843 lines
56 KiB
Plaintext
843 lines
56 KiB
Plaintext
1-08
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Different values: 18
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=====================================
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object {1-08}
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_id : string {1-08._id} (all different values)
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folder : string {1-08.folder} (same value: 'ED6TMTieIILHzg2i')
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img : string {1-08.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x16)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {1-08.items}
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Length: min=1 max=18
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Value type: object {1-08.items.[]}
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_id : string {1-08.items.[]._id} (153 different values)
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[_stats] : object {1-08.items.[]._stats}
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compendiumSource : string {1-08.items.[]._stats.compendiumSource} (48 different values)
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img : string {1-08.items.[].img} (51 different values)
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name : string {1-08.items.[].name} (67 different values)
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sort : integer {1-08.items.[].sort} (19 different values)
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system : object {1-08.items.[].system}
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[acBonus] : integer {1-08.items.[].system.acBonus} (5 different values)
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1 (x5)
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4 (x4)
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2 (x2)
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5 (x1)
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3 (x1)
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[actionType] : object {1-08.items.[].system.actionType}
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value : string {1-08.items.[].system.actionType.value} (4 different values)
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'passive' (x11)
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'reaction' (x9)
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'action' (x8)
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'free' (x2)
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[actions] : object {1-08.items.[].system.actions}
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[value] : integer {1-08.items.[].system.actions.value} (2 different values)
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1 (x4)
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2 (x4)
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[area] : object {1-08.items.[].system.area}
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type : string {1-08.items.[].system.area.type} (4 different values)
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'emanation' (x3)
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'cone' (x2)
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'line' (x1)
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'burst' (x1)
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value : integer {1-08.items.[].system.area.value} (4 different values)
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60 (x3)
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15 (x2)
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30 (x1)
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10 (x1)
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[attack] : object {1-08.items.[].system.attack}
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value : string {1-08.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {1-08.items.[].system.attackEffects}
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value : array<> {1-08.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {1-08.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {1-08.items.[].system.baseItem} (19 different values)
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[bonus] : object {1-08.items.[].system.bonus}
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value : integer {1-08.items.[].system.bonus.value} (9 different values)
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0 (x22)
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5 (x7)
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6 (x6)
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7 (x5)
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10 (x4)
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8 (x2)
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11 (x2)
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9 (x1)
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13 (x1)
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[bonusDamage] : object {1-08.items.[].system.bonusDamage}
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value : integer {1-08.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-08.items.[].system.bulk}
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value : mixed
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float {1-08.items.[].system.bulk.value} (same value: 0,1)
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integer {1-08.items.[].system.bulk.value} (4 different values)
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1 (x16)
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2 (x12)
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0 (x4)
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3 (x1)
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[category] : string {1-08.items.[].system.category} (10 different values)
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'offensive' (x17)
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'martial' (x16)
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'defensive' (x10)
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'ammo' (x9)
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'light' (x7)
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'simple' (x6)
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'medium' (x5)
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'scroll' (x1)
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'heavy' (x1)
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'interaction' (x1)
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[checkPenalty] : integer {1-08.items.[].system.checkPenalty} (3 different values)
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-1 (x7)
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-2 (x5)
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-3 (x1)
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[containerId] : empty
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[cost] : object {1-08.items.[].system.cost}
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value : string {1-08.items.[].system.cost.value} (same value: '')
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[damage] : object {1-08.items.[].system.damage}
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[0] : object {1-08.items.[].system.damage.0}
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[category] : empty
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formula : string {1-08.items.[].system.damage.0.formula} (3 different values)
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'1d4+1' (x4)
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'2d4' (x3)
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'1d6' (x2)
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kinds : array<string> {1-08.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-08.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {1-08.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {1-08.items.[].system.damage.0.type} (4 different values)
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'force' (x4)
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'cold' (x2)
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'untyped' (x2)
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'void' (x1)
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[applyMod] : boolean {1-08.items.[].system.damage.0.applyMod} (2 different values)
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False (x3)
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True (x2)
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[damageType] : string {1-08.items.[].system.damage.damageType} (2 different values)
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'piercing' (x14)
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'slashing' (x8)
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[dice] : integer {1-08.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-08.items.[].system.damage.die} (5 different values)
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'd6' (x10)
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'd10' (x5)
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'd8' (x5)
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'd4' (x1)
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'd12' (x1)
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[damageRolls] : object {1-08.items.[].system.damageRolls}
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[2gvngxokwu6e37zk] : object {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk}
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damage : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: '1d10')
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damageType : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: 'piercing')
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[420lvu2hz4nq1uzj] : object {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj}
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damage : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: '1d6 + 3')
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damageType : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: 'piercing')
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[4am4gjdiar9kq9pq] : object {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq}
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damage : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: '1d10')
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damageType : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: 'piercing')
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[73eavl8vzevoqhaunn07] : object {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07}
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damage : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: '1d12+5')
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damageType : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: 'slashing')
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[7i57e07jgy7kopjb] : object {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb}
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damage : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: '1d4')
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damageType : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: 'piercing')
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[7ovz665abk61xagr] : object {1-08.items.[].system.damageRolls.7ovz665abk61xagr}
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damage : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: '1d6')
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damageType : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: 'piercing')
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[94jrnyfzjplzrg84] : object {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84}
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damage : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: '1d8 + 5')
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damageType : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: 'slashing')
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[aty21ymhkl53gtya] : object {1-08.items.[].system.damageRolls.aty21ymhkl53gtya}
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damage : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: '1d10 + 4')
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damageType : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: 'slashing')
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[b56qulhfoad5b3nk] : object {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk}
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damage : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: '1d8 + 4')
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damageType : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: 'slashing')
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[ew2nxykza67q4u7w] : object {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w}
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damage : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: '1d6')
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damageType : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: 'piercing')
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[f4hgclj76j6fk690d5xt] : object {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt}
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damage : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: '1d4+3')
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damageType : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: 'bludgeoning')
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[h6gawus8azp6t5n9] : object {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9}
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damage : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: '1d6 + 3')
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damageType : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: 'slashing')
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3ipd5q9gphxybkcg : object {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg}
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damage : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: '1d6')
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damageType : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: 'piercing')
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[j6rki5x6xerlsjtq] : object {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq}
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damage : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: '1d6 + 1')
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damageType : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: 'piercing')
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[jxqyzn3meengb5c2tzrb] : object {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb}
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damage : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: '1d4+4')
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damageType : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: 'bludgeoning')
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[kg53g98xmz979fmb] : object {1-08.items.[].system.damageRolls.kg53g98xmz979fmb}
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damage : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: '1d6')
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damageType : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: 'piercing')
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[m4hzco0y7eciu6xc] : object {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc}
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damage : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: '1d4')
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damageType : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: 'piercing')
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[n3wd6dzrbxrjf3ji] : object {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji}
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damage : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: '1d8 + 5')
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damageType : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: 'piercing')
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[ogasyvjyzel7fzm4] : object {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4}
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damage : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: '1d4')
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damageType : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: 'piercing')
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[p9dd33re6bcpaz58] : object {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58}
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damage : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: '1d10')
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damageType : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: 'piercing')
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[qi8ntgxw4om0kwum] : object {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum}
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damage : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: '1d8 + 4')
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damageType : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: 'slashing')
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[rs9lrtzvru9qvapm] : object {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm}
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damage : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: '1d6')
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damageType : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: 'piercing')
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[tcgxouk8x32rp8b4] : object {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4}
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damage : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: '1d6 + 2')
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damageType : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: 'piercing')
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[tva10izo9glbkbat] : object {1-08.items.[].system.damageRolls.tva10izo9glbkbat}
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damage : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: '1d6 + 1')
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damageType : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: 'piercing')
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[ueszcmk69in4b65k] : object {1-08.items.[].system.damageRolls.ueszcmk69in4b65k}
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damage : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: '1d6 + 2')
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damageType : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: 'piercing')
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[uev72qz6p9m907aj] : object {1-08.items.[].system.damageRolls.uev72qz6p9m907aj}
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damage : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: '1d10 + 4')
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damageType : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: 'slashing')
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[vbcvmakwqjrkv03i] : object {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i}
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damage : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: '1d8 + 3')
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damageType : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: 'slashing')
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[x43gu02pwafpjxoh] : object {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh}
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damage : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: '1d6 + 3')
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damageType : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: 'piercing')
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[defense] : object {1-08.items.[].system.defense}
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save : object {1-08.items.[].system.defense.save}
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basic : boolean {1-08.items.[].system.defense.save.basic} (same value: False)
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statistic : string {1-08.items.[].system.defense.save.statistic} (2 different values)
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'will' (x3)
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'fortitude' (x1)
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description : object {1-08.items.[].system.description}
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value : string {1-08.items.[].system.description.value} (59 different values)
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[counteraction] : boolean {1-08.items.[].system.counteraction} (same value: False)
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[dexCap] : integer {1-08.items.[].system.dexCap} (4 different values)
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1 (x5)
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4 (x5)
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3 (x2)
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2 (x1)
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[duration] : object {1-08.items.[].system.duration}
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sustained : boolean {1-08.items.[].system.duration.sustained} (same value: False)
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value : string {1-08.items.[].system.duration.value} (11 different values)
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[equipped] : object {1-08.items.[].system.equipped}
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carryType : string {1-08.items.[].system.equipped.carryType} (same value: 'worn')
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[handsHeld] : integer {1-08.items.[].system.equipped.handsHeld} (same value: 0)
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[inSlot] : boolean {1-08.items.[].system.equipped.inSlot} (same value: True)
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[invested] : empty
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[group] : string {1-08.items.[].system.group} (10 different values)
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'sword' (x9)
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'leather' (x6)
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'chain' (x4)
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'bow' (x4)
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'axe' (x3)
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'crossbow' (x3)
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'plate' (x2)
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'spear' (x2)
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'knife' (x1)
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'composite' (x1)
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[hardness] : integer {1-08.items.[].system.hardness} (same value: 0)
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[heightening] : object {1-08.items.[].system.heightening}
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[damage] : object {1-08.items.[].system.heightening.damage}
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0 : string {1-08.items.[].system.heightening.damage.0} (3 different values)
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'1d4' (x2)
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'1d6' (x2)
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'2d4' (x1)
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[interval] : integer {1-08.items.[].system.heightening.interval} (same value: 1)
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type : string {1-08.items.[].system.heightening.type} (2 different values)
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'interval' (x5)
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'fixed' (x1)
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[levels] : object {1-08.items.[].system.heightening.levels}
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3 : object {1-08.items.[].system.heightening.levels.3}
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target : object {1-08.items.[].system.heightening.levels.3.target}
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value : string {1-08.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
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[hp] : object {1-08.items.[].system.hp}
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max : integer {1-08.items.[].system.hp.max} (same value: 0)
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value : integer {1-08.items.[].system.hp.value} (same value: 0)
|
|
[level] : object {1-08.items.[].system.level}
|
|
value : integer {1-08.items.[].system.level.value} (3 different values)
|
|
0 (x54)
|
|
1 (x30)
|
|
2 (x4)
|
|
[location] : object {1-08.items.[].system.location}
|
|
[heightenedLevel] : integer {1-08.items.[].system.location.heightenedLevel} (2 different values)
|
|
1 (x5)
|
|
2 (x2)
|
|
value : string {1-08.items.[].system.location.value} (7 different values)
|
|
'0C2yvKco4E1CfRvM' (x9)
|
|
'2AQZuhOWh6JrNmcq' (x8)
|
|
'h03iAP9MvzmSm0TA' (x5)
|
|
'TNUHjFm6nRTzHUsD' (x5)
|
|
'xflTcRJSWuMqx4iB' (x3)
|
|
'8OpTFIZT5CshaArl' (x1)
|
|
'H68vjcuKjkrIWraP' (x1)
|
|
[material] : object {1-08.items.[].system.material}
|
|
[grade] : empty
|
|
[type] : empty
|
|
publication : object {1-08.items.[].system.publication}
|
|
license : string {1-08.items.[].system.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-08.items.[].system.publication.remaster} (same value: False)
|
|
title : string {1-08.items.[].system.publication.title} (3 different values)
|
|
'Pathfinder Core Rulebook' (x86)
|
|
'' (x54)
|
|
'Pathfinder Bestiary' (x13)
|
|
[overlays] : object {1-08.items.[].system.overlays}
|
|
2I469pfbYcmFvzOA : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
|
|
name : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
|
|
overlayType : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
|
|
sort : integer {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : empty
|
|
type : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
|
|
cUFX7ExSLeoa3vIF : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
|
|
name : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
|
|
overlayType : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
|
|
sort : integer {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : empty
|
|
type : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
|
|
zFWsMjoeCnLxqJaV : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
|
|
name : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
|
|
overlayType : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
|
|
sort : integer {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : empty
|
|
type : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
|
|
[proficiency] : object {1-08.items.[].system.proficiency}
|
|
value : integer {1-08.items.[].system.proficiency.value} (2 different values)
|
|
0 (x6)
|
|
1 (x1)
|
|
[quantity] : integer {1-08.items.[].system.quantity} (3 different values)
|
|
1 (x46)
|
|
20 (x9)
|
|
2 (x1)
|
|
[range] : mixed
|
|
integer {1-08.items.[].system.range} (2 different values)
|
|
60 (x4)
|
|
120 (x3)
|
|
object {1-08.items.[].system.range}
|
|
value : string {1-08.items.[].system.range.value} (4 different values)
|
|
'' (x16)
|
|
'120 feet' (x7)
|
|
'touch' (x6)
|
|
'30 feet' (x3)
|
|
rules : ignored (Foundry rules object) {1-08.items.[].system.rules}
|
|
[prepared] : object {1-08.items.[].system.prepared}
|
|
flexible : boolean {1-08.items.[].system.prepared.flexible} (same value: False)
|
|
value : string {1-08.items.[].system.prepared.value} (3 different values)
|
|
'focus' (x3)
|
|
'prepared' (x2)
|
|
'spontaneous' (x2)
|
|
[price] : object {1-08.items.[].system.price}
|
|
[per] : integer {1-08.items.[].system.price.per} (same value: 10)
|
|
value : object {1-08.items.[].system.price.value}
|
|
[cp] : integer {1-08.items.[].system.price.value.cp} (same value: 1)
|
|
[gp] : integer {1-08.items.[].system.price.value.gp} (8 different values)
|
|
3 (x7)
|
|
4 (x6)
|
|
2 (x6)
|
|
6 (x3)
|
|
1 (x3)
|
|
8 (x1)
|
|
5 (x1)
|
|
18 (x1)
|
|
[sp] : integer {1-08.items.[].system.price.value.sp} (5 different values)
|
|
1 (x8)
|
|
9 (x4)
|
|
4 (x1)
|
|
2 (x1)
|
|
5 (x1)
|
|
[reload] : object {1-08.items.[].system.reload}
|
|
value : string {1-08.items.[].system.reload.value} (4 different values)
|
|
'' (x12)
|
|
'0' (x4)
|
|
'-' (x3)
|
|
'2' (x3)
|
|
[requirements] : string {1-08.items.[].system.requirements} (same value: '')
|
|
[runes] : object {1-08.items.[].system.runes}
|
|
potency : integer {1-08.items.[].system.runes.potency} (same value: 0)
|
|
property : array<> {1-08.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
[resilient] : integer {1-08.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {1-08.items.[].system.runes.striking} (same value: 0)
|
|
[size] : string {1-08.items.[].system.size} (same value: 'med')
|
|
[slots] : object {1-08.items.[].system.slots}
|
|
[slot0] : object {1-08.items.[].system.slots.slot0}
|
|
max : integer {1-08.items.[].system.slots.slot0.max} (3 different values)
|
|
3 (x3)
|
|
1 (x1)
|
|
2 (x1)
|
|
[prepared] : array<object> {1-08.items.[].system.slots.slot0.prepared}
|
|
Length: min=3 max=3
|
|
Value type: object {1-08.items.[].system.slots.slot0.prepared.[]}
|
|
id : string {1-08.items.[].system.slots.slot0.prepared.[].id} (6 different values)
|
|
'DJrpr9zM3n1e6bUK' (x1)
|
|
'ElXIDEYpiG9Q6EHy' (x1)
|
|
'rt3cY61gKPOuKwVw' (x1)
|
|
'qLiUvyC7tzCFyIr3' (x1)
|
|
'TK3xKcqhgJR5IgZN' (x1)
|
|
'Uf3uJzebyQCKl7Gq' (x1)
|
|
value : integer {1-08.items.[].system.slots.slot0.value} (3 different values)
|
|
1 (x1)
|
|
3 (x1)
|
|
2 (x1)
|
|
[slot1] : object {1-08.items.[].system.slots.slot1}
|
|
max : integer {1-08.items.[].system.slots.slot1.max} (4 different values)
|
|
2 (x2)
|
|
1 (x2)
|
|
4 (x1)
|
|
3 (x1)
|
|
[prepared] : array<object> {1-08.items.[].system.slots.slot1.prepared}
|
|
Length: min=2 max=4
|
|
Value type: object {1-08.items.[].system.slots.slot1.prepared.[]}
|
|
id : string {1-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
|
|
'IJdKyuEJopOGibdi' (x1)
|
|
'2IlnVqYLJntwvYXE' (x1)
|
|
'sagAQYIj3Ybju5qK' (x1)
|
|
'QwJ540FPTX9G9sVQ' (x1)
|
|
'CCHXNjzE3l6DEiwZ' (x1)
|
|
'1wFxOUKnt2WEsH5N' (x1)
|
|
[value] : integer {1-08.items.[].system.slots.slot1.value} (3 different values)
|
|
1 (x2)
|
|
2 (x1)
|
|
3 (x1)
|
|
[slot2] : object {1-08.items.[].system.slots.slot2}
|
|
max : integer {1-08.items.[].system.slots.slot2.max} (same value: 2)
|
|
[prepared] : array<object> {1-08.items.[].system.slots.slot2.prepared}
|
|
Length: min=2 max=2
|
|
Value type: object {1-08.items.[].system.slots.slot2.prepared.[]}
|
|
id : string {1-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
|
'deptgP8Cd1B6B7Fm' (x1)
|
|
'eazYWMBCZKlt5Ic7' (x1)
|
|
value : integer {1-08.items.[].system.slots.slot2.value} (same value: 2)
|
|
[slug] : string {1-08.items.[].system.slug} (48 different values)
|
|
[speedPenalty] : integer {1-08.items.[].system.speedPenalty} (3 different values)
|
|
0 (x7)
|
|
-5 (x5)
|
|
-10 (x1)
|
|
[spell] : object {1-08.items.[].system.spell}
|
|
_id : string {1-08.items.[].system.spell._id} (same value: 'i35dpZFI7jZcRoBo')
|
|
flags : object {1-08.items.[].system.spell.flags}
|
|
core : object {1-08.items.[].system.spell.flags.core}
|
|
sourceId : string {1-08.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo')
|
|
img : string {1-08.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/illusory-disguise.webp')
|
|
name : string {1-08.items.[].system.spell.name} (same value: 'Illusory Disguise')
|
|
sort : integer {1-08.items.[].system.spell.sort} (same value: 0)
|
|
system : object {1-08.items.[].system.spell.system}
|
|
[area] : empty
|
|
cost : object {1-08.items.[].system.spell.system.cost}
|
|
value : string {1-08.items.[].system.spell.system.cost.value} (same value: '')
|
|
counteraction : boolean {1-08.items.[].system.spell.system.counteraction} (same value: False)
|
|
damage : object {1-08.items.[].system.spell.system.damage}
|
|
description : object {1-08.items.[].system.spell.system.description}
|
|
value : string {1-08.items.[].system.spell.system.description.value} (same value: '<p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn\'t change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>
|
|
<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you\'re untrained. You can Dismiss this spell.</p>
|
|
<hr />
|
|
<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
|
|
<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
|
|
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Illusory Disguise]</p>')
|
|
duration : object {1-08.items.[].system.spell.system.duration}
|
|
sustained : boolean {1-08.items.[].system.spell.system.duration.sustained} (same value: False)
|
|
value : string {1-08.items.[].system.spell.system.duration.value} (same value: '1 hour')
|
|
level : object {1-08.items.[].system.spell.system.level}
|
|
value : integer {1-08.items.[].system.spell.system.level.value} (same value: 1)
|
|
location : object {1-08.items.[].system.spell.system.location}
|
|
heightenedLevel : integer {1-08.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
|
|
value : string {1-08.items.[].system.spell.system.location.value} (same value: '')
|
|
publication : object {1-08.items.[].system.spell.system.publication}
|
|
license : string {1-08.items.[].system.spell.system.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-08.items.[].system.spell.system.publication.remaster} (same value: False)
|
|
title : string {1-08.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
|
|
range : object {1-08.items.[].system.spell.system.range}
|
|
value : string {1-08.items.[].system.spell.system.range.value} (same value: '')
|
|
requirements : string {1-08.items.[].system.spell.system.requirements} (same value: '')
|
|
rules : ignored (Foundry rules object) {1-08.items.[].system.spell.system.rules}
|
|
slug : string {1-08.items.[].system.spell.system.slug} (same value: 'illusory-disguise')
|
|
target : object {1-08.items.[].system.spell.system.target}
|
|
value : string {1-08.items.[].system.spell.system.target.value} (same value: '')
|
|
time : object {1-08.items.[].system.spell.system.time}
|
|
value : string {1-08.items.[].system.spell.system.time.value} (same value: '2')
|
|
[defense] : empty
|
|
traits : object {1-08.items.[].system.spell.system.traits}
|
|
rarity : string {1-08.items.[].system.spell.system.traits.rarity} (same value: 'common')
|
|
traditions : array<string> {1-08.items.[].system.spell.system.traits.traditions}
|
|
Length: min=2 max=2
|
|
Value type: string {1-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
|
|
'arcane' (x1)
|
|
'occult' (x1)
|
|
value : array<string> {1-08.items.[].system.spell.system.traits.value}
|
|
Length: min=4 max=4
|
|
Value type: string {1-08.items.[].system.spell.system.traits.value.[]} (4 different values)
|
|
'concentrate' (x1)
|
|
'illusion' (x1)
|
|
'manipulate' (x1)
|
|
'visual' (x1)
|
|
type : string {1-08.items.[].system.spell.type} (same value: 'spell')
|
|
[spelldc] : object {1-08.items.[].system.spelldc}
|
|
dc : integer {1-08.items.[].system.spelldc.dc} (4 different values)
|
|
16 (x2)
|
|
15 (x2)
|
|
17 (x2)
|
|
19 (x1)
|
|
mod : integer {1-08.items.[].system.spelldc.mod} (same value: 0)
|
|
value : integer {1-08.items.[].system.spelldc.value} (4 different values)
|
|
6 (x2)
|
|
5 (x2)
|
|
7 (x2)
|
|
9 (x1)
|
|
[splashDamage] : object {1-08.items.[].system.splashDamage}
|
|
value : integer {1-08.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {1-08.items.[].system.stackGroup} (3 different values)
|
|
'arrows' (x4)
|
|
'bolts' (x3)
|
|
'slingBullets' (x2)
|
|
[strength] : integer {1-08.items.[].system.strength} (4 different values)
|
|
3 (x5)
|
|
0 (x5)
|
|
1 (x2)
|
|
2 (x1)
|
|
[target] : object {1-08.items.[].system.target}
|
|
value : string {1-08.items.[].system.target.value} (4 different values)
|
|
'' (x17)
|
|
'1 creature' (x10)
|
|
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x4)
|
|
'1 weapon that is unattended or wielded by you or a willing ally' (x1)
|
|
[time] : object {1-08.items.[].system.time}
|
|
value : string {1-08.items.[].system.time.value} (5 different values)
|
|
'2' (x19)
|
|
'1' (x7)
|
|
'1 to 3' (x4)
|
|
'reaction' (x1)
|
|
'free' (x1)
|
|
[tradition] : object {1-08.items.[].system.tradition}
|
|
value : string {1-08.items.[].system.tradition.value} (2 different values)
|
|
'occult' (x4)
|
|
'arcane' (x3)
|
|
[traits] : object {1-08.items.[].system.traits}
|
|
rarity : string {1-08.items.[].system.traits.rarity} (2 different values)
|
|
'common' (x141)
|
|
'uncommon' (x5)
|
|
selected : array<> {1-08.items.[].system.traits.selected}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
value : array<string> {1-08.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {1-08.items.[].system.traits.value.[]} (48 different values)
|
|
[traditions] : array<string> {1-08.items.[].system.traits.traditions}
|
|
Length: min=0 max=4
|
|
Value type: string {1-08.items.[].system.traits.traditions.[]} (4 different values)
|
|
'arcane' (x26)
|
|
'occult' (x25)
|
|
'divine' (x11)
|
|
'primal' (x8)
|
|
[usage] : object {1-08.items.[].system.usage}
|
|
value : string {1-08.items.[].system.usage.value} (3 different values)
|
|
'held-in-one-hand' (x32)
|
|
'held-in-two-hands' (x7)
|
|
'held-in-one-plus-hands' (x4)
|
|
[uses] : object {1-08.items.[].system.uses}
|
|
autoDestroy : boolean {1-08.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-08.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-08.items.[].system.uses.value} (same value: 1)
|
|
[weaponType] : object {1-08.items.[].system.weaponType}
|
|
value : string {1-08.items.[].system.weaponType.value} (2 different values)
|
|
'melee' (x18)
|
|
'ranged' (x10)
|
|
type : string {1-08.items.[].type} (8 different values)
|
|
'spell' (x32)
|
|
'action' (x30)
|
|
'melee' (x28)
|
|
'weapon' (x22)
|
|
'armor' (x13)
|
|
'equipment' (x11)
|
|
'consumable' (x10)
|
|
'spellcastingEntry' (x7)
|
|
[flags] : object {1-08.items.[].flags}
|
|
pf2e : object {1-08.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-08.items.[].flags.pf2e.linkedWeapon} (22 different values)
|
|
name : string {1-08.name} (all different values)
|
|
[prototypeToken] : object {1-08.prototypeToken}
|
|
name : string {1-08.prototypeToken.name} (4 different values)
|
|
'Chops' (x2)
|
|
'Harsus' (x2)
|
|
'Nalla' (x2)
|
|
'Spider Swarm' (x1)
|
|
system : object {1-08.system}
|
|
[abilities] : object {1-08.system.abilities}
|
|
cha : object {1-08.system.abilities.cha}
|
|
mod : integer {1-08.system.abilities.cha.mod} (4 different values)
|
|
0 (x9)
|
|
2 (x4)
|
|
1 (x2)
|
|
-4 (x1)
|
|
con : object {1-08.system.abilities.con}
|
|
mod : integer {1-08.system.abilities.con.mod} (4 different values)
|
|
2 (x6)
|
|
1 (x6)
|
|
3 (x3)
|
|
0 (x1)
|
|
dex : object {1-08.system.abilities.dex}
|
|
mod : integer {1-08.system.abilities.dex.mod} (3 different values)
|
|
1 (x6)
|
|
3 (x5)
|
|
2 (x5)
|
|
int : object {1-08.system.abilities.int}
|
|
mod : integer {1-08.system.abilities.int.mod} (5 different values)
|
|
0 (x11)
|
|
1 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
-5 (x1)
|
|
str : object {1-08.system.abilities.str}
|
|
mod : integer {1-08.system.abilities.str.mod} (7 different values)
|
|
4 (x5)
|
|
2 (x3)
|
|
3 (x2)
|
|
0 (x2)
|
|
1 (x2)
|
|
5 (x1)
|
|
-2 (x1)
|
|
wis : object {1-08.system.abilities.wis}
|
|
mod : integer {1-08.system.abilities.wis.mod} (3 different values)
|
|
2 (x9)
|
|
1 (x6)
|
|
0 (x1)
|
|
attributes : object {1-08.system.attributes}
|
|
ac : object {1-08.system.attributes.ac}
|
|
[details] : string {1-08.system.attributes.ac.details} (3 different values)
|
|
'' (x14)
|
|
'(16 with mage armor)' (x1)
|
|
'(18 with mage armor)' (x1)
|
|
value : integer {1-08.system.attributes.ac.value} (7 different values)
|
|
18 (x4)
|
|
15 (x3)
|
|
17 (x3)
|
|
16 (x3)
|
|
19 (x2)
|
|
0 (x2)
|
|
14 (x1)
|
|
[allSaves] : object {1-08.system.attributes.allSaves}
|
|
value : string {1-08.system.attributes.allSaves.value} (same value: '')
|
|
hp : object {1-08.system.attributes.hp}
|
|
details : string {1-08.system.attributes.hp.details} (same value: '')
|
|
max : integer {1-08.system.attributes.hp.max} (9 different values)
|
|
21 (x4)
|
|
32 (x3)
|
|
8 (x3)
|
|
48 (x2)
|
|
0 (x2)
|
|
16 (x1)
|
|
24 (x1)
|
|
9 (x1)
|
|
63 (x1)
|
|
temp : integer {1-08.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-08.system.attributes.hp.value} (9 different values)
|
|
21 (x4)
|
|
32 (x3)
|
|
8 (x3)
|
|
48 (x2)
|
|
0 (x2)
|
|
16 (x1)
|
|
24 (x1)
|
|
9 (x1)
|
|
63 (x1)
|
|
[emitsSound] : string {1-08.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {1-08.system.attributes.hardness} (same value: 0)
|
|
[hasHealth] : boolean {1-08.system.attributes.hasHealth} (same value: True)
|
|
immunities : array<object> {1-08.system.attributes.immunities}
|
|
Length: min=2 max=2
|
|
Value type: object {1-08.system.attributes.immunities.[]}
|
|
type : string {1-08.system.attributes.immunities.[].type} (2 different values)
|
|
'precision' (x1)
|
|
'swarm-mind' (x1)
|
|
resistances : array<object> {1-08.system.attributes.resistances}
|
|
Length: min=3 max=3
|
|
Value type: object {1-08.system.attributes.resistances.[]}
|
|
type : string {1-08.system.attributes.resistances.[].type} (3 different values)
|
|
'bludgeoning' (x1)
|
|
'piercing' (x1)
|
|
'slashing' (x1)
|
|
value : integer {1-08.system.attributes.resistances.[].value} (2 different values)
|
|
5 (x2)
|
|
2 (x1)
|
|
[speed] : object {1-08.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-08.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-08.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-08.system.attributes.speed.otherSpeeds.[].type} (same value: 'climb')
|
|
value : integer {1-08.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
|
|
value : integer {1-08.system.attributes.speed.value} (2 different values)
|
|
25 (x15)
|
|
20 (x1)
|
|
[stealth] : object {1-08.system.attributes.stealth}
|
|
details : string {1-08.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
|
|
value : integer {1-08.system.attributes.stealth.value} (2 different values)
|
|
8 (x1)
|
|
12 (x1)
|
|
weaknesses : array<object> {1-08.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {1-08.system.attributes.weaknesses.[]}
|
|
type : string {1-08.system.attributes.weaknesses.[].type} (2 different values)
|
|
'area-damage' (x1)
|
|
'splash-damage' (x1)
|
|
value : integer {1-08.system.attributes.weaknesses.[].value} (same value: 5)
|
|
details : object {1-08.system.details}
|
|
[blurb] : string {1-08.system.details.blurb} (same value: '')
|
|
[languages] : object {1-08.system.details.languages}
|
|
details : string {1-08.system.details.languages.details} (same value: '')
|
|
value : array<string> {1-08.system.details.languages.value}
|
|
Length: min=0 max=1
|
|
Value type: string {1-08.system.details.languages.value.[]} (same value: 'common')
|
|
level : object {1-08.system.details.level}
|
|
value : integer {1-08.system.details.level.value} (6 different values)
|
|
1 (x6)
|
|
-1 (x4)
|
|
2 (x3)
|
|
3 (x3)
|
|
0 (x1)
|
|
4 (x1)
|
|
[privateNotes] : string {1-08.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {1-08.system.details.publicNotes} (2 different values)
|
|
publication : object {1-08.system.details.publication}
|
|
license : string {1-08.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {1-08.system.details.publication.remaster} (same value: False)
|
|
title : string {1-08.system.details.publication.title} (same value: 'Pathfinder Society Scenario #1-08: Revolution on the Riverside')
|
|
[description] : string {1-08.system.details.description} (same value: '<p>A patch of treacherous bog attempts to submerge creatures that step onto it.</p>')
|
|
[disable] : string {1-08.system.details.disable} (2 different values)
|
|
'<p>@Check[survival|dc:15|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible</p>' (x1)
|
|
'<p>@Check[survival|dc:18|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible.</p>' (x1)
|
|
[isComplex] : boolean {1-08.system.details.isComplex} (same value: True)
|
|
[reset] : string {1-08.system.details.reset} (same value: '<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours</p>')
|
|
[routine] : string {1-08.system.details.routine} (2 different values)
|
|
[initiative] : object {1-08.system.initiative}
|
|
statistic : string {1-08.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {1-08.system.perception}
|
|
details : string {1-08.system.perception.details} (same value: '')
|
|
mod : integer {1-08.system.perception.mod} (5 different values)
|
|
6 (x6)
|
|
4 (x5)
|
|
5 (x3)
|
|
8 (x1)
|
|
9 (x1)
|
|
senses : array<object> {1-08.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {1-08.system.perception.senses.[]}
|
|
acuity : string {1-08.system.perception.senses.[].acuity} (same value: 'imprecise')
|
|
range : integer {1-08.system.perception.senses.[].range} (same value: 30)
|
|
type : string {1-08.system.perception.senses.[].type} (2 different values)
|
|
'darkvision' (x1)
|
|
'tremorsense' (x1)
|
|
[resources] : object {1-08.system.resources}
|
|
[focus] : object {1-08.system.resources.focus}
|
|
max : integer {1-08.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-08.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-08.system.saves}
|
|
fortitude : object {1-08.system.saves.fortitude}
|
|
saveDetail : string {1-08.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {1-08.system.saves.fortitude.value} (8 different values)
|
|
6 (x3)
|
|
9 (x3)
|
|
5 (x3)
|
|
3 (x3)
|
|
10 (x2)
|
|
0 (x2)
|
|
7 (x1)
|
|
4 (x1)
|
|
reflex : object {1-08.system.saves.reflex}
|
|
saveDetail : string {1-08.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {1-08.system.saves.reflex.value} (7 different values)
|
|
7 (x6)
|
|
5 (x3)
|
|
3 (x2)
|
|
9 (x2)
|
|
4 (x2)
|
|
0 (x2)
|
|
6 (x1)
|
|
will : object {1-08.system.saves.will}
|
|
saveDetail : string {1-08.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {1-08.system.saves.will.value} (8 different values)
|
|
4 (x4)
|
|
6 (x3)
|
|
5 (x3)
|
|
8 (x2)
|
|
7 (x2)
|
|
0 (x2)
|
|
3 (x1)
|
|
1 (x1)
|
|
[skills] : object {1-08.system.skills}
|
|
acrobatics : object {1-08.system.skills.acrobatics}
|
|
base : integer {1-08.system.skills.acrobatics.base} (6 different values)
|
|
5 (x7)
|
|
7 (x3)
|
|
6 (x2)
|
|
4 (x2)
|
|
3 (x1)
|
|
2 (x1)
|
|
[arcana] : object {1-08.system.skills.arcana}
|
|
base : integer {1-08.system.skills.arcana.base} (same value: 6)
|
|
[athletics] : object {1-08.system.skills.athletics}
|
|
base : integer {1-08.system.skills.athletics.base} (8 different values)
|
|
5 (x3)
|
|
8 (x3)
|
|
3 (x3)
|
|
7 (x1)
|
|
6 (x1)
|
|
9 (x1)
|
|
11 (x1)
|
|
1 (x1)
|
|
[deception] : object {1-08.system.skills.deception}
|
|
base : integer {1-08.system.skills.deception.base} (2 different values)
|
|
5 (x1)
|
|
9 (x1)
|
|
[diplomacy] : object {1-08.system.skills.diplomacy}
|
|
base : integer {1-08.system.skills.diplomacy.base} (3 different values)
|
|
5 (x2)
|
|
9 (x1)
|
|
7 (x1)
|
|
[performance] : object {1-08.system.skills.performance}
|
|
base : integer {1-08.system.skills.performance.base} (same value: 5)
|
|
[stealth] : object {1-08.system.skills.stealth}
|
|
base : integer {1-08.system.skills.stealth.base} (5 different values)
|
|
5 (x4)
|
|
6 (x2)
|
|
7 (x2)
|
|
3 (x1)
|
|
4 (x1)
|
|
traits : object {1-08.system.traits}
|
|
rarity : string {1-08.system.traits.rarity} (2 different values)
|
|
'common' (x14)
|
|
'unique' (x4)
|
|
size : object {1-08.system.traits.size}
|
|
value : string {1-08.system.traits.size.value} (2 different values)
|
|
'med' (x17)
|
|
'lg' (x1)
|
|
value : array<string> {1-08.system.traits.value}
|
|
Length: min=1 max=2
|
|
Value type: string {1-08.system.traits.value.[]} (5 different values)
|
|
'human' (x15)
|
|
'humanoid' (x15)
|
|
'environmental' (x2)
|
|
'animal' (x1)
|
|
'swarm' (x1)
|
|
[creatureType] : string {1-08.system.creatureType} (same value: '')
|
|
[statusEffects] : array<> {1-08.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {1-08.type} (2 different values)
|
|
'npc' (x16)
|
|
'hazard' (x2) |