3-18 Different values: 6 ===================================== object {3-18} _id : string {3-18._id} (all different values) folder : string {3-18.folder} (same value: 'tfMT22o04aU8hZ4z') img : string {3-18.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x4) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {3-18.items} Length: min=3 max=21 Value type: object {3-18.items.[]} _id : string {3-18.items.[]._id} (44 different values) img : string {3-18.items.[].img} (20 different values) name : string {3-18.items.[].name} (38 different values) sort : integer {3-18.items.[].sort} (22 different values) system : object {3-18.items.[].system} [actionType] : object {3-18.items.[].system.actionType} value : string {3-18.items.[].system.actionType.value} (4 different values) 'passive' (x16) 'action' (x8) 'reaction' (x5) 'free' (x2) [actions] : object {3-18.items.[].system.actions} [value] : integer {3-18.items.[].system.actions.value} (same value: 1) [area] : object {3-18.items.[].system.area} type : string {3-18.items.[].system.area.type} (2 different values) 'emanation' (x2) 'burst' (x1) value : integer {3-18.items.[].system.area.value} (2 different values) 30 (x2) 10 (x1) [attack] : object {3-18.items.[].system.attack} value : string {3-18.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-18.items.[].system.attackEffects} [custom] : string {3-18.items.[].system.attackEffects.custom} (same value: '') value : array {3-18.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: 'grab') [autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel} [value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3) [baseItem] : empty [bonus] : object {3-18.items.[].system.bonus} value : integer {3-18.items.[].system.bonus.value} (5 different values) 12 (x2) 7 (x2) 11 (x2) 9 (x1) 10 (x1) [bulk] : object {3-18.items.[].system.bulk} capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8) heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1) ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0) value : mixed integer {3-18.items.[].system.bulk.value} (same value: 0) float {3-18.items.[].system.bulk.value} (same value: 0,1) [category] : string {3-18.items.[].system.category} (3 different values) 'offensive' (x11) 'defensive' (x10) 'interaction' (x6) [collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False) [containerId] : string {3-18.items.[].system.containerId} (same value: '03xYDU65ZFGg51Cj') [cost] : object {3-18.items.[].system.cost} value : string {3-18.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False) [damage] : object {3-18.items.[].system.damage} [0] : object {3-18.items.[].system.damage.0} applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False) [category] : empty formula : string {3-18.items.[].system.damage.0.formula} (2 different values) '2d10' (x1) '2d12' (x1) kinds : array {3-18.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {3-18.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-18.items.[].system.damage.0.type} (2 different values) 'sonic' (x1) 'electricity' (x1) description : object {3-18.items.[].system.description} value : string {3-18.items.[].system.description.value} (36 different values) [damageRolls] : object {3-18.items.[].system.damageRolls} [0] : object {3-18.items.[].system.damageRolls.0} damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: '1d4+1') damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values) 'piercing' (x1) 'bludgeoning' (x1) [2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62} damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1') damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing') [58kgklg117whp55vzz8h] : object {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h} damage : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values) '1d10+6' (x1) '1d6+3' (x1) damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: 'fire') 5o85vt7idrbhapz3pjin : object {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin} damage : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values) '1d4' (x1) '1d6' (x1) damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: 'spirit') [gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94} damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1') damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing') y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01} damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values) '1d12+3' (x1) '1d12+6' (x1) damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: 'bludgeoning') [defense] : object {3-18.items.[].system.defense} save : object {3-18.items.[].system.defense.save} basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False) statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values) 'reflex' (x2) 'will' (x1) 'fortitude' (x1) [duration] : object {3-18.items.[].system.duration} sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values) False (x11) True (x10) value : string {3-18.items.[].system.duration.value} (3 different values) '' (x15) '1 minute' (x4) '10 minutes' (x2) [equipped] : object {3-18.items.[].system.equipped} carryType : string {3-18.items.[].system.equipped.carryType} (same value: 'worn') handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0) [invested] : empty [hardness] : integer {3-18.items.[].system.hardness} (same value: 0) [heightening] : object {3-18.items.[].system.heightening} [damage] : object {3-18.items.[].system.heightening.damage} 0 : string {3-18.items.[].system.heightening.damage.0} (2 different values) '1d10' (x1) '1d12' (x1) [interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1) levels : object {3-18.items.[].system.heightening.levels} [3] : object {3-18.items.[].system.heightening.levels.3} [range] : object {3-18.items.[].system.heightening.levels.3.range} value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: '60 feet') [target] : object {3-18.items.[].system.heightening.levels.3.target} value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') [5] : object {3-18.items.[].system.heightening.levels.5} range : object {3-18.items.[].system.heightening.levels.5.range} value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values) '120 feet' (x2) '60 feet' (x2) [6] : object {3-18.items.[].system.heightening.levels.6} target : object {3-18.items.[].system.heightening.levels.6.target} value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures') [7] : object {3-18.items.[].system.heightening.levels.7} target : object {3-18.items.[].system.heightening.levels.7.target} value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less') type : string {3-18.items.[].system.heightening.type} (2 different values) 'fixed' (x5) 'interval' (x2) [hp] : object {3-18.items.[].system.hp} max : integer {3-18.items.[].system.hp.max} (same value: 0) value : integer {3-18.items.[].system.hp.value} (same value: 0) [level] : object {3-18.items.[].system.level} value : integer {3-18.items.[].system.level.value} (5 different values) 1 (x14) 2 (x3) 0 (x2) 4 (x2) 3 (x2) [location] : object {3-18.items.[].system.location} [heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values) 4 (x2) 2 (x2) 1 (x2) 3 (x2) value : string {3-18.items.[].system.location.value} (3 different values) 'vOyLFx2UiIb7zGUd' (x14) 'VKqHnTDh4E88cAGN' (x4) 'yJQPOJWQ9CgjBAex' (x3) [material] : object {3-18.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {3-18.items.[].system.prepared} flexible : boolean {3-18.items.[].system.prepared.flexible} (same value: False) value : string {3-18.items.[].system.prepared.value} (same value: 'innate') [price] : object {3-18.items.[].system.price} value : object {3-18.items.[].system.price.value} cp : integer {3-18.items.[].system.price.value.cp} (same value: 1) [proficiency] : object {3-18.items.[].system.proficiency} value : integer {3-18.items.[].system.proficiency.value} (2 different values) 0 (x2) 1 (x2) publication : object {3-18.items.[].system.publication} license : string {3-18.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False) title : string {3-18.items.[].system.publication.title} (3 different values) '' (x40) 'Pathfinder Core Rulebook' (x16) 'Pathfinder Bestiary' (x10) [range] : object {3-18.items.[].system.range} value : string {3-18.items.[].system.range.value} (all different values) rules : ignored (Foundry rules object) {3-18.items.[].system.rules} [quantity] : integer {3-18.items.[].system.quantity} (2 different values) 5 (x1) 1 (x1) [requirements] : string {3-18.items.[].system.requirements} (same value: '') [showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels} value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False) [size] : string {3-18.items.[].system.size} (2 different values) 'med' (x1) 'tiny' (x1) [slots] : object {3-18.items.[].system.slots} [slot0] : object {3-18.items.[].system.slots.slot0} max : integer {3-18.items.[].system.slots.slot0.max} (same value: 2) prepared : array {3-18.items.[].system.slots.slot0.prepared} Length: min=2 max=2 Value type: object {3-18.items.[].system.slots.slot0.prepared.[]} id : string {3-18.items.[].system.slots.slot0.prepared.[].id} (2 different values) 'dUdsv5xGLHsC2Dz6' (x1) 'UORzCDimP4wnvtuF' (x1) value : integer {3-18.items.[].system.slots.slot0.value} (same value: 2) [slot1] : object {3-18.items.[].system.slots.slot1} max : integer {3-18.items.[].system.slots.slot1.max} (same value: 1) prepared : array {3-18.items.[].system.slots.slot1.prepared} Length: min=1 max=1 Value type: object {3-18.items.[].system.slots.slot1.prepared.[]} id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: 'ZBd6yOYG3KPhCS7q') value : integer {3-18.items.[].system.slots.slot1.value} (same value: 1) [slug] : string {3-18.items.[].system.slug} (20 different values) [spelldc] : object {3-18.items.[].system.spelldc} dc : integer {3-18.items.[].system.spelldc.dc} (4 different values) 16 (x1) 18 (x1) 20 (x1) 22 (x1) [item] : integer {3-18.items.[].system.spelldc.item} (same value: 0) mod : integer {3-18.items.[].system.spelldc.mod} (same value: 0) value : integer {3-18.items.[].system.spelldc.value} (3 different values) 8 (x2) 12 (x1) 14 (x1) [stowing] : boolean {3-18.items.[].system.stowing} (same value: False) [target] : object {3-18.items.[].system.target} value : string {3-18.items.[].system.target.value} (7 different values) '' (x7) '1 creature' (x4) '1 unattended object of light Bulk or less' (x3) '1 object of Bulk 1 or less' (x2) '1 object (cook, lift, or tidy only)' (x2) '1 creature touched' (x2) '1 unattended object' (x1) [time] : object {3-18.items.[].system.time} value : string {3-18.items.[].system.time.value} (same value: '2') [tradition] : object {3-18.items.[].system.tradition} value : string {3-18.items.[].system.tradition.value} (2 different values) 'divine' (x3) 'primal' (x1) [traits] : object {3-18.items.[].system.traits} rarity : string {3-18.items.[].system.traits.rarity} (2 different values) 'common' (x60) 'uncommon' (x2) [traditions] : array {3-18.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x18) 'occult' (x16) 'primal' (x11) 'divine' (x6) value : array {3-18.items.[].system.traits.value} Length: min=0 max=5 Value type: string {3-18.items.[].system.traits.value.[]} (23 different values) [usage] : object {3-18.items.[].system.usage} value : string {3-18.items.[].system.usage.value} (same value: 'held-in-one-hand') [weaponType] : object {3-18.items.[].system.weaponType} value : string {3-18.items.[].system.weaponType.value} (2 different values) 'melee' (x7) 'ranged' (x1) type : string {3-18.items.[].type} (all different values) [_stats] : object {3-18.items.[]._stats} compendiumSource : string {3-18.items.[]._stats.compendiumSource} (20 different values) name : string {3-18.name} (all different values) system : object {3-18.system} abilities : object {3-18.system.abilities} cha : object {3-18.system.abilities.cha} mod : integer {3-18.system.abilities.cha.mod} (3 different values) 3 (x2) -2 (x1) 1 (x1) con : object {3-18.system.abilities.con} mod : integer {3-18.system.abilities.con.mod} (2 different values) 3 (x2) 2 (x2) dex : object {3-18.system.abilities.dex} mod : integer {3-18.system.abilities.dex.mod} (2 different values) 4 (x3) 3 (x1) int : object {3-18.system.abilities.int} mod : integer {3-18.system.abilities.int.mod} (3 different values) 3 (x2) 1 (x1) -1 (x1) str : object {3-18.system.abilities.str} mod : integer {3-18.system.abilities.str.mod} (3 different values) 1 (x2) 3 (x1) 4 (x1) wis : object {3-18.system.abilities.wis} mod : integer {3-18.system.abilities.wis.mod} (3 different values) 1 (x2) 2 (x1) -1 (x1) attributes : object {3-18.system.attributes} ac : object {3-18.system.attributes.ac} details : string {3-18.system.attributes.ac.details} (same value: '') value : integer {3-18.system.attributes.ac.value} (4 different values) 0 (x2) 18 (x2) 15 (x1) 20 (x1) allSaves : object {3-18.system.attributes.allSaves} value : string {3-18.system.attributes.allSaves.value} (2 different values) '' (x2) '+1 Status to All Saves vs. Magic' (x2) [emitsSound] : string {3-18.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {3-18.system.attributes.hardness} (same value: 0) hp : object {3-18.system.attributes.hp} details : string {3-18.system.attributes.hp.details} (3 different values) '' (x4) 'fast healing 1' (x1) 'fast healing 2' (x1) max : integer {3-18.system.attributes.hp.max} (5 different values) 0 (x2) 16 (x1) 34 (x1) 48 (x1) 88 (x1) temp : integer {3-18.system.attributes.hp.temp} (same value: 0) value : integer {3-18.system.attributes.hp.value} (5 different values) 0 (x2) 16 (x1) 34 (x1) 48 (x1) 88 (x1) resistances : array {3-18.system.attributes.resistances} Length: min=2 max=2 Value type: object {3-18.system.attributes.resistances.[]} type : string {3-18.system.attributes.resistances.[].type} (2 different values) 'precision' (x2) 'protean-anatomy' (x2) value : integer {3-18.system.attributes.resistances.[].value} (4 different values) 3 (x1) 6 (x1) 5 (x1) 8 (x1) speed : object {3-18.system.attributes.speed} details : string {3-18.system.attributes.speed.details} (same value: 'freedom of movement') otherSpeeds : array {3-18.system.attributes.speed.otherSpeeds} Length: min=0 max=2 Value type: object {3-18.system.attributes.speed.otherSpeeds.[]} type : string {3-18.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x2) 'fly' (x2) value : integer {3-18.system.attributes.speed.otherSpeeds.[].value} (2 different values) 20 (x3) 10 (x1) value : integer {3-18.system.attributes.speed.value} (3 different values) 10 (x2) 30 (x1) 25 (x1) [stealth] : object {3-18.system.attributes.stealth} details : string {3-18.system.attributes.stealth.details} (same value: '

(trained)

') value : integer {3-18.system.attributes.stealth.value} (2 different values) 10 (x1) 7 (x1) weaknesses : array {3-18.system.attributes.weaknesses} Length: min=0 max=1 Value type: object {3-18.system.attributes.weaknesses.[]} type : string {3-18.system.attributes.weaknesses.[].type} (same value: 'cold-iron') value : integer {3-18.system.attributes.weaknesses.[].value} (same value: 2) [creatureType] : string {3-18.system.creatureType} (same value: '') details : object {3-18.system.details} blurb : string {3-18.system.details.blurb} (same value: '') [description] : string {3-18.system.details.description} (same value: '

Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.

') [disable] : string {3-18.system.details.disable} (2 different values) '

@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.

' (x1) '

@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.

' (x1) [isComplex] : boolean {3-18.system.details.isComplex} (same value: True) languages : object {3-18.system.details.languages} details : string {3-18.system.details.languages.details} (same value: '') value : array {3-18.system.details.languages.value} Length: min=1 max=4 Value type: string {3-18.system.details.languages.value.[]} (5 different values) 'sakvroth' (x2) 'chthonian' (x2) 'common' (x2) 'empyrean' (x2) 'protean' (x2) level : object {3-18.system.details.level} value : integer {3-18.system.details.level.value} (5 different values) 3 (x2) 1 (x1) -1 (x1) 2 (x1) 5 (x1) privateNotes : string {3-18.system.details.privateNotes} (same value: '') publicNotes : string {3-18.system.details.publicNotes} (3 different values) publication : object {3-18.system.details.publication} license : string {3-18.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-18.system.details.publication.remaster} (same value: False) title : string {3-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-18: Dacilane Academy\'s Delightful Disaster') [reset] : string {3-18.system.details.reset} (same value: '

The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.

') [routine] : string {3-18.system.details.routine} (same value: '

(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.

') initiative : object {3-18.system.initiative} statistic : string {3-18.system.initiative.statistic} (same value: 'perception') perception : object {3-18.system.perception} details : string {3-18.system.perception.details} (2 different values) '' (x2) 'entropy sense (imprecise) 30 feet' (x2) mod : integer {3-18.system.perception.mod} (4 different values) 6 (x1) 5 (x1) 10 (x1) 12 (x1) senses : array {3-18.system.perception.senses} Length: min=1 max=1 Value type: object {3-18.system.perception.senses.[]} type : string {3-18.system.perception.senses.[].type} (2 different values) 'darkvision' (x3) 'low-light-vision' (x1) resources : object {3-18.system.resources} [focus] : object {3-18.system.resources.focus} max : integer {3-18.system.resources.focus.max} (2 different values) 0 (x1) 1 (x1) value : integer {3-18.system.resources.focus.value} (2 different values) 0 (x1) 1 (x1) saves : object {3-18.system.saves} fortitude : object {3-18.system.saves.fortitude} saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-18.system.saves.fortitude.value} (4 different values) 0 (x2) 9 (x2) 5 (x1) 11 (x1) reflex : object {3-18.system.saves.reflex} saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: '') value : integer {3-18.system.saves.reflex.value} (5 different values) 0 (x2) 7 (x1) 10 (x1) 11 (x1) 13 (x1) will : object {3-18.system.saves.will} saveDetail : string {3-18.system.saves.will.saveDetail} (same value: '') value : integer {3-18.system.saves.will.value} (5 different values) 0 (x2) 4 (x1) 5 (x1) 8 (x1) 10 (x1) skills : object {3-18.system.skills} [crafting] : object {3-18.system.skills.crafting} base : integer {3-18.system.skills.crafting.base} (same value: 5) special : array {3-18.system.skills.crafting.special} Length: min=1 max=1 Value type: object {3-18.system.skills.crafting.special.[]} base : integer {3-18.system.skills.crafting.special.[].base} (same value: 7) label : string {3-18.system.skills.crafting.special.[].label} (same value: 'traps') predicate : array {3-18.system.skills.crafting.special.[].predicate} Length: min=1 max=1 Value type: string {3-18.system.skills.crafting.special.[].predicate.[]} (2 different values) 'trap' (x1) 'action:craft:trap' (x1) [deception] : object {3-18.system.skills.deception} base : integer {3-18.system.skills.deception.base} (3 different values) 2 (x1) 10 (x1) 11 (x1) [nature] : object {3-18.system.skills.nature} base : integer {3-18.system.skills.nature.base} (same value: 4) stealth : object {3-18.system.skills.stealth} base : integer {3-18.system.skills.stealth.base} (4 different values) 5 (x1) 8 (x1) 11 (x1) 13 (x1) [acrobatics] : object {3-18.system.skills.acrobatics} base : integer {3-18.system.skills.acrobatics.base} (same value: 8) athletics : object {3-18.system.skills.athletics} base : integer {3-18.system.skills.athletics.base} (2 different values) 10 (x1) 13 (x1) diplomacy : object {3-18.system.skills.diplomacy} base : integer {3-18.system.skills.diplomacy.base} (2 different values) 8 (x1) 11 (x1) [intimidation] : object {3-18.system.skills.intimidation} base : integer {3-18.system.skills.intimidation.base} (same value: 7) religion : object {3-18.system.skills.religion} base : integer {3-18.system.skills.religion.base} (2 different values) 6 (x1) 9 (x1) [thievery] : object {3-18.system.skills.thievery} base : integer {3-18.system.skills.thievery.base} (3 different values) 5 (x1) 9 (x1) 13 (x1) [statusEffects] : array<> {3-18.system.statusEffects} Length: min=0 max=0 Value type: empty traits : object {3-18.system.traits} rarity : string {3-18.system.traits.rarity} (2 different values) 'unique' (x4) 'common' (x2) size : object {3-18.system.traits.size} value : string {3-18.system.traits.size.value} (3 different values) 'med' (x4) 'tiny' (x1) 'sm' (x1) value : array {3-18.system.traits.value} Length: min=3 max=4 Value type: string {3-18.system.traits.value.[]} (8 different values) 'chaotic' (x6) 'magical' (x2) 'trap' (x2) 'evil' (x2) 'fey' (x2) 'gremlin' (x2) 'monitor' (x2) 'protean' (x2) type : string {3-18.type} (2 different values) 'npc' (x4) 'hazard' (x2) [prototypeToken] : object {3-18.prototypeToken} name : string {3-18.prototypeToken.name} (2 different values) 'Grimple' (x1) 'Nuglub' (x1)