1-18 Different values: 10 ===================================== object {1-18} _id : string {1-18._id} (all different values) folder : string {1-18.folder} (same value: EVjsyMM2qqrCwIhV) img : string {1-18.img} (same value: systems/pf2e/icons/default-icons/npc.svg) items : array {1-18.items} Length: min=2 max=11 Value type: object {1-18.items.[]} _id : string {1-18.items.[]._id} (56 different values) img : string {1-18.items.[].img} (16 different values) systems/pf2e/icons/default-icons/melee.svg (x18) systems/pf2e/icons/actions/Passive.webp (x20) systems/pf2e/icons/actions/OneAction.webp (x3) systems/pf2e/icons/equipment/weapons/glaive.webp (x1) icons/equipment/chest/breastplate-gorget-steel-white.webp (x1) systems/pf2e/icons/actions/TwoActions.webp (x3) systems/pf2e/icons/equipment/weapons/lance.webp (x1) systems/pf2e/icons/equipment/weapons/longsword.webp (x1) icons/equipment/shield/heater-steel-boss-red.webp (x1) systems/pf2e/icons/equipment/armor/chainmail.webp (x1) systems/pf2e/icons/actions/Reaction.webp (x2) systems/pf2e/icons/equipment/weapons/scimitar.webp (x2) systems/pf2e/icons/equipment/weapons/shortbow.webp (x2) systems/pf2e/icons/equipment/weapons/arrows.webp (x2) systems/pf2e/icons/conditions/slowed.webp (x1) systems/pf2e/icons/actions/FreeAction.webp (x1) name : string {1-18.items.[].name} (33 different values) sort : integer {1-18.items.[].sort} (11 different values) 100000 (x10) 200000 (x10) 300000 (x9) 400000 (x9) 500000 (x7) 600000 (x5) 700000 (x4) 800000 (x3) 900000 (x1) 1000000 (x1) 1100000 (x1) system : object {1-18.items.[].system} [attack] : object {1-18.items.[].system.attack} value : string {1-18.items.[].system.attack.value} (same value: ) [attackEffects] : object {1-18.items.[].system.attackEffects} [custom] : string {1-18.items.[].system.attackEffects.custom} (same value: ) value : array {1-18.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {1-18.items.[].system.attackEffects.value.[]} (3 different values) attach (x2) improved-push (x1) grab (x1) [bonus] : object {1-18.items.[].system.bonus} value : integer {1-18.items.[].system.bonus.value} (8 different values) 10 (x4) 0 (x7) 12 (x2) 8 (x4) 6 (x4) 9 (x1) 11 (x1) 7 (x2) [damageRolls] : object {1-18.items.[].system.damageRolls} [4zb5vuw6opqdcxue1e0g] : object {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g} damage : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damage} (same value: 1d8+7) damageType : string {1-18.items.[].system.damageRolls.4zb5vuw6opqdcxue1e0g.damageType} (same value: slashing) [ujqunpz2hpe9ybdetfuh] : object {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh} damage : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damage} (same value: 1d10+5) damageType : string {1-18.items.[].system.damageRolls.ujqunpz2hpe9ybdetfuh.damageType} (same value: piercing) [9y5NMgye8yvFRQnu] : object {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu} damage : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damage} (same value: 1d6+2) damageType : string {1-18.items.[].system.damageRolls.9y5NMgye8yvFRQnu.damageType} (same value: piercing) [AWj0c3rEFAEY7LhY] : object {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY} damage : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damage} (same value: 1d8+5) damageType : string {1-18.items.[].system.damageRolls.AWj0c3rEFAEY7LhY.damageType} (same value: bludgeoning) [j1x0YC9NfN49SvCb] : object {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb} damage : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damage} (same value: 1d8+4) damageType : string {1-18.items.[].system.damageRolls.j1x0YC9NfN49SvCb.damageType} (same value: piercing) [fxLCDMRjHdeLPUR0] : object {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0} damage : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damage} (same value: 1d8+4) damageType : string {1-18.items.[].system.damageRolls.fxLCDMRjHdeLPUR0.damageType} (same value: slashing) [ttR3cxZb5XEdmQr7] : object {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7} damage : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damage} (same value: 1d6+4) damageType : string {1-18.items.[].system.damageRolls.ttR3cxZb5XEdmQr7.damageType} (same value: slashing) [JWCqCT5IIB2pO5vB] : object {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB} damage : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damage} (same value: 1d6+4) damageType : string {1-18.items.[].system.damageRolls.JWCqCT5IIB2pO5vB.damageType} (same value: slashing) [gHKeqD2f0552pljx] : object {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx} damage : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damage} (same value: 1d4+4) damageType : string {1-18.items.[].system.damageRolls.gHKeqD2f0552pljx.damageType} (same value: slashing) [EGdTpqWRPZ9dDsl7] : object {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7} damage : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damage} (same value: 1d6) damageType : string {1-18.items.[].system.damageRolls.EGdTpqWRPZ9dDsl7.damageType} (same value: piercing) [x7bT3jtlubIIUbwn] : object {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn} damage : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damage} (same value: 1d6+2) damageType : string {1-18.items.[].system.damageRolls.x7bT3jtlubIIUbwn.damageType} (same value: slashing) [oA7qfQkN7gtAshG7] : object {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7} damage : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damage} (same value: 1d4+2) damageType : string {1-18.items.[].system.damageRolls.oA7qfQkN7gtAshG7.damageType} (same value: slashing) [SGkS4CAnUzRV9p9H] : object {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H} damage : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damage} (same value: 1d6) damageType : string {1-18.items.[].system.damageRolls.SGkS4CAnUzRV9p9H.damageType} (same value: piercing) [izwzbwakdx5r2d8gxlh7] : object {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7} damage : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damage} (same value: 1d12+5) damageType : string {1-18.items.[].system.damageRolls.izwzbwakdx5r2d8gxlh7.damageType} (same value: bludgeoning) [9EIWAacx6PzvWKex] : object {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex} damage : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damage} (same value: 1d6+3) damageType : string {1-18.items.[].system.damageRolls.9EIWAacx6PzvWKex.damageType} (same value: bludgeoning) 2rof0t3ang89c3dtvwyr : object {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr} damage : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damage} (same value: 1d8+3) damageType : string {1-18.items.[].system.damageRolls.2rof0t3ang89c3dtvwyr.damageType} (same value: piercing) description : object {1-18.items.[].system.description} value : string {1-18.items.[].system.description.value} (32 different values) publication : object {1-18.items.[].system.publication} license : string {1-18.items.[].system.publication.license} (same value: OGL) remaster : boolean {1-18.items.[].system.publication.remaster} (same value: False) title : string {1-18.items.[].system.publication.title} (4 different values) (x32) Pathfinder Core Rulebook (x12) Pathfinder Bestiary 2 (x7) Pathfinder Bestiary (x9) rules : ###FoundryRulesObject### [slug] : string {1-18.items.[].system.slug} (17 different values) glaive (x1) half-plate (x1) negative-healing (x7) skeleton-explosive-death (x3) lance (x1) longsword (x1) steel-shield (x1) chain-mail (x1) attack-of-opportunity (x1) shield-block (x1) scimitar (x2) shortbow (x2) arrows (x2) slowed (x1) zombie-rotting-aura (x2) improved-push (x1) grab (x1) [traits] : object {1-18.items.[].system.traits} rarity : string {1-18.items.[].system.traits.rarity} (same value: common) value : array {1-18.items.[].system.traits.value} Length: min=0 max=3 Value type: string {1-18.items.[].system.traits.value.[]} (18 different values) finesse (x4) deadly-d8 (x4) forceful (x6) reach (x2) reach-15 (x1) agile (x4) unarmed (x7) jousting-d6 (x2) versatile-p (x2) flexible (x1) noisy (x1) reach-10 (x2) sweep (x4) deadly-d10 (x4) range-increment-60 (x2) reload-0 (x2) aura (x2) disease (x2) [integrated] : mixed [weaponType] : object {1-18.items.[].system.weaponType} value : string {1-18.items.[].system.weaponType.value} (2 different values) melee (x16) ranged (x2) [actionType] : object {1-18.items.[].system.actionType} value : string {1-18.items.[].system.actionType.value} (4 different values) passive (x20) action (x6) reaction (x2) free (x1) [actions] : object {1-18.items.[].system.actions} [value] : integer {1-18.items.[].system.actions.value} (2 different values) 1 (x3) 2 (x3) [category] : string {1-18.items.[].system.category} (7 different values) offensive (x12) martial (x7) heavy (x1) defensive (x15) interaction (x2) medium (x1) ammo (x2) [baseItem] : string {1-18.items.[].system.baseItem} (8 different values) glaive (x1) half-plate (x1) lance (x1) longsword (x1) steel-shield (x1) chain-mail (x1) scimitar (x2) shortbow (x2) [bonusDamage] : object {1-18.items.[].system.bonusDamage} value : integer {1-18.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {1-18.items.[].system.bulk} value : mixed integer {1-18.items.[].system.bulk.value} (3 different values) 2 (x3) 3 (x1) 1 (x6) float {1-18.items.[].system.bulk.value} (same value: 0,1) [containerId] : mixed [damage] : object {1-18.items.[].system.damage} damageType : string {1-18.items.[].system.damage.damageType} (2 different values) slashing (x4) piercing (x3) dice : integer {1-18.items.[].system.damage.dice} (same value: 1) die : string {1-18.items.[].system.damage.die} (2 different values) d8 (x3) d6 (x4) [equipped] : object {1-18.items.[].system.equipped} carryType : string {1-18.items.[].system.equipped.carryType} (2 different values) held (x1) worn (x11) [handsHeld] : integer {1-18.items.[].system.equipped.handsHeld} (2 different values) 2 (x1) 0 (x8) [invested] : mixed [inSlot] : boolean {1-18.items.[].system.equipped.inSlot} (2 different values) True (x1) False (x1) [group] : string {1-18.items.[].system.group} (6 different values) polearm (x1) plate (x1) spear (x1) sword (x3) chain (x1) bow (x2) [hardness] : integer {1-18.items.[].system.hardness} (2 different values) 0 (x11) 5 (x1) [hp] : object {1-18.items.[].system.hp} max : integer {1-18.items.[].system.hp.max} (2 different values) 0 (x11) 20 (x1) value : integer {1-18.items.[].system.hp.value} (2 different values) 0 (x11) 20 (x1) [level] : object {1-18.items.[].system.level} value : integer {1-18.items.[].system.level.value} (2 different values) 0 (x11) 1 (x1) [material] : object {1-18.items.[].system.material} [grade] : mixed [type] : mixed [price] : object {1-18.items.[].system.price} value : object {1-18.items.[].system.price.value} [gp] : integer {1-18.items.[].system.price.value.gp} (5 different values) 2 (x2) 18 (x1) 1 (x4) 6 (x1) 3 (x2) [sp] : integer {1-18.items.[].system.price.value.sp} (same value: 1) [per] : integer {1-18.items.[].system.price.per} (same value: 10) [quantity] : integer {1-18.items.[].system.quantity} (2 different values) 1 (x10) 20 (x2) [range] : integer {1-18.items.[].system.range} (same value: 60) [reload] : object {1-18.items.[].system.reload} value : string {1-18.items.[].system.reload.value} (2 different values) (x5) 0 (x2) [runes] : object {1-18.items.[].system.runes} [potency] : integer {1-18.items.[].system.runes.potency} (same value: 0) [property] : array<> {1-18.items.[].system.runes.property} Length: min=0 max=0 Value type: mixed [striking] : integer {1-18.items.[].system.runes.striking} (same value: 0) [resilient] : integer {1-18.items.[].system.runes.resilient} (same value: 0) [reinforcing] : integer {1-18.items.[].system.runes.reinforcing} (same value: 0) [size] : string {1-18.items.[].system.size} (2 different values) lg (x2) med (x10) [splashDamage] : object {1-18.items.[].system.splashDamage} value : integer {1-18.items.[].system.splashDamage.value} (same value: 0) [usage] : object {1-18.items.[].system.usage} value : string {1-18.items.[].system.usage.value} (3 different values) held-in-two-hands (x2) held-in-one-hand (x5) held-in-one-plus-hands (x2) [acBonus] : integer {1-18.items.[].system.acBonus} (3 different values) 5 (x1) 2 (x1) 4 (x1) [checkPenalty] : integer {1-18.items.[].system.checkPenalty} (2 different values) -3 (x1) -2 (x1) [dexCap] : integer {1-18.items.[].system.dexCap} (same value: 1) [speedPenalty] : integer {1-18.items.[].system.speedPenalty} (3 different values) -10 (x1) 0 (x1) -5 (x1) [strength] : integer {1-18.items.[].system.strength} (same value: 3) [deathNote] : boolean {1-18.items.[].system.deathNote} (same value: True) [stackGroup] : string {1-18.items.[].system.stackGroup} (same value: arrows) [uses] : object {1-18.items.[].system.uses} autoDestroy : boolean {1-18.items.[].system.uses.autoDestroy} (same value: True) max : integer {1-18.items.[].system.uses.max} (same value: 1) value : integer {1-18.items.[].system.uses.value} (same value: 1) [duration] : object {1-18.items.[].system.duration} value : integer {1-18.items.[].system.duration.value} (same value: 0) [overrides] : array<> {1-18.items.[].system.overrides} Length: min=0 max=0 Value type: mixed [references] : object {1-18.items.[].system.references} children : array<> {1-18.items.[].system.references.children} Length: min=0 max=0 Value type: mixed immunityFrom : array<> {1-18.items.[].system.references.immunityFrom} Length: min=0 max=0 Value type: mixed overriddenBy : array<> {1-18.items.[].system.references.overriddenBy} Length: min=0 max=0 Value type: mixed overrides : array<> {1-18.items.[].system.references.overrides} Length: min=0 max=0 Value type: mixed [value] : object {1-18.items.[].system.value} isValued : boolean {1-18.items.[].system.value.isValued} (same value: True) value : integer {1-18.items.[].system.value.value} (same value: 1) type : string {1-18.items.[].type} (7 different values) melee (x18) action (x29) weapon (x7) armor (x2) shield (x1) consumable (x2) condition (x1) [_stats] : object {1-18.items.[]._stats} compendiumSource : string {1-18.items.[]._stats.compendiumSource} (17 different values) Compendium.pf2e.equipment-srd.Item.vlnzTSsRmWeSkt9O (x1) Compendium.pf2e.equipment-srd.Item.pRoikbRo5HFW6YUB (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x7) Compendium.pf2e.bestiary-family-ability-glossary.Item.W77QhVNE46WDyMXi (x3) Compendium.pf2e.equipment-srd.Item.OPMzQdM9rZznMGhW (x1) Compendium.pf2e.equipment-srd.Item.LJdbVTOZog39EEbi (x1) Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1) Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1) Compendium.pf2e.equipment-srd.Item.grmaV4GdoGD7sKbn (x2) Compendium.pf2e.equipment-srd.Item.hIgqLgH3YcLZBeoT (x2) Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2) Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x1) Compendium.pf2e.bestiary-family-ability-glossary.Item.CxiEpXt7Gw3tSIOh (x2) Compendium.pf2e.bestiary-ability-glossary-srd.Item.6l7e7CHQLESlI57U (x1) Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x1) [flags] : object {1-18.items.[].flags} pf2e : object {1-18.items.[].flags.pf2e} linkedWeapon : string {1-18.items.[].flags.pf2e.linkedWeapon} (7 different values) hIwpotlCQA4fl1eM (x1) d57USi3cWh0wbbkS (x1) lHO6og3QnRNLXr60 (x1) BTuoXrHTGZA72dTp (x1) mN0lOUFCAnVNkpwY (x1) xWydDfjrOYyj1aR4 (x1) 8rsunaFuwnCRqQgl (x1) name : string {1-18.name} (all different values) [prototypeToken] : object {1-18.prototypeToken} name : string {1-18.prototypeToken.name} (3 different values) Glass River Midge (x1) Elite Skeletal Giant (x1) Zombie Brute (x1) system : object {1-18.system} abilities : object {1-18.system.abilities} cha : object {1-18.system.abilities.cha} mod : integer {1-18.system.abilities.cha.mod} (4 different values) -2 (x5) 2 (x1) 0 (x3) 1 (x1) con : object {1-18.system.abilities.con} mod : integer {1-18.system.abilities.con.mod} (5 different values) 0 (x4) 3 (x1) 1 (x2) 2 (x2) 4 (x1) dex : object {1-18.system.abilities.dex} mod : integer {1-18.system.abilities.dex.mod} (5 different values) 3 (x4) 1 (x1) 4 (x3) -3 (x1) -2 (x1) int : object {1-18.system.abilities.int} mod : integer {1-18.system.abilities.int.mod} (3 different values) -5 (x8) -4 (x1) -1 (x1) str : object {1-18.system.abilities.str} mod : integer {1-18.system.abilities.str.mod} (5 different values) -4 (x2) 5 (x3) 2 (x3) 4 (x1) 3 (x1) wis : object {1-18.system.abilities.wis} mod : integer {1-18.system.abilities.wis.mod} (3 different values) 1 (x2) 0 (x5) 2 (x3) attributes : object {1-18.system.attributes} ac : object {1-18.system.attributes.ac} details : string {1-18.system.attributes.ac.details} (2 different values) (x9) (21 with shield raised) (x1) value : integer {1-18.system.attributes.ac.value} (8 different values) 18 (x2) 17 (x1) 16 (x2) 14 (x1) 19 (x1) 1 (x1) 15 (x1) 12 (x1) allSaves : object {1-18.system.attributes.allSaves} value : string {1-18.system.attributes.allSaves.value} (same value: ) hp : object {1-18.system.attributes.hp} details : string {1-18.system.attributes.hp.details} (3 different values) (x3) void healing (x6) void healing, bloody (x1) max : integer {1-18.system.attributes.hp.max} (9 different values) 16 (x2) 50 (x1) 6 (x1) 10 (x1) 33 (x1) 25 (x1) 14 (x1) 4 (x1) 70 (x1) temp : integer {1-18.system.attributes.hp.temp} (same value: 0) value : integer {1-18.system.attributes.hp.value} (9 different values) 16 (x2) 50 (x1) 6 (x1) 10 (x1) 33 (x1) 25 (x1) 14 (x1) 4 (x1) 70 (x1) speed : object {1-18.system.attributes.speed} otherSpeeds : array {1-18.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {1-18.system.attributes.speed.otherSpeeds.[]} type : string {1-18.system.attributes.speed.otherSpeeds.[].type} (2 different values) fly (x2) climb (x1) value : integer {1-18.system.attributes.speed.otherSpeeds.[].value} (same value: 30) [special] : string {1-18.system.attributes.speed.special} (same value: ) value : integer {1-18.system.attributes.speed.value} (4 different values) 10 (x2) 30 (x3) 40 (x1) 25 (x4) [immunities] : array {1-18.system.attributes.immunities} Length: min=5 max=5 Value type: object {1-18.system.attributes.immunities.[]} type : string {1-18.system.attributes.immunities.[].type} (5 different values) death-effects (x7) disease (x7) paralyzed (x7) poison (x7) unconscious (x7) [resistances] : array {1-18.system.attributes.resistances} Length: min=5 max=5 Value type: object {1-18.system.attributes.resistances.[]} type : string {1-18.system.attributes.resistances.[].type} (5 different values) cold (x5) electricity (x5) fire (x5) piercing (x5) slashing (x5) value : integer {1-18.system.attributes.resistances.[].value} (same value: 5) weaknesses : array {1-18.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {1-18.system.attributes.weaknesses.[]} type : string {1-18.system.attributes.weaknesses.[].type} (2 different values) vitality (x2) slashing (x2) value : integer {1-18.system.attributes.weaknesses.[].value} (2 different values) 10 (x2) 5 (x2) details : object {1-18.system.details} blurb : string {1-18.system.details.blurb} (same value: ) languages : object {1-18.system.details.languages} details : string {1-18.system.details.languages.details} (same value: ) value : array {1-18.system.details.languages.value} Length: min=0 max=2 Value type: string {1-18.system.details.languages.value.[]} (2 different values) common (x1) necril (x1) level : object {1-18.system.details.level} value : integer {1-18.system.details.level.value} (5 different values) 1 (x2) 4 (x1) -1 (x3) 0 (x1) 2 (x3) privateNotes : string {1-18.system.details.privateNotes} (same value: ) publicNotes : string {1-18.system.details.publicNotes} (3 different values) (x8)

The reanimated bones of giants make excellent necromantic thralls.


Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.

(x1)

Necromantic augmentations have granted this zombie increased size and power.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.

(x1) publication : object {1-18.system.details.publication} license : string {1-18.system.details.publication.license} (same value: OGL) remaster : boolean {1-18.system.details.publication.remaster} (same value: False) title : string {1-18.system.details.publication.title} (same value: Pathfinder Society Scenario #1-18: Lodge of the Living God) initiative : object {1-18.system.initiative} statistic : string {1-18.system.initiative.statistic} (same value: perception) perception : object {1-18.system.perception} details : string {1-18.system.perception.details} (same value: ) mod : integer {1-18.system.perception.mod} (7 different values) 8 (x3) 7 (x1) 6 (x1) 5 (x1) 4 (x2) 2 (x1) 0 (x1) senses : array {1-18.system.perception.senses} Length: min=1 max=2 Value type: object {1-18.system.perception.senses.[]} type : string {1-18.system.perception.senses.[].type} (3 different values) darkvision (x9) scent (x2) low-light-vision (x1) [acuity] : string {1-18.system.perception.senses.[].acuity} (same value: imprecise) [range] : integer {1-18.system.perception.senses.[].range} (same value: 60) resources : object {1-18.system.resources} saves : object {1-18.system.saves} fortitude : object {1-18.system.saves.fortitude} saveDetail : string {1-18.system.saves.fortitude.saveDetail} (same value: ) value : integer {1-18.system.saves.fortitude.value} (6 different values) 5 (x2) 10 (x2) 4 (x2) 6 (x2) 7 (x1) 2 (x1) reflex : object {1-18.system.saves.reflex} saveDetail : string {1-18.system.saves.reflex.saveDetail} (same value: ) value : integer {1-18.system.saves.reflex.value} (5 different values) 8 (x5) 9 (x1) 10 (x2) 3 (x1) 0 (x1) will : object {1-18.system.saves.will} saveDetail : string {1-18.system.saves.will.saveDetail} (same value: ) value : integer {1-18.system.saves.will.value} (6 different values) 4 (x3) 7 (x1) 3 (x1) 8 (x1) 6 (x2) 2 (x2) skills : object {1-18.system.skills} [acrobatics] : object {1-18.system.skills.acrobatics} base : integer {1-18.system.skills.acrobatics.base} (3 different values) 8 (x3) 6 (x3) 7 (x1) [stealth] : object {1-18.system.skills.stealth} base : integer {1-18.system.skills.stealth.base} (3 different values) 12 (x1) 10 (x1) 4 (x1) [athletics] : object {1-18.system.skills.athletics} base : integer {1-18.system.skills.athletics.base} (5 different values) 12 (x1) 3 (x2) 9 (x2) 8 (x1) 5 (x2) [special] : array {1-18.system.skills.athletics.special} Length: min=1 max=1 Value type: object {1-18.system.skills.athletics.special.[]} base : integer {1-18.system.skills.athletics.special.[].base} (same value: 7) label : string {1-18.system.skills.athletics.special.[].label} (same value: to climb) predicate : array {1-18.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: string {1-18.system.skills.athletics.special.[].predicate.[]} (same value: action:climb) [intimidation] : object {1-18.system.skills.intimidation} base : integer {1-18.system.skills.intimidation.base} (2 different values) 9 (x1) 7 (x1) traits : object {1-18.system.traits} rarity : string {1-18.system.traits.rarity} (same value: common) size : object {1-18.system.traits.size} value : string {1-18.system.traits.size.value} (3 different values) tiny (x2) lg (x3) med (x5) value : array {1-18.system.traits.value} Length: min=1 max=5 Value type: string {1-18.system.traits.value.[]} (7 different values) animal (x3) evil (x7) mindless (x7) skeleton (x5) undead (x7) unholy (x7) zombie (x2) type : string {1-18.type} (same value: npc)