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Pf2eDataScrapper/output/pf2e/packs/Troubles in Otari.txt
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2025-04-08 17:56:11 +04:00

1053 lines
79 KiB
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Troubles in Otari
Different values: 18
=====================================
object {Troubles in Otari}
_id : string {Troubles in Otari._id} (all different values)
img : string {Troubles in Otari.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x12)
'systems/pf2e/icons/default-icons/hazard.svg' (x6)
items : array<object> {Troubles in Otari.items}
Length: min=1 max=25
Value type: object {Troubles in Otari.items.[]}
_id : string {Troubles in Otari.items.[]._id} (135 different values)
img : string {Troubles in Otari.items.[].img} (58 different values)
name : string {Troubles in Otari.items.[].name} (94 different values)
sort : integer {Troubles in Otari.items.[].sort} (25 different values)
system : object {Troubles in Otari.items.[].system}
[acBonus] : integer {Troubles in Otari.items.[].system.acBonus} (4 different values)
1 (x3)
5 (x2)
3 (x1)
4 (x1)
[actionType] : object {Troubles in Otari.items.[].system.actionType}
value : string {Troubles in Otari.items.[].system.actionType.value} (4 different values)
'passive' (x14)
'reaction' (x12)
'action' (x9)
'free' (x1)
[actions] : object {Troubles in Otari.items.[].system.actions}
[value] : integer {Troubles in Otari.items.[].system.actions.value} (3 different values)
1 (x7)
3 (x1)
2 (x1)
[area] : object {Troubles in Otari.items.[].system.area}
type : string {Troubles in Otari.items.[].system.area.type} (4 different values)
'line' (x2)
'cone' (x1)
'burst' (x1)
'emanation' (x1)
value : integer {Troubles in Otari.items.[].system.area.value} (4 different values)
30 (x2)
15 (x1)
20 (x1)
60 (x1)
[attack] : object {Troubles in Otari.items.[].system.attack}
value : string {Troubles in Otari.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Troubles in Otari.items.[].system.attackEffects}
[custom] : string {Troubles in Otari.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Troubles in Otari.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Troubles in Otari.items.[].system.attackEffects.value.[]} (2 different values)
'knockdown' (x1)
'grab' (x1)
[autoHeightenLevel] : object {Troubles in Otari.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Troubles in Otari.items.[].system.baseItem} (14 different values)
[bonus] : object {Troubles in Otari.items.[].system.bonus}
value : integer {Troubles in Otari.items.[].system.bonus.value} (10 different values)
0 (x14)
10 (x6)
11 (x5)
7 (x3)
8 (x3)
14 (x3)
12 (x2)
15 (x2)
5 (x1)
13 (x1)
[bonusDamage] : object {Troubles in Otari.items.[].system.bonusDamage}
value : integer {Troubles in Otari.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Troubles in Otari.items.[].system.bulk}
value : mixed
integer {Troubles in Otari.items.[].system.bulk.value} (4 different values)
1 (x8)
2 (x4)
3 (x2)
0 (x1)
float {Troubles in Otari.items.[].system.bulk.value} (same value: 0,1)
[category] : string {Troubles in Otari.items.[].system.category} (11 different values)
[checkPenalty] : integer {Troubles in Otari.items.[].system.checkPenalty} (3 different values)
-1 (x3)
-3 (x2)
-2 (x2)
[containerId] : empty
[cost] : object {Troubles in Otari.items.[].system.cost}
value : string {Troubles in Otari.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Troubles in Otari.items.[].system.counteraction} (2 different values)
False (x38)
True (x1)
[damage] : object {Troubles in Otari.items.[].system.damage}
[0] : object {Troubles in Otari.items.[].system.damage.0}
[category] : empty
formula : string {Troubles in Otari.items.[].system.damage.0.formula} (6 different values)
'0' (x3)
'1d8' (x2)
'2d4' (x2)
'2d6' (x1)
'3d8' (x1)
'1d4+1' (x1)
kinds : array<string> {Troubles in Otari.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Troubles in Otari.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x2)
materials : array<> {Troubles in Otari.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Troubles in Otari.items.[].system.damage.0.type} (7 different values)
'mental' (x3)
'vitality' (x2)
'fire' (x1)
'void' (x1)
'acid' (x1)
'force' (x1)
'cold' (x1)
[applyMod] : boolean {Troubles in Otari.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x3)
[damageType] : string {Troubles in Otari.items.[].system.damage.damageType} (3 different values)
'piercing' (x9)
'bludgeoning' (x3)
'slashing' (x2)
[dice] : integer {Troubles in Otari.items.[].system.damage.dice} (same value: 1)
[die] : string {Troubles in Otari.items.[].system.damage.die} (4 different values)
'd6' (x8)
'd8' (x2)
'd4' (x2)
'd12' (x2)
[formula] : string {Troubles in Otari.items.[].system.damage.formula} (same value: '2d8')
[kind] : string {Troubles in Otari.items.[].system.damage.kind} (same value: 'damage')
[type] : string {Troubles in Otari.items.[].system.damage.type} (same value: 'piercing')
[damageRolls] : object {Troubles in Otari.items.[].system.damageRolls}
[0] : object {Troubles in Otari.items.[].system.damageRolls.0}
damage : string {Troubles in Otari.items.[].system.damageRolls.0.damage} (same value: '1d4+1')
damageType : string {Troubles in Otari.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
[1] : object {Troubles in Otari.items.[].system.damageRolls.1}
category : string {Troubles in Otari.items.[].system.damageRolls.1.category} (same value: 'persistent')
damage : string {Troubles in Otari.items.[].system.damageRolls.1.damage} (same value: '1d4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.1.damageType} (same value: 'poison')
[2qh55f0vkev67h34t497] : object {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497}
damage : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damage} (same value: '1d6+8')
damageType : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damageType} (same value: 'piercing')
[3qr71mj1ayg8v9o7tupp] : object {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp}
damage : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damage} (same value: '1d12+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damageType} (same value: 'bludgeoning')
[5yb7s07ieggfb8hvftbm] : object {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm}
damage : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damage} (same value: '1d6+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damageType} (same value: 'piercing')
[910c0jsfc0s3j636sxbgs] : object {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs}
damage : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damage} (same value: '1d6+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damageType} (same value: 'piercing')
[9evxfejyjmhlpo5ht4w5] : object {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5}
damage : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damage} (same value: '1d6+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damageType} (same value: 'piercing')
[9q8iyzx4pxl84au3xl2w] : object {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w}
damage : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damage} (same value: '1d6+1')
damageType : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damageType} (same value: 'piercing')
[9t859gxpuwthtpdqdpdl] : object {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl}
damage : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damage} (same value: '1d4+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damageType} (same value: 'piercing')
[cspqram3uijwi13w1qc6] : object {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6}
damage : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damage} (same value: '1d6+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damageType} (same value: 'piercing')
[dm4wasmj3jkdlxjlwmsg] : object {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg}
damage : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damage} (same value: '1d10')
damageType : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damageType} (same value: 'fire')
[ept0wspb1btmzmt0sjhq] : object {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq}
damage : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damage} (same value: '1d4+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damageType} (same value: 'bludgeoning')
[facwzzltoalmp6qw60pf] : object {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf}
damage : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damage} (same value: '1d4+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damageType} (same value: 'bludgeoning')
[gitozawsvsmdkgszqb14] : object {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14}
damage : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damage} (same value: '1d12+8')
damageType : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damageType} (same value: 'bludgeoning')
[gv20dhv8z48yakj4o79cyf] : object {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf}
damage : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damage} (same value: '2d6+5')
damageType : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damageType} (same value: 'slashing')
[hqabyc61awjg4at0wuy2] : object {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2}
damage : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damage} (same value: '1d8+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damageType} (same value: 'slashing')
[ksk8vtfq9k8yg1cb81m5] : object {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5}
damage : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damage} (same value: '1d6+2')
damageType : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damageType} (same value: 'piercing')
[n0qqo3n5rbdcvvqlgxf4] : object {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4}
damage : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damage} (same value: '2d4+2')
damageType : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damageType} (same value: 'bludgeoning')
[n3xw9uy16ocsyfs7p8xb] : object {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb}
damage : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damage} (same value: '1d8+2')
damageType : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damageType} (same value: 'bludgeoning')
[pidocwei3jucfwumv6jz] : object {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz}
damage : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damage} (same value: '1d8+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damageType} (same value: 'slashing')
[pwak28cykmjyw96covss] : object {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss}
damage : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damage} (same value: '1d10')
damageType : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damageType} (same value: 'fire')
[pwe7jceuzboyccm3lh2v] : object {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v}
damage : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damage} (same value: '1d4+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damageType} (same value: 'bludgeoning')
[s5931hj9a9l80p3lta17] : object {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17}
damage : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damage} (same value: '1d6+2')
damageType : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damageType} (same value: 'piercing')
[su4rql9ypsk50wauegs2] : object {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2}
damage : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damage} (same value: '1d4+2')
damageType : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damageType} (same value: 'bludgeoning')
e7581qo0z8qw7n88244tf : object {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf}
damage : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damage} (same value: '3d6')
damageType : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damageType} (same value: 'bludgeoning')
[suquqxt663j73c6ijrk6t3] : object {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3}
damage : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damage} (same value: '1d4+3')
damageType : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damageType} (same value: 'force')
[v28iwchuz7az2tigcmd6] : object {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6}
damage : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damage} (same value: '1d4+4')
damageType : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damageType} (same value: 'piercing')
[vwrh5idvdh6azfrky0l6] : object {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6}
damage : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damage} (same value: '2d6+5')
damageType : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damageType} (same value: 'piercing')
[w7eeob2t4aix1icyi5nfs] : object {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs}
damage : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damage} (same value: '1d6+2')
damageType : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damageType} (same value: 'piercing')
[deathNote] : boolean {Troubles in Otari.items.[].system.deathNote} (same value: True)
description : object {Troubles in Otari.items.[].system.description}
value : string {Troubles in Otari.items.[].system.description.value} (86 different values)
[duration] : object {Troubles in Otari.items.[].system.duration}
sustained : boolean {Troubles in Otari.items.[].system.duration.sustained} (2 different values)
False (x35)
True (x4)
value : string {Troubles in Otari.items.[].system.duration.value} (11 different values)
publication : object {Troubles in Otari.items.[].system.publication}
license : string {Troubles in Otari.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Troubles in Otari.items.[].system.publication.remaster} (same value: False)
title : string {Troubles in Otari.items.[].system.publication.title} (3 different values)
'Pathfinder Core Rulebook' (x69)
'' (x62)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {Troubles in Otari.items.[].system.rules}
[defense] : object {Troubles in Otari.items.[].system.defense}
save : object {Troubles in Otari.items.[].system.defense.save}
basic : boolean {Troubles in Otari.items.[].system.defense.save.basic} (2 different values)
False (x10)
True (x6)
statistic : string {Troubles in Otari.items.[].system.defense.save.statistic} (3 different values)
'will' (x11)
'fortitude' (x4)
'reflex' (x1)
[dexCap] : integer {Troubles in Otari.items.[].system.dexCap} (3 different values)
4 (x3)
1 (x3)
2 (x1)
[equipped] : object {Troubles in Otari.items.[].system.equipped}
carryType : string {Troubles in Otari.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {Troubles in Otari.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {Troubles in Otari.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[group] : string {Troubles in Otari.items.[].system.group} (10 different values)
'dart' (x4)
'leather' (x4)
'sword' (x3)
'plate' (x3)
'hammer' (x2)
'knife' (x1)
'spear' (x1)
'club' (x1)
'crossbow' (x1)
'axe' (x1)
[hardness] : integer {Troubles in Otari.items.[].system.hardness} (same value: 0)
[heightening] : object {Troubles in Otari.items.[].system.heightening}
[levels] : object {Troubles in Otari.items.[].system.heightening.levels}
[3] : object {Troubles in Otari.items.[].system.heightening.levels.3}
[range] : object {Troubles in Otari.items.[].system.heightening.levels.3.range}
value : string {Troubles in Otari.items.[].system.heightening.levels.3.range.value} (2 different values)
'500 feet' (x3)
'60 feet' (x1)
[target] : object {Troubles in Otari.items.[].system.heightening.levels.3.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 1 or less' (x2)
[4] : object {Troubles in Otari.items.[].system.heightening.levels.4}
target : object {Troubles in Otari.items.[].system.heightening.levels.4.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures')
[5] : object {Troubles in Otari.items.[].system.heightening.levels.5}
[range] : object {Troubles in Otari.items.[].system.heightening.levels.5.range}
value : string {Troubles in Otari.items.[].system.heightening.levels.5.range.value} (2 different values)
'60 feet' (x2)
'120 feet' (x1)
[target] : object {Troubles in Otari.items.[].system.heightening.levels.5.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
[7] : object {Troubles in Otari.items.[].system.heightening.levels.7}
target : object {Troubles in Otari.items.[].system.heightening.levels.7.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.7.target.value} (3 different values)
'5 creatures' (x2)
'1 unattended object with a Bulk of 2 or less' (x2)
'10 creatures' (x1)
[8] : object {Troubles in Otari.items.[].system.heightening.levels.8}
target : object {Troubles in Otari.items.[].system.heightening.levels.8.target}
value : string {Troubles in Otari.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {Troubles in Otari.items.[].system.heightening.type} (2 different values)
'fixed' (x15)
'interval' (x9)
[damage] : object {Troubles in Otari.items.[].system.heightening.damage}
0 : string {Troubles in Otari.items.[].system.heightening.damage.0} (6 different values)
'1d6' (x3)
'1d8' (x2)
'2d6' (x1)
'2d4' (x1)
'2d8' (x1)
'1d4' (x1)
[interval] : integer {Troubles in Otari.items.[].system.heightening.interval} (2 different values)
1 (x5)
2 (x4)
[hp] : object {Troubles in Otari.items.[].system.hp}
max : integer {Troubles in Otari.items.[].system.hp.max} (same value: 0)
value : integer {Troubles in Otari.items.[].system.hp.value} (same value: 0)
[level] : object {Troubles in Otari.items.[].system.level}
value : integer {Troubles in Otari.items.[].system.level.value} (4 different values)
1 (x33)
0 (x23)
2 (x9)
3 (x3)
[location] : object {Troubles in Otari.items.[].system.location}
[heightenedLevel] : integer {Troubles in Otari.items.[].system.location.heightenedLevel} (3 different values)
2 (x4)
1 (x4)
3 (x1)
[uses] : object {Troubles in Otari.items.[].system.location.uses}
max : integer {Troubles in Otari.items.[].system.location.uses.max} (same value: 2)
value : integer {Troubles in Otari.items.[].system.location.uses.value} (same value: 2)
value : string {Troubles in Otari.items.[].system.location.value} (5 different values)
'OOCu4hNQg4NvyXLU' (x13)
'UkurqY6wQGrS67eI' (x11)
'1uUxlDMn7nj3yjAy' (x9)
'YhlP3I6uuAc1wEik' (x5)
'zhR9Ys8AyYNjAz29' (x1)
[material] : object {Troubles in Otari.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {Troubles in Otari.items.[].system.mod}
value : integer {Troubles in Otari.items.[].system.mod.value} (2 different values)
10 (x1)
13 (x1)
[overlays] : object {Troubles in Otari.items.[].system.overlays}
37gy7l19tik74o4s : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
name : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
overlayType : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
sort : integer {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
[defense] : empty
heightening : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
range : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
time : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
traits : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
7qdtetowq348s9oc : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
overlayType : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
sort : integer {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
time : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
7vbvdrv2cl87sqta : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
overlayType : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
sort : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
value : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
target : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
time : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
traits : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
lfxcoz2d3f8j2zq1 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
name : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
overlayType : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
sort : integer {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
range : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
target : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
time : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
traits : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
'concentrate' (x2)
'healing' (x2)
'manipulate' (x2)
'vitality' (x2)
[prepared] : object {Troubles in Otari.items.[].system.prepared}
flexible : boolean {Troubles in Otari.items.[].system.prepared.flexible} (same value: False)
value : string {Troubles in Otari.items.[].system.prepared.value} (3 different values)
'prepared' (x2)
'innate' (x2)
'focus' (x1)
[price] : object {Troubles in Otari.items.[].system.price}
[per] : integer {Troubles in Otari.items.[].system.price.per} (same value: 10)
value : object {Troubles in Otari.items.[].system.price.value}
[gp] : integer {Troubles in Otari.items.[].system.price.value.gp} (8 different values)
2 (x5)
3 (x4)
1 (x3)
18 (x2)
10 (x1)
4 (x1)
60 (x1)
8 (x1)
[sp] : integer {Troubles in Otari.items.[].system.price.value.sp} (4 different values)
1 (x7)
2 (x1)
9 (x1)
5 (x1)
[proficiency] : object {Troubles in Otari.items.[].system.proficiency}
value : integer {Troubles in Otari.items.[].system.proficiency.value} (2 different values)
0 (x4)
1 (x1)
[proficient] : object {Troubles in Otari.items.[].system.proficient}
value : integer {Troubles in Otari.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {Troubles in Otari.items.[].system.quantity} (5 different values)
1 (x22)
3 (x3)
6 (x2)
10 (x1)
4 (x1)
[range] : mixed
integer {Troubles in Otari.items.[].system.range} (2 different values)
30 (x4)
60 (x1)
object {Troubles in Otari.items.[].system.range}
value : string {Troubles in Otari.items.[].system.range.value} (6 different values)
'30 feet' (x12)
'120 feet' (x8)
'' (x8)
'touch' (x6)
'60 feet' (x3)
'varies' (x2)
[reload] : object {Troubles in Otari.items.[].system.reload}
value : string {Troubles in Otari.items.[].system.reload.value} (3 different values)
'' (x7)
'-' (x6)
'1' (x1)
[requirements] : string {Troubles in Otari.items.[].system.requirements} (same value: '')
[runes] : object {Troubles in Otari.items.[].system.runes}
potency : integer {Troubles in Otari.items.[].system.runes.potency} (2 different values)
0 (x20)
1 (x1)
property : array<> {Troubles in Otari.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {Troubles in Otari.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {Troubles in Otari.items.[].system.runes.striking} (same value: 0)
[size] : string {Troubles in Otari.items.[].system.size} (same value: 'med')
[slots] : object {Troubles in Otari.items.[].system.slots}
[slot0] : object {Troubles in Otari.items.[].system.slots.slot0}
max : integer {Troubles in Otari.items.[].system.slots.slot0.max} (3 different values)
4 (x1)
7 (x1)
5 (x1)
[prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot0.prepared}
Length: min=4 max=7
Value type: object {Troubles in Otari.items.[].system.slots.slot0.prepared.[]}
id : string {Troubles in Otari.items.[].system.slots.slot0.prepared.[].id} (11 different values)
value : integer {Troubles in Otari.items.[].system.slots.slot0.value} (same value: 5)
[slot1] : object {Troubles in Otari.items.[].system.slots.slot1}
max : integer {Troubles in Otari.items.[].system.slots.slot1.max} (2 different values)
3 (x3)
2 (x1)
[prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {Troubles in Otari.items.[].system.slots.slot1.prepared.[]}
id : string {Troubles in Otari.items.[].system.slots.slot1.prepared.[].id} (6 different values)
'im2oO2yyYG0V2Ola' (x1)
'9oCpjkRCB3aY1YWG' (x1)
'Me5OnQEtFuBYIaRp' (x1)
'P2eKpIYTpVqeAKfp' (x1)
'2rOQ7HjEutsKVPmn' (x1)
'LmiiYNAOwkxPs3WZ' (x1)
[value] : integer {Troubles in Otari.items.[].system.slots.slot1.value} (2 different values)
2 (x1)
3 (x1)
[slot2] : object {Troubles in Otari.items.[].system.slots.slot2}
max : integer {Troubles in Otari.items.[].system.slots.slot2.max} (3 different values)
3 (x2)
6 (x1)
2 (x1)
[prepared] : array<object> {Troubles in Otari.items.[].system.slots.slot2.prepared}
Length: min=3 max=6
Value type: object {Troubles in Otari.items.[].system.slots.slot2.prepared.[]}
id : string {Troubles in Otari.items.[].system.slots.slot2.prepared.[].id} (7 different values)
'xjZXoApb03fZ7qQr' (x2)
'8fRVJdroiaTuEP9n' (x2)
'QrWx62dd141Neimf' (x1)
'oLyTtWtLiYftOoqy' (x1)
'oNWam7Aw7UjbskXG' (x1)
'rdn13vwGUehKyhha' (x1)
'TLWlBerjUtbtCHzr' (x1)
[value] : integer {Troubles in Otari.items.[].system.slots.slot2.value} (2 different values)
2 (x1)
3 (x1)
[slot3] : object {Troubles in Otari.items.[].system.slots.slot3}
max : integer {Troubles in Otari.items.[].system.slots.slot3.max} (same value: 1)
value : integer {Troubles in Otari.items.[].system.slots.slot3.value} (same value: 1)
[slug] : string {Troubles in Otari.items.[].system.slug} (54 different values)
[speedPenalty] : integer {Troubles in Otari.items.[].system.speedPenalty} (3 different values)
0 (x3)
-10 (x2)
-5 (x2)
[spell] : object {Troubles in Otari.items.[].system.spell}
_id : string {Troubles in Otari.items.[].system.spell._id} (2 different values)
'TFitdEOpQC4SzKQQ' (x1)
'4koZzrnMXhhosn0D' (x1)
flags : object {Troubles in Otari.items.[].system.spell.flags}
core : object {Troubles in Otari.items.[].system.spell.flags.core}
sourceId : string {Troubles in Otari.items.[].system.spell.flags.core.sourceId} (2 different values)
'Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ' (x1)
'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1)
img : string {Troubles in Otari.items.[].system.spell.img} (2 different values)
'systems/pf2e/icons/spells/magic-weapon.webp' (x1)
'systems/pf2e/icons/spells/fear.webp' (x1)
name : string {Troubles in Otari.items.[].system.spell.name} (2 different values)
'Magic Weapon' (x1)
'Fear' (x1)
sort : integer {Troubles in Otari.items.[].system.spell.sort} (same value: 0)
system : object {Troubles in Otari.items.[].system.spell.system}
[area] : empty
cost : object {Troubles in Otari.items.[].system.spell.system.cost}
value : string {Troubles in Otari.items.[].system.spell.system.cost.value} (same value: '')
counteraction : boolean {Troubles in Otari.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Troubles in Otari.items.[].system.spell.system.damage}
description : object {Troubles in Otari.items.[].system.spell.system.description}
value : string {Troubles in Otari.items.[].system.spell.system.description.value} (2 different values)
duration : object {Troubles in Otari.items.[].system.spell.system.duration}
sustained : boolean {Troubles in Otari.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Troubles in Otari.items.[].system.spell.system.duration.value} (2 different values)
'1 minute' (x1)
'varies' (x1)
heightening : object {Troubles in Otari.items.[].system.spell.system.heightening}
levels : object {Troubles in Otari.items.[].system.spell.system.heightening.levels}
3 : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3}
target : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target}
value : string {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target.value} (same value: '5 creatures')
type : string {Troubles in Otari.items.[].system.spell.system.heightening.type} (same value: 'fixed')
level : object {Troubles in Otari.items.[].system.spell.system.level}
value : integer {Troubles in Otari.items.[].system.spell.system.level.value} (same value: 1)
publication : object {Troubles in Otari.items.[].system.spell.system.publication}
license : string {Troubles in Otari.items.[].system.spell.system.publication.license} (same value: 'OGL')
remaster : boolean {Troubles in Otari.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Troubles in Otari.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
range : object {Troubles in Otari.items.[].system.spell.system.range}
value : string {Troubles in Otari.items.[].system.spell.system.range.value} (2 different values)
'touch' (x1)
'30 feet' (x1)
requirements : string {Troubles in Otari.items.[].system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Troubles in Otari.items.[].system.spell.system.rules}
slug : string {Troubles in Otari.items.[].system.spell.system.slug} (2 different values)
'magic-weapon' (x1)
'fear' (x1)
target : object {Troubles in Otari.items.[].system.spell.system.target}
value : string {Troubles in Otari.items.[].system.spell.system.target.value} (2 different values)
'1 weapon that is unattended or wielded by you or a willing ally' (x1)
'1 creature' (x1)
time : object {Troubles in Otari.items.[].system.spell.system.time}
value : string {Troubles in Otari.items.[].system.spell.system.time.value} (same value: '2')
traits : object {Troubles in Otari.items.[].system.spell.system.traits}
rarity : string {Troubles in Otari.items.[].system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Troubles in Otari.items.[].system.spell.system.traits.traditions}
Length: min=3 max=4
Value type: string {Troubles in Otari.items.[].system.spell.system.traits.traditions.[]} (4 different values)
'arcane' (x2)
'divine' (x2)
'occult' (x2)
'primal' (x1)
value : array<string> {Troubles in Otari.items.[].system.spell.system.traits.value}
Length: min=2 max=5
Value type: string {Troubles in Otari.items.[].system.spell.system.traits.value.[]} (5 different values)
'concentrate' (x2)
'manipulate' (x2)
'emotion' (x1)
'fear' (x1)
'mental' (x1)
[defense] : object {Troubles in Otari.items.[].system.spell.system.defense}
save : object {Troubles in Otari.items.[].system.spell.system.defense.save}
basic : boolean {Troubles in Otari.items.[].system.spell.system.defense.save.basic} (same value: False)
statistic : string {Troubles in Otari.items.[].system.spell.system.defense.save.statistic} (same value: 'will')
location : object {Troubles in Otari.items.[].system.spell.system.location}
heightenedLevel : integer {Troubles in Otari.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
value : string {Troubles in Otari.items.[].system.spell.system.location.value} (same value: '')
type : string {Troubles in Otari.items.[].system.spell.type} (same value: 'spell')
[spelldc] : object {Troubles in Otari.items.[].system.spelldc}
dc : integer {Troubles in Otari.items.[].system.spelldc.dc} (2 different values)
21 (x4)
20 (x1)
mod : integer {Troubles in Otari.items.[].system.spelldc.mod} (same value: 0)
value : integer {Troubles in Otari.items.[].system.spelldc.value} (2 different values)
13 (x4)
12 (x1)
[splashDamage] : object {Troubles in Otari.items.[].system.splashDamage}
value : integer {Troubles in Otari.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {Troubles in Otari.items.[].system.stackGroup} (same value: 'bolts')
[strength] : integer {Troubles in Otari.items.[].system.strength} (3 different values)
0 (x3)
3 (x3)
2 (x1)
[target] : object {Troubles in Otari.items.[].system.target}
value : string {Troubles in Otari.items.[].system.target.value} (9 different values)
'1 creature' (x20)
'' (x10)
'1 willing living creature or 1 undead' (x2)
'1 unattended object of light Bulk or less' (x2)
'1 spell effect or unattended magic item' (x1)
'1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1)
'1 creature or object' (x1)
'1 living creature' (x1)
'self' (x1)
[time] : object {Troubles in Otari.items.[].system.time}
value : string {Troubles in Otari.items.[].system.time.value} (4 different values)
'2' (x29)
'1' (x6)
'1 to 3' (x3)
'3' (x1)
[tradition] : object {Troubles in Otari.items.[].system.tradition}
value : string {Troubles in Otari.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'arcane' (x2)
[traits] : object {Troubles in Otari.items.[].system.traits}
rarity : string {Troubles in Otari.items.[].system.traits.rarity} (2 different values)
'common' (x129)
'uncommon' (x1)
[traditions] : array<string> {Troubles in Otari.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {Troubles in Otari.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x35)
'occult' (x32)
'divine' (x25)
'primal' (x17)
value : array<string> {Troubles in Otari.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {Troubles in Otari.items.[].system.traits.value.[]} (59 different values)
[usage] : object {Troubles in Otari.items.[].system.usage}
value : string {Troubles in Otari.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x20)
'held-in-two-hands' (x2)
[uses] : object {Troubles in Otari.items.[].system.uses}
autoDestroy : boolean {Troubles in Otari.items.[].system.uses.autoDestroy} (2 different values)
True (x3)
False (x1)
max : integer {Troubles in Otari.items.[].system.uses.max} (same value: 1)
value : integer {Troubles in Otari.items.[].system.uses.value} (same value: 1)
[weaponType] : object {Troubles in Otari.items.[].system.weaponType}
value : string {Troubles in Otari.items.[].system.weaponType.value} (2 different values)
'melee' (x17)
'ranged' (x9)
type : string {Troubles in Otari.items.[].type} (9 different values)
'spell' (x39)
'action' (x36)
'melee' (x26)
'weapon' (x14)
'armor' (x7)
'spellcastingEntry' (x5)
'equipment' (x4)
'consumable' (x4)
'lore' (x2)
[_stats] : object {Troubles in Otari.items.[]._stats}
compendiumSource : string {Troubles in Otari.items.[]._stats.compendiumSource} (54 different values)
[flags] : object {Troubles in Otari.items.[].flags}
pf2e : object {Troubles in Otari.items.[].flags.pf2e}
linkedWeapon : string {Troubles in Otari.items.[].flags.pf2e.linkedWeapon} (14 different values)
name : string {Troubles in Otari.name} (all different values)
system : object {Troubles in Otari.system}
[abilities] : object {Troubles in Otari.system.abilities}
cha : object {Troubles in Otari.system.abilities.cha}
mod : integer {Troubles in Otari.system.abilities.cha.mod} (6 different values)
0 (x5)
2 (x2)
1 (x2)
-3 (x1)
-1 (x1)
3 (x1)
con : object {Troubles in Otari.system.abilities.con}
mod : integer {Troubles in Otari.system.abilities.con.mod} (5 different values)
3 (x5)
2 (x3)
1 (x2)
4 (x1)
0 (x1)
dex : object {Troubles in Otari.system.abilities.dex}
mod : integer {Troubles in Otari.system.abilities.dex.mod} (6 different values)
2 (x4)
4 (x4)
3 (x1)
0 (x1)
1 (x1)
5 (x1)
int : object {Troubles in Otari.system.abilities.int}
mod : integer {Troubles in Otari.system.abilities.int.mod} (6 different values)
-1 (x3)
0 (x3)
4 (x2)
1 (x2)
-4 (x1)
-2 (x1)
str : object {Troubles in Otari.system.abilities.str}
mod : integer {Troubles in Otari.system.abilities.str.mod} (4 different values)
4 (x5)
2 (x4)
1 (x2)
3 (x1)
wis : object {Troubles in Otari.system.abilities.wis}
mod : integer {Troubles in Otari.system.abilities.wis.mod} (4 different values)
1 (x5)
3 (x3)
2 (x3)
4 (x1)
attributes : object {Troubles in Otari.system.attributes}
ac : object {Troubles in Otari.system.attributes.ac}
[details] : string {Troubles in Otari.system.attributes.ac.details} (same value: '')
value : integer {Troubles in Otari.system.attributes.ac.value} (11 different values)
[allSaves] : object {Troubles in Otari.system.attributes.allSaves}
value : string {Troubles in Otari.system.attributes.allSaves.value} (same value: '')
hp : object {Troubles in Otari.system.attributes.hp}
details : string {Troubles in Otari.system.attributes.hp.details} (2 different values)
'' (x17)
'to destroy a single nozzle; <strong>Door</strong> Hardness 6, <strong>HP</strong> 22 (BT 11) to break open a door and escape the hallway' (x1)
[max] : integer {Troubles in Otari.system.attributes.hp.max} (15 different values)
temp : integer {Troubles in Otari.system.attributes.hp.temp} (same value: 0)
[tempmax] : integer {Troubles in Otari.system.attributes.hp.tempmax} (same value: 0)
[value] : integer {Troubles in Otari.system.attributes.hp.value} (15 different values)
[hardness] : integer {Troubles in Otari.system.attributes.hardness} (4 different values)
12 (x2)
3 (x1)
6 (x1)
4 (x1)
[hasHealth] : boolean {Troubles in Otari.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {Troubles in Otari.system.attributes.immunities}
Length: min=1 max=2
Value type: object {Troubles in Otari.system.attributes.immunities.[]}
type : string {Troubles in Otari.system.attributes.immunities.[].type} (2 different values)
'critical-hits' (x6)
'precision' (x1)
[resistances] : array<object> {Troubles in Otari.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.attributes.resistances.[]}
type : string {Troubles in Otari.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {Troubles in Otari.system.attributes.resistances.[].value} (same value: 5)
[speed] : object {Troubles in Otari.system.attributes.speed}
otherSpeeds : array<object> {Troubles in Otari.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Troubles in Otari.system.attributes.speed.otherSpeeds.[]}
type : string {Troubles in Otari.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x2)
'fly' (x1)
value : integer {Troubles in Otari.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x2)
40 (x1)
value : integer {Troubles in Otari.system.attributes.speed.value} (5 different values)
20 (x5)
25 (x4)
30 (x1)
35 (x1)
10 (x1)
[stealth] : object {Troubles in Otari.system.attributes.stealth}
details : string {Troubles in Otari.system.attributes.stealth.details} (4 different values)
'' (x3)
'<p>(or 0 after the hazard is triggered)</p>' (x1)
'<p>to spot the magical energies reverberating in the pillars</p>' (x1)
'<p>@Check[perception|dc:22|traits:action:seek] to detect the subtle magical aura of the land</p>' (x1)
value : integer {Troubles in Otari.system.attributes.stealth.value} (5 different values)
12 (x2)
9 (x1)
16 (x1)
13 (x1)
5 (x1)
[weaknesses] : array<object> {Troubles in Otari.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.attributes.weaknesses.[]}
type : string {Troubles in Otari.system.attributes.weaknesses.[].type} (2 different values)
'cold-iron' (x1)
'fire' (x1)
value : integer {Troubles in Otari.system.attributes.weaknesses.[].value} (2 different values)
5 (x1)
4 (x1)
details : object {Troubles in Otari.system.details}
[blurb] : string {Troubles in Otari.system.details.blurb} (same value: '')
[languages] : object {Troubles in Otari.system.details.languages}
details : string {Troubles in Otari.system.details.languages.details} (2 different values)
'' (x11)
'(can\'t speak any language)' (x1)
value : array<string> {Troubles in Otari.system.details.languages.value}
Length: min=0 max=2
Value type: string {Troubles in Otari.system.details.languages.value.[]} (3 different values)
'common' (x2)
'chthonian' (x1)
'fey' (x1)
level : object {Troubles in Otari.system.details.level}
value : integer {Troubles in Otari.system.details.level.value} (7 different values)
2 (x6)
1 (x3)
4 (x3)
6 (x2)
5 (x2)
-1 (x1)
3 (x1)
[privateNotes] : string {Troubles in Otari.system.details.privateNotes} (same value: '')
[publicNotes] : string {Troubles in Otari.system.details.publicNotes} (5 different values)
publication : object {Troubles in Otari.system.details.publication}
license : string {Troubles in Otari.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Troubles in Otari.system.details.publication.remaster} (same value: False)
title : string {Troubles in Otari.system.details.publication.title} (same value: 'Pathfinder Adventure: Troubles in Otari')
[description] : string {Troubles in Otari.system.details.description} (6 different values)
'<p>A section of splintery and rotten floorboards drop a creature 6 feet onto uneven rocks and piercing shards of wood.</p>' (x1)
'<p>Starknife symbols on the six pillars glow and shoot across the room.</p>' (x1)
'<p>What seems like an innocent stretch of land assaults trespassers with terrible illusions.</p>' (x1)
'<p>Nozzles hidden in the ceiling of the four corridors leading to the intersection spray jets of flame along their lengths when the trap is triggered.</p>' (x1)
'<p>A ceramic urn containing a coiled viper tips and shatters when a tripwire is pulled.</p>' (x1)
'<p>Discreet webbing at throat level snags a creature that walks into it.</p>' (x1)
[disable] : string {Troubles in Otari.system.details.disable} (6 different values)
'<p>@Check[crafting|dc:15] (trained) to replace or cover the weak sections of flooring, or @Check[survival|dc:15] (trained) to crumble the rotten floorboards from a safe distance</p>' (x1)
'<p>@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] on any four of the six pillars disables the entire trap (the trap is a 2nd-rank spell and the DC to dispel it is 21). Destroying any four of the six pillars also disables the trap.</p>' (x1)
'<p>@Check[arcana|dc:22], @Check[nature|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22] (by a hero with expert proficiency in that skill) three times to temporarily disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-level spell, DC 25)</p>' (x1)
'<p>@Check[thievery|dc:22|traits:action:disable-a-device] to disable a single nozzle, @Check[thievery|dc:21|traits:action:pick-a-lock] twice to unlock a door, or @Check[thievery|dc:25|traits:action:disable-a-device] to deactivate the trap from the control panel. A hero who isn\'t trained in Thievery automatically fails these checks.</p>' (x1)
'<p>@Check[thievery|dc:15|traits:action:disable-a-device] (trained) to stabilize the urn, or @Check[athletics|dc:15] to carefully lower the heavy urn</p>' (x1)
'<p>@Check[survival|dc:18] (trained) or @Check[thievery|dc:18|traits:action:disable-a-device] (expert) to rearrange the webbing</p>' (x1)
[isComplex] : boolean {Troubles in Otari.system.details.isComplex} (2 different values)
False (x3)
True (x3)
[reset] : string {Troubles in Otari.system.details.reset} (5 different values)
'' (x2)
'<p>Once this section of the porch has collapsed, creatures can still fall through the hole until the porch is Repaired.</p>' (x1)
'<p>The trap deactivates 1 round after it has no target creatures and resets each day at sundown.</p>' (x1)
'<p>The terrible visions cease after all creatures have left the affected area, but the hazard is immediately ready to inflict its visions on the next creature to enter.</p>' (x1)
'<p>The trap deactivates and resets after 10 minutes. After the trap is activated for the fourth time, it runs out of fuel and must be reset manually.</p>' (x1)
[routine] : string {Troubles in Otari.system.details.routine} (4 different values)
[initiative] : object {Troubles in Otari.system.initiative}
statistic : string {Troubles in Otari.system.initiative.statistic} (same value: 'perception')
[perception] : object {Troubles in Otari.system.perception}
details : string {Troubles in Otari.system.perception.details} (same value: '')
mod : integer {Troubles in Otari.system.perception.mod} (8 different values)
12 (x3)
6 (x2)
11 (x2)
5 (x1)
7 (x1)
16 (x1)
17 (x1)
8 (x1)
senses : array<object> {Troubles in Otari.system.perception.senses}
Length: min=1 max=2
Value type: object {Troubles in Otari.system.perception.senses.[]}
[acuity] : string {Troubles in Otari.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {Troubles in Otari.system.perception.senses.[].range} (same value: 60)
type : string {Troubles in Otari.system.perception.senses.[].type} (3 different values)
'darkvision' (x9)
'low-light-vision' (x3)
'scent' (x1)
[resources] : object {Troubles in Otari.system.resources}
[focus] : object {Troubles in Otari.system.resources.focus}
max : integer {Troubles in Otari.system.resources.focus.max} (same value: 1)
value : integer {Troubles in Otari.system.resources.focus.value} (same value: 1)
saves : object {Troubles in Otari.system.saves}
fortitude : object {Troubles in Otari.system.saves.fortitude}
saveDetail : string {Troubles in Otari.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Troubles in Otari.system.saves.fortitude.value} (10 different values)
8 (x4)
11 (x3)
7 (x3)
15 (x2)
6 (x1)
9 (x1)
1 (x1)
13 (x1)
14 (x1)
0 (x1)
reflex : object {Troubles in Otari.system.saves.reflex}
saveDetail : string {Troubles in Otari.system.saves.reflex.saveDetail} (same value: '')
value : integer {Troubles in Otari.system.saves.reflex.value} (10 different values)
8 (x3)
10 (x3)
9 (x3)
7 (x2)
5 (x2)
1 (x1)
17 (x1)
0 (x1)
6 (x1)
12 (x1)
will : object {Troubles in Otari.system.saves.will}
saveDetail : string {Troubles in Otari.system.saves.will.saveDetail} (same value: '')
value : integer {Troubles in Otari.system.saves.will.value} (9 different values)
0 (x6)
5 (x2)
14 (x2)
11 (x2)
8 (x2)
3 (x1)
10 (x1)
7 (x1)
4 (x1)
[skills] : object {Troubles in Otari.system.skills}
[acrobatics] : object {Troubles in Otari.system.skills.acrobatics}
base : integer {Troubles in Otari.system.skills.acrobatics.base} (5 different values)
8 (x2)
5 (x1)
6 (x1)
7 (x1)
10 (x1)
[athletics] : object {Troubles in Otari.system.skills.athletics}
base : integer {Troubles in Otari.system.skills.athletics.base} (6 different values)
7 (x2)
12 (x2)
2 (x1)
10 (x1)
18 (x1)
8 (x1)
[special] : array<object> {Troubles in Otari.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.skills.athletics.special.[]}
base : integer {Troubles in Otari.system.skills.athletics.special.[].base} (2 different values)
4 (x1)
14 (x1)
label : string {Troubles in Otari.system.skills.athletics.special.[].label} (2 different values)
'to Climb or Swim' (x1)
'to shove' (x1)
predicate : array<object|string> {Troubles in Otari.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: mixed
object {Troubles in Otari.system.skills.athletics.special.[].predicate.[]}
or : array<string> {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
'action:climb' (x1)
'action:swim' (x1)
string {Troubles in Otari.system.skills.athletics.special.[].predicate.[]} (same value: 'action:shove')
[crafting] : object {Troubles in Otari.system.skills.crafting}
base : integer {Troubles in Otari.system.skills.crafting.base} (2 different values)
8 (x2)
12 (x1)
[deception] : object {Troubles in Otari.system.skills.deception}
base : integer {Troubles in Otari.system.skills.deception.base} (same value: 9)
[diplomacy] : object {Troubles in Otari.system.skills.diplomacy}
base : integer {Troubles in Otari.system.skills.diplomacy.base} (4 different values)
12 (x1)
11 (x1)
13 (x1)
9 (x1)
[special] : array<object> {Troubles in Otari.system.skills.diplomacy.special}
Length: min=1 max=1
Value type: object {Troubles in Otari.system.skills.diplomacy.special.[]}
base : integer {Troubles in Otari.system.skills.diplomacy.special.[].base} (2 different values)
14 (x1)
15 (x1)
label : string {Troubles in Otari.system.skills.diplomacy.special.[].label} (2 different values)
'against Devils' (x1)
'against Demons' (x1)
predicate : array<string> {Troubles in Otari.system.skills.diplomacy.special.[].predicate}
Length: min=1 max=1
Value type: string {Troubles in Otari.system.skills.diplomacy.special.[].predicate.[]} (2 different values)
'target:trait:devil' (x1)
'target:trait:demon' (x1)
[intimidation] : object {Troubles in Otari.system.skills.intimidation}
base : integer {Troubles in Otari.system.skills.intimidation.base} (6 different values)
4 (x2)
6 (x2)
10 (x1)
9 (x1)
13 (x1)
15 (x1)
[nature] : object {Troubles in Otari.system.skills.nature}
base : integer {Troubles in Otari.system.skills.nature.base} (same value: 9)
[occultism] : object {Troubles in Otari.system.skills.occultism}
base : integer {Troubles in Otari.system.skills.occultism.base} (same value: 11)
[religion] : object {Troubles in Otari.system.skills.religion}
base : integer {Troubles in Otari.system.skills.religion.base} (4 different values)
10 (x1)
13 (x1)
16 (x1)
9 (x1)
[society] : object {Troubles in Otari.system.skills.society}
base : integer {Troubles in Otari.system.skills.society.base} (3 different values)
8 (x1)
9 (x1)
5 (x1)
[stealth] : object {Troubles in Otari.system.skills.stealth}
base : integer {Troubles in Otari.system.skills.stealth.base} (5 different values)
8 (x2)
5 (x1)
6 (x1)
7 (x1)
18 (x1)
[survival] : object {Troubles in Otari.system.skills.survival}
base : integer {Troubles in Otari.system.skills.survival.base} (5 different values)
6 (x2)
10 (x1)
12 (x1)
5 (x1)
4 (x1)
[thievery] : object {Troubles in Otari.system.skills.thievery}
base : integer {Troubles in Otari.system.skills.thievery.base} (same value: 8)
traits : object {Troubles in Otari.system.traits}
rarity : string {Troubles in Otari.system.traits.rarity} (3 different values)
'common' (x11)
'unique' (x4)
'uncommon' (x3)
size : object {Troubles in Otari.system.traits.size}
value : string {Troubles in Otari.system.traits.size.value} (3 different values)
'med' (x14)
'sm' (x3)
'tiny' (x1)
value : array<string> {Troubles in Otari.system.traits.value}
Length: min=1 max=4
Value type: string {Troubles in Otari.system.traits.value.[]} (16 different values)
[creatureType] : string {Troubles in Otari.system.creatureType} (same value: '')
[customModifiers] : object {Troubles in Otari.system.customModifiers}
[statusEffects] : array<> {Troubles in Otari.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {Troubles in Otari.type} (2 different values)
'npc' (x12)
'hazard' (x6)