Grippli Different values: 20 ===================================== object {Grippli} _id : string {Grippli._id} (all different values) folder : string {Grippli.folder} (same value: c2yXFh3t4VD6uXLr) img : string {Grippli.img} (same value: icons/sundries/books/book-red-exclamation.webp) name : string {Grippli.name} (all different values) system : object {Grippli.system} actionType : object {Grippli.system.actionType} value : string {Grippli.system.actionType.value} (4 different values) reaction (x3) passive (x13) free (x1) action (x3) actions : object {Grippli.system.actions} [value] : integer {Grippli.system.actions.value} (same value: 1) category : string {Grippli.system.category} (same value: ancestry) description : object {Grippli.system.description} value : string {Grippli.system.description.value} (all different values) level : object {Grippli.system.level} value : integer {Grippli.system.level.value} (5 different values) 9 (x4) 1 (x7) 13 (x2) 5 (x6) 17 (x1) prerequisites : object {Grippli.system.prerequisites} value : array {Grippli.system.prerequisites.value} Length: min=0 max=1 Value type: object {Grippli.system.prerequisites.value.[]} value : string {Grippli.system.prerequisites.value.[].value} (6 different values) You are not immune to diseases or poisons (x1) trained in Nature (x1) snaptongue tripkee (x2) Wall Jump (x1) trained in Intimidation (x1) windweb tripkee (x1) publication : object {Grippli.system.publication} license : string {Grippli.system.publication.license} (same value: ORC) remaster : boolean {Grippli.system.publication.remaster} (same value: True) title : string {Grippli.system.publication.title} (same value: Pathfinder Player Core 2) rules : ###FoundryRulesObject### traits : object {Grippli.system.traits} rarity : string {Grippli.system.traits.rarity} (same value: common) value : array {Grippli.system.traits.value} Length: min=1 max=2 Value type: string {Grippli.system.traits.value.[]} (2 different values) grippli (x20) manipulate (x1) [frequency] : object {Grippli.system.frequency} max : integer {Grippli.system.frequency.max} (same value: 1) per : string {Grippli.system.frequency.per} (2 different values) PT1H (x1) day (x2) [selfEffect] : object {Grippli.system.selfEffect} name : string {Grippli.system.selfEffect.name} (same value: Effect: Moisture Bath) uuid : string {Grippli.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Moisture Bath) [onlyLevel1] : boolean {Grippli.system.onlyLevel1} (same value: True) [subfeatures] : object {Grippli.system.subfeatures} senses : object {Grippli.system.subfeatures.senses} darkvision : object {Grippli.system.subfeatures.senses.darkvision} type : string {Grippli.type} (same value: feat)