Troubles in Otari Different values: 18 ===================================== object {Troubles in Otari} _id : string {Troubles in Otari._id} (all different values) img : string {Troubles in Otari.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x12) 'systems/pf2e/icons/default-icons/hazard.svg' (x6) items : array {Troubles in Otari.items} Length: min=1 max=25 Value type: object {Troubles in Otari.items.[]} _id : string {Troubles in Otari.items.[]._id} (135 different values) img : string {Troubles in Otari.items.[].img} (58 different values) name : string {Troubles in Otari.items.[].name} (94 different values) sort : integer {Troubles in Otari.items.[].sort} (25 different values) system : object {Troubles in Otari.items.[].system} [acBonus] : integer {Troubles in Otari.items.[].system.acBonus} (4 different values) 1 (x3) 5 (x2) 3 (x1) 4 (x1) [actionType] : object {Troubles in Otari.items.[].system.actionType} value : string {Troubles in Otari.items.[].system.actionType.value} (4 different values) 'passive' (x14) 'reaction' (x12) 'action' (x9) 'free' (x1) [actions] : object {Troubles in Otari.items.[].system.actions} [value] : integer {Troubles in Otari.items.[].system.actions.value} (3 different values) 1 (x7) 3 (x1) 2 (x1) [area] : object {Troubles in Otari.items.[].system.area} type : string {Troubles in Otari.items.[].system.area.type} (4 different values) 'line' (x2) 'cone' (x1) 'burst' (x1) 'emanation' (x1) value : integer {Troubles in Otari.items.[].system.area.value} (4 different values) 30 (x2) 15 (x1) 20 (x1) 60 (x1) [attack] : object {Troubles in Otari.items.[].system.attack} value : string {Troubles in Otari.items.[].system.attack.value} (same value: '') [attackEffects] : object {Troubles in Otari.items.[].system.attackEffects} [custom] : string {Troubles in Otari.items.[].system.attackEffects.custom} (same value: '') value : array {Troubles in Otari.items.[].system.attackEffects.value} Length: min=0 max=1 Value type: string {Troubles in Otari.items.[].system.attackEffects.value.[]} (2 different values) 'knockdown' (x1) 'grab' (x1) [autoHeightenLevel] : object {Troubles in Otari.items.[].system.autoHeightenLevel} [value] : empty [baseItem] : string {Troubles in Otari.items.[].system.baseItem} (14 different values) [bonus] : object {Troubles in Otari.items.[].system.bonus} value : integer {Troubles in Otari.items.[].system.bonus.value} (10 different values) 0 (x14) 10 (x6) 11 (x5) 7 (x3) 8 (x3) 14 (x3) 12 (x2) 15 (x2) 5 (x1) 13 (x1) [bonusDamage] : object {Troubles in Otari.items.[].system.bonusDamage} value : integer {Troubles in Otari.items.[].system.bonusDamage.value} (same value: 0) [bulk] : object {Troubles in Otari.items.[].system.bulk} value : mixed integer {Troubles in Otari.items.[].system.bulk.value} (4 different values) 1 (x8) 2 (x4) 3 (x2) 0 (x1) float {Troubles in Otari.items.[].system.bulk.value} (same value: 0,1) [category] : string {Troubles in Otari.items.[].system.category} (11 different values) [checkPenalty] : integer {Troubles in Otari.items.[].system.checkPenalty} (3 different values) -1 (x3) -3 (x2) -2 (x2) [containerId] : empty [cost] : object {Troubles in Otari.items.[].system.cost} value : string {Troubles in Otari.items.[].system.cost.value} (same value: '') [counteraction] : boolean {Troubles in Otari.items.[].system.counteraction} (2 different values) False (x38) True (x1) [damage] : object {Troubles in Otari.items.[].system.damage} [0] : object {Troubles in Otari.items.[].system.damage.0} [category] : empty formula : string {Troubles in Otari.items.[].system.damage.0.formula} (6 different values) '0' (x3) '1d8' (x2) '2d4' (x2) '2d6' (x1) '3d8' (x1) '1d4+1' (x1) kinds : array {Troubles in Otari.items.[].system.damage.0.kinds} Length: min=1 max=2 Value type: string {Troubles in Otari.items.[].system.damage.0.kinds.[]} (2 different values) 'damage' (x10) 'healing' (x2) materials : array<> {Troubles in Otari.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {Troubles in Otari.items.[].system.damage.0.type} (7 different values) 'mental' (x3) 'vitality' (x2) 'fire' (x1) 'void' (x1) 'acid' (x1) 'force' (x1) 'cold' (x1) [applyMod] : boolean {Troubles in Otari.items.[].system.damage.0.applyMod} (2 different values) False (x5) True (x3) [damageType] : string {Troubles in Otari.items.[].system.damage.damageType} (3 different values) 'piercing' (x9) 'bludgeoning' (x3) 'slashing' (x2) [dice] : integer {Troubles in Otari.items.[].system.damage.dice} (same value: 1) [die] : string {Troubles in Otari.items.[].system.damage.die} (4 different values) 'd6' (x8) 'd8' (x2) 'd4' (x2) 'd12' (x2) [formula] : string {Troubles in Otari.items.[].system.damage.formula} (same value: '2d8') [kind] : string {Troubles in Otari.items.[].system.damage.kind} (same value: 'damage') [type] : string {Troubles in Otari.items.[].system.damage.type} (same value: 'piercing') [damageRolls] : object {Troubles in Otari.items.[].system.damageRolls} [0] : object {Troubles in Otari.items.[].system.damageRolls.0} damage : string {Troubles in Otari.items.[].system.damageRolls.0.damage} (same value: '1d4+1') damageType : string {Troubles in Otari.items.[].system.damageRolls.0.damageType} (same value: 'piercing') [1] : object {Troubles in Otari.items.[].system.damageRolls.1} category : string {Troubles in Otari.items.[].system.damageRolls.1.category} (same value: 'persistent') damage : string {Troubles in Otari.items.[].system.damageRolls.1.damage} (same value: '1d4') damageType : string {Troubles in Otari.items.[].system.damageRolls.1.damageType} (same value: 'poison') [2qh55f0vkev67h34t497] : object {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497} damage : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damage} (same value: '1d6+8') damageType : string {Troubles in Otari.items.[].system.damageRolls.2qh55f0vkev67h34t497.damageType} (same value: 'piercing') [3qr71mj1ayg8v9o7tupp] : object {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp} damage : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damage} (same value: '1d12+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.3qr71mj1ayg8v9o7tupp.damageType} (same value: 'bludgeoning') [5yb7s07ieggfb8hvftbm] : object {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm} damage : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damage} (same value: '1d6+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.5yb7s07ieggfb8hvftbm.damageType} (same value: 'piercing') [910c0jsfc0s3j636sxbgs] : object {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs} damage : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damage} (same value: '1d6+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.910c0jsfc0s3j636sxbgs.damageType} (same value: 'piercing') [9evxfejyjmhlpo5ht4w5] : object {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5} damage : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damage} (same value: '1d6+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.9evxfejyjmhlpo5ht4w5.damageType} (same value: 'piercing') [9q8iyzx4pxl84au3xl2w] : object {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w} damage : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damage} (same value: '1d6+1') damageType : string {Troubles in Otari.items.[].system.damageRolls.9q8iyzx4pxl84au3xl2w.damageType} (same value: 'piercing') [9t859gxpuwthtpdqdpdl] : object {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl} damage : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damage} (same value: '1d4+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.9t859gxpuwthtpdqdpdl.damageType} (same value: 'piercing') [cspqram3uijwi13w1qc6] : object {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6} damage : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damage} (same value: '1d6+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.cspqram3uijwi13w1qc6.damageType} (same value: 'piercing') [dm4wasmj3jkdlxjlwmsg] : object {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg} damage : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damage} (same value: '1d10') damageType : string {Troubles in Otari.items.[].system.damageRolls.dm4wasmj3jkdlxjlwmsg.damageType} (same value: 'fire') [ept0wspb1btmzmt0sjhq] : object {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq} damage : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damage} (same value: '1d4+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.ept0wspb1btmzmt0sjhq.damageType} (same value: 'bludgeoning') [facwzzltoalmp6qw60pf] : object {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf} damage : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damage} (same value: '1d4+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.facwzzltoalmp6qw60pf.damageType} (same value: 'bludgeoning') [gitozawsvsmdkgszqb14] : object {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14} damage : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damage} (same value: '1d12+8') damageType : string {Troubles in Otari.items.[].system.damageRolls.gitozawsvsmdkgszqb14.damageType} (same value: 'bludgeoning') [gv20dhv8z48yakj4o79cyf] : object {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf} damage : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damage} (same value: '2d6+5') damageType : string {Troubles in Otari.items.[].system.damageRolls.gv20dhv8z48yakj4o79cyf.damageType} (same value: 'slashing') [hqabyc61awjg4at0wuy2] : object {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2} damage : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damage} (same value: '1d8+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.hqabyc61awjg4at0wuy2.damageType} (same value: 'slashing') [ksk8vtfq9k8yg1cb81m5] : object {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5} damage : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damage} (same value: '1d6+2') damageType : string {Troubles in Otari.items.[].system.damageRolls.ksk8vtfq9k8yg1cb81m5.damageType} (same value: 'piercing') [n0qqo3n5rbdcvvqlgxf4] : object {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4} damage : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damage} (same value: '2d4+2') damageType : string {Troubles in Otari.items.[].system.damageRolls.n0qqo3n5rbdcvvqlgxf4.damageType} (same value: 'bludgeoning') [n3xw9uy16ocsyfs7p8xb] : object {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb} damage : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damage} (same value: '1d8+2') damageType : string {Troubles in Otari.items.[].system.damageRolls.n3xw9uy16ocsyfs7p8xb.damageType} (same value: 'bludgeoning') [pidocwei3jucfwumv6jz] : object {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz} damage : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damage} (same value: '1d8+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.pidocwei3jucfwumv6jz.damageType} (same value: 'slashing') [pwak28cykmjyw96covss] : object {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss} damage : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damage} (same value: '1d10') damageType : string {Troubles in Otari.items.[].system.damageRolls.pwak28cykmjyw96covss.damageType} (same value: 'fire') [pwe7jceuzboyccm3lh2v] : object {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v} damage : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damage} (same value: '1d4+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.pwe7jceuzboyccm3lh2v.damageType} (same value: 'bludgeoning') [s5931hj9a9l80p3lta17] : object {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17} damage : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damage} (same value: '1d6+2') damageType : string {Troubles in Otari.items.[].system.damageRolls.s5931hj9a9l80p3lta17.damageType} (same value: 'piercing') [su4rql9ypsk50wauegs2] : object {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2} damage : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damage} (same value: '1d4+2') damageType : string {Troubles in Otari.items.[].system.damageRolls.su4rql9ypsk50wauegs2.damageType} (same value: 'bludgeoning') e7581qo0z8qw7n88244tf : object {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf} damage : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damage} (same value: '3d6') damageType : string {Troubles in Otari.items.[].system.damageRolls.e7581qo0z8qw7n88244tf.damageType} (same value: 'bludgeoning') [suquqxt663j73c6ijrk6t3] : object {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3} damage : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damage} (same value: '1d4+3') damageType : string {Troubles in Otari.items.[].system.damageRolls.suquqxt663j73c6ijrk6t3.damageType} (same value: 'force') [v28iwchuz7az2tigcmd6] : object {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6} damage : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damage} (same value: '1d4+4') damageType : string {Troubles in Otari.items.[].system.damageRolls.v28iwchuz7az2tigcmd6.damageType} (same value: 'piercing') [vwrh5idvdh6azfrky0l6] : object {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6} damage : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damage} (same value: '2d6+5') damageType : string {Troubles in Otari.items.[].system.damageRolls.vwrh5idvdh6azfrky0l6.damageType} (same value: 'piercing') [w7eeob2t4aix1icyi5nfs] : object {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs} damage : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damage} (same value: '1d6+2') damageType : string {Troubles in Otari.items.[].system.damageRolls.w7eeob2t4aix1icyi5nfs.damageType} (same value: 'piercing') [deathNote] : boolean {Troubles in Otari.items.[].system.deathNote} (same value: True) description : object {Troubles in Otari.items.[].system.description} value : string {Troubles in Otari.items.[].system.description.value} (86 different values) [duration] : object {Troubles in Otari.items.[].system.duration} sustained : boolean {Troubles in Otari.items.[].system.duration.sustained} (2 different values) False (x35) True (x4) value : string {Troubles in Otari.items.[].system.duration.value} (11 different values) publication : object {Troubles in Otari.items.[].system.publication} license : string {Troubles in Otari.items.[].system.publication.license} (same value: 'OGL') remaster : boolean {Troubles in Otari.items.[].system.publication.remaster} (same value: False) title : string {Troubles in Otari.items.[].system.publication.title} (3 different values) 'Pathfinder Core Rulebook' (x69) '' (x62) 'Pathfinder Bestiary' (x6) rules : ignored (Foundry rules object) {Troubles in Otari.items.[].system.rules} [defense] : object {Troubles in Otari.items.[].system.defense} save : object {Troubles in Otari.items.[].system.defense.save} basic : boolean {Troubles in Otari.items.[].system.defense.save.basic} (2 different values) False (x10) True (x6) statistic : string {Troubles in Otari.items.[].system.defense.save.statistic} (3 different values) 'will' (x11) 'fortitude' (x4) 'reflex' (x1) [dexCap] : integer {Troubles in Otari.items.[].system.dexCap} (3 different values) 4 (x3) 1 (x3) 2 (x1) [equipped] : object {Troubles in Otari.items.[].system.equipped} carryType : string {Troubles in Otari.items.[].system.equipped.carryType} (same value: 'worn') [handsHeld] : integer {Troubles in Otari.items.[].system.equipped.handsHeld} (same value: 0) [inSlot] : boolean {Troubles in Otari.items.[].system.equipped.inSlot} (same value: False) [invested] : empty [group] : string {Troubles in Otari.items.[].system.group} (10 different values) 'dart' (x4) 'leather' (x4) 'sword' (x3) 'plate' (x3) 'hammer' (x2) 'knife' (x1) 'spear' (x1) 'club' (x1) 'crossbow' (x1) 'axe' (x1) [hardness] : integer {Troubles in Otari.items.[].system.hardness} (same value: 0) [heightening] : object {Troubles in Otari.items.[].system.heightening} [levels] : object {Troubles in Otari.items.[].system.heightening.levels} [3] : object {Troubles in Otari.items.[].system.heightening.levels.3} [range] : object {Troubles in Otari.items.[].system.heightening.levels.3.range} value : string {Troubles in Otari.items.[].system.heightening.levels.3.range.value} (2 different values) '500 feet' (x3) '60 feet' (x1) [target] : object {Troubles in Otari.items.[].system.heightening.levels.3.target} value : string {Troubles in Otari.items.[].system.heightening.levels.3.target.value} (2 different values) '5 creatures' (x2) '1 unattended object with a Bulk of 1 or less' (x2) [4] : object {Troubles in Otari.items.[].system.heightening.levels.4} target : object {Troubles in Otari.items.[].system.heightening.levels.4.target} value : string {Troubles in Otari.items.[].system.heightening.levels.4.target.value} (same value: '2 creatures') [5] : object {Troubles in Otari.items.[].system.heightening.levels.5} [range] : object {Troubles in Otari.items.[].system.heightening.levels.5.range} value : string {Troubles in Otari.items.[].system.heightening.levels.5.range.value} (2 different values) '60 feet' (x2) '120 feet' (x1) [target] : object {Troubles in Otari.items.[].system.heightening.levels.5.target} value : string {Troubles in Otari.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures') [7] : object {Troubles in Otari.items.[].system.heightening.levels.7} target : object {Troubles in Otari.items.[].system.heightening.levels.7.target} value : string {Troubles in Otari.items.[].system.heightening.levels.7.target.value} (3 different values) '5 creatures' (x2) '1 unattended object with a Bulk of 2 or less' (x2) '10 creatures' (x1) [8] : object {Troubles in Otari.items.[].system.heightening.levels.8} target : object {Troubles in Otari.items.[].system.heightening.levels.8.target} value : string {Troubles in Otari.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {Troubles in Otari.items.[].system.heightening.type} (2 different values) 'fixed' (x15) 'interval' (x9) [damage] : object {Troubles in Otari.items.[].system.heightening.damage} 0 : string {Troubles in Otari.items.[].system.heightening.damage.0} (6 different values) '1d6' (x3) '1d8' (x2) '2d6' (x1) '2d4' (x1) '2d8' (x1) '1d4' (x1) [interval] : integer {Troubles in Otari.items.[].system.heightening.interval} (2 different values) 1 (x5) 2 (x4) [hp] : object {Troubles in Otari.items.[].system.hp} max : integer {Troubles in Otari.items.[].system.hp.max} (same value: 0) value : integer {Troubles in Otari.items.[].system.hp.value} (same value: 0) [level] : object {Troubles in Otari.items.[].system.level} value : integer {Troubles in Otari.items.[].system.level.value} (4 different values) 1 (x33) 0 (x23) 2 (x9) 3 (x3) [location] : object {Troubles in Otari.items.[].system.location} [heightenedLevel] : integer {Troubles in Otari.items.[].system.location.heightenedLevel} (3 different values) 2 (x4) 1 (x4) 3 (x1) [uses] : object {Troubles in Otari.items.[].system.location.uses} max : integer {Troubles in Otari.items.[].system.location.uses.max} (same value: 2) value : integer {Troubles in Otari.items.[].system.location.uses.value} (same value: 2) value : string {Troubles in Otari.items.[].system.location.value} (5 different values) 'OOCu4hNQg4NvyXLU' (x13) 'UkurqY6wQGrS67eI' (x11) '1uUxlDMn7nj3yjAy' (x9) 'YhlP3I6uuAc1wEik' (x5) 'zhR9Ys8AyYNjAz29' (x1) [material] : object {Troubles in Otari.items.[].system.material} [grade] : empty [type] : empty [mod] : object {Troubles in Otari.items.[].system.mod} value : integer {Troubles in Otari.items.[].system.mod.value} (2 different values) 10 (x1) 13 (x1) [overlays] : object {Troubles in Otari.items.[].system.overlays} 37gy7l19tik74o4s : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s} _id : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s') name : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)') overlayType : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override') sort : integer {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2) system : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system} damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage} 0 : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0} formula : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8') kinds : array {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing') [defense] : empty heightening : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening} damage : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage} 0 : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8') range : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range} value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet') time : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time} value : string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2') traits : object {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits} value : array {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value} Length: min=4 max=4 Value type: string {Troubles in Otari.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) 7qdtetowq348s9oc : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc} _id : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc') overlayType : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override') sort : integer {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1) system : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system} range : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range} value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch') time : object {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time} value : string {Troubles in Otari.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1') 7vbvdrv2cl87sqta : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta} _id : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta') overlayType : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override') sort : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4) system : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system} area : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area} type : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation') value : integer {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30) range : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range} value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '') target : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target} value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures') time : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time} value : string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3') traits : object {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits} value : array {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value} Length: min=4 max=4 Value type: string {Troubles in Otari.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) lfxcoz2d3f8j2zq1 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1} _id : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1') name : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)') overlayType : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override') sort : integer {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3) system : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system} damage : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage} 0 : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0} kinds : array {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds} Length: min=1 max=1 Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage') range : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range} value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet') target : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target} value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead') time : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time} value : string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2') traits : object {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits} value : array {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value} Length: min=4 max=4 Value type: string {Troubles in Otari.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values) 'concentrate' (x2) 'healing' (x2) 'manipulate' (x2) 'vitality' (x2) [prepared] : object {Troubles in Otari.items.[].system.prepared} flexible : boolean {Troubles in Otari.items.[].system.prepared.flexible} (same value: False) value : string {Troubles in Otari.items.[].system.prepared.value} (3 different values) 'prepared' (x2) 'innate' (x2) 'focus' (x1) [price] : object {Troubles in Otari.items.[].system.price} [per] : integer {Troubles in Otari.items.[].system.price.per} (same value: 10) value : object {Troubles in Otari.items.[].system.price.value} [gp] : integer {Troubles in Otari.items.[].system.price.value.gp} (8 different values) 2 (x5) 3 (x4) 1 (x3) 18 (x2) 10 (x1) 4 (x1) 60 (x1) 8 (x1) [sp] : integer {Troubles in Otari.items.[].system.price.value.sp} (4 different values) 1 (x7) 2 (x1) 9 (x1) 5 (x1) [proficiency] : object {Troubles in Otari.items.[].system.proficiency} value : integer {Troubles in Otari.items.[].system.proficiency.value} (2 different values) 0 (x4) 1 (x1) [proficient] : object {Troubles in Otari.items.[].system.proficient} value : integer {Troubles in Otari.items.[].system.proficient.value} (same value: 0) [quantity] : integer {Troubles in Otari.items.[].system.quantity} (5 different values) 1 (x22) 3 (x3) 6 (x2) 10 (x1) 4 (x1) [range] : mixed integer {Troubles in Otari.items.[].system.range} (2 different values) 30 (x4) 60 (x1) object {Troubles in Otari.items.[].system.range} value : string {Troubles in Otari.items.[].system.range.value} (6 different values) '30 feet' (x12) '120 feet' (x8) '' (x8) 'touch' (x6) '60 feet' (x3) 'varies' (x2) [reload] : object {Troubles in Otari.items.[].system.reload} value : string {Troubles in Otari.items.[].system.reload.value} (3 different values) '' (x7) '-' (x6) '1' (x1) [requirements] : string {Troubles in Otari.items.[].system.requirements} (same value: '') [runes] : object {Troubles in Otari.items.[].system.runes} potency : integer {Troubles in Otari.items.[].system.runes.potency} (2 different values) 0 (x20) 1 (x1) property : array<> {Troubles in Otari.items.[].system.runes.property} Length: min=0 max=0 Value type: empty [resilient] : integer {Troubles in Otari.items.[].system.runes.resilient} (same value: 0) [striking] : integer {Troubles in Otari.items.[].system.runes.striking} (same value: 0) [size] : string {Troubles in Otari.items.[].system.size} (same value: 'med') [slots] : object {Troubles in Otari.items.[].system.slots} [slot0] : object {Troubles in Otari.items.[].system.slots.slot0} max : integer {Troubles in Otari.items.[].system.slots.slot0.max} (3 different values) 4 (x1) 7 (x1) 5 (x1) [prepared] : array {Troubles in Otari.items.[].system.slots.slot0.prepared} Length: min=4 max=7 Value type: object {Troubles in Otari.items.[].system.slots.slot0.prepared.[]} id : string {Troubles in Otari.items.[].system.slots.slot0.prepared.[].id} (11 different values) value : integer {Troubles in Otari.items.[].system.slots.slot0.value} (same value: 5) [slot1] : object {Troubles in Otari.items.[].system.slots.slot1} max : integer {Troubles in Otari.items.[].system.slots.slot1.max} (2 different values) 3 (x3) 2 (x1) [prepared] : array {Troubles in Otari.items.[].system.slots.slot1.prepared} Length: min=3 max=3 Value type: object {Troubles in Otari.items.[].system.slots.slot1.prepared.[]} id : string {Troubles in Otari.items.[].system.slots.slot1.prepared.[].id} (6 different values) 'im2oO2yyYG0V2Ola' (x1) '9oCpjkRCB3aY1YWG' (x1) 'Me5OnQEtFuBYIaRp' (x1) 'P2eKpIYTpVqeAKfp' (x1) '2rOQ7HjEutsKVPmn' (x1) 'LmiiYNAOwkxPs3WZ' (x1) [value] : integer {Troubles in Otari.items.[].system.slots.slot1.value} (2 different values) 2 (x1) 3 (x1) [slot2] : object {Troubles in Otari.items.[].system.slots.slot2} max : integer {Troubles in Otari.items.[].system.slots.slot2.max} (3 different values) 3 (x2) 6 (x1) 2 (x1) [prepared] : array {Troubles in Otari.items.[].system.slots.slot2.prepared} Length: min=3 max=6 Value type: object {Troubles in Otari.items.[].system.slots.slot2.prepared.[]} id : string {Troubles in Otari.items.[].system.slots.slot2.prepared.[].id} (7 different values) 'xjZXoApb03fZ7qQr' (x2) '8fRVJdroiaTuEP9n' (x2) 'QrWx62dd141Neimf' (x1) 'oLyTtWtLiYftOoqy' (x1) 'oNWam7Aw7UjbskXG' (x1) 'rdn13vwGUehKyhha' (x1) 'TLWlBerjUtbtCHzr' (x1) [value] : integer {Troubles in Otari.items.[].system.slots.slot2.value} (2 different values) 2 (x1) 3 (x1) [slot3] : object {Troubles in Otari.items.[].system.slots.slot3} max : integer {Troubles in Otari.items.[].system.slots.slot3.max} (same value: 1) value : integer {Troubles in Otari.items.[].system.slots.slot3.value} (same value: 1) [slug] : string {Troubles in Otari.items.[].system.slug} (54 different values) [speedPenalty] : integer {Troubles in Otari.items.[].system.speedPenalty} (3 different values) 0 (x3) -10 (x2) -5 (x2) [spell] : object {Troubles in Otari.items.[].system.spell} _id : string {Troubles in Otari.items.[].system.spell._id} (2 different values) 'TFitdEOpQC4SzKQQ' (x1) '4koZzrnMXhhosn0D' (x1) flags : object {Troubles in Otari.items.[].system.spell.flags} core : object {Troubles in Otari.items.[].system.spell.flags.core} sourceId : string {Troubles in Otari.items.[].system.spell.flags.core.sourceId} (2 different values) 'Compendium.pf2e.spells-srd.Item.TFitdEOpQC4SzKQQ' (x1) 'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1) img : string {Troubles in Otari.items.[].system.spell.img} (2 different values) 'systems/pf2e/icons/spells/magic-weapon.webp' (x1) 'systems/pf2e/icons/spells/fear.webp' (x1) name : string {Troubles in Otari.items.[].system.spell.name} (2 different values) 'Magic Weapon' (x1) 'Fear' (x1) sort : integer {Troubles in Otari.items.[].system.spell.sort} (same value: 0) system : object {Troubles in Otari.items.[].system.spell.system} [area] : empty cost : object {Troubles in Otari.items.[].system.spell.system.cost} value : string {Troubles in Otari.items.[].system.spell.system.cost.value} (same value: '') counteraction : boolean {Troubles in Otari.items.[].system.spell.system.counteraction} (same value: False) damage : object {Troubles in Otari.items.[].system.spell.system.damage} description : object {Troubles in Otari.items.[].system.spell.system.description} value : string {Troubles in Otari.items.[].system.spell.system.description.value} (2 different values) duration : object {Troubles in Otari.items.[].system.spell.system.duration} sustained : boolean {Troubles in Otari.items.[].system.spell.system.duration.sustained} (same value: False) value : string {Troubles in Otari.items.[].system.spell.system.duration.value} (2 different values) '1 minute' (x1) 'varies' (x1) heightening : object {Troubles in Otari.items.[].system.spell.system.heightening} levels : object {Troubles in Otari.items.[].system.spell.system.heightening.levels} 3 : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3} target : object {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target} value : string {Troubles in Otari.items.[].system.spell.system.heightening.levels.3.target.value} (same value: '5 creatures') type : string {Troubles in Otari.items.[].system.spell.system.heightening.type} (same value: 'fixed') level : object {Troubles in Otari.items.[].system.spell.system.level} value : integer {Troubles in Otari.items.[].system.spell.system.level.value} (same value: 1) publication : object {Troubles in Otari.items.[].system.spell.system.publication} license : string {Troubles in Otari.items.[].system.spell.system.publication.license} (same value: 'OGL') remaster : boolean {Troubles in Otari.items.[].system.spell.system.publication.remaster} (same value: False) title : string {Troubles in Otari.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook') range : object {Troubles in Otari.items.[].system.spell.system.range} value : string {Troubles in Otari.items.[].system.spell.system.range.value} (2 different values) 'touch' (x1) '30 feet' (x1) requirements : string {Troubles in Otari.items.[].system.spell.system.requirements} (same value: '') rules : ignored (Foundry rules object) {Troubles in Otari.items.[].system.spell.system.rules} slug : string {Troubles in Otari.items.[].system.spell.system.slug} (2 different values) 'magic-weapon' (x1) 'fear' (x1) target : object {Troubles in Otari.items.[].system.spell.system.target} value : string {Troubles in Otari.items.[].system.spell.system.target.value} (2 different values) '1 weapon that is unattended or wielded by you or a willing ally' (x1) '1 creature' (x1) time : object {Troubles in Otari.items.[].system.spell.system.time} value : string {Troubles in Otari.items.[].system.spell.system.time.value} (same value: '2') traits : object {Troubles in Otari.items.[].system.spell.system.traits} rarity : string {Troubles in Otari.items.[].system.spell.system.traits.rarity} (same value: 'common') traditions : array {Troubles in Otari.items.[].system.spell.system.traits.traditions} Length: min=3 max=4 Value type: string {Troubles in Otari.items.[].system.spell.system.traits.traditions.[]} (4 different values) 'arcane' (x2) 'divine' (x2) 'occult' (x2) 'primal' (x1) value : array {Troubles in Otari.items.[].system.spell.system.traits.value} Length: min=2 max=5 Value type: string {Troubles in Otari.items.[].system.spell.system.traits.value.[]} (5 different values) 'concentrate' (x2) 'manipulate' (x2) 'emotion' (x1) 'fear' (x1) 'mental' (x1) [defense] : object {Troubles in Otari.items.[].system.spell.system.defense} save : object {Troubles in Otari.items.[].system.spell.system.defense.save} basic : boolean {Troubles in Otari.items.[].system.spell.system.defense.save.basic} (same value: False) statistic : string {Troubles in Otari.items.[].system.spell.system.defense.save.statistic} (same value: 'will') location : object {Troubles in Otari.items.[].system.spell.system.location} heightenedLevel : integer {Troubles in Otari.items.[].system.spell.system.location.heightenedLevel} (same value: 1) value : string {Troubles in Otari.items.[].system.spell.system.location.value} (same value: '') type : string {Troubles in Otari.items.[].system.spell.type} (same value: 'spell') [spelldc] : object {Troubles in Otari.items.[].system.spelldc} dc : integer {Troubles in Otari.items.[].system.spelldc.dc} (2 different values) 21 (x4) 20 (x1) mod : integer {Troubles in Otari.items.[].system.spelldc.mod} (same value: 0) value : integer {Troubles in Otari.items.[].system.spelldc.value} (2 different values) 13 (x4) 12 (x1) [splashDamage] : object {Troubles in Otari.items.[].system.splashDamage} value : integer {Troubles in Otari.items.[].system.splashDamage.value} (same value: 0) [stackGroup] : string {Troubles in Otari.items.[].system.stackGroup} (same value: 'bolts') [strength] : integer {Troubles in Otari.items.[].system.strength} (3 different values) 0 (x3) 3 (x3) 2 (x1) [target] : object {Troubles in Otari.items.[].system.target} value : string {Troubles in Otari.items.[].system.target.value} (9 different values) '1 creature' (x20) '' (x10) '1 willing living creature or 1 undead' (x2) '1 unattended object of light Bulk or less' (x2) '1 spell effect or unattended magic item' (x1) '1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally' (x1) '1 creature or object' (x1) '1 living creature' (x1) 'self' (x1) [time] : object {Troubles in Otari.items.[].system.time} value : string {Troubles in Otari.items.[].system.time.value} (4 different values) '2' (x29) '1' (x6) '1 to 3' (x3) '3' (x1) [tradition] : object {Troubles in Otari.items.[].system.tradition} value : string {Troubles in Otari.items.[].system.tradition.value} (2 different values) 'divine' (x3) 'arcane' (x2) [traits] : object {Troubles in Otari.items.[].system.traits} rarity : string {Troubles in Otari.items.[].system.traits.rarity} (2 different values) 'common' (x129) 'uncommon' (x1) [traditions] : array {Troubles in Otari.items.[].system.traits.traditions} Length: min=2 max=4 Value type: string {Troubles in Otari.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x35) 'occult' (x32) 'divine' (x25) 'primal' (x17) value : array {Troubles in Otari.items.[].system.traits.value} Length: min=0 max=6 Value type: string {Troubles in Otari.items.[].system.traits.value.[]} (59 different values) [usage] : object {Troubles in Otari.items.[].system.usage} value : string {Troubles in Otari.items.[].system.usage.value} (2 different values) 'held-in-one-hand' (x20) 'held-in-two-hands' (x2) [uses] : object {Troubles in Otari.items.[].system.uses} autoDestroy : boolean {Troubles in Otari.items.[].system.uses.autoDestroy} (2 different values) True (x3) False (x1) max : integer {Troubles in Otari.items.[].system.uses.max} (same value: 1) value : integer {Troubles in Otari.items.[].system.uses.value} (same value: 1) [weaponType] : object {Troubles in Otari.items.[].system.weaponType} value : string {Troubles in Otari.items.[].system.weaponType.value} (2 different values) 'melee' (x17) 'ranged' (x9) type : string {Troubles in Otari.items.[].type} (9 different values) 'spell' (x39) 'action' (x36) 'melee' (x26) 'weapon' (x14) 'armor' (x7) 'spellcastingEntry' (x5) 'equipment' (x4) 'consumable' (x4) 'lore' (x2) [_stats] : object {Troubles in Otari.items.[]._stats} compendiumSource : string {Troubles in Otari.items.[]._stats.compendiumSource} (54 different values) [flags] : object {Troubles in Otari.items.[].flags} pf2e : object {Troubles in Otari.items.[].flags.pf2e} linkedWeapon : string {Troubles in Otari.items.[].flags.pf2e.linkedWeapon} (14 different values) name : string {Troubles in Otari.name} (all different values) system : object {Troubles in Otari.system} [abilities] : object {Troubles in Otari.system.abilities} cha : object {Troubles in Otari.system.abilities.cha} mod : integer {Troubles in Otari.system.abilities.cha.mod} (6 different values) 0 (x5) 2 (x2) 1 (x2) -3 (x1) -1 (x1) 3 (x1) con : object {Troubles in Otari.system.abilities.con} mod : integer {Troubles in Otari.system.abilities.con.mod} (5 different values) 3 (x5) 2 (x3) 1 (x2) 4 (x1) 0 (x1) dex : object {Troubles in Otari.system.abilities.dex} mod : integer {Troubles in Otari.system.abilities.dex.mod} (6 different values) 2 (x4) 4 (x4) 3 (x1) 0 (x1) 1 (x1) 5 (x1) int : object {Troubles in Otari.system.abilities.int} mod : integer {Troubles in Otari.system.abilities.int.mod} (6 different values) -1 (x3) 0 (x3) 4 (x2) 1 (x2) -4 (x1) -2 (x1) str : object {Troubles in Otari.system.abilities.str} mod : integer {Troubles in Otari.system.abilities.str.mod} (4 different values) 4 (x5) 2 (x4) 1 (x2) 3 (x1) wis : object {Troubles in Otari.system.abilities.wis} mod : integer {Troubles in Otari.system.abilities.wis.mod} (4 different values) 1 (x5) 3 (x3) 2 (x3) 4 (x1) attributes : object {Troubles in Otari.system.attributes} ac : object {Troubles in Otari.system.attributes.ac} [details] : string {Troubles in Otari.system.attributes.ac.details} (same value: '') value : integer {Troubles in Otari.system.attributes.ac.value} (11 different values) [allSaves] : object {Troubles in Otari.system.attributes.allSaves} value : string {Troubles in Otari.system.attributes.allSaves.value} (same value: '') hp : object {Troubles in Otari.system.attributes.hp} details : string {Troubles in Otari.system.attributes.hp.details} (2 different values) '' (x17) 'to destroy a single nozzle; Door Hardness 6, HP 22 (BT 11) to break open a door and escape the hallway' (x1) [max] : integer {Troubles in Otari.system.attributes.hp.max} (15 different values) temp : integer {Troubles in Otari.system.attributes.hp.temp} (same value: 0) [tempmax] : integer {Troubles in Otari.system.attributes.hp.tempmax} (same value: 0) [value] : integer {Troubles in Otari.system.attributes.hp.value} (15 different values) [hardness] : integer {Troubles in Otari.system.attributes.hardness} (4 different values) 12 (x2) 3 (x1) 6 (x1) 4 (x1) [hasHealth] : boolean {Troubles in Otari.system.attributes.hasHealth} (same value: True) [immunities] : array {Troubles in Otari.system.attributes.immunities} Length: min=1 max=2 Value type: object {Troubles in Otari.system.attributes.immunities.[]} type : string {Troubles in Otari.system.attributes.immunities.[].type} (2 different values) 'critical-hits' (x6) 'precision' (x1) [resistances] : array {Troubles in Otari.system.attributes.resistances} Length: min=1 max=1 Value type: object {Troubles in Otari.system.attributes.resistances.[]} type : string {Troubles in Otari.system.attributes.resistances.[].type} (same value: 'fire') value : integer {Troubles in Otari.system.attributes.resistances.[].value} (same value: 5) [speed] : object {Troubles in Otari.system.attributes.speed} otherSpeeds : array {Troubles in Otari.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {Troubles in Otari.system.attributes.speed.otherSpeeds.[]} type : string {Troubles in Otari.system.attributes.speed.otherSpeeds.[].type} (2 different values) 'climb' (x2) 'fly' (x1) value : integer {Troubles in Otari.system.attributes.speed.otherSpeeds.[].value} (2 different values) 10 (x2) 40 (x1) value : integer {Troubles in Otari.system.attributes.speed.value} (5 different values) 20 (x5) 25 (x4) 30 (x1) 35 (x1) 10 (x1) [stealth] : object {Troubles in Otari.system.attributes.stealth} details : string {Troubles in Otari.system.attributes.stealth.details} (4 different values) '' (x3) '

(or 0 after the hazard is triggered)

' (x1) '

to spot the magical energies reverberating in the pillars

' (x1) '

@Check[perception|dc:22|traits:action:seek] to detect the subtle magical aura of the land

' (x1) value : integer {Troubles in Otari.system.attributes.stealth.value} (5 different values) 12 (x2) 9 (x1) 16 (x1) 13 (x1) 5 (x1) [weaknesses] : array {Troubles in Otari.system.attributes.weaknesses} Length: min=1 max=1 Value type: object {Troubles in Otari.system.attributes.weaknesses.[]} type : string {Troubles in Otari.system.attributes.weaknesses.[].type} (2 different values) 'cold-iron' (x1) 'fire' (x1) value : integer {Troubles in Otari.system.attributes.weaknesses.[].value} (2 different values) 5 (x1) 4 (x1) details : object {Troubles in Otari.system.details} [blurb] : string {Troubles in Otari.system.details.blurb} (same value: '') [languages] : object {Troubles in Otari.system.details.languages} details : string {Troubles in Otari.system.details.languages.details} (2 different values) '' (x11) '(can\'t speak any language)' (x1) value : array {Troubles in Otari.system.details.languages.value} Length: min=0 max=2 Value type: string {Troubles in Otari.system.details.languages.value.[]} (3 different values) 'common' (x2) 'chthonian' (x1) 'fey' (x1) level : object {Troubles in Otari.system.details.level} value : integer {Troubles in Otari.system.details.level.value} (7 different values) 2 (x6) 1 (x3) 4 (x3) 6 (x2) 5 (x2) -1 (x1) 3 (x1) [privateNotes] : string {Troubles in Otari.system.details.privateNotes} (same value: '') [publicNotes] : string {Troubles in Otari.system.details.publicNotes} (5 different values) publication : object {Troubles in Otari.system.details.publication} license : string {Troubles in Otari.system.details.publication.license} (same value: 'OGL') remaster : boolean {Troubles in Otari.system.details.publication.remaster} (same value: False) title : string {Troubles in Otari.system.details.publication.title} (same value: 'Pathfinder Adventure: Troubles in Otari') [description] : string {Troubles in Otari.system.details.description} (6 different values) '

A section of splintery and rotten floorboards drop a creature 6 feet onto uneven rocks and piercing shards of wood.

' (x1) '

Starknife symbols on the six pillars glow and shoot across the room.

' (x1) '

What seems like an innocent stretch of land assaults trespassers with terrible illusions.

' (x1) '

Nozzles hidden in the ceiling of the four corridors leading to the intersection spray jets of flame along their lengths when the trap is triggered.

' (x1) '

A ceramic urn containing a coiled viper tips and shatters when a tripwire is pulled.

' (x1) '

Discreet webbing at throat level snags a creature that walks into it.

' (x1) [disable] : string {Troubles in Otari.system.details.disable} (6 different values) '

@Check[crafting|dc:15] (trained) to replace or cover the weak sections of flooring, or @Check[survival|dc:15] (trained) to crumble the rotten floorboards from a safe distance

' (x1) '

@Check[thievery|dc:21|traits:action:disable-a-device] (expert) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] on any four of the six pillars disables the entire trap (the trap is a 2nd-rank spell and the DC to dispel it is 21). Destroying any four of the six pillars also disables the trap.

' (x1) '

@Check[arcana|dc:22], @Check[nature|dc:22], @Check[occultism|dc:22], or @Check[religion|dc:22] (by a hero with expert proficiency in that skill) three times to temporarily disrupt the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd-level spell, DC 25)

' (x1) '

@Check[thievery|dc:22|traits:action:disable-a-device] to disable a single nozzle, @Check[thievery|dc:21|traits:action:pick-a-lock] twice to unlock a door, or @Check[thievery|dc:25|traits:action:disable-a-device] to deactivate the trap from the control panel. A hero who isn\'t trained in Thievery automatically fails these checks.

' (x1) '

@Check[thievery|dc:15|traits:action:disable-a-device] (trained) to stabilize the urn, or @Check[athletics|dc:15] to carefully lower the heavy urn

' (x1) '

@Check[survival|dc:18] (trained) or @Check[thievery|dc:18|traits:action:disable-a-device] (expert) to rearrange the webbing

' (x1) [isComplex] : boolean {Troubles in Otari.system.details.isComplex} (2 different values) False (x3) True (x3) [reset] : string {Troubles in Otari.system.details.reset} (5 different values) '' (x2) '

Once this section of the porch has collapsed, creatures can still fall through the hole until the porch is Repaired.

' (x1) '

The trap deactivates 1 round after it has no target creatures and resets each day at sundown.

' (x1) '

The terrible visions cease after all creatures have left the affected area, but the hazard is immediately ready to inflict its visions on the next creature to enter.

' (x1) '

The trap deactivates and resets after 10 minutes. After the trap is activated for the fourth time, it runs out of fuel and must be reset manually.

' (x1) [routine] : string {Troubles in Otari.system.details.routine} (4 different values) [initiative] : object {Troubles in Otari.system.initiative} statistic : string {Troubles in Otari.system.initiative.statistic} (same value: 'perception') [perception] : object {Troubles in Otari.system.perception} details : string {Troubles in Otari.system.perception.details} (same value: '') mod : integer {Troubles in Otari.system.perception.mod} (8 different values) 12 (x3) 6 (x2) 11 (x2) 5 (x1) 7 (x1) 16 (x1) 17 (x1) 8 (x1) senses : array {Troubles in Otari.system.perception.senses} Length: min=1 max=2 Value type: object {Troubles in Otari.system.perception.senses.[]} [acuity] : string {Troubles in Otari.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {Troubles in Otari.system.perception.senses.[].range} (same value: 60) type : string {Troubles in Otari.system.perception.senses.[].type} (3 different values) 'darkvision' (x9) 'low-light-vision' (x3) 'scent' (x1) [resources] : object {Troubles in Otari.system.resources} [focus] : object {Troubles in Otari.system.resources.focus} max : integer {Troubles in Otari.system.resources.focus.max} (same value: 1) value : integer {Troubles in Otari.system.resources.focus.value} (same value: 1) saves : object {Troubles in Otari.system.saves} fortitude : object {Troubles in Otari.system.saves.fortitude} saveDetail : string {Troubles in Otari.system.saves.fortitude.saveDetail} (same value: '') value : integer {Troubles in Otari.system.saves.fortitude.value} (10 different values) 8 (x4) 11 (x3) 7 (x3) 15 (x2) 6 (x1) 9 (x1) 1 (x1) 13 (x1) 14 (x1) 0 (x1) reflex : object {Troubles in Otari.system.saves.reflex} saveDetail : string {Troubles in Otari.system.saves.reflex.saveDetail} (same value: '') value : integer {Troubles in Otari.system.saves.reflex.value} (10 different values) 8 (x3) 10 (x3) 9 (x3) 7 (x2) 5 (x2) 1 (x1) 17 (x1) 0 (x1) 6 (x1) 12 (x1) will : object {Troubles in Otari.system.saves.will} saveDetail : string {Troubles in Otari.system.saves.will.saveDetail} (same value: '') value : integer {Troubles in Otari.system.saves.will.value} (9 different values) 0 (x6) 5 (x2) 14 (x2) 11 (x2) 8 (x2) 3 (x1) 10 (x1) 7 (x1) 4 (x1) [skills] : object {Troubles in Otari.system.skills} [acrobatics] : object {Troubles in Otari.system.skills.acrobatics} base : integer {Troubles in Otari.system.skills.acrobatics.base} (5 different values) 8 (x2) 5 (x1) 6 (x1) 7 (x1) 10 (x1) [athletics] : object {Troubles in Otari.system.skills.athletics} base : integer {Troubles in Otari.system.skills.athletics.base} (6 different values) 7 (x2) 12 (x2) 2 (x1) 10 (x1) 18 (x1) 8 (x1) [special] : array {Troubles in Otari.system.skills.athletics.special} Length: min=1 max=1 Value type: object {Troubles in Otari.system.skills.athletics.special.[]} base : integer {Troubles in Otari.system.skills.athletics.special.[].base} (2 different values) 4 (x1) 14 (x1) label : string {Troubles in Otari.system.skills.athletics.special.[].label} (2 different values) 'to Climb or Swim' (x1) 'to shove' (x1) predicate : array {Troubles in Otari.system.skills.athletics.special.[].predicate} Length: min=1 max=1 Value type: mixed object {Troubles in Otari.system.skills.athletics.special.[].predicate.[]} or : array {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or} Length: min=2 max=2 Value type: string {Troubles in Otari.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values) 'action:climb' (x1) 'action:swim' (x1) string {Troubles in Otari.system.skills.athletics.special.[].predicate.[]} (same value: 'action:shove') [crafting] : object {Troubles in Otari.system.skills.crafting} base : integer {Troubles in Otari.system.skills.crafting.base} (2 different values) 8 (x2) 12 (x1) [deception] : object {Troubles in Otari.system.skills.deception} base : integer {Troubles in Otari.system.skills.deception.base} (same value: 9) [diplomacy] : object {Troubles in Otari.system.skills.diplomacy} base : integer {Troubles in Otari.system.skills.diplomacy.base} (4 different values) 12 (x1) 11 (x1) 13 (x1) 9 (x1) [special] : array {Troubles in Otari.system.skills.diplomacy.special} Length: min=1 max=1 Value type: object {Troubles in Otari.system.skills.diplomacy.special.[]} base : integer {Troubles in Otari.system.skills.diplomacy.special.[].base} (2 different values) 14 (x1) 15 (x1) label : string {Troubles in Otari.system.skills.diplomacy.special.[].label} (2 different values) 'against Devils' (x1) 'against Demons' (x1) predicate : array {Troubles in Otari.system.skills.diplomacy.special.[].predicate} Length: min=1 max=1 Value type: string {Troubles in Otari.system.skills.diplomacy.special.[].predicate.[]} (2 different values) 'target:trait:devil' (x1) 'target:trait:demon' (x1) [intimidation] : object {Troubles in Otari.system.skills.intimidation} base : integer {Troubles in Otari.system.skills.intimidation.base} (6 different values) 4 (x2) 6 (x2) 10 (x1) 9 (x1) 13 (x1) 15 (x1) [nature] : object {Troubles in Otari.system.skills.nature} base : integer {Troubles in Otari.system.skills.nature.base} (same value: 9) [occultism] : object {Troubles in Otari.system.skills.occultism} base : integer {Troubles in Otari.system.skills.occultism.base} (same value: 11) [religion] : object {Troubles in Otari.system.skills.religion} base : integer {Troubles in Otari.system.skills.religion.base} (4 different values) 10 (x1) 13 (x1) 16 (x1) 9 (x1) [society] : object {Troubles in Otari.system.skills.society} base : integer {Troubles in Otari.system.skills.society.base} (3 different values) 8 (x1) 9 (x1) 5 (x1) [stealth] : object {Troubles in Otari.system.skills.stealth} base : integer {Troubles in Otari.system.skills.stealth.base} (5 different values) 8 (x2) 5 (x1) 6 (x1) 7 (x1) 18 (x1) [survival] : object {Troubles in Otari.system.skills.survival} base : integer {Troubles in Otari.system.skills.survival.base} (5 different values) 6 (x2) 10 (x1) 12 (x1) 5 (x1) 4 (x1) [thievery] : object {Troubles in Otari.system.skills.thievery} base : integer {Troubles in Otari.system.skills.thievery.base} (same value: 8) traits : object {Troubles in Otari.system.traits} rarity : string {Troubles in Otari.system.traits.rarity} (3 different values) 'common' (x11) 'unique' (x4) 'uncommon' (x3) size : object {Troubles in Otari.system.traits.size} value : string {Troubles in Otari.system.traits.size.value} (3 different values) 'med' (x14) 'sm' (x3) 'tiny' (x1) value : array {Troubles in Otari.system.traits.value} Length: min=1 max=4 Value type: string {Troubles in Otari.system.traits.value.[]} (16 different values) [creatureType] : string {Troubles in Otari.system.creatureType} (same value: '') [customModifiers] : object {Troubles in Otari.system.customModifiers} [statusEffects] : array<> {Troubles in Otari.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {Troubles in Otari.type} (2 different values) 'npc' (x12) 'hazard' (x6)