Files
Pf2eDataScrapper/output/pf2e/packs/4-06.txt
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2025-04-08 17:56:11 +04:00

564 lines
35 KiB
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4-06
Different values: 9
=====================================
object {4-06}
_id : string {4-06._id} (all different values)
folder : string {4-06.folder} (same value: 'htyklmuU1i5to9hi')
img : string {4-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-06.items}
Length: min=6 max=9
Value type: object {4-06.items.[]}
_id : string {4-06.items.[]._id} (47 different values)
img : string {4-06.items.[].img} (11 different values)
name : string {4-06.items.[].name} (35 different values)
sort : integer {4-06.items.[].sort} (all different values)
system : object {4-06.items.[].system}
[actionType] : object {4-06.items.[].system.actionType}
value : string {4-06.items.[].system.actionType.value} (3 different values)
'action' (x19)
'passive' (x10)
'reaction' (x4)
[actions] : object {4-06.items.[].system.actions}
[value] : integer {4-06.items.[].system.actions.value} (2 different values)
1 (x10)
2 (x9)
[attack] : object {4-06.items.[].system.attack}
value : string {4-06.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-06.items.[].system.attackEffects}
[custom] : string {4-06.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-06.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values)
'grab' (x4)
'corrosive-touch' (x1)
rules : ignored (Foundry rules object) {4-06.items.[].system.rules}
[autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel}
value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4)
[bonus] : object {4-06.items.[].system.bonus}
value : integer {4-06.items.[].system.bonus.value} (all different values)
[bulk] : object {4-06.items.[].system.bulk}
value : integer {4-06.items.[].system.bulk.value} (2 different values)
1 (x2)
2 (x2)
[damageRolls] : object {4-06.items.[].system.damageRolls}
[0] : object {4-06.items.[].system.damageRolls.0}
damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values)
'2d10+6' (x1)
'2d6+6' (x1)
'1d10+9' (x1)
'1d8+9' (x1)
'2d10+9' (x1)
'2d6+9' (x1)
damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values)
'force' (x2)
'piercing' (x2)
'bludgeoning' (x2)
[5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi}
damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: '1d6+6')
damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: 'piercing')
[6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd}
damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values)
'2d6+6' (x1)
'2d8+8' (x1)
damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: 'slashing')
[85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus}
damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values)
'2d10+4' (x1)
'2d12+6' (x1)
damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: 'void')
[C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5}
damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values)
'1d6' (x1)
'1d10' (x1)
damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: 'void')
[EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA}
damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: '1d6+6')
damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: 'piercing')
[RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa}
damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: 'piercing')
[WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk}
damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: 'bludgeoning')
ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer}
damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: '2d4')
damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: 'acid')
[gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775}
damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6')
damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid')
lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6}
damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: '1d8+7')
damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: 'bludgeoning')
[qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj}
damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values)
'2d12' (x1)
'3d8' (x1)
damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: 'slashing')
[sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF}
damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: '2d6+6')
damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: 'piercing')
[w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1}
damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: '1d6')
damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: 'void')
[woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY}
damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: '2d6+6')
damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: 'piercing')
[xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55}
damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7')
damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: 'bludgeoning')
description : object {4-06.items.[].system.description}
value : string {4-06.items.[].system.description.value} (33 different values)
[baseItem] : string {4-06.items.[].system.baseItem} (2 different values)
'spear' (x2)
'halberd' (x2)
[bonusDamage] : object {4-06.items.[].system.bonusDamage}
value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0)
[category] : string {4-06.items.[].system.category} (5 different values)
'offensive' (x20)
'defensive' (x9)
'interaction' (x4)
'simple' (x2)
'martial' (x2)
[containerId] : empty
[equipped] : object {4-06.items.[].system.equipped}
carryType : string {4-06.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values)
1 (x2)
2 (x2)
[invested] : empty
[group] : string {4-06.items.[].system.group} (2 different values)
'spear' (x2)
'polearm' (x2)
[hardness] : integer {4-06.items.[].system.hardness} (same value: 0)
[hp] : object {4-06.items.[].system.hp}
max : integer {4-06.items.[].system.hp.max} (same value: 0)
value : integer {4-06.items.[].system.hp.value} (same value: 0)
[material] : object {4-06.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {4-06.items.[].system.price}
value : object {4-06.items.[].system.price.value}
[sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1)
gp : integer {4-06.items.[].system.price.value.gp} (same value: 2)
publication : object {4-06.items.[].system.publication}
license : string {4-06.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False)
title : string {4-06.items.[].system.publication.title} (3 different values)
'' (x47)
'Pathfinder Bestiary' (x9)
'Pathfinder Core Rulebook' (x7)
[quantity] : integer {4-06.items.[].system.quantity} (same value: 1)
[reload] : object {4-06.items.[].system.reload}
value : string {4-06.items.[].system.reload.value} (2 different values)
'-' (x2)
'' (x2)
[runes] : object {4-06.items.[].system.runes}
potency : integer {4-06.items.[].system.runes.potency} (2 different values)
1 (x3)
0 (x1)
property : array<> {4-06.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {4-06.items.[].system.runes.striking} (2 different values)
0 (x2)
1 (x2)
[size] : string {4-06.items.[].system.size} (same value: 'med')
traits : object {4-06.items.[].system.traits}
rarity : string {4-06.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {4-06.items.[].system.traits.traditions}
Length: min=2 max=2
Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values)
'arcane' (x3)
'primal' (x3)
value : array<string> {4-06.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-06.items.[].system.traits.value.[]} (24 different values)
[area] : object {4-06.items.[].system.area}
type : string {4-06.items.[].system.area.type} (same value: 'burst')
value : integer {4-06.items.[].system.area.value} (same value: 20)
[cost] : object {4-06.items.[].system.cost}
value : string {4-06.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False)
[damage] : object {4-06.items.[].system.damage}
[0] : object {4-06.items.[].system.damage.0}
applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {4-06.items.[].system.damage.0.formula} (3 different values)
'6d6' (x1)
'3d6' (x1)
'2d4' (x1)
kinds : array<string> {4-06.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-06.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-06.items.[].system.damage.0.type} (same value: 'fire')
damageType : string {4-06.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {4-06.items.[].system.damage.dice} (same value: 1)
die : string {4-06.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd10' (x2)
[defense] : object {4-06.items.[].system.defense}
save : object {4-06.items.[].system.defense.save}
basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values)
True (x1)
False (x1)
statistic : string {4-06.items.[].system.defense.save.statistic} (same value: 'reflex')
[duration] : object {4-06.items.[].system.duration}
sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values)
False (x2)
True (x1)
value : string {4-06.items.[].system.duration.value} (2 different values)
'' (x2)
'1 minute' (x1)
[heightening] : object {4-06.items.[].system.heightening}
damage : object {4-06.items.[].system.heightening.damage}
0 : string {4-06.items.[].system.heightening.damage.0} (3 different values)
'2d6' (x1)
'1d6' (x1)
'1d4' (x1)
interval : integer {4-06.items.[].system.heightening.interval} (same value: 1)
type : string {4-06.items.[].system.heightening.type} (same value: 'interval')
[level] : object {4-06.items.[].system.level}
value : integer {4-06.items.[].system.level.value} (4 different values)
0 (x4)
3 (x1)
2 (x1)
1 (x1)
[location] : object {4-06.items.[].system.location}
[heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values)
3 (x1)
2 (x1)
value : string {4-06.items.[].system.location.value} (same value: 'DqllMZa6Ja60FhmJ')
[prepared] : object {4-06.items.[].system.prepared}
value : string {4-06.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {4-06.items.[].system.proficiency}
value : integer {4-06.items.[].system.proficiency.value} (same value: 1)
[range] : object {4-06.items.[].system.range}
value : string {4-06.items.[].system.range.value} (2 different values)
'30 feet' (x2)
'500 feet' (x1)
[requirements] : string {4-06.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels}
value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {4-06.items.[].system.slots}
[slug] : string {4-06.items.[].system.slug} (all different values)
[spelldc] : object {4-06.items.[].system.spelldc}
dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25)
value : integer {4-06.items.[].system.spelldc.value} (same value: 17)
[splashDamage] : object {4-06.items.[].system.splashDamage}
value : integer {4-06.items.[].system.splashDamage.value} (same value: 0)
[target] : object {4-06.items.[].system.target}
value : string {4-06.items.[].system.target.value} (2 different values)
'' (x2)
'1 creature' (x1)
[time] : object {4-06.items.[].system.time}
value : string {4-06.items.[].system.time.value} (same value: '2')
[tradition] : object {4-06.items.[].system.tradition}
value : string {4-06.items.[].system.tradition.value} (same value: 'arcane')
[usage] : object {4-06.items.[].system.usage}
value : string {4-06.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x2)
'held-in-two-hands' (x2)
[weaponType] : object {4-06.items.[].system.weaponType}
value : string {4-06.items.[].system.weaponType.value} (2 different values)
'melee' (x13)
'ranged' (x9)
type : string {4-06.items.[].type} (5 different values)
'action' (x33)
'melee' (x22)
'weapon' (x4)
'spell' (x3)
'spellcastingEntry' (x1)
[_stats] : object {4-06.items.[]._stats}
compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4)
'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x2)
'Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2)
'Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd' (x1)
'Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG' (x1)
'Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy' (x1)
'Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk' (x1)
[flags] : object {4-06.items.[].flags}
pf2e : object {4-06.items.[].flags.pf2e}
linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values)
'pI4pPGaY3GARR6UC' (x2)
'gC2mAgLfUgZBDRgZ' (x2)
'0zFvRc93Gl6eANug' (x2)
name : string {4-06.name} (all different values)
system : object {4-06.system}
abilities : object {4-06.system.abilities}
cha : object {4-06.system.abilities.cha}
mod : integer {4-06.system.abilities.cha.mod} (5 different values)
-5 (x5)
5 (x1)
6 (x1)
0 (x1)
3 (x1)
con : object {4-06.system.abilities.con}
mod : integer {4-06.system.abilities.con.mod} (6 different values)
6 (x2)
4 (x2)
5 (x2)
1 (x1)
2 (x1)
7 (x1)
dex : object {4-06.system.abilities.dex}
mod : integer {4-06.system.abilities.dex.mod} (6 different values)
4 (x2)
2 (x2)
-5 (x2)
5 (x1)
6 (x1)
3 (x1)
int : object {4-06.system.abilities.int}
mod : integer {4-06.system.abilities.int.mod} (4 different values)
-5 (x5)
-2 (x2)
-1 (x1)
0 (x1)
str : object {4-06.system.abilities.str}
mod : integer {4-06.system.abilities.str.mod} (4 different values)
4 (x3)
2 (x2)
7 (x2)
6 (x2)
wis : object {4-06.system.abilities.wis}
mod : integer {4-06.system.abilities.wis.mod} (5 different values)
0 (x3)
2 (x2)
3 (x2)
4 (x1)
5 (x1)
attributes : object {4-06.system.attributes}
ac : object {4-06.system.attributes.ac}
details : string {4-06.system.attributes.ac.details} (same value: '')
value : integer {4-06.system.attributes.ac.value} (7 different values)
22 (x2)
25 (x2)
28 (x1)
27 (x1)
30 (x1)
14 (x1)
12 (x1)
allSaves : object {4-06.system.attributes.allSaves}
value : string {4-06.system.attributes.allSaves.value} (same value: '')
hp : object {4-06.system.attributes.hp}
details : string {4-06.system.attributes.hp.details} (same value: '')
max : integer {4-06.system.attributes.hp.max} (7 different values)
115 (x2)
150 (x2)
105 (x1)
140 (x1)
55 (x1)
95 (x1)
165 (x1)
temp : integer {4-06.system.attributes.hp.temp} (same value: 0)
value : integer {4-06.system.attributes.hp.value} (7 different values)
115 (x2)
150 (x2)
105 (x1)
140 (x1)
55 (x1)
95 (x1)
165 (x1)
[immunities] : array<object> {4-06.system.attributes.immunities}
Length: min=0 max=13
Value type: object {4-06.system.attributes.immunities.[]}
type : string {4-06.system.attributes.immunities.[].type} (21 different values)
speed : object {4-06.system.attributes.speed}
[details] : string {4-06.system.attributes.speed.details} (same value: 'suction')
otherSpeeds : array<object> {4-06.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-06.system.attributes.speed.otherSpeeds.[]}
type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'fly' (x3)
'climb' (x2)
value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values)
60 (x2)
40 (x1)
20 (x1)
10 (x1)
value : integer {4-06.system.attributes.speed.value} (4 different values)
20 (x5)
25 (x2)
0 (x1)
15 (x1)
[resistances] : array<object> {4-06.system.attributes.resistances}
Length: min=1 max=1
Value type: object {4-06.system.attributes.resistances.[]}
exceptions : array<string> {4-06.system.attributes.resistances.[].exceptions}
Length: min=2 max=2
Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values)
'adamantine' (x4)
'orichalcum' (x4)
type : string {4-06.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {4-06.system.attributes.resistances.[].value} (2 different values)
5 (x3)
7 (x1)
[weaknesses] : array<object> {4-06.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {4-06.system.attributes.weaknesses.[]}
type : string {4-06.system.attributes.weaknesses.[].type} (2 different values)
'electricity' (x4)
'orichalcum' (x4)
value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values)
5 (x6)
7 (x2)
details : object {4-06.system.details}
blurb : string {4-06.system.details.blurb} (6 different values)
'Variant harpy' (x2)
'' (x2)
'Variant clockwork soldier' (x2)
'Variant roiling incant' (x1)
'Variant black pudding' (x1)
'Variant ochre jelly' (x1)
languages : object {4-06.system.details.languages}
details : string {4-06.system.details.languages.details} (same value: '')
value : array<string> {4-06.system.details.languages.value}
Length: min=0 max=1
Value type: string {4-06.system.details.languages.value.[]} (same value: 'common')
level : object {4-06.system.details.level}
value : integer {4-06.system.details.level.value} (5 different values)
7 (x4)
5 (x2)
9 (x1)
8 (x1)
10 (x1)
privateNotes : string {4-06.system.details.privateNotes} (same value: '')
publicNotes : string {4-06.system.details.publicNotes} (5 different values)
publication : object {4-06.system.details.publication}
license : string {4-06.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-06.system.details.publication.remaster} (same value: False)
title : string {4-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory')
initiative : object {4-06.system.initiative}
statistic : string {4-06.system.initiative.statistic} (same value: 'perception')
perception : object {4-06.system.perception}
details : string {4-06.system.perception.details} (same value: '')
mod : integer {4-06.system.perception.mod} (8 different values)
18 (x2)
12 (x1)
15 (x1)
11 (x1)
14 (x1)
21 (x1)
9 (x1)
7 (x1)
senses : array<object> {4-06.system.perception.senses}
Length: min=0 max=1
Value type: object {4-06.system.perception.senses.[]}
acuity : string {4-06.system.perception.senses.[].acuity} (same value: 'precise')
range : integer {4-06.system.perception.senses.[].range} (same value: 60)
type : string {4-06.system.perception.senses.[].type} (2 different values)
'darkvision' (x6)
'motion-sense' (x2)
vision : boolean {4-06.system.perception.vision} (same value: False)
resources : object {4-06.system.resources}
[focus] : object {4-06.system.resources.focus}
max : integer {4-06.system.resources.focus.max} (same value: 0)
value : integer {4-06.system.resources.focus.value} (same value: 0)
saves : object {4-06.system.saves}
fortitude : object {4-06.system.saves.fortitude}
saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-06.system.saves.fortitude.value} (5 different values)
15 (x3)
18 (x3)
16 (x1)
12 (x1)
21 (x1)
reflex : object {4-06.system.saves.reflex}
saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-06.system.saves.reflex.value} (all different values)
will : object {4-06.system.saves.will}
saveDetail : string {4-06.system.saves.will.saveDetail} (same value: '')
value : integer {4-06.system.saves.will.value} (8 different values)
12 (x2)
15 (x1)
18 (x1)
9 (x1)
14 (x1)
17 (x1)
11 (x1)
7 (x1)
skills : object {4-06.system.skills}
[acrobatics] : object {4-06.system.skills.acrobatics}
base : integer {4-06.system.skills.acrobatics.base} (2 different values)
16 (x2)
21 (x1)
athletics : object {4-06.system.skills.athletics}
base : integer {4-06.system.skills.athletics.base} (4 different values)
13 (x2)
18 (x2)
17 (x1)
22 (x1)
[special] : array<object> {4-06.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[]}
base : integer {4-06.system.skills.athletics.special.[].base} (2 different values)
20 (x1)
24 (x1)
label : string {4-06.system.skills.athletics.special.[].label} (same value: 'to Disarm, Grappe, or avoid being Disarmed')
predicate : array<object> {4-06.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {4-06.system.skills.athletics.special.[].predicate.[]}
or : array<string> {4-06.system.skills.athletics.special.[].predicate.[].or}
Length: min=3 max=3
Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
'action:disarm' (x2)
'action:grapple' (x2)
'avoid-disarm' (x2)
[deception] : object {4-06.system.skills.deception}
base : integer {4-06.system.skills.deception.base} (2 different values)
17 (x1)
21 (x1)
[intimidation] : object {4-06.system.skills.intimidation}
base : integer {4-06.system.skills.intimidation.base} (2 different values)
15 (x1)
19 (x1)
[performance] : object {4-06.system.skills.performance}
base : integer {4-06.system.skills.performance.base} (2 different values)
17 (x1)
21 (x1)
special : array<object> {4-06.system.skills.performance.special}
Length: min=1 max=1
Value type: object {4-06.system.skills.performance.special.[]}
base : integer {4-06.system.skills.performance.special.[].base} (2 different values)
19 (x1)
23 (x1)
label : string {4-06.system.skills.performance.special.[].label} (same value: 'singing')
predicate : array<string> {4-06.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
[stealth] : object {4-06.system.skills.stealth}
base : integer {4-06.system.skills.stealth.base} (2 different values)
11 (x1)
15 (x1)
traits : object {4-06.system.traits}
rarity : string {4-06.system.traits.rarity} (2 different values)
'rare' (x5)
'uncommon' (x4)
size : object {4-06.system.traits.size}
value : string {4-06.system.traits.size.value} (3 different values)
'med' (x6)
'lg' (x2)
'huge' (x1)
value : array<string> {4-06.system.traits.value}
Length: min=2 max=4
Value type: string {4-06.system.traits.value.[]} (8 different values)
'mindless' (x5)
'chaotic' (x4)
'evil' (x4)
'clockwork' (x4)
'construct' (x4)
'humanoid' (x2)
'ooze' (x2)
'arcane' (x1)
type : string {4-06.type} (same value: 'npc')