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Pf2eDataScrapper/output/pf2e/packs/Grippli.txt
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Grippli
Different values: 20
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object {Grippli}
_id : string {Grippli._id} (all different values)
folder : string {Grippli.folder} (same value: c2yXFh3t4VD6uXLr)
img : string {Grippli.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Grippli.name} (all different values)
system : object {Grippli.system}
actionType : object {Grippli.system.actionType}
value : string {Grippli.system.actionType.value} (4 different values)
reaction (x3)
passive (x13)
free (x1)
action (x3)
actions : object {Grippli.system.actions}
[value] : integer {Grippli.system.actions.value} (same value: 1)
category : string {Grippli.system.category} (same value: ancestry)
description : object {Grippli.system.description}
value : string {Grippli.system.description.value} (all different values)
level : object {Grippli.system.level}
value : integer {Grippli.system.level.value} (5 different values)
9 (x4)
1 (x7)
13 (x2)
5 (x6)
17 (x1)
prerequisites : object {Grippli.system.prerequisites}
value : array<object> {Grippli.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Grippli.system.prerequisites.value.[]}
value : string {Grippli.system.prerequisites.value.[].value} (6 different values)
You are not immune to diseases or poisons (x1)
trained in Nature (x1)
snaptongue tripkee (x2)
Wall Jump (x1)
trained in Intimidation (x1)
windweb tripkee (x1)
publication : object {Grippli.system.publication}
license : string {Grippli.system.publication.license} (same value: ORC)
remaster : boolean {Grippli.system.publication.remaster} (same value: True)
title : string {Grippli.system.publication.title} (same value: Pathfinder Player Core 2)
rules : ###FoundryRulesObject###
traits : object {Grippli.system.traits}
rarity : string {Grippli.system.traits.rarity} (same value: common)
value : array<string> {Grippli.system.traits.value}
Length: min=1 max=2
Value type: string {Grippli.system.traits.value.[]} (2 different values)
grippli (x20)
manipulate (x1)
[frequency] : object {Grippli.system.frequency}
max : integer {Grippli.system.frequency.max} (same value: 1)
per : string {Grippli.system.frequency.per} (2 different values)
PT1H (x1)
day (x2)
[selfEffect] : object {Grippli.system.selfEffect}
name : string {Grippli.system.selfEffect.name} (same value: Effect: Moisture Bath)
uuid : string {Grippli.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Moisture Bath)
[onlyLevel1] : boolean {Grippli.system.onlyLevel1} (same value: True)
[subfeatures] : object {Grippli.system.subfeatures}
senses : object {Grippli.system.subfeatures.senses}
darkvision : object {Grippli.system.subfeatures.senses.darkvision}
type : string {Grippli.type} (same value: feat)