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Pf2eDataScrapper/output/pf2e/packs/Vehicle Mechanic.txt
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Vehicle Mechanic
Different values: 7
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object {Vehicle Mechanic}
_id : string {Vehicle Mechanic._id} (all different values)
folder : string {Vehicle Mechanic.folder} (same value: xot7LlXQrc5q2hmj)
img : string {Vehicle Mechanic.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Vehicle Mechanic.name} (all different values)
system : object {Vehicle Mechanic.system}
actionType : object {Vehicle Mechanic.system.actionType}
value : string {Vehicle Mechanic.system.actionType.value} (same value: passive)
actions : object {Vehicle Mechanic.system.actions}
[value] : mixed
category : string {Vehicle Mechanic.system.category} (2 different values)
skill (x2)
class (x5)
description : object {Vehicle Mechanic.system.description}
value : string {Vehicle Mechanic.system.description.value} (all different values)
level : object {Vehicle Mechanic.system.level}
value : integer {Vehicle Mechanic.system.level.value} (6 different values)
7 (x1)
4 (x2)
8 (x1)
18 (x1)
6 (x1)
2 (x1)
prerequisites : object {Vehicle Mechanic.system.prerequisites}
value : array<object> {Vehicle Mechanic.system.prerequisites.value}
Length: min=1 max=2
Value type: object {Vehicle Mechanic.system.prerequisites.value.[]}
value : string {Vehicle Mechanic.system.prerequisites.value.[].value} (5 different values)
Vehicle Mechanic Dedication (x6)
master in Crafting (x1)
expert in Crafting (x1)
Intelligence +2 (x1)
trained in Crafting (x1)
publication : object {Vehicle Mechanic.system.publication}
license : string {Vehicle Mechanic.system.publication.license} (same value: ORC)
remaster : boolean {Vehicle Mechanic.system.publication.remaster} (same value: True)
title : string {Vehicle Mechanic.system.publication.title} (same value: Pathfinder Guns & Gears)
rules : ###FoundryRulesObject###
traits : object {Vehicle Mechanic.system.traits}
rarity : string {Vehicle Mechanic.system.traits.rarity} (2 different values)
common (x6)
uncommon (x1)
value : array<string> {Vehicle Mechanic.system.traits.value}
Length: min=1 max=2
Value type: string {Vehicle Mechanic.system.traits.value.[]} (3 different values)
archetype (x7)
magical (x1)
dedication (x1)
type : string {Vehicle Mechanic.type} (same value: feat)