Files
Pf2eDataScrapper/output/pf2e/packs/4-07.txt
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2025-04-08 17:11:57 +04:00

813 lines
52 KiB
Plaintext

4-07
Different values: 8
=====================================
object {4-07}
_id : string {4-07._id} (all different values)
folder : string {4-07.folder} (same value: 'lt66wuDNRbqKm0b7')
img : string {4-07.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-07.items}
Length: min=5 max=26
Value type: object {4-07.items.[]}
_id : string {4-07.items.[]._id} (107 different values)
[_stats] : object {4-07.items.[]._stats}
compendiumSource : string {4-07.items.[]._stats.compendiumSource} (47 different values)
img : string {4-07.items.[].img} (47 different values)
name : string {4-07.items.[].name} (80 different values)
sort : integer {4-07.items.[].sort} (26 different values)
system : object {4-07.items.[].system}
[acBonus] : integer {4-07.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x1)
[actionType] : object {4-07.items.[].system.actionType}
value : string {4-07.items.[].system.actionType.value} (3 different values)
'passive' (x24)
'reaction' (x6)
'action' (x5)
[actions] : object {4-07.items.[].system.actions}
[value] : integer {4-07.items.[].system.actions.value} (2 different values)
1 (x4)
2 (x1)
[area] : object {4-07.items.[].system.area}
type : string {4-07.items.[].system.area.type} (same value: 'burst')
value : integer {4-07.items.[].system.area.value} (2 different values)
5 (x1)
10 (x1)
[attack] : object {4-07.items.[].system.attack}
value : string {4-07.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-07.items.[].system.attackEffects}
[custom] : string {4-07.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-07.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-07.items.[].system.attackEffects.value.[]} (2 different values)
'endless-nightmare' (x1)
'grab' (x1)
[autoHeightenLevel] : object {4-07.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-07.items.[].system.baseItem} (9 different values)
'shortsword' (x2)
'sling' (x2)
'studded-leather-armor' (x2)
'alchemical-bomb' (x1)
'club' (x1)
'composite-shortbow' (x1)
'sap' (x1)
'leather-armor' (x1)
'spiked-gauntlet' (x1)
[bonus] : object {4-07.items.[].system.bonus}
value : integer {4-07.items.[].system.bonus.value} (10 different values)
0 (x8)
18 (x3)
8 (x2)
14 (x2)
11 (x2)
12 (x2)
16 (x2)
17 (x2)
1 (x1)
9 (x1)
[bonusDamage] : object {4-07.items.[].system.bonusDamage}
value : integer {4-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-07.items.[].system.bulk}
value : mixed
float {4-07.items.[].system.bulk.value} (same value: 0,1)
integer {4-07.items.[].system.bulk.value} (same value: 1)
[checkPenalty] : integer {4-07.items.[].system.checkPenalty} (same value: -1)
[cost] : object {4-07.items.[].system.cost}
value : string {4-07.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-07.items.[].system.counteraction} (2 different values)
False (x28)
True (x1)
[damage] : object {4-07.items.[].system.damage}
[0] : object {4-07.items.[].system.damage.0}
[applyMod] : boolean {4-07.items.[].system.damage.0.applyMod} (2 different values)
False (x3)
True (x2)
[category] : empty
formula : string {4-07.items.[].system.damage.0.formula} (7 different values)
'6d6' (x1)
'5d6' (x1)
'3d6' (x1)
'1d4' (x1)
'0' (x1)
'1d8' (x1)
'2d4' (x1)
kinds : array<string> {4-07.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {4-07.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x7)
'healing' (x1)
materials : array<> {4-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-07.items.[].system.damage.0.type} (4 different values)
'mental' (x2)
'fire' (x2)
'void' (x2)
'cold' (x1)
[damageType] : string {4-07.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x4)
[dice] : integer {4-07.items.[].system.damage.dice} (2 different values)
1 (x8)
0 (x1)
[die] : string {4-07.items.[].system.damage.die} (3 different values)
'd6' (x7)
'' (x1)
'd4' (x1)
[formula] : string {4-07.items.[].system.damage.formula} (same value: '1d8')
[kind] : string {4-07.items.[].system.damage.kind} (same value: 'healing')
[type] : string {4-07.items.[].system.damage.type} (same value: 'vitality')
[damageRolls] : object {4-07.items.[].system.damageRolls}
[0] : object {4-07.items.[].system.damageRolls.0}
damage : string {4-07.items.[].system.damageRolls.0.damage} (4 different values)
'1d6+10' (x1)
'1d6+8' (x1)
'2d6+3' (x1)
'3d8' (x1)
damageType : string {4-07.items.[].system.damageRolls.0.damageType} (3 different values)
'piercing' (x2)
'bludgeoning' (x1)
'void' (x1)
[1] : object {4-07.items.[].system.damageRolls.1}
category : string {4-07.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {4-07.items.[].system.damageRolls.1.damage} (2 different values)
'1d4' (x1)
'1d6' (x1)
damageType : string {4-07.items.[].system.damageRolls.1.damageType} (2 different values)
'bleed' (x1)
'mental' (x1)
3n0rB39lGdKEuNMQ : object {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ}
damage : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damage} (same value: '1d4+4')
damageType : string {4-07.items.[].system.damageRolls.3n0rB39lGdKEuNMQ.damageType} (same value: 'piercing')
[4bviwcy0rv7rmzk8bacmu] : object {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {4-07.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[5jt45mn5kwiv67j36531] : object {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531}
damage : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damage} (same value: '2d8+6')
damageType : string {4-07.items.[].system.damageRolls.5jt45mn5kwiv67j36531.damageType} (same value: 'slashing')
[77ttg4ohkkvejc14o7aq] : object {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq}
damage : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damage} (same value: '2d10+6')
damageType : string {4-07.items.[].system.damageRolls.77ttg4ohkkvejc14o7aq.damageType} (same value: 'piercing')
[dgadfu6i48hr9q3nxa544] : object {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '2d6+6')
damageType : string {4-07.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {4-07.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
[e7j0rvk3w7jflypb5zim] : object {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim}
damage : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damage} (same value: '2d8+6')
damageType : string {4-07.items.[].system.damageRolls.e7j0rvk3w7jflypb5zim.damageType} (same value: 'slashing')
[hw6yftqskmjbge9ioxta] : object {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta}
damage : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damage} (same value: '2d10+6')
damageType : string {4-07.items.[].system.damageRolls.hw6yftqskmjbge9ioxta.damageType} (same value: 'piercing')
[kkov790b8uhfc6xv2sdw18] : object {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
damageType : string {4-07.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[mlgzwacs5fzwkmfhll2l] : object {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {4-07.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[wix79jaym4hhgjdb63phl] : object {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {4-07.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[yjfe5bi279emiqr0dod0] : object {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0}
damage : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damage} (same value: '2d8+3')
damageType : string {4-07.items.[].system.damageRolls.yjfe5bi279emiqr0dod0.damageType} (same value: 'piercing')
[defense] : object {4-07.items.[].system.defense}
save : object {4-07.items.[].system.defense.save}
basic : boolean {4-07.items.[].system.defense.save.basic} (2 different values)
False (x12)
True (x3)
statistic : string {4-07.items.[].system.defense.save.statistic} (3 different values)
'will' (x12)
'fortitude' (x2)
'reflex' (x1)
description : object {4-07.items.[].system.description}
value : string {4-07.items.[].system.description.value} (73 different values)
[category] : string {4-07.items.[].system.category} (9 different values)
'offensive' (x20)
'defensive' (x12)
'martial' (x5)
'simple' (x4)
'light' (x3)
'potion' (x3)
'ammo' (x3)
'interaction' (x3)
'elixir' (x1)
[containerId] : empty
[dexCap] : integer {4-07.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[duration] : object {4-07.items.[].system.duration}
sustained : boolean {4-07.items.[].system.duration.sustained} (2 different values)
False (x26)
True (x3)
value : string {4-07.items.[].system.duration.value} (13 different values)
[equipped] : object {4-07.items.[].system.equipped}
carryType : string {4-07.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-07.items.[].system.equipped.handsHeld} (2 different values)
1 (x10)
0 (x6)
[inSlot] : boolean {4-07.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {4-07.items.[].system.group} (7 different values)
'leather' (x3)
'sword' (x2)
'sling' (x2)
'club' (x2)
'bomb' (x1)
'bow' (x1)
'brawling' (x1)
[hardness] : integer {4-07.items.[].system.hardness} (same value: 0)
[heightening] : object {4-07.items.[].system.heightening}
[damage] : object {4-07.items.[].system.heightening.damage}
0 : string {4-07.items.[].system.heightening.damage.0} (4 different values)
'2d6' (x2)
'1d6' (x2)
'1d4' (x2)
'1d8' (x1)
[interval] : integer {4-07.items.[].system.heightening.interval} (2 different values)
1 (x6)
2 (x1)
type : string {4-07.items.[].system.heightening.type} (2 different values)
'interval' (x7)
'fixed' (x5)
[levels] : object {4-07.items.[].system.heightening.levels}
3 : object {4-07.items.[].system.heightening.levels.3}
[target] : object {4-07.items.[].system.heightening.levels.3.target}
value : string {4-07.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
range : object {4-07.items.[].system.heightening.levels.3.range}
value : string {4-07.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[5] : object {4-07.items.[].system.heightening.levels.5}
target : object {4-07.items.[].system.heightening.levels.5.target}
value : string {4-07.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {4-07.items.[].system.heightening.levels.6}
target : object {4-07.items.[].system.heightening.levels.6.target}
value : string {4-07.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
[8] : object {4-07.items.[].system.heightening.levels.8}
target : object {4-07.items.[].system.heightening.levels.8.target}
value : string {4-07.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[hp] : object {4-07.items.[].system.hp}
max : integer {4-07.items.[].system.hp.max} (same value: 0)
value : integer {4-07.items.[].system.hp.value} (same value: 0)
[level] : object {4-07.items.[].system.level}
value : integer {4-07.items.[].system.level.value} (5 different values)
0 (x15)
1 (x14)
2 (x8)
3 (x6)
4 (x6)
[location] : object {4-07.items.[].system.location}
[heightenedLevel] : integer {4-07.items.[].system.location.heightenedLevel} (4 different values)
4 (x5)
2 (x5)
1 (x5)
3 (x4)
value : string {4-07.items.[].system.location.value} (4 different values)
'NcUpZPHWHAmdiZgD' (x16)
'gjHycBNENtIXpvMF' (x7)
'oNmHvve4Vcwj6IiO' (x5)
'okZWTdOn9VbajIIT' (x1)
[material] : object {4-07.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-07.items.[].system.mod}
value : integer {4-07.items.[].system.mod.value} (2 different values)
10 (x2)
15 (x1)
[overlays] : object {4-07.items.[].system.overlays}
4gyp3qlsv5ywdyjq : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
pq7cxntbz4s8g5ik : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {4-07.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
rvhoa43rqqqp8izn : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
z04svm1cvfcxtplb : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {4-07.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {4-07.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x1)
'manipulate' (x1)
'void' (x1)
[price] : object {4-07.items.[].system.price}
[per] : integer {4-07.items.[].system.price.per} (same value: 10)
value : object {4-07.items.[].system.price.value}
[cp] : integer {4-07.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {4-07.items.[].system.price.value.gp} (6 different values)
3 (x3)
4 (x2)
6 (x2)
10 (x1)
14 (x1)
2 (x1)
[sp] : integer {4-07.items.[].system.price.value.sp} (3 different values)
9 (x2)
1 (x2)
3 (x1)
publication : object {4-07.items.[].system.publication}
license : string {4-07.items.[].system.publication.license} (2 different values)
'OGL' (x106)
'ORC' (x1)
remaster : boolean {4-07.items.[].system.publication.remaster} (2 different values)
False (x106)
True (x1)
title : string {4-07.items.[].system.publication.title} (5 different values)
'' (x51)
'Pathfinder Core Rulebook' (x43)
'Pathfinder Bestiary' (x11)
'Pathfinder Secrets of Magic' (x1)
'Pathfinder Player Core' (x1)
[prepared] : object {4-07.items.[].system.prepared}
[flexible] : boolean {4-07.items.[].system.prepared.flexible} (same value: False)
value : string {4-07.items.[].system.prepared.value} (3 different values)
'innate' (x2)
'spontaneous' (x1)
'focus' (x1)
[proficiency] : object {4-07.items.[].system.proficiency}
value : integer {4-07.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
[proficient] : object {4-07.items.[].system.proficient}
value : integer {4-07.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-07.items.[].system.quantity} (4 different values)
1 (x16)
10 (x2)
20 (x1)
2 (x1)
[range] : mixed
integer {4-07.items.[].system.range} (3 different values)
50 (x2)
20 (x1)
60 (x1)
object {4-07.items.[].system.range}
value : string {4-07.items.[].system.range.value} (7 different values)
'30 feet' (x12)
'120 feet' (x6)
'touch' (x5)
'' (x3)
'planetary' (x1)
'60 feet' (x1)
'varies' (x1)
[reload] : object {4-07.items.[].system.reload}
value : string {4-07.items.[].system.reload.value} (4 different values)
'' (x4)
'1' (x2)
'-' (x2)
'0' (x1)
[requirements] : string {4-07.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {4-07.items.[].system.rules}
[runes] : object {4-07.items.[].system.runes}
potency : integer {4-07.items.[].system.runes.potency} (2 different values)
0 (x10)
1 (x2)
property : array<> {4-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-07.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-07.items.[].system.runes.striking} (2 different values)
0 (x8)
1 (x1)
[showSlotlessLevels] : object {4-07.items.[].system.showSlotlessLevels}
value : boolean {4-07.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {4-07.items.[].system.size} (same value: 'med')
[slots] : object {4-07.items.[].system.slots}
[slot1] : object {4-07.items.[].system.slots.slot1}
max : integer {4-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {4-07.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {4-07.items.[].system.slots.slot2}
max : integer {4-07.items.[].system.slots.slot2.max} (same value: 4)
value : integer {4-07.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {4-07.items.[].system.slots.slot3}
max : integer {4-07.items.[].system.slots.slot3.max} (same value: 3)
value : integer {4-07.items.[].system.slots.slot3.value} (same value: 3)
[slug] : string {4-07.items.[].system.slug} (48 different values)
[speedPenalty] : integer {4-07.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-07.items.[].system.spelldc}
dc : integer {4-07.items.[].system.spelldc.dc} (4 different values)
26 (x1)
25 (x1)
23 (x1)
22 (x1)
[item] : integer {4-07.items.[].system.spelldc.item} (same value: 0)
[mod] : integer {4-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-07.items.[].system.spelldc.value} (4 different values)
16 (x1)
17 (x1)
13 (x1)
12 (x1)
[splashDamage] : object {4-07.items.[].system.splashDamage}
value : integer {4-07.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-07.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {4-07.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[target] : object {4-07.items.[].system.target}
value : string {4-07.items.[].system.target.value} (11 different values)
[time] : object {4-07.items.[].system.time}
value : string {4-07.items.[].system.time.value} (5 different values)
'2' (x23)
'1' (x3)
'10 minutes' (x1)
'1 minute' (x1)
'1 to 3' (x1)
[tradition] : object {4-07.items.[].system.tradition}
value : string {4-07.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'occult' (x1)
[traits] : object {4-07.items.[].system.traits}
rarity : string {4-07.items.[].system.traits.rarity} (2 different values)
'common' (x98)
'uncommon' (x2)
[traditions] : array<string> {4-07.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-07.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x23)
'occult' (x23)
'divine' (x14)
'primal' (x7)
value : array<string> {4-07.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-07.items.[].system.traits.value.[]} (52 different values)
[usage] : object {4-07.items.[].system.usage}
value : string {4-07.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x16)
'held-in-one-plus-hands' (x1)
[uses] : object {4-07.items.[].system.uses}
autoDestroy : boolean {4-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-07.items.[].system.uses.max} (same value: 1)
value : integer {4-07.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-07.items.[].system.weaponType}
value : string {4-07.items.[].system.weaponType.value} (2 different values)
'melee' (x12)
'ranged' (x4)
type : string {4-07.items.[].type} (9 different values)
'action' (x35)
'spell' (x29)
'melee' (x16)
'weapon' (x9)
'consumable' (x7)
'spellcastingEntry' (x4)
'armor' (x3)
'lore' (x3)
'equipment' (x1)
[flags] : object {4-07.items.[].flags}
pf2e : object {4-07.items.[].flags.pf2e}
linkedWeapon : string {4-07.items.[].flags.pf2e.linkedWeapon} (all different values)
name : string {4-07.name} (all different values)
system : object {4-07.system}
abilities : object {4-07.system.abilities}
cha : object {4-07.system.abilities.cha}
mod : integer {4-07.system.abilities.cha.mod} (7 different values)
4 (x2)
0 (x1)
1 (x1)
-5 (x1)
6 (x1)
-1 (x1)
5 (x1)
con : object {4-07.system.abilities.con}
mod : integer {4-07.system.abilities.con.mod} (6 different values)
2 (x2)
3 (x2)
1 (x1)
6 (x1)
4 (x1)
0 (x1)
dex : object {4-07.system.abilities.dex}
mod : integer {4-07.system.abilities.dex.mod} (3 different values)
4 (x4)
2 (x3)
1 (x1)
int : object {4-07.system.abilities.int}
mod : integer {4-07.system.abilities.int.mod} (all different values)
str : object {4-07.system.abilities.str}
mod : integer {4-07.system.abilities.str.mod} (5 different values)
3 (x2)
2 (x2)
6 (x2)
4 (x1)
-5 (x1)
wis : object {4-07.system.abilities.wis}
mod : integer {4-07.system.abilities.wis.mod} (5 different values)
2 (x4)
-1 (x1)
0 (x1)
1 (x1)
3 (x1)
attributes : object {4-07.system.attributes}
ac : object {4-07.system.attributes.ac}
details : string {4-07.system.attributes.ac.details} (2 different values)
'' (x7)
'23 vs. traps' (x1)
value : integer {4-07.system.attributes.ac.value} (5 different values)
22 (x3)
26 (x2)
18 (x1)
25 (x1)
19 (x1)
allSaves : object {4-07.system.attributes.allSaves}
value : string {4-07.system.attributes.allSaves.value} (3 different values)
'' (x6)
'+1 circumstance to all saves vs. traps' (x1)
'+1 status to all saves vs. magic' (x1)
hp : object {4-07.system.attributes.hp}
details : string {4-07.system.attributes.hp.details} (same value: '')
max : integer {4-07.system.attributes.hp.max} (all different values)
temp : integer {4-07.system.attributes.hp.temp} (same value: 0)
value : integer {4-07.system.attributes.hp.value} (all different values)
speed : object {4-07.system.attributes.speed}
otherSpeeds : array<object> {4-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-07.system.attributes.speed.otherSpeeds.[]}
type : string {4-07.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'burrow' (x1)
'fly' (x1)
value : integer {4-07.system.attributes.speed.otherSpeeds.[].value} (2 different values)
15 (x1)
40 (x1)
value : integer {4-07.system.attributes.speed.value} (4 different values)
30 (x3)
25 (x2)
35 (x2)
0 (x1)
[adjustment] : empty
[immunities] : array<object> {4-07.system.attributes.immunities}
Length: min=0 max=5
Value type: object {4-07.system.attributes.immunities.[]}
type : string {4-07.system.attributes.immunities.[].type} (5 different values)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'precision' (x1)
'sleep' (x1)
[resistances] : array<object> {4-07.system.attributes.resistances}
Length: min=1 max=2
Value type: object {4-07.system.attributes.resistances.[]}
[doubleVs] : array<string> {4-07.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {4-07.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
[exceptions] : array<string> {4-07.system.attributes.resistances.[].exceptions}
Length: min=1 max=3
Value type: string {4-07.system.attributes.resistances.[].exceptions.[]} (4 different values)
'force' (x1)
'ghost-touch' (x1)
'void' (x1)
'magical' (x1)
type : string {4-07.system.attributes.resistances.[].type} (3 different values)
'all-damage' (x1)
'fire' (x1)
'physical' (x1)
value : integer {4-07.system.attributes.resistances.[].value} (2 different values)
10 (x2)
5 (x1)
[weaknesses] : array<object> {4-07.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-07.system.attributes.weaknesses.[]}
type : string {4-07.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {4-07.system.attributes.weaknesses.[].value} (same value: 5)
details : object {4-07.system.details}
blurb : string {4-07.system.details.blurb} (5 different values)
'' (x4)
'Variant gang leader' (x1)
'Variant ruffian' (x1)
'Variant burgler' (x1)
'Variant dig-widget' (x1)
languages : object {4-07.system.details.languages}
details : string {4-07.system.details.languages.details} (2 different values)
'' (x7)
'telepathy 100 feet' (x1)
value : array<string> {4-07.system.details.languages.value}
Length: min=0 max=3
Value type: string {4-07.system.details.languages.value.[]} (4 different values)
'common' (x5)
'chthonian' (x1)
'goblin' (x1)
'diabolic' (x1)
level : object {4-07.system.details.level}
value : integer {4-07.system.details.level.value} (4 different values)
7 (x4)
5 (x2)
2 (x1)
4 (x1)
privateNotes : string {4-07.system.details.privateNotes} (same value: '')
publicNotes : string {4-07.system.details.publicNotes} (all different values)
publication : object {4-07.system.details.publication}
license : string {4-07.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-07.system.details.publication.remaster} (same value: False)
title : string {4-07.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!')
initiative : object {4-07.system.initiative}
statistic : string {4-07.system.initiative.statistic} (same value: 'perception')
perception : object {4-07.system.perception}
details : string {4-07.system.perception.details} (2 different values)
'' (x7)
'(+12 to find traps)' (x1)
mod : integer {4-07.system.perception.mod} (6 different values)
8 (x2)
11 (x2)
14 (x1)
13 (x1)
115 (x1)
16 (x1)
senses : array<object> {4-07.system.perception.senses}
Length: min=0 max=2
Value type: object {4-07.system.perception.senses.[]}
[acuity] : string {4-07.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-07.system.perception.senses.[].range} (same value: 30)
type : string {4-07.system.perception.senses.[].type} (4 different values)
'darkvision' (x3)
'scent' (x2)
'tremorsense' (x1)
'low-light-vision' (x1)
resources : object {4-07.system.resources}
[focus] : object {4-07.system.resources.focus}
max : integer {4-07.system.resources.focus.max} (same value: 1)
value : integer {4-07.system.resources.focus.value} (same value: 1)
saves : object {4-07.system.saves}
fortitude : object {4-07.system.saves.fortitude}
saveDetail : string {4-07.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-07.system.saves.fortitude.value} (5 different values)
9 (x4)
13 (x1)
14 (x1)
18 (x1)
17 (x1)
reflex : object {4-07.system.saves.reflex}
saveDetail : string {4-07.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-07.system.saves.reflex.value} (5 different values)
13 (x3)
17 (x2)
8 (x1)
15 (x1)
9 (x1)
will : object {4-07.system.saves.will}
saveDetail : string {4-07.system.saves.will.saveDetail} (same value: '')
value : integer {4-07.system.saves.will.value} (6 different values)
6 (x2)
13 (x2)
10 (x1)
11 (x1)
15 (x1)
12 (x1)
skills : object {4-07.system.skills}
[acrobatics] : object {4-07.system.skills.acrobatics}
base : integer {4-07.system.skills.acrobatics.base} (4 different values)
13 (x2)
11 (x1)
12 (x1)
15 (x1)
[athletics] : object {4-07.system.skills.athletics}
base : integer {4-07.system.skills.athletics.base} (6 different values)
9 (x2)
13 (x1)
7 (x1)
17 (x1)
15 (x1)
10 (x1)
[special] : array<object> {4-07.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {4-07.system.skills.athletics.special.[]}
base : integer {4-07.system.skills.athletics.special.[].base} (same value: 12)
label : string {4-07.system.skills.athletics.special.[].label} (same value: 'to Jump or Climb')
predicate : array<object> {4-07.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {4-07.system.skills.athletics.special.[].predicate.[]}
or : array<string> {4-07.system.skills.athletics.special.[].predicate.[].or}
Length: min=3 max=3
Value type: string {4-07.system.skills.athletics.special.[].predicate.[].or.[]} (3 different values)
'action:climb' (x1)
'action:high-jump' (x1)
'action:long-jump' (x1)
[deception] : object {4-07.system.skills.deception}
base : integer {4-07.system.skills.deception.base} (5 different values)
15 (x1)
10 (x1)
17 (x1)
18 (x1)
13 (x1)
diplomacy : object {4-07.system.skills.diplomacy}
base : integer {4-07.system.skills.diplomacy.base} (2 different values)
14 (x1)
12 (x1)
[intimidation] : object {4-07.system.skills.intimidation}
base : integer {4-07.system.skills.intimidation.base} (4 different values)
17 (x2)
6 (x1)
16 (x1)
13 (x1)
[occultism] : object {4-07.system.skills.occultism}
base : integer {4-07.system.skills.occultism.base} (same value: 11)
performance : object {4-07.system.skills.performance}
base : integer {4-07.system.skills.performance.base} (same value: 13)
[society] : object {4-07.system.skills.society}
base : integer {4-07.system.skills.society.base} (3 different values)
11 (x1)
8 (x1)
12 (x1)
[stealth] : object {4-07.system.skills.stealth}
base : integer {4-07.system.skills.stealth.base} (5 different values)
13 (x2)
6 (x1)
10 (x1)
11 (x1)
15 (x1)
[survival] : object {4-07.system.skills.survival}
base : integer {4-07.system.skills.survival.base} (2 different values)
13 (x1)
14 (x1)
[thievery] : object {4-07.system.skills.thievery}
base : integer {4-07.system.skills.thievery.base} (3 different values)
15 (x1)
13 (x1)
12 (x1)
[note] : string {4-07.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {4-07.system.traits}
rarity : string {4-07.system.traits.rarity} (4 different values)
'uncommon' (x3)
'rare' (x2)
'common' (x2)
'unique' (x1)
size : object {4-07.system.traits.size}
value : string {4-07.system.traits.size.value} (3 different values)
'med' (x5)
'lg' (x2)
'sm' (x1)
value : array<string> {4-07.system.traits.value}
Length: min=1 max=5
Value type: string {4-07.system.traits.value.[]} (13 different values)
type : string {4-07.type} (same value: 'npc')
[prototypeToken] : object {4-07.prototypeToken}
name : string {4-07.prototypeToken.name} (3 different values)
'Dig-Widget' (x1)
'Cave Bear' (x1)
'Greater Barghest' (x1)