Files
Pf2eDataScrapper/output/pf2e/packs/4-02.txt
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2025-04-08 17:56:11 +04:00

761 lines
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4-02
Different values: 8
=====================================
object {4-02}
_id : string {4-02._id} (all different values)
folder : string {4-02.folder} (same value: '4H1sZu3ykUSspA9k')
img : string {4-02.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x6)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {4-02.items}
Length: min=1 max=20
Value type: object {4-02.items.[]}
_id : string {4-02.items.[]._id} (60 different values)
img : string {4-02.items.[].img} (35 different values)
name : string {4-02.items.[].name} (43 different values)
sort : integer {4-02.items.[].sort} (21 different values)
system : object {4-02.items.[].system}
[acBonus] : integer {4-02.items.[].system.acBonus} (3 different values)
2 (x2)
3 (x1)
4 (x1)
publication : object {4-02.items.[].system.publication}
license : string {4-02.items.[].system.publication.license} (2 different values)
'OGL' (x78)
'ORC' (x2)
remaster : boolean {4-02.items.[].system.publication.remaster} (2 different values)
False (x78)
True (x2)
title : string {4-02.items.[].system.publication.title} (5 different values)
'Pathfinder Core Rulebook' (x39)
'' (x32)
'Pathfinder Bestiary 2' (x4)
'Pathfinder Bestiary' (x3)
'Pathfinder Player Core' (x2)
rules : ignored (Foundry rules object) {4-02.items.[].system.rules}
[actionType] : object {4-02.items.[].system.actionType}
value : string {4-02.items.[].system.actionType.value} (3 different values)
'reaction' (x7)
'passive' (x7)
'action' (x1)
[actions] : object {4-02.items.[].system.actions}
[value] : integer {4-02.items.[].system.actions.value} (same value: 1)
[area] : object {4-02.items.[].system.area}
type : string {4-02.items.[].system.area.type} (2 different values)
'emanation' (x4)
'burst' (x1)
value : integer {4-02.items.[].system.area.value} (3 different values)
5 (x2)
30 (x2)
20 (x1)
[attack] : object {4-02.items.[].system.attack}
value : string {4-02.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-02.items.[].system.attackEffects}
custom : string {4-02.items.[].system.attackEffects.custom} (same value: '')
value : array<> {4-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-02.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-02.items.[].system.baseItem} (13 different values)
[bonus] : object {4-02.items.[].system.bonus}
value : integer {4-02.items.[].system.bonus.value} (7 different values)
0 (x11)
9 (x5)
10 (x4)
7 (x2)
5 (x1)
3 (x1)
12 (x1)
[bonusDamage] : object {4-02.items.[].system.bonusDamage}
value : integer {4-02.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-02.items.[].system.bulk}
value : mixed
integer {4-02.items.[].system.bulk.value} (3 different values)
1 (x5)
2 (x5)
0 (x5)
float {4-02.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-02.items.[].system.category} (7 different values)
'defensive' (x11)
'simple' (x6)
'martial' (x5)
'medium' (x2)
'ammo' (x2)
'offensive' (x2)
'light' (x1)
[checkPenalty] : integer {4-02.items.[].system.checkPenalty} (2 different values)
-2 (x2)
-1 (x1)
[damage] : object {4-02.items.[].system.damage}
[0] : object {4-02.items.[].system.damage.0}
[applyMod] : boolean {4-02.items.[].system.damage.0.applyMod} (2 different values)
False (x4)
True (x2)
[category] : empty
formula : string {4-02.items.[].system.damage.0.formula} (4 different values)
'1d4' (x2)
'2d4' (x2)
'1d8' (x2)
'1d6' (x2)
kinds : array<string> {4-02.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {4-02.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x8)
'healing' (x2)
materials : array<> {4-02.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-02.items.[].system.damage.0.type} (2 different values)
'void' (x6)
'spirit' (x2)
[damageType] : string {4-02.items.[].system.damage.damageType} (3 different values)
'piercing' (x6)
'slashing' (x3)
'bludgeoning' (x2)
[dice] : integer {4-02.items.[].system.damage.dice} (same value: 1)
[die] : string {4-02.items.[].system.damage.die} (3 different values)
'd8' (x5)
'd4' (x4)
'd6' (x2)
description : object {4-02.items.[].system.description}
value : string {4-02.items.[].system.description.value} (41 different values)
[containerId] : empty
[cost] : object {4-02.items.[].system.cost}
value : string {4-02.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-02.items.[].system.counteraction} (2 different values)
False (x19)
True (x2)
[damageRolls] : object {4-02.items.[].system.damageRolls}
[0] : object {4-02.items.[].system.damageRolls.0}
damage : string {4-02.items.[].system.damageRolls.0.damage} (2 different values)
'1d6+4' (x2)
'1d8' (x1)
damageType : string {4-02.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x2)
'piercing' (x1)
[Qfy1477pTYtEwGoV] : object {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV}
damage : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damage} (same value: '1d4+2')
damageType : string {4-02.items.[].system.damageRolls.Qfy1477pTYtEwGoV.damageType} (same value: 'slashing')
[c16oqbic9ep578zkoag35t] : object {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
damageType : string {4-02.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
[cdxitwq309kjyms51kzb] : object {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb}
damage : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damage} (same value: '1d8+4')
damageType : string {4-02.items.[].system.damageRolls.cdxitwq309kjyms51kzb.damageType} (same value: 'piercing')
[cidxh2cn401h6fxihgvw] : object {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw}
damage : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damage} (same value: '1d6+4')
damageType : string {4-02.items.[].system.damageRolls.cidxh2cn401h6fxihgvw.damageType} (same value: 'slashing')
[k3GyOyCXwywhRbnC] : object {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC}
damage : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damage} (same value: '1d8+2')
damageType : string {4-02.items.[].system.damageRolls.k3GyOyCXwywhRbnC.damageType} (same value: 'slashing')
[oiodqohoofafi7fqe4of] : object {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of}
damage : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damage} (same value: '1d6+4')
damageType : string {4-02.items.[].system.damageRolls.oiodqohoofafi7fqe4of.damageType} (same value: 'bludgeoning')
ptf36uZrPQY08ncH : object {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH}
damage : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damage} (same value: '1d8')
damageType : string {4-02.items.[].system.damageRolls.ptf36uZrPQY08ncH.damageType} (same value: 'piercing')
[s6jvct401xn2ybrw] : object {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw}
damage : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damage} (2 different values)
'1d4 + 3' (x1)
'2d4 + 5' (x1)
damageType : string {4-02.items.[].system.damageRolls.s6jvct401xn2ybrw.damageType} (same value: 'piercing')
[sy9h6g4i5gc71zj5git3] : object {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3}
damage : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damage} (same value: '1d8+4')
damageType : string {4-02.items.[].system.damageRolls.sy9h6g4i5gc71zj5git3.damageType} (same value: 'slashing')
[uc1s1t4wur5bbofg09gjg] : object {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
damageType : string {4-02.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
[defense] : object {4-02.items.[].system.defense}
save : object {4-02.items.[].system.defense.save}
basic : boolean {4-02.items.[].system.defense.save.basic} (2 different values)
False (x8)
True (x4)
statistic : string {4-02.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x8)
'will' (x4)
[dexCap] : integer {4-02.items.[].system.dexCap} (3 different values)
2 (x1)
1 (x1)
3 (x1)
[duration] : object {4-02.items.[].system.duration}
sustained : boolean {4-02.items.[].system.duration.sustained} (2 different values)
False (x19)
True (x2)
value : string {4-02.items.[].system.duration.value} (4 different values)
'' (x10)
'1 minute' (x7)
'varies' (x2)
'until the start of your next turn' (x2)
[equipped] : object {4-02.items.[].system.equipped}
carryType : string {4-02.items.[].system.equipped.carryType} (2 different values)
'worn' (x21)
'held' (x3)
[handsHeld] : integer {4-02.items.[].system.equipped.handsHeld} (3 different values)
1 (x8)
0 (x7)
2 (x2)
[inSlot] : boolean {4-02.items.[].system.equipped.inSlot} (2 different values)
False (x3)
True (x2)
[invested] : empty
[group] : string {4-02.items.[].system.group} (9 different values)
'knife' (x4)
'club' (x2)
'chain' (x2)
'crossbow' (x1)
'composite' (x1)
'spear' (x1)
'sword' (x1)
'polearm' (x1)
'bow' (x1)
[hardness] : integer {4-02.items.[].system.hardness} (2 different values)
0 (x23)
5 (x1)
[heightening] : object {4-02.items.[].system.heightening}
damage : object {4-02.items.[].system.heightening.damage}
0 : string {4-02.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x4)
'1d8' (x2)
'1d6' (x2)
interval : integer {4-02.items.[].system.heightening.interval} (same value: 1)
type : string {4-02.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {4-02.items.[].system.hp}
max : integer {4-02.items.[].system.hp.max} (2 different values)
0 (x23)
20 (x1)
value : integer {4-02.items.[].system.hp.value} (2 different values)
0 (x23)
20 (x1)
[level] : object {4-02.items.[].system.level}
value : integer {4-02.items.[].system.level.value} (3 different values)
0 (x20)
1 (x20)
2 (x5)
[location] : object {4-02.items.[].system.location}
value : string {4-02.items.[].system.location.value} (2 different values)
'BcSNcGhcDxvtI9k5' (x19)
'RpSDL9pRSQiu3lu9' (x2)
[material] : object {4-02.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-02.items.[].system.mod}
value : integer {4-02.items.[].system.mod.value} (2 different values)
3 (x1)
6 (x1)
[overlays] : object {4-02.items.[].system.overlays}
[4gyp3qlsv5ywdyjq] : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
name : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
overlayType : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
range : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
target : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
time : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
traits : object {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {4-02.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[pq7cxntbz4s8g5ik] : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
overlayType : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
time : object {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {4-02.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
[rvhoa43rqqqp8izn] : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
overlayType : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
value : integer {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
target : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
time : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
traits : object {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {4-02.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[z04svm1cvfcxtplb] : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
name : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
overlayType : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
sort : integer {4-02.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
range : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
target : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
time : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
traits : object {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {4-02.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
'concentrate' (x2)
'manipulate' (x2)
'void' (x2)
[prepared] : object {4-02.items.[].system.prepared}
flexible : boolean {4-02.items.[].system.prepared.flexible} (same value: False)
value : string {4-02.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {4-02.items.[].system.price}
[per] : integer {4-02.items.[].system.price.per} (same value: 10)
value : object {4-02.items.[].system.price.value}
[cp] : integer {4-02.items.[].system.price.value.cp} (same value: 8)
[gp] : integer {4-02.items.[].system.price.value.gp} (7 different values)
28 (x4)
1 (x3)
6 (x2)
3 (x1)
4 (x1)
2 (x1)
5 (x1)
[sp] : integer {4-02.items.[].system.price.value.sp} (2 different values)
1 (x5)
2 (x4)
[proficiency] : object {4-02.items.[].system.proficiency}
value : integer {4-02.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-02.items.[].system.proficient}
value : integer {4-02.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-02.items.[].system.quantity} (3 different values)
1 (x22)
10 (x1)
20 (x1)
[range] : mixed
integer {4-02.items.[].system.range} (2 different values)
120 (x1)
100 (x1)
object {4-02.items.[].system.range}
value : string {4-02.items.[].system.range.value} (5 different values)
'30 feet' (x8)
'' (x6)
'touch' (x4)
'varies' (x2)
'120 feet' (x1)
[reload] : object {4-02.items.[].system.reload}
value : string {4-02.items.[].system.reload.value} (4 different values)
'' (x5)
'-' (x4)
'1' (x1)
'0' (x1)
[requirements] : string {4-02.items.[].system.requirements} (same value: '')
[runes] : object {4-02.items.[].system.runes}
[potency] : integer {4-02.items.[].system.runes.potency} (2 different values)
0 (x13)
1 (x1)
[property] : array<> {4-02.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-02.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-02.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-02.items.[].system.runes.striking} (2 different values)
0 (x10)
1 (x1)
[size] : string {4-02.items.[].system.size} (same value: 'med')
[slots] : object {4-02.items.[].system.slots}
[slot0] : object {4-02.items.[].system.slots.slot0}
max : integer {4-02.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {4-02.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {4-02.items.[].system.slots.slot0.prepared.[]}
id : string {4-02.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'8MpM5GTg1BL6Paod' (x2)
'emaYp7kTiz1CRd0R' (x2)
'LHz3MPPHHBewTA4k' (x2)
'daGqLkOFBywgASPi' (x2)
'IDnqpc8F1sBtAIFs' (x2)
[slot1] : object {4-02.items.[].system.slots.slot1}
max : integer {4-02.items.[].system.slots.slot1.max} (2 different values)
6 (x1)
3 (x1)
prepared : array<object> {4-02.items.[].system.slots.slot1.prepared}
Length: min=3 max=6
Value type: object {4-02.items.[].system.slots.slot1.prepared.[]}
id : string {4-02.items.[].system.slots.slot1.prepared.[].id} (4 different values)
'OdbEydDzhVW4dY1u' (x3)
'nEBTafvOrfV6GX4t' (x2)
'jfGLR3TVqZ6nitMp' (x2)
'wMb4PXR3fe5Z5PpT' (x2)
[slot2] : object {4-02.items.[].system.slots.slot2}
max : integer {4-02.items.[].system.slots.slot2.max} (same value: 6)
prepared : array<object> {4-02.items.[].system.slots.slot2.prepared}
Length: min=6 max=6
Value type: object {4-02.items.[].system.slots.slot2.prepared.[]}
id : string {4-02.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'OdbEydDzhVW4dY1u' (x4)
'nSl8bcKb7JnH9i79' (x1)
'jfGLR3TVqZ6nitMp' (x1)
[slug] : string {4-02.items.[].system.slug} (33 different values)
[speedPenalty] : integer {4-02.items.[].system.speedPenalty} (2 different values)
-5 (x2)
0 (x2)
[spelldc] : object {4-02.items.[].system.spelldc}
dc : integer {4-02.items.[].system.spelldc.dc} (2 different values)
17 (x2)
20 (x2)
mod : integer {4-02.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-02.items.[].system.spelldc.value} (2 different values)
9 (x2)
12 (x2)
[splashDamage] : object {4-02.items.[].system.splashDamage}
value : integer {4-02.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-02.items.[].system.stackGroup} (2 different values)
'bolts' (x1)
'arrows' (x1)
[strength] : integer {4-02.items.[].system.strength} (3 different values)
2 (x1)
3 (x1)
1 (x1)
[target] : object {4-02.items.[].system.target}
value : string {4-02.items.[].system.target.value} (7 different values)
'1 creature' (x6)
'' (x5)
'enemies in the area' (x2)
'1 living or undead creature' (x2)
'1 ally and 1 enemy' (x2)
'1 living creature or 1 willing undead creature' (x2)
'1 living creature' (x2)
[time] : object {4-02.items.[].system.time}
value : string {4-02.items.[].system.time.value} (4 different values)
'2' (x14)
'1' (x4)
'1 to 3' (x2)
'3' (x1)
[tradition] : object {4-02.items.[].system.tradition}
value : string {4-02.items.[].system.tradition.value} (same value: 'divine')
[traits] : object {4-02.items.[].system.traits}
rarity : string {4-02.items.[].system.traits.rarity} (2 different values)
'common' (x68)
'uncommon' (x6)
value : array<string> {4-02.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-02.items.[].system.traits.value.[]} (39 different values)
[integrated] : empty
[traditions] : array<string> {4-02.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-02.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x19)
'occult' (x15)
'arcane' (x11)
'primal' (x5)
[usage] : object {4-02.items.[].system.usage}
value : string {4-02.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x12)
'worn' (x4)
'held-in-two-hands' (x3)
'held-in-one-plus-hands' (x1)
[uses] : object {4-02.items.[].system.uses}
autoDestroy : boolean {4-02.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-02.items.[].system.uses.max} (same value: 1)
value : integer {4-02.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-02.items.[].system.weaponType}
value : string {4-02.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x4)
type : string {4-02.items.[].type} (10 different values)
'spell' (x21)
'action' (x15)
'melee' (x14)
'weapon' (x11)
'equipment' (x7)
'spellcastingEntry' (x4)
'armor' (x3)
'consumable' (x2)
'lore' (x2)
'shield' (x1)
[_stats] : object {4-02.items.[]._stats}
compendiumSource : string {4-02.items.[]._stats.compendiumSource} (32 different values)
[flags] : object {4-02.items.[].flags}
pf2e : object {4-02.items.[].flags.pf2e}
linkedWeapon : string {4-02.items.[].flags.pf2e.linkedWeapon} (9 different values)
'LQzprXf7vMvaVP2O' (x2)
'LmVfAWr0Z44FlbNQ' (x2)
'tWgRQucN54SKcyMB' (x1)
'lP5zMAGrvkhhfig2' (x1)
'UZlHtMydIq06OfJW' (x1)
'urkJDAyWOlhfr4ST' (x1)
'aB660wS9natXTx40' (x1)
'gYGAIsy4s4573vnb' (x1)
'QLFWCwzBlvlOn6fq' (x1)
name : string {4-02.name} (all different values)
[prototypeToken] : object {4-02.prototypeToken}
name : string {4-02.prototypeToken.name} (2 different values)
'A Broken Promise' (x2)
'Seldrick Dralston' (x2)
system : object {4-02.system}
abilities : object {4-02.system.abilities}
cha : object {4-02.system.abilities.cha}
mod : integer {4-02.system.abilities.cha.mod} (4 different values)
0 (x2)
2 (x2)
-1 (x1)
1 (x1)
con : object {4-02.system.abilities.con}
mod : integer {4-02.system.abilities.con.mod} (4 different values)
2 (x2)
1 (x2)
0 (x1)
3 (x1)
dex : object {4-02.system.abilities.dex}
mod : integer {4-02.system.abilities.dex.mod} (4 different values)
2 (x3)
1 (x1)
3 (x1)
4 (x1)
int : object {4-02.system.abilities.int}
mod : integer {4-02.system.abilities.int.mod} (4 different values)
0 (x2)
1 (x2)
-1 (x1)
-5 (x1)
str : object {4-02.system.abilities.str}
mod : integer {4-02.system.abilities.str.mod} (4 different values)
4 (x2)
1 (x2)
3 (x1)
2 (x1)
wis : object {4-02.system.abilities.wis}
mod : integer {4-02.system.abilities.wis.mod} (5 different values)
2 (x2)
1 (x1)
4 (x1)
5 (x1)
0 (x1)
attributes : object {4-02.system.attributes}
ac : object {4-02.system.attributes.ac}
details : string {4-02.system.attributes.ac.details} (2 different values)
'' (x5)
'(21 with shield raised)' (x1)
value : integer {4-02.system.attributes.ac.value} (6 different values)
0 (x2)
19 (x2)
18 (x1)
13 (x1)
16 (x1)
17 (x1)
allSaves : object {4-02.system.attributes.allSaves}
value : string {4-02.system.attributes.allSaves.value} (same value: '')
[emitsSound] : string {4-02.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-02.system.attributes.hardness} (same value: 0)
hp : object {4-02.system.attributes.hp}
details : string {4-02.system.attributes.hp.details} (2 different values)
'' (x4)
'void healing' (x4)
max : integer {4-02.system.attributes.hp.max} (7 different values)
0 (x2)
20 (x1)
10 (x1)
24 (x1)
47 (x1)
25 (x1)
16 (x1)
temp : integer {4-02.system.attributes.hp.temp} (same value: 0)
value : integer {4-02.system.attributes.hp.value} (7 different values)
0 (x2)
20 (x1)
10 (x1)
24 (x1)
47 (x1)
25 (x1)
16 (x1)
immunities : array<object> {4-02.system.attributes.immunities}
Length: min=5 max=5
Value type: object {4-02.system.attributes.immunities.[]}
type : string {4-02.system.attributes.immunities.[].type} (5 different values)
'death-effects' (x4)
'disease' (x4)
'paralyzed' (x4)
'poison' (x4)
'unconscious' (x4)
resistances : array<object> {4-02.system.attributes.resistances}
Length: min=5 max=5
Value type: object {4-02.system.attributes.resistances.[]}
type : string {4-02.system.attributes.resistances.[].type} (5 different values)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {4-02.system.attributes.resistances.[].value} (same value: 5)
speed : object {4-02.system.attributes.speed}
otherSpeeds : array<> {4-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
[special] : string {4-02.system.attributes.speed.special} (same value: '')
value : integer {4-02.system.attributes.speed.value} (same value: 25)
[stealth] : object {4-02.system.attributes.stealth}
details : string {4-02.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {4-02.system.attributes.stealth.value} (2 different values)
11 (x1)
15 (x1)
[creatureType] : string {4-02.system.creatureType} (same value: '')
details : object {4-02.system.details}
blurb : string {4-02.system.details.blurb} (5 different values)
'Variant deathless acolyte' (x2)
'Variant guard' (x1)
'Variant commoner' (x1)
'Variant skeletal champion' (x1)
'Variant skeletal soldier' (x1)
[description] : string {4-02.system.details.description} (same value: '<p>The grove, broken and tormented due to the necromantic energy infecting the area it protected, manifests an illusion to warn others of the region\'s plight and plead for help. Pharasmin cleric and Pathfinder Seldrick Dralston trudges into the grove, injured and infected with some kind of evil corruption. He defiles the statue of Erastil in the center of the grove, and the golden light illuminating the grove ceases, revealing the black skies above. Purple magical energy emanating from a nearby tower seeps into the sacred grove, and the life within the grove\'s protection begins to die.</p>')
[disable] : string {4-02.system.details.disable} (2 different values)
'<p>@Check[occultism|dc:18] (trained) or @Check[religion|dc:18] (trained) to convince the spirit of the wood the message has been understood</p>' (x1)
'<p>@Check[occultism|dc:22] (trained) or @Check[religion|dc:22] (trained) to convince the spirit of the wood the message has been understood</p>' (x1)
[isComplex] : boolean {4-02.system.details.isComplex} (same value: False)
languages : object {4-02.system.details.languages}
details : string {4-02.system.details.languages.details} (same value: '')
value : array<string> {4-02.system.details.languages.value}
Length: min=1 max=3
Value type: string {4-02.system.details.languages.value.[]} (3 different values)
'common' (x5)
'necril' (x4)
'osiriani' (x2)
level : object {4-02.system.details.level}
value : integer {4-02.system.details.level.value} (4 different values)
2 (x3)
4 (x2)
1 (x2)
-1 (x1)
privateNotes : string {4-02.system.details.privateNotes} (same value: '')
publicNotes : string {4-02.system.details.publicNotes} (5 different values)
publication : object {4-02.system.details.publication}
license : string {4-02.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-02.system.details.publication.remaster} (same value: False)
title : string {4-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-02: Return to the Grave')
[reset] : string {4-02.system.details.reset} (same value: '<p>The haunt returns every 10 minutes to retell its tale. The haunting of the sacred grove is permanently put to rest if the shrine is reconsecrated, which is impossible unless the evil forces in the nearby watchtower are defeated.</p>')
[routine] : string {4-02.system.details.routine} (same value: '')
initiative : object {4-02.system.initiative}
statistic : string {4-02.system.initiative.statistic} (same value: 'perception')
perception : object {4-02.system.perception}
details : string {4-02.system.perception.details} (2 different values)
'' (x5)
'(+8 to find concealed objects)' (x1)
mod : integer {4-02.system.perception.mod} (5 different values)
8 (x2)
7 (x1)
3 (x1)
11 (x1)
5 (x1)
senses : array<object> {4-02.system.perception.senses}
Length: min=0 max=1
Value type: object {4-02.system.perception.senses.[]}
type : string {4-02.system.perception.senses.[].type} (same value: 'darkvision')
resources : object {4-02.system.resources}
[focus] : object {4-02.system.resources.focus}
max : integer {4-02.system.resources.focus.max} (same value: 1)
value : integer {4-02.system.resources.focus.value} (same value: 1)
saves : object {4-02.system.saves}
fortitude : object {4-02.system.saves.fortitude}
saveDetail : string {4-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-02.system.saves.fortitude.value} (4 different values)
6 (x3)
0 (x2)
7 (x2)
9 (x1)
reflex : object {4-02.system.saves.reflex}
saveDetail : string {4-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-02.system.saves.reflex.value} (7 different values)
0 (x2)
5 (x1)
3 (x1)
6 (x1)
9 (x1)
10 (x1)
7 (x1)
will : object {4-02.system.saves.will}
saveDetail : string {4-02.system.saves.will.saveDetail} (same value: '')
value : integer {4-02.system.saves.will.value} (6 different values)
0 (x2)
5 (x2)
3 (x1)
10 (x1)
13 (x1)
6 (x1)
skills : object {4-02.system.skills}
acrobatics : object {4-02.system.skills.acrobatics}
base : integer {4-02.system.skills.acrobatics.base} (2 different values)
8 (x1)
5 (x1)
[athletics] : object {4-02.system.skills.athletics}
base : integer {4-02.system.skills.athletics.base} (3 different values)
7 (x2)
5 (x1)
8 (x1)
[intimidation] : object {4-02.system.skills.intimidation}
base : integer {4-02.system.skills.intimidation.base} (4 different values)
5 (x1)
6 (x1)
10 (x1)
7 (x1)
[occultism] : object {4-02.system.skills.occultism}
base : integer {4-02.system.skills.occultism.base} (2 different values)
7 (x1)
9 (x1)
[religion] : object {4-02.system.skills.religion}
base : integer {4-02.system.skills.religion.base} (2 different values)
8 (x1)
13 (x1)
[society] : object {4-02.system.skills.society}
base : integer {4-02.system.skills.society.base} (same value: 2)
[stealth] : object {4-02.system.skills.stealth}
base : integer {4-02.system.skills.stealth.base} (3 different values)
6 (x1)
9 (x1)
5 (x1)
[statusEffects] : array<> {4-02.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {4-02.system.traits}
rarity : string {4-02.system.traits.rarity} (2 different values)
'unique' (x4)
'uncommon' (x4)
size : object {4-02.system.traits.size}
value : string {4-02.system.traits.size.value} (same value: 'med')
value : array<string> {4-02.system.traits.value}
Length: min=1 max=5
Value type: string {4-02.system.traits.value.[]} (9 different values)
'evil' (x4)
'undead' (x4)
'unholy' (x4)
'haunt' (x2)
'chaotic' (x2)
'human' (x2)
'humanoid' (x2)
'skeleton' (x2)
'mindless' (x1)
type : string {4-02.type} (2 different values)
'npc' (x6)
'hazard' (x2)