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Pf2eDataScrapper/output/pf2e/packs/Lion Blade.txt
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Lion Blade
Different values: 6
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object {Lion Blade}
_id : string {Lion Blade._id} (all different values)
folder : string {Lion Blade.folder} (same value: bviEMqBLpX2bzyPl)
img : string {Lion Blade.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Lion Blade.name} (all different values)
system : object {Lion Blade.system}
actionType : object {Lion Blade.system.actionType}
value : string {Lion Blade.system.actionType.value} (2 different values)
passive (x5)
action (x1)
actions : object {Lion Blade.system.actions}
[value] : integer {Lion Blade.system.actions.value} (same value: 1)
category : string {Lion Blade.system.category} (same value: class)
description : object {Lion Blade.system.description}
value : string {Lion Blade.system.description.value} (all different values)
level : object {Lion Blade.system.level}
value : integer {Lion Blade.system.level.value} (5 different values)
6 (x2)
12 (x1)
2 (x1)
4 (x1)
10 (x1)
prerequisites : object {Lion Blade.system.prerequisites}
value : array<object> {Lion Blade.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Lion Blade.system.prerequisites.value.[]}
value : string {Lion Blade.system.prerequisites.value.[].value} (4 different values)
Lost in the Crowd (x1)
Lion Blade Dedication (x4)
member of the Lion Blades (x1)
trained in Performance (x1)
publication : object {Lion Blade.system.publication}
license : string {Lion Blade.system.publication.license} (same value: OGL)
remaster : boolean {Lion Blade.system.publication.remaster} (same value: False)
title : string {Lion Blade.system.publication.title} (same value: Pathfinder Lost Omens World Guide)
rules : ###FoundryRulesObject###
traits : object {Lion Blade.system.traits}
rarity : string {Lion Blade.system.traits.rarity} (2 different values)
common (x5)
uncommon (x1)
value : array<string> {Lion Blade.system.traits.value}
Length: min=1 max=2
Value type: string {Lion Blade.system.traits.value.[]} (2 different values)
archetype (x6)
dedication (x1)
type : string {Lion Blade.type} (same value: feat)