535 lines
34 KiB
Plaintext
535 lines
34 KiB
Plaintext
3-18
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Different values: 6
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=====================================
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object {3-18}
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_id : string {3-18._id} (all different values)
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folder : string {3-18.folder} (same value: 'tfMT22o04aU8hZ4z')
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img : string {3-18.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x4)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {3-18.items}
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Length: min=3 max=21
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Value type: object {3-18.items.[]}
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_id : string {3-18.items.[]._id} (44 different values)
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img : string {3-18.items.[].img} (20 different values)
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name : string {3-18.items.[].name} (38 different values)
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sort : integer {3-18.items.[].sort} (22 different values)
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system : object {3-18.items.[].system}
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[actionType] : object {3-18.items.[].system.actionType}
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value : string {3-18.items.[].system.actionType.value} (4 different values)
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'passive' (x16)
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'action' (x8)
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'reaction' (x5)
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'free' (x2)
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[actions] : object {3-18.items.[].system.actions}
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[value] : integer {3-18.items.[].system.actions.value} (same value: 1)
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[area] : object {3-18.items.[].system.area}
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type : string {3-18.items.[].system.area.type} (2 different values)
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'emanation' (x2)
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'burst' (x1)
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value : integer {3-18.items.[].system.area.value} (2 different values)
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30 (x2)
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10 (x1)
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[attack] : object {3-18.items.[].system.attack}
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value : string {3-18.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {3-18.items.[].system.attackEffects}
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[custom] : string {3-18.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {3-18.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: 'grab')
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[autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel}
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[value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3)
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[baseItem] : empty
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[bonus] : object {3-18.items.[].system.bonus}
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value : integer {3-18.items.[].system.bonus.value} (5 different values)
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12 (x2)
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7 (x2)
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11 (x2)
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9 (x1)
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10 (x1)
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[bulk] : object {3-18.items.[].system.bulk}
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capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8)
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heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1)
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ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0)
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value : mixed
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integer {3-18.items.[].system.bulk.value} (same value: 0)
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float {3-18.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {3-18.items.[].system.category} (3 different values)
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'offensive' (x11)
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'defensive' (x10)
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'interaction' (x6)
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[collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False)
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[containerId] : string {3-18.items.[].system.containerId} (same value: '03xYDU65ZFGg51Cj')
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[cost] : object {3-18.items.[].system.cost}
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value : string {3-18.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False)
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[damage] : object {3-18.items.[].system.damage}
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[0] : object {3-18.items.[].system.damage.0}
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applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {3-18.items.[].system.damage.0.formula} (2 different values)
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'2d10' (x1)
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'2d12' (x1)
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kinds : array<string> {3-18.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {3-18.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {3-18.items.[].system.damage.0.type} (2 different values)
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'sonic' (x1)
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'electricity' (x1)
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description : object {3-18.items.[].system.description}
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value : string {3-18.items.[].system.description.value} (36 different values)
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[damageRolls] : object {3-18.items.[].system.damageRolls}
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[0] : object {3-18.items.[].system.damageRolls.0}
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damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: '1d4+1')
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damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values)
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'piercing' (x1)
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'bludgeoning' (x1)
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[2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
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damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
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damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
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[58kgklg117whp55vzz8h] : object {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h}
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damage : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values)
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'1d10+6' (x1)
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'1d6+3' (x1)
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damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: 'fire')
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5o85vt7idrbhapz3pjin : object {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin}
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damage : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values)
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'1d4' (x1)
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'1d6' (x1)
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damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: 'spirit')
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[gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
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damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
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damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
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y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01}
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damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values)
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'1d12+3' (x1)
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'1d12+6' (x1)
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damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: 'bludgeoning')
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[defense] : object {3-18.items.[].system.defense}
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save : object {3-18.items.[].system.defense.save}
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basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False)
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statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values)
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'reflex' (x2)
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'will' (x1)
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'fortitude' (x1)
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[duration] : object {3-18.items.[].system.duration}
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sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values)
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False (x11)
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True (x10)
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value : string {3-18.items.[].system.duration.value} (3 different values)
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'' (x15)
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'1 minute' (x4)
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'10 minutes' (x2)
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[equipped] : object {3-18.items.[].system.equipped}
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carryType : string {3-18.items.[].system.equipped.carryType} (same value: 'worn')
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handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : empty
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[hardness] : integer {3-18.items.[].system.hardness} (same value: 0)
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[heightening] : object {3-18.items.[].system.heightening}
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[damage] : object {3-18.items.[].system.heightening.damage}
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0 : string {3-18.items.[].system.heightening.damage.0} (2 different values)
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'1d10' (x1)
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'1d12' (x1)
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[interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1)
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levels : object {3-18.items.[].system.heightening.levels}
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[3] : object {3-18.items.[].system.heightening.levels.3}
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[range] : object {3-18.items.[].system.heightening.levels.3.range}
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value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
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[target] : object {3-18.items.[].system.heightening.levels.3.target}
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value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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[5] : object {3-18.items.[].system.heightening.levels.5}
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range : object {3-18.items.[].system.heightening.levels.5.range}
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value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values)
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'120 feet' (x2)
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'60 feet' (x2)
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[6] : object {3-18.items.[].system.heightening.levels.6}
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target : object {3-18.items.[].system.heightening.levels.6.target}
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value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
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[7] : object {3-18.items.[].system.heightening.levels.7}
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target : object {3-18.items.[].system.heightening.levels.7.target}
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value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
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type : string {3-18.items.[].system.heightening.type} (2 different values)
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'fixed' (x5)
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'interval' (x2)
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[hp] : object {3-18.items.[].system.hp}
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max : integer {3-18.items.[].system.hp.max} (same value: 0)
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value : integer {3-18.items.[].system.hp.value} (same value: 0)
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[level] : object {3-18.items.[].system.level}
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value : integer {3-18.items.[].system.level.value} (5 different values)
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1 (x14)
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2 (x3)
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0 (x2)
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4 (x2)
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3 (x2)
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[location] : object {3-18.items.[].system.location}
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[heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values)
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4 (x2)
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2 (x2)
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1 (x2)
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3 (x2)
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value : string {3-18.items.[].system.location.value} (3 different values)
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'vOyLFx2UiIb7zGUd' (x14)
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'VKqHnTDh4E88cAGN' (x4)
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'yJQPOJWQ9CgjBAex' (x3)
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[material] : object {3-18.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {3-18.items.[].system.prepared}
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flexible : boolean {3-18.items.[].system.prepared.flexible} (same value: False)
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value : string {3-18.items.[].system.prepared.value} (same value: 'innate')
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[price] : object {3-18.items.[].system.price}
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value : object {3-18.items.[].system.price.value}
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cp : integer {3-18.items.[].system.price.value.cp} (same value: 1)
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[proficiency] : object {3-18.items.[].system.proficiency}
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value : integer {3-18.items.[].system.proficiency.value} (2 different values)
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0 (x2)
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1 (x2)
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publication : object {3-18.items.[].system.publication}
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license : string {3-18.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False)
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title : string {3-18.items.[].system.publication.title} (3 different values)
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'' (x40)
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'Pathfinder Core Rulebook' (x16)
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'Pathfinder Bestiary' (x10)
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[range] : object {3-18.items.[].system.range}
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value : string {3-18.items.[].system.range.value} (all different values)
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rules : ignored (Foundry rules object) {3-18.items.[].system.rules}
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[quantity] : integer {3-18.items.[].system.quantity} (2 different values)
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5 (x1)
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1 (x1)
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[requirements] : string {3-18.items.[].system.requirements} (same value: '')
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[showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels}
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value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False)
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[size] : string {3-18.items.[].system.size} (2 different values)
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'med' (x1)
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'tiny' (x1)
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[slots] : object {3-18.items.[].system.slots}
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[slot0] : object {3-18.items.[].system.slots.slot0}
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max : integer {3-18.items.[].system.slots.slot0.max} (same value: 2)
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prepared : array<object> {3-18.items.[].system.slots.slot0.prepared}
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Length: min=2 max=2
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Value type: object {3-18.items.[].system.slots.slot0.prepared.[]}
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id : string {3-18.items.[].system.slots.slot0.prepared.[].id} (2 different values)
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'dUdsv5xGLHsC2Dz6' (x1)
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'UORzCDimP4wnvtuF' (x1)
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value : integer {3-18.items.[].system.slots.slot0.value} (same value: 2)
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[slot1] : object {3-18.items.[].system.slots.slot1}
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max : integer {3-18.items.[].system.slots.slot1.max} (same value: 1)
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prepared : array<object> {3-18.items.[].system.slots.slot1.prepared}
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Length: min=1 max=1
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Value type: object {3-18.items.[].system.slots.slot1.prepared.[]}
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id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: 'ZBd6yOYG3KPhCS7q')
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value : integer {3-18.items.[].system.slots.slot1.value} (same value: 1)
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[slug] : string {3-18.items.[].system.slug} (20 different values)
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[spelldc] : object {3-18.items.[].system.spelldc}
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dc : integer {3-18.items.[].system.spelldc.dc} (4 different values)
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16 (x1)
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18 (x1)
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20 (x1)
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22 (x1)
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[item] : integer {3-18.items.[].system.spelldc.item} (same value: 0)
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mod : integer {3-18.items.[].system.spelldc.mod} (same value: 0)
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value : integer {3-18.items.[].system.spelldc.value} (3 different values)
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8 (x2)
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12 (x1)
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14 (x1)
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[stowing] : boolean {3-18.items.[].system.stowing} (same value: False)
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[target] : object {3-18.items.[].system.target}
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value : string {3-18.items.[].system.target.value} (7 different values)
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'' (x7)
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'1 creature' (x4)
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'1 unattended object of light Bulk or less' (x3)
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'1 object of Bulk 1 or less' (x2)
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'1 object (cook, lift, or tidy only)' (x2)
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'1 creature touched' (x2)
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'1 unattended object' (x1)
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[time] : object {3-18.items.[].system.time}
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value : string {3-18.items.[].system.time.value} (same value: '2')
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[tradition] : object {3-18.items.[].system.tradition}
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value : string {3-18.items.[].system.tradition.value} (2 different values)
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'divine' (x3)
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'primal' (x1)
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[traits] : object {3-18.items.[].system.traits}
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rarity : string {3-18.items.[].system.traits.rarity} (2 different values)
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'common' (x60)
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'uncommon' (x2)
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[traditions] : array<string> {3-18.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values)
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'arcane' (x18)
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'occult' (x16)
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'primal' (x11)
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'divine' (x6)
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value : array<string> {3-18.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {3-18.items.[].system.traits.value.[]} (23 different values)
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[usage] : object {3-18.items.[].system.usage}
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value : string {3-18.items.[].system.usage.value} (same value: 'held-in-one-hand')
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[weaponType] : object {3-18.items.[].system.weaponType}
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value : string {3-18.items.[].system.weaponType.value} (2 different values)
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'melee' (x7)
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'ranged' (x1)
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type : string {3-18.items.[].type} (all different values)
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[_stats] : object {3-18.items.[]._stats}
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compendiumSource : string {3-18.items.[]._stats.compendiumSource} (20 different values)
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name : string {3-18.name} (all different values)
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system : object {3-18.system}
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abilities : object {3-18.system.abilities}
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cha : object {3-18.system.abilities.cha}
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mod : integer {3-18.system.abilities.cha.mod} (3 different values)
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3 (x2)
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-2 (x1)
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1 (x1)
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con : object {3-18.system.abilities.con}
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mod : integer {3-18.system.abilities.con.mod} (2 different values)
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3 (x2)
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2 (x2)
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dex : object {3-18.system.abilities.dex}
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mod : integer {3-18.system.abilities.dex.mod} (2 different values)
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4 (x3)
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3 (x1)
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int : object {3-18.system.abilities.int}
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mod : integer {3-18.system.abilities.int.mod} (3 different values)
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3 (x2)
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1 (x1)
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-1 (x1)
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str : object {3-18.system.abilities.str}
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mod : integer {3-18.system.abilities.str.mod} (3 different values)
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1 (x2)
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3 (x1)
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4 (x1)
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wis : object {3-18.system.abilities.wis}
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mod : integer {3-18.system.abilities.wis.mod} (3 different values)
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1 (x2)
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2 (x1)
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-1 (x1)
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attributes : object {3-18.system.attributes}
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ac : object {3-18.system.attributes.ac}
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details : string {3-18.system.attributes.ac.details} (same value: '')
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value : integer {3-18.system.attributes.ac.value} (4 different values)
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0 (x2)
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18 (x2)
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15 (x1)
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20 (x1)
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allSaves : object {3-18.system.attributes.allSaves}
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value : string {3-18.system.attributes.allSaves.value} (2 different values)
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'' (x2)
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'+1 Status to All Saves vs. Magic' (x2)
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[emitsSound] : string {3-18.system.attributes.emitsSound} (same value: 'encounter')
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[hardness] : integer {3-18.system.attributes.hardness} (same value: 0)
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|
hp : object {3-18.system.attributes.hp}
|
|
details : string {3-18.system.attributes.hp.details} (3 different values)
|
|
'' (x4)
|
|
'fast healing 1' (x1)
|
|
'fast healing 2' (x1)
|
|
max : integer {3-18.system.attributes.hp.max} (5 different values)
|
|
0 (x2)
|
|
16 (x1)
|
|
34 (x1)
|
|
48 (x1)
|
|
88 (x1)
|
|
temp : integer {3-18.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-18.system.attributes.hp.value} (5 different values)
|
|
0 (x2)
|
|
16 (x1)
|
|
34 (x1)
|
|
48 (x1)
|
|
88 (x1)
|
|
resistances : array<object> {3-18.system.attributes.resistances}
|
|
Length: min=2 max=2
|
|
Value type: object {3-18.system.attributes.resistances.[]}
|
|
type : string {3-18.system.attributes.resistances.[].type} (2 different values)
|
|
'precision' (x2)
|
|
'protean-anatomy' (x2)
|
|
value : integer {3-18.system.attributes.resistances.[].value} (4 different values)
|
|
3 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
speed : object {3-18.system.attributes.speed}
|
|
details : string {3-18.system.attributes.speed.details} (same value: 'freedom of movement')
|
|
otherSpeeds : array<object> {3-18.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=2
|
|
Value type: object {3-18.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {3-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
'climb' (x2)
|
|
'fly' (x2)
|
|
value : integer {3-18.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
20 (x3)
|
|
10 (x1)
|
|
value : integer {3-18.system.attributes.speed.value} (3 different values)
|
|
10 (x2)
|
|
30 (x1)
|
|
25 (x1)
|
|
[stealth] : object {3-18.system.attributes.stealth}
|
|
details : string {3-18.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {3-18.system.attributes.stealth.value} (2 different values)
|
|
10 (x1)
|
|
7 (x1)
|
|
weaknesses : array<object> {3-18.system.attributes.weaknesses}
|
|
Length: min=0 max=1
|
|
Value type: object {3-18.system.attributes.weaknesses.[]}
|
|
type : string {3-18.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
|
|
value : integer {3-18.system.attributes.weaknesses.[].value} (same value: 2)
|
|
[creatureType] : string {3-18.system.creatureType} (same value: '')
|
|
details : object {3-18.system.details}
|
|
blurb : string {3-18.system.details.blurb} (same value: '')
|
|
[description] : string {3-18.system.details.description} (same value: '<p>Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.</p>')
|
|
[disable] : string {3-18.system.details.disable} (2 different values)
|
|
'<p>@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
|
|
'<p>@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
|
|
[isComplex] : boolean {3-18.system.details.isComplex} (same value: True)
|
|
languages : object {3-18.system.details.languages}
|
|
details : string {3-18.system.details.languages.details} (same value: '')
|
|
value : array<string> {3-18.system.details.languages.value}
|
|
Length: min=1 max=4
|
|
Value type: string {3-18.system.details.languages.value.[]} (5 different values)
|
|
'sakvroth' (x2)
|
|
'chthonian' (x2)
|
|
'common' (x2)
|
|
'empyrean' (x2)
|
|
'protean' (x2)
|
|
level : object {3-18.system.details.level}
|
|
value : integer {3-18.system.details.level.value} (5 different values)
|
|
3 (x2)
|
|
1 (x1)
|
|
-1 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
privateNotes : string {3-18.system.details.privateNotes} (same value: '')
|
|
publicNotes : string {3-18.system.details.publicNotes} (3 different values)
|
|
publication : object {3-18.system.details.publication}
|
|
license : string {3-18.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {3-18.system.details.publication.remaster} (same value: False)
|
|
title : string {3-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-18: Dacilane Academy\'s Delightful Disaster')
|
|
[reset] : string {3-18.system.details.reset} (same value: '<p>The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.</p>')
|
|
[routine] : string {3-18.system.details.routine} (same value: '<p>(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.</p>')
|
|
initiative : object {3-18.system.initiative}
|
|
statistic : string {3-18.system.initiative.statistic} (same value: 'perception')
|
|
perception : object {3-18.system.perception}
|
|
details : string {3-18.system.perception.details} (2 different values)
|
|
'' (x2)
|
|
'entropy sense (imprecise) 30 feet' (x2)
|
|
mod : integer {3-18.system.perception.mod} (4 different values)
|
|
6 (x1)
|
|
5 (x1)
|
|
10 (x1)
|
|
12 (x1)
|
|
senses : array<object> {3-18.system.perception.senses}
|
|
Length: min=1 max=1
|
|
Value type: object {3-18.system.perception.senses.[]}
|
|
type : string {3-18.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x3)
|
|
'low-light-vision' (x1)
|
|
resources : object {3-18.system.resources}
|
|
[focus] : object {3-18.system.resources.focus}
|
|
max : integer {3-18.system.resources.focus.max} (2 different values)
|
|
0 (x1)
|
|
1 (x1)
|
|
value : integer {3-18.system.resources.focus.value} (2 different values)
|
|
0 (x1)
|
|
1 (x1)
|
|
saves : object {3-18.system.saves}
|
|
fortitude : object {3-18.system.saves.fortitude}
|
|
saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {3-18.system.saves.fortitude.value} (4 different values)
|
|
0 (x2)
|
|
9 (x2)
|
|
5 (x1)
|
|
11 (x1)
|
|
reflex : object {3-18.system.saves.reflex}
|
|
saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {3-18.system.saves.reflex.value} (5 different values)
|
|
0 (x2)
|
|
7 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
will : object {3-18.system.saves.will}
|
|
saveDetail : string {3-18.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {3-18.system.saves.will.value} (5 different values)
|
|
0 (x2)
|
|
4 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
10 (x1)
|
|
skills : object {3-18.system.skills}
|
|
[crafting] : object {3-18.system.skills.crafting}
|
|
base : integer {3-18.system.skills.crafting.base} (same value: 5)
|
|
special : array<object> {3-18.system.skills.crafting.special}
|
|
Length: min=1 max=1
|
|
Value type: object {3-18.system.skills.crafting.special.[]}
|
|
base : integer {3-18.system.skills.crafting.special.[].base} (same value: 7)
|
|
label : string {3-18.system.skills.crafting.special.[].label} (same value: 'traps')
|
|
predicate : array<string> {3-18.system.skills.crafting.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {3-18.system.skills.crafting.special.[].predicate.[]} (2 different values)
|
|
'trap' (x1)
|
|
'action:craft:trap' (x1)
|
|
[deception] : object {3-18.system.skills.deception}
|
|
base : integer {3-18.system.skills.deception.base} (3 different values)
|
|
2 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
[nature] : object {3-18.system.skills.nature}
|
|
base : integer {3-18.system.skills.nature.base} (same value: 4)
|
|
stealth : object {3-18.system.skills.stealth}
|
|
base : integer {3-18.system.skills.stealth.base} (4 different values)
|
|
5 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
13 (x1)
|
|
[acrobatics] : object {3-18.system.skills.acrobatics}
|
|
base : integer {3-18.system.skills.acrobatics.base} (same value: 8)
|
|
athletics : object {3-18.system.skills.athletics}
|
|
base : integer {3-18.system.skills.athletics.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
diplomacy : object {3-18.system.skills.diplomacy}
|
|
base : integer {3-18.system.skills.diplomacy.base} (2 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
[intimidation] : object {3-18.system.skills.intimidation}
|
|
base : integer {3-18.system.skills.intimidation.base} (same value: 7)
|
|
religion : object {3-18.system.skills.religion}
|
|
base : integer {3-18.system.skills.religion.base} (2 different values)
|
|
6 (x1)
|
|
9 (x1)
|
|
[thievery] : object {3-18.system.skills.thievery}
|
|
base : integer {3-18.system.skills.thievery.base} (3 different values)
|
|
5 (x1)
|
|
9 (x1)
|
|
13 (x1)
|
|
[statusEffects] : array<> {3-18.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
traits : object {3-18.system.traits}
|
|
rarity : string {3-18.system.traits.rarity} (2 different values)
|
|
'unique' (x4)
|
|
'common' (x2)
|
|
size : object {3-18.system.traits.size}
|
|
value : string {3-18.system.traits.size.value} (3 different values)
|
|
'med' (x4)
|
|
'tiny' (x1)
|
|
'sm' (x1)
|
|
value : array<string> {3-18.system.traits.value}
|
|
Length: min=3 max=4
|
|
Value type: string {3-18.system.traits.value.[]} (8 different values)
|
|
'chaotic' (x6)
|
|
'magical' (x2)
|
|
'trap' (x2)
|
|
'evil' (x2)
|
|
'fey' (x2)
|
|
'gremlin' (x2)
|
|
'monitor' (x2)
|
|
'protean' (x2)
|
|
type : string {3-18.type} (2 different values)
|
|
'npc' (x4)
|
|
'hazard' (x2)
|
|
[prototypeToken] : object {3-18.prototypeToken}
|
|
name : string {3-18.prototypeToken.name} (2 different values)
|
|
'Grimple' (x1)
|
|
'Nuglub' (x1) |