Files
Pf2eDataScrapper/output/pf2e/packs/2-00.txt
T
2025-04-08 17:56:11 +04:00

979 lines
65 KiB
Plaintext

2-00
Different values: 14
=====================================
object {2-00}
_id : string {2-00._id} (all different values)
folder : string {2-00.folder} (same value: 'Bx803hNSW126rLMQ')
img : string {2-00.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x10)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {2-00.items}
Length: min=1 max=44
Value type: object {2-00.items.[]}
_id : string {2-00.items.[]._id} (124 different values)
img : string {2-00.items.[].img} (57 different values)
name : string {2-00.items.[].name} (94 different values)
sort : integer {2-00.items.[].sort} (45 different values)
system : object {2-00.items.[].system}
[actionType] : object {2-00.items.[].system.actionType}
value : string {2-00.items.[].system.actionType.value} (4 different values)
'passive' (x17)
'action' (x13)
'reaction' (x8)
'free' (x1)
[actions] : object {2-00.items.[].system.actions}
[value] : integer {2-00.items.[].system.actions.value} (2 different values)
1 (x12)
2 (x1)
[area] : object {2-00.items.[].system.area}
[details] : string {2-00.items.[].system.area.details} (same value: 'all squares in a 20-foot-radius burst that contain plants')
type : string {2-00.items.[].system.area.type} (4 different values)
'burst' (x7)
'cone' (x2)
'emanation' (x1)
'line' (x1)
value : integer {2-00.items.[].system.area.value} (7 different values)
20 (x3)
10 (x2)
30 (x2)
60 (x1)
50 (x1)
120 (x1)
15 (x1)
[attack] : object {2-00.items.[].system.attack}
value : string {2-00.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-00.items.[].system.attackEffects}
[custom] : string {2-00.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-00.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-00.items.[].system.attackEffects.value.[]} (4 different values)
'grab' (x3)
'tongue-grab' (x1)
'megalania-venom' (x1)
'lethargy-poison' (x1)
[autoHeightenLevel] : object {2-00.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-00.items.[].system.baseItem} (3 different values)
'shortsword' (x4)
'dagger' (x1)
'longbow' (x1)
[bonus] : object {2-00.items.[].system.bonus}
value : integer {2-00.items.[].system.bonus.value} (9 different values)
0 (x6)
12 (x5)
11 (x3)
21 (x3)
16 (x2)
13 (x2)
8 (x1)
18 (x1)
9 (x1)
[counteraction] : boolean {2-00.items.[].system.counteraction} (2 different values)
False (x47)
True (x2)
[damage] : object {2-00.items.[].system.damage}
[0] : object {2-00.items.[].system.damage.0}
[category] : empty
formula : string {2-00.items.[].system.damage.0.formula} (10 different values)
'2d10' (x2)
'2d4' (x2)
'2d12' (x1)
'6d8' (x1)
'12d6' (x1)
'4d12' (x1)
'3d4' (x1)
'1d6' (x1)
'1d4' (x1)
'1d8' (x1)
kinds : array<string> {2-00.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {2-00.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x12)
'healing' (x1)
materials : array<> {2-00.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.damage.0.type} (9 different values)
'electricity' (x3)
'sonic' (x2)
'poison' (x1)
'cold' (x1)
'piercing' (x1)
'acid' (x1)
'vitality' (x1)
'mental' (x1)
'fire' (x1)
[applyMod] : boolean {2-00.items.[].system.damage.0.applyMod} (2 different values)
False (x7)
True (x1)
[damageType] : string {2-00.items.[].system.damage.damageType} (same value: 'piercing')
[dice] : integer {2-00.items.[].system.damage.dice} (same value: 1)
[die] : string {2-00.items.[].system.damage.die} (3 different values)
'd6' (x4)
'd4' (x1)
'd8' (x1)
[gcovwqxwitqchoin] : object {2-00.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-00.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-00.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[defense] : object {2-00.items.[].system.defense}
save : object {2-00.items.[].system.defense.save}
basic : boolean {2-00.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x5)
statistic : string {2-00.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x7)
'fortitude' (x6)
'will' (x5)
description : object {2-00.items.[].system.description}
value : string {2-00.items.[].system.description.value} (86 different values)
[bonusDamage] : object {2-00.items.[].system.bonusDamage}
value : integer {2-00.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-00.items.[].system.bulk}
value : mixed
float {2-00.items.[].system.bulk.value} (same value: 0,1)
integer {2-00.items.[].system.bulk.value} (2 different values)
0 (x1)
2 (x1)
[category] : string {2-00.items.[].system.category} (8 different values)
'offensive' (x24)
'defensive' (x8)
'interaction' (x5)
'martial' (x5)
'potion' (x3)
'simple' (x1)
'other' (x1)
'ammo' (x1)
[containerId] : empty
[cost] : object {2-00.items.[].system.cost}
value : string {2-00.items.[].system.cost.value} (same value: '')
[damageRolls] : object {2-00.items.[].system.damageRolls}
[0] : object {2-00.items.[].system.damageRolls.0}
damage : string {2-00.items.[].system.damageRolls.0.damage} (4 different values)
'2d10+9' (x2)
'1d10+7' (x1)
'2d12+9' (x1)
'2d4+9' (x1)
damageType : string {2-00.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x3)
'slashing' (x2)
1 : object {2-00.items.[].system.damageRolls.1}
damage : string {2-00.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {2-00.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
[1utbo6jneyb904lrlih8] : object {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8}
damage : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damage} (same value: '1d6-2')
damageType : string {2-00.items.[].system.damageRolls.1utbo6jneyb904lrlih8.damageType} (same value: 'piercing')
[2mst99rv9j95hxss4w62] : object {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
damageType : string {2-00.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
[7beh2flohnf9z6msbo54] : object {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54}
damage : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damage} (same value: '2d8+7')
damageType : string {2-00.items.[].system.damageRolls.7beh2flohnf9z6msbo54.damageType} (same value: 'piercing')
[dvihderv7skrqm5qfdub] : object {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub}
damage : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damage} (same value: '1d6+2')
damageType : string {2-00.items.[].system.damageRolls.dvihderv7skrqm5qfdub.damageType} (same value: 'piercing')
[fl8wqkihdw5h91coodpo] : object {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo}
damage : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damage} (same value: '1d8+3')
damageType : string {2-00.items.[].system.damageRolls.fl8wqkihdw5h91coodpo.damageType} (same value: 'piercing')
[gcwobxz4c7g1ofknjv94] : object {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
damage : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
damageType : string {2-00.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
[hojd9vziufo8hfvpgqmb] : object {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb}
damage : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damage} (same value: '2d6+7')
damageType : string {2-00.items.[].system.damageRolls.hojd9vziufo8hfvpgqmb.damageType} (same value: 'bludgeoning')
[mr4p5ortdfqeobalmezf] : object {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf}
damage : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damage} (same value: '1d8+4')
damageType : string {2-00.items.[].system.damageRolls.mr4p5ortdfqeobalmezf.damageType} (same value: 'piercing')
[p2uxcq8wiolkr741hy8xb] : object {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
damage : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
damageType : string {2-00.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
[p6zphnrzsas6d9poj5w7k] : object {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
damage : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
damageType : string {2-00.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
[qu26twfuv92whxuvw4f9k] : object {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
damage : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+6')
damageType : string {2-00.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
[wfskpvpt04accujjowgm] : object {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm}
damage : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damage} (same value: '1d6+4')
damageType : string {2-00.items.[].system.damageRolls.wfskpvpt04accujjowgm.damageType} (same value: 'piercing')
[duration] : object {2-00.items.[].system.duration}
sustained : boolean {2-00.items.[].system.duration.sustained} (2 different values)
False (x43)
True (x6)
value : string {2-00.items.[].system.duration.value} (10 different values)
'' (x22)
'1 minute' (x10)
'10 minutes' (x5)
'1 hour' (x4)
'5 minutes' (x2)
'varies' (x2)
'until the start of your next turn' (x1)
'until the next time you make your daily preparations' (x1)
'until the end of the target\'s next turn' (x1)
'see below' (x1)
[equipped] : object {2-00.items.[].system.equipped}
carryType : string {2-00.items.[].system.equipped.carryType} (2 different values)
'worn' (x9)
'held' (x4)
handsHeld : integer {2-00.items.[].system.equipped.handsHeld} (2 different values)
1 (x9)
0 (x4)
[invested] : empty
[group] : string {2-00.items.[].system.group} (3 different values)
'sword' (x4)
'knife' (x1)
'bow' (x1)
[hardness] : integer {2-00.items.[].system.hardness} (same value: 0)
[heightening] : object {2-00.items.[].system.heightening}
[damage] : object {2-00.items.[].system.heightening.damage}
0 : string {2-00.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x3)
'1d10' (x2)
'1d12' (x2)
'1d8' (x2)
'2d6' (x1)
'2d4' (x1)
[interval] : integer {2-00.items.[].system.heightening.interval} (same value: 1)
type : string {2-00.items.[].system.heightening.type} (2 different values)
'interval' (x11)
'fixed' (x7)
[levels] : object {2-00.items.[].system.heightening.levels}
[3] : object {2-00.items.[].system.heightening.levels.3}
[damage] : object {2-00.items.[].system.heightening.levels.3.damage}
0 : object {2-00.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-00.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[target] : object {2-00.items.[].system.heightening.levels.3.target}
value : string {2-00.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
range : object {2-00.items.[].system.heightening.levels.3.range}
value : string {2-00.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
[5] : object {2-00.items.[].system.heightening.levels.5}
[damage] : object {2-00.items.[].system.heightening.levels.5.damage}
0 : object {2-00.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-00.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
target : object {2-00.items.[].system.heightening.levels.5.target}
value : string {2-00.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[6] : object {2-00.items.[].system.heightening.levels.6}
target : object {2-00.items.[].system.heightening.levels.6.target}
value : string {2-00.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {2-00.items.[].system.heightening.levels.7}
damage : object {2-00.items.[].system.heightening.levels.7.damage}
0 : object {2-00.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-00.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[8] : object {2-00.items.[].system.heightening.levels.8}
target : object {2-00.items.[].system.heightening.levels.8.target}
value : string {2-00.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
[9] : object {2-00.items.[].system.heightening.levels.9}
[target] : object {2-00.items.[].system.heightening.levels.9.target}
value : string {2-00.items.[].system.heightening.levels.9.target.value} (same value: '5 creatures')
damage : object {2-00.items.[].system.heightening.levels.9.damage}
0 : object {2-00.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-00.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-00.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-00.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[hp] : object {2-00.items.[].system.hp}
max : integer {2-00.items.[].system.hp.max} (same value: 0)
value : integer {2-00.items.[].system.hp.value} (same value: 0)
[level] : object {2-00.items.[].system.level}
value : integer {2-00.items.[].system.level.value} (6 different values)
1 (x25)
2 (x14)
0 (x9)
3 (x6)
5 (x5)
4 (x3)
[location] : object {2-00.items.[].system.location}
[heightenedLevel] : integer {2-00.items.[].system.location.heightenedLevel} (5 different values)
2 (x7)
3 (x6)
4 (x6)
1 (x6)
5 (x6)
value : string {2-00.items.[].system.location.value} (6 different values)
'8cgkDiC9zmACYIRJ' (x24)
'hFpiEAg9uOUfaval' (x9)
'R97wvvub1hhH6l5N' (x7)
'VKqHnTDh4E88cAGN' (x4)
'QNLWcv6w045fE1oE' (x4)
'5rP5cz0JHgxkYHIF' (x1)
[material] : object {2-00.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-00.items.[].system.mod}
value : integer {2-00.items.[].system.mod.value} (2 different values)
13 (x1)
15 (x1)
[overlays] : object {2-00.items.[].system.overlays}
37gy7l19tik74o4s : object {2-00.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {2-00.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {2-00.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
7qdtetowq348s9oc : object {2-00.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {2-00.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {2-00.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {2-00.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
lfxcoz2d3f8j2zq1 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {2-00.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'healing' (x1)
'manipulate' (x1)
'vitality' (x1)
publication : object {2-00.items.[].system.publication}
license : string {2-00.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-00.items.[].system.publication.remaster} (same value: False)
title : string {2-00.items.[].system.publication.title} (4 different values)
'' (x64)
'Pathfinder Core Rulebook' (x51)
'Pathfinder Bestiary' (x10)
'Pathfinder Lost Omens Gods & Magic' (x2)
[range] : mixed
object {2-00.items.[].system.range}
value : string {2-00.items.[].system.range.value} (9 different values)
'30 feet' (x16)
'120 feet' (x11)
'' (x11)
'10 feet' (x3)
'touch' (x3)
'500 feet' (x2)
'self' (x1)
'60 feet' (x1)
'varies' (x1)
integer {2-00.items.[].system.range} (same value: 100)
[requirements] : string {2-00.items.[].system.requirements} (same value: '')
rules : ignored (Foundry rules object) {2-00.items.[].system.rules}
[prepared] : object {2-00.items.[].system.prepared}
flexible : boolean {2-00.items.[].system.prepared.flexible} (same value: False)
value : string {2-00.items.[].system.prepared.value} (2 different values)
'innate' (x5)
'spontaneous' (x1)
[price] : object {2-00.items.[].system.price}
[per] : integer {2-00.items.[].system.price.per} (same value: 10)
value : object {2-00.items.[].system.price.value}
[gp] : integer {2-00.items.[].system.price.value.gp} (5 different values)
3 (x2)
6 (x2)
2 (x1)
8 (x1)
7 (x1)
[sp] : integer {2-00.items.[].system.price.value.sp} (3 different values)
9 (x4)
2 (x1)
1 (x1)
[proficiency] : object {2-00.items.[].system.proficiency}
value : integer {2-00.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x2)
[proficient] : object {2-00.items.[].system.proficient}
value : integer {2-00.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-00.items.[].system.quantity} (5 different values)
1 (x9)
10 (x1)
2 (x1)
60 (x1)
3 (x1)
[reload] : object {2-00.items.[].system.reload}
value : string {2-00.items.[].system.reload.value} (3 different values)
'' (x4)
'-' (x1)
'0' (x1)
[runes] : object {2-00.items.[].system.runes}
potency : integer {2-00.items.[].system.runes.potency} (same value: 0)
property : array<> {2-00.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {2-00.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-00.items.[].system.showSlotlessLevels}
value : boolean {2-00.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-00.items.[].system.size} (2 different values)
'med' (x12)
'tiny' (x1)
[slots] : object {2-00.items.[].system.slots}
[slot1] : object {2-00.items.[].system.slots.slot1}
max : integer {2-00.items.[].system.slots.slot1.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {2-00.items.[].system.slots.slot2}
max : integer {2-00.items.[].system.slots.slot2.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot2.value} (same value: 4)
[slot3] : object {2-00.items.[].system.slots.slot3}
max : integer {2-00.items.[].system.slots.slot3.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot3.value} (same value: 4)
[slot4] : object {2-00.items.[].system.slots.slot4}
max : integer {2-00.items.[].system.slots.slot4.max} (same value: 4)
value : integer {2-00.items.[].system.slots.slot4.value} (same value: 4)
[slot5] : object {2-00.items.[].system.slots.slot5}
max : integer {2-00.items.[].system.slots.slot5.max} (same value: 3)
value : integer {2-00.items.[].system.slots.slot5.value} (same value: 3)
[slug] : string {2-00.items.[].system.slug} (56 different values)
[spelldc] : object {2-00.items.[].system.spelldc}
dc : integer {2-00.items.[].system.spelldc.dc} (5 different values)
28 (x2)
17 (x1)
18 (x1)
21 (x1)
20 (x1)
mod : integer {2-00.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-00.items.[].system.spelldc.value} (5 different values)
20 (x2)
9 (x1)
8 (x1)
13 (x1)
12 (x1)
[splashDamage] : object {2-00.items.[].system.splashDamage}
value : integer {2-00.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-00.items.[].system.stackGroup} (same value: 'arrows')
[target] : object {2-00.items.[].system.target}
value : string {2-00.items.[].system.target.value} (10 different values)
'' (x22)
'1 creature' (x15)
'1 object (cook, lift, or tidy only)' (x3)
'1 unattended object' (x2)
'1 spell effect or unattended magic item' (x2)
'1 object of Bulk 1 or less' (x1)
'self' (x1)
'1 flying creature' (x1)
'1 or 2 creatures' (x1)
'1 willing living creature or 1 undead' (x1)
[time] : object {2-00.items.[].system.time}
value : string {2-00.items.[].system.time.value} (5 different values)
'2' (x42)
'1' (x2)
'3' (x2)
'10 minutes' (x2)
'1 to 3' (x1)
[tradition] : object {2-00.items.[].system.tradition}
value : string {2-00.items.[].system.tradition.value} (same value: 'primal')
[traits] : object {2-00.items.[].system.traits}
rarity : string {2-00.items.[].system.traits.rarity} (2 different values)
'common' (x116)
'uncommon' (x3)
[traditions] : array<string> {2-00.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {2-00.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x37)
'primal' (x36)
'occult' (x32)
'divine' (x18)
value : array<string> {2-00.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {2-00.items.[].system.traits.value.[]} (53 different values)
[usage] : object {2-00.items.[].system.usage}
value : string {2-00.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x12)
'held-in-one-plus-hands' (x1)
[uses] : object {2-00.items.[].system.uses}
autoDestroy : boolean {2-00.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-00.items.[].system.uses.max} (same value: 1)
value : integer {2-00.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-00.items.[].system.weaponType}
value : string {2-00.items.[].system.weaponType.value} (2 different values)
'melee' (x15)
'ranged' (x3)
type : string {2-00.items.[].type} (8 different values)
'spell' (x49)
'action' (x39)
'melee' (x18)
'weapon' (x6)
'spellcastingEntry' (x6)
'consumable' (x5)
'equipment' (x2)
'lore' (x2)
[_stats] : object {2-00.items.[]._stats}
compendiumSource : string {2-00.items.[]._stats.compendiumSource} (55 different values)
[flags] : object {2-00.items.[].flags}
pf2e : object {2-00.items.[].flags.pf2e}
linkedWeapon : string {2-00.items.[].flags.pf2e.linkedWeapon} (6 different values)
'9JDZtzH3WW2tJtUE' (x2)
'0FcM2GTCoqWqYUo9' (x1)
'Q7Syteo9JjOZLurF' (x1)
'1FWRq67RoHB7YE8M' (x1)
'mK95kQngCqgjaCKp' (x1)
'FS1iX2ShhtCPk1Wr' (x1)
name : string {2-00.name} (all different values)
system : object {2-00.system}
[abilities] : object {2-00.system.abilities}
cha : object {2-00.system.abilities.cha}
mod : integer {2-00.system.abilities.cha.mod} (7 different values)
-2 (x3)
3 (x2)
0 (x1)
4 (x1)
2 (x1)
1 (x1)
6 (x1)
con : object {2-00.system.abilities.con}
mod : integer {2-00.system.abilities.con.mod} (5 different values)
1 (x3)
3 (x2)
4 (x2)
0 (x2)
2 (x1)
dex : object {2-00.system.abilities.dex}
mod : integer {2-00.system.abilities.dex.mod} (5 different values)
3 (x3)
4 (x3)
5 (x2)
1 (x1)
2 (x1)
int : object {2-00.system.abilities.int}
mod : integer {2-00.system.abilities.int.mod} (5 different values)
0 (x4)
3 (x3)
4 (x1)
2 (x1)
-1 (x1)
str : object {2-00.system.abilities.str}
mod : integer {2-00.system.abilities.str.mod} (7 different values)
3 (x2)
5 (x2)
0 (x2)
7 (x1)
-2 (x1)
1 (x1)
-1 (x1)
wis : object {2-00.system.abilities.wis}
mod : integer {2-00.system.abilities.wis.mod} (5 different values)
2 (x5)
1 (x2)
3 (x1)
-1 (x1)
4 (x1)
attributes : object {2-00.system.attributes}
ac : object {2-00.system.attributes.ac}
[details] : string {2-00.system.attributes.ac.details} (2 different values)
'' (x9)
'all-around vision' (x1)
value : integer {2-00.system.attributes.ac.value} (10 different values)
18 (x3)
22 (x2)
27 (x2)
16 (x1)
25 (x1)
20 (x1)
17 (x1)
21 (x1)
24 (x1)
23 (x1)
[allSaves] : object {2-00.system.attributes.allSaves}
value : string {2-00.system.attributes.allSaves.value} (2 different values)
'' (x9)
'+1 status to all saves vs. magic' (x1)
hp : object {2-00.system.attributes.hp}
details : string {2-00.system.attributes.hp.details} (same value: '')
max : integer {2-00.system.attributes.hp.max} (all different values)
temp : integer {2-00.system.attributes.hp.temp} (same value: 0)
value : integer {2-00.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-00.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-00.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {2-00.system.attributes.immunities}
Length: min=2 max=2
Value type: object {2-00.system.attributes.immunities.[]}
type : string {2-00.system.attributes.immunities.[].type} (2 different values)
'critical-hits' (x4)
'precision' (x4)
[speed] : object {2-00.system.attributes.speed}
details : string {2-00.system.attributes.speed.details} (same value: 'woodland stride')
otherSpeeds : array<object> {2-00.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-00.system.attributes.speed.otherSpeeds.[]}
type : string {2-00.system.attributes.speed.otherSpeeds.[].type} (4 different values)
'climb' (x4)
'swim' (x2)
'fly' (x2)
'burrow' (x1)
value : integer {2-00.system.attributes.speed.otherSpeeds.[].value} (5 different values)
20 (x5)
30 (x1)
25 (x1)
45 (x1)
40 (x1)
value : integer {2-00.system.attributes.speed.value} (5 different values)
30 (x4)
20 (x2)
25 (x2)
15 (x1)
100 (x1)
[stealth] : object {2-00.system.attributes.stealth}
details : string {2-00.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x3)
'<p>(expert)</p>' (x1)
value : integer {2-00.system.attributes.stealth.value} (4 different values)
8 (x1)
12 (x1)
15 (x1)
18 (x1)
[weaknesses] : array<object> {2-00.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-00.system.attributes.weaknesses.[]}
type : string {2-00.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {2-00.system.attributes.weaknesses.[].value} (3 different values)
2 (x2)
5 (x2)
10 (x1)
details : object {2-00.system.details}
[blurb] : string {2-00.system.details.blurb} (same value: '')
[languages] : object {2-00.system.details.languages}
details : string {2-00.system.details.languages.details} (2 different values)
'' (x9)
'speak with plants; tongues' (x1)
value : array<string> {2-00.system.details.languages.value}
Length: min=1 max=3
Value type: string {2-00.system.details.languages.value.[]} (5 different values)
'common' (x8)
'mwangi' (x4)
'fey' (x3)
'sakvroth' (x2)
'aklo' (x1)
level : object {2-00.system.details.level}
value : integer {2-00.system.details.level.value} (9 different values)
1 (x2)
3 (x2)
5 (x2)
2 (x2)
4 (x2)
7 (x1)
6 (x1)
8 (x1)
9 (x1)
[privateNotes] : string {2-00.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-00.system.details.publicNotes} (10 different values)
publication : object {2-00.system.details.publication}
license : string {2-00.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-00.system.details.publication.remaster} (same value: False)
title : string {2-00.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-00: The King in Thorns')
[description] : string {2-00.system.details.description} (same value: '<p>This <em>mushroom ring</em> forms a portal to the First World, allowing the Thorned Monarch\'s reinforcements into the Material Plane. When the PCs approach, a creature emerges. Creatures continue to emerge until the mushroom ring is disabled. Disabling the mushroom ring also causes any creatures that have emerged to disappear.</p>')
[disable] : string {2-00.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:15|traits:action:disable-a-device] (trained) or @Check[nature|dc:18] to rearrange the mushrooms to disrupt the portal (two actions); three successes are required to disable the portal</p>' (x1)
'<p>@Check[thievery|dc:22|traits:action:disable-a-device] (trained) or @Check[nature|dc:22] to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 20) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
'<p>@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @Check[nature|dc:25] (trained) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level, counteract DC 23) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
'<p>@Check[thievery|dc:24|traits:action:disable-a-device] (expert) or @Check[nature|dc:28] (expert) to rearrange the mushrooms to disrupt the portal (two actions) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 26) to counteract the magical properties; three successes are required to disable the portal</p>' (x1)
[isComplex] : boolean {2-00.system.details.isComplex} (same value: True)
[reset] : string {2-00.system.details.reset} (same value: '')
[routine] : string {2-00.system.details.routine} (4 different values)
'<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Pugwampi] emerges from the <em>mushroom ring</em> and defends it. All pugwampis use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
'<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Nuglub] emerges from the <em>mushroom ring</em> and defends it. All nuglubs use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
'<p>(1 action) A @UUID[Compendium.pf2e.pathfinder-bestiary-2.Actor.Korred] emerges from the <em>mushroom ring</em> and defends it. All korreds use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
'<p>(1 Action) A @UUID[Compendium.pf2e.pathfinder-monster-core.Actor.Elananx] emerges from the <em>mushroom ring</em> and defends it. All elananxes use the <em>mushroom ring\'s</em> initiative.</p>' (x1)
[initiative] : object {2-00.system.initiative}
statistic : string {2-00.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-00.system.perception}
details : string {2-00.system.perception.details} (same value: '')
mod : integer {2-00.system.perception.mod} (9 different values)
11 (x2)
6 (x1)
10 (x1)
15 (x1)
7 (x1)
5 (x1)
12 (x1)
9 (x1)
21 (x1)
senses : array<object> {2-00.system.perception.senses}
Length: min=0 max=2
Value type: object {2-00.system.perception.senses.[]}
[acuity] : string {2-00.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-00.system.perception.senses.[].range} (2 different values)
30 (x2)
60 (x1)
type : string {2-00.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x7)
'scent' (x3)
'darkvision' (x2)
[resources] : object {2-00.system.resources}
[focus] : object {2-00.system.resources.focus}
max : integer {2-00.system.resources.focus.max} (same value: 1)
value : integer {2-00.system.resources.focus.value} (same value: 1)
saves : object {2-00.system.saves}
fortitude : object {2-00.system.saves.fortitude}
saveDetail : string {2-00.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-00.system.saves.fortitude.value} (9 different values)
8 (x3)
17 (x2)
9 (x2)
6 (x2)
13 (x1)
11 (x1)
14 (x1)
19 (x1)
15 (x1)
reflex : object {2-00.system.saves.reflex}
saveDetail : string {2-00.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-00.system.saves.reflex.value} (9 different values)
10 (x3)
12 (x3)
13 (x2)
15 (x1)
3 (x1)
8 (x1)
11 (x1)
14 (x1)
21 (x1)
will : object {2-00.system.saves.will}
saveDetail : string {2-00.system.saves.will.saveDetail} (same value: '')
value : integer {2-00.system.saves.will.value} (10 different values)
0 (x4)
8 (x2)
4 (x1)
9 (x1)
13 (x1)
15 (x1)
7 (x1)
5 (x1)
12 (x1)
18 (x1)
[skills] : object {2-00.system.skills}
[acrobatics] : object {2-00.system.skills.acrobatics}
base : integer {2-00.system.skills.acrobatics.base} (6 different values)
13 (x3)
6 (x1)
10 (x1)
7 (x1)
8 (x1)
18 (x1)
[athletics] : object {2-00.system.skills.athletics}
base : integer {2-00.system.skills.athletics.base} (4 different values)
6 (x1)
10 (x1)
14 (x1)
18 (x1)
[nature] : object {2-00.system.skills.nature}
base : integer {2-00.system.skills.nature.base} (7 different values)
8 (x2)
4 (x1)
9 (x1)
15 (x1)
5 (x1)
10 (x1)
19 (x1)
stealth : object {2-00.system.skills.stealth}
base : integer {2-00.system.skills.stealth.base} (7 different values)
10 (x3)
11 (x2)
6 (x1)
15 (x1)
7 (x1)
8 (x1)
20 (x1)
[special] : array<object> {2-00.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {2-00.system.skills.stealth.special.[]}
base : integer {2-00.system.skills.stealth.special.[].base} (2 different values)
13 (x1)
17 (x1)
label : string {2-00.system.skills.stealth.special.[].label} (2 different values)
'to Hide' (x1)
'in Undergrowth' (x1)
predicate : array<string> {2-00.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {2-00.system.skills.stealth.special.[].predicate.[]} (2 different values)
'action:hide' (x1)
'terrain:undergrowth' (x1)
[crafting] : object {2-00.system.skills.crafting}
base : integer {2-00.system.skills.crafting.base} (3 different values)
5 (x2)
13 (x1)
8 (x1)
[special] : array<object> {2-00.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {2-00.system.skills.crafting.special.[]}
base : integer {2-00.system.skills.crafting.special.[].base} (same value: 7)
label : string {2-00.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {2-00.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {2-00.system.skills.crafting.special.[].predicate.[]} (same value: 'action:craft:trap')
[deception] : object {2-00.system.skills.deception}
base : integer {2-00.system.skills.deception.base} (5 different values)
13 (x1)
5 (x1)
11 (x1)
8 (x1)
23 (x1)
[diplomacy] : object {2-00.system.skills.diplomacy}
base : integer {2-00.system.skills.diplomacy.base} (same value: 11)
[intimidation] : object {2-00.system.skills.intimidation}
base : integer {2-00.system.skills.intimidation.base} (2 different values)
11 (x1)
7 (x1)
[society] : object {2-00.system.skills.society}
base : integer {2-00.system.skills.society.base} (same value: 11)
[survival] : object {2-00.system.skills.survival}
base : integer {2-00.system.skills.survival.base} (2 different values)
4 (x1)
6 (x1)
[thievery] : object {2-00.system.skills.thievery}
base : integer {2-00.system.skills.thievery.base} (4 different values)
10 (x1)
7 (x1)
11 (x1)
18 (x1)
traits : object {2-00.system.traits}
rarity : string {2-00.system.traits.rarity} (4 different values)
'uncommon' (x5)
'common' (x4)
'rare' (x4)
'unique' (x1)
size : object {2-00.system.traits.size}
value : string {2-00.system.traits.size.value} (5 different values)
'med' (x8)
'lg' (x2)
'sm' (x2)
'huge' (x1)
'tiny' (x1)
value : array<string> {2-00.system.traits.value}
Length: min=1 max=4
Value type: string {2-00.system.traits.value.[]} (10 different values)
'evil' (x5)
'chaotic' (x5)
'fey' (x5)
'animal' (x4)
'magical' (x4)
'trap' (x4)
'gremlin' (x2)
'human' (x1)
'humanoid' (x1)
'sprite' (x1)
[creatureType] : string {2-00.system.creatureType} (same value: '')
[statusEffects] : array<> {2-00.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-00.type} (2 different values)
'npc' (x10)
'hazard' (x4)
[prototypeToken] : object {2-00.prototypeToken}
name : string {2-00.prototypeToken.name} (7 different values)
'Mushroom Ring' (x4)
'Megalania' (x1)
'Fence' (x1)
'Jinkin' (x1)
'Nuglub' (x1)
'Pixie' (x1)
'Quickling' (x1)