616 lines
35 KiB
Plaintext
616 lines
35 KiB
Plaintext
1-18
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Different values: 10
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=====================================
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object {1-18}
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_id : string {1-18._id} (all different values)
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folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV)
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img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {1-18.items}
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Length: min=2 max=11
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Value type: object {1-18.items.[]}
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_id : string {1-18.items.[]._id} (56 different values)
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img : string {1-18.items.[].img} (16 different values)
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systems/pf2e/icons/default-icons/melee.svg (x18)
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systems/pf2e/icons/actions/Passive.webp (x20)
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systems/pf2e/icons/actions/OneAction.webp (x3)
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systems/pf2e/icons/equipment/weapons/glaive.webp (x1)
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icons/equipment/chest/breastplate-gorget-steel-white.webp (x1)
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systems/pf2e/icons/actions/TwoActions.webp (x3)
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systems/pf2e/icons/equipment/weapons/lance.webp (x1)
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systems/pf2e/icons/equipment/weapons/longsword.webp (x1)
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icons/equipment/shield/heater-steel-boss-red.webp (x1)
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systems/pf2e/icons/equipment/armor/chainmail.webp (x1)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/equipment/weapons/scimitar.webp (x2)
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systems/pf2e/icons/equipment/weapons/shortbow.webp (x2)
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systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
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systems/pf2e/icons/conditions/slowed.webp (x1)
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systems/pf2e/icons/actions/FreeAction.webp (x1)
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name : string {1-18.items.[].name} (33 different values)
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sort : integer {1-18.items.[].sort} (11 different values)
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100000 (x10)
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200000 (x10)
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300000 (x9)
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400000 (x9)
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500000 (x7)
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600000 (x5)
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700000 (x4)
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800000 (x3)
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900000 (x1)
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1000000 (x1)
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1100000 (x1)
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system : object {1-18.items.[].system}
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[attack] : object {1-18.items.[].system.attack}
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value : string {1-18.items.[].system.attack.value} (same value: )
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[attackEffects] : object {1-18.items.[].system.attackEffects}
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[custom] : string {1-18.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {1-18.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values)
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attach (x2)
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improved-push (x1)
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grab (x1)
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[bonus] : object {1-18.items.[].system.bonus}
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value : integer {1-18.items.[].system.bonus.value} (8 different values)
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10 (x4)
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0 (x7)
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12 (x2)
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8 (x4)
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6 (x4)
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9 (x1)
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11 (x1)
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7 (x2)
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[damageRolls] : object {1-18.items.[].system.damageRolls}
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[4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g}
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damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7)
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damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing)
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[ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh}
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damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5)
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damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing)
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[9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu}
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damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2)
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damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing)
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[AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY}
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damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5)
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damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning)
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[j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb}
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damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4)
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damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing)
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[fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0}
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damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4)
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damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing)
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[ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7}
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damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4)
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damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing)
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[JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB}
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damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4)
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damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing)
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[gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx}
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damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4)
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damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing)
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[EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7}
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damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6)
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damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing)
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[x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn}
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damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2)
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damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing)
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[oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7}
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damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2)
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damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing)
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[SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H}
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damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6)
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damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing)
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[izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7}
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damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5)
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damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning)
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[9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex}
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damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3)
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damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning)
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2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr}
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damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3)
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damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing)
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description : object {1-18.items.[].system.description}
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value : string {1-18.items.[].system.description.value} (32 different values)
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publication : object {1-18.items.[].system.publication}
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license : string {1-18.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False)
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title : string {1-18.items.[].system.publication.title} (4 different values)
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(x32)
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Pathfinder Core Rulebook (x12)
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Pathfinder Bestiary 2 (x7)
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Pathfinder Bestiary (x9)
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rules : ###FoundryRulesObject###
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[slug] : string {1-18.items.[].system.slug} (17 different values)
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glaive (x1)
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half-plate (x1)
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negative-healing (x7)
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skeleton-explosive-death (x3)
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lance (x1)
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longsword (x1)
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steel-shield (x1)
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chain-mail (x1)
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attack-of-opportunity (x1)
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shield-block (x1)
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scimitar (x2)
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shortbow (x2)
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arrows (x2)
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slowed (x1)
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zombie-rotting-aura (x2)
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improved-push (x1)
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grab (x1)
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[traits] : object {1-18.items.[].system.traits}
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rarity : string {1-18.items.[].system.traits.rarity} (same value: common)
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value : array<string> {1-18.items.[].system.traits.value}
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Length: min=0 max=3
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Value type: string {1-18.items.[].system.traits.value.[]} (18 different values)
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finesse (x4)
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deadly-d8 (x4)
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forceful (x6)
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reach (x2)
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reach-15 (x1)
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agile (x4)
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unarmed (x7)
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jousting-d6 (x2)
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versatile-p (x2)
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flexible (x1)
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noisy (x1)
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reach-10 (x2)
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sweep (x4)
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deadly-d10 (x4)
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range-increment-60 (x2)
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reload-0 (x2)
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aura (x2)
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disease (x2)
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[integrated] : mixed
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[weaponType] : object {1-18.items.[].system.weaponType}
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value : string {1-18.items.[].system.weaponType.value} (2 different values)
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melee (x16)
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ranged (x2)
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[actionType] : object {1-18.items.[].system.actionType}
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value : string {1-18.items.[].system.actionType.value} (4 different values)
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passive (x20)
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action (x6)
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reaction (x2)
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free (x1)
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[actions] : object {1-18.items.[].system.actions}
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[value] : integer {1-18.items.[].system.actions.value} (2 different values)
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1 (x3)
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2 (x3)
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[category] : string {1-18.items.[].system.category} (7 different values)
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offensive (x12)
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martial (x7)
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heavy (x1)
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defensive (x15)
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interaction (x2)
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medium (x1)
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ammo (x2)
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[baseItem] : string {1-18.items.[].system.baseItem} (8 different values)
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glaive (x1)
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half-plate (x1)
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lance (x1)
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longsword (x1)
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steel-shield (x1)
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chain-mail (x1)
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scimitar (x2)
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shortbow (x2)
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[bonusDamage] : object {1-18.items.[].system.bonusDamage}
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value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-18.items.[].system.bulk}
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value : mixed
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integer {1-18.items.[].system.bulk.value} (3 different values)
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2 (x3)
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3 (x1)
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1 (x6)
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float {1-18.items.[].system.bulk.value} (same value: 0,1)
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[containerId] : mixed
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[damage] : object {1-18.items.[].system.damage}
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damageType : string {1-18.items.[].system.damage.damageType} (2 different values)
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slashing (x4)
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piercing (x3)
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dice : integer {1-18.items.[].system.damage.dice} (same value: 1)
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die : string {1-18.items.[].system.damage.die} (2 different values)
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d8 (x3)
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d6 (x4)
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[equipped] : object {1-18.items.[].system.equipped}
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carryType : string {1-18.items.[].system.equipped.carryType} (2 different values)
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held (x1)
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worn (x11)
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[handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values)
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2 (x1)
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0 (x8)
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[invested] : mixed
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[inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values)
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True (x1)
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False (x1)
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[group] : string {1-18.items.[].system.group} (6 different values)
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polearm (x1)
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plate (x1)
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spear (x1)
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sword (x3)
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chain (x1)
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bow (x2)
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[hardness] : integer {1-18.items.[].system.hardness} (2 different values)
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0 (x11)
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5 (x1)
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[hp] : object {1-18.items.[].system.hp}
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max : integer {1-18.items.[].system.hp.max} (2 different values)
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0 (x11)
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20 (x1)
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value : integer {1-18.items.[].system.hp.value} (2 different values)
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0 (x11)
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20 (x1)
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[level] : object {1-18.items.[].system.level}
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value : integer {1-18.items.[].system.level.value} (2 different values)
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0 (x11)
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1 (x1)
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[material] : object {1-18.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {1-18.items.[].system.price}
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value : object {1-18.items.[].system.price.value}
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[gp] : integer {1-18.items.[].system.price.value.gp} (5 different values)
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2 (x2)
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18 (x1)
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1 (x4)
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6 (x1)
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3 (x2)
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[sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1)
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[per] : integer {1-18.items.[].system.price.per} (same value: 10)
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[quantity] : integer {1-18.items.[].system.quantity} (2 different values)
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1 (x10)
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20 (x2)
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[range] : integer {1-18.items.[].system.range} (same value: 60)
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[reload] : object {1-18.items.[].system.reload}
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value : string {1-18.items.[].system.reload.value} (2 different values)
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(x5)
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0 (x2)
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[runes] : object {1-18.items.[].system.runes}
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[potency] : integer {1-18.items.[].system.runes.potency} (same value: 0)
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[property] : array<> {1-18.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {1-18.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0)
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[reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0)
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[size] : string {1-18.items.[].system.size} (2 different values)
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lg (x2)
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med (x10)
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[splashDamage] : object {1-18.items.[].system.splashDamage}
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value : integer {1-18.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {1-18.items.[].system.usage}
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value : string {1-18.items.[].system.usage.value} (3 different values)
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held-in-two-hands (x2)
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held-in-one-hand (x5)
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held-in-one-plus-hands (x2)
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[acBonus] : integer {1-18.items.[].system.acBonus} (3 different values)
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5 (x1)
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2 (x1)
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4 (x1)
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[checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values)
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-3 (x1)
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-2 (x1)
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[dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1)
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[speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values)
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-10 (x1)
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0 (x1)
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-5 (x1)
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[strength] : integer {1-18.items.[].system.strength} (same value: 3)
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[deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True)
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[stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows)
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[uses] : object {1-18.items.[].system.uses}
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autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {1-18.items.[].system.uses.max} (same value: 1)
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value : integer {1-18.items.[].system.uses.value} (same value: 1)
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[duration] : object {1-18.items.[].system.duration}
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value : integer {1-18.items.[].system.duration.value} (same value: 0)
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[overrides] : array<> {1-18.items.[].system.overrides}
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Length: min=0 max=0
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Value type: mixed
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[references] : object {1-18.items.[].system.references}
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children : array<> {1-18.items.[].system.references.children}
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Length: min=0 max=0
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Value type: mixed
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immunityFrom : array<> {1-18.items.[].system.references.immunityFrom}
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Length: min=0 max=0
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Value type: mixed
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overriddenBy : array<> {1-18.items.[].system.references.overriddenBy}
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Length: min=0 max=0
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|
Value type: mixed
|
|
overrides : array<> {1-18.items.[].system.references.overrides}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[value] : object {1-18.items.[].system.value}
|
|
isValued : boolean {1-18.items.[].system.value.isValued} (same value: True)
|
|
value : integer {1-18.items.[].system.value.value} (same value: 1)
|
|
type : string {1-18.items.[].type} (7 different values)
|
|
melee (x18)
|
|
action (x29)
|
|
weapon (x7)
|
|
armor (x2)
|
|
shield (x1)
|
|
consumable (x2)
|
|
condition (x1)
|
|
[_stats] : object {1-18.items.[]._stats}
|
|
compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values)
|
|
Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1)
|
|
Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7)
|
|
Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3)
|
|
Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1)
|
|
Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1)
|
|
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
|
|
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
|
|
Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2)
|
|
Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2)
|
|
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
|
|
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1)
|
|
Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1)
|
|
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1)
|
|
[flags] : object {1-18.items.[].flags}
|
|
pf2e : object {1-18.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values)
|
|
hIwpotlCQA4fl1eM (x1)
|
|
d57USi3cWh0wbbkS (x1)
|
|
lHO6og3QnRNLXr60 (x1)
|
|
BTuoXrHTGZA72dTp (x1)
|
|
mN0lOUFCAnVNkpwY (x1)
|
|
xWydDfjrOYyj1aR4 (x1)
|
|
8rsunaFuwnCRqQgl (x1)
|
|
name : string {1-18.name} (all different values)
|
|
[prototypeToken] : object {1-18.prototypeToken}
|
|
name : string {1-18.prototypeToken.name} (3 different values)
|
|
Glass River Midge (x1)
|
|
Elite Skeletal Giant (x1)
|
|
Zombie Brute (x1)
|
|
system : object {1-18.system}
|
|
abilities : object {1-18.system.abilities}
|
|
cha : object {1-18.system.abilities.cha}
|
|
mod : integer {1-18.system.abilities.cha.mod} (4 different values)
|
|
-2 (x5)
|
|
2 (x1)
|
|
0 (x3)
|
|
1 (x1)
|
|
con : object {1-18.system.abilities.con}
|
|
mod : integer {1-18.system.abilities.con.mod} (5 different values)
|
|
0 (x4)
|
|
3 (x1)
|
|
1 (x2)
|
|
2 (x2)
|
|
4 (x1)
|
|
dex : object {1-18.system.abilities.dex}
|
|
mod : integer {1-18.system.abilities.dex.mod} (5 different values)
|
|
3 (x4)
|
|
1 (x1)
|
|
4 (x3)
|
|
-3 (x1)
|
|
-2 (x1)
|
|
int : object {1-18.system.abilities.int}
|
|
mod : integer {1-18.system.abilities.int.mod} (3 different values)
|
|
-5 (x8)
|
|
-4 (x1)
|
|
-1 (x1)
|
|
str : object {1-18.system.abilities.str}
|
|
mod : integer {1-18.system.abilities.str.mod} (5 different values)
|
|
-4 (x2)
|
|
5 (x3)
|
|
2 (x3)
|
|
4 (x1)
|
|
3 (x1)
|
|
wis : object {1-18.system.abilities.wis}
|
|
mod : integer {1-18.system.abilities.wis.mod} (3 different values)
|
|
1 (x2)
|
|
0 (x5)
|
|
2 (x3)
|
|
attributes : object {1-18.system.attributes}
|
|
ac : object {1-18.system.attributes.ac}
|
|
details : string {1-18.system.attributes.ac.details} (2 different values)
|
|
(x9)
|
|
(21 with shield raised) (x1)
|
|
value : integer {1-18.system.attributes.ac.value} (8 different values)
|
|
18 (x2)
|
|
17 (x1)
|
|
16 (x2)
|
|
14 (x1)
|
|
19 (x1)
|
|
1 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
allSaves : object {1-18.system.attributes.allSaves}
|
|
value : string {1-18.system.attributes.allSaves.value} (same value: )
|
|
hp : object {1-18.system.attributes.hp}
|
|
details : string {1-18.system.attributes.hp.details} (3 different values)
|
|
(x3)
|
|
void healing (x6)
|
|
void healing, bloody (x1)
|
|
max : integer {1-18.system.attributes.hp.max} (9 different values)
|
|
16 (x2)
|
|
50 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
33 (x1)
|
|
25 (x1)
|
|
14 (x1)
|
|
4 (x1)
|
|
70 (x1)
|
|
temp : integer {1-18.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-18.system.attributes.hp.value} (9 different values)
|
|
16 (x2)
|
|
50 (x1)
|
|
6 (x1)
|
|
10 (x1)
|
|
33 (x1)
|
|
25 (x1)
|
|
14 (x1)
|
|
4 (x1)
|
|
70 (x1)
|
|
speed : object {1-18.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-18.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-18.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
fly (x2)
|
|
climb (x1)
|
|
value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
|
[special] : string {1-18.system.attributes.speed.special} (same value: )
|
|
value : integer {1-18.system.attributes.speed.value} (4 different values)
|
|
10 (x2)
|
|
30 (x3)
|
|
40 (x1)
|
|
25 (x4)
|
|
[immunities] : array<object> {1-18.system.attributes.immunities}
|
|
Length: min=5 max=5
|
|
Value type: object {1-18.system.attributes.immunities.[]}
|
|
type : string {1-18.system.attributes.immunities.[].type} (5 different values)
|
|
death-effects (x7)
|
|
disease (x7)
|
|
paralyzed (x7)
|
|
poison (x7)
|
|
unconscious (x7)
|
|
[resistances] : array<object> {1-18.system.attributes.resistances}
|
|
Length: min=5 max=5
|
|
Value type: object {1-18.system.attributes.resistances.[]}
|
|
type : string {1-18.system.attributes.resistances.[].type} (5 different values)
|
|
cold (x5)
|
|
electricity (x5)
|
|
fire (x5)
|
|
piercing (x5)
|
|
slashing (x5)
|
|
value : integer {1-18.system.attributes.resistances.[].value} (same value: 5)
|
|
weaknesses : array<object> {1-18.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {1-18.system.attributes.weaknesses.[]}
|
|
type : string {1-18.system.attributes.weaknesses.[].type} (2 different values)
|
|
vitality (x2)
|
|
slashing (x2)
|
|
value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values)
|
|
10 (x2)
|
|
5 (x2)
|
|
details : object {1-18.system.details}
|
|
blurb : string {1-18.system.details.blurb} (same value: )
|
|
languages : object {1-18.system.details.languages}
|
|
details : string {1-18.system.details.languages.details} (same value: )
|
|
value : array<string> {1-18.system.details.languages.value}
|
|
Length: min=0 max=2
|
|
Value type: string {1-18.system.details.languages.value.[]} (2 different values)
|
|
common (x1)
|
|
necril (x1)
|
|
level : object {1-18.system.details.level}
|
|
value : integer {1-18.system.details.level.value} (5 different values)
|
|
1 (x2)
|
|
4 (x1)
|
|
-1 (x3)
|
|
0 (x1)
|
|
2 (x3)
|
|
privateNotes : string {1-18.system.details.privateNotes} (same value: )
|
|
publicNotes : string {1-18.system.details.publicNotes} (3 different values)
|
|
(x8)
|
|
<p>The reanimated bones of giants make excellent necromantic thralls.</p>
|
|
<hr />
|
|
<p>Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.</p> (x1)
|
|
<p>Necromantic augmentations have granted this zombie increased size and power.</p>
|
|
<hr />
|
|
<p>A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.</p> (x1)
|
|
publication : object {1-18.system.details.publication}
|
|
license : string {1-18.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {1-18.system.details.publication.remaster} (same value: False)
|
|
title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God)
|
|
initiative : object {1-18.system.initiative}
|
|
statistic : string {1-18.system.initiative.statistic} (same value: perception)
|
|
perception : object {1-18.system.perception}
|
|
details : string {1-18.system.perception.details} (same value: )
|
|
mod : integer {1-18.system.perception.mod} (7 different values)
|
|
8 (x3)
|
|
7 (x1)
|
|
6 (x1)
|
|
5 (x1)
|
|
4 (x2)
|
|
2 (x1)
|
|
0 (x1)
|
|
senses : array<object> {1-18.system.perception.senses}
|
|
Length: min=1 max=2
|
|
Value type: object {1-18.system.perception.senses.[]}
|
|
type : string {1-18.system.perception.senses.[].type} (3 different values)
|
|
darkvision (x9)
|
|
scent (x2)
|
|
low-light-vision (x1)
|
|
[acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise)
|
|
[range] : integer {1-18.system.perception.senses.[].range} (same value: 60)
|
|
resources : object {1-18.system.resources}
|
|
saves : object {1-18.system.saves}
|
|
fortitude : object {1-18.system.saves.fortitude}
|
|
saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {1-18.system.saves.fortitude.value} (6 different values)
|
|
5 (x2)
|
|
10 (x2)
|
|
4 (x2)
|
|
6 (x2)
|
|
7 (x1)
|
|
2 (x1)
|
|
reflex : object {1-18.system.saves.reflex}
|
|
saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {1-18.system.saves.reflex.value} (5 different values)
|
|
8 (x5)
|
|
9 (x1)
|
|
10 (x2)
|
|
3 (x1)
|
|
0 (x1)
|
|
will : object {1-18.system.saves.will}
|
|
saveDetail : string {1-18.system.saves.will.saveDetail} (same value: )
|
|
value : integer {1-18.system.saves.will.value} (6 different values)
|
|
4 (x3)
|
|
7 (x1)
|
|
3 (x1)
|
|
8 (x1)
|
|
6 (x2)
|
|
2 (x2)
|
|
skills : object {1-18.system.skills}
|
|
[acrobatics] : object {1-18.system.skills.acrobatics}
|
|
base : integer {1-18.system.skills.acrobatics.base} (3 different values)
|
|
8 (x3)
|
|
6 (x3)
|
|
7 (x1)
|
|
[stealth] : object {1-18.system.skills.stealth}
|
|
base : integer {1-18.system.skills.stealth.base} (3 different values)
|
|
12 (x1)
|
|
10 (x1)
|
|
4 (x1)
|
|
[athletics] : object {1-18.system.skills.athletics}
|
|
base : integer {1-18.system.skills.athletics.base} (5 different values)
|
|
12 (x1)
|
|
3 (x2)
|
|
9 (x2)
|
|
8 (x1)
|
|
5 (x2)
|
|
[special] : array<object> {1-18.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-18.system.skills.athletics.special.[]}
|
|
base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7)
|
|
label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb)
|
|
predicate : array<string> {1-18.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb)
|
|
[intimidation] : object {1-18.system.skills.intimidation}
|
|
base : integer {1-18.system.skills.intimidation.base} (2 different values)
|
|
9 (x1)
|
|
7 (x1)
|
|
traits : object {1-18.system.traits}
|
|
rarity : string {1-18.system.traits.rarity} (same value: common)
|
|
size : object {1-18.system.traits.size}
|
|
value : string {1-18.system.traits.size.value} (3 different values)
|
|
tiny (x2)
|
|
lg (x3)
|
|
med (x5)
|
|
value : array<string> {1-18.system.traits.value}
|
|
Length: min=1 max=5
|
|
Value type: string {1-18.system.traits.value.[]} (7 different values)
|
|
animal (x3)
|
|
evil (x7)
|
|
mindless (x7)
|
|
skeleton (x5)
|
|
undead (x7)
|
|
unholy (x7)
|
|
zombie (x2)
|
|
type : string {1-18.type} (same value: npc) |