327 lines
22 KiB
Plaintext
327 lines
22 KiB
Plaintext
3-03
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Different values: 1
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=====================================
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object {3-03}
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_id : string {3-03._id} (all different values)
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folder : string {3-03.folder} (all different values)
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img : string {3-03.img} (all different values)
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items : array<object> {3-03.items}
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Length: min=12 max=12
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Value type: object {3-03.items.[]}
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_id : string {3-03.items.[]._id} (12 different values)
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img : string {3-03.items.[].img} (8 different values)
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'systems/pf2e/icons/default-icons/melee.svg' (x4)
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'systems/pf2e/icons/actions/Passive.webp' (x2)
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'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
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'systems/pf2e/icons/spells/charm.webp' (x1)
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'systems/pf2e/icons/equipment/weapons/blowgun.webp' (x1)
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'systems/pf2e/icons/equipment/weapons/dagger.webp' (x1)
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'systems/pf2e/icons/equipment/weapons/blowgun-dart.webp' (x1)
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'systems/pf2e/icons/actions/TwoActions.webp' (x1)
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name : string {3-03.items.[].name} (9 different values)
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'Dagger' (x3)
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'Blowgun' (x2)
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'Primal Innate Spells' (x1)
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'Charm' (x1)
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'Blowgun Darts (Poisoned)' (x1)
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'Jaws' (x1)
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'Inspired Feast' (x1)
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'Size Alteration' (x1)
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'Sneak Attack' (x1)
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sort : integer {3-03.items.[].sort} (12 different values)
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system : object {3-03.items.[].system}
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actionType : object {3-03.items.[].system.actionType}
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value : string {3-03.items.[].system.actionType.value} (2 different values)
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'passive' (x2)
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'action' (x1)
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[attack] : object {3-03.items.[].system.attack}
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value : string {3-03.items.[].system.attack.value} (all different values)
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[attackEffects] : object {3-03.items.[].system.attackEffects}
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value : array<> {3-03.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: empty
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[autoHeightenLevel] : object {3-03.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {3-03.items.[].system.baseItem} (2 different values)
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'blowgun' (x1)
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'dagger' (x1)
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traits : object {3-03.items.[].system.traits}
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rarity : string {3-03.items.[].system.traits.rarity} (all different values)
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[traditions] : array<string> {3-03.items.[].system.traits.traditions}
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Length: min=3 max=3
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Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values)
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'arcane' (x1)
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'occult' (x1)
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'primal' (x1)
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value : array<string> {3-03.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {3-03.items.[].system.traits.value.[]} (15 different values)
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[area] : empty
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[bonus] : object {3-03.items.[].system.bonus}
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value : integer {3-03.items.[].system.bonus.value} (3 different values)
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16 (x3)
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0 (x2)
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17 (x1)
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[bonusDamage] : object {3-03.items.[].system.bonusDamage}
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value : integer {3-03.items.[].system.bonusDamage.value} (all different values)
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[bulk] : object {3-03.items.[].system.bulk}
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value : mixed
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float {3-03.items.[].system.bulk.value} (all different values)
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integer {3-03.items.[].system.bulk.value} (all different values)
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[category] : string {3-03.items.[].system.category} (3 different values)
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'offensive' (x3)
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'simple' (x2)
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'ammo' (x1)
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[containerId] : empty
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description : object {3-03.items.[].system.description}
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value : string {3-03.items.[].system.description.value} (8 different values)
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[equipped] : object {3-03.items.[].system.equipped}
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carryType : string {3-03.items.[].system.equipped.carryType} (2 different values)
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'held' (x2)
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'worn' (x1)
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handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values)
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1 (x2)
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0 (x1)
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[invested] : empty
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[group] : string {3-03.items.[].system.group} (2 different values)
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'dart' (x1)
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'knife' (x1)
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[hardness] : integer {3-03.items.[].system.hardness} (all different values)
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[hp] : object {3-03.items.[].system.hp}
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max : integer {3-03.items.[].system.hp.max} (all different values)
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value : integer {3-03.items.[].system.hp.value} (all different values)
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[material] : object {3-03.items.[].system.material}
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[grade] : empty
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[type] : empty
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[prepared] : object {3-03.items.[].system.prepared}
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flexible : boolean {3-03.items.[].system.prepared.flexible} (all different values)
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value : string {3-03.items.[].system.prepared.value} (all different values)
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[price] : object {3-03.items.[].system.price}
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per : integer {3-03.items.[].system.price.per} (all different values)
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value : object {3-03.items.[].system.price.value}
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[sp] : integer {3-03.items.[].system.price.value.sp} (2 different values)
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1 (x1)
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2 (x1)
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cp : integer {3-03.items.[].system.price.value.cp} (all different values)
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[proficiency] : object {3-03.items.[].system.proficiency}
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value : integer {3-03.items.[].system.proficiency.value} (all different values)
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publication : object {3-03.items.[].system.publication}
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license : string {3-03.items.[].system.publication.license} (all different values)
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remaster : boolean {3-03.items.[].system.publication.remaster} (all different values)
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title : string {3-03.items.[].system.publication.title} (3 different values)
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'' (x8)
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'Pathfinder Core Rulebook' (x3)
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'Pathfinder Bestiary' (x1)
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[cost] : object {3-03.items.[].system.cost}
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value : string {3-03.items.[].system.cost.value} (all different values)
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[counteraction] : boolean {3-03.items.[].system.counteraction} (all different values)
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[damage] : object {3-03.items.[].system.damage}
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damageType : string {3-03.items.[].system.damage.damageType} (all different values)
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dice : integer {3-03.items.[].system.damage.dice} (all different values)
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die : string {3-03.items.[].system.damage.die} (2 different values)
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'' (x1)
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'd4' (x1)
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[damageRolls] : object {3-03.items.[].system.damageRolls}
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0 : object {3-03.items.[].system.damageRolls.0}
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damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values)
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damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values)
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1 : object {3-03.items.[].system.damageRolls.1}
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category : string {3-03.items.[].system.damageRolls.1.category} (all different values)
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damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values)
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damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values)
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[2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha}
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damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values)
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damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values)
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[id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z}
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damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values)
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damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values)
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[v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv}
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damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values)
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damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values)
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[quantity] : integer {3-03.items.[].system.quantity} (2 different values)
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1 (x2)
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20 (x1)
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[reload] : object {3-03.items.[].system.reload}
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value : string {3-03.items.[].system.reload.value} (2 different values)
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'1' (x1)
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'-' (x1)
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[requirements] : string {3-03.items.[].system.requirements} (all different values)
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rules : ignored (Foundry rules object) {3-03.items.[].system.rules}
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[defense] : object {3-03.items.[].system.defense}
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save : object {3-03.items.[].system.defense.save}
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basic : boolean {3-03.items.[].system.defense.save.basic} (all different values)
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statistic : string {3-03.items.[].system.defense.save.statistic} (all different values)
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[duration] : object {3-03.items.[].system.duration}
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sustained : boolean {3-03.items.[].system.duration.sustained} (all different values)
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value : string {3-03.items.[].system.duration.value} (all different values)
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[level] : object {3-03.items.[].system.level}
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value : integer {3-03.items.[].system.level.value} (2 different values)
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0 (x3)
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1 (x1)
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[location] : object {3-03.items.[].system.location}
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value : string {3-03.items.[].system.location.value} (all different values)
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[range] : mixed
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object {3-03.items.[].system.range}
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value : string {3-03.items.[].system.range.value} (all different values)
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integer {3-03.items.[].system.range} (all different values)
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[runes] : object {3-03.items.[].system.runes}
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potency : integer {3-03.items.[].system.runes.potency} (2 different values)
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0 (x1)
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1 (x1)
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property : array<> {3-03.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: empty
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striking : integer {3-03.items.[].system.runes.striking} (all different values)
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[size] : string {3-03.items.[].system.size} (all different values)
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[slots] : object {3-03.items.[].system.slots}
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[slug] : string {3-03.items.[].system.slug} (5 different values)
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'charm' (x1)
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'blowgun' (x1)
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'dagger' (x1)
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'blowgun-darts' (x1)
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'sneak-attack' (x1)
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[spelldc] : object {3-03.items.[].system.spelldc}
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dc : integer {3-03.items.[].system.spelldc.dc} (all different values)
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mod : integer {3-03.items.[].system.spelldc.mod} (all different values)
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value : integer {3-03.items.[].system.spelldc.value} (all different values)
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actions : object {3-03.items.[].system.actions}
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[value] : integer {3-03.items.[].system.actions.value} (all different values)
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[splashDamage] : object {3-03.items.[].system.splashDamage}
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value : integer {3-03.items.[].system.splashDamage.value} (all different values)
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[stackGroup] : string {3-03.items.[].system.stackGroup} (all different values)
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[target] : object {3-03.items.[].system.target}
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value : string {3-03.items.[].system.target.value} (all different values)
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[time] : object {3-03.items.[].system.time}
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value : string {3-03.items.[].system.time.value} (all different values)
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[tradition] : object {3-03.items.[].system.tradition}
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value : string {3-03.items.[].system.tradition.value} (all different values)
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[usage] : object {3-03.items.[].system.usage}
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value : string {3-03.items.[].system.usage.value} (all different values)
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[uses] : object {3-03.items.[].system.uses}
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autoDestroy : boolean {3-03.items.[].system.uses.autoDestroy} (all different values)
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max : integer {3-03.items.[].system.uses.max} (all different values)
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value : integer {3-03.items.[].system.uses.value} (all different values)
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[weaponType] : object {3-03.items.[].system.weaponType}
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value : string {3-03.items.[].system.weaponType.value} (2 different values)
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'melee' (x2)
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'ranged' (x2)
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type : string {3-03.items.[].type} (6 different values)
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'melee' (x4)
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'action' (x3)
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'weapon' (x2)
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'spellcastingEntry' (x1)
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'spell' (x1)
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'consumable' (x1)
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[_stats] : object {3-03.items.[]._stats}
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compendiumSource : string {3-03.items.[]._stats.compendiumSource} (5 different values)
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'Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6' (x1)
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'Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX' (x1)
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'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1)
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'Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd' (x1)
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'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1)
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[flags] : object {3-03.items.[].flags}
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pf2e : object {3-03.items.[].flags.pf2e}
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linkedWeapon : string {3-03.items.[].flags.pf2e.linkedWeapon} (2 different values)
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'jCsNuRVEQDzl0gcm' (x2)
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'WCy61NgnOICYMQdN' (x1)
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name : string {3-03.name} (all different values)
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prototypeToken : object {3-03.prototypeToken}
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name : string {3-03.prototypeToken.name} (all different values)
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system : object {3-03.system}
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abilities : object {3-03.system.abilities}
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cha : object {3-03.system.abilities.cha}
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mod : integer {3-03.system.abilities.cha.mod} (all different values)
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con : object {3-03.system.abilities.con}
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mod : integer {3-03.system.abilities.con.mod} (all different values)
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dex : object {3-03.system.abilities.dex}
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mod : integer {3-03.system.abilities.dex.mod} (all different values)
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int : object {3-03.system.abilities.int}
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mod : integer {3-03.system.abilities.int.mod} (all different values)
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str : object {3-03.system.abilities.str}
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mod : integer {3-03.system.abilities.str.mod} (all different values)
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wis : object {3-03.system.abilities.wis}
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mod : integer {3-03.system.abilities.wis.mod} (all different values)
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attributes : object {3-03.system.attributes}
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ac : object {3-03.system.attributes.ac}
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details : string {3-03.system.attributes.ac.details} (all different values)
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value : integer {3-03.system.attributes.ac.value} (all different values)
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allSaves : object {3-03.system.attributes.allSaves}
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value : string {3-03.system.attributes.allSaves.value} (all different values)
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hp : object {3-03.system.attributes.hp}
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details : string {3-03.system.attributes.hp.details} (all different values)
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max : integer {3-03.system.attributes.hp.max} (all different values)
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temp : integer {3-03.system.attributes.hp.temp} (all different values)
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value : integer {3-03.system.attributes.hp.value} (all different values)
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speed : object {3-03.system.attributes.speed}
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otherSpeeds : array<> {3-03.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: empty
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value : integer {3-03.system.attributes.speed.value} (all different values)
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details : object {3-03.system.details}
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blurb : string {3-03.system.details.blurb} (all different values)
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languages : object {3-03.system.details.languages}
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details : string {3-03.system.details.languages.details} (all different values)
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value : array<string> {3-03.system.details.languages.value}
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Length: min=3 max=3
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Value type: string {3-03.system.details.languages.value.[]} (3 different values)
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'aklo' (x1)
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'fey' (x1)
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'mwangi' (x1)
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level : object {3-03.system.details.level}
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value : integer {3-03.system.details.level.value} (all different values)
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privateNotes : string {3-03.system.details.privateNotes} (all different values)
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publicNotes : string {3-03.system.details.publicNotes} (all different values)
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publication : object {3-03.system.details.publication}
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license : string {3-03.system.details.publication.license} (all different values)
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remaster : boolean {3-03.system.details.publication.remaster} (all different values)
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title : string {3-03.system.details.publication.title} (all different values)
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initiative : object {3-03.system.initiative}
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statistic : string {3-03.system.initiative.statistic} (all different values)
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perception : object {3-03.system.perception}
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details : string {3-03.system.perception.details} (all different values)
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mod : integer {3-03.system.perception.mod} (all different values)
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senses : array<object> {3-03.system.perception.senses}
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Length: min=2 max=2
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Value type: object {3-03.system.perception.senses.[]}
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acuity : string {3-03.system.perception.senses.[].acuity} (all different values)
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range : integer {3-03.system.perception.senses.[].range} (all different values)
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type : string {3-03.system.perception.senses.[].type} (2 different values)
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'low-light-vision' (x1)
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'scent' (x1)
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resources : object {3-03.system.resources}
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focus : object {3-03.system.resources.focus}
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max : integer {3-03.system.resources.focus.max} (all different values)
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value : integer {3-03.system.resources.focus.value} (all different values)
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saves : object {3-03.system.saves}
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fortitude : object {3-03.system.saves.fortitude}
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saveDetail : string {3-03.system.saves.fortitude.saveDetail} (all different values)
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value : integer {3-03.system.saves.fortitude.value} (all different values)
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reflex : object {3-03.system.saves.reflex}
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saveDetail : string {3-03.system.saves.reflex.saveDetail} (all different values)
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value : integer {3-03.system.saves.reflex.value} (all different values)
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will : object {3-03.system.saves.will}
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saveDetail : string {3-03.system.saves.will.saveDetail} (all different values)
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value : integer {3-03.system.saves.will.value} (all different values)
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skills : object {3-03.system.skills}
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athletics : object {3-03.system.skills.athletics}
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base : integer {3-03.system.skills.athletics.base} (all different values)
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crafting : object {3-03.system.skills.crafting}
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base : integer {3-03.system.skills.crafting.base} (all different values)
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deception : object {3-03.system.skills.deception}
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base : integer {3-03.system.skills.deception.base} (all different values)
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nature : object {3-03.system.skills.nature}
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base : integer {3-03.system.skills.nature.base} (all different values)
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stealth : object {3-03.system.skills.stealth}
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base : integer {3-03.system.skills.stealth.base} (all different values)
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survival : object {3-03.system.skills.survival}
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base : integer {3-03.system.skills.survival.base} (all different values)
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traits : object {3-03.system.traits}
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rarity : string {3-03.system.traits.rarity} (all different values)
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size : object {3-03.system.traits.size}
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value : string {3-03.system.traits.size.value} (all different values)
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value : array<string> {3-03.system.traits.value}
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Length: min=2 max=2
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Value type: string {3-03.system.traits.value.[]} (2 different values)
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'evil' (x1)
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'fey' (x1)
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type : string {3-03.type} (all different values) |