Files
Pf2eDataScrapper/output/pf2e/packs/4-15.txt
T
2025-04-08 17:56:11 +04:00

619 lines
34 KiB
Plaintext

4-15
Different values: 17
=====================================
object {4-15}
_id : string {4-15._id} (all different values)
folder : string {4-15.folder} (same value: 'igsqCQ8sta8uCAU9')
img : string {4-15.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-15.items}
Length: min=5 max=19
Value type: object {4-15.items.[]}
_id : string {4-15.items.[]._id} (56 different values)
[_stats] : object {4-15.items.[]._stats}
compendiumSource : string {4-15.items.[]._stats.compendiumSource} (15 different values)
img : string {4-15.items.[].img} (all different values)
name : string {4-15.items.[].name} (41 different values)
sort : integer {4-15.items.[].sort} (19 different values)
system : object {4-15.items.[].system}
[acBonus] : integer {4-15.items.[].system.acBonus} (3 different values)
1 (x8)
2 (x4)
6 (x4)
[actionType] : object {4-15.items.[].system.actionType}
value : string {4-15.items.[].system.actionType.value} (3 different values)
'passive' (x82)
'reaction' (x20)
'action' (x12)
[actions] : object {4-15.items.[].system.actions}
[value] : integer {4-15.items.[].system.actions.value} (2 different values)
2 (x6)
1 (x6)
[area] : empty
[attack] : object {4-15.items.[].system.attack}
value : string {4-15.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-15.items.[].system.attackEffects}
custom : string {4-15.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-15.items.[].system.attackEffects.value}
Length: min=1 max=1
Value type: string {4-15.items.[].system.attackEffects.value.[]} (2 different values)
'drain-life' (x24)
'blinding-sulfur' (x3)
[autoHeightenLevel] : object {4-15.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-15.items.[].system.baseItem} (6 different values)
'leather-armor' (x8)
'composite-longbow' (x4)
'dagger' (x4)
'longsword' (x4)
'steel-shield' (x4)
'full-plate' (x4)
[bonus] : object {4-15.items.[].system.bonus}
value : integer {4-15.items.[].system.bonus.value} (15 different values)
[bonusDamage] : object {4-15.items.[].system.bonusDamage}
value : integer {4-15.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-15.items.[].system.bulk}
value : mixed
integer {4-15.items.[].system.bulk.value} (3 different values)
1 (x16)
2 (x8)
4 (x4)
float {4-15.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-15.items.[].system.category} (7 different values)
'offensive' (x47)
'defensive' (x44)
'interaction' (x23)
'martial' (x8)
'light' (x8)
'simple' (x4)
'heavy' (x4)
[checkPenalty] : integer {4-15.items.[].system.checkPenalty} (2 different values)
-1 (x8)
-3 (x4)
[containerId] : empty
[cost] : object {4-15.items.[].system.cost}
value : string {4-15.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-15.items.[].system.counteraction} (same value: False)
[damage] : object {4-15.items.[].system.damage}
[damageType] : string {4-15.items.[].system.damage.damageType} (2 different values)
'piercing' (x8)
'slashing' (x4)
[dice] : integer {4-15.items.[].system.damage.dice} (same value: 1)
[die] : string {4-15.items.[].system.damage.die} (2 different values)
'd8' (x8)
'd4' (x4)
[damageRolls] : object {4-15.items.[].system.damageRolls}
[0] : object {4-15.items.[].system.damageRolls.0}
damage : string {4-15.items.[].system.damageRolls.0.damage} (3 different values)
'2d6+8' (x1)
'2d6+10' (x1)
'2d6+7' (x1)
damageType : string {4-15.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[1] : object {4-15.items.[].system.damageRolls.1}
category : string {4-15.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {4-15.items.[].system.damageRolls.1.damage} (same value: '1d6')
damageType : string {4-15.items.[].system.damageRolls.1.damageType} (same value: 'fire')
[I8MdO16Xv2BRVHkv] : object {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv}
damage : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values)
'2d4+9' (x1)
'2d4+6' (x1)
'2d4+7' (x1)
'2d4+4' (x1)
damageType : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: 'piercing')
[XXpHZKSakBFyO07c] : object {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c}
damage : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values)
'1d8+12' (x1)
'1d8+9' (x1)
'1d8+10' (x1)
'1d8+7' (x1)
damageType : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: 'piercing')
[Xea4qdbnOUjnJ67c] : object {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c}
damage : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values)
'1d8+9' (x1)
'1d8+6' (x1)
'1d8+7' (x1)
'1d8+4' (x1)
damageType : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: 'slashing')
[eUO9Wq3VRCxsMBzl] : object {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
damage : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values)
'2d8+13' (x1)
'2d8+16' (x1)
'2d8+11' (x1)
'2d8+14' (x1)
damageType : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: 'slashing')
[jZGZKQrMfYJF9Xmv] : object {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
damage : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values)
'1d8+14' (x1)
'1d8+11' (x1)
'1d8+12' (x1)
'1d8+9' (x1)
damageType : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: 'slashing')
[vRjwlp34khyciXIZ] : object {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ}
damage : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values)
'2d8+13' (x1)
'2d8+16' (x1)
'2d8+11' (x1)
'2d8+14' (x1)
damageType : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: 'slashing')
[deathNote] : boolean {4-15.items.[].system.deathNote} (same value: True)
[defense] : empty
[dexCap] : integer {4-15.items.[].system.dexCap} (2 different values)
4 (x8)
0 (x4)
[duration] : object {4-15.items.[].system.duration}
[sustained] : boolean {4-15.items.[].system.duration.sustained} (same value: False)
value : mixed
integer {4-15.items.[].system.duration.value} (same value: 0)
string {4-15.items.[].system.duration.value} (same value: '1 hour')
[equipped] : object {4-15.items.[].system.equipped}
carryType : string {4-15.items.[].system.equipped.carryType} (2 different values)
'worn' (x27)
'held' (x5)
[handsHeld] : integer {4-15.items.[].system.equipped.handsHeld} (2 different values)
0 (x11)
1 (x5)
[inSlot] : boolean {4-15.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {4-15.items.[].system.group} (5 different values)
'leather' (x8)
'bow' (x4)
'knife' (x4)
'sword' (x4)
'plate' (x4)
[hardness] : integer {4-15.items.[].system.hardness} (2 different values)
0 (x28)
5 (x4)
[heightening] : object {4-15.items.[].system.heightening}
damage : object {4-15.items.[].system.heightening.damage}
interval : integer {4-15.items.[].system.heightening.interval} (same value: 1)
type : string {4-15.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-15.items.[].system.hp}
max : integer {4-15.items.[].system.hp.max} (2 different values)
0 (x28)
20 (x4)
value : integer {4-15.items.[].system.hp.value} (2 different values)
0 (x28)
20 (x4)
[level] : object {4-15.items.[].system.level}
value : integer {4-15.items.[].system.level.value} (3 different values)
0 (x28)
5 (x4)
2 (x4)
[location] : object {4-15.items.[].system.location}
heightenedLevel : integer {4-15.items.[].system.location.heightenedLevel} (same value: 5)
value : string {4-15.items.[].system.location.value} (same value: 'vM9qUCcmjXuCKUvw')
[material] : object {4-15.items.[].system.material}
[grade] : string {4-15.items.[].system.material.grade} (same value: 'standard')
[type] : string {4-15.items.[].system.material.type} (same value: 'adamantine')
[mod] : object {4-15.items.[].system.mod}
value : integer {4-15.items.[].system.mod.value} (4 different values)
24 (x1)
27 (x1)
22 (x1)
25 (x1)
[overrides] : array<> {4-15.items.[].system.overrides}
Length: min=0 max=0
Value type: empty
[prepared] : object {4-15.items.[].system.prepared}
flexible : boolean {4-15.items.[].system.prepared.flexible} (same value: False)
value : string {4-15.items.[].system.prepared.value} (same value: 'innate')
description : object {4-15.items.[].system.description}
value : string {4-15.items.[].system.description.value} (71 different values)
[price] : object {4-15.items.[].system.price}
value : object {4-15.items.[].system.price.value}
[gp] : integer {4-15.items.[].system.price.value.gp} (5 different values)
2 (x12)
20 (x4)
5 (x4)
1 (x4)
30 (x4)
[sp] : integer {4-15.items.[].system.price.value.sp} (same value: 2)
[proficient] : object {4-15.items.[].system.proficient}
value : integer {4-15.items.[].system.proficient.value} (same value: 0)
publication : object {4-15.items.[].system.publication}
license : string {4-15.items.[].system.publication.license} (2 different values)
'OGL' (x184)
'ORC' (x4)
remaster : boolean {4-15.items.[].system.publication.remaster} (2 different values)
False (x184)
True (x4)
title : string {4-15.items.[].system.publication.title} (5 different values)
'' (x116)
'Pathfinder Core Rulebook' (x35)
'Pathfinder Bestiary 2' (x17)
'Pathfinder Bestiary' (x16)
'Pathfinder Player Core' (x4)
[proficiency] : object {4-15.items.[].system.proficiency}
value : integer {4-15.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {4-15.items.[].system.quantity} (same value: 1)
[range] : mixed
integer {4-15.items.[].system.range} (same value: 100)
object {4-15.items.[].system.range}
value : string {4-15.items.[].system.range.value} (same value: 'touch')
[references] : object {4-15.items.[].system.references}
children : array<> {4-15.items.[].system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {4-15.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {4-15.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {4-15.items.[].system.references.overrides}
Length: min=0 max=0
Value type: empty
[reload] : object {4-15.items.[].system.reload}
value : string {4-15.items.[].system.reload.value} (3 different values)
'0' (x4)
'-' (x4)
'' (x4)
[requirements] : string {4-15.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-15.items.[].system.rules}
[runes] : object {4-15.items.[].system.runes}
[potency] : integer {4-15.items.[].system.runes.potency} (2 different values)
1 (x12)
0 (x12)
[property] : array<> {4-15.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-15.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-15.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-15.items.[].system.runes.striking} (2 different values)
1 (x8)
0 (x4)
[showSlotlessLevels] : object {4-15.items.[].system.showSlotlessLevels}
value : boolean {4-15.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-15.items.[].system.size} (same value: 'med')
[slots] : object {4-15.items.[].system.slots}
[slug] : string {4-15.items.[].system.slug} (16 different values)
[speedPenalty] : integer {4-15.items.[].system.speedPenalty} (2 different values)
0 (x12)
-10 (x4)
[spelldc] : object {4-15.items.[].system.spelldc}
dc : integer {4-15.items.[].system.spelldc.dc} (4 different values)
28 (x1)
31 (x1)
26 (x1)
29 (x1)
mod : integer {4-15.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-15.items.[].system.spelldc.value} (4 different values)
20 (x1)
23 (x1)
18 (x1)
21 (x1)
[splashDamage] : object {4-15.items.[].system.splashDamage}
value : integer {4-15.items.[].system.splashDamage.value} (same value: 0)
[strength] : integer {4-15.items.[].system.strength} (2 different values)
0 (x8)
4 (x4)
[target] : object {4-15.items.[].system.target}
value : string {4-15.items.[].system.target.value} (same value: '1 creature')
[time] : object {4-15.items.[].system.time}
value : string {4-15.items.[].system.time.value} (same value: '2')
[tradition] : object {4-15.items.[].system.tradition}
value : string {4-15.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {4-15.items.[].system.traits}
[rarity] : string {4-15.items.[].system.traits.rarity} (2 different values)
'common' (x161)
'uncommon' (x4)
value : array<string> {4-15.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {4-15.items.[].system.traits.value.[]} (22 different values)
[integrated] : empty
[traditions] : array<string> {4-15.items.[].system.traits.traditions}
Length: min=3 max=3
Value type: string {4-15.items.[].system.traits.traditions.[]} (3 different values)
'arcane' (x4)
'divine' (x4)
'occult' (x4)
[usage] : object {4-15.items.[].system.usage}
value : string {4-15.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-one-plus-hands' (x4)
[value] : object {4-15.items.[].system.value}
isValued : boolean {4-15.items.[].system.value.isValued} (same value: True)
value : integer {4-15.items.[].system.value.value} (same value: 1)
[weaponType] : object {4-15.items.[].system.weaponType}
value : string {4-15.items.[].system.weaponType.value} (2 different values)
'melee' (x23)
'ranged' (x4)
type : string {4-15.items.[].type} (10 different values)
'action' (x114)
'melee' (x27)
'weapon' (x12)
'armor' (x12)
'equipment' (x4)
'spellcastingEntry' (x4)
'spell' (x4)
'shield' (x4)
'lore' (x4)
'condition' (x3)
[flags] : object {4-15.items.[].flags}
pf2e : object {4-15.items.[].flags.pf2e}
linkedWeapon : string {4-15.items.[].flags.pf2e.linkedWeapon} (3 different values)
'Rw4TQAjoro6E9MvZ' (x4)
'HdJVXKg1EjumVlC0' (x4)
'vwxfS6QSBbdY3B7C' (x4)
name : string {4-15.name} (all different values)
system : object {4-15.system}
abilities : object {4-15.system.abilities}
cha : object {4-15.system.abilities.cha}
mod : integer {4-15.system.abilities.cha.mod} (4 different values)
3 (x8)
2 (x4)
-2 (x3)
4 (x2)
con : object {4-15.system.abilities.con}
mod : integer {4-15.system.abilities.con.mod} (2 different values)
4 (x9)
2 (x8)
dex : object {4-15.system.abilities.dex}
mod : integer {4-15.system.abilities.dex.mod} (4 different values)
3 (x6)
4 (x4)
5 (x4)
2 (x3)
int : object {4-15.system.abilities.int}
mod : integer {4-15.system.abilities.int.mod} (3 different values)
1 (x8)
-5 (x5)
5 (x4)
str : object {4-15.system.abilities.str}
mod : integer {4-15.system.abilities.str.mod} (5 different values)
3 (x4)
4 (x4)
6 (x4)
5 (x3)
-3 (x2)
wis : object {4-15.system.abilities.wis}
mod : integer {4-15.system.abilities.wis.mod} (2 different values)
3 (x12)
2 (x5)
attributes : object {4-15.system.attributes}
ac : object {4-15.system.attributes.ac}
details : string {4-15.system.attributes.ac.details} (5 different values)
'' (x13)
'(33 with shield raised)' (x1)
'(35 with shield raised)' (x1)
'(31 with shield raised)' (x1)
'(34 with shield raised)' (x1)
value : integer {4-15.system.attributes.ac.value} (10 different values)
27 (x4)
26 (x2)
31 (x2)
28 (x2)
25 (x2)
30 (x1)
33 (x1)
24 (x1)
29 (x1)
32 (x1)
allSaves : object {4-15.system.attributes.allSaves}
value : string {4-15.system.attributes.allSaves.value} (same value: '')
hp : object {4-15.system.attributes.hp}
details : string {4-15.system.attributes.hp.details} (same value: 'void healing')
max : integer {4-15.system.attributes.hp.max} (all different values)
temp : integer {4-15.system.attributes.hp.temp} (same value: 0)
value : integer {4-15.system.attributes.hp.value} (all different values)
immunities : array<object> {4-15.system.attributes.immunities}
Length: min=5 max=6
Value type: object {4-15.system.attributes.immunities.[]}
type : string {4-15.system.attributes.immunities.[].type} (7 different values)
'death-effects' (x17)
'disease' (x17)
'paralyzed' (x17)
'poison' (x17)
'unconscious' (x17)
'fire' (x3)
'precision' (x2)
speed : object {4-15.system.attributes.speed}
otherSpeeds : array<> {4-15.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
[special] : string {4-15.system.attributes.speed.special} (same value: '')
value : integer {4-15.system.attributes.speed.value} (2 different values)
25 (x14)
30 (x3)
[adjustment] : empty
[resistances] : array<object> {4-15.system.attributes.resistances}
Length: min=6 max=6
Value type: object {4-15.system.attributes.resistances.[]}
type : string {4-15.system.attributes.resistances.[].type} (6 different values)
'bludgeoning' (x2)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {4-15.system.attributes.resistances.[].value} (2 different values)
10 (x10)
5 (x2)
[weaknesses] : array<object> {4-15.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {4-15.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-15.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-15.system.attributes.weaknesses.[].type} (4 different values)
'vitality' (x3)
'slashing' (x3)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {4-15.system.attributes.weaknesses.[].value} (3 different values)
7 (x4)
10 (x4)
5 (x2)
details : object {4-15.system.details}
blurb : string {4-15.system.details.blurb} (5 different values)
'' (x7)
'Variant hunter wight' (x4)
'Variant sulfur zombie' (x2)
'Variant prowler wight' (x2)
'Variant wight commander' (x2)
languages : object {4-15.system.details.languages}
details : string {4-15.system.details.languages.details} (2 different values)
'' (x13)
'tongues' (x4)
value : array<string> {4-15.system.details.languages.value}
Length: min=0 max=2
Value type: string {4-15.system.details.languages.value.[]} (2 different values)
'common' (x12)
'necril' (x12)
level : object {4-15.system.details.level}
value : integer {4-15.system.details.level.value} (7 different values)
9 (x4)
8 (x3)
10 (x3)
7 (x3)
11 (x2)
13 (x1)
12 (x1)
privateNotes : string {4-15.system.details.privateNotes} (same value: '')
publicNotes : string {4-15.system.details.publicNotes} (5 different values)
publication : object {4-15.system.details.publication}
license : string {4-15.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-15.system.details.publication.remaster} (same value: False)
title : string {4-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-15: In Glorious Battle')
initiative : object {4-15.system.initiative}
statistic : string {4-15.system.initiative.statistic} (same value: 'perception')
perception : object {4-15.system.perception}
details : string {4-15.system.perception.details} (same value: '')
mod : integer {4-15.system.perception.mod} (10 different values)
15 (x2)
20 (x2)
17 (x2)
21 (x2)
18 (x2)
19 (x2)
16 (x2)
24 (x1)
14 (x1)
22 (x1)
senses : array<object> {4-15.system.perception.senses}
Length: min=1 max=1
Value type: object {4-15.system.perception.senses.[]}
type : string {4-15.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {4-15.system.resources}
saves : object {4-15.system.saves}
fortitude : object {4-15.system.saves.fortitude}
saveDetail : string {4-15.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-15.system.saves.fortitude.value} (12 different values)
reflex : object {4-15.system.saves.reflex}
saveDetail : string {4-15.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-15.system.saves.reflex.value} (9 different values)
17 (x4)
20 (x3)
19 (x3)
21 (x2)
15 (x1)
22 (x1)
18 (x1)
14 (x1)
16 (x1)
will : object {4-15.system.saves.will}
saveDetail : string {4-15.system.saves.will.saveDetail} (same value: '')
value : integer {4-15.system.saves.will.value} (10 different values)
18 (x3)
13 (x2)
15 (x2)
17 (x2)
16 (x2)
14 (x2)
20 (x1)
23 (x1)
12 (x1)
21 (x1)
skills : object {4-15.system.skills}
[acrobatics] : object {4-15.system.skills.acrobatics}
base : integer {4-15.system.skills.acrobatics.base} (5 different values)
17 (x2)
21 (x1)
20 (x1)
18 (x1)
15 (x1)
[athletics] : object {4-15.system.skills.athletics}
base : integer {4-15.system.skills.athletics.base} (10 different values)
17 (x2)
18 (x1)
20 (x1)
19 (x1)
16 (x1)
23 (x1)
26 (x1)
14 (x1)
21 (x1)
24 (x1)
[crafting] : object {4-15.system.skills.crafting}
base : integer {4-15.system.skills.crafting.base} (4 different values)
19 (x1)
16 (x1)
17 (x1)
14 (x1)
[deception] : object {4-15.system.skills.deception}
base : integer {4-15.system.skills.deception.base} (4 different values)
20 (x1)
17 (x1)
18 (x1)
15 (x1)
special : array<object> {4-15.system.skills.deception.special}
Length: min=1 max=1
Value type: object {4-15.system.skills.deception.special.[]}
base : integer {4-15.system.skills.deception.special.[].base} (4 different values)
22 (x1)
19 (x1)
20 (x1)
17 (x1)
label : string {4-15.system.skills.deception.special.[].label} (same value: 'to feint')
predicate : array<string> {4-15.system.skills.deception.special.[].predicate}
Length: min=1 max=1
Value type: string {4-15.system.skills.deception.special.[].predicate.[]} (same value: 'action:feint')
[intimidation] : object {4-15.system.skills.intimidation}
base : integer {4-15.system.skills.intimidation.base} (8 different values)
17 (x1)
14 (x1)
24 (x1)
27 (x1)
15 (x1)
12 (x1)
22 (x1)
25 (x1)
[stealth] : object {4-15.system.skills.stealth}
base : integer {4-15.system.skills.stealth.base} (6 different values)
17 (x3)
22 (x2)
19 (x2)
20 (x2)
15 (x1)
14 (x1)
traits : object {4-15.system.traits}
rarity : string {4-15.system.traits.rarity} (2 different values)
'uncommon' (x13)
'rare' (x4)
size : object {4-15.system.traits.size}
value : string {4-15.system.traits.size.value} (2 different values)
'med' (x15)
'lg' (x2)
value : array<string> {4-15.system.traits.value}
Length: min=5 max=6
Value type: string {4-15.system.traits.value.[]} (9 different values)
'evil' (x17)
'undead' (x17)
'unholy' (x17)
'lawful' (x12)
'wight' (x12)
'mindless' (x5)
'fire' (x3)
'zombie' (x3)
'swarm' (x2)
type : string {4-15.type} (same value: 'npc')
[prototypeToken] : object {4-15.prototypeToken}
name : string {4-15.prototypeToken.name} (9 different values)
'Clacking Skull Swarm' (x2)
'Combustive Zombie' (x1)
'Smokesight Deadeye Wight' (x1)
'Smokesight Hunter Wight' (x1)
'Smokesight Prowler Wight' (x1)
'Smokesight Stalker Wight' (x1)
'Smokesight Wight Captain' (x1)
'Smokesight Wight Commander' (x1)
'Sulfur Zombie' (x1)