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Pf2eDataScrapper/output/pf2e/packs/6th Rank.txt
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6th Rank
Different values: 75
=====================================
object {6th Rank}
_id : string {6th Rank._id} (all different values)
folder : string {6th Rank.folder} (same value: zDlxATrLAlbYA2Mv)
img : string {6th Rank.img} (all different values)
name : string {6th Rank.name} (all different values)
system : object {6th Rank.system}
[area] : object {6th Rank.system.area}
type : string {6th Rank.system.area.type} (3 different values)
burst (x14)
emanation (x5)
cone (x4)
value : integer {6th Rank.system.area.value} (8 different values)
30 (x7)
10 (x4)
60 (x1)
15 (x2)
20 (x6)
5 (x1)
80 (x1)
40 (x1)
cost : object {6th Rank.system.cost}
value : string {6th Rank.system.cost.value} (2 different values)
(x74)
gemstones worth a total value of the target's level (minimum 1) × 200 gp (x1)
counteraction : boolean {6th Rank.system.counteraction} (2 different values)
False (x74)
True (x1)
damage : object {6th Rank.system.damage}
[kIYrspEqRqKoAhHI] : object {6th Rank.system.damage.kIYrspEqRqKoAhHI}
applyMod : boolean {6th Rank.system.damage.kIYrspEqRqKoAhHI.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.kIYrspEqRqKoAhHI.formula} (same value: 8d10)
kinds : array<string> {6th Rank.system.damage.kIYrspEqRqKoAhHI.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.kIYrspEqRqKoAhHI.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.kIYrspEqRqKoAhHI.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.kIYrspEqRqKoAhHI.type} (same value: piercing)
[ub9o9w3b7bmmuy9r] : object {6th Rank.system.damage.ub9o9w3b7bmmuy9r}
applyMod : boolean {6th Rank.system.damage.ub9o9w3b7bmmuy9r.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.formula} (same value: 8d6)
kinds : array<string> {6th Rank.system.damage.ub9o9w3b7bmmuy9r.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.ub9o9w3b7bmmuy9r.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.ub9o9w3b7bmmuy9r.type} (same value: void)
[0] : object {6th Rank.system.damage.0}
applyMod : boolean {6th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.0.formula} (12 different values)
7d8 (x1)
5d8 (x1)
8d12 (x1)
12d10 (x1)
1d8 (x1)
4d6 (x1)
3d4 (x1)
6 (x1)
12d6 (x2)
11d6 (x1)
3d6 (x1)
16d6 (x1)
kinds : array<string> {6th Rank.system.damage.0.kinds}
Length: min=1 max=2
Value type: string {6th Rank.system.damage.0.kinds.[]} (2 different values)
damage (x13)
healing (x1)
[materials] : array<> {6th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.0.type} (11 different values)
force (x1)
mental (x2)
electricity (x1)
untyped (x1)
vitality (x1)
fire (x1)
bludgeoning (x1)
poison (x1)
void (x2)
piercing (x1)
spirit (x1)
[rQT6Is4xVcbWJIAt] : object {6th Rank.system.damage.rQT6Is4xVcbWJIAt}
applyMod : boolean {6th Rank.system.damage.rQT6Is4xVcbWJIAt.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.formula} (same value: 7d8)
kinds : array<string> {6th Rank.system.damage.rQT6Is4xVcbWJIAt.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.rQT6Is4xVcbWJIAt.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.rQT6Is4xVcbWJIAt.type} (same value: force)
[1Yol9VOB1Bu7G213] : object {6th Rank.system.damage.1Yol9VOB1Bu7G213}
applyMod : boolean {6th Rank.system.damage.1Yol9VOB1Bu7G213.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.1Yol9VOB1Bu7G213.formula} (same value: 4d6)
kinds : array<string> {6th Rank.system.damage.1Yol9VOB1Bu7G213.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.1Yol9VOB1Bu7G213.kinds.[]} (same value: healing)
materials : array<> {6th Rank.system.damage.1Yol9VOB1Bu7G213.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.1Yol9VOB1Bu7G213.type} (same value: untyped)
[1] : object {6th Rank.system.damage.1}
applyMod : boolean {6th Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.1.formula} (2 different values)
5d6 (x1)
3d6 (x1)
kinds : array<string> {6th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.1.kinds.[]} (same value: damage)
type : string {6th Rank.system.damage.1.type} (2 different values)
bludgeoning (x1)
fire (x1)
[xbLeTUmgQaLSf1Jv] : object {6th Rank.system.damage.xbLeTUmgQaLSf1Jv}
applyMod : boolean {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.formula} (same value: 8d6)
kinds : array<string> {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.xbLeTUmgQaLSf1Jv.type} (same value: poison)
[MTNvoqutBnRQtZMa] : object {6th Rank.system.damage.MTNvoqutBnRQtZMa}
applyMod : boolean {6th Rank.system.damage.MTNvoqutBnRQtZMa.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.MTNvoqutBnRQtZMa.formula} (same value: 8d6)
kinds : array<string> {6th Rank.system.damage.MTNvoqutBnRQtZMa.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.MTNvoqutBnRQtZMa.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.MTNvoqutBnRQtZMa.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.MTNvoqutBnRQtZMa.type} (same value: mental)
[fiGNEgajuvkIMj7d] : object {6th Rank.system.damage.fiGNEgajuvkIMj7d}
applyMod : boolean {6th Rank.system.damage.fiGNEgajuvkIMj7d.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.fiGNEgajuvkIMj7d.formula} (same value: 5)
kinds : array<string> {6th Rank.system.damage.fiGNEgajuvkIMj7d.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.fiGNEgajuvkIMj7d.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.fiGNEgajuvkIMj7d.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.fiGNEgajuvkIMj7d.type} (same value: slashing)
[7JuaSjPOenc3HtiT] : object {6th Rank.system.damage.7JuaSjPOenc3HtiT}
applyMod : boolean {6th Rank.system.damage.7JuaSjPOenc3HtiT.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.7JuaSjPOenc3HtiT.formula} (same value: 12d6)
kinds : array<string> {6th Rank.system.damage.7JuaSjPOenc3HtiT.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.7JuaSjPOenc3HtiT.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.7JuaSjPOenc3HtiT.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.7JuaSjPOenc3HtiT.type} (same value: mental)
[rYf54pXlYEcM3IGT] : object {6th Rank.system.damage.rYf54pXlYEcM3IGT}
applyMod : boolean {6th Rank.system.damage.rYf54pXlYEcM3IGT.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.rYf54pXlYEcM3IGT.formula} (same value: 8d6)
kinds : array<string> {6th Rank.system.damage.rYf54pXlYEcM3IGT.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.rYf54pXlYEcM3IGT.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.rYf54pXlYEcM3IGT.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.rYf54pXlYEcM3IGT.type} (same value: sonic)
[5zjc1nvfsl4ahgnk] : object {6th Rank.system.damage.5zjc1nvfsl4ahgnk}
applyMod : boolean {6th Rank.system.damage.5zjc1nvfsl4ahgnk.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.formula} (same value: 6d4)
kinds : array<string> {6th Rank.system.damage.5zjc1nvfsl4ahgnk.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.5zjc1nvfsl4ahgnk.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.5zjc1nvfsl4ahgnk.type} (same value: piercing)
[WkCw5MJm2wVK3uRi] : object {6th Rank.system.damage.WkCw5MJm2wVK3uRi}
applyMod : boolean {6th Rank.system.damage.WkCw5MJm2wVK3uRi.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.formula} (same value: 4d6)
kinds : array<string> {6th Rank.system.damage.WkCw5MJm2wVK3uRi.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.WkCw5MJm2wVK3uRi.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.WkCw5MJm2wVK3uRi.type} (same value: bludgeoning)
[G3HdXE0YaAVaevwg] : object {6th Rank.system.damage.G3HdXE0YaAVaevwg}
applyMod : boolean {6th Rank.system.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.G3HdXE0YaAVaevwg.formula} (same value: 8d8)
kinds : array<string> {6th Rank.system.damage.G3HdXE0YaAVaevwg.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.G3HdXE0YaAVaevwg.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.G3HdXE0YaAVaevwg.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.G3HdXE0YaAVaevwg.type} (same value: piercing)
[iuhh6qfveXzz88dv] : object {6th Rank.system.damage.iuhh6qfveXzz88dv}
applyMod : boolean {6th Rank.system.damage.iuhh6qfveXzz88dv.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.iuhh6qfveXzz88dv.formula} (same value: 4d6)
kinds : array<string> {6th Rank.system.damage.iuhh6qfveXzz88dv.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.iuhh6qfveXzz88dv.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.iuhh6qfveXzz88dv.type} (same value: mental)
[0yIRszQ4ZAlq14gX] : object {6th Rank.system.damage.0yIRszQ4ZAlq14gX}
applyMod : boolean {6th Rank.system.damage.0yIRszQ4ZAlq14gX.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.formula} (same value: 4d8)
kinds : array<string> {6th Rank.system.damage.0yIRszQ4ZAlq14gX.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.0yIRszQ4ZAlq14gX.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.0yIRszQ4ZAlq14gX.type} (same value: sonic)
[1tttVaJo3TXKF7uK] : object {6th Rank.system.damage.1tttVaJo3TXKF7uK}
applyMod : boolean {6th Rank.system.damage.1tttVaJo3TXKF7uK.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.1tttVaJo3TXKF7uK.formula} (same value: 4d8)
kinds : array<string> {6th Rank.system.damage.1tttVaJo3TXKF7uK.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.1tttVaJo3TXKF7uK.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.1tttVaJo3TXKF7uK.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.1tttVaJo3TXKF7uK.type} (same value: void)
[wVWFtjzGdYwwjMJi] : object {6th Rank.system.damage.wVWFtjzGdYwwjMJi}
applyMod : boolean {6th Rank.system.damage.wVWFtjzGdYwwjMJi.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.formula} (same value: 8d6)
kinds : array<string> {6th Rank.system.damage.wVWFtjzGdYwwjMJi.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.damage.wVWFtjzGdYwwjMJi.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.damage.wVWFtjzGdYwwjMJi.type} (same value: piercing)
[defense] : object {6th Rank.system.defense}
[save] : object {6th Rank.system.defense.save}
basic : boolean {6th Rank.system.defense.save.basic} (2 different values)
True (x17)
False (x30)
statistic : string {6th Rank.system.defense.save.statistic} (3 different values)
reflex (x13)
will (x20)
fortitude (x14)
[passive] : object {6th Rank.system.defense.passive}
statistic : string {6th Rank.system.defense.passive.statistic} (same value: fortitude-dc)
description : object {6th Rank.system.description}
value : string {6th Rank.system.description.value} (all different values)
duration : object {6th Rank.system.duration}
sustained : boolean {6th Rank.system.duration.sustained} (2 different values)
False (x59)
True (x16)
value : string {6th Rank.system.duration.value} (7 different values)
(x25)
1 minute (x35)
10 minutes (x6)
varies (x6)
until the next time you make your daily preparations (x1)
1 day (x1)
until your next daily preparations (x1)
[heightening] : object {6th Rank.system.heightening}
[area] : integer {6th Rank.system.heightening.area} (same value: 0)
[damage] : object {6th Rank.system.heightening.damage}
[kIYrspEqRqKoAhHI] : string {6th Rank.system.heightening.damage.kIYrspEqRqKoAhHI} (same value: 1d10)
[ub9o9w3b7bmmuy9r] : string {6th Rank.system.heightening.damage.ub9o9w3b7bmmuy9r} (same value: 1d6)
[0] : string {6th Rank.system.heightening.damage.0} (7 different values)
1d8 (x1)
(x1)
1d12 (x1)
2d10 (x1)
1d4 (x1)
1 (x1)
2d6 (x4)
[rQT6Is4xVcbWJIAt] : string {6th Rank.system.heightening.damage.rQT6Is4xVcbWJIAt} (same value: 1d8)
[1Yol9VOB1Bu7G213] : string {6th Rank.system.heightening.damage.1Yol9VOB1Bu7G213} (same value: 2d6)
[1] : string {6th Rank.system.heightening.damage.1} (2 different values)
2d6 (x1)
1d6 (x1)
[fiGNEgajuvkIMj7d] : string {6th Rank.system.heightening.damage.fiGNEgajuvkIMj7d} (same value: 2)
[7JuaSjPOenc3HtiT] : string {6th Rank.system.heightening.damage.7JuaSjPOenc3HtiT} (same value: 2d6)
[rYf54pXlYEcM3IGT] : string {6th Rank.system.heightening.damage.rYf54pXlYEcM3IGT} (same value: 1d6)
[5zjc1nvfsl4ahgnk] : string {6th Rank.system.heightening.damage.5zjc1nvfsl4ahgnk} (same value: 1d4)
[0yIRszQ4ZAlq14gX] : string {6th Rank.system.heightening.damage.0yIRszQ4ZAlq14gX} (same value: 1d8)
[1tttVaJo3TXKF7uK] : string {6th Rank.system.heightening.damage.1tttVaJo3TXKF7uK} (same value: 1d8)
wVWFtjzGdYwwjMJi : string {6th Rank.system.heightening.damage.wVWFtjzGdYwwjMJi} (same value: 1d6)
[interval] : integer {6th Rank.system.heightening.interval} (2 different values)
1 (x20)
2 (x2)
[type] : string {6th Rank.system.heightening.type} (2 different values)
interval (x22)
fixed (x4)
[levels] : object {6th Rank.system.heightening.levels}
[8] : object {6th Rank.system.heightening.levels.8}
damage : object {6th Rank.system.heightening.levels.8.damage}
0 : object {6th Rank.system.heightening.levels.8.damage.0}
applyMod : boolean {6th Rank.system.heightening.levels.8.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.heightening.levels.8.damage.0.formula} (2 different values)
1d10 (x1)
5d6 (x1)
materials : array<> {6th Rank.system.heightening.levels.8.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.heightening.levels.8.damage.0.type} (2 different values)
vitality (x1)
fire (x1)
9 : object {6th Rank.system.heightening.levels.9}
damage : object {6th Rank.system.heightening.levels.9.damage}
[0] : object {6th Rank.system.heightening.levels.9.damage.0}
applyMod : boolean {6th Rank.system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.heightening.levels.9.damage.0.formula} (2 different values)
1d12 (x1)
6d6 (x1)
materials : array<> {6th Rank.system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.heightening.levels.9.damage.0.type} (2 different values)
vitality (x1)
fire (x1)
[G3HdXE0YaAVaevwg] : object {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg}
applyMod : boolean {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.formula} (same value: 12d8)
materials : array<> {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.heightening.levels.9.damage.G3HdXE0YaAVaevwg.type} (same value: piercing)
iuhh6qfveXzz88dv : object {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv}
applyMod : boolean {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.applyMod} (same value: False)
[category] : mixed
formula : string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.formula} (same value: 8d6)
kinds : array<string> {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.kinds.[]} (same value: damage)
materials : array<> {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.materials}
Length: min=0 max=0
Value type: mixed
type : string {6th Rank.system.heightening.levels.9.damage.iuhh6qfveXzz88dv.type} (same value: mental)
level : object {6th Rank.system.level}
value : integer {6th Rank.system.level.value} (same value: 6)
publication : object {6th Rank.system.publication}
license : string {6th Rank.system.publication.license} (2 different values)
OGL (x40)
ORC (x35)
remaster : boolean {6th Rank.system.publication.remaster} (2 different values)
True (x45)
False (x30)
title : string {6th Rank.system.publication.title} (23 different values)
range : object {6th Rank.system.range}
value : string {6th Rank.system.range.value} (11 different values)
100 feet (x1)
(x19)
120 feet (x15)
60 feet (x9)
500 feet (x3)
touch (x6)
30 feet (x18)
10 feet (x1)
emanation up to 40-feet (x1)
planetary (x1)
100 miles (x1)
requirements : string {6th Rank.system.requirements} (2 different values)
(x74)
A creature damages you (x1)
rules : ###FoundryRulesObject###
target : object {6th Rank.system.target}
value : string {6th Rank.system.target.value} (22 different values)
time : object {6th Rank.system.time}
value : string {6th Rank.system.time.value} (5 different values)
2 (x49)
3 (x16)
reaction (x5)
1 minute (x1)
10 minutes (x4)
traits : object {6th Rank.system.traits}
rarity : string {6th Rank.system.traits.rarity} (3 different values)
common (x50)
uncommon (x15)
rare (x10)
traditions : array<string> {6th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {6th Rank.system.traits.traditions.[]} (4 different values)
arcane (x51)
primal (x34)
occult (x41)
divine (x33)
value : array<string> {6th Rank.system.traits.value}
Length: min=1 max=8
Value type: string {6th Rank.system.traits.value.[]} (46 different values)
[selected] : object {6th Rank.system.traits.selected}
divination : string {6th Rank.system.traits.selected.divination} (same value: Divination)
mental : string {6th Rank.system.traits.selected.mental} (same value: Mental)
[overlays] : object {6th Rank.system.overlays}
JctMbZoy1N1BvIH5 : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5}
overlayType : string {6th Rank.system.overlays.JctMbZoy1N1BvIH5.overlayType} (same value: override)
sort : integer {6th Rank.system.overlays.JctMbZoy1N1BvIH5.sort} (same value: 1)
system : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system}
damage : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system.damage}
ub9o9w3b7bmmuy9r : object {6th Rank.system.overlays.JctMbZoy1N1BvIH5.system.damage.ub9o9w3b7bmmuy9r}
[category] : mixed
XxDiv22oJDXssXI2 : object {6th Rank.system.overlays.XxDiv22oJDXssXI2}
name : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.name} (same value: Awaken Entropy (Immune to Void))
overlayType : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.overlayType} (same value: override)
sort : integer {6th Rank.system.overlays.XxDiv22oJDXssXI2.sort} (same value: 2)
system : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system}
damage : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage}
ub9o9w3b7bmmuy9r : object {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r}
[category] : mixed
kinds : array<string> {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds}
Length: min=1 max=1
Value type: string {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.kinds.[]} (same value: damage)
type : string {6th Rank.system.overlays.XxDiv22oJDXssXI2.system.damage.ub9o9w3b7bmmuy9r.type} (same value: force)
type : string {6th Rank.type} (same value: spell)