619 lines
34 KiB
Plaintext
619 lines
34 KiB
Plaintext
4-15
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Different values: 17
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=====================================
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object {4-15}
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_id : string {4-15._id} (all different values)
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folder : string {4-15.folder} (same value: 'igsqCQ8sta8uCAU9')
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img : string {4-15.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {4-15.items}
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Length: min=5 max=19
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Value type: object {4-15.items.[]}
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_id : string {4-15.items.[]._id} (56 different values)
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[_stats] : object {4-15.items.[]._stats}
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compendiumSource : string {4-15.items.[]._stats.compendiumSource} (15 different values)
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img : string {4-15.items.[].img} (all different values)
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name : string {4-15.items.[].name} (41 different values)
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sort : integer {4-15.items.[].sort} (19 different values)
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system : object {4-15.items.[].system}
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[acBonus] : integer {4-15.items.[].system.acBonus} (3 different values)
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1 (x8)
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2 (x4)
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6 (x4)
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[actionType] : object {4-15.items.[].system.actionType}
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value : string {4-15.items.[].system.actionType.value} (3 different values)
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'passive' (x82)
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'reaction' (x20)
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'action' (x12)
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[actions] : object {4-15.items.[].system.actions}
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[value] : integer {4-15.items.[].system.actions.value} (2 different values)
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2 (x6)
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1 (x6)
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[area] : empty
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[attack] : object {4-15.items.[].system.attack}
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value : string {4-15.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-15.items.[].system.attackEffects}
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custom : string {4-15.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-15.items.[].system.attackEffects.value}
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Length: min=1 max=1
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Value type: string {4-15.items.[].system.attackEffects.value.[]} (2 different values)
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'drain-life' (x24)
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'blinding-sulfur' (x3)
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[autoHeightenLevel] : object {4-15.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {4-15.items.[].system.baseItem} (6 different values)
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'leather-armor' (x8)
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'composite-longbow' (x4)
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'dagger' (x4)
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'longsword' (x4)
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'steel-shield' (x4)
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'full-plate' (x4)
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[bonus] : object {4-15.items.[].system.bonus}
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value : integer {4-15.items.[].system.bonus.value} (15 different values)
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[bonusDamage] : object {4-15.items.[].system.bonusDamage}
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value : integer {4-15.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {4-15.items.[].system.bulk}
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value : mixed
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integer {4-15.items.[].system.bulk.value} (3 different values)
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1 (x16)
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2 (x8)
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4 (x4)
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float {4-15.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {4-15.items.[].system.category} (7 different values)
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'offensive' (x47)
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'defensive' (x44)
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'interaction' (x23)
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'martial' (x8)
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'light' (x8)
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'simple' (x4)
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'heavy' (x4)
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[checkPenalty] : integer {4-15.items.[].system.checkPenalty} (2 different values)
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-1 (x8)
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-3 (x4)
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[containerId] : empty
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[cost] : object {4-15.items.[].system.cost}
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value : string {4-15.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {4-15.items.[].system.counteraction} (same value: False)
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[damage] : object {4-15.items.[].system.damage}
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[damageType] : string {4-15.items.[].system.damage.damageType} (2 different values)
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'piercing' (x8)
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'slashing' (x4)
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[dice] : integer {4-15.items.[].system.damage.dice} (same value: 1)
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[die] : string {4-15.items.[].system.damage.die} (2 different values)
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'd8' (x8)
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'd4' (x4)
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[damageRolls] : object {4-15.items.[].system.damageRolls}
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[0] : object {4-15.items.[].system.damageRolls.0}
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damage : string {4-15.items.[].system.damageRolls.0.damage} (3 different values)
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'2d6+8' (x1)
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'2d6+10' (x1)
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'2d6+7' (x1)
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damageType : string {4-15.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
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[1] : object {4-15.items.[].system.damageRolls.1}
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category : string {4-15.items.[].system.damageRolls.1.category} (same value: 'persistent')
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damage : string {4-15.items.[].system.damageRolls.1.damage} (same value: '1d6')
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damageType : string {4-15.items.[].system.damageRolls.1.damageType} (same value: 'fire')
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[I8MdO16Xv2BRVHkv] : object {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv}
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damage : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damage} (4 different values)
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'2d4+9' (x1)
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'2d4+6' (x1)
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'2d4+7' (x1)
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'2d4+4' (x1)
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damageType : string {4-15.items.[].system.damageRolls.I8MdO16Xv2BRVHkv.damageType} (same value: 'piercing')
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[XXpHZKSakBFyO07c] : object {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c}
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damage : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damage} (4 different values)
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'1d8+12' (x1)
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'1d8+9' (x1)
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'1d8+10' (x1)
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'1d8+7' (x1)
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damageType : string {4-15.items.[].system.damageRolls.XXpHZKSakBFyO07c.damageType} (same value: 'piercing')
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[Xea4qdbnOUjnJ67c] : object {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c}
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damage : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damage} (4 different values)
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'1d8+9' (x1)
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'1d8+6' (x1)
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'1d8+7' (x1)
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'1d8+4' (x1)
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damageType : string {4-15.items.[].system.damageRolls.Xea4qdbnOUjnJ67c.damageType} (same value: 'slashing')
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[eUO9Wq3VRCxsMBzl] : object {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl}
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damage : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damage} (4 different values)
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'2d8+13' (x1)
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'2d8+16' (x1)
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'2d8+11' (x1)
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'2d8+14' (x1)
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damageType : string {4-15.items.[].system.damageRolls.eUO9Wq3VRCxsMBzl.damageType} (same value: 'slashing')
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[jZGZKQrMfYJF9Xmv] : object {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv}
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damage : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damage} (4 different values)
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'1d8+14' (x1)
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'1d8+11' (x1)
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'1d8+12' (x1)
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'1d8+9' (x1)
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damageType : string {4-15.items.[].system.damageRolls.jZGZKQrMfYJF9Xmv.damageType} (same value: 'slashing')
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[vRjwlp34khyciXIZ] : object {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ}
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damage : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damage} (4 different values)
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'2d8+13' (x1)
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'2d8+16' (x1)
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'2d8+11' (x1)
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'2d8+14' (x1)
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damageType : string {4-15.items.[].system.damageRolls.vRjwlp34khyciXIZ.damageType} (same value: 'slashing')
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[deathNote] : boolean {4-15.items.[].system.deathNote} (same value: True)
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[defense] : empty
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[dexCap] : integer {4-15.items.[].system.dexCap} (2 different values)
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4 (x8)
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0 (x4)
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[duration] : object {4-15.items.[].system.duration}
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[sustained] : boolean {4-15.items.[].system.duration.sustained} (same value: False)
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value : mixed
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integer {4-15.items.[].system.duration.value} (same value: 0)
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string {4-15.items.[].system.duration.value} (same value: '1 hour')
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[equipped] : object {4-15.items.[].system.equipped}
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carryType : string {4-15.items.[].system.equipped.carryType} (2 different values)
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'worn' (x27)
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'held' (x5)
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[handsHeld] : integer {4-15.items.[].system.equipped.handsHeld} (2 different values)
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0 (x11)
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1 (x5)
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[inSlot] : boolean {4-15.items.[].system.equipped.inSlot} (same value: False)
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[invested] : empty
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[group] : string {4-15.items.[].system.group} (5 different values)
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'leather' (x8)
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'bow' (x4)
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'knife' (x4)
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'sword' (x4)
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'plate' (x4)
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[hardness] : integer {4-15.items.[].system.hardness} (2 different values)
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0 (x28)
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5 (x4)
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[heightening] : object {4-15.items.[].system.heightening}
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damage : object {4-15.items.[].system.heightening.damage}
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interval : integer {4-15.items.[].system.heightening.interval} (same value: 1)
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type : string {4-15.items.[].system.heightening.type} (same value: 'interval')
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[hp] : object {4-15.items.[].system.hp}
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max : integer {4-15.items.[].system.hp.max} (2 different values)
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0 (x28)
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20 (x4)
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value : integer {4-15.items.[].system.hp.value} (2 different values)
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0 (x28)
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20 (x4)
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[level] : object {4-15.items.[].system.level}
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value : integer {4-15.items.[].system.level.value} (3 different values)
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0 (x28)
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5 (x4)
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2 (x4)
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[location] : object {4-15.items.[].system.location}
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heightenedLevel : integer {4-15.items.[].system.location.heightenedLevel} (same value: 5)
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value : string {4-15.items.[].system.location.value} (same value: 'vM9qUCcmjXuCKUvw')
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[material] : object {4-15.items.[].system.material}
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[grade] : string {4-15.items.[].system.material.grade} (same value: 'standard')
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[type] : string {4-15.items.[].system.material.type} (same value: 'adamantine')
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[mod] : object {4-15.items.[].system.mod}
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value : integer {4-15.items.[].system.mod.value} (4 different values)
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24 (x1)
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27 (x1)
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22 (x1)
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25 (x1)
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[overrides] : array<> {4-15.items.[].system.overrides}
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Length: min=0 max=0
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Value type: empty
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[prepared] : object {4-15.items.[].system.prepared}
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flexible : boolean {4-15.items.[].system.prepared.flexible} (same value: False)
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value : string {4-15.items.[].system.prepared.value} (same value: 'innate')
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description : object {4-15.items.[].system.description}
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value : string {4-15.items.[].system.description.value} (71 different values)
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[price] : object {4-15.items.[].system.price}
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value : object {4-15.items.[].system.price.value}
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[gp] : integer {4-15.items.[].system.price.value.gp} (5 different values)
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2 (x12)
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20 (x4)
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5 (x4)
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1 (x4)
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30 (x4)
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[sp] : integer {4-15.items.[].system.price.value.sp} (same value: 2)
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[proficient] : object {4-15.items.[].system.proficient}
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value : integer {4-15.items.[].system.proficient.value} (same value: 0)
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publication : object {4-15.items.[].system.publication}
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license : string {4-15.items.[].system.publication.license} (2 different values)
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'OGL' (x184)
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'ORC' (x4)
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remaster : boolean {4-15.items.[].system.publication.remaster} (2 different values)
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False (x184)
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True (x4)
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title : string {4-15.items.[].system.publication.title} (5 different values)
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'' (x116)
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'Pathfinder Core Rulebook' (x35)
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'Pathfinder Bestiary 2' (x17)
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'Pathfinder Bestiary' (x16)
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'Pathfinder Player Core' (x4)
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[proficiency] : object {4-15.items.[].system.proficiency}
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value : integer {4-15.items.[].system.proficiency.value} (same value: 1)
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[quantity] : integer {4-15.items.[].system.quantity} (same value: 1)
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[range] : mixed
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integer {4-15.items.[].system.range} (same value: 100)
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object {4-15.items.[].system.range}
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value : string {4-15.items.[].system.range.value} (same value: 'touch')
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[references] : object {4-15.items.[].system.references}
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children : array<> {4-15.items.[].system.references.children}
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Length: min=0 max=0
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Value type: empty
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immunityFrom : array<> {4-15.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: empty
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overriddenBy : array<> {4-15.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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Value type: empty
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overrides : array<> {4-15.items.[].system.references.overrides}
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Length: min=0 max=0
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Value type: empty
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[reload] : object {4-15.items.[].system.reload}
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value : string {4-15.items.[].system.reload.value} (3 different values)
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'0' (x4)
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'-' (x4)
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'' (x4)
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[requirements] : string {4-15.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {4-15.items.[].system.rules}
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[runes] : object {4-15.items.[].system.runes}
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[potency] : integer {4-15.items.[].system.runes.potency} (2 different values)
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1 (x12)
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0 (x12)
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[property] : array<> {4-15.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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[reinforcing] : integer {4-15.items.[].system.runes.reinforcing} (same value: 0)
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|
[resilient] : integer {4-15.items.[].system.runes.resilient} (same value: 0)
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|
[striking] : integer {4-15.items.[].system.runes.striking} (2 different values)
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|
1 (x8)
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|
0 (x4)
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|
[showSlotlessLevels] : object {4-15.items.[].system.showSlotlessLevels}
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value : boolean {4-15.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {4-15.items.[].system.size} (same value: 'med')
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|
[slots] : object {4-15.items.[].system.slots}
|
|
[slug] : string {4-15.items.[].system.slug} (16 different values)
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|
[speedPenalty] : integer {4-15.items.[].system.speedPenalty} (2 different values)
|
|
0 (x12)
|
|
-10 (x4)
|
|
[spelldc] : object {4-15.items.[].system.spelldc}
|
|
dc : integer {4-15.items.[].system.spelldc.dc} (4 different values)
|
|
28 (x1)
|
|
31 (x1)
|
|
26 (x1)
|
|
29 (x1)
|
|
mod : integer {4-15.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {4-15.items.[].system.spelldc.value} (4 different values)
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|
20 (x1)
|
|
23 (x1)
|
|
18 (x1)
|
|
21 (x1)
|
|
[splashDamage] : object {4-15.items.[].system.splashDamage}
|
|
value : integer {4-15.items.[].system.splashDamage.value} (same value: 0)
|
|
[strength] : integer {4-15.items.[].system.strength} (2 different values)
|
|
0 (x8)
|
|
4 (x4)
|
|
[target] : object {4-15.items.[].system.target}
|
|
value : string {4-15.items.[].system.target.value} (same value: '1 creature')
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|
[time] : object {4-15.items.[].system.time}
|
|
value : string {4-15.items.[].system.time.value} (same value: '2')
|
|
[tradition] : object {4-15.items.[].system.tradition}
|
|
value : string {4-15.items.[].system.tradition.value} (same value: 'divine')
|
|
[traits] : object {4-15.items.[].system.traits}
|
|
[rarity] : string {4-15.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x161)
|
|
'uncommon' (x4)
|
|
value : array<string> {4-15.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {4-15.items.[].system.traits.value.[]} (22 different values)
|
|
[integrated] : empty
|
|
[traditions] : array<string> {4-15.items.[].system.traits.traditions}
|
|
Length: min=3 max=3
|
|
Value type: string {4-15.items.[].system.traits.traditions.[]} (3 different values)
|
|
'arcane' (x4)
|
|
'divine' (x4)
|
|
'occult' (x4)
|
|
[usage] : object {4-15.items.[].system.usage}
|
|
value : string {4-15.items.[].system.usage.value} (2 different values)
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|
'held-in-one-hand' (x12)
|
|
'held-in-one-plus-hands' (x4)
|
|
[value] : object {4-15.items.[].system.value}
|
|
isValued : boolean {4-15.items.[].system.value.isValued} (same value: True)
|
|
value : integer {4-15.items.[].system.value.value} (same value: 1)
|
|
[weaponType] : object {4-15.items.[].system.weaponType}
|
|
value : string {4-15.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x23)
|
|
'ranged' (x4)
|
|
type : string {4-15.items.[].type} (10 different values)
|
|
'action' (x114)
|
|
'melee' (x27)
|
|
'weapon' (x12)
|
|
'armor' (x12)
|
|
'equipment' (x4)
|
|
'spellcastingEntry' (x4)
|
|
'spell' (x4)
|
|
'shield' (x4)
|
|
'lore' (x4)
|
|
'condition' (x3)
|
|
[flags] : object {4-15.items.[].flags}
|
|
pf2e : object {4-15.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-15.items.[].flags.pf2e.linkedWeapon} (3 different values)
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|
'Rw4TQAjoro6E9MvZ' (x4)
|
|
'HdJVXKg1EjumVlC0' (x4)
|
|
'vwxfS6QSBbdY3B7C' (x4)
|
|
name : string {4-15.name} (all different values)
|
|
system : object {4-15.system}
|
|
abilities : object {4-15.system.abilities}
|
|
cha : object {4-15.system.abilities.cha}
|
|
mod : integer {4-15.system.abilities.cha.mod} (4 different values)
|
|
3 (x8)
|
|
2 (x4)
|
|
-2 (x3)
|
|
4 (x2)
|
|
con : object {4-15.system.abilities.con}
|
|
mod : integer {4-15.system.abilities.con.mod} (2 different values)
|
|
4 (x9)
|
|
2 (x8)
|
|
dex : object {4-15.system.abilities.dex}
|
|
mod : integer {4-15.system.abilities.dex.mod} (4 different values)
|
|
3 (x6)
|
|
4 (x4)
|
|
5 (x4)
|
|
2 (x3)
|
|
int : object {4-15.system.abilities.int}
|
|
mod : integer {4-15.system.abilities.int.mod} (3 different values)
|
|
1 (x8)
|
|
-5 (x5)
|
|
5 (x4)
|
|
str : object {4-15.system.abilities.str}
|
|
mod : integer {4-15.system.abilities.str.mod} (5 different values)
|
|
3 (x4)
|
|
4 (x4)
|
|
6 (x4)
|
|
5 (x3)
|
|
-3 (x2)
|
|
wis : object {4-15.system.abilities.wis}
|
|
mod : integer {4-15.system.abilities.wis.mod} (2 different values)
|
|
3 (x12)
|
|
2 (x5)
|
|
attributes : object {4-15.system.attributes}
|
|
ac : object {4-15.system.attributes.ac}
|
|
details : string {4-15.system.attributes.ac.details} (5 different values)
|
|
'' (x13)
|
|
'(33 with shield raised)' (x1)
|
|
'(35 with shield raised)' (x1)
|
|
'(31 with shield raised)' (x1)
|
|
'(34 with shield raised)' (x1)
|
|
value : integer {4-15.system.attributes.ac.value} (10 different values)
|
|
27 (x4)
|
|
26 (x2)
|
|
31 (x2)
|
|
28 (x2)
|
|
25 (x2)
|
|
30 (x1)
|
|
33 (x1)
|
|
24 (x1)
|
|
29 (x1)
|
|
32 (x1)
|
|
allSaves : object {4-15.system.attributes.allSaves}
|
|
value : string {4-15.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {4-15.system.attributes.hp}
|
|
details : string {4-15.system.attributes.hp.details} (same value: 'void healing')
|
|
max : integer {4-15.system.attributes.hp.max} (all different values)
|
|
temp : integer {4-15.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-15.system.attributes.hp.value} (all different values)
|
|
immunities : array<object> {4-15.system.attributes.immunities}
|
|
Length: min=5 max=6
|
|
Value type: object {4-15.system.attributes.immunities.[]}
|
|
type : string {4-15.system.attributes.immunities.[].type} (7 different values)
|
|
'death-effects' (x17)
|
|
'disease' (x17)
|
|
'paralyzed' (x17)
|
|
'poison' (x17)
|
|
'unconscious' (x17)
|
|
'fire' (x3)
|
|
'precision' (x2)
|
|
speed : object {4-15.system.attributes.speed}
|
|
otherSpeeds : array<> {4-15.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[special] : string {4-15.system.attributes.speed.special} (same value: '')
|
|
value : integer {4-15.system.attributes.speed.value} (2 different values)
|
|
25 (x14)
|
|
30 (x3)
|
|
[adjustment] : empty
|
|
[resistances] : array<object> {4-15.system.attributes.resistances}
|
|
Length: min=6 max=6
|
|
Value type: object {4-15.system.attributes.resistances.[]}
|
|
type : string {4-15.system.attributes.resistances.[].type} (6 different values)
|
|
'bludgeoning' (x2)
|
|
'cold' (x2)
|
|
'electricity' (x2)
|
|
'fire' (x2)
|
|
'piercing' (x2)
|
|
'slashing' (x2)
|
|
value : integer {4-15.system.attributes.resistances.[].value} (2 different values)
|
|
10 (x10)
|
|
5 (x2)
|
|
[weaknesses] : array<object> {4-15.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {4-15.system.attributes.weaknesses.[]}
|
|
[exceptions] : array<> {4-15.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {4-15.system.attributes.weaknesses.[].type} (4 different values)
|
|
'vitality' (x3)
|
|
'slashing' (x3)
|
|
'area-damage' (x2)
|
|
'splash-damage' (x2)
|
|
value : integer {4-15.system.attributes.weaknesses.[].value} (3 different values)
|
|
7 (x4)
|
|
10 (x4)
|
|
5 (x2)
|
|
details : object {4-15.system.details}
|
|
blurb : string {4-15.system.details.blurb} (5 different values)
|
|
'' (x7)
|
|
'Variant hunter wight' (x4)
|
|
'Variant sulfur zombie' (x2)
|
|
'Variant prowler wight' (x2)
|
|
'Variant wight commander' (x2)
|
|
languages : object {4-15.system.details.languages}
|
|
details : string {4-15.system.details.languages.details} (2 different values)
|
|
'' (x13)
|
|
'tongues' (x4)
|
|
value : array<string> {4-15.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {4-15.system.details.languages.value.[]} (2 different values)
|
|
'common' (x12)
|
|
'necril' (x12)
|
|
level : object {4-15.system.details.level}
|
|
value : integer {4-15.system.details.level.value} (7 different values)
|
|
9 (x4)
|
|
8 (x3)
|
|
10 (x3)
|
|
7 (x3)
|
|
11 (x2)
|
|
13 (x1)
|
|
12 (x1)
|
|
privateNotes : string {4-15.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {4-15.system.details.publicNotes} (5 different values)
|
|
publication : object {4-15.system.details.publication}
|
|
license : string {4-15.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-15.system.details.publication.remaster} (same value: False)
|
|
title : string {4-15.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-15: In Glorious Battle')
|
|
initiative : object {4-15.system.initiative}
|
|
statistic : string {4-15.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {4-15.system.perception}
|
|
details : string {4-15.system.perception.details} (same value: '')
|
|
mod : integer {4-15.system.perception.mod} (10 different values)
|
|
15 (x2)
|
|
20 (x2)
|
|
17 (x2)
|
|
21 (x2)
|
|
18 (x2)
|
|
19 (x2)
|
|
16 (x2)
|
|
24 (x1)
|
|
14 (x1)
|
|
22 (x1)
|
|
senses : array<object> {4-15.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {4-15.system.perception.senses.[]}
|
|
type : string {4-15.system.perception.senses.[].type} (same value: 'darkvision')
|
|
resources : object {4-15.system.resources}
|
|
saves : object {4-15.system.saves}
|
|
fortitude : object {4-15.system.saves.fortitude}
|
|
saveDetail : string {4-15.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-15.system.saves.fortitude.value} (12 different values)
|
|
reflex : object {4-15.system.saves.reflex}
|
|
saveDetail : string {4-15.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-15.system.saves.reflex.value} (9 different values)
|
|
17 (x4)
|
|
20 (x3)
|
|
19 (x3)
|
|
21 (x2)
|
|
15 (x1)
|
|
22 (x1)
|
|
18 (x1)
|
|
14 (x1)
|
|
16 (x1)
|
|
will : object {4-15.system.saves.will}
|
|
saveDetail : string {4-15.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-15.system.saves.will.value} (10 different values)
|
|
18 (x3)
|
|
13 (x2)
|
|
15 (x2)
|
|
17 (x2)
|
|
16 (x2)
|
|
14 (x2)
|
|
20 (x1)
|
|
23 (x1)
|
|
12 (x1)
|
|
21 (x1)
|
|
skills : object {4-15.system.skills}
|
|
[acrobatics] : object {4-15.system.skills.acrobatics}
|
|
base : integer {4-15.system.skills.acrobatics.base} (5 different values)
|
|
17 (x2)
|
|
21 (x1)
|
|
20 (x1)
|
|
18 (x1)
|
|
15 (x1)
|
|
[athletics] : object {4-15.system.skills.athletics}
|
|
base : integer {4-15.system.skills.athletics.base} (10 different values)
|
|
17 (x2)
|
|
18 (x1)
|
|
20 (x1)
|
|
19 (x1)
|
|
16 (x1)
|
|
23 (x1)
|
|
26 (x1)
|
|
14 (x1)
|
|
21 (x1)
|
|
24 (x1)
|
|
[crafting] : object {4-15.system.skills.crafting}
|
|
base : integer {4-15.system.skills.crafting.base} (4 different values)
|
|
19 (x1)
|
|
16 (x1)
|
|
17 (x1)
|
|
14 (x1)
|
|
[deception] : object {4-15.system.skills.deception}
|
|
base : integer {4-15.system.skills.deception.base} (4 different values)
|
|
20 (x1)
|
|
17 (x1)
|
|
18 (x1)
|
|
15 (x1)
|
|
special : array<object> {4-15.system.skills.deception.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-15.system.skills.deception.special.[]}
|
|
base : integer {4-15.system.skills.deception.special.[].base} (4 different values)
|
|
22 (x1)
|
|
19 (x1)
|
|
20 (x1)
|
|
17 (x1)
|
|
label : string {4-15.system.skills.deception.special.[].label} (same value: 'to feint')
|
|
predicate : array<string> {4-15.system.skills.deception.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {4-15.system.skills.deception.special.[].predicate.[]} (same value: 'action:feint')
|
|
[intimidation] : object {4-15.system.skills.intimidation}
|
|
base : integer {4-15.system.skills.intimidation.base} (8 different values)
|
|
17 (x1)
|
|
14 (x1)
|
|
24 (x1)
|
|
27 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
22 (x1)
|
|
25 (x1)
|
|
[stealth] : object {4-15.system.skills.stealth}
|
|
base : integer {4-15.system.skills.stealth.base} (6 different values)
|
|
17 (x3)
|
|
22 (x2)
|
|
19 (x2)
|
|
20 (x2)
|
|
15 (x1)
|
|
14 (x1)
|
|
traits : object {4-15.system.traits}
|
|
rarity : string {4-15.system.traits.rarity} (2 different values)
|
|
'uncommon' (x13)
|
|
'rare' (x4)
|
|
size : object {4-15.system.traits.size}
|
|
value : string {4-15.system.traits.size.value} (2 different values)
|
|
'med' (x15)
|
|
'lg' (x2)
|
|
value : array<string> {4-15.system.traits.value}
|
|
Length: min=5 max=6
|
|
Value type: string {4-15.system.traits.value.[]} (9 different values)
|
|
'evil' (x17)
|
|
'undead' (x17)
|
|
'unholy' (x17)
|
|
'lawful' (x12)
|
|
'wight' (x12)
|
|
'mindless' (x5)
|
|
'fire' (x3)
|
|
'zombie' (x3)
|
|
'swarm' (x2)
|
|
type : string {4-15.type} (same value: 'npc')
|
|
[prototypeToken] : object {4-15.prototypeToken}
|
|
name : string {4-15.prototypeToken.name} (9 different values)
|
|
'Clacking Skull Swarm' (x2)
|
|
'Combustive Zombie' (x1)
|
|
'Smokesight Deadeye Wight' (x1)
|
|
'Smokesight Hunter Wight' (x1)
|
|
'Smokesight Prowler Wight' (x1)
|
|
'Smokesight Stalker Wight' (x1)
|
|
'Smokesight Wight Captain' (x1)
|
|
'Smokesight Wight Commander' (x1)
|
|
'Sulfur Zombie' (x1) |