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Pf2eDataScrapper/output/pf2e/packs/Weapon Improviser.txt
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Weapon Improviser
Different values: 6
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object {Weapon Improviser}
_id : string {Weapon Improviser._id} (all different values)
folder : string {Weapon Improviser.folder} (same value: vo57FQBynPIhMFlT)
img : string {Weapon Improviser.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Weapon Improviser.name} (all different values)
system : object {Weapon Improviser.system}
actionType : object {Weapon Improviser.system.actionType}
value : string {Weapon Improviser.system.actionType.value} (3 different values)
passive (x3)
action (x2)
reaction (x1)
actions : object {Weapon Improviser.system.actions}
[value] : integer {Weapon Improviser.system.actions.value} (same value: 1)
category : string {Weapon Improviser.system.category} (same value: class)
description : object {Weapon Improviser.system.description}
value : string {Weapon Improviser.system.description.value} (all different values)
level : object {Weapon Improviser.system.level}
value : integer {Weapon Improviser.system.level.value} (5 different values)
8 (x2)
4 (x1)
10 (x1)
6 (x1)
2 (x1)
prerequisites : object {Weapon Improviser.system.prerequisites}
value : array<object> {Weapon Improviser.system.prerequisites.value}
Length: min=1 max=1
Value type: object {Weapon Improviser.system.prerequisites.value.[]}
value : string {Weapon Improviser.system.prerequisites.value.[].value} (3 different values)
Weapon Improviser Dedication (x4)
Improvised Pummel (x1)
trained in all martial weapons (x1)
publication : object {Weapon Improviser.system.publication}
license : string {Weapon Improviser.system.publication.license} (same value: ORC)
remaster : boolean {Weapon Improviser.system.publication.remaster} (same value: True)
title : string {Weapon Improviser.system.publication.title} (same value: Pathfinder Player Core 2)
rules : ###FoundryRulesObject###
traits : object {Weapon Improviser.system.traits}
rarity : string {Weapon Improviser.system.traits.rarity} (same value: common)
value : array<string> {Weapon Improviser.system.traits.value}
Length: min=1 max=2
Value type: string {Weapon Improviser.system.traits.value.[]} (2 different values)
archetype (x6)
dedication (x1)
type : string {Weapon Improviser.type} (same value: feat)