718 lines
44 KiB
Plaintext
718 lines
44 KiB
Plaintext
3-11
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Different values: 11
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=====================================
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object {3-11}
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_id : string {3-11._id} (all different values)
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folder : string {3-11.folder} (same value: etpAuvZX2R6fjg9m)
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img : string {3-11.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x7)
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systems/pf2e/icons/default-icons/hazard.svg (x4)
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items : array<object> {3-11.items}
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Length: min=1 max=30
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Value type: object {3-11.items.[]}
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_id : string {3-11.items.[]._id} (108 different values)
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img : string {3-11.items.[].img} (48 different values)
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name : string {3-11.items.[].name} (70 different values)
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sort : integer {3-11.items.[].sort} (30 different values)
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system : object {3-11.items.[].system}
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[autoHeightenLevel] : object {3-11.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {3-11.items.[].system.description}
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value : string {3-11.items.[].system.description.value} (73 different values)
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[prepared] : object {3-11.items.[].system.prepared}
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flexible : boolean {3-11.items.[].system.prepared.flexible} (same value: False)
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value : string {3-11.items.[].system.prepared.value} (2 different values)
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spontaneous (x1)
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focus (x1)
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[proficiency] : object {3-11.items.[].system.proficiency}
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value : integer {3-11.items.[].system.proficiency.value} (same value: 0)
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publication : object {3-11.items.[].system.publication}
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license : string {3-11.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {3-11.items.[].system.publication.remaster} (same value: False)
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title : string {3-11.items.[].system.publication.title} (3 different values)
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(x49)
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Pathfinder Core Rulebook (x56)
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Pathfinder Bestiary (x6)
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rules : ###FoundryRulesObject###
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[slots] : object {3-11.items.[].system.slots}
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[slot1] : object {3-11.items.[].system.slots.slot1}
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max : integer {3-11.items.[].system.slots.slot1.max} (same value: 3)
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value : integer {3-11.items.[].system.slots.slot1.value} (same value: 3)
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[slot2] : object {3-11.items.[].system.slots.slot2}
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max : integer {3-11.items.[].system.slots.slot2.max} (same value: 3)
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value : integer {3-11.items.[].system.slots.slot2.value} (same value: 3)
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[slot3] : object {3-11.items.[].system.slots.slot3}
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max : integer {3-11.items.[].system.slots.slot3.max} (same value: 2)
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value : integer {3-11.items.[].system.slots.slot3.value} (same value: 2)
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[slug] : string {3-11.items.[].system.slug} (45 different values)
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[spelldc] : object {3-11.items.[].system.spelldc}
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dc : integer {3-11.items.[].system.spelldc.dc} (same value: 22)
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mod : integer {3-11.items.[].system.spelldc.mod} (same value: 0)
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value : integer {3-11.items.[].system.spelldc.value} (2 different values)
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13 (x1)
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14 (x1)
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[tradition] : object {3-11.items.[].system.tradition}
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value : string {3-11.items.[].system.tradition.value} (same value: occult)
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[area] : object {3-11.items.[].system.area}
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type : string {3-11.items.[].system.area.type} (2 different values)
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burst (x1)
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emanation (x3)
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value : integer {3-11.items.[].system.area.value} (2 different values)
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20 (x1)
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60 (x3)
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[cost] : object {3-11.items.[].system.cost}
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value : string {3-11.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {3-11.items.[].system.counteraction} (same value: False)
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[damage] : object {3-11.items.[].system.damage}
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[0] : object {3-11.items.[].system.damage.0}
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[applyMod] : boolean {3-11.items.[].system.damage.0.applyMod} (same value: True)
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[category] : mixed
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formula : string {3-11.items.[].system.damage.0.formula} (4 different values)
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1d4 (x1)
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0 (x1)
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1d4+1 (x1)
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1d10+4 (x1)
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kinds : array<string> {3-11.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {3-11.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x3)
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healing (x1)
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materials : array<> {3-11.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {3-11.items.[].system.damage.0.type} (4 different values)
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void (x1)
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mental (x1)
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force (x1)
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untyped (x1)
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[damageType] : string {3-11.items.[].system.damage.damageType} (3 different values)
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piercing (x5)
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slashing (x1)
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bludgeoning (x7)
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[dice] : integer {3-11.items.[].system.damage.dice} (2 different values)
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1 (x12)
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0 (x1)
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[die] : string {3-11.items.[].system.damage.die} (4 different values)
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d4 (x3)
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d6 (x8)
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(x1)
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d10 (x1)
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[formula] : string {3-11.items.[].system.damage.formula} (same value: 1d8)
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[kind] : string {3-11.items.[].system.damage.kind} (same value: healing)
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[type] : string {3-11.items.[].system.damage.type} (same value: vitality)
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[defense] : object {3-11.items.[].system.defense}
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save : object {3-11.items.[].system.defense.save}
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basic : boolean {3-11.items.[].system.defense.save.basic} (2 different values)
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False (x4)
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True (x2)
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statistic : string {3-11.items.[].system.defense.save.statistic} (2 different values)
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will (x5)
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fortitude (x1)
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[duration] : object {3-11.items.[].system.duration}
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sustained : boolean {3-11.items.[].system.duration.sustained} (2 different values)
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True (x2)
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False (x16)
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value : string {3-11.items.[].system.duration.value} (8 different values)
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1 round or sustained up to 1 minute (x1)
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10 minutes (x1)
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(x6)
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1 round (x4)
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1 minute (x2)
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1 hour (x1)
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until the next time you make your daily preparations (x2)
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until the start of your next turn (x1)
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[level] : object {3-11.items.[].system.level}
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value : integer {3-11.items.[].system.level.value} (4 different values)
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3 (x4)
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2 (x12)
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1 (x15)
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0 (x25)
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[location] : object {3-11.items.[].system.location}
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[heightenedLevel] : integer {3-11.items.[].system.location.heightenedLevel} (3 different values)
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3 (x2)
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2 (x3)
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1 (x5)
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value : string {3-11.items.[].system.location.value} (2 different values)
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2HONqJ3KSR0h25We (x14)
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cnmmUfSvnBHbPJ3N (x4)
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signature : boolean {3-11.items.[].system.location.signature} (same value: True)
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[range] : mixed
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object {3-11.items.[].system.range}
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value : string {3-11.items.[].system.range.value} (6 different values)
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30 feet (x4)
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(x6)
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touch (x4)
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60 feet (x2)
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120 feet (x1)
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10 feet (x1)
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integer {3-11.items.[].system.range} (3 different values)
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50 (x2)
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20 (x1)
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60 (x1)
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[requirements] : string {3-11.items.[].system.requirements} (same value: )
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[target] : object {3-11.items.[].system.target}
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value : string {3-11.items.[].system.target.value} (8 different values)
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1 creature (x5)
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(x7)
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1 living creature (x1)
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1 living or undead creature (x1)
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1 ally (x1)
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1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
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1 object (cook, lift, or tidy only) (x1)
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1 willing living creature (x1)
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[time] : object {3-11.items.[].system.time}
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value : string {3-11.items.[].system.time.value} (6 different values)
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2 (x10)
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10 minutes (x1)
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1 (x4)
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1 minute (x1)
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reaction (x1)
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1 to 3 (x1)
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[traits] : object {3-11.items.[].system.traits}
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rarity : string {3-11.items.[].system.traits.rarity} (2 different values)
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uncommon (x12)
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common (x92)
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[traditions] : array<string> {3-11.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {3-11.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x10)
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occult (x14)
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divine (x8)
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primal (x4)
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value : array<string> {3-11.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {3-11.items.[].system.traits.value.[]} (45 different values)
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[heightening] : object {3-11.items.[].system.heightening}
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damage : object {3-11.items.[].system.heightening.damage}
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0 : string {3-11.items.[].system.heightening.damage.0} (3 different values)
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1d4 (x1)
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1d6 (x1)
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1d10+4 (x1)
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interval : integer {3-11.items.[].system.heightening.interval} (2 different values)
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1 (x2)
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2 (x1)
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type : string {3-11.items.[].system.heightening.type} (same value: interval)
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[baseItem] : string {3-11.items.[].system.baseItem} (all different values)
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[bonus] : object {3-11.items.[].system.bonus}
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value : integer {3-11.items.[].system.bonus.value} (10 different values)
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0 (x12)
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11 (x2)
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1 (x1)
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18 (x2)
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16 (x1)
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7 (x2)
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14 (x2)
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12 (x4)
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9 (x1)
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8 (x2)
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[bonusDamage] : object {3-11.items.[].system.bonusDamage}
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value : integer {3-11.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {3-11.items.[].system.bulk}
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value : mixed
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float {3-11.items.[].system.bulk.value} (same value: 0,1)
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integer {3-11.items.[].system.bulk.value} (3 different values)
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1 (x9)
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0 (x7)
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2 (x1)
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[category] : string {3-11.items.[].system.category} (9 different values)
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simple (x5)
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martial (x8)
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potion (x5)
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interaction (x4)
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light (x4)
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ammo (x3)
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defensive (x9)
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offensive (x15)
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other (x1)
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[containerId] : mixed
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[equipped] : object {3-11.items.[].system.equipped}
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carryType : string {3-11.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {3-11.items.[].system.equipped.handsHeld} (3 different values)
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1 (x18)
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2 (x2)
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0 (x7)
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[invested] : boolean {3-11.items.[].system.equipped.invested} (same value: False)
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[inSlot] : boolean {3-11.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {3-11.items.[].system.group} (8 different values)
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knife (x2)
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flail (x1)
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sword (x2)
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sling (x2)
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bomb (x1)
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leather (x4)
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club (x4)
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bow (x1)
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[hardness] : integer {3-11.items.[].system.hardness} (same value: 0)
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[hp] : object {3-11.items.[].system.hp}
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max : integer {3-11.items.[].system.hp.max} (same value: 0)
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value : integer {3-11.items.[].system.hp.value} (same value: 0)
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[material] : object {3-11.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {3-11.items.[].system.price}
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value : object {3-11.items.[].system.price.value}
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[sp] : integer {3-11.items.[].system.price.value.sp} (5 different values)
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2 (x2)
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1 (x4)
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8 (x1)
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9 (x2)
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5 (x1)
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[gp] : integer {3-11.items.[].system.price.value.gp} (9 different values)
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2 (x3)
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28 (x6)
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4 (x2)
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10 (x1)
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3 (x6)
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1 (x1)
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14 (x1)
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6 (x2)
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8 (x1)
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[cp] : integer {3-11.items.[].system.price.value.cp} (same value: 1)
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[per] : integer {3-11.items.[].system.price.per} (same value: 10)
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[quantity] : integer {3-11.items.[].system.quantity} (3 different values)
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2 (x2)
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1 (x32)
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10 (x4)
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[reload] : object {3-11.items.[].system.reload}
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value : string {3-11.items.[].system.reload.value} (4 different values)
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- (x4)
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(x6)
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1 (x2)
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0 (x1)
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[runes] : object {3-11.items.[].system.runes}
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potency : integer {3-11.items.[].system.runes.potency} (2 different values)
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0 (x16)
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1 (x1)
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property : array<> {3-11.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {3-11.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {3-11.items.[].system.runes.resilient} (same value: 0)
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[size] : string {3-11.items.[].system.size} (same value: med)
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[splashDamage] : object {3-11.items.[].system.splashDamage}
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[value] : integer {3-11.items.[].system.splashDamage.value} (same value: 0)
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[usage] : object {3-11.items.[].system.usage}
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value : string {3-11.items.[].system.usage.value} (4 different values)
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held-in-one-hand (x24)
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worn (x7)
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held-in-two-hands (x2)
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held-in-one-plus-hands (x1)
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[uses] : object {3-11.items.[].system.uses}
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autoDestroy : boolean {3-11.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {3-11.items.[].system.uses.max} (same value: 1)
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value : integer {3-11.items.[].system.uses.value} (same value: 1)
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[attack] : object {3-11.items.[].system.attack}
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value : string {3-11.items.[].system.attack.value} (same value: )
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[attackEffects] : object {3-11.items.[].system.attackEffects}
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value : array<> {3-11.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[custom] : string {3-11.items.[].system.attackEffects.custom} (same value: )
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[damageRolls] : object {3-11.items.[].system.damageRolls}
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[kvhyx50a5yzc6rc3n09s] : object {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s}
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damage : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damage} (same value: 1d4+2)
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damageType : string {3-11.items.[].system.damageRolls.kvhyx50a5yzc6rc3n09s.damageType} (same value: slashing)
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[xiz1kglm334zoswd11x7x] : object {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x}
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damage : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damage} (same value: 1d4+2)
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damageType : string {3-11.items.[].system.damageRolls.xiz1kglm334zoswd11x7x.damageType} (same value: piercing)
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[0] : object {3-11.items.[].system.damageRolls.0}
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damage : string {3-11.items.[].system.damageRolls.0.damage} (4 different values)
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1d6+10 (x1)
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1d6+8 (x1)
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1d10+4 (x1)
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1d6+4 (x1)
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damageType : string {3-11.items.[].system.damageRolls.0.damageType} (2 different values)
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piercing (x1)
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bludgeoning (x3)
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[ce2jqnle1pv98hmhys7v] : object {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v}
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damage : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damage} (same value: 2d8+8)
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damageType : string {3-11.items.[].system.damageRolls.ce2jqnle1pv98hmhys7v.damageType} (same value: bludgeoning)
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[dgadfu6i48hr9q3nxa544] : object {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
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damage : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6)
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damageType : string {3-11.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
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[wix79jaym4hhgjdb63phl] : object {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
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damage : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
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damageType : string {3-11.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
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[e2wd5bynmzo7tqk9f07rgb] : object {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
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damage : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
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damageType : string {3-11.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
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[qu26twfuv92whxuvw4f9k] : object {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
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damage : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: 1d6+5)
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damageType : string {3-11.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: piercing)
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[p2uxcq8wiolkr741hy8xb] : object {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
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damage : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: 1d4+5)
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|
damageType : string {3-11.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: piercing)
|
|
[p6zphnrzsas6d9poj5w7k] : object {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
|
|
damage : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: 1d4+2)
|
|
damageType : string {3-11.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: piercing)
|
|
[kkov790b8uhfc6xv2sdw18] : object {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
|
|
damage : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (same value: 1d6+5)
|
|
damageType : string {3-11.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
|
|
[4bviwcy0rv7rmzk8bacmu] : object {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
|
|
damage : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
|
|
damageType : string {3-11.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
|
|
mlgzwacs5fzwkmfhll2l : object {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
|
|
damage : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
|
|
damageType : string {3-11.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
|
|
[weaponType] : object {3-11.items.[].system.weaponType}
|
|
value : string {3-11.items.[].system.weaponType.value} (2 different values)
|
|
melee (x10)
|
|
ranged (x6)
|
|
[actionType] : object {3-11.items.[].system.actionType}
|
|
value : string {3-11.items.[].system.actionType.value} (3 different values)
|
|
passive (x19)
|
|
reaction (x9)
|
|
action (x4)
|
|
[actions] : object {3-11.items.[].system.actions}
|
|
[value] : integer {3-11.items.[].system.actions.value} (2 different values)
|
|
1 (x3)
|
|
2 (x1)
|
|
[mod] : object {3-11.items.[].system.mod}
|
|
value : integer {3-11.items.[].system.mod.value} (4 different values)
|
|
11 (x1)
|
|
15 (x2)
|
|
7 (x1)
|
|
13 (x1)
|
|
[proficient] : object {3-11.items.[].system.proficient}
|
|
value : integer {3-11.items.[].system.proficient.value} (same value: 0)
|
|
[acBonus] : integer {3-11.items.[].system.acBonus} (2 different values)
|
|
2 (x3)
|
|
1 (x1)
|
|
[checkPenalty] : integer {3-11.items.[].system.checkPenalty} (same value: -1)
|
|
[dexCap] : integer {3-11.items.[].system.dexCap} (2 different values)
|
|
3 (x3)
|
|
4 (x1)
|
|
[speedPenalty] : integer {3-11.items.[].system.speedPenalty} (same value: 0)
|
|
[strength] : integer {3-11.items.[].system.strength} (2 different values)
|
|
1 (x3)
|
|
0 (x1)
|
|
[stackGroup] : string {3-11.items.[].system.stackGroup} (2 different values)
|
|
slingBullets (x2)
|
|
arrows (x1)
|
|
type : string {3-11.items.[].type} (9 different values)
|
|
spellcastingEntry (x2)
|
|
spell (x18)
|
|
weapon (x13)
|
|
equipment (x12)
|
|
consumable (x9)
|
|
melee (x16)
|
|
action (x32)
|
|
lore (x5)
|
|
armor (x4)
|
|
[_stats] : object {3-11.items.[]._stats}
|
|
compendiumSource : string {3-11.items.[]._stats.compendiumSource} (44 different values)
|
|
[flags] : object {3-11.items.[].flags}
|
|
pf2e : object {3-11.items.[].flags.pf2e}
|
|
linkedWeapon : string {3-11.items.[].flags.pf2e.linkedWeapon} (12 different values)
|
|
tXbnCwNjwgocZ1g5 (x1)
|
|
itOnQERbGYDW1wyL (x1)
|
|
4SfHayudG99XPwJP (x1)
|
|
Fp58sm0tar9FC1Ur (x1)
|
|
HHysvaa5VINrlIit (x1)
|
|
vq8V7DMdHSIGbz9i (x1)
|
|
4YEvmZ0stY3e42XK (x1)
|
|
6uVVvslzeWIbmunX (x1)
|
|
0FcM2GTCoqWqYUo9 (x1)
|
|
9JDZtzH3WW2tJtUE (x2)
|
|
Q5SFRwPF55cicZ7k (x2)
|
|
JvZxJP0lRCsfWDyI (x1)
|
|
name : string {3-11.name} (all different values)
|
|
system : object {3-11.system}
|
|
[abilities] : object {3-11.system.abilities}
|
|
cha : object {3-11.system.abilities.cha}
|
|
mod : integer {3-11.system.abilities.cha.mod} (4 different values)
|
|
4 (x4)
|
|
-1 (x1)
|
|
0 (x1)
|
|
1 (x1)
|
|
con : object {3-11.system.abilities.con}
|
|
mod : integer {3-11.system.abilities.con.mod} (5 different values)
|
|
2 (x3)
|
|
4 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
0 (x1)
|
|
dex : object {3-11.system.abilities.dex}
|
|
mod : integer {3-11.system.abilities.dex.mod} (4 different values)
|
|
2 (x3)
|
|
4 (x2)
|
|
-1 (x1)
|
|
3 (x1)
|
|
int : object {3-11.system.abilities.int}
|
|
mod : integer {3-11.system.abilities.int.mod} (6 different values)
|
|
0 (x2)
|
|
2 (x1)
|
|
-2 (x1)
|
|
-1 (x1)
|
|
1 (x1)
|
|
4 (x1)
|
|
str : object {3-11.system.abilities.str}
|
|
mod : integer {3-11.system.abilities.str.mod} (4 different values)
|
|
0 (x3)
|
|
4 (x2)
|
|
5 (x1)
|
|
2 (x1)
|
|
wis : object {3-11.system.abilities.wis}
|
|
mod : integer {3-11.system.abilities.wis.mod} (4 different values)
|
|
4 (x2)
|
|
-1 (x1)
|
|
1 (x2)
|
|
2 (x2)
|
|
attributes : object {3-11.system.attributes}
|
|
ac : object {3-11.system.attributes.ac}
|
|
[details] : string {3-11.system.attributes.ac.details} (2 different values)
|
|
(x6)
|
|
22 vs. traps (x1)
|
|
value : integer {3-11.system.attributes.ac.value} (6 different values)
|
|
21 (x3)
|
|
26 (x1)
|
|
0 (x4)
|
|
16 (x1)
|
|
20 (x1)
|
|
18 (x1)
|
|
[allSaves] : object {3-11.system.attributes.allSaves}
|
|
value : string {3-11.system.attributes.allSaves.value} (2 different values)
|
|
(x6)
|
|
+1 circumstance to all saves vs. traps (x1)
|
|
hp : object {3-11.system.attributes.hp}
|
|
details : string {3-11.system.attributes.hp.details} (same value: )
|
|
max : integer {3-11.system.attributes.hp.max} (8 different values)
|
|
56 (x1)
|
|
104 (x1)
|
|
90 (x1)
|
|
0 (x4)
|
|
25 (x1)
|
|
60 (x1)
|
|
70 (x1)
|
|
32 (x1)
|
|
temp : integer {3-11.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {3-11.system.attributes.hp.value} (8 different values)
|
|
56 (x1)
|
|
104 (x1)
|
|
90 (x1)
|
|
0 (x4)
|
|
25 (x1)
|
|
60 (x1)
|
|
70 (x1)
|
|
32 (x1)
|
|
[tempmax] : integer {3-11.system.attributes.hp.tempmax} (same value: 0)
|
|
[speed] : object {3-11.system.attributes.speed}
|
|
otherSpeeds : array<object> {3-11.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {3-11.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {3-11.system.attributes.speed.otherSpeeds.[].type} (same value: burrow)
|
|
value : integer {3-11.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {3-11.system.attributes.speed.value} (2 different values)
|
|
25 (x5)
|
|
30 (x2)
|
|
[details] : string {3-11.system.attributes.speed.details} (same value: earth glide)
|
|
[immunities] : array<object> {3-11.system.attributes.immunities}
|
|
Length: min=4 max=4
|
|
Value type: object {3-11.system.attributes.immunities.[]}
|
|
type : string {3-11.system.attributes.immunities.[].type} (4 different values)
|
|
bleed (x1)
|
|
paralyzed (x1)
|
|
poison (x1)
|
|
sleep (x1)
|
|
[emitsSound] : string {3-11.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : integer {3-11.system.attributes.hardness} (same value: 0)
|
|
[hasHealth] : boolean {3-11.system.attributes.hasHealth} (same value: False)
|
|
[stealth] : object {3-11.system.attributes.stealth}
|
|
details : string {3-11.system.attributes.stealth.details} (same value: <p>(expert)</p>)
|
|
value : integer {3-11.system.attributes.stealth.value} (4 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
details : object {3-11.system.details}
|
|
[blurb] : string {3-11.system.details.blurb} (7 different values)
|
|
Variant advisor (x1)
|
|
Variant gang leader (x1)
|
|
(x1)
|
|
Variant bodyguard (x1)
|
|
Variant burglar (x1)
|
|
Variant fence (x1)
|
|
Variant ruffian (x1)
|
|
[languages] : object {3-11.system.details.languages}
|
|
details : string {3-11.system.details.languages.details} (same value: )
|
|
value : array<string> {3-11.system.details.languages.value}
|
|
Length: min=1 max=1
|
|
Value type: string {3-11.system.details.languages.value.[]} (2 different values)
|
|
common (x6)
|
|
petran (x1)
|
|
level : object {3-11.system.details.level}
|
|
value : integer {3-11.system.details.level.value} (7 different values)
|
|
5 (x4)
|
|
7 (x1)
|
|
6 (x1)
|
|
4 (x2)
|
|
3 (x1)
|
|
1 (x1)
|
|
2 (x1)
|
|
[privateNotes] : string {3-11.system.details.privateNotes} (2 different values)
|
|
(x6)
|
|
<p>PDF originally indicated +18 perception, but <a href="https://paizo.com/threads/rzs43lg8?PFS2-311-No-Time-For-Treason#2">Campaign Leadership clarified it should be +8</a></p> (x1)
|
|
[publicNotes] : string {3-11.system.details.publicNotes} (7 different values)
|
|
<p>Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom-for good or ill.</p>
|
|
<hr />
|
|
<p>Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.</p> (x1)
|
|
<p>Cutthroats, killers, thieves, and toughs prey upon the vulnerable of society. Directing their activities and keeping them in line are the duties of the gang leader.</p>
|
|
<hr />
|
|
<p>Villains pursue selfish and cruel goals, trampling over anyone foolish or purehearted enough to stand in their way.</p> (x1)
|
|
<p>Living landslides resemble humanoids made of earth and gravel.</p>
|
|
<hr />
|
|
<p>Earth elementals make excellent bodyguards for adventuresome spelunkers and are ideal protectors of important subterranean locations such as vaults and treasuries.</p> (x1)
|
|
<p>Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.</p>
|
|
<hr />
|
|
<p>A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.</p> (x1)
|
|
<p>Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.</p>
|
|
<hr />
|
|
<p>Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.</p> (x1)
|
|
<p>The longer criminals hold on to stolen loot, the greater the chance they will get caught. Fences make themselves indispensable in the underworld by paying for stolen goods in order to resell them later, whether through a seemingly legitimate business or to a closed group of elite buyers.</p>
|
|
<hr />
|
|
<p>Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.</p> (x1)
|
|
<p>Using their strength to bully others into submission, ruffians often work as bodyguards and enforcers for powerful criminals like charlatans and fences.</p>
|
|
<hr />
|
|
<p>Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.</p> (x1)
|
|
publication : object {3-11.system.details.publication}
|
|
license : string {3-11.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {3-11.system.details.publication.remaster} (same value: False)
|
|
title : string {3-11.system.details.publication.title} (same value: Pathfinder Society Scenario #3-11: No Time for Treason)
|
|
[description] : string {3-11.system.details.description} (same value: <p>A cloud of invisible magical sensors in a 5-foot radius surrounds an invisible wall or floor rune the size of the creature to be summoned.</p>)
|
|
[disable] : string {3-11.system.details.disable} (4 different values)
|
|
<p>@Check[acrobatics|dc:23] to approach without triggering the trap followed by @Check[thievery|dc:25] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune</p> (x1)
|
|
<p>@Check[acrobatics|dc:20] to approach without triggering the trap followed by @Check[thievery|dc:22] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 19) to counteract the rune</p> (x1)
|
|
<p>@Check[acrobatics|dc:21] to approach without triggering the trap followed by @Check[thievery|dc:23] (expert) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 20) to counteract the rune</span></p> (x1)
|
|
<p>@Check[acrobatics|dc:18] to approach without triggering the trap followed by @Check[thievery|dc:20] (trained) to erase the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 18) to counteract the rune</p> (x1)
|
|
[isComplex] : boolean {3-11.system.details.isComplex} (same value: True)
|
|
[reset] : string {3-11.system.details.reset} (same value: <p>The trap resets each day at dawn.</p>)
|
|
[routine] : string {3-11.system.details.routine} (same value: )
|
|
[initiative] : object {3-11.system.initiative}
|
|
statistic : string {3-11.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {3-11.system.perception}
|
|
details : string {3-11.system.perception.details} (2 different values)
|
|
(x6)
|
|
(+11 to find traps) (x1)
|
|
mod : integer {3-11.system.perception.mod} (5 different values)
|
|
14 (x2)
|
|
12 (x1)
|
|
8 (x2)
|
|
10 (x1)
|
|
11 (x1)
|
|
senses : array<object> {3-11.system.perception.senses}
|
|
Length: min=0 max=2
|
|
Value type: object {3-11.system.perception.senses.[]}
|
|
type : string {3-11.system.perception.senses.[].type} (2 different values)
|
|
darkvision (x1)
|
|
tremorsense (x1)
|
|
acuity : string {3-11.system.perception.senses.[].acuity} (same value: imprecise)
|
|
range : integer {3-11.system.perception.senses.[].range} (same value: 60)
|
|
[resources] : object {3-11.system.resources}
|
|
[focus] : object {3-11.system.resources.focus}
|
|
max : integer {3-11.system.resources.focus.max} (same value: 1)
|
|
value : integer {3-11.system.resources.focus.value} (same value: 1)
|
|
saves : object {3-11.system.saves}
|
|
fortitude : object {3-11.system.saves.fortitude}
|
|
saveDetail : string {3-11.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {3-11.system.saves.fortitude.value} (6 different values)
|
|
9 (x3)
|
|
13 (x1)
|
|
15 (x1)
|
|
0 (x4)
|
|
8 (x1)
|
|
7 (x1)
|
|
reflex : object {3-11.system.saves.reflex}
|
|
saveDetail : string {3-11.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {3-11.system.saves.reflex.value} (6 different values)
|
|
11 (x1)
|
|
17 (x1)
|
|
8 (x2)
|
|
0 (x4)
|
|
7 (x1)
|
|
12 (x2)
|
|
will : object {3-11.system.saves.will}
|
|
saveDetail : string {3-11.system.saves.will.saveDetail} (same value: )
|
|
value : integer {3-11.system.saves.will.value} (5 different values)
|
|
15 (x2)
|
|
10 (x3)
|
|
0 (x4)
|
|
4 (x1)
|
|
6 (x1)
|
|
[skills] : object {3-11.system.skills}
|
|
[deception] : object {3-11.system.skills.deception}
|
|
base : integer {3-11.system.skills.deception.base} (3 different values)
|
|
15 (x2)
|
|
7 (x1)
|
|
13 (x1)
|
|
[diplomacy] : object {3-11.system.skills.diplomacy}
|
|
base : integer {3-11.system.skills.diplomacy.base} (2 different values)
|
|
15 (x1)
|
|
11 (x1)
|
|
[occultism] : object {3-11.system.skills.occultism}
|
|
base : integer {3-11.system.skills.occultism.base} (same value: 9)
|
|
[performance] : object {3-11.system.skills.performance}
|
|
base : integer {3-11.system.skills.performance.base} (same value: 11)
|
|
[society] : object {3-11.system.skills.society}
|
|
base : integer {3-11.system.skills.society.base} (3 different values)
|
|
11 (x3)
|
|
2 (x1)
|
|
7 (x1)
|
|
[acrobatics] : object {3-11.system.skills.acrobatics}
|
|
base : integer {3-11.system.skills.acrobatics.base} (2 different values)
|
|
13 (x1)
|
|
10 (x2)
|
|
[athletics] : object {3-11.system.skills.athletics}
|
|
base : integer {3-11.system.skills.athletics.base} (4 different values)
|
|
13 (x1)
|
|
14 (x1)
|
|
7 (x2)
|
|
8 (x1)
|
|
[intimidation] : object {3-11.system.skills.intimidation}
|
|
base : integer {3-11.system.skills.intimidation.base} (3 different values)
|
|
17 (x1)
|
|
6 (x2)
|
|
11 (x1)
|
|
[stealth] : object {3-11.system.skills.stealth}
|
|
base : integer {3-11.system.skills.stealth.base} (5 different values)
|
|
13 (x1)
|
|
8 (x1)
|
|
12 (x1)
|
|
10 (x1)
|
|
6 (x1)
|
|
[thievery] : object {3-11.system.skills.thievery}
|
|
base : integer {3-11.system.skills.thievery.base} (3 different values)
|
|
15 (x1)
|
|
12 (x1)
|
|
10 (x1)
|
|
[note] : string {3-11.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
|
|
[crafting] : object {3-11.system.skills.crafting}
|
|
base : integer {3-11.system.skills.crafting.base} (same value: 13)
|
|
traits : object {3-11.system.traits}
|
|
rarity : string {3-11.system.traits.rarity} (3 different values)
|
|
uncommon (x9)
|
|
unique (x1)
|
|
common (x1)
|
|
size : object {3-11.system.traits.size}
|
|
value : string {3-11.system.traits.size.value} (2 different values)
|
|
med (x10)
|
|
sm (x1)
|
|
value : array<string> {3-11.system.traits.value}
|
|
Length: min=2 max=4
|
|
Value type: string {3-11.system.traits.value.[]} (8 different values)
|
|
chaotic (x4)
|
|
evil (x6)
|
|
human (x6)
|
|
humanoid (x6)
|
|
earth (x1)
|
|
elemental (x1)
|
|
magical (x4)
|
|
trap (x4)
|
|
[creatureType] : string {3-11.system.creatureType} (same value: )
|
|
[statusEffects] : array<> {3-11.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {3-11.type} (2 different values)
|
|
npc (x7)
|
|
hazard (x4)
|
|
[prototypeToken] : object {3-11.prototypeToken}
|
|
name : string {3-11.prototypeToken.name} (same value: Living Landslide) |