Files
Pf2eDataScrapper/output/pf2e/packs/2-11.txt
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2025-04-08 17:11:57 +04:00

577 lines
36 KiB
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2-11
Different values: 5
=====================================
object {2-11}
_id : string {2-11._id} (all different values)
folder : string {2-11.folder} (same value: 'NrR8gapK8h9YTpSs')
img : string {2-11.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-11.items}
Length: min=4 max=27
Value type: object {2-11.items.[]}
_id : string {2-11.items.[]._id} (58 different values)
img : string {2-11.items.[].img} (33 different values)
name : string {2-11.items.[].name} (49 different values)
sort : integer {2-11.items.[].sort} (27 different values)
system : object {2-11.items.[].system}
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-11.items.[].system.actionType}
value : string {2-11.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'action' (x6)
'reaction' (x1)
description : object {2-11.items.[].system.description}
value : string {2-11.items.[].system.description.value} (41 different values)
[actions] : object {2-11.items.[].system.actions}
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x1)
[area] : object {2-11.items.[].system.area}
type : string {2-11.items.[].system.area.type} (2 different values)
'emanation' (x5)
'burst' (x1)
value : integer {2-11.items.[].system.area.value} (3 different values)
30 (x3)
60 (x2)
10 (x1)
[attack] : object {2-11.items.[].system.attack}
value : string {2-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-11.items.[].system.attackEffects}
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
'adhesive' (x1)
'imp-venom' (x1)
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
[bonus] : object {2-11.items.[].system.bonus}
value : integer {2-11.items.[].system.bonus.value} (6 different values)
0 (x4)
12 (x3)
5 (x2)
7 (x1)
3 (x1)
9 (x1)
[bonusDamage] : object {2-11.items.[].system.bonusDamage}
value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-11.items.[].system.bulk}
value : mixed
float {2-11.items.[].system.bulk.value} (same value: 0,1)
integer {2-11.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x1)
[category] : string {2-11.items.[].system.category} (7 different values)
'offensive' (x9)
'defensive' (x3)
'simple' (x3)
'interaction' (x3)
'light' (x2)
'ammo' (x2)
'martial' (x1)
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-11.items.[].system.cost}
value : string {2-11.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
[damage] : object {2-11.items.[].system.damage}
[0] : object {2-11.items.[].system.damage.0}
[category] : empty
formula : string {2-11.items.[].system.damage.0.formula} (same value: '1d10+4')
kinds : array<string> {2-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: 'healing')
materials : array<> {2-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-11.items.[].system.damage.0.type} (same value: 'untyped')
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x1)
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
[die] : string {2-11.items.[].system.damage.die} (2 different values)
'd6' (x3)
'd8' (x1)
[damageRolls] : object {2-11.items.[].system.damageRolls}
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: 'bludgeoning')
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: '1d4-1')
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: 'piercing')
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: '1d6+3')
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: 'piercing')
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: '2d8+2')
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: 'bludgeoning')
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: 'spirit')
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: 'piercing')
[defense] : object {2-11.items.[].system.defense}
save : object {2-11.items.[].system.defense.save}
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: 'will')
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
[duration] : object {2-11.items.[].system.duration}
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x3)
value : string {2-11.items.[].system.duration.value} (7 different values)
'' (x9)
'1 hour' (x3)
'1 minute' (x2)
'10 minutes' (x2)
'unlimited' (x1)
'1 round' (x1)
'see below' (x1)
[equipped] : object {2-11.items.[].system.equipped}
carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
'worn' (x7)
'held' (x3)
[handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
0 (x4)
1 (x3)
[inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[frequency] : object {2-11.items.[].system.frequency}
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
per : string {2-11.items.[].system.frequency.per} (2 different values)
'round' (x1)
'day' (x1)
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
[heightening] : object {2-11.items.[].system.heightening}
damage : object {2-11.items.[].system.heightening.damage}
0 : string {2-11.items.[].system.heightening.damage.0} (same value: '1d10+4')
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-11.items.[].system.heightening.levels}
3 : object {2-11.items.[].system.heightening.levels.3}
[range] : object {2-11.items.[].system.heightening.levels.3.range}
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x1)
'500 feet' (x1)
target : object {2-11.items.[].system.heightening.levels.3.target}
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {2-11.items.[].system.heightening.levels.5}
range : object {2-11.items.[].system.heightening.levels.5.range}
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: '120 feet')
6 : object {2-11.items.[].system.heightening.levels.6}
target : object {2-11.items.[].system.heightening.levels.6.target}
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[8] : object {2-11.items.[].system.heightening.levels.8}
target : object {2-11.items.[].system.heightening.levels.8.target}
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {2-11.items.[].system.heightening.type} (2 different values)
'fixed' (x4)
'interval' (x1)
[hp] : object {2-11.items.[].system.hp}
max : integer {2-11.items.[].system.hp.max} (same value: 0)
value : integer {2-11.items.[].system.hp.value} (same value: 0)
[level] : object {2-11.items.[].system.level}
value : integer {2-11.items.[].system.level.value} (4 different values)
1 (x15)
0 (x10)
2 (x3)
4 (x1)
[location] : object {2-11.items.[].system.location}
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
1 (x6)
2 (x3)
4 (x1)
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
value : string {2-11.items.[].system.location.value} (3 different values)
'yVfNqSgn27yXHhaP' (x11)
'AuBndTd199sHLYXX' (x5)
'8m4dYaZwTC4ljde0' (x3)
[material] : object {2-11.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {2-11.items.[].system.price}
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
value : object {2-11.items.[].system.price.value}
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
2 (x3)
3 (x1)
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
1 (x2)
8 (x1)
publication : object {2-11.items.[].system.publication}
license : string {2-11.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
title : string {2-11.items.[].system.publication.title} (all different values)
[quantity] : integer {2-11.items.[].system.quantity} (3 different values)
1 (x8)
20 (x1)
10 (x1)
rules : ignored (Foundry rules object) {2-11.items.[].system.rules}
[group] : string {2-11.items.[].system.group} (all different values)
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
[mod] : object {2-11.items.[].system.mod}
value : integer {2-11.items.[].system.mod.value} (3 different values)
8 (x1)
7 (x1)
9 (x1)
[prepared] : object {2-11.items.[].system.prepared}
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
value : string {2-11.items.[].system.prepared.value} (3 different values)
'spontaneous' (x1)
'focus' (x1)
'innate' (x1)
[proficiency] : object {2-11.items.[].system.proficiency}
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[proficient] : object {2-11.items.[].system.proficient}
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
[range] : mixed
integer {2-11.items.[].system.range} (2 different values)
50 (x1)
120 (x1)
object {2-11.items.[].system.range}
value : string {2-11.items.[].system.range.value} (all different values)
[reload] : object {2-11.items.[].system.reload}
value : string {2-11.items.[].system.reload.value} (3 different values)
'1' (x2)
'-' (x1)
'' (x1)
[requirements] : string {2-11.items.[].system.requirements} (same value: '')
[runes] : object {2-11.items.[].system.runes}
potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
property : array<> {2-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-11.items.[].system.size} (same value: 'med')
[slots] : object {2-11.items.[].system.slots}
[slot1] : object {2-11.items.[].system.slots.slot1}
max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
value : integer {2-11.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {2-11.items.[].system.slots.slot2}
max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {2-11.items.[].system.slug} (31 different values)
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-11.items.[].system.spelldc}
dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
21 (x2)
17 (x1)
mod : integer {2-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-11.items.[].system.spelldc.value} (2 different values)
13 (x2)
9 (x1)
[splashDamage] : object {2-11.items.[].system.splashDamage}
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
'slingBullets' (x1)
'bolts' (x1)
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
[target] : object {2-11.items.[].system.target}
value : string {2-11.items.[].system.target.value} (7 different values)
'' (x11)
'1 creature' (x3)
'1 creature or object' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 object' (x1)
'1 willing living creature' (x1)
'self' (x1)
[time] : object {2-11.items.[].system.time}
value : string {2-11.items.[].system.time.value} (6 different values)
'2' (x13)
'1' (x2)
'reaction' (x1)
'free' (x1)
'1 minute' (x1)
'10 minutes' (x1)
[tradition] : object {2-11.items.[].system.tradition}
value : string {2-11.items.[].system.tradition.value} (2 different values)
'occult' (x2)
'divine' (x1)
[traits] : object {2-11.items.[].system.traits}
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
'common' (x47)
'uncommon' (x5)
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x16)
'arcane' (x12)
'divine' (x9)
'primal' (x7)
value : array<string> {2-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
[usage] : object {2-11.items.[].system.usage}
value : string {2-11.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
[uses] : object {2-11.items.[].system.uses}
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-11.items.[].system.uses.max} (same value: 1)
value : integer {2-11.items.[].system.uses.value} (same value: 1)
[variants] : object {2-11.items.[].system.variants}
[weaponType] : object {2-11.items.[].system.weaponType}
value : string {2-11.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x3)
type : string {2-11.items.[].type} (10 different values)
'spell' (x19)
'action' (x15)
'melee' (x8)
'weapon' (x4)
'lore' (x3)
'spellcastingEntry' (x3)
'armor' (x2)
'consumable' (x2)
'equipment' (x1)
'treasure' (x1)
[_stats] : object {2-11.items.[]._stats}
compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {2-11.items.[].flags}
pf2e : object {2-11.items.[].flags.pf2e}
linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
'dzri0n4zN4VQa655' (x2)
'AnK2gnYD2Y0rrpYh' (x1)
'tbk1aVz1BCeYJBRk' (x1)
'UpH5ghxBbpPj60Rb' (x1)
name : string {2-11.name} (all different values)
[prototypeToken] : object {2-11.prototypeToken}
name : string {2-11.prototypeToken.name} (3 different values)
'Skeletal Horse' (x1)
'Mimic' (x1)
'Kobold Warrior' (x1)
system : object {2-11.system}
abilities : object {2-11.system.abilities}
cha : object {2-11.system.abilities.cha}
mod : integer {2-11.system.abilities.cha.mod} (4 different values)
0 (x2)
-1 (x1)
4 (x1)
2 (x1)
con : object {2-11.system.abilities.con}
mod : integer {2-11.system.abilities.con.mod} (3 different values)
0 (x3)
2 (x1)
3 (x1)
dex : object {2-11.system.abilities.dex}
mod : integer {2-11.system.abilities.dex.mod} (3 different values)
3 (x3)
1 (x1)
4 (x1)
int : object {2-11.system.abilities.int}
mod : integer {2-11.system.abilities.int.mod} (4 different values)
0 (x2)
-5 (x1)
2 (x1)
1 (x1)
str : object {2-11.system.abilities.str}
mod : integer {2-11.system.abilities.str.mod} (all different values)
wis : object {2-11.system.abilities.wis}
mod : integer {2-11.system.abilities.wis.mod} (2 different values)
1 (x3)
2 (x2)
attributes : object {2-11.system.attributes}
ac : object {2-11.system.attributes.ac}
details : string {2-11.system.attributes.ac.details} (same value: '')
value : integer {2-11.system.attributes.ac.value} (all different values)
allSaves : object {2-11.system.attributes.allSaves}
value : string {2-11.system.attributes.allSaves.value} (same value: '')
hp : object {2-11.system.attributes.hp}
details : string {2-11.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x1)
max : integer {2-11.system.attributes.hp.max} (all different values)
temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
value : integer {2-11.system.attributes.hp.value} (all different values)
[immunities] : array<object> {2-11.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-11.system.attributes.immunities.[]}
type : string {2-11.system.attributes.immunities.[].type} (6 different values)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
'fire' (x1)
[resistances] : array<object> {2-11.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-11.system.attributes.resistances.[]}
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {2-11.system.attributes.resistances.[].type} (7 different values)
'cold' (x1)
'electricity' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
'physical' (x1)
'poison' (x1)
value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
5 (x6)
3 (x1)
speed : object {2-11.system.attributes.speed}
otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-11.system.attributes.speed.value} (4 different values)
25 (x2)
40 (x1)
10 (x1)
20 (x1)
weaknesses : array<object> {2-11.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-11.system.attributes.weaknesses.[]}
type : string {2-11.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
details : object {2-11.system.details}
blurb : string {2-11.system.details.blurb} (4 different values)
'' (x2)
'Variant skeletal horse' (x1)
'Variant mimic' (x1)
'Female imp' (x1)
languages : object {2-11.system.details.languages}
details : string {2-11.system.details.languages.details} (2 different values)
'' (x4)
'telepathy (touch)' (x1)
value : array<string> {2-11.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-11.system.details.languages.value.[]} (3 different values)
'common' (x3)
'draconic' (x1)
'diabolic' (x1)
level : object {2-11.system.details.level}
value : integer {2-11.system.details.level.value} (3 different values)
1 (x2)
3 (x2)
-1 (x1)
privateNotes : string {2-11.system.details.privateNotes} (same value: '')
publicNotes : string {2-11.system.details.publicNotes} (all different values)
publication : object {2-11.system.details.publication}
license : string {2-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
title : string {2-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-11: The Pathfinder Trials')
initiative : object {2-11.system.initiative}
statistic : string {2-11.system.initiative.statistic} (same value: 'perception')
perception : object {2-11.system.perception}
details : string {2-11.system.perception.details} (same value: '')
mod : integer {2-11.system.perception.mod} (4 different values)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
senses : array<object> {2-11.system.perception.senses}
Length: min=0 max=1
Value type: object {2-11.system.perception.senses.[]}
type : string {2-11.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'greater-darkvision' (x1)
resources : object {2-11.system.resources}
focus : object {2-11.system.resources.focus}
max : integer {2-11.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {2-11.system.resources.focus.value} (2 different values)
2 (x1)
1 (x1)
saves : object {2-11.system.saves}
fortitude : object {2-11.system.saves.fortitude}
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-11.system.saves.fortitude.value} (3 different values)
4 (x2)
5 (x2)
9 (x1)
reflex : object {2-11.system.saves.reflex}
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-11.system.saves.reflex.value} (3 different values)
7 (x3)
10 (x1)
9 (x1)
will : object {2-11.system.saves.will}
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: '')
value : integer {2-11.system.saves.will.value} (4 different values)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
skills : object {2-11.system.skills}
[acrobatics] : object {2-11.system.skills.acrobatics}
base : integer {2-11.system.skills.acrobatics.base} (3 different values)
5 (x2)
8 (x1)
7 (x1)
arcana : object {2-11.system.skills.arcana}
base : integer {2-11.system.skills.arcana.base} (same value: 6)
[athletics] : object {2-11.system.skills.athletics}
base : integer {2-11.system.skills.athletics.base} (2 different values)
7 (x1)
10 (x1)
[crafting] : object {2-11.system.skills.crafting}
base : integer {2-11.system.skills.crafting.base} (same value: 2)
special : array<object> {2-11.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.crafting.special.[]}
base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
label : string {2-11.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {2-11.system.skills.deception}
base : integer {2-11.system.skills.deception.base} (3 different values)
6 (x1)
9 (x1)
7 (x1)
[diplomacy] : object {2-11.system.skills.diplomacy}
base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
[occultism] : object {2-11.system.skills.occultism}
base : integer {2-11.system.skills.occultism.base} (same value: 7)
[performance] : object {2-11.system.skills.performance}
base : integer {2-11.system.skills.performance.base} (same value: 13)
special : array<object> {2-11.system.skills.performance.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.performance.special.[]}
base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
label : string {2-11.system.skills.performance.special.[].label} (same value: 'playing a lute')
predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: 'playing-a-lute')
religion : object {2-11.system.skills.religion}
base : integer {2-11.system.skills.religion.base} (same value: 5)
[society] : object {2-11.system.skills.society}
base : integer {2-11.system.skills.society.base} (same value: 7)
[stealth] : object {2-11.system.skills.stealth}
base : integer {2-11.system.skills.stealth.base} (2 different values)
5 (x1)
8 (x1)
traits : object {2-11.system.traits}
rarity : string {2-11.system.traits.rarity} (3 different values)
'uncommon' (x2)
'common' (x2)
'unique' (x1)
size : object {2-11.system.traits.size}
value : string {2-11.system.traits.size.value} (4 different values)
'med' (x2)
'lg' (x1)
'sm' (x1)
'tiny' (x1)
value : array<string> {2-11.system.traits.value}
Length: min=1 max=5
Value type: string {2-11.system.traits.value.[]} (12 different values)
type : string {2-11.type} (same value: 'npc')