons/actions/Passive.webp' (x8)
'systems/pf2e/icons/default-icons/mystery-man.svg' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {2-17.items.[].name} (11 different values)
sort : integer {2-17.items.[].sort} (all different values)
system : object {2-17.items.[].system}
[actionType] : object {2-17.items.[].system.actionType}
value : string {2-17.items.[].system.actionType.value} (2 different values)
'passive' (x8)
'reaction' (x2)
[actions] : object {2-17.items.[].system.actions}
[value] : empty
[attack] : object {2-17.items.[].system.attack}
value : string {2-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-17.items.[].system.attackEffects}
[custom] : string {2-17.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: 'rapid-lead-poison')
[baseItem] : empty
[bonus] : object {2-17.items.[].system.bonus}
total : integer {2-17.items.[].system.bonus.total} (2 different values)
10 (x8)
6 (x6)
value : integer {2-17.items.[].system.bonus.value} (5 different values)
10 (x5)
13 (x3)
6 (x3)
9 (x2)
11 (x1)
[bulk] : object {2-17.items.[].system.bulk}
value : integer {2-17.items.[].system.bulk.value} (same value: 0)
traits : object {2-17.items.[].system.traits}
rarity : string {2-17.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-17.items.[].system.traits.value}
Length: min=0 max=2
Value type: string {2-17.items.[].system.traits.value.[]} (8 different values)
'agile' (x4)
'poison' (x4)
'reload-1' (x2)
'aura' (x2)
'olfactory' (x2)
'shove' (x2)
'unarmed' (x2)
'thrown-20' (x2)
[category] : string {2-17.items.[].system.category} (2 different values)
'defensive' (x8)
'offensive' (x2)
description : object {2-17.items.[].system.description}
value : string {2-17.items.[].system.description.value} (7 different values)
publication : object {2-17.items.[].system.publication}
license : string {2-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
title : string {2-17.items.[].system.publication.title} (2 different values)
'' (x24)
'Pathfinder Bestiary 2' (x4)
rules : ignored (Foundry rules object) {2-17.items.[].system.rules}
[containerId] : empty
[damageRolls] : object {2-17.items.[].system.damageRolls}
0 : object {2-17.items.[].system.damageRolls.0}
damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x8)
'slashing' (x6)
[1] : object {2-17.items.[].system.damageRolls.1}
[category] : string {2-17.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values)
'1d6' (x2)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[2] : object {2-17.items.[].system.damageRolls.2}
category : string {2-17.items.[].system.damageRolls.2.category} (same value: 'persistent')
damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values)
'2d4' (x1)
'1d4' (x1)
damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: 'fire')
[equipped] : object {2-17.items.[].system.equipped}
carryType : string {2-17.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[hardness] : integer {2-17.items.[].system.hardness} (same value: 0)
[hp] : object {2-17.items.[].system.hp}
max : integer {2-17.items.[].system.hp.max} (same value: 0)
value : integer {2-17.items.[].system.hp.value} (same value: 0)
[level] : object {2-17.items.[].system.level}
value : integer {2-17.items.[].system.level.value} (same value: 0)
[material] : object {2-17.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-17.items.[].system.price}
value : object {2-17.items.[].system.price.value}
[quantity] : integer {2-17.items.[].system.quantity} (2 different values)
4 (x2)
1 (x2)
[size] : string {2-17.items.[].system.size} (same value: 'med')
[slug] : string {2-17.items.[].system.slug} (same value: 'negative-healing')
[usage] : object {2-17.items.[].system.usage}
value : string {2-17.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-17.items.[].system.weaponType}
value : string {2-17.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x2)
type : string {2-17.items.[].type} (3 different values)
'melee' (x14)
'action' (x10)
'equipment' (x4)
[_stats] : object {2-17.items.[]._stats}
compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x')
name : string {2-17.name} (all different values)
system : object {2-17.system}
abilities : object {2-17.system.abilities}
cha : object {2-17.system.abilities.cha}
mod : integer {2-17.system.abilities.cha.mod} (3 different values)
0 (x3)
-2 (x2)
1 (x1)
con : object {2-17.system.abilities.con}
mod : integer {2-17.system.abilities.con.mod} (4 different values)
0 (x2)
2 (x2)
3 (x1)
1 (x1)
dex : object {2-17.system.abilities.dex}
mod : integer {2-17.system.abilities.dex.mod} (4 different values)
4 (x2)
5 (x2)
2 (x1)
1 (x1)
int : object {2-17.system.abilities.int}
mod : integer {2-17.system.abilities.int.mod} (same value: -5)
str : object {2-17.system.abilities.str}
mod : integer {2-17.system.abilities.str.mod} (4 different values)
3 (x2)
4 (x2)
5 (x1)
2 (x1)
wis : object {2-17.system.abilities.wis}
mod : integer {2-17.system.abilities.wis.mod} (2 different values)
0 (x4)
1 (x2)
attributes : object {2-17.system.attributes}
ac : object {2-17.system.attributes.ac}
details : string {2-17.system.attributes.ac.details} (same value: '')
value : integer {2-17.system.attributes.ac.value} (5 different values)
18 (x2)
22 (x1)
16 (x1)
19 (x1)
21 (x1)
allSaves : object {2-17.system.attributes.allSaves}
value : string {2-17.system.attributes.allSaves.value} (same value: '')
hp : object {2-17.system.attributes.hp}
details : string {2-17.system.attributes.hp.details} (2 different values)
'void healing' (x4)
'' (x2)
max : integer {2-17.system.attributes.hp.max} (all different values)
temp : integer {2-17.system.attributes.hp.temp} (same value: 0)
value : integer {2-17.system.attributes.hp.value} (all different values)
immunities : array<object> {2-17.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-17.system.attributes.immunities.[]}
type : string {2-17.system.attributes.immunities.[].type} (all different values)
speed : object {2-17.system.attributes.speed}
otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-17.system.attributes.speed.value} (3 different values)
20 (x2)
15 (x2)
25 (x2)
[resistances] : array<object> {2-17.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-17.system.attributes.resistances.[]}
type : string {2-17.system.attributes.resistances.[].type} (5 different values)
'cold' (x4)
'electricity' (x4)
'fire' (x4)
'piercing' (x4)
'slashing' (x4)
value : integer {2-17.system.attributes.resistances.[].value} (same value: 5)
details : object {2-17.system.details}
blurb : string {2-17.system.details.blurb} (same value: '')
languages : object {2-17.system.details.languages}
details : string {2-17.system.details.languages.details} (same value: '')
value : array<> {2-17.system.details.languages.value}
Length: min=0 max=0
Value type: empty
level : object {2-17.system.details.level}
value : integer {2-17.system.details.level.value} (4 different values)
5 (x2)
3 (x2)
0 (x1)
2 (x1)
privateNotes : string {2-17.system.details.privateNotes} (same value: '')
publicNotes : string {2-17.system.details.publicNotes} (same value: '')
publication : object {2-17.system.details.publication}
license : string {2-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-17.system.details.publication.remaster} (same value: False)
title : string {2-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-17: Lost Maid of Anactoria')
initiative : object {2-17.system.initiative}
statistic : string {2-17.system.initiative.statistic} (same value: 'perception')
perception : object {2-17.system.perception}
details : string {2-17.system.perception.details} (same value: '')
mod : integer {2-17.system.perception.mod} (5 different values)
12 (x2)
4 (x1)
9 (x1)
15 (x1)
6 (x1)
senses : array<object> {2-17.system.perception.senses}
Length: min=0 max=1
Value type: object {2-17.system.perception.senses.[]}
type : string {2-17.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {2-17.system.resources}
saves : object {2-17.system.saves}
fortitude : object {2-17.system.saves.fortitude}
saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-17.system.saves.fortitude.value} (all different values)
reflex : object {2-17.system.saves.reflex}
saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-17.system.saves.reflex.value} (4 different values)
11 (x2)
8 (x2)
12 (x1)
15 (x1)
will : object {2-17.system.saves.will}
saveDetail : string {2-17.system.saves.will.saveDetail} (same value: '')
value : integer {2-17.system.saves.will.value} (all different values)
skills : object {2-17.system.skills}
[acrobatics] : object {2-17.system.skills.acrobatics}
base : integer {2-17.system.skills.acrobatics.base} (4 different values)
9 (x1)
6 (x1)
12 (x1)
7 (x1)
athletics : object {2-17.system.skills.athletics}
base : integer {2-17.system.skills.athletics.base} (4 different values)
12 (x2)
9 (x2)
5 (x1)
7 (x1)
traits : object {2-17.system.traits}
rarity : string {2-17.system.traits.rarity} (2 different values)
'uncommon' (x4)
'rare' (x2)
size : object {2-17.system.traits.size}
value : string {2-17.system.traits.size.value} (same value: 'med')
value : array<string> {2-17.system.traits.value}
Length: min=2 max=5
Value type: string {2-17.system.traits.value.[]} (7 different values)
'evil' (x4)
'mindless' (x4)
'skeleton' (x4)
'undead' (x4)
'unholy' (x4)
'fire' (x2)
'plant' (x2)
type : string {2-17.type} (same value: 'npc')
-611
View File
@@ -1,611 +0,0 @@
2-18
Different values: 9
=====================================
object {2-18}
_id : string {2-18._id} (all different values)
folder : string {2-18.folder} (same value: 'r8MCzsKqL5SXqyHo')
img : string {2-18.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {2-18.items}
Length: min=1 max=17
Value type: object {2-18.items.[]}
_id : string {2-18.items.[]._id} (42 different values)
img : string {2-18.items.[].img} (11 different values)
name : string {2-18.items.[].name} (31 different values)
sort : integer {2-18.items.[].sort} (17 different values)
system : object {2-18.items.[].system}
[actionType] : object {2-18.items.[].system.actionType}
value : string {2-18.items.[].system.actionType.value} (3 different values)
'passive' (x19)
'action' (x9)
'reaction' (x6)
[actions] : object {2-18.items.[].system.actions}
[value] : integer {2-18.items.[].system.actions.value} (3 different values)
2 (x4)
3 (x4)
1 (x1)
[area] : empty
description : object {2-18.items.[].system.description}
value : string {2-18.items.[].system.description.value} (32 different values)
[attack] : object {2-18.items.[].system.attack}
value : string {2-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-18.items.[].system.attackEffects}
[custom] : string {2-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-18.items.[].system.attackEffects.value.[]} (3 different values)
'web-trap' (x2)
'hunting-spider-venom' (x1)
'ogre-spider-venom' (x1)
[autoHeightenLevel] : object {2-18.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-18.items.[].system.baseItem} (2 different values)
'light-hammer' (x2)
'longsword' (x2)
[bonus] : object {2-18.items.[].system.bonus}
[total] : integer {2-18.items.[].system.bonus.total} (2 different values)
14 (x6)
11 (x2)
value : integer {2-18.items.[].system.bonus.value} (8 different values)
14 (x5)
17 (x5)
0 (x4)
15 (x2)
13 (x2)
9 (x1)
7 (x1)
11 (x1)
[bonusDamage] : object {2-18.items.[].system.bonusDamage}
value : integer {2-18.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-18.items.[].system.bulk}
value : mixed
float {2-18.items.[].system.bulk.value} (same value: 0,1)
integer {2-18.items.[].system.bulk.value} (same value: 1)
[category] : string {2-18.items.[].system.category} (4 different values)
'offensive' (x18)
'defensive' (x9)
'interaction' (x4)
'martial' (x4)
[containerId] : empty
[cost] : object {2-18.items.[].system.cost}
value : string {2-18.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-18.items.[].system.counteraction} (same value: False)
[damage] : object {2-18.items.[].system.damage}
[0] : object {2-18.items.[].system.damage.0}
applyMod : boolean {2-18.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-18.items.[].system.damage.0.formula} (same value: '1d8')
kinds : array<string> {2-18.items.[].system.damage.0.kinds}
Length: min=2 max=2
Value type: string {2-18.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x2)
'healing' (x2)
materials : array<> {2-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-18.items.[].system.damage.0.type} (same value: 'void')
[damageType] : string {2-18.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x2)
'slashing' (x2)
[dice] : integer {2-18.items.[].system.damage.dice} (same value: 1)
[die] : string {2-18.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x2)
[damageRolls] : object {2-18.items.[].system.damageRolls}
[0] : object {2-18.items.[].system.damageRolls.0}
damage : string {2-18.items.[].system.damageRolls.0.damage} (7 different values)
'2d8+5' (x2)
'1d8+5' (x2)
'2d10+9' (x1)
'2d8+8' (x1)
'1d10+5' (x1)
'2d10+7' (x1)
'2d6+7' (x1)
damageType : string {2-18.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x4)
'piercing' (x3)
'bludgeoning' (x2)
[6nuzltdosebs9b48neqa] : object {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa}
damage : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damage} (same value: '1d6+7')
damageType : string {2-18.items.[].system.damageRolls.6nuzltdosebs9b48neqa.damageType} (same value: 'bludgeoning')
[cme9odgz5c8stbnbski1] : object {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1}
damage : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damage} (same value: '1d6+5')
damageType : string {2-18.items.[].system.damageRolls.cme9odgz5c8stbnbski1.damageType} (same value: 'bludgeoning')
[dez5f2j66zdt2xxl3dsr] : object {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr}
damage : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damage} (same value: '1d6+2')
damageType : string {2-18.items.[].system.damageRolls.dez5f2j66zdt2xxl3dsr.damageType} (same value: 'piercing')
eth9baizwccm2fbevcmh : object {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh}
damage : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damage} (same value: '1d6+7')
damageType : string {2-18.items.[].system.damageRolls.eth9baizwccm2fbevcmh.damageType} (same value: 'spirit')
[mu6cx92t1jingkhf5if1] : object {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1}
damage : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damage} (same value: '1d6+5')
damageType : string {2-18.items.[].system.damageRolls.mu6cx92t1jingkhf5if1.damageType} (same value: 'bludgeoning')
[mwdx5rvny9h800405t75e] : object {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e}
damage : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: '4d6')
damageType : string {2-18.items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: 'bludgeoning')
[defense] : object {2-18.items.[].system.defense}
save : object {2-18.items.[].system.defense.save}
basic : boolean {2-18.items.[].system.defense.save.basic} (2 different values)
False (x2)
True (x2)
statistic : string {2-18.items.[].system.defense.save.statistic} (2 different values)
'will' (x2)
'fortitude' (x2)
[duration] : object {2-18.items.[].system.duration}
sustained : boolean {2-18.items.[].system.duration.sustained} (same value: False)
value : string {2-18.items.[].system.duration.value} (2 different values)
'varies' (x2)
'' (x2)
[equipped] : object {2-18.items.[].system.equipped}
carryType : string {2-18.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {2-18.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : empty
[group] : string {2-18.items.[].system.group} (2 different values)
'hammer' (x2)
'sword' (x2)
[hardness] : integer {2-18.items.[].system.hardness} (same value: 0)
[heightening] : object {2-18.items.[].system.heightening}
[levels] : object {2-18.items.[].system.heightening.levels}
3 : object {2-18.items.[].system.heightening.levels.3}
target : object {2-18.items.[].system.heightening.levels.3.target}
value : string {2-18.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
type : string {2-18.items.[].system.heightening.type} (2 different values)
'fixed' (x2)
'interval' (x2)
[damage] : object {2-18.items.[].system.heightening.damage}
0 : string {2-18.items.[].system.heightening.damage.0} (same value: '1d8')
[interval] : integer {2-18.items.[].system.heightening.interval} (same value: 1)
[hp] : object {2-18.items.[].system.hp}
max : integer {2-18.items.[].system.hp.max} (same value: 0)
value : integer {2-18.items.[].system.hp.value} (same value: 0)
[level] : object {2-18.items.[].system.level}
value : integer {2-18.items.[].system.level.value} (2 different values)
1 (x4)
0 (x4)
[location] : object {2-18.items.[].system.location}
heightenedLevel : integer {2-18.items.[].system.location.heightenedLevel} (same value: 3)
value : string {2-18.items.[].system.location.value} (same value: 'wTLX8Pk1sMBmPKhZ')
[material] : object {2-18.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {2-18.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
pq7cxntbz4s8g5ik : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-18.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
z04svm1cvfcxtplb : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {2-18.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-18.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {2-18.items.[].system.prepared}
value : string {2-18.items.[].system.prepared.value} (same value: 'innate')
[price] : object {2-18.items.[].system.price}
value : object {2-18.items.[].system.price.value}
[gp] : integer {2-18.items.[].system.price.value.gp} (same value: 1)
[sp] : integer {2-18.items.[].system.price.value.sp} (same value: 3)
[proficiency] : object {2-18.items.[].system.proficiency}
value : integer {2-18.items.[].system.proficiency.value} (same value: 0)
publication : object {2-18.items.[].system.publication}
license : string {2-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-18.items.[].system.publication.remaster} (same value: False)
title : string {2-18.items.[].system.publication.title} (3 different values)
'' (x53)
'Pathfinder Core Rulebook' (x4)
'Pathfinder Bestiary' (x4)
[quantity] : integer {2-18.items.[].system.quantity} (2 different values)
3 (x2)
1 (x2)
[range] : object {2-18.items.[].system.range}
value : string {2-18.items.[].system.range.value} (2 different values)
'30 feet' (x2)
'varies' (x2)
[reload] : object {2-18.items.[].system.reload}
value : string {2-18.items.[].system.reload.value} (2 different values)
'-' (x2)
'' (x2)
[requirements] : string {2-18.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-18.items.[].system.rules}
[runes] : object {2-18.items.[].system.runes}
potency : integer {2-18.items.[].system.runes.potency} (same value: 0)
property : array<> {2-18.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-18.items.[].system.runes.striking} (same value: 0)
[size] : string {2-18.items.[].system.size} (same value: 'lg')
[slots] : object {2-18.items.[].system.slots}
slot3 : object {2-18.items.[].system.slots.slot3}
max : integer {2-18.items.[].system.slots.slot3.max} (same value: 2)
value : integer {2-18.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {2-18.items.[].system.slug} (6 different values)
'fear' (x2)
'harm' (x2)
'light-hammer' (x2)
'longsword' (x2)
'telepathy' (x2)
'trample' (x2)
[spelldc] : object {2-18.items.[].system.spelldc}
dc : integer {2-18.items.[].system.spelldc.dc} (2 different values)
20 (x1)
23 (x1)
mod : integer {2-18.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-18.items.[].system.spelldc.value} (2 different values)
12 (x1)
15 (x1)
[splashDamage] : object {2-18.items.[].system.splashDamage}
value : integer {2-18.items.[].system.splashDamage.value} (same value: 0)
[target] : object {2-18.items.[].system.target}
value : string {2-18.items.[].system.target.value} (2 different values)
'1 creature' (x2)
'1 living creature or 1 willing undead creature' (x2)
[time] : object {2-18.items.[].system.time}
value : string {2-18.items.[].system.time.value} (2 different values)
'2' (x2)
'1 to 3' (x2)
[tradition] : object {2-18.items.[].system.tradition}
value : string {2-18.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-18.items.[].system.traits}
rarity : string {2-18.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-18.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-18.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x4)
'arcane' (x2)
'occult' (x2)
'primal' (x2)
value : array<string> {2-18.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-18.items.[].system.traits.value.[]} (22 different values)
[usage] : object {2-18.items.[].system.usage}
value : string {2-18.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-18.items.[].system.weaponType}
value : string {2-18.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x4)
type : string {2-18.items.[].type} (5 different values)
'action' (x34)
'melee' (x17)
'spell' (x4)
'weapon' (x4)
'spellcastingEntry' (x2)
[_stats] : object {2-18.items.[]._stats}
compendiumSource : string {2-18.items.[]._stats.compendiumSource} (6 different values)
'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x2)
'Compendium.pf2e.spells-srd.Item.wdA52JJnsuQWeyqz' (x2)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
'Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UNah0bxXxkcZjxO3' (x2)
[flags] : object {2-18.items.[].flags}
pf2e : object {2-18.items.[].flags.pf2e}
linkedWeapon : string {2-18.items.[].flags.pf2e.linkedWeapon} (2 different values)
'naRxw6KpN3XmDPDa' (x4)
'QPkaS2AAZWCSBjqR' (x2)
name : string {2-18.name} (all different values)
system : object {2-18.system}
[abilities] : object {2-18.system.abilities}
cha : object {2-18.system.abilities.cha}
mod : integer {2-18.system.abilities.cha.mod} (3 different values)
2 (x2)
-4 (x2)
3 (x2)
con : object {2-18.system.abilities.con}
mod : integer {2-18.system.abilities.con.mod} (4 different values)
4 (x2)
5 (x2)
3 (x1)
1 (x1)
dex : object {2-18.system.abilities.dex}
mod : integer {2-18.system.abilities.dex.mod} (2 different values)
2 (x4)
4 (x2)
int : object {2-18.system.abilities.int}
mod : integer {2-18.system.abilities.int.mod} (3 different values)
-4 (x2)
-5 (x2)
1 (x2)
str : object {2-18.system.abilities.str}
mod : integer {2-18.system.abilities.str.mod} (4 different values)
5 (x3)
2 (x1)
6 (x1)
3 (x1)
wis : object {2-18.system.abilities.wis}
mod : integer {2-18.system.abilities.wis.mod} (2 different values)
2 (x5)
1 (x1)
attributes : object {2-18.system.attributes}
ac : object {2-18.system.attributes.ac}
[details] : string {2-18.system.attributes.ac.details} (3 different values)
'' (x4)
'(23 while Inhabiting a Centaur Body)' (x1)
'(26 while Inhabiting a Centaur Body)' (x1)
value : integer {2-18.system.attributes.ac.value} (6 different values)
20 (x2)
0 (x2)
23 (x2)
17 (x1)
22 (x1)
19 (x1)
[allSaves] : object {2-18.system.attributes.allSaves}
value : string {2-18.system.attributes.allSaves.value} (same value: '')
hp : object {2-18.system.attributes.hp}
details : string {2-18.system.attributes.hp.details} (same value: '')
max : integer {2-18.system.attributes.hp.max} (6 different values)
0 (x3)
80 (x2)
16 (x1)
125 (x1)
70 (x1)
65 (x1)
temp : integer {2-18.system.attributes.hp.temp} (same value: 0)
value : integer {2-18.system.attributes.hp.value} (6 different values)
0 (x3)
80 (x2)
16 (x1)
125 (x1)
70 (x1)
65 (x1)
[tempmax] : integer {2-18.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {2-18.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-18.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-18.system.attributes.hasHealth} (same value: True)
[resistances] : array<object> {2-18.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-18.system.attributes.resistances.[]}
type : string {2-18.system.attributes.resistances.[].type} (same value: 'poison')
value : integer {2-18.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {2-18.system.attributes.speed}
otherSpeeds : array<object> {2-18.system.attributes.speed.otherSpeeds}
Length: min=1 max=2
Value type: object {2-18.system.attributes.speed.otherSpeeds.[]}
type : string {2-18.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x4)
'swim' (x2)
'burrow' (x2)
value : integer {2-18.system.attributes.speed.otherSpeeds.[].value} (4 different values)
10 (x4)
15 (x2)
25 (x1)
30 (x1)
value : integer {2-18.system.attributes.speed.value} (3 different values)
25 (x3)
20 (x2)
30 (x1)
[stealth] : object {2-18.system.attributes.stealth}
details : string {2-18.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x2)
'' (x1)
value : integer {2-18.system.attributes.stealth.value} (3 different values)
8 (x1)
11 (x1)
14 (x1)
[weaknesses] : array<object> {2-18.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {2-18.system.attributes.weaknesses.[]}
type : string {2-18.system.attributes.weaknesses.[].type} (4 different values)
'fire' (x2)
'cold-iron' (x2)
'holy' (x2)
'sonic' (x2)
value : integer {2-18.system.attributes.weaknesses.[].value} (same value: 5)
details : object {2-18.system.details}
[blurb] : string {2-18.system.details.blurb} (same value: '')
[languages] : object {2-18.system.details.languages}
details : string {2-18.system.details.languages.details} (2 different values)
'' (x4)
'telepathy 100 feet' (x2)
value : array<string> {2-18.system.details.languages.value}
Length: min=0 max=4
Value type: string {2-18.system.details.languages.value.[]} (4 different values)
'chthonian' (x2)
'draconic' (x2)
'empyrean' (x2)
'pyric' (x2)
level : object {2-18.system.details.level}
value : integer {2-18.system.details.level.value} (5 different values)
4 (x2)
1 (x2)
3 (x2)
6 (x2)
5 (x1)
[privateNotes] : string {2-18.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-18.system.details.publicNotes} (3 different values)
publication : object {2-18.system.details.publication}
license : string {2-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-18.system.details.publication.remaster} (same value: False)
title : string {2-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-18: The Fanciful March of Urwal')
[description] : string {2-18.system.details.description} (2 different values)
'<p>The demon lord Urxehl manifests upon Golarion a small region of his Abyssal realm, filled with constantly burning forests lashed by fierce storms and unholy rain that only further feeds the flames. This is a mystical fire, fueled by the presence of Urxehl\'s minions. Any flames on the map emit concealing smoke in a 10-foot radius around the fire.</p>' (x2)
'<p>Discreet webbing at throat level snags a creature that walks into it.</p>' (x1)
[disable] : string {2-18.system.details.disable} (3 different values)
'<p>@Check[nature|dc:17] or @Check[performance|dc:17] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:17], @Check[occultism|dc:17], or @Check[demon-lore|dc:17]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 15) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.</p>' (x1)
'<p>@Check[nature|dc:20] or @Check[performance|dc:20] (trained) to remind the Finadar forest of its true self; or @Check[religion|dc:20], @Check[occultism|dc:20], or @Check[demon-lore|dc:20]{Demon Lore}(trained) to disrupt the connection to the imposed realm and extinguish one of the five sections of flames on the map. These checks can only be attempted by creatures adjacent to the section, and each attempt takes 2 actions. An extinguished fire still emits concealing smoke for 1 additional round but is no longer hot enough to deal damage. A @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] spell or a spell with the water trait (2nd level; counteract DC 17) extinguishes a section of flames. If the PCs disable three of the five sections of the flames of Verakivhan, the hazard is too weakened to sustain itself, and the remaining flames disappear. If there are no demons or elementals remaining in the area, the hazard is automatically disabled.</p>' (x1)
'<p>@Check[survival|dc:20] (trained) or @Check[thievery|dc:20] (expert) to rearrange the webbing.</p>' (x1)
[isComplex] : boolean {2-18.system.details.isComplex} (2 different values)
True (x2)
False (x1)
[reset] : string {2-18.system.details.reset} (same value: '')
[routine] : string {2-18.system.details.routine} (3 different values)
'<p>(3 actions) Any creature within the flames takes @Damage[(1d6+3)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d6[fire]] damage (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). Additionally, the flames call down a fiery rain that deals @Damage[(1d6+3)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:17|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.</p>' (x1)
'<p>(3 actions) Any creature within the flames takes @Damage[(1d10+6)[fire]] damage, and any creature adjacent to the flames takes @Damage[1d10[fire]] damage (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire]). Additionally, the flames call down a fiery rain that deals @Damage[(1d10+6)[fire]] damage to a random PC within the planar overlay (@Check[reflex|dc:20|basic|name:Flames of Verakivhan|traits:fire] save). If any PCs attempted to disable the hazard that turn, the fiery rain chooses one of them as its target.</p>' (x1)
'' (x1)
[initiative] : object {2-18.system.initiative}
statistic : string {2-18.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-18.system.perception}
details : string {2-18.system.perception.details} (2 different values)
'' (x4)
'web sense' (x2)
mod : integer {2-18.system.perception.mod} (5 different values)
7 (x2)
8 (x1)
12 (x1)
10 (x1)
13 (x1)
senses : array<object> {2-18.system.perception.senses}
Length: min=1 max=1
Value type: object {2-18.system.perception.senses.[]}
type : string {2-18.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {2-18.system.resources}
focus : object {2-18.system.resources.focus}
max : integer {2-18.system.resources.focus.max} (same value: 1)
value : integer {2-18.system.resources.focus.value} (same value: 1)
saves : object {2-18.system.saves}
fortitude : object {2-18.system.saves.fortitude}
saveDetail : string {2-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-18.system.saves.fortitude.value} (7 different values)
13 (x2)
0 (x2)
6 (x1)
17 (x1)
15 (x1)
12 (x1)
16 (x1)
reflex : object {2-18.system.saves.reflex}
saveDetail : string {2-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-18.system.saves.reflex.value} (5 different values)
13 (x3)
10 (x2)
0 (x2)
9 (x1)
6 (x1)
will : object {2-18.system.saves.will}
saveDetail : string {2-18.system.saves.will.saveDetail} (same value: '')
value : integer {2-18.system.saves.will.value} (7 different values)
0 (x3)
10 (x1)
5 (x1)
13 (x1)
9 (x1)
7 (x1)
11 (x1)
[skills] : object {2-18.system.skills}
athletics : object {2-18.system.skills.athletics}
base : integer {2-18.system.skills.athletics.base} (4 different values)
11 (x2)
15 (x2)
5 (x1)
13 (x1)
[acrobatics] : object {2-18.system.skills.acrobatics}
base : integer {2-18.system.skills.acrobatics.base} (4 different values)
7 (x1)
13 (x1)
10 (x1)
12 (x1)
deception : object {2-18.system.skills.deception}
base : integer {2-18.system.skills.deception.base} (2 different values)
9 (x1)
11 (x1)
[intimidation] : object {2-18.system.skills.intimidation}
base : integer {2-18.system.skills.intimidation.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {2-18.system.skills.stealth}
base : integer {2-18.system.skills.stealth.base} (3 different values)
7 (x1)
10 (x1)
12 (x1)
traits : object {2-18.system.traits}
rarity : string {2-18.system.traits.rarity} (4 different values)
'common' (x3)
'uncommon' (x2)
'unique' (x2)
'rare' (x2)
size : object {2-18.system.traits.size}
value : string {2-18.system.traits.size.value} (4 different values)
'med' (x5)
'lg' (x2)
'sm' (x1)
'huge' (x1)
value : array<string> {2-18.system.traits.value}
Length: min=0 max=5
Value type: string {2-18.system.traits.value.[]} (all different values)
[creatureType] : string {2-18.system.creatureType} (same value: '')
[statusEffects] : array<> {2-18.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-18.type} (2 different values)
'npc' (x6)
'hazard' (x3)
[prototypeToken] : object {2-18.prototypeToken}
name : string {2-18.prototypeToken.name} (5 different values)
'Flames of Verakivhan' (x2)
'Vermlek Centaur' (x2)
'Hunting Spider' (x1)
'Ogre Spider' (x1)
'Web Lurker Noose' (x1)
-503
View File
@@ -1,503 +0,0 @@
2-19
Different values: 9
=====================================
object {2-19}
_id : string {2-19._id} (all different values)
folder : string {2-19.folder} (same value: 'dHDOzdSI2Jstnx3d')
img : string {2-19.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-19.items}
Length: min=1 max=12
Value type: object {2-19.items.[]}
_id : string {2-19.items.[]._id} (27 different values)
img : string {2-19.items.[].img} (12 different values)
name : string {2-19.items.[].name} (26 different values)
sort : integer {2-19.items.[].sort} (13 different values)
system : object {2-19.items.[].system}
[acBonus] : integer {2-19.items.[].system.acBonus} (same value: 2)
[actionType] : object {2-19.items.[].system.actionType}
value : string {2-19.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'reaction' (x4)
'action' (x3)
[actions] : object {2-19.items.[].system.actions}
[value] : integer {2-19.items.[].system.actions.value} (3 different values)
1 (x1)
3 (x1)
2 (x1)
[area] : empty
[attack] : object {2-19.items.[].system.attack}
value : string {2-19.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-19.items.[].system.attackEffects}
[custom] : string {2-19.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-19.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-19.items.[].system.attackEffects.value.[]} (2 different values)
'solidifying-lava' (x2)
'grab' (x1)
[autoHeightenLevel] : object {2-19.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-19.items.[].system.baseItem} (2 different values)
'light-hammer' (x1)
'studded-leather-armor' (x1)
[bonus] : object {2-19.items.[].system.bonus}
value : integer {2-19.items.[].system.bonus.value} (6 different values)
11 (x4)
9 (x3)
8 (x2)
7 (x1)
12 (x1)
0 (x1)
[bonusDamage] : object {2-19.items.[].system.bonusDamage}
value : integer {2-19.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-19.items.[].system.bulk}
value : mixed
float {2-19.items.[].system.bulk.value} (same value: 0,1)
integer {2-19.items.[].system.bulk.value} (2 different values)
1 (x1)
0 (x1)
[category] : string {2-19.items.[].system.category} (5 different values)
'defensive' (x5)
'offensive' (x4)
'interaction' (x2)
'martial' (x1)
'light' (x1)
[checkPenalty] : integer {2-19.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {2-19.items.[].system.damageRolls}
[4k7t5rnxt6tkxxjceids] : object {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids}
damage : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damage} (same value: '1d6+4')
damageType : string {2-19.items.[].system.damageRolls.4k7t5rnxt6tkxxjceids.damageType} (same value: 'bludgeoning')
[jqtxox4ffjb7hbb859hm] : object {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm}
damage : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damage} (same value: '1d8+4')
damageType : string {2-19.items.[].system.damageRolls.jqtxox4ffjb7hbb859hm.damageType} (same value: 'bludgeoning')
[lun94c125o9v0vi0xwoo] : object {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo}
damage : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damage} (3 different values)
'1d8+6' (x1)
'1d6+2' (x1)
'1d6+4' (x1)
damageType : string {2-19.items.[].system.damageRolls.lun94c125o9v0vi0xwoo.damageType} (same value: 'bludgeoning')
[o30ldvl1rgxl3nvnwxvh] : object {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh}
damage : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damage} (2 different values)
'1d4+3' (x1)
'1d10+4' (x1)
damageType : string {2-19.items.[].system.damageRolls.o30ldvl1rgxl3nvnwxvh.damageType} (same value: 'fire')
[q7t1lmpw30nv1zdryh5h] : object {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h}
damage : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damage} (same value: '1d6+4')
damageType : string {2-19.items.[].system.damageRolls.q7t1lmpw30nv1zdryh5h.damageType} (same value: 'bludgeoning')
[vgxzsh1xbha1w4i9akg2] : object {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2}
damage : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damage} (2 different values)
'1d8+2' (x1)
'1d8+4' (x1)
damageType : string {2-19.items.[].system.damageRolls.vgxzsh1xbha1w4i9akg2.damageType} (same value: 'bludgeoning')
vth1jzwhg6489ybhls55 : object {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55}
damage : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damage} (same value: '1d6+3')
damageType : string {2-19.items.[].system.damageRolls.vth1jzwhg6489ybhls55.damageType} (same value: 'bludgeoning')
description : object {2-19.items.[].system.description}
value : string {2-19.items.[].system.description.value} (21 different values)
[cost] : object {2-19.items.[].system.cost}
value : string {2-19.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-19.items.[].system.counteraction} (same value: False)
[damage] : object {2-19.items.[].system.damage}
[damageType] : string {2-19.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {2-19.items.[].system.damage.dice} (same value: 1)
[die] : string {2-19.items.[].system.damage.die} (same value: 'd6')
[defense] : empty
[dexCap] : integer {2-19.items.[].system.dexCap} (same value: 3)
[duration] : object {2-19.items.[].system.duration}
sustained : boolean {2-19.items.[].system.duration.sustained} (same value: False)
value : string {2-19.items.[].system.duration.value} (2 different values)
'5 minutes' (x2)
'10 minutes' (x1)
[equipped] : object {2-19.items.[].system.equipped}
carryType : string {2-19.items.[].system.equipped.carryType} (2 different values)
'held' (x2)
'worn' (x1)
[handsHeld] : integer {2-19.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {2-19.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {2-19.items.[].system.group} (2 different values)
'hammer' (x1)
'leather' (x1)
[hardness] : integer {2-19.items.[].system.hardness} (same value: 0)
[heightening] : object {2-19.items.[].system.heightening}
levels : object {2-19.items.[].system.heightening.levels}
6 : object {2-19.items.[].system.heightening.levels.6}
target : object {2-19.items.[].system.heightening.levels.6.target}
value : string {2-19.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
type : string {2-19.items.[].system.heightening.type} (same value: 'fixed')
[hp] : object {2-19.items.[].system.hp}
max : integer {2-19.items.[].system.hp.max} (same value: 0)
value : integer {2-19.items.[].system.hp.value} (same value: 0)
[level] : object {2-19.items.[].system.level}
value : integer {2-19.items.[].system.level.value} (2 different values)
2 (x3)
0 (x3)
[material] : object {2-19.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {2-19.items.[].system.publication}
license : string {2-19.items.[].system.publication.license} (2 different values)
'OGL' (x34)
'ORC' (x2)
remaster : boolean {2-19.items.[].system.publication.remaster} (2 different values)
False (x34)
True (x2)
title : string {2-19.items.[].system.publication.title} (3 different values)
'' (x30)
'Pathfinder Bestiary' (x4)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {2-19.items.[].system.rules}
[location] : object {2-19.items.[].system.location}
heightenedLevel : integer {2-19.items.[].system.location.heightenedLevel} (same value: 2)
value : string {2-19.items.[].system.location.value} (2 different values)
'wEdDGcB1okQD2PU0' (x2)
'DnY0IkrDDcbJ0Tgp' (x1)
[prepared] : object {2-19.items.[].system.prepared}
flexible : boolean {2-19.items.[].system.prepared.flexible} (same value: False)
value : string {2-19.items.[].system.prepared.value} (same value: 'innate')
[price] : object {2-19.items.[].system.price}
value : object {2-19.items.[].system.price.value}
[gp] : integer {2-19.items.[].system.price.value.gp} (same value: 3)
[sp] : integer {2-19.items.[].system.price.value.sp} (same value: 3)
[proficiency] : object {2-19.items.[].system.proficiency}
value : integer {2-19.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-19.items.[].system.quantity} (2 different values)
2 (x2)
1 (x1)
[range] : object {2-19.items.[].system.range}
value : string {2-19.items.[].system.range.value} (2 different values)
'30 feet' (x2)
'self' (x1)
[reload] : object {2-19.items.[].system.reload}
value : string {2-19.items.[].system.reload.value} (same value: '-')
[requirements] : string {2-19.items.[].system.requirements} (same value: '')
[runes] : object {2-19.items.[].system.runes}
potency : integer {2-19.items.[].system.runes.potency} (same value: 0)
property : array<> {2-19.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {2-19.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-19.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-19.items.[].system.showSlotlessLevels}
value : boolean {2-19.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-19.items.[].system.size} (same value: 'med')
[slots] : object {2-19.items.[].system.slots}
slot2 : object {2-19.items.[].system.slots.slot2}
max : integer {2-19.items.[].system.slots.slot2.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2-19.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
1 (x1)
[slug] : string {2-19.items.[].system.slug} (10 different values)
'enlarge' (x2)
'grab' (x1)
'invisibility' (x1)
'light-hammer' (x1)
'studded-leather-armor' (x1)
'manacles-poor' (x1)
'light-blindness' (x1)
'1-status-to-all-saves-vs-magic' (x1)
'tremorsense' (x1)
'fast-healing' (x1)
[speedPenalty] : integer {2-19.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-19.items.[].system.spelldc}
dc : integer {2-19.items.[].system.spelldc.dc} (2 different values)
18 (x1)
17 (x1)
mod : integer {2-19.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-19.items.[].system.spelldc.value} (2 different values)
10 (x1)
9 (x1)
[splashDamage] : object {2-19.items.[].system.splashDamage}
value : integer {2-19.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-19.items.[].system.strength} (same value: 1)
[target] : object {2-19.items.[].system.target}
value : string {2-19.items.[].system.target.value} (2 different values)
'1 willing creature' (x2)
'self' (x1)
[time] : object {2-19.items.[].system.time}
value : string {2-19.items.[].system.time.value} (same value: '2')
[tradition] : object {2-19.items.[].system.tradition}
value : string {2-19.items.[].system.tradition.value} (2 different values)
'occult' (x1)
'arcane' (x1)
[traits] : object {2-19.items.[].system.traits}
[rarity] : string {2-19.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-19.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {2-19.items.[].system.traits.traditions.[]} (3 different values)
'arcane' (x3)
'primal' (x2)
'occult' (x1)
[value] : array<string> {2-19.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-19.items.[].system.traits.value.[]} (17 different values)
[usage] : object {2-19.items.[].system.usage}
value : string {2-19.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {2-19.items.[].system.weaponType}
value : string {2-19.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x3)
type : string {2-19.items.[].type} (7 different values)
'action' (x17)
'melee' (x11)
'spell' (x3)
'spellcastingEntry' (x2)
'weapon' (x1)
'armor' (x1)
'equipment' (x1)
[_stats] : object {2-19.items.[]._stats}
compendiumSource : string {2-19.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.spells-srd.Item.wzctak6BxOW8xvFV' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x1)
'Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB' (x1)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x1)
'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x1)
'Compendium.pf2e.equipment-srd.Item.ZPY2dOaMYciIJv1Q' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.I0HYG0ctCLP5JRsW' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ' (x1)
[flags] : object {2-19.items.[].flags}
pf2e : object {2-19.items.[].flags.pf2e}
linkedWeapon : string {2-19.items.[].flags.pf2e.linkedWeapon} (same value: 'EvwJonzelyJ6hOZo')
name : string {2-19.name} (all different values)
system : object {2-19.system}
[abilities] : object {2-19.system.abilities}
cha : object {2-19.system.abilities.cha}
mod : integer {2-19.system.abilities.cha.mod} (3 different values)
-5 (x3)
1 (x1)
-1 (x1)
con : object {2-19.system.abilities.con}
mod : integer {2-19.system.abilities.con.mod} (4 different values)
4 (x2)
5 (x1)
3 (x1)
2 (x1)
dex : object {2-19.system.abilities.dex}
mod : integer {2-19.system.abilities.dex.mod} (4 different values)
-3 (x2)
-2 (x1)
1 (x1)
-1 (x1)
int : object {2-19.system.abilities.int}
mod : integer {2-19.system.abilities.int.mod} (3 different values)
-5 (x3)
0 (x1)
-2 (x1)
str : object {2-19.system.abilities.str}
mod : integer {2-19.system.abilities.str.mod} (3 different values)
4 (x2)
3 (x2)
2 (x1)
wis : object {2-19.system.abilities.wis}
mod : integer {2-19.system.abilities.wis.mod} (2 different values)
0 (x4)
1 (x1)
attributes : object {2-19.system.attributes}
ac : object {2-19.system.attributes.ac}
[details] : string {2-19.system.attributes.ac.details} (4 different values)
'' (x2)
'(15 when broken); guardian construct armor' (x1)
'(11 when broken); guardian construct armor' (x1)
'(13 when broken); guardian construct armor' (x1)
value : integer {2-19.system.attributes.ac.value} (6 different values)
0 (x4)
19 (x1)
15 (x1)
18 (x1)
17 (x1)
16 (x1)
[allSaves] : object {2-19.system.attributes.allSaves}
value : string {2-19.system.attributes.allSaves.value} (2 different values)
'' (x4)
'+2 status to all saves vs. magic' (x1)
[hardness] : mixed
object {2-19.system.attributes.hardness}
value : integer {2-19.system.attributes.hardness.value} (3 different values)
6 (x1)
3 (x1)
5 (x1)
integer {2-19.system.attributes.hardness} (same value: 0)
hp : object {2-19.system.attributes.hp}
details : string {2-19.system.attributes.hp.details} (2 different values)
'' (x8)
'Fast Healing 2 (while underground)' (x1)
max : integer {2-19.system.attributes.hp.max} (6 different values)
0 (x4)
35 (x1)
15 (x1)
32 (x1)
30 (x1)
17 (x1)
temp : integer {2-19.system.attributes.hp.temp} (same value: 0)
value : integer {2-19.system.attributes.hp.value} (6 different values)
0 (x4)
35 (x1)
15 (x1)
32 (x1)
30 (x1)
17 (x1)
[emitsSound] : string {2-19.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {2-19.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-19.system.attributes.immunities}
Length: min=0 max=5
Value type: object {2-19.system.attributes.immunities.[]}
type : string {2-19.system.attributes.immunities.[].type} (5 different values)
'bleed' (x1)
'fire' (x1)
'paralyzed' (x1)
'poison' (x1)
'sleep' (x1)
[speed] : object {2-19.system.attributes.speed}
details : string {2-19.system.attributes.speed.details} (same value: 'magma swim')
otherSpeeds : array<object> {2-19.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-19.system.attributes.speed.otherSpeeds.[]}
type : string {2-19.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x1)
'swim' (x1)
value : integer {2-19.system.attributes.speed.otherSpeeds.[].value} (2 different values)
15 (x1)
20 (x1)
value : integer {2-19.system.attributes.speed.value} (same value: 20)
[stealth] : object {2-19.system.attributes.stealth}
details : string {2-19.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x2)
'<p>(expert)</p>' (x2)
value : integer {2-19.system.attributes.stealth.value} (3 different values)
12 (x2)
9 (x1)
8 (x1)
weaknesses : array<object> {2-19.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-19.system.attributes.weaknesses.[]}
type : string {2-19.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {2-19.system.attributes.weaknesses.[].value} (same value: 3)
details : object {2-19.system.details}
[blurb] : string {2-19.system.details.blurb} (same value: '')
[languages] : object {2-19.system.details.languages}
details : string {2-19.system.details.languages.details} (same value: '')
value : array<string> {2-19.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-19.system.details.languages.value.[]} (5 different values)
'common' (x1)
'dwarven' (x1)
'sakvroth' (x1)
'petran' (x1)
'pyric' (x1)
level : object {2-19.system.details.level}
value : integer {2-19.system.details.level.value} (4 different values)
1 (x3)
2 (x3)
3 (x2)
4 (x1)
[privateNotes] : string {2-19.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-19.system.details.publicNotes} (same value: '')
publication : object {2-19.system.details.publication}
license : string {2-19.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-19.system.details.publication.remaster} (same value: False)
title : string {2-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-19: Enter the Pallid Peak')
[description] : string {2-19.system.details.description} (2 different values)
'<p>The equilibrium of the brown mold and lava river is disturbed, creating bubbles of molten stone that burst and spew burning debris.</p>' (x2)
'<p>The room shakes violently, as it did during the Rending, and the spirits of dozens of dwarves make a mad dash for safety, their terror palpable.</p>' (x2)
[disable] : string {2-19.system.details.disable} (3 different values)
'<p>@Check[diplomacy|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], @Check[intimidation|dc:18|name:Calm the Spirits|traits:unique,complex,haunt], or @Check[religion|dc:18|name:Calm the Spirits|traits:unique,complex,haunt] to calm the panicked spirits, or @Check[athletics|dc:20|name:Wrestle Spirits into Order|traits:unique,complex,haunt] to wrestle them into a semblance of order. Two successful checks are required to deactivate the haunt, and each attempt requires two actions.</p>' (x2)
'<p>@Check[nature|dc:14|name:Clear mold] or @Check[survival|dc:14|name:Clear mold] or @Check[thievery|dc:17|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p>' (x1)
'<p>@Check[nature|dc:17|name:Clear mold] or @Check[survival|dc:17|name:Clear mold] or @Check[thievery|dc:20|name:Clear mold] to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.</p>' (x1)
[isComplex] : boolean {2-19.system.details.isComplex} (same value: True)
[reset] : string {2-19.system.details.reset} (2 different values)
'<p>If not completely destroyed, the mold spreads to one additional square within 10 feet of lava each day until it fully regenerates and regains its state of equilibrium. If every square is cleaned of mold, the hazard is destroyed.</p>' (x2)
'<p>Unless deactivated, the haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter. If deactivated, the haunt resets after 24 hours.</p>' (x2)
[routine] : string {2-19.system.details.routine} (3 different values)
[initiative] : object {2-19.system.initiative}
statistic : string {2-19.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-19.system.perception}
details : string {2-19.system.perception.details} (same value: '')
mod : integer {2-19.system.perception.mod} (5 different values)
9 (x1)
5 (x1)
8 (x1)
6 (x1)
3 (x1)
senses : array<object> {2-19.system.perception.senses}
Length: min=1 max=2
Value type: object {2-19.system.perception.senses.[]}
acuity : string {2-19.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-19.system.perception.senses.[].range} (same value: 30)
type : string {2-19.system.perception.senses.[].type} (2 different values)
'darkvision' (x5)
'tremorsense' (x1)
[resources] : object {2-19.system.resources}
focus : object {2-19.system.resources.focus}
max : integer {2-19.system.resources.focus.max} (same value: 1)
value : integer {2-19.system.resources.focus.value} (same value: 1)
saves : object {2-19.system.saves}
fortitude : object {2-19.system.saves.fortitude}
saveDetail : string {2-19.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-19.system.saves.fortitude.value} (5 different values)
0 (x4)
10 (x2)
12 (x1)
9 (x1)
8 (x1)
reflex : object {2-19.system.saves.reflex}
saveDetail : string {2-19.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-19.system.saves.reflex.value} (6 different values)
0 (x4)
5 (x1)
2 (x1)
8 (x1)
3 (x1)
4 (x1)
will : object {2-19.system.saves.will}
saveDetail : string {2-19.system.saves.will.saveDetail} (same value: '')
value : integer {2-19.system.saves.will.value} (5 different values)
0 (x4)
3 (x2)
5 (x1)
6 (x1)
4 (x1)
[skills] : object {2-19.system.skills}
athletics : object {2-19.system.skills.athletics}
base : integer {2-19.system.skills.athletics.base} (4 different values)
8 (x2)
11 (x1)
9 (x1)
5 (x1)
[intimidation] : object {2-19.system.skills.intimidation}
base : integer {2-19.system.skills.intimidation.base} (same value: 7)
[stealth] : object {2-19.system.skills.stealth}
base : integer {2-19.system.skills.stealth.base} (2 different values)
8 (x1)
2 (x1)
[survival] : object {2-19.system.skills.survival}
base : integer {2-19.system.skills.survival.base} (same value: 7)
traits : object {2-19.system.traits}
rarity : string {2-19.system.traits.rarity} (3 different values)
'uncommon' (x6)
'unique' (x2)
'rare' (x1)
size : object {2-19.system.traits.size}
value : string {2-19.system.traits.size.value} (2 different values)
'med' (x8)
'sm' (x1)
value : array<string> {2-19.system.traits.value}
Length: min=1 max=5
Value type: string {2-19.system.traits.value.[]} (12 different values)
[creatureType] : string {2-19.system.creatureType} (same value: '')
[statusEffects] : array<> {2-19.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-19.type} (2 different values)
'npc' (x5)
'hazard' (x4)
[prototypeToken] : object {2-19.prototypeToken}
name : string {2-19.prototypeToken.name} (3 different values)
'Churning Lava' (x2)
'Relive the Rending' (x2)
'Earth Mephit' (x1)
-529
View File
@@ -1,529 +0,0 @@
2-20
Different values: 5
=====================================
object {2-20}
_id : string {2-20._id} (all different values)
folder : string {2-20.folder} (same value: 'qA32bNvQ2w4y0Mfe')
img : string {2-20.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-20.items}
Length: min=8 max=30
Value type: object {2-20.items.[]}
_id : string {2-20.items.[]._id} (56 different values)
[_stats] : object {2-20.items.[]._stats}
compendiumSource : string {2-20.items.[]._stats.compendiumSource} (29 different values)
img : string {2-20.items.[].img} (29 different values)
name : string {2-20.items.[].name} (43 different values)
sort : integer {2-20.items.[].sort} (30 different values)
system : object {2-20.items.[].system}
[acBonus] : integer {2-20.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-20.items.[].system.actionType}
value : string {2-20.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x10)
'reaction' (x6)
[actions] : object {2-20.items.[].system.actions}
[value] : integer {2-20.items.[].system.actions.value} (3 different values)
1 (x8)
3 (x1)
2 (x1)
[area] : object {2-20.items.[].system.area}
type : string {2-20.items.[].system.area.type} (2 different values)
'line' (x4)
'burst' (x2)
value : integer {2-20.items.[].system.area.value} (4 different values)
10 (x2)
60 (x2)
30 (x1)
120 (x1)
[attack] : object {2-20.items.[].system.attack}
value : string {2-20.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-20.items.[].system.attackEffects}
custom : string {2-20.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-20.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-20.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x1)
'sinister-bite' (x1)
[autoHeightenLevel] : object {2-20.items.[].system.autoHeightenLevel}
[value] : integer {2-20.items.[].system.autoHeightenLevel.value} (2 different values)
3 (x1)
4 (x1)
[baseItem] : string {2-20.items.[].system.baseItem} (3 different values)
'battle-axe' (x1)
'composite-longbow' (x1)
'leather-armor' (x1)
[bonus] : object {2-20.items.[].system.bonus}
value : integer {2-20.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-20.items.[].system.bonusDamage}
value : integer {2-20.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-20.items.[].system.bulk}
value : mixed
integer {2-20.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x1)
float {2-20.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-20.items.[].system.category} (6 different values)
'offensive' (x14)
'defensive' (x12)
'interaction' (x5)
'martial' (x2)
'light' (x1)
'ammo' (x1)
[checkPenalty] : integer {2-20.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-20.items.[].system.cost}
value : string {2-20.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-20.items.[].system.counteraction} (2 different values)
False (x28)
True (x4)
[damage] : object {2-20.items.[].system.damage}
[0] : object {2-20.items.[].system.damage.0}
[category] : empty
formula : string {2-20.items.[].system.damage.0.formula} (4 different values)
'1d4' (x4)
'5d6' (x2)
'2d4' (x2)
'4d12' (x1)
kinds : array<string> {2-20.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-20.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-20.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-20.items.[].system.damage.0.type} (4 different values)
'electricity' (x3)
'cold' (x2)
'void' (x2)
'spirit' (x2)
[applyMod] : boolean {2-20.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x3)
[damageType] : string {2-20.items.[].system.damage.damageType} (2 different values)
'slashing' (x1)
'piercing' (x1)
[dice] : integer {2-20.items.[].system.damage.dice} (same value: 1)
[die] : string {2-20.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {2-20.items.[].system.damageRolls}
[0] : object {2-20.items.[].system.damageRolls.0}
damage : string {2-20.items.[].system.damageRolls.0.damage} (3 different values)
'2d8+8' (x1)
'2d10+8' (x1)
'2d6+5' (x1)
damageType : string {2-20.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[15szkax6u7st28p1zg9i] : object {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i}
damage : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damage} (3 different values)
'2d8+8' (x1)
'3d6+8' (x1)
'1d12+5' (x1)
damageType : string {2-20.items.[].system.damageRolls.15szkax6u7st28p1zg9i.damageType} (same value: 'slashing')
[36cr95xwqd5fc3px3js0] : object {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0}
damage : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damage} (same value: '1d4+6')
damageType : string {2-20.items.[].system.damageRolls.36cr95xwqd5fc3px3js0.damageType} (same value: 'slashing')
[4w80hkfa6mifdmwxlf27] : object {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27}
damage : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damage} (2 different values)
'2d10+8' (x1)
'2d12+8' (x1)
damageType : string {2-20.items.[].system.damageRolls.4w80hkfa6mifdmwxlf27.damageType} (same value: 'piercing')
5agrpdu1xg688tw3a4m6 : object {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6}
damage : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damage} (same value: '1d6')
damageType : string {2-20.items.[].system.damageRolls.5agrpdu1xg688tw3a4m6.damageType} (same value: 'spirit')
[7n8ivl8tvng2hlqh48k3] : object {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3}
damage : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damage} (same value: '2d10+5')
damageType : string {2-20.items.[].system.damageRolls.7n8ivl8tvng2hlqh48k3.damageType} (same value: 'piercing')
a1yfnwfihfr3evyjpl65 : object {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65}
damage : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damage} (same value: '3d8+6')
damageType : string {2-20.items.[].system.damageRolls.a1yfnwfihfr3evyjpl65.damageType} (same value: 'piercing')
[f0r6c2buv1n0gagrebae] : object {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae}
damage : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damage} (same value: '1d8+6')
damageType : string {2-20.items.[].system.damageRolls.f0r6c2buv1n0gagrebae.damageType} (same value: 'slashing')
[tqbjg751evqfvp3ml68w] : object {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w}
damage : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damage} (same value: '1d8+6')
damageType : string {2-20.items.[].system.damageRolls.tqbjg751evqfvp3ml68w.damageType} (same value: 'piercing')
rules : ignored (Foundry rules object) {2-20.items.[].system.rules}
[deathNote] : boolean {2-20.items.[].system.deathNote} (same value: True)
[defense] : object {2-20.items.[].system.defense}
save : object {2-20.items.[].system.defense.save}
basic : boolean {2-20.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {2-20.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x7)
'reflex' (x3)
'will' (x2)
description : object {2-20.items.[].system.description}
value : string {2-20.items.[].system.description.value} (41 different values)
[dexCap] : integer {2-20.items.[].system.dexCap} (same value: 4)
[duration] : object {2-20.items.[].system.duration}
sustained : boolean {2-20.items.[].system.duration.sustained} (same value: False)
value : string {2-20.items.[].system.duration.value} (7 different values)
'' (x16)
'1 minute' (x4)
'until the start of your next turn' (x4)
'5 minutes' (x3)
'varies' (x2)
'unlimited' (x2)
'10 minutes' (x1)
[equipped] : object {2-20.items.[].system.equipped}
carryType : string {2-20.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-20.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {2-20.items.[].system.group} (3 different values)
'axe' (x1)
'bow' (x1)
'leather' (x1)
[hardness] : integer {2-20.items.[].system.hardness} (same value: 0)
[heightening] : object {2-20.items.[].system.heightening}
[damage] : object {2-20.items.[].system.heightening.damage}
[0] : string {2-20.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x6)
'2d6' (x2)
'1d12' (x1)
[interval] : integer {2-20.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-20.items.[].system.heightening.levels}
3 : object {2-20.items.[].system.heightening.levels.3}
target : object {2-20.items.[].system.heightening.levels.3.target}
value : string {2-20.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[type] : string {2-20.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x2)
publication : object {2-20.items.[].system.publication}
license : string {2-20.items.[].system.publication.license} (2 different values)
'OGL' (x81)
'ORC' (x2)
remaster : boolean {2-20.items.[].system.publication.remaster} (2 different values)
False (x81)
True (x2)
title : string {2-20.items.[].system.publication.title} (all different values)
[hp] : object {2-20.items.[].system.hp}
max : integer {2-20.items.[].system.hp.max} (same value: 0)
value : integer {2-20.items.[].system.hp.value} (same value: 0)
[level] : object {2-20.items.[].system.level}
value : integer {2-20.items.[].system.level.value} (all different values)
[location] : object {2-20.items.[].system.location}
[heightenedLevel] : integer {2-20.items.[].system.location.heightenedLevel} (4 different values)
3 (x6)
2 (x6)
1 (x6)
4 (x3)
value : string {2-20.items.[].system.location.value} (2 different values)
'IQlGtJOhRbajZuVz' (x31)
'hBvEzmMtwWP1eG7b' (x1)
[material] : object {2-20.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {2-20.items.[].system.overlays}
[prepared] : object {2-20.items.[].system.prepared}
flexible : boolean {2-20.items.[].system.prepared.flexible} (same value: False)
value : string {2-20.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'innate' (x1)
[price] : object {2-20.items.[].system.price}
per : integer {2-20.items.[].system.price.per} (same value: 10)
value : object {2-20.items.[].system.price.value}
[gp] : integer {2-20.items.[].system.price.value.gp} (3 different values)
1 (x1)
20 (x1)
2 (x1)
sp : integer {2-20.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {2-20.items.[].system.proficiency}
value : integer {2-20.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[quantity] : integer {2-20.items.[].system.quantity} (2 different values)
1 (x3)
100 (x1)
[range] : mixed
integer {2-20.items.[].system.range} (same value: 100)
object {2-20.items.[].system.range}
value : string {2-20.items.[].system.range.value} (all different values)
[reload] : object {2-20.items.[].system.reload}
value : string {2-20.items.[].system.reload.value} (2 different values)
'' (x1)
'0' (x1)
[requirements] : string {2-20.items.[].system.requirements} (same value: '')
[runes] : object {2-20.items.[].system.runes}
potency : integer {2-20.items.[].system.runes.potency} (same value: 0)
property : array<> {2-20.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {2-20.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-20.items.[].system.runes.striking} (same value: 0)
[size] : string {2-20.items.[].system.size} (same value: 'med')
[slots] : object {2-20.items.[].system.slots}
[slot1] : object {2-20.items.[].system.slots.slot1}
max : integer {2-20.items.[].system.slots.slot1.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {2-20.items.[].system.slots.slot2}
max : integer {2-20.items.[].system.slots.slot2.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {2-20.items.[].system.slots.slot3}
max : integer {2-20.items.[].system.slots.slot3.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot3.value} (same value: 3)
[slot4] : object {2-20.items.[].system.slots.slot4}
max : integer {2-20.items.[].system.slots.slot4.max} (same value: 3)
value : integer {2-20.items.[].system.slots.slot4.value} (same value: 3)
[slug] : string {2-20.items.[].system.slug} (29 different values)
[speedPenalty] : integer {2-20.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-20.items.[].system.spelldc}
dc : integer {2-20.items.[].system.spelldc.dc} (3 different values)
23 (x1)
26 (x1)
25 (x1)
mod : integer {2-20.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-20.items.[].system.spelldc.value} (3 different values)
15 (x1)
18 (x1)
17 (x1)
[splashDamage] : object {2-20.items.[].system.splashDamage}
value : integer {2-20.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-20.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-20.items.[].system.strength} (same value: 0)
[target] : object {2-20.items.[].system.target}
value : string {2-20.items.[].system.target.value} (8 different values)
'1 creature' (x11)
'' (x10)
'1 spell effect or unattended magic item' (x2)
'1 willing creature' (x2)
'1 living or undead creature' (x2)
'1 or 2 creatures' (x2)
'1 creature or object' (x2)
'1 creature touched' (x1)
[time] : object {2-20.items.[].system.time}
value : string {2-20.items.[].system.time.value} (2 different values)
'2' (x30)
'1' (x2)
[tradition] : object {2-20.items.[].system.tradition}
value : string {2-20.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-20.items.[].system.traits}
rarity : string {2-20.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {2-20.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-20.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x27)
'arcane' (x21)
'occult' (x19)
'primal' (x19)
value : array<string> {2-20.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-20.items.[].system.traits.value.[]} (34 different values)
[usage] : object {2-20.items.[].system.usage}
value : string {2-20.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-20.items.[].system.uses}
autoDestroy : boolean {2-20.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-20.items.[].system.uses.max} (same value: 1)
value : integer {2-20.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-20.items.[].system.weaponType}
value : string {2-20.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x4)
type : string {2-20.items.[].type} (7 different values)
'spell' (x32)
'action' (x31)
'melee' (x13)
'spellcastingEntry' (x3)
'weapon' (x2)
'armor' (x1)
'consumable' (x1)
[flags] : object {2-20.items.[].flags}
pf2e : object {2-20.items.[].flags.pf2e}
linkedWeapon : string {2-20.items.[].flags.pf2e.linkedWeapon} (2 different values)
'KY5eMvv74iXg2pUq' (x1)
'YmAEXxYTAt8t8ypi' (x1)
name : string {2-20.name} (all different values)
system : object {2-20.system}
abilities : object {2-20.system.abilities}
cha : object {2-20.system.abilities.cha}
mod : integer {2-20.system.abilities.cha.mod} (4 different values)
2 (x2)
0 (x1)
4 (x1)
5 (x1)
con : object {2-20.system.abilities.con}
mod : integer {2-20.system.abilities.con.mod} (4 different values)
6 (x2)
1 (x1)
5 (x1)
2 (x1)
dex : object {2-20.system.abilities.dex}
mod : integer {2-20.system.abilities.dex.mod} (2 different values)
2 (x3)
4 (x2)
int : object {2-20.system.abilities.int}
mod : integer {2-20.system.abilities.int.mod} (2 different values)
-2 (x3)
-1 (x2)
str : object {2-20.system.abilities.str}
mod : integer {2-20.system.abilities.str.mod} (3 different values)
6 (x3)
4 (x1)
5 (x1)
wis : object {2-20.system.abilities.wis}
mod : integer {2-20.system.abilities.wis.mod} (3 different values)
2 (x2)
3 (x2)
4 (x1)
attributes : object {2-20.system.attributes}
ac : object {2-20.system.attributes.ac}
details : string {2-20.system.attributes.ac.details} (same value: '')
value : integer {2-20.system.attributes.ac.value} (all different values)
allSaves : object {2-20.system.attributes.allSaves}
value : string {2-20.system.attributes.allSaves.value} (same value: '')
hp : object {2-20.system.attributes.hp}
details : string {2-20.system.attributes.hp.details} (3 different values)
'' (x2)
'regeneration 20 (deactivated by acid or sonic)' (x2)
'regeneration 15 (deactivated by acid or sonic)' (x1)
max : integer {2-20.system.attributes.hp.max} (4 different values)
145 (x2)
78 (x1)
200 (x1)
80 (x1)
temp : integer {2-20.system.attributes.hp.temp} (same value: 0)
value : integer {2-20.system.attributes.hp.value} (4 different values)
145 (x2)
78 (x1)
200 (x1)
80 (x1)
[resistances] : array<object> {2-20.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-20.system.attributes.resistances.[]}
type : string {2-20.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {2-20.system.attributes.resistances.[].value} (2 different values)
5 (x2)
10 (x1)
speed : object {2-20.system.attributes.speed}
details : string {2-20.system.attributes.speed.details} (same value: 'air walk')
otherSpeeds : array<object> {2-20.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-20.system.attributes.speed.otherSpeeds.[]}
type : string {2-20.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x3)
'climb' (x3)
value : integer {2-20.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {2-20.system.attributes.speed.value} (2 different values)
25 (x4)
40 (x1)
[immunities] : array<object> {2-20.system.attributes.immunities}
Length: min=1 max=1
Value type: object {2-20.system.attributes.immunities.[]}
type : string {2-20.system.attributes.immunities.[].type} (same value: 'bleed')
[weaknesses] : array<object> {2-20.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-20.system.attributes.weaknesses.[]}
type : string {2-20.system.attributes.weaknesses.[].type} (2 different values)
'electricity' (x2)
'silver' (x1)
value : integer {2-20.system.attributes.weaknesses.[].value} (2 different values)
10 (x2)
5 (x1)
details : object {2-20.system.details}
blurb : string {2-20.system.details.blurb} (same value: '')
languages : object {2-20.system.details.languages}
details : string {2-20.system.details.languages.details} (2 different values)
'' (x4)
'(can\'t speak any language)' (x1)
value : array<string> {2-20.system.details.languages.value}
Length: min=1 max=3
Value type: string {2-20.system.details.languages.value.[]} (3 different values)
'chthonian' (x4)
'jotun' (x3)
'sakvroth' (x3)
level : object {2-20.system.details.level}
value : integer {2-20.system.details.level.value} (4 different values)
7 (x2)
5 (x1)
9 (x1)
4 (x1)
privateNotes : string {2-20.system.details.privateNotes} (same value: '')
publicNotes : string {2-20.system.details.publicNotes} (3 different values)
publication : object {2-20.system.details.publication}
license : string {2-20.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-20.system.details.publication.remaster} (same value: False)
title : string {2-20.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-20: Breaking the Storm: Bastion in Embers')
initiative : object {2-20.system.initiative}
statistic : string {2-20.system.initiative.statistic} (same value: 'perception')
perception : object {2-20.system.perception}
details : string {2-20.system.perception.details} (2 different values)
'' (x3)
'tempest sight' (x2)
mod : integer {2-20.system.perception.mod} (4 different values)
15 (x2)
16 (x1)
18 (x1)
11 (x1)
senses : array<object> {2-20.system.perception.senses}
Length: min=1 max=2
Value type: object {2-20.system.perception.senses.[]}
acuity : string {2-20.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-20.system.perception.senses.[].range} (same value: 30)
type : string {2-20.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'low-light-vision' (x1)
'scent' (x1)
resources : object {2-20.system.resources}
focus : object {2-20.system.resources.focus}
max : integer {2-20.system.resources.focus.max} (same value: 1)
value : integer {2-20.system.resources.focus.value} (same value: 1)
saves : object {2-20.system.saves}
fortitude : object {2-20.system.saves.fortitude}
saveDetail : string {2-20.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-20.system.saves.fortitude.value} (all different values)
reflex : object {2-20.system.saves.reflex}
saveDetail : string {2-20.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-20.system.saves.reflex.value} (4 different values)
17 (x2)
13 (x1)
15 (x1)
10 (x1)
will : object {2-20.system.saves.will}
saveDetail : string {2-20.system.saves.will.saveDetail} (same value: '')
value : integer {2-20.system.saves.will.value} (all different values)
skills : object {2-20.system.skills}
[acrobatics] : object {2-20.system.skills.acrobatics}
base : integer {2-20.system.skills.acrobatics.base} (2 different values)
11 (x1)
13 (x1)
athletics : object {2-20.system.skills.athletics}
base : integer {2-20.system.skills.athletics.base} (3 different values)
13 (x2)
17 (x2)
19 (x1)
[intimidation] : object {2-20.system.skills.intimidation}
base : integer {2-20.system.skills.intimidation.base} (3 different values)
17 (x1)
20 (x1)
12 (x1)
[nature] : object {2-20.system.skills.nature}
base : integer {2-20.system.skills.nature.base} (3 different values)
9 (x1)
14 (x1)
16 (x1)
[religion] : object {2-20.system.skills.religion}
base : integer {2-20.system.skills.religion.base} (2 different values)
14 (x1)
16 (x1)
[stealth] : object {2-20.system.skills.stealth}
base : integer {2-20.system.skills.stealth.base} (2 different values)
13 (x1)
15 (x1)
[survival] : object {2-20.system.skills.survival}
base : integer {2-20.system.skills.survival.base} (2 different values)
9 (x1)
13 (x1)
traits : object {2-20.system.traits}
rarity : string {2-20.system.traits.rarity} (3 different values)
'uncommon' (x2)
'unique' (x2)
'rare' (x1)
size : object {2-20.system.traits.size}
value : string {2-20.system.traits.size.value} (2 different values)
'lg' (x4)
'med' (x1)
value : array<string> {2-20.system.traits.value}
Length: min=5 max=5
Value type: string {2-20.system.traits.value.[]} (11 different values)
type : string {2-20.type} (same value: 'npc')
[prototypeToken] : object {2-20.prototypeToken}
name : string {2-20.prototypeToken.name} (same value: 'Clouded Quartz')
-809
View File
@@ -1,809 +0,0 @@
2-21
Different values: 9
=====================================
object {2-21}
_id : string {2-21._id} (all different values)
folder : string {2-21.folder} (same value: 'fRKMswvbkxuNtUjk')
img : string {2-21.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-21.items}
Length: min=1 max=16
Value type: object {2-21.items.[]}
_id : string {2-21.items.[]._id} (47 different values)
img : string {2-21.items.[].img} (25 different values)
name : string {2-21.items.[].name} (36 different values)
sort : integer {2-21.items.[].sort} (17 different values)
system : object {2-21.items.[].system}
[actionType] : object {2-21.items.[].system.actionType}
value : string {2-21.items.[].system.actionType.value} (4 different values)
'passive' (x13)
'action' (x5)
'reaction' (x4)
'free' (x2)
[actions] : object {2-21.items.[].system.actions}
[value] : integer {2-21.items.[].system.actions.value} (3 different values)
2 (x2)
3 (x2)
1 (x1)
[area] : object {2-21.items.[].system.area}
type : string {2-21.items.[].system.area.type} (2 different values)
'emanation' (x6)
'burst' (x2)
value : integer {2-21.items.[].system.area.value} (3 different values)
30 (x4)
20 (x2)
5 (x2)
rules : ignored (Foundry rules object) {2-21.items.[].system.rules}
[attack] : object {2-21.items.[].system.attack}
value : string {2-21.items.[].system.attack.value} (same value: '')
[autoHeightenLevel] : object {2-21.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-21.items.[].system.baseItem} (2 different values)
'dagger' (x2)
'whip' (x2)
[bonus] : object {2-21.items.[].system.bonus}
value : integer {2-21.items.[].system.bonus.value} (7 different values)
7 (x4)
0 (x4)
6 (x2)
12 (x1)
15 (x1)
4 (x1)
5 (x1)
[bonusDamage] : object {2-21.items.[].system.bonusDamage}
value : integer {2-21.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-21.items.[].system.bulk}
value : mixed
float {2-21.items.[].system.bulk.value} (same value: 0,1)
integer {2-21.items.[].system.bulk.value} (same value: 1)
[containerId] : empty
[damageRolls] : object {2-21.items.[].system.damageRolls}
[3hku32x4djq5z1muyrnu] : object {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu}
damage : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damage} (2 different values)
'1d4+1' (x1)
'1d4+4' (x1)
damageType : string {2-21.items.[].system.damageRolls.3hku32x4djq5z1muyrnu.damageType} (same value: 'piercing')
[ccvi95u44l425e2osjay] : object {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay}
damage : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damage} (same value: '1d6+3')
damageType : string {2-21.items.[].system.damageRolls.ccvi95u44l425e2osjay.damageType} (same value: 'bludgeoning')
[cgu6ut26ohhncj3dpfrj] : object {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj}
damage : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damage} (2 different values)
'1d4+1' (x1)
'1d4+4' (x1)
damageType : string {2-21.items.[].system.damageRolls.cgu6ut26ohhncj3dpfrj.damageType} (same value: 'slashing')
[ddzgi26ticpzso61sd6z] : object {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z}
damage : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {2-21.items.[].system.damageRolls.ddzgi26ticpzso61sd6z.damageType} (same value: 'slashing')
[dzjwrerr5iw2ks9s91en] : object {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en}
damage : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damage} (same value: '1d4')
damageType : string {2-21.items.[].system.damageRolls.dzjwrerr5iw2ks9s91en.damageType} (same value: 'spirit')
[ibvwr3yyvw986msin62e] : object {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e}
damage : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damage} (2 different values)
'1d4+1' (x1)
'1d4+4' (x1)
damageType : string {2-21.items.[].system.damageRolls.ibvwr3yyvw986msin62e.damageType} (same value: 'piercing')
[je9qjnqu2howdcly6y38] : object {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38}
damage : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damage} (same value: '1d8')
damageType : string {2-21.items.[].system.damageRolls.je9qjnqu2howdcly6y38.damageType} (same value: 'spirit')
[t969yxbnjd9b5uj29zj8] : object {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8}
damage : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damage} (same value: '1d8+3')
damageType : string {2-21.items.[].system.damageRolls.t969yxbnjd9b5uj29zj8.damageType} (same value: 'piercing')
publication : object {2-21.items.[].system.publication}
license : string {2-21.items.[].system.publication.license} (2 different values)
'OGL' (x68)
'ORC' (x2)
remaster : boolean {2-21.items.[].system.publication.remaster} (2 different values)
False (x68)
True (x2)
title : string {2-21.items.[].system.publication.title} (5 different values)
'' (x59)
'Pathfinder Bestiary' (x6)
'Pathfinder Player Core' (x2)
'Pathfinder Core Rulebook' (x2)
'Pathfinder Bestiary 2' (x1)
[attackEffects] : object {2-21.items.[].system.attackEffects}
[custom] : string {2-21.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-21.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-21.items.[].system.attackEffects.value.[]} (same value: 'grab')
[category] : string {2-21.items.[].system.category} (5 different values)
'interaction' (x7)
'offensive' (x7)
'defensive' (x6)
'simple' (x2)
'martial' (x2)
[cost] : object {2-21.items.[].system.cost}
value : string {2-21.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-21.items.[].system.counteraction} (2 different values)
False (x23)
True (x2)
[damage] : object {2-21.items.[].system.damage}
[0] : object {2-21.items.[].system.damage.0}
applyMod : boolean {2-21.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x2)
[category] : empty
formula : string {2-21.items.[].system.damage.0.formula} (3 different values)
'0' (x2)
'2d4' (x2)
'1d8' (x2)
kinds : array<string> {2-21.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-21.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x6)
'healing' (x2)
materials : array<> {2-21.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-21.items.[].system.damage.0.type} (4 different values)
'mental' (x2)
'spirit' (x2)
'void' (x1)
'vitality' (x1)
[damageType] : string {2-21.items.[].system.damage.damageType} (2 different values)
'piercing' (x2)
'slashing' (x2)
[dice] : integer {2-21.items.[].system.damage.dice} (same value: 1)
[die] : string {2-21.items.[].system.damage.die} (same value: 'd4')
[deathNote] : boolean {2-21.items.[].system.deathNote} (same value: True)
[defense] : object {2-21.items.[].system.defense}
save : object {2-21.items.[].system.defense.save}
basic : boolean {2-21.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x4)
statistic : string {2-21.items.[].system.defense.save.statistic} (2 different values)
'will' (x8)
'fortitude' (x2)
[duration] : object {2-21.items.[].system.duration}
[sustained] : boolean {2-21.items.[].system.duration.sustained} (same value: False)
value : mixed
string {2-21.items.[].system.duration.value} (5 different values)
'' (x14)
'1 minute' (x4)
'until the start of your next turn' (x3)
'10 minutes' (x2)
'1 round' (x2)
integer {2-21.items.[].system.duration.value} (same value: 0)
[equipped] : object {2-21.items.[].system.equipped}
carryType : string {2-21.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x2)
[handsHeld] : integer {2-21.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {2-21.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-21.items.[].system.frequency}
max : integer {2-21.items.[].system.frequency.max} (same value: 1)
per : string {2-21.items.[].system.frequency.per} (same value: 'day')
value : integer {2-21.items.[].system.frequency.value} (same value: 1)
[group] : string {2-21.items.[].system.group} (2 different values)
'knife' (x2)
'flail' (x2)
[hardness] : integer {2-21.items.[].system.hardness} (same value: 0)
[heightening] : object {2-21.items.[].system.heightening}
damage : object {2-21.items.[].system.heightening.damage}
0 : string {2-21.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d4' (x2)
'1d8' (x2)
interval : integer {2-21.items.[].system.heightening.interval} (2 different values)
1 (x4)
2 (x2)
type : string {2-21.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-21.items.[].system.hp}
max : integer {2-21.items.[].system.hp.max} (same value: 0)
value : integer {2-21.items.[].system.hp.value} (same value: 0)
[level] : object {2-21.items.[].system.level}
value : integer {2-21.items.[].system.level.value} (4 different values)
1 (x19)
0 (x6)
4 (x4)
2 (x2)
[location] : object {2-21.items.[].system.location}
[value] : string {2-21.items.[].system.location.value} (2 different values)
'kawGhx2ny0bhiSRl' (x13)
'J3d6yi1mEROELLvM' (x10)
[material] : object {2-21.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {2-21.items.[].system.overlays}
37gy7l19tik74o4s : object {2-21.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2-21.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2-21.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[4gyp3qlsv5ywdyjq] : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-21.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
7qdtetowq348s9oc : object {2-21.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2-21.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2-21.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2-21.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2-21.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
[pq7cxntbz4s8g5ik] : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-21.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-21.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[z04svm1cvfcxtplb] : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {2-21.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-21.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[overrides] : array<> {2-21.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {2-21.items.[].system.prepared}
value : string {2-21.items.[].system.prepared.value} (2 different values)
'innate' (x2)
'prepared' (x2)
[price] : object {2-21.items.[].system.price}
value : object {2-21.items.[].system.price.value}
sp : integer {2-21.items.[].system.price.value.sp} (2 different values)
1 (x4)
2 (x2)
[proficiency] : object {2-21.items.[].system.proficiency}
value : integer {2-21.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {2-21.items.[].system.quantity} (same value: 1)
[range] : object {2-21.items.[].system.range}
value : string {2-21.items.[].system.range.value} (7 different values)
'' (x9)
'touch' (x4)
'30 feet' (x4)
'120 feet' (x2)
'500 feet' (x2)
'60 feet' (x2)
'varies' (x2)
[references] : object {2-21.items.[].system.references}
children : array<> {2-21.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {2-21.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {2-21.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {2-21.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {2-21.items.[].system.reload}
value : string {2-21.items.[].system.reload.value} (2 different values)
'-' (x2)
'' (x2)
[requirements] : string {2-21.items.[].system.requirements} (same value: '')
[ritual] : object {2-21.items.[].system.ritual}
primary : object {2-21.items.[].system.ritual.primary}
check : string {2-21.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a div)')
secondary : object {2-21.items.[].system.ritual.secondary}
casters : integer {2-21.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {2-21.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {2-21.items.[].system.runes}
potency : integer {2-21.items.[].system.runes.potency} (same value: 0)
property : array<> {2-21.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-21.items.[].system.runes.striking} (same value: 0)
[size] : string {2-21.items.[].system.size} (same value: 'med')
[slots] : object {2-21.items.[].system.slots}
[slot4] : object {2-21.items.[].system.slots.slot4}
max : integer {2-21.items.[].system.slots.slot4.max} (same value: 2)
value : integer {2-21.items.[].system.slots.slot4.value} (same value: 2)
slot0 : object {2-21.items.[].system.slots.slot0}
max : integer {2-21.items.[].system.slots.slot0.max} (2 different values)
4 (x1)
5 (x1)
prepared : array<object> {2-21.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {2-21.items.[].system.slots.slot0.prepared.[]}
id : string {2-21.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'f7wC2FMTW7kM5gih' (x2)
'BRm0ceL6QtFGoGFC' (x2)
'QJQ196E2z5IEzZ8j' (x2)
'gWNPW5FIiFvtbnvE' (x2)
'rLXQzXAjcjalCtgb' (x1)
slot1 : object {2-21.items.[].system.slots.slot1}
max : integer {2-21.items.[].system.slots.slot1.max} (2 different values)
1 (x1)
4 (x1)
prepared : array<object> {2-21.items.[].system.slots.slot1.prepared}
Length: min=1 max=4
Value type: object {2-21.items.[].system.slots.slot1.prepared.[]}
id : string {2-21.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'CO1CMVfrN9ixp9wX' (x2)
'gCPFA6aPxxzAhXMl' (x2)
'463ekA24x3uJx5BX' (x1)
value : integer {2-21.items.[].system.slots.slot1.value} (2 different values)
1 (x1)
3 (x1)
[slug] : string {2-21.items.[].system.slug} (23 different values)
[spelldc] : object {2-21.items.[].system.spelldc}
dc : integer {2-21.items.[].system.spelldc.dc} (4 different values)
19 (x1)
22 (x1)
16 (x1)
17 (x1)
mod : integer {2-21.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-21.items.[].system.spelldc.value} (4 different values)
11 (x1)
14 (x1)
8 (x1)
9 (x1)
[splashDamage] : object {2-21.items.[].system.splashDamage}
[value] : integer {2-21.items.[].system.splashDamage.value} (same value: 0)
[target] : object {2-21.items.[].system.target}
value : string {2-21.items.[].system.target.value} (6 different values)
'' (x11)
'1 creature' (x8)
'1 living creature' (x2)
'enemies in the area' (x2)
'1 living creature or 1 willing undead creature' (x1)
'1 willing living creature or 1 undead' (x1)
[time] : object {2-21.items.[].system.time}
value : string {2-21.items.[].system.time.value} (4 different values)
'2' (x18)
'1' (x3)
'1 day' (x2)
'1 to 3' (x2)
[tradition] : object {2-21.items.[].system.tradition}
value : string {2-21.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-21.items.[].system.traits}
rarity : string {2-21.items.[].system.traits.rarity} (2 different values)
'common' (x63)
'uncommon' (x2)
[traditions] : array<string> {2-21.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-21.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x19)
'divine' (x17)
'arcane' (x15)
'primal' (x7)
value : array<string> {2-21.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-21.items.[].system.traits.value.[]} (33 different values)
[usage] : object {2-21.items.[].system.usage}
value : string {2-21.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {2-21.items.[].system.value}
isValued : boolean {2-21.items.[].system.value.isValued} (same value: True)
value : integer {2-21.items.[].system.value.value} (same value: 1)
[weaponType] : object {2-21.items.[].system.weaponType}
value : string {2-21.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x2)
description : object {2-21.items.[].system.description}
value : string {2-21.items.[].system.description.value} (37 different values)
type : string {2-21.items.[].type} (7 different values)
'spell' (x25)
'action' (x24)
'melee' (x10)
'spellcastingEntry' (x4)
'weapon' (x4)
'equipment' (x2)
'condition' (x1)
[_stats] : object {2-21.items.[]._stats}
compendiumSource : string {2-21.items.[]._stats.compendiumSource} (23 different values)
[flags] : object {2-21.items.[].flags}
pf2e : object {2-21.items.[].flags.pf2e}
linkedWeapon : string {2-21.items.[].flags.pf2e.linkedWeapon} (4 different values)
'Bp83Jc9uqVyUghlV' (x2)
'rlNjkKzP4UvEx5cR' (x2)
'vd8eZpfmO721TgVj' (x1)
'RmA9kaVlm3Ek6kNx' (x1)
name : string {2-21.name} (all different values)
[prototypeToken] : object {2-21.prototypeToken}
name : string {2-21.prototypeToken.name} (4 different values)
'Empowered Blood' (x2)
'Foretold Ruin' (x2)
'Sezruth' (x2)
'Zombie Shambler' (x1)
system : object {2-21.system}
abilities : object {2-21.system.abilities}
cha : object {2-21.system.abilities.cha}
mod : integer {2-21.system.abilities.cha.mod} (4 different values)
1 (x2)
3 (x1)
5 (x1)
-2 (x1)
con : object {2-21.system.abilities.con}
mod : integer {2-21.system.abilities.con.mod} (2 different values)
2 (x4)
3 (x1)
dex : object {2-21.system.abilities.dex}
mod : integer {2-21.system.abilities.dex.mod} (4 different values)
0 (x2)
2 (x1)
4 (x1)
-2 (x1)
int : object {2-21.system.abilities.int}
mod : integer {2-21.system.abilities.int.mod} (3 different values)
0 (x3)
1 (x1)
-5 (x1)
str : object {2-21.system.abilities.str}
mod : integer {2-21.system.abilities.str.mod} (4 different values)
3 (x2)
2 (x1)
1 (x1)
4 (x1)
wis : object {2-21.system.abilities.wis}
mod : integer {2-21.system.abilities.wis.mod} (4 different values)
3 (x2)
1 (x1)
0 (x1)
2 (x1)
attributes : object {2-21.system.attributes}
ac : object {2-21.system.attributes.ac}
details : string {2-21.system.attributes.ac.details} (same value: '')
value : integer {2-21.system.attributes.ac.value} (7 different values)
0 (x2)
16 (x2)
18 (x1)
17 (x1)
20 (x1)
12 (x1)
15 (x1)
allSaves : object {2-21.system.attributes.allSaves}
value : string {2-21.system.attributes.allSaves.value} (2 different values)
'' (x3)
'+1 status to all saves vs. magic' (x2)
[emitsSound] : string {2-21.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-21.system.attributes.hardness} (3 different values)
0 (x2)
5 (x1)
10 (x1)
[hasHealth] : boolean {2-21.system.attributes.hasHealth} (same value: True)
hp : object {2-21.system.attributes.hp}
details : string {2-21.system.attributes.hp.details} (2 different values)
'' (x8)
'void healing' (x1)
max : integer {2-21.system.attributes.hp.max} (8 different values)
0 (x2)
24 (x1)
44 (x1)
55 (x1)
85 (x1)
20 (x1)
8 (x1)
21 (x1)
temp : integer {2-21.system.attributes.hp.temp} (same value: 0)
value : integer {2-21.system.attributes.hp.value} (8 different values)
0 (x2)
24 (x1)
44 (x1)
55 (x1)
85 (x1)
20 (x1)
8 (x1)
21 (x1)
[immunities] : array<object> {2-21.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-21.system.attributes.immunities.[]}
type : string {2-21.system.attributes.immunities.[].type} (8 different values)
'precision' (x2)
'critical-hits' (x2)
'curse' (x2)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
speed : object {2-21.system.attributes.speed}
otherSpeeds : array<> {2-21.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-21.system.attributes.speed.value} (same value: 25)
[resistances] : array<object> {2-21.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-21.system.attributes.resistances.[]}
type : string {2-21.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {2-21.system.attributes.resistances.[].value} (same value: 3)
[stealth] : object {2-21.system.attributes.stealth}
details : string {2-21.system.attributes.stealth.details} (4 different values)
'<p>(Untrained)</p>' (x1)
'<p>(untrained)</p>' (x1)
'<p>(trained)</p>' (x1)
'' (x1)
value : integer {2-21.system.attributes.stealth.value} (4 different values)
0 (x1)
2 (x1)
10 (x1)
13 (x1)
[weaknesses] : array<object> {2-21.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {2-21.system.attributes.weaknesses.[]}
type : string {2-21.system.attributes.weaknesses.[].type} (4 different values)
'cold-iron' (x2)
'holy' (x2)
'critical-hits' (x1)
'vitality' (x1)
value : integer {2-21.system.attributes.weaknesses.[].value} (2 different values)
5 (x5)
6 (x1)
[creatureType] : string {2-21.system.creatureType} (same value: '')
details : object {2-21.system.details}
blurb : string {2-21.system.details.blurb} (same value: '')
[description] : string {2-21.system.details.description} (2 different values)
'<p>Glowing red Daemonic runes blaze when blood falls on them.</p>' (x2)
'<p>Daemonic curses slither and crawl through malevolent runes carved in four stone pillars. HP is per-pillar.</p>' (x2)
[disable] : string {2-21.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:18|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes.</p>' (x1)
'<p>@Check[thievery|dc:20|name:Scratch Out Runes] (untrained) to scratch out enough runes to disrupt the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the runes</p>' (x1)
'<p>@Check[thievery|dc:17|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract a pillar\'s magic, or @Check[athletics|dc:18|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
'<p>@Check[thievery|dc:20|name:Disable Thievery] (trained) to scratch out a pillar\'s runes, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract a pillar\'s magic, or @Check[athletics|dc:21|name:Disable Athletics|traits:action:force-open]{Athletics (Force Open)} to push a pillar over. Disabling a pillar requires two actions. Disabling all four pillars or slaying Sezruth disables the trap</p>' (x1)
[isComplex] : boolean {2-21.system.details.isComplex} (2 different values)
False (x2)
True (x2)
languages : object {2-21.system.details.languages}
details : string {2-21.system.details.languages.details} (2 different values)
'' (x3)
'telepathy 100 feet' (x2)
value : array<string> {2-21.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-21.system.details.languages.value.[]} (2 different values)
'common' (x4)
'daemonic' (x4)
level : object {2-21.system.details.level}
value : integer {2-21.system.details.level.value} (5 different values)
1 (x3)
-1 (x2)
3 (x2)
5 (x1)
0 (x1)
privateNotes : string {2-21.system.details.privateNotes} (same value: '')
publicNotes : string {2-21.system.details.publicNotes} (2 different values)
publication : object {2-21.system.details.publication}
license : string {2-21.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-21.system.details.publication.remaster} (same value: False)
title : string {2-21.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-21: In Pursuit of Water')
[reset] : string {2-21.system.details.reset} (3 different values)
'' (x2)
'<p>The hazard resets at the beginning of each round until it is disabled</p>' (x1)
'<p>The hazard resets at the beginning of each round until it is disabled.</p>' (x1)
[routine] : string {2-21.system.details.routine} (3 different values)
initiative : object {2-21.system.initiative}
statistic : string {2-21.system.initiative.statistic} (same value: 'perception')
perception : object {2-21.system.perception}
details : string {2-21.system.perception.details} (same value: '')
mod : integer {2-21.system.perception.mod} (5 different values)
10 (x1)
14 (x1)
0 (x1)
5 (x1)
8 (x1)
senses : array<object> {2-21.system.perception.senses}
Length: min=0 max=1
Value type: object {2-21.system.perception.senses.[]}
type : string {2-21.system.perception.senses.[].type} (2 different values)
'greater-darkvision' (x2)
'darkvision' (x1)
resources : object {2-21.system.resources}
[focus] : object {2-21.system.resources.focus}
max : integer {2-21.system.resources.focus.max} (same value: 1)
value : integer {2-21.system.resources.focus.value} (same value: 1)
saves : object {2-21.system.saves}
fortitude : object {2-21.system.saves.fortitude}
saveDetail : string {2-21.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-21.system.saves.fortitude.value} (6 different values)
0 (x2)
10 (x2)
7 (x2)
12 (x1)
6 (x1)
5 (x1)
reflex : object {2-21.system.saves.reflex}
saveDetail : string {2-21.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-21.system.saves.reflex.value} (7 different values)
0 (x3)
4 (x1)
6 (x1)
7 (x1)
13 (x1)
3 (x1)
5 (x1)
will : object {2-21.system.saves.will}
saveDetail : string {2-21.system.saves.will.saveDetail} (same value: '')
value : integer {2-21.system.saves.will.value} (6 different values)
0 (x4)
10 (x1)
14 (x1)
2 (x1)
7 (x1)
8 (x1)
skills : object {2-21.system.skills}
[arcana] : object {2-21.system.skills.arcana}
base : integer {2-21.system.skills.arcana.base} (2 different values)
7 (x1)
10 (x1)
athletics : object {2-21.system.skills.athletics}
base : integer {2-21.system.skills.athletics.base} (4 different values)
7 (x2)
10 (x1)
5 (x1)
4 (x1)
[deception] : object {2-21.system.skills.deception}
base : integer {2-21.system.skills.deception.base} (4 different values)
10 (x1)
14 (x1)
4 (x1)
6 (x1)
[intimidation] : object {2-21.system.skills.intimidation}
base : integer {2-21.system.skills.intimidation.base} (2 different values)
10 (x1)
14 (x1)
[religion] : object {2-21.system.skills.religion}
base : integer {2-21.system.skills.religion.base} (4 different values)
8 (x1)
12 (x1)
4 (x1)
6 (x1)
[stealth] : object {2-21.system.skills.stealth}
base : integer {2-21.system.skills.stealth.base} (2 different values)
9 (x1)
13 (x1)
[statusEffects] : array<> {2-21.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {2-21.system.traits}
rarity : string {2-21.system.traits.rarity} (3 different values)
'unique' (x4)
'uncommon' (x4)
'common' (x1)
size : object {2-21.system.traits.size}
value : string {2-21.system.traits.size.value} (same value: 'med')
value : array<string> {2-21.system.traits.value}
Length: min=2 max=5
Value type: string {2-21.system.traits.value.[]} (11 different values)
[spellcasting] : object {2-21.system.spellcasting}
rituals : object {2-21.system.spellcasting.rituals}
dc : integer {2-21.system.spellcasting.rituals.dc} (2 different values)
19 (x1)
22 (x1)
type : string {2-21.type} (2 different values)
'npc' (x5)
'hazard' (x4)
-802
View File
@@ -1,802 +0,0 @@
2-22
Different values: 11
=====================================
object {2-22}
_id : string {2-22._id} (all different values)
folder : string {2-22.folder} (same value: 'ek4NoBfO3ShmdZju')
img : string {2-22.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
items : array<object> {2-22.items}
Length: min=1 max=26
Value type: object {2-22.items.[]}
_id : string {2-22.items.[]._id} (54 different values)
img : string {2-22.items.[].img} (33 different values)
name : string {2-22.items.[].name} (52 different values)
sort : integer {2-22.items.[].sort} (27 different values)
system : object {2-22.items.[].system}
[acBonus] : integer {2-22.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-22.items.[].system.actionType}
value : string {2-22.items.[].system.actionType.value} (4 different values)
'passive' (x22)
'reaction' (x10)
'action' (x5)
'free' (x2)
[actions] : object {2-22.items.[].system.actions}
[value] : integer {2-22.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[area] : object {2-22.items.[].system.area}
[details] : string {2-22.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {2-22.items.[].system.area.type} (2 different values)
'burst' (x5)
'line' (x2)
value : integer {2-22.items.[].system.area.value} (3 different values)
20 (x4)
30 (x2)
10 (x1)
[attack] : object {2-22.items.[].system.attack}
value : string {2-22.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-22.items.[].system.attackEffects}
custom : string {2-22.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-22.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-22.items.[].system.attackEffects.value.[]} (same value: 'no-map')
[autoHeightenLevel] : object {2-22.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-22.items.[].system.baseItem} (2 different values)
'rapier' (x2)
'leather-armor' (x2)
[bonus] : object {2-22.items.[].system.bonus}
value : integer {2-22.items.[].system.bonus.value} (7 different values)
17 (x2)
0 (x2)
16 (x1)
15 (x1)
18 (x1)
21 (x1)
20 (x1)
[bonusDamage] : object {2-22.items.[].system.bonusDamage}
value : integer {2-22.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-22.items.[].system.bulk}
value : mixed
integer {2-22.items.[].system.bulk.value} (2 different values)
1 (x4)
0 (x4)
float {2-22.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-22.items.[].system.category} (7 different values)
'defensive' (x17)
'offensive' (x13)
'martial' (x2)
'light' (x2)
'talisman' (x2)
'elixir' (x2)
'interaction' (x1)
[checkPenalty] : integer {2-22.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {2-22.items.[].system.damageRolls}
45j0lu8tdnmz645ry91y : object {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y}
damage : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damage} (same value: '1d6')
damageType : string {2-22.items.[].system.damageRolls.45j0lu8tdnmz645ry91y.damageType} (same value: 'spirit')
[b7tfxwiyo2p3edwm3ikx] : object {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx}
damage : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damage} (same value: '2d6+4')
damageType : string {2-22.items.[].system.damageRolls.b7tfxwiyo2p3edwm3ikx.damageType} (same value: 'bludgeoning')
[eydrrizchhl1znt4xif4] : object {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4}
damage : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damage} (same value: '1d6')
damageType : string {2-22.items.[].system.damageRolls.eydrrizchhl1znt4xif4.damageType} (same value: 'void')
[lch64h5kw6a27j4nbf5j] : object {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j}
damage : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damage} (2 different values)
'2d6+8' (x1)
'2d6+11' (x1)
damageType : string {2-22.items.[].system.damageRolls.lch64h5kw6a27j4nbf5j.damageType} (same value: 'piercing')
[o5fwq8nuy1cdep0yrsqp] : object {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp}
damage : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damage} (2 different values)
'2d8+9' (x1)
'2d10+11' (x1)
damageType : string {2-22.items.[].system.damageRolls.o5fwq8nuy1cdep0yrsqp.damageType} (same value: 'void')
uztzova2a3xkij7adhxc : object {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc}
damage : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damage} (2 different values)
'2d6+7' (x1)
'2d6+11' (x1)
damageType : string {2-22.items.[].system.damageRolls.uztzova2a3xkij7adhxc.damageType} (same value: 'fire')
description : object {2-22.items.[].system.description}
value : string {2-22.items.[].system.description.value} (52 different values)
[cost] : object {2-22.items.[].system.cost}
value : string {2-22.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-22.items.[].system.counteraction} (same value: False)
[damage] : object {2-22.items.[].system.damage}
[0] : object {2-22.items.[].system.damage.0}
[applyMod] : boolean {2-22.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.damage.0.formula} (5 different values)
'6d6' (x4)
'4d10' (x2)
'1d6' (x2)
'8d6' (x1)
'1d8' (x1)
kinds : array<string> {2-22.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-22.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x1)
materials : array<> {2-22.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.damage.0.type} (5 different values)
'void' (x3)
'spirit' (x2)
'mental' (x2)
'acid' (x2)
'fire' (x1)
damageType : string {2-22.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {2-22.items.[].system.damage.dice} (same value: 1)
die : string {2-22.items.[].system.damage.die} (same value: 'd6')
[gcovwqxwitqchoin] : object {2-22.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-22.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {2-22.items.[].system.defense}
save : object {2-22.items.[].system.defense.save}
basic : boolean {2-22.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x4)
statistic : string {2-22.items.[].system.defense.save.statistic} (3 different values)
'fortitude' (x12)
'will' (x4)
'reflex' (x1)
[dexCap] : integer {2-22.items.[].system.dexCap} (same value: 4)
[duration] : object {2-22.items.[].system.duration}
sustained : boolean {2-22.items.[].system.duration.sustained} (2 different values)
False (x34)
True (x2)
value : string {2-22.items.[].system.duration.value} (6 different values)
'' (x21)
'1 minute' (x6)
'10 minutes' (x3)
'5 minutes' (x2)
'varies' (x2)
'until the start of your next turn' (x2)
[equipped] : object {2-22.items.[].system.equipped}
carryType : string {2-22.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-22.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {2-22.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-22.items.[].system.frequency}
max : integer {2-22.items.[].system.frequency.max} (same value: 1)
per : string {2-22.items.[].system.frequency.per} (same value: 'day')
value : integer {2-22.items.[].system.frequency.value} (same value: 1)
[group] : string {2-22.items.[].system.group} (2 different values)
'sword' (x2)
'leather' (x2)
[hardness] : integer {2-22.items.[].system.hardness} (same value: 0)
[heightening] : object {2-22.items.[].system.heightening}
[damage] : object {2-22.items.[].system.heightening.damage}
[0] : string {2-22.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x5)
'1d10' (x2)
'1d8' (x1)
[interval] : integer {2-22.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-22.items.[].system.heightening.levels}
[3] : object {2-22.items.[].system.heightening.levels.3}
[damage] : object {2-22.items.[].system.heightening.levels.3.damage}
0 : object {2-22.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-22.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-22.items.[].system.heightening.levels.3.target}
value : string {2-22.items.[].system.heightening.levels.3.target.value} (3 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 1 or less' (x2)
'10 objects' (x2)
[5] : object {2-22.items.[].system.heightening.levels.5}
[damage] : object {2-22.items.[].system.heightening.levels.5.damage}
0 : object {2-22.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[range] : object {2-22.items.[].system.heightening.levels.5.range}
value : string {2-22.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
[6] : object {2-22.items.[].system.heightening.levels.6}
target : object {2-22.items.[].system.heightening.levels.6.target}
value : string {2-22.items.[].system.heightening.levels.6.target.value} (3 different values)
'10 creatures' (x2)
'10 willing creatures' (x2)
'any number of objects' (x2)
[7] : object {2-22.items.[].system.heightening.levels.7}
[damage] : object {2-22.items.[].system.heightening.levels.7.damage}
0 : object {2-22.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-22.items.[].system.heightening.levels.7.target}
value : string {2-22.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {2-22.items.[].system.heightening.levels.9}
damage : object {2-22.items.[].system.heightening.levels.9.damage}
0 : object {2-22.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[type] : string {2-22.items.[].system.heightening.type} (2 different values)
'fixed' (x12)
'interval' (x8)
[hp] : object {2-22.items.[].system.hp}
max : integer {2-22.items.[].system.hp.max} (same value: 0)
value : integer {2-22.items.[].system.hp.value} (same value: 0)
[level] : object {2-22.items.[].system.level}
value : integer {2-22.items.[].system.level.value} (7 different values)
1 (x13)
2 (x10)
3 (x8)
4 (x6)
0 (x4)
5 (x3)
7 (x2)
[location] : object {2-22.items.[].system.location}
[heightenedLevel] : integer {2-22.items.[].system.location.heightenedLevel} (4 different values)
4 (x8)
3 (x8)
2 (x6)
5 (x4)
value : string {2-22.items.[].system.location.value} (same value: 'vGeyTTw0qHPY2Cmg')
[price] : object {2-22.items.[].system.price}
value : object {2-22.items.[].system.price.value}
gp : integer {2-22.items.[].system.price.value.gp} (4 different values)
2 (x4)
325 (x2)
20 (x2)
6 (x2)
publication : object {2-22.items.[].system.publication}
license : string {2-22.items.[].system.publication.license} (2 different values)
'OGL' (x90)
'ORC' (x6)
remaster : boolean {2-22.items.[].system.publication.remaster} (2 different values)
False (x90)
True (x6)
title : string {2-22.items.[].system.publication.title} (6 different values)
'' (x44)
'Pathfinder Core Rulebook' (x37)
'Pathfinder Player Core' (x6)
'Pathfinder Bestiary' (x3)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Advanced Player\'s Guide' (x3)
rules : ignored (Foundry rules object) {2-22.items.[].system.rules}
[material] : object {2-22.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-22.items.[].system.mod}
value : integer {2-22.items.[].system.mod.value} (2 different values)
19 (x1)
24 (x1)
[overlays] : object {2-22.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
pq7cxntbz4s8g5ik : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {2-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
z04svm1cvfcxtplb : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {2-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {2-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[prepared] : object {2-22.items.[].system.prepared}
flexible : boolean {2-22.items.[].system.prepared.flexible} (same value: False)
value : string {2-22.items.[].system.prepared.value} (same value: 'spontaneous')
[proficiency] : object {2-22.items.[].system.proficiency}
value : integer {2-22.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {2-22.items.[].system.proficient}
value : integer {2-22.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-22.items.[].system.quantity} (same value: 1)
[range] : object {2-22.items.[].system.range}
value : string {2-22.items.[].system.range.value} (6 different values)
'30 feet' (x16)
'' (x8)
'120 feet' (x5)
'touch' (x5)
'20 feet' (x1)
'varies' (x1)
[reload] : object {2-22.items.[].system.reload}
value : string {2-22.items.[].system.reload.value} (same value: '')
[requirements] : string {2-22.items.[].system.requirements} (same value: '')
[runes] : object {2-22.items.[].system.runes}
potency : integer {2-22.items.[].system.runes.potency} (same value: 1)
property : array<> {2-22.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-22.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-22.items.[].system.runes.striking} (same value: 1)
[size] : string {2-22.items.[].system.size} (same value: 'med')
[slots] : object {2-22.items.[].system.slots}
slot2 : object {2-22.items.[].system.slots.slot2}
max : integer {2-22.items.[].system.slots.slot2.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot2.value} (same value: 4)
slot3 : object {2-22.items.[].system.slots.slot3}
max : integer {2-22.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot3.value} (same value: 4)
slot4 : object {2-22.items.[].system.slots.slot4}
max : integer {2-22.items.[].system.slots.slot4.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot4.value} (same value: 4)
slot5 : object {2-22.items.[].system.slots.slot5}
max : integer {2-22.items.[].system.slots.slot5.max} (same value: 4)
value : integer {2-22.items.[].system.slots.slot5.value} (same value: 4)
[slug] : string {2-22.items.[].system.slug} (29 different values)
[speedPenalty] : integer {2-22.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-22.items.[].system.spelldc}
dc : integer {2-22.items.[].system.spelldc.dc} (2 different values)
26 (x1)
29 (x1)
mod : integer {2-22.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-22.items.[].system.spelldc.value} (2 different values)
18 (x1)
21 (x1)
[splashDamage] : object {2-22.items.[].system.splashDamage}
value : integer {2-22.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {2-22.items.[].system.strength} (same value: 0)
[target] : object {2-22.items.[].system.target}
value : string {2-22.items.[].system.target.value} (7 different values)
'' (x14)
'1 creature' (x11)
'1 willing creature' (x4)
'1 living creature' (x2)
'1 unattended object of light Bulk or less' (x2)
'1 object' (x2)
'1 living creature or 1 willing undead creature' (x1)
[time] : object {2-22.items.[].system.time}
value : string {2-22.items.[].system.time.value} (5 different values)
'2' (x29)
'3' (x2)
'1 minute' (x2)
'1' (x2)
'1 to 3' (x1)
[tradition] : object {2-22.items.[].system.tradition}
value : string {2-22.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-22.items.[].system.traits}
rarity : string {2-22.items.[].system.traits.rarity} (2 different values)
'common' (x90)
'uncommon' (x2)
[traditions] : array<string> {2-22.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-22.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x28)
'occult' (x26)
'arcane' (x24)
'primal' (x17)
value : array<string> {2-22.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-22.items.[].system.traits.value.[]} (40 different values)
[usage] : object {2-22.items.[].system.usage}
value : string {2-22.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x4)
'worn' (x2)
'affixed-to-weapon' (x2)
[uses] : object {2-22.items.[].system.uses}
autoDestroy : boolean {2-22.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-22.items.[].system.uses.max} (same value: 1)
value : integer {2-22.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-22.items.[].system.weaponType}
value : string {2-22.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {2-22.items.[].type} (9 different values)
'action' (x39)
'spell' (x36)
'melee' (x7)
'consumable' (x4)
'spellcastingEntry' (x2)
'weapon' (x2)
'armor' (x2)
'equipment' (x2)
'lore' (x2)
[_stats] : object {2-22.items.[]._stats}
compendiumSource : string {2-22.items.[]._stats.compendiumSource} (29 different values)
[flags] : object {2-22.items.[].flags}
pf2e : object {2-22.items.[].flags.pf2e}
linkedWeapon : string {2-22.items.[].flags.pf2e.linkedWeapon} (same value: 'qFBgDmgWUfVE9mY8')
name : string {2-22.name} (all different values)
[prototypeToken] : object {2-22.prototypeToken}
name : string {2-22.prototypeToken.name} (5 different values)
'Collapsing Ramp' (x2)
'Disciple of Urxehl' (x2)
'Drandle Dreng' (x2)
'Drandlesticks' (x2)
'Urxehl\'s Firestorm' (x2)
system : object {2-22.system}
attributes : object {2-22.system.attributes}
ac : object {2-22.system.attributes.ac}
[details] : string {2-22.system.attributes.ac.details} (same value: '')
value : integer {2-22.system.attributes.ac.value} (5 different values)
0 (x6)
27 (x2)
25 (x1)
24 (x1)
30 (x1)
[emitsSound] : string {2-22.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-22.system.attributes.hardness} (same value: 0)
hp : object {2-22.system.attributes.hp}
details : string {2-22.system.attributes.hp.details} (2 different values)
'' (x8)
'void healing' (x3)
max : integer {2-22.system.attributes.hp.max} (6 different values)
0 (x6)
140 (x1)
100 (x1)
145 (x1)
125 (x1)
160 (x1)
temp : integer {2-22.system.attributes.hp.temp} (same value: 0)
value : integer {2-22.system.attributes.hp.value} (6 different values)
0 (x6)
140 (x1)
100 (x1)
145 (x1)
125 (x1)
160 (x1)
[allSaves] : object {2-22.system.attributes.allSaves}
value : string {2-22.system.attributes.allSaves.value} (2 different values)
'' (x3)
'+1 Status to All Saves vs. Magic' (x2)
[immunities] : array<object> {2-22.system.attributes.immunities}
Length: min=5 max=6
Value type: object {2-22.system.attributes.immunities.[]}
type : string {2-22.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x3)
'disease' (x3)
'paralyzed' (x3)
'poison' (x3)
'unconscious' (x3)
'precision' (x2)
[resistances] : array<object> {2-22.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-22.system.attributes.resistances.[]}
doubleVs : array<string> {2-22.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {2-22.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {2-22.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {2-22.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
type : string {2-22.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {2-22.system.attributes.resistances.[].value} (same value: 10)
[speed] : object {2-22.system.attributes.speed}
otherSpeeds : array<object> {2-22.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-22.system.attributes.speed.otherSpeeds.[]}
type : string {2-22.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-22.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-22.system.attributes.speed.value} (3 different values)
0 (x2)
30 (x2)
20 (x1)
[stealth] : object {2-22.system.attributes.stealth}
details : string {2-22.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {2-22.system.attributes.stealth.value} (4 different values)
15 (x2)
18 (x2)
20 (x1)
23 (x1)
[weaknesses] : array<object> {2-22.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-22.system.attributes.weaknesses.[]}
type : string {2-22.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-22.system.attributes.weaknesses.[].value} (same value: 10)
[creatureType] : string {2-22.system.creatureType} (same value: '')
details : object {2-22.system.details}
[description] : string {2-22.system.details.description} (3 different values)
'<p>Abyssal fire hits the stone beneath the ramp, causing a 15-foot-long section of it to collapse.</p>' (x2)
'<p>Enchanted caltrops blend in with the surrounding masonry.</p>' (x2)
'<p>Abyssal fire rains from the sky.</p>' (x2)
[disable] : string {2-22.system.details.disable} (5 different values)
'<p>@Check[thievery|dc:30] to safely clear the path.</p>' (x2)
'<p>@Check[crafting|dc:28] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p>' (x1)
'<p>@Check[crafting|dc:31] (expert) to stabilize the masonry. Each attempt takes 2 actions.</p>' (x1)
'<p>@Check[arcana|dc:28], @Check[nature|dc:28], @Check[occultism|dc:28], or @Check[religion|dc:28] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to cause a temporary, local disruption to the Disciple of Urxehl\'s ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</span></p>' (x1)
'<p>@Check[arcana|dc:31], @Check[nature|dc:31], @Check[occultism|dc:31], or @Check[religion|dc:31] (trained) twice or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 24) to cause a temporary, local disruption to the Disciple of Urxehl\'s ritual. Checks to disrupt the firestorm require two actions. Defeating the Disciple of Urxehl also disables the hazard.</p>' (x1)
[isComplex] : boolean {2-22.system.details.isComplex} (2 different values)
False (x4)
True (x2)
level : object {2-22.system.details.level}
value : integer {2-22.system.details.level.value} (5 different values)
6 (x3)
8 (x3)
7 (x2)
10 (x2)
9 (x1)
publication : object {2-22.system.details.publication}
license : string {2-22.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-22.system.details.publication.remaster} (same value: False)
title : string {2-22.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination')
[blurb] : string {2-22.system.details.blurb} (2 different values)
'' (x4)
'Variant Bodak' (x1)
[languages] : object {2-22.system.details.languages}
details : string {2-22.system.details.languages.details} (same value: '')
value : array<string> {2-22.system.details.languages.value}
Length: min=3 max=8
Value type: string {2-22.system.details.languages.value.[]} (13 different values)
[privateNotes] : string {2-22.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-22.system.details.publicNotes} (same value: '')
[reset] : string {2-22.system.details.reset} (2 different values)
'' (x4)
'<p>The hazard activates when the PCs reach <strong>Event: Rain of Fire</strong>, area <strong>A1</strong>, and area <strong>A9</strong>. If the PCs defeat the Disciple of Urxehl, the hazard is permanently destroyed.</p>' (x2)
[routine] : string {2-22.system.details.routine} (same value: '')
saves : object {2-22.system.saves}
fortitude : object {2-22.system.saves.fortitude}
saveDetail : string {2-22.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-22.system.saves.fortitude.value} (6 different values)
0 (x6)
12 (x1)
13 (x1)
16 (x1)
14 (x1)
17 (x1)
reflex : object {2-22.system.saves.reflex}
saveDetail : string {2-22.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-22.system.saves.reflex.value} (4 different values)
0 (x6)
15 (x2)
18 (x2)
21 (x1)
will : object {2-22.system.saves.will}
saveDetail : string {2-22.system.saves.will.saveDetail} (same value: '')
value : integer {2-22.system.saves.will.value} (5 different values)
0 (x6)
18 (x2)
21 (x1)
15 (x1)
17 (x1)
[statusEffects] : array<> {2-22.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {2-22.system.traits}
rarity : string {2-22.system.traits.rarity} (3 different values)
'unique' (x5)
'rare' (x4)
'uncommon' (x2)
size : object {2-22.system.traits.size}
value : string {2-22.system.traits.size.value} (2 different values)
'med' (x8)
'lg' (x3)
value : array<string> {2-22.system.traits.value}
Length: min=1 max=5
Value type: string {2-22.system.traits.value.[]} (12 different values)
[abilities] : object {2-22.system.abilities}
cha : object {2-22.system.abilities.cha}
mod : integer {2-22.system.abilities.cha.mod} (4 different values)
4 (x2)
5 (x1)
6 (x1)
7 (x1)
con : object {2-22.system.abilities.con}
mod : integer {2-22.system.abilities.con.mod} (3 different values)
3 (x2)
4 (x2)
1 (x1)
dex : object {2-22.system.abilities.dex}
mod : integer {2-22.system.abilities.dex.mod} (3 different values)
4 (x2)
6 (x2)
5 (x1)
int : object {2-22.system.abilities.int}
mod : integer {2-22.system.abilities.int.mod} (3 different values)
5 (x3)
-2 (x1)
6 (x1)
str : object {2-22.system.abilities.str}
mod : integer {2-22.system.abilities.str.mod} (3 different values)
-5 (x2)
4 (x2)
2 (x1)
wis : object {2-22.system.abilities.wis}
mod : integer {2-22.system.abilities.wis.mod} (3 different values)
5 (x2)
3 (x2)
4 (x1)
customModifiers : object {2-22.system.customModifiers}
[initiative] : object {2-22.system.initiative}
statistic : string {2-22.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-22.system.perception}
details : string {2-22.system.perception.details} (same value: '')
mod : integer {2-22.system.perception.mod} (2 different values)
19 (x3)
16 (x2)
senses : array<object> {2-22.system.perception.senses}
Length: min=0 max=2
Value type: object {2-22.system.perception.senses.[]}
[acuity] : string {2-22.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {2-22.system.perception.senses.[].range} (same value: 60)
type : string {2-22.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'lifesense' (x1)
[resources] : object {2-22.system.resources}
[skills] : object {2-22.system.skills}
acrobatics : object {2-22.system.skills.acrobatics}
base : integer {2-22.system.skills.acrobatics.base} (5 different values)
17 (x1)
16 (x1)
19 (x1)
18 (x1)
22 (x1)
[athletics] : object {2-22.system.skills.athletics}
base : integer {2-22.system.skills.athletics.base} (3 different values)
13 (x1)
16 (x1)
15 (x1)
crafting : object {2-22.system.skills.crafting}
base : integer {2-22.system.skills.crafting.base} (2 different values)
17 (x1)
20 (x1)
deception : object {2-22.system.skills.deception}
base : integer {2-22.system.skills.deception.base} (3 different values)
16 (x2)
19 (x1)
20 (x1)
diplomacy : object {2-22.system.skills.diplomacy}
base : integer {2-22.system.skills.diplomacy.base} (2 different values)
14 (x1)
18 (x1)
intimidation : object {2-22.system.skills.intimidation}
base : integer {2-22.system.skills.intimidation.base} (4 different values)
18 (x2)
16 (x1)
19 (x1)
14 (x1)
stealth : object {2-22.system.skills.stealth}
base : integer {2-22.system.skills.stealth.base} (4 different values)
17 (x2)
14 (x1)
18 (x1)
22 (x1)
[occultism] : object {2-22.system.skills.occultism}
base : integer {2-22.system.skills.occultism.base} (2 different values)
19 (x1)
22 (x1)
[religion] : object {2-22.system.skills.religion}
base : integer {2-22.system.skills.religion.base} (2 different values)
19 (x1)
22 (x1)
society : object {2-22.system.skills.society}
base : integer {2-22.system.skills.society.base} (4 different values)
15 (x1)
18 (x1)
17 (x1)
20 (x1)
survival : object {2-22.system.skills.survival}
base : integer {2-22.system.skills.survival.base} (2 different values)
15 (x1)
19 (x1)
thievery : object {2-22.system.skills.thievery}
base : integer {2-22.system.skills.thievery.base} (2 different values)
18 (x1)
21 (x1)
type : string {2-22.type} (2 different values)
'hazard' (x6)
'npc' (x5)
-638
View File
@@ -1,638 +0,0 @@
2-23
Different values: 8
=====================================
object {2-23}
_id : string {2-23._id} (all different values)
folder : string {2-23.folder} (same value: 'nFjIbqIQQwtOPCVg')
img : string {2-23.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-23.items}
Length: min=5 max=25
Value type: object {2-23.items.[]}
_id : string {2-23.items.[]._id} (70 different values)
[_stats] : object {2-23.items.[]._stats}
compendiumSource : string {2-23.items.[]._stats.compendiumSource} (32 different values)
img : string {2-23.items.[].img} (37 different values)
name : string {2-23.items.[].name} (60 different values)
sort : integer {2-23.items.[].sort} (25 different values)
system : object {2-23.items.[].system}
[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x1)
[actionType] : object {2-23.items.[].system.actionType}
value : string {2-23.items.[].system.actionType.value} (3 different values)
'passive' (x20)
'action' (x7)
'reaction' (x6)
[actions] : object {2-23.items.[].system.actions}
[value] : integer {2-23.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[area] : object {2-23.items.[].system.area}
type : string {2-23.items.[].system.area.type} (same value: 'burst')
value : integer {2-23.items.[].system.area.value} (same value: 20)
[attack] : object {2-23.items.[].system.attack}
value : string {2-23.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-23.items.[].system.attackEffects}
[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-23.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: 'briny-wound')
[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-23.items.[].system.baseItem} (all different values)
[bonus] : object {2-23.items.[].system.bonus}
value : integer {2-23.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-23.items.[].system.bonusDamage}
value : integer {2-23.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-23.items.[].system.bulk}
value : mixed
integer {2-23.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x2)
float {2-23.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-23.items.[].system.category} (all different values)
[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-23.items.[].system.cost}
value : string {2-23.items.[].system.cost.value} (same value: '')
[damage] : object {2-23.items.[].system.damage}
[0] : object {2-23.items.[].system.damage.0}
[applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {2-23.items.[].system.damage.0.formula} (4 different values)
'0' (x2)
'1d4+1' (x2)
'1d10+4' (x2)
'8d6' (x1)
kinds : array<string> {2-23.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x5)
'healing' (x2)
materials : array<> {2-23.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-23.items.[].system.damage.0.type} (3 different values)
'mental' (x3)
'force' (x2)
'untyped' (x2)
[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x3)
[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
[die] : string {2-23.items.[].system.damage.die} (2 different values)
'd6' (x5)
'd4' (x3)
[damageRolls] : object {2-23.items.[].system.damageRolls}
[0] : object {2-23.items.[].system.damageRolls.0}
damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: '2d8+7')
damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: 'piercing')
[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: '1d4')
damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: 'spirit')
jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
'2d4+2' (x1)
'2d6+4' (x1)
damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: 'electricity')
[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
'1d6+5' (x1)
'1d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: 'piercing')
[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: '2d6+7')
damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: 'bludgeoning')
[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[defense] : object {2-23.items.[].system.defense}
save : object {2-23.items.[].system.defense.save}
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x2)
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: 'will')
description : object {2-23.items.[].system.description}
[gm] : string {2-23.items.[].system.description.gm} (same value: '<p>To Jail Cell</p>')
value : string {2-23.items.[].system.description.value} (57 different values)
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[duration] : object {2-23.items.[].system.duration}
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x6)
value : string {2-23.items.[].system.duration.value} (all different values)
[equipped] : object {2-23.items.[].system.equipped}
carryType : string {2-23.items.[].system.equipped.carryType} (2 different values)
'held' (x13)
'worn' (x8)
[handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values)
1 (x13)
0 (x3)
[inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True)
[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
[frequency] : object {2-23.items.[].system.frequency}
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
per : string {2-23.items.[].system.frequency.per} (same value: 'PT1M')
[group] : string {2-23.items.[].system.group} (6 different values)
'leather' (x3)
'club' (x2)
'sling' (x2)
'knife' (x2)
'bow' (x1)
'brawling' (x1)
[hardness] : integer {2-23.items.[].system.hardness} (same value: 0)
[heightening] : object {2-23.items.[].system.heightening}
damage : object {2-23.items.[].system.heightening.damage}
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x2)
type : string {2-23.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-23.items.[].system.hp}
max : integer {2-23.items.[].system.hp.max} (same value: 0)
value : integer {2-23.items.[].system.hp.value} (same value: 0)
[level] : object {2-23.items.[].system.level}
value : integer {2-23.items.[].system.level.value} (7 different values)
1 (x20)
0 (x18)
2 (x4)
4 (x3)
3 (x2)
5 (x1)
7 (x1)
[location] : object {2-23.items.[].system.location}
value : string {2-23.items.[].system.location.value} (2 different values)
'p5UOhknlApqud6EM' (x22)
'BeWV53v7McHLD185' (x6)
[material] : object {2-23.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {2-23.items.[].system.publication}
license : string {2-23.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False)
title : string {2-23.items.[].system.publication.title} (2 different values)
'' (x96)
'Pathfinder Bestiary' (x7)
[mod] : object {2-23.items.[].system.mod}
value : integer {2-23.items.[].system.mod.value} (same value: 7)
[quantity] : integer {2-23.items.[].system.quantity} (2 different values)
1 (x18)
10 (x3)
[range] : mixed
integer {2-23.items.[].system.range} (2 different values)
50 (x2)
60 (x1)
object {2-23.items.[].system.range}
value : string {2-23.items.[].system.range.value} (6 different values)
'30 feet' (x8)
'touch' (x7)
'120 feet' (x5)
'60 feet' (x4)
'' (x2)
'10 feet' (x2)
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
'' (x26)
'3 gp silver bell focus' (x2)
rules : ignored (Foundry rules object) {2-23.items.[].system.rules}
[prepared] : object {2-23.items.[].system.prepared}
value : string {2-23.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-23.items.[].system.price}
[per] : integer {2-23.items.[].system.price.per} (same value: 10)
value : object {2-23.items.[].system.price.value}
[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
3 (x3)
14 (x1)
2 (x1)
6 (x1)
44 (x1)
115 (x1)
[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
2 (x3)
1 (x2)
5 (x1)
[proficiency] : object {2-23.items.[].system.proficiency}
value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-23.items.[].system.proficient}
value : integer {2-23.items.[].system.proficient.value} (same value: 0)
[reload] : object {2-23.items.[].system.reload}
value : string {2-23.items.[].system.reload.value} (4 different values)
'-' (x3)
'' (x2)
'1' (x2)
'0' (x1)
[runes] : object {2-23.items.[].system.runes}
potency : integer {2-23.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
property : array<> {2-23.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-23.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[size] : string {2-23.items.[].system.size} (same value: 'med')
[slots] : object {2-23.items.[].system.slots}
[slot0] : object {2-23.items.[].system.slots.slot0}
max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {2-23.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {2-23.items.[].system.slots.slot0.prepared.[]}
id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'uuRSYbZW9AqUEiDy' (x2)
'Kwi7JsBfEJ94Yy46' (x2)
'NeZnLiUcLM1b2R94' (x2)
'GT4kbtZE9M7cwpl1' (x2)
'98WJFzi1lFs0es1A' (x2)
[slot1] : object {2-23.items.[].system.slots.slot1}
max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot1.prepared.[]}
id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'fS3ONaYsDYk5xCev' (x2)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
[slot2] : object {2-23.items.[].system.slots.slot2}
max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot2.prepared.[]}
id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'9NITYBxzA124JEpz' (x4)
'uVNnvzJ0H9aXTR2t' (x1)
'NpTvXh5kxjhx36GR' (x1)
[slot3] : object {2-23.items.[].system.slots.slot3}
max : integer {2-23.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
3 (x1)
prepared : array<object> {2-23.items.[].system.slots.slot3.prepared}
Length: min=2 max=3
Value type: object {2-23.items.[].system.slots.slot3.prepared.[]}
id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
'uVNnvzJ0H9aXTR2t' (x1)
[slot4] : object {2-23.items.[].system.slots.slot4}
max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2)
prepared : array<object> {2-23.items.[].system.slots.slot4.prepared}
Length: min=2 max=2
Value type: object {2-23.items.[].system.slots.slot4.prepared.[]}
id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values)
'9NITYBxzA124JEpz' (x1)
'lyYQ8DACucYwBWUu' (x1)
[slug] : string {2-23.items.[].system.slug} (34 different values)
[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-23.items.[].system.spelldc}
dc : integer {2-23.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
mod : integer {2-23.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-23.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {2-23.items.[].system.splashDamage}
value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {2-23.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[target] : object {2-23.items.[].system.target}
value : string {2-23.items.[].system.target.value} (7 different values)
'1 creature' (x12)
'' (x6)
'your familiar' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 creature or object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x2)
[time] : object {2-23.items.[].system.time}
value : string {2-23.items.[].system.time.value} (6 different values)
'2' (x16)
'1' (x4)
'free' (x2)
'reaction' (x2)
'10 minutes' (x2)
'1 to 3' (x2)
[tradition] : object {2-23.items.[].system.tradition}
value : string {2-23.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {2-23.items.[].system.traits}
rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
'common' (x92)
'uncommon' (x6)
[traditions] : array<string> {2-23.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x22)
'arcane' (x20)
'divine' (x12)
'primal' (x8)
value : array<string> {2-23.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
[usage] : object {2-23.items.[].system.usage}
value : string {2-23.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x15)
'worn' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-23.items.[].system.uses}
autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-23.items.[].system.uses.max} (same value: 1)
value : integer {2-23.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-23.items.[].system.weaponType}
value : string {2-23.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {2-23.items.[].type} (9 different values)
'action' (x33)
'spell' (x28)
'melee' (x16)
'weapon' (x8)
'equipment' (x6)
'consumable' (x4)
'spellcastingEntry' (x4)
'armor' (x3)
'lore' (x1)
[flags] : object {2-23.items.[].flags}
pf2e : object {2-23.items.[].flags.pf2e}
linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values)
'CTihC0OAaQCB8fSv' (x4)
'SPaEeqtWXwYuvBmF' (x2)
'6SWLsQ9LiSblLw8K' (x2)
'f91m8WafRYHg4RHF' (x1)
'v6db9ZyVuHZrWOsh' (x1)
'CA3JzeaMZinVIyuG' (x1)
name : string {2-23.name} (all different values)
system : object {2-23.system}
abilities : object {2-23.system.abilities}
cha : object {2-23.system.abilities.cha}
mod : integer {2-23.system.abilities.cha.mod} (4 different values)
1 (x2)
0 (x2)
2 (x2)
3 (x2)
con : object {2-23.system.abilities.con}
mod : integer {2-23.system.abilities.con.mod} (4 different values)
1 (x3)
3 (x3)
-1 (x1)
0 (x1)
dex : object {2-23.system.abilities.dex}
mod : integer {2-23.system.abilities.dex.mod} (5 different values)
2 (x4)
4 (x1)
3 (x1)
5 (x1)
6 (x1)
int : object {2-23.system.abilities.int}
mod : integer {2-23.system.abilities.int.mod} (4 different values)
-1 (x3)
1 (x2)
4 (x2)
2 (x1)
str : object {2-23.system.abilities.str}
mod : integer {2-23.system.abilities.str.mod} (5 different values)
3 (x2)
0 (x2)
-5 (x2)
2 (x1)
5 (x1)
wis : object {2-23.system.abilities.wis}
mod : integer {2-23.system.abilities.wis.mod} (4 different values)
2 (x5)
1 (x1)
3 (x1)
4 (x1)
attributes : object {2-23.system.attributes}
ac : object {2-23.system.attributes.ac}
details : string {2-23.system.attributes.ac.details} (2 different values)
'' (x7)
'22 vs. traps' (x1)
value : integer {2-23.system.attributes.ac.value} (5 different values)
21 (x2)
22 (x2)
24 (x2)
18 (x1)
19 (x1)
allSaves : object {2-23.system.attributes.allSaves}
value : string {2-23.system.attributes.allSaves.value} (2 different values)
'' (x7)
'+1 circumstance to all saves vs. traps' (x1)
hp : object {2-23.system.attributes.hp}
details : string {2-23.system.attributes.hp.details} (same value: '')
max : integer {2-23.system.attributes.hp.max} (all different values)
temp : integer {2-23.system.attributes.hp.temp} (same value: 0)
value : integer {2-23.system.attributes.hp.value} (all different values)
immunities : array<object> {2-23.system.attributes.immunities}
Length: min=1 max=3
Value type: object {2-23.system.attributes.immunities.[]}
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
'magic' (x2)
'electricity' (x1)
'paralyzed' (x1)
'sleep' (x1)
speed : object {2-23.system.attributes.speed}
otherSpeeds : array<object> {2-23.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-23.system.attributes.speed.otherSpeeds.[]}
type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x3)
'swim' (x1)
value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values)
50 (x2)
30 (x1)
40 (x1)
value : integer {2-23.system.attributes.speed.value} (4 different values)
25 (x4)
0 (x2)
30 (x1)
15 (x1)
weaknesses : array<object> {2-23.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-23.system.attributes.weaknesses.[]}
type : string {2-23.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
6 (x1)
details : object {2-23.system.details}
blurb : string {2-23.system.details.blurb} (same value: '')
languages : object {2-23.system.details.languages}
details : string {2-23.system.details.languages.details} (same value: '')
value : array<string> {2-23.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-23.system.details.languages.value.[]} (3 different values)
'common' (x7)
'aklo' (x4)
'draconic' (x1)
level : object {2-23.system.details.level}
value : integer {2-23.system.details.level.value} (5 different values)
5 (x3)
3 (x2)
4 (x1)
2 (x1)
7 (x1)
privateNotes : string {2-23.system.details.privateNotes} (same value: '')
publicNotes : string {2-23.system.details.publicNotes} (same value: '')
publication : object {2-23.system.details.publication}
license : string {2-23.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-23.system.details.publication.remaster} (same value: False)
title : string {2-23.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-23: An Agent\'s Obligation')
initiative : object {2-23.system.initiative}
statistic : string {2-23.system.initiative.statistic} (same value: 'perception')
perception : object {2-23.system.perception}
details : string {2-23.system.perception.details} (2 different values)
'' (x7)
'(+11 to find traps)' (x1)
mod : integer {2-23.system.perception.mod} (6 different values)
10 (x2)
12 (x2)
8 (x1)
15 (x1)
11 (x1)
14 (x1)
senses : array<object> {2-23.system.perception.senses}
Length: min=0 max=2
Value type: object {2-23.system.perception.senses.[]}
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-23.system.perception.senses.[].range} (same value: 30)
type : string {2-23.system.perception.senses.[].type} (3 different values)
'darkvision' (x3)
'low-light-vision' (x2)
'scent' (x1)
resources : object {2-23.system.resources}
[focus] : object {2-23.system.resources.focus}
max : integer {2-23.system.resources.focus.max} (same value: 2)
value : integer {2-23.system.resources.focus.value} (same value: 2)
saves : object {2-23.system.saves}
fortitude : object {2-23.system.saves.fortitude}
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-23.system.saves.fortitude.value} (6 different values)
9 (x3)
7 (x1)
11 (x1)
12 (x1)
15 (x1)
6 (x1)
reflex : object {2-23.system.saves.reflex}
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-23.system.saves.reflex.value} (5 different values)
12 (x2)
11 (x2)
14 (x2)
8 (x1)
9 (x1)
will : object {2-23.system.saves.will}
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: '')
value : integer {2-23.system.saves.will.value} (7 different values)
9 (x2)
10 (x1)
6 (x1)
7 (x1)
15 (x1)
18 (x1)
12 (x1)
skills : object {2-23.system.skills}
[acrobatics] : object {2-23.system.skills.acrobatics}
base : integer {2-23.system.skills.acrobatics.base} (3 different values)
13 (x2)
10 (x1)
16 (x1)
[athletics] : object {2-23.system.skills.athletics}
base : integer {2-23.system.skills.athletics.base} (4 different values)
8 (x1)
7 (x1)
10 (x1)
14 (x1)
[deception] : object {2-23.system.skills.deception}
base : integer {2-23.system.skills.deception.base} (5 different values)
7 (x1)
13 (x1)
17 (x1)
8 (x1)
11 (x1)
[society] : object {2-23.system.skills.society}
base : integer {2-23.system.skills.society.base} (same value: 7)
stealth : object {2-23.system.skills.stealth}
base : integer {2-23.system.skills.stealth.base} (6 different values)
12 (x2)
11 (x2)
6 (x1)
9 (x1)
15 (x1)
14 (x1)
[arcana] : object {2-23.system.skills.arcana}
base : integer {2-23.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[intimidation] : object {2-23.system.skills.intimidation}
base : integer {2-23.system.skills.intimidation.base} (6 different values)
6 (x1)
10 (x1)
13 (x1)
17 (x1)
8 (x1)
11 (x1)
[occultism] : object {2-23.system.skills.occultism}
base : integer {2-23.system.skills.occultism.base} (2 different values)
12 (x1)
15 (x1)
[religion] : object {2-23.system.skills.religion}
base : integer {2-23.system.skills.religion.base} (same value: 8)
[thievery] : object {2-23.system.skills.thievery}
base : integer {2-23.system.skills.thievery.base} (3 different values)
12 (x1)
10 (x1)
13 (x1)
[note] : string {2-23.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {2-23.system.traits}
rarity : string {2-23.system.traits.rarity} (4 different values)
'common' (x2)
'uncommon' (x2)
'unique' (x2)
'rare' (x2)
size : object {2-23.system.traits.size}
value : string {2-23.system.traits.size.value} (3 different values)
'med' (x5)
'sm' (x2)
'lg' (x1)
value : array<string> {2-23.system.traits.value}
Length: min=3 max=5
Value type: string {2-23.system.traits.value.[]} (11 different values)
type : string {2-23.type} (same value: 'npc')
[prototypeToken] : object {2-23.prototypeToken}
name : string {2-23.prototypeToken.name} (2 different values)
'Mother Forsythe' (x2)
'Urkhas' (x2)
-582
View File
@@ -1,582 +0,0 @@
2-24
Different values: 11
=====================================
object {2-24}
_id : string {2-24._id} (all different values)
folder : string {2-24.folder} (same value: '8wc4tomebeEr7Vgr')
img : string {2-24.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-24.items}
Length: min=2 max=15
Value type: object {2-24.items.[]}
_id : string {2-24.items.[]._id} (78 different values)
img : string {2-24.items.[].img} (17 different values)
name : string {2-24.items.[].name} (44 different values)
sort : integer {2-24.items.[].sort} (16 different values)
system : object {2-24.items.[].system}
[actionType] : object {2-24.items.[].system.actionType}
value : string {2-24.items.[].system.actionType.value} (3 different values)
'passive' (x31)
'reaction' (x8)
'action' (x7)
[actions] : object {2-24.items.[].system.actions}
[value] : integer {2-24.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x3)
[area] : object {2-24.items.[].system.area}
type : string {2-24.items.[].system.area.type} (2 different values)
'burst' (x3)
'line' (x2)
value : integer {2-24.items.[].system.area.value} (2 different values)
20 (x3)
120 (x2)
[attack] : object {2-24.items.[].system.attack}
value : string {2-24.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-24.items.[].system.attackEffects}
custom : string {2-24.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-24.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-24.items.[].system.attackEffects.value.[]} (same value: 'drain-life')
[autoHeightenLevel] : object {2-24.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {2-24.items.[].system.bonus}
value : integer {2-24.items.[].system.bonus.value} (7 different values)
24 (x3)
21 (x3)
16 (x2)
18 (x2)
13 (x1)
19 (x1)
22 (x1)
[category] : string {2-24.items.[].system.category} (3 different values)
'defensive' (x24)
'offensive' (x12)
'interaction' (x6)
[cost] : object {2-24.items.[].system.cost}
value : string {2-24.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-24.items.[].system.counteraction} (2 different values)
False (x15)
True (x1)
[deathNote] : boolean {2-24.items.[].system.deathNote} (same value: True)
[level] : object {2-24.items.[].system.level}
value : integer {2-24.items.[].system.level.value} (5 different values)
3 (x8)
1 (x4)
2 (x2)
5 (x1)
4 (x1)
publication : object {2-24.items.[].system.publication}
license : string {2-24.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-24.items.[].system.publication.remaster} (same value: False)
title : string {2-24.items.[].system.publication.title} (4 different values)
'' (x46)
'Pathfinder Core Rulebook' (x15)
'Pathfinder Bestiary' (x11)
'Pathfinder Bestiary 2' (x6)
[damage] : object {2-24.items.[].system.damage}
[0] : object {2-24.items.[].system.damage.0}
applyMod : boolean {2-24.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-24.items.[].system.damage.0.formula} (3 different values)
'6d6' (x3)
'4d12' (x2)
'2d4' (x1)
kinds : array<string> {2-24.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-24.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-24.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-24.items.[].system.damage.0.type} (2 different values)
'fire' (x4)
'electricity' (x2)
[defense] : object {2-24.items.[].system.defense}
save : object {2-24.items.[].system.defense.save}
basic : boolean {2-24.items.[].system.defense.save.basic} (2 different values)
True (x5)
False (x4)
statistic : string {2-24.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x5)
'will' (x4)
description : object {2-24.items.[].system.description}
value : string {2-24.items.[].system.description.value} (48 different values)
[damageRolls] : object {2-24.items.[].system.damageRolls}
[0] : object {2-24.items.[].system.damageRolls.0}
damage : string {2-24.items.[].system.damageRolls.0.damage} (2 different values)
'2d10+4' (x1)
'2d6+4' (x1)
damageType : string {2-24.items.[].system.damageRolls.0.damageType} (2 different values)
'slashing' (x1)
'bludgeoning' (x1)
[0ldrm5rfg0pj1b0n3j5s] : object {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s}
damage : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damage} (same value: '2d4')
damageType : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damageType} (same value: 'void')
[1] : object {2-24.items.[].system.damageRolls.1}
damage : string {2-24.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {2-24.items.[].system.damageRolls.1.damageType} (same value: 'spirit')
[C6hLR7ThEF4dzcMC] : object {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC}
damage : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damage} (same value: '2d12+8')
damageType : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damageType} (same value: 'void')
[GtX7rwcMMHZgTDnL] : object {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL}
damage : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damage} (same value: '2d8+8')
damageType : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damageType} (same value: 'slashing')
[KGz11Fos34BLBbNW] : object {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW}
damage : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damage} (same value: '2d10+3')
damageType : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damageType} (same value: 'piercing')
[dlqGXsewOSlv9WR9] : object {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9}
damage : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damage} (same value: '2d4+10')
damageType : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damageType} (same value: 'slashing')
[izex7ls0kmo5w12mjpyf] : object {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf}
damage : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damage} (same value: '2d6')
damageType : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damageType} (same value: 'void')
[l6ZRKHGt0z0diF3E] : object {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E}
damage : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damage} (same value: '3d4+10')
damageType : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damageType} (same value: 'slashing')
[m6H0Y8GBbTQAJwik] : object {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik}
damage : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damage} (same value: '2d10+10')
damageType : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damageType} (same value: 'piercing')
AIO808ORxA1v9kiz : object {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz}
damage : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damage} (same value: '2d12+22')
damageType : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damageType} (same value: 'slashing')
[oNl3u4nK7lhFL32K] : object {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K}
damage : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damage} (same value: '2d12+17')
damageType : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damageType} (same value: 'slashing')
[r7ni9tti7s9ny1b44mxl] : object {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl}
damage : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damage} (same value: '2d6')
damageType : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damageType} (same value: 'void')
[sSqPnniEuVYaI17U] : object {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U}
damage : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damage} (same value: '2d8+10')
damageType : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damageType} (same value: 'piercing')
[tg7hlly8dc456yqlxzbn] : object {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn}
damage : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damage} (same value: '2d4')
damageType : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damageType} (same value: 'void')
[w4z4uzGsce3heKDN] : object {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN}
damage : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damage} (same value: '2d10+8')
damageType : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damageType} (same value: 'piercing')
[ycSVOSBI6rmcySty] : object {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty}
damage : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damage} (same value: '2d10+7')
damageType : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damageType} (same value: 'void')
[duration] : object {2-24.items.[].system.duration}
sustained : boolean {2-24.items.[].system.duration.sustained} (2 different values)
False (x15)
True (x1)
value : string {2-24.items.[].system.duration.value} (3 different values)
'' (x10)
'varies' (x4)
'1 minute' (x2)
[heightening] : object {2-24.items.[].system.heightening}
damage : object {2-24.items.[].system.heightening.damage}
0 : string {2-24.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x3)
'1d12' (x2)
'1d4' (x1)
interval : integer {2-24.items.[].system.heightening.interval} (same value: 1)
type : string {2-24.items.[].system.heightening.type} (same value: 'interval')
[location] : object {2-24.items.[].system.location}
[heightenedLevel] : integer {2-24.items.[].system.location.heightenedLevel} (3 different values)
4 (x6)
3 (x2)
5 (x2)
[uses] : object {2-24.items.[].system.location.uses}
max : integer {2-24.items.[].system.location.uses.max} (same value: 2)
value : integer {2-24.items.[].system.location.uses.value} (same value: 2)
[value] : string {2-24.items.[].system.location.value} (3 different values)
'cdvxDSPvLPsRudyb' (x6)
'MYibMRbADiGhp9nR' (x5)
'UFUblncm1sRm6nlY' (x4)
[prepared] : object {2-24.items.[].system.prepared}
value : string {2-24.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {2-24.items.[].system.proficiency}
value : integer {2-24.items.[].system.proficiency.value} (same value: 0)
[range] : object {2-24.items.[].system.range}
value : string {2-24.items.[].system.range.value} (5 different values)
'30 feet' (x5)
'120 feet' (x4)
'500 feet' (x3)
'' (x3)
'60 feet' (x1)
[requirements] : string {2-24.items.[].system.requirements} (same value: '')
[ritual] : object {2-24.items.[].system.ritual}
primary : object {2-24.items.[].system.ritual.primary}
check : string {2-24.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
secondary : object {2-24.items.[].system.ritual.secondary}
casters : integer {2-24.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {2-24.items.[].system.ritual.secondary.checks} (same value: '')
rules : ignored (Foundry rules object) {2-24.items.[].system.rules}
[showSlotlessLevels] : object {2-24.items.[].system.showSlotlessLevels}
value : boolean {2-24.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {2-24.items.[].system.slots}
slot0 : object {2-24.items.[].system.slots.slot0}
max : integer {2-24.items.[].system.slots.slot0.max} (same value: 1)
value : integer {2-24.items.[].system.slots.slot0.value} (same value: 1)
[slot2] : object {2-24.items.[].system.slots.slot2}
max : integer {2-24.items.[].system.slots.slot2.max} (same value: 2)
value : integer {2-24.items.[].system.slots.slot2.value} (same value: 2)
[slot3] : object {2-24.items.[].system.slots.slot3}
max : integer {2-24.items.[].system.slots.slot3.max} (same value: 2)
value : integer {2-24.items.[].system.slots.slot3.value} (same value: 2)
slot4 : object {2-24.items.[].system.slots.slot4}
max : integer {2-24.items.[].system.slots.slot4.max} (same value: 2)
value : integer {2-24.items.[].system.slots.slot4.value} (same value: 2)
slot5 : object {2-24.items.[].system.slots.slot5}
max : integer {2-24.items.[].system.slots.slot5.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2-24.items.[].system.slots.slot5.value} (2 different values)
2 (x1)
1 (x1)
[slug] : string {2-24.items.[].system.slug} (19 different values)
[spelldc] : object {2-24.items.[].system.spelldc}
dc : integer {2-24.items.[].system.spelldc.dc} (2 different values)
28 (x2)
24 (x1)
item : integer {2-24.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-24.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-24.items.[].system.spelldc.value} (2 different values)
20 (x2)
16 (x1)
[target] : object {2-24.items.[].system.target}
value : string {2-24.items.[].system.target.value} (4 different values)
'' (x8)
'1 creature' (x6)
'1 unattended object of up to 80 Bulk with no dimension longer than 20 feet' (x1)
'1 spell effect or unattended magic item' (x1)
[time] : object {2-24.items.[].system.time}
value : string {2-24.items.[].system.time.value} (3 different values)
'2' (x14)
'3' (x1)
'1 day' (x1)
[tradition] : object {2-24.items.[].system.tradition}
value : string {2-24.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {2-24.items.[].system.traits}
rarity : string {2-24.items.[].system.traits.rarity} (2 different values)
'common' (x74)
'uncommon' (x1)
[traditions] : array<string> {2-24.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-24.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x15)
'primal' (x10)
'occult' (x8)
'divine' (x3)
value : array<string> {2-24.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-24.items.[].system.traits.value.[]} (27 different values)
[weaponType] : object {2-24.items.[].system.weaponType}
value : string {2-24.items.[].system.weaponType.value} (same value: 'melee')
type : string {2-24.items.[].type} (4 different values)
'action' (x46)
'spell' (x16)
'melee' (x13)
'spellcastingEntry' (x3)
[_stats] : object {2-24.items.[]._stats}
compendiumSource : string {2-24.items.[]._stats.compendiumSource} (19 different values)
name : string {2-24.name} (all different values)
[prototypeToken] : object {2-24.prototypeToken}
name : string {2-24.prototypeToken.name} (3 different values)
'Abyssal Firestorm Surge' (x2)
'Demoniac Spirit' (x2)
'Hand Of Urxehl' (x2)
system : object {2-24.system}
abilities : object {2-24.system.abilities}
cha : object {2-24.system.abilities.cha}
mod : integer {2-24.system.abilities.cha.mod} (5 different values)
3 (x4)
-2 (x2)
6 (x1)
7 (x1)
2 (x1)
con : object {2-24.system.abilities.con}
mod : integer {2-24.system.abilities.con.mod} (4 different values)
6 (x4)
5 (x2)
3 (x2)
4 (x1)
dex : object {2-24.system.abilities.dex}
mod : integer {2-24.system.abilities.dex.mod} (5 different values)
3 (x3)
0 (x2)
2 (x2)
6 (x1)
7 (x1)
int : object {2-24.system.abilities.int}
mod : integer {2-24.system.abilities.int.mod} (5 different values)
-5 (x2)
-2 (x2)
3 (x2)
4 (x2)
1 (x1)
str : object {2-24.system.abilities.str}
mod : integer {2-24.system.abilities.str.mod} (5 different values)
7 (x3)
4 (x2)
-5 (x2)
5 (x1)
6 (x1)
wis : object {2-24.system.abilities.wis}
mod : integer {2-24.system.abilities.wis.mod} (5 different values)
3 (x4)
0 (x2)
4 (x1)
5 (x1)
1 (x1)
attributes : object {2-24.system.attributes}
ac : object {2-24.system.attributes.ac}
details : string {2-24.system.attributes.ac.details} (3 different values)
'' (x7)
'(26 if rune is disabled)' (x1)
'(29 if rune is disabled)' (x1)
value : integer {2-24.system.attributes.ac.value} (8 different values)
0 (x2)
28 (x2)
31 (x2)
30 (x1)
19 (x1)
22 (x1)
27 (x1)
25 (x1)
allSaves : object {2-24.system.attributes.allSaves}
value : string {2-24.system.attributes.allSaves.value} (2 different values)
'' (x7)
'+1 to all saves vs. vitality' (x2)
[emitsSound] : string {2-24.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-24.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {2-24.system.attributes.hasHealth} (same value: False)
hp : object {2-24.system.attributes.hp}
details : string {2-24.system.attributes.hp.details} (4 different values)
'void healing' (x4)
'' (x3)
'regeneration 20 (deactivated by acid or fire)' (x2)
'regeneration 5 (deactivated by holy)' (x2)
max : integer {2-24.system.attributes.hp.max} (10 different values)
0 (x2)
250 (x1)
96 (x1)
141 (x1)
200 (x1)
130 (x1)
170 (x1)
120 (x1)
180 (x1)
240 (x1)
temp : integer {2-24.system.attributes.hp.temp} (same value: 0)
value : integer {2-24.system.attributes.hp.value} (10 different values)
0 (x2)
250 (x1)
96 (x1)
141 (x1)
200 (x1)
130 (x1)
170 (x1)
120 (x1)
180 (x1)
240 (x1)
[immunities] : array<object> {2-24.system.attributes.immunities}
Length: min=1 max=6
Value type: object {2-24.system.attributes.immunities.[]}
type : string {2-24.system.attributes.immunities.[].type} (9 different values)
'death-effects' (x6)
'disease' (x6)
'poison' (x6)
'paralyzed' (x4)
'sleep' (x2)
'precision' (x2)
'unconscious' (x2)
'mental' (x2)
'fire' (x1)
speed : object {2-24.system.attributes.speed}
otherSpeeds : array<object> {2-24.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-24.system.attributes.speed.otherSpeeds.[]}
type : string {2-24.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-24.system.attributes.speed.otherSpeeds.[].value} (2 different values)
90 (x2)
40 (x2)
special : string {2-24.system.attributes.speed.special} (same value: '')
value : integer {2-24.system.attributes.speed.value} (3 different values)
30 (x4)
0 (x3)
20 (x2)
[details] : string {2-24.system.attributes.speed.details} (same value: 'Cannot Move')
[resistances] : array<object> {2-24.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-24.system.attributes.resistances.[]}
[doubleVs] : array<string> {2-24.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {2-24.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {2-24.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {2-24.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
type : string {2-24.system.attributes.resistances.[].type} (2 different values)
'all-damage' (x2)
'fire' (x2)
value : integer {2-24.system.attributes.resistances.[].value} (same value: 10)
[stealth] : object {2-24.system.attributes.stealth}
details : string {2-24.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {2-24.system.attributes.stealth.value} (same value: 20)
[weaknesses] : array<object> {2-24.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {2-24.system.attributes.weaknesses.[]}
type : string {2-24.system.attributes.weaknesses.[].type} (3 different values)
'holy' (x5)
'cold-iron' (x3)
'fire' (x2)
value : integer {2-24.system.attributes.weaknesses.[].value} (2 different values)
10 (x8)
5 (x2)
[creatureType] : string {2-24.system.creatureType} (same value: '')
details : object {2-24.system.details}
blurb : string {2-24.system.details.blurb} (4 different values)
'' (x4)
'Variant ravener husk' (x2)
'Variant troll' (x2)
'Variant brimoraks' (x1)
[description] : string {2-24.system.details.description} (same value: '<p>High winds and forest fires intensified by Abyssal energy batters everything in the surge\'s path.</p>')
[disable] : string {2-24.system.details.disable} (2 different values)
'<p>@Check[arcana|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 23) to nullify it.</p>' (x1)
'<p>@Check[arcana|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level, counteract DC 26) to nullify it.</p>' (x1)
[isComplex] : boolean {2-24.system.details.isComplex} (same value: False)
languages : object {2-24.system.details.languages}
details : string {2-24.system.details.languages.details} (2 different values)
'' (x8)
'telepathy 60 feet' (x1)
value : array<string> {2-24.system.details.languages.value}
Length: min=0 max=4
Value type: string {2-24.system.details.languages.value.[]} (8 different values)
'jotun' (x4)
'common' (x2)
'cyclops' (x2)
'necril' (x2)
'chthonian' (x1)
'draconic' (x1)
'empyrean' (x1)
'pyric' (x1)
level : object {2-24.system.details.level}
value : integer {2-24.system.details.level.value} (5 different values)
9 (x4)
11 (x3)
7 (x2)
4 (x1)
6 (x1)
privateNotes : string {2-24.system.details.privateNotes} (same value: '')
publicNotes : string {2-24.system.details.publicNotes} (same value: '')
publication : object {2-24.system.details.publication}
license : string {2-24.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-24.system.details.publication.remaster} (same value: False)
title : string {2-24.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds')
[reset] : string {2-24.system.details.reset} (same value: '')
[routine] : string {2-24.system.details.routine} (same value: '')
[flavourText] : string {2-24.system.flavourText} (same value: '')
initiative : object {2-24.system.initiative}
statistic : string {2-24.system.initiative.statistic} (same value: 'perception')
perception : object {2-24.system.perception}
details : string {2-24.system.perception.details} (3 different values)
'' (x6)
'soulsense 60 feet' (x2)
'smoke vision' (x1)
mod : integer {2-24.system.perception.mod} (7 different values)
22 (x2)
19 (x2)
10 (x1)
13 (x1)
15 (x1)
18 (x1)
21 (x1)
senses : array<object> {2-24.system.perception.senses}
Length: min=0 max=2
Value type: object {2-24.system.perception.senses.[]}
[acuity] : string {2-24.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {2-24.system.perception.senses.[].range} (same value: 60)
type : string {2-24.system.perception.senses.[].type} (2 different values)
'darkvision' (x7)
'lifesense' (x2)
[recallKnowledgeText] : string {2-24.system.recallKnowledgeText} (same value: '')
resources : object {2-24.system.resources}
saves : object {2-24.system.saves}
fortitude : object {2-24.system.saves.fortitude}
saveDetail : string {2-24.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-24.system.saves.fortitude.value} (7 different values)
0 (x2)
24 (x2)
18 (x2)
21 (x2)
15 (x1)
16 (x1)
19 (x1)
reflex : object {2-24.system.saves.reflex}
saveDetail : string {2-24.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-24.system.saves.reflex.value} (8 different values)
0 (x2)
15 (x2)
19 (x2)
18 (x1)
10 (x1)
13 (x1)
22 (x1)
16 (x1)
will : object {2-24.system.saves.will}
saveDetail : string {2-24.system.saves.will.saveDetail} (same value: '')
value : integer {2-24.system.saves.will.value} (9 different values)
0 (x2)
21 (x2)
22 (x1)
6 (x1)
8 (x1)
19 (x1)
24 (x1)
13 (x1)
18 (x1)
[sidebarText] : string {2-24.system.sidebarText} (same value: '')
skills : object {2-24.system.skills}
[acrobatics] : object {2-24.system.skills.acrobatics}
base : integer {2-24.system.skills.acrobatics.base} (3 different values)
15 (x2)
19 (x2)
18 (x1)
[athletics] : object {2-24.system.skills.athletics}
base : integer {2-24.system.skills.athletics.base} (5 different values)
23 (x2)
10 (x1)
13 (x1)
12 (x1)
21 (x1)
[deception] : object {2-24.system.skills.deception}
base : integer {2-24.system.skills.deception.base} (same value: 14)
[intimidation] : object {2-24.system.skills.intimidation}
base : integer {2-24.system.skills.intimidation.base} (3 different values)
21 (x2)
10 (x1)
13 (x1)
[religion] : object {2-24.system.skills.religion}
base : integer {2-24.system.skills.religion.base} (same value: 13)
[stealth] : object {2-24.system.skills.stealth}
base : integer {2-24.system.skills.stealth.base} (2 different values)
19 (x2)
15 (x1)
[statusEffects] : array<> {2-24.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {2-24.system.traits}
rarity : string {2-24.system.traits.rarity} (3 different values)
'rare' (x6)
'unique' (x4)
'uncommon' (x1)
size : object {2-24.system.traits.size}
value : string {2-24.system.traits.size.value} (4 different values)
'lg' (x6)
'med' (x2)
'grg' (x2)
'sm' (x1)
value : array<string> {2-24.system.traits.value}
Length: min=3 max=6
Value type: string {2-24.system.traits.value.[]} (15 different values)
[spellcasting] : object {2-24.system.spellcasting}
rituals : object {2-24.system.spellcasting.rituals}
dc : integer {2-24.system.spellcasting.rituals.dc} (same value: 24)
type : string {2-24.type} (2 different values)
'npc' (x9)
'hazard' (x2)
-903
View File
@@ -1,903 +0,0 @@
2nd Rank
Different values: 183
=====================================
object {2nd Rank}
_id : string {2nd Rank._id} (all different values)
folder : string {2nd Rank.folder} (same value: 'lPzcDrjGDFbzuF2r')
img : string {2nd Rank.img} (179 different values)
name : string {2nd Rank.name} (all different values)
system : object {2nd Rank.system}
[area] : object {2nd Rank.system.area}
[details] : string {2nd Rank.system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {2nd Rank.system.area.type} (6 different values)
'burst' (x27)
'emanation' (x6)
'cone' (x5)
'line' (x4)
'square' (x2)
'cube' (x2)
value : integer {2nd Rank.system.area.value} (8 different values)
20 (x11)
10 (x9)
5 (x7)
15 (x6)
30 (x6)
60 (x4)
40 (x2)
500 (x1)
cost : object {2nd Rank.system.cost}
value : string {2nd Rank.system.cost.value} (2 different values)
'' (x182)
'3 gp game piece focus' (x1)
counteraction : boolean {2nd Rank.system.counteraction} (2 different values)
False (x173)
True (x10)
damage : object {2nd Rank.system.damage}
[0] : object {2nd Rank.system.damage.0}
[applyMod] : boolean {2nd Rank.system.damage.0.applyMod} (same value: False)
[category] : string {2nd Rank.system.damage.0.category} (same value: 'persistent')
formula : string {2nd Rank.system.damage.0.formula} (14 different values)
kinds : array<string> {2nd Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.damage.0.kinds.[]} (same value: 'damage')
[materials] : array<> {2nd Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.damage.0.type} (14 different values)
[0Uok2pip94aNbBFd] : object {2nd Rank.system.damage.0Uok2pip94aNbBFd}
applyMod : boolean {2nd Rank.system.damage.0Uok2pip94aNbBFd.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.damage.0Uok2pip94aNbBFd.formula} (same value: '2d8')
kinds : array<string> {2nd Rank.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
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'bleed' (x1)
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materials : array<> {2nd Rank.system.damage.ykcgd1y626dthnzt.materials}
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Value type: empty
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duration : object {2nd Rank.system.duration}
sustained : boolean {2nd Rank.system.duration.sustained} (2 different values)
False (x158)
True (x25)
value : string {2nd Rank.system.duration.value} (23 different values)
[heightening] : object {2nd Rank.system.heightening}
[damage] : object {2nd Rank.system.heightening.damage}
[0] : string {2nd Rank.system.heightening.damage.0} (9 different values)
'2d6' (x6)
'1d4' (x4)
'1d10' (x4)
'1d8' (x4)
'2d8' (x3)
'2d10' (x1)
'1d6' (x1)
'2d4' (x1)
'1d12' (x1)
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'1' (x1)
'1d4' (x1)
'1d8' (x1)
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[3] : string {2nd Rank.system.heightening.damage.3} (same value: '')
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2 (x21)
1 (x18)
type : string {2nd Rank.system.heightening.type} (2 different values)
'interval' (x39)
'fixed' (x28)
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0 (x8)
20 (x1)
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[category] : empty
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target : object {2nd Rank.system.heightening.levels.10.target}
value : string {2nd Rank.system.heightening.levels.10.target.value} (2 different values)
'1 unattended non-magical object of 256 Bulk or less' (x1)
'9 creatures with teeth' (x1)
[3] : object {2nd Rank.system.heightening.levels.3}
[area] : object {2nd Rank.system.heightening.levels.3.area}
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[range] : object {2nd Rank.system.heightening.levels.3.range}
value : string {2nd Rank.system.heightening.levels.3.range.value} (same value: 'touch')
[target] : object {2nd Rank.system.heightening.levels.3.target}
value : string {2nd Rank.system.heightening.levels.3.target.value} (3 different values)
'1 unattended non-magical object of 2 Bulk or less' (x1)
'1 willing creature' (x1)
'up to 10 creatures' (x1)
[4] : object {2nd Rank.system.heightening.levels.4}
[area] : object {2nd Rank.system.heightening.levels.4.area}
areaType : string {2nd Rank.system.heightening.levels.4.area.areaType} (same value: 'burst')
type : string {2nd Rank.system.heightening.levels.4.area.type} (same value: 'burst')
value : integer {2nd Rank.system.heightening.levels.4.area.value} (2 different values)
120 (x1)
20 (x1)
[damage] : object {2nd Rank.system.heightening.levels.4.damage}
[0] : object {2nd Rank.system.heightening.levels.4.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.0.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.4.damage.0.category} (same value: '')
formula : string {2nd Rank.system.heightening.levels.4.damage.0.formula} (same value: '2d6')
materials : array<> {2nd Rank.system.heightening.levels.4.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.4.damage.0.type} (same value: 'fire')
[1] : object {2nd Rank.system.heightening.levels.4.damage.1}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.1.applyMod} (same value: True)
category : string {2nd Rank.system.heightening.levels.4.damage.1.category} (same value: '')
formula : string {2nd Rank.system.heightening.levels.4.damage.1.formula} (same value: '1d6')
materials : array<> {2nd Rank.system.heightening.levels.4.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.4.damage.1.type} (same value: 'spirit')
lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.formula} (same value: '4d4')
materials : array<> {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.4.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
formula : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.formula} (same value: '2d4')
materials : array<> {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.4.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
[wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a}
applyMod : boolean {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.formula} (same value: '2d6')
kinds : array<string> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage')
materials : array<> {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.4.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning')
[range] : object {2nd Rank.system.heightening.levels.4.range}
value : string {2nd Rank.system.heightening.levels.4.range.value} (2 different values)
'30 feet' (x2)
'60 feet' (x1)
[target] : object {2nd Rank.system.heightening.levels.4.target}
value : string {2nd Rank.system.heightening.levels.4.target.value} (9 different values)
'10 creatures' (x2)
'1 unattended non-magical object of 4 Bulk or less' (x1)
'20 willing creatures' (x1)
'6 willing creatures with an unarmed claw Strike' (x1)
'2 creatures' (x1)
'1 zombie of level 5 or lower' (x1)
'10 willing living creatures' (x1)
'3 creatures with teeth' (x1)
'up to 10 creatures' (x1)
[5] : object {2nd Rank.system.heightening.levels.5}
area : object {2nd Rank.system.heightening.levels.5.area}
areaType : string {2nd Rank.system.heightening.levels.5.area.areaType} (same value: 'burst')
type : string {2nd Rank.system.heightening.levels.5.area.type} (same value: 'burst')
value : integer {2nd Rank.system.heightening.levels.5.area.value} (same value: 30)
damage : object {2nd Rank.system.heightening.levels.5.damage}
0 : object {2nd Rank.system.heightening.levels.5.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.heightening.levels.5.damage.0.formula} (same value: '8d4')
materials : array<> {2nd Rank.system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.5.damage.0.type} (same value: 'cold')
[target] : object {2nd Rank.system.heightening.levels.5.target}
value : string {2nd Rank.system.heightening.levels.5.target.value} (3 different values)
'1 unattended non-magical object of 8 Bulk or less' (x1)
'100 willing creatures' (x1)
'Up to 5 creatures' (x1)
[time] : object {2nd Rank.system.heightening.levels.5.time}
value : string {2nd Rank.system.heightening.levels.5.time.value} (same value: '3')
[traits] : object {2nd Rank.system.heightening.levels.5.traits}
value : array<string> {2nd Rank.system.heightening.levels.5.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.heightening.levels.5.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[6] : object {2nd Rank.system.heightening.levels.6}
[area] : object {2nd Rank.system.heightening.levels.6.area}
type : string {2nd Rank.system.heightening.levels.6.area.type} (same value: 'burst')
value : integer {2nd Rank.system.heightening.levels.6.area.value} (same value: 500)
[damage] : object {2nd Rank.system.heightening.levels.6.damage}
[0] : object {2nd Rank.system.heightening.levels.6.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.0.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.6.damage.0.category} (same value: '')
formula : string {2nd Rank.system.heightening.levels.6.damage.0.formula} (same value: '3d6')
materials : array<> {2nd Rank.system.heightening.levels.6.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.6.damage.0.type} (same value: 'fire')
[1] : object {2nd Rank.system.heightening.levels.6.damage.1}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.1.applyMod} (same value: True)
category : string {2nd Rank.system.heightening.levels.6.damage.1.category} (same value: '')
formula : string {2nd Rank.system.heightening.levels.6.damage.1.formula} (same value: '1d6')
materials : array<> {2nd Rank.system.heightening.levels.6.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.6.damage.1.type} (same value: 'spirit')
lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.formula} (same value: '6d4')
materials : array<> {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.6.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
formula : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.formula} (same value: '3d4')
materials : array<> {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.6.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
[wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a}
applyMod : boolean {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.formula} (same value: '3d6')
kinds : array<string> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage')
materials : array<> {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.6.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning')
[target] : object {2nd Rank.system.heightening.levels.6.target}
value : string {2nd Rank.system.heightening.levels.6.target.value} (5 different values)
'10 willing creatures' (x2)
'1 unattended non-magical object of 16 Bulk or less' (x1)
'10 creatures' (x1)
'5 creatures' (x1)
'5 creatures with teeth' (x1)
[7] : object {2nd Rank.system.heightening.levels.7}
[area] : object {2nd Rank.system.heightening.levels.7.area}
areaType : string {2nd Rank.system.heightening.levels.7.area.areaType} (same value: 'burst')
type : string {2nd Rank.system.heightening.levels.7.area.type} (same value: 'burst')
value : integer {2nd Rank.system.heightening.levels.7.area.value} (same value: 20)
[range] : object {2nd Rank.system.heightening.levels.7.range}
value : string {2nd Rank.system.heightening.levels.7.range.value} (same value: '120 feet')
[target] : object {2nd Rank.system.heightening.levels.7.target}
value : string {2nd Rank.system.heightening.levels.7.target.value} (2 different values)
'1 unattended non-magical object of 32 Bulk or less' (x1)
'5 creatures' (x1)
[8] : object {2nd Rank.system.heightening.levels.8}
[area] : object {2nd Rank.system.heightening.levels.8.area}
areaType : string {2nd Rank.system.heightening.levels.8.area.areaType} (same value: 'burst')
type : string {2nd Rank.system.heightening.levels.8.area.type} (same value: 'burst')
value : integer {2nd Rank.system.heightening.levels.8.area.value} (same value: 60)
damage : object {2nd Rank.system.heightening.levels.8.damage}
[0] : object {2nd Rank.system.heightening.levels.8.damage.0}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False)
[category] : string {2nd Rank.system.heightening.levels.8.damage.0.category} (same value: '')
formula : string {2nd Rank.system.heightening.levels.8.damage.0.formula} (2 different values)
'4d6' (x1)
'14d4' (x1)
materials : array<> {2nd Rank.system.heightening.levels.8.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.8.damage.0.type} (2 different values)
'fire' (x1)
'cold' (x1)
[1] : object {2nd Rank.system.heightening.levels.8.damage.1}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.1.applyMod} (same value: True)
category : string {2nd Rank.system.heightening.levels.8.damage.1.category} (same value: '')
formula : string {2nd Rank.system.heightening.levels.8.damage.1.formula} (same value: '1d6')
materials : array<> {2nd Rank.system.heightening.levels.8.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.8.damage.1.type} (same value: 'spirit')
lhtty9ufzih9gfue : object {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.formula} (same value: '8d4')
materials : array<> {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.8.damage.lhtty9ufzih9gfue.type} (same value: 'mental')
pxacolqtc1zeoqw3 : object {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.applyMod} (same value: False)
category : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.category} (same value: 'persistent')
formula : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.formula} (same value: '4d4')
materials : array<> {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.8.damage.pxacolqtc1zeoqw3.type} (same value: 'mental')
[wn2U6jvbMUgcTC2a] : object {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a}
applyMod : boolean {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.formula} (same value: '4d6')
kinds : array<string> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.kinds.[]} (same value: 'damage')
materials : array<> {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.heightening.levels.8.damage.wn2U6jvbMUgcTC2a.type} (same value: 'bludgeoning')
[target] : object {2nd Rank.system.heightening.levels.8.target}
value : string {2nd Rank.system.heightening.levels.8.target.value} (2 different values)
'1 unattended non-magical object of 64 Bulk or less' (x1)
'7 creatures with teeth' (x1)
[9] : object {2nd Rank.system.heightening.levels.9}
[target] : object {2nd Rank.system.heightening.levels.9.target}
value : string {2nd Rank.system.heightening.levels.9.target.value} (same value: '1 unattended non-magical object of 128 Bulk or less')
area : object {2nd Rank.system.heightening.levels.9.area}
type : string {2nd Rank.system.heightening.levels.9.area.type} (same value: 'burst')
value : integer {2nd Rank.system.heightening.levels.9.area.value} (same value: 5280)
level : object {2nd Rank.system.level}
value : integer {2nd Rank.system.level.value} (same value: 2)
publication : object {2nd Rank.system.publication}
license : string {2nd Rank.system.publication.license} (2 different values)
'OGL' (x93)
'ORC' (x90)
remaster : boolean {2nd Rank.system.publication.remaster} (2 different values)
True (x113)
False (x70)
title : string {2nd Rank.system.publication.title} (32 different values)
range : object {2nd Rank.system.range}
value : string {2nd Rank.system.range.value} (10 different values)
'touch' (x48)
'30 feet' (x48)
'' (x39)
'120 feet' (x23)
'60 feet' (x17)
'100 feet' (x4)
'90 feet' (x1)
'planetary' (x1)
'500 feet' (x1)
'10 miles' (x1)
requirements : string {2nd Rank.system.requirements} (5 different values)
'' (x179)
'You can bleed' (x1)
'A creature within range is hit with a Strike that deals physical damage.' (x1)
'You\'re a living creature' (x1)
'You have an eidolon.' (x1)
rules : ignored (Foundry rules object) {2nd Rank.system.rules}
target : object {2nd Rank.system.target}
value : string {2nd Rank.system.target.value} (56 different values)
time : object {2nd Rank.system.time}
value : string {2nd Rank.system.time.value} (11 different values)
traits : object {2nd Rank.system.traits}
rarity : string {2nd Rank.system.traits.rarity} (3 different values)
'common' (x138)
'uncommon' (x35)
'rare' (x10)
traditions : array<string> {2nd Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {2nd Rank.system.traits.traditions.[]} (4 different values)
'arcane' (x126)
'primal' (x115)
'occult' (x105)
'divine' (x80)
value : array<string> {2nd Rank.system.traits.value}
Length: min=0 max=7
Value type: string {2nd Rank.system.traits.value.[]} (53 different values)
[selected] : array<> {2nd Rank.system.traits.selected}
Length: min=0 max=0
Value type: empty
[defense] : object {2nd Rank.system.defense}
[passive] : object {2nd Rank.system.defense.passive}
statistic : string {2nd Rank.system.defense.passive.statistic} (same value: 'ac')
[save] : object {2nd Rank.system.defense.save}
basic : boolean {2nd Rank.system.defense.save.basic} (2 different values)
False (x51)
True (x15)
statistic : string {2nd Rank.system.defense.save.statistic} (3 different values)
'fortitude' (x23)
'will' (x23)
'reflex' (x20)
[overlays] : object {2nd Rank.system.overlays}
[CXLBoUCDAyNLYJLa] : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa}
name : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.name} (same value: 'Final Sacrifice (Cold)')
overlayType : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.sort} (same value: 2)
system : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system}
damage : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage}
0 : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0}
[category] : empty
kinds : array<string> {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.kinds.[]} (same value: 'damage')
type : string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.damage.0.type} (same value: 'cold')
rules : ignored (Foundry rules object) {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.rules}
traits : object {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits}
value : array<string> {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value}
Length: min=3 max=3
Value type: string {2nd Rank.system.overlays.CXLBoUCDAyNLYJLa.system.traits.value.[]} (3 different values)
'cold' (x1)
'concentrate' (x1)
'manipulate' (x1)
NYYzPXYkV0V917XF : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF}
name : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.name} (same value: 'Spiritual Armament (Spirit)')
overlayType : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.NYYzPXYkV0V917XF.sort} (same value: 4)
system : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system}
damage : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd}
[category] : empty
kinds : array<string> {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
type : string {2nd Rank.system.overlays.NYYzPXYkV0V917XF.system.damage.0Uok2pip94aNbBFd.type} (same value: 'spirit')
[defense] : empty
OTj254xSoTgGQJlU : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU}
name : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.name} (same value: 'Spiritual Armament (Slashing)')
overlayType : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.OTj254xSoTgGQJlU.sort} (same value: 3)
system : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system}
damage : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd}
[category] : empty
kinds : array<string> {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
type : string {2nd Rank.system.overlays.OTj254xSoTgGQJlU.system.damage.0Uok2pip94aNbBFd.type} (same value: 'slashing')
[defense] : empty
[TbHMSXBAsnIbidBD] : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD}
_id : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD._id} (same value: 'TbHMSXBAsnIbidBD')
overlayType : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.sort} (same value: 3)
system : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system}
area : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area}
type : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.type} (same value: 'burst')
value : integer {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.area.value} (same value: 15)
time : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time}
value : string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.time.value} (same value: '3')
traits : object {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits}
value : array<string> {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.TbHMSXBAsnIbidBD.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
TqI3B4hFxajOSIm3 : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3}
name : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.name} (same value: 'Spiritual Armament (Bludgeoning)')
overlayType : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.sort} (same value: 1)
system : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system}
damage : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd}
[category] : empty
kinds : array<string> {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
type : string {2nd Rank.system.overlays.TqI3B4hFxajOSIm3.system.damage.0Uok2pip94aNbBFd.type} (same value: 'bludgeoning')
[defense] : empty
WIvpqh0pSKKC4t0F : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F}
name : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.name} (same value: 'Spiritual Armament (Piercing)')
overlayType : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.sort} (same value: 2)
system : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system}
damage : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage}
0Uok2pip94aNbBFd : object {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd}
[category] : empty
kinds : array<string> {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.kinds.[]} (same value: 'damage')
type : string {2nd Rank.system.overlays.WIvpqh0pSKKC4t0F.system.damage.0Uok2pip94aNbBFd.type} (same value: 'piercing')
[defense] : empty
[XJzWxXlJmL5uj8Yd] : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd}
_id : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd._id} (same value: 'XJzWxXlJmL5uj8Yd')
overlayType : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.sort} (same value: 1)
system : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system}
area : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area}
type : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.type} (same value: 'burst')
value : integer {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.area.value} (same value: 5)
time : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time}
value : string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.time.value} (same value: '1')
traits : object {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits}
value : array<string> {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value}
Length: min=1 max=1
Value type: string {2nd Rank.system.overlays.XJzWxXlJmL5uj8Yd.system.traits.value.[]} (same value: 'manipulate')
[aZcOAlvTgorg1Rl9] : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9}
_id : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9._id} (same value: 'aZcOAlvTgorg1Rl9')
overlayType : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.sort} (same value: 2)
system : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system}
area : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area}
type : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.type} (same value: 'burst')
value : integer {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.area.value} (same value: 10)
time : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time}
value : string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.time.value} (same value: '2')
traits : object {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits}
value : array<string> {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.aZcOAlvTgorg1Rl9.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[hqiwae0wgehycnex] : object {2nd Rank.system.overlays.hqiwae0wgehycnex}
_id : string {2nd Rank.system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
overlayType : string {2nd Rank.system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system}
damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
materials : array<> {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
heightening : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
interval : integer {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
target : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target}
value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
time : object {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time}
value : string {2nd Rank.system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
[owbdx5mwkhnfjfe8] : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8}
_id : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8._id} (same value: 'owbdx5mwkhnfjfe8')
overlayType : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.sort} (same value: 2)
system : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system}
area : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area}
value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.area.value} (same value: '120')
time : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time}
value : string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.time.value} (same value: '3')
traits : object {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits}
value : array<string> {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value}
Length: min=4 max=4
Value type: string {2nd Rank.system.overlays.owbdx5mwkhnfjfe8.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'force' (x1)
'light' (x1)
'manipulate' (x1)
[qrxkquqbapot642g] : object {2nd Rank.system.overlays.qrxkquqbapot642g}
_id : string {2nd Rank.system.overlays.qrxkquqbapot642g._id} (same value: 'qrxkquqbapot642g')
overlayType : string {2nd Rank.system.overlays.qrxkquqbapot642g.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.qrxkquqbapot642g.sort} (same value: 1)
system : object {2nd Rank.system.overlays.qrxkquqbapot642g.system}
time : object {2nd Rank.system.overlays.qrxkquqbapot642g.system.time}
value : string {2nd Rank.system.overlays.qrxkquqbapot642g.system.time.value} (same value: '2')
[rgpytku9yox1yddh] : object {2nd Rank.system.overlays.rgpytku9yox1yddh}
_id : string {2nd Rank.system.overlays.rgpytku9yox1yddh._id} (same value: 'rgpytku9yox1yddh')
overlayType : string {2nd Rank.system.overlays.rgpytku9yox1yddh.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
system : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system}
time : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time}
value : string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.time.value} (same value: '3')
traits : object {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits}
value : array<string> {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[rxA3woadtvHLq4xZ] : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ}
name : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.name} (same value: 'Final Sacrifice (Fire)')
overlayType : string {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.sort} (same value: 1)
system : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system}
damage : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage}
0 : object {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.damage.0}
[category] : empty
rules : ignored (Foundry rules object) {2nd Rank.system.overlays.rxA3woadtvHLq4xZ.system.rules}
[wbmv0dtfurrhoq5m] : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m}
_id : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m._id} (same value: 'wbmv0dtfurrhoq5m')
overlayType : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
system : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system}
time : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time}
value : string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: '2')
traits : object {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits}
value : array<string> {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
Length: min=2 max=2
Value type: string {2nd Rank.system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[wlrbtv7c5shfmdh1] : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1}
_id : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
overlayType : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : empty
formula : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
materials : array<> {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: empty
type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
heightening : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
interval : integer {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
target : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
time : object {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {2nd Rank.system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
[zzgj6vleao856t2k] : object {2nd Rank.system.overlays.zzgj6vleao856t2k}
name : string {2nd Rank.system.overlays.zzgj6vleao856t2k.name} (same value: 'Inner Radiance Torrent (2 Rounds)')
overlayType : string {2nd Rank.system.overlays.zzgj6vleao856t2k.overlayType} (same value: 'override')
sort : integer {2nd Rank.system.overlays.zzgj6vleao856t2k.sort} (same value: 3)
system : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system}
area : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area}
value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.area.value} (same value: '120')
damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage}
0 : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0}
[category] : empty
formula : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.damage.0.formula} (same value: '8d4')
heightening : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening}
damage : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage}
0 : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.heightening.damage.0} (same value: '4d4')
time : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time}
value : string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.time.value} (same value: '2 rounds')
traits : object {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits}
value : array<string> {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value}
Length: min=4 max=4
Value type: string {2nd Rank.system.overlays.zzgj6vleao856t2k.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'force' (x1)
'light' (x1)
'manipulate' (x1)
type : string {2nd Rank.type} (same value: 'spell')
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
-500
View File
@@ -1,500 +0,0 @@
3-01
Different values: 10
=====================================
object {3-01}
_id : string {3-01._id} (all different values)
folder : string {3-01.folder} (same value: 'uuserqfiOJKi6rdG')
img : string {3-01.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-01.items}
Length: min=1 max=9
Value type: object {3-01.items.[]}
_id : string {3-01.items.[]._id} (30 different values)
img : string {3-01.items.[].img} (11 different values)
name : string {3-01.items.[].name} (24 different values)
sort : integer {3-01.items.[].sort} (all different values)
system : object {3-01.items.[].system}
[acBonus] : integer {3-01.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-01.items.[].system.actionType}
value : string {3-01.items.[].system.actionType.value} (3 different values)
'passive' (x13)
'action' (x7)
'reaction' (x4)
[actions] : object {3-01.items.[].system.actions}
[value] : integer {3-01.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x3)
[area] : empty
publication : object {3-01.items.[].system.publication}
license : string {3-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-01.items.[].system.publication.remaster} (same value: False)
title : string {3-01.items.[].system.publication.title} (2 different values)
'' (x47)
'Pathfinder Bestiary' (x2)
[attack] : object {3-01.items.[].system.attack}
value : string {3-01.items.[].system.attack.value} (same value: '')
[autoHeightenLevel] : object {3-01.items.[].system.autoHeightenLevel}
[value] : empty
[bonusDamage] : object {3-01.items.[].system.bonusDamage}
value : integer {3-01.items.[].system.bonusDamage.value} (same value: 0)
description : object {3-01.items.[].system.description}
value : string {3-01.items.[].system.description.value} (20 different values)
[attackEffects] : object {3-01.items.[].system.attackEffects}
[custom] : string {3-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-01.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-01.items.[].system.attackEffects.value.[]} (same value: 'attach')
[baseItem] : string {3-01.items.[].system.baseItem} (4 different values)
'hatchet' (x2)
'studded-leather-armor' (x2)
'dagger' (x2)
'chain-shirt' (x2)
[bonus] : object {3-01.items.[].system.bonus}
value : integer {3-01.items.[].system.bonus.value} (6 different values)
12 (x4)
0 (x4)
9 (x4)
13 (x2)
10 (x2)
8 (x1)
[bulk] : object {3-01.items.[].system.bulk}
value : mixed
float {3-01.items.[].system.bulk.value} (same value: 0,1)
integer {3-01.items.[].system.bulk.value} (same value: 1)
[category] : string {3-01.items.[].system.category} (6 different values)
'offensive' (x13)
'defensive' (x8)
'light' (x4)
'martial' (x2)
'simple' (x2)
'interaction' (x1)
[checkPenalty] : integer {3-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {3-01.items.[].system.cost}
value : string {3-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-01.items.[].system.counteraction} (same value: False)
[damage] : object {3-01.items.[].system.damage}
[damageType] : string {3-01.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'piercing' (x2)
[dice] : integer {3-01.items.[].system.damage.dice} (same value: 1)
[die] : string {3-01.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd4' (x2)
[damageRolls] : object {3-01.items.[].system.damageRolls}
[0] : object {3-01.items.[].system.damageRolls.0}
damage : string {3-01.items.[].system.damageRolls.0.damage} (5 different values)
'1d4+1' (x2)
'1d4+4' (x2)
'2d6+3' (x1)
'1d6+3' (x1)
'1d4+3' (x1)
damageType : string {3-01.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x5)
'bludgeoning' (x2)
[1] : object {3-01.items.[].system.damageRolls.1}
category : string {3-01.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {3-01.items.[].system.damageRolls.1.damage} (2 different values)
'1d6' (x2)
'1d4' (x1)
damageType : string {3-01.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[d93mczcc6tn95955yju4] : object {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4}
damage : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damage} (2 different values)
'1d6+5' (x1)
'1d6+9' (x1)
damageType : string {3-01.items.[].system.damageRolls.d93mczcc6tn95955yju4.damageType} (same value: 'slashing')
[ex7uk3nff76b4sj4m305] : object {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305}
damage : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damage} (2 different values)
'1d6+5' (x1)
'1d6+9' (x1)
damageType : string {3-01.items.[].system.damageRolls.ex7uk3nff76b4sj4m305.damageType} (same value: 'slashing')
[defense] : empty
[dexCap] : integer {3-01.items.[].system.dexCap} (same value: 3)
[duration] : object {3-01.items.[].system.duration}
sustained : boolean {3-01.items.[].system.duration.sustained} (same value: False)
value : string {3-01.items.[].system.duration.value} (same value: '1 hour')
[equipped] : object {3-01.items.[].system.equipped}
carryType : string {3-01.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x4)
[handsHeld] : integer {3-01.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {3-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {3-01.items.[].system.group} (4 different values)
'axe' (x2)
'leather' (x2)
'knife' (x2)
'chain' (x2)
[hardness] : integer {3-01.items.[].system.hardness} (same value: 0)
[hp] : object {3-01.items.[].system.hp}
max : integer {3-01.items.[].system.hp.max} (same value: 0)
value : integer {3-01.items.[].system.hp.value} (same value: 0)
[level] : object {3-01.items.[].system.level}
value : integer {3-01.items.[].system.level.value} (2 different values)
0 (x8)
1 (x2)
[location] : object {3-01.items.[].system.location}
value : string {3-01.items.[].system.location.value} (same value: 'LRu9rZ2D08Nr5Wa4')
[material] : object {3-01.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-01.items.[].system.prepared}
flexible : boolean {3-01.items.[].system.prepared.flexible} (same value: False)
value : string {3-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-01.items.[].system.price}
value : object {3-01.items.[].system.price.value}
[gp] : integer {3-01.items.[].system.price.value.gp} (2 different values)
3 (x2)
5 (x2)
[sp] : integer {3-01.items.[].system.price.value.sp} (2 different values)
4 (x2)
2 (x2)
[proficiency] : object {3-01.items.[].system.proficiency}
value : integer {3-01.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-01.items.[].system.quantity} (2 different values)
1 (x6)
4 (x2)
[range] : object {3-01.items.[].system.range}
value : string {3-01.items.[].system.range.value} (same value: '')
[reload] : object {3-01.items.[].system.reload}
value : string {3-01.items.[].system.reload.value} (same value: '-')
[requirements] : string {3-01.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {3-01.items.[].system.rules}
[runes] : object {3-01.items.[].system.runes}
potency : integer {3-01.items.[].system.runes.potency} (same value: 0)
property : array<> {3-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-01.items.[].system.runes.striking} (same value: 0)
[size] : string {3-01.items.[].system.size} (same value: 'med')
[slots] : object {3-01.items.[].system.slots}
slot1 : object {3-01.items.[].system.slots.slot1}
max : integer {3-01.items.[].system.slots.slot1.max} (same value: 1)
value : integer {3-01.items.[].system.slots.slot1.value} (same value: 1)
[slug] : string {3-01.items.[].system.slug} (6 different values)
'hatchet' (x2)
'studded-leather-armor' (x2)
'illusory-disguise' (x2)
'dagger' (x2)
'chain-shirt' (x2)
'sneak-attack' (x2)
[speedPenalty] : integer {3-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-01.items.[].system.spelldc}
dc : integer {3-01.items.[].system.spelldc.dc} (2 different values)
15 (x1)
18 (x1)
item : integer {3-01.items.[].system.spelldc.item} (same value: 0)
mod : integer {3-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-01.items.[].system.spelldc.value} (2 different values)
7 (x1)
10 (x1)
[splashDamage] : object {3-01.items.[].system.splashDamage}
value : integer {3-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-01.items.[].system.strength} (same value: 1)
[target] : object {3-01.items.[].system.target}
value : string {3-01.items.[].system.target.value} (same value: '')
[time] : object {3-01.items.[].system.time}
value : string {3-01.items.[].system.time.value} (same value: '2')
[tradition] : object {3-01.items.[].system.tradition}
value : string {3-01.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {3-01.items.[].system.traits}
rarity : string {3-01.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {3-01.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {3-01.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x2)
'occult' (x2)
value : array<string> {3-01.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-01.items.[].system.traits.value.[]} (18 different values)
[usage] : object {3-01.items.[].system.usage}
value : string {3-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-01.items.[].system.weaponType}
value : string {3-01.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x5)
type : string {3-01.items.[].type} (6 different values)
'action' (x24)
'melee' (x13)
'weapon' (x4)
'armor' (x4)
'spellcastingEntry' (x2)
'spell' (x2)
[_stats] : object {3-01.items.[]._stats}
compendiumSource : string {3-01.items.[]._stats.compendiumSource} (6 different values)
'Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9' (x2)
'Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN' (x2)
'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo' (x2)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x2)
'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x2)
[flags] : object {3-01.items.[].flags}
pf2e : object {3-01.items.[].flags.pf2e}
linkedWeapon : string {3-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
'HHnw1l82KEs79ly6' (x4)
'8DsdSzWnUcWOnZyf' (x4)
name : string {3-01.name} (all different values)
system : object {3-01.system}
[abilities] : object {3-01.system.abilities}
cha : object {3-01.system.abilities.cha}
mod : integer {3-01.system.abilities.cha.mod} (4 different values)
0 (x3)
-2 (x2)
2 (x2)
1 (x1)
con : object {3-01.system.abilities.con}
mod : integer {3-01.system.abilities.con.mod} (4 different values)
2 (x3)
1 (x2)
3 (x2)
4 (x1)
dex : object {3-01.system.abilities.dex}
mod : integer {3-01.system.abilities.dex.mod} (3 different values)
4 (x5)
2 (x2)
5 (x1)
int : object {3-01.system.abilities.int}
mod : integer {3-01.system.abilities.int.mod} (4 different values)
-5 (x2)
-2 (x2)
-1 (x2)
0 (x2)
str : object {3-01.system.abilities.str}
mod : integer {3-01.system.abilities.str.mod} (3 different values)
1 (x4)
-3 (x2)
3 (x2)
wis : object {3-01.system.abilities.wis}
mod : integer {3-01.system.abilities.wis.mod} (3 different values)
2 (x5)
0 (x2)
3 (x1)
attributes : object {3-01.system.attributes}
ac : object {3-01.system.attributes.ac}
[details] : string {3-01.system.attributes.ac.details} (same value: '')
value : integer {3-01.system.attributes.ac.value} (5 different values)
21 (x3)
18 (x3)
0 (x2)
20 (x1)
17 (x1)
[allSaves] : object {3-01.system.attributes.allSaves}
value : string {3-01.system.attributes.allSaves.value} (same value: '')
hp : object {3-01.system.attributes.hp}
details : string {3-01.system.attributes.hp.details} (same value: '')
max : integer {3-01.system.attributes.hp.max} (9 different values)
0 (x2)
37 (x1)
70 (x1)
30 (x1)
18 (x1)
16 (x1)
35 (x1)
60 (x1)
39 (x1)
temp : integer {3-01.system.attributes.hp.temp} (same value: 0)
value : integer {3-01.system.attributes.hp.value} (9 different values)
0 (x2)
37 (x1)
70 (x1)
30 (x1)
18 (x1)
16 (x1)
35 (x1)
60 (x1)
39 (x1)
[emitsSound] : string {3-01.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-01.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-01.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-01.system.attributes.immunities}
Length: min=5 max=5
Value type: object {3-01.system.attributes.immunities.[]}
type : string {3-01.system.attributes.immunities.[].type} (5 different values)
'bleed' (x2)
'fire' (x2)
'paralyzed' (x2)
'poison' (x2)
'sleep' (x2)
[speed] : object {3-01.system.attributes.speed}
otherSpeeds : array<object> {3-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-01.system.attributes.speed.otherSpeeds.[]}
type : string {3-01.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-01.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {3-01.system.attributes.speed.value} (3 different values)
25 (x5)
10 (x2)
30 (x1)
[stealth] : object {3-01.system.attributes.stealth}
details : string {3-01.system.attributes.stealth.details} (same value: '')
value : integer {3-01.system.attributes.stealth.value} (2 different values)
7 (x1)
9 (x1)
[weaknesses] : array<object> {3-01.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-01.system.attributes.weaknesses.[]}
type : string {3-01.system.attributes.weaknesses.[].type} (same value: 'cold')
value : integer {3-01.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-01.system.details}
[blurb] : string {3-01.system.details.blurb} (same value: '')
[languages] : object {3-01.system.details.languages}
details : string {3-01.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x2)
value : array<string> {3-01.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-01.system.details.languages.value.[]} (3 different values)
'common' (x4)
'shadowtongue' (x4)
'pyric' (x2)
level : object {3-01.system.details.level}
value : integer {3-01.system.details.level.value} (5 different values)
1 (x3)
3 (x2)
4 (x2)
2 (x2)
-1 (x1)
[privateNotes] : string {3-01.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-01.system.details.publicNotes} (5 different values)
publication : object {3-01.system.details.publication}
license : string {3-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-01.system.details.publication.remaster} (same value: False)
title : string {3-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Shattered Sanctuaries')
[description] : string {3-01.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 10-foot radius surrounds a shadowy 3-foot-diameter rune on the floor.</p>')
[disable] : string {3-01.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:12|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 13) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:14|name:Erase the Rune|traits:action:disable-a-device,magical,trap] (trained) to carefully erase the rune without triggering the sensors, @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] or a spell with the Light trait (1st level; counteract DC 15) to counteract the rune</p>' (x1)
[isComplex] : boolean {3-01.system.details.isComplex} (same value: False)
[reset] : string {3-01.system.details.reset} (same value: '<p>The trap resets each night at dusk.</p>')
[routine] : string {3-01.system.details.routine} (same value: '')
[initiative] : object {3-01.system.initiative}
statistic : string {3-01.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-01.system.perception}
details : string {3-01.system.perception.details} (2 different values)
'' (x7)
'smoke vision' (x1)
mod : integer {3-01.system.perception.mod} (5 different values)
8 (x3)
11 (x2)
10 (x1)
5 (x1)
7 (x1)
senses : array<object> {3-01.system.perception.senses}
Length: min=1 max=2
Value type: object {3-01.system.perception.senses.[]}
[acuity] : string {3-01.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-01.system.perception.senses.[].range} (same value: 60)
type : string {3-01.system.perception.senses.[].type} (2 different values)
'darkvision' (x8)
'scent' (x2)
[resources] : object {3-01.system.resources}
[focus] : object {3-01.system.resources.focus}
max : integer {3-01.system.resources.focus.max} (same value: 1)
value : integer {3-01.system.resources.focus.value} (same value: 1)
saves : object {3-01.system.saves}
fortitude : object {3-01.system.saves.fortitude}
saveDetail : string {3-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-01.system.saves.fortitude.value} (6 different values)
9 (x2)
12 (x2)
0 (x2)
7 (x2)
5 (x1)
6 (x1)
reflex : object {3-01.system.saves.reflex}
saveDetail : string {3-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-01.system.saves.reflex.value} (7 different values)
0 (x2)
10 (x2)
11 (x2)
12 (x1)
13 (x1)
8 (x1)
9 (x1)
will : object {3-01.system.saves.will}
saveDetail : string {3-01.system.saves.will.saveDetail} (same value: '')
value : integer {3-01.system.saves.will.value} (6 different values)
8 (x2)
9 (x2)
6 (x2)
0 (x2)
5 (x1)
7 (x1)
[skills] : object {3-01.system.skills}
[acrobatics] : object {3-01.system.skills.acrobatics}
base : integer {3-01.system.skills.acrobatics.base} (5 different values)
8 (x2)
11 (x1)
13 (x1)
7 (x1)
10 (x1)
[athletics] : object {3-01.system.skills.athletics}
base : integer {3-01.system.skills.athletics.base} (5 different values)
7 (x2)
9 (x1)
4 (x1)
5 (x1)
10 (x1)
[deception] : object {3-01.system.skills.deception}
base : integer {3-01.system.skills.deception.base} (2 different values)
5 (x1)
8 (x1)
[diplomacy] : object {3-01.system.skills.diplomacy}
base : integer {3-01.system.skills.diplomacy.base} (2 different values)
5 (x1)
8 (x1)
[intimidation] : object {3-01.system.skills.intimidation}
base : integer {3-01.system.skills.intimidation.base} (2 different values)
6 (x1)
9 (x1)
[society] : object {3-01.system.skills.society}
base : integer {3-01.system.skills.society.base} (2 different values)
3 (x1)
5 (x1)
[stealth] : object {3-01.system.skills.stealth}
base : integer {3-01.system.skills.stealth.base} (6 different values)
8 (x2)
11 (x1)
6 (x1)
7 (x1)
9 (x1)
10 (x1)
[thievery] : object {3-01.system.skills.thievery}
base : integer {3-01.system.skills.thievery.base} (2 different values)
7 (x1)
10 (x1)
traits : object {3-01.system.traits}
rarity : string {3-01.system.traits.rarity} (2 different values)
'uncommon' (x9)
'common' (x1)
size : object {3-01.system.traits.size}
value : string {3-01.system.traits.size.value} (3 different values)
'med' (x7)
'tiny' (x2)
'sm' (x1)
value : array<string> {3-01.system.traits.value}
Length: min=2 max=4
Value type: string {3-01.system.traits.value.[]} (9 different values)
'shadow' (x6)
'evil' (x4)
'fetchling' (x4)
'humanoid' (x4)
'animal' (x2)
'elemental' (x2)
'fire' (x2)
'magical' (x2)
'trap' (x2)
[creatureType] : string {3-01.system.creatureType} (same value: '')
[customModifiers] : object {3-01.system.customModifiers}
[statusEffects] : array<> {3-01.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-01.type} (2 different values)
'npc' (x8)
'hazard' (x2)
[prototypeToken] : object {3-01.prototypeToken}
name : string {3-01.prototypeToken.name} (2 different values)
'Shadow Double Runes' (x2)
'Filth Fire' (x1)
-475
View File
@@ -1,475 +0,0 @@
3-02
Different values: 11
=====================================
object {3-02}
_id : string {3-02._id} (all different values)
folder : string {3-02.folder} (same value: 'ifDDLfplrl3f771G')
img : string {3-02.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {3-02.items}
Length: min=1 max=9
Value type: object {3-02.items.[]}
_id : string {3-02.items.[]._id} (31 different values)
img : string {3-02.items.[].img} (14 different values)
name : string {3-02.items.[].name} (25 different values)
sort : integer {3-02.items.[].sort} (10 different values)
0 (x8)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x6)
500000 (x4)
600000 (x4)
700000 (x2)
800000 (x2)
900000 (x2)
system : object {3-02.items.[].system}
[acBonus] : integer {3-02.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x2)
[actionType] : object {3-02.items.[].system.actionType}
value : string {3-02.items.[].system.actionType.value} (4 different values)
'passive' (x11)
'action' (x6)
'reaction' (x4)
'free' (x2)
[actions] : object {3-02.items.[].system.actions}
[value] : integer {3-02.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x2)
[attack] : object {3-02.items.[].system.attack}
value : string {3-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-02.items.[].system.attackEffects}
[custom] : string {3-02.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[baseItem] : string {3-02.items.[].system.baseItem} (6 different values)
'hand-crossbow' (x2)
'shortsword' (x2)
'studded-leather-armor' (x2)
'leather-armor' (x2)
'light-mace' (x1)
'warhammer' (x1)
[bonus] : object {3-02.items.[].system.bonus}
value : integer {3-02.items.[].system.bonus.value} (9 different values)
0 (x6)
11 (x3)
7 (x3)
13 (x1)
16 (x1)
12 (x1)
15 (x1)
9 (x1)
6 (x1)
[bonusDamage] : object {3-02.items.[].system.bonusDamage}
value : integer {3-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-02.items.[].system.bulk}
value : mixed
float {3-02.items.[].system.bulk.value} (same value: 0,1)
integer {3-02.items.[].system.bulk.value} (same value: 1)
[category] : string {3-02.items.[].system.category} (7 different values)
'offensive' (x10)
'defensive' (x5)
'light' (x4)
'simple' (x3)
'martial' (x3)
'interaction' (x2)
'ammo' (x2)
[checkPenalty] : integer {3-02.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {3-02.items.[].system.damage}
damageType : string {3-02.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'bludgeoning' (x2)
dice : integer {3-02.items.[].system.damage.dice} (same value: 1)
die : string {3-02.items.[].system.damage.die} (3 different values)
'd6' (x4)
'd4' (x1)
'd8' (x1)
[damageRolls] : object {3-02.items.[].system.damageRolls}
[4jqnr0heq8dqkk8mf4ls] : object {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
damage : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+4')
damageType : string {3-02.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
[MsuzxajY5eKBHfXz] : object {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz}
damage : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damage} (2 different values)
'2d6+2' (x1)
'2d8+4' (x1)
damageType : string {3-02.items.[].system.damageRolls.MsuzxajY5eKBHfXz.damageType} (same value: 'void')
kl4vE9Rt7pFUBh3M : object {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M}
damage : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damage} (2 different values)
'1d4+2' (x1)
'1d8+4' (x1)
damageType : string {3-02.items.[].system.damageRolls.kl4vE9Rt7pFUBh3M.damageType} (same value: 'bludgeoning')
[lhflr40jwajii990myjj] : object {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj}
damage : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+4')
damageType : string {3-02.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
[mACl06enz9V7cHlV] : object {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV}
damage : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damage} (same value: '1d6')
damageType : string {3-02.items.[].system.damageRolls.mACl06enz9V7cHlV.damageType} (same value: 'piercing')
[pKCbPePVPe56dD06] : object {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06}
damage : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damage} (2 different values)
'1d6' (x1)
'1d6+2' (x1)
damageType : string {3-02.items.[].system.damageRolls.pKCbPePVPe56dD06.damageType} (same value: 'piercing')
[x2xzitw3cmrro3pp1m88] : object {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88}
damage : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damage} (2 different values)
'1d10+6' (x1)
'2d8+7' (x1)
damageType : string {3-02.items.[].system.damageRolls.x2xzitw3cmrro3pp1m88.damageType} (same value: 'void')
[deathNote] : boolean {3-02.items.[].system.deathNote} (same value: True)
description : object {3-02.items.[].system.description}
value : string {3-02.items.[].system.description.value} (23 different values)
[dexCap] : integer {3-02.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x2)
[mod] : object {3-02.items.[].system.mod}
value : integer {3-02.items.[].system.mod.value} (2 different values)
10 (x1)
13 (x1)
publication : object {3-02.items.[].system.publication}
license : string {3-02.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-02.items.[].system.publication.remaster} (same value: False)
title : string {3-02.items.[].system.publication.title} (4 different values)
'' (x29)
'Pathfinder Core Rulebook' (x12)
'Pathfinder Bestiary' (x6)
'Pathfinder Bestiary 2' (x2)
[equipped] : object {3-02.items.[].system.equipped}
carryType : string {3-02.items.[].system.equipped.carryType} (2 different values)
'held' (x8)
'worn' (x4)
[handsHeld] : integer {3-02.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {3-02.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {3-02.items.[].system.group} (5 different values)
'leather' (x4)
'crossbow' (x2)
'sword' (x2)
'club' (x1)
'hammer' (x1)
[hardness] : integer {3-02.items.[].system.hardness} (same value: 0)
[hp] : object {3-02.items.[].system.hp}
max : integer {3-02.items.[].system.hp.max} (same value: 0)
value : integer {3-02.items.[].system.hp.value} (same value: 0)
[level] : object {3-02.items.[].system.level}
value : integer {3-02.items.[].system.level.value} (same value: 0)
[material] : object {3-02.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {3-02.items.[].system.price}
[per] : integer {3-02.items.[].system.price.per} (same value: 10)
value : object {3-02.items.[].system.price.value}
[gp] : integer {3-02.items.[].system.price.value.gp} (3 different values)
3 (x4)
2 (x2)
1 (x1)
[sp] : integer {3-02.items.[].system.price.value.sp} (3 different values)
9 (x2)
1 (x2)
4 (x1)
rules : ignored (Foundry rules object) {3-02.items.[].system.rules}
[proficient] : object {3-02.items.[].system.proficient}
value : integer {3-02.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-02.items.[].system.quantity} (2 different values)
1 (x10)
10 (x2)
[range] : integer {3-02.items.[].system.range} (same value: 60)
[reload] : object {3-02.items.[].system.reload}
value : string {3-02.items.[].system.reload.value} (2 different values)
'' (x4)
'1' (x2)
[runes] : object {3-02.items.[].system.runes}
potency : integer {3-02.items.[].system.runes.potency} (same value: 0)
property : array<> {3-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-02.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-02.items.[].system.runes.striking} (same value: 0)
[size] : string {3-02.items.[].system.size} (same value: 'med')
[slug] : string {3-02.items.[].system.slug} (all different values)
[speedPenalty] : integer {3-02.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-02.items.[].system.splashDamage}
value : integer {3-02.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-02.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {3-02.items.[].system.strength} (2 different values)
1 (x2)
0 (x2)
[traits] : object {3-02.items.[].system.traits}
rarity : string {3-02.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-02.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-02.items.[].system.traits.value.[]} (18 different values)
[usage] : object {3-02.items.[].system.usage}
value : string {3-02.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {3-02.items.[].system.uses}
autoDestroy : boolean {3-02.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-02.items.[].system.uses.max} (same value: 1)
value : integer {3-02.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-02.items.[].system.weaponType}
value : string {3-02.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {3-02.items.[].type} (6 different values)
'action' (x23)
'melee' (x12)
'weapon' (x6)
'armor' (x4)
'lore' (x2)
'consumable' (x2)
[_stats] : object {3-02.items.[]._stats}
compendiumSource : string {3-02.items.[]._stats.compendiumSource} (12 different values)
[flags] : object {3-02.items.[].flags}
pf2e : object {3-02.items.[].flags.pf2e}
linkedWeapon : string {3-02.items.[].flags.pf2e.linkedWeapon} (4 different values)
'EIVvFJBrNrovMNqM' (x2)
'epO40sydPgdelf6a' (x2)
'T0KMqjnZKpq3u4HO' (x1)
'fGzH0oW6kmh1wCDj' (x1)
name : string {3-02.name} (all different values)
system : object {3-02.system}
attributes : object {3-02.system.attributes}
ac : object {3-02.system.attributes.ac}
[details] : string {3-02.system.attributes.ac.details} (2 different values)
'' (x6)
'(16 when broken); construct armor' (x1)
value : integer {3-02.system.attributes.ac.value} (6 different values)
0 (x4)
18 (x2)
15 (x2)
20 (x1)
23 (x1)
16 (x1)
[emitsSound] : string {3-02.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {3-02.system.attributes.hardness} (same value: 0)
object {3-02.system.attributes.hardness}
value : integer {3-02.system.attributes.hardness.value} (same value: 3)
[hasHealth] : boolean {3-02.system.attributes.hasHealth} (same value: False)
hp : object {3-02.system.attributes.hp}
details : string {3-02.system.attributes.hp.details} (2 different values)
'' (x9)
'void healing, rejuvenation' (x2)
max : integer {3-02.system.attributes.hp.max} (7 different values)
0 (x4)
25 (x2)
30 (x1)
60 (x1)
18 (x1)
45 (x1)
8 (x1)
temp : integer {3-02.system.attributes.hp.temp} (same value: 0)
value : integer {3-02.system.attributes.hp.value} (7 different values)
0 (x4)
25 (x2)
30 (x1)
60 (x1)
18 (x1)
45 (x1)
8 (x1)
[allSaves] : object {3-02.system.attributes.allSaves}
value : string {3-02.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {3-02.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-02.system.attributes.immunities.[]}
type : string {3-02.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x2)
'disease' (x2)
'paralyzed' (x2)
'poison' (x2)
'precision' (x2)
'unconscious' (x2)
[resistances] : array<object> {3-02.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-02.system.attributes.resistances.[]}
doubleVs : array<string> {3-02.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-02.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {3-02.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-02.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'vitality' (x2)
type : string {3-02.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {3-02.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {3-02.system.attributes.speed}
otherSpeeds : array<object> {3-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-02.system.attributes.speed.otherSpeeds.[]}
type : string {3-02.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-02.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {3-02.system.attributes.speed.value} (3 different values)
25 (x4)
0 (x2)
20 (x1)
[stealth] : object {3-02.system.attributes.stealth}
details : string {3-02.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-02.system.attributes.stealth.value} (3 different values)
10 (x2)
7 (x1)
13 (x1)
[creatureType] : string {3-02.system.creatureType} (same value: '')
details : object {3-02.system.details}
[description] : string {3-02.system.details.description} (2 different values)
'<p>Magical sensors detect when a creature enters the chamber.</p>' (x2)
'<p>An obscuring fog covers the entirety of the hallway and northern room of the manor\'s second floor. Anyone moving through the area is subjected to an attack from a ghostly assailant.</p>' (x2)
[disable] : string {3-02.system.details.disable} (4 different values)
[isComplex] : boolean {3-02.system.details.isComplex} (same value: True)
level : object {3-02.system.details.level}
value : integer {3-02.system.details.level.value} (7 different values)
1 (x3)
3 (x3)
4 (x1)
6 (x1)
5 (x1)
2 (x1)
-1 (x1)
publication : object {3-02.system.details.publication}
license : string {3-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-02.system.details.publication.remaster} (same value: False)
title : string {3-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-02: The East Hill Haunting')
[blurb] : string {3-02.system.details.blurb} (2 different values)
'' (x5)
'Variant ghost' (x2)
[languages] : object {3-02.system.details.languages}
details : string {3-02.system.details.languages.details} (same value: '')
value : array<string> {3-02.system.details.languages.value}
Length: min=0 max=1
Value type: string {3-02.system.details.languages.value.[]} (same value: 'common')
[privateNotes] : string {3-02.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-02.system.details.publicNotes} (2 different values)
[reset] : string {3-02.system.details.reset} (2 different values)
'<p>The storm continues raging for 1 minute unless disabled, and then dissipates, returning after 1 week.</p>' (x2)
'<p>The haunt lasts until disabled. It re-forms after 1 hour unless Eloise\'s ghost is put to permanent rest.</p>' (x2)
[routine] : string {3-02.system.details.routine} (3 different values)
'<p>(2 actions) The haunt uses an action to manifest an illusory shadow beside a creature ending its move in the fog, then attempts a spectral touch Strike against that creature. The shadow disappears after the Strike.</p>' (x2)
'<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[2d4[bludgeoning]] damage (@Check[reflex|dc:15|basic] save). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p>' (x1)
'<p>(2 actions) The haunt uses its first action to stir up a storm of debris against all creatures in the quadrant clockwise from where it last attacked. Creatures in the quadrant take @Damage[(2d4+4)[bludgeoning]] damage (@Check[reflex|dc:18|basic]). For each additional action it has (at most 1 without adjustments from the scaling sidebar), the storm targets an additional quadrant, moving clockwise around the area. On the first round, it begins by attacking creatures in the northwestern quadrant.</p>' (x1)
saves : object {3-02.system.saves}
fortitude : object {3-02.system.saves.fortitude}
saveDetail : string {3-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-02.system.saves.fortitude.value} (5 different values)
0 (x4)
8 (x4)
11 (x1)
9 (x1)
4 (x1)
reflex : object {3-02.system.saves.reflex}
saveDetail : string {3-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-02.system.saves.reflex.value} (5 different values)
0 (x4)
6 (x3)
11 (x2)
14 (x1)
9 (x1)
will : object {3-02.system.saves.will}
saveDetail : string {3-02.system.saves.will.saveDetail} (same value: '')
value : integer {3-02.system.saves.will.value} (7 different values)
0 (x4)
8 (x2)
11 (x1)
4 (x1)
6 (x1)
2 (x1)
5 (x1)
[statusEffects] : array<> {3-02.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-02.system.traits}
rarity : string {3-02.system.traits.rarity} (3 different values)
'uncommon' (x5)
'unique' (x4)
'rare' (x2)
size : object {3-02.system.traits.size}
value : string {3-02.system.traits.size.value} (same value: 'med')
value : array<string> {3-02.system.traits.value}
Length: min=1 max=7
Value type: string {3-02.system.traits.value.[]} (12 different values)
[abilities] : object {3-02.system.abilities}
cha : object {3-02.system.abilities.cha}
mod : integer {3-02.system.abilities.cha.mod} (4 different values)
2 (x3)
0 (x2)
4 (x1)
-5 (x1)
con : object {3-02.system.abilities.con}
mod : integer {3-02.system.abilities.con.mod} (5 different values)
0 (x2)
3 (x2)
4 (x1)
2 (x1)
1 (x1)
dex : object {3-02.system.abilities.dex}
mod : integer {3-02.system.abilities.dex.mod} (4 different values)
3 (x3)
4 (x2)
0 (x1)
1 (x1)
int : object {3-02.system.abilities.int}
mod : integer {3-02.system.abilities.int.mod} (3 different values)
0 (x4)
-1 (x2)
-5 (x1)
str : object {3-02.system.abilities.str}
mod : integer {3-02.system.abilities.str.mod} (5 different values)
-5 (x2)
2 (x2)
3 (x1)
0 (x1)
4 (x1)
wis : object {3-02.system.abilities.wis}
mod : integer {3-02.system.abilities.wis.mod} (3 different values)
1 (x4)
2 (x2)
0 (x1)
[customModifiers] : object {3-02.system.customModifiers}
[initiative] : object {3-02.system.initiative}
statistic : string {3-02.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-02.system.perception}
details : string {3-02.system.perception.details} (same value: '')
mod : integer {3-02.system.perception.mod} (6 different values)
6 (x2)
10 (x1)
13 (x1)
8 (x1)
2 (x1)
5 (x1)
senses : array<object> {3-02.system.perception.senses}
Length: min=0 max=1
Value type: object {3-02.system.perception.senses.[]}
type : string {3-02.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-02.system.resources}
[skills] : object {3-02.system.skills}
acrobatics : object {3-02.system.skills.acrobatics}
base : integer {3-02.system.skills.acrobatics.base} (same value: 4)
athletics : object {3-02.system.skills.athletics}
base : integer {3-02.system.skills.athletics.base} (4 different values)
7 (x2)
9 (x1)
3 (x1)
5 (x1)
intimidation : object {3-02.system.skills.intimidation}
base : integer {3-02.system.skills.intimidation.base} (4 different values)
7 (x1)
9 (x1)
3 (x1)
5 (x1)
[stealth] : object {3-02.system.skills.stealth}
base : integer {3-02.system.skills.stealth.base} (6 different values)
12 (x1)
15 (x1)
7 (x1)
9 (x1)
4 (x1)
6 (x1)
type : string {3-02.type} (2 different values)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {3-02.prototypeToken}
name : string {3-02.prototypeToken.name} (4 different values)
'Eloise\'s Ghost' (x2)
'Eloise\'s Last Gasp' (x2)
'Revinus' (x2)
'Revinus\'s Guards' (x2)
-327
View File
@@ -1,327 +0,0 @@
3-03
Different values: 1
=====================================
object {3-03}
_id : string {3-03._id} (all different values)
folder : string {3-03.folder} (all different values)
img : string {3-03.img} (all different values)
items : array<object> {3-03.items}
Length: min=12 max=12
Value type: object {3-03.items.[]}
_id : string {3-03.items.[]._id} (12 different values)
img : string {3-03.items.[].img} (8 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/Passive.webp' (x2)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
'systems/pf2e/icons/spells/charm.webp' (x1)
'systems/pf2e/icons/equipment/weapons/blowgun.webp' (x1)
'systems/pf2e/icons/equipment/weapons/dagger.webp' (x1)
'systems/pf2e/icons/equipment/weapons/blowgun-dart.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
name : string {3-03.items.[].name} (9 different values)
'Dagger' (x3)
'Blowgun' (x2)
'Primal Innate Spells' (x1)
'Charm' (x1)
'Blowgun Darts (Poisoned)' (x1)
'Jaws' (x1)
'Inspired Feast' (x1)
'Size Alteration' (x1)
'Sneak Attack' (x1)
sort : integer {3-03.items.[].sort} (12 different values)
system : object {3-03.items.[].system}
actionType : object {3-03.items.[].system.actionType}
value : string {3-03.items.[].system.actionType.value} (2 different values)
'passive' (x2)
'action' (x1)
[attack] : object {3-03.items.[].system.attack}
value : string {3-03.items.[].system.attack.value} (all different values)
[attackEffects] : object {3-03.items.[].system.attackEffects}
value : array<> {3-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-03.items.[].system.baseItem} (2 different values)
'blowgun' (x1)
'dagger' (x1)
traits : object {3-03.items.[].system.traits}
rarity : string {3-03.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {3-03.items.[].system.traits.traditions}
Length: min=3 max=3
Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values)
'arcane' (x1)
'occult' (x1)
'primal' (x1)
value : array<string> {3-03.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-03.items.[].system.traits.value.[]} (15 different values)
[area] : empty
[bonus] : object {3-03.items.[].system.bonus}
value : integer {3-03.items.[].system.bonus.value} (3 different values)
16 (x3)
0 (x2)
17 (x1)
[bonusDamage] : object {3-03.items.[].system.bonusDamage}
value : integer {3-03.items.[].system.bonusDamage.value} (all different values)
[bulk] : object {3-03.items.[].system.bulk}
value : mixed
float {3-03.items.[].system.bulk.value} (all different values)
integer {3-03.items.[].system.bulk.value} (all different values)
[category] : string {3-03.items.[].system.category} (3 different values)
'offensive' (x3)
'simple' (x2)
'ammo' (x1)
[containerId] : empty
description : object {3-03.items.[].system.description}
value : string {3-03.items.[].system.description.value} (8 different values)
[equipped] : object {3-03.items.[].system.equipped}
carryType : string {3-03.items.[].system.equipped.carryType} (2 different values)
'held' (x2)
'worn' (x1)
handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[invested] : empty
[group] : string {3-03.items.[].system.group} (2 different values)
'dart' (x1)
'knife' (x1)
[hardness] : integer {3-03.items.[].system.hardness} (all different values)
[hp] : object {3-03.items.[].system.hp}
max : integer {3-03.items.[].system.hp.max} (all different values)
value : integer {3-03.items.[].system.hp.value} (all different values)
[material] : object {3-03.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-03.items.[].system.prepared}
flexible : boolean {3-03.items.[].system.prepared.flexible} (all different values)
value : string {3-03.items.[].system.prepared.value} (all different values)
[price] : object {3-03.items.[].system.price}
per : integer {3-03.items.[].system.price.per} (all different values)
value : object {3-03.items.[].system.price.value}
[sp] : integer {3-03.items.[].system.price.value.sp} (2 different values)
1 (x1)
2 (x1)
cp : integer {3-03.items.[].system.price.value.cp} (all different values)
[proficiency] : object {3-03.items.[].system.proficiency}
value : integer {3-03.items.[].system.proficiency.value} (all different values)
publication : object {3-03.items.[].system.publication}
license : string {3-03.items.[].system.publication.license} (all different values)
remaster : boolean {3-03.items.[].system.publication.remaster} (all different values)
title : string {3-03.items.[].system.publication.title} (3 different values)
'' (x8)
'Pathfinder Core Rulebook' (x3)
'Pathfinder Bestiary' (x1)
[cost] : object {3-03.items.[].system.cost}
value : string {3-03.items.[].system.cost.value} (all different values)
[counteraction] : boolean {3-03.items.[].system.counteraction} (all different values)
[damage] : object {3-03.items.[].system.damage}
damageType : string {3-03.items.[].system.damage.damageType} (all different values)
dice : integer {3-03.items.[].system.damage.dice} (all different values)
die : string {3-03.items.[].system.damage.die} (2 different values)
'' (x1)
'd4' (x1)
[damageRolls] : object {3-03.items.[].system.damageRolls}
0 : object {3-03.items.[].system.damageRolls.0}
damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values)
1 : object {3-03.items.[].system.damageRolls.1}
category : string {3-03.items.[].system.damageRolls.1.category} (all different values)
damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values)
[2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha}
damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values)
[id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z}
damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values)
[v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv}
damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values)
damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values)
[quantity] : integer {3-03.items.[].system.quantity} (2 different values)
1 (x2)
20 (x1)
[reload] : object {3-03.items.[].system.reload}
value : string {3-03.items.[].system.reload.value} (2 different values)
'1' (x1)
'-' (x1)
[requirements] : string {3-03.items.[].system.requirements} (all different values)
rules : ignored (Foundry rules object) {3-03.items.[].system.rules}
[defense] : object {3-03.items.[].system.defense}
save : object {3-03.items.[].system.defense.save}
basic : boolean {3-03.items.[].system.defense.save.basic} (all different values)
statistic : string {3-03.items.[].system.defense.save.statistic} (all different values)
[duration] : object {3-03.items.[].system.duration}
sustained : boolean {3-03.items.[].system.duration.sustained} (all different values)
value : string {3-03.items.[].system.duration.value} (all different values)
[level] : object {3-03.items.[].system.level}
value : integer {3-03.items.[].system.level.value} (2 different values)
0 (x3)
1 (x1)
[location] : object {3-03.items.[].system.location}
value : string {3-03.items.[].system.location.value} (all different values)
[range] : mixed
object {3-03.items.[].system.range}
value : string {3-03.items.[].system.range.value} (all different values)
integer {3-03.items.[].system.range} (all different values)
[runes] : object {3-03.items.[].system.runes}
potency : integer {3-03.items.[].system.runes.potency} (2 different values)
0 (x1)
1 (x1)
property : array<> {3-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {3-03.items.[].system.runes.striking} (all different values)
[size] : string {3-03.items.[].system.size} (all different values)
[slots] : object {3-03.items.[].system.slots}
[slug] : string {3-03.items.[].system.slug} (5 different values)
'charm' (x1)
'blowgun' (x1)
'dagger' (x1)
'blowgun-darts' (x1)
'sneak-attack' (x1)
[spelldc] : object {3-03.items.[].system.spelldc}
dc : integer {3-03.items.[].system.spelldc.dc} (all different values)
mod : integer {3-03.items.[].system.spelldc.mod} (all different values)
value : integer {3-03.items.[].system.spelldc.value} (all different values)
actions : object {3-03.items.[].system.actions}
[value] : integer {3-03.items.[].system.actions.value} (all different values)
[splashDamage] : object {3-03.items.[].system.splashDamage}
value : integer {3-03.items.[].system.splashDamage.value} (all different values)
[stackGroup] : string {3-03.items.[].system.stackGroup} (all different values)
[target] : object {3-03.items.[].system.target}
value : string {3-03.items.[].system.target.value} (all different values)
[time] : object {3-03.items.[].system.time}
value : string {3-03.items.[].system.time.value} (all different values)
[tradition] : object {3-03.items.[].system.tradition}
value : string {3-03.items.[].system.tradition.value} (all different values)
[usage] : object {3-03.items.[].system.usage}
value : string {3-03.items.[].system.usage.value} (all different values)
[uses] : object {3-03.items.[].system.uses}
autoDestroy : boolean {3-03.items.[].system.uses.autoDestroy} (all different values)
max : integer {3-03.items.[].system.uses.max} (all different values)
value : integer {3-03.items.[].system.uses.value} (all different values)
[weaponType] : object {3-03.items.[].system.weaponType}
value : string {3-03.items.[].system.weaponType.value} (2 different values)
'melee' (x2)
'ranged' (x2)
type : string {3-03.items.[].type} (6 different values)
'melee' (x4)
'action' (x3)
'weapon' (x2)
'spellcastingEntry' (x1)
'spell' (x1)
'consumable' (x1)
[_stats] : object {3-03.items.[]._stats}
compendiumSource : string {3-03.items.[]._stats.compendiumSource} (5 different values)
'Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6' (x1)
'Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX' (x1)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
'Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
[flags] : object {3-03.items.[].flags}
pf2e : object {3-03.items.[].flags.pf2e}
linkedWeapon : string {3-03.items.[].flags.pf2e.linkedWeapon} (2 different values)
'jCsNuRVEQDzl0gcm' (x2)
'WCy61NgnOICYMQdN' (x1)
name : string {3-03.name} (all different values)
prototypeToken : object {3-03.prototypeToken}
name : string {3-03.prototypeToken.name} (all different values)
system : object {3-03.system}
abilities : object {3-03.system.abilities}
cha : object {3-03.system.abilities.cha}
mod : integer {3-03.system.abilities.cha.mod} (all different values)
con : object {3-03.system.abilities.con}
mod : integer {3-03.system.abilities.con.mod} (all different values)
dex : object {3-03.system.abilities.dex}
mod : integer {3-03.system.abilities.dex.mod} (all different values)
int : object {3-03.system.abilities.int}
mod : integer {3-03.system.abilities.int.mod} (all different values)
str : object {3-03.system.abilities.str}
mod : integer {3-03.system.abilities.str.mod} (all different values)
wis : object {3-03.system.abilities.wis}
mod : integer {3-03.system.abilities.wis.mod} (all different values)
attributes : object {3-03.system.attributes}
ac : object {3-03.system.attributes.ac}
details : string {3-03.system.attributes.ac.details} (all different values)
value : integer {3-03.system.attributes.ac.value} (all different values)
allSaves : object {3-03.system.attributes.allSaves}
value : string {3-03.system.attributes.allSaves.value} (all different values)
hp : object {3-03.system.attributes.hp}
details : string {3-03.system.attributes.hp.details} (all different values)
max : integer {3-03.system.attributes.hp.max} (all different values)
temp : integer {3-03.system.attributes.hp.temp} (all different values)
value : integer {3-03.system.attributes.hp.value} (all different values)
speed : object {3-03.system.attributes.speed}
otherSpeeds : array<> {3-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-03.system.attributes.speed.value} (all different values)
details : object {3-03.system.details}
blurb : string {3-03.system.details.blurb} (all different values)
languages : object {3-03.system.details.languages}
details : string {3-03.system.details.languages.details} (all different values)
value : array<string> {3-03.system.details.languages.value}
Length: min=3 max=3
Value type: string {3-03.system.details.languages.value.[]} (3 different values)
'aklo' (x1)
'fey' (x1)
'mwangi' (x1)
level : object {3-03.system.details.level}
value : integer {3-03.system.details.level.value} (all different values)
privateNotes : string {3-03.system.details.privateNotes} (all different values)
publicNotes : string {3-03.system.details.publicNotes} (all different values)
publication : object {3-03.system.details.publication}
license : string {3-03.system.details.publication.license} (all different values)
remaster : boolean {3-03.system.details.publication.remaster} (all different values)
title : string {3-03.system.details.publication.title} (all different values)
initiative : object {3-03.system.initiative}
statistic : string {3-03.system.initiative.statistic} (all different values)
perception : object {3-03.system.perception}
details : string {3-03.system.perception.details} (all different values)
mod : integer {3-03.system.perception.mod} (all different values)
senses : array<object> {3-03.system.perception.senses}
Length: min=2 max=2
Value type: object {3-03.system.perception.senses.[]}
acuity : string {3-03.system.perception.senses.[].acuity} (all different values)
range : integer {3-03.system.perception.senses.[].range} (all different values)
type : string {3-03.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x1)
'scent' (x1)
resources : object {3-03.system.resources}
focus : object {3-03.system.resources.focus}
max : integer {3-03.system.resources.focus.max} (all different values)
value : integer {3-03.system.resources.focus.value} (all different values)
saves : object {3-03.system.saves}
fortitude : object {3-03.system.saves.fortitude}
saveDetail : string {3-03.system.saves.fortitude.saveDetail} (all different values)
value : integer {3-03.system.saves.fortitude.value} (all different values)
reflex : object {3-03.system.saves.reflex}
saveDetail : string {3-03.system.saves.reflex.saveDetail} (all different values)
value : integer {3-03.system.saves.reflex.value} (all different values)
will : object {3-03.system.saves.will}
saveDetail : string {3-03.system.saves.will.saveDetail} (all different values)
value : integer {3-03.system.saves.will.value} (all different values)
skills : object {3-03.system.skills}
athletics : object {3-03.system.skills.athletics}
base : integer {3-03.system.skills.athletics.base} (all different values)
crafting : object {3-03.system.skills.crafting}
base : integer {3-03.system.skills.crafting.base} (all different values)
deception : object {3-03.system.skills.deception}
base : integer {3-03.system.skills.deception.base} (all different values)
nature : object {3-03.system.skills.nature}
base : integer {3-03.system.skills.nature.base} (all different values)
stealth : object {3-03.system.skills.stealth}
base : integer {3-03.system.skills.stealth.base} (all different values)
survival : object {3-03.system.skills.survival}
base : integer {3-03.system.skills.survival.base} (all different values)
traits : object {3-03.system.traits}
rarity : string {3-03.system.traits.rarity} (all different values)
size : object {3-03.system.traits.size}
value : string {3-03.system.traits.size.value} (all different values)
value : array<string> {3-03.system.traits.value}
Length: min=2 max=2
Value type: string {3-03.system.traits.value.[]} (2 different values)
'evil' (x1)
'fey' (x1)
type : string {3-03.type} (all different values)
-528
View File
@@ -1,528 +0,0 @@
3-04
Different values: 4
=====================================
object {3-04}
_id : string {3-04._id} (all different values)
folder : string {3-04.folder} (same value: 'GaSd79ZRnjbmV0GM')
img : string {3-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-04.items}
Length: min=9 max=14
Value type: object {3-04.items.[]}
_id : string {3-04.items.[]._id} (36 different values)
[_stats] : object {3-04.items.[]._stats}
compendiumSource : string {3-04.items.[]._stats.compendiumSource} (19 different values)
img : string {3-04.items.[].img} (20 different values)
name : string {3-04.items.[].name} (30 different values)
sort : integer {3-04.items.[].sort} (14 different values)
system : object {3-04.items.[].system}
[acBonus] : integer {3-04.items.[].system.acBonus} (2 different values)
3 (x2)
5 (x1)
[actionType] : object {3-04.items.[].system.actionType}
value : string {3-04.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x4)
'reaction' (x1)
[actions] : object {3-04.items.[].system.actions}
[value] : integer {3-04.items.[].system.actions.value} (2 different values)
2 (x3)
3 (x1)
[area] : empty
[attack] : object {3-04.items.[].system.attack}
value : string {3-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-04.items.[].system.attackEffects}
custom : string {3-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-04.items.[].system.attackEffects.value.[]} (same value: 'cocytan-filth')
[autoHeightenLevel] : object {3-04.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-04.items.[].system.baseItem} (6 different values)
'main-gauche' (x2)
'rapier' (x2)
'scale-mail' (x2)
'greataxe' (x1)
'javelin' (x1)
'half-plate' (x1)
[bonus] : object {3-04.items.[].system.bonus}
value : integer {3-04.items.[].system.bonus.value} (6 different values)
0 (x6)
18 (x2)
12 (x2)
13 (x1)
14 (x1)
15 (x1)
[bonusDamage] : object {3-04.items.[].system.bonusDamage}
value : integer {3-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-04.items.[].system.bulk}
value : mixed
float {3-04.items.[].system.bulk.value} (same value: 0,1)
integer {3-04.items.[].system.bulk.value} (3 different values)
2 (x3)
1 (x2)
3 (x1)
[category] : string {3-04.items.[].system.category} (8 different values)
'offensive' (x11)
'martial' (x5)
'potion' (x3)
'medium' (x2)
'defensive' (x2)
'interaction' (x2)
'simple' (x1)
'heavy' (x1)
publication : object {3-04.items.[].system.publication}
license : string {3-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-04.items.[].system.publication.remaster} (same value: False)
title : string {3-04.items.[].system.publication.title} (all different values)
rules : ignored (Foundry rules object) {3-04.items.[].system.rules}
[checkPenalty] : integer {3-04.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-3 (x1)
[containerId] : empty
[cost] : object {3-04.items.[].system.cost}
value : string {3-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-04.items.[].system.counteraction} (same value: False)
[damage] : object {3-04.items.[].system.damage}
[damageType] : string {3-04.items.[].system.damage.damageType} (2 different values)
'piercing' (x5)
'slashing' (x1)
[dice] : integer {3-04.items.[].system.damage.dice} (same value: 1)
[die] : string {3-04.items.[].system.damage.die} (3 different values)
'd6' (x3)
'd4' (x2)
'd12' (x1)
[formula] : string {3-04.items.[].system.damage.formula} (2 different values)
'1d8' (x1)
'2d8+5' (x1)
[kind] : string {3-04.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-04.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {3-04.items.[].system.damageRolls}
[6tp74q0wte6mk29befy0] : object {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0}
damage : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damage} (same value: '1d6+10')
damageType : string {3-04.items.[].system.damageRolls.6tp74q0wte6mk29befy0.damageType} (same value: 'piercing')
6x3sbse5ei825hzurtko : object {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko}
damage : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damage} (same value: '1d10+3')
damageType : string {3-04.items.[].system.damageRolls.6x3sbse5ei825hzurtko.damageType} (same value: 'piercing')
[ln1m5bmpeqk40cwhfoc2] : object {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2}
damage : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damage} (same value: '1d12+10')
damageType : string {3-04.items.[].system.damageRolls.ln1m5bmpeqk40cwhfoc2.damageType} (same value: 'slashing')
[mtvr6en7raoc4fv5buij] : object {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij}
damage : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {3-04.items.[].system.damageRolls.mtvr6en7raoc4fv5buij.damageType} (same value: 'piercing')
o6k7uaj315ko0ds3qklw : object {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw}
damage : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damage} (same value: '1d6')
damageType : string {3-04.items.[].system.damageRolls.o6k7uaj315ko0ds3qklw.damageType} (same value: 'spirit')
[pgcdsh9789zltlhnyqm9] : object {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9}
damage : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damage} (2 different values)
'1d4+4' (x1)
'1d4+5' (x1)
damageType : string {3-04.items.[].system.damageRolls.pgcdsh9789zltlhnyqm9.damageType} (same value: 'piercing')
[defense] : empty
description : object {3-04.items.[].system.description}
value : string {3-04.items.[].system.description.value} (28 different values)
[dexCap] : integer {3-04.items.[].system.dexCap} (2 different values)
2 (x2)
1 (x1)
[duration] : object {3-04.items.[].system.duration}
sustained : boolean {3-04.items.[].system.duration.sustained} (2 different values)
False (x6)
True (x1)
value : string {3-04.items.[].system.duration.value} (all different values)
[equipped] : object {3-04.items.[].system.equipped}
carryType : string {3-04.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-04.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-04.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {3-04.items.[].system.group} (6 different values)
'knife' (x2)
'sword' (x2)
'composite' (x2)
'axe' (x1)
'dart' (x1)
'plate' (x1)
[hardness] : integer {3-04.items.[].system.hardness} (same value: 0)
[hp] : object {3-04.items.[].system.hp}
max : integer {3-04.items.[].system.hp.max} (same value: 0)
value : integer {3-04.items.[].system.hp.value} (same value: 0)
[level] : object {3-04.items.[].system.level}
value : integer {3-04.items.[].system.level.value} (5 different values)
0 (x8)
1 (x7)
4 (x2)
3 (x1)
2 (x1)
[location] : object {3-04.items.[].system.location}
[heightenedLevel] : integer {3-04.items.[].system.location.heightenedLevel} (2 different values)
5 (x1)
2 (x1)
[value] : string {3-04.items.[].system.location.value} (2 different values)
'Z60YSknQUrMbR4mB' (x5)
'rzPki0XldtoeN1gr' (x1)
[material] : object {3-04.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-04.items.[].system.overlays}
2a6Vm4mIjBgrzlO2 : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
name : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.name} (same value: 'Touch of Corruption (Vs. Living)')
overlayType : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
sort : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
system : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
Esn7klJ9WRsIFnrE : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
applyMod : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
[category] : empty
formula : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
kinds : array<string> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
materials : array<> {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
Length: min=0 max=0
Value type: empty
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
defense : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
save : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
basic : boolean {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
statistic : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
damage : object {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
Esn7klJ9WRsIFnrE : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
interval : integer {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
gHIOzknAtexc6GUE : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE}
name : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
overlayType : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
sort : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
system : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
cM137DAlBX1LcWAX : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
applyMod : boolean {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
[category] : empty
formula : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
kinds : array<string> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
Length: min=1 max=1
Value type: string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
materials : array<> {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
Length: min=0 max=0
Value type: empty
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
[defense] : empty
heightening : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
damage : object {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
cM137DAlBX1LcWAX : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
interval : integer {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
type : string {3-04.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
[prepared] : object {3-04.items.[].system.prepared}
flexible : boolean {3-04.items.[].system.prepared.flexible} (same value: False)
value : string {3-04.items.[].system.prepared.value} (2 different values)
'focus' (x1)
'innate' (x1)
[price] : object {3-04.items.[].system.price}
value : object {3-04.items.[].system.price.value}
[gp] : integer {3-04.items.[].system.price.value.gp} (5 different values)
2 (x3)
4 (x3)
12 (x1)
18 (x1)
3 (x1)
[sp] : integer {3-04.items.[].system.price.value.sp} (2 different values)
5 (x2)
1 (x1)
[proficiency] : object {3-04.items.[].system.proficiency}
value : integer {3-04.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-04.items.[].system.quantity} (2 different values)
1 (x11)
10 (x1)
[range] : mixed
object {3-04.items.[].system.range}
value : string {3-04.items.[].system.range.value} (5 different values)
'120 feet' (x3)
'touch' (x1)
'self' (x1)
'' (x1)
'30 feet' (x1)
integer {3-04.items.[].system.range} (same value: 30)
[reload] : object {3-04.items.[].system.reload}
value : string {3-04.items.[].system.reload.value} (2 different values)
'' (x5)
'-' (x1)
[requirements] : string {3-04.items.[].system.requirements} (same value: '')
[ritual] : object {3-04.items.[].system.ritual}
primary : object {3-04.items.[].system.ritual.primary}
check : string {3-04.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a devil)')
secondary : object {3-04.items.[].system.ritual.secondary}
casters : integer {3-04.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-04.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {3-04.items.[].system.runes}
potency : integer {3-04.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x3)
property : array<> {3-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-04.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x1)
[showSlotlessLevels] : object {3-04.items.[].system.showSlotlessLevels}
value : boolean {3-04.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-04.items.[].system.size} (same value: 'med')
[slots] : object {3-04.items.[].system.slots}
[slug] : string {3-04.items.[].system.slug} (20 different values)
[speedPenalty] : integer {3-04.items.[].system.speedPenalty} (2 different values)
-5 (x2)
-10 (x1)
[spelldc] : object {3-04.items.[].system.spelldc}
dc : integer {3-04.items.[].system.spelldc.dc} (2 different values)
20 (x1)
17 (x1)
mod : integer {3-04.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-04.items.[].system.spelldc.value} (2 different values)
12 (x1)
7 (x1)
[splashDamage] : object {3-04.items.[].system.splashDamage}
value : integer {3-04.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-04.items.[].system.strength} (2 different values)
2 (x2)
3 (x1)
[target] : object {3-04.items.[].system.target}
value : string {3-04.items.[].system.target.value} (all different values)
[time] : object {3-04.items.[].system.time}
value : string {3-04.items.[].system.time.value} (all different values)
[tradition] : object {3-04.items.[].system.tradition}
value : string {3-04.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-04.items.[].system.traits}
rarity : string {3-04.items.[].system.traits.rarity} (2 different values)
'common' (x39)
'uncommon' (x2)
[traditions] : array<string> {3-04.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {3-04.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {3-04.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-04.items.[].system.traits.value.[]} (33 different values)
[usage] : object {3-04.items.[].system.usage}
value : string {3-04.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x8)
'held-in-two-hands' (x1)
[uses] : object {3-04.items.[].system.uses}
autoDestroy : boolean {3-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-04.items.[].system.uses.max} (same value: 1)
value : integer {3-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-04.items.[].system.weaponType}
value : string {3-04.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x1)
type : string {3-04.items.[].type} (7 different values)
'action' (x15)
'melee' (x7)
'spell' (x7)
'weapon' (x6)
'armor' (x3)
'consumable' (x3)
'spellcastingEntry' (x2)
[flags] : object {3-04.items.[].flags}
pf2e : object {3-04.items.[].flags.pf2e}
linkedWeapon : string {3-04.items.[].flags.pf2e.linkedWeapon} (5 different values)
'1sRID0xHYOPF4TOK' (x2)
'FIzFf5JU0kyFNCKn' (x1)
'Hy7b36J6zig3gf63' (x1)
'9vCMIV9r7ii9mY4K' (x1)
'bK0cvKQ87iIrmF82' (x1)
name : string {3-04.name} (all different values)
[prototypeToken] : object {3-04.prototypeToken}
name : string {3-04.prototypeToken.name} (2 different values)
'Tascio Raetullus' (x2)
'Zebub' (x1)
system : object {3-04.system}
abilities : object {3-04.system.abilities}
cha : object {3-04.system.abilities.cha}
mod : integer {3-04.system.abilities.cha.mod} (3 different values)
3 (x2)
4 (x1)
1 (x1)
con : object {3-04.system.abilities.con}
mod : integer {3-04.system.abilities.con.mod} (3 different values)
0 (x2)
3 (x1)
1 (x1)
dex : object {3-04.system.abilities.dex}
mod : integer {3-04.system.abilities.dex.mod} (3 different values)
4 (x2)
5 (x1)
1 (x1)
int : object {3-04.system.abilities.int}
mod : integer {3-04.system.abilities.int.mod} (2 different values)
2 (x2)
0 (x2)
str : object {3-04.system.abilities.str}
mod : integer {3-04.system.abilities.str.mod} (2 different values)
1 (x3)
4 (x1)
wis : object {3-04.system.abilities.wis}
mod : integer {3-04.system.abilities.wis.mod} (2 different values)
1 (x3)
3 (x1)
attributes : object {3-04.system.attributes}
ac : object {3-04.system.attributes.ac}
details : string {3-04.system.attributes.ac.details} (same value: '')
value : integer {3-04.system.attributes.ac.value} (all different values)
allSaves : object {3-04.system.attributes.allSaves}
value : string {3-04.system.attributes.allSaves.value} (2 different values)
'' (x3)
'+1 status to all saves vs. magic' (x1)
hp : object {3-04.system.attributes.hp}
details : string {3-04.system.attributes.hp.details} (same value: '')
max : integer {3-04.system.attributes.hp.max} (all different values)
temp : integer {3-04.system.attributes.hp.temp} (same value: 0)
value : integer {3-04.system.attributes.hp.value} (all different values)
immunities : array<object> {3-04.system.attributes.immunities}
Length: min=1 max=1
Value type: object {3-04.system.attributes.immunities.[]}
type : string {3-04.system.attributes.immunities.[].type} (same value: 'fire')
[resistances] : array<object> {3-04.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-04.system.attributes.resistances.[]}
[exceptions] : array<string> {3-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {3-04.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {3-04.system.attributes.resistances.[].type} (all different values)
value : integer {3-04.system.attributes.resistances.[].value} (3 different values)
2 (x2)
3 (x2)
5 (x2)
speed : object {3-04.system.attributes.speed}
otherSpeeds : array<object> {3-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-04.system.attributes.speed.otherSpeeds.[]}
type : string {3-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-04.system.attributes.speed.otherSpeeds.[].value} (same value: 50)
value : integer {3-04.system.attributes.speed.value} (3 different values)
30 (x2)
20 (x1)
15 (x1)
weaknesses : array<object> {3-04.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-04.system.attributes.weaknesses.[]}
type : string {3-04.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {3-04.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-04.system.details}
blurb : string {3-04.system.details.blurb} (2 different values)
'' (x3)
'Tyrant' (x1)
languages : object {3-04.system.details.languages}
details : string {3-04.system.details.languages.details} (2 different values)
'' (x3)
'telepathy 100 feet' (x1)
value : array<string> {3-04.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-04.system.details.languages.value.[]} (6 different values)
'common' (x3)
'kelish' (x2)
'varisian' (x2)
'diabolic' (x1)
'draconic' (x1)
'empyrean' (x1)
level : object {3-04.system.details.level}
value : integer {3-04.system.details.level.value} (all different values)
privateNotes : string {3-04.system.details.privateNotes} (2 different values)
'' (x3)
'<p>Also in Pathfinder Society Scenario #3-07: The Locked Lodge</p>' (x1)
publicNotes : string {3-04.system.details.publicNotes} (2 different values)
publication : object {3-04.system.details.publication}
license : string {3-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-04.system.details.publication.remaster} (same value: False)
title : string {3-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-04: The Devil-Wrought Disappearance')
initiative : object {3-04.system.initiative}
statistic : string {3-04.system.initiative.statistic} (same value: 'perception')
perception : object {3-04.system.perception}
details : string {3-04.system.perception.details} (same value: '')
mod : integer {3-04.system.perception.mod} (all different values)
senses : array<object> {3-04.system.perception.senses}
Length: min=0 max=1
Value type: object {3-04.system.perception.senses.[]}
type : string {3-04.system.perception.senses.[].type} (same value: 'greater-darkvision')
resources : object {3-04.system.resources}
focus : object {3-04.system.resources.focus}
max : integer {3-04.system.resources.focus.max} (same value: 1)
value : integer {3-04.system.resources.focus.value} (same value: 1)
saves : object {3-04.system.saves}
fortitude : object {3-04.system.saves.fortitude}
saveDetail : string {3-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-04.system.saves.fortitude.value} (3 different values)
8 (x2)
11 (x1)
14 (x1)
reflex : object {3-04.system.saves.reflex}
saveDetail : string {3-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-04.system.saves.reflex.value} (3 different values)
10 (x2)
14 (x1)
17 (x1)
will : object {3-04.system.saves.will}
saveDetail : string {3-04.system.saves.will.saveDetail} (same value: '')
value : integer {3-04.system.saves.will.value} (all different values)
skills : object {3-04.system.skills}
[acrobatics] : object {3-04.system.skills.acrobatics}
base : integer {3-04.system.skills.acrobatics.base} (3 different values)
12 (x1)
15 (x1)
10 (x1)
arcana : object {3-04.system.skills.arcana}
base : integer {3-04.system.skills.arcana.base} (same value: 7)
[athletics] : object {3-04.system.skills.athletics}
base : integer {3-04.system.skills.athletics.base} (2 different values)
13 (x2)
10 (x1)
deception : object {3-04.system.skills.deception}
base : integer {3-04.system.skills.deception.base} (3 different values)
10 (x2)
13 (x1)
8 (x1)
[diplomacy] : object {3-04.system.skills.diplomacy}
base : integer {3-04.system.skills.diplomacy.base} (2 different values)
7 (x1)
10 (x1)
[intimidation] : object {3-04.system.skills.intimidation}
base : integer {3-04.system.skills.intimidation.base} (3 different values)
7 (x1)
10 (x1)
12 (x1)
religion : object {3-04.system.skills.religion}
base : integer {3-04.system.skills.religion.base} (2 different values)
8 (x1)
9 (x1)
[society] : object {3-04.system.skills.society}
base : integer {3-04.system.skills.society.base} (2 different values)
10 (x1)
13 (x1)
[stealth] : object {3-04.system.skills.stealth}
base : integer {3-04.system.skills.stealth.base} (2 different values)
10 (x2)
13 (x1)
[survival] : object {3-04.system.skills.survival}
base : integer {3-04.system.skills.survival.base} (same value: 8)
spellcasting : object {3-04.system.spellcasting}
rituals : object {3-04.system.spellcasting.rituals}
dc : integer {3-04.system.spellcasting.rituals.dc} (same value: 17)
traits : object {3-04.system.traits}
rarity : string {3-04.system.traits.rarity} (3 different values)
'unique' (x2)
'uncommon' (x1)
'common' (x1)
size : object {3-04.system.traits.size}
value : string {3-04.system.traits.size.value} (2 different values)
'med' (x3)
'sm' (x1)
value : array<string> {3-04.system.traits.value}
Length: min=4 max=5
Value type: string {3-04.system.traits.value.[]} (7 different values)
'evil' (x4)
'lawful' (x4)
'human' (x3)
'humanoid' (x3)
'devil' (x1)
'fiend' (x1)
'unholy' (x1)
type : string {3-04.type} (same value: 'npc')
-836
View File
@@ -1,836 +0,0 @@
3-05
Different values: 12
=====================================
object {3-05}
_id : string {3-05._id} (all different values)
folder : string {3-05.folder} (same value: 'GAJ25LsppZJuhaDC')
img : string {3-05.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x10)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-05.items}
Length: min=1 max=22
Value type: object {3-05.items.[]}
_id : string {3-05.items.[]._id} (57 different values)
img : string {3-05.items.[].img} (34 different values)
name : string {3-05.items.[].name} (43 different values)
sort : integer {3-05.items.[].sort} (23 different values)
system : object {3-05.items.[].system}
[acBonus] : integer {3-05.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-05.items.[].system.actionType}
value : string {3-05.items.[].system.actionType.value} (3 different values)
'passive' (x11)
'action' (x2)
'reaction' (x2)
[actions] : object {3-05.items.[].system.actions}
[value] : integer {3-05.items.[].system.actions.value} (same value: 2)
[area] : object {3-05.items.[].system.area}
type : string {3-05.items.[].system.area.type} (2 different values)
'emanation' (x7)
'burst' (x2)
value : integer {3-05.items.[].system.area.value} (4 different values)
30 (x4)
5 (x3)
20 (x1)
10 (x1)
[attack] : object {3-05.items.[].system.attack}
value : string {3-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-05.items.[].system.attackEffects}
value : array<> {3-05.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-05.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-05.items.[].system.baseItem} (5 different values)
'dagger' (x2)
'staff' (x2)
'crossbow' (x2)
'mace' (x2)
'leather-armor' (x1)
[bonus] : object {3-05.items.[].system.bonus}
value : integer {3-05.items.[].system.bonus.value} (8 different values)
0 (x8)
7 (x4)
6 (x3)
10 (x1)
4 (x1)
5 (x1)
8 (x1)
9 (x1)
[bonusDamage] : object {3-05.items.[].system.bonusDamage}
value : integer {3-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-05.items.[].system.bulk}
value : mixed
float {3-05.items.[].system.bulk.value} (same value: 0,1)
integer {3-05.items.[].system.bulk.value} (same value: 1)
[category] : string {3-05.items.[].system.category} (6 different values)
'simple' (x8)
'offensive' (x6)
'interaction' (x5)
'defensive' (x2)
'ammo' (x2)
'light' (x1)
[cost] : object {3-05.items.[].system.cost}
value : string {3-05.items.[].system.cost.value} (same value: '')
[defense] : object {3-05.items.[].system.defense}
save : object {3-05.items.[].system.defense.save}
basic : boolean {3-05.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x12)
statistic : string {3-05.items.[].system.defense.save.statistic} (3 different values)
'will' (x11)
'fortitude' (x9)
'reflex' (x5)
description : object {3-05.items.[].system.description}
value : string {3-05.items.[].system.description.value} (41 different values)
[checkPenalty] : integer {3-05.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[counteraction] : boolean {3-05.items.[].system.counteraction} (2 different values)
False (x41)
True (x3)
[damage] : object {3-05.items.[].system.damage}
[0] : object {3-05.items.[].system.damage.0}
[applyMod] : boolean {3-05.items.[].system.damage.0.applyMod} (2 different values)
True (x8)
False (x7)
[category] : empty
formula : string {3-05.items.[].system.damage.0.formula} (7 different values)
'1d4' (x6)
'1d8' (x4)
'0' (x2)
'2d4' (x2)
'3d6' (x1)
'2d10' (x1)
'2d8' (x1)
kinds : array<string> {3-05.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {3-05.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x17)
'healing' (x4)
materials : array<> {3-05.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-05.items.[].system.damage.0.type} (7 different values)
'electricity' (x4)
'void' (x4)
'fire' (x3)
'mental' (x2)
'vitality' (x2)
'sonic' (x1)
'force' (x1)
[damageType] : string {3-05.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'bludgeoning' (x4)
[dice] : integer {3-05.items.[].system.damage.dice} (same value: 1)
[die] : string {3-05.items.[].system.damage.die} (3 different values)
'd4' (x4)
'd8' (x2)
'd6' (x2)
[damageRolls] : object {3-05.items.[].system.damageRolls}
[05urjt1g3gvl8tnl3oi6] : object {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6}
damage : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: '1d4+2')
damageType : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: 'piercing')
[5zntkp1m115v5ieif21n] : object {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n}
damage : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: '1d8')
damageType : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: 'piercing')
[758sbvi5ejw5d6wn5yvi] : object {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi}
damage : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values)
'1d6+2' (x1)
'1d8+6' (x1)
damageType : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: 'bludgeoning')
[arki58usu8eg47ct32dd] : object {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd}
damage : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: '1d4+1')
damageType : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: 'piercing')
[kumwhzignc52pilp5h1o] : object {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o}
damage : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values)
'1d6' (x1)
'1d8+2' (x1)
damageType : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: 'bludgeoning')
[ndjs2r20r5o4uplkvhd3] : object {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3}
damage : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: '1d6+1')
damageType : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: 'bludgeoning')
[rgk0ebwlg9m26e3upyv9] : object {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9}
damage : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: '1d4')
damageType : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: 'bludgeoning')
[dexCap] : integer {3-05.items.[].system.dexCap} (same value: 4)
[duration] : object {3-05.items.[].system.duration}
sustained : boolean {3-05.items.[].system.duration.sustained} (2 different values)
False (x42)
True (x2)
value : string {3-05.items.[].system.duration.value} (9 different values)
'' (x17)
'1 minute' (x8)
'1 hour' (x4)
'1 round' (x4)
'until the start of your next turn' (x4)
'until the end of the target\'s next turn' (x2)
'until the next time you make your daily preparations' (x2)
'until the end of your next turn' (x2)
'10 minutes' (x1)
[equipped] : object {3-05.items.[].system.equipped}
carryType : string {3-05.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-05.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-05.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {3-05.items.[].system.frequency}
max : integer {3-05.items.[].system.frequency.max} (same value: 4)
per : string {3-05.items.[].system.frequency.per} (same value: 'day')
value : integer {3-05.items.[].system.frequency.value} (same value: 4)
[group] : string {3-05.items.[].system.group} (4 different values)
'club' (x4)
'knife' (x2)
'crossbow' (x2)
'leather' (x1)
[hardness] : integer {3-05.items.[].system.hardness} (same value: 0)
[heightening] : object {3-05.items.[].system.heightening}
damage : object {3-05.items.[].system.heightening.damage}
0 : string {3-05.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x8)
'1d8' (x5)
'1d6' (x3)
'1d10' (x1)
interval : integer {3-05.items.[].system.heightening.interval} (2 different values)
1 (x14)
2 (x3)
type : string {3-05.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {3-05.items.[].system.hp}
max : integer {3-05.items.[].system.hp.max} (same value: 0)
value : integer {3-05.items.[].system.hp.value} (same value: 0)
[level] : object {3-05.items.[].system.level}
value : integer {3-05.items.[].system.level.value} (3 different values)
1 (x39)
0 (x18)
2 (x5)
[location] : object {3-05.items.[].system.location}
[heightenedLevel] : integer {3-05.items.[].system.location.heightenedLevel} (2 different values)
1 (x8)
2 (x3)
value : string {3-05.items.[].system.location.value} (4 different values)
'RSjHu4e8K4hrZFHY' (x21)
'Pbo6VMwoYEtQ5LL0' (x19)
'NMghOkaXCRogD6p1' (x2)
'K4YLNOWNFCHJfipf' (x2)
[material] : object {3-05.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-05.items.[].system.overlays}
[37gy7l19tik74o4s] : object {3-05.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {3-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[4gyp3qlsv5ywdyjq] : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[7qdtetowq348s9oc] : object {3-05.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {3-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
[7vbvdrv2cl87sqta] : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[lfxcoz2d3f8j2zq1] : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[pq7cxntbz4s8g5ik] : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {3-05.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {3-05.items.[].system.prepared}
flexible : boolean {3-05.items.[].system.prepared.flexible} (same value: False)
value : string {3-05.items.[].system.prepared.value} (3 different values)
'focus' (x4)
'spontaneous' (x2)
'prepared' (x2)
[price] : object {3-05.items.[].system.price}
[per] : integer {3-05.items.[].system.price.per} (same value: 10)
value : object {3-05.items.[].system.price.value}
[gp] : integer {3-05.items.[].system.price.value.gp} (3 different values)
3 (x5)
1 (x4)
2 (x1)
[sp] : integer {3-05.items.[].system.price.value.sp} (2 different values)
1 (x4)
2 (x2)
publication : object {3-05.items.[].system.publication}
license : string {3-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-05.items.[].system.publication.remaster} (same value: False)
title : string {3-05.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x62)
'' (x29)
'Pathfinder Bestiary' (x4)
'Pathfinder Bestiary 3' (x2)
[range] : mixed
object {3-05.items.[].system.range}
value : string {3-05.items.[].system.range.value} (6 different values)
'30 feet' (x18)
'' (x14)
'touch' (x4)
'varies' (x4)
'60 feet' (x2)
'120 feet' (x2)
integer {3-05.items.[].system.range} (same value: 120)
[reload] : object {3-05.items.[].system.reload}
value : string {3-05.items.[].system.reload.value} (3 different values)
'' (x4)
'-' (x2)
'1' (x2)
[requirements] : string {3-05.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {3-05.items.[].system.rules}
[proficiency] : object {3-05.items.[].system.proficiency}
value : integer {3-05.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-05.items.[].system.quantity} (2 different values)
1 (x16)
10 (x2)
[runes] : object {3-05.items.[].system.runes}
potency : integer {3-05.items.[].system.runes.potency} (same value: 0)
property : array<> {3-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-05.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-05.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {3-05.items.[].system.showSlotlessLevels}
value : boolean {3-05.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-05.items.[].system.size} (same value: 'med')
[slots] : object {3-05.items.[].system.slots}
[slot0] : object {3-05.items.[].system.slots.slot0}
max : integer {3-05.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {3-05.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {3-05.items.[].system.slots.slot0.prepared.[]}
id : string {3-05.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'SuVlW0z8UKKsP4Nl' (x2)
'UqkMNRwPksdeV3j2' (x2)
'h5kFsaETfKASD1Ec' (x2)
'B1OgxIR4nZzeWUI8' (x2)
'sByomWXDMH3TCrQV' (x2)
[slot1] : object {3-05.items.[].system.slots.slot1}
max : integer {3-05.items.[].system.slots.slot1.max} (2 different values)
3 (x3)
4 (x1)
[value] : integer {3-05.items.[].system.slots.slot1.value} (same value: 3)
prepared : array<object> {3-05.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {3-05.items.[].system.slots.slot1.prepared.[]}
id : string {3-05.items.[].system.slots.slot1.prepared.[].id} (4 different values)
'UR2dM4cw1mMtFuRr' (x2)
'kQgzvU6Vq8634NMa' (x2)
'x2aziNmlfyZCoLB5' (x2)
'nCvzmjb3NbZGXhPs' (x1)
[slot2] : object {3-05.items.[].system.slots.slot2}
max : integer {3-05.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
[value] : integer {3-05.items.[].system.slots.slot2.value} (same value: 3)
prepared : array<object> {3-05.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {3-05.items.[].system.slots.slot2.prepared.[]}
id : string {3-05.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'kQgzvU6Vq8634NMa' (x2)
'FAIYgeDeB4jQw0h1' (x1)
'bkEoBCH8lDAaOfR6' (x1)
[slug] : string {3-05.items.[].system.slug} (32 different values)
[speedPenalty] : integer {3-05.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-05.items.[].system.spelldc}
dc : integer {3-05.items.[].system.spelldc.dc} (3 different values)
20 (x4)
18 (x2)
17 (x2)
mod : integer {3-05.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-05.items.[].system.spelldc.value} (3 different values)
12 (x4)
10 (x2)
9 (x2)
[splashDamage] : object {3-05.items.[].system.splashDamage}
value : integer {3-05.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-05.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {3-05.items.[].system.strength} (same value: 0)
[target] : object {3-05.items.[].system.target}
value : string {3-05.items.[].system.target.value} (9 different values)
'' (x15)
'1 creature' (x12)
'1 or 2 creatures' (x4)
'enemies in the area' (x3)
'1 willing living creature' (x2)
'1 living or undead creature' (x2)
'1 living creature or 1 willing undead creature' (x2)
'1 willing living creature or 1 undead' (x2)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2)
[time] : object {3-05.items.[].system.time}
value : string {3-05.items.[].system.time.value} (5 different values)
'2' (x31)
'1' (x6)
'1 to 3' (x4)
'reaction' (x2)
'3' (x1)
[tradition] : object {3-05.items.[].system.tradition}
value : string {3-05.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-05.items.[].system.traits}
rarity : string {3-05.items.[].system.traits.rarity} (2 different values)
'common' (x85)
'uncommon' (x4)
[traditions] : array<string> {3-05.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-05.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x31)
'divine' (x29)
'occult' (x29)
'primal' (x20)
value : array<string> {3-05.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-05.items.[].system.traits.value.[]} (37 different values)
[usage] : object {3-05.items.[].system.usage}
value : string {3-05.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x15)
'held-in-two-hands' (x2)
[uses] : object {3-05.items.[].system.uses}
autoDestroy : boolean {3-05.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-05.items.[].system.uses.max} (same value: 1)
value : integer {3-05.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-05.items.[].system.weaponType}
value : string {3-05.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {3-05.items.[].type} (8 different values)
'spell' (x44)
'action' (x15)
'melee' (x12)
'weapon' (x8)
'spellcastingEntry' (x8)
'equipment' (x7)
'consumable' (x2)
'armor' (x1)
[_stats] : object {3-05.items.[]._stats}
compendiumSource : string {3-05.items.[]._stats.compendiumSource} (32 different values)
[flags] : object {3-05.items.[].flags}
pf2e : object {3-05.items.[].flags.pf2e}
linkedWeapon : string {3-05.items.[].flags.pf2e.linkedWeapon} (5 different values)
'0Ugtcns9aMtw1emy' (x2)
'rD2PoWTDf9EpqZKi' (x2)
'qwXmmVZtY2pZvreE' (x2)
'1jjCoDHj3SXkF04r' (x1)
'vhScdo6nHSk1CMBo' (x1)
name : string {3-05.name} (all different values)
[prototypeToken] : object {3-05.prototypeToken}
name : string {3-05.prototypeToken.name} (5 different values)
'Animated Knickknack' (x2)
'Junior' (x2)
'Manipulator\'s Metronome' (x2)
'Pontrius Tilasti' (x2)
'Uncle Jeb' (x2)
system : object {3-05.system}
[abilities] : object {3-05.system.abilities}
cha : object {3-05.system.abilities.cha}
mod : integer {3-05.system.abilities.cha.mod} (4 different values)
0 (x3)
1 (x3)
-5 (x2)
4 (x2)
con : object {3-05.system.abilities.con}
mod : integer {3-05.system.abilities.con.mod} (4 different values)
1 (x4)
0 (x3)
4 (x2)
-1 (x1)
dex : object {3-05.system.abilities.dex}
mod : integer {3-05.system.abilities.dex.mod} (4 different values)
2 (x5)
1 (x2)
3 (x2)
4 (x1)
int : object {3-05.system.abilities.int}
mod : integer {3-05.system.abilities.int.mod} (4 different values)
-5 (x4)
0 (x2)
1 (x2)
2 (x2)
str : object {3-05.system.abilities.str}
mod : integer {3-05.system.abilities.str.mod} (3 different values)
2 (x4)
0 (x3)
1 (x3)
wis : object {3-05.system.abilities.wis}
mod : integer {3-05.system.abilities.wis.mod} (5 different values)
4 (x3)
0 (x2)
1 (x2)
2 (x2)
3 (x1)
attributes : object {3-05.system.attributes}
ac : object {3-05.system.attributes.ac}
[details] : string {3-05.system.attributes.ac.details} (3 different values)
'' (x8)
'(13 when broken); construct armor' (x1)
'(14 when broken); construct armor' (x1)
value : integer {3-05.system.attributes.ac.value} (4 different values)
15 (x5)
16 (x4)
18 (x2)
20 (x1)
[allSaves] : object {3-05.system.attributes.allSaves}
value : string {3-05.system.attributes.allSaves.value} (same value: '')
[hardness] : mixed
object {3-05.system.attributes.hardness}
value : integer {3-05.system.attributes.hardness.value} (same value: 2)
integer {3-05.system.attributes.hardness} (same value: 7)
hp : object {3-05.system.attributes.hp}
details : string {3-05.system.attributes.hp.details} (same value: '')
max : integer {3-05.system.attributes.hp.max} (8 different values)
16 (x3)
6 (x2)
30 (x2)
37 (x1)
60 (x1)
23 (x1)
35 (x1)
14 (x1)
temp : integer {3-05.system.attributes.hp.temp} (same value: 0)
value : integer {3-05.system.attributes.hp.value} (8 different values)
16 (x3)
6 (x2)
30 (x2)
37 (x1)
60 (x1)
23 (x1)
35 (x1)
14 (x1)
[emitsSound] : string {3-05.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {3-05.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-05.system.attributes.immunities}
Length: min=0 max=2
Value type: object {3-05.system.attributes.immunities.[]}
type : string {3-05.system.attributes.immunities.[].type} (2 different values)
'critical-hits' (x2)
'precision' (x2)
[resistances] : array<object> {3-05.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-05.system.attributes.resistances.[]}
[exceptions] : array<string> {3-05.system.attributes.resistances.[].exceptions}
Length: min=2 max=2
Value type: string {3-05.system.attributes.resistances.[].exceptions.[]} (2 different values)
'adamantine' (x2)
'orichalcum' (x2)
type : string {3-05.system.attributes.resistances.[].type} (2 different values)
'fire' (x4)
'physical' (x2)
value : integer {3-05.system.attributes.resistances.[].value} (3 different values)
2 (x3)
1 (x2)
3 (x1)
[speed] : object {3-05.system.attributes.speed}
otherSpeeds : array<> {3-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-05.system.attributes.speed.value} (2 different values)
25 (x8)
15 (x2)
[stealth] : object {3-05.system.attributes.stealth}
details : string {3-05.system.attributes.stealth.details} (same value: '')
value : integer {3-05.system.attributes.stealth.value} (same value: -5)
[weaknesses] : array<object> {3-05.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-05.system.attributes.weaknesses.[]}
type : string {3-05.system.attributes.weaknesses.[].type} (3 different values)
'holy' (x4)
'electricity' (x2)
'orichalcum' (x2)
value : integer {3-05.system.attributes.weaknesses.[].value} (3 different values)
1 (x4)
2 (x2)
3 (x2)
details : object {3-05.system.details}
[blurb] : string {3-05.system.details.blurb} (same value: '')
[languages] : object {3-05.system.details.languages}
details : string {3-05.system.details.languages.details} (same value: '')
value : array<string> {3-05.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-05.system.details.languages.value.[]} (2 different values)
'common' (x6)
'diabolic' (x6)
level : object {3-05.system.details.level}
value : integer {3-05.system.details.level.value} (5 different values)
1 (x4)
3 (x3)
-1 (x2)
2 (x2)
4 (x1)
[privateNotes] : string {3-05.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-05.system.details.publicNotes} (same value: '')
publication : object {3-05.system.details.publication}
license : string {3-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-05.system.details.publication.remaster} (same value: False)
title : string {3-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-05: Inheritor\'s Rite')
[description] : string {3-05.system.details.description} (same value: '<p>The hypnotic ticking of this metronome captures the attention of all who approach it.</p>')
[disable] : string {3-05.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:15|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] or @Check[crafting|dc:15|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] to interfere with the metronome\'s mechanisms, @Check[athletics|dc:18|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:18|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:18|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p>' (x1)
'<p>@Check[thievery|dc:18|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] or @Check[crafting|dc:18|name:Interfere with the Metronome\'s Mechanisms|traits:magical,trap] to interfere with the metronome\'s mechanisms, @Check[athletics|dc:22|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:22|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:22|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p>' (x1)
[isComplex] : boolean {3-05.system.details.isComplex} (same value: False)
[reset] : string {3-05.system.details.reset} (same value: '')
[routine] : string {3-05.system.details.routine} (same value: '')
[initiative] : object {3-05.system.initiative}
statistic : string {3-05.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-05.system.perception}
details : string {3-05.system.perception.details} (same value: '')
mod : integer {3-05.system.perception.mod} (6 different values)
6 (x3)
7 (x3)
3 (x1)
5 (x1)
4 (x1)
9 (x1)
senses : array<object> {3-05.system.perception.senses}
Length: min=0 max=1
Value type: object {3-05.system.perception.senses.[]}
type : string {3-05.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'greater-darkvision' (x3)
[resources] : object {3-05.system.resources}
focus : object {3-05.system.resources.focus}
max : integer {3-05.system.resources.focus.max} (same value: 1)
value : integer {3-05.system.resources.focus.value} (same value: 1)
saves : object {3-05.system.saves}
fortitude : object {3-05.system.saves.fortitude}
saveDetail : string {3-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-05.system.saves.fortitude.value} (9 different values)
5 (x2)
2 (x2)
9 (x2)
3 (x1)
4 (x1)
11 (x1)
14 (x1)
6 (x1)
7 (x1)
reflex : object {3-05.system.saves.reflex}
saveDetail : string {3-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-05.system.saves.reflex.value} (5 different values)
8 (x4)
9 (x3)
6 (x2)
5 (x2)
7 (x1)
will : object {3-05.system.saves.will}
saveDetail : string {3-05.system.saves.will.saveDetail} (same value: '')
value : integer {3-05.system.saves.will.value} (8 different values)
6 (x3)
9 (x2)
0 (x2)
3 (x1)
5 (x1)
4 (x1)
7 (x1)
11 (x1)
[skills] : object {3-05.system.skills}
[acrobatics] : object {3-05.system.skills.acrobatics}
base : integer {3-05.system.skills.acrobatics.base} (2 different values)
6 (x1)
7 (x1)
arcana : object {3-05.system.skills.arcana}
base : integer {3-05.system.skills.arcana.base} (2 different values)
5 (x1)
9 (x1)
[athletics] : object {3-05.system.skills.athletics}
base : integer {3-05.system.skills.athletics.base} (4 different values)
5 (x2)
7 (x2)
2 (x1)
9 (x1)
crafting : object {3-05.system.skills.crafting}
base : integer {3-05.system.skills.crafting.base} (2 different values)
5 (x1)
7 (x1)
[deception] : object {3-05.system.skills.deception}
base : integer {3-05.system.skills.deception.base} (4 different values)
3 (x2)
8 (x2)
9 (x1)
6 (x1)
diplomacy : object {3-05.system.skills.diplomacy}
base : integer {3-05.system.skills.diplomacy.base} (2 different values)
4 (x1)
6 (x1)
[intimidation] : object {3-05.system.skills.intimidation}
base : integer {3-05.system.skills.intimidation.base} (2 different values)
1 (x1)
3 (x1)
occultism : object {3-05.system.skills.occultism}
base : integer {3-05.system.skills.occultism.base} (2 different values)
5 (x1)
7 (x1)
religion : object {3-05.system.skills.religion}
base : integer {3-05.system.skills.religion.base} (4 different values)
8 (x1)
9 (x1)
7 (x1)
11 (x1)
[stealth] : object {3-05.system.skills.stealth}
base : integer {3-05.system.skills.stealth.base} (2 different values)
6 (x2)
7 (x2)
[thievery] : object {3-05.system.skills.thievery}
base : integer {3-05.system.skills.thievery.base} (3 different values)
7 (x2)
4 (x1)
6 (x1)
traits : object {3-05.system.traits}
rarity : string {3-05.system.traits.rarity} (2 different values)
'uncommon' (x6)
'unique' (x6)
size : object {3-05.system.traits.size}
value : string {3-05.system.traits.size.value} (2 different values)
'med' (x8)
'sm' (x4)
value : array<string> {3-05.system.traits.value}
Length: min=2 max=7
Value type: string {3-05.system.traits.value.[]} (13 different values)
[creatureType] : string {3-05.system.creatureType} (same value: '')
[statusEffects] : array<> {3-05.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-05.type} (2 different values)
'npc' (x10)
'hazard' (x2)
-488
View File
@@ -1,488 +0,0 @@
3-06
Different values: 9
=====================================
object {3-06}
_id : string {3-06._id} (all different values)
folder : string {3-06.folder} (same value: '2pk2rY1AsxMFat90')
img : string {3-06.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {3-06.items}
Length: min=1 max=12
Value type: object {3-06.items.[]}
_id : string {3-06.items.[]._id} (32 different values)
[_stats] : object {3-06.items.[]._stats}
compendiumSource : string {3-06.items.[]._stats.compendiumSource} (7 different values)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3)
'Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp' (x3)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x3)
'Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318' (x3)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x3)
'Compendium.pf2e.equipment-srd.Item.MoBlVd36uD9xVvZC' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
img : string {3-06.items.[].img} (11 different values)
name : string {3-06.items.[].name} (28 different values)
sort : integer {3-06.items.[].sort} (13 different values)
system : object {3-06.items.[].system}
[acBonus] : integer {3-06.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-06.items.[].system.actionType}
value : string {3-06.items.[].system.actionType.value} (3 different values)
'passive' (x11)
'action' (x10)
'reaction' (x5)
[actions] : object {3-06.items.[].system.actions}
[value] : integer {3-06.items.[].system.actions.value} (2 different values)
2 (x5)
1 (x5)
[attack] : object {3-06.items.[].system.attack}
value : string {3-06.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-06.items.[].system.attackEffects}
[custom] : string {3-06.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-06.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-06.items.[].system.attackEffects.value.[]} (2 different values)
'disorienting-shadows' (x2)
'grab' (x2)
publication : object {3-06.items.[].system.publication}
license : string {3-06.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-06.items.[].system.publication.remaster} (same value: False)
title : string {3-06.items.[].system.publication.title} (3 different values)
'' (x39)
'Pathfinder Core Rulebook' (x14)
'Pathfinder Bestiary' (x5)
rules : ignored (Foundry rules object) {3-06.items.[].system.rules}
[baseItem] : string {3-06.items.[].system.baseItem} (3 different values)
'dagger' (x3)
'shortsword' (x3)
'leather-armor' (x3)
[bonusDamage] : object {3-06.items.[].system.bonusDamage}
value : integer {3-06.items.[].system.bonusDamage.value} (same value: 0)
[category] : string {3-06.items.[].system.category} (8 different values)
'offensive' (x15)
'simple' (x3)
'martial' (x3)
'light' (x3)
'elixir' (x3)
'defensive' (x3)
'interaction' (x3)
'other' (x2)
[checkPenalty] : integer {3-06.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
description : object {3-06.items.[].system.description}
value : string {3-06.items.[].system.description.value} (25 different values)
[bonus] : object {3-06.items.[].system.bonus}
value : integer {3-06.items.[].system.bonus.value} (7 different values)
0 (x6)
10 (x3)
7 (x3)
15 (x3)
16 (x2)
13 (x2)
12 (x2)
[bulk] : object {3-06.items.[].system.bulk}
value : mixed
float {3-06.items.[].system.bulk.value} (same value: 0,1)
integer {3-06.items.[].system.bulk.value} (same value: 1)
[damage] : object {3-06.items.[].system.damage}
[damageType] : string {3-06.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {3-06.items.[].system.damage.dice} (same value: 1)
[die] : string {3-06.items.[].system.damage.die} (2 different values)
'd4' (x3)
'd6' (x3)
[formula] : string {3-06.items.[].system.damage.formula} (same value: '1d6')
[kind] : string {3-06.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-06.items.[].system.damage.type} (same value: 'untyped')
[damageRolls] : object {3-06.items.[].system.damageRolls}
[2WiCloiNZz8bHU78] : object {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78}
damage : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damage} (2 different values)
'2d8+5' (x1)
'1d8+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.2WiCloiNZz8bHU78.damageType} (same value: 'bludgeoning')
[OomK8ETUdIN86KPB] : object {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB}
damage : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damage} (2 different values)
'2d10+7' (x1)
'1d10+8' (x1)
damageType : string {3-06.items.[].system.damageRolls.OomK8ETUdIN86KPB.damageType} (same value: 'bludgeoning')
[feazloo9o657sejj1ypg] : object {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg}
damage : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damage} (3 different values)
'1d4+4' (x1)
'1d4+1' (x1)
'1d4+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.feazloo9o657sejj1ypg.damageType} (same value: 'piercing')
[g777c6x342ppnu5xiavo] : object {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo}
damage : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damage} (3 different values)
'1d6+4' (x1)
'1d6+1' (x1)
'1d6+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.g777c6x342ppnu5xiavo.damageType} (same value: 'piercing')
[q73xymi06hs3yjatohao] : object {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao}
damage : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damage} (3 different values)
'1d4+4' (x1)
'1d4+1' (x1)
'1d4+6' (x1)
damageType : string {3-06.items.[].system.damageRolls.q73xymi06hs3yjatohao.damageType} (same value: 'piercing')
qhrnsdkxmwkkkz9ehpzt : object {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
damage : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (same value: '1d8+5')
damageType : string {3-06.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
[zpnnrzt4bc96dsn56ikw] : object {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
damage : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (same value: '1d10+5')
damageType : string {3-06.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
[dexCap] : integer {3-06.items.[].system.dexCap} (same value: 4)
[equipped] : object {3-06.items.[].system.equipped}
carryType : string {3-06.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-06.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-06.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {3-06.items.[].system.group} (3 different values)
'knife' (x3)
'sword' (x3)
'leather' (x3)
[hardness] : integer {3-06.items.[].system.hardness} (same value: 0)
[hp] : object {3-06.items.[].system.hp}
max : integer {3-06.items.[].system.hp.max} (same value: 0)
value : integer {3-06.items.[].system.hp.value} (same value: 0)
[level] : object {3-06.items.[].system.level}
value : integer {3-06.items.[].system.level.value} (2 different values)
0 (x9)
1 (x5)
[material] : object {3-06.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-06.items.[].system.mod}
value : integer {3-06.items.[].system.mod.value} (3 different values)
7 (x1)
5 (x1)
10 (x1)
[price] : object {3-06.items.[].system.price}
value : object {3-06.items.[].system.price.value}
[gp] : integer {3-06.items.[].system.price.value.gp} (2 different values)
3 (x5)
2 (x3)
[sp] : integer {3-06.items.[].system.price.value.sp} (2 different values)
2 (x3)
9 (x3)
[proficient] : object {3-06.items.[].system.proficient}
value : integer {3-06.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-06.items.[].system.quantity} (5 different values)
1 (x7)
4 (x3)
2 (x2)
3 (x1)
5 (x1)
[range] : empty
[reload] : object {3-06.items.[].system.reload}
value : string {3-06.items.[].system.reload.value} (2 different values)
'-' (x3)
'' (x3)
[runes] : object {3-06.items.[].system.runes}
potency : integer {3-06.items.[].system.runes.potency} (same value: 0)
property : array<> {3-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-06.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-06.items.[].system.runes.striking} (same value: 0)
frequency : object {3-06.items.[].system.frequency}
max : integer {3-06.items.[].system.frequency.max} (same value: 3)
per : string {3-06.items.[].system.frequency.per} (same value: 'day')
value : integer {3-06.items.[].system.frequency.value} (same value: 3)
[size] : string {3-06.items.[].system.size} (same value: 'med')
[slug] : string {3-06.items.[].system.slug} (all different values)
[speedPenalty] : integer {3-06.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-06.items.[].system.splashDamage}
value : integer {3-06.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-06.items.[].system.strength} (same value: 0)
[traits] : object {3-06.items.[].system.traits}
rarity : string {3-06.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-06.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-06.items.[].system.traits.value.[]} (18 different values)
[usage] : object {3-06.items.[].system.usage}
value : string {3-06.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {3-06.items.[].system.uses}
autoDestroy : boolean {3-06.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-06.items.[].system.uses.max} (same value: 1)
value : integer {3-06.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-06.items.[].system.weaponType}
value : string {3-06.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x3)
type : string {3-06.items.[].type} (6 different values)
'action' (x26)
'melee' (x15)
'weapon' (x6)
'consumable' (x5)
'armor' (x3)
'lore' (x3)
[flags] : object {3-06.items.[].flags}
pf2e : object {3-06.items.[].flags.pf2e}
linkedWeapon : string {3-06.items.[].flags.pf2e.linkedWeapon} (2 different values)
'OPhdtrWnjQhWr6AV' (x6)
'U7h8D7hEJz3bwPtu' (x3)
name : string {3-06.name} (all different values)
system : object {3-06.system}
[abilities] : object {3-06.system.abilities}
cha : object {3-06.system.abilities.cha}
mod : integer {3-06.system.abilities.cha.mod} (3 different values)
1 (x3)
-5 (x2)
2 (x1)
con : object {3-06.system.abilities.con}
mod : integer {3-06.system.abilities.con.mod} (4 different values)
1 (x2)
5 (x2)
0 (x1)
2 (x1)
dex : object {3-06.system.abilities.dex}
mod : integer {3-06.system.abilities.dex.mod} (4 different values)
4 (x3)
1 (x1)
5 (x1)
0 (x1)
int : object {3-06.system.abilities.int}
mod : integer {3-06.system.abilities.int.mod} (4 different values)
2 (x2)
-5 (x2)
3 (x1)
-1 (x1)
str : object {3-06.system.abilities.str}
mod : integer {3-06.system.abilities.str.mod} (4 different values)
1 (x3)
5 (x1)
2 (x1)
4 (x1)
wis : object {3-06.system.abilities.wis}
mod : integer {3-06.system.abilities.wis.mod} (3 different values)
1 (x3)
0 (x2)
2 (x1)
attributes : object {3-06.system.attributes}
ac : object {3-06.system.attributes.ac}
[details] : string {3-06.system.attributes.ac.details} (3 different values)
'' (x4)
'(20 when broken); construct armor' (x1)
'(17 when broken); construct armor' (x1)
value : integer {3-06.system.attributes.ac.value} (7 different values)
19 (x2)
16 (x2)
24 (x1)
22 (x1)
21 (x1)
10 (x1)
18 (x1)
[allSaves] : object {3-06.system.attributes.allSaves}
value : string {3-06.system.attributes.allSaves.value} (same value: '')
hp : object {3-06.system.attributes.hp}
details : string {3-06.system.attributes.hp.details} (same value: '')
max : integer {3-06.system.attributes.hp.max} (all different values)
temp : integer {3-06.system.attributes.hp.temp} (same value: 0)
value : integer {3-06.system.attributes.hp.value} (all different values)
[tempmax] : integer {3-06.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {3-06.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
object {3-06.system.attributes.hardness}
value : integer {3-06.system.attributes.hardness.value} (2 different values)
10 (x1)
7 (x1)
integer {3-06.system.attributes.hardness} (3 different values)
5 (x1)
0 (x1)
10 (x1)
[hasHealth] : boolean {3-06.system.attributes.hasHealth} (2 different values)
True (x2)
False (x1)
[immunities] : array<object> {3-06.system.attributes.immunities}
Length: min=0 max=2
Value type: object {3-06.system.attributes.immunities.[]}
type : string {3-06.system.attributes.immunities.[].type} (4 different values)
'critical-hits' (x2)
'precision' (x2)
'paralyzed' (x1)
'sleep' (x1)
[speed] : object {3-06.system.attributes.speed}
otherSpeeds : array<object> {3-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-06.system.attributes.speed.otherSpeeds.[]}
type : string {3-06.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-06.system.attributes.speed.otherSpeeds.[].value} (same value: 60)
[special] : string {3-06.system.attributes.speed.special} (same value: '')
value : integer {3-06.system.attributes.speed.value} (3 different values)
25 (x3)
20 (x2)
15 (x1)
[stealth] : object {3-06.system.attributes.stealth}
details : string {3-06.system.attributes.stealth.details} (3 different values)
'<p>(trained) or @Check[perception|dc:15|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel</p>' (x1)
'<p>(trained)</p>' (x1)
'<p>(trained) or @Check[perception|dc:18|name:Notice Control Panel|traits:hazard,complex,fire,magical,trap] check to notice the control panel</p>' (x1)
value : integer {3-06.system.attributes.stealth.value} (3 different values)
7 (x1)
13 (x1)
10 (x1)
weaknesses : array<object> {3-06.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-06.system.attributes.weaknesses.[]}
type : string {3-06.system.attributes.weaknesses.[].type} (same value: 'fire')
value : integer {3-06.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-06.system.details}
[blurb] : string {3-06.system.details.blurb} (2 different values)
'' (x5)
'Variant shadow drake' (x1)
[languages] : object {3-06.system.details.languages}
details : string {3-06.system.details.languages.details} (same value: '')
value : array<string> {3-06.system.details.languages.value}
Length: min=0 max=4
Value type: string {3-06.system.details.languages.value.[]} (5 different values)
'common' (x3)
'necril' (x3)
'sakvroth' (x3)
'shadowtongue' (x3)
'draconic' (x1)
level : object {3-06.system.details.level}
value : integer {3-06.system.details.level.value} (5 different values)
3 (x3)
1 (x2)
5 (x2)
6 (x1)
4 (x1)
[privateNotes] : string {3-06.system.details.privateNotes} (2 different values)
[publicNotes] : string {3-06.system.details.publicNotes} (same value: '')
publication : object {3-06.system.details.publication}
license : string {3-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-06.system.details.publication.remaster} (same value: False)
title : string {3-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-06: Struck by Shadows')
[description] : string {3-06.system.details.description} (2 different values)
'<p>A @Template[burst|distance:5] pillar of magical fire travels along a track throughout the room. The pillar emits bright light out to 20 feet.</p>' (x2)
'<p>An invisible rune imprinted on a door latch releases a powerful electric discharge.</p>' (x1)
[disable] : string {3-06.system.details.disable} (3 different values)
'<p>@Check[arcana|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:20|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:17|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.</p>' (x1)
'<p>@Check[thievery|dc:23|name:Scratch Out the Rune|traits:electricity,evocation,magical,trap,hazard] (expert) to scratch out the rune without allowing electricity to flow, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 21) to counteract the rune</p>' (x1)
'<p>@Check[arcana|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) or @Check[thievery|dc:23|name:Deactivate Control Panel|traits:complex,fire,magical,trap,hazard] (trained) once on the control panel deactivates the whole trap, or @Check[thievery|dc:20|name:Deactivate Tracks|traits:complex,fire,magical,trap,hazard] (trained) twice on the track prevents the pillar from moving. Each check requires two actions.</p>' (x1)
[isComplex] : boolean {3-06.system.details.isComplex} (2 different values)
True (x2)
False (x1)
[reset] : string {3-06.system.details.reset} (2 different values)
'<p>The trap deactivates once it no longer detects the presence of creatures in the room.</p>' (x2)
'' (x1)
[routine] : string {3-06.system.details.routine} (3 different values)
'<p>(2 actions) The pillar Strides, following the track in the room. If the trap\'s track is broken, the pillar can still Stride, but its Speed is only 10 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d6+3)[fire]] damage to any creatures whose space it moves through.</p>' (x1)
'' (x1)
'<p>(2 actions) The pillar Strides, following the track in the room. If the trap\'s track is broken, the pillar can still Stride, but its Speed is only 15 feet. The pillar cannot move at all if the track is destroyed. When the pillar moves, it deals @Damage[(1d10+6)[fire]] damage to any creatures whose space it moves through.</p>' (x1)
[initiative] : object {3-06.system.initiative}
statistic : string {3-06.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-06.system.perception}
details : string {3-06.system.perception.details} (same value: '')
mod : integer {3-06.system.perception.mod} (6 different values)
10 (x1)
14 (x1)
8 (x1)
13 (x1)
11 (x1)
7 (x1)
senses : array<object> {3-06.system.perception.senses}
Length: min=1 max=2
Value type: object {3-06.system.perception.senses.[]}
acuity : string {3-06.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {3-06.system.perception.senses.[].range} (same value: 30)
type : string {3-06.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'scent' (x1)
[resources] : object {3-06.system.resources}
saves : object {3-06.system.saves}
fortitude : object {3-06.system.saves.fortitude}
saveDetail : string {3-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-06.system.saves.fortitude.value} (7 different values)
8 (x2)
10 (x2)
7 (x1)
17 (x1)
5 (x1)
14 (x1)
0 (x1)
reflex : object {3-06.system.saves.reflex}
saveDetail : string {3-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-06.system.saves.reflex.value} (6 different values)
12 (x2)
11 (x2)
10 (x2)
15 (x1)
8 (x1)
0 (x1)
will : object {3-06.system.saves.will}
saveDetail : string {3-06.system.saves.will.saveDetail} (same value: '')
value : integer {3-06.system.saves.will.value} (5 different values)
0 (x3)
8 (x2)
11 (x2)
6 (x1)
7 (x1)
[skills] : object {3-06.system.skills}
[acrobatics] : object {3-06.system.skills.acrobatics}
base : integer {3-06.system.skills.acrobatics.base} (3 different values)
10 (x2)
7 (x1)
13 (x1)
[athletics] : object {3-06.system.skills.athletics}
base : integer {3-06.system.skills.athletics.base} (5 different values)
6 (x1)
15 (x1)
4 (x1)
9 (x1)
12 (x1)
[deception] : object {3-06.system.skills.deception}
base : integer {3-06.system.skills.deception.base} (3 different values)
6 (x1)
4 (x1)
10 (x1)
[diplomacy] : object {3-06.system.skills.diplomacy}
base : integer {3-06.system.skills.diplomacy.base} (3 different values)
6 (x1)
4 (x1)
8 (x1)
[intimidation] : object {3-06.system.skills.intimidation}
base : integer {3-06.system.skills.intimidation.base} (3 different values)
6 (x1)
4 (x1)
10 (x1)
[occultism] : object {3-06.system.skills.occultism}
base : integer {3-06.system.skills.occultism.base} (3 different values)
7 (x1)
5 (x1)
10 (x1)
[society] : object {3-06.system.skills.society}
base : integer {3-06.system.skills.society.base} (3 different values)
7 (x1)
5 (x1)
10 (x1)
[stealth] : object {3-06.system.skills.stealth}
base : integer {3-06.system.skills.stealth.base} (3 different values)
10 (x2)
7 (x1)
13 (x1)
[survival] : object {3-06.system.skills.survival}
base : integer {3-06.system.skills.survival.base} (3 different values)
6 (x1)
4 (x1)
9 (x1)
[thievery] : object {3-06.system.skills.thievery}
base : integer {3-06.system.skills.thievery.base} (3 different values)
10 (x2)
7 (x1)
13 (x1)
traits : object {3-06.system.traits}
rarity : string {3-06.system.traits.rarity} (same value: 'uncommon')
size : object {3-06.system.traits.size}
value : string {3-06.system.traits.size.value} (3 different values)
'med' (x6)
'lg' (x2)
'sm' (x1)
value : array<string> {3-06.system.traits.value}
Length: min=3 max=4
Value type: string {3-06.system.traits.value.[]} (12 different values)
[creatureType] : string {3-06.system.creatureType} (same value: '')
[customModifiers] : object {3-06.system.customModifiers}
[statusEffects] : array<> {3-06.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-06.type} (2 different values)
'npc' (x6)
'hazard' (x3)
-692
View File
@@ -1,692 +0,0 @@
3-07
Different values: 8
=====================================
object {3-07}
_id : string {3-07._id} (all different values)
folder : string {3-07.folder} (same value: 'z6gYwaLTfjiJ2zRC')
img : string {3-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-07.items}
Length: min=2 max=25
Value type: object {3-07.items.[]}
_id : string {3-07.items.[]._id} (56 different values)
img : string {3-07.items.[].img} (38 different values)
name : string {3-07.items.[].name} (45 different values)
sort : integer {3-07.items.[].sort} (25 different values)
system : object {3-07.items.[].system}
[acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-07.items.[].system.actionType}
value : string {3-07.items.[].system.actionType.value} (3 different values)
'passive' (x7)
'action' (x6)
'reaction' (x3)
[actions] : object {3-07.items.[].system.actions}
[value] : integer {3-07.items.[].system.actions.value} (2 different values)
1 (x4)
3 (x2)
[area] : object {3-07.items.[].system.area}
type : string {3-07.items.[].system.area.type} (4 different values)
'burst' (x5)
'cone' (x3)
'emanation' (x2)
'line' (x2)
value : integer {3-07.items.[].system.area.value} (3 different values)
20 (x5)
30 (x4)
15 (x3)
[attack] : object {3-07.items.[].system.attack}
value : string {3-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-07.items.[].system.attackEffects}
[custom] : string {3-07.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-07.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-07.items.[].system.baseItem} (6 different values)
'dagger' (x2)
'crossbow' (x2)
'studded-leather-armor' (x2)
'bo-staff' (x2)
'club' (x1)
'longsword' (x1)
[bonus] : object {3-07.items.[].system.bonus}
value : integer {3-07.items.[].system.bonus.value} (9 different values)
0 (x8)
11 (x3)
10 (x2)
9 (x2)
12 (x2)
8 (x1)
15 (x1)
14 (x1)
13 (x1)
[bonusDamage] : object {3-07.items.[].system.bonusDamage}
value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-07.items.[].system.bulk}
value : mixed
float {3-07.items.[].system.bulk.value} (same value: 0,1)
integer {3-07.items.[].system.bulk.value} (3 different values)
1 (x8)
0 (x7)
2 (x2)
[capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25)
[heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1)
[ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25)
[category] : string {3-07.items.[].system.category} (7 different values)
'offensive' (x9)
'simple' (x5)
'defensive' (x5)
'martial' (x3)
'light' (x2)
'ammo' (x2)
'interaction' (x2)
[collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False)
[containerId] : empty
[cost] : object {3-07.items.[].system.cost}
value : string {3-07.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values)
False (x36)
True (x1)
[damage] : object {3-07.items.[].system.damage}
[0] : object {3-07.items.[].system.damage.0}
[category] : empty
formula : string {3-07.items.[].system.damage.0.formula} (6 different values)
'2d4' (x4)
'2d6' (x3)
'1d4' (x2)
'1d6' (x2)
'5d6' (x1)
'6d6' (x1)
kinds : array<string> {3-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-07.items.[].system.damage.0.type} (4 different values)
'fire' (x6)
'void' (x4)
'untyped' (x2)
'cold' (x1)
[applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {3-07.items.[].system.damage.damageType} (3 different values)
'piercing' (x4)
'bludgeoning' (x3)
'slashing' (x1)
[dice] : integer {3-07.items.[].system.damage.dice} (same value: 1)
[die] : string {3-07.items.[].system.damage.die} (3 different values)
'd8' (x5)
'd4' (x2)
'd6' (x1)
publication : object {3-07.items.[].system.publication}
license : string {3-07.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False)
title : string {3-07.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x49)
'' (x32)
'Pathfinder Secrets of Magic' (x5)
'Pathfinder Bestiary' (x4)
'Pathfinder Gamemastery Guide' (x2)
rules : ignored (Foundry rules object) {3-07.items.[].system.rules}
[checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1)
[damageRolls] : object {3-07.items.[].system.damageRolls}
[0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values)
'1d8+6' (x1)
'1d8+2' (x1)
damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: 'piercing')
[6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk}
damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: '1d8+4')
damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: 'piercing')
[9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: '1d6')
damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: 'fire')
[C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf}
damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values)
'1d6+3' (x1)
'1d6+4' (x1)
damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: 'bludgeoning')
[W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ}
damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: '1d6+6')
damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: 'bludgeoning')
[lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1}
damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: '1d6')
damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: 'spirit')
[rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz}
damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: '1d8+8')
damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: 'slashing')
[tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD}
damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: '1d6+8')
damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: 'bludgeoning')
[u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv}
damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: '1d4')
damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: 'piercing')
[x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj}
damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: '1d8+4')
damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: 'piercing')
[xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6}
damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values)
'1d8+3' (x1)
'1d8+6' (x1)
damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: 'bludgeoning')
[defense] : object {3-07.items.[].system.defense}
save : object {3-07.items.[].system.defense.save}
basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values)
True (x6)
False (x5)
statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x4)
'fortitude' (x4)
'will' (x3)
description : object {3-07.items.[].system.description}
value : string {3-07.items.[].system.description.value} (45 different values)
[dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3)
[duration] : object {3-07.items.[].system.duration}
sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values)
False (x35)
True (x2)
value : string {3-07.items.[].system.duration.value} (all different values)
[equipped] : object {3-07.items.[].system.equipped}
carryType : string {3-07.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False)
[invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False)
[frequency] : object {3-07.items.[].system.frequency}
max : integer {3-07.items.[].system.frequency.max} (same value: 1)
per : string {3-07.items.[].system.frequency.per} (same value: 'day')
value : integer {3-07.items.[].system.frequency.value} (same value: 1)
[group] : string {3-07.items.[].system.group} (5 different values)
'club' (x3)
'knife' (x2)
'crossbow' (x2)
'leather' (x2)
'sword' (x1)
[hardness] : integer {3-07.items.[].system.hardness} (same value: 0)
[heightening] : object {3-07.items.[].system.heightening}
damage : object {3-07.items.[].system.heightening.damage}
0 : string {3-07.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x5)
'1d4' (x4)
'2d4' (x2)
'1d6' (x2)
interval : integer {3-07.items.[].system.heightening.interval} (2 different values)
1 (x11)
4 (x2)
type : string {3-07.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {3-07.items.[].system.hp}
max : integer {3-07.items.[].system.hp.max} (same value: 0)
value : integer {3-07.items.[].system.hp.value} (same value: 0)
[level] : object {3-07.items.[].system.level}
value : integer {3-07.items.[].system.level.value} (6 different values)
1 (x29)
0 (x16)
2 (x7)
3 (x3)
4 (x2)
6 (x1)
[location] : object {3-07.items.[].system.location}
[heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values)
1 (x9)
2 (x7)
3 (x3)
value : string {3-07.items.[].system.location.value} (3 different values)
'aKLMwsVsCRtz9ljn' (x32)
'U1xk8qzg0baTzMmB' (x4)
'j9upnssY0bfjsuBQ' (x1)
[material] : object {3-07.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-07.items.[].system.overlays}
hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex}
_id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: 'hqiwae0wgehycnex')
overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: 'override')
sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system}
damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : empty
formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: '4d6')
kinds : array<string> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: 'damage')
materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: empty
type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: 'fire')
[defense] : empty
heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: '2d6')
interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: 'interval')
target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target}
value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: '2 or more creatures')
time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time}
value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: '2 or 3')
wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1}
_id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: 'wlrbtv7c5shfmdh1')
overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: 'override')
sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : empty
formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: '2d6')
kinds : array<string> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: 'damage')
materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: empty
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: 'fire')
[defense] : empty
heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: '1d6')
interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: 'interval')
target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: '1 creature')
time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: '1')
[prepared] : object {3-07.items.[].system.prepared}
flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False)
value : string {3-07.items.[].system.prepared.value} (3 different values)
'spontaneous' (x2)
'focus' (x2)
'innate' (x1)
[price] : object {3-07.items.[].system.price}
[per] : integer {3-07.items.[].system.price.per} (same value: 10)
value : object {3-07.items.[].system.price.value}
[cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {3-07.items.[].system.price.value.gp} (4 different values)
3 (x6)
75 (x2)
245 (x1)
1 (x1)
[sp] : integer {3-07.items.[].system.price.value.sp} (2 different values)
2 (x4)
1 (x2)
[proficiency] : object {3-07.items.[].system.proficiency}
value : integer {3-07.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-07.items.[].system.quantity} (2 different values)
1 (x19)
20 (x2)
[range] : mixed
object {3-07.items.[].system.range}
value : string {3-07.items.[].system.range.value} (7 different values)
'' (x16)
'30 feet' (x6)
'120 feet' (x5)
'touch' (x4)
'500 feet' (x3)
'60 feet' (x2)
'50 feet' (x1)
integer {3-07.items.[].system.range} (same value: 120)
[reload] : object {3-07.items.[].system.reload}
value : string {3-07.items.[].system.reload.value} (3 different values)
'-' (x3)
'' (x3)
'1' (x2)
[requirements] : string {3-07.items.[].system.requirements} (same value: '')
[runes] : object {3-07.items.[].system.runes}
potency : integer {3-07.items.[].system.runes.potency} (same value: 0)
property : array<> {3-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-07.items.[].system.runes.striking} (same value: 0)
[size] : string {3-07.items.[].system.size} (same value: 'med')
[slots] : object {3-07.items.[].system.slots}
[slot1] : object {3-07.items.[].system.slots.slot1}
max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {3-07.items.[].system.slots.slot2}
max : integer {3-07.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {3-07.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
[slot3] : object {3-07.items.[].system.slots.slot3}
max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3)
value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3)
[slug] : string {3-07.items.[].system.slug} (33 different values)
[speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-07.items.[].system.spelldc}
dc : integer {3-07.items.[].system.spelldc.dc} (3 different values)
20 (x2)
15 (x2)
22 (x1)
mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-07.items.[].system.spelldc.value} (3 different values)
12 (x2)
7 (x2)
14 (x1)
[splashDamage] : object {3-07.items.[].system.splashDamage}
value : integer {3-07.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-07.items.[].system.stackGroup} (same value: 'bolts')
[stowing] : boolean {3-07.items.[].system.stowing} (same value: True)
[strength] : integer {3-07.items.[].system.strength} (same value: 1)
[target] : object {3-07.items.[].system.target}
value : string {3-07.items.[].system.target.value} (6 different values)
'' (x21)
'1 creature' (x8)
'1 or more creatures' (x2)
'1 living or undead creature' (x2)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {3-07.items.[].system.time}
value : string {3-07.items.[].system.time.value} (4 different values)
'2' (x24)
'1' (x8)
'3' (x3)
'1 to 3' (x2)
[tradition] : object {3-07.items.[].system.tradition}
value : string {3-07.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'occult' (x2)
[traits] : object {3-07.items.[].system.traits}
rarity : string {3-07.items.[].system.traits.rarity} (2 different values)
'common' (x83)
'uncommon' (x4)
[traditions] : array<string> {3-07.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x32)
'occult' (x24)
'primal' (x16)
'divine' (x13)
value : array<string> {3-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-07.items.[].system.traits.value.[]} (40 different values)
[usage] : object {3-07.items.[].system.usage}
value : string {3-07.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x10)
'held-in-two-hands' (x6)
'worn' (x1)
[uses] : object {3-07.items.[].system.uses}
autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-07.items.[].system.uses.max} (same value: 1)
value : integer {3-07.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-07.items.[].system.weaponType}
value : string {3-07.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x2)
type : string {3-07.items.[].type} (10 different values)
'spell' (x37)
'action' (x16)
'melee' (x13)
'weapon' (x8)
'spellcastingEntry' (x5)
'equipment' (x5)
'treasure' (x2)
'backpack' (x2)
'armor' (x2)
'consumable' (x2)
[_stats] : object {3-07.items.[]._stats}
compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values)
[flags] : object {3-07.items.[].flags}
pf2e : object {3-07.items.[].flags.pf2e}
linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values)
'yWdnu7nxURaVrgpY' (x2)
'CQMDwc0kTOpwAwEg' (x2)
'DGcECFreDH5v24m8' (x2)
'BHyl0T5dDj8CXNNn' (x2)
'qQvQSbDUfX4a8HWN' (x1)
name : string {3-07.name} (all different values)
prototypeToken : object {3-07.prototypeToken}
name : string {3-07.prototypeToken.name} (5 different values)
'Aydrian Thrune' (x2)
'Hellbound Jailer' (x2)
'Monastic Bodyguard' (x2)
'Hell Hound' (x1)
'Weak Hell Hound' (x1)
system : object {3-07.system}
abilities : object {3-07.system.abilities}
cha : object {3-07.system.abilities.cha}
mod : integer {3-07.system.abilities.cha.mod} (5 different values)
0 (x3)
-2 (x2)
4 (x1)
5 (x1)
1 (x1)
con : object {3-07.system.abilities.con}
mod : integer {3-07.system.abilities.con.mod} (2 different values)
2 (x5)
1 (x3)
dex : object {3-07.system.abilities.dex}
mod : integer {3-07.system.abilities.dex.mod} (4 different values)
3 (x5)
1 (x1)
2 (x1)
4 (x1)
int : object {3-07.system.abilities.int}
mod : integer {3-07.system.abilities.int.mod} (3 different values)
0 (x4)
2 (x2)
-2 (x2)
str : object {3-07.system.abilities.str}
mod : integer {3-07.system.abilities.str.mod} (3 different values)
4 (x5)
0 (x2)
3 (x1)
wis : object {3-07.system.abilities.wis}
mod : integer {3-07.system.abilities.wis.mod} (2 different values)
2 (x7)
3 (x1)
attributes : object {3-07.system.attributes}
ac : object {3-07.system.attributes.ac}
details : string {3-07.system.attributes.ac.details} (same value: '')
value : integer {3-07.system.attributes.ac.value} (7 different values)
21 (x2)
16 (x1)
19 (x1)
20 (x1)
23 (x1)
18 (x1)
17 (x1)
allSaves : object {3-07.system.attributes.allSaves}
value : string {3-07.system.attributes.allSaves.value} (same value: '')
hp : object {3-07.system.attributes.hp}
details : string {3-07.system.attributes.hp.details} (same value: '')
max : integer {3-07.system.attributes.hp.max} (all different values)
temp : integer {3-07.system.attributes.hp.temp} (same value: 0)
value : integer {3-07.system.attributes.hp.value} (all different values)
speed : object {3-07.system.attributes.speed}
otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
[special] : string {3-07.system.attributes.speed.special} (same value: '')
value : integer {3-07.system.attributes.speed.value} (3 different values)
25 (x4)
40 (x2)
30 (x2)
[immunities] : array<object> {3-07.system.attributes.immunities}
Length: min=1 max=1
Value type: object {3-07.system.attributes.immunities.[]}
type : string {3-07.system.attributes.immunities.[].type} (same value: 'fire')
[resistances] : array<object> {3-07.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-07.system.attributes.resistances.[]}
type : string {3-07.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {3-07.system.attributes.resistances.[].value} (2 different values)
5 (x2)
3 (x1)
[weaknesses] : array<object> {3-07.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-07.system.attributes.weaknesses.[]}
type : string {3-07.system.attributes.weaknesses.[].type} (2 different values)
'cold' (x2)
'holy' (x2)
value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
1 (x1)
2 (x1)
details : object {3-07.system.details}
blurb : string {3-07.system.details.blurb} (4 different values)
'' (x4)
'Variant hellbound jailer' (x2)
'Variant hell hound' (x1)
'Variant Weak hell hound' (x1)
languages : object {3-07.system.details.languages}
details : string {3-07.system.details.languages.details} (2 different values)
'' (x6)
'(can\'t speak any language)' (x2)
value : array<string> {3-07.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-07.system.details.languages.value.[]} (3 different values)
'diabolic' (x8)
'common' (x6)
'shadowtongue' (x2)
level : object {3-07.system.details.level}
value : integer {3-07.system.details.level.value} (4 different values)
3 (x2)
5 (x2)
4 (x2)
2 (x2)
privateNotes : string {3-07.system.details.privateNotes} (same value: '')
publicNotes : string {3-07.system.details.publicNotes} (2 different values)
'' (x6)
'<p>A hell hound\'s appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend\'s pitchfork, and a shroud of ever-burning hellfire are all trademark features.</p>' (x2)
publication : object {3-07.system.details.publication}
authors : string {3-07.system.details.publication.authors} (same value: 'Kalervo Oikarinen')
license : string {3-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-07.system.details.publication.remaster} (same value: False)
title : string {3-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-07: The Locked Lodge')
initiative : object {3-07.system.initiative}
statistic : string {3-07.system.initiative.statistic} (same value: 'perception')
perception : object {3-07.system.perception}
details : string {3-07.system.perception.details} (same value: '')
mod : integer {3-07.system.perception.mod} (5 different values)
7 (x2)
9 (x2)
11 (x2)
12 (x1)
8 (x1)
senses : array<object> {3-07.system.perception.senses}
Length: min=0 max=2
Value type: object {3-07.system.perception.senses.[]}
[acuity] : string {3-07.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-07.system.perception.senses.[].range} (same value: 60)
type : string {3-07.system.perception.senses.[].type} (3 different values)
'darkvision' (x4)
'scent' (x2)
'greater-darkvision' (x2)
resources : object {3-07.system.resources}
[focus] : object {3-07.system.resources.focus}
max : integer {3-07.system.resources.focus.max} (same value: 2)
value : integer {3-07.system.resources.focus.value} (same value: 2)
saves : object {3-07.system.saves}
fortitude : object {3-07.system.saves.fortitude}
saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-07.system.saves.fortitude.value} (6 different values)
8 (x2)
11 (x2)
6 (x1)
10 (x1)
14 (x1)
7 (x1)
reflex : object {3-07.system.saves.reflex}
saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-07.system.saves.reflex.value} (6 different values)
8 (x2)
11 (x2)
12 (x1)
10 (x1)
13 (x1)
9 (x1)
will : object {3-07.system.saves.will}
saveDetail : string {3-07.system.saves.will.saveDetail} (same value: '')
value : integer {3-07.system.saves.will.value} (5 different values)
9 (x3)
11 (x2)
7 (x1)
8 (x1)
5 (x1)
skills : object {3-07.system.skills}
[acrobatics] : object {3-07.system.skills.acrobatics}
base : integer {3-07.system.skills.acrobatics.base} (5 different values)
6 (x2)
9 (x1)
10 (x1)
7 (x1)
11 (x1)
[arcana] : object {3-07.system.skills.arcana}
base : integer {3-07.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
athletics : object {3-07.system.skills.athletics}
base : integer {3-07.system.skills.athletics.base} (5 different values)
7 (x3)
11 (x2)
5 (x1)
14 (x1)
12 (x1)
[deception] : object {3-07.system.skills.deception}
base : integer {3-07.system.skills.deception.base} (4 different values)
11 (x1)
14 (x1)
7 (x1)
10 (x1)
[diplomacy] : object {3-07.system.skills.diplomacy}
base : integer {3-07.system.skills.diplomacy.base} (2 different values)
5 (x1)
8 (x1)
[intimidation] : object {3-07.system.skills.intimidation}
base : integer {3-07.system.skills.intimidation.base} (2 different values)
7 (x1)
10 (x1)
[occultism] : object {3-07.system.skills.occultism}
base : integer {3-07.system.skills.occultism.base} (2 different values)
9 (x1)
11 (x1)
[stealth] : object {3-07.system.skills.stealth}
base : integer {3-07.system.skills.stealth.base} (6 different values)
8 (x1)
11 (x1)
10 (x1)
7 (x1)
9 (x1)
6 (x1)
[survival] : object {3-07.system.skills.survival}
base : integer {3-07.system.skills.survival.base} (2 different values)
11 (x1)
7 (x1)
special : array<object> {3-07.system.skills.survival.special}
Length: min=1 max=1
Value type: object {3-07.system.skills.survival.special.[]}
base : integer {3-07.system.skills.survival.special.[].base} (2 different values)
13 (x1)
9 (x1)
label : string {3-07.system.skills.survival.special.[].label} (same value: 'to Track')
predicate : array<string> {3-07.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: 'action:track')
[thievery] : object {3-07.system.skills.thievery}
base : integer {3-07.system.skills.thievery.base} (2 different values)
6 (x1)
9 (x1)
traits : object {3-07.system.traits}
rarity : string {3-07.system.traits.rarity} (2 different values)
'uncommon' (x6)
'unique' (x2)
size : object {3-07.system.traits.size}
value : string {3-07.system.traits.size.value} (same value: 'med')
value : array<string> {3-07.system.traits.value}
Length: min=4 max=7
Value type: string {3-07.system.traits.value.[]} (9 different values)
'evil' (x8)
'lawful' (x8)
'human' (x6)
'humanoid' (x6)
'fiend' (x4)
'unholy' (x4)
'beast' (x2)
'fire' (x2)
'devil' (x2)
type : string {3-07.type} (same value: 'npc')
-429
View File
@@ -1,429 +0,0 @@
3-08
Different values: 7
=====================================
object {3-08}
_id : string {3-08._id} (all different values)
folder : string {3-08.folder} (same value: 'cXbzNol9Eai06ViV')
img : string {3-08.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-08.items}
Length: min=7 max=10
Value type: object {3-08.items.[]}
_id : string {3-08.items.[]._id} (44 different values)
[_stats] : object {3-08.items.[]._stats}
compendiumSource : string {3-08.items.[]._stats.compendiumSource} (11 different values)
img : string {3-08.items.[].img} (16 different values)
name : string {3-08.items.[].name} (26 different values)
sort : integer {3-08.items.[].sort} (10 different values)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x7)
500000 (x7)
600000 (x7)
700000 (x7)
800000 (x6)
900000 (x3)
1000000 (x1)
system : object {3-08.items.[].system}
[acBonus] : integer {3-08.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-08.items.[].system.actionType}
value : string {3-08.items.[].system.actionType.value} (3 different values)
'action' (x10)
'passive' (x4)
'reaction' (x3)
[attack] : object {3-08.items.[].system.attack}
value : string {3-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-08.items.[].system.attackEffects}
custom : string {3-08.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-08.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
rules : ignored (Foundry rules object) {3-08.items.[].system.rules}
[actions] : object {3-08.items.[].system.actions}
[value] : integer {3-08.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x5)
description : object {3-08.items.[].system.description}
value : string {3-08.items.[].system.description.value} (20 different values)
[baseItem] : string {3-08.items.[].system.baseItem} (8 different values)
'dagger' (x4)
'leather-armor' (x4)
'spear' (x2)
'spiked-gauntlet' (x2)
'scimitar' (x1)
'padded-armor' (x1)
'battle-axe' (x1)
'greataxe' (x1)
[bonus] : object {3-08.items.[].system.bonus}
value : integer {3-08.items.[].system.bonus.value} (9 different values)
0 (x11)
13 (x6)
9 (x4)
11 (x2)
7 (x2)
12 (x2)
5 (x1)
8 (x1)
6 (x1)
[bonusDamage] : object {3-08.items.[].system.bonusDamage}
value : integer {3-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-08.items.[].system.bulk}
value : mixed
float {3-08.items.[].system.bulk.value} (same value: 0,1)
integer {3-08.items.[].system.bulk.value} (2 different values)
1 (x8)
2 (x1)
[category] : string {3-08.items.[].system.category} (6 different values)
'offensive' (x10)
'simple' (x8)
'defensive' (x7)
'light' (x5)
'martial' (x3)
'other' (x1)
[checkPenalty] : integer {3-08.items.[].system.checkPenalty} (2 different values)
-1 (x4)
0 (x1)
[containerId] : empty
[damage] : object {3-08.items.[].system.damage}
damageType : string {3-08.items.[].system.damage.damageType} (2 different values)
'piercing' (x8)
'slashing' (x3)
dice : integer {3-08.items.[].system.damage.dice} (same value: 1)
die : string {3-08.items.[].system.damage.die} (4 different values)
'd4' (x6)
'd6' (x3)
'd8' (x1)
'd12' (x1)
[damageRolls] : object {3-08.items.[].system.damageRolls}
[0] : object {3-08.items.[].system.damageRolls.0}
damage : string {3-08.items.[].system.damageRolls.0.damage} (5 different values)
'1d6+5' (x4)
'1d4+5' (x2)
'1d4+2' (x2)
'1d4+4' (x2)
'1d6+2' (x1)
damageType : string {3-08.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x8)
'bludgeoning' (x2)
'slashing' (x1)
[5r5nlmw0ttws4tmbp52w] : object {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w}
damage : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damage} (same value: '1d6+1')
damageType : string {3-08.items.[].system.damageRolls.5r5nlmw0ttws4tmbp52w.damageType} (same value: 'bludgeoning')
[dhkol5zbbeej1ehayggz] : object {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz}
damage : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damage} (same value: '1d6+5')
damageType : string {3-08.items.[].system.damageRolls.dhkol5zbbeej1ehayggz.damageType} (same value: 'piercing')
[hms1h95mcxaw0igcvxtp] : object {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp}
damage : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damage} (2 different values)
'1d4+5' (x1)
'1d4+8' (x1)
damageType : string {3-08.items.[].system.damageRolls.hms1h95mcxaw0igcvxtp.damageType} (same value: 'piercing')
[ljrbue7s5qhvsjl5ht2q] : object {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q}
damage : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damage} (2 different values)
'1d8+5' (x1)
'1d12+8' (x1)
damageType : string {3-08.items.[].system.damageRolls.ljrbue7s5qhvsjl5ht2q.damageType} (same value: 'slashing')
[zumsvt8r4ujdo5uf3kyk] : object {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk}
damage : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damage} (same value: '1d4+1')
damageType : string {3-08.items.[].system.damageRolls.zumsvt8r4ujdo5uf3kyk.damageType} (same value: 'bludgeoning')
[dexCap] : integer {3-08.items.[].system.dexCap} (2 different values)
4 (x4)
3 (x1)
[equipped] : object {3-08.items.[].system.equipped}
carryType : string {3-08.items.[].system.equipped.carryType} (2 different values)
'held' (x9)
'worn' (x9)
[handsHeld] : integer {3-08.items.[].system.equipped.handsHeld} (3 different values)
1 (x8)
0 (x4)
2 (x1)
[inSlot] : boolean {3-08.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[invested] : empty
[frequency] : object {3-08.items.[].system.frequency}
max : integer {3-08.items.[].system.frequency.max} (same value: 1)
per : string {3-08.items.[].system.frequency.per} (same value: 'round')
value : integer {3-08.items.[].system.frequency.value} (same value: 1)
[group] : string {3-08.items.[].system.group} (6 different values)
'knife' (x4)
'leather' (x4)
'spear' (x2)
'axe' (x2)
'brawling' (x2)
'sword' (x1)
[hardness] : integer {3-08.items.[].system.hardness} (same value: 0)
[hp] : object {3-08.items.[].system.hp}
max : integer {3-08.items.[].system.hp.max} (same value: 0)
value : integer {3-08.items.[].system.hp.value} (same value: 0)
[level] : object {3-08.items.[].system.level}
value : integer {3-08.items.[].system.level.value} (2 different values)
0 (x17)
1 (x1)
[material] : object {3-08.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-08.items.[].system.mod}
value : integer {3-08.items.[].system.mod.value} (4 different values)
11 (x2)
3 (x1)
7 (x1)
8 (x1)
[price] : object {3-08.items.[].system.price}
value : object {3-08.items.[].system.price.value}
[cp] : integer {3-08.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {3-08.items.[].system.price.value.gp} (2 different values)
2 (x5)
1 (x2)
[sp] : integer {3-08.items.[].system.price.value.sp} (3 different values)
2 (x5)
1 (x2)
3 (x2)
[proficient] : object {3-08.items.[].system.proficient}
value : integer {3-08.items.[].system.proficient.value} (same value: 0)
publication : object {3-08.items.[].system.publication}
license : string {3-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-08.items.[].system.publication.remaster} (same value: False)
title : string {3-08.items.[].system.publication.title} (4 different values)
'' (x39)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x3)
'Pathfinder Gamemastery Guide' (x1)
[quantity] : integer {3-08.items.[].system.quantity} (2 different values)
1 (x17)
3 (x1)
[range] : empty
[reload] : object {3-08.items.[].system.reload}
value : string {3-08.items.[].system.reload.value} (2 different values)
'-' (x6)
'' (x5)
[runes] : object {3-08.items.[].system.runes}
potency : integer {3-08.items.[].system.runes.potency} (same value: 0)
property : array<> {3-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-08.items.[].system.runes.striking} (same value: 0)
[selfEffect] : object {3-08.items.[].system.selfEffect}
name : string {3-08.items.[].system.selfEffect.name} (same value: 'Effect: Swig')
uuid : string {3-08.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Swig')
[size] : string {3-08.items.[].system.size} (same value: 'med')
[slug] : string {3-08.items.[].system.slug} (11 different values)
[speedPenalty] : integer {3-08.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-08.items.[].system.splashDamage}
value : integer {3-08.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-08.items.[].system.strength} (same value: 0)
[traits] : object {3-08.items.[].system.traits}
rarity : string {3-08.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-08.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-08.items.[].system.traits.value.[]} (22 different values)
[usage] : object {3-08.items.[].system.usage}
value : string {3-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-two-hands' (x1)
[uses] : object {3-08.items.[].system.uses}
autoDestroy : boolean {3-08.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-08.items.[].system.uses.max} (same value: 1)
value : integer {3-08.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-08.items.[].system.weaponType}
value : string {3-08.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x5)
type : string {3-08.items.[].type} (all different values)
[flags] : object {3-08.items.[].flags}
pf2e : object {3-08.items.[].flags.pf2e}
linkedWeapon : string {3-08.items.[].flags.pf2e.linkedWeapon} (8 different values)
'ioBhBqoLt4XX6CZA' (x4)
'NxjUE1b3gXulaYXI' (x2)
'm1wLRwK4NCvFzdlr' (x2)
'LsP34TtDyhU0rkZp' (x2)
'7Hepy2bK3kQbRIov' (x2)
'oNnM9IEd0UVv0pjI' (x1)
'UzGrgUSMYIS3vKA3' (x1)
'JaOADSZl9LDK4MLh' (x1)
name : string {3-08.name} (all different values)
[prototypeToken] : object {3-08.prototypeToken}
name : string {3-08.prototypeToken.name} (3 different values)
'Bosun' (x2)
'Tadrun' (x2)
'Pirate' (x1)
system : object {3-08.system}
abilities : object {3-08.system.abilities}
cha : object {3-08.system.abilities.cha}
mod : integer {3-08.system.abilities.cha.mod} (3 different values)
2 (x3)
0 (x3)
1 (x1)
con : object {3-08.system.abilities.con}
mod : integer {3-08.system.abilities.con.mod} (3 different values)
1 (x3)
3 (x3)
2 (x1)
dex : object {3-08.system.abilities.dex}
mod : integer {3-08.system.abilities.dex.mod} (3 different values)
3 (x4)
4 (x2)
1 (x1)
int : object {3-08.system.abilities.int}
mod : integer {3-08.system.abilities.int.mod} (2 different values)
0 (x6)
1 (x1)
str : object {3-08.system.abilities.str}
mod : integer {3-08.system.abilities.str.mod} (4 different values)
2 (x3)
4 (x2)
1 (x1)
3 (x1)
wis : object {3-08.system.abilities.wis}
mod : integer {3-08.system.abilities.wis.mod} (3 different values)
1 (x3)
2 (x3)
-1 (x1)
attributes : object {3-08.system.attributes}
ac : object {3-08.system.attributes.ac}
details : string {3-08.system.attributes.ac.details} (same value: '')
value : integer {3-08.system.attributes.ac.value} (6 different values)
19 (x2)
13 (x1)
16 (x1)
18 (x1)
21 (x1)
17 (x1)
allSaves : object {3-08.system.attributes.allSaves}
value : string {3-08.system.attributes.allSaves.value} (same value: '')
hp : object {3-08.system.attributes.hp}
details : string {3-08.system.attributes.hp.details} (same value: '')
max : integer {3-08.system.attributes.hp.max} (6 different values)
45 (x2)
9 (x1)
21 (x1)
32 (x1)
63 (x1)
20 (x1)
temp : integer {3-08.system.attributes.hp.temp} (same value: 0)
value : integer {3-08.system.attributes.hp.value} (6 different values)
45 (x2)
9 (x1)
21 (x1)
32 (x1)
63 (x1)
20 (x1)
speed : object {3-08.system.attributes.speed}
otherSpeeds : array<> {3-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-08.system.attributes.speed.value} (same value: 25)
details : object {3-08.system.details}
blurb : string {3-08.system.details.blurb} (4 different values)
'' (x4)
'Variant Dockhand' (x1)
'Variant Pirate' (x1)
'Variant Cultist' (x1)
languages : object {3-08.system.details.languages}
details : string {3-08.system.details.languages.details} (same value: '')
value : array<string> {3-08.system.details.languages.value}
Length: min=2 max=2
Value type: string {3-08.system.details.languages.value.[]} (2 different values)
'common' (x7)
'goblin' (x7)
level : object {3-08.system.details.level}
value : integer {3-08.system.details.level.value} (5 different values)
3 (x2)
1 (x2)
-1 (x1)
2 (x1)
4 (x1)
privateNotes : string {3-08.system.details.privateNotes} (same value: '')
publicNotes : string {3-08.system.details.publicNotes} (same value: '')
publication : object {3-08.system.details.publication}
license : string {3-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-08.system.details.publication.remaster} (same value: False)
title : string {3-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-08: Foundation\'s Price')
initiative : object {3-08.system.initiative}
statistic : string {3-08.system.initiative.statistic} (same value: 'perception')
perception : object {3-08.system.perception}
details : string {3-08.system.perception.details} (same value: '')
mod : integer {3-08.system.perception.mod} (5 different values)
8 (x3)
2 (x1)
5 (x1)
12 (x1)
4 (x1)
senses : array<object> {3-08.system.perception.senses}
Length: min=1 max=1
Value type: object {3-08.system.perception.senses.[]}
type : string {3-08.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {3-08.system.resources}
saves : object {3-08.system.saves}
fortitude : object {3-08.system.saves.fortitude}
saveDetail : string {3-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-08.system.saves.fortitude.value} (4 different values)
6 (x4)
11 (x1)
13 (x1)
7 (x1)
reflex : object {3-08.system.saves.reflex}
saveDetail : string {3-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-08.system.saves.reflex.value} (5 different values)
11 (x3)
4 (x1)
7 (x1)
9 (x1)
8 (x1)
will : object {3-08.system.saves.will}
saveDetail : string {3-08.system.saves.will.saveDetail} (2 different values)
'' (x6)
'(or +2 vs. higher-ranking members of the cult)' (x1)
value : integer {3-08.system.saves.will.value} (5 different values)
8 (x3)
2 (x1)
5 (x1)
6 (x1)
4 (x1)
skills : object {3-08.system.skills}
[acrobatics] : object {3-08.system.skills.acrobatics}
base : integer {3-08.system.skills.acrobatics.base} (5 different values)
9 (x2)
2 (x1)
6 (x1)
7 (x1)
11 (x1)
[athletics] : object {3-08.system.skills.athletics}
base : integer {3-08.system.skills.athletics.base} (4 different values)
9 (x3)
2 (x1)
7 (x1)
12 (x1)
[deception] : object {3-08.system.skills.deception}
base : integer {3-08.system.skills.deception.base} (2 different values)
5 (x1)
3 (x1)
[intimidation] : object {3-08.system.skills.intimidation}
base : integer {3-08.system.skills.intimidation.base} (4 different values)
9 (x2)
2 (x1)
5 (x1)
3 (x1)
occultism : object {3-08.system.skills.occultism}
base : integer {3-08.system.skills.occultism.base} (same value: 3)
society : object {3-08.system.skills.society}
base : integer {3-08.system.skills.society.base} (same value: 4)
[stealth] : object {3-08.system.skills.stealth}
base : integer {3-08.system.skills.stealth.base} (3 different values)
7 (x1)
11 (x1)
6 (x1)
traits : object {3-08.system.traits}
rarity : string {3-08.system.traits.rarity} (2 different values)
'unique' (x4)
'uncommon' (x3)
size : object {3-08.system.traits.size}
value : string {3-08.system.traits.size.value} (same value: 'med')
value : array<string> {3-08.system.traits.value}
Length: min=3 max=4
Value type: string {3-08.system.traits.value.[]} (4 different values)
'evil' (x7)
'goblin' (x7)
'humanoid' (x7)
'lawful' (x3)
type : string {3-08.type} (same value: 'npc')
-414
View File
@@ -1,414 +0,0 @@
3-09
Different values: 7
=====================================
object {3-09}
_id : string {3-09._id} (all different values)
folder : string {3-09.folder} (same value: 'HjORf8aL4Gqj2wFN')
img : string {3-09.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-09.items}
Length: min=1 max=10
Value type: object {3-09.items.[]}
_id : string {3-09.items.[]._id} (35 different values)
[_stats] : object {3-09.items.[]._stats}
compendiumSource : string {3-09.items.[]._stats.compendiumSource} (all different values)
img : string {3-09.items.[].img} (8 different values)
'systems/pf2e/icons/actions/Passive.webp' (x15)
'systems/pf2e/icons/default-icons/melee.svg' (x7)
'systems/pf2e/icons/actions/OneAction.webp' (x4)
'systems/pf2e/icons/actions/Reaction.webp' (x3)
'systems/pf2e/icons/actions/TwoActions.webp' (x2)
'systems/pf2e/icons/conditions/slowed.webp' (x2)
'systems/pf2e/icons/equipment/weapons/longsword.webp' (x1)
'icons/equipment/chest/breastplate-layered-leather-studded-brown.webp' (x1)
name : string {3-09.items.[].name} (27 different values)
sort : integer {3-09.items.[].sort} (11 different values)
system : object {3-09.items.[].system}
[acBonus] : integer {3-09.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-09.items.[].system.actionType}
value : string {3-09.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x6)
'reaction' (x3)
[actions] : object {3-09.items.[].system.actions}
[value] : integer {3-09.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x2)
[attack] : object {3-09.items.[].system.attack}
value : string {3-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-09.items.[].system.attackEffects}
[custom] : string {3-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-09.items.[].system.attackEffects.value.[]} (3 different values)
'drain-life' (x2)
'mummy-rot' (x1)
'grab' (x1)
description : object {3-09.items.[].system.description}
value : string {3-09.items.[].system.description.value} (25 different values)
[baseItem] : string {3-09.items.[].system.baseItem} (2 different values)
'longsword' (x1)
'studded-leather-armor' (x1)
[bonus] : object {3-09.items.[].system.bonus}
value : integer {3-09.items.[].system.bonus.value} (6 different values)
12 (x2)
20 (x2)
0 (x1)
14 (x1)
16 (x1)
11 (x1)
[bonusDamage] : object {3-09.items.[].system.bonusDamage}
value : integer {3-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-09.items.[].system.bulk}
value : integer {3-09.items.[].system.bulk.value} (same value: 1)
[category] : string {3-09.items.[].system.category} (5 different values)
'offensive' (x11)
'defensive' (x7)
'interaction' (x4)
'martial' (x1)
'light' (x1)
[checkPenalty] : integer {3-09.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damage] : object {3-09.items.[].system.damage}
damageType : string {3-09.items.[].system.damage.damageType} (same value: 'slashing')
dice : integer {3-09.items.[].system.damage.dice} (same value: 1)
die : string {3-09.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {3-09.items.[].system.damageRolls}
[0] : object {3-09.items.[].system.damageRolls.0}
damage : string {3-09.items.[].system.damageRolls.0.damage} (2 different values)
'1d8+7' (x1)
'1d6+7' (x1)
damageType : string {3-09.items.[].system.damageRolls.0.damageType} (same value: 'slashing')
[h93snjqhv0gmnq3yitdy] : object {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy}
damage : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damage} (same value: '2d10+13')
damageType : string {3-09.items.[].system.damageRolls.h93snjqhv0gmnq3yitdy.damageType} (same value: 'bludgeoning')
[mubnate22akym2bmml8l] : object {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l}
damage : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+7')
damageType : string {3-09.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
uehqzi7a36hzr0491bra : object {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra}
damage : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damage} (same value: '1d8+6')
damageType : string {3-09.items.[].system.damageRolls.uehqzi7a36hzr0491bra.damageType} (same value: 'bludgeoning')
[vq85o4z1y2ey85koh914] : object {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914}
damage : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damage} (same value: '2d10+13')
damageType : string {3-09.items.[].system.damageRolls.vq85o4z1y2ey85koh914.damageType} (same value: 'bludgeoning')
[zng6jp2eorphiyyhpzd0] : object {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0}
damage : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damage} (same value: '2d6+13')
damageType : string {3-09.items.[].system.damageRolls.zng6jp2eorphiyyhpzd0.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {3-09.items.[].system.deathNote} (same value: True)
[dexCap] : integer {3-09.items.[].system.dexCap} (same value: 3)
[duration] : object {3-09.items.[].system.duration}
value : integer {3-09.items.[].system.duration.value} (same value: 0)
[equipped] : object {3-09.items.[].system.equipped}
carryType : string {3-09.items.[].system.equipped.carryType} (2 different values)
'held' (x1)
'worn' (x1)
[handsHeld] : integer {3-09.items.[].system.equipped.handsHeld} (same value: 1)
inSlot : boolean {3-09.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {3-09.items.[].system.frequency}
max : integer {3-09.items.[].system.frequency.max} (same value: 1)
per : string {3-09.items.[].system.frequency.per} (same value: 'round')
value : integer {3-09.items.[].system.frequency.value} (same value: 1)
[group] : string {3-09.items.[].system.group} (2 different values)
'sword' (x1)
'leather' (x1)
[hardness] : integer {3-09.items.[].system.hardness} (same value: 0)
[hp] : object {3-09.items.[].system.hp}
max : integer {3-09.items.[].system.hp.max} (same value: 0)
value : integer {3-09.items.[].system.hp.value} (same value: 0)
[level] : object {3-09.items.[].system.level}
value : integer {3-09.items.[].system.level.value} (same value: 0)
[material] : object {3-09.items.[].system.material}
[grade] : empty
[type] : empty
[overrides] : array<> {3-09.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[price] : object {3-09.items.[].system.price}
value : object {3-09.items.[].system.price.value}
gp : integer {3-09.items.[].system.price.value.gp} (2 different values)
1 (x1)
3 (x1)
[runes] : object {3-09.items.[].system.runes}
potency : integer {3-09.items.[].system.runes.potency} (same value: 0)
property : array<> {3-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
resilient : integer {3-09.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-09.items.[].system.runes.striking} (same value: 0)
publication : object {3-09.items.[].system.publication}
license : string {3-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-09.items.[].system.publication.remaster} (same value: False)
title : string {3-09.items.[].system.publication.title} (5 different values)
'' (x27)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Core Rulebook' (x2)
'Pathfinder Bestiary 3' (x2)
'Pathfinder Bestiary' (x1)
rules : ignored (Foundry rules object) {3-09.items.[].system.rules}
[quantity] : integer {3-09.items.[].system.quantity} (same value: 1)
[range] : empty
[references] : object {3-09.items.[].system.references}
children : array<> {3-09.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {3-09.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {3-09.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {3-09.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {3-09.items.[].system.reload}
value : string {3-09.items.[].system.reload.value} (same value: '')
[size] : string {3-09.items.[].system.size} (same value: 'med')
[slug] : string {3-09.items.[].system.slug} (all different values)
[speedPenalty] : integer {3-09.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {3-09.items.[].system.splashDamage}
value : integer {3-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-09.items.[].system.strength} (same value: 1)
[traits] : object {3-09.items.[].system.traits}
rarity : string {3-09.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {3-09.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-09.items.[].system.traits.value.[]} (21 different values)
[usage] : object {3-09.items.[].system.usage}
value : string {3-09.items.[].system.usage.value} (same value: 'held-in-one-hand')
[value] : object {3-09.items.[].system.value}
isValued : boolean {3-09.items.[].system.value.isValued} (same value: True)
value : integer {3-09.items.[].system.value.value} (same value: 1)
[weaponType] : object {3-09.items.[].system.weaponType}
value : string {3-09.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x2)
type : string {3-09.items.[].type} (5 different values)
'action' (x24)
'melee' (x7)
'condition' (x2)
'weapon' (x1)
'armor' (x1)
[flags] : object {3-09.items.[].flags}
pf2e : object {3-09.items.[].flags.pf2e}
linkedWeapon : string {3-09.items.[].flags.pf2e.linkedWeapon} (same value: 'AJgASdfsJa1ONVaU')
name : string {3-09.name} (all different values)
[prototypeToken] : object {3-09.prototypeToken}
name : string {3-09.prototypeToken.name} (3 different values)
'Crushing Spirits' (x2)
'Cairn Wight' (x1)
'Mummy Guardian' (x1)
system : object {3-09.system}
[abilities] : object {3-09.system.abilities}
cha : object {3-09.system.abilities.cha}
mod : integer {3-09.system.abilities.cha.mod} (3 different values)
-2 (x3)
3 (x1)
-5 (x1)
con : object {3-09.system.abilities.con}
mod : integer {3-09.system.abilities.con.mod} (3 different values)
4 (x2)
3 (x2)
5 (x1)
dex : object {3-09.system.abilities.dex}
mod : integer {3-09.system.abilities.dex.mod} (3 different values)
0 (x3)
2 (x1)
-2 (x1)
int : object {3-09.system.abilities.int}
mod : integer {3-09.system.abilities.int.mod} (2 different values)
-5 (x4)
1 (x1)
str : object {3-09.system.abilities.str}
mod : integer {3-09.system.abilities.str.mod} (3 different values)
4 (x3)
8 (x1)
5 (x1)
wis : object {3-09.system.abilities.wis}
mod : integer {3-09.system.abilities.wis.mod} (3 different values)
1 (x3)
3 (x1)
0 (x1)
attributes : object {3-09.system.attributes}
ac : object {3-09.system.attributes.ac}
[details] : string {3-09.system.attributes.ac.details} (2 different values)
'' (x4)
'15 when broken; construct armor' (x1)
value : integer {3-09.system.attributes.ac.value} (6 different values)
0 (x2)
20 (x1)
24 (x1)
21 (x1)
23 (x1)
19 (x1)
[allSaves] : object {3-09.system.attributes.allSaves}
value : string {3-09.system.attributes.allSaves.value} (same value: '')
hp : object {3-09.system.attributes.hp}
details : string {3-09.system.attributes.hp.details} (3 different values)
'void healing' (x3)
'' (x3)
'troop defenses' (x1)
[max] : integer {3-09.system.attributes.hp.max} (5 different values)
67 (x1)
200 (x1)
135 (x1)
110 (x1)
35 (x1)
temp : integer {3-09.system.attributes.hp.temp} (same value: 0)
[value] : integer {3-09.system.attributes.hp.value} (5 different values)
67 (x1)
200 (x1)
135 (x1)
110 (x1)
35 (x1)
[emitsSound] : string {3-09.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : mixed
integer {3-09.system.attributes.hardness} (same value: 0)
object {3-09.system.attributes.hardness}
value : integer {3-09.system.attributes.hardness.value} (same value: 6)
[hasHealth] : boolean {3-09.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-09.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-09.system.attributes.immunities.[]}
type : string {3-09.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'mental' (x1)
[speed] : object {3-09.system.attributes.speed}
[details] : string {3-09.system.attributes.speed.details} (same value: 'troop movement')
otherSpeeds : array<> {3-09.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {3-09.system.attributes.speed.value} (3 different values)
25 (x2)
20 (x2)
30 (x1)
[stealth] : object {3-09.system.attributes.stealth}
details : string {3-09.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {3-09.system.attributes.stealth.value} (2 different values)
12 (x1)
15 (x1)
[weaknesses] : array<object> {3-09.system.attributes.weaknesses}
Length: min=1 max=4
Value type: object {3-09.system.attributes.weaknesses.[]}
type : string {3-09.system.attributes.weaknesses.[].type} (5 different values)
'vitality' (x2)
'slashing' (x2)
'area-damage' (x1)
'splash-damage' (x1)
'fire' (x1)
value : integer {3-09.system.attributes.weaknesses.[].value} (3 different values)
5 (x4)
10 (x2)
2 (x1)
details : object {3-09.system.details}
[blurb] : string {3-09.system.details.blurb} (4 different values)
'' (x2)
'Variant zombie hulk' (x1)
'Variant shambler troop' (x1)
'Variant animated statue' (x1)
[languages] : object {3-09.system.details.languages}
details : string {3-09.system.details.languages.details} (same value: '')
value : array<string> {3-09.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-09.system.details.languages.value.[]} (3 different values)
'necril' (x2)
'common' (x1)
'osiriani' (x1)
level : object {3-09.system.details.level}
value : integer {3-09.system.details.level.value} (4 different values)
6 (x3)
4 (x2)
8 (x1)
3 (x1)
[privateNotes] : string {3-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-09.system.details.publicNotes} (5 different values)
publication : object {3-09.system.details.publication}
license : string {3-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-09.system.details.publication.remaster} (same value: False)
title : string {3-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-09: The Secluded Siege')
[description] : string {3-09.system.details.description} (same value: '<p>Spirits bound to sand-covered remains cascade down upon the living, imposing the weighty, helpless press of their final moments.</p>')
[disable] : string {3-09.system.details.disable} (2 different values)
'<p>@Check[religion|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:18|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:22|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
'<p>@Check[religion|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] or @Check[occultism|dc:21|name:Exorcise the Spirits|traits:complex,haunt,hazard] (trained) to exorcise the spirits, or @Check[diplomacy|dc:25|name:Provide the Spirits with Comfort|traits:complex,haunt,hazard] to provide them with comfort. Each check requires 2 actions, which have the verbal trait, and three successful checks are required to address all ofthe spirits.</p>' (x1)
[isComplex] : boolean {3-09.system.details.isComplex} (same value: True)
[reset] : string {3-09.system.details.reset} (same value: '<p>The haunt deactivates 1 minute after all living creatures leave the area but resets immediately thereafter.</p>')
[routine] : string {3-09.system.details.routine} (2 different values)
[initiative] : object {3-09.system.initiative}
statistic : string {3-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-09.system.perception}
details : string {3-09.system.perception.details} (same value: '')
mod : integer {3-09.system.perception.mod} (4 different values)
11 (x2)
10 (x1)
16 (x1)
9 (x1)
senses : array<object> {3-09.system.perception.senses}
Length: min=1 max=1
Value type: object {3-09.system.perception.senses.[]}
type : string {3-09.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-09.system.resources}
saves : object {3-09.system.saves}
fortitude : object {3-09.system.saves.fortitude}
saveDetail : string {3-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-09.system.saves.fortitude.value} (4 different values)
12 (x2)
0 (x2)
14 (x2)
18 (x1)
reflex : object {3-09.system.saves.reflex}
saveDetail : string {3-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-09.system.saves.reflex.value} (5 different values)
10 (x2)
0 (x2)
12 (x1)
11 (x1)
5 (x1)
will : object {3-09.system.saves.will}
saveDetail : string {3-09.system.saves.will.saveDetail} (same value: '')
value : integer {3-09.system.saves.will.value} (6 different values)
0 (x2)
11 (x1)
15 (x1)
12 (x1)
16 (x1)
4 (x1)
[skills] : object {3-09.system.skills}
acrobatics : object {3-09.system.skills.acrobatics}
base : integer {3-09.system.skills.acrobatics.base} (same value: 11)
[athletics] : object {3-09.system.skills.athletics}
base : integer {3-09.system.skills.athletics.base} (3 different values)
12 (x1)
21 (x1)
15 (x1)
[intimidation] : object {3-09.system.skills.intimidation}
base : integer {3-09.system.skills.intimidation.base} (same value: 11)
[religion] : object {3-09.system.skills.religion}
base : integer {3-09.system.skills.religion.base} (same value: 9)
[stealth] : object {3-09.system.skills.stealth}
base : integer {3-09.system.skills.stealth.base} (2 different values)
12 (x1)
11 (x1)
traits : object {3-09.system.traits}
rarity : string {3-09.system.traits.rarity} (2 different values)
'uncommon' (x6)
'common' (x1)
size : object {3-09.system.traits.size}
value : string {3-09.system.traits.size.value} (3 different values)
'med' (x5)
'huge' (x1)
'grg' (x1)
value : array<string> {3-09.system.traits.value}
Length: min=1 max=6
Value type: string {3-09.system.traits.value.[]} (12 different values)
[creatureType] : string {3-09.system.creatureType} (same value: '')
[statusEffects] : array<> {3-09.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-09.type} (2 different values)
'npc' (x5)
'hazard' (x2)
-545
View File
@@ -1,545 +0,0 @@
3-10
Different values: 11
=====================================
object {3-10}
_id : string {3-10._id} (all different values)
folder : string {3-10.folder} (same value: 'ZyOuqa8iP7pgeekd')
img : string {3-10.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {3-10.items}
Length: min=1 max=11
Value type: object {3-10.items.[]}
_id : string {3-10.items.[]._id} (48 different values)
img : string {3-10.items.[].img} (16 different values)
name : string {3-10.items.[].name} (31 different values)
sort : integer {3-10.items.[].sort} (12 different values)
system : object {3-10.items.[].system}
[acBonus] : integer {3-10.items.[].system.acBonus} (2 different values)
2 (x2)
4 (x2)
[actionType] : object {3-10.items.[].system.actionType}
value : string {3-10.items.[].system.actionType.value} (3 different values)
'passive' (x14)
'reaction' (x9)
'action' (x3)
[actions] : object {3-10.items.[].system.actions}
[value] : integer {3-10.items.[].system.actions.value} (same value: 2)
[area] : object {3-10.items.[].system.area}
type : string {3-10.items.[].system.area.type} (same value: 'emanation')
value : integer {3-10.items.[].system.area.value} (same value: 5)
[attack] : object {3-10.items.[].system.attack}
value : string {3-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-10.items.[].system.attackEffects}
value : array<> {3-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-10.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-10.items.[].system.baseItem} (7 different values)
'lance' (x2)
'longsword' (x2)
'steel-shield' (x2)
'chain-mail' (x2)
'scimitar' (x2)
'shortbow' (x2)
'dwarven-war-axe' (x1)
[bonus] : object {3-10.items.[].system.bonus}
value : integer {3-10.items.[].system.bonus.value} (5 different values)
0 (x9)
10 (x7)
6 (x6)
12 (x1)
8 (x1)
[bonusDamage] : object {3-10.items.[].system.bonusDamage}
value : integer {3-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-10.items.[].system.bulk}
value : mixed
integer {3-10.items.[].system.bulk.value} (3 different values)
1 (x8)
2 (x5)
0 (x1)
float {3-10.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-10.items.[].system.category} (7 different values)
'defensive' (x16)
'martial' (x8)
'offensive' (x3)
'medium' (x2)
'ammo' (x2)
'advanced' (x1)
'interaction' (x1)
[checkPenalty] : integer {3-10.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {3-10.items.[].system.cost}
value : string {3-10.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-10.items.[].system.counteraction} (2 different values)
False (x1)
True (x1)
[damage] : object {3-10.items.[].system.damage}
[damageType] : string {3-10.items.[].system.damage.damageType} (2 different values)
'slashing' (x5)
'piercing' (x4)
[dice] : integer {3-10.items.[].system.damage.dice} (same value: 1)
[die] : string {3-10.items.[].system.damage.die} (2 different values)
'd8' (x5)
'd6' (x4)
[damageRolls] : object {3-10.items.[].system.damageRolls}
[cdxitwq309kjyms51kzb] : object {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb}
damage : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: '1d8+4')
damageType : string {3-10.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: 'piercing')
[cidxh2cn401h6fxihgvw] : object {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw}
damage : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: '1d6+4')
damageType : string {3-10.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: 'slashing')
[diei19392sv23f7i0ucu] : object {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu}
damage : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: '1d6+2')
damageType : string {3-10.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: 'slashing')
[jsg1lcmrbh9lns2sm86k] : object {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
damage : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: '1d6')
damageType : string {3-10.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: 'piercing')
[orrhwyii7n5pbt3q6bvt] : object {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt}
damage : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damage} (same value: '1d4')
damageType : string {3-10.items.[].system.damageRolls.orrhwyii7n5pbt3q6bvt.damageType} (same value: 'bludgeoning')
[q53yexxuuer5r0apnaa1] : object {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+2')
damageType : string {3-10.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing')
[r90en3y9thmomdn3lwjn] : object {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn}
damage : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damage} (same value: '1d6')
damageType : string {3-10.items.[].system.damageRolls.r90en3y9thmomdn3lwjn.damageType} (same value: 'acid')
[sy9h6g4i5gc71zj5git3] : object {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3}
damage : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: '1d8+4')
damageType : string {3-10.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: 'slashing')
[ujqunpz2hpe9ybdetfuh] : object {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
damage : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: '1d10+5')
damageType : string {3-10.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: 'piercing')
[ylq2pig01xkcm020mzr9] : object {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9}
damage : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damage} (same value: '1d8+7')
damageType : string {3-10.items.[].system.damageRolls.ylq2pig01xkcm020mzr9.damageType} (same value: 'slashing')
[deathNote] : boolean {3-10.items.[].system.deathNote} (same value: True)
description : object {3-10.items.[].system.description}
value : string {3-10.items.[].system.description.value} (28 different values)
[equipped] : object {3-10.items.[].system.equipped}
carryType : string {3-10.items.[].system.equipped.carryType} (2 different values)
'worn' (x8)
'held' (x8)
handsHeld : integer {3-10.items.[].system.equipped.handsHeld} (2 different values)
0 (x8)
1 (x8)
[inSlot] : boolean {3-10.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
publication : object {3-10.items.[].system.publication}
license : string {3-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-10.items.[].system.publication.remaster} (same value: False)
title : string {3-10.items.[].system.publication.title} (6 different values)
'' (x27)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x9)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Advanced Player\'s Guide' (x1)
'Pathfinder Gamemastery Guide' (x1)
rules : ignored (Foundry rules object) {3-10.items.[].system.rules}
[defense] : object {3-10.items.[].system.defense}
save : object {3-10.items.[].system.defense.save}
basic : boolean {3-10.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-10.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x1)
'will' (x1)
[dexCap] : integer {3-10.items.[].system.dexCap} (same value: 1)
[duration] : object {3-10.items.[].system.duration}
sustained : boolean {3-10.items.[].system.duration.sustained} (same value: False)
value : string {3-10.items.[].system.duration.value} (same value: '1 minute')
[group] : string {3-10.items.[].system.group} (5 different values)
'sword' (x4)
'spear' (x2)
'chain' (x2)
'bow' (x2)
'axe' (x1)
[hardness] : integer {3-10.items.[].system.hardness} (2 different values)
0 (x14)
5 (x2)
[hp] : object {3-10.items.[].system.hp}
max : integer {3-10.items.[].system.hp.max} (2 different values)
0 (x14)
20 (x2)
value : integer {3-10.items.[].system.hp.value} (2 different values)
0 (x14)
20 (x2)
[level] : object {3-10.items.[].system.level}
value : integer {3-10.items.[].system.level.value} (3 different values)
0 (x16)
2 (x1)
1 (x1)
[location] : object {3-10.items.[].system.location}
value : string {3-10.items.[].system.location.value} (same value: 'NBbBo6yO26XCZQQE')
[material] : object {3-10.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-10.items.[].system.prepared}
flexible : boolean {3-10.items.[].system.prepared.flexible} (same value: False)
value : string {3-10.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-10.items.[].system.price}
[per] : integer {3-10.items.[].system.price.per} (same value: 10)
value : object {3-10.items.[].system.price.value}
[gp] : integer {3-10.items.[].system.price.value.gp} (5 different values)
1 (x6)
3 (x3)
2 (x2)
6 (x2)
10 (x1)
[sp] : integer {3-10.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {3-10.items.[].system.proficiency}
value : integer {3-10.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-10.items.[].system.quantity} (2 different values)
1 (x14)
20 (x2)
[range] : mixed
integer {3-10.items.[].system.range} (same value: 60)
object {3-10.items.[].system.range}
value : string {3-10.items.[].system.range.value} (same value: '')
[reload] : object {3-10.items.[].system.reload}
value : string {3-10.items.[].system.reload.value} (2 different values)
'' (x7)
'0' (x2)
[requirements] : string {3-10.items.[].system.requirements} (same value: '')
[runes] : object {3-10.items.[].system.runes}
[potency] : integer {3-10.items.[].system.runes.potency} (same value: 0)
[property] : array<> {3-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-10.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-10.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-10.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {3-10.items.[].system.showSlotlessLevels}
value : boolean {3-10.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-10.items.[].system.size} (2 different values)
'med' (x14)
'lg' (x2)
[slots] : object {3-10.items.[].system.slots}
slot1 : object {3-10.items.[].system.slots.slot1}
max : integer {3-10.items.[].system.slots.slot1.max} (same value: 1)
value : integer {3-10.items.[].system.slots.slot1.value} (same value: 1)
slot2 : object {3-10.items.[].system.slots.slot2}
max : integer {3-10.items.[].system.slots.slot2.max} (same value: 1)
value : integer {3-10.items.[].system.slots.slot2.value} (same value: 1)
[slug] : string {3-10.items.[].system.slug} (16 different values)
[speedPenalty] : integer {3-10.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x2)
[spelldc] : object {3-10.items.[].system.spelldc}
dc : integer {3-10.items.[].system.spelldc.dc} (same value: 17)
mod : integer {3-10.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-10.items.[].system.spelldc.value} (same value: 9)
[splashDamage] : object {3-10.items.[].system.splashDamage}
[value] : integer {3-10.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-10.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {3-10.items.[].system.strength} (same value: 3)
[target] : object {3-10.items.[].system.target}
value : string {3-10.items.[].system.target.value} (2 different values)
'' (x1)
'enemies in the area' (x1)
[time] : object {3-10.items.[].system.time}
value : string {3-10.items.[].system.time.value} (same value: '2')
[tradition] : object {3-10.items.[].system.tradition}
value : string {3-10.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-10.items.[].system.traits}
rarity : string {3-10.items.[].system.traits.rarity} (2 different values)
'common' (x58)
'uncommon' (x1)
value : array<string> {3-10.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {3-10.items.[].system.traits.value.[]} (25 different values)
[integrated] : empty
[traditions] : array<string> {3-10.items.[].system.traits.traditions}
Length: min=2 max=3
Value type: string {3-10.items.[].system.traits.traditions.[]} (3 different values)
'divine' (x2)
'occult' (x2)
'primal' (x1)
[usage] : object {3-10.items.[].system.usage}
value : string {3-10.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x7)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x2)
[uses] : object {3-10.items.[].system.uses}
autoDestroy : boolean {3-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-10.items.[].system.uses.max} (same value: 1)
value : integer {3-10.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-10.items.[].system.weaponType}
value : string {3-10.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x3)
type : string {3-10.items.[].type} (9 different values)
'action' (x26)
'melee' (x15)
'weapon' (x9)
'shield' (x2)
'armor' (x2)
'consumable' (x2)
'spell' (x2)
'spellcastingEntry' (x1)
'treasure' (x1)
[_stats] : object {3-10.items.[]._stats}
compendiumSource : string {3-10.items.[]._stats.compendiumSource} (16 different values)
[flags] : object {3-10.items.[].flags}
pf2e : object {3-10.items.[].flags.pf2e}
linkedWeapon : string {3-10.items.[].flags.pf2e.linkedWeapon} (9 different values)
'urkJDAyWOlhfr4ST' (x1)
'aB660wS9natXTx40' (x1)
'AO1OrBH4X5TmxjZb' (x1)
'RSDdScjESbBJtGbF' (x1)
'fpJ9r4U7RNtqcNcv' (x1)
'4mxVP2iXudQgPUAn' (x1)
'ZKzhPpjqcji9edEw' (x1)
'yGYlGvJtkibLcLPn' (x1)
'troDKzvmmCDQSTHC' (x1)
name : string {3-10.name} (all different values)
system : object {3-10.system}
[abilities] : object {3-10.system.abilities}
cha : object {3-10.system.abilities.cha}
mod : integer {3-10.system.abilities.cha.mod} (4 different values)
0 (x3)
1 (x2)
2 (x1)
-5 (x1)
con : object {3-10.system.abilities.con}
mod : integer {3-10.system.abilities.con.mod} (4 different values)
3 (x2)
1 (x2)
0 (x2)
2 (x1)
dex : object {3-10.system.abilities.dex}
mod : integer {3-10.system.abilities.dex.mod} (4 different values)
4 (x4)
1 (x1)
2 (x1)
-3 (x1)
int : object {3-10.system.abilities.int}
mod : integer {3-10.system.abilities.int.mod} (2 different values)
-5 (x4)
-1 (x3)
str : object {3-10.system.abilities.str}
mod : integer {3-10.system.abilities.str.mod} (5 different values)
4 (x2)
2 (x2)
5 (x1)
3 (x1)
0 (x1)
wis : object {3-10.system.abilities.wis}
mod : integer {3-10.system.abilities.wis.mod} (3 different values)
0 (x3)
2 (x2)
1 (x2)
attributes : object {3-10.system.attributes}
ac : object {3-10.system.attributes.ac}
[details] : string {3-10.system.attributes.ac.details} (2 different values)
'' (x5)
'(21 with shield raised)' (x2)
value : integer {3-10.system.attributes.ac.value} (5 different values)
0 (x4)
17 (x2)
19 (x2)
16 (x2)
10 (x1)
[allSaves] : object {3-10.system.attributes.allSaves}
value : string {3-10.system.attributes.allSaves.value} (same value: '')
hp : object {3-10.system.attributes.hp}
details : string {3-10.system.attributes.hp.details} (5 different values)
'' (x5)
'void healing' (x3)
'fast healing 3, void healing' (x1)
'fast healing 2, void healing' (x1)
'fast healing 1, void healing' (x1)
max : integer {3-10.system.attributes.hp.max} (6 different values)
0 (x4)
25 (x2)
4 (x2)
50 (x1)
40 (x1)
30 (x1)
temp : integer {3-10.system.attributes.hp.temp} (same value: 0)
value : integer {3-10.system.attributes.hp.value} (6 different values)
0 (x4)
25 (x2)
4 (x2)
50 (x1)
40 (x1)
30 (x1)
[emitsSound] : string {3-10.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-10.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-10.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-10.system.attributes.immunities}
Length: min=5 max=5
Value type: object {3-10.system.attributes.immunities.[]}
type : string {3-10.system.attributes.immunities.[].type} (9 different values)
'unconscious' (x7)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'acid' (x1)
'critical-hits' (x1)
'precision' (x1)
'visual' (x1)
[resistances] : array<object> {3-10.system.attributes.resistances}
Length: min=5 max=5
Value type: object {3-10.system.attributes.resistances.[]}
type : string {3-10.system.attributes.resistances.[].type} (5 different values)
'cold' (x6)
'electricity' (x6)
'fire' (x6)
'piercing' (x6)
'slashing' (x6)
value : integer {3-10.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {3-10.system.attributes.speed}
otherSpeeds : array<object> {3-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-10.system.attributes.speed.otherSpeeds.[]}
type : string {3-10.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {3-10.system.attributes.speed.otherSpeeds.[].value} (same value: 10)
value : integer {3-10.system.attributes.speed.value} (3 different values)
25 (x4)
30 (x2)
10 (x1)
[stealth] : object {3-10.system.attributes.stealth}
details : string {3-10.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-10.system.attributes.stealth.value} (4 different values)
11 (x1)
7 (x1)
8 (x1)
10 (x1)
details : object {3-10.system.details}
[blurb] : string {3-10.system.details.blurb} (4 different values)
'Variant skeletal champion' (x2)
'Variant skeleton guard' (x2)
'' (x2)
'Variant skeletal giant' (x1)
[languages] : object {3-10.system.details.languages}
details : string {3-10.system.details.languages.details} (same value: '')
value : array<string> {3-10.system.details.languages.value}
Length: min=0 max=3
Value type: string {3-10.system.details.languages.value.[]} (4 different values)
'necril' (x3)
'common' (x2)
'dwarven' (x1)
'sakvroth' (x1)
level : object {3-10.system.details.level}
value : integer {3-10.system.details.level.value} (4 different values)
3 (x4)
1 (x3)
2 (x2)
-1 (x2)
[privateNotes] : string {3-10.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-10.system.details.publicNotes} (4 different values)
publication : object {3-10.system.details.publication}
license : string {3-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-10.system.details.publication.remaster} (same value: False)
title : string {3-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-10: Delve the Pallid Depths')
[description] : string {3-10.system.details.description} (2 different values)
'<p>Solid ground gives way to a lake of bubbling mud that burns anyone who enters and routinely belches out sulfur.</p>' (x2)
'<p>The unstable rocks on the floor shift when stepped on, triggering rocks in the pile above to fall down across the pathway.</p>' (x2)
[disable] : string {3-10.system.details.disable} (4 different values)
'<p>@Check[survival|dc:20|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires one successful checks to disable. Attempting the check takes two actions.</p>' (x1)
'<p>@Check[survival|dc:17|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:17|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don\'t shift under a creature\'s weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.</p>' (x1)
'<p>@Check[survival|dc:17|name:Remove Stones|traits:complex,environmental,poison] (trained) to find and remove the stones blocking the flow of water to the mud pot. The water decreases the viscosity of the mud, allowing steam and sulfur to escape gradually, rather than in violent bursts, so creatures can pass through unharmed. The hazard requires two successful checks to disable. Attempting the check takes two actions.</p>' (x1)
'<p>@Check[survival|dc:20|name:Navigate Safe Path|traits:trap] (trained) to navigate a save path or @Check[thievery|dc:20|name:Bolster Rocks|traits:trap] (trained) to bolster the rocks on the floor so they don\'t shift under a creature\'s weight. Two successful checks are necessary to ensure the route through the precarious pile of rocks is safe. Attempting each check requires two actions.</p>' (x1)
[isComplex] : boolean {3-10.system.details.isComplex} (2 different values)
True (x2)
False (x2)
[reset] : string {3-10.system.details.reset} (same value: '')
[routine] : string {3-10.system.details.routine} (3 different values)
'' (x2)
'<p>(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:17] save or be exposed to sulfur poisoning.</p>' (x1)
'<p>(1 action) On its initiative, the mud pot belches a cloud of sickening sulfur into the small cavern. Creatures other than sulfuric slimes within 10 feet must succeed at a @Check[fortitude|dc:16] save or be exposed to sulfur poisoning.</p>' (x1)
[initiative] : object {3-10.system.initiative}
statistic : string {3-10.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-10.system.perception}
details : string {3-10.system.perception.details} (same value: '')
mod : integer {3-10.system.perception.mod} (5 different values)
8 (x2)
2 (x2)
7 (x1)
10 (x1)
4 (x1)
senses : array<object> {3-10.system.perception.senses}
Length: min=1 max=1
Value type: object {3-10.system.perception.senses.[]}
[acuity] : string {3-10.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {3-10.system.perception.senses.[].range} (same value: 60)
type : string {3-10.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'motion-sense' (x1)
[vision] : boolean {3-10.system.perception.vision} (same value: False)
[resources] : object {3-10.system.resources}
saves : object {3-10.system.saves}
fortitude : object {3-10.system.saves.fortitude}
saveDetail : string {3-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-10.system.saves.fortitude.value} (5 different values)
0 (x4)
7 (x3)
2 (x2)
10 (x1)
12 (x1)
reflex : object {3-10.system.saves.reflex}
saveDetail : string {3-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-10.system.saves.reflex.value} (5 different values)
0 (x4)
8 (x3)
10 (x2)
9 (x1)
2 (x1)
will : object {3-10.system.saves.will}
saveDetail : string {3-10.system.saves.will.saveDetail} (same value: '')
value : integer {3-10.system.saves.will.value} (5 different values)
0 (x4)
6 (x3)
2 (x2)
7 (x1)
4 (x1)
[skills] : object {3-10.system.skills}
[acrobatics] : object {3-10.system.skills.acrobatics}
base : integer {3-10.system.skills.acrobatics.base} (3 different values)
8 (x2)
6 (x2)
9 (x1)
[athletics] : object {3-10.system.skills.athletics}
base : integer {3-10.system.skills.athletics.base} (4 different values)
8 (x2)
3 (x2)
12 (x1)
10 (x1)
[intimidation] : object {3-10.system.skills.intimidation}
base : integer {3-10.system.skills.intimidation.base} (2 different values)
9 (x2)
7 (x2)
[stealth] : object {3-10.system.skills.stealth}
base : integer {3-10.system.skills.stealth.base} (same value: 2)
special : array<object> {3-10.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {3-10.system.skills.stealth.special.[]}
base : integer {3-10.system.skills.stealth.special.[].base} (same value: 5)
label : string {3-10.system.skills.stealth.special.[].label} (same value: 'in water or mud')
traits : object {3-10.system.traits}
rarity : string {3-10.system.traits.rarity} (same value: 'uncommon')
size : object {3-10.system.traits.size}
value : string {3-10.system.traits.size.value} (2 different values)
'med' (x9)
'lg' (x2)
value : array<string> {3-10.system.traits.value}
Length: min=1 max=5
Value type: string {3-10.system.traits.value.[]} (10 different values)
'evil' (x6)
'skeleton' (x6)
'undead' (x6)
'unholy' (x6)
'mindless' (x4)
'environmental' (x2)
'poison' (x2)
'trap' (x2)
'lawful' (x1)
'ooze' (x1)
[creatureType] : string {3-10.system.creatureType} (same value: '')
[statusEffects] : array<> {3-10.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-10.type} (2 different values)
'npc' (x7)
'hazard' (x4)
-685
View File
@@ -1,685 +0,0 @@
3-11
Different values: 11
=====================================
object {3-11}
_id : string {3-11._id} (all different values)
folder : string {3-11.folder} (same value: 'etpAuvZX2R6fjg9m')
img : string {3-11.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {3-11.items}
Length: min=1 max=30
Value type: object {3-11.items.[]}
_id : string {3-11.items.[]._id} (108 different values)
img : string {3-11.items.[].img} (48 different values)
name : string {3-11.items.[].name} (70 different values)
sort : integer {3-11.items.[].sort} (30 different values)
system : object {3-11.items.[].system}
[acBonus] : integer {3-11.items.[].system.acBonus} (2 different values)
2 (x3)
1 (x1)
[actionType] : object {3-11.items.[].system.actionType}
value : string {3-11.items.[].system.actionType.value} (3 different values)
'passive' (x19)
'reaction' (x9)
'action' (x4)
[actions] : object {3-11.items.[].system.actions}
[value] : integer {3-11.items.[].system.actions.value} (2 different values)
1 (x3)
2 (x1)
[area] : object {3-11.items.[].system.area}
type : string {3-11.items.[].system.area.type} (2 different values)
'emanation' (x3)
'burst' (x1)
value : integer {3-11.items.[].system.area.value} (2 different values)
60 (x3)
20 (x1)
[attack] : object {3-11.items.[].system.attack}
value : string {3-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-11.items.[].system.attackEffects}
[custom] : string {3-11.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-11.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-11.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-11.items.[].system.baseItem} (all different values)
[bonus] : object {3-11.items.[].system.bonus}
value : integer {3-11.items.[].system.bonus.value} (10 different values)
0 (x12)
12 (x4)
11 (x2)
18 (x2)
7 (x2)
14 (x2)
8 (x2)
1 (x1)
16 (x1)
9 (x1)
[bonusDamage] : object {3-11.items.[].system.bonusDamage}
value : integer {3-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-11.items.[].system.bulk}
value : mixed
float {3-11.items.[].system.bulk.value} (same value: 0,1)
integer {3-11.items.[].system.bulk.value} (3 different values)
1 (x9)
0 (x7)
2 (x1)
[category] : string {3-11.items.[].system.category} (9 different values)
'offensive' (x15)
'defensive' (x9)
'martial' (x8)
'simple' (x5)
'potion' (x5)
'interaction' (x4)
'light' (x4)
'ammo' (x3)
'other' (x1)
[cost] : object {3-11.items.[].system.cost}
value : string {3-11.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-11.items.[].system.counteraction} (same value: False)
[damage] : object {3-11.items.[].system.damage}
[0] : object {3-11.items.[].system.damage.0}
[applyMod] : boolean {3-11.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {3-11.items.[].system.damage.0.formula} (4 different values)
'1d4' (x1)
'0' (x1)
'1d4+1' (x1)
'1d10+4' (x1)
kinds : array<string> {3-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-11.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x3)
'healing' (x1)
materials : array<> {3-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-11.items.[].system.damage.0.type} (4 different values)
'void' (x1)
'mental' (x1)
'force' (x1)
'untyped' (x1)
[damageType] : string {3-11.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x7)
'piercing' (x5)
'slashing' (x1)
[dice] : integer {3-11.items.[].system.damage.dice} (2 different values)
1 (x12)
0 (x1)
[die] : string {3-11.items.[].system.damage.die} (4 different values)
'd6' (x8)
'd4' (x3)
'' (x1)
'd10' (x1)
[formula] : string {3-11.items.[].system.damage.formula} (same value: '1d8')
[kind] : string {3-11.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-11.items.[].system.damage.type} (same value: 'vitality')
publication : object {3-11.items.[].system.publication}
license : string {3-11.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-11.items.[].system.publication.remaster} (same value: False)
title : string {3-11.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x56)
'' (x49)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {3-11.items.[].system.rules}
[containerId] : empty
description : object {3-11.items.[].system.description}
value : string {3-11.items.[].system.description.value} (73 different values)
[checkPenalty] : integer {3-11.items.[].system.checkPenalty} (same value: -1)
[damageRolls] : object {3-11.items.[].system.damageRolls}
[0] : object {3-11.items.[].system.damageRolls.0}
damage : string {3-11.items.[].system.damageRolls.0.damage} (4 different values)
'1d6+10' (x1)
'1d6+8' (x1)
'1d10+4' (x1)
'1d6+4' (x1)
damageType : string {3-11.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x3)
'piercing' (x1)
[4bviwcy0rv7rmzk8bacmu] : object {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[ce2jqnle1pv98hmhys7v] : object {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v}
damage : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: '2d8+8')
damageType : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: 'bludgeoning')
[dgadfu6i48hr9q3nxa544] : object {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
damageType : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
[kkov790b8uhfc6xv2sdw18] : object {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[kvhyx50a5yzc6rc3n09s] : object {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
damage : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: '1d4+2')
damageType : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: 'slashing')
mlgzwacs5fzwkmfhll2l : object {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[p2uxcq8wiolkr741hy8xb] : object {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
damage : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
damageType : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
[p6zphnrzsas6d9poj5w7k] : object {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
damage : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
damageType : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
[qu26twfuv92whxuvw4f9k] : object {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
damage : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
[wix79jaym4hhgjdb63phl] : object {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[xiz1kglm334zoswd11x7x] : object {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
damage : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: '1d4+2')
damageType : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: 'piercing')
[defense] : object {3-11.items.[].system.defense}
save : object {3-11.items.[].system.defense.save}
basic : boolean {3-11.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x2)
statistic : string {3-11.items.[].system.defense.save.statistic} (2 different values)
'will' (x5)
'fortitude' (x1)
[dexCap] : integer {3-11.items.[].system.dexCap} (2 different values)
3 (x3)
4 (x1)
[duration] : object {3-11.items.[].system.duration}
sustained : boolean {3-11.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x2)
value : string {3-11.items.[].system.duration.value} (8 different values)
'' (x6)
'1 round' (x4)
'1 minute' (x2)
'until the next time you make your daily preparations' (x2)
'1 round or sustained up to 1 minute' (x1)
'10 minutes' (x1)
'1 hour' (x1)
'until the start of your next turn' (x1)
[equipped] : object {3-11.items.[].system.equipped}
carryType : string {3-11.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-11.items.[].system.equipped.handsHeld} (3 different values)
1 (x18)
0 (x7)
2 (x2)
[inSlot] : boolean {3-11.items.[].system.equipped.inSlot} (same value: True)
[invested] : boolean {3-11.items.[].system.equipped.invested} (same value: False)
[group] : string {3-11.items.[].system.group} (8 different values)
'leather' (x4)
'club' (x4)
'knife' (x2)
'sword' (x2)
'sling' (x2)
'flail' (x1)
'bomb' (x1)
'bow' (x1)
[hardness] : integer {3-11.items.[].system.hardness} (same value: 0)
[heightening] : object {3-11.items.[].system.heightening}
damage : object {3-11.items.[].system.heightening.damage}
0 : string {3-11.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x1)
'1d6' (x1)
'1d10+4' (x1)
interval : integer {3-11.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x1)
type : string {3-11.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {3-11.items.[].system.hp}
max : integer {3-11.items.[].system.hp.max} (same value: 0)
value : integer {3-11.items.[].system.hp.value} (same value: 0)
[level] : object {3-11.items.[].system.level}
value : integer {3-11.items.[].system.level.value} (4 different values)
0 (x25)
1 (x15)
2 (x12)
3 (x4)
[location] : object {3-11.items.[].system.location}
[heightenedLevel] : integer {3-11.items.[].system.location.heightenedLevel} (3 different values)
1 (x5)
2 (x3)
3 (x2)
signature : boolean {3-11.items.[].system.location.signature} (same value: True)
value : string {3-11.items.[].system.location.value} (2 different values)
'2HONqJ3KSR0h25We' (x14)
'cnmmUfSvnBHbPJ3N' (x4)
[material] : object {3-11.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-11.items.[].system.mod}
value : integer {3-11.items.[].system.mod.value} (4 different values)
15 (x2)
11 (x1)
7 (x1)
13 (x1)
[prepared] : object {3-11.items.[].system.prepared}
flexible : boolean {3-11.items.[].system.prepared.flexible} (same value: False)
value : string {3-11.items.[].system.prepared.value} (2 different values)
'spontaneous' (x1)
'focus' (x1)
[price] : object {3-11.items.[].system.price}
[per] : integer {3-11.items.[].system.price.per} (same value: 10)
value : object {3-11.items.[].system.price.value}
[cp] : integer {3-11.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {3-11.items.[].system.price.value.gp} (9 different values)
28 (x6)
3 (x6)
2 (x3)
4 (x2)
6 (x2)
10 (x1)
1 (x1)
14 (x1)
8 (x1)
[sp] : integer {3-11.items.[].system.price.value.sp} (5 different values)
1 (x4)
2 (x2)
9 (x2)
8 (x1)
5 (x1)
[proficiency] : object {3-11.items.[].system.proficiency}
value : integer {3-11.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {3-11.items.[].system.proficient}
value : integer {3-11.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-11.items.[].system.quantity} (3 different values)
1 (x32)
10 (x4)
2 (x2)
[range] : mixed
object {3-11.items.[].system.range}
value : string {3-11.items.[].system.range.value} (6 different values)
'' (x6)
'30 feet' (x4)
'touch' (x4)
'60 feet' (x2)
'120 feet' (x1)
'10 feet' (x1)
integer {3-11.items.[].system.range} (3 different values)
50 (x2)
20 (x1)
60 (x1)
[reload] : object {3-11.items.[].system.reload}
value : string {3-11.items.[].system.reload.value} (4 different values)
'' (x6)
'-' (x4)
'1' (x2)
'0' (x1)
[requirements] : string {3-11.items.[].system.requirements} (same value: '')
[runes] : object {3-11.items.[].system.runes}
potency : integer {3-11.items.[].system.runes.potency} (2 different values)
0 (x16)
1 (x1)
property : array<> {3-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-11.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-11.items.[].system.runes.striking} (same value: 0)
[size] : string {3-11.items.[].system.size} (same value: 'med')
[slots] : object {3-11.items.[].system.slots}
[slot1] : object {3-11.items.[].system.slots.slot1}
max : integer {3-11.items.[].system.slots.slot1.max} (same value: 3)
value : integer {3-11.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {3-11.items.[].system.slots.slot2}
max : integer {3-11.items.[].system.slots.slot2.max} (same value: 3)
value : integer {3-11.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {3-11.items.[].system.slots.slot3}
max : integer {3-11.items.[].system.slots.slot3.max} (same value: 2)
value : integer {3-11.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {3-11.items.[].system.slug} (45 different values)
[speedPenalty] : integer {3-11.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-11.items.[].system.spelldc}
dc : integer {3-11.items.[].system.spelldc.dc} (same value: 22)
mod : integer {3-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-11.items.[].system.spelldc.value} (2 different values)
13 (x1)
14 (x1)
[splashDamage] : object {3-11.items.[].system.splashDamage}
[value] : integer {3-11.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-11.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {3-11.items.[].system.strength} (2 different values)
1 (x3)
0 (x1)
[target] : object {3-11.items.[].system.target}
value : string {3-11.items.[].system.target.value} (8 different values)
'' (x7)
'1 creature' (x5)
'1 living creature' (x1)
'1 living or undead creature' (x1)
'1 ally' (x1)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 willing living creature' (x1)
[time] : object {3-11.items.[].system.time}
value : string {3-11.items.[].system.time.value} (6 different values)
'2' (x10)
'1' (x4)
'10 minutes' (x1)
'1 minute' (x1)
'reaction' (x1)
'1 to 3' (x1)
[tradition] : object {3-11.items.[].system.tradition}
value : string {3-11.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {3-11.items.[].system.traits}
rarity : string {3-11.items.[].system.traits.rarity} (2 different values)
'common' (x92)
'uncommon' (x12)
[traditions] : array<string> {3-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x14)
'arcane' (x10)
'divine' (x8)
'primal' (x4)
value : array<string> {3-11.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-11.items.[].system.traits.value.[]} (45 different values)
[usage] : object {3-11.items.[].system.usage}
value : string {3-11.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x24)
'worn' (x7)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {3-11.items.[].system.uses}
autoDestroy : boolean {3-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-11.items.[].system.uses.max} (same value: 1)
value : integer {3-11.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-11.items.[].system.weaponType}
value : string {3-11.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {3-11.items.[].type} (9 different values)
'action' (x32)
'spell' (x18)
'melee' (x16)
'weapon' (x13)
'equipment' (x12)
'consumable' (x9)
'lore' (x5)
'armor' (x4)
'spellcastingEntry' (x2)
[_stats] : object {3-11.items.[]._stats}
compendiumSource : string {3-11.items.[]._stats.compendiumSource} (44 different values)
[flags] : object {3-11.items.[].flags}
pf2e : object {3-11.items.[].flags.pf2e}
linkedWeapon : string {3-11.items.[].flags.pf2e.linkedWeapon} (12 different values)
name : string {3-11.name} (all different values)
system : object {3-11.system}
[abilities] : object {3-11.system.abilities}
cha : object {3-11.system.abilities.cha}
mod : integer {3-11.system.abilities.cha.mod} (4 different values)
4 (x4)
-1 (x1)
0 (x1)
1 (x1)
con : object {3-11.system.abilities.con}
mod : integer {3-11.system.abilities.con.mod} (5 different values)
2 (x3)
4 (x1)
3 (x1)
1 (x1)
0 (x1)
dex : object {3-11.system.abilities.dex}
mod : integer {3-11.system.abilities.dex.mod} (4 different values)
2 (x3)
4 (x2)
-1 (x1)
3 (x1)
int : object {3-11.system.abilities.int}
mod : integer {3-11.system.abilities.int.mod} (6 different values)
0 (x2)
2 (x1)
-2 (x1)
-1 (x1)
1 (x1)
4 (x1)
str : object {3-11.system.abilities.str}
mod : integer {3-11.system.abilities.str.mod} (4 different values)
0 (x3)
4 (x2)
5 (x1)
2 (x1)
wis : object {3-11.system.abilities.wis}
mod : integer {3-11.system.abilities.wis.mod} (4 different values)
4 (x2)
1 (x2)
2 (x2)
-1 (x1)
attributes : object {3-11.system.attributes}
ac : object {3-11.system.attributes.ac}
[details] : string {3-11.system.attributes.ac.details} (2 different values)
'' (x6)
'22 vs. traps' (x1)
value : integer {3-11.system.attributes.ac.value} (6 different values)
0 (x4)
21 (x3)
26 (x1)
16 (x1)
20 (x1)
18 (x1)
[allSaves] : object {3-11.system.attributes.allSaves}
value : string {3-11.system.attributes.allSaves.value} (2 different values)
'' (x6)
'+1 circumstance to all saves vs. traps' (x1)
hp : object {3-11.system.attributes.hp}
details : string {3-11.system.attributes.hp.details} (same value: '')
max : integer {3-11.system.attributes.hp.max} (8 different values)
0 (x4)
56 (x1)
104 (x1)
90 (x1)
25 (x1)
60 (x1)
70 (x1)
32 (x1)
temp : integer {3-11.system.attributes.hp.temp} (same value: 0)
value : integer {3-11.system.attributes.hp.value} (8 different values)
0 (x4)
56 (x1)
104 (x1)
90 (x1)
25 (x1)
60 (x1)
70 (x1)
32 (x1)
[tempmax] : integer {3-11.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {3-11.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-11.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-11.system.attributes.hasHealth} (same value: False)
[immunities] : array<object> {3-11.system.attributes.immunities}
Length: min=4 max=4
Value type: object {3-11.system.attributes.immunities.[]}
type : string {3-11.system.attributes.immunities.[].type} (4 different values)
'bleed' (x1)
'paralyzed' (x1)
'poison' (x1)
'sleep' (x1)
[speed] : object {3-11.system.attributes.speed}
[details] : string {3-11.system.attributes.speed.details} (same value: 'earth glide')
otherSpeeds : array<object> {3-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-11.system.attributes.speed.otherSpeeds.[]}
type : string {3-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {3-11.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {3-11.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x2)
[stealth] : object {3-11.system.attributes.stealth}
details : string {3-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {3-11.system.attributes.stealth.value} (4 different values)
15 (x1)
12 (x1)
13 (x1)
10 (x1)
details : object {3-11.system.details}
[blurb] : string {3-11.system.details.blurb} (7 different values)
'Variant advisor' (x1)
'Variant gang leader' (x1)
'' (x1)
'Variant bodyguard' (x1)
'Variant burglar' (x1)
'Variant fence' (x1)
'Variant ruffian' (x1)
[languages] : object {3-11.system.details.languages}
details : string {3-11.system.details.languages.details} (same value: '')
value : array<string> {3-11.system.details.languages.value}
Length: min=1 max=1
Value type: string {3-11.system.details.languages.value.[]} (2 different values)
'common' (x6)
'petran' (x1)
level : object {3-11.system.details.level}
value : integer {3-11.system.details.level.value} (7 different values)
5 (x4)
4 (x2)
7 (x1)
6 (x1)
3 (x1)
1 (x1)
2 (x1)
[privateNotes] : string {3-11.system.details.privateNotes} (2 different values)
'' (x6)
'<p>PDF originally indicated +18 perception, but <a href="https://paizo.com/threads/rzs43lg8?PFS2-311-No-Time-For-Treason#2">Campaign Leadership clarified it should be +8</a></p>' (x1)
[publicNotes] : string {3-11.system.details.publicNotes} (7 different values)
publication : object {3-11.system.details.publication}
license : string {3-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-11.system.details.publication.remaster} (same value: False)
title : string {3-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-11: No Time for Treason')
[description] : string {3-11.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.</p>')
[disable] : string {3-11.system.details.disable} (4 different values)
'<p>@Check[acrobatics|dc:23] to approach without triggering the trap followed by @Check[thievery|dc:25] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune</p>' (x1)
'<p>@Check[acrobatics|dc:20] to approach without triggering the trap followed by @Check[thievery|dc:22] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19) to counteract the rune</p>' (x1)
'<p>@Check[acrobatics|dc:21] to approach without triggering the trap followed by @Check[thievery|dc:23] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</span></p>' (x1)
'<p>@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>' (x1)
[isComplex] : boolean {3-11.system.details.isComplex} (same value: True)
[reset] : string {3-11.system.details.reset} (same value: '<p>The trap resets each day at dawn.</p>')
[routine] : string {3-11.system.details.routine} (same value: '')
[initiative] : object {3-11.system.initiative}
statistic : string {3-11.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-11.system.perception}
details : string {3-11.system.perception.details} (2 different values)
'' (x6)
'(+11 to find traps)' (x1)
mod : integer {3-11.system.perception.mod} (5 different values)
14 (x2)
8 (x2)
12 (x1)
10 (x1)
11 (x1)
senses : array<object> {3-11.system.perception.senses}
Length: min=0 max=2
Value type: object {3-11.system.perception.senses.[]}
acuity : string {3-11.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {3-11.system.perception.senses.[].range} (same value: 60)
type : string {3-11.system.perception.senses.[].type} (2 different values)
'darkvision' (x1)
'tremorsense' (x1)
[resources] : object {3-11.system.resources}
[focus] : object {3-11.system.resources.focus}
max : integer {3-11.system.resources.focus.max} (same value: 1)
value : integer {3-11.system.resources.focus.value} (same value: 1)
saves : object {3-11.system.saves}
fortitude : object {3-11.system.saves.fortitude}
saveDetail : string {3-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-11.system.saves.fortitude.value} (6 different values)
0 (x4)
9 (x3)
13 (x1)
15 (x1)
8 (x1)
7 (x1)
reflex : object {3-11.system.saves.reflex}
saveDetail : string {3-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-11.system.saves.reflex.value} (6 different values)
0 (x4)
8 (x2)
12 (x2)
11 (x1)
17 (x1)
7 (x1)
will : object {3-11.system.saves.will}
saveDetail : string {3-11.system.saves.will.saveDetail} (same value: '')
value : integer {3-11.system.saves.will.value} (5 different values)
0 (x4)
10 (x3)
15 (x2)
4 (x1)
6 (x1)
[skills] : object {3-11.system.skills}
[acrobatics] : object {3-11.system.skills.acrobatics}
base : integer {3-11.system.skills.acrobatics.base} (2 different values)
10 (x2)
13 (x1)
[athletics] : object {3-11.system.skills.athletics}
base : integer {3-11.system.skills.athletics.base} (4 different values)
7 (x2)
13 (x1)
14 (x1)
8 (x1)
[crafting] : object {3-11.system.skills.crafting}
base : integer {3-11.system.skills.crafting.base} (same value: 13)
[deception] : object {3-11.system.skills.deception}
base : integer {3-11.system.skills.deception.base} (3 different values)
15 (x2)
7 (x1)
13 (x1)
[diplomacy] : object {3-11.system.skills.diplomacy}
base : integer {3-11.system.skills.diplomacy.base} (2 different values)
15 (x1)
11 (x1)
[intimidation] : object {3-11.system.skills.intimidation}
base : integer {3-11.system.skills.intimidation.base} (3 different values)
6 (x2)
17 (x1)
11 (x1)
[occultism] : object {3-11.system.skills.occultism}
base : integer {3-11.system.skills.occultism.base} (same value: 9)
[performance] : object {3-11.system.skills.performance}
base : integer {3-11.system.skills.performance.base} (same value: 11)
[society] : object {3-11.system.skills.society}
base : integer {3-11.system.skills.society.base} (3 different values)
11 (x3)
2 (x1)
7 (x1)
[stealth] : object {3-11.system.skills.stealth}
base : integer {3-11.system.skills.stealth.base} (5 different values)
13 (x1)
8 (x1)
12 (x1)
10 (x1)
6 (x1)
[thievery] : object {3-11.system.skills.thievery}
base : integer {3-11.system.skills.thievery.base} (3 different values)
15 (x1)
12 (x1)
10 (x1)
[note] : string {3-11.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {3-11.system.traits}
rarity : string {3-11.system.traits.rarity} (3 different values)
'uncommon' (x9)
'unique' (x1)
'common' (x1)
size : object {3-11.system.traits.size}
value : string {3-11.system.traits.size.value} (2 different values)
'med' (x10)
'sm' (x1)
value : array<string> {3-11.system.traits.value}
Length: min=2 max=4
Value type: string {3-11.system.traits.value.[]} (8 different values)
'evil' (x6)
'human' (x6)
'humanoid' (x6)
'chaotic' (x4)
'magical' (x4)
'trap' (x4)
'earth' (x1)
'elemental' (x1)
[creatureType] : string {3-11.system.creatureType} (same value: '')
[statusEffects] : array<> {3-11.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-11.type} (2 different values)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {3-11.prototypeToken}
name : string {3-11.prototypeToken.name} (same value: 'Living Landslide')
-486
View File
@@ -1,486 +0,0 @@
3-12
Different values: 8
=====================================
object {3-12}
_id : string {3-12._id} (all different values)
folder : string {3-12.folder} (same value: 'gr8N9rX6w3CsgYsy')
img : string {3-12.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-12.items}
Length: min=2 max=13
Value type: object {3-12.items.[]}
_id : string {3-12.items.[]._id} (30 different values)
img : string {3-12.items.[].img} (9 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x13)
'systems/pf2e/icons/actions/OneAction.webp' (x12)
'systems/pf2e/icons/actions/Reaction.webp' (x8)
'systems/pf2e/icons/actions/Passive.webp' (x5)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'icons/weapons/staves/staff-simple.webp' (x2)
'systems/pf2e/icons/default-icons/lore.svg' (x2)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
'icons/magic/air/fog-gas-smoke-dense-white.webp' (x1)
name : string {3-12.items.[].name} (26 different values)
sort : integer {3-12.items.[].sort} (14 different values)
system : object {3-12.items.[].system}
[actionType] : object {3-12.items.[].system.actionType}
value : string {3-12.items.[].system.actionType.value} (3 different values)
'action' (x16)
'reaction' (x8)
'passive' (x5)
[actions] : object {3-12.items.[].system.actions}
[value] : integer {3-12.items.[].system.actions.value} (2 different values)
1 (x12)
2 (x4)
[area] : object {3-12.items.[].system.area}
type : string {3-12.items.[].system.area.type} (same value: 'burst')
value : integer {3-12.items.[].system.area.value} (same value: 20)
description : object {3-12.items.[].system.description}
value : string {3-12.items.[].system.description.value} (20 different values)
[attack] : object {3-12.items.[].system.attack}
value : string {3-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-12.items.[].system.attackEffects}
[custom] : string {3-12.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-12.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-12.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x4)
'grab' (x2)
[autoHeightenLevel] : object {3-12.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-12.items.[].system.baseItem} (same value: 'staff')
[bonus] : object {3-12.items.[].system.bonus}
value : integer {3-12.items.[].system.bonus.value} (9 different values)
9 (x3)
12 (x3)
0 (x2)
15 (x2)
11 (x1)
13 (x1)
16 (x1)
10 (x1)
7 (x1)
[bonusDamage] : object {3-12.items.[].system.bonusDamage}
value : integer {3-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-12.items.[].system.bulk}
value : integer {3-12.items.[].system.bulk.value} (same value: 1)
[category] : string {3-12.items.[].system.category} (4 different values)
'offensive' (x16)
'defensive' (x8)
'simple' (x2)
'interaction' (x1)
[containerId] : empty
[cost] : object {3-12.items.[].system.cost}
value : string {3-12.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-12.items.[].system.counteraction} (same value: False)
[damage] : object {3-12.items.[].system.damage}
[damageType] : string {3-12.items.[].system.damage.damageType} (same value: 'bludgeoning')
[dice] : integer {3-12.items.[].system.damage.dice} (same value: 1)
[die] : string {3-12.items.[].system.damage.die} (same value: 'd4')
[damageRolls] : object {3-12.items.[].system.damageRolls}
[0] : object {3-12.items.[].system.damageRolls.0}
damage : string {3-12.items.[].system.damageRolls.0.damage} (6 different values)
'1d6+6' (x2)
'1d6+9' (x2)
'1d10+6' (x1)
'1d4+7' (x1)
'1d10+9' (x1)
'1d4+9' (x1)
damageType : string {3-12.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x6)
'piercing' (x2)
[9ce9ey88rnik56e1sd4g] : object {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g}
damage : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damage} (same value: '1d6+4')
damageType : string {3-12.items.[].system.damageRolls.9ce9ey88rnik56e1sd4g.damageType} (same value: 'bludgeoning')
k68gmepg31gi7fgykmn9 : object {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9}
damage : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damage} (same value: '1d6+3')
damageType : string {3-12.items.[].system.damageRolls.k68gmepg31gi7fgykmn9.damageType} (same value: 'slashing')
[qqcg9d6mkapm322p9bvf] : object {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf}
damage : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damage} (2 different values)
'1d10+6' (x1)
'1d6+3' (x1)
damageType : string {3-12.items.[].system.damageRolls.qqcg9d6mkapm322p9bvf.damageType} (same value: 'bludgeoning')
[uq94mk3eubvw5smzifae] : object {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae}
damage : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damage} (same value: '1d8+4')
damageType : string {3-12.items.[].system.damageRolls.uq94mk3eubvw5smzifae.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {3-12.items.[].system.deathNote} (same value: True)
[defense] : empty
[duration] : object {3-12.items.[].system.duration}
sustained : boolean {3-12.items.[].system.duration.sustained} (same value: False)
value : string {3-12.items.[].system.duration.value} (same value: '1 minute')
[equipped] : object {3-12.items.[].system.equipped}
carryType : string {3-12.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {3-12.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[frequency] : object {3-12.items.[].system.frequency}
max : integer {3-12.items.[].system.frequency.max} (same value: 1)
per : string {3-12.items.[].system.frequency.per} (same value: 'day')
value : integer {3-12.items.[].system.frequency.value} (same value: 1)
[level] : object {3-12.items.[].system.level}
value : integer {3-12.items.[].system.level.value} (2 different values)
0 (x2)
2 (x1)
[location] : object {3-12.items.[].system.location}
value : string {3-12.items.[].system.location.value} (same value: 'Lc0XTAOFODosmzys')
[material] : object {3-12.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {3-12.items.[].system.publication}
license : string {3-12.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-12.items.[].system.publication.remaster} (same value: False)
title : string {3-12.items.[].system.publication.title} (2 different values)
'' (x35)
'Pathfinder Bestiary' (x13)
rules : ignored (Foundry rules object) {3-12.items.[].system.rules}
[group] : string {3-12.items.[].system.group} (same value: 'club')
[hardness] : integer {3-12.items.[].system.hardness} (same value: 0)
[hp] : object {3-12.items.[].system.hp}
max : integer {3-12.items.[].system.hp.max} (same value: 0)
value : integer {3-12.items.[].system.hp.value} (same value: 0)
[mod] : object {3-12.items.[].system.mod}
value : integer {3-12.items.[].system.mod.value} (2 different values)
8 (x1)
11 (x1)
[prepared] : object {3-12.items.[].system.prepared}
flexible : boolean {3-12.items.[].system.prepared.flexible} (same value: False)
value : string {3-12.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-12.items.[].system.price}
value : object {3-12.items.[].system.price.value}
[proficiency] : object {3-12.items.[].system.proficiency}
value : integer {3-12.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {3-12.items.[].system.proficient}
value : integer {3-12.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-12.items.[].system.quantity} (same value: 1)
[range] : object {3-12.items.[].system.range}
value : string {3-12.items.[].system.range.value} (same value: '120 feet')
[reload] : object {3-12.items.[].system.reload}
value : string {3-12.items.[].system.reload.value} (same value: '')
[requirements] : string {3-12.items.[].system.requirements} (same value: '')
[runes] : object {3-12.items.[].system.runes}
potency : integer {3-12.items.[].system.runes.potency} (same value: 0)
property : array<> {3-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {3-12.items.[].system.runes.striking} (same value: 0)
[size] : string {3-12.items.[].system.size} (same value: 'med')
[slots] : object {3-12.items.[].system.slots}
[slug] : string {3-12.items.[].system.slug} (9 different values)
'knockdown' (x4)
'staff' (x2)
'1-status-to-all-saves-vs-magic' (x2)
'attack-of-opportunity' (x2)
'change-shape' (x2)
'grab' (x2)
'ferocity' (x2)
'obscuring-mist' (x1)
'fast-healing' (x1)
[spelldc] : object {3-12.items.[].system.spelldc}
dc : integer {3-12.items.[].system.spelldc.dc} (same value: 18)
mod : integer {3-12.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-12.items.[].system.spelldc.value} (same value: 10)
[splashDamage] : object {3-12.items.[].system.splashDamage}
value : integer {3-12.items.[].system.splashDamage.value} (same value: 0)
[target] : object {3-12.items.[].system.target}
value : string {3-12.items.[].system.target.value} (same value: '')
[time] : object {3-12.items.[].system.time}
value : string {3-12.items.[].system.time.value} (same value: '3')
[tradition] : object {3-12.items.[].system.tradition}
value : string {3-12.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {3-12.items.[].system.traits}
rarity : string {3-12.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {3-12.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {3-12.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x1)
'primal' (x1)
value : array<string> {3-12.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {3-12.items.[].system.traits.value.[]} (20 different values)
[usage] : object {3-12.items.[].system.usage}
value : string {3-12.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-12.items.[].system.weaponType}
value : string {3-12.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x3)
type : string {3-12.items.[].type} (6 different values)
'action' (x29)
'melee' (x13)
'weapon' (x2)
'lore' (x2)
'spellcastingEntry' (x1)
'spell' (x1)
[_stats] : object {3-12.items.[]._stats}
compendiumSource : string {3-12.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x4)
'Compendium.pf2e.equipment-srd.Item.FVjTuBCIefAgloUU' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.eQM5hQ1W3d1uen97' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.N1kstYbHScxgUQtN' (x2)
'Compendium.pf2e.spells-srd.Item.9XHmC2JgTUIQ1CCm' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.fJSNOw4zHGbIm4bZ' (x1)
[flags] : object {3-12.items.[].flags}
pf2e : object {3-12.items.[].flags.pf2e}
linkedWeapon : string {3-12.items.[].flags.pf2e.linkedWeapon} (same value: 'UwTxvfQ8X6SHX1sR')
name : string {3-12.name} (all different values)
system : object {3-12.system}
[abilities] : object {3-12.system.abilities}
cha : object {3-12.system.abilities.cha}
mod : integer {3-12.system.abilities.cha.mod} (4 different values)
-5 (x3)
4 (x1)
5 (x1)
0 (x1)
con : object {3-12.system.abilities.con}
mod : integer {3-12.system.abilities.con.mod} (2 different values)
4 (x5)
3 (x1)
dex : object {3-12.system.abilities.dex}
mod : integer {3-12.system.abilities.dex.mod} (4 different values)
2 (x2)
0 (x2)
-3 (x1)
3 (x1)
int : object {3-12.system.abilities.int}
mod : integer {3-12.system.abilities.int.mod} (4 different values)
-5 (x3)
3 (x1)
4 (x1)
-2 (x1)
str : object {3-12.system.abilities.str}
mod : integer {3-12.system.abilities.str.mod} (4 different values)
3 (x2)
4 (x2)
5 (x1)
1 (x1)
wis : object {3-12.system.abilities.wis}
mod : integer {3-12.system.abilities.wis.mod} (3 different values)
0 (x4)
1 (x1)
2 (x1)
attributes : object {3-12.system.attributes}
ac : object {3-12.system.attributes.ac}
[details] : string {3-12.system.attributes.ac.details} (2 different values)
'' (x5)
'(13 when broken), construct armor' (x1)
value : integer {3-12.system.attributes.ac.value} (6 different values)
18 (x2)
16 (x2)
17 (x1)
21 (x1)
19 (x1)
13 (x1)
[allSaves] : object {3-12.system.attributes.allSaves}
value : string {3-12.system.attributes.allSaves.value} (2 different values)
'' (x4)
'-1 to Saves vs. Emotion Effects' (x2)
[hardness] : mixed
object {3-12.system.attributes.hardness}
value : integer {3-12.system.attributes.hardness.value} (same value: 5)
integer {3-12.system.attributes.hardness} (2 different values)
12 (x1)
7 (x1)
hp : object {3-12.system.attributes.hp}
details : string {3-12.system.attributes.hp.details} (2 different values)
'' (x7)
'(fast healing 2 (in boiling water or steam))' (x1)
max : integer {3-12.system.attributes.hp.max} (7 different values)
30 (x2)
55 (x1)
93 (x1)
42 (x1)
60 (x1)
28 (x1)
24 (x1)
temp : integer {3-12.system.attributes.hp.temp} (same value: 0)
value : integer {3-12.system.attributes.hp.value} (7 different values)
30 (x2)
55 (x1)
93 (x1)
42 (x1)
60 (x1)
28 (x1)
24 (x1)
[emitsSound] : string {3-12.system.attributes.emitsSound} (same value: 'encounter')
[hasHealth] : boolean {3-12.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-12.system.attributes.immunities}
Length: min=0 max=5
Value type: object {3-12.system.attributes.immunities.[]}
type : string {3-12.system.attributes.immunities.[].type} (6 different values)
'precision' (x2)
'bleed' (x1)
'fire' (x1)
'paralyzed' (x1)
'poison' (x1)
'sleep' (x1)
[resistances] : array<object> {3-12.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-12.system.attributes.resistances.[]}
type : string {3-12.system.attributes.resistances.[].type} (same value: 'bludgeoning')
value : integer {3-12.system.attributes.resistances.[].value} (2 different values)
5 (x1)
3 (x1)
[speed] : object {3-12.system.attributes.speed}
otherSpeeds : array<object> {3-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-12.system.attributes.speed.otherSpeeds.[]}
type : string {3-12.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x1)
'swim' (x1)
value : integer {3-12.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {3-12.system.attributes.speed.value} (2 different values)
20 (x4)
25 (x2)
[stealth] : object {3-12.system.attributes.stealth}
details : string {3-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-12.system.attributes.stealth.value} (2 different values)
10 (x1)
7 (x1)
[weaknesses] : array<object> {3-12.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-12.system.attributes.weaknesses.[]}
type : string {3-12.system.attributes.weaknesses.[].type} (4 different values)
'cold-iron' (x2)
'fire' (x2)
'slashing' (x2)
'cold' (x1)
value : integer {3-12.system.attributes.weaknesses.[].value} (3 different values)
3 (x3)
5 (x3)
4 (x1)
details : object {3-12.system.details}
[blurb] : string {3-12.system.details.blurb} (4 different values)
'Variant street skelm' (x2)
'' (x2)
'Variant animated armor' (x1)
'Variant steam mephit' (x1)
[languages] : object {3-12.system.details.languages}
details : string {3-12.system.details.languages.details} (same value: '')
value : array<string> {3-12.system.details.languages.value}
Length: min=0 max=4
Value type: string {3-12.system.details.languages.value.[]} (6 different values)
'aklo' (x2)
'common' (x2)
'kelish' (x2)
'taldane' (x2)
'pyric' (x1)
'thalassic' (x1)
level : object {3-12.system.details.level}
value : integer {3-12.system.details.level.value} (4 different values)
3 (x3)
2 (x2)
1 (x2)
5 (x1)
[privateNotes] : string {3-12.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-12.system.details.publicNotes} (4 different values)
publication : object {3-12.system.details.publication}
license : string {3-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-12.system.details.publication.remaster} (same value: False)
title : string {3-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-12: Fury\'s Toll')
[description] : string {3-12.system.details.description} (same value: '<p>The enchanted fountain spews large quantities of grape juice as its marble tiers spin with increasing speed, flinging juice in all directions.</p>')
[disable] : string {3-12.system.details.disable} (2 different values)
[isComplex] : boolean {3-12.system.details.isComplex} (same value: True)
[reset] : string {3-12.system.details.reset} (same value: '')
[routine] : string {3-12.system.details.routine} (same value: '<p>(1 action) The fountain accelerates its spinning, spraying juice 10 feet in all directions on its first turn, 15 feet in all directions on its second turn, and 20 feet in all directions on its third turn. Every square where it sprays juice becomes difficult terrain. At the start of its fourth turn, the fountain breaks, disabling the hazard and flinging juice 25 feet in all directions.</p>')
[initiative] : object {3-12.system.initiative}
statistic : string {3-12.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-12.system.perception}
details : string {3-12.system.perception.details} (2 different values)
'' (x5)
'steam vision' (x1)
mod : integer {3-12.system.perception.mod} (6 different values)
6 (x1)
8 (x1)
11 (x1)
7 (x1)
5 (x1)
4 (x1)
senses : array<object> {3-12.system.perception.senses}
Length: min=1 max=1
Value type: object {3-12.system.perception.senses.[]}
[acuity] : string {3-12.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-12.system.perception.senses.[].range} (same value: 30)
type : string {3-12.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'scent' (x2)
[resources] : object {3-12.system.resources}
focus : object {3-12.system.resources.focus}
max : integer {3-12.system.resources.focus.max} (same value: 1)
value : integer {3-12.system.resources.focus.value} (same value: 1)
saves : object {3-12.system.saves}
fortitude : object {3-12.system.saves.fortitude}
saveDetail : string {3-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-12.system.saves.fortitude.value} (4 different values)
10 (x5)
13 (x1)
12 (x1)
7 (x1)
reflex : object {3-12.system.saves.reflex}
saveDetail : string {3-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-12.system.saves.reflex.value} (7 different values)
5 (x2)
3 (x1)
9 (x1)
12 (x1)
6 (x1)
7 (x1)
8 (x1)
will : object {3-12.system.saves.will}
saveDetail : string {3-12.system.saves.will.saveDetail} (same value: '')
value : integer {3-12.system.saves.will.value} (7 different values)
0 (x2)
4 (x1)
8 (x1)
11 (x1)
7 (x1)
5 (x1)
6 (x1)
[skills] : object {3-12.system.skills}
acrobatics : object {3-12.system.skills.acrobatics}
base : integer {3-12.system.skills.acrobatics.base} (same value: 8)
[athletics] : object {3-12.system.skills.athletics}
base : integer {3-12.system.skills.athletics.base} (4 different values)
9 (x2)
12 (x1)
10 (x1)
7 (x1)
[deception] : object {3-12.system.skills.deception}
base : integer {3-12.system.skills.deception.base} (2 different values)
11 (x1)
14 (x1)
[intimidation] : object {3-12.system.skills.intimidation}
base : integer {3-12.system.skills.intimidation.base} (3 different values)
9 (x1)
12 (x1)
7 (x1)
[society] : object {3-12.system.skills.society}
base : integer {3-12.system.skills.society.base} (2 different values)
8 (x1)
11 (x1)
[stealth] : object {3-12.system.skills.stealth}
base : integer {3-12.system.skills.stealth.base} (2 different values)
9 (x1)
12 (x1)
traits : object {3-12.system.traits}
rarity : string {3-12.system.traits.rarity} (3 different values)
'unique' (x4)
'rare' (x3)
'uncommon' (x1)
size : object {3-12.system.traits.size}
value : string {3-12.system.traits.size.value} (2 different values)
'med' (x7)
'sm' (x1)
value : array<string> {3-12.system.traits.value}
Length: min=2 max=4
Value type: string {3-12.system.traits.value.[]} (11 different values)
[creatureType] : string {3-12.system.creatureType} (same value: '')
[statusEffects] : array<> {3-12.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-12.type} (2 different values)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {3-12.prototypeToken}
name : string {3-12.prototypeToken.name} (same value: 'Fasiel Ibn Sazadin')
-784
View File
@@ -1,784 +0,0 @@
3-13
Different values: 25
=====================================
object {3-13}
_id : string {3-13._id} (all different values)
folder : string {3-13.folder} (same value: 'JnoQxR2MZezXqo7E')
img : string {3-13.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-13.items}
Length: min=2 max=15
Value type: object {3-13.items.[]}
_id : string {3-13.items.[]._id} (110 different values)
[_stats] : object {3-13.items.[]._stats}
compendiumSource : string {3-13.items.[]._stats.compendiumSource} (35 different values)
img : string {3-13.items.[].img} (27 different values)
name : string {3-13.items.[].name} (84 different values)
sort : integer {3-13.items.[].sort} (15 different values)
system : object {3-13.items.[].system}
[acBonus] : integer {3-13.items.[].system.acBonus} (same value: 2)
[actionType] : object {3-13.items.[].system.actionType}
value : string {3-13.items.[].system.actionType.value} (3 different values)
'passive' (x56)
'action' (x35)
'reaction' (x3)
[actions] : object {3-13.items.[].system.actions}
[value] : integer {3-13.items.[].system.actions.value} (2 different values)
1 (x32)
2 (x3)
[area] : object {3-13.items.[].system.area}
[details] : string {3-13.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {3-13.items.[].system.area.type} (2 different values)
'burst' (x5)
'emanation' (x4)
value : integer {3-13.items.[].system.area.value} (3 different values)
10 (x4)
30 (x4)
20 (x1)
[attack] : object {3-13.items.[].system.attack}
value : string {3-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-13.items.[].system.attackEffects}
[custom] : string {3-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-13.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {3-13.items.[].system.attackEffects.value.[]} (7 different values)
'ghast-paralysis' (x4)
'grab' (x3)
'ghast-ghast-fever' (x2)
'cumbersome-mutation' (x2)
'grimstalker-sap' (x1)
'curse-of-the-werebat' (x1)
'curse-of-the-weretiger' (x1)
[autoHeightenLevel] : object {3-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-13.items.[].system.baseItem} (7 different values)
'dagger' (x2)
'sickle' (x1)
'chain-shirt' (x1)
'steel-shield' (x1)
'blunderbuss' (x1)
'shortsword' (x1)
'studded-leather-armor' (x1)
[bonus] : object {3-13.items.[].system.bonus}
value : integer {3-13.items.[].system.bonus.value} (9 different values)
10 (x9)
14 (x9)
11 (x8)
0 (x5)
17 (x5)
12 (x4)
8 (x2)
15 (x1)
13 (x1)
[bonusDamage] : object {3-13.items.[].system.bonusDamage}
value : integer {3-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-13.items.[].system.bulk}
value : mixed
float {3-13.items.[].system.bulk.value} (same value: 0,1)
integer {3-13.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x1)
[category] : string {3-13.items.[].system.category} (6 different values)
'offensive' (x52)
'defensive' (x27)
'interaction' (x15)
'simple' (x3)
'light' (x2)
'martial' (x2)
publication : object {3-13.items.[].system.publication}
license : string {3-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-13.items.[].system.publication.remaster} (same value: False)
title : string {3-13.items.[].system.publication.title} (5 different values)
'' (x135)
'Pathfinder Bestiary' (x26)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Guns & Gears' (x1)
rules : ignored (Foundry rules object) {3-13.items.[].system.rules}
[checkPenalty] : integer {3-13.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {3-13.items.[].system.damageRolls}
[0] : object {3-13.items.[].system.damageRolls.0}
damage : string {3-13.items.[].system.damageRolls.0.damage} (4 different values)
'1d8+4' (x3)
'2d10+7' (x3)
'2d10+4' (x1)
'1d6+4' (x1)
damageType : string {3-13.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x5)
'fire' (x2)
'bludgeoning' (x1)
[1] : object {3-13.items.[].system.damageRolls.1}
category : string {3-13.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {3-13.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[1yvhmiz8kvoth476kstq] : object {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq}
damage : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.1yvhmiz8kvoth476kstq.damageType} (same value: 'fire')
[35tvlmnbp3gxuakha4e4] : object {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4}
damage : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damage} (same value: '1d4+5')
damageType : string {3-13.items.[].system.damageRolls.35tvlmnbp3gxuakha4e4.damageType} (same value: 'slashing')
[49nzw4e8c9rn1n9gpid8] : object {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8}
damage : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damage} (same value: '2d6+7')
damageType : string {3-13.items.[].system.damageRolls.49nzw4e8c9rn1n9gpid8.damageType} (same value: 'slashing')
[4jqnr0heq8dqkk8mf4ls] : object {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
damage : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+3')
damageType : string {3-13.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
[75692ru4cojuuqc3btob] : object {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob}
damage : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damage} (same value: '2d6+7')
damageType : string {3-13.items.[].system.damageRolls.75692ru4cojuuqc3btob.damageType} (same value: 'piercing')
[7qs5idqk51cyqrdossm1] : object {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1}
damage : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damage} (same value: '1d10+5')
damageType : string {3-13.items.[].system.damageRolls.7qs5idqk51cyqrdossm1.damageType} (same value: 'piercing')
[7zwdybwda7dc26tht1a4] : object {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4}
damage : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damage} (2 different values)
'1d8+7' (x2)
'1d8+4' (x1)
damageType : string {3-13.items.[].system.damageRolls.7zwdybwda7dc26tht1a4.damageType} (same value: 'slashing')
[8gmxmz9cfir54e9yeczw] : object {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw}
damage : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damage} (same value: '1d8+3')
damageType : string {3-13.items.[].system.damageRolls.8gmxmz9cfir54e9yeczw.damageType} (same value: 'piercing')
[8wu53v250mtw3o5sq7ie] : object {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie}
damage : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.8wu53v250mtw3o5sq7ie.damageType} (same value: 'spirit')
[9z52eizaa2o4op0w0gw6] : object {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6}
damage : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.9z52eizaa2o4op0w0gw6.damageType} (same value: 'cold')
[afw854mi4ui6f02xhxld] : object {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld}
damage : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damage} (same value: '2d10')
damageType : string {3-13.items.[].system.damageRolls.afw854mi4ui6f02xhxld.damageType} (same value: 'untyped')
[df27ya009wjko6cvpcog] : object {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog}
damage : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damage} (same value: '1d6+3')
damageType : string {3-13.items.[].system.damageRolls.df27ya009wjko6cvpcog.damageType} (same value: 'slashing')
[dts3catsuqb8lnksuy69] : object {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69}
damage : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.dts3catsuqb8lnksuy69.damageType} (same value: 'piercing')
[en1yefg9lp7964kbandu] : object {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
[he8gjk0bcahztpjxor7g] : object {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g}
damage : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damage} (same value: '1d4+2')
damageType : string {3-13.items.[].system.damageRolls.he8gjk0bcahztpjxor7g.damageType} (same value: 'piercing')
[iui2z2enlmzcet3rejmr] : object {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr}
damage : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.iui2z2enlmzcet3rejmr.damageType} (same value: 'cold')
[kipmtwodsed50rlt45qs] : object {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
damage : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
damageType : string {3-13.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
[lhflr40jwajii990myjj] : object {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj}
damage : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+3')
damageType : string {3-13.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
[m14kmi92hkr6ja8hi7mh] : object {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh}
damage : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.m14kmi92hkr6ja8hi7mh.damageType} (same value: 'fire')
[mc0k726x123cckh2fauj] : object {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
[nodz91aqdxgcfjql5myh] : object {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh}
damage : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.nodz91aqdxgcfjql5myh.damageType} (same value: 'fire')
[oah2drarovo3s87t3akp] : object {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp}
damage : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damage} (same value: '1d6+5')
damageType : string {3-13.items.[].system.damageRolls.oah2drarovo3s87t3akp.damageType} (same value: 'piercing')
[oud3aa1nxae0d193kd8i] : object {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i}
damage : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.oud3aa1nxae0d193kd8i.damageType} (same value: 'spirit')
[r1uqovmc77iwe1jgxsu5] : object {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5}
damage : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damage} (same value: '1d6+5')
damageType : string {3-13.items.[].system.damageRolls.r1uqovmc77iwe1jgxsu5.damageType} (same value: 'piercing')
[rqzyhwhkzf8kaywuo0k8] : object {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8}
damage : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damage} (same value: '1d4')
damageType : string {3-13.items.[].system.damageRolls.rqzyhwhkzf8kaywuo0k8.damageType} (same value: 'fire')
r31xw9h9do0qewmtzmic : object {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic}
damage : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damage} (same value: '2d4+7')
damageType : string {3-13.items.[].system.damageRolls.r31xw9h9do0qewmtzmic.damageType} (same value: 'slashing')
[tukgkrwngoemy7mdbf6t] : object {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t}
damage : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.tukgkrwngoemy7mdbf6t.damageType} (same value: 'spirit')
[tzgxd2prihpmcn24hhht] : object {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht}
damage : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damage} (same value: '1d10+3')
damageType : string {3-13.items.[].system.damageRolls.tzgxd2prihpmcn24hhht.damageType} (same value: 'piercing')
[v2bqqivt6qrkf3k308q5] : object {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5}
damage : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damage} (same value: '1d6')
damageType : string {3-13.items.[].system.damageRolls.v2bqqivt6qrkf3k308q5.damageType} (same value: 'cold')
[vikvzg6wtfj86wfyoeuz] : object {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz}
damage : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damage} (same value: '2d10+4')
damageType : string {3-13.items.[].system.damageRolls.vikvzg6wtfj86wfyoeuz.damageType} (same value: 'piercing')
[wy1yold13inb06yq31dv] : object {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv}
damage : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damage} (2 different values)
'1d12+7' (x2)
'1d12+4' (x1)
damageType : string {3-13.items.[].system.damageRolls.wy1yold13inb06yq31dv.damageType} (same value: 'piercing')
[zobltkuh8ujdpw5jgbyt] : object {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+6')
damageType : string {3-13.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
description : object {3-13.items.[].system.description}
value : string {3-13.items.[].system.description.value} (77 different values)
[cost] : object {3-13.items.[].system.cost}
value : string {3-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-13.items.[].system.counteraction} (same value: False)
[damage] : object {3-13.items.[].system.damage}
[0] : object {3-13.items.[].system.damage.0}
[category] : empty
formula : string {3-13.items.[].system.damage.0.formula} (2 different values)
'2d10' (x4)
'3d4' (x1)
kinds : array<string> {3-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-13.items.[].system.damage.0.type} (2 different values)
'sonic' (x4)
'piercing' (x1)
[damageType] : string {3-13.items.[].system.damage.damageType} (2 different values)
'piercing' (x4)
'slashing' (x1)
[dice] : integer {3-13.items.[].system.damage.dice} (same value: 1)
[die] : string {3-13.items.[].system.damage.die} (3 different values)
'd4' (x3)
'd8' (x1)
'd6' (x1)
[deathNote] : boolean {3-13.items.[].system.deathNote} (same value: True)
[defense] : object {3-13.items.[].system.defense}
save : object {3-13.items.[].system.defense.save}
basic : boolean {3-13.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-13.items.[].system.defense.save.statistic} (3 different values)
'will' (x8)
'fortitude' (x5)
'reflex' (x1)
[dexCap] : integer {3-13.items.[].system.dexCap} (same value: 3)
[duration] : object {3-13.items.[].system.duration}
sustained : boolean {3-13.items.[].system.duration.sustained} (2 different values)
False (x31)
True (x1)
value : string {3-13.items.[].system.duration.value} (6 different values)
'' (x11)
'varies' (x9)
'1 minute' (x6)
'10 minutes' (x4)
'1 hour' (x1)
'8 hours' (x1)
[equipped] : object {3-13.items.[].system.equipped}
carryType : string {3-13.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x4)
[handsHeld] : integer {3-13.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x1)
[inSlot] : boolean {3-13.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {3-13.items.[].system.group} (5 different values)
'knife' (x3)
'chain' (x1)
'firearm' (x1)
'sword' (x1)
'leather' (x1)
[hardness] : integer {3-13.items.[].system.hardness} (2 different values)
0 (x7)
5 (x1)
[heightening] : object {3-13.items.[].system.heightening}
damage : object {3-13.items.[].system.heightening.damage}
0 : string {3-13.items.[].system.heightening.damage.0} (2 different values)
'1d10' (x4)
'1d4' (x1)
interval : integer {3-13.items.[].system.heightening.interval} (same value: 1)
type : string {3-13.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {3-13.items.[].system.hp}
max : integer {3-13.items.[].system.hp.max} (2 different values)
0 (x7)
20 (x1)
value : integer {3-13.items.[].system.hp.value} (2 different values)
0 (x7)
20 (x1)
[level] : object {3-13.items.[].system.level}
value : integer {3-13.items.[].system.level.value} (5 different values)
2 (x16)
0 (x8)
3 (x6)
1 (x6)
4 (x4)
[location] : object {3-13.items.[].system.location}
[heightenedLevel] : integer {3-13.items.[].system.location.heightenedLevel} (same value: 3)
value : string {3-13.items.[].system.location.value} (3 different values)
'YL0qeAmteqJzhzXx' (x24)
'T7rl8xICznuEuEmm' (x6)
'6ptXWWAwrafuOZ7Z' (x2)
[material] : object {3-13.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-13.items.[].system.prepared}
flexible : boolean {3-13.items.[].system.prepared.flexible} (same value: False)
value : string {3-13.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-13.items.[].system.price}
value : object {3-13.items.[].system.price.value}
[gp] : integer {3-13.items.[].system.price.value.gp} (4 different values)
5 (x1)
2 (x1)
8 (x1)
3 (x1)
[sp] : integer {3-13.items.[].system.price.value.sp} (2 different values)
2 (x3)
9 (x1)
[proficiency] : object {3-13.items.[].system.proficiency}
value : integer {3-13.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-13.items.[].system.quantity} (2 different values)
1 (x6)
2 (x2)
[range] : mixed
integer {3-13.items.[].system.range} (same value: 40)
object {3-13.items.[].system.range}
value : string {3-13.items.[].system.range.value} (5 different values)
'30 feet' (x14)
'' (x10)
'touch' (x4)
'120 feet' (x2)
'60 feet' (x2)
[reload] : object {3-13.items.[].system.reload}
value : string {3-13.items.[].system.reload.value} (3 different values)
'-' (x2)
'' (x2)
'1' (x1)
[requirements] : string {3-13.items.[].system.requirements} (same value: '')
[runes] : object {3-13.items.[].system.runes}
[potency] : integer {3-13.items.[].system.runes.potency} (same value: 0)
[property] : array<> {3-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-13.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-13.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-13.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {3-13.items.[].system.showSlotlessLevels}
value : boolean {3-13.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-13.items.[].system.size} (same value: 'med')
[slots] : object {3-13.items.[].system.slots}
slot0 : object {3-13.items.[].system.slots.slot0}
max : integer {3-13.items.[].system.slots.slot0.max} (same value: 1)
value : integer {3-13.items.[].system.slots.slot0.value} (same value: 1)
slot2 : object {3-13.items.[].system.slots.slot2}
max : integer {3-13.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {3-13.items.[].system.slots.slot2.prepared}
Length: min=1 max=1
Value type: object {3-13.items.[].system.slots.slot2.prepared.[]}
id : string {3-13.items.[].system.slots.slot2.prepared.[].id} (same value: 'Fguymv62kMAEpnCV')
value : integer {3-13.items.[].system.slots.slot2.value} (same value: 2)
slot3 : object {3-13.items.[].system.slots.slot3}
max : integer {3-13.items.[].system.slots.slot3.max} (same value: 2)
prepared : array<object> {3-13.items.[].system.slots.slot3.prepared}
Length: min=2 max=2
Value type: object {3-13.items.[].system.slots.slot3.prepared.[]}
id : string {3-13.items.[].system.slots.slot3.prepared.[].id} (2 different values)
'9HXvQsJ7lR5cN4y0' (x4)
'WjxmwCfPQIg1n3EQ' (x4)
value : integer {3-13.items.[].system.slots.slot3.value} (same value: 2)
slot4 : object {3-13.items.[].system.slots.slot4}
max : integer {3-13.items.[].system.slots.slot4.max} (same value: 1)
prepared : array<object> {3-13.items.[].system.slots.slot4.prepared}
Length: min=1 max=1
Value type: object {3-13.items.[].system.slots.slot4.prepared.[]}
id : string {3-13.items.[].system.slots.slot4.prepared.[].id} (same value: 'yWJo9HroCfH34xwJ')
value : integer {3-13.items.[].system.slots.slot4.value} (same value: 1)
[slug] : string {3-13.items.[].system.slug} (37 different values)
[speedPenalty] : integer {3-13.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-13.items.[].system.spelldc}
dc : integer {3-13.items.[].system.spelldc.dc} (2 different values)
23 (x5)
22 (x1)
item : integer {3-13.items.[].system.spelldc.item} (same value: 0)
mod : integer {3-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-13.items.[].system.spelldc.value} (3 different values)
15 (x4)
14 (x1)
13 (x1)
[splashDamage] : object {3-13.items.[].system.splashDamage}
value : integer {3-13.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-13.items.[].system.strength} (same value: 1)
[target] : object {3-13.items.[].system.target}
value : string {3-13.items.[].system.target.value} (5 different values)
'' (x16)
'1 creature' (x10)
'up to 5 creatures' (x4)
'1 flying creature' (x1)
'1 unattended object of light Bulk or less' (x1)
[time] : object {3-13.items.[].system.time}
value : string {3-13.items.[].system.time.value} (2 different values)
'2' (x31)
'3' (x1)
[tradition] : object {3-13.items.[].system.tradition}
value : string {3-13.items.[].system.tradition.value} (3 different values)
'divine' (x4)
'primal' (x1)
'occult' (x1)
[traits] : object {3-13.items.[].system.traits}
rarity : string {3-13.items.[].system.traits.rarity} (2 different values)
'common' (x172)
'uncommon' (x1)
value : array<string> {3-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-13.items.[].system.traits.value.[]} (52 different values)
[integrated] : empty
[traditions] : array<string> {3-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {3-13.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x26)
'arcane' (x24)
'divine' (x16)
'primal' (x14)
[usage] : object {3-13.items.[].system.usage}
value : string {3-13.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
[weaponType] : object {3-13.items.[].system.weaponType}
value : string {3-13.items.[].system.weaponType.value} (2 different values)
'melee' (x32)
'ranged' (x7)
type : string {3-13.items.[].type} (7 different values)
'action' (x94)
'melee' (x39)
'spell' (x32)
'spellcastingEntry' (x6)
'weapon' (x5)
'armor' (x2)
'shield' (x1)
[flags] : object {3-13.items.[].flags}
pf2e : object {3-13.items.[].flags.pf2e}
linkedWeapon : string {3-13.items.[].flags.pf2e.linkedWeapon} (5 different values)
'HaOEclKin872Tv64' (x2)
'78nonbWTYp9sHqMv' (x1)
'3lV0zkHvMWU3MSm0' (x1)
'p2gclHAd9Ei4IUot' (x1)
'BIPYcj54XnRTMVwW' (x1)
name : string {3-13.name} (all different values)
[prototypeToken] : object {3-13.prototypeToken}
name : string {3-13.prototypeToken.name} (13 different values)
system : object {3-13.system}
abilities : object {3-13.system.abilities}
cha : object {3-13.system.abilities.cha}
mod : integer {3-13.system.abilities.cha.mod} (8 different values)
3 (x9)
0 (x4)
-5 (x4)
-1 (x4)
2 (x1)
-2 (x1)
4 (x1)
1 (x1)
con : object {3-13.system.abilities.con}
mod : integer {3-13.system.abilities.con.mod} (4 different values)
2 (x14)
4 (x8)
3 (x2)
0 (x1)
dex : object {3-13.system.abilities.dex}
mod : integer {3-13.system.abilities.dex.mod} (4 different values)
3 (x8)
4 (x8)
5 (x5)
-3 (x4)
int : object {3-13.system.abilities.int}
mod : integer {3-13.system.abilities.int.mod} (6 different values)
1 (x8)
-5 (x7)
0 (x4)
-4 (x3)
-1 (x2)
2 (x1)
str : object {3-13.system.abilities.str}
mod : integer {3-13.system.abilities.str.mod} (6 different values)
4 (x10)
3 (x7)
2 (x3)
-4 (x3)
-5 (x1)
0 (x1)
wis : object {3-13.system.abilities.wis}
mod : integer {3-13.system.abilities.wis.mod} (5 different values)
2 (x13)
0 (x4)
3 (x3)
5 (x3)
1 (x2)
attributes : object {3-13.system.attributes}
ac : object {3-13.system.attributes.ac}
details : string {3-13.system.attributes.ac.details} (2 different values)
'' (x21)
'(15 when broken); construct armor' (x4)
value : integer {3-13.system.attributes.ac.value} (7 different values)
18 (x9)
19 (x4)
21 (x4)
24 (x4)
22 (x2)
20 (x1)
16 (x1)
allSaves : object {3-13.system.attributes.allSaves}
value : string {3-13.system.attributes.allSaves.value} (same value: '')
hp : object {3-13.system.attributes.hp}
details : string {3-13.system.attributes.hp.details} (3 different values)
'' (x20)
'void healing' (x4)
'rejuvenation' (x1)
max : integer {3-13.system.attributes.hp.max} (9 different values)
45 (x5)
35 (x5)
60 (x4)
105 (x4)
30 (x3)
44 (x1)
55 (x1)
21 (x1)
75 (x1)
temp : integer {3-13.system.attributes.hp.temp} (same value: 0)
value : integer {3-13.system.attributes.hp.value} (9 different values)
45 (x5)
35 (x5)
60 (x4)
105 (x4)
30 (x3)
44 (x1)
55 (x1)
21 (x1)
75 (x1)
speed : object {3-13.system.attributes.speed}
otherSpeeds : array<object> {3-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-13.system.attributes.speed.otherSpeeds.[]}
type : string {3-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x12)
'burrow' (x2)
'climb' (x2)
value : integer {3-13.system.attributes.speed.otherSpeeds.[].value} (5 different values)
40 (x7)
20 (x3)
50 (x3)
5 (x2)
30 (x1)
value : integer {3-13.system.attributes.speed.value} (6 different values)
30 (x8)
20 (x7)
25 (x5)
40 (x3)
0 (x1)
15 (x1)
[hardness] : object {3-13.system.attributes.hardness}
value : integer {3-13.system.attributes.hardness.value} (same value: 6)
[immunities] : array<object> {3-13.system.attributes.immunities}
Length: min=0 max=6
Value type: object {3-13.system.attributes.immunities.[]}
type : string {3-13.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {3-13.system.attributes.resistances}
Length: min=1 max=3
Value type: object {3-13.system.attributes.resistances.[]}
type : string {3-13.system.attributes.resistances.[].type} (5 different values)
'fire' (x4)
'bludgeoning' (x3)
'piercing' (x3)
'slashing' (x3)
'all-damage' (x1)
value : integer {3-13.system.attributes.resistances.[].value} (3 different values)
7 (x6)
5 (x5)
3 (x3)
[doubleVs] : array<string> {3-13.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-13.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {3-13.system.attributes.resistances.[].exceptions}
Length: min=4 max=4
Value type: string {3-13.system.attributes.resistances.[].exceptions.[]} (4 different values)
'holy' (x1)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
[weaknesses] : array<object> {3-13.system.attributes.weaknesses}
Length: min=1 max=3
Value type: object {3-13.system.attributes.weaknesses.[]}
type : string {3-13.system.attributes.weaknesses.[].type} (7 different values)
'holy' (x8)
'cold' (x6)
'fire' (x4)
'area-damage' (x3)
'splash-damage' (x3)
'silver' (x2)
'cold-iron' (x1)
value : integer {3-13.system.attributes.weaknesses.[].value} (same value: 5)
details : object {3-13.system.details}
blurb : string {3-13.system.details.blurb} (2 different values)
'' (x21)
'Variant animated armor' (x4)
languages : object {3-13.system.details.languages}
details : string {3-13.system.details.languages.details} (4 different values)
'' (x19)
'telepathy 100 feet' (x4)
'bat empathy' (x1)
'tiger empathy' (x1)
value : array<string> {3-13.system.details.languages.value}
Length: min=0 max=4
Value type: string {3-13.system.details.languages.value.[]} (8 different values)
'common' (x11)
'chthonian' (x4)
'diabolic' (x4)
'empyrean' (x4)
'requian' (x4)
'necril' (x2)
'goblin' (x1)
'aklo' (x1)
level : object {3-13.system.details.level}
value : integer {3-13.system.details.level.value} (6 different values)
3 (x7)
4 (x7)
2 (x4)
6 (x4)
5 (x2)
1 (x1)
privateNotes : string {3-13.system.details.privateNotes} (same value: '')
publicNotes : string {3-13.system.details.publicNotes} (20 different values)
publication : object {3-13.system.details.publication}
license : string {3-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-13.system.details.publication.remaster} (same value: False)
title : string {3-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-13: Guardian\'s Covenant')
initiative : object {3-13.system.initiative}
statistic : string {3-13.system.initiative.statistic} (same value: 'perception')
perception : object {3-13.system.perception}
details : string {3-13.system.perception.details} (2 different values)
'' (x23)
'smoke vision' (x2)
mod : integer {3-13.system.perception.mod} (9 different values)
9 (x7)
14 (x4)
8 (x3)
13 (x3)
10 (x3)
11 (x2)
12 (x1)
7 (x1)
5 (x1)
senses : array<object> {3-13.system.perception.senses}
Length: min=1 max=2
Value type: object {3-13.system.perception.senses.[]}
[acuity] : string {3-13.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x3)
'precise' (x1)
[range] : integer {3-13.system.perception.senses.[].range} (2 different values)
30 (x3)
40 (x1)
type : string {3-13.system.perception.senses.[].type} (4 different values)
'darkvision' (x20)
'low-light-vision' (x5)
'scent' (x3)
'echolocation' (x1)
resources : object {3-13.system.resources}
[focus] : object {3-13.system.resources.focus}
max : integer {3-13.system.resources.focus.max} (2 different values)
0 (x4)
1 (x2)
value : integer {3-13.system.resources.focus.value} (2 different values)
0 (x4)
1 (x2)
saves : object {3-13.system.saves}
fortitude : object {3-13.system.saves.fortitude}
saveDetail : string {3-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-13.system.saves.fortitude.value} (8 different values)
9 (x6)
12 (x4)
8 (x4)
14 (x4)
10 (x3)
6 (x2)
7 (x1)
11 (x1)
reflex : object {3-13.system.saves.reflex}
saveDetail : string {3-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-13.system.saves.reflex.value} (8 different values)
10 (x5)
12 (x5)
15 (x5)
5 (x4)
11 (x3)
14 (x1)
8 (x1)
13 (x1)
will : object {3-13.system.saves.will}
saveDetail : string {3-13.system.saves.will.saveDetail} (same value: '')
value : integer {3-13.system.saves.will.value} (8 different values)
5 (x6)
8 (x5)
13 (x4)
14 (x4)
6 (x3)
12 (x1)
7 (x1)
9 (x1)
skills : object {3-13.system.skills}
[acrobatics] : object {3-13.system.skills.acrobatics}
base : integer {3-13.system.skills.acrobatics.base} (7 different values)
13 (x5)
10 (x4)
11 (x4)
8 (x3)
12 (x3)
14 (x1)
6 (x1)
[athletics] : object {3-13.system.skills.athletics}
base : integer {3-13.system.skills.athletics.base} (5 different values)
10 (x4)
7 (x3)
9 (x1)
6 (x1)
12 (x1)
[deception] : object {3-13.system.skills.deception}
base : integer {3-13.system.skills.deception.base} (4 different values)
15 (x4)
6 (x1)
4 (x1)
7 (x1)
[intimidation] : object {3-13.system.skills.intimidation}
base : integer {3-13.system.skills.intimidation.base} (4 different values)
15 (x5)
11 (x3)
7 (x1)
13 (x1)
[nature] : object {3-13.system.skills.nature}
base : integer {3-13.system.skills.nature.base} (same value: 11)
[society] : object {3-13.system.skills.society}
base : integer {3-13.system.skills.society.base} (3 different values)
4 (x1)
5 (x1)
10 (x1)
[stealth] : object {3-13.system.skills.stealth}
base : integer {3-13.system.skills.stealth.base} (6 different values)
8 (x4)
10 (x4)
11 (x4)
15 (x4)
13 (x1)
14 (x1)
[special] : array<object> {3-13.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {3-13.system.skills.stealth.special.[]}
base : integer {3-13.system.skills.stealth.special.[].base} (same value: 11)
label : string {3-13.system.skills.stealth.special.[].label} (same value: 'in undergrowth')
predicate : array<string> {3-13.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {3-13.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:undergrowth')
[survival] : object {3-13.system.skills.survival}
base : integer {3-13.system.skills.survival.base} (3 different values)
9 (x2)
8 (x2)
12 (x1)
[thievery] : object {3-13.system.skills.thievery}
base : integer {3-13.system.skills.thievery.base} (2 different values)
8 (x1)
6 (x1)
traits : object {3-13.system.traits}
rarity : string {3-13.system.traits.rarity} (2 different values)
'uncommon' (x17)
'common' (x8)
size : object {3-13.system.traits.size}
value : string {3-13.system.traits.size.value} (3 different values)
'med' (x22)
'sm' (x2)
'lg' (x1)
value : array<string> {3-13.system.traits.value}
Length: min=1 max=6
Value type: string {3-13.system.traits.value.[]} (23 different values)
type : string {3-13.type} (same value: 'npc')
-603
View File
@@ -1,603 +0,0 @@
3-14
Different values: 13
=====================================
object {3-14}
_id : string {3-14._id} (all different values)
folder : string {3-14.folder} (same value: 'Z4bbo0B9VU3hluYs')
img : string {3-14.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
items : array<object> {3-14.items}
Length: min=1 max=19
Value type: object {3-14.items.[]}
_id : string {3-14.items.[]._id} (67 different values)
img : string {3-14.items.[].img} (16 different values)
name : string {3-14.items.[].name} (62 different values)
sort : integer {3-14.items.[].sort} (20 different values)
system : object {3-14.items.[].system}
[actionType] : object {3-14.items.[].system.actionType}
value : string {3-14.items.[].system.actionType.value} (3 different values)
'passive' (x25)
'action' (x13)
'reaction' (x9)
[actions] : object {3-14.items.[].system.actions}
[value] : integer {3-14.items.[].system.actions.value} (2 different values)
1 (x9)
2 (x4)
[area] : object {3-14.items.[].system.area}
type : string {3-14.items.[].system.area.type} (same value: 'burst')
value : integer {3-14.items.[].system.area.value} (2 different values)
10 (x1)
20 (x1)
[attack] : object {3-14.items.[].system.attack}
value : string {3-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-14.items.[].system.attackEffects}
[custom] : string {3-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-14.items.[].system.attackEffects.value.[]} (3 different values)
'insidious-mummy-rot' (x2)
'grab' (x2)
'mummy-rot' (x1)
[autoHeightenLevel] : object {3-14.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {3-14.items.[].system.bonus}
value : integer {3-14.items.[].system.bonus.value} (9 different values)
17 (x3)
15 (x2)
18 (x2)
20 (x2)
25 (x1)
22 (x1)
0 (x1)
21 (x1)
14 (x1)
[bonusDamage] : object {3-14.items.[].system.bonusDamage}
value : integer {3-14.items.[].system.bonusDamage.value} (same value: 0)
[category] : string {3-14.items.[].system.category} (4 different values)
'defensive' (x17)
'offensive' (x17)
'interaction' (x7)
'simple' (x1)
[cost] : object {3-14.items.[].system.cost}
value : string {3-14.items.[].system.cost.value} (2 different values)
'' (x6)
'rare oils worth a total value of 10 gp × the target\'s level' (x1)
[counteraction] : boolean {3-14.items.[].system.counteraction} (same value: False)
[damage] : object {3-14.items.[].system.damage}
damageType : string {3-14.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {3-14.items.[].system.damage.dice} (same value: 1)
die : string {3-14.items.[].system.damage.die} (same value: 'd8')
[damageRolls] : object {3-14.items.[].system.damageRolls}
[0] : object {3-14.items.[].system.damageRolls.0}
damage : string {3-14.items.[].system.damageRolls.0.damage} (5 different values)
'2d6+6' (x1)
'1d12+3' (x1)
'2d10+4' (x1)
'2d8+4' (x1)
'2d6+8' (x1)
damageType : string {3-14.items.[].system.damageRolls.0.damageType} (3 different values)
'slashing' (x3)
'void' (x1)
'electricity' (x1)
[1] : object {3-14.items.[].system.damageRolls.1}
damage : string {3-14.items.[].system.damageRolls.1.damage} (same value: '2d6')
damageType : string {3-14.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[9cev5tkzhoi4rdzfuibk] : object {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk}
damage : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damage} (same value: '1d10+11')
damageType : string {3-14.items.[].system.damageRolls.9cev5tkzhoi4rdzfuibk.damageType} (same value: 'bludgeoning')
[i2etawlumsp3vp1jj656] : object {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656}
damage : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damage} (same value: '2d8+11')
damageType : string {3-14.items.[].system.damageRolls.i2etawlumsp3vp1jj656.damageType} (same value: 'piercing')
i8zp1zddetrbg2vwkp6q : object {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q}
damage : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damage} (same value: '2d10+11')
damageType : string {3-14.items.[].system.damageRolls.i8zp1zddetrbg2vwkp6q.damageType} (same value: 'piercing')
[kv28qaivpqyk9s8ub6e5] : object {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5}
damage : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damage} (same value: '1d8+11')
damageType : string {3-14.items.[].system.damageRolls.kv28qaivpqyk9s8ub6e5.damageType} (same value: 'bludgeoning')
[mubnate22akym2bmml8l] : object {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l}
damage : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damage} (same value: '2d6+9')
damageType : string {3-14.items.[].system.damageRolls.mubnate22akym2bmml8l.damageType} (same value: 'bludgeoning')
[ubxz4wkf61o66ea5d2mp] : object {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp}
damage : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damage} (same value: '2d6+11')
damageType : string {3-14.items.[].system.damageRolls.ubxz4wkf61o66ea5d2mp.damageType} (same value: 'bludgeoning')
[ygsps4d5yxi9qgtr5e2e] : object {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e}
damage : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damage} (2 different values)
'4d10+26' (x1)
'4d10+18' (x1)
damageType : string {3-14.items.[].system.damageRolls.ygsps4d5yxi9qgtr5e2e.damageType} (same value: 'bludgeoning')
[deathNote] : boolean {3-14.items.[].system.deathNote} (same value: True)
[defense] : object {3-14.items.[].system.defense}
save : object {3-14.items.[].system.defense.save}
basic : boolean {3-14.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-14.items.[].system.defense.save.statistic} (same value: 'will')
description : object {3-14.items.[].system.description}
value : string {3-14.items.[].system.description.value} (52 different values)
[baseItem] : string {3-14.items.[].system.baseItem} (same value: 'longspear')
[bulk] : object {3-14.items.[].system.bulk}
value : integer {3-14.items.[].system.bulk.value} (2 different values)
0 (x1)
2 (x1)
[containerId] : empty
[duration] : object {3-14.items.[].system.duration}
sustained : boolean {3-14.items.[].system.duration.sustained} (2 different values)
False (x5)
True (x2)
value : string {3-14.items.[].system.duration.value} (5 different values)
'1 minute' (x3)
'' (x1)
'until your next daily preparations' (x1)
'1 year or until dismissed' (x1)
'until the start of your next turn' (x1)
[equipped] : object {3-14.items.[].system.equipped}
carryType : string {3-14.items.[].system.equipped.carryType} (2 different values)
'worn' (x1)
'held' (x1)
[invested] : empty
handsHeld : integer {3-14.items.[].system.equipped.handsHeld} (same value: 2)
[group] : string {3-14.items.[].system.group} (same value: 'spear')
[hardness] : integer {3-14.items.[].system.hardness} (same value: 0)
[hp] : object {3-14.items.[].system.hp}
max : integer {3-14.items.[].system.hp.max} (same value: 0)
value : integer {3-14.items.[].system.hp.value} (same value: 0)
[level] : object {3-14.items.[].system.level}
value : integer {3-14.items.[].system.level.value} (4 different values)
2 (x4)
0 (x2)
3 (x2)
1 (x1)
[location] : object {3-14.items.[].system.location}
[value] : string {3-14.items.[].system.location.value} (same value: '6leNSciOB3vrO7El')
[material] : object {3-14.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-14.items.[].system.mod}
value : integer {3-14.items.[].system.mod.value} (same value: 16)
[prepared] : object {3-14.items.[].system.prepared}
flexible : boolean {3-14.items.[].system.prepared.flexible} (same value: False)
value : string {3-14.items.[].system.prepared.value} (same value: 'innate')
[proficient] : object {3-14.items.[].system.proficient}
value : integer {3-14.items.[].system.proficient.value} (same value: 0)
publication : object {3-14.items.[].system.publication}
license : string {3-14.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-14.items.[].system.publication.remaster} (same value: False)
title : string {3-14.items.[].system.publication.title} (4 different values)
'' (x57)
'Pathfinder Bestiary' (x10)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Core Rulebook' (x1)
[price] : object {3-14.items.[].system.price}
value : object {3-14.items.[].system.price.value}
sp : integer {3-14.items.[].system.price.value.sp} (same value: 5)
[proficiency] : object {3-14.items.[].system.proficiency}
value : integer {3-14.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {3-14.items.[].system.quantity} (same value: 1)
[range] : object {3-14.items.[].system.range}
value : string {3-14.items.[].system.range.value} (4 different values)
'120 feet' (x3)
'' (x2)
'10 feet' (x1)
'touch' (x1)
[reload] : object {3-14.items.[].system.reload}
value : string {3-14.items.[].system.reload.value} (same value: '')
[requirements] : string {3-14.items.[].system.requirements} (same value: '')
[ritual] : object {3-14.items.[].system.ritual}
primary : object {3-14.items.[].system.ritual.primary}
check : string {3-14.items.[].system.ritual.primary.check} (same value: 'Arcana (expert), Occultism (expert), or Religion (expert)')
secondary : object {3-14.items.[].system.ritual.secondary}
casters : integer {3-14.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-14.items.[].system.ritual.secondary.checks} (same value: '')
rules : ignored (Foundry rules object) {3-14.items.[].system.rules}
[runes] : object {3-14.items.[].system.runes}
potency : integer {3-14.items.[].system.runes.potency} (same value: 1)
property : array<> {3-14.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {3-14.items.[].system.runes.striking} (same value: 1)
[size] : string {3-14.items.[].system.size} (same value: 'med')
[slots] : object {3-14.items.[].system.slots}
[slug] : string {3-14.items.[].system.slug} (19 different values)
[spelldc] : object {3-14.items.[].system.spelldc}
dc : integer {3-14.items.[].system.spelldc.dc} (same value: 28)
mod : integer {3-14.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-14.items.[].system.spelldc.value} (same value: 20)
[splashDamage] : object {3-14.items.[].system.splashDamage}
value : integer {3-14.items.[].system.splashDamage.value} (same value: 0)
[target] : object {3-14.items.[].system.target}
value : string {3-14.items.[].system.target.value} (4 different values)
'' (x4)
'all creatures in range' (x1)
'1 creature of a level no greater than double the inveigle ritual\'s level' (x1)
'1 willing creature' (x1)
[time] : object {3-14.items.[].system.time}
value : string {3-14.items.[].system.time.value} (5 different values)
'2' (x3)
'1 minute' (x1)
'3' (x1)
'1 day' (x1)
'1' (x1)
[tradition] : object {3-14.items.[].system.tradition}
value : string {3-14.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-14.items.[].system.traits}
rarity : string {3-14.items.[].system.traits.rarity} (2 different values)
'common' (x68)
'uncommon' (x1)
[traditions] : array<string> {3-14.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-14.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x6)
'divine' (x5)
'arcane' (x3)
'primal' (x1)
value : array<string> {3-14.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-14.items.[].system.traits.value.[]} (35 different values)
[usage] : object {3-14.items.[].system.usage}
value : string {3-14.items.[].system.usage.value} (2 different values)
'worn' (x1)
'held-in-two-hands' (x1)
[weaponType] : object {3-14.items.[].system.weaponType}
value : string {3-14.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x2)
type : string {3-14.items.[].type} (7 different values)
'action' (x47)
'melee' (x13)
'spell' (x7)
'equipment' (x1)
'spellcastingEntry' (x1)
'lore' (x1)
'weapon' (x1)
[_stats] : object {3-14.items.[]._stats}
compendiumSource : string {3-14.items.[]._stats.compendiumSource} (19 different values)
[flags] : object {3-14.items.[].flags}
pf2e : object {3-14.items.[].flags.pf2e}
linkedWeapon : string {3-14.items.[].flags.pf2e.linkedWeapon} (same value: 'AlibNTP9NftVxXAs')
name : string {3-14.name} (all different values)
system : object {3-14.system}
attributes : object {3-14.system.attributes}
ac : object {3-14.system.attributes.ac}
[details] : string {3-14.system.attributes.ac.details} (2 different values)
'' (x6)
'all-around vision' (x1)
value : integer {3-14.system.attributes.ac.value} (7 different values)
0 (x4)
22 (x2)
25 (x2)
27 (x2)
26 (x1)
28 (x1)
23 (x1)
[emitsSound] : string {3-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-14.system.attributes.hardness} (3 different values)
0 (x4)
17 (x1)
15 (x1)
hp : object {3-14.system.attributes.hp}
details : string {3-14.system.attributes.hp.details} (3 different values)
'' (x8)
'void healing' (x4)
'regeneration 10 (deactivated by holy or silver)' (x1)
max : integer {3-14.system.attributes.hp.max} (10 different values)
0 (x4)
80 (x1)
70 (x1)
125 (x1)
68 (x1)
60 (x1)
130 (x1)
165 (x1)
85 (x1)
190 (x1)
temp : integer {3-14.system.attributes.hp.temp} (same value: 0)
value : integer {3-14.system.attributes.hp.value} (10 different values)
0 (x4)
80 (x1)
90 (x1)
125 (x1)
68 (x1)
60 (x1)
130 (x1)
165 (x1)
85 (x1)
190 (x1)
[adjustment] : string {3-14.system.attributes.adjustment} (same value: 'elite')
[allSaves] : object {3-14.system.attributes.allSaves}
value : string {3-14.system.attributes.allSaves.value} (3 different values)
'' (x5)
'+1 status to all saves vs. magic' (x1)
'+1 status to all saves vs. vitality' (x1)
[immunities] : array<object> {3-14.system.attributes.immunities}
Length: min=1 max=6
Value type: object {3-14.system.attributes.immunities.[]}
type : string {3-14.system.attributes.immunities.[].type} (9 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
'precision' (x3)
'critical-hits' (x2)
'cold' (x1)
'fear-effects' (x1)
[resistances] : array<object> {3-14.system.attributes.resistances}
Length: min=1 max=2
Value type: object {3-14.system.attributes.resistances.[]}
[doubleVs] : array<string> {3-14.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-14.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {3-14.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-14.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
type : string {3-14.system.attributes.resistances.[].type} (3 different values)
'all-damage' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {3-14.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {3-14.system.attributes.speed}
otherSpeeds : array<object> {3-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-14.system.attributes.speed.otherSpeeds.[]}
type : string {3-14.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x2)
'climb' (x1)
'swim' (x1)
value : integer {3-14.system.attributes.speed.otherSpeeds.[].value} (3 different values)
20 (x2)
30 (x1)
60 (x1)
value : integer {3-14.system.attributes.speed.value} (5 different values)
20 (x3)
0 (x1)
30 (x1)
25 (x1)
40 (x1)
[stealth] : object {3-14.system.attributes.stealth}
details : string {3-14.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x5)
'<p>(trained)</p>' (x1)
value : integer {3-14.system.attributes.stealth.value} (3 different values)
20 (x3)
17 (x2)
23 (x1)
[weaknesses] : array<object> {3-14.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-14.system.attributes.weaknesses.[]}
type : string {3-14.system.attributes.weaknesses.[].type} (5 different values)
'fire' (x2)
'holy' (x1)
'silver' (x1)
'vitality' (x1)
'cold-iron' (x1)
value : integer {3-14.system.attributes.weaknesses.[].value} (2 different values)
10 (x4)
5 (x2)
[creatureType] : string {3-14.system.creatureType} (same value: '')
details : object {3-14.system.details}
[description] : string {3-14.system.details.description} (3 different values)
'<p>The ritual power in this room, corrupted by necromantic energy, slams purifying water into all "unclean" creatures that try to leave.</p>' (x2)
'<p>Pressure plates trigger hidden mauls in the walls of the pits that swing up to slam creatures and knock them off the span.</p>' (x2)
'<p>Negative-energy charged natron sprays out of the tub and starts to mummify nearby creatures.</p>' (x2)
[disable] : string {3-14.system.details.disable} (6 different values)
'<p>@Check[religion|dc:25|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the corrupted ritual magic.</p>' (x1)
'<p>@Check[religion|dc:28|name:Ceremonially purify everyone] (expert) to ceremonially purify everyone in the room, by pouring water from a tub over their hands, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the corrupted ritual magic.</p>' (x1)
'<p>@Check[society|dc:30|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:33|name:Jame the mechanics] (expert) to jam the mechanics on the span.</p>' (x1)
'<p>@Check[society|dc:23|name:Locate the hidden switch] (expert) to locate the hidden deactivation switch or @Check[thievery|dc:30|name:Jam the mechanics] (trained) to jam the mechanics on the span.</p>' (x1)
'<p>@Check[thievery|dc:27|name:Safely remove the vise] (trained) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 25) to counteract the ritual energy.</p>' (x1)
'<p>@Check[thievery|dc:30|name:Safely remove the vise] (expert) to safely remove the umbral vise from the tub without triggering the natron or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 28) to counteract the ritual energy.</p>' (x1)
[isComplex] : boolean {3-14.system.details.isComplex} (same value: False)
level : object {3-14.system.details.level}
value : integer {3-14.system.details.level.value} (5 different values)
9 (x5)
7 (x4)
6 (x2)
5 (x1)
8 (x1)
publication : object {3-14.system.details.publication}
license : string {3-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-14.system.details.publication.remaster} (same value: False)
title : string {3-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-14: The Tomb Between Worlds')
[blurb] : string {3-14.system.details.blurb} (7 different values)
'Variant corrupted relic' (x1)
'' (x1)
'Variant ostiarius' (x1)
'Elite mummy guardian' (x1)
'Mummy Pharoah' (x1)
'Variant shanrigol heap' (x1)
'Variant cu sith' (x1)
[languages] : object {3-14.system.details.languages}
details : string {3-14.system.details.languages.details} (4 different values)
'' (x3)
'ancient osiriani' (x2)
'telepathy 100 feet' (x1)
'(can\'t speak any language)' (x1)
value : array<string> {3-14.system.details.languages.value}
Length: min=0 max=3
Value type: string {3-14.system.details.languages.value.[]} (7 different values)
'common' (x2)
'sphinx' (x2)
'necril' (x2)
'elven' (x1)
'diabolic' (x1)
'shadowtongue' (x1)
'fey' (x1)
[privateNotes] : string {3-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-14.system.details.publicNotes} (7 different values)
[reset] : string {3-14.system.details.reset} (3 different values)
'<p>1 minute</p>' (x2)
'<p>The trap resets over the course of the round and is ready to swing again 1 round later. It can be manually reset if Disabled.</p>' (x2)
'<p>The trap resets after 24 hours.</p>' (x2)
[routine] : string {3-14.system.details.routine} (same value: '')
saves : object {3-14.system.saves}
fortitude : object {3-14.system.saves.fortitude}
saveDetail : string {3-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-14.system.saves.fortitude.value} (8 different values)
0 (x4)
18 (x2)
16 (x2)
8 (x1)
12 (x1)
13 (x1)
21 (x1)
19 (x1)
reflex : object {3-14.system.saves.reflex}
saveDetail : string {3-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-14.system.saves.reflex.value} (6 different values)
0 (x4)
15 (x3)
14 (x2)
12 (x2)
19 (x1)
20 (x1)
will : object {3-14.system.saves.will}
saveDetail : string {3-14.system.saves.will.saveDetail} (same value: '')
value : integer {3-14.system.saves.will.value} (8 different values)
0 (x6)
14 (x1)
10 (x1)
17 (x1)
18 (x1)
20 (x1)
12 (x1)
19 (x1)
[statusEffects] : array<> {3-14.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-14.system.traits}
rarity : string {3-14.system.traits.rarity} (4 different values)
'unique' (x6)
'rare' (x3)
'uncommon' (x3)
'common' (x1)
size : object {3-14.system.traits.size}
value : string {3-14.system.traits.size.value} (2 different values)
'med' (x11)
'lg' (x2)
value : array<string> {3-14.system.traits.value}
Length: min=1 max=6
Value type: string {3-14.system.traits.value.[]} (17 different values)
[abilities] : object {3-14.system.abilities}
cha : object {3-14.system.abilities.cha}
mod : integer {3-14.system.abilities.cha.mod} (5 different values)
5 (x2)
6 (x2)
0 (x1)
2 (x1)
-5 (x1)
con : object {3-14.system.abilities.con}
mod : integer {3-14.system.abilities.con.mod} (5 different values)
2 (x2)
4 (x2)
0 (x1)
3 (x1)
5 (x1)
dex : object {3-14.system.abilities.dex}
mod : integer {3-14.system.abilities.dex.mod} (4 different values)
4 (x3)
2 (x2)
0 (x1)
5 (x1)
int : object {3-14.system.abilities.int}
mod : integer {3-14.system.abilities.int.mod} (5 different values)
0 (x2)
-2 (x2)
2 (x1)
-4 (x1)
-3 (x1)
str : object {3-14.system.abilities.str}
mod : integer {3-14.system.abilities.str.mod} (6 different values)
4 (x2)
-5 (x1)
1 (x1)
5 (x1)
6 (x1)
7 (x1)
wis : object {3-14.system.abilities.wis}
mod : integer {3-14.system.abilities.wis.mod} (4 different values)
4 (x3)
2 (x2)
3 (x1)
5 (x1)
[customModifiers] : object {3-14.system.customModifiers}
[initiative] : object {3-14.system.initiative}
statistic : string {3-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-14.system.perception}
details : string {3-14.system.perception.details} (2 different values)
'' (x6)
'painsight, sense portal' (x1)
mod : integer {3-14.system.perception.mod} (5 different values)
12 (x2)
18 (x2)
14 (x1)
20 (x1)
19 (x1)
senses : array<object> {3-14.system.perception.senses}
Length: min=1 max=2
Value type: object {3-14.system.perception.senses.[]}
[acuity] : string {3-14.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {3-14.system.perception.senses.[].range} (2 different values)
30 (x2)
60 (x1)
type : string {3-14.system.perception.senses.[].type} (6 different values)
'darkvision' (x5)
'lifesense' (x1)
'greater-darkvision' (x1)
'tremorsense' (x1)
'low-light-vision' (x1)
'scent' (x1)
[resources] : object {3-14.system.resources}
[focus] : object {3-14.system.resources.focus}
max : integer {3-14.system.resources.focus.max} (same value: 1)
value : integer {3-14.system.resources.focus.value} (same value: 1)
[skills] : object {3-14.system.skills}
[acrobatics] : object {3-14.system.skills.acrobatics}
base : integer {3-14.system.skills.acrobatics.base} (4 different values)
14 (x1)
11 (x1)
16 (x1)
18 (x1)
[athletics] : object {3-14.system.skills.athletics}
base : integer {3-14.system.skills.athletics.base} (4 different values)
13 (x1)
17 (x1)
15 (x1)
20 (x1)
[deception] : object {3-14.system.skills.deception}
base : integer {3-14.system.skills.deception.base} (same value: 18)
[diplomacy] : object {3-14.system.skills.diplomacy}
base : integer {3-14.system.skills.diplomacy.base} (same value: 18)
[intimidation] : object {3-14.system.skills.intimidation}
base : integer {3-14.system.skills.intimidation.base} (4 different values)
15 (x1)
9 (x1)
21 (x1)
20 (x1)
[occultism] : object {3-14.system.skills.occultism}
base : integer {3-14.system.skills.occultism.base} (same value: 15)
[religion] : object {3-14.system.skills.religion}
base : integer {3-14.system.skills.religion.base} (2 different values)
16 (x1)
20 (x1)
[stealth] : object {3-14.system.skills.stealth}
base : integer {3-14.system.skills.stealth.base} (3 different values)
13 (x3)
14 (x1)
20 (x1)
[survival] : object {3-14.system.skills.survival}
base : integer {3-14.system.skills.survival.base} (2 different values)
12 (x1)
19 (x1)
[spellcasting] : object {3-14.system.spellcasting}
rituals : object {3-14.system.spellcasting.rituals}
dc : integer {3-14.system.spellcasting.rituals.dc} (same value: 26)
type : string {3-14.type} (2 different values)
'npc' (x7)
'hazard' (x6)
[prototypeToken] : object {3-14.prototypeToken}
name : string {3-14.prototypeToken.name} (3 different values)
'Khisisi' (x2)
'Hieracosphinx' (x1)
'Glurorchaes' (x1)
File diff suppressed because it is too large Load Diff
-696
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@@ -1,696 +0,0 @@
3-16
Different values: 10
=====================================
object {3-16}
_id : string {3-16._id} (all different values)
folder : string {3-16.folder} (same value: 'pfQtDiONoNU5a61u')
img : string {3-16.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {3-16.items}
Length: min=5 max=33
Value type: object {3-16.items.[]}
_id : string {3-16.items.[]._id} (105 different values)
img : string {3-16.items.[].img} (57 different values)
name : string {3-16.items.[].name} (77 different values)
sort : integer {3-16.items.[].sort} (33 different values)
system : object {3-16.items.[].system}
[acBonus] : integer {3-16.items.[].system.acBonus} (4 different values)
2 (x2)
1 (x2)
3 (x1)
4 (x1)
[actionType] : object {3-16.items.[].system.actionType}
value : string {3-16.items.[].system.actionType.value} (3 different values)
'passive' (x13)
'action' (x9)
'reaction' (x5)
description : object {3-16.items.[].system.description}
value : string {3-16.items.[].system.description.value} (73 different values)
[actions] : object {3-16.items.[].system.actions}
[value] : integer {3-16.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x2)
[area] : object {3-16.items.[].system.area}
type : string {3-16.items.[].system.area.type} (3 different values)
'emanation' (x9)
'cone' (x2)
'burst' (x1)
value : integer {3-16.items.[].system.area.value} (4 different values)
60 (x5)
30 (x4)
15 (x2)
10 (x1)
[attack] : object {3-16.items.[].system.attack}
value : string {3-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-16.items.[].system.attackEffects}
[custom] : string {3-16.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-16.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-16.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {3-16.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-16.items.[].system.baseItem} (13 different values)
[bonus] : object {3-16.items.[].system.bonus}
value : integer {3-16.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {3-16.items.[].system.bonusDamage}
value : integer {3-16.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-16.items.[].system.bulk}
value : mixed
integer {3-16.items.[].system.bulk.value} (3 different values)
1 (x17)
0 (x7)
2 (x3)
float {3-16.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-16.items.[].system.category} (8 different values)
'defensive' (x10)
'offensive' (x10)
'simple' (x10)
'interaction' (x7)
'martial' (x5)
'ammo' (x5)
'light' (x3)
'medium' (x2)
[checkPenalty] : integer {3-16.items.[].system.checkPenalty} (2 different values)
-1 (x3)
-2 (x2)
[containerId] : empty
[cost] : object {3-16.items.[].system.cost}
value : string {3-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-16.items.[].system.counteraction} (same value: False)
[damage] : object {3-16.items.[].system.damage}
[0] : object {3-16.items.[].system.damage.0}
[category] : empty
formula : string {3-16.items.[].system.damage.0.formula} (6 different values)
'1d4+1' (x4)
'2d6' (x2)
'0' (x2)
'1d4' (x2)
'1d10+4' (x2)
'3d8' (x1)
kinds : array<string> {3-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-16.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x11)
'healing' (x2)
materials : array<> {3-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-16.items.[].system.damage.0.type} (6 different values)
'force' (x4)
'fire' (x2)
'mental' (x2)
'electricity' (x2)
'untyped' (x2)
'acid' (x1)
[applyMod] : boolean {3-16.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x1)
[damageType] : string {3-16.items.[].system.damage.damageType} (3 different values)
'piercing' (x9)
'bludgeoning' (x5)
'slashing' (x1)
[dice] : integer {3-16.items.[].system.damage.dice} (same value: 1)
[die] : string {3-16.items.[].system.damage.die} (4 different values)
'd8' (x6)
'd6' (x4)
'd4' (x4)
'd10' (x1)
[damageRolls] : object {3-16.items.[].system.damageRolls}
[oiodqohoofafi7fqe4of] : object {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
damage : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4')
damageType : string {3-16.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning')
[zd8hqvn5zfbs18prbt8h] : object {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h}
damage : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damage} (2 different values)
'2d8+7' (x1)
'2d8+10' (x1)
damageType : string {3-16.items.[].system.damageRolls.zd8hqvn5zfbs18prbt8h.damageType} (same value: 'bludgeoning')
0 : object {3-16.items.[].system.damageRolls.0}
damage : string {3-16.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {3-16.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x7)
'bludgeoning' (x5)
'slashing' (x1)
[deathNote] : boolean {3-16.items.[].system.deathNote} (same value: True)
[defense] : object {3-16.items.[].system.defense}
save : object {3-16.items.[].system.defense.save}
basic : boolean {3-16.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x6)
statistic : string {3-16.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x5)
'fortitude' (x1)
[dexCap] : integer {3-16.items.[].system.dexCap} (4 different values)
4 (x2)
2 (x1)
1 (x1)
3 (x1)
[duration] : object {3-16.items.[].system.duration}
sustained : boolean {3-16.items.[].system.duration.sustained} (2 different values)
False (x46)
True (x8)
value : string {3-16.items.[].system.duration.value} (8 different values)
'' (x27)
'1 round' (x6)
'see below' (x4)
'until the start of your next turn' (x4)
'1 hour' (x4)
'10 minutes' (x3)
'unlimited' (x3)
'1 minute' (x3)
[equipped] : object {3-16.items.[].system.equipped}
carryType : string {3-16.items.[].system.equipped.carryType} (2 different values)
'worn' (x38)
'held' (x1)
[handsHeld] : integer {3-16.items.[].system.equipped.handsHeld} (3 different values)
1 (x18)
0 (x10)
2 (x6)
[inSlot] : boolean {3-16.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {3-16.items.[].system.frequency}
max : integer {3-16.items.[].system.frequency.max} (same value: 1)
per : string {3-16.items.[].system.frequency.per} (same value: 'round')
value : integer {3-16.items.[].system.frequency.value} (same value: 1)
[heightening] : object {3-16.items.[].system.heightening}
damage : object {3-16.items.[].system.heightening.damage}
0 : string {3-16.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x2)
'1d6' (x2)
'1d4' (x2)
'1d4+1' (x2)
'1d10+4' (x2)
'2d8' (x1)
interval : integer {3-16.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x5)
type : string {3-16.items.[].system.heightening.type} (same value: 'interval')
[location] : object {3-16.items.[].system.location}
[heightenedLevel] : integer {3-16.items.[].system.location.heightenedLevel} (3 different values)
1 (x8)
2 (x5)
3 (x2)
[signature] : boolean {3-16.items.[].system.location.signature} (same value: True)
value : string {3-16.items.[].system.location.value} (4 different values)
'owBd74YHegCqxDhR' (x25)
'ezgpbQSl4o3vFJaU' (x19)
'DipxFEdiddYHWirp' (x8)
'2xwVAGUh92PRESt7' (x2)
[price] : object {3-16.items.[].system.price}
[per] : integer {3-16.items.[].system.price.per} (same value: 10)
value : object {3-16.items.[].system.price.value}
[cp] : integer {3-16.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {3-16.items.[].system.price.value.gp} (6 different values)
3 (x10)
2 (x5)
4 (x3)
1 (x3)
50 (x2)
8 (x1)
[sp] : integer {3-16.items.[].system.price.value.sp} (2 different values)
1 (x6)
2 (x2)
publication : object {3-16.items.[].system.publication}
license : string {3-16.items.[].system.publication.license} (2 different values)
'OGL' (x149)
'ORC' (x2)
remaster : boolean {3-16.items.[].system.publication.remaster} (2 different values)
False (x149)
True (x2)
title : string {3-16.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x87)
'' (x49)
'Pathfinder Bestiary' (x11)
'Pathfinder Player Core' (x2)
'Pathfinder Gamemastery Guide' (x2)
rules : ignored (Foundry rules object) {3-16.items.[].system.rules}
[group] : string {3-16.items.[].system.group} (8 different values)
'crossbow' (x5)
'club' (x4)
'sword' (x3)
'leather' (x3)
'knife' (x2)
'composite' (x1)
'hammer' (x1)
'plate' (x1)
[hardness] : integer {3-16.items.[].system.hardness} (2 different values)
0 (x38)
5 (x1)
[hp] : object {3-16.items.[].system.hp}
max : integer {3-16.items.[].system.hp.max} (2 different values)
0 (x38)
20 (x1)
value : integer {3-16.items.[].system.hp.value} (2 different values)
0 (x38)
20 (x1)
[level] : object {3-16.items.[].system.level}
value : integer {3-16.items.[].system.level.value} (4 different values)
1 (x44)
0 (x36)
2 (x9)
3 (x4)
[material] : object {3-16.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-16.items.[].system.mod}
value : integer {3-16.items.[].system.mod.value} (5 different values)
7 (x2)
9 (x2)
3 (x1)
10 (x1)
13 (x1)
[prepared] : object {3-16.items.[].system.prepared}
flexible : boolean {3-16.items.[].system.prepared.flexible} (same value: False)
value : string {3-16.items.[].system.prepared.value} (3 different values)
'focus' (x4)
'prepared' (x2)
'spontaneous' (x2)
[proficiency] : object {3-16.items.[].system.proficiency}
value : integer {3-16.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {3-16.items.[].system.proficient}
value : integer {3-16.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-16.items.[].system.quantity} (3 different values)
1 (x34)
10 (x4)
20 (x1)
[range] : mixed
integer {3-16.items.[].system.range} (same value: 120)
object {3-16.items.[].system.range}
value : string {3-16.items.[].system.range.value} (6 different values)
'' (x22)
'30 feet' (x14)
'120 feet' (x9)
'touch' (x4)
'60 feet' (x3)
'10 feet' (x2)
[reload] : object {3-16.items.[].system.reload}
value : string {3-16.items.[].system.reload.value} (3 different values)
'' (x7)
'1' (x5)
'-' (x3)
[requirements] : string {3-16.items.[].system.requirements} (same value: '')
[runes] : object {3-16.items.[].system.runes}
[potency] : integer {3-16.items.[].system.runes.potency} (same value: 0)
[property] : array<> {3-16.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-16.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-16.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-16.items.[].system.runes.striking} (same value: 0)
[size] : string {3-16.items.[].system.size} (same value: 'med')
[slots] : object {3-16.items.[].system.slots}
[slot0] : object {3-16.items.[].system.slots.slot0}
max : integer {3-16.items.[].system.slots.slot0.max} (2 different values)
5 (x1)
7 (x1)
prepared : array<object> {3-16.items.[].system.slots.slot0.prepared}
Length: min=5 max=7
Value type: object {3-16.items.[].system.slots.slot0.prepared.[]}
id : string {3-16.items.[].system.slots.slot0.prepared.[].id} (7 different values)
'd4tZ9TYB7upaGXSV' (x2)
'5bFit60QyhUKT9bT' (x2)
'tC0hJAG9WMN6qBQa' (x2)
'2XaGbRZ8IVXJHqe8' (x2)
'6DzLvNmjn60jMFRJ' (x2)
'LqK3pWAWOlzSNbVD' (x1)
'TdxHKYmJEsbg5TR0' (x1)
[slot1] : object {3-16.items.[].system.slots.slot1}
max : integer {3-16.items.[].system.slots.slot1.max} (2 different values)
3 (x3)
4 (x1)
[prepared] : array<object> {3-16.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {3-16.items.[].system.slots.slot1.prepared.[]}
id : string {3-16.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'7sIaKjKrrFTRamam' (x5)
'RPCNwhoQ9XLjnQeI' (x1)
'k2aBQ52fcmuv4wEH' (x1)
value : integer {3-16.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {3-16.items.[].system.slots.slot2}
max : integer {3-16.items.[].system.slots.slot2.max} (2 different values)
3 (x2)
2 (x1)
[prepared] : array<object> {3-16.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {3-16.items.[].system.slots.slot2.prepared.[]}
id : string {3-16.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'dbojJkWdMZ6NYHIw' (x1)
'c7AWPf7IERASDKnK' (x1)
'gThPxvR3bmHVqjBQ' (x1)
value : integer {3-16.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
3 (x1)
[slot3] : object {3-16.items.[].system.slots.slot3}
max : integer {3-16.items.[].system.slots.slot3.max} (same value: 2)
value : integer {3-16.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {3-16.items.[].system.slug} (55 different values)
[speedPenalty] : integer {3-16.items.[].system.speedPenalty} (2 different values)
0 (x4)
-5 (x2)
[spelldc] : object {3-16.items.[].system.spelldc}
dc : integer {3-16.items.[].system.spelldc.dc} (3 different values)
21 (x4)
17 (x2)
20 (x2)
mod : integer {3-16.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-16.items.[].system.spelldc.value} (3 different values)
13 (x4)
9 (x2)
12 (x2)
[splashDamage] : object {3-16.items.[].system.splashDamage}
value : integer {3-16.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-16.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {3-16.items.[].system.strength} (4 different values)
0 (x2)
2 (x1)
3 (x1)
1 (x1)
[target] : object {3-16.items.[].system.target}
value : string {3-16.items.[].system.target.value} (all different values)
[time] : object {3-16.items.[].system.time}
value : string {3-16.items.[].system.time.value} (6 different values)
'2' (x33)
'1' (x14)
'1 to 3' (x2)
'reaction' (x2)
'free' (x2)
'1 minute' (x1)
[tradition] : object {3-16.items.[].system.tradition}
value : string {3-16.items.[].system.tradition.value} (2 different values)
'arcane' (x4)
'occult' (x4)
[traits] : object {3-16.items.[].system.traits}
rarity : string {3-16.items.[].system.traits.rarity} (2 different values)
'common' (x126)
'uncommon' (x10)
value : array<string> {3-16.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-16.items.[].system.traits.value.[]} (40 different values)
[integrated] : empty
[traditions] : array<string> {3-16.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-16.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x42)
'occult' (x38)
'divine' (x20)
'primal' (x18)
[usage] : object {3-16.items.[].system.usage}
value : string {3-16.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x23)
'held-in-two-hands' (x8)
[uses] : object {3-16.items.[].system.uses}
autoDestroy : boolean {3-16.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-16.items.[].system.uses.max} (same value: 1)
value : integer {3-16.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-16.items.[].system.weaponType}
value : string {3-16.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {3-16.items.[].type} (11 different values)
[_stats] : object {3-16.items.[]._stats}
compendiumSource : string {3-16.items.[]._stats.compendiumSource} (55 different values)
[flags] : object {3-16.items.[].flags}
pf2e : object {3-16.items.[].flags.pf2e}
linkedWeapon : string {3-16.items.[].flags.pf2e.linkedWeapon} (all different values)
name : string {3-16.name} (all different values)
prototypeToken : object {3-16.prototypeToken}
name : string {3-16.prototypeToken.name} (2 different values)
'Thomil Bolyrius' (x2)
'Cobbleswarm' (x1)
system : object {3-16.system}
abilities : object {3-16.system.abilities}
cha : object {3-16.system.abilities.cha}
mod : integer {3-16.system.abilities.cha.mod} (4 different values)
1 (x4)
0 (x3)
4 (x2)
-1 (x1)
con : object {3-16.system.abilities.con}
mod : integer {3-16.system.abilities.con.mod} (6 different values)
1 (x3)
2 (x2)
0 (x2)
4 (x1)
5 (x1)
3 (x1)
dex : object {3-16.system.abilities.dex}
mod : integer {3-16.system.abilities.dex.mod} (4 different values)
2 (x4)
4 (x3)
3 (x2)
1 (x1)
int : object {3-16.system.abilities.int}
mod : integer {3-16.system.abilities.int.mod} (4 different values)
-3 (x3)
0 (x3)
4 (x2)
2 (x2)
str : object {3-16.system.abilities.str}
mod : integer {3-16.system.abilities.str.mod} (4 different values)
0 (x4)
4 (x3)
5 (x2)
2 (x1)
wis : object {3-16.system.abilities.wis}
mod : integer {3-16.system.abilities.wis.mod} (4 different values)
1 (x4)
3 (x3)
2 (x2)
4 (x1)
attributes : object {3-16.system.attributes}
ac : object {3-16.system.attributes.ac}
details : string {3-16.system.attributes.ac.details} (2 different values)
'' (x9)
'(22 with shield raised)' (x1)
value : integer {3-16.system.attributes.ac.value} (7 different values)
20 (x2)
14 (x2)
22 (x2)
23 (x1)
18 (x1)
17 (x1)
19 (x1)
allSaves : object {3-16.system.attributes.allSaves}
value : string {3-16.system.attributes.allSaves.value} (same value: '')
hp : object {3-16.system.attributes.hp}
details : string {3-16.system.attributes.hp.details} (same value: '')
max : integer {3-16.system.attributes.hp.max} (all different values)
temp : integer {3-16.system.attributes.hp.temp} (same value: 0)
value : integer {3-16.system.attributes.hp.value} (all different values)
[immunities] : array<object> {3-16.system.attributes.immunities}
Length: min=3 max=3
Value type: object {3-16.system.attributes.immunities.[]}
type : string {3-16.system.attributes.immunities.[].type} (3 different values)
'precision' (x3)
'swarm-mind' (x3)
'visual' (x3)
[resistances] : array<object> {3-16.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-16.system.attributes.resistances.[]}
type : string {3-16.system.attributes.resistances.[].type} (2 different values)
'piercing' (x3)
'slashing' (x3)
value : integer {3-16.system.attributes.resistances.[].value} (same value: 5)
speed : object {3-16.system.attributes.speed}
otherSpeeds : array<object> {3-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-16.system.attributes.speed.otherSpeeds.[]}
type : string {3-16.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {3-16.system.attributes.speed.otherSpeeds.[].value} (2 different values)
5 (x2)
10 (x1)
value : integer {3-16.system.attributes.speed.value} (2 different values)
25 (x9)
20 (x1)
[weaknesses] : array<object> {3-16.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-16.system.attributes.weaknesses.[]}
type : string {3-16.system.attributes.weaknesses.[].type} (3 different values)
'bludgeoning' (x2)
'area-damage' (x1)
'splash-damage' (x1)
value : integer {3-16.system.attributes.weaknesses.[].value} (2 different values)
5 (x2)
3 (x2)
details : object {3-16.system.details}
blurb : string {3-16.system.details.blurb} (7 different values)
'' (x3)
'Variant mage for hire' (x2)
'Variant Guard' (x1)
'Variant watch officer' (x1)
'Variant bounty hunter' (x1)
'Variant troubadour' (x1)
'Spawned from a Cobbled Bruiser' (x1)
languages : object {3-16.system.details.languages}
details : string {3-16.system.details.languages.details} (same value: '')
value : array<string> {3-16.system.details.languages.value}
Length: min=0 max=1
Value type: string {3-16.system.details.languages.value.[]} (same value: 'common')
level : object {3-16.system.details.level}
value : integer {3-16.system.details.level.value} (6 different values)
3 (x3)
1 (x2)
5 (x2)
4 (x1)
6 (x1)
2 (x1)
privateNotes : string {3-16.system.details.privateNotes} (same value: '')
publicNotes : string {3-16.system.details.publicNotes} (7 different values)
publication : object {3-16.system.details.publication}
license : string {3-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-16.system.details.publication.remaster} (same value: False)
title : string {3-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-16: Escape from Oppara')
initiative : object {3-16.system.initiative}
statistic : string {3-16.system.initiative.statistic} (same value: 'perception')
perception : object {3-16.system.perception}
details : string {3-16.system.perception.details} (4 different values)
'' (x5)
'(imprecise) 80 feet' (x3)
'(+8 to find concealed objects)' (x1)
'(+9 to sense motive)' (x1)
mod : integer {3-16.system.perception.mod} (6 different values)
11 (x2)
15 (x2)
7 (x2)
8 (x2)
5 (x1)
9 (x1)
senses : array<object> {3-16.system.perception.senses}
Length: min=0 max=1
Value type: object {3-16.system.perception.senses.[]}
acuity : string {3-16.system.perception.senses.[].acuity} (same value: 'precise')
range : integer {3-16.system.perception.senses.[].range} (same value: 40)
type : string {3-16.system.perception.senses.[].type} (same value: 'tremorsense')
[vision] : boolean {3-16.system.perception.vision} (same value: False)
resources : object {3-16.system.resources}
[focus] : object {3-16.system.resources.focus}
max : integer {3-16.system.resources.focus.max} (2 different values)
1 (x2)
2 (x2)
value : integer {3-16.system.resources.focus.value} (2 different values)
1 (x2)
2 (x2)
saves : object {3-16.system.saves}
fortitude : object {3-16.system.saves.fortitude}
saveDetail : string {3-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-16.system.saves.fortitude.value} (8 different values)
10 (x2)
8 (x2)
14 (x1)
17 (x1)
7 (x1)
6 (x1)
5 (x1)
9 (x1)
reflex : object {3-16.system.saves.reflex}
saveDetail : string {3-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-16.system.saves.reflex.value} (8 different values)
13 (x2)
10 (x2)
8 (x1)
11 (x1)
5 (x1)
7 (x1)
6 (x1)
9 (x1)
will : object {3-16.system.saves.will}
saveDetail : string {3-16.system.saves.will.saveDetail} (same value: '')
value : integer {3-16.system.saves.will.value} (6 different values)
8 (x3)
11 (x2)
13 (x2)
5 (x1)
10 (x1)
7 (x1)
skills : object {3-16.system.skills}
[acrobatics] : object {3-16.system.skills.acrobatics}
base : integer {3-16.system.skills.acrobatics.base} (3 different values)
8 (x2)
11 (x1)
13 (x1)
[arcana] : object {3-16.system.skills.arcana}
base : integer {3-16.system.skills.arcana.base} (2 different values)
8 (x1)
11 (x1)
[athletics] : object {3-16.system.skills.athletics}
base : integer {3-16.system.skills.athletics.base} (5 different values)
11 (x2)
13 (x1)
15 (x1)
7 (x1)
8 (x1)
[crafting] : object {3-16.system.skills.crafting}
base : integer {3-16.system.skills.crafting.base} (same value: 11)
[deception] : object {3-16.system.skills.deception}
base : integer {3-16.system.skills.deception.base} (3 different values)
12 (x1)
9 (x1)
13 (x1)
[diplomacy] : object {3-16.system.skills.diplomacy}
base : integer {3-16.system.skills.diplomacy.base} (4 different values)
6 (x1)
10 (x1)
9 (x1)
11 (x1)
[intimidation] : object {3-16.system.skills.intimidation}
base : integer {3-16.system.skills.intimidation.base} (3 different values)
5 (x1)
9 (x1)
10 (x1)
[occultism] : object {3-16.system.skills.occultism}
base : integer {3-16.system.skills.occultism.base} (2 different values)
7 (x1)
9 (x1)
[performance] : object {3-16.system.skills.performance}
base : integer {3-16.system.skills.performance.base} (2 different values)
13 (x1)
15 (x1)
special : array<object> {3-16.system.skills.performance.special}
Length: min=1 max=1
Value type: object {3-16.system.skills.performance.special.[]}
base : integer {3-16.system.skills.performance.special.[].base} (2 different values)
14 (x1)
16 (x1)
label : string {3-16.system.skills.performance.special.[].label} (same value: 'when playing the lute')
predicate : array<string> {3-16.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {3-16.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:lute')
[society] : object {3-16.system.skills.society}
base : integer {3-16.system.skills.society.base} (3 different values)
7 (x2)
5 (x1)
11 (x1)
[stealth] : object {3-16.system.skills.stealth}
base : integer {3-16.system.skills.stealth.base} (6 different values)
8 (x2)
11 (x2)
5 (x1)
13 (x1)
7 (x1)
10 (x1)
[survival] : object {3-16.system.skills.survival}
base : integer {3-16.system.skills.survival.base} (same value: 13)
[thievery] : object {3-16.system.skills.thievery}
base : integer {3-16.system.skills.thievery.base} (2 different values)
7 (x1)
9 (x1)
traits : object {3-16.system.traits}
rarity : string {3-16.system.traits.rarity} (3 different values)
'uncommon' (x7)
'unique' (x2)
'rare' (x1)
size : object {3-16.system.traits.size}
value : string {3-16.system.traits.size.value} (3 different values)
'med' (x7)
'lg' (x2)
'huge' (x1)
value : array<string> {3-16.system.traits.value}
Length: min=2 max=4
Value type: string {3-16.system.traits.value.[]} (7 different values)
'evil' (x7)
'human' (x7)
'humanoid' (x7)
'aberration' (x3)
'earth' (x3)
'lawful' (x2)
'swarm' (x1)
type : string {3-16.type} (same value: 'npc')
-367
View File
@@ -1,367 +0,0 @@
3-17
Different values: 7
=====================================
object {3-17}
_id : string {3-17._id} (all different values)
folder : string {3-17.folder} (same value: 'v1i9Dxsl9EtuGmsl')
img : string {3-17.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {3-17.items}
Length: min=1 max=6
Value type: object {3-17.items.[]}
_id : string {3-17.items.[]._id} (13 different values)
img : string {3-17.items.[].img} (all different values)
name : string {3-17.items.[].name} (13 different values)
sort : integer {3-17.items.[].sort} (all different values)
system : object {3-17.items.[].system}
[actionType] : object {3-17.items.[].system.actionType}
value : string {3-17.items.[].system.actionType.value} (3 different values)
'passive' (x5)
'reaction' (x4)
'action' (x3)
[actions] : object {3-17.items.[].system.actions}
[value] : integer {3-17.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x1)
publication : object {3-17.items.[].system.publication}
license : string {3-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-17.items.[].system.publication.remaster} (same value: False)
title : string {3-17.items.[].system.publication.title} (2 different values)
'' (x19)
'Pathfinder Core Rulebook' (x2)
rules : ignored (Foundry rules object) {3-17.items.[].system.rules}
[area] : empty
[attack] : object {3-17.items.[].system.attack}
value : string {3-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-17.items.[].system.attackEffects}
custom : string {3-17.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-17.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-17.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {3-17.items.[].system.bonus}
value : integer {3-17.items.[].system.bonus.value} (3 different values)
19 (x2)
13 (x2)
15 (x1)
[category] : string {3-17.items.[].system.category} (2 different values)
'offensive' (x5)
'defensive' (x3)
description : object {3-17.items.[].system.description}
value : string {3-17.items.[].system.description.value} (13 different values)
[cost] : object {3-17.items.[].system.cost}
value : string {3-17.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-17.items.[].system.counteraction} (same value: False)
[damage] : object {3-17.items.[].system.damage}
[damageRolls] : object {3-17.items.[].system.damageRolls}
[0] : object {3-17.items.[].system.damageRolls.0}
damage : string {3-17.items.[].system.damageRolls.0.damage} (same value: '2d6+3')
damageType : string {3-17.items.[].system.damageRolls.0.damageType} (same value: 'void')
[37n5ctsnmpa4visxcesk] : object {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
damage : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values)
'2d10+10' (x1)
'2d8+4' (x1)
damageType : string {3-17.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: 'piercing')
[3ukubwqjozdrn1hku9zh] : object {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
damage : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: '1d6')
damageType : string {3-17.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: 'spirit')
[fj0pge7sp6mqmbl9ivn8] : object {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
damage : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values)
'1d8+10' (x1)
'1d6+4' (x1)
damageType : string {3-17.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: 'bludgeoning')
[s5drabfyhg8fwmzvid9y] : object {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
damage : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: '1d6')
damageType : string {3-17.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: 'spirit')
[ze5vpj7fkh010vy3cpwj] : object {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
damage : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values)
'1d8' (x1)
'1d6' (x1)
damageType : string {3-17.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: 'fire')
[defense] : empty
[duration] : object {3-17.items.[].system.duration}
sustained : boolean {3-17.items.[].system.duration.sustained} (same value: False)
value : string {3-17.items.[].system.duration.value} (same value: '')
[level] : object {3-17.items.[].system.level}
value : integer {3-17.items.[].system.level.value} (same value: 7)
[location] : object {3-17.items.[].system.location}
heightenedLevel : integer {3-17.items.[].system.location.heightenedLevel} (same value: 7)
value : string {3-17.items.[].system.location.value} (same value: 'jW0BtgVKN8XQhLKs')
[prepared] : object {3-17.items.[].system.prepared}
flexible : boolean {3-17.items.[].system.prepared.flexible} (same value: False)
value : string {3-17.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {3-17.items.[].system.proficiency}
value : integer {3-17.items.[].system.proficiency.value} (same value: 0)
[range] : object {3-17.items.[].system.range}
value : string {3-17.items.[].system.range.value} (same value: 'touch')
[requirements] : string {3-17.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {3-17.items.[].system.showSlotlessLevels}
value : boolean {3-17.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {3-17.items.[].system.slots}
[slug] : string {3-17.items.[].system.slug} (same value: 'plane-shift')
[spelldc] : object {3-17.items.[].system.spelldc}
dc : integer {3-17.items.[].system.spelldc.dc} (same value: 24)
mod : integer {3-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-17.items.[].system.spelldc.value} (same value: 16)
[target] : object {3-17.items.[].system.target}
value : string {3-17.items.[].system.target.value} (same value: 'self and rider')
[time] : object {3-17.items.[].system.time}
value : string {3-17.items.[].system.time.value} (same value: '10 minutes')
[tradition] : object {3-17.items.[].system.tradition}
value : string {3-17.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {3-17.items.[].system.traits}
rarity : string {3-17.items.[].system.traits.rarity} (2 different values)
'common' (x17)
'uncommon' (x2)
[traditions] : array<string> {3-17.items.[].system.traits.traditions}
Length: min=4 max=4
Value type: string {3-17.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x2)
'divine' (x2)
'occult' (x2)
'primal' (x2)
value : array<string> {3-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-17.items.[].system.traits.value.[]} (13 different values)
[weaponType] : object {3-17.items.[].system.weaponType}
value : string {3-17.items.[].system.weaponType.value} (same value: 'melee')
type : string {3-17.items.[].type} (4 different values)
'action' (x12)
'melee' (x5)
'spellcastingEntry' (x2)
'spell' (x2)
[_stats] : object {3-17.items.[]._stats}
compendiumSource : string {3-17.items.[]._stats.compendiumSource} (same value: 'Compendium.pf2e.spells-srd.Item.5bTt2CvYHPvaR7QQ')
name : string {3-17.name} (all different values)
system : object {3-17.system}
attributes : object {3-17.system.attributes}
ac : object {3-17.system.attributes.ac}
[details] : string {3-17.system.attributes.ac.details} (same value: '')
value : integer {3-17.system.attributes.ac.value} (4 different values)
0 (x4)
27 (x1)
20 (x1)
21 (x1)
[emitsSound] : string {3-17.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-17.system.attributes.hardness} (same value: 0)
hp : object {3-17.system.attributes.hp}
details : string {3-17.system.attributes.hp.details} (same value: '')
max : integer {3-17.system.attributes.hp.max} (4 different values)
0 (x4)
150 (x1)
40 (x1)
64 (x1)
temp : integer {3-17.system.attributes.hp.temp} (same value: 0)
value : integer {3-17.system.attributes.hp.value} (4 different values)
0 (x4)
150 (x1)
40 (x1)
64 (x1)
[allSaves] : object {3-17.system.attributes.allSaves}
value : string {3-17.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {3-17.system.attributes.immunities}
Length: min=6 max=6
Value type: object {3-17.system.attributes.immunities.[]}
type : string {3-17.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'precision' (x1)
'unconscious' (x1)
[resistances] : array<object> {3-17.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-17.system.attributes.resistances.[]}
type : string {3-17.system.attributes.resistances.[].type} (2 different values)
'fire' (x2)
'all-damage' (x1)
value : integer {3-17.system.attributes.resistances.[].value} (same value: 5)
[doubleVs] : array<string> {3-17.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-17.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {3-17.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-17.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
[speed] : object {3-17.system.attributes.speed}
otherSpeeds : array<object> {3-17.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {3-17.system.attributes.speed.otherSpeeds.[]}
type : string {3-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-17.system.attributes.speed.otherSpeeds.[].value} (2 different values)
90 (x2)
30 (x1)
value : integer {3-17.system.attributes.speed.value} (2 different values)
40 (x2)
0 (x1)
[stealth] : object {3-17.system.attributes.stealth}
details : string {3-17.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {3-17.system.attributes.stealth.value} (3 different values)
18 (x2)
15 (x1)
21 (x1)
[creatureType] : string {3-17.system.creatureType} (same value: '')
details : object {3-17.system.details}
[description] : string {3-17.system.details.description} (2 different values)
'<p>Tumor-like growths erupt from the isle as it responds to psychic attack, spewing black lightning and fire in every direction.</p>' (x2)
'<p>Faceless statues struggle against each other to stay above the black dust.</p>' (x2)
[disable] : string {3-17.system.details.disable} (4 different values)
'<p>@Check[occultism|dc:28|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:32|name:Invoke Desna\'s Blessing] (trained) or @Check[religion|dc:30|name:Invoke Desna\'s Blessing] (trained) to invoke Desna\'s blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.</p>' (x1)
'<p>@Check[occultism|dc:26|name:Reshape the Dream] (trained) to reshape the substance of the dream, or @Check[performance|dc:30|name:Invoke Desna\'s Blessing] (trained) or @Check[religion|dc:28|name:Invoke Desna\'s Blessing] (trained) to invoke Desna\'s blessing through hymns or prayers. Each check to disable the hazard is a two-action activity; two total successes are required to disable the hazard.</p>' (x1)
'<p>@Check[diplomacy|dc:24|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:27|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:30|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.</p>' (x1)
'<p>@Check[diplomacy|dc:27|name:Convince the Statues] (expert) to urge the statues to work together, @Check[intimidation|dc:30|traits:action:coerce|name:Coerce the Statues] (expert) to Coerce the statues away, or @Check[occultism|dc:33|name:Oppose Psychic Influence] (trained) to oppose the psychic influence. Each check to disable the haunt is a two-action activity; three total successes are required to disable the haunt.</p>' (x1)
[isComplex] : boolean {3-17.system.details.isComplex} (same value: True)
level : object {3-17.system.details.level}
value : integer {3-17.system.details.level.value} (5 different values)
8 (x2)
4 (x2)
6 (x1)
7 (x1)
9 (x1)
publication : object {3-17.system.details.publication}
license : string {3-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-17.system.details.publication.remaster} (same value: False)
title : string {3-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-17: Dreams of a Dustbound Isle')
[blurb] : string {3-17.system.details.blurb} (2 different values)
'Variant nightmare' (x2)
'' (x1)
[languages] : object {3-17.system.details.languages}
details : string {3-17.system.details.languages.details} (same value: '')
value : array<string> {3-17.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-17.system.details.languages.value.[]} (4 different values)
'chthonian' (x2)
'daemonic' (x2)
'diabolic' (x2)
'necril' (x1)
[privateNotes] : string {3-17.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-17.system.details.publicNotes} (2 different values)
'<p>Nightmares are flaming equine harbingers of death.</p>' (x2)
'<p>The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.</p>' (x1)
[reset] : string {3-17.system.details.reset} (2 different values)
'' (x2)
'<p>The haunt deactivates 1 minute after all creatures leave the area but resets immediately thereafter.</p>' (x2)
[routine] : string {3-17.system.details.routine} (4 different values)
'<p>(1 action) On the hazard\'s initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[5d8[force]] damage (@Check[reflex|dc:26|basic] or @Check[will|dc:26|basic], target\'s choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.</p>' (x1)
'<p>(1 action) On the hazard\'s initiative, a boil erupts from the ground and bursts. This blast strikes as many enemies as possible in a @Template[burst|distance:15] anywhere on the isle, dealing @Damage[4d8[force]] damage (@Check[reflex|dc:24|basic] or @Check[will|dc:24|basic], target\'s choice) to enemies in the area. Aslynn avoids targeting the nightmares with the blast.</p>' (x1)
'<p>(1 action) On the haunt\'s initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+9)[mental]]{2d10+9 mental damage} (@Check[will|dc:25|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.</p>' (x1)
'<p>(1 action) On the haunt\'s initiative, creatures in the area sink deeper into the dust as statues grasp at them. Creatures in the area take @Damage[(2d10+13)[mental]]{2d10+13 mental damage} (@Check[will|dc:28|basic] saving throw). On a critical failure, the creature is also @UUID[Compendium.pf2e.conditionitems.Item.Confused] for 1 round. Creatures @UUID[Compendium.pf2e.conditionitems.Item.Grabbed] by the haunt take a -1 circumstance penalty to their saving throw.</p>' (x1)
saves : object {3-17.system.saves}
fortitude : object {3-17.system.saves.fortitude}
saveDetail : string {3-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-17.system.saves.fortitude.value} (4 different values)
0 (x4)
17 (x1)
8 (x1)
12 (x1)
reflex : object {3-17.system.saves.reflex}
saveDetail : string {3-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-17.system.saves.reflex.value} (4 different values)
0 (x4)
17 (x1)
14 (x1)
12 (x1)
will : object {3-17.system.saves.will}
saveDetail : string {3-17.system.saves.will.saveDetail} (same value: '')
value : integer {3-17.system.saves.will.value} (4 different values)
0 (x4)
14 (x1)
12 (x1)
9 (x1)
[statusEffects] : array<> {3-17.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-17.system.traits}
rarity : string {3-17.system.traits.rarity} (3 different values)
'unique' (x4)
'uncommon' (x2)
'common' (x1)
size : object {3-17.system.traits.size}
value : string {3-17.system.traits.size.value} (2 different values)
'med' (x5)
'lg' (x2)
value : array<string> {3-17.system.traits.value}
Length: min=1 max=5
Value type: string {3-17.system.traits.value.[]} (9 different values)
'evil' (x3)
'unholy' (x3)
'environmental' (x2)
'beast' (x2)
'fiend' (x2)
'haunt' (x2)
'chaotic' (x1)
'incorporeal' (x1)
'undead' (x1)
[abilities] : object {3-17.system.abilities}
cha : object {3-17.system.abilities.cha}
mod : integer {3-17.system.abilities.cha.mod} (2 different values)
3 (x2)
2 (x1)
con : object {3-17.system.abilities.con}
mod : integer {3-17.system.abilities.con.mod} (3 different values)
3 (x1)
0 (x1)
2 (x1)
dex : object {3-17.system.abilities.dex}
mod : integer {3-17.system.abilities.dex.mod} (3 different values)
3 (x1)
4 (x1)
2 (x1)
int : object {3-17.system.abilities.int}
mod : integer {3-17.system.abilities.int.mod} (2 different values)
1 (x2)
-2 (x1)
str : object {3-17.system.abilities.str}
mod : integer {3-17.system.abilities.str.mod} (3 different values)
6 (x1)
-5 (x1)
4 (x1)
wis : object {3-17.system.abilities.wis}
mod : integer {3-17.system.abilities.wis.mod} (3 different values)
4 (x1)
2 (x1)
3 (x1)
[initiative] : object {3-17.system.initiative}
statistic : string {3-17.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-17.system.perception}
details : string {3-17.system.perception.details} (same value: '')
mod : integer {3-17.system.perception.mod} (3 different values)
16 (x1)
10 (x1)
11 (x1)
senses : array<object> {3-17.system.perception.senses}
Length: min=1 max=1
Value type: object {3-17.system.perception.senses.[]}
type : string {3-17.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-17.system.resources}
[focus] : object {3-17.system.resources.focus}
max : integer {3-17.system.resources.focus.max} (same value: 1)
value : integer {3-17.system.resources.focus.value} (same value: 1)
[skills] : object {3-17.system.skills}
acrobatics : object {3-17.system.skills.acrobatics}
base : integer {3-17.system.skills.acrobatics.base} (2 different values)
10 (x2)
15 (x1)
[athletics] : object {3-17.system.skills.athletics}
base : integer {3-17.system.skills.athletics.base} (2 different values)
18 (x1)
12 (x1)
[intimidation] : object {3-17.system.skills.intimidation}
base : integer {3-17.system.skills.intimidation.base} (2 different values)
17 (x1)
10 (x1)
[stealth] : object {3-17.system.skills.stealth}
base : integer {3-17.system.skills.stealth.base} (same value: 14)
[survival] : object {3-17.system.skills.survival}
base : integer {3-17.system.skills.survival.base} (2 different values)
16 (x1)
9 (x1)
type : string {3-17.type} (2 different values)
'hazard' (x4)
'npc' (x3)
[prototypeToken] : object {3-17.prototypeToken}
name : string {3-17.prototypeToken.name} (same value: 'Shadow')
-535
View File
@@ -1,535 +0,0 @@
3-18
Different values: 6
=====================================
object {3-18}
_id : string {3-18._id} (all different values)
folder : string {3-18.folder} (same value: 'tfMT22o04aU8hZ4z')
img : string {3-18.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-18.items}
Length: min=3 max=21
Value type: object {3-18.items.[]}
_id : string {3-18.items.[]._id} (44 different values)
img : string {3-18.items.[].img} (20 different values)
name : string {3-18.items.[].name} (38 different values)
sort : integer {3-18.items.[].sort} (22 different values)
system : object {3-18.items.[].system}
[actionType] : object {3-18.items.[].system.actionType}
value : string {3-18.items.[].system.actionType.value} (4 different values)
'passive' (x16)
'action' (x8)
'reaction' (x5)
'free' (x2)
[actions] : object {3-18.items.[].system.actions}
[value] : integer {3-18.items.[].system.actions.value} (same value: 1)
[area] : object {3-18.items.[].system.area}
type : string {3-18.items.[].system.area.type} (2 different values)
'emanation' (x2)
'burst' (x1)
value : integer {3-18.items.[].system.area.value} (2 different values)
30 (x2)
10 (x1)
[attack] : object {3-18.items.[].system.attack}
value : string {3-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-18.items.[].system.attackEffects}
[custom] : string {3-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel}
[value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3)
[baseItem] : empty
[bonus] : object {3-18.items.[].system.bonus}
value : integer {3-18.items.[].system.bonus.value} (5 different values)
12 (x2)
7 (x2)
11 (x2)
9 (x1)
10 (x1)
[bulk] : object {3-18.items.[].system.bulk}
capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8)
heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1)
ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0)
value : mixed
integer {3-18.items.[].system.bulk.value} (same value: 0)
float {3-18.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-18.items.[].system.category} (3 different values)
'offensive' (x11)
'defensive' (x10)
'interaction' (x6)
[collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False)
[containerId] : string {3-18.items.[].system.containerId} (same value: '03xYDU65ZFGg51Cj')
[cost] : object {3-18.items.[].system.cost}
value : string {3-18.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False)
[damage] : object {3-18.items.[].system.damage}
[0] : object {3-18.items.[].system.damage.0}
applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3-18.items.[].system.damage.0.formula} (2 different values)
'2d10' (x1)
'2d12' (x1)
kinds : array<string> {3-18.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-18.items.[].system.damage.0.type} (2 different values)
'sonic' (x1)
'electricity' (x1)
description : object {3-18.items.[].system.description}
value : string {3-18.items.[].system.description.value} (36 different values)
[damageRolls] : object {3-18.items.[].system.damageRolls}
[0] : object {3-18.items.[].system.damageRolls.0}
damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: '1d4+1')
damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x1)
'bludgeoning' (x1)
[2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
[58kgklg117whp55vzz8h] : object {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h}
damage : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values)
'1d10+6' (x1)
'1d6+3' (x1)
damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: 'fire')
5o85vt7idrbhapz3pjin : object {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin}
damage : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values)
'1d4' (x1)
'1d6' (x1)
damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: 'spirit')
[gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01}
damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values)
'1d12+3' (x1)
'1d12+6' (x1)
damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: 'bludgeoning')
[defense] : object {3-18.items.[].system.defense}
save : object {3-18.items.[].system.defense.save}
basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x2)
'will' (x1)
'fortitude' (x1)
[duration] : object {3-18.items.[].system.duration}
sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values)
False (x11)
True (x10)
value : string {3-18.items.[].system.duration.value} (3 different values)
'' (x15)
'1 minute' (x4)
'10 minutes' (x2)
[equipped] : object {3-18.items.[].system.equipped}
carryType : string {3-18.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[hardness] : integer {3-18.items.[].system.hardness} (same value: 0)
[heightening] : object {3-18.items.[].system.heightening}
[damage] : object {3-18.items.[].system.heightening.damage}
0 : string {3-18.items.[].system.heightening.damage.0} (2 different values)
'1d10' (x1)
'1d12' (x1)
[interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1)
levels : object {3-18.items.[].system.heightening.levels}
[3] : object {3-18.items.[].system.heightening.levels.3}
[range] : object {3-18.items.[].system.heightening.levels.3.range}
value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {3-18.items.[].system.heightening.levels.3.target}
value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {3-18.items.[].system.heightening.levels.5}
range : object {3-18.items.[].system.heightening.levels.5.range}
value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x2)
[6] : object {3-18.items.[].system.heightening.levels.6}
target : object {3-18.items.[].system.heightening.levels.6.target}
value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {3-18.items.[].system.heightening.levels.7}
target : object {3-18.items.[].system.heightening.levels.7.target}
value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
type : string {3-18.items.[].system.heightening.type} (2 different values)
'fixed' (x5)
'interval' (x2)
[hp] : object {3-18.items.[].system.hp}
max : integer {3-18.items.[].system.hp.max} (same value: 0)
value : integer {3-18.items.[].system.hp.value} (same value: 0)
[level] : object {3-18.items.[].system.level}
value : integer {3-18.items.[].system.level.value} (5 different values)
1 (x14)
2 (x3)
0 (x2)
4 (x2)
3 (x2)
[location] : object {3-18.items.[].system.location}
[heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values)
4 (x2)
2 (x2)
1 (x2)
3 (x2)
value : string {3-18.items.[].system.location.value} (3 different values)
'vOyLFx2UiIb7zGUd' (x14)
'VKqHnTDh4E88cAGN' (x4)
'yJQPOJWQ9CgjBAex' (x3)
[material] : object {3-18.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-18.items.[].system.prepared}
flexible : boolean {3-18.items.[].system.prepared.flexible} (same value: False)
value : string {3-18.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-18.items.[].system.price}
value : object {3-18.items.[].system.price.value}
cp : integer {3-18.items.[].system.price.value.cp} (same value: 1)
[proficiency] : object {3-18.items.[].system.proficiency}
value : integer {3-18.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
publication : object {3-18.items.[].system.publication}
license : string {3-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False)
title : string {3-18.items.[].system.publication.title} (3 different values)
'' (x40)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x10)
[range] : object {3-18.items.[].system.range}
value : string {3-18.items.[].system.range.value} (all different values)
rules : ignored (Foundry rules object) {3-18.items.[].system.rules}
[quantity] : integer {3-18.items.[].system.quantity} (2 different values)
5 (x1)
1 (x1)
[requirements] : string {3-18.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels}
value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-18.items.[].system.size} (2 different values)
'med' (x1)
'tiny' (x1)
[slots] : object {3-18.items.[].system.slots}
[slot0] : object {3-18.items.[].system.slots.slot0}
max : integer {3-18.items.[].system.slots.slot0.max} (same value: 2)
prepared : array<object> {3-18.items.[].system.slots.slot0.prepared}
Length: min=2 max=2
Value type: object {3-18.items.[].system.slots.slot0.prepared.[]}
id : string {3-18.items.[].system.slots.slot0.prepared.[].id} (2 different values)
'dUdsv5xGLHsC2Dz6' (x1)
'UORzCDimP4wnvtuF' (x1)
value : integer {3-18.items.[].system.slots.slot0.value} (same value: 2)
[slot1] : object {3-18.items.[].system.slots.slot1}
max : integer {3-18.items.[].system.slots.slot1.max} (same value: 1)
prepared : array<object> {3-18.items.[].system.slots.slot1.prepared}
Length: min=1 max=1
Value type: object {3-18.items.[].system.slots.slot1.prepared.[]}
id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: 'ZBd6yOYG3KPhCS7q')
value : integer {3-18.items.[].system.slots.slot1.value} (same value: 1)
[slug] : string {3-18.items.[].system.slug} (20 different values)
[spelldc] : object {3-18.items.[].system.spelldc}
dc : integer {3-18.items.[].system.spelldc.dc} (4 different values)
16 (x1)
18 (x1)
20 (x1)
22 (x1)
[item] : integer {3-18.items.[].system.spelldc.item} (same value: 0)
mod : integer {3-18.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-18.items.[].system.spelldc.value} (3 different values)
8 (x2)
12 (x1)
14 (x1)
[stowing] : boolean {3-18.items.[].system.stowing} (same value: False)
[target] : object {3-18.items.[].system.target}
value : string {3-18.items.[].system.target.value} (7 different values)
'' (x7)
'1 creature' (x4)
'1 unattended object of light Bulk or less' (x3)
'1 object of Bulk 1 or less' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 creature touched' (x2)
'1 unattended object' (x1)
[time] : object {3-18.items.[].system.time}
value : string {3-18.items.[].system.time.value} (same value: '2')
[tradition] : object {3-18.items.[].system.tradition}
value : string {3-18.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'primal' (x1)
[traits] : object {3-18.items.[].system.traits}
rarity : string {3-18.items.[].system.traits.rarity} (2 different values)
'common' (x60)
'uncommon' (x2)
[traditions] : array<string> {3-18.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x18)
'occult' (x16)
'primal' (x11)
'divine' (x6)
value : array<string> {3-18.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-18.items.[].system.traits.value.[]} (23 different values)
[usage] : object {3-18.items.[].system.usage}
value : string {3-18.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-18.items.[].system.weaponType}
value : string {3-18.items.[].system.weaponType.value} (2 different values)
'melee' (x7)
'ranged' (x1)
type : string {3-18.items.[].type} (all different values)
[_stats] : object {3-18.items.[]._stats}
compendiumSource : string {3-18.items.[]._stats.compendiumSource} (20 different values)
name : string {3-18.name} (all different values)
system : object {3-18.system}
abilities : object {3-18.system.abilities}
cha : object {3-18.system.abilities.cha}
mod : integer {3-18.system.abilities.cha.mod} (3 different values)
3 (x2)
-2 (x1)
1 (x1)
con : object {3-18.system.abilities.con}
mod : integer {3-18.system.abilities.con.mod} (2 different values)
3 (x2)
2 (x2)
dex : object {3-18.system.abilities.dex}
mod : integer {3-18.system.abilities.dex.mod} (2 different values)
4 (x3)
3 (x1)
int : object {3-18.system.abilities.int}
mod : integer {3-18.system.abilities.int.mod} (3 different values)
3 (x2)
1 (x1)
-1 (x1)
str : object {3-18.system.abilities.str}
mod : integer {3-18.system.abilities.str.mod} (3 different values)
1 (x2)
3 (x1)
4 (x1)
wis : object {3-18.system.abilities.wis}
mod : integer {3-18.system.abilities.wis.mod} (3 different values)
1 (x2)
2 (x1)
-1 (x1)
attributes : object {3-18.system.attributes}
ac : object {3-18.system.attributes.ac}
details : string {3-18.system.attributes.ac.details} (same value: '')
value : integer {3-18.system.attributes.ac.value} (4 different values)
0 (x2)
18 (x2)
15 (x1)
20 (x1)
allSaves : object {3-18.system.attributes.allSaves}
value : string {3-18.system.attributes.allSaves.value} (2 different values)
'' (x2)
'+1 Status to All Saves vs. Magic' (x2)
[emitsSound] : string {3-18.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-18.system.attributes.hardness} (same value: 0)
hp : object {3-18.system.attributes.hp}
details : string {3-18.system.attributes.hp.details} (3 different values)
'' (x4)
'fast healing 1' (x1)
'fast healing 2' (x1)
max : integer {3-18.system.attributes.hp.max} (5 different values)
0 (x2)
16 (x1)
34 (x1)
48 (x1)
88 (x1)
temp : integer {3-18.system.attributes.hp.temp} (same value: 0)
value : integer {3-18.system.attributes.hp.value} (5 different values)
0 (x2)
16 (x1)
34 (x1)
48 (x1)
88 (x1)
resistances : array<object> {3-18.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-18.system.attributes.resistances.[]}
type : string {3-18.system.attributes.resistances.[].type} (2 different values)
'precision' (x2)
'protean-anatomy' (x2)
value : integer {3-18.system.attributes.resistances.[].value} (4 different values)
3 (x1)
6 (x1)
5 (x1)
8 (x1)
speed : object {3-18.system.attributes.speed}
details : string {3-18.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {3-18.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-18.system.attributes.speed.otherSpeeds.[]}
type : string {3-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x2)
'fly' (x2)
value : integer {3-18.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x3)
10 (x1)
value : integer {3-18.system.attributes.speed.value} (3 different values)
10 (x2)
30 (x1)
25 (x1)
[stealth] : object {3-18.system.attributes.stealth}
details : string {3-18.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-18.system.attributes.stealth.value} (2 different values)
10 (x1)
7 (x1)
weaknesses : array<object> {3-18.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {3-18.system.attributes.weaknesses.[]}
type : string {3-18.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {3-18.system.attributes.weaknesses.[].value} (same value: 2)
[creatureType] : string {3-18.system.creatureType} (same value: '')
details : object {3-18.system.details}
blurb : string {3-18.system.details.blurb} (same value: '')
[description] : string {3-18.system.details.description} (same value: '<p>Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.</p>')
[disable] : string {3-18.system.details.disable} (2 different values)
'<p>@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
'<p>@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
[isComplex] : boolean {3-18.system.details.isComplex} (same value: True)
languages : object {3-18.system.details.languages}
details : string {3-18.system.details.languages.details} (same value: '')
value : array<string> {3-18.system.details.languages.value}
Length: min=1 max=4
Value type: string {3-18.system.details.languages.value.[]} (5 different values)
'sakvroth' (x2)
'chthonian' (x2)
'common' (x2)
'empyrean' (x2)
'protean' (x2)
level : object {3-18.system.details.level}
value : integer {3-18.system.details.level.value} (5 different values)
3 (x2)
1 (x1)
-1 (x1)
2 (x1)
5 (x1)
privateNotes : string {3-18.system.details.privateNotes} (same value: '')
publicNotes : string {3-18.system.details.publicNotes} (3 different values)
publication : object {3-18.system.details.publication}
license : string {3-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-18.system.details.publication.remaster} (same value: False)
title : string {3-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-18: Dacilane Academy\'s Delightful Disaster')
[reset] : string {3-18.system.details.reset} (same value: '<p>The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.</p>')
[routine] : string {3-18.system.details.routine} (same value: '<p>(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.</p>')
initiative : object {3-18.system.initiative}
statistic : string {3-18.system.initiative.statistic} (same value: 'perception')
perception : object {3-18.system.perception}
details : string {3-18.system.perception.details} (2 different values)
'' (x2)
'entropy sense (imprecise) 30 feet' (x2)
mod : integer {3-18.system.perception.mod} (4 different values)
6 (x1)
5 (x1)
10 (x1)
12 (x1)
senses : array<object> {3-18.system.perception.senses}
Length: min=1 max=1
Value type: object {3-18.system.perception.senses.[]}
type : string {3-18.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'low-light-vision' (x1)
resources : object {3-18.system.resources}
[focus] : object {3-18.system.resources.focus}
max : integer {3-18.system.resources.focus.max} (2 different values)
0 (x1)
1 (x1)
value : integer {3-18.system.resources.focus.value} (2 different values)
0 (x1)
1 (x1)
saves : object {3-18.system.saves}
fortitude : object {3-18.system.saves.fortitude}
saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-18.system.saves.fortitude.value} (4 different values)
0 (x2)
9 (x2)
5 (x1)
11 (x1)
reflex : object {3-18.system.saves.reflex}
saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-18.system.saves.reflex.value} (5 different values)
0 (x2)
7 (x1)
10 (x1)
11 (x1)
13 (x1)
will : object {3-18.system.saves.will}
saveDetail : string {3-18.system.saves.will.saveDetail} (same value: '')
value : integer {3-18.system.saves.will.value} (5 different values)
0 (x2)
4 (x1)
5 (x1)
8 (x1)
10 (x1)
skills : object {3-18.system.skills}
[crafting] : object {3-18.system.skills.crafting}
base : integer {3-18.system.skills.crafting.base} (same value: 5)
special : array<object> {3-18.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {3-18.system.skills.crafting.special.[]}
base : integer {3-18.system.skills.crafting.special.[].base} (same value: 7)
label : string {3-18.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {3-18.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {3-18.system.skills.crafting.special.[].predicate.[]} (2 different values)
'trap' (x1)
'action:craft:trap' (x1)
[deception] : object {3-18.system.skills.deception}
base : integer {3-18.system.skills.deception.base} (3 different values)
2 (x1)
10 (x1)
11 (x1)
[nature] : object {3-18.system.skills.nature}
base : integer {3-18.system.skills.nature.base} (same value: 4)
stealth : object {3-18.system.skills.stealth}
base : integer {3-18.system.skills.stealth.base} (4 different values)
5 (x1)
8 (x1)
11 (x1)
13 (x1)
[acrobatics] : object {3-18.system.skills.acrobatics}
base : integer {3-18.system.skills.acrobatics.base} (same value: 8)
athletics : object {3-18.system.skills.athletics}
base : integer {3-18.system.skills.athletics.base} (2 different values)
10 (x1)
13 (x1)
diplomacy : object {3-18.system.skills.diplomacy}
base : integer {3-18.system.skills.diplomacy.base} (2 different values)
8 (x1)
11 (x1)
[intimidation] : object {3-18.system.skills.intimidation}
base : integer {3-18.system.skills.intimidation.base} (same value: 7)
religion : object {3-18.system.skills.religion}
base : integer {3-18.system.skills.religion.base} (2 different values)
6 (x1)
9 (x1)
[thievery] : object {3-18.system.skills.thievery}
base : integer {3-18.system.skills.thievery.base} (3 different values)
5 (x1)
9 (x1)
13 (x1)
[statusEffects] : array<> {3-18.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-18.system.traits}
rarity : string {3-18.system.traits.rarity} (2 different values)
'unique' (x4)
'common' (x2)
size : object {3-18.system.traits.size}
value : string {3-18.system.traits.size.value} (3 different values)
'med' (x4)
'tiny' (x1)
'sm' (x1)
value : array<string> {3-18.system.traits.value}
Length: min=3 max=4
Value type: string {3-18.system.traits.value.[]} (8 different values)
'chaotic' (x6)
'magical' (x2)
'trap' (x2)
'evil' (x2)
'fey' (x2)
'gremlin' (x2)
'monitor' (x2)
'protean' (x2)
type : string {3-18.type} (2 different values)
'npc' (x4)
'hazard' (x2)
[prototypeToken] : object {3-18.prototypeToken}
name : string {3-18.prototypeToken.name} (2 different values)
'Grimple' (x1)
'Nuglub' (x1)
-710
View File
@@ -1,710 +0,0 @@
3-19
Different values: 11
=====================================
object {3-19}
_id : string {3-19._id} (all different values)
folder : string {3-19.folder} (same value: 'VkhunifCnOhtWZrf')
img : string {3-19.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-19.items}
Length: min=2 max=35
Value type: object {3-19.items.[]}
_id : string {3-19.items.[]._id} (86 different values)
img : string {3-19.items.[].img} (52 different values)
name : string {3-19.items.[].name} (66 different values)
sort : integer {3-19.items.[].sort} (36 different values)
system : object {3-19.items.[].system}
[acBonus] : integer {3-19.items.[].system.acBonus} (same value: 1)
[actionType] : object {3-19.items.[].system.actionType}
value : string {3-19.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x6)
'reaction' (x5)
[actions] : object {3-19.items.[].system.actions}
[value] : integer {3-19.items.[].system.actions.value} (2 different values)
1 (x4)
3 (x2)
[area] : object {3-19.items.[].system.area}
[details] : string {3-19.items.[].system.area.details} (same value: '20-foot burst adjacent to a flat surface')
type : string {3-19.items.[].system.area.type} (4 different values)
'burst' (x11)
'line' (x5)
'emanation' (x5)
'cone' (x2)
value : integer {3-19.items.[].system.area.value} (5 different values)
30 (x10)
10 (x6)
20 (x4)
120 (x2)
5 (x1)
[attack] : object {3-19.items.[].system.attack}
value : string {3-19.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-19.items.[].system.attackEffects}
[custom] : string {3-19.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-19.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-19.items.[].system.attackEffects.value.[]} (2 different values)
'curse-of-conflicted-loyalties' (x2)
'endless-nightmare' (x1)
[autoHeightenLevel] : object {3-19.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-19.items.[].system.baseItem} (5 different values)
'rapier' (x4)
'dueling-pistol' (x4)
'staff' (x4)
'dagger' (x2)
'leather-armor' (x2)
[bonus] : object {3-19.items.[].system.bonus}
value : integer {3-19.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {3-19.items.[].system.bonusDamage}
value : integer {3-19.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-19.items.[].system.bulk}
value : mixed
integer {3-19.items.[].system.bulk.value} (2 different values)
1 (x10)
0 (x4)
float {3-19.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-19.items.[].system.category} (6 different values)
'offensive' (x11)
'defensive' (x10)
'martial' (x8)
'simple' (x6)
'interaction' (x3)
'light' (x2)
[cost] : object {3-19.items.[].system.cost}
value : string {3-19.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-19.items.[].system.counteraction} (2 different values)
False (x100)
True (x5)
[damage] : object {3-19.items.[].system.damage}
[0] : object {3-19.items.[].system.damage.0}
[applyMod] : boolean {3-19.items.[].system.damage.0.applyMod} (2 different values)
False (x11)
True (x6)
[category] : empty
formula : string {3-19.items.[].system.damage.0.formula} (8 different values)
'2d4' (x5)
'1d4' (x3)
'0' (x3)
'6d6' (x2)
'4d12' (x2)
'3d6' (x1)
'6d8' (x1)
'4d6' (x1)
kinds : array<string> {3-19.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-19.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-19.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-19.items.[].system.damage.0.type} (7 different values)
'void' (x6)
'fire' (x3)
'mental' (x3)
'electricity' (x2)
'cold' (x2)
'bludgeoning' (x1)
'poison' (x1)
[damageType] : string {3-19.items.[].system.damage.damageType} (2 different values)
'piercing' (x10)
'bludgeoning' (x4)
[dice] : integer {3-19.items.[].system.damage.dice} (same value: 1)
[die] : string {3-19.items.[].system.damage.die} (2 different values)
'd6' (x8)
'd4' (x6)
[damageRolls] : object {3-19.items.[].system.damageRolls}
[0] : object {3-19.items.[].system.damageRolls.0}
damage : string {3-19.items.[].system.damageRolls.0.damage} (same value: '4d6')
damageType : string {3-19.items.[].system.damageRolls.0.damageType} (same value: 'void')
[68i6d6icjny0tax7] : object {3-19.items.[].system.damageRolls.68i6d6icjny0tax7}
damage : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damage} (same value: '1d4 + 8')
damageType : string {3-19.items.[].system.damageRolls.68i6d6icjny0tax7.damageType} (same value: 'piercing')
[ff0ovxe2lhipdhau] : object {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau}
damage : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damage} (same value: '1d6+11')
damageType : string {3-19.items.[].system.damageRolls.ff0ovxe2lhipdhau.damageType} (same value: 'piercing')
[kwmkmu8ysg4elujd] : object {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd}
damage : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damage} (same value: '1d6 + 8')
damageType : string {3-19.items.[].system.damageRolls.kwmkmu8ysg4elujd.damageType} (same value: 'piercing')
msgoimorrak9p9xvltgo : object {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo}
damage : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damage} (same value: '1d6')
damageType : string {3-19.items.[].system.damageRolls.msgoimorrak9p9xvltgo.damageType} (same value: 'cold')
[plgzoisvrv0uzfxc] : object {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc}
damage : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damage} (2 different values)
'2d6 + 8' (x1)
'2d6 + 10' (x1)
damageType : string {3-19.items.[].system.damageRolls.plgzoisvrv0uzfxc.damageType} (same value: 'piercing')
[t3sn1xjct8p8p0yh] : object {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh}
damage : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damage} (same value: '1d4 + 8')
damageType : string {3-19.items.[].system.damageRolls.t3sn1xjct8p8p0yh.damageType} (same value: 'piercing')
[ur45gtbg67pxy2m9] : object {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9}
damage : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damage} (2 different values)
'2d4 + 8' (x2)
'2d4 + 10' (x2)
damageType : string {3-19.items.[].system.damageRolls.ur45gtbg67pxy2m9.damageType} (same value: 'bludgeoning')
[vn5m1ndj7fp6uihn] : object {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn}
damage : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damage} (2 different values)
'2d6 + 8' (x2)
'2d6 + 10' (x2)
damageType : string {3-19.items.[].system.damageRolls.vn5m1ndj7fp6uihn.damageType} (same value: 'piercing')
[zrpstt6uqshgj3bh] : object {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh}
damage : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damage} (same value: '1d4 + 11')
damageType : string {3-19.items.[].system.damageRolls.zrpstt6uqshgj3bh.damageType} (same value: 'piercing')
zrsk75x4qk95ro4xiptn : object {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn}
damage : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damage} (2 different values)
'2d10+5' (x1)
'2d10+9' (x1)
damageType : string {3-19.items.[].system.damageRolls.zrsk75x4qk95ro4xiptn.damageType} (same value: 'piercing')
[zwmtnjy8ftsomdno] : object {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno}
damage : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damage} (same value: '1d4+11')
damageType : string {3-19.items.[].system.damageRolls.zwmtnjy8ftsomdno.damageType} (same value: 'piercing')
[defense] : object {3-19.items.[].system.defense}
[passive] : object {3-19.items.[].system.defense.passive}
statistic : string {3-19.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {3-19.items.[].system.defense.save}
basic : boolean {3-19.items.[].system.defense.save.basic} (2 different values)
False (x37)
True (x11)
statistic : string {3-19.items.[].system.defense.save.statistic} (3 different values)
'will' (x35)
'fortitude' (x9)
'reflex' (x4)
[duration] : object {3-19.items.[].system.duration}
sustained : boolean {3-19.items.[].system.duration.sustained} (2 different values)
False (x82)
True (x23)
value : string {3-19.items.[].system.duration.value} (13 different values)
publication : object {3-19.items.[].system.publication}
license : string {3-19.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-19.items.[].system.publication.remaster} (same value: False)
title : string {3-19.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x116)
'' (x58)
'Pathfinder Bestiary' (x4)
'Pathfinder Guns & Gears' (x4)
rules : ignored (Foundry rules object) {3-19.items.[].system.rules}
[checkPenalty] : integer {3-19.items.[].system.checkPenalty} (same value: -1)
description : object {3-19.items.[].system.description}
value : string {3-19.items.[].system.description.value} (67 different values)
[containerId] : empty
[dexCap] : integer {3-19.items.[].system.dexCap} (same value: 4)
[equipped] : object {3-19.items.[].system.equipped}
carryType : string {3-19.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {3-19.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {3-19.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {3-19.items.[].system.frequency}
max : integer {3-19.items.[].system.frequency.max} (same value: 1)
per : string {3-19.items.[].system.frequency.per} (same value: 'day')
value : integer {3-19.items.[].system.frequency.value} (same value: 1)
[group] : string {3-19.items.[].system.group} (5 different values)
'sword' (x4)
'firearm' (x4)
'club' (x4)
'knife' (x2)
'leather' (x2)
[hardness] : integer {3-19.items.[].system.hardness} (same value: 0)
[heightening] : object {3-19.items.[].system.heightening}
[levels] : object {3-19.items.[].system.heightening.levels}
[3] : object {3-19.items.[].system.heightening.levels.3}
target : object {3-19.items.[].system.heightening.levels.3.target}
value : string {3-19.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {3-19.items.[].system.heightening.levels.5}
range : object {3-19.items.[].system.heightening.levels.5.range}
value : string {3-19.items.[].system.heightening.levels.5.range.value} (2 different values)
'1 mile' (x2)
'60 feet' (x2)
[6] : object {3-19.items.[].system.heightening.levels.6}
[target] : object {3-19.items.[].system.heightening.levels.6.target}
value : string {3-19.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x2)
'5 creatures' (x1)
[7] : object {3-19.items.[].system.heightening.levels.7}
[area] : object {3-19.items.[].system.heightening.levels.7.area}
areaType : string {3-19.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
value : string {3-19.items.[].system.heightening.levels.7.area.value} (same value: '60')
[target] : object {3-19.items.[].system.heightening.levels.7.target}
value : string {3-19.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x5)
'1 unattended object with a Bulk of 2 or less' (x2)
[8] : object {3-19.items.[].system.heightening.levels.8}
target : object {3-19.items.[].system.heightening.levels.8.target}
value : string {3-19.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {3-19.items.[].system.heightening.type} (2 different values)
'fixed' (x20)
'interval' (x17)
[damage] : object {3-19.items.[].system.heightening.damage}
0 : string {3-19.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x5)
'1d6' (x4)
'2d4' (x3)
'2d6' (x2)
'1d12' (x2)
'1d8' (x1)
[interval] : integer {3-19.items.[].system.heightening.interval} (2 different values)
1 (x14)
2 (x3)
[hp] : object {3-19.items.[].system.hp}
max : integer {3-19.items.[].system.hp.max} (same value: 0)
value : integer {3-19.items.[].system.hp.value} (same value: 0)
[level] : object {3-19.items.[].system.level}
value : integer {3-19.items.[].system.level.value} (6 different values)
1 (x45)
2 (x23)
3 (x18)
0 (x16)
4 (x15)
5 (x8)
[location] : object {3-19.items.[].system.location}
[heightenedLevel] : integer {3-19.items.[].system.location.heightenedLevel} (5 different values)
4 (x20)
3 (x19)
2 (x15)
5 (x13)
1 (x12)
value : string {3-19.items.[].system.location.value} (3 different values)
'3S4F11z1du6nMqWJ' (x75)
'Zh9Je8Z6vJcufJil' (x27)
'oNmHvve4Vcwj6IiO' (x3)
[material] : object {3-19.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-19.items.[].system.mod}
value : integer {3-19.items.[].system.mod.value} (3 different values)
19 (x3)
17 (x2)
12 (x1)
[prepared] : object {3-19.items.[].system.prepared}
flexible : boolean {3-19.items.[].system.prepared.flexible} (same value: False)
value : string {3-19.items.[].system.prepared.value} (2 different values)
'spontaneous' (x5)
'innate' (x1)
[price] : object {3-19.items.[].system.price}
value : object {3-19.items.[].system.price.value}
[gp] : integer {3-19.items.[].system.price.value.gp} (2 different values)
2 (x6)
12 (x4)
[sp] : integer {3-19.items.[].system.price.value.sp} (same value: 2)
[proficiency] : object {3-19.items.[].system.proficiency}
value : integer {3-19.items.[].system.proficiency.value} (2 different values)
1 (x5)
0 (x1)
[proficient] : object {3-19.items.[].system.proficient}
value : integer {3-19.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-19.items.[].system.quantity} (2 different values)
1 (x18)
4 (x2)
[range] : mixed
object {3-19.items.[].system.range}
value : string {3-19.items.[].system.range.value} (6 different values)
'30 feet' (x32)
'' (x29)
'120 feet' (x18)
'touch' (x18)
'60 feet' (x6)
'500 feet' (x2)
integer {3-19.items.[].system.range} (same value: 60)
[reload] : object {3-19.items.[].system.reload}
value : string {3-19.items.[].system.reload.value} (3 different values)
'' (x8)
'1' (x4)
'-' (x2)
[requirements] : string {3-19.items.[].system.requirements} (same value: '')
[runes] : object {3-19.items.[].system.runes}
potency : integer {3-19.items.[].system.runes.potency} (2 different values)
1 (x12)
0 (x4)
property : array<> {3-19.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-19.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-19.items.[].system.runes.striking} (2 different values)
1 (x10)
0 (x4)
[showSlotlessLevels] : object {3-19.items.[].system.showSlotlessLevels}
value : boolean {3-19.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-19.items.[].system.size} (same value: 'med')
[slots] : object {3-19.items.[].system.slots}
slot1 : object {3-19.items.[].system.slots.slot1}
max : integer {3-19.items.[].system.slots.slot1.max} (same value: 4)
value : integer {3-19.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {3-19.items.[].system.slots.slot2}
max : integer {3-19.items.[].system.slots.slot2.max} (2 different values)
4 (x4)
3 (x1)
value : integer {3-19.items.[].system.slots.slot2.value} (2 different values)
4 (x4)
3 (x1)
[slot3] : object {3-19.items.[].system.slots.slot3}
max : integer {3-19.items.[].system.slots.slot3.max} (2 different values)
4 (x3)
3 (x2)
value : integer {3-19.items.[].system.slots.slot3.value} (2 different values)
4 (x3)
3 (x2)
[slot4] : object {3-19.items.[].system.slots.slot4}
max : integer {3-19.items.[].system.slots.slot4.max} (2 different values)
4 (x3)
3 (x2)
value : integer {3-19.items.[].system.slots.slot4.value} (2 different values)
4 (x3)
3 (x2)
[slot5] : object {3-19.items.[].system.slots.slot5}
max : integer {3-19.items.[].system.slots.slot5.max} (2 different values)
4 (x2)
3 (x1)
value : integer {3-19.items.[].system.slots.slot5.value} (2 different values)
4 (x2)
3 (x1)
[slug] : string {3-19.items.[].system.slug} (46 different values)
[speedPenalty] : integer {3-19.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-19.items.[].system.spelldc}
dc : integer {3-19.items.[].system.spelldc.dc} (3 different values)
30 (x3)
27 (x2)
24 (x1)
mod : integer {3-19.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-19.items.[].system.spelldc.value} (5 different values)
24 (x2)
19 (x1)
22 (x1)
16 (x1)
21 (x1)
[item] : integer {3-19.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {3-19.items.[].system.splashDamage}
value : integer {3-19.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {3-19.items.[].system.strength} (same value: 0)
[target] : object {3-19.items.[].system.target}
value : string {3-19.items.[].system.target.value} (all different values)
[time] : object {3-19.items.[].system.time}
value : string {3-19.items.[].system.time.value} (5 different values)
'2' (x86)
'1' (x8)
'3' (x6)
'10 minutes' (x3)
'1 minute' (x2)
[tradition] : object {3-19.items.[].system.tradition}
value : string {3-19.items.[].system.tradition.value} (2 different values)
'occult' (x4)
'arcane' (x2)
[traits] : object {3-19.items.[].system.traits}
rarity : string {3-19.items.[].system.traits.rarity} (2 different values)
'common' (x158)
'uncommon' (x12)
[traditions] : array<string> {3-19.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {3-19.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x94)
'arcane' (x86)
'divine' (x39)
'primal' (x31)
value : array<string> {3-19.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-19.items.[].system.traits.value.[]} (41 different values)
[usage] : object {3-19.items.[].system.usage}
value : string {3-19.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-19.items.[].system.weaponType}
value : string {3-19.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x8)
type : string {3-19.items.[].type} (8 different values)
'spell' (x105)
'action' (x26)
'melee' (x19)
'weapon' (x14)
'spellcastingEntry' (x6)
'lore' (x6)
'equipment' (x4)
'armor' (x2)
[_stats] : object {3-19.items.[]._stats}
compendiumSource : string {3-19.items.[]._stats.compendiumSource} (47 different values)
[flags] : object {3-19.items.[].flags}
pf2e : object {3-19.items.[].flags.pf2e}
linkedWeapon : string {3-19.items.[].flags.pf2e.linkedWeapon} (5 different values)
'vX6bwAUi1dXmvDv6' (x4)
'yOtZdNVeo0ifm96F' (x4)
'wik8Hiwsp6sU4yf4' (x4)
'2lwD6eoKFqeGovz0' (x2)
'phq7x6HEyH7n7CCv' (x2)
name : string {3-19.name} (all different values)
[prototypeToken] : object {3-19.prototypeToken}
name : string {3-19.prototypeToken.name} (3 different values)
'Marcien Blakros' (x4)
'Arisept' (x2)
'Shadow Spears' (x2)
system : object {3-19.system}
[abilities] : object {3-19.system.abilities}
cha : object {3-19.system.abilities.cha}
mod : integer {3-19.system.abilities.cha.mod} (5 different values)
4 (x4)
3 (x2)
6 (x1)
7 (x1)
5 (x1)
con : object {3-19.system.abilities.con}
mod : integer {3-19.system.abilities.con.mod} (3 different values)
0 (x6)
3 (x2)
4 (x1)
dex : object {3-19.system.abilities.dex}
mod : integer {3-19.system.abilities.dex.mod} (2 different values)
4 (x6)
5 (x3)
int : object {3-19.system.abilities.int}
mod : integer {3-19.system.abilities.int.mod} (4 different values)
3 (x5)
1 (x2)
4 (x1)
0 (x1)
str : object {3-19.system.abilities.str}
mod : integer {3-19.system.abilities.str.mod} (3 different values)
4 (x4)
0 (x4)
-5 (x1)
wis : object {3-19.system.abilities.wis}
mod : integer {3-19.system.abilities.wis.mod} (3 different values)
3 (x5)
2 (x3)
4 (x1)
attributes : object {3-19.system.attributes}
ac : object {3-19.system.attributes.ac}
[details] : string {3-19.system.attributes.ac.details} (same value: '')
value : integer {3-19.system.attributes.ac.value} (7 different values)
21 (x2)
25 (x2)
28 (x2)
0 (x2)
26 (x1)
29 (x1)
24 (x1)
[allSaves] : object {3-19.system.attributes.allSaves}
value : string {3-19.system.attributes.allSaves.value} (2 different values)
'' (x8)
'+1 status to all saves vs. magic' (x1)
emitsSound : string {3-19.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {3-19.system.attributes.hardness} (same value: 0)
hp : object {3-19.system.attributes.hp}
details : string {3-19.system.attributes.hp.details} (same value: '')
max : integer {3-19.system.attributes.hp.max} (9 different values)
160 (x2)
0 (x2)
125 (x1)
78 (x1)
18 (x1)
120 (x1)
24 (x1)
110 (x1)
72 (x1)
temp : integer {3-19.system.attributes.hp.temp} (same value: 0)
value : integer {3-19.system.attributes.hp.value} (9 different values)
160 (x2)
0 (x2)
125 (x1)
78 (x1)
18 (x1)
120 (x1)
24 (x1)
110 (x1)
72 (x1)
[immunities] : array<object> {3-19.system.attributes.immunities}
Length: min=5 max=5
Value type: object {3-19.system.attributes.immunities.[]}
type : string {3-19.system.attributes.immunities.[].type} (5 different values)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'precision' (x1)
'sleep' (x1)
[resistances] : array<object> {3-19.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-19.system.attributes.resistances.[]}
doubleVs : array<string> {3-19.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-19.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {3-19.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-19.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'void' (x1)
type : string {3-19.system.attributes.resistances.[].type} (same value: 'all-damage')
value : integer {3-19.system.attributes.resistances.[].value} (same value: 4)
[speed] : object {3-19.system.attributes.speed}
otherSpeeds : array<object> {3-19.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-19.system.attributes.speed.otherSpeeds.[]}
type : string {3-19.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {3-19.system.attributes.speed.otherSpeeds.[].value} (same value: 40)
value : integer {3-19.system.attributes.speed.value} (3 different values)
25 (x6)
30 (x2)
0 (x1)
stealth : object {3-19.system.attributes.stealth}
details : string {3-19.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-19.system.attributes.stealth.value} (2 different values)
20 (x1)
23 (x1)
creatureType : string {3-19.system.creatureType} (same value: '')
details : object {3-19.system.details}
[blurb] : string {3-19.system.details.blurb} (2 different values)
'' (x8)
'Variant animate dream' (x1)
description : string {3-19.system.details.description} (same value: '<p>Invisible runes are concealed within an elaborate light-woven floor mosaic.</p>')
disable : string {3-19.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:27] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:30] (trained) to remove pieces from the mosaic without triggering the magic or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
isComplex : boolean {3-19.system.details.isComplex} (same value: False)
[languages] : object {3-19.system.details.languages}
details : string {3-19.system.details.languages.details} (2 different values)
'' (x8)
'telepathy 100 feet' (x1)
value : array<string> {3-19.system.details.languages.value}
Length: min=0 max=5
Value type: string {3-19.system.details.languages.value.[]} (6 different values)
'common' (x8)
'shadowtongue' (x8)
'necril' (x6)
'aklo' (x4)
'sakvroth' (x4)
'chthonian' (x2)
level : object {3-19.system.details.level}
value : integer {3-19.system.details.level.value} (6 different values)
8 (x3)
10 (x3)
7 (x2)
6 (x1)
5 (x1)
9 (x1)
[privateNotes] : string {3-19.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-19.system.details.publicNotes} (2 different values)
publication : object {3-19.system.details.publication}
license : string {3-19.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-19.system.details.publication.remaster} (same value: False)
title : string {3-19.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom')
reset : string {3-19.system.details.reset} (same value: '')
routine : string {3-19.system.details.routine} (same value: '')
[initiative] : object {3-19.system.initiative}
statistic : string {3-19.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-19.system.perception}
details : string {3-19.system.perception.details} (same value: '')
mod : integer {3-19.system.perception.mod} (6 different values)
15 (x3)
19 (x2)
18 (x1)
12 (x1)
13 (x1)
11 (x1)
senses : array<object> {3-19.system.perception.senses}
Length: min=1 max=1
Value type: object {3-19.system.perception.senses.[]}
type : string {3-19.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {3-19.system.resources}
[focus] : object {3-19.system.resources.focus}
max : integer {3-19.system.resources.focus.max} (same value: 1)
value : integer {3-19.system.resources.focus.value} (same value: 1)
saves : object {3-19.system.saves}
fortitude : object {3-19.system.saves.fortitude}
saveDetail : string {3-19.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-19.system.saves.fortitude.value} (5 different values)
13 (x3)
16 (x3)
14 (x2)
0 (x2)
9 (x1)
reflex : object {3-19.system.saves.reflex}
saveDetail : string {3-19.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-19.system.saves.reflex.value} (7 different values)
17 (x2)
20 (x2)
13 (x2)
0 (x2)
18 (x1)
21 (x1)
16 (x1)
will : object {3-19.system.saves.will}
saveDetail : string {3-19.system.saves.will.saveDetail} (same value: '')
value : integer {3-19.system.saves.will.value} (7 different values)
20 (x3)
18 (x2)
0 (x2)
17 (x1)
12 (x1)
15 (x1)
11 (x1)
[skills] : object {3-19.system.skills}
[acrobatics] : object {3-19.system.skills.acrobatics}
base : integer {3-19.system.skills.acrobatics.base} (4 different values)
12 (x2)
18 (x1)
21 (x1)
11 (x1)
[arcana] : object {3-19.system.skills.arcana}
base : integer {3-19.system.skills.arcana.base} (4 different values)
15 (x2)
19 (x2)
17 (x1)
20 (x1)
[athletics] : object {3-19.system.skills.athletics}
base : integer {3-19.system.skills.athletics.base} (4 different values)
16 (x1)
20 (x1)
14 (x1)
11 (x1)
deception : object {3-19.system.skills.deception}
base : integer {3-19.system.skills.deception.base} (6 different values)
18 (x3)
22 (x2)
21 (x1)
15 (x1)
13 (x1)
10 (x1)
[diplomacy] : object {3-19.system.skills.diplomacy}
base : integer {3-19.system.skills.diplomacy.base} (3 different values)
18 (x3)
16 (x2)
21 (x1)
intimidation : object {3-19.system.skills.intimidation}
base : integer {3-19.system.skills.intimidation.base} (5 different values)
20 (x3)
15 (x2)
18 (x2)
24 (x1)
12 (x1)
[occultism] : object {3-19.system.skills.occultism}
base : integer {3-19.system.skills.occultism.base} (4 different values)
17 (x3)
21 (x2)
20 (x1)
10 (x1)
[society] : object {3-19.system.skills.society}
base : integer {3-19.system.skills.society.base} (3 different values)
17 (x3)
15 (x2)
20 (x1)
stealth : object {3-19.system.skills.stealth}
base : integer {3-19.system.skills.stealth.base} (5 different values)
18 (x3)
21 (x3)
14 (x1)
17 (x1)
13 (x1)
thievery : object {3-19.system.skills.thievery}
base : integer {3-19.system.skills.thievery.base} (2 different values)
15 (x1)
13 (x1)
statusEffects : array<> {3-19.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-19.system.traits}
rarity : string {3-19.system.traits.rarity} (3 different values)
'unique' (x6)
'uncommon' (x3)
'common' (x2)
size : object {3-19.system.traits.size}
value : string {3-19.system.traits.size.value} (same value: 'med')
value : array<string> {3-19.system.traits.value}
Length: min=2 max=6
Value type: string {3-19.system.traits.value.[]} (13 different values)
type : string {3-19.type} (2 different values)
'npc' (x9)
'hazard' (x2)
-843
View File
@@ -1,843 +0,0 @@
3-98
Different values: 36
=====================================
object {3-98}
_id : string {3-98._id} (all different values)
folder : string {3-98.folder} (same value: '4ynF0LRyYQYjorQJ')
img : string {3-98.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x20)
'systems/pf2e/icons/default-icons/npc.svg' (x16)
items : array<object> {3-98.items}
Length: min=1 max=13
Value type: object {3-98.items.[]}
_id : string {3-98.items.[]._id} (82 different values)
img : string {3-98.items.[].img} (28 different values)
name : string {3-98.items.[].name} (66 different values)
sort : integer {3-98.items.[].sort} (14 different values)
system : object {3-98.items.[].system}
[acBonus] : integer {3-98.items.[].system.acBonus} (4 different values)
2 (x3)
3 (x3)
5 (x1)
4 (x1)
[actionType] : object {3-98.items.[].system.actionType}
value : string {3-98.items.[].system.actionType.value} (3 different values)
'reaction' (x30)
'passive' (x19)
'action' (x13)
[actions] : object {3-98.items.[].system.actions}
[value] : integer {3-98.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x5)
[area] : empty
[attack] : object {3-98.items.[].system.attack}
value : string {3-98.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-98.items.[].system.attackEffects}
[custom] : string {3-98.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-98.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-98.items.[].system.attackEffects.value.[]} (4 different values)
'knockdown' (x1)
'grab' (x1)
'filth-fever' (x1)
'disfiguring-bite' (x1)
[autoHeightenLevel] : object {3-98.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-98.items.[].system.baseItem} (11 different values)
[bonus] : object {3-98.items.[].system.bonus}
value : integer {3-98.items.[].system.bonus.value} (10 different values)
0 (x17)
9 (x7)
15 (x6)
12 (x5)
7 (x4)
8 (x4)
10 (x3)
6 (x2)
1 (x1)
14 (x1)
[bonusDamage] : object {3-98.items.[].system.bonusDamage}
value : integer {3-98.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-98.items.[].system.bulk}
value : mixed
float {3-98.items.[].system.bulk.value} (same value: 0,1)
integer {3-98.items.[].system.bulk.value} (4 different values)
0 (x9)
1 (x6)
2 (x6)
3 (x1)
[category] : string {3-98.items.[].system.category} (10 different values)
'offensive' (x20)
'defensive' (x17)
'simple' (x9)
'martial' (x9)
'medium' (x4)
'elixir' (x3)
'interaction' (x3)
'heavy' (x1)
'potion' (x1)
'ammo' (x1)
[checkPenalty] : integer {3-98.items.[].system.checkPenalty} (2 different values)
-2 (x4)
-3 (x1)
[containerId] : empty
[cost] : object {3-98.items.[].system.cost}
value : string {3-98.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-98.items.[].system.counteraction} (same value: False)
[damage] : object {3-98.items.[].system.damage}
[0] : object {3-98.items.[].system.damage.0}
applyMod : boolean {3-98.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {3-98.items.[].system.damage.0.formula} (same value: '1d6')
kinds : array<string> {3-98.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-98.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-98.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-98.items.[].system.damage.0.type} (same value: 'untyped')
[damageType] : string {3-98.items.[].system.damage.damageType} (4 different values)
'piercing' (x11)
'bludgeoning' (x4)
'sonic' (x2)
'slashing' (x1)
[dice] : integer {3-98.items.[].system.damage.dice} (2 different values)
1 (x17)
2 (x1)
[die] : string {3-98.items.[].system.damage.die} (3 different values)
'd4' (x11)
'd6' (x5)
'd10' (x2)
[formula] : string {3-98.items.[].system.damage.formula} (3 different values)
'1d6' (x2)
'3d6+6' (x1)
'3d8+10' (x1)
[kind] : string {3-98.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-98.items.[].system.damage.type} (2 different values)
'untyped' (x3)
'vitality' (x1)
[damageRolls] : object {3-98.items.[].system.damageRolls}
[0] : object {3-98.items.[].system.damageRolls.0}
damage : string {3-98.items.[].system.damageRolls.0.damage} (same value: '1d4+2')
damageType : string {3-98.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[4mtm2iwjm7yzk15y] : object {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y}
damage : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damage} (3 different values)
'1d4+6' (x1)
'1d4+9' (x1)
'1d4+2' (x1)
damageType : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damageType} (same value: 'piercing')
[5uqci0eslbwi8pt8] : object {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8}
damage : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damage} (same value: '2d10 + 5')
damageType : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damageType} (same value: 'bludgeoning')
[cx5pfcm31kds7ujb] : object {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb}
damage : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damage} (3 different values)
'1d4+2' (x1)
'1d4' (x1)
'1d4+7' (x1)
damageType : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damageType} (same value: 'piercing')
[diei19392sv23f7i0ucu] : object {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu}
damage : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: '1d6+4')
damageType : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: 'slashing')
[fkf6jip9lg5j4ap5wlu9] : object {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
damage : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: '1d6')
damageType : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid')
[gl72itkmp34dsctr41av] : object {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av}
damage : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: '1d6+1')
damageType : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: 'piercing')
[gwxlpkg713va78c0] : object {3-98.items.[].system.damageRolls.gwxlpkg713va78c0}
damage : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damage} (same value: '1d10 + 7')
damageType : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damageType} (same value: 'piercing')
[i6p05gzqtdhzqb91ehmf] : object {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf}
damage : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: '1d8+2')
damageType : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: 'piercing')
[itrybkwonxh0u77j] : object {3-98.items.[].system.damageRolls.itrybkwonxh0u77j}
damage : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damage} (3 different values)
'1d4 + 11' (x1)
'1d4 + 3' (x1)
'1d4 + 8' (x1)
damageType : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damageType} (same value: 'piercing')
[jsg1lcmrbh9lns2sm86k] : object {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
damage : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: '1d6+2')
damageType : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: 'piercing')
[mkjoz74s0zk4ew9i] : object {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i}
damage : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damage} (3 different values)
'1d4+2' (x1)
'1d4' (x1)
'1d4+7' (x1)
damageType : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damageType} (same value: 'piercing')
lndkwa4vkxac9c8mhkxi : object {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi}
damage : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damage} (same value: '1d6+3')
damageType : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damageType} (same value: 'void')
[q53yexxuuer5r0apnaa1] : object {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+4')
damageType : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing')
[tzy6eei7cvsr5bvu] : object {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu}
damage : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damage} (3 different values)
'1d4 + 6' (x1)
'1d4+9' (x1)
'1d4 + 2' (x1)
damageType : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damageType} (same value: 'piercing')
[u2qkj77ca6i2eg8dym9m] : object {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m}
damage : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: '1d4+2')
damageType : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: 'slashing')
[ufdybkb6dqrf5aw4] : object {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4}
damage : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damage} (3 different values)
'1d6 + 9' (x1)
'1d6 + 3' (x1)
'1d6 + 6' (x1)
damageType : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damageType} (same value: 'bludgeoning')
[wxy2glnc9mqpdetb] : object {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb}
damage : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damage} (3 different values)
'1d4 + 11' (x1)
'1d4 + 3' (x1)
'1d4 + 8' (x1)
damageType : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damageType} (same value: 'piercing')
[defense] : object {3-98.items.[].system.defense}
save : object {3-98.items.[].system.defense.save}
basic : boolean {3-98.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-98.items.[].system.defense.save.statistic} (same value: 'will')
[dexCap] : integer {3-98.items.[].system.dexCap} (2 different values)
2 (x3)
1 (x2)
description : object {3-98.items.[].system.description}
value : string {3-98.items.[].system.description.value} (74 different values)
[duration] : object {3-98.items.[].system.duration}
sustained : boolean {3-98.items.[].system.duration.sustained} (same value: False)
value : string {3-98.items.[].system.duration.value} (4 different values)
'' (x2)
'5 minutes' (x1)
'10 minutes' (x1)
'varies' (x1)
[heightening] : object {3-98.items.[].system.heightening}
[levels] : object {3-98.items.[].system.heightening.levels}
[6] : object {3-98.items.[].system.heightening.levels.6}
target : object {3-98.items.[].system.heightening.levels.6.target}
value : string {3-98.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
3 : object {3-98.items.[].system.heightening.levels.3}
target : object {3-98.items.[].system.heightening.levels.3.target}
value : string {3-98.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
type : string {3-98.items.[].system.heightening.type} (2 different values)
'fixed' (x2)
'interval' (x1)
[damage] : object {3-98.items.[].system.heightening.damage}
0 : string {3-98.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {3-98.items.[].system.heightening.interval} (same value: 1)
[hp] : object {3-98.items.[].system.hp}
max : integer {3-98.items.[].system.hp.max} (2 different values)
0 (x38)
20 (x3)
value : integer {3-98.items.[].system.hp.value} (2 different values)
0 (x38)
20 (x3)
[location] : object {3-98.items.[].system.location}
[heightenedLevel] : integer {3-98.items.[].system.location.heightenedLevel} (2 different values)
3 (x2)
2 (x1)
[value] : string {3-98.items.[].system.location.value} (2 different values)
'GpF7MRIldG6kiEBK' (x3)
'0jNl0jg5W1N5NrTS' (x1)
uses : object {3-98.items.[].system.location.uses}
max : integer {3-98.items.[].system.location.uses.max} (same value: 2)
value : integer {3-98.items.[].system.location.uses.value} (same value: 2)
[material] : object {3-98.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-98.items.[].system.overlays}
2I469pfbYcmFvzOA : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
publication : object {3-98.items.[].system.publication}
license : string {3-98.items.[].system.publication.license} (2 different values)
'OGL' (x142)
'ORC' (x1)
remaster : boolean {3-98.items.[].system.publication.remaster} (2 different values)
False (x142)
True (x1)
title : string {3-98.items.[].system.publication.title} (5 different values)
'' (x89)
'Pathfinder Core Rulebook' (x35)
'Pathfinder Bestiary' (x16)
'Pathfinder Bestiary 2' (x2)
'Pathfinder Player Core' (x1)
[group] : string {3-98.items.[].system.group} (10 different values)
'knife' (x9)
'club' (x3)
'composite' (x3)
'bomb' (x2)
'flail' (x1)
'plate' (x1)
'pick' (x1)
'chain' (x1)
'bow' (x1)
'sword' (x1)
[hardness] : integer {3-98.items.[].system.hardness} (2 different values)
0 (x38)
5 (x3)
[mod] : object {3-98.items.[].system.mod}
value : integer {3-98.items.[].system.mod.value} (same value: 6)
rules : ignored (Foundry rules object) {3-98.items.[].system.rules}
[deathNote] : boolean {3-98.items.[].system.deathNote} (same value: True)
[equipped] : object {3-98.items.[].system.equipped}
carryType : string {3-98.items.[].system.equipped.carryType} (2 different values)
'worn' (x35)
'held' (x6)
[handsHeld] : integer {3-98.items.[].system.equipped.handsHeld} (2 different values)
0 (x25)
1 (x6)
[invested] : empty
[level] : object {3-98.items.[].system.level}
value : integer {3-98.items.[].system.level.value} (6 different values)
0 (x34)
1 (x7)
2 (x2)
5 (x1)
3 (x1)
6 (x1)
[prepared] : object {3-98.items.[].system.prepared}
flexible : boolean {3-98.items.[].system.prepared.flexible} (same value: False)
value : string {3-98.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-98.items.[].system.price}
per : integer {3-98.items.[].system.price.per} (same value: 10)
value : object {3-98.items.[].system.price.value}
[gp] : integer {3-98.items.[].system.price.value.gp} (9 different values)
2 (x6)
3 (x4)
4 (x3)
30 (x1)
10 (x1)
18 (x1)
50 (x1)
6 (x1)
1 (x1)
[sp] : integer {3-98.items.[].system.price.value.sp} (2 different values)
2 (x9)
1 (x4)
[proficiency] : object {3-98.items.[].system.proficiency}
value : integer {3-98.items.[].system.proficiency.value} (2 different values)
0 (x1)
1 (x1)
[proficient] : object {3-98.items.[].system.proficient}
value : integer {3-98.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-98.items.[].system.quantity} (5 different values)
1 (x32)
2 (x4)
4 (x3)
3 (x1)
20 (x1)
[range] : mixed
integer {3-98.items.[].system.range} (2 different values)
20 (x2)
60 (x1)
object {3-98.items.[].system.range}
value : string {3-98.items.[].system.range.value} (3 different values)
'30 feet' (x3)
'touch' (x1)
'' (x1)
[reload] : object {3-98.items.[].system.reload}
value : string {3-98.items.[].system.reload.value} (3 different values)
'-' (x11)
'' (x6)
'0' (x1)
[requirements] : string {3-98.items.[].system.requirements} (same value: '')
[ritual] : object {3-98.items.[].system.ritual}
primary : object {3-98.items.[].system.ritual.primary}
check : string {3-98.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
secondary : object {3-98.items.[].system.ritual.secondary}
casters : integer {3-98.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-98.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {3-98.items.[].system.runes}
[potency] : integer {3-98.items.[].system.runes.potency} (2 different values)
0 (x22)
1 (x1)
[property] : array<> {3-98.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-98.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-98.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-98.items.[].system.runes.striking} (2 different values)
0 (x17)
1 (x1)
[showSlotlessLevels] : object {3-98.items.[].system.showSlotlessLevels}
value : boolean {3-98.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-98.items.[].system.size} (same value: 'med')
[slots] : object {3-98.items.[].system.slots}
[slug] : string {3-98.items.[].system.slug} (34 different values)
[speedPenalty] : integer {3-98.items.[].system.speedPenalty} (3 different values)
-5 (x4)
0 (x3)
-10 (x1)
[spelldc] : object {3-98.items.[].system.spelldc}
dc : integer {3-98.items.[].system.spelldc.dc} (2 different values)
18 (x1)
20 (x1)
mod : integer {3-98.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-98.items.[].system.spelldc.value} (2 different values)
10 (x1)
12 (x1)
[splashDamage] : object {3-98.items.[].system.splashDamage}
value : integer {3-98.items.[].system.splashDamage.value} (3 different values)
0 (x16)
1 (x1)
2 (x1)
[stackGroup] : string {3-98.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {3-98.items.[].system.strength} (2 different values)
2 (x3)
3 (x2)
[target] : object {3-98.items.[].system.target}
value : string {3-98.items.[].system.target.value} (4 different values)
'1 creature' (x2)
'1 willing creature' (x1)
'self' (x1)
'' (x1)
[time] : object {3-98.items.[].system.time}
value : string {3-98.items.[].system.time.value} (2 different values)
'2' (x4)
'1 day' (x1)
[tradition] : object {3-98.items.[].system.tradition}
value : string {3-98.items.[].system.tradition.value} (2 different values)
'occult' (x1)
'divine' (x1)
[traits] : object {3-98.items.[].system.traits}
[integrated] : empty
[rarity] : string {3-98.items.[].system.traits.rarity} (2 different values)
'common' (x139)
'uncommon' (x1)
[traditions] : array<string> {3-98.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-98.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x4)
'occult' (x3)
'primal' (x2)
'divine' (x1)
[value] : array<string> {3-98.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-98.items.[].system.traits.value.[]} (44 different values)
[usage] : object {3-98.items.[].system.usage}
value : string {3-98.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x21)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {3-98.items.[].system.uses}
autoDestroy : boolean {3-98.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-98.items.[].system.uses.max} (same value: 1)
value : integer {3-98.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-98.items.[].system.weaponType}
value : string {3-98.items.[].system.weaponType.value} (2 different values)
'melee' (x21)
'ranged' (x11)
type : string {3-98.items.[].type} (11 different values)
[_stats] : object {3-98.items.[]._stats}
compendiumSource : string {3-98.items.[]._stats.compendiumSource} (34 different values)
[flags] : object {3-98.items.[].flags}
pf2e : object {3-98.items.[].flags.pf2e}
linkedWeapon : string {3-98.items.[].flags.pf2e.linkedWeapon} (6 different values)
'8awLoBLlPieGNS3c' (x18)
'1C0z4WNcrtbk5aJY' (x3)
'Z1ZhkwpIxYN6YnNV' (x1)
'7X6lDUAhMbL6nu73' (x1)
'lvEBxcOGsiz69ynp' (x1)
'hTTposL17d8Wx1Gf' (x1)
name : string {3-98.name} (all different values)
system : object {3-98.system}
attributes : object {3-98.system.attributes}
ac : object {3-98.system.attributes.ac}
[details] : string {3-98.system.attributes.ac.details} (4 different values)
'' (x13)
'23 with shield raised' (x1)
'17 with shield raised' (x1)
'20 with shield raised' (x1)
value : integer {3-98.system.attributes.ac.value} (12 different values)
[emitsSound] : string {3-98.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-98.system.attributes.hardness} (10 different values)
0 (x5)
11 (x3)
6 (x2)
7 (x2)
10 (x2)
14 (x2)
12 (x1)
13 (x1)
5 (x1)
3 (x1)
hp : object {3-98.system.attributes.hp}
details : string {3-98.system.attributes.hp.details} (2 different values)
'' (x34)
'void healing' (x2)
max : integer {3-98.system.attributes.hp.max} (23 different values)
temp : integer {3-98.system.attributes.hp.temp} (same value: 0)
value : integer {3-98.system.attributes.hp.value} (23 different values)
[tempmax] : integer {3-98.system.attributes.hp.tempmax} (same value: 0)
[allSaves] : object {3-98.system.attributes.allSaves}
value : string {3-98.system.attributes.allSaves.value} (2 different values)
'' (x15)
'+2 status to all saves vs. magic, iron mind' (x1)
[hasHealth] : boolean {3-98.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-98.system.attributes.immunities}
Length: min=3 max=6
Value type: object {3-98.system.attributes.immunities.[]}
type : string {3-98.system.attributes.immunities.[].type} (10 different values)
'precision' (x5)
'unconscious' (x4)
'critical-hits' (x3)
'death-effects' (x3)
'disease' (x3)
'paralyzed' (x3)
'poison' (x3)
'fire' (x2)
'acid' (x1)
'visual' (x1)
[resistances] : array<object> {3-98.system.attributes.resistances}
Length: min=1 max=5
Value type: object {3-98.system.attributes.resistances.[]}
doubleVs : array<string> {3-98.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-98.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {3-98.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-98.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
type : string {3-98.system.attributes.resistances.[].type} (7 different values)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
'poison' (x1)
'all-damage' (x1)
value : integer {3-98.system.attributes.resistances.[].value} (2 different values)
5 (x11)
2 (x1)
[speed] : object {3-98.system.attributes.speed}
otherSpeeds : array<object> {3-98.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-98.system.attributes.speed.otherSpeeds.[]}
type : string {3-98.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x2)
'swim' (x1)
'fly' (x1)
value : integer {3-98.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x3)
20 (x1)
value : integer {3-98.system.attributes.speed.value} (5 different values)
25 (x8)
30 (x4)
20 (x2)
10 (x1)
0 (x1)
[stealth] : object {3-98.system.attributes.stealth}
details : string {3-98.system.attributes.stealth.details} (3 different values)
'<p>(trained)</p>' (x15)
'<p>(expert)</p>' (x4)
'<p>(untrained)</p>' (x1)
value : integer {3-98.system.attributes.stealth.value} (7 different values)
10 (x6)
13 (x5)
16 (x3)
15 (x2)
7 (x2)
18 (x1)
9 (x1)
[weaknesses] : array<object> {3-98.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-98.system.attributes.weaknesses.[]}
type : string {3-98.system.attributes.weaknesses.[].type} (4 different values)
'cold' (x2)
'slashing' (x1)
'cold-iron' (x1)
'holy' (x1)
value : integer {3-98.system.attributes.weaknesses.[].value} (3 different values)
15 (x2)
3 (x2)
5 (x1)
[creatureType] : string {3-98.system.creatureType} (same value: '')
details : object {3-98.system.details}
[description] : string {3-98.system.details.description} (7 different values)
'<p>A malfunction in the door\'s opening mechanism has caused unstable magic to pool within it, making it liable to release the sorrows it has collected from all who have mourned their lost homeland at its threshold.</p>' (x3)
'<p>The carving weeps. Its tears turn to a mist that covers the halls.</p>' (x3)
'<p>Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.</p>' (x3)
'<p>Barbed wire stretches across the passageway at the perfect height to tear into ankles.</p>' (x3)
'<p>The floor wobbles with each step.</p>' (x3)
'<p>Plaster crumbles from this column moments before it collapses.</p>' (x3)
'<p>This unassuming fungus leeches heat out of the air.</p>' (x2)
[disable] : string {3-98.system.details.disable} (20 different values)
[isComplex] : boolean {3-98.system.details.isComplex} (2 different values)
False (x17)
True (x3)
level : object {3-98.system.details.level}
value : integer {3-98.system.details.level.value} (8 different values)
1 (x9)
5 (x8)
3 (x8)
4 (x3)
2 (x3)
-1 (x2)
0 (x2)
6 (x1)
publication : object {3-98.system.details.publication}
license : string {3-98.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-98.system.details.publication.remaster} (same value: False)
title : string {3-98.system.details.publication.title} (same value: 'Pathfinder Society Special #3-98: Expedition Into Pallid Peril')
[blurb] : string {3-98.system.details.blurb} (2 different values)
'' (x15)
'Variant abrikandilu' (x1)
[languages] : object {3-98.system.details.languages}
details : string {3-98.system.details.languages.details} (2 different values)
'' (x15)
'telepathy 100 feet' (x1)
value : array<string> {3-98.system.details.languages.value}
Length: min=0 max=3
Value type: string {3-98.system.details.languages.value.[]} (8 different values)
'common' (x12)
'mwangi' (x3)
'dwarven' (x3)
'sakvroth' (x1)
'chthonian' (x1)
'draconic' (x1)
'empyrean' (x1)
'necril' (x1)
[privateNotes] : string {3-98.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-98.system.details.publicNotes} (6 different values)
[reset] : string {3-98.system.details.reset} (5 different values)
'' (x9)
'<p>1 hour</p>' (x4)
'<p>immediate</p>' (x3)
'<p>After expanding, the brown mold can\'t grow again for 1 day.</p>' (x2)
'<p>The trap resets whenever a creature enters the Labyrinth for the first time.</p>' (x2)
[routine] : string {3-98.system.details.routine} (4 different values)
saves : object {3-98.system.saves}
fortitude : object {3-98.system.saves.fortitude}
saveDetail : string {3-98.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-98.system.saves.fortitude.value} (14 different values)
reflex : object {3-98.system.saves.reflex}
saveDetail : string {3-98.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-98.system.saves.reflex.value} (12 different values)
will : object {3-98.system.saves.will}
saveDetail : string {3-98.system.saves.will.saveDetail} (same value: '')
value : integer {3-98.system.saves.will.value} (9 different values)
0 (x20)
9 (x3)
3 (x3)
6 (x3)
5 (x2)
4 (x2)
12 (x1)
7 (x1)
10 (x1)
[statusEffects] : array<> {3-98.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-98.system.traits}
rarity : string {3-98.system.traits.rarity} (3 different values)
'common' (x21)
'uncommon' (x11)
'rare' (x4)
size : object {3-98.system.traits.size}
value : string {3-98.system.traits.size.value} (2 different values)
'med' (x35)
'sm' (x1)
value : array<string> {3-98.system.traits.value}
Length: min=1 max=5
Value type: string {3-98.system.traits.value.[]} (25 different values)
[abilities] : object {3-98.system.abilities}
cha : object {3-98.system.abilities.cha}
mod : integer {3-98.system.abilities.cha.mod} (7 different values)
0 (x5)
1 (x3)
3 (x2)
4 (x2)
2 (x2)
-5 (x1)
-3 (x1)
con : object {3-98.system.abilities.con}
mod : integer {3-98.system.abilities.con.mod} (4 different values)
3 (x6)
0 (x5)
1 (x3)
2 (x2)
dex : object {3-98.system.abilities.dex}
mod : integer {3-98.system.abilities.dex.mod} (6 different values)
3 (x5)
4 (x4)
2 (x4)
1 (x1)
-2 (x1)
0 (x1)
int : object {3-98.system.abilities.int}
mod : integer {3-98.system.abilities.int.mod} (6 different values)
0 (x6)
1 (x5)
-5 (x2)
2 (x1)
-4 (x1)
-2 (x1)
str : object {3-98.system.abilities.str}
mod : integer {3-98.system.abilities.str.mod} (7 different values)
2 (x4)
3 (x4)
5 (x3)
0 (x2)
4 (x1)
1 (x1)
-5 (x1)
wis : object {3-98.system.abilities.wis}
mod : integer {3-98.system.abilities.wis.mod} (3 different values)
1 (x7)
0 (x5)
2 (x4)
[initiative] : object {3-98.system.initiative}
statistic : string {3-98.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-98.system.perception}
details : string {3-98.system.perception.details} (same value: '')
mod : integer {3-98.system.perception.mod} (9 different values)
7 (x3)
8 (x3)
9 (x2)
5 (x2)
4 (x2)
10 (x1)
12 (x1)
14 (x1)
11 (x1)
senses : array<object> {3-98.system.perception.senses}
Length: min=0 max=2
Value type: object {3-98.system.perception.senses.[]}
[acuity] : string {3-98.system.perception.senses.[].acuity} (2 different values)
'precise' (x1)
'imprecise' (x1)
[range] : integer {3-98.system.perception.senses.[].range} (2 different values)
60 (x1)
30 (x1)
type : string {3-98.system.perception.senses.[].type} (4 different values)
'darkvision' (x4)
'motion-sense' (x1)
'low-light-vision' (x1)
'scent' (x1)
[vision] : boolean {3-98.system.perception.vision} (same value: False)
[resources] : object {3-98.system.resources}
[focus] : object {3-98.system.resources.focus}
max : integer {3-98.system.resources.focus.max} (same value: 1)
value : integer {3-98.system.resources.focus.value} (same value: 1)
[skills] : object {3-98.system.skills}
[acrobatics] : object {3-98.system.skills.acrobatics}
base : integer {3-98.system.skills.acrobatics.base} (7 different values)
5 (x2)
6 (x1)
12 (x1)
4 (x1)
9 (x1)
7 (x1)
8 (x1)
[athletics] : object {3-98.system.skills.athletics}
base : integer {3-98.system.skills.athletics.base} (8 different values)
13 (x2)
14 (x1)
8 (x1)
11 (x1)
6 (x1)
2 (x1)
7 (x1)
5 (x1)
[special] : array<object> {3-98.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {3-98.system.skills.athletics.special.[]}
base : integer {3-98.system.skills.athletics.special.[].base} (same value: 4)
label : string {3-98.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
predicate : array<object> {3-98.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {3-98.system.skills.athletics.special.[].predicate.[]}
or : array<string> {3-98.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {3-98.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
'action:climb' (x1)
'action:swim' (x1)
[crafting] : object {3-98.system.skills.crafting}
base : integer {3-98.system.skills.crafting.base} (same value: 8)
[deception] : object {3-98.system.skills.deception}
base : integer {3-98.system.skills.deception.base} (7 different values)
6 (x2)
9 (x2)
3 (x1)
10 (x1)
13 (x1)
4 (x1)
5 (x1)
[diplomacy] : object {3-98.system.skills.diplomacy}
base : integer {3-98.system.skills.diplomacy.base} (3 different values)
8 (x1)
11 (x1)
6 (x1)
[intimidation] : object {3-98.system.skills.intimidation}
base : integer {3-98.system.skills.intimidation.base} (3 different values)
12 (x1)
5 (x1)
10 (x1)
[performance] : object {3-98.system.skills.performance}
base : integer {3-98.system.skills.performance.base} (3 different values)
8 (x1)
11 (x1)
6 (x1)
religion : object {3-98.system.skills.religion}
base : integer {3-98.system.skills.religion.base} (same value: 8)
[stealth] : object {3-98.system.skills.stealth}
base : integer {3-98.system.skills.stealth.base} (10 different values)
8 (x3)
12 (x1)
7 (x1)
10 (x1)
13 (x1)
6 (x1)
11 (x1)
9 (x1)
3 (x1)
5 (x1)
[survival] : object {3-98.system.skills.survival}
base : integer {3-98.system.skills.survival.base} (4 different values)
3 (x1)
1 (x1)
6 (x1)
10 (x1)
[thievery] : object {3-98.system.skills.thievery}
base : integer {3-98.system.skills.thievery.base} (3 different values)
8 (x2)
11 (x2)
6 (x2)
[spellcasting] : object {3-98.system.spellcasting}
rituals : object {3-98.system.spellcasting.rituals}
dc : integer {3-98.system.spellcasting.rituals.dc} (same value: 20)
type : string {3-98.type} (2 different values)
'hazard' (x20)
'npc' (x16)
[prototypeToken] : object {3-98.prototypeToken}
name : string {3-98.prototypeToken.name} (3 different values)
'Unstable Column' (x3)
'Giant Amoeba' (x1)
'Giant Rat' (x1)
File diff suppressed because it is too large Load Diff
-528
View File
@@ -1,528 +0,0 @@
3rd Rank
Different values: 149
=====================================
object {3rd Rank}
_id : string {3rd Rank._id} (all different values)
folder : string {3rd Rank.folder} (same value: '4fJHnYFqH0VjZXPv')
img : string {3rd Rank.img} (146 different values)
name : string {3rd Rank.name} (all different values)
system : object {3rd Rank.system}
[area] : object {3rd Rank.system.area}
[details] : string {3rd Rank.system.area.details} (4 different values)
'30-foot burst centered on you' (x1)
'10-foot emanation centered on the touched creature' (x1)
'30-foot-radius burst' (x1)
'a horizontal earthen or sandy surface within a 20-foot burst' (x1)
type : string {3rd Rank.system.area.type} (5 different values)
'burst' (x18)
'emanation' (x9)
'cone' (x3)
'square' (x2)
'line' (x1)
value : integer {3rd Rank.system.area.value} (7 different values)
20 (x11)
10 (x9)
30 (x6)
15 (x3)
5 (x2)
60 (x1)
120 (x1)
cost : object {3rd Rank.system.cost}
value : string {3rd Rank.system.cost.value} (2 different values)
'' (x148)
'oils worth 3 gp' (x1)
counteraction : boolean {3rd Rank.system.counteraction} (2 different values)
False (x141)
True (x8)
damage : object {3rd Rank.system.damage}
[0] : object {3rd Rank.system.damage.0}
applyMod : boolean {3rd Rank.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.0.formula} (10 different values)
'6d6' (x5)
'3d4' (x2)
'5d6' (x2)
'4d6' (x1)
'1d6' (x1)
'4d12' (x1)
'3d6' (x1)
'1d8' (x1)
'2d6' (x1)
'3d8' (x1)
kinds : array<string> {3rd Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0.kinds.[]} (2 different values)
'damage' (x15)
'healing' (x1)
[materials] : array<> {3rd Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.0.type} (9 different values)
'mental' (x4)
'bludgeoning' (x3)
'fire' (x3)
'cold' (x1)
'electricity' (x1)
'untyped' (x1)
'slashing' (x1)
'void' (x1)
'piercing' (x1)
[0MD5xTKLlw8jZPKU] : object {3rd Rank.system.damage.0MD5xTKLlw8jZPKU}
applyMod : boolean {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.formula} (same value: '4d6')
kinds : array<string> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.0MD5xTKLlw8jZPKU.type} (same value: 'fire')
[1] : object {3rd Rank.system.damage.1}
applyMod : boolean {3rd Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.1.formula} (same value: '3d6')
kinds : array<string> {3rd Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1.kinds.[]} (same value: 'damage')
[materials] : array<> {3rd Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.1.type} (3 different values)
'fire' (x1)
'bludgeoning' (x1)
'piercing' (x1)
[1aOzFUJQMCR1aabW] : object {3rd Rank.system.damage.1aOzFUJQMCR1aabW}
applyMod : boolean {3rd Rank.system.damage.1aOzFUJQMCR1aabW.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.formula} (same value: '6d6')
kinds : array<string> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.1aOzFUJQMCR1aabW.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.1aOzFUJQMCR1aabW.type} (same value: 'piercing')
[1kBezKdL9iXSMfzn] : object {3rd Rank.system.damage.1kBezKdL9iXSMfzn}
applyMod : boolean {3rd Rank.system.damage.1kBezKdL9iXSMfzn.applyMod} (same value: False)
[category] : empty
formula : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.formula} (same value: '4d8')
kinds : array<string> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.kinds.[]} (same value: 'damage')
materials : array<> {3rd Rank.system.damage.1kBezKdL9iXSMfzn.materials}
Length: min=0 max=0
Value type: empty
type : string {3rd Rank.system.damage.1kBezKdL9iXSMfzn.type} (same value: 'bludgeoning')
[31ztnkdh2g12fivc] : object {3rd Rank.system.damage.31ztnkdh2g12fivc}
applyMod : boolean {3rd Rank.system.damage.31ztnkdh2g12fivc.applyMod} (same value: False)
[category] : empty
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False (x126)
True (x23)
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0 (x6)
5 (x1)
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'2d6' (x8)
'1d6' (x3)
'1d4' (x2)
'1d8' (x2)
'1d12' (x1)
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2 (x9)
3 (x2)
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'10 creatures you know by name and have met in person' (x1)
'10 creatures' (x1)
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value : string {3rd Rank.system.heightening.levels.6.target.value} (2 different values)
'10 living creatures' (x1)
'10 creatures' (x1)
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value : string {3rd Rank.system.heightening.levels.7.target.value} (3 different values)
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'6 creatures' (x1)
'10 creatures' (x1)
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heightening : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
damage : object {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
0 : string {3rd Rank.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
QDQIFtc8RxaD9iS7 : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7}
_id : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7._id} (same value: 'QDQIFtc8RxaD9iS7')
name : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.name} (same value: 'Positive Attunement (Healing)')
overlayType : string {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.sort} (same value: 1)
system : object {3rd Rank.system.overlays.QDQIFtc8RxaD9iS7.system}
kHaktf2Oiv8TRiCV : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV}
_id : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV._id} (same value: 'kHaktf2Oiv8TRiCV')
name : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.name} (same value: 'Positive Attunement (Damage)')
overlayType : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.sort} (same value: 2)
system : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system}
damage : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage}
0 : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0}
[category] : empty
kinds : array<string> {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.kinds.[]} (same value: 'damage')
type : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.damage.0.type} (same value: 'vitality')
defense : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense}
save : object {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save}
basic : boolean {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.basic} (same value: False)
statistic : string {3rd Rank.system.overlays.kHaktf2Oiv8TRiCV.system.defense.save.statistic} (same value: 'will')
[m962exgm87kqsyrm] : object {3rd Rank.system.overlays.m962exgm87kqsyrm}
_id : string {3rd Rank.system.overlays.m962exgm87kqsyrm._id} (same value: 'm962exgm87kqsyrm')
overlayType : string {3rd Rank.system.overlays.m962exgm87kqsyrm.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.m962exgm87kqsyrm.sort} (same value: 2)
system : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system}
time : object {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time}
value : string {3rd Rank.system.overlays.m962exgm87kqsyrm.system.time.value} (same value: '3')
[noPVUX8Ocln52MKm] : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm}
_id : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
overlayType : string {3rd Rank.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
system : object {3rd Rank.system.overlays.noPVUX8Ocln52MKm.system}
[px0sdwr4arjpycne] : object {3rd Rank.system.overlays.px0sdwr4arjpycne}
_id : string {3rd Rank.system.overlays.px0sdwr4arjpycne._id} (same value: 'px0sdwr4arjpycne')
overlayType : string {3rd Rank.system.overlays.px0sdwr4arjpycne.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.px0sdwr4arjpycne.sort} (same value: 1)
system : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system}
time : object {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time}
value : string {3rd Rank.system.overlays.px0sdwr4arjpycne.system.time.value} (same value: '2')
[yamv3l9tw0na3g2h] : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h}
_id : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h._id} (same value: 'yamv3l9tw0na3g2h')
name : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.name} (same value: 'Elemental Annihilation Wave (2 Rounds)')
overlayType : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.overlayType} (same value: 'override')
sort : integer {3rd Rank.system.overlays.yamv3l9tw0na3g2h.sort} (same value: 3)
system : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system}
area : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.area.value} (same value: '60')
time : object {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time}
value : string {3rd Rank.system.overlays.yamv3l9tw0na3g2h.system.time.value} (same value: '2 rounds')
publication : object {3rd Rank.system.publication}
license : string {3rd Rank.system.publication.license} (2 different values)
'OGL' (x82)
'ORC' (x67)
remaster : boolean {3rd Rank.system.publication.remaster} (2 different values)
True (x84)
False (x65)
title : string {3rd Rank.system.publication.title} (33 different values)
range : object {3rd Rank.system.range}
value : string {3rd Rank.system.range.value} (14 different values)
requirements : string {3rd Rank.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {3rd Rank.system.rules}
target : object {3rd Rank.system.target}
value : string {3rd Rank.system.target.value} (39 different values)
time : object {3rd Rank.system.time}
value : string {3rd Rank.system.time.value} (8 different values)
'2' (x90)
'3' (x25)
'1 minute' (x13)
'10 minutes' (x7)
'reaction' (x6)
'1' (x5)
'1 to 3' (x2)
'2 to 2 rounds' (x1)
traits : object {3rd Rank.system.traits}
rarity : string {3rd Rank.system.traits.rarity} (3 different values)
'common' (x99)
'uncommon' (x38)
'rare' (x12)
traditions : array<string> {3rd Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {3rd Rank.system.traits.traditions.[]} (4 different values)
'arcane' (x105)
'occult' (x89)
'primal' (x79)
'divine' (x52)
value : array<string> {3rd Rank.system.traits.value}
Length: min=1 max=7
Value type: string {3rd Rank.system.traits.value.[]} (49 different values)
[selected] : mixed
object {3rd Rank.system.traits.selected}
conjuration : string {3rd Rank.system.traits.selected.conjuration} (same value: 'Conjuration')
incapacitation : string {3rd Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation')
array<> {3rd Rank.system.traits.selected}
Length: min=0 max=0
Value type: empty
[defense] : object {3rd Rank.system.defense}
[passive] : object {3rd Rank.system.defense.passive}
statistic : string {3rd Rank.system.defense.passive.statistic} (same value: 'ac')
[save] : object {3rd Rank.system.defense.save}
basic : boolean {3rd Rank.system.defense.save.basic} (2 different values)
False (x47)
True (x16)
statistic : string {3rd Rank.system.defense.save.statistic} (3 different values)
'will' (x28)
'reflex' (x18)
'fortitude' (x17)
[ritual] : empty
type : string {3rd Rank.type} (same value: 'spell')
File diff suppressed because it is too large Load Diff
-495
View File
@@ -1,495 +0,0 @@
4-01
Different values: 8
=====================================
object {4-01}
_id : string {4-01._id} (all different values)
folder : string {4-01.folder} (same value: 'WsLEggGKYHLy7F8h')
img : string {4-01.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-01.items}
Length: min=2 max=11
Value type: object {4-01.items.[]}
_id : string {4-01.items.[]._id} (39 different values)
[_stats] : object {4-01.items.[]._stats}
compendiumSource : string {4-01.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x3)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x3)
'Compendium.pf2e.spells-srd.Item.QnTtGCAvdWRU4spv' (x2)
'Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl' (x2)
'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM' (x2)
'Compendium.pf2e.spells-srd.Item.J7Y7tl0bbdz7TcCc' (x2)
'Compendium.pf2e.spells-srd.Item.o4lRVTwSxnOOn5vl' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kakyXBG5WA8c6Zfd' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x1)
img : string {4-01.items.[].img} (13 different values)
name : string {4-01.items.[].name} (25 different values)
sort : integer {4-01.items.[].sort} (11 different values)
system : object {4-01.items.[].system}
[acBonus] : integer {4-01.items.[].system.acBonus} (same value: 1)
[actionType] : object {4-01.items.[].system.actionType}
value : string {4-01.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x8)
'reaction' (x1)
[actions] : object {4-01.items.[].system.actions}
[value] : integer {4-01.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x4)
[area] : object {4-01.items.[].system.area}
type : string {4-01.items.[].system.area.type} (2 different values)
'emanation' (x4)
'burst' (x2)
value : integer {4-01.items.[].system.area.value} (2 different values)
30 (x4)
5 (x2)
[attack] : object {4-01.items.[].system.attack}
value : string {4-01.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-01.items.[].system.attackEffects}
[custom] : string {4-01.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-01.items.[].system.attackEffects.value}
Length: min=0 max=3
Value type: string {4-01.items.[].system.attackEffects.value.[]} (4 different values)
'nightmarish-wounds' (x2)
'filth-fever' (x1)
'gnaw-bones' (x1)
'knockdown' (x1)
[autoHeightenLevel] : object {4-01.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {4-01.items.[].system.publication}
license : string {4-01.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-01.items.[].system.publication.remaster} (same value: False)
title : string {4-01.items.[].system.publication.title} (3 different values)
'' (x33)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x3)
rules : ignored (Foundry rules object) {4-01.items.[].system.rules}
[baseItem] : string {4-01.items.[].system.baseItem} (2 different values)
'spear' (x3)
'leather-armor' (x3)
[bonus] : object {4-01.items.[].system.bonus}
value : integer {4-01.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {4-01.items.[].system.bonusDamage}
value : integer {4-01.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-01.items.[].system.bulk}
value : integer {4-01.items.[].system.bulk.value} (same value: 1)
[cost] : object {4-01.items.[].system.cost}
value : string {4-01.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-01.items.[].system.counteraction} (same value: False)
[damage] : object {4-01.items.[].system.damage}
[0] : object {4-01.items.[].system.damage.0}
[category] : empty
formula : string {4-01.items.[].system.damage.0.formula} (same value: '1d4+1')
kinds : array<string> {4-01.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-01.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-01.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-01.items.[].system.damage.0.type} (same value: 'force')
[damageType] : string {4-01.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {4-01.items.[].system.damage.dice} (same value: 1)
[die] : string {4-01.items.[].system.damage.die} (same value: 'd6')
[defense] : object {4-01.items.[].system.defense}
save : object {4-01.items.[].system.defense.save}
basic : boolean {4-01.items.[].system.defense.save.basic} (same value: False)
statistic : string {4-01.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x2)
'will' (x2)
description : object {4-01.items.[].system.description}
value : string {4-01.items.[].system.description.value} (23 different values)
[category] : string {4-01.items.[].system.category} (5 different values)
'offensive' (x14)
'simple' (x3)
'light' (x3)
'defensive' (x3)
'interaction' (x2)
[checkPenalty] : integer {4-01.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {4-01.items.[].system.damageRolls}
[0] : object {4-01.items.[].system.damageRolls.0}
damage : string {4-01.items.[].system.damageRolls.0.damage} (3 different values)
'1d8' (x1)
'1d6+3' (x1)
'1d4+3' (x1)
damageType : string {4-01.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x2)
'slashing' (x1)
6idrwpucyla8rl96h8rz : object {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz}
damage : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damage} (2 different values)
'1d6+4' (x1)
'1d10+5' (x1)
damageType : string {4-01.items.[].system.damageRolls.6idrwpucyla8rl96h8rz.damageType} (same value: 'slashing')
[84yianvm2xea85aq] : object {4-01.items.[].system.damageRolls.84yianvm2xea85aq}
damage : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damage} (2 different values)
'1d6 + 8' (x1)
'1d6 + 3' (x1)
damageType : string {4-01.items.[].system.damageRolls.84yianvm2xea85aq.damageType} (same value: 'piercing')
[e1hutvfbzfncvdx7] : object {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7}
damage : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damage} (same value: '1d6')
damageType : string {4-01.items.[].system.damageRolls.e1hutvfbzfncvdx7.damageType} (same value: 'piercing')
[joiefqv2axf4wt1ivq4f] : object {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f}
damage : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damage} (3 different values)
'1d4' (x1)
'1d4+8' (x1)
'1d4+3' (x1)
damageType : string {4-01.items.[].system.damageRolls.joiefqv2axf4wt1ivq4f.damageType} (same value: 'bludgeoning')
[mmpjpv1hjzf6agnf] : object {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf}
damage : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damage} (same value: '1d6')
damageType : string {4-01.items.[].system.damageRolls.mmpjpv1hjzf6agnf.damageType} (same value: 'piercing')
[uar7pf6kpgq0xq80g9v8] : object {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8}
damage : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damage} (same value: '1d10+5')
damageType : string {4-01.items.[].system.damageRolls.uar7pf6kpgq0xq80g9v8.damageType} (same value: 'piercing')
[x8u4d7h0kjk7mirf] : object {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf}
damage : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damage} (2 different values)
'1d6 + 8' (x1)
'1d6 + 3' (x1)
damageType : string {4-01.items.[].system.damageRolls.x8u4d7h0kjk7mirf.damageType} (same value: 'piercing')
[dexCap] : integer {4-01.items.[].system.dexCap} (same value: 4)
[duration] : object {4-01.items.[].system.duration}
sustained : boolean {4-01.items.[].system.duration.sustained} (same value: False)
value : string {4-01.items.[].system.duration.value} (2 different values)
'' (x8)
'1 minute' (x2)
[equipped] : object {4-01.items.[].system.equipped}
carryType : string {4-01.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-01.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {4-01.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {4-01.items.[].system.group} (2 different values)
'spear' (x3)
'leather' (x3)
[hardness] : integer {4-01.items.[].system.hardness} (same value: 0)
[hp] : object {4-01.items.[].system.hp}
max : integer {4-01.items.[].system.hp.max} (same value: 0)
value : integer {4-01.items.[].system.hp.value} (same value: 0)
[level] : object {4-01.items.[].system.level}
value : integer {4-01.items.[].system.level.value} (2 different values)
1 (x10)
0 (x6)
[location] : object {4-01.items.[].system.location}
[heightenedLevel] : integer {4-01.items.[].system.location.heightenedLevel} (2 different values)
1 (x7)
2 (x1)
[uses] : object {4-01.items.[].system.location.uses}
max : integer {4-01.items.[].system.location.uses.max} (3 different values)
2 (x2)
3 (x1)
1 (x1)
value : integer {4-01.items.[].system.location.uses.value} (3 different values)
2 (x2)
3 (x1)
1 (x1)
value : string {4-01.items.[].system.location.value} (2 different values)
'O8VbKgKCy0WPdmPS' (x5)
'1OTAsDuxFPIUJdUM' (x5)
[material] : object {4-01.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {4-01.items.[].system.overlays}
[prepared] : object {4-01.items.[].system.prepared}
value : string {4-01.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-01.items.[].system.price}
value : object {4-01.items.[].system.price.value}
[gp] : integer {4-01.items.[].system.price.value.gp} (same value: 2)
[sp] : integer {4-01.items.[].system.price.value.sp} (same value: 1)
[proficiency] : object {4-01.items.[].system.proficiency}
value : integer {4-01.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {4-01.items.[].system.quantity} (3 different values)
1 (x4)
3 (x1)
2 (x1)
[range] : object {4-01.items.[].system.range}
value : string {4-01.items.[].system.range.value} (3 different values)
'' (x4)
'30 feet' (x4)
'120 feet' (x2)
[reload] : object {4-01.items.[].system.reload}
value : string {4-01.items.[].system.reload.value} (same value: '-')
[requirements] : string {4-01.items.[].system.requirements} (same value: '')
[runes] : object {4-01.items.[].system.runes}
potency : integer {4-01.items.[].system.runes.potency} (same value: 0)
property : array<> {4-01.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-01.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-01.items.[].system.runes.striking} (same value: 0)
[size] : string {4-01.items.[].system.size} (same value: 'med')
[slots] : object {4-01.items.[].system.slots}
[slug] : string {4-01.items.[].system.slug} (10 different values)
'spear' (x3)
'leather-armor' (x3)
'detect-alignment' (x2)
'detect-magic' (x2)
'magic-missile' (x2)
'ray-of-enfeeblement' (x2)
'sleep' (x2)
'constant-spells' (x2)
'1-status-to-all-saves-vs-magic' (x2)
'knockdown' (x1)
[speedPenalty] : integer {4-01.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-01.items.[].system.spelldc}
dc : integer {4-01.items.[].system.spelldc.dc} (2 different values)
17 (x1)
20 (x1)
mod : integer {4-01.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-01.items.[].system.spelldc.value} (2 different values)
9 (x1)
14 (x1)
[splashDamage] : object {4-01.items.[].system.splashDamage}
value : integer {4-01.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-01.items.[].system.strength} (same value: 0)
[target] : object {4-01.items.[].system.target}
value : string {4-01.items.[].system.target.value} (2 different values)
'' (x6)
'1 creature' (x4)
[time] : object {4-01.items.[].system.time}
value : string {4-01.items.[].system.time.value} (2 different values)
'2' (x8)
'1 to 3' (x2)
[tradition] : object {4-01.items.[].system.tradition}
value : string {4-01.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-01.items.[].system.traits}
rarity : string {4-01.items.[].system.traits.rarity} (2 different values)
'common' (x48)
'uncommon' (x2)
[traditions] : array<string> {4-01.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-01.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x10)
'arcane' (x8)
'divine' (x6)
'primal' (x2)
value : array<string> {4-01.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-01.items.[].system.traits.value.[]} (23 different values)
[usage] : object {4-01.items.[].system.usage}
value : string {4-01.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {4-01.items.[].system.weaponType}
value : string {4-01.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x3)
type : string {4-01.items.[].type} (6 different values)
'action' (x19)
'melee' (x15)
'spell' (x10)
'weapon' (x3)
'armor' (x3)
'spellcastingEntry' (x2)
[flags] : object {4-01.items.[].flags}
pf2e : object {4-01.items.[].flags.pf2e}
linkedWeapon : string {4-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
'Mwr0CSbsbtB2am2v' (x4)
'xCEnNJ4R6fNb6doQ' (x2)
name : string {4-01.name} (all different values)
prototypeToken : object {4-01.prototypeToken}
name : string {4-01.prototypeToken.name} (same value: 'Shard of Aslynn')
system : object {4-01.system}
abilities : object {4-01.system.abilities}
cha : object {4-01.system.abilities.cha}
mod : integer {4-01.system.abilities.cha.mod} (3 different values)
0 (x5)
2 (x2)
-2 (x1)
con : object {4-01.system.abilities.con}
mod : integer {4-01.system.abilities.con.mod} (2 different values)
3 (x7)
2 (x1)
dex : object {4-01.system.abilities.dex}
mod : integer {4-01.system.abilities.dex.mod} (3 different values)
2 (x5)
3 (x2)
4 (x1)
int : object {4-01.system.abilities.int}
mod : integer {4-01.system.abilities.int.mod} (3 different values)
-1 (x3)
-4 (x3)
3 (x2)
str : object {4-01.system.abilities.str}
mod : integer {4-01.system.abilities.str.mod} (4 different values)
0 (x2)
4 (x2)
3 (x2)
5 (x2)
wis : object {4-01.system.abilities.wis}
mod : integer {4-01.system.abilities.wis.mod} (3 different values)
1 (x5)
4 (x2)
2 (x1)
attributes : object {4-01.system.attributes}
ac : object {4-01.system.attributes.ac}
details : string {4-01.system.attributes.ac.details} (same value: '')
value : integer {4-01.system.attributes.ac.value} (6 different values)
18 (x2)
15 (x2)
14 (x1)
19 (x1)
16 (x1)
21 (x1)
allSaves : object {4-01.system.attributes.allSaves}
value : string {4-01.system.attributes.allSaves.value} (2 different values)
'' (x6)
'+1 status to all saves vs. magic' (x2)
hp : object {4-01.system.attributes.hp}
details : string {4-01.system.attributes.hp.details} (same value: '')
max : integer {4-01.system.attributes.hp.max} (all different values)
temp : integer {4-01.system.attributes.hp.temp} (same value: 0)
value : integer {4-01.system.attributes.hp.value} (all different values)
speed : object {4-01.system.attributes.speed}
otherSpeeds : array<> {4-01.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-01.system.attributes.speed.value} (3 different values)
25 (x6)
35 (x1)
20 (x1)
weaknesses : array<object> {4-01.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-01.system.attributes.weaknesses.[]}
type : string {4-01.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {4-01.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
5 (x1)
details : object {4-01.system.details}
blurb : string {4-01.system.details.blurb} (5 different values)
'' (x3)
'Variant bugbear thug' (x2)
'Variant bugbear' (x1)
'Variant skunk' (x1)
'Variant giant skunk' (x1)
languages : object {4-01.system.details.languages}
details : string {4-01.system.details.languages.details} (same value: '')
value : array<string> {4-01.system.details.languages.value}
Length: min=0 max=5
Value type: string {4-01.system.details.languages.value.[]} (6 different values)
'aklo' (x5)
'chthonian' (x5)
'common' (x5)
'diabolic' (x5)
'goblin' (x3)
'empyrean' (x2)
level : object {4-01.system.details.level}
value : integer {4-01.system.details.level.value} (5 different values)
-1 (x2)
3 (x2)
1 (x2)
2 (x1)
4 (x1)
privateNotes : string {4-01.system.details.privateNotes} (same value: '')
publicNotes : string {4-01.system.details.publicNotes} (4 different values)
publication : object {4-01.system.details.publication}
license : string {4-01.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-01.system.details.publication.remaster} (same value: False)
title : string {4-01.system.details.publication.title} (same value: 'Pathfinder Society Intro: Year of Boundless Wonder')
initiative : object {4-01.system.initiative}
statistic : string {4-01.system.initiative.statistic} (same value: 'perception')
perception : object {4-01.system.perception}
details : string {4-01.system.perception.details} (same value: '')
mod : integer {4-01.system.perception.mod} (7 different values)
6 (x2)
4 (x1)
8 (x1)
9 (x1)
5 (x1)
10 (x1)
12 (x1)
senses : array<object> {4-01.system.perception.senses}
Length: min=1 max=2
Value type: object {4-01.system.perception.senses.[]}
[acuity] : string {4-01.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-01.system.perception.senses.[].range} (2 different values)
30 (x3)
40 (x2)
type : string {4-01.system.perception.senses.[].type} (3 different values)
'darkvision' (x5)
'scent' (x5)
'low-light-vision' (x3)
resources : object {4-01.system.resources}
saves : object {4-01.system.saves}
fortitude : object {4-01.system.saves.fortitude}
saveDetail : string {4-01.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-01.system.saves.fortitude.value} (6 different values)
10 (x2)
8 (x2)
6 (x1)
4 (x1)
9 (x1)
11 (x1)
reflex : object {4-01.system.saves.reflex}
saveDetail : string {4-01.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-01.system.saves.reflex.value} (6 different values)
9 (x2)
7 (x2)
5 (x1)
8 (x1)
6 (x1)
10 (x1)
will : object {4-01.system.saves.will}
saveDetail : string {4-01.system.saves.will.saveDetail} (same value: '')
value : integer {4-01.system.saves.will.value} (7 different values)
4 (x2)
2 (x1)
6 (x1)
7 (x1)
3 (x1)
10 (x1)
12 (x1)
skills : object {4-01.system.skills}
[acrobatics] : object {4-01.system.skills.acrobatics}
base : integer {4-01.system.skills.acrobatics.base} (4 different values)
7 (x2)
5 (x2)
3 (x1)
8 (x1)
arcana : object {4-01.system.skills.arcana}
base : integer {4-01.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
[athletics] : object {4-01.system.skills.athletics}
base : integer {4-01.system.skills.athletics.base} (5 different values)
6 (x2)
3 (x1)
9 (x1)
12 (x1)
2 (x1)
deception : object {4-01.system.skills.deception}
base : integer {4-01.system.skills.deception.base} (2 different values)
8 (x1)
10 (x1)
diplomacy : object {4-01.system.skills.diplomacy}
base : integer {4-01.system.skills.diplomacy.base} (2 different values)
8 (x1)
10 (x1)
[intimidation] : object {4-01.system.skills.intimidation}
base : integer {4-01.system.skills.intimidation.base} (5 different values)
1 (x1)
5 (x1)
3 (x1)
6 (x1)
8 (x1)
occultism : object {4-01.system.skills.occultism}
base : integer {4-01.system.skills.occultism.base} (2 different values)
11 (x1)
13 (x1)
religion : object {4-01.system.skills.religion}
base : integer {4-01.system.skills.religion.base} (2 different values)
8 (x1)
10 (x1)
[stealth] : object {4-01.system.skills.stealth}
base : integer {4-01.system.skills.stealth.base} (4 different values)
5 (x3)
9 (x1)
8 (x1)
7 (x1)
traits : object {4-01.system.traits}
rarity : string {4-01.system.traits.rarity} (2 different values)
'uncommon' (x6)
'unique' (x2)
size : object {4-01.system.traits.size}
value : string {4-01.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x2)
'tiny' (x1)
value : array<string> {4-01.system.traits.value}
Length: min=1 max=6
Value type: string {4-01.system.traits.value.[]} (all different values)
type : string {4-01.type} (same value: 'npc')
-761
View File
@@ -1,761 +0,0 @@
4-02
Different values: 8
=====================================
object {4-02}
_id : string {4-02._id} (all different values)
folder : string {4-02.folder} (same value: '4H1sZu3ykUSspA9k')
img : string {4-02.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-02.items}
Length: min=1 max=20
Value type: object {4-02.items.[]}
_id : string {4-02.items.[]._id} (60 different values)
img : string {4-02.items.[].img} (35 different values)
name : string {4-02.items.[].name} (43 different values)
sort : integer {4-02.items.[].sort} (21 different values)
system : object {4-02.items.[].system}
[acBonus] : integer {4-02.items.[].system.acBonus} (3 different values)
2 (x2)
3 (x1)
4 (x1)
publication : object {4-02.items.[].system.publication}
license : string {4-02.items.[].system.publication.license} (2 different values)
'OGL' (x78)
'ORC' (x2)
remaster : boolean {4-02.items.[].system.publication.remaster} (2 different values)
False (x78)
True (x2)
title : string {4-02.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x39)
'' (x32)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Bestiary' (x3)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {4-02.items.[].system.rules}
[actionType] : object {4-02.items.[].system.actionType}
value : string {4-02.items.[].system.actionType.value} (3 different values)
'reaction' (x7)
'passive' (x7)
'action' (x1)
[actions] : object {4-02.items.[].system.actions}
[value] : integer {4-02.items.[].system.actions.value} (same value: 1)
[area] : object {4-02.items.[].system.area}
type : string {4-02.items.[].system.area.type} (2 different values)
'emanation' (x4)
'burst' (x1)
value : integer {4-02.items.[].system.area.value} (3 different values)
5 (x2)
30 (x2)
20 (x1)
[attack] : object {4-02.items.[].system.attack}
value : string {4-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-02.items.[].system.attackEffects}
custom : string {4-02.items.[].system.attackEffects.custom} (same value: '')
value : array<> {4-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-02.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-02.items.[].system.baseItem} (13 different values)
[bonus] : object {4-02.items.[].system.bonus}
value : integer {4-02.items.[].system.bonus.value} (7 different values)
0 (x11)
9 (x5)
10 (x4)
7 (x2)
5 (x1)
3 (x1)
12 (x1)
[bonusDamage] : object {4-02.items.[].system.bonusDamage}
value : integer {4-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-02.items.[].system.bulk}
value : mixed
integer {4-02.items.[].system.bulk.value} (3 different values)
1 (x5)
2 (x5)
0 (x5)
float {4-02.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-02.items.[].system.category} (7 different values)
'defensive' (x11)
'simple' (x6)
'martial' (x5)
'medium' (x2)
'ammo' (x2)
'offensive' (x2)
'light' (x1)
[checkPenalty] : integer {4-02.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-1 (x1)
[damage] : object {4-02.items.[].system.damage}
[0] : object {4-02.items.[].system.damage.0}
[applyMod] : boolean {4-02.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x2)
[category] : empty
formula : string {4-02.items.[].system.damage.0.formula} (4 different values)
'1d4' (x2)
'2d4' (x2)
'1d8' (x2)
'1d6' (x2)
kinds : array<string> {4-02.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {4-02.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x8)
'healing' (x2)
materials : array<> {4-02.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-02.items.[].system.damage.0.type} (2 different values)
'void' (x6)
'spirit' (x2)
[damageType] : string {4-02.items.[].system.damage.damageType} (3 different values)
'piercing' (x6)
'slashing' (x3)
'bludgeoning' (x2)
[dice] : integer {4-02.items.[].system.damage.dice} (same value: 1)
[die] : string {4-02.items.[].system.damage.die} (3 different values)
'd8' (x5)
'd4' (x4)
'd6' (x2)
description : object {4-02.items.[].system.description}
value : string {4-02.items.[].system.description.value} (41 different values)
[containerId] : empty
[cost] : object {4-02.items.[].system.cost}
value : string {4-02.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-02.items.[].system.counteraction} (2 different values)
False (x19)
True (x2)
[damageRolls] : object {4-02.items.[].system.damageRolls}
[0] : object {4-02.items.[].system.damageRolls.0}
damage : string {4-02.items.[].system.damageRolls.0.damage} (2 different values)
'1d6+4' (x2)
'1d8' (x1)
damageType : string {4-02.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x2)
'piercing' (x1)
[Qfy1477pTYtEwGoV] : object {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV}
damage : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: '1d4+2')
damageType : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: 'slashing')
[c16oqbic9ep578zkoag35t] : object {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
damageType : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
[cdxitwq309kjyms51kzb] : object {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb}
damage : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: '1d8+4')
damageType : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: 'piercing')
[cidxh2cn401h6fxihgvw] : object {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw}
damage : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: '1d6+4')
damageType : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: 'slashing')
[k3GyOyCXwywhRbnC] : object {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC}
damage : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: '1d8+2')
damageType : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: 'slashing')
[oiodqohoofafi7fqe4of] : object {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
damage : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4')
damageType : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning')
ptf36uZrPQY08ncH : object {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH}
damage : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: '1d8')
damageType : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: 'piercing')
[s6jvct401xn2ybrw] : object {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw}
damage : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damage} (2 different values)
'1d4 + 3' (x1)
'2d4 + 5' (x1)
damageType : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damageType} (same value: 'piercing')
[sy9h6g4i5gc71zj5git3] : object {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3}
damage : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: '1d8+4')
damageType : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: 'slashing')
[uc1s1t4wur5bbofg09gjg] : object {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
damageType : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
[defense] : object {4-02.items.[].system.defense}
save : object {4-02.items.[].system.defense.save}
basic : boolean {4-02.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x4)
statistic : string {4-02.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x8)
'will' (x4)
[dexCap] : integer {4-02.items.[].system.dexCap} (3 different values)
2 (x1)
1 (x1)
3 (x1)
[duration] : object {4-02.items.[].system.duration}
sustained : boolean {4-02.items.[].system.duration.sustained} (2 different values)
False (x19)
True (x2)
value : string {4-02.items.[].system.duration.value} (4 different values)
'' (x10)
'1 minute' (x7)
'varies' (x2)
'until the start of your next turn' (x2)
[equipped] : object {4-02.items.[].system.equipped}
carryType : string {4-02.items.[].system.equipped.carryType} (2 different values)
'worn' (x21)
'held' (x3)
[handsHeld] : integer {4-02.items.[].system.equipped.handsHeld} (3 different values)
1 (x8)
0 (x7)
2 (x2)
[inSlot] : boolean {4-02.items.[].system.equipped.inSlot} (2 different values)
False (x3)
True (x2)
[invested] : empty
[group] : string {4-02.items.[].system.group} (9 different values)
'knife' (x4)
'club' (x2)
'chain' (x2)
'crossbow' (x1)
'composite' (x1)
'spear' (x1)
'sword' (x1)
'polearm' (x1)
'bow' (x1)
[hardness] : integer {4-02.items.[].system.hardness} (2 different values)
0 (x23)
5 (x1)
[heightening] : object {4-02.items.[].system.heightening}
damage : object {4-02.items.[].system.heightening.damage}
0 : string {4-02.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x4)
'1d8' (x2)
'1d6' (x2)
interval : integer {4-02.items.[].system.heightening.interval} (same value: 1)
type : string {4-02.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-02.items.[].system.hp}
max : integer {4-02.items.[].system.hp.max} (2 different values)
0 (x23)
20 (x1)
value : integer {4-02.items.[].system.hp.value} (2 different values)
0 (x23)
20 (x1)
[level] : object {4-02.items.[].system.level}
value : integer {4-02.items.[].system.level.value} (3 different values)
0 (x20)
1 (x20)
2 (x5)
[location] : object {4-02.items.[].system.location}
value : string {4-02.items.[].system.location.value} (2 different values)
'BcSNcGhcDxvtI9k5' (x19)
'RpSDL9pRSQiu3lu9' (x2)
[material] : object {4-02.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-02.items.[].system.mod}
value : integer {4-02.items.[].system.mod.value} (2 different values)
3 (x1)
6 (x1)
[overlays] : object {4-02.items.[].system.overlays}
[4gyp3qlsv5ywdyjq] : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[pq7cxntbz4s8g5ik] : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {4-02.items.[].system.prepared}
flexible : boolean {4-02.items.[].system.prepared.flexible} (same value: False)
value : string {4-02.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {4-02.items.[].system.price}
[per] : integer {4-02.items.[].system.price.per} (same value: 10)
value : object {4-02.items.[].system.price.value}
[cp] : integer {4-02.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {4-02.items.[].system.price.value.gp} (7 different values)
28 (x4)
1 (x3)
6 (x2)
3 (x1)
4 (x1)
2 (x1)
5 (x1)
[sp] : integer {4-02.items.[].system.price.value.sp} (2 different values)
1 (x5)
2 (x4)
[proficiency] : object {4-02.items.[].system.proficiency}
value : integer {4-02.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-02.items.[].system.proficient}
value : integer {4-02.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-02.items.[].system.quantity} (3 different values)
1 (x22)
10 (x1)
20 (x1)
[range] : mixed
integer {4-02.items.[].system.range} (2 different values)
120 (x1)
100 (x1)
object {4-02.items.[].system.range}
value : string {4-02.items.[].system.range.value} (5 different values)
'30 feet' (x8)
'' (x6)
'touch' (x4)
'varies' (x2)
'120 feet' (x1)
[reload] : object {4-02.items.[].system.reload}
value : string {4-02.items.[].system.reload.value} (4 different values)
'' (x5)
'-' (x4)
'1' (x1)
'0' (x1)
[requirements] : string {4-02.items.[].system.requirements} (same value: '')
[runes] : object {4-02.items.[].system.runes}
[potency] : integer {4-02.items.[].system.runes.potency} (2 different values)
0 (x13)
1 (x1)
[property] : array<> {4-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-02.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-02.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-02.items.[].system.runes.striking} (2 different values)
0 (x10)
1 (x1)
[size] : string {4-02.items.[].system.size} (same value: 'med')
[slots] : object {4-02.items.[].system.slots}
[slot0] : object {4-02.items.[].system.slots.slot0}
max : integer {4-02.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {4-02.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {4-02.items.[].system.slots.slot0.prepared.[]}
id : string {4-02.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'8MpM5GTg1BL6Paod' (x2)
'emaYp7kTiz1CRd0R' (x2)
'LHz3MPPHHBewTA4k' (x2)
'daGqLkOFBywgASPi' (x2)
'IDnqpc8F1sBtAIFs' (x2)
[slot1] : object {4-02.items.[].system.slots.slot1}
max : integer {4-02.items.[].system.slots.slot1.max} (2 different values)
6 (x1)
3 (x1)
prepared : array<object> {4-02.items.[].system.slots.slot1.prepared}
Length: min=3 max=6
Value type: object {4-02.items.[].system.slots.slot1.prepared.[]}
id : string {4-02.items.[].system.slots.slot1.prepared.[].id} (4 different values)
'OdbEydDzhVW4dY1u' (x3)
'nEBTafvOrfV6GX4t' (x2)
'jfGLR3TVqZ6nitMp' (x2)
'wMb4PXR3fe5Z5PpT' (x2)
[slot2] : object {4-02.items.[].system.slots.slot2}
max : integer {4-02.items.[].system.slots.slot2.max} (same value: 6)
prepared : array<object> {4-02.items.[].system.slots.slot2.prepared}
Length: min=6 max=6
Value type: object {4-02.items.[].system.slots.slot2.prepared.[]}
id : string {4-02.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'OdbEydDzhVW4dY1u' (x4)
'nSl8bcKb7JnH9i79' (x1)
'jfGLR3TVqZ6nitMp' (x1)
[slug] : string {4-02.items.[].system.slug} (33 different values)
[speedPenalty] : integer {4-02.items.[].system.speedPenalty} (2 different values)
-5 (x2)
0 (x2)
[spelldc] : object {4-02.items.[].system.spelldc}
dc : integer {4-02.items.[].system.spelldc.dc} (2 different values)
17 (x2)
20 (x2)
mod : integer {4-02.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-02.items.[].system.spelldc.value} (2 different values)
9 (x2)
12 (x2)
[splashDamage] : object {4-02.items.[].system.splashDamage}
value : integer {4-02.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-02.items.[].system.stackGroup} (2 different values)
'bolts' (x1)
'arrows' (x1)
[strength] : integer {4-02.items.[].system.strength} (3 different values)
2 (x1)
3 (x1)
1 (x1)
[target] : object {4-02.items.[].system.target}
value : string {4-02.items.[].system.target.value} (7 different values)
'1 creature' (x6)
'' (x5)
'enemies in the area' (x2)
'1 living or undead creature' (x2)
'1 ally and 1 enemy' (x2)
'1 living creature or 1 willing undead creature' (x2)
'1 living creature' (x2)
[time] : object {4-02.items.[].system.time}
value : string {4-02.items.[].system.time.value} (4 different values)
'2' (x14)
'1' (x4)
'1 to 3' (x2)
'3' (x1)
[tradition] : object {4-02.items.[].system.tradition}
value : string {4-02.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {4-02.items.[].system.traits}
rarity : string {4-02.items.[].system.traits.rarity} (2 different values)
'common' (x68)
'uncommon' (x6)
value : array<string> {4-02.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-02.items.[].system.traits.value.[]} (39 different values)
[integrated] : empty
[traditions] : array<string> {4-02.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-02.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x19)
'occult' (x15)
'arcane' (x11)
'primal' (x5)
[usage] : object {4-02.items.[].system.usage}
value : string {4-02.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x12)
'worn' (x4)
'held-in-two-hands' (x3)
'held-in-one-plus-hands' (x1)
[uses] : object {4-02.items.[].system.uses}
autoDestroy : boolean {4-02.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-02.items.[].system.uses.max} (same value: 1)
value : integer {4-02.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-02.items.[].system.weaponType}
value : string {4-02.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x4)
type : string {4-02.items.[].type} (10 different values)
'spell' (x21)
'action' (x15)
'melee' (x14)
'weapon' (x11)
'equipment' (x7)
'spellcastingEntry' (x4)
'armor' (x3)
'consumable' (x2)
'lore' (x2)
'shield' (x1)
[_stats] : object {4-02.items.[]._stats}
compendiumSource : string {4-02.items.[]._stats.compendiumSource} (32 different values)
[flags] : object {4-02.items.[].flags}
pf2e : object {4-02.items.[].flags.pf2e}
linkedWeapon : string {4-02.items.[].flags.pf2e.linkedWeapon} (9 different values)
'LQzprXf7vMvaVP2O' (x2)
'LmVfAWr0Z44FlbNQ' (x2)
'tWgRQucN54SKcyMB' (x1)
'lP5zMAGrvkhhfig2' (x1)
'UZlHtMydIq06OfJW' (x1)
'urkJDAyWOlhfr4ST' (x1)
'aB660wS9natXTx40' (x1)
'gYGAIsy4s4573vnb' (x1)
'QLFWCwzBlvlOn6fq' (x1)
name : string {4-02.name} (all different values)
[prototypeToken] : object {4-02.prototypeToken}
name : string {4-02.prototypeToken.name} (2 different values)
'A Broken Promise' (x2)
'Seldrick Dralston' (x2)
system : object {4-02.system}
abilities : object {4-02.system.abilities}
cha : object {4-02.system.abilities.cha}
mod : integer {4-02.system.abilities.cha.mod} (4 different values)
0 (x2)
2 (x2)
-1 (x1)
1 (x1)
con : object {4-02.system.abilities.con}
mod : integer {4-02.system.abilities.con.mod} (4 different values)
2 (x2)
1 (x2)
0 (x1)
3 (x1)
dex : object {4-02.system.abilities.dex}
mod : integer {4-02.system.abilities.dex.mod} (4 different values)
2 (x3)
1 (x1)
3 (x1)
4 (x1)
int : object {4-02.system.abilities.int}
mod : integer {4-02.system.abilities.int.mod} (4 different values)
0 (x2)
1 (x2)
-1 (x1)
-5 (x1)
str : object {4-02.system.abilities.str}
mod : integer {4-02.system.abilities.str.mod} (4 different values)
4 (x2)
1 (x2)
3 (x1)
2 (x1)
wis : object {4-02.system.abilities.wis}
mod : integer {4-02.system.abilities.wis.mod} (5 different values)
2 (x2)
1 (x1)
4 (x1)
5 (x1)
0 (x1)
attributes : object {4-02.system.attributes}
ac : object {4-02.system.attributes.ac}
details : string {4-02.system.attributes.ac.details} (2 different values)
'' (x5)
'(21 with shield raised)' (x1)
value : integer {4-02.system.attributes.ac.value} (6 different values)
0 (x2)
19 (x2)
18 (x1)
13 (x1)
16 (x1)
17 (x1)
allSaves : object {4-02.system.attributes.allSaves}
value : string {4-02.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {4-02.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-02.system.attributes.hardness} (same value: 0)
hp : object {4-02.system.attributes.hp}
details : string {4-02.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x4)
max : integer {4-02.system.attributes.hp.max} (7 different values)
0 (x2)
20 (x1)
10 (x1)
24 (x1)
47 (x1)
25 (x1)
16 (x1)
temp : integer {4-02.system.attributes.hp.temp} (same value: 0)
value : integer {4-02.system.attributes.hp.value} (7 different values)
0 (x2)
20 (x1)
10 (x1)
24 (x1)
47 (x1)
25 (x1)
16 (x1)
immunities : array<object> {4-02.system.attributes.immunities}
Length: min=5 max=5
Value type: object {4-02.system.attributes.immunities.[]}
type : string {4-02.system.attributes.immunities.[].type} (5 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
resistances : array<object> {4-02.system.attributes.resistances}
Length: min=5 max=5
Value type: object {4-02.system.attributes.resistances.[]}
type : string {4-02.system.attributes.resistances.[].type} (5 different values)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {4-02.system.attributes.resistances.[].value} (same value: 5)
speed : object {4-02.system.attributes.speed}
otherSpeeds : array<> {4-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
[special] : string {4-02.system.attributes.speed.special} (same value: '')
value : integer {4-02.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-02.system.attributes.stealth}
details : string {4-02.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {4-02.system.attributes.stealth.value} (2 different values)
11 (x1)
15 (x1)
[creatureType] : string {4-02.system.creatureType} (same value: '')
details : object {4-02.system.details}
blurb : string {4-02.system.details.blurb} (5 different values)
'Variant deathless acolyte' (x2)
'Variant guard' (x1)
'Variant commoner' (x1)
'Variant skeletal champion' (x1)
'Variant skeletal soldier' (x1)
[description] : string {4-02.system.details.description} (same value: '<p>The grove, broken and tormented due to the necromantic energy infecting the area it protected, manifests an illusion to warn others of the region\'s plight and plead for help. Pharasmin cleric and Pathfinder Seldrick Dralston trudges into the grove, injured and infected with some kind of evil corruption. He defiles the statue of Erastil in the center of the grove, and the golden light illuminating the grove ceases, revealing the black skies above. Purple magical energy emanating from a nearby tower seeps into the sacred grove, and the life within the grove\'s protection begins to die.</p>')
[disable] : string {4-02.system.details.disable} (2 different values)
'<p>@Check[occultism|dc:18] (trained) or @Check[religion|dc:18] (trained) to convince the spirit of the wood the message has been understood</p>' (x1)
'<p>@Check[occultism|dc:22] (trained) or @Check[religion|dc:22] (trained) to convince the spirit of the wood the message has been understood</p>' (x1)
[isComplex] : boolean {4-02.system.details.isComplex} (same value: False)
languages : object {4-02.system.details.languages}
details : string {4-02.system.details.languages.details} (same value: '')
value : array<string> {4-02.system.details.languages.value}
Length: min=1 max=3
Value type: string {4-02.system.details.languages.value.[]} (3 different values)
'common' (x5)
'necril' (x4)
'osiriani' (x2)
level : object {4-02.system.details.level}
value : integer {4-02.system.details.level.value} (4 different values)
2 (x3)
4 (x2)
1 (x2)
-1 (x1)
privateNotes : string {4-02.system.details.privateNotes} (same value: '')
publicNotes : string {4-02.system.details.publicNotes} (5 different values)
publication : object {4-02.system.details.publication}
license : string {4-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-02.system.details.publication.remaster} (same value: False)
title : string {4-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-02: Return to the Grave')
[reset] : string {4-02.system.details.reset} (same value: '<p>The haunt returns every 10 minutes to retell its tale. The haunting of the sacred grove is permanently put to rest if the shrine is reconsecrated, which is impossible unless the evil forces in the nearby watchtower are defeated.</p>')
[routine] : string {4-02.system.details.routine} (same value: '')
initiative : object {4-02.system.initiative}
statistic : string {4-02.system.initiative.statistic} (same value: 'perception')
perception : object {4-02.system.perception}
details : string {4-02.system.perception.details} (2 different values)
'' (x5)
'(+8 to find concealed objects)' (x1)
mod : integer {4-02.system.perception.mod} (5 different values)
8 (x2)
7 (x1)
3 (x1)
11 (x1)
5 (x1)
senses : array<object> {4-02.system.perception.senses}
Length: min=0 max=1
Value type: object {4-02.system.perception.senses.[]}
type : string {4-02.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {4-02.system.resources}
[focus] : object {4-02.system.resources.focus}
max : integer {4-02.system.resources.focus.max} (same value: 1)
value : integer {4-02.system.resources.focus.value} (same value: 1)
saves : object {4-02.system.saves}
fortitude : object {4-02.system.saves.fortitude}
saveDetail : string {4-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-02.system.saves.fortitude.value} (4 different values)
6 (x3)
0 (x2)
7 (x2)
9 (x1)
reflex : object {4-02.system.saves.reflex}
saveDetail : string {4-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-02.system.saves.reflex.value} (7 different values)
0 (x2)
5 (x1)
3 (x1)
6 (x1)
9 (x1)
10 (x1)
7 (x1)
will : object {4-02.system.saves.will}
saveDetail : string {4-02.system.saves.will.saveDetail} (same value: '')
value : integer {4-02.system.saves.will.value} (6 different values)
0 (x2)
5 (x2)
3 (x1)
10 (x1)
13 (x1)
6 (x1)
skills : object {4-02.system.skills}
acrobatics : object {4-02.system.skills.acrobatics}
base : integer {4-02.system.skills.acrobatics.base} (2 different values)
8 (x1)
5 (x1)
[athletics] : object {4-02.system.skills.athletics}
base : integer {4-02.system.skills.athletics.base} (3 different values)
7 (x2)
5 (x1)
8 (x1)
[intimidation] : object {4-02.system.skills.intimidation}
base : integer {4-02.system.skills.intimidation.base} (4 different values)
5 (x1)
6 (x1)
10 (x1)
7 (x1)
[occultism] : object {4-02.system.skills.occultism}
base : integer {4-02.system.skills.occultism.base} (2 different values)
7 (x1)
9 (x1)
[religion] : object {4-02.system.skills.religion}
base : integer {4-02.system.skills.religion.base} (2 different values)
8 (x1)
13 (x1)
[society] : object {4-02.system.skills.society}
base : integer {4-02.system.skills.society.base} (same value: 2)
[stealth] : object {4-02.system.skills.stealth}
base : integer {4-02.system.skills.stealth.base} (3 different values)
6 (x1)
9 (x1)
5 (x1)
[statusEffects] : array<> {4-02.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-02.system.traits}
rarity : string {4-02.system.traits.rarity} (2 different values)
'unique' (x4)
'uncommon' (x4)
size : object {4-02.system.traits.size}
value : string {4-02.system.traits.size.value} (same value: 'med')
value : array<string> {4-02.system.traits.value}
Length: min=1 max=5
Value type: string {4-02.system.traits.value.[]} (9 different values)
'evil' (x4)
'undead' (x4)
'unholy' (x4)
'haunt' (x2)
'chaotic' (x2)
'human' (x2)
'humanoid' (x2)
'skeleton' (x2)
'mindless' (x1)
type : string {4-02.type} (2 different values)
'npc' (x6)
'hazard' (x2)
-573
View File
@@ -1,573 +0,0 @@
4-03
Different values: 4
=====================================
object {4-03}
_id : string {4-03._id} (all different values)
folder : string {4-03.folder} (same value: 'uovIumN7adjPOBV0')
img : string {4-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-03.items}
Length: min=18 max=39
Value type: object {4-03.items.[]}
_id : string {4-03.items.[]._id} (58 different values)
img : string {4-03.items.[].img} (35 different values)
name : string {4-03.items.[].name} (41 different values)
sort : integer {4-03.items.[].sort} (39 different values)
system : object {4-03.items.[].system}
[acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
2 (x4)
1 (x2)
3 (x2)
[actionType] : object {4-03.items.[].system.actionType}
value : string {4-03.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'reaction' (x6)
'action' (x2)
[actions] : object {4-03.items.[].system.actions}
[value] : integer {4-03.items.[].system.actions.value} (same value: 2)
[area] : object {4-03.items.[].system.area}
type : string {4-03.items.[].system.area.type} (3 different values)
'emanation' (x8)
'burst' (x2)
'cone' (x2)
value : integer {4-03.items.[].system.area.value} (all different values)
[attack] : object {4-03.items.[].system.attack}
value : string {4-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-03.items.[].system.attackEffects}
value : array<> {4-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
'hatchet' (x4)
'shortbow' (x4)
'wooden-shield' (x4)
'battle-axe' (x2)
'leather-armor' (x2)
'javelin' (x2)
'longsword' (x2)
'hide-armor' (x2)
[bonus] : object {4-03.items.[].system.bonus}
value : integer {4-03.items.[].system.bonus.value} (6 different values)
0 (x14)
15 (x4)
13 (x4)
12 (x4)
18 (x2)
16 (x2)
[bonusDamage] : object {4-03.items.[].system.bonusDamage}
value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-03.items.[].system.bulk}
value : mixed
integer {4-03.items.[].system.bulk.value} (2 different values)
1 (x16)
2 (x2)
float {4-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-03.items.[].system.category} (8 different values)
'martial' (x12)
'defensive' (x9)
'offensive' (x5)
'ammo' (x4)
'light' (x2)
'interaction' (x2)
'simple' (x2)
'medium' (x2)
[cost] : object {4-03.items.[].system.cost}
value : string {4-03.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
False (x34)
True (x2)
[damage] : object {4-03.items.[].system.damage}
[0] : object {4-03.items.[].system.damage.0}
[category] : empty
formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
'2d8' (x3)
'2d10' (x2)
'0' (x2)
'1d8' (x2)
'1d10+4' (x2)
'6d6' (x1)
kinds : array<string> {4-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x2)
materials : array<> {4-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-03.items.[].system.damage.0.type} (5 different values)
'sonic' (x4)
'force' (x3)
'mental' (x2)
'untyped' (x2)
'void' (x1)
[applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
'slashing' (x8)
'piercing' (x6)
[dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
[die] : string {4-03.items.[].system.damage.die} (2 different values)
'd6' (x10)
'd8' (x4)
[defense] : object {4-03.items.[].system.defense}
save : object {4-03.items.[].system.defense.save}
basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x8)
'will' (x4)
[duration] : object {4-03.items.[].system.duration}
sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
False (x33)
True (x3)
value : string {4-03.items.[].system.duration.value} (6 different values)
'' (x14)
'1 minute' (x10)
'1 round' (x6)
'10 minutes' (x2)
'varies' (x2)
'until the end of your turn' (x2)
rules : ignored (Foundry rules object) {4-03.items.[].system.rules}
[checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x2)
description : object {4-03.items.[].system.description}
value : string {4-03.items.[].system.description.value} (39 different values)
[containerId] : empty
[damageRolls] : object {4-03.items.[].system.damageRolls}
[c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
'1d8 + 7' (x1)
'1d8 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: 'slashing')
[evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: 'slashing')
[hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: 'slashing')
[mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
'1d8 + 6' (x1)
'1d8 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: 'slashing')
[qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: 'piercing')
[ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
'1d6 + 2' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: 'piercing')
[tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: 'slashing')
[v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
'1d6 + 4' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: 'piercing')
[dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x2)
[equipped] : object {4-03.items.[].system.equipped}
carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x24)
'held' (x4)
[handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x20)
1 (x4)
[invested] : empty
[group] : string {4-03.items.[].system.group} (5 different values)
'axe' (x6)
'bow' (x4)
'leather' (x4)
'dart' (x2)
'sword' (x2)
[hardness] : integer {4-03.items.[].system.hardness} (2 different values)
0 (x24)
3 (x4)
[heightening] : object {4-03.items.[].system.heightening}
[levels] : object {4-03.items.[].system.heightening.levels}
[3] : object {4-03.items.[].system.heightening.levels.3}
target : object {4-03.items.[].system.heightening.levels.3.target}
value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x2)
'10 objects' (x2)
[5] : object {4-03.items.[].system.heightening.levels.5}
range : object {4-03.items.[].system.heightening.levels.5.range}
value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: '1200 feet')
[6] : object {4-03.items.[].system.heightening.levels.6}
target : object {4-03.items.[].system.heightening.levels.6.target}
value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x2)
'any number of objects' (x2)
[7] : object {4-03.items.[].system.heightening.levels.7}
[range] : object {4-03.items.[].system.heightening.levels.7.range}
value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
[target] : object {4-03.items.[].system.heightening.levels.7.target}
value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
type : string {4-03.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x9)
[damage] : object {4-03.items.[].system.heightening.damage}
0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
'1d8' (x5)
'1d10' (x2)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
[interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
2 (x7)
1 (x5)
[hp] : object {4-03.items.[].system.hp}
max : integer {4-03.items.[].system.hp.max} (2 different values)
0 (x24)
12 (x4)
value : integer {4-03.items.[].system.hp.value} (2 different values)
0 (x24)
12 (x4)
[level] : object {4-03.items.[].system.level}
value : integer {4-03.items.[].system.level.value} (5 different values)
0 (x28)
1 (x20)
2 (x11)
3 (x4)
4 (x1)
[location] : object {4-03.items.[].system.location}
[heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
[signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
value : string {4-03.items.[].system.location.value} (2 different values)
'un5QEIBwp9WdjxPy' (x30)
'Z8RG8I9XaUontnAA' (x6)
publication : object {4-03.items.[].system.publication}
license : string {4-03.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False)
title : string {4-03.items.[].system.publication.title} (all different values)
[material] : object {4-03.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-03.items.[].system.mod}
value : integer {4-03.items.[].system.mod.value} (all different values)
[prepared] : object {4-03.items.[].system.prepared}
value : string {4-03.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'focus' (x2)
[price] : object {4-03.items.[].system.price}
[per] : integer {4-03.items.[].system.price.per} (same value: 10)
value : object {4-03.items.[].system.price.value}
[gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
1 (x8)
3 (x4)
2 (x4)
[sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
1 (x6)
4 (x4)
8 (x2)
[proficiency] : object {4-03.items.[].system.proficiency}
value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-03.items.[].system.proficient}
value : integer {4-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-03.items.[].system.quantity} (3 different values)
1 (x20)
4 (x4)
20 (x4)
[range] : mixed
object {4-03.items.[].system.range}
value : string {4-03.items.[].system.range.value} (6 different values)
'' (x14)
'30 feet' (x12)
'120 feet' (x5)
'500 feet' (x2)
'60 feet' (x2)
'touch' (x1)
integer {4-03.items.[].system.range} (2 different values)
60 (x4)
30 (x2)
[reload] : object {4-03.items.[].system.reload}
value : string {4-03.items.[].system.reload.value} (3 different values)
'-' (x6)
'' (x4)
'0' (x4)
[requirements] : string {4-03.items.[].system.requirements} (same value: '')
[runes] : object {4-03.items.[].system.runes}
[potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {4-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
[size] : string {4-03.items.[].system.size} (same value: 'med')
[slots] : object {4-03.items.[].system.slots}
[slot1] : object {4-03.items.[].system.slots.slot1}
max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3)
value : integer {4-03.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {4-03.items.[].system.slots.slot2}
max : integer {4-03.items.[].system.slots.slot2.max} (same value: 3)
value : integer {4-03.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {4-03.items.[].system.slots.slot3}
max : integer {4-03.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
3 (x1)
value : integer {4-03.items.[].system.slots.slot3.value} (2 different values)
2 (x1)
3 (x1)
[slot4] : object {4-03.items.[].system.slots.slot4}
max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2)
value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2)
[slug] : string {4-03.items.[].system.slug} (31 different values)
[speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[spelldc] : object {4-03.items.[].system.spelldc}
dc : integer {4-03.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
mod : integer {4-03.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-03.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {4-03.items.[].system.splashDamage}
value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-03.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {4-03.items.[].system.strength} (2 different values)
0 (x2)
2 (x2)
[target] : object {4-03.items.[].system.target}
value : string {4-03.items.[].system.target.value} (6 different values)
'' (x21)
'1 creature' (x8)
'1 spell effect or unattended magic item' (x2)
'1 object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x1)
[time] : object {4-03.items.[].system.time}
value : string {4-03.items.[].system.time.value} (all different values)
[tradition] : object {4-03.items.[].system.tradition}
value : string {4-03.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-03.items.[].system.traits}
rarity : string {4-03.items.[].system.traits.rarity} (2 different values)
'common' (x90)
'uncommon' (x6)
[traditions] : array<string> {4-03.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {4-03.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-03.items.[].system.traits.value.[]} (28 different values)
[integrated] : empty
[usage] : object {4-03.items.[].system.usage}
value : string {4-03.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x14)
'held-in-one-plus-hands' (x4)
'held-in-two-hands' (x2)
[uses] : object {4-03.items.[].system.uses}
autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-03.items.[].system.uses.max} (same value: 1)
value : integer {4-03.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-03.items.[].system.weaponType}
value : string {4-03.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x8)
type : string {4-03.items.[].type} (10 different values)
'spell' (x36)
'melee' (x16)
'action' (x16)
'weapon' (x14)
'lore' (x10)
'spellcastingEntry' (x4)
'shield' (x4)
'armor' (x4)
'consumable' (x4)
'equipment' (x2)
[_stats] : object {4-03.items.[]._stats}
compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {4-03.items.[].flags}
pf2e : object {4-03.items.[].flags.pf2e}
linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values)
'ZJMFKI4sM1MnSKBj' (x4)
'2Cr5q8BzKoIm2JOm' (x2)
'y5KhTAlkkIQhPGrq' (x2)
'2pmhauk2aty2AaLV' (x2)
'rxp3fYKut78kSkHG' (x2)
'MBHJXyIC2lFwI9mn' (x2)
'MXyva7qdcOauQwsI' (x2)
name : string {4-03.name} (all different values)
[prototypeToken] : object {4-03.prototypeToken}
name : string {4-03.prototypeToken.name} (same value: 'Revna the Brave')
system : object {4-03.system}
abilities : object {4-03.system.abilities}
cha : object {4-03.system.abilities.cha}
mod : integer {4-03.system.abilities.cha.mod} (2 different values)
4 (x2)
1 (x2)
con : object {4-03.system.abilities.con}
mod : integer {4-03.system.abilities.con.mod} (3 different values)
3 (x2)
0 (x1)
1 (x1)
dex : object {4-03.system.abilities.dex}
mod : integer {4-03.system.abilities.dex.mod} (2 different values)
1 (x3)
2 (x1)
int : object {4-03.system.abilities.int}
mod : integer {4-03.system.abilities.int.mod} (2 different values)
2 (x2)
0 (x2)
str : object {4-03.system.abilities.str}
mod : integer {4-03.system.abilities.str.mod} (2 different values)
3 (x2)
4 (x2)
wis : object {4-03.system.abilities.wis}
mod : integer {4-03.system.abilities.wis.mod} (2 different values)
2 (x3)
1 (x1)
attributes : object {4-03.system.attributes}
ac : object {4-03.system.attributes.ac}
details : string {4-03.system.attributes.ac.details} (all different values)
value : integer {4-03.system.attributes.ac.value} (all different values)
allSaves : object {4-03.system.attributes.allSaves}
value : string {4-03.system.attributes.allSaves.value} (same value: '')
hp : object {4-03.system.attributes.hp}
details : string {4-03.system.attributes.hp.details} (same value: '')
max : integer {4-03.system.attributes.hp.max} (all different values)
temp : integer {4-03.system.attributes.hp.temp} (same value: 0)
value : integer {4-03.system.attributes.hp.value} (all different values)
speed : object {4-03.system.attributes.speed}
otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-03.system.attributes.speed.value} (same value: 25)
details : object {4-03.system.details}
blurb : string {4-03.system.details.blurb} (same value: '')
languages : object {4-03.system.details.languages}
details : string {4-03.system.details.languages.details} (same value: '')
value : array<string> {4-03.system.details.languages.value}
Length: min=2 max=5
Value type: string {4-03.system.details.languages.value.[]} (5 different values)
'common' (x4)
'skald' (x4)
'draconic' (x2)
'hallit' (x2)
'tien' (x2)
level : object {4-03.system.details.level}
value : integer {4-03.system.details.level.value} (3 different values)
5 (x2)
7 (x1)
3 (x1)
privateNotes : string {4-03.system.details.privateNotes} (same value: '')
publicNotes : string {4-03.system.details.publicNotes} (same value: '')
publication : object {4-03.system.details.publication}
license : string {4-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-03.system.details.publication.remaster} (same value: False)
title : string {4-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-03: Linnorm\'s Legacy')
initiative : object {4-03.system.initiative}
statistic : string {4-03.system.initiative.statistic} (same value: 'perception')
perception : object {4-03.system.perception}
details : string {4-03.system.perception.details} (same value: '')
mod : integer {4-03.system.perception.mod} (3 different values)
11 (x2)
15 (x1)
8 (x1)
senses : array<> {4-03.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {4-03.system.resources}
[focus] : object {4-03.system.resources.focus}
max : integer {4-03.system.resources.focus.max} (same value: 1)
value : integer {4-03.system.resources.focus.value} (same value: 1)
saves : object {4-03.system.saves}
fortitude : object {4-03.system.saves.fortitude}
saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-03.system.saves.fortitude.value} (3 different values)
9 (x2)
10 (x1)
14 (x1)
reflex : object {4-03.system.saves.reflex}
saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-03.system.saves.reflex.value} (3 different values)
12 (x2)
6 (x1)
9 (x1)
will : object {4-03.system.saves.will}
saveDetail : string {4-03.system.saves.will.saveDetail} (same value: '')
value : integer {4-03.system.saves.will.value} (3 different values)
13 (x2)
8 (x1)
11 (x1)
skills : object {4-03.system.skills}
[acrobatics] : object {4-03.system.skills.acrobatics}
base : integer {4-03.system.skills.acrobatics.base} (2 different values)
10 (x1)
12 (x1)
athletics : object {4-03.system.skills.athletics}
base : integer {4-03.system.skills.athletics.base} (all different values)
[deception] : object {4-03.system.skills.deception}
base : integer {4-03.system.skills.deception.base} (2 different values)
13 (x1)
17 (x1)
[diplomacy] : object {4-03.system.skills.diplomacy}
base : integer {4-03.system.skills.diplomacy.base} (2 different values)
13 (x1)
17 (x1)
intimidation : object {4-03.system.skills.intimidation}
base : integer {4-03.system.skills.intimidation.base} (2 different values)
8 (x1)
10 (x1)
[medicine] : object {4-03.system.skills.medicine}
base : integer {4-03.system.skills.medicine.base} (2 different values)
11 (x1)
13 (x1)
[occultism] : object {4-03.system.skills.occultism}
base : integer {4-03.system.skills.occultism.base} (2 different values)
11 (x1)
15 (x1)
[performance] : object {4-03.system.skills.performance}
base : integer {4-03.system.skills.performance.base} (2 different values)
14 (x1)
19 (x1)
special : array<object> {4-03.system.skills.performance.special}
Length: min=1 max=1
Value type: object {4-03.system.skills.performance.special.[]}
base : integer {4-03.system.skills.performance.special.[].base} (2 different values)
15 (x1)
20 (x1)
label : string {4-03.system.skills.performance.special.[].label} (same value: 'when Singing')
predicate : array<string> {4-03.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
society : object {4-03.system.skills.society}
base : integer {4-03.system.skills.society.base} (all different values)
[stealth] : object {4-03.system.skills.stealth}
base : integer {4-03.system.skills.stealth.base} (2 different values)
10 (x1)
12 (x1)
survival : object {4-03.system.skills.survival}
base : integer {4-03.system.skills.survival.base} (2 different values)
8 (x1)
11 (x1)
traits : object {4-03.system.traits}
rarity : string {4-03.system.traits.rarity} (2 different values)
'unique' (x2)
'uncommon' (x2)
size : object {4-03.system.traits.size}
value : string {4-03.system.traits.size.value} (same value: 'med')
value : array<string> {4-03.system.traits.value}
Length: min=2 max=3
Value type: string {4-03.system.traits.value.[]} (3 different values)
'human' (x4)
'humanoid' (x4)
'good' (x2)
type : string {4-03.type} (same value: 'npc')
-691
View File
@@ -1,691 +0,0 @@
4-04
Different values: 10
=====================================
object {4-04}
_id : string {4-04._id} (all different values)
folder : string {4-04.folder} (same value: 'WTtOfO2nLtRIJyDb')
img : string {4-04.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {4-04.items}
Length: min=1 max=24
Value type: object {4-04.items.[]}
_id : string {4-04.items.[]._id} (50 different values)
[_stats] : object {4-04.items.[]._stats}
compendiumSource : string {4-04.items.[]._stats.compendiumSource} (28 different values)
img : string {4-04.items.[].img} (29 different values)
name : string {4-04.items.[].name} (45 different values)
sort : integer {4-04.items.[].sort} (25 different values)
system : object {4-04.items.[].system}
[acBonus] : integer {4-04.items.[].system.acBonus} (same value: 2)
[actionType] : object {4-04.items.[].system.actionType}
value : string {4-04.items.[].system.actionType.value} (4 different values)
'passive' (x11)
'action' (x4)
'reaction' (x3)
'free' (x1)
[actions] : object {4-04.items.[].system.actions}
[value] : integer {4-04.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x2)
[area] : object {4-04.items.[].system.area}
type : string {4-04.items.[].system.area.type} (3 different values)
'emanation' (x4)
'burst' (x4)
'line' (x2)
value : integer {4-04.items.[].system.area.value} (2 different values)
30 (x6)
10 (x4)
[attack] : object {4-04.items.[].system.attack}
value : string {4-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-04.items.[].system.attackEffects}
[custom] : string {4-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-04.items.[].system.attackEffects.value.[]} (3 different values)
'barbed-net' (x2)
'grab' (x1)
'giant-scorpion-venom' (x1)
[autoHeightenLevel] : object {4-04.items.[].system.autoHeightenLevel}
[value] : empty
publication : object {4-04.items.[].system.publication}
license : string {4-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-04.items.[].system.publication.remaster} (same value: False)
title : string {4-04.items.[].system.publication.title} (6 different values)
'Pathfinder Core Rulebook' (x32)
'' (x31)
'Pathfinder Bestiary' (x8)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder Secrets of Magic' (x2)
'Pathfinder Guns & Gears' (x2)
rules : ignored (Foundry rules object) {4-04.items.[].system.rules}
[baseItem] : string {4-04.items.[].system.baseItem} (4 different values)
'flintlock-musket' (x2)
'dagger' (x1)
'sickle' (x1)
'chain-shirt' (x1)
[bonus] : object {4-04.items.[].system.bonus}
value : integer {4-04.items.[].system.bonus.value} (9 different values)
0 (x4)
13 (x3)
6 (x3)
10 (x3)
12 (x2)
14 (x2)
7 (x1)
9 (x1)
16 (x1)
[bonusDamage] : object {4-04.items.[].system.bonusDamage}
value : integer {4-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-04.items.[].system.bulk}
value : mixed
float {4-04.items.[].system.bulk.value} (same value: 0,1)
integer {4-04.items.[].system.bulk.value} (same value: 1)
[cost] : object {4-04.items.[].system.cost}
value : string {4-04.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-04.items.[].system.counteraction} (same value: False)
[damage] : object {4-04.items.[].system.damage}
[0] : object {4-04.items.[].system.damage.0}
[category] : empty
formula : string {4-04.items.[].system.damage.0.formula} (9 different values)
'2d10' (x4)
'6d6' (x2)
'2d6' (x2)
'1d4' (x2)
'0' (x2)
'2d4' (x2)
'1d4+1' (x2)
'1d6' (x2)
'8d6' (x1)
kinds : array<string> {4-04.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-04.items.[].system.damage.0.kinds.[]} (same value: 'damage')
[materials] : array<> {4-04.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-04.items.[].system.damage.0.type} (6 different values)
'void' (x6)
'sonic' (x4)
'mental' (x3)
'bludgeoning' (x2)
'force' (x2)
'untyped' (x2)
[applyMod] : boolean {4-04.items.[].system.damage.0.applyMod} (2 different values)
False (x8)
True (x6)
[damageType] : string {4-04.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'slashing' (x1)
[dice] : integer {4-04.items.[].system.damage.dice} (same value: 1)
[die] : string {4-04.items.[].system.damage.die} (2 different values)
'd4' (x2)
'd6' (x2)
[defense] : object {4-04.items.[].system.defense}
save : object {4-04.items.[].system.defense.save}
basic : boolean {4-04.items.[].system.defense.save.basic} (2 different values)
False (x11)
True (x8)
statistic : string {4-04.items.[].system.defense.save.statistic} (3 different values)
'will' (x9)
'fortitude' (x8)
'reflex' (x2)
description : object {4-04.items.[].system.description}
value : string {4-04.items.[].system.description.value} (39 different values)
[category] : string {4-04.items.[].system.category} (5 different values)
'offensive' (x11)
'simple' (x4)
'interaction' (x4)
'light' (x1)
'defensive' (x1)
[checkPenalty] : integer {4-04.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[damageRolls] : object {4-04.items.[].system.damageRolls}
[DGus5Cy1do8F3joh] : object {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh}
damage : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damage} (2 different values)
'2d6+5' (x1)
'2d6+7' (x1)
damageType : string {4-04.items.[].system.damageRolls.DGus5Cy1do8F3joh.damageType} (same value: 'piercing')
[GnZWUXOWOmFaS8Hk] : object {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk}
damage : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damage} (2 different values)
'2d4 + 1' (x1)
'2d6+3' (x1)
damageType : string {4-04.items.[].system.damageRolls.GnZWUXOWOmFaS8Hk.damageType} (same value: 'cold')
[I8cNcN5SuvHtBByJ] : object {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ}
damage : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damage} (2 different values)
'1d4 + 5' (x1)
'1d4 + 7' (x1)
damageType : string {4-04.items.[].system.damageRolls.I8cNcN5SuvHtBByJ.damageType} (same value: 'piercing')
[SSpdoE043VESLo9C] : object {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C}
damage : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damage} (2 different values)
'1d6 + 2' (x1)
'1d8+6' (x1)
damageType : string {4-04.items.[].system.damageRolls.SSpdoE043VESLo9C.damageType} (same value: 'bludgeoning')
[en1yefg9lp7964kbandu] : object {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '1d4+7')
damageType : string {4-04.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
[mc0k726x123cckh2fauj] : object {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+7')
damageType : string {4-04.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
[ozt253bhq9c5w4m1ahu2] : object {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2}
damage : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damage} (same value: '1d8+6')
damageType : string {4-04.items.[].system.damageRolls.ozt253bhq9c5w4m1ahu2.damageType} (same value: 'piercing')
[u39xt1ve7sl44jf22m4x] : object {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x}
damage : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damage} (same value: '1d8+9')
damageType : string {4-04.items.[].system.damageRolls.u39xt1ve7sl44jf22m4x.damageType} (same value: 'slashing')
[yuxbt5wb29teq10fkz8p] : object {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p}
damage : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damage} (same value: '1d6+9')
damageType : string {4-04.items.[].system.damageRolls.yuxbt5wb29teq10fkz8p.damageType} (same value: 'piercing')
[zobltkuh8ujdpw5jgbyt] : object {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '1d4+7')
damageType : string {4-04.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
[dexCap] : integer {4-04.items.[].system.dexCap} (same value: 3)
[duration] : object {4-04.items.[].system.duration}
sustained : boolean {4-04.items.[].system.duration.sustained} (2 different values)
False (x29)
True (x4)
value : string {4-04.items.[].system.duration.value} (7 different values)
'' (x19)
'1 minute' (x5)
'varies' (x2)
'1 round' (x2)
'until the start of your next turn' (x2)
'until the end of your turn' (x2)
'10 minutes' (x1)
[equipped] : object {4-04.items.[].system.equipped}
carryType : string {4-04.items.[].system.equipped.carryType} (2 different values)
'held' (x4)
'worn' (x1)
[handsHeld] : integer {4-04.items.[].system.equipped.handsHeld} (same value: 1)
[inSlot] : boolean {4-04.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {4-04.items.[].system.group} (3 different values)
'knife' (x2)
'firearm' (x2)
'chain' (x1)
[hardness] : integer {4-04.items.[].system.hardness} (same value: 0)
[heightening] : object {4-04.items.[].system.heightening}
[levels] : object {4-04.items.[].system.heightening.levels}
7 : object {4-04.items.[].system.heightening.levels.7}
target : object {4-04.items.[].system.heightening.levels.7.target}
value : string {4-04.items.[].system.heightening.levels.7.target.value} (same value: '10 creatures')
type : string {4-04.items.[].system.heightening.type} (2 different values)
'interval' (x17)
'fixed' (x2)
[damage] : object {4-04.items.[].system.heightening.damage}
0 : string {4-04.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x5)
'1d6' (x4)
'2d10' (x2)
'1d10' (x2)
'1d4' (x2)
'2d4' (x2)
[interval] : integer {4-04.items.[].system.heightening.interval} (2 different values)
1 (x13)
2 (x4)
[hp] : object {4-04.items.[].system.hp}
max : integer {4-04.items.[].system.hp.max} (same value: 0)
value : integer {4-04.items.[].system.hp.value} (same value: 0)
[level] : object {4-04.items.[].system.level}
value : integer {4-04.items.[].system.level.value} (5 different values)
1 (x18)
2 (x8)
3 (x6)
0 (x5)
4 (x1)
[location] : object {4-04.items.[].system.location}
[heightenedLevel] : integer {4-04.items.[].system.location.heightenedLevel} (4 different values)
1 (x8)
2 (x7)
3 (x4)
4 (x2)
value : string {4-04.items.[].system.location.value} (2 different values)
'ZfZvbmxHEG6qZ9qI' (x31)
'LklHlzfius4V44Tw' (x2)
[material] : object {4-04.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {4-04.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {4-04.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[cUFX7ExSLeoa3vIF] : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {4-04.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[zFWsMjoeCnLxqJaV] : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {4-04.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {4-04.items.[].system.prepared}
value : string {4-04.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'focus' (x2)
[price] : object {4-04.items.[].system.price}
value : object {4-04.items.[].system.price.value}
[sp] : integer {4-04.items.[].system.price.value.sp} (same value: 2)
gp : integer {4-04.items.[].system.price.value.gp} (2 different values)
7 (x2)
5 (x1)
[proficiency] : object {4-04.items.[].system.proficiency}
value : integer {4-04.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {4-04.items.[].system.quantity} (2 different values)
1 (x4)
2 (x1)
[range] : mixed
object {4-04.items.[].system.range}
value : string {4-04.items.[].system.range.value} (5 different values)
'' (x10)
'30 feet' (x10)
'touch' (x6)
'120 feet' (x5)
'60 feet' (x2)
integer {4-04.items.[].system.range} (same value: 70)
[reload] : object {4-04.items.[].system.reload}
value : string {4-04.items.[].system.reload.value} (3 different values)
'1' (x2)
'-' (x1)
'' (x1)
[requirements] : string {4-04.items.[].system.requirements} (same value: '')
[runes] : object {4-04.items.[].system.runes}
potency : integer {4-04.items.[].system.runes.potency} (2 different values)
0 (x3)
1 (x2)
property : array<> {4-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-04.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x2)
[size] : string {4-04.items.[].system.size} (same value: 'med')
[slots] : object {4-04.items.[].system.slots}
[slot1] : object {4-04.items.[].system.slots.slot1}
max : integer {4-04.items.[].system.slots.slot1.max} (same value: 4)
value : integer {4-04.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {4-04.items.[].system.slots.slot2}
max : integer {4-04.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {4-04.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
[slot3] : object {4-04.items.[].system.slots.slot3}
max : integer {4-04.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
3 (x1)
value : integer {4-04.items.[].system.slots.slot3.value} (2 different values)
2 (x1)
3 (x1)
[slot4] : object {4-04.items.[].system.slots.slot4}
max : integer {4-04.items.[].system.slots.slot4.max} (same value: 2)
value : integer {4-04.items.[].system.slots.slot4.value} (same value: 2)
[slug] : string {4-04.items.[].system.slug} (28 different values)
[speedPenalty] : integer {4-04.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-04.items.[].system.spelldc}
dc : integer {4-04.items.[].system.spelldc.dc} (2 different values)
22 (x2)
25 (x2)
value : integer {4-04.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[splashDamage] : object {4-04.items.[].system.splashDamage}
value : integer {4-04.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-04.items.[].system.strength} (same value: 1)
[target] : object {4-04.items.[].system.target}
value : string {4-04.items.[].system.target.value} (4 different values)
'' (x14)
'1 creature' (x12)
'1 living creature' (x5)
'1 living or undead creature' (x2)
[time] : object {4-04.items.[].system.time}
value : string {4-04.items.[].system.time.value} (3 different values)
'2' (x27)
'1' (x4)
'1 to 3' (x2)
[tradition] : object {4-04.items.[].system.tradition}
value : string {4-04.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-04.items.[].system.traits}
rarity : string {4-04.items.[].system.traits.rarity} (2 different values)
'common' (x69)
'uncommon' (x4)
[traditions] : array<string> {4-04.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-04.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x31)
'arcane' (x27)
'divine' (x12)
'primal' (x2)
value : array<string> {4-04.items.[].system.traits.value}
Length: min=0 max=9
Value type: string {4-04.items.[].system.traits.value.[]} (40 different values)
[usage] : object {4-04.items.[].system.usage}
value : string {4-04.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
[weaponType] : object {4-04.items.[].system.weaponType}
value : string {4-04.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x7)
type : string {4-04.items.[].type} (6 different values)
'spell' (x33)
'action' (x19)
'melee' (x16)
'weapon' (x4)
'spellcastingEntry' (x4)
'armor' (x1)
[flags] : object {4-04.items.[].flags}
pf2e : object {4-04.items.[].flags.pf2e}
linkedWeapon : string {4-04.items.[].flags.pf2e.linkedWeapon} (3 different values)
'HaOEclKin872Tv64' (x2)
'9CmmwbjTYYVNDFDW' (x2)
'78nonbWTYp9sHqMv' (x1)
name : string {4-04.name} (all different values)
system : object {4-04.system}
[abilities] : object {4-04.system.abilities}
cha : object {4-04.system.abilities.cha}
mod : integer {4-04.system.abilities.cha.mod} (5 different values)
1 (x2)
5 (x2)
0 (x1)
-1 (x1)
-4 (x1)
con : object {4-04.system.abilities.con}
mod : integer {4-04.system.abilities.con.mod} (3 different values)
4 (x4)
1 (x2)
2 (x1)
dex : object {4-04.system.abilities.dex}
mod : integer {4-04.system.abilities.dex.mod} (3 different values)
3 (x3)
2 (x3)
-1 (x1)
int : object {4-04.system.abilities.int}
mod : integer {4-04.system.abilities.int.mod} (5 different values)
2 (x2)
1 (x2)
-1 (x1)
-4 (x1)
-5 (x1)
str : object {4-04.system.abilities.str}
mod : integer {4-04.system.abilities.str.mod} (2 different values)
4 (x5)
0 (x2)
wis : object {4-04.system.abilities.wis}
mod : integer {4-04.system.abilities.wis.mod} (3 different values)
2 (x4)
0 (x2)
1 (x1)
attributes : object {4-04.system.attributes}
ac : object {4-04.system.attributes.ac}
[details] : string {4-04.system.attributes.ac.details} (same value: '')
value : integer {4-04.system.attributes.ac.value} (7 different values)
0 (x3)
22 (x2)
20 (x1)
16 (x1)
17 (x1)
19 (x1)
25 (x1)
[allSaves] : object {4-04.system.attributes.allSaves}
value : string {4-04.system.attributes.allSaves.value} (same value: '')
hp : object {4-04.system.attributes.hp}
details : string {4-04.system.attributes.hp.details} (same value: '')
max : integer {4-04.system.attributes.hp.max} (7 different values)
0 (x3)
20 (x2)
60 (x1)
24 (x1)
75 (x1)
59 (x1)
90 (x1)
temp : integer {4-04.system.attributes.hp.temp} (same value: 0)
value : integer {4-04.system.attributes.hp.value} (7 different values)
0 (x3)
20 (x2)
60 (x1)
24 (x1)
75 (x1)
59 (x1)
90 (x1)
[tempmax] : integer {4-04.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : mixed
string {4-04.system.attributes.emitsSound} (same value: 'encounter')
boolean {4-04.system.attributes.emitsSound} (same value: False)
[hardness] : integer {4-04.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {4-04.system.attributes.hasHealth} (same value: False)
[immunities] : array<object> {4-04.system.attributes.immunities}
Length: min=0 max=4
Value type: object {4-04.system.attributes.immunities.[]}
type : string {4-04.system.attributes.immunities.[].type} (4 different values)
'sleep' (x3)
'bleed' (x1)
'paralyzed' (x1)
'poison' (x1)
[resistances] : array<object> {4-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-04.system.attributes.resistances.[]}
exceptions : array<string> {4-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-04.system.attributes.resistances.[].exceptions.[]} (same value: 'adamantine')
type : string {4-04.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-04.system.attributes.resistances.[].value} (2 different values)
3 (x1)
5 (x1)
[speed] : object {4-04.system.attributes.speed}
[details] : string {4-04.system.attributes.speed.details} (same value: 'earth glide')
otherSpeeds : array<object> {4-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-04.system.attributes.speed.otherSpeeds.[]}
type : string {4-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {4-04.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
value : integer {4-04.system.attributes.speed.value} (3 different values)
25 (x5)
20 (x1)
40 (x1)
[stealth] : object {4-04.system.attributes.stealth}
details : string {4-04.system.attributes.stealth.details} (2 different values)
'<p>(trained) to sense an ominous presence in the room</p>' (x2)
'<p>(trained) (or -10 and no minimum proficiency if the surface is disturbed)</p>' (x1)
value : integer {4-04.system.attributes.stealth.value} (2 different values)
16 (x2)
13 (x1)
details : object {4-04.system.details}
[blurb] : string {4-04.system.details.blurb} (3 different values)
'' (x5)
'Variant bugbear tormentor' (x1)
'Variant giant scorpion' (x1)
[languages] : object {4-04.system.details.languages}
details : string {4-04.system.details.languages.details} (2 different values)
'' (x5)
'telepathy 30 feet' (x2)
value : array<string> {4-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {4-04.system.details.languages.value.[]} (4 different values)
'common' (x5)
'osiriani' (x4)
'aklo' (x2)
'goblin' (x1)
level : object {4-04.system.details.level}
value : integer {4-04.system.details.level.value} (6 different values)
5 (x4)
3 (x2)
4 (x1)
1 (x1)
2 (x1)
7 (x1)
[privateNotes] : string {4-04.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-04.system.details.publicNotes} (4 different values)
publication : object {4-04.system.details.publication}
license : string {4-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-04.system.details.publication.remaster} (same value: False)
title : string {4-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-04: To Seek the Heart of Calamity')
[description] : string {4-04.system.details.description} (2 different values)
'<p>An invisible force shoves creatures backwards, hurling them through the chamber\'s doorway.</p>' (x2)
'<p>A 15-foot-wide patch of water and sand attempts to submerge creatures that step onto it.</p>' (x1)
[disable] : string {4-04.system.details.disable} (3 different values)
'<p>@Check[occultism|dc:20] (trained) to disperse the force or @Check[religion|dc:18] (trained) to hide from the ominous presence\'s senses</p>' (x1)
'<p>@Check[occultism|dc:23] (trained) to disperse the force or @Check[religion|dc:21] (trained) to hide from the ominous presence\'s senses</p>' (x1)
'<p>@Check[survival|dc:21|name:Safely Disturb the Surface] (trained) to disturb the surface</p>' (x1)
[isComplex] : boolean {4-04.system.details.isComplex} (2 different values)
False (x2)
True (x1)
[reset] : string {4-04.system.details.reset} (2 different values)
'<p>1 day</p>' (x2)
'<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours.</p>' (x1)
[routine] : string {4-04.system.details.routine} (2 different values)
[initiative] : object {4-04.system.initiative}
statistic : string {4-04.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-04.system.perception}
details : string {4-04.system.perception.details} (same value: '')
mod : integer {4-04.system.perception.mod} (5 different values)
10 (x2)
6 (x2)
12 (x1)
8 (x1)
13 (x1)
senses : array<object> {4-04.system.perception.senses}
Length: min=1 max=2
Value type: object {4-04.system.perception.senses.[]}
[acuity] : string {4-04.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-04.system.perception.senses.[].range} (2 different values)
30 (x2)
60 (x1)
type : string {4-04.system.perception.senses.[].type} (3 different values)
'darkvision' (x7)
'tremorsense' (x2)
'scent' (x1)
[resources] : object {4-04.system.resources}
focus : object {4-04.system.resources.focus}
max : integer {4-04.system.resources.focus.max} (same value: 2)
value : integer {4-04.system.resources.focus.value} (same value: 2)
saves : object {4-04.system.saves}
fortitude : object {4-04.system.saves.fortitude}
saveDetail : string {4-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-04.system.saves.fortitude.value} (5 different values)
0 (x3)
9 (x2)
10 (x2)
12 (x2)
15 (x1)
reflex : object {4-04.system.saves.reflex}
saveDetail : string {4-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-04.system.saves.reflex.value} (8 different values)
0 (x3)
10 (x1)
4 (x1)
5 (x1)
12 (x1)
6 (x1)
11 (x1)
14 (x1)
will : object {4-04.system.saves.will}
saveDetail : string {4-04.system.saves.will.saveDetail} (same value: '')
value : integer {4-04.system.saves.will.value} (8 different values)
0 (x3)
6 (x1)
7 (x1)
8 (x1)
10 (x1)
9 (x1)
15 (x1)
18 (x1)
[skills] : object {4-04.system.skills}
[acrobatics] : object {4-04.system.skills.acrobatics}
base : integer {4-04.system.skills.acrobatics.base} (same value: 9)
[arcana] : object {4-04.system.skills.arcana}
base : integer {4-04.system.skills.arcana.base} (4 different values)
6 (x1)
9 (x1)
12 (x1)
15 (x1)
[athletics] : object {4-04.system.skills.athletics}
base : integer {4-04.system.skills.athletics.base} (4 different values)
10 (x2)
7 (x1)
8 (x1)
14 (x1)
deception : object {4-04.system.skills.deception}
base : integer {4-04.system.skills.deception.base} (2 different values)
13 (x1)
17 (x1)
[intimidation] : object {4-04.system.skills.intimidation}
base : integer {4-04.system.skills.intimidation.base} (5 different values)
8 (x1)
6 (x1)
9 (x1)
13 (x1)
17 (x1)
occultism : object {4-04.system.skills.occultism}
base : integer {4-04.system.skills.occultism.base} (2 different values)
12 (x1)
15 (x1)
religion : object {4-04.system.skills.religion}
base : integer {4-04.system.skills.religion.base} (2 different values)
7 (x1)
10 (x1)
[stealth] : object {4-04.system.skills.stealth}
base : integer {4-04.system.skills.stealth.base} (5 different values)
9 (x1)
5 (x1)
10 (x1)
12 (x1)
13 (x1)
[special] : array<object> {4-04.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {4-04.system.skills.stealth.special.[]}
base : integer {4-04.system.skills.stealth.special.[].base} (same value: 7)
label : string {4-04.system.skills.stealth.special.[].label} (same value: 'in rocky areas')
predicate : array<string> {4-04.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {4-04.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
[thievery] : object {4-04.system.skills.thievery}
base : integer {4-04.system.skills.thievery.base} (3 different values)
9 (x1)
10 (x1)
13 (x1)
traits : object {4-04.system.traits}
rarity : string {4-04.system.traits.rarity} (4 different values)
'rare' (x4)
'uncommon' (x3)
'unique' (x2)
'common' (x1)
size : object {4-04.system.traits.size}
value : string {4-04.system.traits.size.value} (3 different values)
'med' (x8)
'sm' (x1)
'lg' (x1)
value : array<string> {4-04.system.traits.value}
Length: min=1 max=4
Value type: string {4-04.system.traits.value.[]} (12 different values)
[creatureType] : string {4-04.system.creatureType} (same value: '')
[statusEffects] : array<> {4-04.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-04.type} (2 different values)
'npc' (x7)
'hazard' (x3)
[prototypeToken] : object {4-04.prototypeToken}
name : string {4-04.prototypeToken.name} (4 different values)
'Death Drop' (x2)
'Sounrel' (x2)
'Quicksand' (x1)
'Living Boulder' (x1)
-628
View File
@@ -1,628 +0,0 @@
4-05
Different values: 6
=====================================
object {4-05}
_id : string {4-05._id} (all different values)
folder : string {4-05.folder} (same value: 'vQbxYOYI8lRYPmtU')
img : string {4-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-05.items}
Length: min=3 max=25
Value type: object {4-05.items.[]}
_id : string {4-05.items.[]._id} (68 different values)
img : string {4-05.items.[].img} (37 different values)
name : string {4-05.items.[].name} (53 different values)
sort : integer {4-05.items.[].sort} (25 different values)
system : object {4-05.items.[].system}
[actionType] : object {4-05.items.[].system.actionType}
value : string {4-05.items.[].system.actionType.value} (2 different values)
'passive' (x16)
'reaction' (x1)
[actions] : object {4-05.items.[].system.actions}
[value] : empty
[area] : object {4-05.items.[].system.area}
type : string {4-05.items.[].system.area.type} (3 different values)
'emanation' (x2)
'cone' (x2)
'burst' (x2)
value : integer {4-05.items.[].system.area.value} (3 different values)
60 (x2)
15 (x2)
5 (x2)
[attack] : object {4-05.items.[].system.attack}
value : string {4-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-05.items.[].system.attackEffects}
[custom] : string {4-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-05.items.[].system.attackEffects.value.[]} (same value: 'giant-centipede-venom')
[autoHeightenLevel] : object {4-05.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-05.items.[].system.baseItem} (all different values)
[bonus] : object {4-05.items.[].system.bonus}
value : integer {4-05.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {4-05.items.[].system.bonusDamage}
value : integer {4-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-05.items.[].system.bulk}
value : mixed
float {4-05.items.[].system.bulk.value} (same value: 0,1)
integer {4-05.items.[].system.bulk.value} (same value: 1)
[category] : string {4-05.items.[].system.category} (8 different values)
'defensive' (x9)
'interaction' (x5)
'simple' (x4)
'martial' (x3)
'offensive' (x3)
'advanced' (x1)
'poison' (x1)
'ammo' (x1)
[containerId] : empty
[damage] : object {4-05.items.[].system.damage}
[0] : object {4-05.items.[].system.damage.0}
applyMod : boolean {4-05.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x2)
[category] : empty
formula : string {4-05.items.[].system.damage.0.formula} (2 different values)
'0' (x4)
'2d4' (x2)
kinds : array<string> {4-05.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-05.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-05.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-05.items.[].system.damage.0.type} (2 different values)
'mental' (x4)
'bludgeoning' (x2)
[damageType] : string {4-05.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x4)
'piercing' (x4)
[dice] : integer {4-05.items.[].system.damage.dice} (same value: 1)
[die] : string {4-05.items.[].system.damage.die} (2 different values)
'd6' (x7)
'd4' (x1)
[damageRolls] : object {4-05.items.[].system.damageRolls}
[4jqnr0heq8dqkk8mf4ls] : object {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls}
damage : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damage} (same value: '1d8+2')
damageType : string {4-05.items.[].system.damageRolls.4jqnr0heq8dqkk8mf4ls.damageType} (same value: 'slashing')
[b3apufn2tmkx7quye8hf] : object {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf}
damage : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.b3apufn2tmkx7quye8hf.damageType} (same value: 'bludgeoning')
[bkk34k1750mqc1j0q9gw8a] : object {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a}
damage : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.bkk34k1750mqc1j0q9gw8a.damageType} (same value: 'bludgeoning')
[i34P6JZktFaoty7t] : object {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t}
damage : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damage} (2 different values)
'1d6+2' (x1)
'1d6+6' (x1)
damageType : string {4-05.items.[].system.damageRolls.i34P6JZktFaoty7t.damageType} (same value: 'bludgeoning')
[kipmtwodsed50rlt45qs] : object {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs}
damage : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.kipmtwodsed50rlt45qs.damageType} (same value: 'piercing')
[lhflr40jwajii990myjj] : object {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj}
damage : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.lhflr40jwajii990myjj.damageType} (same value: 'bludgeoning')
[mozdxc1pm9uwi7azully] : object {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully}
damage : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.mozdxc1pm9uwi7azully.damageType} (same value: 'piercing')
[ovuCCXZXeUHv0h7j] : object {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j}
damage : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damage} (same value: '1d4+2')
damageType : string {4-05.items.[].system.damageRolls.ovuCCXZXeUHv0h7j.damageType} (same value: 'piercing')
[pyoio657j4a0dgffveu5] : object {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5}
damage : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damage} (same value: '1d6')
damageType : string {4-05.items.[].system.damageRolls.pyoio657j4a0dgffveu5.damageType} (same value: 'piercing')
[rc2pibhk908donvaa47m] : object {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m}
damage : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damage} (same value: '1d6+2')
damageType : string {4-05.items.[].system.damageRolls.rc2pibhk908donvaa47m.damageType} (same value: 'bludgeoning')
[t22Q5UzX5rAzOkMZ] : object {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ}
damage : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damage} (2 different values)
'1d10+2' (x1)
'1d10+6' (x1)
damageType : string {4-05.items.[].system.damageRolls.t22Q5UzX5rAzOkMZ.damageType} (same value: 'bludgeoning')
[xvHEJ41TUjo5EA7F] : object {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F}
damage : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damage} (same value: '1d4+2')
damageType : string {4-05.items.[].system.damageRolls.xvHEJ41TUjo5EA7F.damageType} (same value: 'piercing')
description : object {4-05.items.[].system.description}
value : string {4-05.items.[].system.description.value} (48 different values)
[cost] : object {4-05.items.[].system.cost}
value : string {4-05.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-05.items.[].system.counteraction} (2 different values)
False (x29)
True (x2)
[defense] : object {4-05.items.[].system.defense}
save : object {4-05.items.[].system.defense.save}
basic : boolean {4-05.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x4)
statistic : string {4-05.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x2)
'fortitude' (x2)
[duration] : object {4-05.items.[].system.duration}
[sustained] : boolean {4-05.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x7)
value : mixed
string {4-05.items.[].system.duration.value} (9 different values)
'' (x12)
'1 round' (x5)
'1 minute' (x4)
'10 minutes' (x2)
'1 hour' (x2)
'until the start of your next turn' (x2)
'unlimited' (x2)
'until the next time you make your daily preparations' (x1)
'see below' (x1)
integer {4-05.items.[].system.duration.value} (same value: 0)
[equipped] : object {4-05.items.[].system.equipped}
carryType : string {4-05.items.[].system.equipped.carryType} (2 different values)
'worn' (x7)
'held' (x6)
handsHeld : integer {4-05.items.[].system.equipped.handsHeld} (3 different values)
1 (x9)
0 (x3)
2 (x1)
[invested] : empty
[group] : string {4-05.items.[].system.group} (5 different values)
'club' (x4)
'sword' (x2)
'senses' (x2)
'crossbow' (x1)
'knife' (x1)
[hardness] : integer {4-05.items.[].system.hardness} (same value: 0)
[heightening] : object {4-05.items.[].system.heightening}
damage : object {4-05.items.[].system.heightening.damage}
0 : string {4-05.items.[].system.heightening.damage.0} (2 different values)
'1d6' (x4)
'2d4' (x2)
interval : integer {4-05.items.[].system.heightening.interval} (2 different values)
2 (x4)
1 (x2)
type : string {4-05.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-05.items.[].system.hp}
max : integer {4-05.items.[].system.hp.max} (same value: 0)
value : integer {4-05.items.[].system.hp.value} (same value: 0)
[level] : object {4-05.items.[].system.level}
value : integer {4-05.items.[].system.level.value} (3 different values)
1 (x29)
0 (x12)
2 (x3)
[location] : object {4-05.items.[].system.location}
[heightenedLevel] : integer {4-05.items.[].system.location.heightenedLevel} (2 different values)
1 (x4)
2 (x2)
[signature] : boolean {4-05.items.[].system.location.signature} (same value: True)
value : string {4-05.items.[].system.location.value} (5 different values)
'V6QRaodIWo9GSTIf' (x14)
'ECBmark63yV59X2C' (x11)
'7JKronzMIeoVdmyI' (x2)
'u1eOXRbLwSvouuEB' (x2)
'4RGZH3m9ZdDasktz' (x2)
[material] : object {4-05.items.[].system.material}
[grade] : string {4-05.items.[].system.material.grade} (same value: 'low')
[type] : string {4-05.items.[].system.material.type} (same value: 'silver')
publication : object {4-05.items.[].system.publication}
license : string {4-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-05.items.[].system.publication.remaster} (same value: False)
title : string {4-05.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x43)
'' (x36)
'Pathfinder Bestiary' (x6)
'Pathfinder Advanced Player\'s Guide' (x2)
[mod] : object {4-05.items.[].system.mod}
value : integer {4-05.items.[].system.mod.value} (3 different values)
9 (x1)
8 (x1)
10 (x1)
[overrides] : array<> {4-05.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {4-05.items.[].system.prepared}
[flexible] : boolean {4-05.items.[].system.prepared.flexible} (same value: False)
value : string {4-05.items.[].system.prepared.value} (4 different values)
'focus' (x3)
'prepared' (x2)
'spontaneous' (x1)
'innate' (x1)
[price] : object {4-05.items.[].system.price}
[per] : integer {4-05.items.[].system.price.per} (same value: 10)
value : object {4-05.items.[].system.price.value}
[gp] : integer {4-05.items.[].system.price.value.gp} (5 different values)
3 (x2)
1 (x2)
2 (x1)
5 (x1)
4 (x1)
[sp] : integer {4-05.items.[].system.price.value.sp} (4 different values)
1 (x2)
9 (x2)
8 (x1)
2 (x1)
[proficiency] : object {4-05.items.[].system.proficiency}
value : integer {4-05.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x3)
[proficient] : object {4-05.items.[].system.proficient}
value : integer {4-05.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-05.items.[].system.quantity} (4 different values)
1 (x10)
4 (x1)
20 (x1)
2 (x1)
[range] : mixed
object {4-05.items.[].system.range}
value : string {4-05.items.[].system.range.value} (all different values)
integer {4-05.items.[].system.range} (same value: 60)
[references] : object {4-05.items.[].system.references}
children : array<> {4-05.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {4-05.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {4-05.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {4-05.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[requirements] : string {4-05.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-05.items.[].system.rules}
[reload] : object {4-05.items.[].system.reload}
value : string {4-05.items.[].system.reload.value} (3 different values)
'' (x5)
'-' (x2)
'1' (x1)
[runes] : object {4-05.items.[].system.runes}
potency : integer {4-05.items.[].system.runes.potency} (2 different values)
0 (x6)
1 (x2)
property : array<> {4-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {4-05.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[showSlotlessLevels] : object {4-05.items.[].system.showSlotlessLevels}
value : boolean {4-05.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-05.items.[].system.size} (same value: 'med')
[slots] : object {4-05.items.[].system.slots}
[slot0] : object {4-05.items.[].system.slots.slot0}
max : integer {4-05.items.[].system.slots.slot0.max} (same value: 3)
prepared : array<object> {4-05.items.[].system.slots.slot0.prepared}
Length: min=3 max=3
Value type: object {4-05.items.[].system.slots.slot0.prepared.[]}
id : string {4-05.items.[].system.slots.slot0.prepared.[].id} (3 different values)
'6FcGSgVmu1FJFqzo' (x2)
'3RFfHj2hOEmatv4M' (x2)
'qcbErCSAm37cFIfb' (x2)
[slot1] : object {4-05.items.[].system.slots.slot1}
max : integer {4-05.items.[].system.slots.slot1.max} (same value: 3)
[value] : integer {4-05.items.[].system.slots.slot1.value} (same value: 3)
prepared : array<object> {4-05.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-05.items.[].system.slots.slot1.prepared.[]}
id : string {4-05.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'muYCAMAq5REruHjF' (x2)
'igUoroibn3wivdFl' (x2)
'RigwDVqCsWBIBRo3' (x2)
[slot2] : object {4-05.items.[].system.slots.slot2}
max : integer {4-05.items.[].system.slots.slot2.max} (2 different values)
1 (x2)
2 (x1)
[value] : integer {4-05.items.[].system.slots.slot2.value} (same value: 2)
prepared : array<object> {4-05.items.[].system.slots.slot2.prepared}
Length: min=1 max=1
Value type: object {4-05.items.[].system.slots.slot2.prepared.[]}
id : string {4-05.items.[].system.slots.slot2.prepared.[].id} (same value: 'IlikoB6sxmXhmpTZ')
[slug] : string {4-05.items.[].system.slug} (35 different values)
[spelldc] : object {4-05.items.[].system.spelldc}
dc : integer {4-05.items.[].system.spelldc.dc} (4 different values)
20 (x3)
18 (x2)
19 (x1)
17 (x1)
[mod] : integer {4-05.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-05.items.[].system.spelldc.value} (3 different values)
10 (x4)
12 (x2)
9 (x1)
[splashDamage] : object {4-05.items.[].system.splashDamage}
[value] : integer {4-05.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-05.items.[].system.stackGroup} (same value: 'bolts')
[target] : object {4-05.items.[].system.target}
value : string {4-05.items.[].system.target.value} (7 different values)
'' (x15)
'1 creature' (x9)
'1 spell effect or unattended magic item' (x2)
'1 creature or object' (x2)
'1 unattended object of light Bulk or less' (x1)
'1 object of 3 bulk or less' (x1)
'1 object (cook, lift, or tidy only)' (x1)
[time] : object {4-05.items.[].system.time}
value : string {4-05.items.[].system.time.value} (5 different values)
'2' (x22)
'1' (x6)
'reaction' (x1)
'1 minute' (x1)
'3' (x1)
[tradition] : object {4-05.items.[].system.tradition}
value : string {4-05.items.[].system.tradition.value} (2 different values)
'arcane' (x4)
'occult' (x3)
[traits] : object {4-05.items.[].system.traits}
rarity : string {4-05.items.[].system.traits.rarity} (2 different values)
'common' (x69)
'uncommon' (x6)
[traditions] : array<string> {4-05.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-05.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x27)
'occult' (x25)
'divine' (x15)
'primal' (x9)
value : array<string> {4-05.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-05.items.[].system.traits.value.[]} (42 different values)
[usage] : object {4-05.items.[].system.usage}
value : string {4-05.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-two-hands' (x1)
[uses] : object {4-05.items.[].system.uses}
autoDestroy : boolean {4-05.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-05.items.[].system.uses.max} (same value: 1)
value : integer {4-05.items.[].system.uses.value} (same value: 1)
[value] : object {4-05.items.[].system.value}
isValued : boolean {4-05.items.[].system.value.isValued} (same value: False)
[value] : empty
[weaponType] : object {4-05.items.[].system.weaponType}
value : string {4-05.items.[].system.weaponType.value} (2 different values)
'melee' (x11)
'ranged' (x3)
type : string {4-05.items.[].type} (9 different values)
'spell' (x31)
'action' (x17)
'melee' (x14)
'weapon' (x8)
'spellcastingEntry' (x7)
'equipment' (x3)
'lore' (x3)
'consumable' (x2)
'condition' (x2)
[_stats] : object {4-05.items.[]._stats}
compendiumSource : string {4-05.items.[]._stats.compendiumSource} (34 different values)
[flags] : object {4-05.items.[].flags}
pf2e : object {4-05.items.[].flags.pf2e}
linkedWeapon : string {4-05.items.[].flags.pf2e.linkedWeapon} (7 different values)
'7vuGsKs2Xq5FsUyw' (x2)
'cgtff3WRtQEkZHch' (x2)
'BIPYcj54XnRTMVwW' (x2)
'qsfDoyUE4pcmDvP5' (x1)
'RNVHled1NMn8VlSQ' (x1)
'7s6KDdl3oF2Jorsu' (x1)
'p2gclHAd9Ei4IUot' (x1)
name : string {4-05.name} (all different values)
system : object {4-05.system}
abilities : object {4-05.system.abilities}
cha : object {4-05.system.abilities.cha}
mod : integer {4-05.system.abilities.cha.mod} (4 different values)
1 (x2)
-2 (x2)
-5 (x1)
4 (x1)
con : object {4-05.system.abilities.con}
mod : integer {4-05.system.abilities.con.mod} (5 different values)
1 (x2)
4 (x1)
0 (x1)
3 (x1)
2 (x1)
dex : object {4-05.system.abilities.dex}
mod : integer {4-05.system.abilities.dex.mod} (4 different values)
3 (x2)
1 (x2)
0 (x1)
4 (x1)
int : object {4-05.system.abilities.int}
mod : integer {4-05.system.abilities.int.mod} (5 different values)
3 (x2)
-5 (x1)
2 (x1)
0 (x1)
1 (x1)
str : object {4-05.system.abilities.str}
mod : integer {4-05.system.abilities.str.mod} (3 different values)
2 (x2)
0 (x2)
4 (x2)
wis : object {4-05.system.abilities.wis}
mod : integer {4-05.system.abilities.wis.mod} (5 different values)
3 (x2)
0 (x1)
1 (x1)
-1 (x1)
2 (x1)
attributes : object {4-05.system.attributes}
ac : object {4-05.system.attributes.ac}
details : string {4-05.system.attributes.ac.details} (2 different values)
'' (x5)
'(11 when broken); construct armor' (x1)
value : integer {4-05.system.attributes.ac.value} (4 different values)
18 (x3)
15 (x1)
19 (x1)
16 (x1)
allSaves : object {4-05.system.attributes.allSaves}
value : string {4-05.system.attributes.allSaves.value} (same value: '')
[hardness] : object {4-05.system.attributes.hardness}
value : integer {4-05.system.attributes.hardness.value} (same value: 3)
hp : object {4-05.system.attributes.hp}
details : string {4-05.system.attributes.hp.details} (same value: '')
max : integer {4-05.system.attributes.hp.max} (all different values)
temp : integer {4-05.system.attributes.hp.temp} (same value: 0)
value : integer {4-05.system.attributes.hp.value} (all different values)
[immunities] : array<object> {4-05.system.attributes.immunities}
Length: min=0 max=2
Value type: object {4-05.system.attributes.immunities.[]}
type : string {4-05.system.attributes.immunities.[].type} (2 different values)
'auditory' (x2)
'magic' (x2)
speed : object {4-05.system.attributes.speed}
otherSpeeds : array<> {4-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-05.system.attributes.speed.value} (2 different values)
20 (x4)
25 (x2)
[resistances] : array<object> {4-05.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-05.system.attributes.resistances.[]}
exceptions : array<string> {4-05.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-05.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {4-05.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-05.system.attributes.resistances.[].value} (same value: 5)
[weaknesses] : array<object> {4-05.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-05.system.attributes.weaknesses.[]}
type : string {4-05.system.attributes.weaknesses.[].type} (same value: 'vulnerable-to-sunlight')
value : integer {4-05.system.attributes.weaknesses.[].value} (same value: 0)
details : object {4-05.system.details}
blurb : string {4-05.system.details.blurb} (2 different values)
'' (x5)
'Variant animated armor' (x1)
languages : object {4-05.system.details.languages}
details : string {4-05.system.details.languages.details} (same value: '')
value : array<string> {4-05.system.details.languages.value}
Length: min=0 max=3
Value type: string {4-05.system.details.languages.value.[]} (5 different values)
'common' (x4)
'empyrean' (x2)
'requian' (x2)
'aklo' (x1)
'sakvroth' (x1)
level : object {4-05.system.details.level}
value : integer {4-05.system.details.level.value} (3 different values)
1 (x2)
3 (x2)
2 (x2)
privateNotes : string {4-05.system.details.privateNotes} (same value: '')
publicNotes : string {4-05.system.details.publicNotes} (5 different values)
publication : object {4-05.system.details.publication}
license : string {4-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-05.system.details.publication.remaster} (same value: False)
title : string {4-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-05: The Arclord who Never Was')
initiative : object {4-05.system.initiative}
statistic : string {4-05.system.initiative.statistic} (same value: 'perception')
perception : object {4-05.system.perception}
details : string {4-05.system.perception.details} (same value: '')
mod : integer {4-05.system.perception.mod} (4 different values)
5 (x3)
6 (x1)
7 (x1)
9 (x1)
senses : array<object> {4-05.system.perception.senses}
Length: min=0 max=1
Value type: object {4-05.system.perception.senses.[]}
type : string {4-05.system.perception.senses.[].type} (2 different values)
'darkvision' (x4)
'low-light-vision' (x1)
resources : object {4-05.system.resources}
[focus] : object {4-05.system.resources.focus}
max : integer {4-05.system.resources.focus.max} (same value: 1)
value : integer {4-05.system.resources.focus.value} (same value: 1)
saves : object {4-05.system.saves}
fortitude : object {4-05.system.saves.fortitude}
saveDetail : string {4-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-05.system.saves.fortitude.value} (4 different values)
7 (x3)
5 (x1)
10 (x1)
12 (x1)
reflex : object {4-05.system.saves.reflex}
saveDetail : string {4-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-05.system.saves.reflex.value} (5 different values)
8 (x2)
5 (x1)
10 (x1)
4 (x1)
6 (x1)
will : object {4-05.system.saves.will}
saveDetail : string {4-05.system.saves.will.saveDetail} (same value: '')
value : integer {4-05.system.saves.will.value} (5 different values)
3 (x2)
10 (x1)
7 (x1)
5 (x1)
9 (x1)
skills : object {4-05.system.skills}
[acrobatics] : object {4-05.system.skills.acrobatics}
base : integer {4-05.system.skills.acrobatics.base} (2 different values)
8 (x2)
6 (x1)
[arcana] : object {4-05.system.skills.arcana}
base : integer {4-05.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
[athletics] : object {4-05.system.skills.athletics}
base : integer {4-05.system.skills.athletics.base} (3 different values)
8 (x1)
5 (x1)
7 (x1)
[deception] : object {4-05.system.skills.deception}
base : integer {4-05.system.skills.deception.base} (2 different values)
11 (x1)
6 (x1)
[diplomacy] : object {4-05.system.skills.diplomacy}
base : integer {4-05.system.skills.diplomacy.base} (same value: 9)
[medicine] : object {4-05.system.skills.medicine}
base : integer {4-05.system.skills.medicine.base} (3 different values)
3 (x1)
5 (x1)
7 (x1)
[occultism] : object {4-05.system.skills.occultism}
base : integer {4-05.system.skills.occultism.base} (same value: 7)
[performance] : object {4-05.system.skills.performance}
base : integer {4-05.system.skills.performance.base} (same value: 11)
[religion] : object {4-05.system.skills.religion}
base : integer {4-05.system.skills.religion.base} (2 different values)
7 (x1)
9 (x1)
[society] : object {4-05.system.skills.society}
base : integer {4-05.system.skills.society.base} (2 different values)
7 (x1)
4 (x1)
[stealth] : object {4-05.system.skills.stealth}
base : integer {4-05.system.skills.stealth.base} (same value: 8)
[thievery] : object {4-05.system.skills.thievery}
base : integer {4-05.system.skills.thievery.base} (2 different values)
8 (x2)
6 (x1)
traits : object {4-05.system.traits}
rarity : string {4-05.system.traits.rarity} (3 different values)
'uncommon' (x2)
'common' (x2)
'unique' (x2)
size : object {4-05.system.traits.size}
value : string {4-05.system.traits.size.value} (2 different values)
'med' (x5)
'sm' (x1)
value : array<string> {4-05.system.traits.value}
Length: min=2 max=4
Value type: string {4-05.system.traits.value.[]} (10 different values)
'construct' (x3)
'evil' (x3)
'humanoid' (x3)
'chaotic' (x2)
'golem' (x2)
'good' (x2)
'mindless' (x1)
'human' (x1)
'dero' (x1)
'skulk' (x1)
type : string {4-05.type} (same value: 'npc')
[prototypeToken] : object {4-05.prototypeToken}
name : string {4-05.prototypeToken.name} (3 different values)
'Charlatan' (x1)
'Dero Stalker' (x1)
'Skulk' (x1)
-564
View File
@@ -1,564 +0,0 @@
4-06
Different values: 9
=====================================
object {4-06}
_id : string {4-06._id} (all different values)
folder : string {4-06.folder} (same value: 'htyklmuU1i5to9hi')
img : string {4-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-06.items}
Length: min=6 max=9
Value type: object {4-06.items.[]}
_id : string {4-06.items.[]._id} (47 different values)
img : string {4-06.items.[].img} (11 different values)
name : string {4-06.items.[].name} (35 different values)
sort : integer {4-06.items.[].sort} (all different values)
system : object {4-06.items.[].system}
[actionType] : object {4-06.items.[].system.actionType}
value : string {4-06.items.[].system.actionType.value} (3 different values)
'action' (x19)
'passive' (x10)
'reaction' (x4)
[actions] : object {4-06.items.[].system.actions}
[value] : integer {4-06.items.[].system.actions.value} (2 different values)
1 (x10)
2 (x9)
[attack] : object {4-06.items.[].system.attack}
value : string {4-06.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-06.items.[].system.attackEffects}
[custom] : string {4-06.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-06.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x4)
'corrosive-touch' (x1)
rules : ignored (Foundry rules object) {4-06.items.[].system.rules}
[autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel}
value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4)
[bonus] : object {4-06.items.[].system.bonus}
value : integer {4-06.items.[].system.bonus.value} (all different values)
[bulk] : object {4-06.items.[].system.bulk}
value : integer {4-06.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[damageRolls] : object {4-06.items.[].system.damageRolls}
[0] : object {4-06.items.[].system.damageRolls.0}
damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values)
'2d10+6' (x1)
'2d6+6' (x1)
'1d10+9' (x1)
'1d8+9' (x1)
'2d10+9' (x1)
'2d6+9' (x1)
damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values)
'force' (x2)
'piercing' (x2)
'bludgeoning' (x2)
[5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: '1d6+6')
damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: 'piercing')
[6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values)
'2d6+6' (x1)
'2d8+8' (x1)
damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: 'slashing')
[85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus}
damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
'2d10+4' (x1)
'2d12+6' (x1)
damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: 'void')
[C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5}
damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
'1d6' (x1)
'1d10' (x1)
damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: 'void')
[EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: '1d6+6')
damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: 'piercing')
[RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa}
damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: 'piercing')
[WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk}
damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: 'bludgeoning')
ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: '2d4')
damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: 'acid')
[gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775}
damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6')
damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid')
lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: '1d8+7')
damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: 'bludgeoning')
[qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: 'slashing')
[sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: '2d6+6')
damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: 'piercing')
[w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: '1d6')
damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: 'void')
[woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY}
damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: '2d6+6')
damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: 'piercing')
[xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7')
damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: 'bludgeoning')
description : object {4-06.items.[].system.description}
value : string {4-06.items.[].system.description.value} (33 different values)
[baseItem] : string {4-06.items.[].system.baseItem} (2 different values)
'spear' (x2)
'halberd' (x2)
[bonusDamage] : object {4-06.items.[].system.bonusDamage}
value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0)
[category] : string {4-06.items.[].system.category} (5 different values)
'offensive' (x20)
'defensive' (x9)
'interaction' (x4)
'simple' (x2)
'martial' (x2)
[containerId] : empty
[equipped] : object {4-06.items.[].system.equipped}
carryType : string {4-06.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
2 (x2)
[invested] : empty
[group] : string {4-06.items.[].system.group} (2 different values)
'spear' (x2)
'polearm' (x2)
[hardness] : integer {4-06.items.[].system.hardness} (same value: 0)
[hp] : object {4-06.items.[].system.hp}
max : integer {4-06.items.[].system.hp.max} (same value: 0)
value : integer {4-06.items.[].system.hp.value} (same value: 0)
[material] : object {4-06.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {4-06.items.[].system.price}
value : object {4-06.items.[].system.price.value}
[sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1)
gp : integer {4-06.items.[].system.price.value.gp} (same value: 2)
publication : object {4-06.items.[].system.publication}
license : string {4-06.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False)
title : string {4-06.items.[].system.publication.title} (3 different values)
'' (x47)
'Pathfinder Bestiary' (x9)
'Pathfinder Core Rulebook' (x7)
[quantity] : integer {4-06.items.[].system.quantity} (same value: 1)
[reload] : object {4-06.items.[].system.reload}
value : string {4-06.items.[].system.reload.value} (2 different values)
'-' (x2)
'' (x2)
[runes] : object {4-06.items.[].system.runes}
potency : integer {4-06.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x1)
property : array<> {4-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {4-06.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x2)
[size] : string {4-06.items.[].system.size} (same value: 'med')
traits : object {4-06.items.[].system.traits}
rarity : string {4-06.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {4-06.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x3)
'primal' (x3)
value : array<string> {4-06.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-06.items.[].system.traits.value.[]} (24 different values)
[area] : object {4-06.items.[].system.area}
type : string {4-06.items.[].system.area.type} (same value: 'burst')
value : integer {4-06.items.[].system.area.value} (same value: 20)
[cost] : object {4-06.items.[].system.cost}
value : string {4-06.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False)
[damage] : object {4-06.items.[].system.damage}
[0] : object {4-06.items.[].system.damage.0}
applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-06.items.[].system.damage.0.formula} (3 different values)
'6d6' (x1)
'3d6' (x1)
'2d4' (x1)
kinds : array<string> {4-06.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-06.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-06.items.[].system.damage.0.type} (same value: 'fire')
damageType : string {4-06.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {4-06.items.[].system.damage.dice} (same value: 1)
die : string {4-06.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd10' (x2)
[defense] : object {4-06.items.[].system.defense}
save : object {4-06.items.[].system.defense.save}
basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values)
True (x1)
False (x1)
statistic : string {4-06.items.[].system.defense.save.statistic} (same value: 'reflex')
[duration] : object {4-06.items.[].system.duration}
sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values)
False (x2)
True (x1)
value : string {4-06.items.[].system.duration.value} (2 different values)
'' (x2)
'1 minute' (x1)
[heightening] : object {4-06.items.[].system.heightening}
damage : object {4-06.items.[].system.heightening.damage}
0 : string {4-06.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x1)
'1d6' (x1)
'1d4' (x1)
interval : integer {4-06.items.[].system.heightening.interval} (same value: 1)
type : string {4-06.items.[].system.heightening.type} (same value: 'interval')
[level] : object {4-06.items.[].system.level}
value : integer {4-06.items.[].system.level.value} (4 different values)
0 (x4)
3 (x1)
2 (x1)
1 (x1)
[location] : object {4-06.items.[].system.location}
[heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values)
3 (x1)
2 (x1)
value : string {4-06.items.[].system.location.value} (same value: 'DqllMZa6Ja60FhmJ')
[prepared] : object {4-06.items.[].system.prepared}
value : string {4-06.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {4-06.items.[].system.proficiency}
value : integer {4-06.items.[].system.proficiency.value} (same value: 1)
[range] : object {4-06.items.[].system.range}
value : string {4-06.items.[].system.range.value} (2 different values)
'30 feet' (x2)
'500 feet' (x1)
[requirements] : string {4-06.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels}
value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {4-06.items.[].system.slots}
[slug] : string {4-06.items.[].system.slug} (all different values)
[spelldc] : object {4-06.items.[].system.spelldc}
dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25)
value : integer {4-06.items.[].system.spelldc.value} (same value: 17)
[splashDamage] : object {4-06.items.[].system.splashDamage}
value : integer {4-06.items.[].system.splashDamage.value} (same value: 0)
[target] : object {4-06.items.[].system.target}
value : string {4-06.items.[].system.target.value} (2 different values)
'' (x2)
'1 creature' (x1)
[time] : object {4-06.items.[].system.time}
value : string {4-06.items.[].system.time.value} (same value: '2')
[tradition] : object {4-06.items.[].system.tradition}
value : string {4-06.items.[].system.tradition.value} (same value: 'arcane')
[usage] : object {4-06.items.[].system.usage}
value : string {4-06.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
[weaponType] : object {4-06.items.[].system.weaponType}
value : string {4-06.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x9)
type : string {4-06.items.[].type} (5 different values)
'action' (x33)
'melee' (x22)
'weapon' (x4)
'spell' (x3)
'spellcastingEntry' (x1)
[_stats] : object {4-06.items.[]._stats}
compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x2)
'Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
'Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd' (x1)
'Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG' (x1)
'Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy' (x1)
'Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk' (x1)
[flags] : object {4-06.items.[].flags}
pf2e : object {4-06.items.[].flags.pf2e}
linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values)
'pI4pPGaY3GARR6UC' (x2)
'gC2mAgLfUgZBDRgZ' (x2)
'0zFvRc93Gl6eANug' (x2)
name : string {4-06.name} (all different values)
system : object {4-06.system}
abilities : object {4-06.system.abilities}
cha : object {4-06.system.abilities.cha}
mod : integer {4-06.system.abilities.cha.mod} (5 different values)
-5 (x5)
5 (x1)
6 (x1)
0 (x1)
3 (x1)
con : object {4-06.system.abilities.con}
mod : integer {4-06.system.abilities.con.mod} (6 different values)
6 (x2)
4 (x2)
5 (x2)
1 (x1)
2 (x1)
7 (x1)
dex : object {4-06.system.abilities.dex}
mod : integer {4-06.system.abilities.dex.mod} (6 different values)
4 (x2)
2 (x2)
-5 (x2)
5 (x1)
6 (x1)
3 (x1)
int : object {4-06.system.abilities.int}
mod : integer {4-06.system.abilities.int.mod} (4 different values)
-5 (x5)
-2 (x2)
-1 (x1)
0 (x1)
str : object {4-06.system.abilities.str}
mod : integer {4-06.system.abilities.str.mod} (4 different values)
4 (x3)
2 (x2)
7 (x2)
6 (x2)
wis : object {4-06.system.abilities.wis}
mod : integer {4-06.system.abilities.wis.mod} (5 different values)
0 (x3)
2 (x2)
3 (x2)
4 (x1)
5 (x1)
attributes : object {4-06.system.attributes}
ac : object {4-06.system.attributes.ac}
details : string {4-06.system.attributes.ac.details} (same value: '')
value : integer {4-06.system.attributes.ac.value} (7 different values)
22 (x2)
25 (x2)
28 (x1)
27 (x1)
30 (x1)
14 (x1)
12 (x1)
allSaves : object {4-06.system.attributes.allSaves}
value : string {4-06.system.attributes.allSaves.value} (same value: '')
hp : object {4-06.system.attributes.hp}
details : string {4-06.system.attributes.hp.details} (same value: '')
max : integer {4-06.system.attributes.hp.max} (7 different values)
115 (x2)
150 (x2)
105 (x1)
140 (x1)
55 (x1)
95 (x1)
165 (x1)
temp : integer {4-06.system.attributes.hp.temp} (same value: 0)
value : integer {4-06.system.attributes.hp.value} (7 different values)
115 (x2)
150 (x2)
105 (x1)
140 (x1)
55 (x1)
95 (x1)
165 (x1)
[immunities] : array<object> {4-06.system.attributes.immunities}
Length: min=0 max=13
Value type: object {4-06.system.attributes.immunities.[]}
type : string {4-06.system.attributes.immunities.[].type} (21 different values)
speed : object {4-06.system.attributes.speed}
[details] : string {4-06.system.attributes.speed.details} (same value: 'suction')
otherSpeeds : array<object> {4-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-06.system.attributes.speed.otherSpeeds.[]}
type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x3)
'climb' (x2)
value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values)
60 (x2)
40 (x1)
20 (x1)
10 (x1)
value : integer {4-06.system.attributes.speed.value} (4 different values)
20 (x5)
25 (x2)
0 (x1)
15 (x1)
[resistances] : array<object> {4-06.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-06.system.attributes.resistances.[]}
exceptions : array<string> {4-06.system.attributes.resistances.[].exceptions}
Length: min=2 max=2
Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values)
'adamantine' (x4)
'orichalcum' (x4)
type : string {4-06.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-06.system.attributes.resistances.[].value} (2 different values)
5 (x3)
7 (x1)
[weaknesses] : array<object> {4-06.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {4-06.system.attributes.weaknesses.[]}
type : string {4-06.system.attributes.weaknesses.[].type} (2 different values)
'electricity' (x4)
'orichalcum' (x4)
value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values)
5 (x6)
7 (x2)
details : object {4-06.system.details}
blurb : string {4-06.system.details.blurb} (6 different values)
'Variant harpy' (x2)
'' (x2)
'Variant clockwork soldier' (x2)
'Variant roiling incant' (x1)
'Variant black pudding' (x1)
'Variant ochre jelly' (x1)
languages : object {4-06.system.details.languages}
details : string {4-06.system.details.languages.details} (same value: '')
value : array<string> {4-06.system.details.languages.value}
Length: min=0 max=1
Value type: string {4-06.system.details.languages.value.[]} (same value: 'common')
level : object {4-06.system.details.level}
value : integer {4-06.system.details.level.value} (5 different values)
7 (x4)
5 (x2)
9 (x1)
8 (x1)
10 (x1)
privateNotes : string {4-06.system.details.privateNotes} (same value: '')
publicNotes : string {4-06.system.details.publicNotes} (5 different values)
publication : object {4-06.system.details.publication}
license : string {4-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-06.system.details.publication.remaster} (same value: False)
title : string {4-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory')
initiative : object {4-06.system.initiative}
statistic : string {4-06.system.initiative.statistic} (same value: 'perception')
perception : object {4-06.system.perception}
details : string {4-06.system.perception.details} (same value: '')
mod : integer {4-06.system.perception.mod} (8 different values)
18 (x2)
12 (x1)
15 (x1)
11 (x1)
14 (x1)
21 (x1)
9 (x1)
7 (x1)
senses : array<object> {4-06.system.perception.senses}
Length: min=0 max=1
Value type: object {4-06.system.perception.senses.[]}
acuity : string {4-06.system.perception.senses.[].acuity} (same value: 'precise')
range : integer {4-06.system.perception.senses.[].range} (same value: 60)
type : string {4-06.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'motion-sense' (x2)
vision : boolean {4-06.system.perception.vision} (same value: False)
resources : object {4-06.system.resources}
[focus] : object {4-06.system.resources.focus}
max : integer {4-06.system.resources.focus.max} (same value: 0)
value : integer {4-06.system.resources.focus.value} (same value: 0)
saves : object {4-06.system.saves}
fortitude : object {4-06.system.saves.fortitude}
saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-06.system.saves.fortitude.value} (5 different values)
15 (x3)
18 (x3)
16 (x1)
12 (x1)
21 (x1)
reflex : object {4-06.system.saves.reflex}
saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-06.system.saves.reflex.value} (all different values)
will : object {4-06.system.saves.will}
saveDetail : string {4-06.system.saves.will.saveDetail} (same value: '')
value : integer {4-06.system.saves.will.value} (8 different values)
12 (x2)
15 (x1)
18 (x1)
9 (x1)
14 (x1)
17 (x1)
11 (x1)
7 (x1)
skills : object {4-06.system.skills}
[acrobatics] : object {4-06.system.skills.acrobatics}
base : integer {4-06.system.skills.acrobatics.base} (2 different values)
16 (x2)
21 (x1)
athletics : object {4-06.system.skills.athletics}
base : integer {4-06.system.skills.athletics.base} (4 different values)
13 (x2)
18 (x2)
17 (x1)
22 (x1)
[special] : array<object> {4-06.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[]}
base : integer {4-06.system.skills.athletics.special.[].base} (2 different values)
20 (x1)
24 (x1)
label : string {4-06.system.skills.athletics.special.[].label} (same value: 'to Disarm, Grappe, or avoid being Disarmed')
predicate : array<object> {4-06.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[].predicate.[]}
or : array<string> {4-06.system.skills.athletics.special.[].predicate.[].or}
Length: min=3 max=3
Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
'action:disarm' (x2)
'action:grapple' (x2)
'avoid-disarm' (x2)
[deception] : object {4-06.system.skills.deception}
base : integer {4-06.system.skills.deception.base} (2 different values)
17 (x1)
21 (x1)
[intimidation] : object {4-06.system.skills.intimidation}
base : integer {4-06.system.skills.intimidation.base} (2 different values)
15 (x1)
19 (x1)
[performance] : object {4-06.system.skills.performance}
base : integer {4-06.system.skills.performance.base} (2 different values)
17 (x1)
21 (x1)
special : array<object> {4-06.system.skills.performance.special}
Length: min=1 max=1
Value type: object {4-06.system.skills.performance.special.[]}
base : integer {4-06.system.skills.performance.special.[].base} (2 different values)
19 (x1)
23 (x1)
label : string {4-06.system.skills.performance.special.[].label} (same value: 'singing')
predicate : array<string> {4-06.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
[stealth] : object {4-06.system.skills.stealth}
base : integer {4-06.system.skills.stealth.base} (2 different values)
11 (x1)
15 (x1)
traits : object {4-06.system.traits}
rarity : string {4-06.system.traits.rarity} (2 different values)
'rare' (x5)
'uncommon' (x4)
size : object {4-06.system.traits.size}
value : string {4-06.system.traits.size.value} (3 different values)
'med' (x6)
'lg' (x2)
'huge' (x1)
value : array<string> {4-06.system.traits.value}
Length: min=2 max=4
Value type: string {4-06.system.traits.value.[]} (8 different values)
'mindless' (x5)
'chaotic' (x4)
'evil' (x4)
'clockwork' (x4)
'construct' (x4)
'humanoid' (x2)
'ooze' (x2)
'arcane' (x1)
type : string {4-06.type} (same value: 'npc')
-813
View File
@@ -1,813 +0,0 @@
4-07
Different values: 8
=====================================
object {4-07}
_id : string {4-07._id} (all different values)
folder : string {4-07.folder} (same value: 'lt66wuDNRbqKm0b7')
img : string {4-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-07.items}
Length: min=5 max=26
Value type: object {4-07.items.[]}
_id : string {4-07.items.[]._id} (107 different values)
[_stats] : object {4-07.items.[]._stats}
compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values)
img : string {4-07.items.[].img} (47 different values)
name : string {4-07.items.[].name} (80 different values)
sort : integer {4-07.items.[].sort} (26 different values)
system : object {4-07.items.[].system}
[acBonus] : integer {4-07.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x1)
[actionType] : object {4-07.items.[].system.actionType}
value : string {4-07.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'reaction' (x6)
'action' (x5)
[actions] : object {4-07.items.[].system.actions}
[value] : integer {4-07.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[area] : object {4-07.items.[].system.area}
type : string {4-07.items.[].system.area.type} (same value: 'burst')
value : integer {4-07.items.[].system.area.value} (2 different values)
5 (x1)
10 (x1)
[attack] : object {4-07.items.[].system.attack}
value : string {4-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-07.items.[].system.attackEffects}
[custom] : string {4-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values)
'endless-nightmare' (x1)
'grab' (x1)
[autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-07.items.[].system.baseItem} (9 different values)
'shortsword' (x2)
'sling' (x2)
'studded-leather-armor' (x2)
'alchemical-bomb' (x1)
'club' (x1)
'composite-shortbow' (x1)
'sap' (x1)
'leather-armor' (x1)
'spiked-gauntlet' (x1)
[bonus] : object {4-07.items.[].system.bonus}
value : integer {4-07.items.[].system.bonus.value} (10 different values)
0 (x8)
18 (x3)
8 (x2)
14 (x2)
11 (x2)
12 (x2)
16 (x2)
17 (x2)
1 (x1)
9 (x1)
[bonusDamage] : object {4-07.items.[].system.bonusDamage}
value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-07.items.[].system.bulk}
value : mixed
float {4-07.items.[].system.bulk.value} (same value: 0,1)
integer {4-07.items.[].system.bulk.value} (same value: 1)
[checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1)
[cost] : object {4-07.items.[].system.cost}
value : string {4-07.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values)
False (x28)
True (x1)
[damage] : object {4-07.items.[].system.damage}
[0] : object {4-07.items.[].system.damage.0}
[applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x2)
[category] : empty
formula : string {4-07.items.[].system.damage.0.formula} (7 different values)
'6d6' (x1)
'5d6' (x1)
'3d6' (x1)
'1d4' (x1)
'0' (x1)
'1d8' (x1)
'2d4' (x1)
kinds : array<string> {4-07.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x7)
'healing' (x1)
materials : array<> {4-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-07.items.[].system.damage.0.type} (4 different values)
'mental' (x2)
'fire' (x2)
'void' (x2)
'cold' (x1)
[damageType] : string {4-07.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x4)
[dice] : integer {4-07.items.[].system.damage.dice} (2 different values)
1 (x8)
0 (x1)
[die] : string {4-07.items.[].system.damage.die} (3 different values)
'd6' (x7)
'' (x1)
'd4' (x1)
[formula] : string {4-07.items.[].system.damage.formula} (same value: '1d8')
[kind] : string {4-07.items.[].system.damage.kind} (same value: 'healing')
[type] : string {4-07.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {4-07.items.[].system.damageRolls}
[0] : object {4-07.items.[].system.damageRolls.0}
damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values)
'1d6+10' (x1)
'1d6+8' (x1)
'2d6+3' (x1)
'3d8' (x1)
damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x2)
'bludgeoning' (x1)
'void' (x1)
[1] : object {4-07.items.[].system.damageRolls.1}
category : string {4-07.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values)
'1d4' (x1)
'1d6' (x1)
damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values)
'bleed' (x1)
'mental' (x1)
3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ}
damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: '1d4+4')
damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: 'piercing')
[4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531}
damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: '2d8+6')
damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: 'slashing')
[77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq}
damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: '2d10+6')
damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: 'piercing')
[dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '2d6+6')
damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
[e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim}
damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: '2d8+6')
damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: 'slashing')
[hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta}
damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: '2d10+6')
damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: 'piercing')
[kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: '2d8+3')
damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: 'piercing')
[defense] : object {4-07.items.[].system.defense}
save : object {4-07.items.[].system.defense.save}
basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values)
False (x12)
True (x3)
statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values)
'will' (x12)
'fortitude' (x2)
'reflex' (x1)
description : object {4-07.items.[].system.description}
value : string {4-07.items.[].system.description.value} (73 different values)
[category] : string {4-07.items.[].system.category} (9 different values)
'offensive' (x20)
'defensive' (x12)
'martial' (x5)
'simple' (x4)
'light' (x3)
'potion' (x3)
'ammo' (x3)
'interaction' (x3)
'elixir' (x1)
[containerId] : empty
[dexCap] : integer {4-07.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[duration] : object {4-07.items.[].system.duration}
sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x3)
value : string {4-07.items.[].system.duration.value} (13 different values)
[equipped] : object {4-07.items.[].system.equipped}
carryType : string {4-07.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values)
1 (x10)
0 (x6)
[inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {4-07.items.[].system.group} (7 different values)
'leather' (x3)
'sword' (x2)
'sling' (x2)
'club' (x2)
'bomb' (x1)
'bow' (x1)
'brawling' (x1)
[hardness] : integer {4-07.items.[].system.hardness} (same value: 0)
[heightening] : object {4-07.items.[].system.heightening}
[damage] : object {4-07.items.[].system.heightening.damage}
0 : string {4-07.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x2)
'1d6' (x2)
'1d4' (x2)
'1d8' (x1)
[interval] : integer {4-07.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x1)
type : string {4-07.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x5)
[levels] : object {4-07.items.[].system.heightening.levels}
3 : object {4-07.items.[].system.heightening.levels.3}
[target] : object {4-07.items.[].system.heightening.levels.3.target}
value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
range : object {4-07.items.[].system.heightening.levels.3.range}
value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[5] : object {4-07.items.[].system.heightening.levels.5}
target : object {4-07.items.[].system.heightening.levels.5.target}
value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {4-07.items.[].system.heightening.levels.6}
target : object {4-07.items.[].system.heightening.levels.6.target}
value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
[8] : object {4-07.items.[].system.heightening.levels.8}
target : object {4-07.items.[].system.heightening.levels.8.target}
value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[hp] : object {4-07.items.[].system.hp}
max : integer {4-07.items.[].system.hp.max} (same value: 0)
value : integer {4-07.items.[].system.hp.value} (same value: 0)
[level] : object {4-07.items.[].system.level}
value : integer {4-07.items.[].system.level.value} (5 different values)
0 (x15)
1 (x14)
2 (x8)
3 (x6)
4 (x6)
[location] : object {4-07.items.[].system.location}
[heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values)
4 (x5)
2 (x5)
1 (x5)
3 (x4)
value : string {4-07.items.[].system.location.value} (4 different values)
'NcUpZPHWHAmdiZgD' (x16)
'gjHycBNENtIXpvMF' (x7)
'oNmHvve4Vcwj6IiO' (x5)
'okZWTdOn9VbajIIT' (x1)
[material] : object {4-07.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-07.items.[].system.mod}
value : integer {4-07.items.[].system.mod.value} (2 different values)
10 (x2)
15 (x1)
[overlays] : object {4-07.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[price] : object {4-07.items.[].system.price}
[per] : integer {4-07.items.[].system.price.per} (same value: 10)
value : object {4-07.items.[].system.price.value}
[cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {4-07.items.[].system.price.value.gp} (6 different values)
3 (x3)
4 (x2)
6 (x2)
10 (x1)
14 (x1)
2 (x1)
[sp] : integer {4-07.items.[].system.price.value.sp} (3 different values)
9 (x2)
1 (x2)
3 (x1)
publication : object {4-07.items.[].system.publication}
license : string {4-07.items.[].system.publication.license} (2 different values)
'OGL' (x106)
'ORC' (x1)
remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values)
False (x106)
True (x1)
title : string {4-07.items.[].system.publication.title} (5 different values)
'' (x51)
'Pathfinder Core Rulebook' (x43)
'Pathfinder Bestiary' (x11)
'Pathfinder Secrets of Magic' (x1)
'Pathfinder Player Core' (x1)
[prepared] : object {4-07.items.[].system.prepared}
[flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False)
value : string {4-07.items.[].system.prepared.value} (3 different values)
'innate' (x2)
'spontaneous' (x1)
'focus' (x1)
[proficiency] : object {4-07.items.[].system.proficiency}
value : integer {4-07.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
[proficient] : object {4-07.items.[].system.proficient}
value : integer {4-07.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-07.items.[].system.quantity} (4 different values)
1 (x16)
10 (x2)
20 (x1)
2 (x1)
[range] : mixed
integer {4-07.items.[].system.range} (3 different values)
50 (x2)
20 (x1)
60 (x1)
object {4-07.items.[].system.range}
value : string {4-07.items.[].system.range.value} (7 different values)
'30 feet' (x12)
'120 feet' (x6)
'touch' (x5)
'' (x3)
'planetary' (x1)
'60 feet' (x1)
'varies' (x1)
[reload] : object {4-07.items.[].system.reload}
value : string {4-07.items.[].system.reload.value} (4 different values)
'' (x4)
'1' (x2)
'-' (x2)
'0' (x1)
[requirements] : string {4-07.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-07.items.[].system.rules}
[runes] : object {4-07.items.[].system.runes}
potency : integer {4-07.items.[].system.runes.potency} (2 different values)
0 (x10)
1 (x2)
property : array<> {4-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-07.items.[].system.runes.striking} (2 different values)
0 (x8)
1 (x1)
[showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels}
value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-07.items.[].system.size} (same value: 'med')
[slots] : object {4-07.items.[].system.slots}
[slot1] : object {4-07.items.[].system.slots.slot1}
max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {4-07.items.[].system.slots.slot2}
max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4)
value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {4-07.items.[].system.slots.slot3}
max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3)
value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3)
[slug] : string {4-07.items.[].system.slug} (48 different values)
[speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-07.items.[].system.spelldc}
dc : integer {4-07.items.[].system.spelldc.dc} (4 different values)
26 (x1)
25 (x1)
23 (x1)
22 (x1)
[item] : integer {4-07.items.[].system.spelldc.item} (same value: 0)
[mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-07.items.[].system.spelldc.value} (4 different values)
16 (x1)
17 (x1)
13 (x1)
12 (x1)
[splashDamage] : object {4-07.items.[].system.splashDamage}
value : integer {4-07.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {4-07.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[target] : object {4-07.items.[].system.target}
value : string {4-07.items.[].system.target.value} (11 different values)
[time] : object {4-07.items.[].system.time}
value : string {4-07.items.[].system.time.value} (5 different values)
'2' (x23)
'1' (x3)
'10 minutes' (x1)
'1 minute' (x1)
'1 to 3' (x1)
[tradition] : object {4-07.items.[].system.tradition}
value : string {4-07.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'occult' (x1)
[traits] : object {4-07.items.[].system.traits}
rarity : string {4-07.items.[].system.traits.rarity} (2 different values)
'common' (x98)
'uncommon' (x2)
[traditions] : array<string> {4-07.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x23)
'occult' (x23)
'divine' (x14)
'primal' (x7)
value : array<string> {4-07.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-07.items.[].system.traits.value.[]} (52 different values)
[usage] : object {4-07.items.[].system.usage}
value : string {4-07.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x16)
'held-in-one-plus-hands' (x1)
[uses] : object {4-07.items.[].system.uses}
autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-07.items.[].system.uses.max} (same value: 1)
value : integer {4-07.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-07.items.[].system.weaponType}
value : string {4-07.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x4)
type : string {4-07.items.[].type} (9 different values)
'action' (x35)
'spell' (x29)
'melee' (x16)
'weapon' (x9)
'consumable' (x7)
'spellcastingEntry' (x4)
'armor' (x3)
'lore' (x3)
'equipment' (x1)
[flags] : object {4-07.items.[].flags}
pf2e : object {4-07.items.[].flags.pf2e}
linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values)
name : string {4-07.name} (all different values)
system : object {4-07.system}
abilities : object {4-07.system.abilities}
cha : object {4-07.system.abilities.cha}
mod : integer {4-07.system.abilities.cha.mod} (7 different values)
4 (x2)
0 (x1)
1 (x1)
-5 (x1)
6 (x1)
-1 (x1)
5 (x1)
con : object {4-07.system.abilities.con}
mod : integer {4-07.system.abilities.con.mod} (6 different values)
2 (x2)
3 (x2)
1 (x1)
6 (x1)
4 (x1)
0 (x1)
dex : object {4-07.system.abilities.dex}
mod : integer {4-07.system.abilities.dex.mod} (3 different values)
4 (x4)
2 (x3)
1 (x1)
int : object {4-07.system.abilities.int}
mod : integer {4-07.system.abilities.int.mod} (all different values)
str : object {4-07.system.abilities.str}
mod : integer {4-07.system.abilities.str.mod} (5 different values)
3 (x2)
2 (x2)
6 (x2)
4 (x1)
-5 (x1)
wis : object {4-07.system.abilities.wis}
mod : integer {4-07.system.abilities.wis.mod} (5 different values)
2 (x4)
-1 (x1)
0 (x1)
1 (x1)
3 (x1)
attributes : object {4-07.system.attributes}
ac : object {4-07.system.attributes.ac}
details : string {4-07.system.attributes.ac.details} (2 different values)
'' (x7)
'23 vs. traps' (x1)
value : integer {4-07.system.attributes.ac.value} (5 different values)
22 (x3)
26 (x2)
18 (x1)
25 (x1)
19 (x1)
allSaves : object {4-07.system.attributes.allSaves}
value : string {4-07.system.attributes.allSaves.value} (3 different values)
'' (x6)
'+1 circumstance to all saves vs. traps' (x1)
'+1 status to all saves vs. magic' (x1)
hp : object {4-07.system.attributes.hp}
details : string {4-07.system.attributes.hp.details} (same value: '')
max : integer {4-07.system.attributes.hp.max} (all different values)
temp : integer {4-07.system.attributes.hp.temp} (same value: 0)
value : integer {4-07.system.attributes.hp.value} (all different values)
speed : object {4-07.system.attributes.speed}
otherSpeeds : array<object> {4-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-07.system.attributes.speed.otherSpeeds.[]}
type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x1)
'fly' (x1)
value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values)
15 (x1)
40 (x1)
value : integer {4-07.system.attributes.speed.value} (4 different values)
30 (x3)
25 (x2)
35 (x2)
0 (x1)
[adjustment] : empty
[immunities] : array<object> {4-07.system.attributes.immunities}
Length: min=0 max=5
Value type: object {4-07.system.attributes.immunities.[]}
type : string {4-07.system.attributes.immunities.[].type} (5 different values)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'precision' (x1)
'sleep' (x1)
[resistances] : array<object> {4-07.system.attributes.resistances}
Length: min=1 max=2
Value type: object {4-07.system.attributes.resistances.[]}
[doubleVs] : array<string> {4-07.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {4-07.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x1)
'ghost-touch' (x1)
'void' (x1)
'magical' (x1)
type : string {4-07.system.attributes.resistances.[].type} (3 different values)
'all-damage' (x1)
'fire' (x1)
'physical' (x1)
value : integer {4-07.system.attributes.resistances.[].value} (2 different values)
10 (x2)
5 (x1)
[weaknesses] : array<object> {4-07.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-07.system.attributes.weaknesses.[]}
type : string {4-07.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5)
details : object {4-07.system.details}
blurb : string {4-07.system.details.blurb} (5 different values)
'' (x4)
'Variant gang leader' (x1)
'Variant ruffian' (x1)
'Variant burgler' (x1)
'Variant dig-widget' (x1)
languages : object {4-07.system.details.languages}
details : string {4-07.system.details.languages.details} (2 different values)
'' (x7)
'telepathy 100 feet' (x1)
value : array<string> {4-07.system.details.languages.value}
Length: min=0 max=3
Value type: string {4-07.system.details.languages.value.[]} (4 different values)
'common' (x5)
'chthonian' (x1)
'goblin' (x1)
'diabolic' (x1)
level : object {4-07.system.details.level}
value : integer {4-07.system.details.level.value} (4 different values)
7 (x4)
5 (x2)
2 (x1)
4 (x1)
privateNotes : string {4-07.system.details.privateNotes} (same value: '')
publicNotes : string {4-07.system.details.publicNotes} (all different values)
publication : object {4-07.system.details.publication}
license : string {4-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-07.system.details.publication.remaster} (same value: False)
title : string {4-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!')
initiative : object {4-07.system.initiative}
statistic : string {4-07.system.initiative.statistic} (same value: 'perception')
perception : object {4-07.system.perception}
details : string {4-07.system.perception.details} (2 different values)
'' (x7)
'(+12 to find traps)' (x1)
mod : integer {4-07.system.perception.mod} (6 different values)
8 (x2)
11 (x2)
14 (x1)
13 (x1)
115 (x1)
16 (x1)
senses : array<object> {4-07.system.perception.senses}
Length: min=0 max=2
Value type: object {4-07.system.perception.senses.[]}
[acuity] : string {4-07.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-07.system.perception.senses.[].range} (same value: 30)
type : string {4-07.system.perception.senses.[].type} (4 different values)
'darkvision' (x3)
'scent' (x2)
'tremorsense' (x1)
'low-light-vision' (x1)
resources : object {4-07.system.resources}
[focus] : object {4-07.system.resources.focus}
max : integer {4-07.system.resources.focus.max} (same value: 1)
value : integer {4-07.system.resources.focus.value} (same value: 1)
saves : object {4-07.system.saves}
fortitude : object {4-07.system.saves.fortitude}
saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-07.system.saves.fortitude.value} (5 different values)
9 (x4)
13 (x1)
14 (x1)
18 (x1)
17 (x1)
reflex : object {4-07.system.saves.reflex}
saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-07.system.saves.reflex.value} (5 different values)
13 (x3)
17 (x2)
8 (x1)
15 (x1)
9 (x1)
will : object {4-07.system.saves.will}
saveDetail : string {4-07.system.saves.will.saveDetail} (same value: '')
value : integer {4-07.system.saves.will.value} (6 different values)
6 (x2)
13 (x2)
10 (x1)
11 (x1)
15 (x1)
12 (x1)
skills : object {4-07.system.skills}
[acrobatics] : object {4-07.system.skills.acrobatics}
base : integer {4-07.system.skills.acrobatics.base} (4 different values)
13 (x2)
11 (x1)
12 (x1)
15 (x1)
[athletics] : object {4-07.system.skills.athletics}
base : integer {4-07.system.skills.athletics.base} (6 different values)
9 (x2)
13 (x1)
7 (x1)
17 (x1)
15 (x1)
10 (x1)
[special] : array<object> {4-07.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {4-07.system.skills.athletics.special.[]}
base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12)
label : string {4-07.system.skills.athletics.special.[].label} (same value: 'to Jump or Climb')
predicate : array<object> {4-07.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {4-07.system.skills.athletics.special.[].predicate.[]}
or : array<string> {4-07.system.skills.athletics.special.[].predicate.[].or}
Length: min=3 max=3
Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
'action:climb' (x1)
'action:high-jump' (x1)
'action:long-jump' (x1)
[deception] : object {4-07.system.skills.deception}
base : integer {4-07.system.skills.deception.base} (5 different values)
15 (x1)
10 (x1)
17 (x1)
18 (x1)
13 (x1)
diplomacy : object {4-07.system.skills.diplomacy}
base : integer {4-07.system.skills.diplomacy.base} (2 different values)
14 (x1)
12 (x1)
[intimidation] : object {4-07.system.skills.intimidation}
base : integer {4-07.system.skills.intimidation.base} (4 different values)
17 (x2)
6 (x1)
16 (x1)
13 (x1)
[occultism] : object {4-07.system.skills.occultism}
base : integer {4-07.system.skills.occultism.base} (same value: 11)
performance : object {4-07.system.skills.performance}
base : integer {4-07.system.skills.performance.base} (same value: 13)
[society] : object {4-07.system.skills.society}
base : integer {4-07.system.skills.society.base} (3 different values)
11 (x1)
8 (x1)
12 (x1)
[stealth] : object {4-07.system.skills.stealth}
base : integer {4-07.system.skills.stealth.base} (5 different values)
13 (x2)
6 (x1)
10 (x1)
11 (x1)
15 (x1)
[survival] : object {4-07.system.skills.survival}
base : integer {4-07.system.skills.survival.base} (2 different values)
13 (x1)
14 (x1)
[thievery] : object {4-07.system.skills.thievery}
base : integer {4-07.system.skills.thievery.base} (3 different values)
15 (x1)
13 (x1)
12 (x1)
[note] : string {4-07.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {4-07.system.traits}
rarity : string {4-07.system.traits.rarity} (4 different values)
'uncommon' (x3)
'rare' (x2)
'common' (x2)
'unique' (x1)
size : object {4-07.system.traits.size}
value : string {4-07.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x2)
'sm' (x1)
value : array<string> {4-07.system.traits.value}
Length: min=1 max=5
Value type: string {4-07.system.traits.value.[]} (13 different values)
type : string {4-07.type} (same value: 'npc')
[prototypeToken] : object {4-07.prototypeToken}
name : string {4-07.prototypeToken.name} (3 different values)
'Dig-Widget' (x1)
'Cave Bear' (x1)
'Greater Barghest' (x1)
-451
View File
@@ -1,451 +0,0 @@
4-08
Different values: 7
=====================================
object {4-08}
_id : string {4-08._id} (all different values)
folder : string {4-08.folder} (same value: 'db96goXLj4pwul2p')
img : string {4-08.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x5)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-08.items}
Length: min=2 max=8
Value type: object {4-08.items.[]}
_id : string {4-08.items.[]._id} (33 different values)
[_stats] : object {4-08.items.[]._stats}
compendiumSource : string {4-08.items.[]._stats.compendiumSource} (9 different values)
'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x3)
'Compendium.pf2e.equipment-srd.Item.FibwLZ12EIEwLGhw' (x2)
'Compendium.pf2e.equipment-srd.Item.zBYEU9E7034ENCmh' (x2)
'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x2)
'Compendium.pf2e.equipment-srd.Item.y34yjumCFakrbtdw' (x1)
'Compendium.pf2e.equipment-srd.Item.kdGqnqbrwPzQfTsm' (x1)
'Compendium.pf2e.equipment-srd.Item.ynnBwzkzsR6B73iO' (x1)
'Compendium.pf2e.equipment-srd.Item.MPcM4Wt6KmWE2kGL' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
img : string {4-08.items.[].img} (14 different values)
name : string {4-08.items.[].name} (20 different values)
sort : integer {4-08.items.[].sort} (9 different values)
100000 (x5)
200000 (x5)
300000 (x5)
400000 (x5)
500000 (x5)
0 (x4)
600000 (x3)
700000 (x2)
800000 (x1)
system : object {4-08.items.[].system}
[acBonus] : integer {4-08.items.[].system.acBonus} (2 different values)
1 (x4)
2 (x1)
[actionType] : object {4-08.items.[].system.actionType}
value : string {4-08.items.[].system.actionType.value} (3 different values)
'action' (x4)
'passive' (x3)
'reaction' (x2)
[actions] : object {4-08.items.[].system.actions}
[value] : integer {4-08.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x2)
[attack] : object {4-08.items.[].system.attack}
value : string {4-08.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-08.items.[].system.attackEffects}
[custom] : string {4-08.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-08.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-08.items.[].system.attackEffects.value.[]} (same value: 'smiths-fury')
description : object {4-08.items.[].system.description}
value : string {4-08.items.[].system.description.value} (19 different values)
[baseItem] : string {4-08.items.[].system.baseItem} (all different values)
[bonus] : object {4-08.items.[].system.bonus}
value : integer {4-08.items.[].system.bonus.value} (6 different values)
0 (x7)
10 (x3)
11 (x3)
13 (x3)
8 (x2)
12 (x1)
[bonusDamage] : object {4-08.items.[].system.bonusDamage}
value : integer {4-08.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-08.items.[].system.bulk}
value : mixed
float {4-08.items.[].system.bulk.value} (same value: 0,1)
integer {4-08.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x2)
[category] : string {4-08.items.[].system.category} (4 different values)
'offensive' (x7)
'light' (x5)
'simple' (x4)
'martial' (x3)
[checkPenalty] : integer {4-08.items.[].system.checkPenalty} (2 different values)
-1 (x3)
0 (x2)
[containerId] : empty
[damage] : object {4-08.items.[].system.damage}
damageType : string {4-08.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x3)
'piercing' (x3)
'slashing' (x1)
dice : integer {4-08.items.[].system.damage.dice} (same value: 1)
die : string {4-08.items.[].system.damage.die} (3 different values)
'd4' (x4)
'd6' (x2)
'd10' (x1)
[damageRolls] : object {4-08.items.[].system.damageRolls}
[0] : object {4-08.items.[].system.damageRolls.0}
damage : string {4-08.items.[].system.damageRolls.0.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[1xWg7roawBDh6rSb] : object {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb}
damage : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.1xWg7roawBDh6rSb.damageType} (same value: 'piercing')
[7lCv6MVI3PNKWp8e] : object {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e}
damage : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.7lCv6MVI3PNKWp8e.damageType} (same value: 'piercing')
[AGInwrza0CEAzLQg] : object {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg}
damage : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.AGInwrza0CEAzLQg.damageType} (same value: 'bludgeoning')
eZtApt9vf4mq7wLh : object {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh}
damage : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damage} (2 different values)
'2d8+5' (x1)
'2d8' (x1)
damageType : string {4-08.items.[].system.damageRolls.eZtApt9vf4mq7wLh.damageType} (same value: 'bludgeoning')
[en1yefg9lp7964kbandu] : object {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu}
damage : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.en1yefg9lp7964kbandu.damageType} (same value: 'piercing')
[mc0k726x123cckh2fauj] : object {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj}
damage : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damage} (same value: '1d4+6')
damageType : string {4-08.items.[].system.damageRolls.mc0k726x123cckh2fauj.damageType} (same value: 'slashing')
[t8teEicCHJKa8FX3] : object {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3}
damage : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damage} (same value: '1d10+7')
damageType : string {4-08.items.[].system.damageRolls.t8teEicCHJKa8FX3.damageType} (same value: 'bludgeoning')
[zobltkuh8ujdpw5jgbyt] : object {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt}
damage : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damage} (same value: '2d4+6')
damageType : string {4-08.items.[].system.damageRolls.zobltkuh8ujdpw5jgbyt.damageType} (same value: 'piercing')
[zx8VhuVloOT9A8tJ] : object {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ}
damage : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damage} (same value: '1d6+3')
damageType : string {4-08.items.[].system.damageRolls.zx8VhuVloOT9A8tJ.damageType} (same value: 'bludgeoning')
[dexCap] : integer {4-08.items.[].system.dexCap} (2 different values)
3 (x3)
4 (x2)
[equipped] : object {4-08.items.[].system.equipped}
carryType : string {4-08.items.[].system.equipped.carryType} (2 different values)
'worn' (x11)
'held' (x2)
[handsHeld] : integer {4-08.items.[].system.equipped.handsHeld} (2 different values)
0 (x4)
1 (x4)
[inSlot] : boolean {4-08.items.[].system.equipped.inSlot} (2 different values)
False (x3)
True (x2)
[invested] : empty
[group] : string {4-08.items.[].system.group} (5 different values)
'knife' (x4)
'hammer' (x2)
'leather' (x2)
'club' (x1)
'chain' (x1)
[hardness] : integer {4-08.items.[].system.hardness} (same value: 0)
[hp] : object {4-08.items.[].system.hp}
max : integer {4-08.items.[].system.hp.max} (same value: 0)
value : integer {4-08.items.[].system.hp.value} (same value: 0)
[level] : object {4-08.items.[].system.level}
value : integer {4-08.items.[].system.level.value} (same value: 0)
[material] : object {4-08.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-08.items.[].system.mod}
value : integer {4-08.items.[].system.mod.value} (same value: 15)
[price] : object {4-08.items.[].system.price}
value : object {4-08.items.[].system.price.value}
[gp] : integer {4-08.items.[].system.price.value.gp} (4 different values)
2 (x2)
4 (x1)
1 (x1)
5 (x1)
[sp] : integer {4-08.items.[].system.price.value.sp} (2 different values)
2 (x6)
3 (x2)
[proficient] : object {4-08.items.[].system.proficient}
value : integer {4-08.items.[].system.proficient.value} (same value: 0)
publication : object {4-08.items.[].system.publication}
license : string {4-08.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-08.items.[].system.publication.remaster} (same value: False)
title : string {4-08.items.[].system.publication.title} (3 different values)
'' (x21)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary' (x1)
[quantity] : integer {4-08.items.[].system.quantity} (2 different values)
1 (x12)
2 (x1)
[range] : empty
[reload] : object {4-08.items.[].system.reload}
value : string {4-08.items.[].system.reload.value} (2 different values)
'-' (x5)
'' (x2)
rules : ignored (Foundry rules object) {4-08.items.[].system.rules}
[runes] : object {4-08.items.[].system.runes}
potency : integer {4-08.items.[].system.runes.potency} (2 different values)
0 (x10)
1 (x2)
property : array<> {4-08.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-08.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-08.items.[].system.runes.striking} (2 different values)
0 (x5)
1 (x2)
[size] : string {4-08.items.[].system.size} (same value: 'med')
[slug] : string {4-08.items.[].system.slug} (9 different values)
'dagger' (x3)
'light-hammer' (x2)
'padded-armor' (x2)
'leather-armor' (x2)
'artisans-tools' (x1)
'greatclub' (x1)
'sickle' (x1)
'chain-shirt' (x1)
'sneak-attack' (x1)
[speedPenalty] : integer {4-08.items.[].system.speedPenalty} (same value: 0)
[splashDamage] : object {4-08.items.[].system.splashDamage}
value : integer {4-08.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-08.items.[].system.strength} (2 different values)
0 (x4)
1 (x1)
[traits] : object {4-08.items.[].system.traits}
rarity : string {4-08.items.[].system.traits.rarity} (2 different values)
'common' (x33)
'rare' (x1)
value : array<string> {4-08.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {4-08.items.[].system.traits.value.[]} (13 different values)
[usage] : object {4-08.items.[].system.usage}
value : string {4-08.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x7)
'held-in-two-hands' (x1)
[weaponType] : object {4-08.items.[].system.weaponType}
value : string {4-08.items.[].system.weaponType.value} (2 different values)
'melee' (x8)
'ranged' (x4)
type : string {4-08.items.[].type} (6 different values)
'melee' (x12)
'action' (x9)
'weapon' (x7)
'armor' (x5)
'equipment' (x1)
'lore' (x1)
[flags] : object {4-08.items.[].flags}
pf2e : object {4-08.items.[].flags.pf2e}
linkedWeapon : string {4-08.items.[].flags.pf2e.linkedWeapon} (6 different values)
'U234q8nDHhidOO7Y' (x2)
'Rm6J4HPXVTN3FAQC' (x2)
'HaOEclKin872Tv64' (x2)
'Dz3Jm9lOnaPmjf76' (x2)
'zVTsJkF4gOjYmJ0e' (x1)
'78nonbWTYp9sHqMv' (x1)
name : string {4-08.name} (all different values)
system : object {4-08.system}
[abilities] : object {4-08.system.abilities}
cha : object {4-08.system.abilities.cha}
mod : integer {4-08.system.abilities.cha.mod} (2 different values)
0 (x4)
2 (x1)
con : object {4-08.system.abilities.con}
mod : integer {4-08.system.abilities.con.mod} (3 different values)
2 (x3)
3 (x1)
0 (x1)
dex : object {4-08.system.abilities.dex}
mod : integer {4-08.system.abilities.dex.mod} (4 different values)
1 (x2)
2 (x1)
3 (x1)
5 (x1)
int : object {4-08.system.abilities.int}
mod : integer {4-08.system.abilities.int.mod} (3 different values)
3 (x2)
-1 (x2)
4 (x1)
str : object {4-08.system.abilities.str}
mod : integer {4-08.system.abilities.str.mod} (4 different values)
3 (x2)
5 (x1)
4 (x1)
1 (x1)
wis : object {4-08.system.abilities.wis}
mod : integer {4-08.system.abilities.wis.mod} (3 different values)
0 (x2)
1 (x2)
2 (x1)
attributes : object {4-08.system.attributes}
ac : object {4-08.system.attributes.ac}
[details] : string {4-08.system.attributes.ac.details} (same value: '')
value : integer {4-08.system.attributes.ac.value} (6 different values)
20 (x2)
19 (x1)
17 (x1)
18 (x1)
21 (x1)
23 (x1)
[allSaves] : object {4-08.system.attributes.allSaves}
value : string {4-08.system.attributes.allSaves.value} (same value: '')
emitsSound : string {4-08.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {4-08.system.attributes.hardness} (2 different values)
10 (x1)
5 (x1)
hp : object {4-08.system.attributes.hp}
details : string {4-08.system.attributes.hp.details} (same value: '')
max : integer {4-08.system.attributes.hp.max} (5 different values)
30 (x2)
50 (x2)
75 (x1)
44 (x1)
78 (x1)
temp : integer {4-08.system.attributes.hp.temp} (same value: 0)
value : integer {4-08.system.attributes.hp.value} (5 different values)
30 (x2)
50 (x2)
75 (x1)
44 (x1)
78 (x1)
[speed] : object {4-08.system.attributes.speed}
otherSpeeds : array<> {4-08.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-08.system.attributes.speed.value} (3 different values)
25 (x3)
30 (x1)
35 (x1)
stealth : object {4-08.system.attributes.stealth}
details : string {4-08.system.attributes.stealth.details} (2 different values)
'<p>(untrained) or @Check[perception|dc:13] to notice the cannon</p>' (x1)
'<p>(untrained) or @Check[perception|dc:10] to notice the cannon</p>' (x1)
value : integer {4-08.system.attributes.stealth.value} (2 different values)
8 (x1)
5 (x1)
creatureType : string {4-08.system.creatureType} (same value: '')
details : object {4-08.system.details}
[blurb] : string {4-08.system.details.blurb} (4 different values)
'' (x2)
'Variant Bandit' (x1)
'Variant Smith' (x1)
'Variant Bugbear Tormentor' (x1)
description : string {4-08.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
disable : string {4-08.system.details.disable} (2 different values)
'<p>@Check[arcana|dc:23] or @Check[thievery|dc:23] on the cannon\'s body to deactivate</p>' (x1)
'<p>@Check[arcana|dc:20] or @Check[thievery|dc:20] on the cannon\'s body to deactivate</p>' (x1)
isComplex : boolean {4-08.system.details.isComplex} (same value: True)
[languages] : object {4-08.system.details.languages}
details : string {4-08.system.details.languages.details} (same value: '')
value : array<string> {4-08.system.details.languages.value}
Length: min=1 max=3
Value type: string {4-08.system.details.languages.value.[]} (3 different values)
'common' (x5)
'goblin' (x3)
'aklo' (x2)
level : object {4-08.system.details.level}
value : integer {4-08.system.details.level.value} (3 different values)
3 (x4)
5 (x2)
4 (x1)
[privateNotes] : string {4-08.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-08.system.details.publicNotes} (3 different values)
publication : object {4-08.system.details.publication}
license : string {4-08.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-08.system.details.publication.remaster} (same value: False)
title : string {4-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-08: Battle for Star\'s Fate')
reset : string {4-08.system.details.reset} (same value: '')
routine : string {4-08.system.details.routine} (same value: '<p>(1 action) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie.</p>')
[initiative] : object {4-08.system.initiative}
statistic : string {4-08.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-08.system.perception}
details : string {4-08.system.perception.details} (same value: '')
mod : integer {4-08.system.perception.mod} (4 different values)
5 (x2)
7 (x1)
8 (x1)
12 (x1)
senses : array<object> {4-08.system.perception.senses}
Length: min=0 max=2
Value type: object {4-08.system.perception.senses.[]}
[acuity] : string {4-08.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-08.system.perception.senses.[].range} (same value: 30)
type : string {4-08.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'scent' (x3)
[resources] : object {4-08.system.resources}
saves : object {4-08.system.saves}
fortitude : object {4-08.system.saves.fortitude}
saveDetail : string {4-08.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-08.system.saves.fortitude.value} (4 different values)
9 (x3)
14 (x2)
7 (x1)
17 (x1)
reflex : object {4-08.system.saves.reflex}
saveDetail : string {4-08.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-08.system.saves.reflex.value} (5 different values)
9 (x2)
10 (x2)
8 (x1)
15 (x1)
7 (x1)
will : object {4-08.system.saves.will}
saveDetail : string {4-08.system.saves.will.saveDetail} (same value: '')
value : integer {4-08.system.saves.will.value} (5 different values)
6 (x2)
0 (x2)
5 (x1)
8 (x1)
12 (x1)
[skills] : object {4-08.system.skills}
acrobatics : object {4-08.system.skills.acrobatics}
base : integer {4-08.system.skills.acrobatics.base} (3 different values)
10 (x1)
8 (x1)
13 (x1)
[athletics] : object {4-08.system.skills.athletics}
base : integer {4-08.system.skills.athletics.base} (3 different values)
8 (x2)
12 (x1)
9 (x1)
[crafting] : object {4-08.system.skills.crafting}
base : integer {4-08.system.skills.crafting.base} (same value: 15)
deception : object {4-08.system.skills.deception}
base : integer {4-08.system.skills.deception.base} (same value: 12)
[diplomacy] : object {4-08.system.skills.diplomacy}
base : integer {4-08.system.skills.diplomacy.base} (same value: 5)
[intimidation] : object {4-08.system.skills.intimidation}
base : integer {4-08.system.skills.intimidation.base} (3 different values)
9 (x1)
8 (x1)
7 (x1)
[society] : object {4-08.system.skills.society}
base : integer {4-08.system.skills.society.base} (same value: 8)
stealth : object {4-08.system.skills.stealth}
base : integer {4-08.system.skills.stealth.base} (2 different values)
8 (x2)
13 (x1)
[thievery] : object {4-08.system.skills.thievery}
base : integer {4-08.system.skills.thievery.base} (same value: 8)
statusEffects : array<> {4-08.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-08.system.traits}
rarity : string {4-08.system.traits.rarity} (2 different values)
'common' (x6)
'unique' (x1)
size : object {4-08.system.traits.size}
value : string {4-08.system.traits.size.value} (same value: 'med')
value : array<string> {4-08.system.traits.value}
Length: min=1 max=4
Value type: string {4-08.system.traits.value.[]} (6 different values)
'humanoid' (x5)
'evil' (x4)
'goblin' (x3)
'human' (x2)
'magical' (x2)
'lawful' (x1)
type : string {4-08.type} (2 different values)
'npc' (x5)
'hazard' (x2)
-639
View File
@@ -1,639 +0,0 @@
4-09
Different values: 9
=====================================
object {4-09}
_id : string {4-09._id} (all different values)
folder : string {4-09.folder} (same value: '9B7GcDdL7pFvfzaE')
img : string {4-09.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x3)
items : array<object> {4-09.items}
Length: min=1 max=39
Value type: object {4-09.items.[]}
_id : string {4-09.items.[]._id} (67 different values)
img : string {4-09.items.[].img} (32 different values)
name : string {4-09.items.[].name} (44 different values)
sort : integer {4-09.items.[].sort} (40 different values)
system : object {4-09.items.[].system}
[acBonus] : integer {4-09.items.[].system.acBonus} (same value: 1)
[actionType] : object {4-09.items.[].system.actionType}
value : string {4-09.items.[].system.actionType.value} (4 different values)
'passive' (x35)
'action' (x20)
'reaction' (x7)
'free' (x1)
[actions] : object {4-09.items.[].system.actions}
[value] : integer {4-09.items.[].system.actions.value} (2 different values)
1 (x16)
2 (x4)
[area] : object {4-09.items.[].system.area}
type : string {4-09.items.[].system.area.type} (4 different values)
'burst' (x1)
'line' (x1)
'cone' (x1)
'emanation' (x1)
value : integer {4-09.items.[].system.area.value} (4 different values)
20 (x1)
120 (x1)
15 (x1)
30 (x1)
[attack] : object {4-09.items.[].system.attack}
value : string {4-09.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-09.items.[].system.attackEffects}
custom : string {4-09.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-09.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-09.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {4-09.items.[].system.autoHeightenLevel}
[value] : integer {4-09.items.[].system.autoHeightenLevel.value} (same value: 4)
[baseItem] : string {4-09.items.[].system.baseItem} (2 different values)
'rapier' (x3)
'leather-armor' (x3)
[bonus] : object {4-09.items.[].system.bonus}
value : integer {4-09.items.[].system.bonus.value} (6 different values)
17 (x4)
0 (x3)
19 (x2)
18 (x1)
14 (x1)
12 (x1)
[bonusDamage] : object {4-09.items.[].system.bonusDamage}
value : integer {4-09.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-09.items.[].system.bulk}
value : integer {4-09.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x3)
[cost] : object {4-09.items.[].system.cost}
value : string {4-09.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-09.items.[].system.counteraction} (2 different values)
False (x23)
True (x1)
[damage] : object {4-09.items.[].system.damage}
[0] : object {4-09.items.[].system.damage.0}
[applyMod] : boolean {4-09.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-09.items.[].system.damage.0.formula} (7 different values)
'2d6' (x1)
'8d6' (x1)
'4d6' (x1)
'6d6' (x1)
'4d12' (x1)
'3d6' (x1)
'2d4' (x1)
kinds : array<string> {4-09.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-09.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-09.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-09.items.[].system.damage.0.type} (4 different values)
'fire' (x4)
'mental' (x1)
'electricity' (x1)
'cold' (x1)
[damageType] : string {4-09.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {4-09.items.[].system.damage.dice} (same value: 1)
[die] : string {4-09.items.[].system.damage.die} (same value: 'd6')
[defense] : object {4-09.items.[].system.defense}
save : object {4-09.items.[].system.defense.save}
basic : boolean {4-09.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x2)
statistic : string {4-09.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'reflex' (x3)
'fortitude' (x1)
description : object {4-09.items.[].system.description}
value : string {4-09.items.[].system.description.value} (49 different values)
[damageRolls] : object {4-09.items.[].system.damageRolls}
[6r2xqkx5nywfedxwtyts] : object {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts}
damage : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damage} (2 different values)
'1d6+11' (x2)
'2d6+11' (x1)
damageType : string {4-09.items.[].system.damageRolls.6r2xqkx5nywfedxwtyts.damageType} (same value: 'piercing')
[biya5r6cbmpnb9ww4s11] : object {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11}
damage : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damage} (2 different values)
'1d8+8' (x2)
'1d8+10' (x1)
damageType : string {4-09.items.[].system.damageRolls.biya5r6cbmpnb9ww4s11.damageType} (same value: 'slashing')
[dth78dhgkhj9riocj4f8] : object {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8}
damage : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damage} (2 different values)
'1d8+6' (x1)
'1d8+4' (x1)
damageType : string {4-09.items.[].system.damageRolls.dth78dhgkhj9riocj4f8.damageType} (same value: 'slashing')
[m9mz4oyjtoq9c4vswevw] : object {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw}
damage : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damage} (same value: '2d8+9')
damageType : string {4-09.items.[].system.damageRolls.m9mz4oyjtoq9c4vswevw.damageType} (same value: 'slashing')
[duration] : object {4-09.items.[].system.duration}
sustained : boolean {4-09.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x2)
value : string {4-09.items.[].system.duration.value} (8 different values)
'1 minute' (x8)
'' (x7)
'until the next time you make your daily preparations' (x4)
'1 hour' (x1)
'10 minutes' (x1)
'1 or more rounds (see below)' (x1)
'see below' (x1)
'unlimited' (x1)
[frequency] : object {4-09.items.[].system.frequency}
max : integer {4-09.items.[].system.frequency.max} (same value: 1)
per : string {4-09.items.[].system.frequency.per} (same value: 'day')
value : integer {4-09.items.[].system.frequency.value} (same value: 1)
publication : object {4-09.items.[].system.publication}
license : string {4-09.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-09.items.[].system.publication.remaster} (same value: False)
title : string {4-09.items.[].system.publication.title} (5 different values)
'Pathfinder Bestiary' (x38)
'' (x34)
'Pathfinder Core Rulebook' (x30)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Lost Omens The Grand Bazaar' (x2)
[checkPenalty] : integer {4-09.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {4-09.items.[].system.dexCap} (same value: 4)
rules : ignored (Foundry rules object) {4-09.items.[].system.rules}
[category] : string {4-09.items.[].system.category} (5 different values)
'defensive' (x28)
'offensive' (x28)
'interaction' (x4)
'martial' (x3)
'light' (x3)
[containerId] : empty
[equipped] : object {4-09.items.[].system.equipped}
carryType : string {4-09.items.[].system.equipped.carryType} (2 different values)
'worn' (x5)
'held' (x4)
[handsHeld] : integer {4-09.items.[].system.equipped.handsHeld} (2 different values)
1 (x4)
0 (x2)
[inSlot] : boolean {4-09.items.[].system.equipped.inSlot} (2 different values)
True (x4)
False (x1)
[invested] : empty
[group] : string {4-09.items.[].system.group} (2 different values)
'sword' (x3)
'leather' (x3)
[hardness] : integer {4-09.items.[].system.hardness} (same value: 0)
[heightening] : object {4-09.items.[].system.heightening}
[damage] : object {4-09.items.[].system.heightening.damage}
0 : string {4-09.items.[].system.heightening.damage.0} (4 different values)
'1d6' (x3)
'2d6' (x2)
'1d12' (x1)
'1d4' (x1)
[interval] : integer {4-09.items.[].system.heightening.interval} (same value: 1)
type : string {4-09.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x3)
[levels] : object {4-09.items.[].system.heightening.levels}
[5] : object {4-09.items.[].system.heightening.levels.5}
range : object {4-09.items.[].system.heightening.levels.5.range}
value : string {4-09.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
3 : object {4-09.items.[].system.heightening.levels.3}
[target] : object {4-09.items.[].system.heightening.levels.3.target}
value : string {4-09.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
range : object {4-09.items.[].system.heightening.levels.3.range}
value : string {4-09.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[7] : object {4-09.items.[].system.heightening.levels.7}
target : object {4-09.items.[].system.heightening.levels.7.target}
value : string {4-09.items.[].system.heightening.levels.7.target.value} (2 different values)
'6 creatures' (x1)
'1 unattended object with a Bulk of 2 or less' (x1)
[hp] : object {4-09.items.[].system.hp}
max : integer {4-09.items.[].system.hp.max} (same value: 0)
value : integer {4-09.items.[].system.hp.value} (same value: 0)
[level] : object {4-09.items.[].system.level}
value : integer {4-09.items.[].system.level.value} (6 different values)
0 (x9)
1 (x8)
2 (x5)
6 (x4)
4 (x4)
3 (x3)
[location] : object {4-09.items.[].system.location}
[heightenedLevel] : integer {4-09.items.[].system.location.heightenedLevel} (same value: 6)
value : string {4-09.items.[].system.location.value} (3 different values)
'6pmMLkbrsF7wRVrQ' (x20)
'JqajO4nisN5Ddc6s' (x3)
'94oa0RrcsKbas3ys' (x1)
[material] : object {4-09.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {4-09.items.[].system.prepared}
flexible : boolean {4-09.items.[].system.prepared.flexible} (same value: False)
value : string {4-09.items.[].system.prepared.value} (2 different values)
'innate' (x4)
'prepared' (x1)
[price] : object {4-09.items.[].system.price}
value : object {4-09.items.[].system.price.value}
[gp] : integer {4-09.items.[].system.price.value.gp} (same value: 2)
[proficiency] : object {4-09.items.[].system.proficiency}
value : integer {4-09.items.[].system.proficiency.value} (same value: 0)
[quantity] : integer {4-09.items.[].system.quantity} (same value: 1)
[range] : object {4-09.items.[].system.range}
value : string {4-09.items.[].system.range.value} (5 different values)
'30 feet' (x9)
'' (x6)
'120 feet' (x5)
'touch' (x3)
'500 feet' (x1)
[reload] : object {4-09.items.[].system.reload}
value : string {4-09.items.[].system.reload.value} (same value: '')
[requirements] : string {4-09.items.[].system.requirements} (same value: '')
[runes] : object {4-09.items.[].system.runes}
potency : integer {4-09.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x3)
property : array<> {4-09.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-09.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-09.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x1)
[showSlotlessLevels] : object {4-09.items.[].system.showSlotlessLevels}
value : boolean {4-09.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-09.items.[].system.size} (same value: 'med')
[slots] : object {4-09.items.[].system.slots}
[slot0] : object {4-09.items.[].system.slots.slot0}
max : integer {4-09.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {4-09.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {4-09.items.[].system.slots.slot0.prepared.[]}
id : string {4-09.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'8QxvgR5NK6o14S5W' (x1)
'0UdS2KiFLg6ooJLs' (x1)
'chQANrqr9MtFwf2u' (x1)
'opymrnBMDNeYbbl6' (x1)
'bIfO6osA7KlVfcAv' (x1)
[slot1] : object {4-09.items.[].system.slots.slot1}
max : integer {4-09.items.[].system.slots.slot1.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot1.prepared.[]}
id : string {4-09.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'9V9y5iiLcEMZiCDv' (x2)
'iXb7tKWBWggVVxpq' (x1)
'eURkMOxj3BSD3uuI' (x1)
[slot2] : object {4-09.items.[].system.slots.slot2}
max : integer {4-09.items.[].system.slots.slot2.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot2.prepared.[]}
id : string {4-09.items.[].system.slots.slot2.prepared.[].id} (4 different values)
'0WGyIzAUBcfsjrha' (x1)
'8rFC34s8ZRoVQ8YU' (x1)
'TTPjjpxNBo4ugcOd' (x1)
'N00G5LjBUW0xPZBm' (x1)
[slot3] : object {4-09.items.[].system.slots.slot3}
max : integer {4-09.items.[].system.slots.slot3.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot3.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot3.prepared.[]}
id : string {4-09.items.[].system.slots.slot3.prepared.[].id} (4 different values)
'Sllc7Pas3Ywggjer' (x1)
'gGFCgMCLoZOwx86y' (x1)
'rPzsbj2jxr48jkdj' (x1)
'HgEgS0ziw4DiZjvT' (x1)
[slot4] : object {4-09.items.[].system.slots.slot4}
max : integer {4-09.items.[].system.slots.slot4.max} (same value: 4)
prepared : array<object> {4-09.items.[].system.slots.slot4.prepared}
Length: min=4 max=4
Value type: object {4-09.items.[].system.slots.slot4.prepared.[]}
id : string {4-09.items.[].system.slots.slot4.prepared.[].id} (4 different values)
'6fFXQQPxiQjATJB9' (x1)
'R297rr9ktVPCYM4R' (x1)
'DhmskFlout031TFa' (x1)
'fZjQUjzB1vW7lNWW' (x1)
[slug] : string {4-09.items.[].system.slug} (36 different values)
[speedPenalty] : integer {4-09.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-09.items.[].system.spelldc}
dc : integer {4-09.items.[].system.spelldc.dc} (5 different values)
24 (x1)
29 (x1)
26 (x1)
22 (x1)
20 (x1)
mod : integer {4-09.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-09.items.[].system.spelldc.value} (5 different values)
16 (x1)
19 (x1)
18 (x1)
14 (x1)
12 (x1)
[splashDamage] : object {4-09.items.[].system.splashDamage}
value : integer {4-09.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-09.items.[].system.strength} (same value: 0)
[target] : object {4-09.items.[].system.target}
value : string {4-09.items.[].system.target.value} (7 different values)
'1 creature' (x9)
'' (x9)
'1 living creature' (x2)
'up to 10 creatures' (x1)
'1 spell effect or unattended magic item' (x1)
'1 unattended object of light Bulk or less' (x1)
'1 creature or object' (x1)
[time] : object {4-09.items.[].system.time}
value : string {4-09.items.[].system.time.value} (3 different values)
'2' (x22)
'3' (x1)
'1' (x1)
[tradition] : object {4-09.items.[].system.tradition}
value : string {4-09.items.[].system.tradition.value} (2 different values)
'divine' (x4)
'arcane' (x1)
[traits] : object {4-09.items.[].system.traits}
[rarity] : string {4-09.items.[].system.traits.rarity} (2 different values)
'common' (x94)
'uncommon' (x4)
[traditions] : array<string> {4-09.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-09.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x24)
'occult' (x17)
'primal' (x11)
'divine' (x5)
value : array<string> {4-09.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-09.items.[].system.traits.value.[]} (28 different values)
[usage] : object {4-09.items.[].system.usage}
value : string {4-09.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'wornmask' (x2)
[weaponType] : object {4-09.items.[].system.weaponType}
value : string {4-09.items.[].system.weaponType.value} (same value: 'melee')
type : string {4-09.items.[].type} (7 different values)
'action' (x63)
'spell' (x24)
'melee' (x9)
'spellcastingEntry' (x5)
'weapon' (x3)
'armor' (x3)
'equipment' (x3)
[_stats] : object {4-09.items.[]._stats}
compendiumSource : string {4-09.items.[]._stats.compendiumSource} (36 different values)
[flags] : object {4-09.items.[].flags}
pf2e : object {4-09.items.[].flags.pf2e}
linkedWeapon : string {4-09.items.[].flags.pf2e.linkedWeapon} (same value: '7pJhkrdCMRHYdTFf')
name : string {4-09.name} (all different values)
[prototypeToken] : object {4-09.prototypeToken}
name : string {4-09.prototypeToken.name} (same value: 'Bolger Trusk')
system : object {4-09.system}
[abilities] : object {4-09.system.abilities}
cha : object {4-09.system.abilities.cha}
mod : integer {4-09.system.abilities.cha.mod} (3 different values)
4 (x3)
2 (x2)
5 (x1)
con : object {4-09.system.abilities.con}
mod : integer {4-09.system.abilities.con.mod} (2 different values)
2 (x3)
1 (x3)
dex : object {4-09.system.abilities.dex}
mod : integer {4-09.system.abilities.dex.mod} (3 different values)
3 (x3)
5 (x2)
4 (x1)
int : object {4-09.system.abilities.int}
mod : integer {4-09.system.abilities.int.mod} (3 different values)
2 (x3)
-1 (x2)
6 (x1)
str : object {4-09.system.abilities.str}
mod : integer {4-09.system.abilities.str.mod} (2 different values)
5 (x3)
3 (x3)
wis : object {4-09.system.abilities.wis}
mod : integer {4-09.system.abilities.wis.mod} (2 different values)
4 (x4)
3 (x2)
attributes : object {4-09.system.attributes}
ac : object {4-09.system.attributes.ac}
[details] : string {4-09.system.attributes.ac.details} (same value: '')
value : integer {4-09.system.attributes.ac.value} (6 different values)
0 (x3)
22 (x2)
26 (x1)
27 (x1)
24 (x1)
25 (x1)
[allSaves] : object {4-09.system.attributes.allSaves}
value : string {4-09.system.attributes.allSaves.value} (same value: '')
hp : object {4-09.system.attributes.hp}
details : string {4-09.system.attributes.hp.details} (4 different values)
'coffin restoration, fast healing 7, void healing' (x3)
'' (x3)
'coffin restoration, fast healing 5, void healing' (x2)
'coffin restoration, fast healing 10, void healing' (x1)
max : integer {4-09.system.attributes.hp.max} (7 different values)
0 (x3)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
25 (x1)
50 (x1)
temp : integer {4-09.system.attributes.hp.temp} (same value: 0)
value : integer {4-09.system.attributes.hp.value} (7 different values)
0 (x3)
85 (x1)
115 (x1)
40 (x1)
65 (x1)
25 (x1)
50 (x1)
[adjustment] : empty
[emitsSound] : string {4-09.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-09.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {4-09.system.attributes.immunities}
Length: min=5 max=5
Value type: object {4-09.system.attributes.immunities.[]}
type : string {4-09.system.attributes.immunities.[].type} (5 different values)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'sleep' (x6)
[resistances] : array<object> {4-09.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-09.system.attributes.resistances.[]}
exceptions : array<string> {4-09.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {4-09.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {4-09.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-09.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {4-09.system.attributes.speed}
otherSpeeds : array<object> {4-09.system.attributes.speed.otherSpeeds}
Length: min=1 max=1
Value type: object {4-09.system.attributes.speed.otherSpeeds.[]}
type : string {4-09.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
value : integer {4-09.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-09.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-09.system.attributes.stealth}
details : string {4-09.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x2)
'<p>(master)</p>' (x1)
value : integer {4-09.system.attributes.stealth.value} (3 different values)
14 (x1)
17 (x1)
20 (x1)
[weaknesses] : array<object> {4-09.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-09.system.attributes.weaknesses.[]}
type : string {4-09.system.attributes.weaknesses.[].type} (same value: 'vampire-weaknesses')
value : integer {4-09.system.attributes.weaknesses.[].value} (same value: 0)
details : object {4-09.system.details}
[blurb] : string {4-09.system.details.blurb} (same value: '')
[languages] : object {4-09.system.details.languages}
details : string {4-09.system.details.languages.details} (2 different values)
'' (x5)
'plus one regional language' (x1)
value : array<string> {4-09.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-09.system.details.languages.value.[]} (4 different values)
'common' (x6)
'necril' (x4)
'varisian' (x3)
'hallit' (x2)
level : object {4-09.system.details.level}
value : integer {4-09.system.details.level.value} (6 different values)
7 (x2)
9 (x2)
5 (x2)
4 (x1)
6 (x1)
3 (x1)
[privateNotes] : string {4-09.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-09.system.details.publicNotes} (3 different values)
publication : object {4-09.system.details.publication}
license : string {4-09.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-09.system.details.publication.remaster} (same value: False)
title : string {4-09.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-09: Killer in the Golden Mask')
[description] : string {4-09.system.details.description} (same value: '<p>An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.</p>')
[disable] : string {4-09.system.details.disable} (3 different values)
'<p>@Check[thievery|dc:22] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:25] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 23) to counteract the rune</p>' (x1)
'<p>@Check[thievery|dc:28] (expert) to erase the rune without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the rune</p>' (x1)
[isComplex] : boolean {4-09.system.details.isComplex} (same value: False)
[reset] : string {4-09.system.details.reset} (same value: '')
[routine] : string {4-09.system.details.routine} (same value: '')
[initiative] : object {4-09.system.initiative}
statistic : string {4-09.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-09.system.perception}
details : string {4-09.system.perception.details} (same value: '')
mod : integer {4-09.system.perception.mod} (5 different values)
17 (x2)
19 (x1)
20 (x1)
12 (x1)
10 (x1)
senses : array<object> {4-09.system.perception.senses}
Length: min=1 max=1
Value type: object {4-09.system.perception.senses.[]}
type : string {4-09.system.perception.senses.[].type} (same value: 'darkvision')
[resources] : object {4-09.system.resources}
[focus] : object {4-09.system.resources.focus}
max : integer {4-09.system.resources.focus.max} (same value: 1)
value : integer {4-09.system.resources.focus.value} (same value: 1)
saves : object {4-09.system.saves}
fortitude : object {4-09.system.saves.fortitude}
saveDetail : string {4-09.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-09.system.saves.fortitude.value} (6 different values)
0 (x3)
9 (x2)
13 (x1)
15 (x1)
11 (x1)
7 (x1)
reflex : object {4-09.system.saves.reflex}
saveDetail : string {4-09.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-09.system.saves.reflex.value} (7 different values)
0 (x3)
16 (x1)
18 (x1)
13 (x1)
14 (x1)
11 (x1)
12 (x1)
will : object {4-09.system.saves.will}
saveDetail : string {4-09.system.saves.will.saveDetail} (same value: '')
value : integer {4-09.system.saves.will.value} (7 different values)
0 (x3)
19 (x1)
20 (x1)
11 (x1)
17 (x1)
9 (x1)
15 (x1)
[skills] : object {4-09.system.skills}
acrobatics : object {4-09.system.skills.acrobatics}
base : integer {4-09.system.skills.acrobatics.base} (5 different values)
11 (x2)
15 (x1)
17 (x1)
13 (x1)
9 (x1)
athletics : object {4-09.system.skills.athletics}
base : integer {4-09.system.skills.athletics.base} (6 different values)
17 (x1)
16 (x1)
9 (x1)
15 (x1)
7 (x1)
13 (x1)
deception : object {4-09.system.skills.deception}
base : integer {4-09.system.skills.deception.base} (6 different values)
16 (x1)
20 (x1)
8 (x1)
14 (x1)
6 (x1)
12 (x1)
[diplomacy] : object {4-09.system.skills.diplomacy}
base : integer {4-09.system.skills.diplomacy.base} (4 different values)
16 (x1)
20 (x1)
14 (x1)
12 (x1)
[intimidation] : object {4-09.system.skills.intimidation}
base : integer {4-09.system.skills.intimidation.base} (4 different values)
18 (x1)
22 (x1)
16 (x1)
14 (x1)
society : object {4-09.system.skills.society}
base : integer {4-09.system.skills.society.base} (6 different values)
16 (x1)
19 (x1)
5 (x1)
14 (x1)
3 (x1)
12 (x1)
stealth : object {4-09.system.skills.stealth}
base : integer {4-09.system.skills.stealth.base} (6 different values)
15 (x1)
19 (x1)
12 (x1)
13 (x1)
10 (x1)
11 (x1)
[arcana] : object {4-09.system.skills.arcana}
base : integer {4-09.system.skills.arcana.base} (same value: 21)
traits : object {4-09.system.traits}
rarity : string {4-09.system.traits.rarity} (3 different values)
'common' (x5)
'unique' (x2)
'uncommon' (x2)
size : object {4-09.system.traits.size}
value : string {4-09.system.traits.size.value} (same value: 'med')
value : array<string> {4-09.system.traits.value}
Length: min=3 max=5
Value type: string {4-09.system.traits.value.[]} (all different values)
[creatureType] : string {4-09.system.creatureType} (same value: '')
[statusEffects] : array<> {4-09.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-09.type} (2 different values)
'npc' (x6)
'hazard' (x3)
-585
View File
@@ -1,585 +0,0 @@
4-10
Different values: 7
=====================================
object {4-10}
_id : string {4-10._id} (all different values)
folder : string {4-10.folder} (same value: '2A4iRayb1PjohJ9m')
img : string {4-10.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {4-10.items}
Length: min=1 max=15
Value type: object {4-10.items.[]}
_id : string {4-10.items.[]._id} (27 different values)
img : string {4-10.items.[].img} (21 different values)
name : string {4-10.items.[].name} (25 different values)
sort : integer {4-10.items.[].sort} (16 different values)
system : object {4-10.items.[].system}
[actionType] : object {4-10.items.[].system.actionType}
value : string {4-10.items.[].system.actionType.value} (2 different values)
'reaction' (x6)
'action' (x4)
[actions] : object {4-10.items.[].system.actions}
[value] : integer {4-10.items.[].system.actions.value} (same value: 1)
[area] : object {4-10.items.[].system.area}
type : string {4-10.items.[].system.area.type} (2 different values)
'cone' (x1)
'emanation' (x1)
value : integer {4-10.items.[].system.area.value} (2 different values)
15 (x1)
30 (x1)
[attack] : object {4-10.items.[].system.attack}
value : string {4-10.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-10.items.[].system.attackEffects}
value : array<> {4-10.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-10.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-10.items.[].system.baseItem} (2 different values)
'hand-crossbow' (x2)
'kukri' (x2)
[bonus] : object {4-10.items.[].system.bonus}
value : integer {4-10.items.[].system.bonus.value} (6 different values)
0 (x4)
8 (x2)
14 (x2)
9 (x1)
1 (x1)
15 (x1)
[bonusDamage] : object {4-10.items.[].system.bonusDamage}
value : integer {4-10.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-10.items.[].system.bulk}
value : mixed
float {4-10.items.[].system.bulk.value} (same value: 0,1)
integer {4-10.items.[].system.bulk.value} (same value: 0)
[category] : string {4-10.items.[].system.category} (6 different values)
'defensive' (x4)
'simple' (x2)
'martial' (x2)
'offensive' (x2)
'potion' (x1)
'unarmed' (x1)
[containerId] : empty
[cost] : object {4-10.items.[].system.cost}
value : string {4-10.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-10.items.[].system.counteraction} (same value: False)
[damage] : object {4-10.items.[].system.damage}
[0] : object {4-10.items.[].system.damage.0}
[applyMod] : boolean {4-10.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x1)
[category] : empty
formula : string {4-10.items.[].system.damage.0.formula} (5 different values)
'1d4+1' (x2)
'1d6' (x1)
'2d6' (x1)
'0' (x1)
'2d4' (x1)
kinds : array<string> {4-10.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-10.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-10.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.damage.0.type} (4 different values)
'fire' (x2)
'force' (x2)
'acid' (x1)
'mental' (x1)
damageType : string {4-10.items.[].system.damage.damageType} (3 different values)
'piercing' (x2)
'slashing' (x2)
'bludgeoning' (x1)
dice : integer {4-10.items.[].system.damage.dice} (same value: 1)
die : string {4-10.items.[].system.damage.die} (2 different values)
'd6' (x4)
'd4' (x1)
[gcovwqxwitqchoin] : object {4-10.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {4-10.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {4-10.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[damageRolls] : object {4-10.items.[].system.damageRolls}
[GLsSi19tS85a36XY] : object {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY}
damage : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {4-10.items.[].system.damageRolls.GLsSi19tS85a36XY.damageType} (same value: 'piercing')
[kWqwAdgmL2TyEVQD] : object {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD}
damage : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damage} (2 different values)
'1d6' (x1)
'1d6+4' (x1)
damageType : string {4-10.items.[].system.damageRolls.kWqwAdgmL2TyEVQD.damageType} (same value: 'piercing')
[mpDnKPStkeAIQ3D8] : object {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8}
damage : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damage} (2 different values)
'1d6+3' (x1)
'1d6+7' (x1)
damageType : string {4-10.items.[].system.damageRolls.mpDnKPStkeAIQ3D8.damageType} (same value: 'bludgeoning')
[defense] : object {4-10.items.[].system.defense}
save : object {4-10.items.[].system.defense.save}
basic : boolean {4-10.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x1)
statistic : string {4-10.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x2)
'will' (x1)
[duration] : object {4-10.items.[].system.duration}
sustained : boolean {4-10.items.[].system.duration.sustained} (same value: False)
value : string {4-10.items.[].system.duration.value} (4 different values)
'' (x7)
'1 round' (x1)
'1 minute' (x1)
'until the start of your next turn' (x1)
[equipped] : object {4-10.items.[].system.equipped}
carryType : string {4-10.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {4-10.items.[].system.equipped.handsHeld} (same value: 0)
inSlot : boolean {4-10.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {4-10.items.[].system.frequency}
max : integer {4-10.items.[].system.frequency.max} (same value: 1)
per : string {4-10.items.[].system.frequency.per} (same value: 'day')
value : integer {4-10.items.[].system.frequency.value} (same value: 1)
[group] : string {4-10.items.[].system.group} (3 different values)
'crossbow' (x2)
'knife' (x2)
'brawling' (x1)
[hardness] : integer {4-10.items.[].system.hardness} (same value: 0)
[heightening] : object {4-10.items.[].system.heightening}
[levels] : object {4-10.items.[].system.heightening.levels}
3 : object {4-10.items.[].system.heightening.levels.3}
[damage] : object {4-10.items.[].system.heightening.levels.3.damage}
0 : object {4-10.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {4-10.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
target : object {4-10.items.[].system.heightening.levels.3.target}
value : string {4-10.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {4-10.items.[].system.heightening.levels.5}
damage : object {4-10.items.[].system.heightening.levels.5.damage}
0 : object {4-10.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {4-10.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
6 : object {4-10.items.[].system.heightening.levels.6}
target : object {4-10.items.[].system.heightening.levels.6.target}
value : string {4-10.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[7] : object {4-10.items.[].system.heightening.levels.7}
damage : object {4-10.items.[].system.heightening.levels.7.damage}
0 : object {4-10.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {4-10.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[9] : object {4-10.items.[].system.heightening.levels.9}
damage : object {4-10.items.[].system.heightening.levels.9.damage}
0 : object {4-10.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-10.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {4-10.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {4-10.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {4-10.items.[].system.heightening.type} (2 different values)
'interval' (x4)
'fixed' (x2)
[damage] : object {4-10.items.[].system.heightening.damage}
0 : string {4-10.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x1)
'1d6' (x1)
'1d4+1' (x1)
'1d4' (x1)
[interval] : integer {4-10.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x2)
[hp] : object {4-10.items.[].system.hp}
max : integer {4-10.items.[].system.hp.max} (same value: 0)
value : integer {4-10.items.[].system.hp.value} (same value: 0)
[level] : object {4-10.items.[].system.level}
value : integer {4-10.items.[].system.level.value} (4 different values)
1 (x10)
0 (x6)
4 (x1)
2 (x1)
[location] : object {4-10.items.[].system.location}
value : string {4-10.items.[].system.location.value} (2 different values)
'rr6pJWQYuYOUS8EC' (x9)
'i76qRDmxxcrWmtBQ' (x1)
description : object {4-10.items.[].system.description}
value : string {4-10.items.[].system.description.value} (26 different values)
[material] : object {4-10.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-10.items.[].system.mod}
value : integer {4-10.items.[].system.mod.value} (same value: 6)
[overlays] : object {4-10.items.[].system.overlays}
[prepared] : object {4-10.items.[].system.prepared}
[flexible] : boolean {4-10.items.[].system.prepared.flexible} (same value: False)
value : string {4-10.items.[].system.prepared.value} (2 different values)
'prepared' (x1)
'focus' (x1)
[price] : object {4-10.items.[].system.price}
value : object {4-10.items.[].system.price.value}
[gp] : integer {4-10.items.[].system.price.value.gp} (4 different values)
3 (x3)
1 (x1)
20 (x1)
35 (x1)
[sp] : integer {4-10.items.[].system.price.value.sp} (same value: 6)
[proficiency] : object {4-10.items.[].system.proficiency}
value : integer {4-10.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-10.items.[].system.proficient}
value : integer {4-10.items.[].system.proficient.value} (same value: 0)
publication : object {4-10.items.[].system.publication}
license : string {4-10.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-10.items.[].system.publication.remaster} (same value: False)
title : string {4-10.items.[].system.publication.title} (3 different values)
'' (x18)
'Pathfinder Core Rulebook' (x18)
'Pathfinder Bestiary' (x2)
[quantity] : integer {4-10.items.[].system.quantity} (same value: 1)
[range] : mixed
object {4-10.items.[].system.range}
value : string {4-10.items.[].system.range.value} (4 different values)
'30 feet' (x5)
'' (x3)
'60 feet' (x1)
'120 feet' (x1)
integer {4-10.items.[].system.range} (same value: 60)
[reload] : object {4-10.items.[].system.reload}
value : string {4-10.items.[].system.reload.value} (2 different values)
'' (x3)
'1' (x2)
rules : ignored (Foundry rules object) {4-10.items.[].system.rules}
[requirements] : string {4-10.items.[].system.requirements} (same value: '')
[runes] : object {4-10.items.[].system.runes}
potency : integer {4-10.items.[].system.runes.potency} (2 different values)
0 (x4)
1 (x1)
property : array<> {4-10.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {4-10.items.[].system.runes.striking} (same value: 0)
[size] : string {4-10.items.[].system.size} (same value: 'med')
[slots] : object {4-10.items.[].system.slots}
[slot0] : object {4-10.items.[].system.slots.slot0}
max : integer {4-10.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {4-10.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {4-10.items.[].system.slots.slot0.prepared.[]}
id : string {4-10.items.[].system.slots.slot0.prepared.[].id} (6 different values)
'0u0bqEYSy8v4ptsu' (x1)
'2krTpZHWZJZenD5X' (x1)
'3e4288pH2hldugdI' (x1)
'EcKpzZAJCGtbueRP' (x1)
'0bA2NZlpzpWouxDC' (x1)
'6ASkFFOa6hmrmfmU' (x1)
[slot1] : object {4-10.items.[].system.slots.slot1}
max : integer {4-10.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {4-10.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-10.items.[].system.slots.slot1.prepared.[]}
id : string {4-10.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'FJxhzMZNijjpcLER' (x1)
'Zndi6RaNfrseCqtw' (x1)
'a8rqzQK79vZufqQ9' (x1)
[slug] : string {4-10.items.[].system.slug} (17 different values)
[spelldc] : object {4-10.items.[].system.spelldc}
dc : integer {4-10.items.[].system.spelldc.dc} (same value: 17)
value : integer {4-10.items.[].system.spelldc.value} (same value: 9)
[splashDamage] : object {4-10.items.[].system.splashDamage}
[value] : integer {4-10.items.[].system.splashDamage.value} (same value: 0)
[target] : object {4-10.items.[].system.target}
value : string {4-10.items.[].system.target.value} (4 different values)
'1 creature' (x5)
'' (x3)
'1 object of Bulk 1 or less' (x1)
'1 object' (x1)
[time] : object {4-10.items.[].system.time}
value : string {4-10.items.[].system.time.value} (4 different values)
'2' (x6)
'1' (x2)
'1 to 3' (x1)
'1 minute' (x1)
[tradition] : object {4-10.items.[].system.tradition}
value : string {4-10.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {4-10.items.[].system.traits}
[rarity] : string {4-10.items.[].system.traits.rarity} (2 different values)
'common' (x16)
'uncommon' (x4)
[traditions] : array<string> {4-10.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-10.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x9)
'primal' (x6)
'occult' (x5)
'divine' (x4)
value : array<string> {4-10.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-10.items.[].system.traits.value.[]} (24 different values)
[usage] : object {4-10.items.[].system.usage}
value : string {4-10.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x6)
'held-in-two-hands' (x1)
'worngloves' (x1)
[uses] : object {4-10.items.[].system.uses}
autoDestroy : boolean {4-10.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-10.items.[].system.uses.max} (same value: 1)
value : integer {4-10.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-10.items.[].system.weaponType}
value : string {4-10.items.[].system.weaponType.value} (2 different values)
'melee' (x4)
'ranged' (x2)
type : string {4-10.items.[].type} (8 different values)
'action' (x10)
'spell' (x10)
'melee' (x6)
'weapon' (x5)
'spellcastingEntry' (x2)
'equipment' (x2)
'lore' (x2)
'consumable' (x1)
[_stats] : object {4-10.items.[]._stats}
compendiumSource : string {4-10.items.[]._stats.compendiumSource} (17 different values)
[flags] : object {4-10.items.[].flags}
pf2e : object {4-10.items.[].flags.pf2e}
linkedWeapon : string {4-10.items.[].flags.pf2e.linkedWeapon} (2 different values)
'tB7jnohG33hpSRhz' (x2)
'EtVJHzDUtqmjeARF' (x2)
name : string {4-10.name} (all different values)
[prototypeToken] : object {4-10.prototypeToken}
name : string {4-10.prototypeToken.name} (3 different values)
'Fascinating Lecture' (x2)
'Liaskra' (x2)
'Unbridled Necromantic Energy' (x2)
system : object {4-10.system}
attributes : object {4-10.system.attributes}
ac : object {4-10.system.attributes.ac}
[details] : string {4-10.system.attributes.ac.details} (same value: '')
value : integer {4-10.system.attributes.ac.value} (4 different values)
0 (x4)
15 (x1)
16 (x1)
21 (x1)
[emitsSound] : string {4-10.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-10.system.attributes.hardness} (same value: 0)
hp : object {4-10.system.attributes.hp}
details : string {4-10.system.attributes.hp.details} (same value: '')
max : integer {4-10.system.attributes.hp.max} (4 different values)
0 (x4)
14 (x1)
20 (x1)
60 (x1)
temp : integer {4-10.system.attributes.hp.temp} (same value: 0)
value : integer {4-10.system.attributes.hp.value} (4 different values)
0 (x4)
14 (x1)
20 (x1)
60 (x1)
[allSaves] : object {4-10.system.attributes.allSaves}
value : string {4-10.system.attributes.allSaves.value} (same value: '')
[speed] : object {4-10.system.attributes.speed}
otherSpeeds : array<> {4-10.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-10.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-10.system.attributes.stealth}
details : string {4-10.system.attributes.stealth.details} (2 different values)
'<p>(expert)</p>' (x2)
'<p>(trained)</p>' (x2)
value : integer {4-10.system.attributes.stealth.value} (3 different values)
10 (x2)
13 (x1)
7 (x1)
[creatureType] : string {4-10.system.creatureType} (same value: '')
details : object {4-10.system.details}
[description] : string {4-10.system.details.description} (2 different values)
'<p>The semitransparent image of a small Garundi woman at the podium suddenly begins lecturing on the nature of enchantment magic.</p>' (x2)
'<p>Magical energy contained within the room surges in flashes of dark lightning.</p>' (x2)
[disable] : string {4-10.system.details.disable} (4 different values)
'<p>@Check[intimidation|dc:17] to disrupt the lecture, @Check[thievery|dc:20] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
'<p>@Check[intimidation|dc:20] to disrupt the lecture, @Check[thievery|dc:23] (trained) to scratch out of one of the glyphs on the podium, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract one of the runes; three total successes are required to disable the trap.</p>' (x1)
'<p>@Check[arcana|dc:17] (trained) to restore some of the arcane wards, @Check[religion|dc:20] or @Check[occultism|dc:20] (trained) to quell the necromantic energy in the room.</p>' (x1)
'<p>@Check[arcana|dc:20] (trained) to restore some of the arcane wards, @Check[religion|dc:23] or @Check[occultism|dc:23] (trained) to quell the necromantic energy in the room.</p>' (x1)
[isComplex] : boolean {4-10.system.details.isComplex} (2 different values)
True (x2)
False (x2)
level : object {4-10.system.details.level}
value : integer {4-10.system.details.level.value} (4 different values)
3 (x2)
1 (x2)
2 (x2)
4 (x1)
publication : object {4-10.system.details.publication}
license : string {4-10.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-10.system.details.publication.remaster} (same value: False)
title : string {4-10.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-10: Arclord\'s Abode')
[blurb] : string {4-10.system.details.blurb} (same value: '')
[languages] : object {4-10.system.details.languages}
details : string {4-10.system.details.languages.details} (same value: '')
value : array<string> {4-10.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-10.system.details.languages.value.[]} (3 different values)
'aklo' (x3)
'common' (x3)
'mwangi' (x2)
[privateNotes] : string {4-10.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-10.system.details.publicNotes} (same value: '')
[reset] : string {4-10.system.details.reset} (2 different values)
'' (x2)
'<p>10 minutes</p>' (x2)
[routine] : string {4-10.system.details.routine} (3 different values)
saves : object {4-10.system.saves}
fortitude : object {4-10.system.saves.fortitude}
saveDetail : string {4-10.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-10.system.saves.fortitude.value} (4 different values)
0 (x4)
8 (x1)
4 (x1)
9 (x1)
reflex : object {4-10.system.saves.reflex}
saveDetail : string {4-10.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-10.system.saves.reflex.value} (3 different values)
0 (x4)
9 (x2)
14 (x1)
will : object {4-10.system.saves.will}
saveDetail : string {4-10.system.saves.will.saveDetail} (same value: '')
value : integer {4-10.system.saves.will.value} (3 different values)
0 (x4)
10 (x2)
6 (x1)
[statusEffects] : array<> {4-10.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-10.system.traits}
rarity : string {4-10.system.traits.rarity} (3 different values)
'common' (x4)
'unique' (x2)
'rare' (x1)
size : object {4-10.system.traits.size}
value : string {4-10.system.traits.size.value} (same value: 'med')
value : array<string> {4-10.system.traits.value}
Length: min=2 max=4
Value type: string {4-10.system.traits.value.[]} (8 different values)
'aberration' (x4)
'magical' (x4)
'evil' (x3)
'trap' (x2)
'changeling' (x2)
'humanoid' (x2)
'shisk' (x2)
'environmental' (x1)
[abilities] : object {4-10.system.abilities}
cha : object {4-10.system.abilities.cha}
mod : integer {4-10.system.abilities.cha.mod} (2 different values)
0 (x2)
1 (x1)
con : object {4-10.system.abilities.con}
mod : integer {4-10.system.abilities.con.mod} (same value: 1)
dex : object {4-10.system.abilities.dex}
mod : integer {4-10.system.abilities.dex.mod} (2 different values)
4 (x2)
2 (x1)
int : object {4-10.system.abilities.int}
mod : integer {4-10.system.abilities.int.mod} (2 different values)
1 (x2)
4 (x1)
str : object {4-10.system.abilities.str}
mod : integer {4-10.system.abilities.str.mod} (2 different values)
3 (x2)
0 (x1)
wis : object {4-10.system.abilities.wis}
mod : integer {4-10.system.abilities.wis.mod} (same value: 1)
[initiative] : object {4-10.system.initiative}
statistic : string {4-10.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-10.system.perception}
details : string {4-10.system.perception.details} (same value: '')
mod : integer {4-10.system.perception.mod} (3 different values)
4 (x1)
8 (x1)
14 (x1)
senses : array<object> {4-10.system.perception.senses}
Length: min=1 max=1
Value type: object {4-10.system.perception.senses.[]}
type : string {4-10.system.perception.senses.[].type} (2 different values)
'darkvision' (x2)
'low-light-vision' (x1)
[resources] : object {4-10.system.resources}
[focus] : object {4-10.system.resources.focus}
max : integer {4-10.system.resources.focus.max} (same value: 1)
value : integer {4-10.system.resources.focus.value} (same value: 1)
[skills] : object {4-10.system.skills}
acrobatics : object {4-10.system.skills.acrobatics}
base : integer {4-10.system.skills.acrobatics.base} (same value: 7)
[arcana] : object {4-10.system.skills.arcana}
base : integer {4-10.system.skills.arcana.base} (same value: 7)
athletics : object {4-10.system.skills.athletics}
base : integer {4-10.system.skills.athletics.base} (same value: 6)
deception : object {4-10.system.skills.deception}
base : integer {4-10.system.skills.deception.base} (same value: 3)
occultism : object {4-10.system.skills.occultism}
base : integer {4-10.system.skills.occultism.base} (2 different values)
4 (x2)
5 (x1)
society : object {4-10.system.skills.society}
base : integer {4-10.system.skills.society.base} (same value: 4)
stealth : object {4-10.system.skills.stealth}
base : integer {4-10.system.skills.stealth.base} (2 different values)
7 (x2)
5 (x1)
thievery : object {4-10.system.skills.thievery}
base : integer {4-10.system.skills.thievery.base} (same value: 7)
type : string {4-10.type} (2 different values)
'hazard' (x4)
'npc' (x3)
-967
View File
@@ -1,967 +0,0 @@
4-11
Different values: 15
=====================================
object {4-11}
_id : string {4-11._id} (all different values)
folder : string {4-11.folder} (same value: 'TulOG3T9F3AjPHdw')
img : string {4-11.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x13)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-11.items}
Length: min=1 max=35
Value type: object {4-11.items.[]}
_id : string {4-11.items.[]._id} (183 different values)
img : string {4-11.items.[].img} (84 different values)
name : string {4-11.items.[].name} (133 different values)
sort : integer {4-11.items.[].sort} (36 different values)
system : object {4-11.items.[].system}
[actionType] : object {4-11.items.[].system.actionType}
value : string {4-11.items.[].system.actionType.value} (3 different values)
'passive' (x30)
'action' (x29)
'reaction' (x5)
[actions] : object {4-11.items.[].system.actions}
[value] : integer {4-11.items.[].system.actions.value} (3 different values)
1 (x18)
2 (x9)
3 (x2)
[area] : object {4-11.items.[].system.area}
type : string {4-11.items.[].system.area.type} (4 different values)
'burst' (x10)
'line' (x2)
'cone' (x1)
'emanation' (x1)
value : integer {4-11.items.[].system.area.value} (5 different values)
20 (x4)
30 (x4)
5 (x3)
100 (x2)
60 (x1)
[attack] : object {4-11.items.[].system.attack}
value : string {4-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-11.items.[].system.attackEffects}
[custom] : string {4-11.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-11.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x4)
'knockdown' (x4)
'endless-nightmare' (x2)
'wicked-bite' (x2)
[autoHeightenLevel] : object {4-11.items.[].system.autoHeightenLevel}
[value] : integer {4-11.items.[].system.autoHeightenLevel.value} (2 different values)
5 (x3)
8 (x1)
[baseItem] : string {4-11.items.[].system.baseItem} (3 different values)
'spiked-chain' (x1)
'kukri' (x1)
'warhammer' (x1)
[bonus] : object {4-11.items.[].system.bonus}
value : integer {4-11.items.[].system.bonus.value} (9 different values)
22 (x8)
20 (x5)
23 (x3)
18 (x3)
0 (x3)
16 (x2)
21 (x2)
19 (x1)
15 (x1)
[bonusDamage] : object {4-11.items.[].system.bonusDamage}
value : integer {4-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-11.items.[].system.bulk}
value : mixed
integer {4-11.items.[].system.bulk.value} (2 different values)
0 (x2)
1 (x2)
float {4-11.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-11.items.[].system.category} (4 different values)
'offensive' (x35)
'defensive' (x16)
'interaction' (x11)
'martial' (x3)
[containerId] : empty
[cost] : object {4-11.items.[].system.cost}
value : string {4-11.items.[].system.cost.value} (3 different values)
'' (x124)
'rare oils worth a total value of 10 gp × the target\'s level' (x2)
'rare candles and incense worth a total value of 50 gp' (x1)
[counteraction] : boolean {4-11.items.[].system.counteraction} (2 different values)
False (x125)
True (x2)
[damage] : object {4-11.items.[].system.damage}
[0] : object {4-11.items.[].system.damage.0}
[applyMod] : boolean {4-11.items.[].system.damage.0.applyMod} (2 different values)
False (x12)
True (x6)
[category] : empty
formula : string {4-11.items.[].system.damage.0.formula} (12 different values)
kinds : array<string> {4-11.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {4-11.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x25)
'healing' (x3)
materials : array<> {4-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-11.items.[].system.damage.0.type} (8 different values)
'void' (x9)
'mental' (x8)
'cold' (x3)
'poison' (x1)
'bludgeoning' (x1)
'untyped' (x1)
'acid' (x1)
'force' (x1)
[damageType] : string {4-11.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'bludgeoning' (x1)
[dice] : integer {4-11.items.[].system.damage.dice} (same value: 1)
[die] : string {4-11.items.[].system.damage.die} (2 different values)
'd8' (x2)
'd6' (x1)
[wnlxzlrxtrkk2bh3] : object {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : empty
formula : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
kinds : array<string> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
materials : array<> {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: empty
type : string {4-11.items.[].system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
[damageRolls] : object {4-11.items.[].system.damageRolls}
[0] : object {4-11.items.[].system.damageRolls.0}
damage : string {4-11.items.[].system.damageRolls.0.damage} (11 different values)
damageType : string {4-11.items.[].system.damageRolls.0.damageType} (4 different values)
'piercing' (x5)
'bludgeoning' (x4)
'void' (x2)
'slashing' (x1)
[37n5ctsnmpa4visxcesk] : object {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk}
damage : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damage} (2 different values)
'2d10 + 8' (x1)
'2d10 + 9' (x1)
damageType : string {4-11.items.[].system.damageRolls.37n5ctsnmpa4visxcesk.damageType} (same value: 'piercing')
[3ukubwqjozdrn1hku9zh] : object {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh}
damage : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.3ukubwqjozdrn1hku9zh.damageType} (same value: 'spirit')
[4dqczvp8tr2djyih7lkw] : object {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw}
damage : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.4dqczvp8tr2djyih7lkw.damageType} (same value: 'cold')
[7p04ierrpdhy1lk043xz] : object {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz}
damage : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damage} (same value: '2d12 + 12')
damageType : string {4-11.items.[].system.damageRolls.7p04ierrpdhy1lk043xz.damageType} (same value: 'void')
[9ecoenk1zkglkbnixi17] : object {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17}
damage : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damage} (same value: '2d8+11')
damageType : string {4-11.items.[].system.damageRolls.9ecoenk1zkglkbnixi17.damageType} (same value: 'bludgeoning')
[QoJHLkW2gJjOLhrB] : object {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB}
damage : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damage} (2 different values)
'2d10 + 9' (x1)
'2d12 + 12' (x1)
damageType : string {4-11.items.[].system.damageRolls.QoJHLkW2gJjOLhrB.damageType} (same value: 'piercing')
[etHz8SV2mH3UF4gb] : object {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb}
damage : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damage} (same value: '2d8 + 12')
damageType : string {4-11.items.[].system.damageRolls.etHz8SV2mH3UF4gb.damageType} (same value: 'slashing')
[fj0pge7sp6mqmbl9ivn8] : object {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8}
damage : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damage} (2 different values)
'1d8 + 8' (x1)
'1d8 + 9' (x1)
damageType : string {4-11.items.[].system.damageRolls.fj0pge7sp6mqmbl9ivn8.damageType} (same value: 'bludgeoning')
[glqgj32mevfa9m550jp4] : object {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4}
damage : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damage} (same value: '2d8 + 12')
damageType : string {4-11.items.[].system.damageRolls.glqgj32mevfa9m550jp4.damageType} (same value: 'slashing')
oox5ghubp1cp4x2jeuoq : object {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq}
damage : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damage} (same value: '3d6+11')
damageType : string {4-11.items.[].system.damageRolls.oox5ghubp1cp4x2jeuoq.damageType} (same value: 'piercing')
[rajPp2LwXISxE7MI] : object {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI}
damage : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damage} (2 different values)
'2d8 + 9' (x1)
'2d10 + 12' (x1)
damageType : string {4-11.items.[].system.damageRolls.rajPp2LwXISxE7MI.damageType} (same value: 'slashing')
[s5drabfyhg8fwmzvid9y] : object {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y}
damage : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.s5drabfyhg8fwmzvid9y.damageType} (same value: 'spirit')
[tmmfdu8em9eeqdhssfor] : object {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor}
damage : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damage} (same value: '1d6')
damageType : string {4-11.items.[].system.damageRolls.tmmfdu8em9eeqdhssfor.damageType} (same value: 'cold')
[ze5vpj7fkh010vy3cpwj] : object {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj}
damage : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damage} (2 different values)
'1d8' (x1)
'2d8' (x1)
damageType : string {4-11.items.[].system.damageRolls.ze5vpj7fkh010vy3cpwj.damageType} (same value: 'fire')
[deathNote] : boolean {4-11.items.[].system.deathNote} (same value: True)
description : object {4-11.items.[].system.description}
value : string {4-11.items.[].system.description.value} (119 different values)
[defense] : object {4-11.items.[].system.defense}
save : object {4-11.items.[].system.defense.save}
basic : boolean {4-11.items.[].system.defense.save.basic} (2 different values)
False (x50)
True (x13)
statistic : string {4-11.items.[].system.defense.save.statistic} (3 different values)
'will' (x44)
'fortitude' (x17)
'reflex' (x2)
[equipped] : object {4-11.items.[].system.equipped}
carryType : string {4-11.items.[].system.equipped.carryType} (2 different values)
'worn' (x3)
'held' (x2)
handsHeld : integer {4-11.items.[].system.equipped.handsHeld} (3 different values)
0 (x3)
1 (x1)
2 (x1)
[invested] : empty
[frequency] : object {4-11.items.[].system.frequency}
max : integer {4-11.items.[].system.frequency.max} (same value: 1)
per : string {4-11.items.[].system.frequency.per} (2 different values)
'day' (x3)
'round' (x1)
value : integer {4-11.items.[].system.frequency.value} (same value: 1)
[group] : string {4-11.items.[].system.group} (3 different values)
'flail' (x1)
'knife' (x1)
'hammer' (x1)
[hardness] : integer {4-11.items.[].system.hardness} (same value: 0)
[heightening] : object {4-11.items.[].system.heightening}
[damage] : object {4-11.items.[].system.heightening.damage}
0 : string {4-11.items.[].system.heightening.damage.0} (6 different values)
'2d6' (x7)
'1d8' (x6)
'1d6' (x5)
'1d4' (x3)
'2d4' (x3)
'2d8' (x1)
[wnlxzlrxtrkk2bh3] : string {4-11.items.[].system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
[interval] : integer {4-11.items.[].system.heightening.interval} (2 different values)
1 (x19)
2 (x6)
type : string {4-11.items.[].system.heightening.type} (2 different values)
'fixed' (x26)
'interval' (x25)
[levels] : object {4-11.items.[].system.heightening.levels}
[3] : object {4-11.items.[].system.heightening.levels.3}
[range] : object {4-11.items.[].system.heightening.levels.3.range}
value : string {4-11.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[target] : object {4-11.items.[].system.heightening.levels.3.target}
value : string {4-11.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
[4] : object {4-11.items.[].system.heightening.levels.4}
[target] : object {4-11.items.[].system.heightening.levels.4.target}
value : string {4-11.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
area : object {4-11.items.[].system.heightening.levels.4.area}
areaType : string {4-11.items.[].system.heightening.levels.4.area.areaType} (same value: 'emanation')
value : string {4-11.items.[].system.heightening.levels.4.area.value} (same value: '20')
range : object {4-11.items.[].system.heightening.levels.4.range}
value : string {4-11.items.[].system.heightening.levels.4.range.value} (same value: '20 feet')
[5] : object {4-11.items.[].system.heightening.levels.5}
range : object {4-11.items.[].system.heightening.levels.5.range}
value : string {4-11.items.[].system.heightening.levels.5.range.value} (same value: '1 mile')
[6] : object {4-11.items.[].system.heightening.levels.6}
[target] : object {4-11.items.[].system.heightening.levels.6.target}
value : string {4-11.items.[].system.heightening.levels.6.target.value} (2 different values)
'5 creatures' (x2)
'10 creatures' (x1)
[7] : object {4-11.items.[].system.heightening.levels.7}
target : object {4-11.items.[].system.heightening.levels.7.target}
value : string {4-11.items.[].system.heightening.levels.7.target.value} (2 different values)
'10 creatures' (x3)
'6 creatures' (x1)
[8] : object {4-11.items.[].system.heightening.levels.8}
target : object {4-11.items.[].system.heightening.levels.8.target}
value : string {4-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {4-11.items.[].system.heightening.levels.9}
[range] : object {4-11.items.[].system.heightening.levels.9.range}
value : string {4-11.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
target : object {4-11.items.[].system.heightening.levels.9.target}
value : string {4-11.items.[].system.heightening.levels.9.target.value} (2 different values)
'you and up to five additional willing creatures' (x1)
'10 creatures that aren\'t on their home plane' (x1)
[hp] : object {4-11.items.[].system.hp}
max : integer {4-11.items.[].system.hp.max} (same value: 0)
value : integer {4-11.items.[].system.hp.value} (same value: 0)
[level] : object {4-11.items.[].system.level}
value : integer {4-11.items.[].system.level.value} (9 different values)
1 (x31)
4 (x30)
2 (x25)
3 (x20)
5 (x14)
0 (x5)
7 (x4)
6 (x2)
8 (x1)
[location] : object {4-11.items.[].system.location}
[heightenedLevel] : integer {4-11.items.[].system.location.heightenedLevel} (7 different values)
5 (x34)
4 (x25)
2 (x14)
3 (x11)
1 (x9)
7 (x4)
8 (x2)
[uses] : object {4-11.items.[].system.location.uses}
max : integer {4-11.items.[].system.location.uses.max} (3 different values)
3 (x3)
2 (x3)
1 (x1)
value : integer {4-11.items.[].system.location.uses.value} (3 different values)
3 (x3)
2 (x3)
1 (x1)
[value] : string {4-11.items.[].system.location.value} (10 different values)
'guqcEGLb6OHHFXDW' (x28)
'k1oAvKH4tGhwjVr5' (x21)
'iH7yVlvaFJF7bjNQ' (x14)
'b70iU5hV08AtqcDw' (x13)
'jOo87RBVmmVfaZJU' (x12)
'oNmHvve4Vcwj6IiO' (x12)
'6UlwNI4X3CPg9JEG' (x9)
'FhIrUHvdH53ghrey' (x6)
'6j3vC2OBRq8nReei' (x4)
'jW0BtgVKN8XQhLKs' (x3)
[material] : object {4-11.items.[].system.material}
[grade] : empty
[type] : empty
publication : object {4-11.items.[].system.publication}
license : string {4-11.items.[].system.publication.license} (2 different values)
'OGL' (x234)
'ORC' (x1)
remaster : boolean {4-11.items.[].system.publication.remaster} (2 different values)
False (x234)
True (x1)
title : string {4-11.items.[].system.publication.title} (7 different values)
'Pathfinder Core Rulebook' (x113)
'' (x92)
'Pathfinder Bestiary' (x23)
'Pathfinder Bestiary 2' (x3)
'Pathfinder Advanced Player\'s Guide' (x2)
'Pathfinder Player Core' (x1)
'Pathfinder Secrets of Magic' (x1)
[duration] : object {4-11.items.[].system.duration}
sustained : boolean {4-11.items.[].system.duration.sustained} (2 different values)
False (x115)
True (x12)
value : string {4-11.items.[].system.duration.value} (16 different values)
[overlays] : object {4-11.items.[].system.overlays}
[2I469pfbYcmFvzOA] : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {4-11.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
[4gyp3qlsv5ywdyjq] : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {4-11.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[cUFX7ExSLeoa3vIF] : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {4-11.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
[pq7cxntbz4s8g5ik] : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {4-11.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {4-11.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[z04svm1cvfcxtplb] : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {4-11.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x3)
'manipulate' (x3)
'void' (x3)
[zFWsMjoeCnLxqJaV] : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {4-11.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {4-11.items.[].system.prepared}
[flexible] : boolean {4-11.items.[].system.prepared.flexible} (same value: False)
value : string {4-11.items.[].system.prepared.value} (2 different values)
'innate' (x13)
'spontaneous' (x1)
[price] : object {4-11.items.[].system.price}
value : object {4-11.items.[].system.price.value}
[gp] : integer {4-11.items.[].system.price.value.gp} (2 different values)
3 (x1)
1 (x1)
[sp] : integer {4-11.items.[].system.price.value.sp} (same value: 6)
[proficiency] : object {4-11.items.[].system.proficiency}
value : integer {4-11.items.[].system.proficiency.value} (2 different values)
1 (x9)
0 (x5)
[quantity] : integer {4-11.items.[].system.quantity} (same value: 1)
[range] : object {4-11.items.[].system.range}
value : string {4-11.items.[].system.range.value} (10 different values)
'30 feet' (x33)
'touch' (x30)
'120 feet' (x23)
'' (x17)
'500 feet' (x9)
'planetary' (x4)
'60 feet' (x4)
'varies' (x3)
'see text' (x2)
'10 feet' (x2)
[reload] : object {4-11.items.[].system.reload}
value : string {4-11.items.[].system.reload.value} (same value: '')
[requirements] : string {4-11.items.[].system.requirements} (2 different values)
'' (x126)
'You\'re a living creature' (x1)
[ritual] : object {4-11.items.[].system.ritual}
primary : object {4-11.items.[].system.ritual.primary}
check : string {4-11.items.[].system.ritual.primary.check} (4 different values)
'Arcana (expert), Occultism (expert), or Religion (expert)' (x2)
'Nature (master)' (x1)
'Occultism (expert) or Religion (expert)' (x1)
'Religion (expert; you must be a daemon or an urdefhan)' (x1)
secondary : object {4-11.items.[].system.ritual.secondary}
casters : integer {4-11.items.[].system.ritual.secondary.casters} (2 different values)
0 (x3)
1 (x2)
checks : string {4-11.items.[].system.ritual.secondary.checks} (3 different values)
'' (x3)
'Survival' (x1)
'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
[runes] : object {4-11.items.[].system.runes}
potency : integer {4-11.items.[].system.runes.potency} (same value: 1)
property : array<string> {4-11.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {4-11.items.[].system.runes.property.[]} (same value: 'ghostTouch')
striking : integer {4-11.items.[].system.runes.striking} (same value: 1)
[showSlotlessLevels] : object {4-11.items.[].system.showSlotlessLevels}
value : boolean {4-11.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-11.items.[].system.size} (same value: 'med')
[slots] : object {4-11.items.[].system.slots}
[slot1] : object {4-11.items.[].system.slots.slot1}
max : integer {4-11.items.[].system.slots.slot1.max} (same value: 4)
value : integer {4-11.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {4-11.items.[].system.slots.slot2}
max : integer {4-11.items.[].system.slots.slot2.max} (same value: 4)
value : integer {4-11.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {4-11.items.[].system.slots.slot3}
max : integer {4-11.items.[].system.slots.slot3.max} (same value: 4)
value : integer {4-11.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {4-11.items.[].system.slots.slot4}
max : integer {4-11.items.[].system.slots.slot4.max} (2 different values)
4 (x1)
3 (x1)
value : integer {4-11.items.[].system.slots.slot4.value} (2 different values)
4 (x1)
3 (x1)
slot5 : object {4-11.items.[].system.slots.slot5}
max : integer {4-11.items.[].system.slots.slot5.max} (same value: 2)
value : integer {4-11.items.[].system.slots.slot5.value} (same value: 2)
[slug] : string {4-11.items.[].system.slug} (87 different values)
[spelldc] : object {4-11.items.[].system.spelldc}
dc : integer {4-11.items.[].system.spelldc.dc} (7 different values)
26 (x7)
31 (x2)
17 (x1)
27 (x1)
24 (x1)
29 (x1)
30 (x1)
[mod] : integer {4-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-11.items.[].system.spelldc.value} (5 different values)
18 (x6)
21 (x3)
17 (x2)
16 (x2)
22 (x1)
[item] : integer {4-11.items.[].system.spelldc.item} (same value: 0)
[splashDamage] : object {4-11.items.[].system.splashDamage}
[value] : integer {4-11.items.[].system.splashDamage.value} (same value: 0)
[target] : object {4-11.items.[].system.target}
value : string {4-11.items.[].system.target.value} (20 different values)
[time] : object {4-11.items.[].system.time}
value : string {4-11.items.[].system.time.value} (9 different values)
'2' (x82)
'10 minutes' (x15)
'1 minute' (x9)
'3' (x7)
'1 day' (x4)
'1' (x4)
'1 to 3' (x3)
'reaction' (x2)
'1 hour' (x1)
[tradition] : object {4-11.items.[].system.tradition}
value : string {4-11.items.[].system.tradition.value} (2 different values)
'occult' (x10)
'divine' (x4)
[traits] : object {4-11.items.[].system.traits}
[rarity] : string {4-11.items.[].system.traits.rarity} (2 different values)
'common' (x186)
'uncommon' (x19)
[traditions] : array<string> {4-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x107)
'arcane' (x98)
'divine' (x52)
'primal' (x27)
value : array<string> {4-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-11.items.[].system.traits.value.[]} (49 different values)
[usage] : object {4-11.items.[].system.usage}
value : string {4-11.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x4)
'held-in-two-hands' (x1)
[weaponType] : object {4-11.items.[].system.weaponType}
value : string {4-11.items.[].system.weaponType.value} (2 different values)
'melee' (x24)
'ranged' (x1)
rules : ignored (Foundry rules object) {4-11.items.[].system.rules}
type : string {4-11.items.[].type} (6 different values)
'spell' (x127)
'action' (x64)
'melee' (x25)
'spellcastingEntry' (x14)
'weapon' (x3)
'equipment' (x2)
[_stats] : object {4-11.items.[]._stats}
compendiumSource : string {4-11.items.[]._stats.compendiumSource} (86 different values)
[flags] : object {4-11.items.[].flags}
pf2e : object {4-11.items.[].flags.pf2e}
linkedWeapon : string {4-11.items.[].flags.pf2e.linkedWeapon} (3 different values)
'mmBS9EWSbZkatu0e' (x1)
'xuheW5c3xyUS2F9E' (x1)
'Ym5lHTSIM5818EUZ' (x1)
name : string {4-11.name} (all different values)
[prototypeToken] : object {4-11.prototypeToken}
name : string {4-11.prototypeToken.name} (9 different values)
'Deimostride' (x2)
'Animate Dream' (x2)
'Transformed Bremix' (x2)
'Transformed Narcela' (x2)
'Grave Hag' (x1)
'Winter Hag' (x1)
'Palace Skelm' (x1)
'Urdefhan Blood Mage' (x1)
'Urdefhan High Tormentor' (x1)
system : object {4-11.system}
[abilities] : object {4-11.system.abilities}
cha : object {4-11.system.abilities.cha}
mod : integer {4-11.system.abilities.cha.mod} (6 different values)
6 (x3)
3 (x3)
4 (x2)
2 (x2)
5 (x2)
7 (x1)
con : object {4-11.system.abilities.con}
mod : integer {4-11.system.abilities.con.mod} (3 different values)
3 (x9)
4 (x2)
5 (x2)
dex : object {4-11.system.abilities.dex}
mod : integer {4-11.system.abilities.dex.mod} (4 different values)
4 (x6)
3 (x3)
2 (x3)
5 (x1)
int : object {4-11.system.abilities.int}
mod : integer {4-11.system.abilities.int.mod} (6 different values)
0 (x4)
4 (x3)
6 (x2)
1 (x2)
2 (x1)
3 (x1)
str : object {4-11.system.abilities.str}
mod : integer {4-11.system.abilities.str.mod} (5 different values)
6 (x6)
4 (x2)
7 (x2)
-5 (x2)
5 (x1)
wis : object {4-11.system.abilities.wis}
mod : integer {4-11.system.abilities.wis.mod} (6 different values)
3 (x5)
5 (x2)
2 (x2)
0 (x2)
4 (x1)
6 (x1)
attributes : object {4-11.system.attributes}
ac : object {4-11.system.attributes.ac}
[details] : string {4-11.system.attributes.ac.details} (same value: '')
value : integer {4-11.system.attributes.ac.value} (8 different values)
26 (x4)
30 (x3)
29 (x2)
27 (x2)
25 (x1)
22 (x1)
28 (x1)
23 (x1)
[allSaves] : object {4-11.system.attributes.allSaves}
value : string {4-11.system.attributes.allSaves.value} (4 different values)
'' (x6)
'+1 status to all saves vs. magic' (x3)
'-2 to all saves vs. emotion effects' (x3)
'+2 Status to All Saves vs. Death Effects, Disease, and Poison' (x1)
hp : object {4-11.system.attributes.hp}
details : string {4-11.system.attributes.hp.details} (4 different values)
'' (x11)
'void healing' (x2)
'HP is per facet; BT is 22' (x1)
'HP is per facet' (x1)
max : integer {4-11.system.attributes.hp.max} (13 different values)
temp : integer {4-11.system.attributes.hp.temp} (same value: 0)
value : integer {4-11.system.attributes.hp.value} (13 different values)
[adjustment] : empty
[emitsSound] : string {4-11.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-11.system.attributes.hardness} (2 different values)
12 (x1)
10 (x1)
[immunities] : array<object> {4-11.system.attributes.immunities}
Length: min=1 max=5
Value type: object {4-11.system.attributes.immunities.[]}
[exceptions] : array<> {4-11.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-11.system.attributes.immunities.[].type} (12 different values)
[resistances] : array<object> {4-11.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-11.system.attributes.resistances.[]}
doubleVs : array<string> {4-11.system.attributes.resistances.[].doubleVs}
Length: min=0 max=1
Value type: string {4-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {4-11.system.attributes.resistances.[].exceptions}
Length: min=0 max=3
Value type: string {4-11.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x2)
'ghost-touch' (x2)
'void' (x2)
type : string {4-11.system.attributes.resistances.[].type} (2 different values)
'fire' (x2)
'all-damage' (x2)
value : integer {4-11.system.attributes.resistances.[].value} (3 different values)
5 (x2)
10 (x1)
15 (x1)
[speed] : object {4-11.system.attributes.speed}
[details] : string {4-11.system.attributes.speed.details} (same value: 'ice climb only')
otherSpeeds : array<object> {4-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-11.system.attributes.speed.otherSpeeds.[]}
type : string {4-11.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x4)
'climb' (x1)
value : integer {4-11.system.attributes.speed.otherSpeeds.[].value} (4 different values)
40 (x2)
25 (x1)
90 (x1)
120 (x1)
value : integer {4-11.system.attributes.speed.value} (5 different values)
25 (x8)
0 (x2)
40 (x1)
60 (x1)
30 (x1)
[stealth] : object {4-11.system.attributes.stealth}
details : string {4-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {4-11.system.attributes.stealth.value} (2 different values)
23 (x1)
20 (x1)
[weaknesses] : array<object> {4-11.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {4-11.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-11.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-11.system.attributes.weaknesses.[].type} (3 different values)
'cold-iron' (x7)
'vitality' (x2)
'fire' (x1)
value : integer {4-11.system.attributes.weaknesses.[].value} (3 different values)
10 (x7)
5 (x2)
8 (x1)
details : object {4-11.system.details}
[blurb] : string {4-11.system.details.blurb} (6 different values)
'' (x8)
'Elite Nightmare' (x1)
'Weak Greater Nightmare' (x1)
'Weak Animate Dream' (x1)
'Variant palace skelm' (x1)
'Variant soul skelm' (x1)
[languages] : object {4-11.system.details.languages}
details : string {4-11.system.details.languages.details} (3 different values)
'' (x9)
'telepathy 100 feet' (x2)
'tongues' (x2)
value : array<string> {4-11.system.details.languages.value}
Length: min=0 max=4
Value type: string {4-11.system.details.languages.value.[]} (8 different values)
'aklo' (x7)
'common' (x7)
'daemonic' (x4)
'jotun' (x2)
'chthonian' (x2)
'diabolic' (x2)
'sakvroth' (x2)
'necril' (x1)
level : object {4-11.system.details.level}
value : integer {4-11.system.details.level.value} (4 different values)
10 (x5)
8 (x5)
7 (x3)
9 (x2)
[privateNotes] : string {4-11.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-11.system.details.publicNotes} (9 different values)
publication : object {4-11.system.details.publication}
license : string {4-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-11.system.details.publication.remaster} (same value: False)
title : string {4-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle')
[description] : string {4-11.system.details.description} (same value: '<p>Spectral hag claws reach out from the walls of the gem-like chamber to grab the PCs\' souls and pull them into the trap\'s onyx facets.</p>')
[disable] : string {4-11.system.details.disable} (2 different values)
'<p>@Check[thievery|dc:28] (expert) or @Check[crafting|dc:28](expert) to find the weak spot and crack each facet, or dispel magic (5th level; counteract DC 26) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
'<p>@Check[thievery|dc:25] (expert) or @Check[crafting|dc:25](expert) to find the weak spot and crack each facet, or dispel magic (4th level; counteract DC 23) to counteract each facet; the hazard has a number of facets equal to the number of PCs.</p>' (x1)
[isComplex] : boolean {4-11.system.details.isComplex} (same value: True)
[reset] : string {4-11.system.details.reset} (same value: '')
[routine] : string {4-11.system.details.routine} (2 different values)
[initiative] : object {4-11.system.initiative}
statistic : string {4-11.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-11.system.perception}
details : string {4-11.system.perception.details} (2 different values)
'' (x12)
'snow vision' (x1)
mod : integer {4-11.system.perception.mod} (8 different values)
17 (x3)
20 (x2)
16 (x2)
15 (x2)
18 (x1)
12 (x1)
19 (x1)
22 (x1)
senses : array<object> {4-11.system.perception.senses}
Length: min=1 max=2
Value type: object {4-11.system.perception.senses.[]}
[acuity] : string {4-11.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-11.system.perception.senses.[].range} (same value: 30)
type : string {4-11.system.perception.senses.[].type} (4 different values)
'darkvision' (x9)
'scent' (x3)
'greater-darkvision' (x2)
'see-invisibility' (x1)
[resources] : object {4-11.system.resources}
[focus] : object {4-11.system.resources.focus}
max : integer {4-11.system.resources.focus.max} (2 different values)
1 (x9)
0 (x1)
value : integer {4-11.system.resources.focus.value} (2 different values)
1 (x9)
0 (x1)
saves : object {4-11.system.saves}
fortitude : object {4-11.system.saves.fortitude}
saveDetail : string {4-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-11.system.saves.fortitude.value} (8 different values)
21 (x3)
17 (x3)
18 (x3)
19 (x2)
16 (x1)
23 (x1)
15 (x1)
13 (x1)
reflex : object {4-11.system.saves.reflex}
saveDetail : string {4-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-11.system.saves.reflex.value} (8 different values)
17 (x3)
14 (x3)
16 (x3)
15 (x2)
18 (x1)
22 (x1)
20 (x1)
12 (x1)
will : object {4-11.system.saves.will}
saveDetail : string {4-11.system.saves.will.saveDetail} (same value: '')
value : integer {4-11.system.saves.will.value} (12 different values)
[skills] : object {4-11.system.skills}
[acrobatics] : object {4-11.system.skills.acrobatics}
base : integer {4-11.system.skills.acrobatics.base} (5 different values)
15 (x1)
21 (x1)
16 (x1)
12 (x1)
18 (x1)
[arcana] : object {4-11.system.skills.arcana}
base : integer {4-11.system.skills.arcana.base} (2 different values)
21 (x1)
16 (x1)
[athletics] : object {4-11.system.skills.athletics}
base : integer {4-11.system.skills.athletics.base} (6 different values)
18 (x3)
22 (x3)
21 (x1)
15 (x1)
20 (x1)
16 (x1)
[crafting] : object {4-11.system.skills.crafting}
base : integer {4-11.system.skills.crafting.base} (same value: 19)
[deception] : object {4-11.system.skills.deception}
base : integer {4-11.system.skills.deception.base} (5 different values)
19 (x2)
21 (x2)
20 (x1)
23 (x1)
16 (x1)
[diplomacy] : object {4-11.system.skills.diplomacy}
base : integer {4-11.system.skills.diplomacy.base} (2 different values)
17 (x2)
19 (x1)
[intimidation] : object {4-11.system.skills.intimidation}
base : integer {4-11.system.skills.intimidation.base} (7 different values)
16 (x3)
20 (x2)
19 (x1)
17 (x1)
18 (x1)
22 (x1)
21 (x1)
[medicine] : object {4-11.system.skills.medicine}
base : integer {4-11.system.skills.medicine.base} (same value: 20)
[occultism] : object {4-11.system.skills.occultism}
base : integer {4-11.system.skills.occultism.base} (7 different values)
16 (x2)
18 (x2)
21 (x1)
17 (x1)
10 (x1)
19 (x1)
22 (x1)
religion : object {4-11.system.skills.religion}
base : integer {4-11.system.skills.religion.base} (2 different values)
16 (x1)
22 (x1)
[society] : object {4-11.system.skills.society}
base : integer {4-11.system.skills.society.base} (3 different values)
19 (x2)
18 (x1)
16 (x1)
[stealth] : object {4-11.system.skills.stealth}
base : integer {4-11.system.skills.stealth.base} (4 different values)
20 (x2)
16 (x2)
18 (x1)
17 (x1)
[survival] : object {4-11.system.skills.survival}
base : integer {4-11.system.skills.survival.base} (4 different values)
16 (x2)
14 (x1)
18 (x1)
19 (x1)
[thievery] : object {4-11.system.skills.thievery}
base : integer {4-11.system.skills.thievery.base} (2 different values)
18 (x1)
16 (x1)
traits : object {4-11.system.traits}
rarity : string {4-11.system.traits.rarity} (3 different values)
'unique' (x6)
'uncommon' (x5)
'common' (x4)
size : object {4-11.system.traits.size}
value : string {4-11.system.traits.size.value} (2 different values)
'med' (x13)
'lg' (x2)
value : array<string> {4-11.system.traits.value}
Length: min=2 max=5
Value type: string {4-11.system.traits.value.[]} (all different values)
[creatureType] : string {4-11.system.creatureType} (same value: '')
[spellcasting] : object {4-11.system.spellcasting}
rituals : object {4-11.system.spellcasting.rituals}
dc : integer {4-11.system.spellcasting.rituals.dc} (3 different values)
26 (x3)
23 (x1)
30 (x1)
[statusEffects] : array<> {4-11.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-11.type} (2 different values)
'npc' (x13)
'hazard' (x2)
-614
View File
@@ -1,614 +0,0 @@
4-12
Different values: 8
=====================================
object {4-12}
_id : string {4-12._id} (all different values)
folder : string {4-12.folder} (same value: 'lzfSkpsi504U8oN1')
img : string {4-12.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-12.items}
Length: min=2 max=18
Value type: object {4-12.items.[]}
_id : string {4-12.items.[]._id} (54 different values)
img : string {4-12.items.[].img} (28 different values)
name : string {4-12.items.[].name} (32 different values)
sort : integer {4-12.items.[].sort} (19 different values)
system : object {4-12.items.[].system}
[acBonus] : integer {4-12.items.[].system.acBonus} (2 different values)
1 (x3)
4 (x1)
[actionType] : object {4-12.items.[].system.actionType}
value : string {4-12.items.[].system.actionType.value} (2 different values)
'reaction' (x4)
'passive' (x4)
[actions] : object {4-12.items.[].system.actions}
[value] : empty
[area] : object {4-12.items.[].system.area}
type : string {4-12.items.[].system.area.type} (2 different values)
'line' (x1)
'burst' (x1)
value : integer {4-12.items.[].system.area.value} (2 different values)
30 (x1)
5 (x1)
[attack] : object {4-12.items.[].system.attack}
value : string {4-12.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-12.items.[].system.attackEffects}
[custom] : string {4-12.items.[].system.attackEffects.custom} (same value: '')
value : array<> {4-12.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-12.items.[].system.autoHeightenLevel}
[value] : integer {4-12.items.[].system.autoHeightenLevel.value} (same value: 1)
[baseItem] : string {4-12.items.[].system.baseItem} (all different values)
[bonus] : object {4-12.items.[].system.bonus}
value : integer {4-12.items.[].system.bonus.value} (6 different values)
0 (x8)
9 (x3)
12 (x2)
7 (x2)
10 (x2)
8 (x1)
[bonusDamage] : object {4-12.items.[].system.bonusDamage}
value : integer {4-12.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-12.items.[].system.bulk}
value : mixed
float {4-12.items.[].system.bulk.value} (same value: 0,1)
integer {4-12.items.[].system.bulk.value} (2 different values)
1 (x6)
2 (x2)
[category] : string {4-12.items.[].system.category} (6 different values)
'martial' (x6)
'offensive' (x4)
'light' (x3)
'simple' (x2)
'ammo' (x2)
'medium' (x1)
[checkPenalty] : integer {4-12.items.[].system.checkPenalty} (2 different values)
-1 (x3)
-2 (x1)
[containerId] : empty
[cost] : object {4-12.items.[].system.cost}
value : string {4-12.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-12.items.[].system.counteraction} (same value: False)
[damage] : object {4-12.items.[].system.damage}
[0] : object {4-12.items.[].system.damage.0}
applyMod : boolean {4-12.items.[].system.damage.0.applyMod} (2 different values)
True (x4)
False (x3)
[category] : string {4-12.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {4-12.items.[].system.damage.0.formula} (4 different values)
'1d4' (x2)
'0' (x2)
'2d4' (x2)
'2d6' (x1)
kinds : array<string> {4-12.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-12.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-12.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-12.items.[].system.damage.0.type} (3 different values)
'void' (x3)
'mental' (x3)
'bleed' (x1)
[damageType] : string {4-12.items.[].system.damage.damageType} (3 different values)
'piercing' (x6)
'bludgeoning' (x1)
'slashing' (x1)
[dice] : integer {4-12.items.[].system.damage.dice} (same value: 1)
[die] : string {4-12.items.[].system.damage.die} (3 different values)
'd6' (x5)
'd8' (x2)
'd4' (x1)
[nqp6byhfcwbvtstj] : object {4-12.items.[].system.damage.nqp6byhfcwbvtstj}
applyMod : boolean {4-12.items.[].system.damage.nqp6byhfcwbvtstj.applyMod} (same value: False)
[category] : empty
formula : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.formula} (same value: '3d4')
kinds : array<string> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds}
Length: min=1 max=1
Value type: string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.kinds.[]} (same value: 'damage')
materials : array<> {4-12.items.[].system.damage.nqp6byhfcwbvtstj.materials}
Length: min=0 max=0
Value type: empty
type : string {4-12.items.[].system.damage.nqp6byhfcwbvtstj.type} (same value: 'piercing')
[damageRolls] : object {4-12.items.[].system.damageRolls}
[1PId7e0zgS5mja3h] : object {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h}
damage : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damage} (same value: '1d4+2')
damageType : string {4-12.items.[].system.damageRolls.1PId7e0zgS5mja3h.damageType} (same value: 'piercing')
[AuIt8oqhgErdA0gi] : object {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi}
damage : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damage} (same value: '1d6')
damageType : string {4-12.items.[].system.damageRolls.AuIt8oqhgErdA0gi.damageType} (same value: 'bludgeoning')
[C1DcnVsjZgJyEhml] : object {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml}
damage : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damage} (2 different values)
'1d6 + 1' (x1)
'1d6 + 3' (x1)
damageType : string {4-12.items.[].system.damageRolls.C1DcnVsjZgJyEhml.damageType} (same value: 'piercing')
[VrfsJ1lQGNCHCrPU] : object {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU}
damage : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damage} (same value: '1d4+2')
damageType : string {4-12.items.[].system.damageRolls.VrfsJ1lQGNCHCrPU.damageType} (same value: 'piercing')
[adqu2p3jrn9LhmqM] : object {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM}
damage : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damage} (same value: '1d6')
damageType : string {4-12.items.[].system.damageRolls.adqu2p3jrn9LhmqM.damageType} (same value: 'piercing')
[h77tHp4vYCA3suBm] : object {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm}
damage : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damage} (same value: '1d6')
damageType : string {4-12.items.[].system.damageRolls.h77tHp4vYCA3suBm.damageType} (same value: 'piercing')
hSX65xOANXVtb9ck : object {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck}
damage : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damage} (same value: '1d8')
damageType : string {4-12.items.[].system.damageRolls.hSX65xOANXVtb9ck.damageType} (same value: 'slashing')
[oEQnL1P9c0nU90xC] : object {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC}
damage : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damage} (same value: '1d6')
damageType : string {4-12.items.[].system.damageRolls.oEQnL1P9c0nU90xC.damageType} (same value: 'bludgeoning')
[p0LsnuLR3jEewkoy] : object {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy}
damage : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damage} (same value: '1d6 + 1')
damageType : string {4-12.items.[].system.damageRolls.p0LsnuLR3jEewkoy.damageType} (same value: 'piercing')
[defense] : object {4-12.items.[].system.defense}
save : object {4-12.items.[].system.defense.save}
basic : boolean {4-12.items.[].system.defense.save.basic} (2 different values)
False (x10)
True (x4)
statistic : string {4-12.items.[].system.defense.save.statistic} (2 different values)
'will' (x11)
'fortitude' (x3)
description : object {4-12.items.[].system.description}
value : string {4-12.items.[].system.description.value} (32 different values)
[dexCap] : integer {4-12.items.[].system.dexCap} (2 different values)
4 (x3)
1 (x1)
[duration] : object {4-12.items.[].system.duration}
sustained : boolean {4-12.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x4)
value : string {4-12.items.[].system.duration.value} (7 different values)
'' (x5)
'1 minute' (x5)
'1 round' (x3)
'until the start of your next turn' (x3)
'varies' (x2)
'until the end of your next turn' (x1)
'see below' (x1)
[equipped] : object {4-12.items.[].system.equipped}
carryType : string {4-12.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-12.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {4-12.items.[].system.equipped.inSlot} (2 different values)
False (x3)
True (x1)
[invested] : empty
publication : object {4-12.items.[].system.publication}
license : string {4-12.items.[].system.publication.license} (2 different values)
'OGL' (x60)
'ORC' (x2)
remaster : boolean {4-12.items.[].system.publication.remaster} (2 different values)
False (x60)
True (x2)
title : string {4-12.items.[].system.publication.title} (5 different values)
'' (x28)
'Pathfinder Core Rulebook' (x26)
'Pathfinder Advanced Player\'s Guide' (x4)
'Pathfinder Player Core' (x2)
'Pathfinder Dark Archive' (x2)
[group] : string {4-12.items.[].system.group} (6 different values)
'sword' (x4)
'leather' (x3)
'bow' (x2)
'knife' (x1)
'club' (x1)
'plate' (x1)
[hardness] : integer {4-12.items.[].system.hardness} (same value: 0)
[heightening] : object {4-12.items.[].system.heightening}
[damage] : object {4-12.items.[].system.heightening.damage}
[0] : string {4-12.items.[].system.heightening.damage.0} (4 different values)
'1d4' (x2)
'1d6' (x2)
'2d4' (x2)
'2d6' (x1)
[nqp6byhfcwbvtstj] : string {4-12.items.[].system.heightening.damage.nqp6byhfcwbvtstj} (same value: '1d4')
[interval] : integer {4-12.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x3)
type : string {4-12.items.[].system.heightening.type} (2 different values)
'interval' (x9)
'fixed' (x2)
[levels] : object {4-12.items.[].system.heightening.levels}
3 : object {4-12.items.[].system.heightening.levels.3}
[target] : object {4-12.items.[].system.heightening.levels.3.target}
value : string {4-12.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
range : object {4-12.items.[].system.heightening.levels.3.range}
value : string {4-12.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[hp] : object {4-12.items.[].system.hp}
max : integer {4-12.items.[].system.hp.max} (same value: 0)
value : integer {4-12.items.[].system.hp.value} (same value: 0)
[level] : object {4-12.items.[].system.level}
value : integer {4-12.items.[].system.level.value} (3 different values)
1 (x18)
0 (x14)
2 (x2)
[location] : object {4-12.items.[].system.location}
value : string {4-12.items.[].system.location.value} (4 different values)
'kuUi76ALzmu7zVJk' (x10)
'cOs52YJoc3SCVU5C' (x6)
'Tg9HbNriEZnxvUdA' (x2)
'Kr4D3qq467o0wWiV' (x2)
[material] : object {4-12.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-12.items.[].system.mod}
value : integer {4-12.items.[].system.mod.value} (5 different values)
5 (x2)
9 (x1)
4 (x1)
3 (x1)
6 (x1)
[prepared] : object {4-12.items.[].system.prepared}
[flexible] : boolean {4-12.items.[].system.prepared.flexible} (same value: False)
value : string {4-12.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {4-12.items.[].system.price}
[per] : integer {4-12.items.[].system.price.per} (same value: 10)
value : object {4-12.items.[].system.price.value}
[gp] : integer {4-12.items.[].system.price.value.gp} (5 different values)
2 (x3)
3 (x1)
20 (x1)
4 (x1)
8 (x1)
[sp] : integer {4-12.items.[].system.price.value.sp} (3 different values)
9 (x3)
1 (x2)
2 (x1)
[proficiency] : object {4-12.items.[].system.proficiency}
value : integer {4-12.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-12.items.[].system.proficient}
value : integer {4-12.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-12.items.[].system.quantity} (3 different values)
1 (x11)
20 (x2)
3 (x1)
[range] : mixed
object {4-12.items.[].system.range}
value : string {4-12.items.[].system.range.value} (5 different values)
'30 feet' (x12)
'' (x3)
'touch' (x2)
'60 feet' (x2)
'120 feet' (x1)
integer {4-12.items.[].system.range} (2 different values)
60 (x1)
100 (x1)
[reload] : object {4-12.items.[].system.reload}
value : string {4-12.items.[].system.reload.value} (3 different values)
'' (x4)
'-' (x2)
'0' (x2)
[requirements] : string {4-12.items.[].system.requirements} (2 different values)
'' (x19)
'You can bleed' (x1)
rules : ignored (Foundry rules object) {4-12.items.[].system.rules}
[runes] : object {4-12.items.[].system.runes}
potency : integer {4-12.items.[].system.runes.potency} (same value: 0)
property : array<> {4-12.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-12.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-12.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {4-12.items.[].system.showSlotlessLevels}
value : boolean {4-12.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-12.items.[].system.size} (same value: 'med')
[slots] : object {4-12.items.[].system.slots}
[slot0] : object {4-12.items.[].system.slots.slot0}
max : integer {4-12.items.[].system.slots.slot0.max} (2 different values)
5 (x1)
4 (x1)
prepared : array<object> {4-12.items.[].system.slots.slot0.prepared}
Length: min=4 max=5
Value type: object {4-12.items.[].system.slots.slot0.prepared.[]}
id : string {4-12.items.[].system.slots.slot0.prepared.[].id} (9 different values)
'Q8L2PLmBst2yumVn' (x1)
'bJk6cQsvI0yknX6H' (x1)
'a9dxpDuZAjwevNse' (x1)
'KtCjrt0nw07f1dHX' (x1)
'IiRepf6Sw7YIXTuK' (x1)
'AbT1grMlHlzECjat' (x1)
'h8uuL9yklVD7JOxN' (x1)
'Jgr2vRJsWyilzwCu' (x1)
'x8fxAw770ra3o3Db' (x1)
[slot1] : object {4-12.items.[].system.slots.slot1}
max : integer {4-12.items.[].system.slots.slot1.max} (2 different values)
3 (x1)
2 (x1)
prepared : array<object> {4-12.items.[].system.slots.slot1.prepared}
Length: min=2 max=3
Value type: object {4-12.items.[].system.slots.slot1.prepared.[]}
id : string {4-12.items.[].system.slots.slot1.prepared.[].id} (5 different values)
'Ts8ik27jZnVoQ8PP' (x1)
'SHknO5oMbTm3o7f3' (x1)
'AwOrNXN9cdybT46k' (x1)
'2cnY5YRgCCyDofjd' (x1)
'aJZWbBIJDuaYyGO6' (x1)
[slot2] : object {4-12.items.[].system.slots.slot2}
max : integer {4-12.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {4-12.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {4-12.items.[].system.slots.slot2.prepared.[]}
id : string {4-12.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'If5n9aa0qoiydylP' (x1)
'ddPlfqInywn0SaxG' (x1)
[slug] : string {4-12.items.[].system.slug} (26 different values)
[speedPenalty] : integer {4-12.items.[].system.speedPenalty} (2 different values)
0 (x3)
-5 (x1)
[spelldc] : object {4-12.items.[].system.spelldc}
dc : integer {4-12.items.[].system.spelldc.dc} (2 different values)
17 (x3)
20 (x1)
value : integer {4-12.items.[].system.spelldc.value} (2 different values)
9 (x2)
6 (x2)
[splashDamage] : object {4-12.items.[].system.splashDamage}
value : integer {4-12.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-12.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {4-12.items.[].system.strength} (2 different values)
0 (x3)
3 (x1)
[target] : object {4-12.items.[].system.target}
value : string {4-12.items.[].system.target.value} (5 different values)
'1 creature' (x12)
'' (x4)
'1 living or undead creature' (x2)
'The triggering creature' (x1)
'up to 6 creatures' (x1)
[time] : object {4-12.items.[].system.time}
value : string {4-12.items.[].system.time.value} (3 different values)
'2' (x11)
'1' (x8)
'reaction' (x1)
[tradition] : object {4-12.items.[].system.tradition}
value : string {4-12.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-12.items.[].system.traits}
value : array<string> {4-12.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-12.items.[].system.traits.value.[]} (35 different values)
[rarity] : string {4-12.items.[].system.traits.rarity} (2 different values)
'common' (x30)
'uncommon' (x4)
[selected] : object {4-12.items.[].system.traits.selected}
cantrip : string {4-12.items.[].system.traits.selected.cantrip} (same value: 'Cantrip')
custom : string {4-12.items.[].system.traits.selected.custom} (same value: '')
darkness : string {4-12.items.[].system.traits.selected.darkness} (same value: 'Darkness')
evocation : string {4-12.items.[].system.traits.selected.evocation} (same value: 'Evocation')
witch : string {4-12.items.[].system.traits.selected.witch} (same value: 'Witch')
[traditions] : array<string> {4-12.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-12.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x16)
'arcane' (x13)
'divine' (x10)
'primal' (x3)
[usage] : object {4-12.items.[].system.usage}
value : string {4-12.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x8)
'held-in-one-plus-hands' (x2)
[uses] : object {4-12.items.[].system.uses}
autoDestroy : boolean {4-12.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-12.items.[].system.uses.max} (same value: 1)
value : integer {4-12.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-12.items.[].system.weaponType}
value : string {4-12.items.[].system.weaponType.value} (2 different values)
'melee' (x6)
'ranged' (x4)
type : string {4-12.items.[].type} (all different values)
[_stats] : object {4-12.items.[]._stats}
compendiumSource : string {4-12.items.[]._stats.compendiumSource} (24 different values)
[flags] : object {4-12.items.[].flags}
pf2e : object {4-12.items.[].flags.pf2e}
linkedWeapon : string {4-12.items.[].flags.pf2e.linkedWeapon} (7 different values)
'gdrcyV5Q8idT7xXw' (x2)
'fEWcvWhytGdMivVB' (x2)
'mjSrDZVbbq93i88X' (x2)
'FOYDlhgDn9w1BW98' (x1)
'PJOzb1zNNBm1MSHv' (x1)
'YdwOgXIXuRF7hB7r' (x1)
'cv3RzUPasFkGFbdU' (x1)
name : string {4-12.name} (all different values)
[prototypeToken] : object {4-12.prototypeToken}
name : string {4-12.prototypeToken.name} (same value: 'Butterfly\'s Breath Trap')
system : object {4-12.system}
abilities : object {4-12.system.abilities}
cha : object {4-12.system.abilities.cha}
mod : integer {4-12.system.abilities.cha.mod} (5 different values)
1 (x2)
4 (x1)
2 (x1)
0 (x1)
3 (x1)
con : object {4-12.system.abilities.con}
mod : integer {4-12.system.abilities.con.mod} (3 different values)
1 (x4)
3 (x1)
2 (x1)
dex : object {4-12.system.abilities.dex}
mod : integer {4-12.system.abilities.dex.mod} (4 different values)
3 (x3)
1 (x1)
4 (x1)
0 (x1)
int : object {4-12.system.abilities.int}
mod : integer {4-12.system.abilities.int.mod} (4 different values)
1 (x3)
4 (x1)
3 (x1)
2 (x1)
str : object {4-12.system.abilities.str}
mod : integer {4-12.system.abilities.str.mod} (4 different values)
1 (x2)
0 (x2)
3 (x1)
4 (x1)
wis : object {4-12.system.abilities.wis}
mod : integer {4-12.system.abilities.wis.mod} (4 different values)
2 (x2)
0 (x2)
3 (x1)
1 (x1)
attributes : object {4-12.system.attributes}
ac : object {4-12.system.attributes.ac}
details : string {4-12.system.attributes.ac.details} (same value: '')
value : integer {4-12.system.attributes.ac.value} (4 different values)
15 (x4)
0 (x2)
18 (x1)
17 (x1)
allSaves : object {4-12.system.attributes.allSaves}
value : string {4-12.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {4-12.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-12.system.attributes.hardness} (same value: 0)
hp : object {4-12.system.attributes.hp}
details : string {4-12.system.attributes.hp.details} (same value: '')
max : integer {4-12.system.attributes.hp.max} (6 different values)
0 (x2)
15 (x2)
31 (x1)
23 (x1)
7 (x1)
25 (x1)
temp : integer {4-12.system.attributes.hp.temp} (same value: 0)
value : integer {4-12.system.attributes.hp.value} (6 different values)
0 (x2)
15 (x2)
10 (x1)
23 (x1)
7 (x1)
25 (x1)
speed : object {4-12.system.attributes.speed}
otherSpeeds : array<> {4-12.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {4-12.system.attributes.speed.value} (2 different values)
25 (x3)
30 (x3)
[stealth] : object {4-12.system.attributes.stealth}
details : string {4-12.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {4-12.system.attributes.stealth.value} (2 different values)
10 (x1)
13 (x1)
[creatureType] : string {4-12.system.creatureType} (same value: '')
details : object {4-12.system.details}
blurb : string {4-12.system.details.blurb} (same value: '')
[description] : string {4-12.system.details.description} (same value: '<p>A sickly-sweet perfume wafts through the air outside the council building, assaulting the senses of all that inhale it.</p>')
[disable] : string {4-12.system.details.disable} (2 different values)
'<p>@Check[survival|dc:17] to hold your breath through the perfume, @Check[occultism|dc:16] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (1st level; counteract DC 15) to counteract the poison</p>' (x1)
'<p>@Check[survival|dc:20] to hold your breath through the perfume, @Check[occultism|dc:19] (trained) to draw a warding rune in the air to disperse the poison, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 17) to counteract the poison</p>' (x1)
[isComplex] : boolean {4-12.system.details.isComplex} (same value: False)
languages : object {4-12.system.details.languages}
details : string {4-12.system.details.languages.details} (same value: '')
value : array<string> {4-12.system.details.languages.value}
Length: min=2 max=2
Value type: string {4-12.system.details.languages.value.[]} (2 different values)
'common' (x6)
'mahwek' (x6)
level : object {4-12.system.details.level}
value : integer {4-12.system.details.level.value} (5 different values)
1 (x3)
3 (x2)
0 (x1)
2 (x1)
-1 (x1)
privateNotes : string {4-12.system.details.privateNotes} (same value: '')
publicNotes : string {4-12.system.details.publicNotes} (same value: '')
publication : object {4-12.system.details.publication}
license : string {4-12.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-12.system.details.publication.remaster} (same value: False)
title : string {4-12.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-12: Negotiations for the Star Gun')
[reset] : string {4-12.system.details.reset} (same value: '')
[routine] : string {4-12.system.details.routine} (same value: '')
initiative : object {4-12.system.initiative}
statistic : string {4-12.system.initiative.statistic} (same value: 'perception')
perception : object {4-12.system.perception}
details : string {4-12.system.perception.details} (same value: '')
mod : integer {4-12.system.perception.mod} (5 different values)
7 (x2)
9 (x1)
11 (x1)
6 (x1)
5 (x1)
senses : array<> {4-12.system.perception.senses}
Length: min=0 max=0
Value type: empty
resources : object {4-12.system.resources}
[focus] : object {4-12.system.resources.focus}
max : integer {4-12.system.resources.focus.max} (same value: 1)
value : integer {4-12.system.resources.focus.value} (same value: 1)
saves : object {4-12.system.saves}
fortitude : object {4-12.system.saves.fortitude}
saveDetail : string {4-12.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-12.system.saves.fortitude.value} (6 different values)
0 (x2)
3 (x2)
6 (x1)
7 (x1)
4 (x1)
9 (x1)
reflex : object {4-12.system.saves.reflex}
saveDetail : string {4-12.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-12.system.saves.reflex.value} (4 different values)
9 (x3)
0 (x2)
4 (x2)
8 (x1)
will : object {4-12.system.saves.will}
saveDetail : string {4-12.system.saves.will.saveDetail} (same value: '')
value : integer {4-12.system.saves.will.value} (5 different values)
0 (x3)
5 (x2)
12 (x1)
4 (x1)
7 (x1)
skills : object {4-12.system.skills}
[acrobatics] : object {4-12.system.skills.acrobatics}
base : integer {4-12.system.skills.acrobatics.base} (2 different values)
5 (x1)
7 (x1)
athletics : object {4-12.system.skills.athletics}
base : integer {4-12.system.skills.athletics.base} (same value: 7)
[deception] : object {4-12.system.skills.deception}
base : integer {4-12.system.skills.deception.base} (3 different values)
9 (x1)
6 (x1)
4 (x1)
[intimidation] : object {4-12.system.skills.intimidation}
base : integer {4-12.system.skills.intimidation.base} (3 different values)
6 (x2)
9 (x1)
4 (x1)
[occultism] : object {4-12.system.skills.occultism}
base : integer {4-12.system.skills.occultism.base} (4 different values)
7 (x2)
9 (x1)
3 (x1)
5 (x1)
[thievery] : object {4-12.system.skills.thievery}
base : integer {4-12.system.skills.thievery.base} (3 different values)
5 (x1)
8 (x1)
3 (x1)
[statusEffects] : array<> {4-12.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-12.system.traits}
rarity : string {4-12.system.traits.rarity} (2 different values)
'common' (x6)
'unique' (x2)
size : object {4-12.system.traits.size}
value : string {4-12.system.traits.size.value} (same value: 'med')
value : array<string> {4-12.system.traits.value}
Length: min=2 max=3
Value type: string {4-12.system.traits.value.[]} (5 different values)
'evil' (x6)
'human' (x6)
'humanoid' (x6)
'magical' (x2)
'trap' (x2)
type : string {4-12.type} (2 different values)
'npc' (x6)
'hazard' (x2)
-720
View File
@@ -1,720 +0,0 @@
4-13
Different values: 15
=====================================
object {4-13}
_id : string {4-13._id} (all different values)
folder : string {4-13.folder} (same value: 'JMNNl2kKZHBy9D2j')
img : string {4-13.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x11)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {4-13.items}
Length: min=1 max=21
Value type: object {4-13.items.[]}
_id : string {4-13.items.[]._id} (57 different values)
img : string {4-13.items.[].img} (29 different values)
name : string {4-13.items.[].name} (46 different values)
sort : integer {4-13.items.[].sort} (22 different values)
system : object {4-13.items.[].system}
[acBonus] : integer {4-13.items.[].system.acBonus} (2 different values)
0 (x1)
1 (x1)
[actionType] : object {4-13.items.[].system.actionType}
value : string {4-13.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x14)
'reaction' (x7)
[actions] : object {4-13.items.[].system.actions}
[value] : integer {4-13.items.[].system.actions.value} (2 different values)
2 (x8)
1 (x6)
[area] : object {4-13.items.[].system.area}
type : string {4-13.items.[].system.area.type} (2 different values)
'line' (x2)
'cone' (x1)
value : integer {4-13.items.[].system.area.value} (same value: 30)
[attack] : object {4-13.items.[].system.attack}
value : string {4-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-13.items.[].system.attackEffects}
[custom] : string {4-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-13.items.[].system.attackEffects.value.[]} (3 different values)
'nasty-ink' (x2)
'viper-venom' (x2)
'burrowing-viper-rat-venom' (x1)
[autoHeightenLevel] : object {4-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-13.items.[].system.baseItem} (5 different values)
'staff' (x3)
'sling' (x2)
'explorers-clothing' (x1)
'crossbow' (x1)
'leather-armor' (x1)
[bonusDamage] : object {4-13.items.[].system.bonusDamage}
value : integer {4-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-13.items.[].system.bulk}
value : mixed
float {4-13.items.[].system.bulk.value} (same value: 0,1)
integer {4-13.items.[].system.bulk.value} (same value: 1)
[cost] : object {4-13.items.[].system.cost}
value : string {4-13.items.[].system.cost.value} (same value: '')
description : object {4-13.items.[].system.description}
value : string {4-13.items.[].system.description.value} (47 different values)
[bonus] : object {4-13.items.[].system.bonus}
value : integer {4-13.items.[].system.bonus.value} (8 different values)
0 (x6)
5 (x4)
6 (x4)
7 (x3)
11 (x3)
9 (x2)
13 (x2)
14 (x1)
[category] : string {4-13.items.[].system.category} (8 different values)
'offensive' (x19)
'interaction' (x9)
'simple' (x6)
'ammo' (x3)
'defensive' (x2)
'unarmored' (x1)
'light' (x1)
'elixir' (x1)
[checkPenalty] : integer {4-13.items.[].system.checkPenalty} (2 different values)
0 (x1)
-1 (x1)
[containerId] : empty
[counteraction] : boolean {4-13.items.[].system.counteraction} (same value: False)
[damage] : object {4-13.items.[].system.damage}
[0] : object {4-13.items.[].system.damage.0}
[applyMod] : boolean {4-13.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x4)
[category] : string {4-13.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {4-13.items.[].system.damage.0.formula} (5 different values)
'2d4' (x4)
'1d4' (x2)
'0' (x2)
'2d6' (x1)
'2d8' (x1)
kinds : array<string> {4-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-13.items.[].system.damage.0.type} (4 different values)
'void' (x4)
'mental' (x4)
'bleed' (x1)
'piercing' (x1)
[damageType] : string {4-13.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x1)
[dice] : integer {4-13.items.[].system.damage.dice} (same value: 1)
[die] : string {4-13.items.[].system.damage.die} (3 different values)
'd4' (x3)
'd6' (x2)
'd8' (x1)
[damageRolls] : object {4-13.items.[].system.damageRolls}
[EV6l43r1XDrHIZZf] : object {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf}
damage : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: '3')
damageType : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: 'piercing')
[L8NUGdjsTulZ9ON6] : object {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6}
damage : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: '1')
damageType : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: 'piercing')
[aCW36FtZpQK0zkfn] : object {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn}
damage : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values)
'1d6' (x1)
'1d4' (x1)
damageType : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: 'bludgeoning')
[eaxBAxAaBf9vXIwp] : object {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp}
damage : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: '1d4')
damageType : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: 'bludgeoning')
[qhrnsdkxmwkkkz9ehpzt] : object {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
damage : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (3 different values)
'1d8 + 1' (x1)
'1d8+3' (x1)
'1d8 + 5' (x1)
damageType : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
[qneWFiWbfqmsooJ4] : object {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4}
damage : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: '1d6')
damageType : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: 'piercing')
[rXmjAyET8EnXkecR] : object {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR}
damage : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: '1d6 + 1')
damageType : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: 'bludgeoning')
[tzqs9unih6mcaxwzqs0c] : object {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c}
damage : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: '1d4')
damageType : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: 'piercing')
[uCfa5A8k0paFon7B] : object {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B}
damage : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: '1d6')
damageType : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: 'bludgeoning')
wAOfwNW2DItn6puS : object {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS}
damage : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: '1d8')
damageType : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: 'piercing')
[zpnnrzt4bc96dsn56ikw] : object {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
damage : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (3 different values)
'1d10 + 1' (x1)
'1d10+3' (x1)
'1d10 + 5' (x1)
damageType : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
[defense] : object {4-13.items.[].system.defense}
save : object {4-13.items.[].system.defense.save}
basic : boolean {4-13.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x5)
statistic : string {4-13.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'fortitude' (x4)
'reflex' (x3)
[dexCap] : integer {4-13.items.[].system.dexCap} (2 different values)
5 (x1)
4 (x1)
[duration] : object {4-13.items.[].system.duration}
sustained : boolean {4-13.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x4)
value : mixed
string {4-13.items.[].system.duration.value} (7 different values)
'' (x9)
'1 minute' (x4)
'until the start of your next turn' (x4)
'10 minutes' (x2)
'1 round' (x2)
'2 rounds' (x2)
'varies' (x1)
integer {4-13.items.[].system.duration.value} (same value: -1)
[expiry] : string {4-13.items.[].system.duration.expiry} (same value: 'turn-start')
[unit] : string {4-13.items.[].system.duration.unit} (same value: 'unlimited')
[equipped] : object {4-13.items.[].system.equipped}
carryType : string {4-13.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-13.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {4-13.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {4-13.items.[].system.frequency}
max : integer {4-13.items.[].system.frequency.max} (2 different values)
3 (x3)
1 (x2)
per : string {4-13.items.[].system.frequency.per} (same value: 'day')
value : integer {4-13.items.[].system.frequency.value} (2 different values)
3 (x3)
1 (x2)
[group] : string {4-13.items.[].system.group} (5 different values)
'club' (x3)
'sling' (x2)
'cloth' (x1)
'crossbow' (x1)
'leather' (x1)
[hardness] : integer {4-13.items.[].system.hardness} (same value: 0)
[heightening] : object {4-13.items.[].system.heightening}
[damage] : object {4-13.items.[].system.heightening.damage}
0 : string {4-13.items.[].system.heightening.damage.0} (5 different values)
'2d4' (x4)
'1d4' (x2)
'1d6' (x2)
'2d6' (x1)
'1d8' (x1)
[interval] : integer {4-13.items.[].system.heightening.interval} (2 different values)
1 (x7)
2 (x3)
type : string {4-13.items.[].system.heightening.type} (2 different values)
'interval' (x10)
'fixed' (x2)
[levels] : object {4-13.items.[].system.heightening.levels}
3 : object {4-13.items.[].system.heightening.levels.3}
target : object {4-13.items.[].system.heightening.levels.3.target}
value : string {4-13.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
5 : object {4-13.items.[].system.heightening.levels.5}
range : object {4-13.items.[].system.heightening.levels.5.range}
value : string {4-13.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
7 : object {4-13.items.[].system.heightening.levels.7}
target : object {4-13.items.[].system.heightening.levels.7.target}
value : string {4-13.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[level] : object {4-13.items.[].system.level}
value : integer {4-13.items.[].system.level.value} (4 different values)
1 (x25)
0 (x11)
2 (x4)
3 (x1)
[location] : object {4-13.items.[].system.location}
[heightenedLevel] : integer {4-13.items.[].system.location.heightenedLevel} (2 different values)
2 (x2)
1 (x2)
value : string {4-13.items.[].system.location.value} (2 different values)
'B3xnQvwoVL1otwtZ' (x18)
'z7z4vnXmpaynpilE' (x6)
[material] : object {4-13.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {4-13.items.[].system.prepared}
[flexible] : boolean {4-13.items.[].system.prepared.flexible} (same value: False)
value : string {4-13.items.[].system.prepared.value} (2 different values)
'innate' (x2)
'prepared' (x2)
[proficiency] : object {4-13.items.[].system.proficiency}
value : integer {4-13.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
publication : object {4-13.items.[].system.publication}
license : string {4-13.items.[].system.publication.license} (2 different values)
'OGL' (x99)
'ORC' (x1)
remaster : boolean {4-13.items.[].system.publication.remaster} (2 different values)
False (x99)
True (x1)
title : string {4-13.items.[].system.publication.title} (5 different values)
'' (x65)
'Pathfinder Core Rulebook' (x29)
'Pathfinder Advanced Player\'s Guide' (x3)
'Pathfinder Lost Omens The Grand Bazaar' (x2)
'Pathfinder Player Core' (x1)
[hp] : object {4-13.items.[].system.hp}
max : integer {4-13.items.[].system.hp.max} (same value: 0)
value : integer {4-13.items.[].system.hp.value} (same value: 0)
[price] : object {4-13.items.[].system.price}
[per] : integer {4-13.items.[].system.price.per} (same value: 10)
value : object {4-13.items.[].system.price.value}
[cp] : integer {4-13.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {4-13.items.[].system.price.value.gp} (3 different values)
3 (x2)
2 (x1)
50 (x1)
[sp] : integer {4-13.items.[].system.price.value.sp} (same value: 1)
[quantity] : integer {4-13.items.[].system.quantity} (3 different values)
1 (x9)
10 (x3)
3 (x1)
[range] : mixed
object {4-13.items.[].system.range}
value : string {4-13.items.[].system.range.value} (6 different values)
'30 feet' (x9)
'' (x7)
'10 feet' (x2)
'touch' (x2)
'60 feet' (x2)
'100 feet' (x2)
integer {4-13.items.[].system.range} (2 different values)
50 (x2)
120 (x1)
rules : ignored (Foundry rules object) {4-13.items.[].system.rules}
[reload] : object {4-13.items.[].system.reload}
value : string {4-13.items.[].system.reload.value} (2 different values)
'1' (x3)
'' (x3)
[requirements] : string {4-13.items.[].system.requirements} (2 different values)
'' (x23)
'You can bleed' (x1)
[runes] : object {4-13.items.[].system.runes}
potency : integer {4-13.items.[].system.runes.potency} (same value: 0)
property : array<> {4-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-13.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-13.items.[].system.runes.striking} (same value: 0)
[size] : string {4-13.items.[].system.size} (same value: 'med')
[slots] : object {4-13.items.[].system.slots}
[slot0] : object {4-13.items.[].system.slots.slot0}
max : integer {4-13.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {4-13.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {4-13.items.[].system.slots.slot0.prepared.[]}
id : string {4-13.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'wmw275PaoQn7rmsP' (x2)
'8XzJzzSWaA6uw4sI' (x2)
'74P81uGZ3wcrf71V' (x2)
'dagJ8gBNvC94yWn7' (x2)
'gQzQgVDXwrrZPhJt' (x2)
slot1 : object {4-13.items.[].system.slots.slot1}
max : integer {4-13.items.[].system.slots.slot1.max} (2 different values)
1 (x2)
3 (x2)
[prepared] : array<object> {4-13.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-13.items.[].system.slots.slot1.prepared.[]}
id : string {4-13.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'VjRmZRlkXdmVBGh1' (x2)
'WMaPfhb1PsQKzLCO' (x2)
'zrVMViiq4RGwbRgv' (x2)
[value] : integer {4-13.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {4-13.items.[].system.slots.slot2}
max : integer {4-13.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {4-13.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {4-13.items.[].system.slots.slot2.prepared.[]}
id : string {4-13.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'P6In1qxAJh28q2VV' (x1)
'3HROYXaaJWzfbdll' (x1)
[slug] : string {4-13.items.[].system.slug} (25 different values)
[speedPenalty] : integer {4-13.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-13.items.[].system.spelldc}
dc : integer {4-13.items.[].system.spelldc.dc} (4 different values)
16 (x1)
17 (x1)
20 (x1)
15 (x1)
[mod] : integer {4-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-13.items.[].system.spelldc.value} (4 different values)
8 (x1)
9 (x1)
12 (x1)
7 (x1)
[splashDamage] : object {4-13.items.[].system.splashDamage}
value : integer {4-13.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-13.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'bolts' (x1)
[start] : object {4-13.items.[].system.start}
[initiative] : empty
value : integer {4-13.items.[].system.start.value} (same value: 0)
[strength] : integer {4-13.items.[].system.strength} (same value: 0)
[target] : object {4-13.items.[].system.target}
value : string {4-13.items.[].system.target.value} (7 different values)
'1 creature' (x8)
'' (x7)
'1 object of Bulk 1 or less' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 living or undead creature' (x2)
'1 unattended object of light Bulk or less' (x2)
'The triggering creature' (x1)
[time] : object {4-13.items.[].system.time}
value : string {4-13.items.[].system.time.value} (3 different values)
'2' (x19)
'1' (x4)
'reaction' (x1)
[tokenIcon] : object {4-13.items.[].system.tokenIcon}
show : boolean {4-13.items.[].system.tokenIcon.show} (same value: False)
[tradition] : object {4-13.items.[].system.tradition}
value : string {4-13.items.[].system.tradition.value} (2 different values)
'primal' (x2)
'occult' (x2)
[traits] : object {4-13.items.[].system.traits}
[rarity] : string {4-13.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {4-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {4-13.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x20)
'arcane' (x18)
'divine' (x11)
'primal' (x9)
value : array<string> {4-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-13.items.[].system.traits.value.[]} (30 different values)
[usage] : object {4-13.items.[].system.usage}
value : string {4-13.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x9)
'held-in-two-hands' (x2)
[uses] : object {4-13.items.[].system.uses}
autoDestroy : boolean {4-13.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-13.items.[].system.uses.max} (same value: 1)
value : integer {4-13.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-13.items.[].system.weaponType}
value : string {4-13.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x3)
type : string {4-13.items.[].type} (9 different values)
'action' (x36)
'spell' (x24)
'melee' (x19)
'weapon' (x6)
'spellcastingEntry' (x4)
'effect' (x4)
'consumable' (x4)
'armor' (x2)
'equipment' (x1)
[_stats] : object {4-13.items.[]._stats}
compendiumSource : string {4-13.items.[]._stats.compendiumSource} (24 different values)
[flags] : object {4-13.items.[].flags}
pf2e : object {4-13.items.[].flags.pf2e}
linkedWeapon : string {4-13.items.[].flags.pf2e.linkedWeapon} (4 different values)
'txDEosEq5lvLCKkV' (x2)
'YS9jdhsZfLQwNvGP' (x2)
'IwkoWGzRIUf0eAI0' (x1)
'TDsSP98wuojX0hoz' (x1)
name : string {4-13.name} (all different values)
system : object {4-13.system}
[abilities] : object {4-13.system.abilities}
cha : object {4-13.system.abilities.cha}
mod : integer {4-13.system.abilities.cha.mod} (4 different values)
2 (x5)
1 (x3)
0 (x2)
-2 (x1)
con : object {4-13.system.abilities.con}
mod : integer {4-13.system.abilities.con.mod} (3 different values)
2 (x5)
1 (x4)
4 (x2)
dex : object {4-13.system.abilities.dex}
mod : integer {4-13.system.abilities.dex.mod} (4 different values)
2 (x4)
4 (x3)
3 (x2)
0 (x2)
int : object {4-13.system.abilities.int}
mod : integer {4-13.system.abilities.int.mod} (6 different values)
-1 (x3)
1 (x2)
-2 (x2)
4 (x2)
-4 (x1)
2 (x1)
str : object {4-13.system.abilities.str}
mod : integer {4-13.system.abilities.str.mod} (3 different values)
0 (x5)
1 (x4)
3 (x2)
wis : object {4-13.system.abilities.wis}
mod : integer {4-13.system.abilities.wis.mod} (4 different values)
0 (x5)
2 (x4)
1 (x1)
4 (x1)
attributes : object {4-13.system.attributes}
ac : object {4-13.system.attributes.ac}
[details] : string {4-13.system.attributes.ac.details} (same value: '')
value : integer {4-13.system.attributes.ac.value} (7 different values)
16 (x6)
15 (x2)
14 (x2)
18 (x2)
17 (x1)
19 (x1)
21 (x1)
[allSaves] : object {4-13.system.attributes.allSaves}
value : string {4-13.system.attributes.allSaves.value} (2 different values)
'' (x9)
'+2 circumstance to all saves vs. dream and sleep' (x2)
hp : object {4-13.system.attributes.hp}
details : string {4-13.system.attributes.hp.details} (same value: '')
max : integer {4-13.system.attributes.hp.max} (12 different values)
temp : integer {4-13.system.attributes.hp.temp} (same value: 0)
value : integer {4-13.system.attributes.hp.value} (12 different values)
[adjustment] : empty
[emitsSound] : string {4-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-13.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {4-13.system.attributes.immunities}
Length: min=0 max=2
Value type: object {4-13.system.attributes.immunities.[]}
exceptions : array<> {4-13.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-13.system.attributes.immunities.[].type} (4 different values)
'critical-hits' (x4)
'precision' (x4)
'paralyzed' (x3)
'sleep' (x3)
[resistances] : array<> {4-13.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[speed] : object {4-13.system.attributes.speed}
otherSpeeds : array<object> {4-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-13.system.attributes.speed.otherSpeeds.[]}
type : string {4-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x3)
'burrow' (x2)
'swim' (x1)
value : integer {4-13.system.attributes.speed.otherSpeeds.[].value} (3 different values)
60 (x3)
20 (x2)
15 (x1)
value : integer {4-13.system.attributes.speed.value} (3 different values)
25 (x6)
15 (x3)
30 (x2)
[stealth] : object {4-13.system.attributes.stealth}
details : string {4-13.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x3)
'<p>(expert)</p>' (x1)
value : integer {4-13.system.attributes.stealth.value} (4 different values)
6 (x1)
8 (x1)
11 (x1)
7 (x1)
[weaknesses] : array<object> {4-13.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-13.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-13.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-13.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x5)
'cold-iron' (x2)
value : integer {4-13.system.attributes.weaknesses.[].value} (3 different values)
5 (x3)
2 (x2)
10 (x2)
details : object {4-13.system.details}
[blurb] : string {4-13.system.details.blurb} (4 different values)
'' (x6)
'Variant shadow drake' (x2)
'Variant Scrit' (x2)
'Variant Shadow Drake' (x1)
[languages] : object {4-13.system.details.languages}
details : string {4-13.system.details.languages.details} (same value: '')
value : array<string> {4-13.system.details.languages.value}
Length: min=0 max=5
Value type: string {4-13.system.details.languages.value.[]} (8 different values)
'common' (x7)
'draconic' (x4)
'sakvroth' (x4)
'mahwek' (x3)
'aklo' (x2)
'chthonian' (x2)
'goblin' (x1)
'elven' (x1)
level : object {4-13.system.details.level}
value : integer {4-13.system.details.level.value} (6 different values)
1 (x4)
2 (x3)
3 (x3)
-1 (x2)
0 (x2)
4 (x1)
[privateNotes] : string {4-13.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-13.system.details.publicNotes} (4 different values)
publication : object {4-13.system.details.publication}
license : string {4-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-13.system.details.publication.remaster} (same value: False)
title : string {4-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-13: Within the Prairies')
[description] : string {4-13.system.details.description} (2 different values)
'<p>The branches of this peculiar bush are heavy with ripening berries.</p>' (x2)
'<p>Bright, iridescent blue petals sprout from the cerulean center of this flower.</p>' (x2)
[disable] : string {4-13.system.details.disable} (4 different values)
'<p>@Check[survival|dc:16] (trained) to avoid gathering unripe berries.</p>' (x1)
'<p>@Check[survivial|dc:18] (trained) to avoid gathering unripe berries</p>' (x1)
'<p>@Check[survival|dc:18] (trained) to safely move through the flowers without activating the pollen.</p>' (x1)
'<p>@Check[survivial|dc:20] (trained) to safely move thorugh the flowers without activating the pollen.</p>' (x1)
[isComplex] : boolean {4-13.system.details.isComplex} (same value: False)
[reset] : string {4-13.system.details.reset} (same value: '')
[routine] : string {4-13.system.details.routine} (same value: '')
[initiative] : object {4-13.system.initiative}
statistic : string {4-13.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-13.system.perception}
details : string {4-13.system.perception.details} (same value: '')
mod : integer {4-13.system.perception.mod} (6 different values)
5 (x4)
8 (x2)
10 (x2)
4 (x1)
6 (x1)
7 (x1)
senses : array<object> {4-13.system.perception.senses}
Length: min=1 max=2
Value type: object {4-13.system.perception.senses.[]}
[acuity] : string {4-13.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-13.system.perception.senses.[].range} (same value: 30)
type : string {4-13.system.perception.senses.[].type} (3 different values)
'darkvision' (x7)
'low-light-vision' (x4)
'scent' (x4)
[resources] : object {4-13.system.resources}
saves : object {4-13.system.saves}
fortitude : object {4-13.system.saves.fortitude}
saveDetail : string {4-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-13.system.saves.fortitude.value} (9 different values)
8 (x3)
5 (x2)
3 (x2)
9 (x2)
6 (x2)
4 (x1)
7 (x1)
11 (x1)
10 (x1)
reflex : object {4-13.system.saves.reflex}
saveDetail : string {4-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-13.system.saves.reflex.value} (7 different values)
7 (x5)
8 (x2)
10 (x2)
4 (x2)
6 (x2)
12 (x1)
9 (x1)
will : object {4-13.system.saves.will}
saveDetail : string {4-13.system.saves.will.saveDetail} (same value: '')
value : integer {4-13.system.saves.will.value} (6 different values)
10 (x4)
0 (x4)
4 (x2)
3 (x2)
8 (x2)
6 (x1)
[skills] : object {4-13.system.skills}
[acrobatics] : object {4-13.system.skills.acrobatics}
base : integer {4-13.system.skills.acrobatics.base} (5 different values)
5 (x4)
6 (x2)
8 (x1)
10 (x1)
7 (x1)
[arcana] : object {4-13.system.skills.arcana}
base : integer {4-13.system.skills.arcana.base} (same value: 6)
[athletics] : object {4-13.system.skills.athletics}
base : integer {4-13.system.skills.athletics.base} (same value: 3)
[deception] : object {4-13.system.skills.deception}
base : integer {4-13.system.skills.deception.base} (2 different values)
3 (x2)
8 (x1)
[intimidation] : object {4-13.system.skills.intimidation}
base : integer {4-13.system.skills.intimidation.base} (4 different values)
8 (x2)
6 (x1)
10 (x1)
9 (x1)
medicine : object {4-13.system.skills.medicine}
base : integer {4-13.system.skills.medicine.base} (same value: 12)
nature : object {4-13.system.skills.nature}
base : integer {4-13.system.skills.nature.base} (same value: 12)
[occultism] : object {4-13.system.skills.occultism}
base : integer {4-13.system.skills.occultism.base} (2 different values)
0 (x2)
10 (x2)
[special] : array<object> {4-13.system.skills.occultism.special}
Length: min=1 max=1
Value type: object {4-13.system.skills.occultism.special.[]}
base : integer {4-13.system.skills.occultism.special.[].base} (same value: 4)
label : string {4-13.system.skills.occultism.special.[].label} (same value: 'for checks to Recall Knoweldge')
predicate : array<string> {4-13.system.skills.occultism.special.[].predicate}
Length: min=1 max=1
Value type: string {4-13.system.skills.occultism.special.[].predicate.[]} (same value: 'action:recall-knowledge')
[stealth] : object {4-13.system.skills.stealth}
base : integer {4-13.system.skills.stealth.base} (5 different values)
6 (x3)
5 (x3)
8 (x1)
10 (x1)
7 (x1)
survival : object {4-13.system.skills.survival}
base : integer {4-13.system.skills.survival.base} (same value: 13)
[thievery] : object {4-13.system.skills.thievery}
base : integer {4-13.system.skills.thievery.base} (3 different values)
6 (x1)
8 (x1)
10 (x1)
traits : object {4-13.system.traits}
rarity : string {4-13.system.traits.rarity} (3 different values)
'uncommon' (x8)
'common' (x4)
'unique' (x3)
size : object {4-13.system.traits.size}
value : string {4-13.system.traits.size.value} (2 different values)
'tiny' (x8)
'med' (x7)
value : array<string> {4-13.system.traits.value}
Length: min=1 max=5
Value type: string {4-13.system.traits.value.[]} (14 different values)
[creatureType] : string {4-13.system.creatureType} (same value: '')
[statusEffects] : array<> {4-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-13.type} (2 different values)
'npc' (x11)
'hazard' (x4)
[prototypeToken] : object {4-13.prototypeToken}
name : string {4-13.prototypeToken.name} (5 different values)
'Runt' (x2)
'Snakebush' (x2)
'Suhko' (x2)
'Suncatcher Blooms' (x2)
'Scrit' (x1)
-560
View File
@@ -1,560 +0,0 @@
4-14
Different values: 13
=====================================
object {4-14}
_id : string {4-14._id} (all different values)
folder : string {4-14.folder} (same value: 'gjQLynKcxn8E1QFq')
img : string {4-14.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x10)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {4-14.items}
Length: min=1 max=15
Value type: object {4-14.items.[]}
_id : string {4-14.items.[]._id} (41 different values)
img : string {4-14.items.[].img} (15 different values)
name : string {4-14.items.[].name} (34 different values)
sort : integer {4-14.items.[].sort} (16 different values)
system : object {4-14.items.[].system}
[acBonus] : integer {4-14.items.[].system.acBonus} (same value: 4)
[actionType] : object {4-14.items.[].system.actionType}
value : string {4-14.items.[].system.actionType.value} (4 different values)
'reaction' (x13)
'passive' (x11)
'action' (x9)
'free' (x2)
[actions] : object {4-14.items.[].system.actions}
[value] : integer {4-14.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x2)
[area] : object {4-14.items.[].system.area}
type : string {4-14.items.[].system.area.type} (same value: 'emanation')
value : integer {4-14.items.[].system.area.value} (same value: 30)
[attack] : object {4-14.items.[].system.attack}
value : string {4-14.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-14.items.[].system.attackEffects}
custom : string {4-14.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-14.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-14.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x1)
'knockdown' (x1)
[autoHeightenLevel] : object {4-14.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-14.items.[].system.baseItem} (3 different values)
'scimitar' (x2)
'breastplate' (x2)
'staff' (x1)
[bonus] : object {4-14.items.[].system.bonus}
value : integer {4-14.items.[].system.bonus.value} (7 different values)
0 (x3)
18 (x3)
16 (x2)
19 (x2)
15 (x1)
14 (x1)
17 (x1)
[bonusDamage] : object {4-14.items.[].system.bonusDamage}
value : integer {4-14.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-14.items.[].system.bulk}
value : integer {4-14.items.[].system.bulk.value} (2 different values)
1 (x3)
2 (x2)
[category] : string {4-14.items.[].system.category} (6 different values)
'offensive' (x11)
'defensive' (x6)
'martial' (x2)
'medium' (x2)
'interaction' (x2)
'simple' (x1)
[checkPenalty] : integer {4-14.items.[].system.checkPenalty} (same value: -2)
[containerId] : empty
[cost] : object {4-14.items.[].system.cost}
value : string {4-14.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-14.items.[].system.counteraction} (same value: False)
[damage] : object {4-14.items.[].system.damage}
[0] : object {4-14.items.[].system.damage.0}
applyMod : boolean {4-14.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-14.items.[].system.damage.0.formula} (same value: '2d4')
kinds : array<string> {4-14.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-14.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-14.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-14.items.[].system.damage.0.type} (same value: 'fire')
[damageType] : string {4-14.items.[].system.damage.damageType} (2 different values)
'slashing' (x2)
'bludgeoning' (x1)
[dice] : integer {4-14.items.[].system.damage.dice} (same value: 1)
[die] : string {4-14.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd4' (x1)
description : object {4-14.items.[].system.description}
value : string {4-14.items.[].system.description.value} (29 different values)
[damageRolls] : object {4-14.items.[].system.damageRolls}
0 : object {4-14.items.[].system.damageRolls.0}
damage : string {4-14.items.[].system.damageRolls.0.damage} (3 different values)
'2d6+10' (x2)
'1d10+13' (x1)
'2d4+10' (x1)
damageType : string {4-14.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x3)
'piercing' (x1)
[4zcwv4n1x96wl1g457ma] : object {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma}
damage : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damage} (2 different values)
'1d6' (x1)
'2d6' (x1)
damageType : string {4-14.items.[].system.damageRolls.4zcwv4n1x96wl1g457ma.damageType} (same value: 'fire')
[odx07yipkxz8465gzz7u] : object {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u}
damage : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damage} (2 different values)
'1d4+10' (x1)
'1d4+8' (x1)
damageType : string {4-14.items.[].system.damageRolls.odx07yipkxz8465gzz7u.damageType} (same value: 'bludgeoning')
[rnQHv2ayVFXYnw7I] : object {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I}
damage : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damage} (2 different values)
'2d8+7' (x1)
'2d10+9' (x1)
damageType : string {4-14.items.[].system.damageRolls.rnQHv2ayVFXYnw7I.damageType} (same value: 'slashing')
[sybp83yf88mujkx3m5ws] : object {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws}
damage : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damage} (2 different values)
'1d6' (x1)
'2d6' (x1)
damageType : string {4-14.items.[].system.damageRolls.sybp83yf88mujkx3m5ws.damageType} (same value: 'fire')
[y4jh7dqu7b3o3ea1b177] : object {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177}
damage : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damage} (2 different values)
'1d6+10' (x1)
'2d6+6' (x1)
damageType : string {4-14.items.[].system.damageRolls.y4jh7dqu7b3o3ea1b177.damageType} (same value: 'slashing')
[defense] : empty
[dexCap] : integer {4-14.items.[].system.dexCap} (same value: 1)
[duration] : object {4-14.items.[].system.duration}
sustained : boolean {4-14.items.[].system.duration.sustained} (same value: False)
value : string {4-14.items.[].system.duration.value} (3 different values)
'' (x4)
'10 minutes' (x2)
'5 minutes' (x1)
[equipped] : object {4-14.items.[].system.equipped}
carryType : string {4-14.items.[].system.equipped.carryType} (2 different values)
'worn' (x3)
'held' (x2)
[handsHeld] : integer {4-14.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
0 (x1)
[inSlot] : boolean {4-14.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {4-14.items.[].system.frequency}
max : integer {4-14.items.[].system.frequency.max} (same value: 1)
per : string {4-14.items.[].system.frequency.per} (same value: 'day')
value : integer {4-14.items.[].system.frequency.value} (same value: 1)
[group] : string {4-14.items.[].system.group} (3 different values)
'sword' (x2)
'plate' (x2)
'club' (x1)
[hardness] : integer {4-14.items.[].system.hardness} (same value: 0)
[heightening] : object {4-14.items.[].system.heightening}
damage : object {4-14.items.[].system.heightening.damage}
0 : string {4-14.items.[].system.heightening.damage.0} (same value: '1d4')
interval : integer {4-14.items.[].system.heightening.interval} (same value: 1)
type : string {4-14.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-14.items.[].system.hp}
max : integer {4-14.items.[].system.hp.max} (same value: 0)
value : integer {4-14.items.[].system.hp.value} (same value: 0)
[level] : object {4-14.items.[].system.level}
value : integer {4-14.items.[].system.level.value} (4 different values)
0 (x5)
1 (x4)
2 (x2)
4 (x1)
[location] : object {4-14.items.[].system.location}
[heightenedLevel] : integer {4-14.items.[].system.location.heightenedLevel} (2 different values)
4 (x2)
2 (x1)
[uses] : object {4-14.items.[].system.location.uses}
max : integer {4-14.items.[].system.location.uses.max} (2 different values)
1 (x1)
2 (x1)
value : integer {4-14.items.[].system.location.uses.value} (2 different values)
1 (x1)
2 (x1)
value : string {4-14.items.[].system.location.value} (same value: '6HOLWC4q1wPrnZql')
[material] : object {4-14.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-14.items.[].system.mod}
value : integer {4-14.items.[].system.mod.value} (same value: 14)
[prepared] : object {4-14.items.[].system.prepared}
flexible : boolean {4-14.items.[].system.prepared.flexible} (same value: False)
value : string {4-14.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-14.items.[].system.price}
value : object {4-14.items.[].system.price.value}
[gp] : integer {4-14.items.[].system.price.value.gp} (2 different values)
1 (x2)
8 (x2)
[proficiency] : object {4-14.items.[].system.proficiency}
value : integer {4-14.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {4-14.items.[].system.proficient}
value : integer {4-14.items.[].system.proficient.value} (same value: 0)
publication : object {4-14.items.[].system.publication}
license : string {4-14.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-14.items.[].system.publication.remaster} (same value: False)
title : string {4-14.items.[].system.publication.title} (3 different values)
'' (x41)
'Pathfinder Core Rulebook' (x11)
'Pathfinder Bestiary' (x8)
[quantity] : integer {4-14.items.[].system.quantity} (same value: 1)
[range] : object {4-14.items.[].system.range}
value : string {4-14.items.[].system.range.value} (3 different values)
'touch' (x3)
'' (x2)
'30 feet' (x2)
[reload] : object {4-14.items.[].system.reload}
value : string {4-14.items.[].system.reload.value} (same value: '')
[requirements] : string {4-14.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-14.items.[].system.rules}
[runes] : object {4-14.items.[].system.runes}
potency : integer {4-14.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x2)
property : array<string> {4-14.items.[].system.runes.property}
Length: min=0 max=1
Value type: string {4-14.items.[].system.runes.property.[]} (same value: 'flaming')
[resilient] : integer {4-14.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-14.items.[].system.runes.striking} (same value: 1)
[showSlotlessLevels] : object {4-14.items.[].system.showSlotlessLevels}
value : boolean {4-14.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-14.items.[].system.size} (2 different values)
'lg' (x4)
'med' (x1)
[slots] : object {4-14.items.[].system.slots}
[slug] : string {4-14.items.[].system.slug} (all different values)
[speedPenalty] : integer {4-14.items.[].system.speedPenalty} (same value: -5)
[spelldc] : object {4-14.items.[].system.spelldc}
dc : integer {4-14.items.[].system.spelldc.dc} (2 different values)
22 (x1)
29 (x1)
mod : integer {4-14.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-14.items.[].system.spelldc.value} (2 different values)
14 (x1)
17 (x1)
[splashDamage] : object {4-14.items.[].system.splashDamage}
value : integer {4-14.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-14.items.[].system.strength} (same value: 3)
[target] : object {4-14.items.[].system.target}
value : string {4-14.items.[].system.target.value} (3 different values)
'1 creature' (x4)
'' (x2)
'1 willing creature' (x1)
[time] : object {4-14.items.[].system.time}
value : string {4-14.items.[].system.time.value} (same value: '2')
[tradition] : object {4-14.items.[].system.tradition}
value : string {4-14.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {4-14.items.[].system.traits}
[rarity] : string {4-14.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {4-14.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-14.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x7)
'occult' (x5)
'primal' (x5)
'divine' (x2)
value : array<string> {4-14.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-14.items.[].system.traits.value.[]} (31 different values)
[usage] : object {4-14.items.[].system.usage}
value : string {4-14.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {4-14.items.[].system.weaponType}
value : string {4-14.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x1)
type : string {4-14.items.[].type} (7 different values)
'action' (x35)
'melee' (x10)
'spell' (x7)
'weapon' (x3)
'spellcastingEntry' (x2)
'armor' (x2)
'lore' (x1)
[_stats] : object {4-14.items.[]._stats}
compendiumSource : string {4-14.items.[]._stats.compendiumSource} (14 different values)
[flags] : object {4-14.items.[].flags}
pf2e : object {4-14.items.[].flags.pf2e}
linkedWeapon : string {4-14.items.[].flags.pf2e.linkedWeapon} (2 different values)
'QVGrvv3SiimPHWMd' (x2)
'UwTxvfQ8X6SHX1sR' (x1)
name : string {4-14.name} (all different values)
system : object {4-14.system}
attributes : object {4-14.system.attributes}
ac : object {4-14.system.attributes.ac}
[details] : string {4-14.system.attributes.ac.details} (same value: '')
value : integer {4-14.system.attributes.ac.value} (9 different values)
22 (x3)
24 (x2)
0 (x2)
27 (x1)
25 (x1)
26 (x1)
23 (x1)
20 (x1)
16 (x1)
[emitsSound] : string {4-14.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-14.system.attributes.hardness} (6 different values)
14 (x3)
12 (x2)
0 (x2)
10 (x1)
16 (x1)
5 (x1)
hp : object {4-14.system.attributes.hp}
details : string {4-14.system.attributes.hp.details} (same value: '')
max : integer {4-14.system.attributes.hp.max} (11 different values)
temp : integer {4-14.system.attributes.hp.temp} (same value: 0)
value : integer {4-14.system.attributes.hp.value} (11 different values)
[allSaves] : object {4-14.system.attributes.allSaves}
value : string {4-14.system.attributes.allSaves.value} (2 different values)
'' (x2)
'-1 to Saves vs. Emotion Effects' (x1)
[immunities] : array<object> {4-14.system.attributes.immunities}
Length: min=1 max=4
Value type: object {4-14.system.attributes.immunities.[]}
[exceptions] : array<> {4-14.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-14.system.attributes.immunities.[].type} (7 different values)
'electricity' (x4)
'fire' (x4)
'bludgeoning' (x2)
'precision' (x2)
'cold' (x2)
'piercing' (x2)
'slashing' (x2)
[speed] : object {4-14.system.attributes.speed}
otherSpeeds : array<object> {4-14.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-14.system.attributes.speed.otherSpeeds.[]}
type : string {4-14.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {4-14.system.attributes.speed.otherSpeeds.[].value} (same value: 35)
value : integer {4-14.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-14.system.attributes.stealth}
details : string {4-14.system.attributes.stealth.details} (3 different values)
'<p>(expert)</p>' (x5)
'<p>(trained)</p>' (x3)
'' (x2)
value : integer {4-14.system.attributes.stealth.value} (7 different values)
14 (x2)
17 (x2)
13 (x2)
18 (x1)
9 (x1)
10 (x1)
11 (x1)
[weaknesses] : array<object> {4-14.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-14.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-14.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-14.system.attributes.weaknesses.[].type} (3 different values)
'fire' (x2)
'cold' (x2)
'cold-iron' (x1)
value : integer {4-14.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
10 (x2)
6 (x1)
[creatureType] : string {4-14.system.creatureType} (same value: '')
details : object {4-14.system.details}
[description] : string {4-14.system.details.description} (6 different values)
'<p>Water splashes within an ornate 5-foot-tall amphora. The glossy exterior depicts images of a marid trapped in a cage of flames, the frightened creature waving their hands in warning.</p>' (x2)
'<p>Ornate full-length mirrors with fiendish filigree depict the image of Fasiel ibn Sazadin in villainous triumph over his enemies.</p>' (x2)
'<p>The shaitan observes the area from a distance, observing the battlefield as a game board. The ground trembles in response to the genie\'s enthusiasm.</p>' (x2)
'<p>Brightly polished copper chains rumble with distant thunder and statically charge the air.</p>' (x2)
'<p>A flock of animated paper birds flit about to the playful sounds of an invisible flute, played by the invisible janni Mehryar.</p>' (x1)
'<p>A flock of animated paper birds flit about to the playful sounds of an @UUID[Compendium.pf2e.conditionitems.Item.Invisible] flute, played by the invisible janni Mehryar</p>' (x1)
[disable] : string {4-14.system.details.disable} (10 different values)
'<p>@Check[crafting|dc:23] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:25] or @Check[performance|dc:22] (@Check[performance|dc:18] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 23, @Check[perception|dc:23] to determine Mehryar\'s location)</p>' (x1)
'<p>@Check[crafting|dc:26] (trained) to create beautiful flying objects to complement the paper birds; @Check[acrobatics|dc:28] or @Check[performance|dc:25] (@Check[performance|dc:21] if using a flute) (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] Mehryar (AC 25, @Check[perception|dc:25] to determine Mehryar\'s location)</p>' (x1)
'<p>@Check[thievery|dc:26] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 25) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid</p>' (x1)
'<p>@Check[thievery|dc:24] (trained) to scrape the flames away from the marid\'s image (requires two successes); @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 23) to disrupt the magical prison, disabling the trap for 10 minutes; or touch the amphora with Rayyan\'s seal to free the marid</p>' (x1)
'<p>@Check[stealth|dc:27] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:25] to cover mirror or dispel magic (3nd level; counteract DC 25) to counteract the binding</p>' (x1)
'<p>@Check[arcana|dc:20] (trained) or @Check[nature|dc:20] (trained) to contest the shaitan\'s control (requires two successes).</p>' (x1)
'<p>@Check[arcana|dc:23] (trained) or @Check[nature|dc:23] (trained) to contest the shaitan\'s control (requires two successes). Each success removes one of the traps actions.</p>' (x1)
'<p>@Check[thievery|dc:25] (expert) to release the lock, or @Check[arcana|dc:25] or @Check[nature|dc:25] (expert) to harmlessly release the storm\'s energy</p>' (x1)
'<p>@Check[thievery|dc:30] (expert) to release the lock, or @Check[arcana|dc:27] or @Check[nature|dc:27] (expert) to harmlessly release the storm\'s energy</p>' (x1)
'<p>@Check[stealth|dc:21] (trained) to approach a mirror without showing up in the reflection, followed by @Check[thievery|dc:19] to cover mirror or dispel magic (2nd level; counteract DC 19) to counteract the binding</p>' (x1)
[isComplex] : boolean {4-14.system.details.isComplex} (2 different values)
True (x6)
False (x4)
level : object {4-14.system.details.level}
value : integer {4-14.system.details.level.value} (4 different values)
5 (x5)
7 (x5)
1 (x2)
3 (x1)
publication : object {4-14.system.details.publication}
license : string {4-14.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-14.system.details.publication.remaster} (same value: False)
title : string {4-14.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-14: Shattering Golden Chains')
[blurb] : string {4-14.system.details.blurb} (3 different values)
'Variant efreeti' (x1)
'Variant Efreeti' (x1)
'Variant street skelm' (x1)
[languages] : object {4-14.system.details.languages}
details : string {4-14.system.details.languages.details} (same value: '')
value : array<string> {4-14.system.details.languages.value}
Length: min=2 max=4
Value type: string {4-14.system.details.languages.value.[]} (5 different values)
'common' (x3)
'pyric' (x2)
'aklo' (x1)
'kelish' (x1)
'taldane' (x1)
[privateNotes] : string {4-14.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-14.system.details.publicNotes} (2 different values)
[reset] : string {4-14.system.details.reset} (5 different values)
'<p>The trap deactivates and resets if no hostile creatures remain outside.</p>' (x2)
'<p>The trap deactivates and resets if 2 minutes pass without a creature inside the room.</p>' (x2)
'' (x2)
'<p>The trap deactivates and resets once all hostile creatures leave <strong>A3</strong> or surrender.</p>' (x2)
'<p>The trap resets after 1 hour.</p>' (x2)
[routine] : string {4-14.system.details.routine} (7 different values)
'' (x4)
'<p>(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:23] save. On a failure, they take @Damage[1d6[persistent,bleed]] damage.</p>' (x1)
'<p>(3 actions) On each of the trap\'s actions, the flock of paper birds attacks a different creature. On a successful hit, each target must attempt a @Check[reflex|dc:26] save. On a failure, they take @Damage[2d6[persistent,bleed]] damage.</p>' (x1)
'<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d10+9)[bludgeoning]] damage with a @Check[fortitude|dc:25|basic] save to each creature in the room on its action as the water pressure increases.</p>' (x1)
'<p>(1 action) The trap has one action per round by default, though it may gain more actions based on the encounter\'s scaling as listed in the sidebar. On each of the trap\'s actions, the amphora pours out water, increasing the depth of the water by 5 feet. Once the room is full of water, creatures in the room begin drowning, and the trap deals @Damage[(2d8+7)[bludgeoning]] damage with a @Check[fortitude|dc:22|basic] save to each creature in the room on its action as the water pressure increases.</p>' (x1)
'<p>(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round on a failed @Check[acrobatics|dc:20] check or @Check[reflex|dc:20] save.</p>' (x1)
'<p>(2 actions) On each of the trap\'s actions, the trap either moves a willing creature on the ground up to 30 feet without provoking reactions or makes a hostile creature on the ground @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round (@Check[acrobatics|dc:23] check or @Check[reflex|dc:23] save negates).</p>' (x1)
saves : object {4-14.system.saves}
fortitude : object {4-14.system.saves.fortitude}
saveDetail : string {4-14.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-14.system.saves.fortitude.value} (9 different values)
15 (x3)
16 (x2)
0 (x2)
9 (x1)
12 (x1)
19 (x1)
14 (x1)
18 (x1)
8 (x1)
reflex : object {4-14.system.saves.reflex}
saveDetail : string {4-14.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-14.system.saves.reflex.value} (9 different values)
16 (x2)
14 (x2)
13 (x2)
0 (x2)
19 (x1)
15 (x1)
10 (x1)
11 (x1)
5 (x1)
will : object {4-14.system.saves.will}
saveDetail : string {4-14.system.saves.will.saveDetail} (same value: '')
value : integer {4-14.system.saves.will.value} (4 different values)
0 (x10)
17 (x1)
18 (x1)
14 (x1)
[statusEffects] : array<> {4-14.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-14.system.traits}
rarity : string {4-14.system.traits.rarity} (3 different values)
'common' (x6)
'unique' (x5)
'rare' (x2)
size : object {4-14.system.traits.size}
value : string {4-14.system.traits.size.value} (2 different values)
'med' (x11)
'lg' (x2)
value : array<string> {4-14.system.traits.value}
Length: min=2 max=5
Value type: string {4-14.system.traits.value.[]} (9 different values)
'magical' (x10)
'trap' (x10)
'evil' (x3)
'lawful' (x3)
'elemental' (x2)
'fire' (x2)
'genie' (x2)
'humanoid' (x1)
'skelm' (x1)
[abilities] : object {4-14.system.abilities}
cha : object {4-14.system.abilities.cha}
mod : integer {4-14.system.abilities.cha.mod} (2 different values)
3 (x2)
5 (x1)
con : object {4-14.system.abilities.con}
mod : integer {4-14.system.abilities.con.mod} (2 different values)
4 (x2)
3 (x1)
dex : object {4-14.system.abilities.dex}
mod : integer {4-14.system.abilities.dex.mod} (2 different values)
2 (x2)
3 (x1)
int : object {4-14.system.abilities.int}
mod : integer {4-14.system.abilities.int.mod} (2 different values)
0 (x2)
4 (x1)
str : object {4-14.system.abilities.str}
mod : integer {4-14.system.abilities.str.mod} (2 different values)
4 (x2)
5 (x1)
wis : object {4-14.system.abilities.wis}
mod : integer {4-14.system.abilities.wis.mod} (2 different values)
1 (x2)
2 (x1)
[initiative] : object {4-14.system.initiative}
statistic : string {4-14.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-14.system.perception}
details : string {4-14.system.perception.details} (same value: '')
mod : integer {4-14.system.perception.mod} (3 different values)
15 (x1)
18 (x1)
14 (x1)
senses : array<object> {4-14.system.perception.senses}
Length: min=1 max=1
Value type: object {4-14.system.perception.senses.[]}
acuity : string {4-14.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {4-14.system.perception.senses.[].range} (same value: 30)
type : string {4-14.system.perception.senses.[].type} (2 different values)
'darkvision' (x2)
'scent' (x1)
[resources] : object {4-14.system.resources}
[focus] : object {4-14.system.resources.focus}
max : integer {4-14.system.resources.focus.max} (same value: 1)
value : integer {4-14.system.resources.focus.value} (same value: 1)
[skills] : object {4-14.system.skills}
[arcana] : object {4-14.system.skills.arcana}
base : integer {4-14.system.skills.arcana.base} (2 different values)
12 (x1)
15 (x1)
athletics : object {4-14.system.skills.athletics}
base : integer {4-14.system.skills.athletics.base} (3 different values)
16 (x1)
19 (x1)
15 (x1)
deception : object {4-14.system.skills.deception}
base : integer {4-14.system.skills.deception.base} (2 different values)
16 (x2)
17 (x1)
[diplomacy] : object {4-14.system.skills.diplomacy}
base : integer {4-14.system.skills.diplomacy.base} (same value: 14)
intimidation : object {4-14.system.skills.intimidation}
base : integer {4-14.system.skills.intimidation.base} (2 different values)
16 (x2)
15 (x1)
society : object {4-14.system.skills.society}
base : integer {4-14.system.skills.society.base} (same value: 14)
stealth : object {4-14.system.skills.stealth}
base : integer {4-14.system.skills.stealth.base} (same value: 15)
type : string {4-14.type} (2 different values)
'hazard' (x10)
'npc' (x3)
[prototypeToken] : object {4-14.prototypeToken}
name : string {4-14.prototypeToken.name} (3 different values)
'Farah Al-Saleel' (x2)
'Shaitan Tactics' (x2)
'Fasiel Ibn Sazadin' (x1)
-619
View File
@@ -1,619 +0,0 @@
4-15
Different values: 17
=====================================
object {4-15}
_id : string {4-15._id} (all different values)
folder : string {4-15.folder} (same value: 'igsqCQ8sta8uCAU9')
img : string {4-15.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-15.items}
Length: min=5 max=19
Value type: object {4-15.items.[]}
_id : string {4-15.items.[]._id} (56 different values)
[_stats] : object {4-15.items.[]._stats}
compendiumSource : string {4-15.items.[]._stats.compendiumSource} (15 different values)
img : string {4-15.items.[].img} (all different values)
name : string {4-15.items.[].name} (41 different values)
sort : integer {4-15.items.[].sort} (19 different values)
system : object {4-15.items.[].system}
[acBonus] : integer {4-15.items.[].system.acBonus} (3 different values)
1 (x8)
2 (x4)
6 (x4)
[actionType] : object {4-15.items.[].system.actionType}
value : string {4-15.items.[].system.actionType.value} (3 different values)
'passive' (x82)
'reaction' (x20)
'action' (x12)
[actions] : object {4-15.items.[].system.actions}
[value] : integer {4-15.items.[].system.actions.value} (2 different values)
2 (x6)
1 (x6)
[area] : empty
[attack] : object {4-15.items.[].system.attack}
value : string {4-15.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-15.items.[].system.attackEffects}
custom : string {4-15.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-15.items.[].system.attackEffects.value}
Length: min=1 max=1
Value type: string {4-15.items.[].system.attackEffects.value.[]} (2 different values)
'drain-life' (x24)
'blinding-sulfur' (x3)
[autoHeightenLevel] : object {4-15.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-15.items.[].system.baseItem} (6 different values)
'leather-armor' (x8)
'composite-longbow' (x4)
'dagger' (x4)
'longsword' (x4)
'steel-shield' (x4)
'full-plate' (x4)
[bonus] : object {4-15.items.[].system.bonus}
value : integer {4-15.items.[].system.bonus.value} (15 different values)
[bonusDamage] : object {4-15.items.[].system.bonusDamage}
value : integer {4-15.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-15.items.[].system.bulk}
value : mixed
integer {4-15.items.[].system.bulk.value} (3 different values)
1 (x16)
2 (x8)
4 (x4)
float {4-15.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-15.items.[].system.category} (7 different values)
'offensive' (x47)
'defensive' (x44)
'interaction' (x23)
'martial' (x8)
'light' (x8)
'simple' (x4)
'heavy' (x4)
[checkPenalty] : integer {4-15.items.[].system.checkPenalty} (2 different values)
-1 (x8)
-3 (x4)
[containerId] : empty
[cost] : object {4-15.items.[].system.cost}
value : string {4-15.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-15.items.[].system.counteraction} (same value: False)
[damage] : object {4-15.items.[].system.damage}
[damageType] : string {4-15.items.[].system.damage.damageType} (2 different values)
'piercing' (x8)
'slashing' (x4)
[dice] : integer {4-15.items.[].system.damage.dice} (same value: 1)
[die] : string {4-15.items.[].system.damage.die} (2 different values)
'd8' (x8)
'd4' (x4)
[damageRolls] : object {4-15.items.[].system.damageRolls}
[0] : object {4-15.items.[].system.damageRolls.0}
damage : string {4-15.items.[].system.damageRolls.0.damage} (3 different values)
'2d6+8' (x1)
'2d6+10' (x1)
'2d6+7' (x1)
damageType : string {4-15.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[1] : object {4-15.items.[].system.damageRolls.1}
category : string {4-15.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {4-15.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {4-15.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[I8MdO16Xv2BRVHkv] : object {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv}
damage : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values)
'2d4+9' (x1)
'2d4+6' (x1)
'2d4+7' (x1)
'2d4+4' (x1)
damageType : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: 'piercing')
[XXpHZKSakBFyO07c] : object {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c}
damage : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values)
'1d8+12' (x1)
'1d8+9' (x1)
'1d8+10' (x1)
'1d8+7' (x1)
damageType : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: 'piercing')
[Xea4qdbnOUjnJ67c] : object {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c}
damage : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values)
'1d8+9' (x1)
'1d8+6' (x1)
'1d8+7' (x1)
'1d8+4' (x1)
damageType : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: 'slashing')
[eUO9Wq3VRCxsMBzl] : object {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
damage : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values)
'2d8+13' (x1)
'2d8+16' (x1)
'2d8+11' (x1)
'2d8+14' (x1)
damageType : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: 'slashing')
[jZGZKQrMfYJF9Xmv] : object {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
damage : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values)
'1d8+14' (x1)
'1d8+11' (x1)
'1d8+12' (x1)
'1d8+9' (x1)
damageType : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: 'slashing')
[vRjwlp34khyciXIZ] : object {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ}
damage : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values)
'2d8+13' (x1)
'2d8+16' (x1)
'2d8+11' (x1)
'2d8+14' (x1)
damageType : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: 'slashing')
[deathNote] : boolean {4-15.items.[].system.deathNote} (same value: True)
[defense] : empty
[dexCap] : integer {4-15.items.[].system.dexCap} (2 different values)
4 (x8)
0 (x4)
[duration] : object {4-15.items.[].system.duration}
[sustained] : boolean {4-15.items.[].system.duration.sustained} (same value: False)
value : mixed
integer {4-15.items.[].system.duration.value} (same value: 0)
string {4-15.items.[].system.duration.value} (same value: '1 hour')
[equipped] : object {4-15.items.[].system.equipped}
carryType : string {4-15.items.[].system.equipped.carryType} (2 different values)
'worn' (x27)
'held' (x5)
[handsHeld] : integer {4-15.items.[].system.equipped.handsHeld} (2 different values)
0 (x11)
1 (x5)
[inSlot] : boolean {4-15.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {4-15.items.[].system.group} (5 different values)
'leather' (x8)
'bow' (x4)
'knife' (x4)
'sword' (x4)
'plate' (x4)
[hardness] : integer {4-15.items.[].system.hardness} (2 different values)
0 (x28)
5 (x4)
[heightening] : object {4-15.items.[].system.heightening}
damage : object {4-15.items.[].system.heightening.damage}
interval : integer {4-15.items.[].system.heightening.interval} (same value: 1)
type : string {4-15.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-15.items.[].system.hp}
max : integer {4-15.items.[].system.hp.max} (2 different values)
0 (x28)
20 (x4)
value : integer {4-15.items.[].system.hp.value} (2 different values)
0 (x28)
20 (x4)
[level] : object {4-15.items.[].system.level}
value : integer {4-15.items.[].system.level.value} (3 different values)
0 (x28)
5 (x4)
2 (x4)
[location] : object {4-15.items.[].system.location}
heightenedLevel : integer {4-15.items.[].system.location.heightenedLevel} (same value: 5)
value : string {4-15.items.[].system.location.value} (same value: 'vM9qUCcmjXuCKUvw')
[material] : object {4-15.items.[].system.material}
[grade] : string {4-15.items.[].system.material.grade} (same value: 'standard')
[type] : string {4-15.items.[].system.material.type} (same value: 'adamantine')
[mod] : object {4-15.items.[].system.mod}
value : integer {4-15.items.[].system.mod.value} (4 different values)
24 (x1)
27 (x1)
22 (x1)
25 (x1)
[overrides] : array<> {4-15.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {4-15.items.[].system.prepared}
flexible : boolean {4-15.items.[].system.prepared.flexible} (same value: False)
value : string {4-15.items.[].system.prepared.value} (same value: 'innate')
description : object {4-15.items.[].system.description}
value : string {4-15.items.[].system.description.value} (71 different values)
[price] : object {4-15.items.[].system.price}
value : object {4-15.items.[].system.price.value}
[gp] : integer {4-15.items.[].system.price.value.gp} (5 different values)
2 (x12)
20 (x4)
5 (x4)
1 (x4)
30 (x4)
[sp] : integer {4-15.items.[].system.price.value.sp} (same value: 2)
[proficient] : object {4-15.items.[].system.proficient}
value : integer {4-15.items.[].system.proficient.value} (same value: 0)
publication : object {4-15.items.[].system.publication}
license : string {4-15.items.[].system.publication.license} (2 different values)
'OGL' (x184)
'ORC' (x4)
remaster : boolean {4-15.items.[].system.publication.remaster} (2 different values)
False (x184)
True (x4)
title : string {4-15.items.[].system.publication.title} (5 different values)
'' (x116)
'Pathfinder Core Rulebook' (x35)
'Pathfinder Bestiary 2' (x17)
'Pathfinder Bestiary' (x16)
'Pathfinder Player Core' (x4)
[proficiency] : object {4-15.items.[].system.proficiency}
value : integer {4-15.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {4-15.items.[].system.quantity} (same value: 1)
[range] : mixed
integer {4-15.items.[].system.range} (same value: 100)
object {4-15.items.[].system.range}
value : string {4-15.items.[].system.range.value} (same value: 'touch')
[references] : object {4-15.items.[].system.references}
children : array<> {4-15.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {4-15.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {4-15.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {4-15.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {4-15.items.[].system.reload}
value : string {4-15.items.[].system.reload.value} (3 different values)
'0' (x4)
'-' (x4)
'' (x4)
[requirements] : string {4-15.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-15.items.[].system.rules}
[runes] : object {4-15.items.[].system.runes}
[potency] : integer {4-15.items.[].system.runes.potency} (2 different values)
1 (x12)
0 (x12)
[property] : array<> {4-15.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-15.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-15.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-15.items.[].system.runes.striking} (2 different values)
1 (x8)
0 (x4)
[showSlotlessLevels] : object {4-15.items.[].system.showSlotlessLevels}
value : boolean {4-15.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-15.items.[].system.size} (same value: 'med')
[slots] : object {4-15.items.[].system.slots}
[slug] : string {4-15.items.[].system.slug} (16 different values)
[speedPenalty] : integer {4-15.items.[].system.speedPenalty} (2 different values)
0 (x12)
-10 (x4)
[spelldc] : object {4-15.items.[].system.spelldc}
dc : integer {4-15.items.[].system.spelldc.dc} (4 different values)
28 (x1)
31 (x1)
26 (x1)
29 (x1)
mod : integer {4-15.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-15.items.[].system.spelldc.value} (4 different values)
20 (x1)
23 (x1)
18 (x1)
21 (x1)
[splashDamage] : object {4-15.items.[].system.splashDamage}
value : integer {4-15.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-15.items.[].system.strength} (2 different values)
0 (x8)
4 (x4)
[target] : object {4-15.items.[].system.target}
value : string {4-15.items.[].system.target.value} (same value: '1 creature')
[time] : object {4-15.items.[].system.time}
value : string {4-15.items.[].system.time.value} (same value: '2')
[tradition] : object {4-15.items.[].system.tradition}
value : string {4-15.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {4-15.items.[].system.traits}
[rarity] : string {4-15.items.[].system.traits.rarity} (2 different values)
'common' (x161)
'uncommon' (x4)
value : array<string> {4-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-15.items.[].system.traits.value.[]} (22 different values)
[integrated] : empty
[traditions] : array<string> {4-15.items.[].system.traits.traditions}
Length: min=3 max=3
Value type: string {4-15.items.[].system.traits.traditions.[]} (3 different values)
'arcane' (x4)
'divine' (x4)
'occult' (x4)
[usage] : object {4-15.items.[].system.usage}
value : string {4-15.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-one-plus-hands' (x4)
[value] : object {4-15.items.[].system.value}
isValued : boolean {4-15.items.[].system.value.isValued} (same value: True)
value : integer {4-15.items.[].system.value.value} (same value: 1)
[weaponType] : object {4-15.items.[].system.weaponType}
value : string {4-15.items.[].system.weaponType.value} (2 different values)
'melee' (x23)
'ranged' (x4)
type : string {4-15.items.[].type} (10 different values)
'action' (x114)
'melee' (x27)
'weapon' (x12)
'armor' (x12)
'equipment' (x4)
'spellcastingEntry' (x4)
'spell' (x4)
'shield' (x4)
'lore' (x4)
'condition' (x3)
[flags] : object {4-15.items.[].flags}
pf2e : object {4-15.items.[].flags.pf2e}
linkedWeapon : string {4-15.items.[].flags.pf2e.linkedWeapon} (3 different values)
'Rw4TQAjoro6E9MvZ' (x4)
'HdJVXKg1EjumVlC0' (x4)
'vwxfS6QSBbdY3B7C' (x4)
name : string {4-15.name} (all different values)
system : object {4-15.system}
abilities : object {4-15.system.abilities}
cha : object {4-15.system.abilities.cha}
mod : integer {4-15.system.abilities.cha.mod} (4 different values)
3 (x8)
2 (x4)
-2 (x3)
4 (x2)
con : object {4-15.system.abilities.con}
mod : integer {4-15.system.abilities.con.mod} (2 different values)
4 (x9)
2 (x8)
dex : object {4-15.system.abilities.dex}
mod : integer {4-15.system.abilities.dex.mod} (4 different values)
3 (x6)
4 (x4)
5 (x4)
2 (x3)
int : object {4-15.system.abilities.int}
mod : integer {4-15.system.abilities.int.mod} (3 different values)
1 (x8)
-5 (x5)
5 (x4)
str : object {4-15.system.abilities.str}
mod : integer {4-15.system.abilities.str.mod} (5 different values)
3 (x4)
4 (x4)
6 (x4)
5 (x3)
-3 (x2)
wis : object {4-15.system.abilities.wis}
mod : integer {4-15.system.abilities.wis.mod} (2 different values)
3 (x12)
2 (x5)
attributes : object {4-15.system.attributes}
ac : object {4-15.system.attributes.ac}
details : string {4-15.system.attributes.ac.details} (5 different values)
'' (x13)
'(33 with shield raised)' (x1)
'(35 with shield raised)' (x1)
'(31 with shield raised)' (x1)
'(34 with shield raised)' (x1)
value : integer {4-15.system.attributes.ac.value} (10 different values)
27 (x4)
26 (x2)
31 (x2)
28 (x2)
25 (x2)
30 (x1)
33 (x1)
24 (x1)
29 (x1)
32 (x1)
allSaves : object {4-15.system.attributes.allSaves}
value : string {4-15.system.attributes.allSaves.value} (same value: '')
hp : object {4-15.system.attributes.hp}
details : string {4-15.system.attributes.hp.details} (same value: 'void healing')
max : integer {4-15.system.attributes.hp.max} (all different values)
temp : integer {4-15.system.attributes.hp.temp} (same value: 0)
value : integer {4-15.system.attributes.hp.value} (all different values)
immunities : array<object> {4-15.system.attributes.immunities}
Length: min=5 max=6
Value type: object {4-15.system.attributes.immunities.[]}
type : string {4-15.system.attributes.immunities.[].type} (7 different values)
'death-effects' (x17)
'disease' (x17)
'paralyzed' (x17)
'poison' (x17)
'unconscious' (x17)
'fire' (x3)
'precision' (x2)
speed : object {4-15.system.attributes.speed}
otherSpeeds : array<> {4-15.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
[special] : string {4-15.system.attributes.speed.special} (same value: '')
value : integer {4-15.system.attributes.speed.value} (2 different values)
25 (x14)
30 (x3)
[adjustment] : empty
[resistances] : array<object> {4-15.system.attributes.resistances}
Length: min=6 max=6
Value type: object {4-15.system.attributes.resistances.[]}
type : string {4-15.system.attributes.resistances.[].type} (6 different values)
'bludgeoning' (x2)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {4-15.system.attributes.resistances.[].value} (2 different values)
10 (x10)
5 (x2)
[weaknesses] : array<object> {4-15.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {4-15.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-15.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-15.system.attributes.weaknesses.[].type} (4 different values)
'vitality' (x3)
'slashing' (x3)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {4-15.system.attributes.weaknesses.[].value} (3 different values)
7 (x4)
10 (x4)
5 (x2)
details : object {4-15.system.details}
blurb : string {4-15.system.details.blurb} (5 different values)
'' (x7)
'Variant hunter wight' (x4)
'Variant sulfur zombie' (x2)
'Variant prowler wight' (x2)
'Variant wight commander' (x2)
languages : object {4-15.system.details.languages}
details : string {4-15.system.details.languages.details} (2 different values)
'' (x13)
'tongues' (x4)
value : array<string> {4-15.system.details.languages.value}
Length: min=0 max=2
Value type: string {4-15.system.details.languages.value.[]} (2 different values)
'common' (x12)
'necril' (x12)
level : object {4-15.system.details.level}
value : integer {4-15.system.details.level.value} (7 different values)
9 (x4)
8 (x3)
10 (x3)
7 (x3)
11 (x2)
13 (x1)
12 (x1)
privateNotes : string {4-15.system.details.privateNotes} (same value: '')
publicNotes : string {4-15.system.details.publicNotes} (5 different values)
publication : object {4-15.system.details.publication}
license : string {4-15.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-15.system.details.publication.remaster} (same value: False)
title : string {4-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-15: In Glorious Battle')
initiative : object {4-15.system.initiative}
statistic : string {4-15.system.initiative.statistic} (same value: 'perception')
perception : object {4-15.system.perception}
details : string {4-15.system.perception.details} (same value: '')
mod : integer {4-15.system.perception.mod} (10 different values)
15 (x2)
20 (x2)
17 (x2)
21 (x2)
18 (x2)
19 (x2)
16 (x2)
24 (x1)
14 (x1)
22 (x1)
senses : array<object> {4-15.system.perception.senses}
Length: min=1 max=1
Value type: object {4-15.system.perception.senses.[]}
type : string {4-15.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {4-15.system.resources}
saves : object {4-15.system.saves}
fortitude : object {4-15.system.saves.fortitude}
saveDetail : string {4-15.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-15.system.saves.fortitude.value} (12 different values)
reflex : object {4-15.system.saves.reflex}
saveDetail : string {4-15.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-15.system.saves.reflex.value} (9 different values)
17 (x4)
20 (x3)
19 (x3)
21 (x2)
15 (x1)
22 (x1)
18 (x1)
14 (x1)
16 (x1)
will : object {4-15.system.saves.will}
saveDetail : string {4-15.system.saves.will.saveDetail} (same value: '')
value : integer {4-15.system.saves.will.value} (10 different values)
18 (x3)
13 (x2)
15 (x2)
17 (x2)
16 (x2)
14 (x2)
20 (x1)
23 (x1)
12 (x1)
21 (x1)
skills : object {4-15.system.skills}
[acrobatics] : object {4-15.system.skills.acrobatics}
base : integer {4-15.system.skills.acrobatics.base} (5 different values)
17 (x2)
21 (x1)
20 (x1)
18 (x1)
15 (x1)
[athletics] : object {4-15.system.skills.athletics}
base : integer {4-15.system.skills.athletics.base} (10 different values)
17 (x2)
18 (x1)
20 (x1)
19 (x1)
16 (x1)
23 (x1)
26 (x1)
14 (x1)
21 (x1)
24 (x1)
[crafting] : object {4-15.system.skills.crafting}
base : integer {4-15.system.skills.crafting.base} (4 different values)
19 (x1)
16 (x1)
17 (x1)
14 (x1)
[deception] : object {4-15.system.skills.deception}
base : integer {4-15.system.skills.deception.base} (4 different values)
20 (x1)
17 (x1)
18 (x1)
15 (x1)
special : array<object> {4-15.system.skills.deception.special}
Length: min=1 max=1
Value type: object {4-15.system.skills.deception.special.[]}
base : integer {4-15.system.skills.deception.special.[].base} (4 different values)
22 (x1)
19 (x1)
20 (x1)
17 (x1)
label : string {4-15.system.skills.deception.special.[].label} (same value: 'to feint')
predicate : array<string> {4-15.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {4-15.system.skills.deception.special.[].predicate.[]} (same value: 'action:feint')
[intimidation] : object {4-15.system.skills.intimidation}
base : integer {4-15.system.skills.intimidation.base} (8 different values)
17 (x1)
14 (x1)
24 (x1)
27 (x1)
15 (x1)
12 (x1)
22 (x1)
25 (x1)
[stealth] : object {4-15.system.skills.stealth}
base : integer {4-15.system.skills.stealth.base} (6 different values)
17 (x3)
22 (x2)
19 (x2)
20 (x2)
15 (x1)
14 (x1)
traits : object {4-15.system.traits}
rarity : string {4-15.system.traits.rarity} (2 different values)
'uncommon' (x13)
'rare' (x4)
size : object {4-15.system.traits.size}
value : string {4-15.system.traits.size.value} (2 different values)
'med' (x15)
'lg' (x2)
value : array<string> {4-15.system.traits.value}
Length: min=5 max=6
Value type: string {4-15.system.traits.value.[]} (9 different values)
'evil' (x17)
'undead' (x17)
'unholy' (x17)
'lawful' (x12)
'wight' (x12)
'mindless' (x5)
'fire' (x3)
'zombie' (x3)
'swarm' (x2)
type : string {4-15.type} (same value: 'npc')
[prototypeToken] : object {4-15.prototypeToken}
name : string {4-15.prototypeToken.name} (9 different values)
'Clacking Skull Swarm' (x2)
'Combustive Zombie' (x1)
'Smokesight Deadeye Wight' (x1)
'Smokesight Hunter Wight' (x1)
'Smokesight Prowler Wight' (x1)
'Smokesight Stalker Wight' (x1)
'Smokesight Wight Captain' (x1)
'Smokesight Wight Commander' (x1)
'Sulfur Zombie' (x1)
-497
View File
@@ -1,497 +0,0 @@
4-16
Different values: 9
=====================================
object {4-16}
_id : string {4-16._id} (all different values)
folder : string {4-16.folder} (same value: 'VB1eMON94PBcNiij')
img : string {4-16.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
'systems/pf2e/icons/default-icons/npc.svg' (x3)
items : array<object> {4-16.items}
Length: min=0 max=18
Value type: object {4-16.items.[]}
_id : string {4-16.items.[]._id} (40 different values)
[_stats] : object {4-16.items.[]._stats}
compendiumSource : string {4-16.items.[]._stats.compendiumSource} (19 different values)
img : string {4-16.items.[].img} (25 different values)
name : string {4-16.items.[].name} (34 different values)
sort : integer {4-16.items.[].sort} (19 different values)
system : object {4-16.items.[].system}
[actionType] : object {4-16.items.[].system.actionType}
value : string {4-16.items.[].system.actionType.value} (4 different values)
'passive' (x6)
'reaction' (x5)
'action' (x3)
'free' (x2)
[actions] : object {4-16.items.[].system.actions}
[value] : integer {4-16.items.[].system.actions.value} (2 different values)
2 (x2)
1 (x1)
[area] : object {4-16.items.[].system.area}
type : string {4-16.items.[].system.area.type} (2 different values)
'burst' (x2)
'cone' (x2)
value : integer {4-16.items.[].system.area.value} (2 different values)
20 (x2)
15 (x2)
[attack] : object {4-16.items.[].system.attack}
value : string {4-16.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-16.items.[].system.attackEffects}
custom : string {4-16.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-16.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-16.items.[].system.attackEffects.value.[]} (same value: 'lurkers-glow')
[autoHeightenLevel] : object {4-16.items.[].system.autoHeightenLevel}
[value] : empty
description : object {4-16.items.[].system.description}
value : string {4-16.items.[].system.description.value} (29 different values)
[bonus] : object {4-16.items.[].system.bonus}
value : integer {4-16.items.[].system.bonus.value} (4 different values)
12 (x4)
15 (x2)
11 (x1)
9 (x1)
[category] : string {4-16.items.[].system.category} (2 different values)
'offensive' (x14)
'defensive' (x2)
[cost] : object {4-16.items.[].system.cost}
value : string {4-16.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-16.items.[].system.counteraction} (2 different values)
False (x32)
True (x1)
[damage] : object {4-16.items.[].system.damage}
[0] : object {4-16.items.[].system.damage.0}
applyMod : boolean {4-16.items.[].system.damage.0.applyMod} (2 different values)
False (x2)
True (x2)
[category] : empty
formula : string {4-16.items.[].system.damage.0.formula} (3 different values)
'1d6' (x2)
'3d4' (x1)
'5d6' (x1)
kinds : array<string> {4-16.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-16.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-16.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-16.items.[].system.damage.0.type} (3 different values)
'untyped' (x2)
'piercing' (x1)
'fire' (x1)
[damageRolls] : object {4-16.items.[].system.damageRolls}
[0] : object {4-16.items.[].system.damageRolls.0}
damage : string {4-16.items.[].system.damageRolls.0.damage} (3 different values)
'1d4+8' (x1)
'1d4+5' (x1)
'2d4' (x1)
damageType : string {4-16.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x2)
'force' (x1)
[69LAZOvG2F6DmFVY] : object {4-16.items.[].system.damageRolls.69LAZOvG2F6DmFVY}
damage : string {4-16.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damage} (2 different values)
'1d6+3' (x1)
'1d10+6' (x1)
damageType : string {4-16.items.[].system.damageRolls.69LAZOvG2F6DmFVY.damageType} (same value: 'bludgeoning')
[7HveJ8m5zgNCORi8] : object {4-16.items.[].system.damageRolls.7HveJ8m5zgNCORi8}
damage : string {4-16.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damage} (2 different values)
'2d8+7' (x1)
'1d10+6' (x1)
damageType : string {4-16.items.[].system.damageRolls.7HveJ8m5zgNCORi8.damageType} (same value: 'piercing')
[ej9eyswj6imzromemjpp] : object {4-16.items.[].system.damageRolls.ej9eyswj6imzromemjpp}
damage : string {4-16.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damage} (same value: '2d6')
damageType : string {4-16.items.[].system.damageRolls.ej9eyswj6imzromemjpp.damageType} (same value: 'slashing')
[defense] : object {4-16.items.[].system.defense}
save : object {4-16.items.[].system.defense.save}
basic : boolean {4-16.items.[].system.defense.save.basic} (same value: False)
statistic : string {4-16.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x2)
'will' (x2)
[duration] : object {4-16.items.[].system.duration}
sustained : boolean {4-16.items.[].system.duration.sustained} (2 different values)
False (x18)
True (x15)
value : string {4-16.items.[].system.duration.value} (5 different values)
'' (x19)
'10 minutes' (x6)
'1 minute' (x5)
'1 or more rounds (see below)' (x2)
'until the next time you make your daily preparations' (x1)
[frequency] : object {4-16.items.[].system.frequency}
max : integer {4-16.items.[].system.frequency.max} (same value: 3)
per : string {4-16.items.[].system.frequency.per} (same value: 'day')
value : integer {4-16.items.[].system.frequency.value} (same value: 3)
[heightening] : object {4-16.items.[].system.heightening}
damage : object {4-16.items.[].system.heightening.damage}
0 : string {4-16.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d4' (x1)
'2d6' (x1)
interval : integer {4-16.items.[].system.heightening.interval} (same value: 1)
type : string {4-16.items.[].system.heightening.type} (same value: 'interval')
[level] : object {4-16.items.[].system.level}
value : integer {4-16.items.[].system.level.value} (4 different values)
1 (x22)
2 (x6)
3 (x4)
4 (x1)
[location] : object {4-16.items.[].system.location}
[heightenedLevel] : integer {4-16.items.[].system.location.heightenedLevel} (2 different values)
3 (x3)
4 (x1)
value : string {4-16.items.[].system.location.value} (2 different values)
'oqcxPwDIMJ2bu4Ul' (x24)
'ctRDT8yPATnd3gxe' (x9)
[mod] : object {4-16.items.[].system.mod}
value : integer {4-16.items.[].system.mod.value} (2 different values)
12 (x1)
9 (x1)
[requirements] : string {4-16.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-16.items.[].system.rules}
[overlays] : object {4-16.items.[].system.overlays}
2I469pfbYcmFvzOA : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {4-16.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {4-16.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {4-16.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {4-16.items.[].system.prepared}
flexible : boolean {4-16.items.[].system.prepared.flexible} (same value: False)
value : string {4-16.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {4-16.items.[].system.proficiency}
value : integer {4-16.items.[].system.proficiency.value} (same value: 0)
publication : object {4-16.items.[].system.publication}
license : string {4-16.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-16.items.[].system.publication.remaster} (same value: False)
title : string {4-16.items.[].system.publication.title} (3 different values)
'' (x46)
'Pathfinder Core Rulebook' (x13)
'Pathfinder Bestiary' (x3)
[proficient] : object {4-16.items.[].system.proficient}
value : integer {4-16.items.[].system.proficient.value} (same value: 0)
[range] : object {4-16.items.[].system.range}
value : string {4-16.items.[].system.range.value} (7 different values)
'30 feet' (x12)
'touch' (x5)
'120 feet' (x5)
'500 feet' (x4)
'' (x4)
'10 feet' (x2)
'60 feet' (x1)
[showSlotlessLevels] : object {4-16.items.[].system.showSlotlessLevels}
value : boolean {4-16.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {4-16.items.[].system.slots}
[slug] : string {4-16.items.[].system.slug} (20 different values)
[spelldc] : object {4-16.items.[].system.spelldc}
dc : integer {4-16.items.[].system.spelldc.dc} (2 different values)
20 (x2)
22 (x1)
mod : integer {4-16.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-16.items.[].system.spelldc.value} (2 different values)
14 (x2)
12 (x1)
[target] : object {4-16.items.[].system.target}
value : string {4-16.items.[].system.target.value} (6 different values)
'' (x18)
'1 creature' (x7)
'1 unattended object of light Bulk or less' (x3)
'1 object (cook, lift, or tidy only)' (x2)
'1 non-magical club or staff you hold' (x2)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
[time] : object {4-16.items.[].system.time}
value : string {4-16.items.[].system.time.value} (2 different values)
'2' (x30)
'3' (x3)
[tradition] : object {4-16.items.[].system.tradition}
value : string {4-16.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {4-16.items.[].system.traits}
[rarity] : string {4-16.items.[].system.traits.rarity} (2 different values)
'common' (x45)
'uncommon' (x2)
[traditions] : array<string> {4-16.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {4-16.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x29)
'arcane' (x27)
'primal' (x16)
'divine' (x8)
value : array<string> {4-16.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-16.items.[].system.traits.value.[]} (22 different values)
[weaponType] : object {4-16.items.[].system.weaponType}
value : string {4-16.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x3)
type : string {4-16.items.[].type} (5 different values)
'spell' (x33)
'action' (x16)
'melee' (x8)
'spellcastingEntry' (x3)
'lore' (x2)
name : string {4-16.name} (all different values)
system : object {4-16.system}
attributes : object {4-16.system.attributes}
ac : object {4-16.system.attributes.ac}
[details] : string {4-16.system.attributes.ac.details} (same value: '')
value : integer {4-16.system.attributes.ac.value} (4 different values)
22 (x3)
0 (x2)
25 (x2)
20 (x2)
[emitsSound] : string {4-16.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-16.system.attributes.hardness} (same value: 0)
hp : object {4-16.system.attributes.hp}
details : string {4-16.system.attributes.hp.details} (2 different values)
'' (x7)
'if the house spirits take this much damage, they aren\'t killed, but they do flee the school and don\'t return' (x2)
max : integer {4-16.system.attributes.hp.max} (6 different values)
0 (x2)
54 (x2)
46 (x2)
59 (x1)
40 (x1)
57 (x1)
temp : integer {4-16.system.attributes.hp.temp} (same value: 0)
value : integer {4-16.system.attributes.hp.value} (6 different values)
0 (x2)
54 (x2)
46 (x2)
59 (x1)
40 (x1)
57 (x1)
[adjustment] : empty
[allSaves] : object {4-16.system.attributes.allSaves}
value : string {4-16.system.attributes.allSaves.value} (same value: '')
[immunities] : array<object> {4-16.system.attributes.immunities}
Length: min=1 max=2
Value type: object {4-16.system.attributes.immunities.[]}
[exceptions] : array<> {4-16.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-16.system.attributes.immunities.[].type} (3 different values)
'precision' (x2)
'swarm-mind' (x2)
'blinded' (x1)
[speed] : object {4-16.system.attributes.speed}
otherSpeeds : array<object> {4-16.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-16.system.attributes.speed.otherSpeeds.[]}
type : string {4-16.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {4-16.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-16.system.attributes.speed.value} (2 different values)
30 (x2)
25 (x1)
[stealth] : object {4-16.system.attributes.stealth}
details : string {4-16.system.attributes.stealth.details} (2 different values)
'' (x4)
'<p>DC 0, initiative modifier is +5</p>' (x2)
value : integer {4-16.system.attributes.stealth.value} (5 different values)
5 (x2)
10 (x1)
7 (x1)
13 (x1)
16 (x1)
[weaknesses] : array<object> {4-16.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {4-16.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-16.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-16.system.attributes.weaknesses.[].type} (3 different values)
'area-damage' (x2)
'splash-damage' (x2)
'cold-iron' (x1)
value : integer {4-16.system.attributes.weaknesses.[].value} (same value: 5)
[creatureType] : string {4-16.system.creatureType} (same value: '')
details : object {4-16.system.details}
[description] : string {4-16.system.details.description} (3 different values)
'<p>Fire engulfs four 5-foot-by-5-foot sections of the library, then spreads erratically on each of its turns as burning books are carried about by the modified unseen servant.</p>' (x2)
'<p>Several distressed opossums dressed in school uniforms and under the effects of @UUID[Compendium.pf2e.spells-srd.Item.Mirror Image] fly about the hallway, guided by four giggling sprites.</p>' (x2)
'<p>A group of house spirits run around the lunchroom hurling pies at the walls and all the people in the room—and then the pies magically reconstitute and throw themselves again.</p>' (x2)
[disable] : string {4-16.system.details.disable} (6 different values)
'<p>A successful @Check[athletics|dc:18], @Check[nature|dc:18], or @Check[survival|dc:18] check from an adjacent square is sufficient to smother one 5-foot- square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn\'t contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and ray of frost is ineffective.</p>' (x1)
'<p>@Check[diplomacy|dc:23], @Check[deception|dc:23], or @Check[intimidation|dc:23] four times to convince one sprite to undo their spells; @Check[athletics|dc:25], @Check[diplomacy|dc:25] (with wild empathy) or @Check[nature|dc:25] to subdue or soothe the opossums; or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 21) to undo one sprites\' worth of spells. Four successes are required to disable the hazard.</p>' (x1)
'<p>@Check[diplomacy|dc:20], @Check[deception|dc:20], or @Check[intimidation|dc:20] four times to convince one sprite to undo their spells; @Check[athletics|dc:22], @Check[diplomacy|dc:22] (with wild empathy) or @Check[nature|dc:22] to subdue or soothe the opossums; or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to undo one sprites\' worth of spells. Four successes are required to disable the hazard.</p>' (x1)
'<p>@Check[diplomacy|dc:20], @Check[deception|dc:20], or @Check[intimidation|dc:20] four times to convince the spirits to undo their spells, @Check[arcana|dc:18] or @Check[occultism|dc:21] to unravel a pie\'s enchantments, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to undo one pies\' worth of spells. Three successes are required to disable the hazard.</p>' (x1)
'<p>@Check[diplomacy|dc:23], @Check[deception|dc:23], or @Check[intimidation|dc:23] four times to convince the spirits to undo their spells, @Check[arcana|dc:21] or @Check[occultism|dc:21] to unravel a pie\'s enchantments, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to undo one pies\' worth of spells. Three successes are required to disable the hazard.</p>' (x1)
'<p>A successful @Check[athletics|dc:15], @Check[nature|dc:15], or @Check[survival|dc:15] check from an adjacent square is sufficient to smother one 5-foot- square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn\'t contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a @UUID[Compendium.pf2e.equipment-srd.Item.Frost Vial (Lesser)]{Frost Vial} typically puts out only 1 square of fire, and ray of frost is ineffective.</p>' (x1)
[isComplex] : boolean {4-16.system.details.isComplex} (2 different values)
True (x4)
False (x2)
level : object {4-16.system.details.level}
value : integer {4-16.system.details.level.value} (4 different values)
3 (x4)
5 (x3)
4 (x1)
1 (x1)
publication : object {4-16.system.details.publication}
license : string {4-16.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-16.system.details.publication.remaster} (same value: False)
title : string {4-16.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-16: Dacilane Academy\'s First Great Prank War')
[blurb] : string {4-16.system.details.blurb} (2 different values)
'Variant leprechaun' (x2)
'' (x1)
[languages] : object {4-16.system.details.languages}
details : string {4-16.system.details.languages.details} (same value: '')
value : array<string> {4-16.system.details.languages.value}
Length: min=2 max=3
Value type: string {4-16.system.details.languages.value.[]} (3 different values)
'common' (x3)
'fey' (x3)
'aklo' (x1)
[privateNotes] : string {4-16.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-16.system.details.publicNotes} (2 different values)
[reset] : string {4-16.system.details.reset} (same value: '')
[routine] : string {4-16.system.details.routine} (5 different values)
'<p>(4 actions) The hazard loses 1 action each turn for each Disable success. Each sprite takes one action to Strike a different randomly chosen PC.</p>' (x2)
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies plus the number of books that the lurkers in light lit on fire this round, minimum 1 square. You determine the squares the fire spreads into, but any spread from lit books must affect a bookshelf; fires spread in this way do not need to spread into adjacent squares. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:18|basic] save for both). A creature can take damage from flames only once per round.</p>' (x1)
'<p>(3 actions) The hazard regenerates any pies that it has thrown at a cost of one action per pie (to a maximum of 3 active pies). Each successful check to disable the hazard deactivates one of the pies, reducing the number of active pies by 1. After regenerating pies on its turn, the hazard throws pies whenever a creature triggers continually sur-piesed. For each pie Strike, roll [[/r 1d4]]. On a 1, the pie pan has nails driven into it by Numblekin and deals an additional @Damage[(1d10+6)[piercing]] damage. The nails make the pie\'s damage lethal, rather than nonlethal.</p>' (x1)
'<p>(4 actions) The hazard regenerates any pies that it has thrown at a cost of one action per pie (to a maximum of 4 active pies). Each successful check to disable the hazard deactivates one of the pies, reducing the number of active pies by 1. After regenerating pies on its turn, the hazard throws pies whenever a creature triggers continually sur-piesed. For each pie Strike, roll [[/r 1d4]]. On a 1, the pie pan has nails driven into it by Numblekin and deals an additional @Damage[(2d8+7)[piercing]] damage. The nails make the pie\'s damage lethal, rather than nonlethal.</p>' (x1)
'<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies plus the number of books that the lurkers in light lit on fire this round, minimum 1 square. You determine the squares the fire spreads into, but any spread from lit books must affect a bookshelf; fires spread in this way do not need to spread into adjacent squares. Any creature that ends its turn next to the flames takes @Damage[1d6[fire]] damage, and any creature within the flames takes @Damage[4d6[fire]] damage (@Check[reflex|dc:15|basic] save for both). A creature can take damage from flames only once per round.</p>' (x1)
saves : object {4-16.system.saves}
fortitude : object {4-16.system.saves.fortitude}
saveDetail : string {4-16.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-16.system.saves.fortitude.value} (8 different values)
0 (x2)
17 (x1)
14 (x1)
6 (x1)
9 (x1)
12 (x1)
10 (x1)
7 (x1)
reflex : object {4-16.system.saves.reflex}
saveDetail : string {4-16.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-16.system.saves.reflex.value} (4 different values)
15 (x3)
12 (x3)
0 (x2)
13 (x1)
will : object {4-16.system.saves.will}
saveDetail : string {4-16.system.saves.will.saveDetail} (same value: '')
[value] : integer {4-16.system.saves.will.value} (5 different values)
0 (x2)
14 (x2)
17 (x1)
12 (x1)
11 (x1)
[statusEffects] : array<> {4-16.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-16.system.traits}
rarity : string {4-16.system.traits.rarity} (2 different values)
'common' (x7)
'unique' (x2)
size : object {4-16.system.traits.size}
value : string {4-16.system.traits.size.value} (2 different values)
'med' (x6)
'sm' (x3)
value : array<string> {4-16.system.traits.value}
Length: min=2 max=2
Value type: string {4-16.system.traits.value.[]} (6 different values)
'environmental' (x6)
'magical' (x4)
'fey' (x3)
'fire' (x2)
'chaotic' (x2)
'evil' (x1)
[abilities] : object {4-16.system.abilities}
cha : object {4-16.system.abilities.cha}
mod : integer {4-16.system.abilities.cha.mod} (3 different values)
5 (x1)
4 (x1)
2 (x1)
con : object {4-16.system.abilities.con}
mod : integer {4-16.system.abilities.con.mod} (2 different values)
2 (x2)
1 (x1)
dex : object {4-16.system.abilities.dex}
mod : integer {4-16.system.abilities.dex.mod} (2 different values)
5 (x2)
4 (x1)
int : object {4-16.system.abilities.int}
mod : integer {4-16.system.abilities.int.mod} (3 different values)
4 (x1)
3 (x1)
2 (x1)
str : object {4-16.system.abilities.str}
mod : integer {4-16.system.abilities.str.mod} (3 different values)
2 (x1)
1 (x1)
0 (x1)
wis : object {4-16.system.abilities.wis}
mod : integer {4-16.system.abilities.wis.mod} (2 different values)
4 (x2)
3 (x1)
[initiative] : object {4-16.system.initiative}
statistic : string {4-16.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-16.system.perception}
details : string {4-16.system.perception.details} (same value: '')
mod : integer {4-16.system.perception.mod} (2 different values)
13 (x2)
15 (x1)
senses : array<object> {4-16.system.perception.senses}
Length: min=1 max=1
Value type: object {4-16.system.perception.senses.[]}
type : string {4-16.system.perception.senses.[].type} (same value: 'low-light-vision')
[resources] : object {4-16.system.resources}
focus : object {4-16.system.resources.focus}
max : integer {4-16.system.resources.focus.max} (same value: 1)
value : integer {4-16.system.resources.focus.value} (same value: 1)
[skills] : object {4-16.system.skills}
acrobatics : object {4-16.system.skills.acrobatics}
base : integer {4-16.system.skills.acrobatics.base} (3 different values)
13 (x1)
10 (x1)
12 (x1)
[deception] : object {4-16.system.skills.deception}
base : integer {4-16.system.skills.deception.base} (2 different values)
14 (x1)
11 (x1)
nature : object {4-16.system.skills.nature}
base : integer {4-16.system.skills.nature.base} (2 different values)
9 (x2)
12 (x1)
occultism : object {4-16.system.skills.occultism}
base : integer {4-16.system.skills.occultism.base} (same value: 9)
[performance] : object {4-16.system.skills.performance}
base : integer {4-16.system.skills.performance.base} (2 different values)
14 (x1)
11 (x1)
stealth : object {4-16.system.skills.stealth}
base : integer {4-16.system.skills.stealth.base} (same value: 12)
survival : object {4-16.system.skills.survival}
base : integer {4-16.system.skills.survival.base} (same value: 11)
[thievery] : object {4-16.system.skills.thievery}
base : integer {4-16.system.skills.thievery.base} (2 different values)
13 (x1)
10 (x1)
type : string {4-16.type} (2 different values)
'hazard' (x6)
'npc' (x3)
[prototypeToken] : object {4-16.prototypeToken}
name : string {4-16.prototypeToken.name} (same value: 'Pappy Draighean')
-586
View File
@@ -1,586 +0,0 @@
4-17
Different values: 8
=====================================
object {4-17}
_id : string {4-17._id} (all different values)
folder : string {4-17.folder} (same value: 'z33NeUoFbcpWVmfu')
img : string {4-17.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-17.items}
Length: min=2 max=27
Value type: object {4-17.items.[]}
_id : string {4-17.items.[]._id} (52 different values)
img : string {4-17.items.[].img} (24 different values)
name : string {4-17.items.[].name} (49 different values)
sort : integer {4-17.items.[].sort} (28 different values)
system : object {4-17.items.[].system}
[actionType] : object {4-17.items.[].system.actionType}
value : string {4-17.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'action' (x21)
'reaction' (x2)
[actions] : object {4-17.items.[].system.actions}
[value] : integer {4-17.items.[].system.actions.value} (3 different values)
1 (x11)
2 (x6)
3 (x4)
[area] : object {4-17.items.[].system.area}
type : string {4-17.items.[].system.area.type} (2 different values)
'burst' (x6)
'emanation' (x2)
value : integer {4-17.items.[].system.area.value} (3 different values)
30 (x4)
5 (x2)
20 (x2)
[attack] : object {4-17.items.[].system.attack}
value : string {4-17.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-17.items.[].system.attackEffects}
[custom] : string {4-17.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-17.items.[].system.attackEffects.value.[]} (3 different values)
'nightmarish-wounds' (x2)
'psychic-assault' (x2)
'knockdown' (x2)
[autoHeightenLevel] : object {4-17.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : empty
[bonus] : object {4-17.items.[].system.bonus}
value : integer {4-17.items.[].system.bonus.value} (6 different values)
21 (x4)
18 (x3)
24 (x2)
14 (x1)
17 (x1)
15 (x1)
[bulk] : object {4-17.items.[].system.bulk}
value : mixed
float {4-17.items.[].system.bulk.value} (same value: 0,1)
integer {4-17.items.[].system.bulk.value} (same value: 0)
[category] : string {4-17.items.[].system.category} (3 different values)
'offensive' (x29)
'defensive' (x10)
'interaction' (x8)
[containerId] : empty
[cost] : object {4-17.items.[].system.cost}
value : string {4-17.items.[].system.cost.value} (2 different values)
'' (x32)
'black sapphire with a gp value of at least the target\'s level × 100' (x2)
[counteraction] : boolean {4-17.items.[].system.counteraction} (same value: False)
[damage] : object {4-17.items.[].system.damage}
[0] : object {4-17.items.[].system.damage.0}
applyMod : boolean {4-17.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-17.items.[].system.damage.0.formula} (2 different values)
'11d6' (x2)
'1d4+1' (x2)
kinds : array<string> {4-17.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-17.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-17.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-17.items.[].system.damage.0.type} (2 different values)
'mental' (x2)
'force' (x2)
[damageRolls] : object {4-17.items.[].system.damageRolls}
[7k6jiobi823nrzg86qog] : object {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog}
damage : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damage} (same value: '1d6')
damageType : string {4-17.items.[].system.damageRolls.7k6jiobi823nrzg86qog.damageType} (same value: 'spirit')
[8lUo4i1uNSI0dGDr] : object {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr}
damage : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damage} (2 different values)
'2d10+8' (x1)
'2d10+11' (x1)
damageType : string {4-17.items.[].system.damageRolls.8lUo4i1uNSI0dGDr.damageType} (same value: 'bludgeoning')
[WyRLW9CbMQxpCoAL] : object {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL}
damage : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damage} (2 different values)
'2d6+3' (x1)
'2d6+6' (x1)
damageType : string {4-17.items.[].system.damageRolls.WyRLW9CbMQxpCoAL.damageType} (same value: 'bludgeoning')
[fiwkr8ru9ii18fsx4b42] : object {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42}
damage : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damage} (2 different values)
'2d12+13' (x1)
'2d10+8' (x1)
damageType : string {4-17.items.[].system.damageRolls.fiwkr8ru9ii18fsx4b42.damageType} (same value: 'slashing')
[g3tyUumbdp3hRh0u] : object {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u}
damage : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damage} (2 different values)
'2d6+8' (x1)
'2d6+9' (x1)
damageType : string {4-17.items.[].system.damageRolls.g3tyUumbdp3hRh0u.damageType} (same value: 'bludgeoning')
[h0xxzb3igakz29s7dud3] : object {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3}
damage : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damage} (same value: '1d6')
damageType : string {4-17.items.[].system.damageRolls.h0xxzb3igakz29s7dud3.damageType} (same value: 'spirit')
[k3Od99b8MiKI5W94] : object {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94}
damage : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damage} (2 different values)
'2d8+9' (x1)
'2d8+5' (x1)
damageType : string {4-17.items.[].system.damageRolls.k3Od99b8MiKI5W94.damageType} (same value: 'bludgeoning')
[yeifsloxt6hkhwx6qerj] : object {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj}
damage : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damage} (2 different values)
'2d8+11' (x1)
'2d8+8' (x1)
damageType : string {4-17.items.[].system.damageRolls.yeifsloxt6hkhwx6qerj.damageType} (same value: 'piercing')
[deathNote] : boolean {4-17.items.[].system.deathNote} (same value: True)
description : object {4-17.items.[].system.description}
value : string {4-17.items.[].system.description.value} (51 different values)
[duration] : object {4-17.items.[].system.duration}
sustained : boolean {4-17.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x8)
value : string {4-17.items.[].system.duration.value} (all different values)
publication : object {4-17.items.[].system.publication}
license : string {4-17.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-17.items.[].system.publication.remaster} (same value: False)
title : string {4-17.items.[].system.publication.title} (5 different values)
'' (x53)
'Pathfinder Core Rulebook' (x34)
'Pathfinder Bestiary' (x12)
'Pathfinder Treasure Vault' (x2)
'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw' (x2)
rules : ignored (Foundry rules object) {4-17.items.[].system.rules}
[defense] : object {4-17.items.[].system.defense}
save : object {4-17.items.[].system.defense.save}
basic : boolean {4-17.items.[].system.defense.save.basic} (2 different values)
False (x10)
True (x2)
statistic : string {4-17.items.[].system.defense.save.statistic} (2 different values)
'will' (x10)
'fortitude' (x2)
[equipped] : object {4-17.items.[].system.equipped}
carryType : string {4-17.items.[].system.equipped.carryType} (same value: 'worn')
[invested] : empty
[frequency] : object {4-17.items.[].system.frequency}
max : integer {4-17.items.[].system.frequency.max} (same value: 1)
per : string {4-17.items.[].system.frequency.per} (same value: 'day')
value : integer {4-17.items.[].system.frequency.value} (same value: 1)
[hardness] : integer {4-17.items.[].system.hardness} (same value: 0)
[heightening] : object {4-17.items.[].system.heightening}
[levels] : object {4-17.items.[].system.heightening.levels}
3 : object {4-17.items.[].system.heightening.levels.3}
target : object {4-17.items.[].system.heightening.levels.3.target}
value : string {4-17.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[4] : object {4-17.items.[].system.heightening.levels.4}
target : object {4-17.items.[].system.heightening.levels.4.target}
value : string {4-17.items.[].system.heightening.levels.4.target.value} (same value: '10 creatures you know by name and have met in person')
5 : object {4-17.items.[].system.heightening.levels.5}
range : object {4-17.items.[].system.heightening.levels.5.range}
value : string {4-17.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
7 : object {4-17.items.[].system.heightening.levels.7}
target : object {4-17.items.[].system.heightening.levels.7.target}
value : string {4-17.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[9] : object {4-17.items.[].system.heightening.levels.9}
range : object {4-17.items.[].system.heightening.levels.9.range}
value : string {4-17.items.[].system.heightening.levels.9.range.value} (same value: '30 feet')
target : object {4-17.items.[].system.heightening.levels.9.target}
value : string {4-17.items.[].system.heightening.levels.9.target.value} (same value: 'you and up to five additional willing creatures')
type : string {4-17.items.[].system.heightening.type} (2 different values)
'fixed' (x6)
'interval' (x2)
[damage] : object {4-17.items.[].system.heightening.damage}
0 : string {4-17.items.[].system.heightening.damage.0} (same value: '2d6')
[interval] : integer {4-17.items.[].system.heightening.interval} (same value: 1)
[hp] : object {4-17.items.[].system.hp}
max : integer {4-17.items.[].system.hp.max} (same value: 0)
value : integer {4-17.items.[].system.hp.value} (same value: 0)
[level] : object {4-17.items.[].system.level}
value : integer {4-17.items.[].system.level.value} (9 different values)
1 (x12)
2 (x6)
9 (x4)
6 (x4)
3 (x4)
8 (x2)
7 (x2)
4 (x2)
12 (x2)
[location] : object {4-17.items.[].system.location}
[heightenedLevel] : integer {4-17.items.[].system.location.heightenedLevel} (all different values)
[uses] : object {4-17.items.[].system.location.uses}
max : integer {4-17.items.[].system.location.uses.max} (same value: 2)
value : integer {4-17.items.[].system.location.uses.value} (same value: 2)
value : string {4-17.items.[].system.location.value} (3 different values)
'qg3r6OKHjX8qHiNS' (x26)
'URYS88ljj6OQv3wz' (x6)
'wZASEjbe8YQ6AWNr' (x2)
[material] : object {4-17.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {4-17.items.[].system.overlays}
[prepared] : object {4-17.items.[].system.prepared}
[flexible] : boolean {4-17.items.[].system.prepared.flexible} (same value: False)
value : string {4-17.items.[].system.prepared.value} (same value: 'innate')
[price] : object {4-17.items.[].system.price}
value : object {4-17.items.[].system.price.value}
gp : integer {4-17.items.[].system.price.value.gp} (2 different values)
1800 (x2)
600 (x2)
[proficiency] : object {4-17.items.[].system.proficiency}
value : integer {4-17.items.[].system.proficiency.value} (2 different values)
1 (x4)
0 (x2)
[quantity] : integer {4-17.items.[].system.quantity} (same value: 1)
[range] : object {4-17.items.[].system.range}
value : string {4-17.items.[].system.range.value} (6 different values)
'30 feet' (x10)
'planetary' (x8)
'' (x8)
'500 feet' (x4)
'touch' (x2)
'120 feet' (x2)
[requirements] : string {4-17.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {4-17.items.[].system.showSlotlessLevels}
value : boolean {4-17.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-17.items.[].system.size} (same value: 'med')
[slots] : object {4-17.items.[].system.slots}
[slug] : string {4-17.items.[].system.slug} (26 different values)
[spelldc] : object {4-17.items.[].system.spelldc}
dc : integer {4-17.items.[].system.spelldc.dc} (4 different values)
21 (x2)
25 (x2)
30 (x1)
28 (x1)
[mod] : integer {4-17.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-17.items.[].system.spelldc.value} (4 different values)
13 (x2)
17 (x2)
22 (x1)
20 (x1)
[target] : object {4-17.items.[].system.target}
value : string {4-17.items.[].system.target.value} (7 different values)
'' (x14)
'1 creature' (x10)
'1 creature that died within the last minute' (x2)
'up to 12 creatures you know by name and have met in person' (x2)
'1 creature you know by name' (x2)
'1 creature you know by name and have met in person' (x2)
'1 unattended object of light Bulk or less' (x2)
[time] : object {4-17.items.[].system.time}
value : string {4-17.items.[].system.time.value} (3 different values)
'2' (x24)
'10 minutes' (x8)
'1 to 3' (x2)
[tradition] : object {4-17.items.[].system.tradition}
value : string {4-17.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-17.items.[].system.traits}
[rarity] : string {4-17.items.[].system.traits.rarity} (3 different values)
'common' (x48)
'uncommon' (x10)
'unique' (x2)
[traditions] : array<string> {4-17.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {4-17.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x34)
'arcane' (x30)
'divine' (x12)
'primal' (x2)
value : array<string> {4-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-17.items.[].system.traits.value.[]} (31 different values)
[usage] : object {4-17.items.[].system.usage}
value : string {4-17.items.[].system.usage.value} (2 different values)
'held-in-two-hands' (x2)
'worn' (x2)
[weaponType] : object {4-17.items.[].system.weaponType}
value : string {4-17.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {4-17.items.[].type} (5 different values)
'action' (x47)
'spell' (x34)
'melee' (x12)
'spellcastingEntry' (x6)
'equipment' (x4)
[_stats] : object {4-17.items.[]._stats}
compendiumSource : string {4-17.items.[]._stats.compendiumSource} (24 different values)
name : string {4-17.name} (all different values)
system : object {4-17.system}
[abilities] : object {4-17.system.abilities}
cha : object {4-17.system.abilities.cha}
mod : integer {4-17.system.abilities.cha.mod} (2 different values)
3 (x5)
2 (x1)
con : object {4-17.system.abilities.con}
mod : integer {4-17.system.abilities.con.mod} (4 different values)
6 (x2)
4 (x2)
2 (x1)
3 (x1)
dex : object {4-17.system.abilities.dex}
mod : integer {4-17.system.abilities.dex.mod} (3 different values)
4 (x2)
5 (x2)
6 (x2)
int : object {4-17.system.abilities.int}
mod : integer {4-17.system.abilities.int.mod} (5 different values)
4 (x2)
0 (x1)
1 (x1)
2 (x1)
3 (x1)
str : object {4-17.system.abilities.str}
mod : integer {4-17.system.abilities.str.mod} (3 different values)
5 (x3)
4 (x2)
3 (x1)
wis : object {4-17.system.abilities.wis}
mod : integer {4-17.system.abilities.wis.mod} (3 different values)
3 (x3)
5 (x2)
2 (x1)
attributes : object {4-17.system.attributes}
ac : object {4-17.system.attributes.ac}
[details] : string {4-17.system.attributes.ac.details} (same value: '')
value : integer {4-17.system.attributes.ac.value} (6 different values)
23 (x2)
25 (x2)
30 (x1)
27 (x1)
20 (x1)
28 (x1)
[allSaves] : object {4-17.system.attributes.allSaves}
value : string {4-17.system.attributes.allSaves.value} (3 different values)
'+2 status to all saves vs. magic, -2 to all saves (if heartstone is lost)' (x2)
'+1 status to all saves vs. mind-affecting effects' (x2)
'' (x2)
hp : object {4-17.system.attributes.hp}
details : string {4-17.system.attributes.hp.details} (same value: '')
max : integer {4-17.system.attributes.hp.max} (7 different values)
60 (x2)
190 (x1)
160 (x1)
100 (x1)
50 (x1)
90 (x1)
120 (x1)
temp : integer {4-17.system.attributes.hp.temp} (same value: 0)
value : integer {4-17.system.attributes.hp.value} (7 different values)
60 (x2)
190 (x1)
160 (x1)
100 (x1)
50 (x1)
90 (x1)
120 (x1)
[emitsSound] : string {4-17.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-17.system.attributes.hardness} (same value: 10)
[immunities] : array<object> {4-17.system.attributes.immunities}
Length: min=1 max=1
Value type: object {4-17.system.attributes.immunities.[]}
exceptions : array<> {4-17.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-17.system.attributes.immunities.[].type} (same value: 'sleep')
[resistances] : array<object> {4-17.system.attributes.resistances}
Length: min=0 max=3
Value type: object {4-17.system.attributes.resistances.[]}
doubleVs : array<> {4-17.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<> {4-17.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-17.system.attributes.resistances.[].type} (4 different values)
'mental' (x4)
'fire' (x4)
'cold' (x2)
'acid' (x2)
value : integer {4-17.system.attributes.resistances.[].value} (3 different values)
5 (x6)
12 (x3)
10 (x3)
[speed] : object {4-17.system.attributes.speed}
otherSpeeds : array<object> {4-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-17.system.attributes.speed.otherSpeeds.[]}
type : string {4-17.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {4-17.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {4-17.system.attributes.speed.value} (3 different values)
25 (x2)
30 (x2)
15 (x2)
[stealth] : object {4-17.system.attributes.stealth}
details : string {4-17.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {4-17.system.attributes.stealth.value} (2 different values)
17 (x1)
13 (x1)
[weaknesses] : array<object> {4-17.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-17.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-17.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-17.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x2)
'sonic' (x2)
value : integer {4-17.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
12 (x1)
10 (x1)
details : object {4-17.system.details}
[blurb] : string {4-17.system.details.blurb} (2 different values)
'' (x4)
'Variant night hag' (x2)
[languages] : object {4-17.system.details.languages}
details : string {4-17.system.details.languages.details} (3 different values)
'' (x2)
'telepathy 30 feet (other aslynn\'s eyes only)' (x2)
'can\'t speak any language; telepathy 100 feet' (x2)
value : array<string> {4-17.system.details.languages.value}
Length: min=1 max=6
Value type: string {4-17.system.details.languages.value.[]} (6 different values)
'aklo' (x6)
'common' (x4)
'chthonian' (x2)
'diabolic' (x2)
'empyrean' (x2)
'tien' (x2)
level : object {4-17.system.details.level}
value : integer {4-17.system.details.level.value} (6 different values)
9 (x2)
7 (x2)
11 (x1)
4 (x1)
6 (x1)
5 (x1)
[privateNotes] : string {4-17.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-17.system.details.publicNotes} (2 different values)
publication : object {4-17.system.details.publication}
license : string {4-17.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-17.system.details.publication.remaster} (same value: False)
title : string {4-17.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-17: Trapping the Hag\'s Claw')
[description] : string {4-17.system.details.description} (same value: '<p>A cannon built of cast iron and infused with shadow magic, mounted on the side of Aslynn\'s flying ship.</p>')
[disable] : string {4-17.system.details.disable} (2 different values)
'<p>@Check[arcana|dc:28] or @Check[thievery|dc:28] to disrupt the cannon; two checks are required to disable it</p>' (x1)
'<p>@Check[arcana|dc:24] or @Check[thievery|dc:24] to disrupt the cannon; two checks are required to disable it</p>' (x1)
[isComplex] : boolean {4-17.system.details.isComplex} (same value: True)
[reset] : string {4-17.system.details.reset} (same value: '')
[routine] : string {4-17.system.details.routine} (same value: '<p>(three actions) The cannon fires a blast that contains as many PCs as possible, choosing randomly in the event of a tie, then reloads.</p>')
[initiative] : object {4-17.system.initiative}
statistic : string {4-17.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-17.system.perception}
details : string {4-17.system.perception.details} (same value: '')
mod : integer {4-17.system.perception.mod} (6 different values)
24 (x1)
21 (x1)
14 (x1)
17 (x1)
18 (x1)
20 (x1)
senses : array<object> {4-17.system.perception.senses}
Length: min=1 max=3
Value type: object {4-17.system.perception.senses.[]}
[acuity] : string {4-17.system.perception.senses.[].acuity} (same value: 'precise')
[range] : integer {4-17.system.perception.senses.[].range} (same value: 120)
type : string {4-17.system.perception.senses.[].type} (3 different values)
'darkvision' (x6)
'motion-sense' (x2)
'see-invisibility' (x2)
[resources] : object {4-17.system.resources}
[focus] : object {4-17.system.resources.focus}
max : integer {4-17.system.resources.focus.max} (same value: 1)
value : integer {4-17.system.resources.focus.value} (same value: 1)
saves : object {4-17.system.saves}
fortitude : object {4-17.system.saves.fortitude}
saveDetail : string {4-17.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-17.system.saves.fortitude.value} (6 different values)
20 (x2)
17 (x2)
18 (x1)
8 (x1)
11 (x1)
15 (x1)
reflex : object {4-17.system.saves.reflex}
saveDetail : string {4-17.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-17.system.saves.reflex.value} (7 different values)
16 (x2)
19 (x1)
11 (x1)
13 (x1)
10 (x1)
17 (x1)
21 (x1)
will : object {4-17.system.saves.will}
saveDetail : string {4-17.system.saves.will.saveDetail} (same value: '')
[value] : integer {4-17.system.saves.will.value} (6 different values)
22 (x1)
19 (x1)
8 (x1)
11 (x1)
14 (x1)
16 (x1)
[skills] : object {4-17.system.skills}
[acrobatics] : object {4-17.system.skills.acrobatics}
base : integer {4-17.system.skills.acrobatics.base} (same value: 12)
[arcana] : object {4-17.system.skills.arcana}
base : integer {4-17.system.skills.arcana.base} (4 different values)
22 (x1)
19 (x1)
15 (x1)
18 (x1)
[athletics] : object {4-17.system.skills.athletics}
base : integer {4-17.system.skills.athletics.base} (2 different values)
9 (x1)
15 (x1)
[deception] : object {4-17.system.skills.deception}
base : integer {4-17.system.skills.deception.base} (4 different values)
21 (x1)
19 (x1)
11 (x1)
13 (x1)
[diplomacy] : object {4-17.system.skills.diplomacy}
base : integer {4-17.system.skills.diplomacy.base} (2 different values)
19 (x1)
17 (x1)
[intimidation] : object {4-17.system.skills.intimidation}
base : integer {4-17.system.skills.intimidation.base} (2 different values)
21 (x1)
19 (x1)
[occultism] : object {4-17.system.skills.occultism}
base : integer {4-17.system.skills.occultism.base} (4 different values)
24 (x1)
21 (x1)
15 (x1)
18 (x1)
[religion] : object {4-17.system.skills.religion}
base : integer {4-17.system.skills.religion.base} (2 different values)
22 (x1)
19 (x1)
[stealth] : object {4-17.system.skills.stealth}
base : integer {4-17.system.skills.stealth.base} (2 different values)
12 (x1)
15 (x1)
[spellcasting] : object {4-17.system.spellcasting}
rituals : object {4-17.system.spellcasting.rituals}
dc : integer {4-17.system.spellcasting.rituals.dc} (same value: 23)
traits : object {4-17.system.traits}
rarity : string {4-17.system.traits.rarity} (3 different values)
'rare' (x4)
'unique' (x2)
'common' (x2)
size : object {4-17.system.traits.size}
value : string {4-17.system.traits.size.value} (2 different values)
'med' (x6)
'lg' (x2)
value : array<string> {4-17.system.traits.value}
Length: min=1 max=5
Value type: string {4-17.system.traits.value.[]} (10 different values)
'evil' (x6)
'fiend' (x4)
'unholy' (x4)
'hag' (x2)
'humanoid' (x2)
'chaotic' (x2)
'dream' (x2)
'magical' (x2)
'ethereal' (x2)
'plant' (x2)
[creatureType] : string {4-17.system.creatureType} (same value: '')
[statusEffects] : array<> {4-17.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-17.type} (2 different values)
'npc' (x6)
'hazard' (x2)
[prototypeToken] : object {4-17.prototypeToken}
name : string {4-17.prototypeToken.name} (same value: 'Darkened Shadow Cannon')
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