4-06 Different values: 9 ===================================== object {4-06} _id : string {4-06._id} (all different values) folder : string {4-06.folder} (same value: 'htyklmuU1i5to9hi') img : string {4-06.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {4-06.items} Length: min=6 max=9 Value type: object {4-06.items.[]} _id : string {4-06.items.[]._id} (47 different values) img : string {4-06.items.[].img} (11 different values) name : string {4-06.items.[].name} (35 different values) sort : integer {4-06.items.[].sort} (all different values) system : object {4-06.items.[].system} [actionType] : object {4-06.items.[].system.actionType} value : string {4-06.items.[].system.actionType.value} (3 different values) 'action' (x19) 'passive' (x10) 'reaction' (x4) [actions] : object {4-06.items.[].system.actions} [value] : integer {4-06.items.[].system.actions.value} (2 different values) 1 (x10) 2 (x9) [attack] : object {4-06.items.[].system.attack} value : string {4-06.items.[].system.attack.value} (same value: '') [attackEffects] : object {4-06.items.[].system.attackEffects} [custom] : string {4-06.items.[].system.attackEffects.custom} (same value: '') value : array {4-06.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {4-06.items.[].system.attackEffects.value.[]} (2 different values) 'grab' (x4) 'corrosive-touch' (x1) rules : ignored (Foundry rules object) {4-06.items.[].system.rules} [autoHeightenLevel] : object {4-06.items.[].system.autoHeightenLevel} value : integer {4-06.items.[].system.autoHeightenLevel.value} (same value: 4) [bonus] : object {4-06.items.[].system.bonus} value : integer {4-06.items.[].system.bonus.value} (all different values) [bulk] : object {4-06.items.[].system.bulk} value : integer {4-06.items.[].system.bulk.value} (2 different values) 1 (x2) 2 (x2) [damageRolls] : object {4-06.items.[].system.damageRolls} [0] : object {4-06.items.[].system.damageRolls.0} damage : string {4-06.items.[].system.damageRolls.0.damage} (6 different values) '2d10+6' (x1) '2d6+6' (x1) '1d10+9' (x1) '1d8+9' (x1) '2d10+9' (x1) '2d6+9' (x1) damageType : string {4-06.items.[].system.damageRolls.0.damageType} (3 different values) 'force' (x2) 'piercing' (x2) 'bludgeoning' (x2) [5fcLz5SeVDrdpQvi] : object {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi} damage : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damage} (same value: '1d6+6') damageType : string {4-06.items.[].system.damageRolls.5fcLz5SeVDrdpQvi.damageType} (same value: 'piercing') [6xkwe0kwnpbd9cc44qjd] : object {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd} damage : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damage} (2 different values) '2d6+6' (x1) '2d8+8' (x1) damageType : string {4-06.items.[].system.damageRolls.6xkwe0kwnpbd9cc44qjd.damageType} (same value: 'slashing') [85oNZAAdpqJbHNus] : object {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus} damage : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damage} (2 different values) '2d10+4' (x1) '2d12+6' (x1) damageType : string {4-06.items.[].system.damageRolls.85oNZAAdpqJbHNus.damageType} (same value: 'void') [C3dto96p0HYSkag5] : object {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5} damage : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damage} (2 different values) '1d6' (x1) '1d10' (x1) damageType : string {4-06.items.[].system.damageRolls.C3dto96p0HYSkag5.damageType} (same value: 'void') [EsT0tpcavz8ucnUA] : object {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA} damage : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damage} (same value: '1d6+6') damageType : string {4-06.items.[].system.damageRolls.EsT0tpcavz8ucnUA.damageType} (same value: 'piercing') [RdiTetkeosVFLOFa] : object {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa} damage : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damage} (2 different values) '2d12' (x1) '3d8' (x1) damageType : string {4-06.items.[].system.damageRolls.RdiTetkeosVFLOFa.damageType} (same value: 'piercing') [WeQXYwiyWClPILzk] : object {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk} damage : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damage} (2 different values) '2d12' (x1) '3d8' (x1) damageType : string {4-06.items.[].system.damageRolls.WeQXYwiyWClPILzk.damageType} (same value: 'bludgeoning') ffa7g2lvf7jv6gjy1fer : object {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer} damage : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damage} (same value: '2d4') damageType : string {4-06.items.[].system.damageRolls.ffa7g2lvf7jv6gjy1fer.damageType} (same value: 'acid') [gceh08woazdfo2apk775] : object {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775} damage : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damage} (same value: '2d6') damageType : string {4-06.items.[].system.damageRolls.gceh08woazdfo2apk775.damageType} (same value: 'acid') lde52fl5xq95jsxliaa6 : object {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6} damage : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damage} (same value: '1d8+7') damageType : string {4-06.items.[].system.damageRolls.lde52fl5xq95jsxliaa6.damageType} (same value: 'bludgeoning') [qaljyEZ4SVfHDcTj] : object {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj} damage : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damage} (2 different values) '2d12' (x1) '3d8' (x1) damageType : string {4-06.items.[].system.damageRolls.qaljyEZ4SVfHDcTj.damageType} (same value: 'slashing') [sAsd0MkPp4DJkVZF] : object {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF} damage : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damage} (same value: '2d6+6') damageType : string {4-06.items.[].system.damageRolls.sAsd0MkPp4DJkVZF.damageType} (same value: 'piercing') [w9e1yTUAV1T10xo1] : object {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1} damage : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damage} (same value: '1d6') damageType : string {4-06.items.[].system.damageRolls.w9e1yTUAV1T10xo1.damageType} (same value: 'void') [woExyNPf3OGfAFcY] : object {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY} damage : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damage} (same value: '2d6+6') damageType : string {4-06.items.[].system.damageRolls.woExyNPf3OGfAFcY.damageType} (same value: 'piercing') [xsj02u4j38c3jdz4ek55] : object {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55} damage : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damage} (same value: '2d8+7') damageType : string {4-06.items.[].system.damageRolls.xsj02u4j38c3jdz4ek55.damageType} (same value: 'bludgeoning') description : object {4-06.items.[].system.description} value : string {4-06.items.[].system.description.value} (33 different values) [baseItem] : string {4-06.items.[].system.baseItem} (2 different values) 'spear' (x2) 'halberd' (x2) [bonusDamage] : object {4-06.items.[].system.bonusDamage} value : integer {4-06.items.[].system.bonusDamage.value} (same value: 0) [category] : string {4-06.items.[].system.category} (5 different values) 'offensive' (x20) 'defensive' (x9) 'interaction' (x4) 'simple' (x2) 'martial' (x2) [containerId] : empty [equipped] : object {4-06.items.[].system.equipped} carryType : string {4-06.items.[].system.equipped.carryType} (same value: 'held') handsHeld : integer {4-06.items.[].system.equipped.handsHeld} (2 different values) 1 (x2) 2 (x2) [invested] : empty [group] : string {4-06.items.[].system.group} (2 different values) 'spear' (x2) 'polearm' (x2) [hardness] : integer {4-06.items.[].system.hardness} (same value: 0) [hp] : object {4-06.items.[].system.hp} max : integer {4-06.items.[].system.hp.max} (same value: 0) value : integer {4-06.items.[].system.hp.value} (same value: 0) [material] : object {4-06.items.[].system.material} [grade] : empty [type] : empty [price] : object {4-06.items.[].system.price} value : object {4-06.items.[].system.price.value} [sp] : integer {4-06.items.[].system.price.value.sp} (same value: 1) gp : integer {4-06.items.[].system.price.value.gp} (same value: 2) publication : object {4-06.items.[].system.publication} license : string {4-06.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {4-06.items.[].system.publication.remaster} (same value: False) title : string {4-06.items.[].system.publication.title} (3 different values) '' (x47) 'Pathfinder Bestiary' (x9) 'Pathfinder Core Rulebook' (x7) [quantity] : integer {4-06.items.[].system.quantity} (same value: 1) [reload] : object {4-06.items.[].system.reload} value : string {4-06.items.[].system.reload.value} (2 different values) '-' (x2) '' (x2) [runes] : object {4-06.items.[].system.runes} potency : integer {4-06.items.[].system.runes.potency} (2 different values) 1 (x3) 0 (x1) property : array<> {4-06.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {4-06.items.[].system.runes.striking} (2 different values) 0 (x2) 1 (x2) [size] : string {4-06.items.[].system.size} (same value: 'med') traits : object {4-06.items.[].system.traits} rarity : string {4-06.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {4-06.items.[].system.traits.traditions} Length: min=2 max=2 Value type: string {4-06.items.[].system.traits.traditions.[]} (2 different values) 'arcane' (x3) 'primal' (x3) value : array {4-06.items.[].system.traits.value} Length: min=0 max=5 Value type: string {4-06.items.[].system.traits.value.[]} (24 different values) [area] : object {4-06.items.[].system.area} type : string {4-06.items.[].system.area.type} (same value: 'burst') value : integer {4-06.items.[].system.area.value} (same value: 20) [cost] : object {4-06.items.[].system.cost} value : string {4-06.items.[].system.cost.value} (same value: '') [counteraction] : boolean {4-06.items.[].system.counteraction} (same value: False) [damage] : object {4-06.items.[].system.damage} [0] : object {4-06.items.[].system.damage.0} applyMod : boolean {4-06.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {4-06.items.[].system.damage.0.formula} (3 different values) '6d6' (x1) '3d6' (x1) '2d4' (x1) kinds : array {4-06.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {4-06.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {4-06.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {4-06.items.[].system.damage.0.type} (same value: 'fire') damageType : string {4-06.items.[].system.damage.damageType} (same value: 'piercing') dice : integer {4-06.items.[].system.damage.dice} (same value: 1) die : string {4-06.items.[].system.damage.die} (2 different values) 'd6' (x2) 'd10' (x2) [defense] : object {4-06.items.[].system.defense} save : object {4-06.items.[].system.defense.save} basic : boolean {4-06.items.[].system.defense.save.basic} (2 different values) True (x1) False (x1) statistic : string {4-06.items.[].system.defense.save.statistic} (same value: 'reflex') [duration] : object {4-06.items.[].system.duration} sustained : boolean {4-06.items.[].system.duration.sustained} (2 different values) False (x2) True (x1) value : string {4-06.items.[].system.duration.value} (2 different values) '' (x2) '1 minute' (x1) [heightening] : object {4-06.items.[].system.heightening} damage : object {4-06.items.[].system.heightening.damage} 0 : string {4-06.items.[].system.heightening.damage.0} (3 different values) '2d6' (x1) '1d6' (x1) '1d4' (x1) interval : integer {4-06.items.[].system.heightening.interval} (same value: 1) type : string {4-06.items.[].system.heightening.type} (same value: 'interval') [level] : object {4-06.items.[].system.level} value : integer {4-06.items.[].system.level.value} (4 different values) 0 (x4) 3 (x1) 2 (x1) 1 (x1) [location] : object {4-06.items.[].system.location} [heightenedLevel] : integer {4-06.items.[].system.location.heightenedLevel} (2 different values) 3 (x1) 2 (x1) value : string {4-06.items.[].system.location.value} (same value: 'DqllMZa6Ja60FhmJ') [prepared] : object {4-06.items.[].system.prepared} value : string {4-06.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {4-06.items.[].system.proficiency} value : integer {4-06.items.[].system.proficiency.value} (same value: 1) [range] : object {4-06.items.[].system.range} value : string {4-06.items.[].system.range.value} (2 different values) '30 feet' (x2) '500 feet' (x1) [requirements] : string {4-06.items.[].system.requirements} (same value: '') [showSlotlessLevels] : object {4-06.items.[].system.showSlotlessLevels} value : boolean {4-06.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {4-06.items.[].system.slots} [slug] : string {4-06.items.[].system.slug} (all different values) [spelldc] : object {4-06.items.[].system.spelldc} dc : integer {4-06.items.[].system.spelldc.dc} (same value: 25) value : integer {4-06.items.[].system.spelldc.value} (same value: 17) [splashDamage] : object {4-06.items.[].system.splashDamage} value : integer {4-06.items.[].system.splashDamage.value} (same value: 0) [target] : object {4-06.items.[].system.target} value : string {4-06.items.[].system.target.value} (2 different values) '' (x2) '1 creature' (x1) [time] : object {4-06.items.[].system.time} value : string {4-06.items.[].system.time.value} (same value: '2') [tradition] : object {4-06.items.[].system.tradition} value : string {4-06.items.[].system.tradition.value} (same value: 'arcane') [usage] : object {4-06.items.[].system.usage} value : string {4-06.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x2) 'held-in-two-hands' (x2) [weaponType] : object {4-06.items.[].system.weaponType} value : string {4-06.items.[].system.weaponType.value} (2 different values) 'melee' (x13) 'ranged' (x9) type : string {4-06.items.[].type} (5 different values) 'action' (x33) 'melee' (x22) 'weapon' (x4) 'spell' (x3) 'spellcastingEntry' (x1) [_stats] : object {4-06.items.[]._stats} compendiumSource : string {4-06.items.[]._stats.compendiumSource} (10 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x4) 'Compendium.pf2e.equipment-srd.Item.tOhoGvmCMw4JpWcS' (x2) 'Compendium.pf2e.equipment-srd.Item.dgWxsYm0DWHb27h6' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O' (x2) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV' (x2) 'Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd' (x1) 'Compendium.pf2e.spells-srd.Item.2ZdHjnpEQJuqOYSG' (x1) 'Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.zU3Ovaet4xQ5Gmvy' (x1) 'Actor.neAEB3E1yECRRmEv.Item.3bBspnRqJCqpS3uk' (x1) [flags] : object {4-06.items.[].flags} pf2e : object {4-06.items.[].flags.pf2e} linkedWeapon : string {4-06.items.[].flags.pf2e.linkedWeapon} (3 different values) 'pI4pPGaY3GARR6UC' (x2) 'gC2mAgLfUgZBDRgZ' (x2) '0zFvRc93Gl6eANug' (x2) name : string {4-06.name} (all different values) system : object {4-06.system} abilities : object {4-06.system.abilities} cha : object {4-06.system.abilities.cha} mod : integer {4-06.system.abilities.cha.mod} (5 different values) -5 (x5) 5 (x1) 6 (x1) 0 (x1) 3 (x1) con : object {4-06.system.abilities.con} mod : integer {4-06.system.abilities.con.mod} (6 different values) 6 (x2) 4 (x2) 5 (x2) 1 (x1) 2 (x1) 7 (x1) dex : object {4-06.system.abilities.dex} mod : integer {4-06.system.abilities.dex.mod} (6 different values) 4 (x2) 2 (x2) -5 (x2) 5 (x1) 6 (x1) 3 (x1) int : object {4-06.system.abilities.int} mod : integer {4-06.system.abilities.int.mod} (4 different values) -5 (x5) -2 (x2) -1 (x1) 0 (x1) str : object {4-06.system.abilities.str} mod : integer {4-06.system.abilities.str.mod} (4 different values) 4 (x3) 2 (x2) 7 (x2) 6 (x2) wis : object {4-06.system.abilities.wis} mod : integer {4-06.system.abilities.wis.mod} (5 different values) 0 (x3) 2 (x2) 3 (x2) 4 (x1) 5 (x1) attributes : object {4-06.system.attributes} ac : object {4-06.system.attributes.ac} details : string {4-06.system.attributes.ac.details} (same value: '') value : integer {4-06.system.attributes.ac.value} (7 different values) 22 (x2) 25 (x2) 28 (x1) 27 (x1) 30 (x1) 14 (x1) 12 (x1) allSaves : object {4-06.system.attributes.allSaves} value : string {4-06.system.attributes.allSaves.value} (same value: '') hp : object {4-06.system.attributes.hp} details : string {4-06.system.attributes.hp.details} (same value: '') max : integer {4-06.system.attributes.hp.max} (7 different values) 115 (x2) 150 (x2) 105 (x1) 140 (x1) 55 (x1) 95 (x1) 165 (x1) temp : integer {4-06.system.attributes.hp.temp} (same value: 0) value : integer {4-06.system.attributes.hp.value} (7 different values) 115 (x2) 150 (x2) 105 (x1) 140 (x1) 55 (x1) 95 (x1) 165 (x1) [immunities] : array {4-06.system.attributes.immunities} Length: min=0 max=13 Value type: object {4-06.system.attributes.immunities.[]} type : string {4-06.system.attributes.immunities.[].type} (21 different values) speed : object {4-06.system.attributes.speed} [details] : string {4-06.system.attributes.speed.details} (same value: 'suction') otherSpeeds : array {4-06.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {4-06.system.attributes.speed.otherSpeeds.[]} type : string {4-06.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'fly' (x3) 'climb' (x2) value : integer {4-06.system.attributes.speed.otherSpeeds.[].value} (4 different values) 60 (x2) 40 (x1) 20 (x1) 10 (x1) value : integer {4-06.system.attributes.speed.value} (4 different values) 20 (x5) 25 (x2) 0 (x1) 15 (x1) [resistances] : array {4-06.system.attributes.resistances} Length: min=1 max=1 Value type: object {4-06.system.attributes.resistances.[]} exceptions : array {4-06.system.attributes.resistances.[].exceptions} Length: min=2 max=2 Value type: string {4-06.system.attributes.resistances.[].exceptions.[]} (2 different values) 'adamantine' (x4) 'orichalcum' (x4) type : string {4-06.system.attributes.resistances.[].type} (same value: 'physical') value : integer {4-06.system.attributes.resistances.[].value} (2 different values) 5 (x3) 7 (x1) [weaknesses] : array {4-06.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {4-06.system.attributes.weaknesses.[]} type : string {4-06.system.attributes.weaknesses.[].type} (2 different values) 'electricity' (x4) 'orichalcum' (x4) value : integer {4-06.system.attributes.weaknesses.[].value} (2 different values) 5 (x6) 7 (x2) details : object {4-06.system.details} blurb : string {4-06.system.details.blurb} (6 different values) 'Variant harpy' (x2) '' (x2) 'Variant clockwork soldier' (x2) 'Variant roiling incant' (x1) 'Variant black pudding' (x1) 'Variant ochre jelly' (x1) languages : object {4-06.system.details.languages} details : string {4-06.system.details.languages.details} (same value: '') value : array {4-06.system.details.languages.value} Length: min=0 max=1 Value type: string {4-06.system.details.languages.value.[]} (same value: 'common') level : object {4-06.system.details.level} value : integer {4-06.system.details.level.value} (5 different values) 7 (x4) 5 (x2) 9 (x1) 8 (x1) 10 (x1) privateNotes : string {4-06.system.details.privateNotes} (same value: '') publicNotes : string {4-06.system.details.publicNotes} (5 different values) publication : object {4-06.system.details.publication} license : string {4-06.system.details.publication.license} (same value: 'OGL') remaster : boolean {4-06.system.details.publication.remaster} (same value: False) title : string {4-06.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-06: Signal from the Electric Laboratory') initiative : object {4-06.system.initiative} statistic : string {4-06.system.initiative.statistic} (same value: 'perception') perception : object {4-06.system.perception} details : string {4-06.system.perception.details} (same value: '') mod : integer {4-06.system.perception.mod} (8 different values) 18 (x2) 12 (x1) 15 (x1) 11 (x1) 14 (x1) 21 (x1) 9 (x1) 7 (x1) senses : array {4-06.system.perception.senses} Length: min=0 max=1 Value type: object {4-06.system.perception.senses.[]} acuity : string {4-06.system.perception.senses.[].acuity} (same value: 'precise') range : integer {4-06.system.perception.senses.[].range} (same value: 60) type : string {4-06.system.perception.senses.[].type} (2 different values) 'darkvision' (x6) 'motion-sense' (x2) vision : boolean {4-06.system.perception.vision} (same value: False) resources : object {4-06.system.resources} [focus] : object {4-06.system.resources.focus} max : integer {4-06.system.resources.focus.max} (same value: 0) value : integer {4-06.system.resources.focus.value} (same value: 0) saves : object {4-06.system.saves} fortitude : object {4-06.system.saves.fortitude} saveDetail : string {4-06.system.saves.fortitude.saveDetail} (same value: '') value : integer {4-06.system.saves.fortitude.value} (5 different values) 15 (x3) 18 (x3) 16 (x1) 12 (x1) 21 (x1) reflex : object {4-06.system.saves.reflex} saveDetail : string {4-06.system.saves.reflex.saveDetail} (same value: '') value : integer {4-06.system.saves.reflex.value} (all different values) will : object {4-06.system.saves.will} saveDetail : string {4-06.system.saves.will.saveDetail} (same value: '') value : integer {4-06.system.saves.will.value} (8 different values) 12 (x2) 15 (x1) 18 (x1) 9 (x1) 14 (x1) 17 (x1) 11 (x1) 7 (x1) skills : object {4-06.system.skills} [acrobatics] : object {4-06.system.skills.acrobatics} base : integer {4-06.system.skills.acrobatics.base} (2 different values) 16 (x2) 21 (x1) athletics : object {4-06.system.skills.athletics} base : integer {4-06.system.skills.athletics.base} (4 different values) 13 (x2) 18 (x2) 17 (x1) 22 (x1) [special] : array {4-06.system.skills.athletics.special} Length: min=1 max=1 Value type: object {4-06.system.skills.athletics.special.[]} base : integer {4-06.system.skills.athletics.special.[].base} (2 different values) 20 (x1) 24 (x1) label : string {4-06.system.skills.athletics.special.[].label} (same value: 'to Disarm, Grappe, or avoid being Disarmed') predicate : array {4-06.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: object {4-06.system.skills.athletics.special.[].predicate.[]} or : array {4-06.system.skills.athletics.special.[].predicate.[].or} Length: min=3 max=3 Value type: string {4-06.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values) 'action:disarm' (x2) 'action:grapple' (x2) 'avoid-disarm' (x2) [deception] : object {4-06.system.skills.deception} base : integer {4-06.system.skills.deception.base} (2 different values) 17 (x1) 21 (x1) [intimidation] : object {4-06.system.skills.intimidation} base : integer {4-06.system.skills.intimidation.base} (2 different values) 15 (x1) 19 (x1) [performance] : object {4-06.system.skills.performance} base : integer {4-06.system.skills.performance.base} (2 different values) 17 (x1) 21 (x1) special : array {4-06.system.skills.performance.special} Length: min=1 max=1 Value type: object {4-06.system.skills.performance.special.[]} base : integer {4-06.system.skills.performance.special.[].base} (2 different values) 19 (x1) 23 (x1) label : string {4-06.system.skills.performance.special.[].label} (same value: 'singing') predicate : array {4-06.system.skills.performance.special.[].predicate} Length: min=1 max=1 Value type: string {4-06.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing') [stealth] : object {4-06.system.skills.stealth} base : integer {4-06.system.skills.stealth.base} (2 different values) 11 (x1) 15 (x1) traits : object {4-06.system.traits} rarity : string {4-06.system.traits.rarity} (2 different values) 'rare' (x5) 'uncommon' (x4) size : object {4-06.system.traits.size} value : string {4-06.system.traits.size.value} (3 different values) 'med' (x6) 'lg' (x2) 'huge' (x1) value : array {4-06.system.traits.value} Length: min=2 max=4 Value type: string {4-06.system.traits.value.[]} (8 different values) 'mindless' (x5) 'chaotic' (x4) 'evil' (x4) 'clockwork' (x4) 'construct' (x4) 'humanoid' (x2) 'ooze' (x2) 'arcane' (x1) type : string {4-06.type} (same value: 'npc')