564 lines
35 KiB
Plaintext
564 lines
35 KiB
Plaintext
4-06
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Different values: 9
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=====================================
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object {4-06}
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_id : string {4-06._id} (all different values)
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folder : string {4-06.folder} (same value: 'htyklmuU1i5to9hi')
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img : string {4-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {4-06.items}
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Length: min=6 max=9
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Value type: object {4-06.items.[]}
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_id : string {4-06.items.[]._id} (47 different values)
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img : string {4-06.items.[].img} (11 different values)
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name : string {4-06.items.[].name} (35 different values)
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sort : integer {4-06.items.[].sort} (all different values)
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system : object {4-06.items.[].system}
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[actionType] : object {4-06.items.[].system.actionType}
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value : string {4-06.items.[].system.actionType.value} (3 different values)
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'action' (x19)
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'passive' (x10)
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'reaction' (x4)
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[actions] : object {4-06.items.[].system.actions}
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[value] : integer {4-06.items.[].system.actions.value} (2 different values)
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1 (x10)
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2 (x9)
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[attack] : object {4-06.items.[].system.attack}
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value : string {4-06.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {4-06.items.[].system.attackEffects}
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[custom] : string {4-06.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {4-06.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values)
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'grab' (x4)
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'corrosive-touch' (x1)
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rules : ignored (Foundry rules object) {4-06.items.[].system.rules}
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[autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel}
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value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4)
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[bonus] : object {4-06.items.[].system.bonus}
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value : integer {4-06.items.[].system.bonus.value} (all different values)
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[bulk] : object {4-06.items.[].system.bulk}
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value : integer {4-06.items.[].system.bulk.value} (2 different values)
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1 (x2)
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2 (x2)
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[damageRolls] : object {4-06.items.[].system.damageRolls}
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[0] : object {4-06.items.[].system.damageRolls.0}
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damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values)
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'2d10+6' (x1)
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'2d6+6' (x1)
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'1d10+9' (x1)
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'1d8+9' (x1)
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'2d10+9' (x1)
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'2d6+9' (x1)
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damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values)
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'force' (x2)
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'piercing' (x2)
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'bludgeoning' (x2)
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[5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
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damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: '1d6+6')
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damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: 'piercing')
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[6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
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damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values)
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'2d6+6' (x1)
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'2d8+8' (x1)
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damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: 'slashing')
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[85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus}
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damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
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'2d10+4' (x1)
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'2d12+6' (x1)
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damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: 'void')
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[C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5}
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damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
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'1d6' (x1)
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'1d10' (x1)
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damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: 'void')
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[EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
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damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: '1d6+6')
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damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: 'piercing')
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[RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa}
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damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
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'2d12' (x1)
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'3d8' (x1)
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damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: 'piercing')
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[WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk}
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damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
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'2d12' (x1)
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'3d8' (x1)
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damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: 'bludgeoning')
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ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
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damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: '2d4')
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damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: 'acid')
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[gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775}
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damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6')
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damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid')
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lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
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damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: '1d8+7')
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damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: 'bludgeoning')
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[qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
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damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
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'2d12' (x1)
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'3d8' (x1)
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damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: 'slashing')
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[sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
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damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: '2d6+6')
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damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: 'piercing')
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[w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
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damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: '1d6')
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damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: 'void')
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[woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY}
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damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: '2d6+6')
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damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: 'piercing')
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[xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
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damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7')
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damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: 'bludgeoning')
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description : object {4-06.items.[].system.description}
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value : string {4-06.items.[].system.description.value} (33 different values)
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[baseItem] : string {4-06.items.[].system.baseItem} (2 different values)
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'spear' (x2)
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'halberd' (x2)
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[bonusDamage] : object {4-06.items.[].system.bonusDamage}
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value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0)
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[category] : string {4-06.items.[].system.category} (5 different values)
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'offensive' (x20)
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'defensive' (x9)
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'interaction' (x4)
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'simple' (x2)
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'martial' (x2)
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[containerId] : empty
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[equipped] : object {4-06.items.[].system.equipped}
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carryType : string {4-06.items.[].system.equipped.carryType} (same value: 'held')
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handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values)
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1 (x2)
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2 (x2)
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[invested] : empty
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[group] : string {4-06.items.[].system.group} (2 different values)
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'spear' (x2)
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'polearm' (x2)
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[hardness] : integer {4-06.items.[].system.hardness} (same value: 0)
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[hp] : object {4-06.items.[].system.hp}
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max : integer {4-06.items.[].system.hp.max} (same value: 0)
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value : integer {4-06.items.[].system.hp.value} (same value: 0)
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[material] : object {4-06.items.[].system.material}
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[grade] : empty
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[type] : empty
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[price] : object {4-06.items.[].system.price}
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value : object {4-06.items.[].system.price.value}
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[sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1)
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gp : integer {4-06.items.[].system.price.value.gp} (same value: 2)
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publication : object {4-06.items.[].system.publication}
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license : string {4-06.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False)
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title : string {4-06.items.[].system.publication.title} (3 different values)
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'' (x47)
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'Pathfinder Bestiary' (x9)
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'Pathfinder Core Rulebook' (x7)
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[quantity] : integer {4-06.items.[].system.quantity} (same value: 1)
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[reload] : object {4-06.items.[].system.reload}
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value : string {4-06.items.[].system.reload.value} (2 different values)
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'-' (x2)
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'' (x2)
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[runes] : object {4-06.items.[].system.runes}
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potency : integer {4-06.items.[].system.runes.potency} (2 different values)
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1 (x3)
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0 (x1)
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property : array<> {4-06.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {4-06.items.[].system.runes.striking} (2 different values)
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0 (x2)
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1 (x2)
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[size] : string {4-06.items.[].system.size} (same value: 'med')
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traits : object {4-06.items.[].system.traits}
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rarity : string {4-06.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {4-06.items.[].system.traits.traditions}
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Length: min=2 max=2
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Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values)
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'arcane' (x3)
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'primal' (x3)
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value : array<string> {4-06.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {4-06.items.[].system.traits.value.[]} (24 different values)
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[area] : object {4-06.items.[].system.area}
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type : string {4-06.items.[].system.area.type} (same value: 'burst')
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value : integer {4-06.items.[].system.area.value} (same value: 20)
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[cost] : object {4-06.items.[].system.cost}
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value : string {4-06.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False)
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[damage] : object {4-06.items.[].system.damage}
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[0] : object {4-06.items.[].system.damage.0}
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applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {4-06.items.[].system.damage.0.formula} (3 different values)
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'6d6' (x1)
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'3d6' (x1)
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'2d4' (x1)
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kinds : array<string> {4-06.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {4-06.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {4-06.items.[].system.damage.0.type} (same value: 'fire')
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damageType : string {4-06.items.[].system.damage.damageType} (same value: 'piercing')
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dice : integer {4-06.items.[].system.damage.dice} (same value: 1)
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die : string {4-06.items.[].system.damage.die} (2 different values)
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'd6' (x2)
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'd10' (x2)
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[defense] : object {4-06.items.[].system.defense}
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save : object {4-06.items.[].system.defense.save}
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basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values)
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True (x1)
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False (x1)
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statistic : string {4-06.items.[].system.defense.save.statistic} (same value: 'reflex')
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[duration] : object {4-06.items.[].system.duration}
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sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values)
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False (x2)
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True (x1)
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value : string {4-06.items.[].system.duration.value} (2 different values)
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'' (x2)
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'1 minute' (x1)
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[heightening] : object {4-06.items.[].system.heightening}
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damage : object {4-06.items.[].system.heightening.damage}
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0 : string {4-06.items.[].system.heightening.damage.0} (3 different values)
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'2d6' (x1)
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'1d6' (x1)
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'1d4' (x1)
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interval : integer {4-06.items.[].system.heightening.interval} (same value: 1)
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type : string {4-06.items.[].system.heightening.type} (same value: 'interval')
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[level] : object {4-06.items.[].system.level}
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value : integer {4-06.items.[].system.level.value} (4 different values)
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0 (x4)
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3 (x1)
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2 (x1)
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1 (x1)
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[location] : object {4-06.items.[].system.location}
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[heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values)
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3 (x1)
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2 (x1)
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value : string {4-06.items.[].system.location.value} (same value: 'DqllMZa6Ja60FhmJ')
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[prepared] : object {4-06.items.[].system.prepared}
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value : string {4-06.items.[].system.prepared.value} (same value: 'innate')
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[proficiency] : object {4-06.items.[].system.proficiency}
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value : integer {4-06.items.[].system.proficiency.value} (same value: 1)
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[range] : object {4-06.items.[].system.range}
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value : string {4-06.items.[].system.range.value} (2 different values)
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'30 feet' (x2)
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'500 feet' (x1)
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[requirements] : string {4-06.items.[].system.requirements} (same value: '')
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[showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels}
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value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {4-06.items.[].system.slots}
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[slug] : string {4-06.items.[].system.slug} (all different values)
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[spelldc] : object {4-06.items.[].system.spelldc}
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dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25)
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value : integer {4-06.items.[].system.spelldc.value} (same value: 17)
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[splashDamage] : object {4-06.items.[].system.splashDamage}
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value : integer {4-06.items.[].system.splashDamage.value} (same value: 0)
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[target] : object {4-06.items.[].system.target}
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value : string {4-06.items.[].system.target.value} (2 different values)
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'' (x2)
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'1 creature' (x1)
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[time] : object {4-06.items.[].system.time}
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value : string {4-06.items.[].system.time.value} (same value: '2')
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[tradition] : object {4-06.items.[].system.tradition}
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value : string {4-06.items.[].system.tradition.value} (same value: 'arcane')
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[usage] : object {4-06.items.[].system.usage}
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value : string {4-06.items.[].system.usage.value} (2 different values)
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'held-in-one-hand' (x2)
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'held-in-two-hands' (x2)
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[weaponType] : object {4-06.items.[].system.weaponType}
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value : string {4-06.items.[].system.weaponType.value} (2 different values)
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'melee' (x13)
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'ranged' (x9)
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type : string {4-06.items.[].type} (5 different values)
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'action' (x33)
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'melee' (x22)
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'weapon' (x4)
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'spell' (x3)
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'spellcastingEntry' (x1)
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[_stats] : object {4-06.items.[]._stats}
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compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
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'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x2)
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'Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6' (x2)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
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|
'Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd' (x1)
|
|
'Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG' (x1)
|
|
'Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe' (x1)
|
|
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy' (x1)
|
|
'Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk' (x1)
|
|
[flags] : object {4-06.items.[].flags}
|
|
pf2e : object {4-06.items.[].flags.pf2e}
|
|
linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values)
|
|
'pI4pPGaY3GARR6UC' (x2)
|
|
'gC2mAgLfUgZBDRgZ' (x2)
|
|
'0zFvRc93Gl6eANug' (x2)
|
|
name : string {4-06.name} (all different values)
|
|
system : object {4-06.system}
|
|
abilities : object {4-06.system.abilities}
|
|
cha : object {4-06.system.abilities.cha}
|
|
mod : integer {4-06.system.abilities.cha.mod} (5 different values)
|
|
-5 (x5)
|
|
5 (x1)
|
|
6 (x1)
|
|
0 (x1)
|
|
3 (x1)
|
|
con : object {4-06.system.abilities.con}
|
|
mod : integer {4-06.system.abilities.con.mod} (6 different values)
|
|
6 (x2)
|
|
4 (x2)
|
|
5 (x2)
|
|
1 (x1)
|
|
2 (x1)
|
|
7 (x1)
|
|
dex : object {4-06.system.abilities.dex}
|
|
mod : integer {4-06.system.abilities.dex.mod} (6 different values)
|
|
4 (x2)
|
|
2 (x2)
|
|
-5 (x2)
|
|
5 (x1)
|
|
6 (x1)
|
|
3 (x1)
|
|
int : object {4-06.system.abilities.int}
|
|
mod : integer {4-06.system.abilities.int.mod} (4 different values)
|
|
-5 (x5)
|
|
-2 (x2)
|
|
-1 (x1)
|
|
0 (x1)
|
|
str : object {4-06.system.abilities.str}
|
|
mod : integer {4-06.system.abilities.str.mod} (4 different values)
|
|
4 (x3)
|
|
2 (x2)
|
|
7 (x2)
|
|
6 (x2)
|
|
wis : object {4-06.system.abilities.wis}
|
|
mod : integer {4-06.system.abilities.wis.mod} (5 different values)
|
|
0 (x3)
|
|
2 (x2)
|
|
3 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
attributes : object {4-06.system.attributes}
|
|
ac : object {4-06.system.attributes.ac}
|
|
details : string {4-06.system.attributes.ac.details} (same value: '')
|
|
value : integer {4-06.system.attributes.ac.value} (7 different values)
|
|
22 (x2)
|
|
25 (x2)
|
|
28 (x1)
|
|
27 (x1)
|
|
30 (x1)
|
|
14 (x1)
|
|
12 (x1)
|
|
allSaves : object {4-06.system.attributes.allSaves}
|
|
value : string {4-06.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {4-06.system.attributes.hp}
|
|
details : string {4-06.system.attributes.hp.details} (same value: '')
|
|
max : integer {4-06.system.attributes.hp.max} (7 different values)
|
|
115 (x2)
|
|
150 (x2)
|
|
105 (x1)
|
|
140 (x1)
|
|
55 (x1)
|
|
95 (x1)
|
|
165 (x1)
|
|
temp : integer {4-06.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {4-06.system.attributes.hp.value} (7 different values)
|
|
115 (x2)
|
|
150 (x2)
|
|
105 (x1)
|
|
140 (x1)
|
|
55 (x1)
|
|
95 (x1)
|
|
165 (x1)
|
|
[immunities] : array<object> {4-06.system.attributes.immunities}
|
|
Length: min=0 max=13
|
|
Value type: object {4-06.system.attributes.immunities.[]}
|
|
type : string {4-06.system.attributes.immunities.[].type} (21 different values)
|
|
speed : object {4-06.system.attributes.speed}
|
|
[details] : string {4-06.system.attributes.speed.details} (same value: 'suction')
|
|
otherSpeeds : array<object> {4-06.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {4-06.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'fly' (x3)
|
|
'climb' (x2)
|
|
value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values)
|
|
60 (x2)
|
|
40 (x1)
|
|
20 (x1)
|
|
10 (x1)
|
|
value : integer {4-06.system.attributes.speed.value} (4 different values)
|
|
20 (x5)
|
|
25 (x2)
|
|
0 (x1)
|
|
15 (x1)
|
|
[resistances] : array<object> {4-06.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.attributes.resistances.[]}
|
|
exceptions : array<string> {4-06.system.attributes.resistances.[].exceptions}
|
|
Length: min=2 max=2
|
|
Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values)
|
|
'adamantine' (x4)
|
|
'orichalcum' (x4)
|
|
type : string {4-06.system.attributes.resistances.[].type} (same value: 'physical')
|
|
value : integer {4-06.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x3)
|
|
7 (x1)
|
|
[weaknesses] : array<object> {4-06.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {4-06.system.attributes.weaknesses.[]}
|
|
type : string {4-06.system.attributes.weaknesses.[].type} (2 different values)
|
|
'electricity' (x4)
|
|
'orichalcum' (x4)
|
|
value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values)
|
|
5 (x6)
|
|
7 (x2)
|
|
details : object {4-06.system.details}
|
|
blurb : string {4-06.system.details.blurb} (6 different values)
|
|
'Variant harpy' (x2)
|
|
'' (x2)
|
|
'Variant clockwork soldier' (x2)
|
|
'Variant roiling incant' (x1)
|
|
'Variant black pudding' (x1)
|
|
'Variant ochre jelly' (x1)
|
|
languages : object {4-06.system.details.languages}
|
|
details : string {4-06.system.details.languages.details} (same value: '')
|
|
value : array<string> {4-06.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {4-06.system.details.languages.value.[]} (same value: 'common')
|
|
level : object {4-06.system.details.level}
|
|
value : integer {4-06.system.details.level.value} (5 different values)
|
|
7 (x4)
|
|
5 (x2)
|
|
9 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
privateNotes : string {4-06.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {4-06.system.details.publicNotes} (5 different values)
|
|
publication : object {4-06.system.details.publication}
|
|
license : string {4-06.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {4-06.system.details.publication.remaster} (same value: False)
|
|
title : string {4-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory')
|
|
initiative : object {4-06.system.initiative}
|
|
statistic : string {4-06.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {4-06.system.perception}
|
|
details : string {4-06.system.perception.details} (same value: '')
|
|
mod : integer {4-06.system.perception.mod} (8 different values)
|
|
18 (x2)
|
|
12 (x1)
|
|
15 (x1)
|
|
11 (x1)
|
|
14 (x1)
|
|
21 (x1)
|
|
9 (x1)
|
|
7 (x1)
|
|
senses : array<object> {4-06.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {4-06.system.perception.senses.[]}
|
|
acuity : string {4-06.system.perception.senses.[].acuity} (same value: 'precise')
|
|
range : integer {4-06.system.perception.senses.[].range} (same value: 60)
|
|
type : string {4-06.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x6)
|
|
'motion-sense' (x2)
|
|
vision : boolean {4-06.system.perception.vision} (same value: False)
|
|
resources : object {4-06.system.resources}
|
|
[focus] : object {4-06.system.resources.focus}
|
|
max : integer {4-06.system.resources.focus.max} (same value: 0)
|
|
value : integer {4-06.system.resources.focus.value} (same value: 0)
|
|
saves : object {4-06.system.saves}
|
|
fortitude : object {4-06.system.saves.fortitude}
|
|
saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {4-06.system.saves.fortitude.value} (5 different values)
|
|
15 (x3)
|
|
18 (x3)
|
|
16 (x1)
|
|
12 (x1)
|
|
21 (x1)
|
|
reflex : object {4-06.system.saves.reflex}
|
|
saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {4-06.system.saves.reflex.value} (all different values)
|
|
will : object {4-06.system.saves.will}
|
|
saveDetail : string {4-06.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {4-06.system.saves.will.value} (8 different values)
|
|
12 (x2)
|
|
15 (x1)
|
|
18 (x1)
|
|
9 (x1)
|
|
14 (x1)
|
|
17 (x1)
|
|
11 (x1)
|
|
7 (x1)
|
|
skills : object {4-06.system.skills}
|
|
[acrobatics] : object {4-06.system.skills.acrobatics}
|
|
base : integer {4-06.system.skills.acrobatics.base} (2 different values)
|
|
16 (x2)
|
|
21 (x1)
|
|
athletics : object {4-06.system.skills.athletics}
|
|
base : integer {4-06.system.skills.athletics.base} (4 different values)
|
|
13 (x2)
|
|
18 (x2)
|
|
17 (x1)
|
|
22 (x1)
|
|
[special] : array<object> {4-06.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.skills.athletics.special.[]}
|
|
base : integer {4-06.system.skills.athletics.special.[].base} (2 different values)
|
|
20 (x1)
|
|
24 (x1)
|
|
label : string {4-06.system.skills.athletics.special.[].label} (same value: 'to Disarm, Grappe, or avoid being Disarmed')
|
|
predicate : array<object> {4-06.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.skills.athletics.special.[].predicate.[]}
|
|
or : array<string> {4-06.system.skills.athletics.special.[].predicate.[].or}
|
|
Length: min=3 max=3
|
|
Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
|
|
'action:disarm' (x2)
|
|
'action:grapple' (x2)
|
|
'avoid-disarm' (x2)
|
|
[deception] : object {4-06.system.skills.deception}
|
|
base : integer {4-06.system.skills.deception.base} (2 different values)
|
|
17 (x1)
|
|
21 (x1)
|
|
[intimidation] : object {4-06.system.skills.intimidation}
|
|
base : integer {4-06.system.skills.intimidation.base} (2 different values)
|
|
15 (x1)
|
|
19 (x1)
|
|
[performance] : object {4-06.system.skills.performance}
|
|
base : integer {4-06.system.skills.performance.base} (2 different values)
|
|
17 (x1)
|
|
21 (x1)
|
|
special : array<object> {4-06.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {4-06.system.skills.performance.special.[]}
|
|
base : integer {4-06.system.skills.performance.special.[].base} (2 different values)
|
|
19 (x1)
|
|
23 (x1)
|
|
label : string {4-06.system.skills.performance.special.[].label} (same value: 'singing')
|
|
predicate : array<string> {4-06.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
|
|
[stealth] : object {4-06.system.skills.stealth}
|
|
base : integer {4-06.system.skills.stealth.base} (2 different values)
|
|
11 (x1)
|
|
15 (x1)
|
|
traits : object {4-06.system.traits}
|
|
rarity : string {4-06.system.traits.rarity} (2 different values)
|
|
'rare' (x5)
|
|
'uncommon' (x4)
|
|
size : object {4-06.system.traits.size}
|
|
value : string {4-06.system.traits.size.value} (3 different values)
|
|
'med' (x6)
|
|
'lg' (x2)
|
|
'huge' (x1)
|
|
value : array<string> {4-06.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {4-06.system.traits.value.[]} (8 different values)
|
|
'mindless' (x5)
|
|
'chaotic' (x4)
|
|
'evil' (x4)
|
|
'clockwork' (x4)
|
|
'construct' (x4)
|
|
'humanoid' (x2)
|
|
'ooze' (x2)
|
|
'arcane' (x1)
|
|
type : string {4-06.type} (same value: 'npc') |