Files
Pf2eDataScrapper/output/pf2e/packs/3-11.txt
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2025-04-08 17:56:11 +04:00

685 lines
40 KiB
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3-11
Different values: 11
=====================================
object {3-11}
_id : string {3-11._id} (all different values)
folder : string {3-11.folder} (same value: 'etpAuvZX2R6fjg9m')
img : string {3-11.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x7)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {3-11.items}
Length: min=1 max=30
Value type: object {3-11.items.[]}
_id : string {3-11.items.[]._id} (108 different values)
img : string {3-11.items.[].img} (48 different values)
name : string {3-11.items.[].name} (70 different values)
sort : integer {3-11.items.[].sort} (30 different values)
system : object {3-11.items.[].system}
[acBonus] : integer {3-11.items.[].system.acBonus} (2 different values)
2 (x3)
1 (x1)
[actionType] : object {3-11.items.[].system.actionType}
value : string {3-11.items.[].system.actionType.value} (3 different values)
'passive' (x19)
'reaction' (x9)
'action' (x4)
[actions] : object {3-11.items.[].system.actions}
[value] : integer {3-11.items.[].system.actions.value} (2 different values)
1 (x3)
2 (x1)
[area] : object {3-11.items.[].system.area}
type : string {3-11.items.[].system.area.type} (2 different values)
'emanation' (x3)
'burst' (x1)
value : integer {3-11.items.[].system.area.value} (2 different values)
60 (x3)
20 (x1)
[attack] : object {3-11.items.[].system.attack}
value : string {3-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-11.items.[].system.attackEffects}
[custom] : string {3-11.items.[].system.attackEffects.custom} (same value: '')
value : array<> {3-11.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {3-11.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-11.items.[].system.baseItem} (all different values)
[bonus] : object {3-11.items.[].system.bonus}
value : integer {3-11.items.[].system.bonus.value} (10 different values)
0 (x12)
12 (x4)
11 (x2)
18 (x2)
7 (x2)
14 (x2)
8 (x2)
1 (x1)
16 (x1)
9 (x1)
[bonusDamage] : object {3-11.items.[].system.bonusDamage}
value : integer {3-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-11.items.[].system.bulk}
value : mixed
float {3-11.items.[].system.bulk.value} (same value: 0,1)
integer {3-11.items.[].system.bulk.value} (3 different values)
1 (x9)
0 (x7)
2 (x1)
[category] : string {3-11.items.[].system.category} (9 different values)
'offensive' (x15)
'defensive' (x9)
'martial' (x8)
'simple' (x5)
'potion' (x5)
'interaction' (x4)
'light' (x4)
'ammo' (x3)
'other' (x1)
[cost] : object {3-11.items.[].system.cost}
value : string {3-11.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-11.items.[].system.counteraction} (same value: False)
[damage] : object {3-11.items.[].system.damage}
[0] : object {3-11.items.[].system.damage.0}
[applyMod] : boolean {3-11.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {3-11.items.[].system.damage.0.formula} (4 different values)
'1d4' (x1)
'0' (x1)
'1d4+1' (x1)
'1d10+4' (x1)
kinds : array<string> {3-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-11.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x3)
'healing' (x1)
materials : array<> {3-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-11.items.[].system.damage.0.type} (4 different values)
'void' (x1)
'mental' (x1)
'force' (x1)
'untyped' (x1)
[damageType] : string {3-11.items.[].system.damage.damageType} (3 different values)
'bludgeoning' (x7)
'piercing' (x5)
'slashing' (x1)
[dice] : integer {3-11.items.[].system.damage.dice} (2 different values)
1 (x12)
0 (x1)
[die] : string {3-11.items.[].system.damage.die} (4 different values)
'd6' (x8)
'd4' (x3)
'' (x1)
'd10' (x1)
[formula] : string {3-11.items.[].system.damage.formula} (same value: '1d8')
[kind] : string {3-11.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-11.items.[].system.damage.type} (same value: 'vitality')
publication : object {3-11.items.[].system.publication}
license : string {3-11.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-11.items.[].system.publication.remaster} (same value: False)
title : string {3-11.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x56)
'' (x49)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {3-11.items.[].system.rules}
[containerId] : empty
description : object {3-11.items.[].system.description}
value : string {3-11.items.[].system.description.value} (73 different values)
[checkPenalty] : integer {3-11.items.[].system.checkPenalty} (same value: -1)
[damageRolls] : object {3-11.items.[].system.damageRolls}
[0] : object {3-11.items.[].system.damageRolls.0}
damage : string {3-11.items.[].system.damageRolls.0.damage} (4 different values)
'1d6+10' (x1)
'1d6+8' (x1)
'1d10+4' (x1)
'1d6+4' (x1)
damageType : string {3-11.items.[].system.damageRolls.0.damageType} (2 different values)
'bludgeoning' (x3)
'piercing' (x1)
[4bviwcy0rv7rmzk8bacmu] : object {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[ce2jqnle1pv98hmhys7v] : object {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v}
damage : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: '2d8+8')
damageType : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: 'bludgeoning')
[dgadfu6i48hr9q3nxa544] : object {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
damageType : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
[kkov790b8uhfc6xv2sdw18] : object {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[kvhyx50a5yzc6rc3n09s] : object {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
damage : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: '1d4+2')
damageType : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: 'slashing')
mlgzwacs5fzwkmfhll2l : object {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[p2uxcq8wiolkr741hy8xb] : object {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
damage : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
damageType : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
[p6zphnrzsas6d9poj5w7k] : object {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
damage : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
damageType : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
[qu26twfuv92whxuvw4f9k] : object {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
damage : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
damageType : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
[wix79jaym4hhgjdb63phl] : object {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[xiz1kglm334zoswd11x7x] : object {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
damage : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: '1d4+2')
damageType : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: 'piercing')
[defense] : object {3-11.items.[].system.defense}
save : object {3-11.items.[].system.defense.save}
basic : boolean {3-11.items.[].system.defense.save.basic} (2 different values)
False (x4)
True (x2)
statistic : string {3-11.items.[].system.defense.save.statistic} (2 different values)
'will' (x5)
'fortitude' (x1)
[dexCap] : integer {3-11.items.[].system.dexCap} (2 different values)
3 (x3)
4 (x1)
[duration] : object {3-11.items.[].system.duration}
sustained : boolean {3-11.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x2)
value : string {3-11.items.[].system.duration.value} (8 different values)
'' (x6)
'1 round' (x4)
'1 minute' (x2)
'until the next time you make your daily preparations' (x2)
'1 round or sustained up to 1 minute' (x1)
'10 minutes' (x1)
'1 hour' (x1)
'until the start of your next turn' (x1)
[equipped] : object {3-11.items.[].system.equipped}
carryType : string {3-11.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {3-11.items.[].system.equipped.handsHeld} (3 different values)
1 (x18)
0 (x7)
2 (x2)
[inSlot] : boolean {3-11.items.[].system.equipped.inSlot} (same value: True)
[invested] : boolean {3-11.items.[].system.equipped.invested} (same value: False)
[group] : string {3-11.items.[].system.group} (8 different values)
'leather' (x4)
'club' (x4)
'knife' (x2)
'sword' (x2)
'sling' (x2)
'flail' (x1)
'bomb' (x1)
'bow' (x1)
[hardness] : integer {3-11.items.[].system.hardness} (same value: 0)
[heightening] : object {3-11.items.[].system.heightening}
damage : object {3-11.items.[].system.heightening.damage}
0 : string {3-11.items.[].system.heightening.damage.0} (3 different values)
'1d4' (x1)
'1d6' (x1)
'1d10+4' (x1)
interval : integer {3-11.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x1)
type : string {3-11.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {3-11.items.[].system.hp}
max : integer {3-11.items.[].system.hp.max} (same value: 0)
value : integer {3-11.items.[].system.hp.value} (same value: 0)
[level] : object {3-11.items.[].system.level}
value : integer {3-11.items.[].system.level.value} (4 different values)
0 (x25)
1 (x15)
2 (x12)
3 (x4)
[location] : object {3-11.items.[].system.location}
[heightenedLevel] : integer {3-11.items.[].system.location.heightenedLevel} (3 different values)
1 (x5)
2 (x3)
3 (x2)
signature : boolean {3-11.items.[].system.location.signature} (same value: True)
value : string {3-11.items.[].system.location.value} (2 different values)
'2HONqJ3KSR0h25We' (x14)
'cnmmUfSvnBHbPJ3N' (x4)
[material] : object {3-11.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {3-11.items.[].system.mod}
value : integer {3-11.items.[].system.mod.value} (4 different values)
15 (x2)
11 (x1)
7 (x1)
13 (x1)
[prepared] : object {3-11.items.[].system.prepared}
flexible : boolean {3-11.items.[].system.prepared.flexible} (same value: False)
value : string {3-11.items.[].system.prepared.value} (2 different values)
'spontaneous' (x1)
'focus' (x1)
[price] : object {3-11.items.[].system.price}
[per] : integer {3-11.items.[].system.price.per} (same value: 10)
value : object {3-11.items.[].system.price.value}
[cp] : integer {3-11.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {3-11.items.[].system.price.value.gp} (9 different values)
28 (x6)
3 (x6)
2 (x3)
4 (x2)
6 (x2)
10 (x1)
1 (x1)
14 (x1)
8 (x1)
[sp] : integer {3-11.items.[].system.price.value.sp} (5 different values)
1 (x4)
2 (x2)
9 (x2)
8 (x1)
5 (x1)
[proficiency] : object {3-11.items.[].system.proficiency}
value : integer {3-11.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {3-11.items.[].system.proficient}
value : integer {3-11.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-11.items.[].system.quantity} (3 different values)
1 (x32)
10 (x4)
2 (x2)
[range] : mixed
object {3-11.items.[].system.range}
value : string {3-11.items.[].system.range.value} (6 different values)
'' (x6)
'30 feet' (x4)
'touch' (x4)
'60 feet' (x2)
'120 feet' (x1)
'10 feet' (x1)
integer {3-11.items.[].system.range} (3 different values)
50 (x2)
20 (x1)
60 (x1)
[reload] : object {3-11.items.[].system.reload}
value : string {3-11.items.[].system.reload.value} (4 different values)
'' (x6)
'-' (x4)
'1' (x2)
'0' (x1)
[requirements] : string {3-11.items.[].system.requirements} (same value: '')
[runes] : object {3-11.items.[].system.runes}
potency : integer {3-11.items.[].system.runes.potency} (2 different values)
0 (x16)
1 (x1)
property : array<> {3-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {3-11.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-11.items.[].system.runes.striking} (same value: 0)
[size] : string {3-11.items.[].system.size} (same value: 'med')
[slots] : object {3-11.items.[].system.slots}
[slot1] : object {3-11.items.[].system.slots.slot1}
max : integer {3-11.items.[].system.slots.slot1.max} (same value: 3)
value : integer {3-11.items.[].system.slots.slot1.value} (same value: 3)
[slot2] : object {3-11.items.[].system.slots.slot2}
max : integer {3-11.items.[].system.slots.slot2.max} (same value: 3)
value : integer {3-11.items.[].system.slots.slot2.value} (same value: 3)
[slot3] : object {3-11.items.[].system.slots.slot3}
max : integer {3-11.items.[].system.slots.slot3.max} (same value: 2)
value : integer {3-11.items.[].system.slots.slot3.value} (same value: 2)
[slug] : string {3-11.items.[].system.slug} (45 different values)
[speedPenalty] : integer {3-11.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {3-11.items.[].system.spelldc}
dc : integer {3-11.items.[].system.spelldc.dc} (same value: 22)
mod : integer {3-11.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-11.items.[].system.spelldc.value} (2 different values)
13 (x1)
14 (x1)
[splashDamage] : object {3-11.items.[].system.splashDamage}
[value] : integer {3-11.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {3-11.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {3-11.items.[].system.strength} (2 different values)
1 (x3)
0 (x1)
[target] : object {3-11.items.[].system.target}
value : string {3-11.items.[].system.target.value} (8 different values)
'' (x7)
'1 creature' (x5)
'1 living creature' (x1)
'1 living or undead creature' (x1)
'1 ally' (x1)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 willing living creature' (x1)
[time] : object {3-11.items.[].system.time}
value : string {3-11.items.[].system.time.value} (6 different values)
'2' (x10)
'1' (x4)
'10 minutes' (x1)
'1 minute' (x1)
'reaction' (x1)
'1 to 3' (x1)
[tradition] : object {3-11.items.[].system.tradition}
value : string {3-11.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {3-11.items.[].system.traits}
rarity : string {3-11.items.[].system.traits.rarity} (2 different values)
'common' (x92)
'uncommon' (x12)
[traditions] : array<string> {3-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x14)
'arcane' (x10)
'divine' (x8)
'primal' (x4)
value : array<string> {3-11.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-11.items.[].system.traits.value.[]} (45 different values)
[usage] : object {3-11.items.[].system.usage}
value : string {3-11.items.[].system.usage.value} (4 different values)
'held-in-one-hand' (x24)
'worn' (x7)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {3-11.items.[].system.uses}
autoDestroy : boolean {3-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-11.items.[].system.uses.max} (same value: 1)
value : integer {3-11.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-11.items.[].system.weaponType}
value : string {3-11.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {3-11.items.[].type} (9 different values)
'action' (x32)
'spell' (x18)
'melee' (x16)
'weapon' (x13)
'equipment' (x12)
'consumable' (x9)
'lore' (x5)
'armor' (x4)
'spellcastingEntry' (x2)
[_stats] : object {3-11.items.[]._stats}
compendiumSource : string {3-11.items.[]._stats.compendiumSource} (44 different values)
[flags] : object {3-11.items.[].flags}
pf2e : object {3-11.items.[].flags.pf2e}
linkedWeapon : string {3-11.items.[].flags.pf2e.linkedWeapon} (12 different values)
name : string {3-11.name} (all different values)
system : object {3-11.system}
[abilities] : object {3-11.system.abilities}
cha : object {3-11.system.abilities.cha}
mod : integer {3-11.system.abilities.cha.mod} (4 different values)
4 (x4)
-1 (x1)
0 (x1)
1 (x1)
con : object {3-11.system.abilities.con}
mod : integer {3-11.system.abilities.con.mod} (5 different values)
2 (x3)
4 (x1)
3 (x1)
1 (x1)
0 (x1)
dex : object {3-11.system.abilities.dex}
mod : integer {3-11.system.abilities.dex.mod} (4 different values)
2 (x3)
4 (x2)
-1 (x1)
3 (x1)
int : object {3-11.system.abilities.int}
mod : integer {3-11.system.abilities.int.mod} (6 different values)
0 (x2)
2 (x1)
-2 (x1)
-1 (x1)
1 (x1)
4 (x1)
str : object {3-11.system.abilities.str}
mod : integer {3-11.system.abilities.str.mod} (4 different values)
0 (x3)
4 (x2)
5 (x1)
2 (x1)
wis : object {3-11.system.abilities.wis}
mod : integer {3-11.system.abilities.wis.mod} (4 different values)
4 (x2)
1 (x2)
2 (x2)
-1 (x1)
attributes : object {3-11.system.attributes}
ac : object {3-11.system.attributes.ac}
[details] : string {3-11.system.attributes.ac.details} (2 different values)
'' (x6)
'22 vs. traps' (x1)
value : integer {3-11.system.attributes.ac.value} (6 different values)
0 (x4)
21 (x3)
26 (x1)
16 (x1)
20 (x1)
18 (x1)
[allSaves] : object {3-11.system.attributes.allSaves}
value : string {3-11.system.attributes.allSaves.value} (2 different values)
'' (x6)
'+1 circumstance to all saves vs. traps' (x1)
hp : object {3-11.system.attributes.hp}
details : string {3-11.system.attributes.hp.details} (same value: '')
max : integer {3-11.system.attributes.hp.max} (8 different values)
0 (x4)
56 (x1)
104 (x1)
90 (x1)
25 (x1)
60 (x1)
70 (x1)
32 (x1)
temp : integer {3-11.system.attributes.hp.temp} (same value: 0)
value : integer {3-11.system.attributes.hp.value} (8 different values)
0 (x4)
56 (x1)
104 (x1)
90 (x1)
25 (x1)
60 (x1)
70 (x1)
32 (x1)
[tempmax] : integer {3-11.system.attributes.hp.tempmax} (same value: 0)
[emitsSound] : string {3-11.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-11.system.attributes.hardness} (same value: 0)
[hasHealth] : boolean {3-11.system.attributes.hasHealth} (same value: False)
[immunities] : array<object> {3-11.system.attributes.immunities}
Length: min=4 max=4
Value type: object {3-11.system.attributes.immunities.[]}
type : string {3-11.system.attributes.immunities.[].type} (4 different values)
'bleed' (x1)
'paralyzed' (x1)
'poison' (x1)
'sleep' (x1)
[speed] : object {3-11.system.attributes.speed}
[details] : string {3-11.system.attributes.speed.details} (same value: 'earth glide')
otherSpeeds : array<object> {3-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {3-11.system.attributes.speed.otherSpeeds.[]}
type : string {3-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow')
value : integer {3-11.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {3-11.system.attributes.speed.value} (2 different values)
25 (x5)
30 (x2)
[stealth] : object {3-11.system.attributes.stealth}
details : string {3-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
value : integer {3-11.system.attributes.stealth.value} (4 different values)
15 (x1)
12 (x1)
13 (x1)
10 (x1)
details : object {3-11.system.details}
[blurb] : string {3-11.system.details.blurb} (7 different values)
'Variant advisor' (x1)
'Variant gang leader' (x1)
'' (x1)
'Variant bodyguard' (x1)
'Variant burglar' (x1)
'Variant fence' (x1)
'Variant ruffian' (x1)
[languages] : object {3-11.system.details.languages}
details : string {3-11.system.details.languages.details} (same value: '')
value : array<string> {3-11.system.details.languages.value}
Length: min=1 max=1
Value type: string {3-11.system.details.languages.value.[]} (2 different values)
'common' (x6)
'petran' (x1)
level : object {3-11.system.details.level}
value : integer {3-11.system.details.level.value} (7 different values)
5 (x4)
4 (x2)
7 (x1)
6 (x1)
3 (x1)
1 (x1)
2 (x1)
[privateNotes] : string {3-11.system.details.privateNotes} (2 different values)
'' (x6)
'<p>PDF originally indicated +18 perception, but <a href="https://paizo.com/threads/rzs43lg8?PFS2-311-No-Time-For-Treason#2">Campaign Leadership clarified it should be +8</a></p>' (x1)
[publicNotes] : string {3-11.system.details.publicNotes} (7 different values)
publication : object {3-11.system.details.publication}
license : string {3-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-11.system.details.publication.remaster} (same value: False)
title : string {3-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-11: No Time for Treason')
[description] : string {3-11.system.details.description} (same value: '<p>A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.</p>')
[disable] : string {3-11.system.details.disable} (4 different values)
'<p>@Check[acrobatics|dc:23] to approach without triggering the trap followed by @Check[thievery|dc:25] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune</p>' (x1)
'<p>@Check[acrobatics|dc:20] to approach without triggering the trap followed by @Check[thievery|dc:22] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19) to counteract the rune</p>' (x1)
'<p>@Check[acrobatics|dc:21] to approach without triggering the trap followed by @Check[thievery|dc:23] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</span></p>' (x1)
'<p>@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p>' (x1)
[isComplex] : boolean {3-11.system.details.isComplex} (same value: True)
[reset] : string {3-11.system.details.reset} (same value: '<p>The trap resets each day at dawn.</p>')
[routine] : string {3-11.system.details.routine} (same value: '')
[initiative] : object {3-11.system.initiative}
statistic : string {3-11.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-11.system.perception}
details : string {3-11.system.perception.details} (2 different values)
'' (x6)
'(+11 to find traps)' (x1)
mod : integer {3-11.system.perception.mod} (5 different values)
14 (x2)
8 (x2)
12 (x1)
10 (x1)
11 (x1)
senses : array<object> {3-11.system.perception.senses}
Length: min=0 max=2
Value type: object {3-11.system.perception.senses.[]}
acuity : string {3-11.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {3-11.system.perception.senses.[].range} (same value: 60)
type : string {3-11.system.perception.senses.[].type} (2 different values)
'darkvision' (x1)
'tremorsense' (x1)
[resources] : object {3-11.system.resources}
[focus] : object {3-11.system.resources.focus}
max : integer {3-11.system.resources.focus.max} (same value: 1)
value : integer {3-11.system.resources.focus.value} (same value: 1)
saves : object {3-11.system.saves}
fortitude : object {3-11.system.saves.fortitude}
saveDetail : string {3-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-11.system.saves.fortitude.value} (6 different values)
0 (x4)
9 (x3)
13 (x1)
15 (x1)
8 (x1)
7 (x1)
reflex : object {3-11.system.saves.reflex}
saveDetail : string {3-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-11.system.saves.reflex.value} (6 different values)
0 (x4)
8 (x2)
12 (x2)
11 (x1)
17 (x1)
7 (x1)
will : object {3-11.system.saves.will}
saveDetail : string {3-11.system.saves.will.saveDetail} (same value: '')
value : integer {3-11.system.saves.will.value} (5 different values)
0 (x4)
10 (x3)
15 (x2)
4 (x1)
6 (x1)
[skills] : object {3-11.system.skills}
[acrobatics] : object {3-11.system.skills.acrobatics}
base : integer {3-11.system.skills.acrobatics.base} (2 different values)
10 (x2)
13 (x1)
[athletics] : object {3-11.system.skills.athletics}
base : integer {3-11.system.skills.athletics.base} (4 different values)
7 (x2)
13 (x1)
14 (x1)
8 (x1)
[crafting] : object {3-11.system.skills.crafting}
base : integer {3-11.system.skills.crafting.base} (same value: 13)
[deception] : object {3-11.system.skills.deception}
base : integer {3-11.system.skills.deception.base} (3 different values)
15 (x2)
7 (x1)
13 (x1)
[diplomacy] : object {3-11.system.skills.diplomacy}
base : integer {3-11.system.skills.diplomacy.base} (2 different values)
15 (x1)
11 (x1)
[intimidation] : object {3-11.system.skills.intimidation}
base : integer {3-11.system.skills.intimidation.base} (3 different values)
6 (x2)
17 (x1)
11 (x1)
[occultism] : object {3-11.system.skills.occultism}
base : integer {3-11.system.skills.occultism.base} (same value: 9)
[performance] : object {3-11.system.skills.performance}
base : integer {3-11.system.skills.performance.base} (same value: 11)
[society] : object {3-11.system.skills.society}
base : integer {3-11.system.skills.society.base} (3 different values)
11 (x3)
2 (x1)
7 (x1)
[stealth] : object {3-11.system.skills.stealth}
base : integer {3-11.system.skills.stealth.base} (5 different values)
13 (x1)
8 (x1)
12 (x1)
10 (x1)
6 (x1)
[thievery] : object {3-11.system.skills.thievery}
base : integer {3-11.system.skills.thievery.base} (3 different values)
15 (x1)
12 (x1)
10 (x1)
[note] : string {3-11.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {3-11.system.traits}
rarity : string {3-11.system.traits.rarity} (3 different values)
'uncommon' (x9)
'unique' (x1)
'common' (x1)
size : object {3-11.system.traits.size}
value : string {3-11.system.traits.size.value} (2 different values)
'med' (x10)
'sm' (x1)
value : array<string> {3-11.system.traits.value}
Length: min=2 max=4
Value type: string {3-11.system.traits.value.[]} (8 different values)
'evil' (x6)
'human' (x6)
'humanoid' (x6)
'chaotic' (x4)
'magical' (x4)
'trap' (x4)
'earth' (x1)
'elemental' (x1)
[creatureType] : string {3-11.system.creatureType} (same value: '')
[statusEffects] : array<> {3-11.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {3-11.type} (2 different values)
'npc' (x7)
'hazard' (x4)
[prototypeToken] : object {3-11.prototypeToken}
name : string {3-11.prototypeToken.name} (same value: 'Living Landslide')