Undead Slayer Different values: 10 ===================================== object {Undead Slayer} _id : string {Undead Slayer._id} (all different values) folder : string {Undead Slayer.folder} (same value: lkBBYkyqp36j2aJZ) img : string {Undead Slayer.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Undead Slayer.name} (all different values) system : object {Undead Slayer.system} actionType : object {Undead Slayer.system.actionType} value : string {Undead Slayer.system.actionType.value} (2 different values) passive (x8) action (x2) actions : object {Undead Slayer.system.actions} [value] : integer {Undead Slayer.system.actions.value} (2 different values) 1 (x1) 2 (x1) category : string {Undead Slayer.system.category} (2 different values) skill (x1) class (x9) description : object {Undead Slayer.system.description} value : string {Undead Slayer.system.description.value} (all different values) level : object {Undead Slayer.system.level} value : integer {Undead Slayer.system.level.value} (5 different values) 4 (x5) 6 (x2) 8 (x1) 10 (x1) 2 (x1) prerequisites : object {Undead Slayer.system.prerequisites} value : array {Undead Slayer.system.prerequisites.value} Length: min=1 max=2 Value type: object {Undead Slayer.system.prerequisites.value.[]} value : string {Undead Slayer.system.prerequisites.value.[].value} (6 different values) Undead Slayer Dedication (x6) trained in Intimidation (x1) Lastwall Sentry Dedication (x1) Slayer's Strike (x1) Frighten Undead (x1) trained in Religion (x1) publication : object {Undead Slayer.system.publication} license : string {Undead Slayer.system.publication.license} (same value: OGL) remaster : boolean {Undead Slayer.system.publication.remaster} (same value: False) title : string {Undead Slayer.system.publication.title} (2 different values) Pathfinder Book of the Dead (x9) Pathfinder Lost Omens World Guide (x1) rules : ###FoundryRulesObject### traits : object {Undead Slayer.system.traits} rarity : string {Undead Slayer.system.traits.rarity} (same value: common) value : array {Undead Slayer.system.traits.value} Length: min=1 max=4 Value type: string {Undead Slayer.system.traits.value.[]} (8 different values) archetype (x10) fortune (x1) skill (x1) manipulate (x1) flourish (x1) occult (x1) vitality (x1) dedication (x1) type : string {Undead Slayer.type} (same value: feat)