3-03 Different values: 1 ===================================== object {3-03} _id : string {3-03._id} (all different values) folder : string {3-03.folder} (all different values) img : string {3-03.img} (all different values) items : array {3-03.items} Length: min=12 max=12 Value type: object {3-03.items.[]} _id : string {3-03.items.[]._id} (12 different values) img : string {3-03.items.[].img} (8 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x4) 'systems/pf2e/icons/actions/Passive.webp' (x2) 'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1) 'systems/pf2e/icons/spells/charm.webp' (x1) 'systems/pf2e/icons/equipment/weapons/blowgun.webp' (x1) 'systems/pf2e/icons/equipment/weapons/dagger.webp' (x1) 'systems/pf2e/icons/equipment/weapons/blowgun-dart.webp' (x1) 'systems/pf2e/icons/actions/TwoActions.webp' (x1) name : string {3-03.items.[].name} (9 different values) 'Dagger' (x3) 'Blowgun' (x2) 'Primal Innate Spells' (x1) 'Charm' (x1) 'Blowgun Darts (Poisoned)' (x1) 'Jaws' (x1) 'Inspired Feast' (x1) 'Size Alteration' (x1) 'Sneak Attack' (x1) sort : integer {3-03.items.[].sort} (12 different values) system : object {3-03.items.[].system} actionType : object {3-03.items.[].system.actionType} value : string {3-03.items.[].system.actionType.value} (2 different values) 'passive' (x2) 'action' (x1) [attack] : object {3-03.items.[].system.attack} value : string {3-03.items.[].system.attack.value} (all different values) [attackEffects] : object {3-03.items.[].system.attackEffects} value : array<> {3-03.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {3-03.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {3-03.items.[].system.baseItem} (2 different values) 'blowgun' (x1) 'dagger' (x1) traits : object {3-03.items.[].system.traits} rarity : string {3-03.items.[].system.traits.rarity} (all different values) [traditions] : array {3-03.items.[].system.traits.traditions} Length: min=3 max=3 Value type: string {3-03.items.[].system.traits.traditions.[]} (3 different values) 'arcane' (x1) 'occult' (x1) 'primal' (x1) value : array {3-03.items.[].system.traits.value} Length: min=0 max=5 Value type: string {3-03.items.[].system.traits.value.[]} (15 different values) [area] : empty [bonus] : object {3-03.items.[].system.bonus} value : integer {3-03.items.[].system.bonus.value} (3 different values) 16 (x3) 0 (x2) 17 (x1) [bonusDamage] : object {3-03.items.[].system.bonusDamage} value : integer {3-03.items.[].system.bonusDamage.value} (all different values) [bulk] : object {3-03.items.[].system.bulk} value : mixed float {3-03.items.[].system.bulk.value} (all different values) integer {3-03.items.[].system.bulk.value} (all different values) [category] : string {3-03.items.[].system.category} (3 different values) 'offensive' (x3) 'simple' (x2) 'ammo' (x1) [containerId] : empty description : object {3-03.items.[].system.description} value : string {3-03.items.[].system.description.value} (8 different values) [equipped] : object {3-03.items.[].system.equipped} carryType : string {3-03.items.[].system.equipped.carryType} (2 different values) 'held' (x2) 'worn' (x1) handsHeld : integer {3-03.items.[].system.equipped.handsHeld} (2 different values) 1 (x2) 0 (x1) [invested] : empty [group] : string {3-03.items.[].system.group} (2 different values) 'dart' (x1) 'knife' (x1) [hardness] : integer {3-03.items.[].system.hardness} (all different values) [hp] : object {3-03.items.[].system.hp} max : integer {3-03.items.[].system.hp.max} (all different values) value : integer {3-03.items.[].system.hp.value} (all different values) [material] : object {3-03.items.[].system.material} [grade] : empty [type] : empty [prepared] : object {3-03.items.[].system.prepared} flexible : boolean {3-03.items.[].system.prepared.flexible} (all different values) value : string {3-03.items.[].system.prepared.value} (all different values) [price] : object {3-03.items.[].system.price} per : integer {3-03.items.[].system.price.per} (all different values) value : object {3-03.items.[].system.price.value} [sp] : integer {3-03.items.[].system.price.value.sp} (2 different values) 1 (x1) 2 (x1) cp : integer {3-03.items.[].system.price.value.cp} (all different values) [proficiency] : object {3-03.items.[].system.proficiency} value : integer {3-03.items.[].system.proficiency.value} (all different values) publication : object {3-03.items.[].system.publication} license : string {3-03.items.[].system.publication.license} (all different values) remaster : boolean {3-03.items.[].system.publication.remaster} (all different values) title : string {3-03.items.[].system.publication.title} (3 different values) '' (x8) 'Pathfinder Core Rulebook' (x3) 'Pathfinder Bestiary' (x1) [cost] : object {3-03.items.[].system.cost} value : string {3-03.items.[].system.cost.value} (all different values) [counteraction] : boolean {3-03.items.[].system.counteraction} (all different values) [damage] : object {3-03.items.[].system.damage} damageType : string {3-03.items.[].system.damage.damageType} (all different values) dice : integer {3-03.items.[].system.damage.dice} (all different values) die : string {3-03.items.[].system.damage.die} (2 different values) '' (x1) 'd4' (x1) [damageRolls] : object {3-03.items.[].system.damageRolls} 0 : object {3-03.items.[].system.damageRolls.0} damage : string {3-03.items.[].system.damageRolls.0.damage} (all different values) damageType : string {3-03.items.[].system.damageRolls.0.damageType} (all different values) 1 : object {3-03.items.[].system.damageRolls.1} category : string {3-03.items.[].system.damageRolls.1.category} (all different values) damage : string {3-03.items.[].system.damageRolls.1.damage} (all different values) damageType : string {3-03.items.[].system.damageRolls.1.damageType} (all different values) [2tb9empvhgiz3hsivpha] : object {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha} damage : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damage} (all different values) damageType : string {3-03.items.[].system.damageRolls.2tb9empvhgiz3hsivpha.damageType} (all different values) [id1dfn6ir89th2xecd3z] : object {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z} damage : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damage} (all different values) damageType : string {3-03.items.[].system.damageRolls.id1dfn6ir89th2xecd3z.damageType} (all different values) [v5ompffxsmqtduk3x8vv] : object {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv} damage : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damage} (all different values) damageType : string {3-03.items.[].system.damageRolls.v5ompffxsmqtduk3x8vv.damageType} (all different values) [quantity] : integer {3-03.items.[].system.quantity} (2 different values) 1 (x2) 20 (x1) [reload] : object {3-03.items.[].system.reload} value : string {3-03.items.[].system.reload.value} (2 different values) '1' (x1) '-' (x1) [requirements] : string {3-03.items.[].system.requirements} (all different values) rules : ignored (Foundry rules object) {3-03.items.[].system.rules} [defense] : object {3-03.items.[].system.defense} save : object {3-03.items.[].system.defense.save} basic : boolean {3-03.items.[].system.defense.save.basic} (all different values) statistic : string {3-03.items.[].system.defense.save.statistic} (all different values) [duration] : object {3-03.items.[].system.duration} sustained : boolean {3-03.items.[].system.duration.sustained} (all different values) value : string {3-03.items.[].system.duration.value} (all different values) [level] : object {3-03.items.[].system.level} value : integer {3-03.items.[].system.level.value} (2 different values) 0 (x3) 1 (x1) [location] : object {3-03.items.[].system.location} value : string {3-03.items.[].system.location.value} (all different values) [range] : mixed object {3-03.items.[].system.range} value : string {3-03.items.[].system.range.value} (all different values) integer {3-03.items.[].system.range} (all different values) [runes] : object {3-03.items.[].system.runes} potency : integer {3-03.items.[].system.runes.potency} (2 different values) 0 (x1) 1 (x1) property : array<> {3-03.items.[].system.runes.property} Length: min=0 max=0 Value type: empty striking : integer {3-03.items.[].system.runes.striking} (all different values) [size] : string {3-03.items.[].system.size} (all different values) [slots] : object {3-03.items.[].system.slots} [slug] : string {3-03.items.[].system.slug} (5 different values) 'charm' (x1) 'blowgun' (x1) 'dagger' (x1) 'blowgun-darts' (x1) 'sneak-attack' (x1) [spelldc] : object {3-03.items.[].system.spelldc} dc : integer {3-03.items.[].system.spelldc.dc} (all different values) mod : integer {3-03.items.[].system.spelldc.mod} (all different values) value : integer {3-03.items.[].system.spelldc.value} (all different values) actions : object {3-03.items.[].system.actions} [value] : integer {3-03.items.[].system.actions.value} (all different values) [splashDamage] : object {3-03.items.[].system.splashDamage} value : integer {3-03.items.[].system.splashDamage.value} (all different values) [stackGroup] : string {3-03.items.[].system.stackGroup} (all different values) [target] : object {3-03.items.[].system.target} value : string {3-03.items.[].system.target.value} (all different values) [time] : object {3-03.items.[].system.time} value : string {3-03.items.[].system.time.value} (all different values) [tradition] : object {3-03.items.[].system.tradition} value : string {3-03.items.[].system.tradition.value} (all different values) [usage] : object {3-03.items.[].system.usage} value : string {3-03.items.[].system.usage.value} (all different values) [uses] : object {3-03.items.[].system.uses} autoDestroy : boolean {3-03.items.[].system.uses.autoDestroy} (all different values) max : integer {3-03.items.[].system.uses.max} (all different values) value : integer {3-03.items.[].system.uses.value} (all different values) [weaponType] : object {3-03.items.[].system.weaponType} value : string {3-03.items.[].system.weaponType.value} (2 different values) 'melee' (x2) 'ranged' (x2) type : string {3-03.items.[].type} (6 different values) 'melee' (x4) 'action' (x3) 'weapon' (x2) 'spellcastingEntry' (x1) 'spell' (x1) 'consumable' (x1) [_stats] : object {3-03.items.[]._stats} compendiumSource : string {3-03.items.[]._stats.compendiumSource} (5 different values) 'Compendium.pf2e.spells-srd.Item.vLA0q0WOK2YPuJs6' (x1) 'Compendium.pf2e.equipment-srd.Item.FPwsiGqMCNPLHmjX' (x1) 'Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z' (x1) 'Compendium.pf2e.equipment-srd.Item.sqhr1crb184s3Vnd' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T' (x1) [flags] : object {3-03.items.[].flags} pf2e : object {3-03.items.[].flags.pf2e} linkedWeapon : string {3-03.items.[].flags.pf2e.linkedWeapon} (2 different values) 'jCsNuRVEQDzl0gcm' (x2) 'WCy61NgnOICYMQdN' (x1) name : string {3-03.name} (all different values) prototypeToken : object {3-03.prototypeToken} name : string {3-03.prototypeToken.name} (all different values) system : object {3-03.system} abilities : object {3-03.system.abilities} cha : object {3-03.system.abilities.cha} mod : integer {3-03.system.abilities.cha.mod} (all different values) con : object {3-03.system.abilities.con} mod : integer {3-03.system.abilities.con.mod} (all different values) dex : object {3-03.system.abilities.dex} mod : integer {3-03.system.abilities.dex.mod} (all different values) int : object {3-03.system.abilities.int} mod : integer {3-03.system.abilities.int.mod} (all different values) str : object {3-03.system.abilities.str} mod : integer {3-03.system.abilities.str.mod} (all different values) wis : object {3-03.system.abilities.wis} mod : integer {3-03.system.abilities.wis.mod} (all different values) attributes : object {3-03.system.attributes} ac : object {3-03.system.attributes.ac} details : string {3-03.system.attributes.ac.details} (all different values) value : integer {3-03.system.attributes.ac.value} (all different values) allSaves : object {3-03.system.attributes.allSaves} value : string {3-03.system.attributes.allSaves.value} (all different values) hp : object {3-03.system.attributes.hp} details : string {3-03.system.attributes.hp.details} (all different values) max : integer {3-03.system.attributes.hp.max} (all different values) temp : integer {3-03.system.attributes.hp.temp} (all different values) value : integer {3-03.system.attributes.hp.value} (all different values) speed : object {3-03.system.attributes.speed} otherSpeeds : array<> {3-03.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {3-03.system.attributes.speed.value} (all different values) details : object {3-03.system.details} blurb : string {3-03.system.details.blurb} (all different values) languages : object {3-03.system.details.languages} details : string {3-03.system.details.languages.details} (all different values) value : array {3-03.system.details.languages.value} Length: min=3 max=3 Value type: string {3-03.system.details.languages.value.[]} (3 different values) 'aklo' (x1) 'fey' (x1) 'mwangi' (x1) level : object {3-03.system.details.level} value : integer {3-03.system.details.level.value} (all different values) privateNotes : string {3-03.system.details.privateNotes} (all different values) publicNotes : string {3-03.system.details.publicNotes} (all different values) publication : object {3-03.system.details.publication} license : string {3-03.system.details.publication.license} (all different values) remaster : boolean {3-03.system.details.publication.remaster} (all different values) title : string {3-03.system.details.publication.title} (all different values) initiative : object {3-03.system.initiative} statistic : string {3-03.system.initiative.statistic} (all different values) perception : object {3-03.system.perception} details : string {3-03.system.perception.details} (all different values) mod : integer {3-03.system.perception.mod} (all different values) senses : array {3-03.system.perception.senses} Length: min=2 max=2 Value type: object {3-03.system.perception.senses.[]} acuity : string {3-03.system.perception.senses.[].acuity} (all different values) range : integer {3-03.system.perception.senses.[].range} (all different values) type : string {3-03.system.perception.senses.[].type} (2 different values) 'low-light-vision' (x1) 'scent' (x1) resources : object {3-03.system.resources} focus : object {3-03.system.resources.focus} max : integer {3-03.system.resources.focus.max} (all different values) value : integer {3-03.system.resources.focus.value} (all different values) saves : object {3-03.system.saves} fortitude : object {3-03.system.saves.fortitude} saveDetail : string {3-03.system.saves.fortitude.saveDetail} (all different values) value : integer {3-03.system.saves.fortitude.value} (all different values) reflex : object {3-03.system.saves.reflex} saveDetail : string {3-03.system.saves.reflex.saveDetail} (all different values) value : integer {3-03.system.saves.reflex.value} (all different values) will : object {3-03.system.saves.will} saveDetail : string {3-03.system.saves.will.saveDetail} (all different values) value : integer {3-03.system.saves.will.value} (all different values) skills : object {3-03.system.skills} athletics : object {3-03.system.skills.athletics} base : integer {3-03.system.skills.athletics.base} (all different values) crafting : object {3-03.system.skills.crafting} base : integer {3-03.system.skills.crafting.base} (all different values) deception : object {3-03.system.skills.deception} base : integer {3-03.system.skills.deception.base} (all different values) nature : object {3-03.system.skills.nature} base : integer {3-03.system.skills.nature.base} (all different values) stealth : object {3-03.system.skills.stealth} base : integer {3-03.system.skills.stealth.base} (all different values) survival : object {3-03.system.skills.survival} base : integer {3-03.system.skills.survival.base} (all different values) traits : object {3-03.system.traits} rarity : string {3-03.system.traits.rarity} (all different values) size : object {3-03.system.traits.size} value : string {3-03.system.traits.size.value} (all different values) value : array {3-03.system.traits.value} Length: min=2 max=2 Value type: string {3-03.system.traits.value.[]} (2 different values) 'evil' (x1) 'fey' (x1) type : string {3-03.type} (all different values)