Lion Blade Different values: 6 ===================================== object {Lion Blade} _id : string {Lion Blade._id} (all different values) folder : string {Lion Blade.folder} (same value: bviEMqBLpX2bzyPl) img : string {Lion Blade.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Lion Blade.name} (all different values) system : object {Lion Blade.system} actionType : object {Lion Blade.system.actionType} value : string {Lion Blade.system.actionType.value} (2 different values) passive (x5) action (x1) actions : object {Lion Blade.system.actions} [value] : integer {Lion Blade.system.actions.value} (same value: 1) category : string {Lion Blade.system.category} (same value: class) description : object {Lion Blade.system.description} value : string {Lion Blade.system.description.value} (all different values) level : object {Lion Blade.system.level} value : integer {Lion Blade.system.level.value} (5 different values) 6 (x2) 12 (x1) 2 (x1) 4 (x1) 10 (x1) prerequisites : object {Lion Blade.system.prerequisites} value : array {Lion Blade.system.prerequisites.value} Length: min=1 max=2 Value type: object {Lion Blade.system.prerequisites.value.[]} value : string {Lion Blade.system.prerequisites.value.[].value} (4 different values) Lost in the Crowd (x1) Lion Blade Dedication (x4) member of the Lion Blades (x1) trained in Performance (x1) publication : object {Lion Blade.system.publication} license : string {Lion Blade.system.publication.license} (same value: OGL) remaster : boolean {Lion Blade.system.publication.remaster} (same value: False) title : string {Lion Blade.system.publication.title} (same value: Pathfinder Lost Omens World Guide) rules : ###FoundryRulesObject### traits : object {Lion Blade.system.traits} rarity : string {Lion Blade.system.traits.rarity} (2 different values) common (x5) uncommon (x1) value : array {Lion Blade.system.traits.value} Length: min=1 max=2 Value type: string {Lion Blade.system.traits.value.[]} (2 different values) archetype (x6) dedication (x1) type : string {Lion Blade.type} (same value: feat)