3-11 Different values: 11 ===================================== object {3-11} _id : string {3-11._id} (all different values) folder : string {3-11.folder} (same value: 'etpAuvZX2R6fjg9m') img : string {3-11.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x4) items : array {3-11.items} Length: min=1 max=30 Value type: object {3-11.items.[]} _id : string {3-11.items.[]._id} (108 different values) img : string {3-11.items.[].img} (48 different values) name : string {3-11.items.[].name} (70 different values) sort : integer {3-11.items.[].sort} (30 different values) system : object {3-11.items.[].system} [acBonus] : integer {3-11.items.[].system.acBonus} (2 different values) 2 (x3) 1 (x1) [actionType] : object {3-11.items.[].system.actionType} value : string {3-11.items.[].system.actionType.value} (3 different values) 'passive' (x19) 'reaction' (x9) 'action' (x4) [actions] : object {3-11.items.[].system.actions} [value] : integer {3-11.items.[].system.actions.value} (2 different values) 1 (x3) 2 (x1) [area] : object {3-11.items.[].system.area} type : string {3-11.items.[].system.area.type} (2 different values) 'emanation' (x3) 'burst' (x1) value : integer {3-11.items.[].system.area.value} (2 different values) 60 (x3) 20 (x1) [attack] : object {3-11.items.[].system.attack} value : string {3-11.items.[].system.attack.value} (same value: '') [attackEffects] : object {3-11.items.[].system.attackEffects} [custom] : string {3-11.items.[].system.attackEffects.custom} (same value: '') value : array<> {3-11.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {3-11.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-11.items.[].system.baseItem} (all different values) [bonus] : object {3-11.items.[].system.bonus} value : integer {3-11.items.[].system.bonus.value} (10 different values) 0 (x12) 12 (x4) 11 (x2) 18 (x2) 7 (x2) 14 (x2) 8 (x2) 1 (x1) 16 (x1) 9 (x1) [bonusDamage] : object {3-11.items.[].system.bonusDamage} value : integer {3-11.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {3-11.items.[].system.bulk} value : mixed float {3-11.items.[].system.bulk.value} (same value: 0,1) integer {3-11.items.[].system.bulk.value} (3 different values) 1 (x9) 0 (x7) 2 (x1) [category] : string {3-11.items.[].system.category} (9 different values) 'offensive' (x15) 'defensive' (x9) 'martial' (x8) 'simple' (x5) 'potion' (x5) 'interaction' (x4) 'light' (x4) 'ammo' (x3) 'other' (x1) [cost] : object {3-11.items.[].system.cost} value : string {3-11.items.[].system.cost.value} (same value: '') [counteraction] : boolean {3-11.items.[].system.counteraction} (same value: False) [damage] : object {3-11.items.[].system.damage} [0] : object {3-11.items.[].system.damage.0} [applyMod] : boolean {3-11.items.[].system.damage.0.applyMod} (same value: True) [category] : empty formula : string {3-11.items.[].system.damage.0.formula} (4 different values) '1d4' (x1) '0' (x1) '1d4+1' (x1) '1d10+4' (x1) kinds : array {3-11.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {3-11.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x3) 'healing' (x1) materials : array<> {3-11.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {3-11.items.[].system.damage.0.type} (4 different values) 'void' (x1) 'mental' (x1) 'force' (x1) 'untyped' (x1) [damageType] : string {3-11.items.[].system.damage.damageType} (3 different values) 'bludgeoning' (x7) 'piercing' (x5) 'slashing' (x1) [dice] : integer {3-11.items.[].system.damage.dice} (2 different values) 1 (x12) 0 (x1) [die] : string {3-11.items.[].system.damage.die} (4 different values) 'd6' (x8) 'd4' (x3) '' (x1) 'd10' (x1) [formula] : string {3-11.items.[].system.damage.formula} (same value: '1d8') [kind] : string {3-11.items.[].system.damage.kind} (same value: 'healing') [type] : string {3-11.items.[].system.damage.type} (same value: 'vitality') publication : object {3-11.items.[].system.publication} license : string {3-11.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {3-11.items.[].system.publication.remaster} (same value: False) title : string {3-11.items.[].system.publication.title} (3 different values) 'Pathfinder Core Rulebook' (x56) '' (x49) 'Pathfinder Bestiary' (x6) rules : ignored (Foundry rules object) {3-11.items.[].system.rules} [containerId] : empty description : object {3-11.items.[].system.description} value : string {3-11.items.[].system.description.value} (73 different values) [checkPenalty] : integer {3-11.items.[].system.checkPenalty} (same value: -1) [damageRolls] : object {3-11.items.[].system.damageRolls} [0] : object {3-11.items.[].system.damageRolls.0} damage : string {3-11.items.[].system.damageRolls.0.damage} (4 different values) '1d6+10' (x1) '1d6+8' (x1) '1d10+4' (x1) '1d6+4' (x1) damageType : string {3-11.items.[].system.damageRolls.0.damageType} (2 different values) 'bludgeoning' (x3) 'piercing' (x1) [4bviwcy0rv7rmzk8bacmu] : object {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu} damage : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5') damageType : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning') [ce2jqnle1pv98hmhys7v] : object {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v} damage : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: '2d8+8') damageType : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: 'bludgeoning') [dgadfu6i48hr9q3nxa544] : object {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544} damage : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6') damageType : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing') [e2wd5bynmzo7tqk9f07rgb] : object {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb} damage : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4') damageType : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing') [kkov790b8uhfc6xv2sdw18] : object {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18} damage : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: '1d6+5') damageType : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning') [kvhyx50a5yzc6rc3n09s] : object {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s} damage : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: '1d4+2') damageType : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: 'slashing') mlgzwacs5fzwkmfhll2l : object {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l} damage : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5') damageType : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning') [p2uxcq8wiolkr741hy8xb] : object {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb} damage : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5') damageType : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing') [p6zphnrzsas6d9poj5w7k] : object {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k} damage : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2') damageType : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing') [qu26twfuv92whxuvw4f9k] : object {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k} damage : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5') damageType : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing') [wix79jaym4hhgjdb63phl] : object {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl} damage : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4') damageType : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning') [xiz1kglm334zoswd11x7x] : object {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x} damage : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: '1d4+2') damageType : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: 'piercing') [defense] : object {3-11.items.[].system.defense} save : object {3-11.items.[].system.defense.save} basic : boolean {3-11.items.[].system.defense.save.basic} (2 different values) False (x4) True (x2) statistic : string {3-11.items.[].system.defense.save.statistic} (2 different values) 'will' (x5) 'fortitude' (x1) [dexCap] : integer {3-11.items.[].system.dexCap} (2 different values) 3 (x3) 4 (x1) [duration] : object {3-11.items.[].system.duration} sustained : boolean {3-11.items.[].system.duration.sustained} (2 different values) False (x16) True (x2) value : string {3-11.items.[].system.duration.value} (8 different values) '' (x6) '1 round' (x4) '1 minute' (x2) 'until the next time you make your daily preparations' (x2) '1 round or sustained up to 1 minute' (x1) '10 minutes' (x1) '1 hour' (x1) 'until the start of your next turn' (x1) [equipped] : object {3-11.items.[].system.equipped} carryType : string {3-11.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {3-11.items.[].system.equipped.handsHeld} (3 different values) 1 (x18) 0 (x7) 2 (x2) [inSlot] : boolean {3-11.items.[].system.equipped.inSlot} (same value: True) [invested] : boolean {3-11.items.[].system.equipped.invested} (same value: False) [group] : string {3-11.items.[].system.group} (8 different values) 'leather' (x4) 'club' (x4) 'knife' (x2) 'sword' (x2) 'sling' (x2) 'flail' (x1) 'bomb' (x1) 'bow' (x1) [hardness] : integer {3-11.items.[].system.hardness} (same value: 0) [heightening] : object {3-11.items.[].system.heightening} damage : object {3-11.items.[].system.heightening.damage} 0 : string {3-11.items.[].system.heightening.damage.0} (3 different values) '1d4' (x1) '1d6' (x1) '1d10+4' (x1) interval : integer {3-11.items.[].system.heightening.interval} (2 different values) 1 (x2) 2 (x1) type : string {3-11.items.[].system.heightening.type} (same value: 'interval') [hp] : object {3-11.items.[].system.hp} max : integer {3-11.items.[].system.hp.max} (same value: 0) value : integer {3-11.items.[].system.hp.value} (same value: 0) [level] : object {3-11.items.[].system.level} value : integer {3-11.items.[].system.level.value} (4 different values) 0 (x25) 1 (x15) 2 (x12) 3 (x4) [location] : object {3-11.items.[].system.location} [heightenedLevel] : integer {3-11.items.[].system.location.heightenedLevel} (3 different values) 1 (x5) 2 (x3) 3 (x2) signature : boolean {3-11.items.[].system.location.signature} (same value: True) value : string {3-11.items.[].system.location.value} (2 different values) '2HONqJ3KSR0h25We' (x14) 'cnmmUfSvnBHbPJ3N' (x4) [material] : object {3-11.items.[].system.material} [grade] : empty [type] : empty [mod] : object {3-11.items.[].system.mod} value : integer {3-11.items.[].system.mod.value} (4 different values) 15 (x2) 11 (x1) 7 (x1) 13 (x1) [prepared] : object {3-11.items.[].system.prepared} flexible : boolean {3-11.items.[].system.prepared.flexible} (same value: False) value : string {3-11.items.[].system.prepared.value} (2 different values) 'spontaneous' (x1) 'focus' (x1) [price] : object {3-11.items.[].system.price} [per] : integer {3-11.items.[].system.price.per} (same value: 10) value : object {3-11.items.[].system.price.value} [cp] : integer {3-11.items.[].system.price.value.cp} (same value: 1) [gp] : integer {3-11.items.[].system.price.value.gp} (9 different values) 28 (x6) 3 (x6) 2 (x3) 4 (x2) 6 (x2) 10 (x1) 1 (x1) 14 (x1) 8 (x1) [sp] : integer {3-11.items.[].system.price.value.sp} (5 different values) 1 (x4) 2 (x2) 9 (x2) 8 (x1) 5 (x1) [proficiency] : object {3-11.items.[].system.proficiency} value : integer {3-11.items.[].system.proficiency.value} (same value: 0) [proficient] : object {3-11.items.[].system.proficient} value : integer {3-11.items.[].system.proficient.value} (same value: 0) [quantity] : integer {3-11.items.[].system.quantity} (3 different values) 1 (x32) 10 (x4) 2 (x2) [range] : mixed object {3-11.items.[].system.range} value : string {3-11.items.[].system.range.value} (6 different values) '' (x6) '30 feet' (x4) 'touch' (x4) '60 feet' (x2) '120 feet' (x1) '10 feet' (x1) integer {3-11.items.[].system.range} (3 different values) 50 (x2) 20 (x1) 60 (x1) [reload] : object {3-11.items.[].system.reload} value : string {3-11.items.[].system.reload.value} (4 different values) '' (x6) '-' (x4) '1' (x2) '0' (x1) [requirements] : string {3-11.items.[].system.requirements} (same value: '') [runes] : object {3-11.items.[].system.runes} potency : integer {3-11.items.[].system.runes.potency} (2 different values) 0 (x16) 1 (x1) property : array<> {3-11.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {3-11.items.[].system.runes.resilient} (same value: 0) [striking] : integer {3-11.items.[].system.runes.striking} (same value: 0) [size] : string {3-11.items.[].system.size} (same value: 'med') [slots] : object {3-11.items.[].system.slots} [slot1] : object {3-11.items.[].system.slots.slot1} max : integer {3-11.items.[].system.slots.slot1.max} (same value: 3) value : integer {3-11.items.[].system.slots.slot1.value} (same value: 3) [slot2] : object {3-11.items.[].system.slots.slot2} max : integer {3-11.items.[].system.slots.slot2.max} (same value: 3) value : integer {3-11.items.[].system.slots.slot2.value} (same value: 3) [slot3] : object {3-11.items.[].system.slots.slot3} max : integer {3-11.items.[].system.slots.slot3.max} (same value: 2) value : integer {3-11.items.[].system.slots.slot3.value} (same value: 2) [slug] : string {3-11.items.[].system.slug} (45 different values) [speedPenalty] : integer {3-11.items.[].system.speedPenalty} (same value: 0) [spelldc] : object {3-11.items.[].system.spelldc} dc : integer {3-11.items.[].system.spelldc.dc} (same value: 22) mod : integer {3-11.items.[].system.spelldc.mod} (same value: 0) value : integer {3-11.items.[].system.spelldc.value} (2 different values) 13 (x1) 14 (x1) [splashDamage] : object {3-11.items.[].system.splashDamage} [value] : integer {3-11.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {3-11.items.[].system.stackGroup} (2 different values) 'slingBullets' (x2) 'arrows' (x1) [strength] : integer {3-11.items.[].system.strength} (2 different values) 1 (x3) 0 (x1) [target] : object {3-11.items.[].system.target} value : string {3-11.items.[].system.target.value} (8 different values) '' (x7) '1 creature' (x5) '1 living creature' (x1) '1 living or undead creature' (x1) '1 ally' (x1) '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1) '1 object (cook, lift, or tidy only)' (x1) '1 willing living creature' (x1) [time] : object {3-11.items.[].system.time} value : string {3-11.items.[].system.time.value} (6 different values) '2' (x10) '1' (x4) '10 minutes' (x1) '1 minute' (x1) 'reaction' (x1) '1 to 3' (x1) [tradition] : object {3-11.items.[].system.tradition} value : string {3-11.items.[].system.tradition.value} (same value: 'occult') [traits] : object {3-11.items.[].system.traits} rarity : string {3-11.items.[].system.traits.rarity} (2 different values) 'common' (x92) 'uncommon' (x12) [traditions] : array {3-11.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {3-11.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x14) 'arcane' (x10) 'divine' (x8) 'primal' (x4) value : array {3-11.items.[].system.traits.value} Length: min=0 max=6 Value type: string {3-11.items.[].system.traits.value.[]} (45 different values) [usage] : object {3-11.items.[].system.usage} value : string {3-11.items.[].system.usage.value} (4 different values) 'held-in-one-hand' (x24) 'worn' (x7) 'held-in-two-hands' (x2) 'held-in-one-plus-hands' (x1) [uses] : object {3-11.items.[].system.uses} autoDestroy : boolean {3-11.items.[].system.uses.autoDestroy} (same value: True) max : integer {3-11.items.[].system.uses.max} (same value: 1) value : integer {3-11.items.[].system.uses.value} (same value: 1) [weaponType] : object {3-11.items.[].system.weaponType} value : string {3-11.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x6) type : string {3-11.items.[].type} (9 different values) 'action' (x32) 'spell' (x18) 'melee' (x16) 'weapon' (x13) 'equipment' (x12) 'consumable' (x9) 'lore' (x5) 'armor' (x4) 'spellcastingEntry' (x2) [_stats] : object {3-11.items.[]._stats} compendiumSource : string {3-11.items.[]._stats.compendiumSource} (44 different values) [flags] : object {3-11.items.[].flags} pf2e : object {3-11.items.[].flags.pf2e} linkedWeapon : string {3-11.items.[].flags.pf2e.linkedWeapon} (12 different values) name : string {3-11.name} (all different values) system : object {3-11.system} [abilities] : object {3-11.system.abilities} cha : object {3-11.system.abilities.cha} mod : integer {3-11.system.abilities.cha.mod} (4 different values) 4 (x4) -1 (x1) 0 (x1) 1 (x1) con : object {3-11.system.abilities.con} mod : integer {3-11.system.abilities.con.mod} (5 different values) 2 (x3) 4 (x1) 3 (x1) 1 (x1) 0 (x1) dex : object {3-11.system.abilities.dex} mod : integer {3-11.system.abilities.dex.mod} (4 different values) 2 (x3) 4 (x2) -1 (x1) 3 (x1) int : object {3-11.system.abilities.int} mod : integer {3-11.system.abilities.int.mod} (6 different values) 0 (x2) 2 (x1) -2 (x1) -1 (x1) 1 (x1) 4 (x1) str : object {3-11.system.abilities.str} mod : integer {3-11.system.abilities.str.mod} (4 different values) 0 (x3) 4 (x2) 5 (x1) 2 (x1) wis : object {3-11.system.abilities.wis} mod : integer {3-11.system.abilities.wis.mod} (4 different values) 4 (x2) 1 (x2) 2 (x2) -1 (x1) attributes : object {3-11.system.attributes} ac : object {3-11.system.attributes.ac} [details] : string {3-11.system.attributes.ac.details} (2 different values) '' (x6) '22 vs. traps' (x1) value : integer {3-11.system.attributes.ac.value} (6 different values) 0 (x4) 21 (x3) 26 (x1) 16 (x1) 20 (x1) 18 (x1) [allSaves] : object {3-11.system.attributes.allSaves} value : string {3-11.system.attributes.allSaves.value} (2 different values) '' (x6) '+1 circumstance to all saves vs. traps' (x1) hp : object {3-11.system.attributes.hp} details : string {3-11.system.attributes.hp.details} (same value: '') max : integer {3-11.system.attributes.hp.max} (8 different values) 0 (x4) 56 (x1) 104 (x1) 90 (x1) 25 (x1) 60 (x1) 70 (x1) 32 (x1) temp : integer {3-11.system.attributes.hp.temp} (same value: 0) value : integer {3-11.system.attributes.hp.value} (8 different values) 0 (x4) 56 (x1) 104 (x1) 90 (x1) 25 (x1) 60 (x1) 70 (x1) 32 (x1) [tempmax] : integer {3-11.system.attributes.hp.tempmax} (same value: 0) [emitsSound] : string {3-11.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {3-11.system.attributes.hardness} (same value: 0) [hasHealth] : boolean {3-11.system.attributes.hasHealth} (same value: False) [immunities] : array {3-11.system.attributes.immunities} Length: min=4 max=4 Value type: object {3-11.system.attributes.immunities.[]} type : string {3-11.system.attributes.immunities.[].type} (4 different values) 'bleed' (x1) 'paralyzed' (x1) 'poison' (x1) 'sleep' (x1) [speed] : object {3-11.system.attributes.speed} [details] : string {3-11.system.attributes.speed.details} (same value: 'earth glide') otherSpeeds : array {3-11.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {3-11.system.attributes.speed.otherSpeeds.[]} type : string {3-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'burrow') value : integer {3-11.system.attributes.speed.otherSpeeds.[].value} (same value: 25) value : integer {3-11.system.attributes.speed.value} (2 different values) 25 (x5) 30 (x2) [stealth] : object {3-11.system.attributes.stealth} details : string {3-11.system.attributes.stealth.details} (same value: '

(expert)

') value : integer {3-11.system.attributes.stealth.value} (4 different values) 15 (x1) 12 (x1) 13 (x1) 10 (x1) details : object {3-11.system.details} [blurb] : string {3-11.system.details.blurb} (7 different values) 'Variant advisor' (x1) 'Variant gang leader' (x1) '' (x1) 'Variant bodyguard' (x1) 'Variant burglar' (x1) 'Variant fence' (x1) 'Variant ruffian' (x1) [languages] : object {3-11.system.details.languages} details : string {3-11.system.details.languages.details} (same value: '') value : array {3-11.system.details.languages.value} Length: min=1 max=1 Value type: string {3-11.system.details.languages.value.[]} (2 different values) 'common' (x6) 'petran' (x1) level : object {3-11.system.details.level} value : integer {3-11.system.details.level.value} (7 different values) 5 (x4) 4 (x2) 7 (x1) 6 (x1) 3 (x1) 1 (x1) 2 (x1) [privateNotes] : string {3-11.system.details.privateNotes} (2 different values) '' (x6) '

PDF originally indicated +18 perception, but Campaign Leadership clarified it should be +8

' (x1) [publicNotes] : string {3-11.system.details.publicNotes} (7 different values) publication : object {3-11.system.details.publication} license : string {3-11.system.details.publication.license} (same value: 'OGL') remaster : boolean {3-11.system.details.publication.remaster} (same value: False) title : string {3-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-11: No Time for Treason') [description] : string {3-11.system.details.description} (same value: '

A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.

') [disable] : string {3-11.system.details.disable} (4 different values) '

@Check[acrobatics|dc:23] to approach without triggering the trap followed by @Check[thievery|dc:25] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune

' (x1) '

@Check[acrobatics|dc:20] to approach without triggering the trap followed by @Check[thievery|dc:22] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19) to counteract the rune

' (x1) '

@Check[acrobatics|dc:21] to approach without triggering the trap followed by @Check[thievery|dc:23] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune

' (x1) '

@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune

' (x1) [isComplex] : boolean {3-11.system.details.isComplex} (same value: True) [reset] : string {3-11.system.details.reset} (same value: '

The trap resets each day at dawn.

') [routine] : string {3-11.system.details.routine} (same value: '') [initiative] : object {3-11.system.initiative} statistic : string {3-11.system.initiative.statistic} (same value: 'perception') [perception] : object {3-11.system.perception} details : string {3-11.system.perception.details} (2 different values) '' (x6) '(+11 to find traps)' (x1) mod : integer {3-11.system.perception.mod} (5 different values) 14 (x2) 8 (x2) 12 (x1) 10 (x1) 11 (x1) senses : array {3-11.system.perception.senses} Length: min=0 max=2 Value type: object {3-11.system.perception.senses.[]} acuity : string {3-11.system.perception.senses.[].acuity} (same value: 'imprecise') range : integer {3-11.system.perception.senses.[].range} (same value: 60) type : string {3-11.system.perception.senses.[].type} (2 different values) 'darkvision' (x1) 'tremorsense' (x1) [resources] : object {3-11.system.resources} [focus] : object {3-11.system.resources.focus} max : integer {3-11.system.resources.focus.max} (same value: 1) value : integer {3-11.system.resources.focus.value} (same value: 1) saves : object {3-11.system.saves} fortitude : object {3-11.system.saves.fortitude} saveDetail : string {3-11.system.saves.fortitude.saveDetail} (same value: '') value : integer {3-11.system.saves.fortitude.value} (6 different values) 0 (x4) 9 (x3) 13 (x1) 15 (x1) 8 (x1) 7 (x1) reflex : object {3-11.system.saves.reflex} saveDetail : string {3-11.system.saves.reflex.saveDetail} (same value: '') value : integer {3-11.system.saves.reflex.value} (6 different values) 0 (x4) 8 (x2) 12 (x2) 11 (x1) 17 (x1) 7 (x1) will : object {3-11.system.saves.will} saveDetail : string {3-11.system.saves.will.saveDetail} (same value: '') value : integer {3-11.system.saves.will.value} (5 different values) 0 (x4) 10 (x3) 15 (x2) 4 (x1) 6 (x1) [skills] : object {3-11.system.skills} [acrobatics] : object {3-11.system.skills.acrobatics} base : integer {3-11.system.skills.acrobatics.base} (2 different values) 10 (x2) 13 (x1) [athletics] : object {3-11.system.skills.athletics} base : integer {3-11.system.skills.athletics.base} (4 different values) 7 (x2) 13 (x1) 14 (x1) 8 (x1) [crafting] : object {3-11.system.skills.crafting} base : integer {3-11.system.skills.crafting.base} (same value: 13) [deception] : object {3-11.system.skills.deception} base : integer {3-11.system.skills.deception.base} (3 different values) 15 (x2) 7 (x1) 13 (x1) [diplomacy] : object {3-11.system.skills.diplomacy} base : integer {3-11.system.skills.diplomacy.base} (2 different values) 15 (x1) 11 (x1) [intimidation] : object {3-11.system.skills.intimidation} base : integer {3-11.system.skills.intimidation.base} (3 different values) 6 (x2) 17 (x1) 11 (x1) [occultism] : object {3-11.system.skills.occultism} base : integer {3-11.system.skills.occultism.base} (same value: 9) [performance] : object {3-11.system.skills.performance} base : integer {3-11.system.skills.performance.base} (same value: 11) [society] : object {3-11.system.skills.society} base : integer {3-11.system.skills.society.base} (3 different values) 11 (x3) 2 (x1) 7 (x1) [stealth] : object {3-11.system.skills.stealth} base : integer {3-11.system.skills.stealth.base} (5 different values) 13 (x1) 8 (x1) 12 (x1) 10 (x1) 6 (x1) [thievery] : object {3-11.system.skills.thievery} base : integer {3-11.system.skills.thievery.base} (3 different values) 15 (x1) 12 (x1) 10 (x1) [note] : string {3-11.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency') traits : object {3-11.system.traits} rarity : string {3-11.system.traits.rarity} (3 different values) 'uncommon' (x9) 'unique' (x1) 'common' (x1) size : object {3-11.system.traits.size} value : string {3-11.system.traits.size.value} (2 different values) 'med' (x10) 'sm' (x1) value : array {3-11.system.traits.value} Length: min=2 max=4 Value type: string {3-11.system.traits.value.[]} (8 different values) 'evil' (x6) 'human' (x6) 'humanoid' (x6) 'chaotic' (x4) 'magical' (x4) 'trap' (x4) 'earth' (x1) 'elemental' (x1) [creatureType] : string {3-11.system.creatureType} (same value: '') [statusEffects] : array<> {3-11.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {3-11.type} (2 different values) 'npc' (x7) 'hazard' (x4) [prototypeToken] : object {3-11.prototypeToken} name : string {3-11.prototypeToken.name} (same value: 'Living Landslide')