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Pf2eDataScrapper/output/pf2e/packs/Undead Slayer.txt
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Undead Slayer
Different values: 10
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object {Undead Slayer}
_id : string {Undead Slayer._id} (all different values)
folder : string {Undead Slayer.folder} (same value: lkBBYkyqp36j2aJZ)
img : string {Undead Slayer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Undead Slayer.name} (all different values)
system : object {Undead Slayer.system}
actionType : object {Undead Slayer.system.actionType}
value : string {Undead Slayer.system.actionType.value} (2 different values)
passive (x8)
action (x2)
actions : object {Undead Slayer.system.actions}
[value] : integer {Undead Slayer.system.actions.value} (2 different values)
1 (x1)
2 (x1)
category : string {Undead Slayer.system.category} (2 different values)
skill (x1)
class (x9)
description : object {Undead Slayer.system.description}
value : string {Undead Slayer.system.description.value} (all different values)
level : object {Undead Slayer.system.level}
value : integer {Undead Slayer.system.level.value} (5 different values)
4 (x5)
6 (x2)
8 (x1)
10 (x1)
2 (x1)
prerequisites : object {Undead Slayer.system.prerequisites}
value : array<object> {Undead Slayer.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Undead Slayer.system.prerequisites.value.[]}
value : string {Undead Slayer.system.prerequisites.value.[].value} (6 different values)
Undead Slayer Dedication (x6)
trained in Intimidation (x1)
Lastwall Sentry Dedication (x1)
Slayer's Strike (x1)
Frighten Undead (x1)
trained in Religion (x1)
publication : object {Undead Slayer.system.publication}
license : string {Undead Slayer.system.publication.license} (same value: OGL)
remaster : boolean {Undead Slayer.system.publication.remaster} (same value: False)
title : string {Undead Slayer.system.publication.title} (2 different values)
Pathfinder Book of the Dead (x9)
Pathfinder Lost Omens World Guide (x1)
rules : ###FoundryRulesObject###
traits : object {Undead Slayer.system.traits}
rarity : string {Undead Slayer.system.traits.rarity} (same value: common)
value : array<string> {Undead Slayer.system.traits.value}
Length: min=1 max=4
Value type: string {Undead Slayer.system.traits.value.[]} (8 different values)
archetype (x10)
fortune (x1)
skill (x1)
manipulate (x1)
flourish (x1)
occult (x1)
vitality (x1)
dedication (x1)
type : string {Undead Slayer.type} (same value: feat)