Files
Pf2eDataScrapper/output/foundry-en/weapon.yaml
T

900 lines
25 KiB
YAML

name: weapon
values: 908
schema:
'_id':
type: string
path: weapon._id
is_null: false
values: 908
different_values: 908 (all different)
variants: [omitted]
'_stats':
type: object
path: weapon._stats
is_null: false
values: 908
schema:
'compendiumSource':
type: string
path: weapon._stats.compendiumSource
is_null: false
values: 908
different_values: 908 (all different)
variants: [omitted]
'coreVersion':
type: string
path: weapon._stats.coreVersion
is_null: false
values: 908
different_values: 1 (all same)
variants: "13.344" (x908)
'systemId':
type: string
path: weapon._stats.systemId
is_null: false
values: 908
different_values: 1 (all same)
variants: "pf2e" (x908)
'systemVersion':
type: string
path: weapon._stats.systemVersion
is_null: false
values: 908
different_values: 1 (all same)
variants: "7.1.0" (x908)
'effects':
type: array<>
path: weapon.effects
is_null: false
values: 908
min_count: 0
max_count: 0
value_type:
type:
path: weapon.effects.[]
is_null: false
values: 0
is_empty: true
'img':
type: string
path: weapon.img
is_null: false
values: 908
different_values: 449
variants: [omitted]
'name':
type: string
path: weapon.name
is_null: false
values: 908
different_values: 908 (all different)
variants: [omitted]
'system':
type: object
path: weapon.system
is_null: false
values: 908
schema:
'_migration':
type: object
path: weapon.system._migration
is_null: false
values: 908
schema:
[previous]:
type:
path: weapon.system._migration.previous
is_null: true
values: 0
is_empty: true
'version':
type: float
path: weapon.system._migration.version
is_null: false
values: 908
different_values: 1 (all same)
variants: 0,939 (x908)
[apex]:
type: object
path: weapon.system.apex
is_null: true
values: 6
schema:
'attribute':
type: string
path: weapon.system.apex.attribute
is_null: false
values: 6
different_values: 4
variants:
- "str" (x2)
- "dex" (x2)
- "int" (x1)
- "wis" (x1)
'equipped':
type: object
path: weapon.system.equipped
is_null: false
values: 908
schema:
'carryType':
type: string
path: weapon.system.equipped.carryType
is_null: false
values: 908
different_values: 1 (all same)
variants: "worn" (x908)
'price':
type: object
path: weapon.system.price
is_null: false
values: 908
schema:
'value':
type: object
path: weapon.system.price.value
is_null: false
values: 908
schema:
[cp]:
type: integer
path: weapon.system.price.value.cp
is_null: true
values: 3
different_values: 2
variants:
- 1 (x2)
- 2 (x1)
[gp]:
type: integer
path: weapon.system.price.value.gp
is_null: true
values: 776
different_values: 149
variants: [omitted]
[sp]:
type: integer
path: weapon.system.price.value.sp
is_null: true
values: 76
different_values: 12
variants:
- 5 (x15)
- 2 (x14)
- 1 (x12)
- 3 (x9)
- 4 (x7)
- 9 (x5)
- 6 (x4)
- 7 (x4)
- 8 (x3)
- 11 (x1)
- 14 (x1)
- 25 (x1)
'publication':
type: object
path: weapon.system.publication
is_null: false
values: 908
schema:
'license':
type: string
path: weapon.system.publication.license
is_null: false
values: 908
different_values: 2
variants:
- "OGL" (x500)
- "ORC" (x408)
'remaster':
type: boolean
path: weapon.system.publication.remaster
is_null: false
values: 908
different_values: 2
variants:
- False (x470)
- True (x438)
'title':
type: string
path: weapon.system.publication.title
is_null: false
values: 908
different_values: 93
variants: [omitted]
'reload':
type: object
path: weapon.system.reload
is_null: false
values: 908
schema:
[value]:
type: string
path: weapon.system.reload.value
is_null: true
values: 865
different_values: 6
variants:
- "" (x473)
- "-" (x236)
- "1" (x116)
- "0" (x30)
- "2" (x8)
- "10" (x2)
'rules':
type: ignored (Foundry rules object)
path: weapon.system.rules
is_null: false
values: 908
'runes':
type: object
path: weapon.system.runes
is_null: false
values: 908
schema:
'potency':
type: integer
path: weapon.system.runes.potency
is_null: false
values: 908
different_values: 5
variants:
- 0 (x584)
- 1 (x140)
- 2 (x118)
- 3 (x55)
- 4 (x11)
'property':
type: array<string>
path: weapon.system.runes.property
is_null: false
values: 908
min_count: 0
max_count: 3
value_type:
type: string
path: weapon.system.runes.property.[]
is_null: false
values: 186
different_values: 38
variants: [omitted]
'striking':
type: integer
path: weapon.system.runes.striking
is_null: false
values: 908
different_values: 4
variants:
- 0 (x611)
- 1 (x153)
- 2 (x116)
- 3 (x28)
'size':
type: string
path: weapon.system.size
is_null: false
values: 908
different_values: 3
variants:
- "med" (x905)
- "lg" (x2)
- "huge" (x1)
'slug':
type: string
path: weapon.system.slug
is_null: false
values: 908
different_values: 908 (all different)
variants: [omitted]
'splashDamage':
type: object
path: weapon.system.splashDamage
is_null: false
values: 908
schema:
[value]:
type: integer | string
path: weapon.system.splashDamage.value
is_null: true
values: 882
types:
- different_values: 7
variants:
- 0 (x733)
- 3 (x38)
- 4 (x38)
- 2 (x35)
- 1 (x35)
- 5 (x1)
- 6 (x1)
- different_values: 1 (all same)
variants: "" (x1)
'traits':
type: object
path: weapon.system.traits
is_null: false
values: 908
schema:
[otherTags]:
type: array<string>
path: weapon.system.traits.otherTags
is_null: true
values: 3
min_count: 1
max_count: 1
value_type:
type: string
path: weapon.system.traits.otherTags.[]
is_null: false
values: 3
different_values: 1 (all same)
variants: "handwraps-of-mighty-blows" (x3)
'rarity':
type: string
path: weapon.system.traits.rarity
is_null: false
values: 908
different_values: 4
variants:
- "uncommon" (x417)
- "common" (x345)
- "rare" (x83)
- "unique" (x63)
'value':
type: array<string>
path: weapon.system.traits.value
is_null: false
values: 908
min_count: 0
max_count: 9
value_type:
type: string
path: weapon.system.traits.value.[]
is_null: false
values: 3377
different_values: 147
variants: [omitted]
'usage':
type: object
path: weapon.system.usage
is_null: false
values: 908
schema:
[canBeAmmo]:
type: boolean
path: weapon.system.usage.canBeAmmo
is_null: true
values: 190
different_values: 2
variants:
- False (x189)
- True (x1)
'value':
type: string
path: weapon.system.usage.value
is_null: false
values: 908
different_values: 4
variants:
- "held-in-one-hand" (x690)
- "held-in-two-hands" (x185)
- "held-in-one-plus-hands" (x26)
- "worngloves" (x7)
[baseItem]:
type: string
path: weapon.system.baseItem
is_null: true
values: 874
different_values: 273
variants: [omitted]
'bonus':
type: object
path: weapon.system.bonus
is_null: false
values: 908
schema:
'value':
type: integer
path: weapon.system.bonus.value
is_null: false
values: 908
different_values: 5
variants:
- 0 (x747)
- 2 (x56)
- 1 (x54)
- 3 (x48)
- 4 (x3)
'bonusDamage':
type: object
path: weapon.system.bonusDamage
is_null: false
values: 908
schema:
[value]:
type: integer
path: weapon.system.bonusDamage.value
is_null: true
values: 907
different_values: 1 (all same)
variants: 0 (x907)
'bulk':
type: object
path: weapon.system.bulk
is_null: false
values: 908
schema:
'value':
type: integer | float
path: weapon.system.bulk.value
is_null: false
values: 908
types:
- different_values: 6
variants:
- 1 (x368)
- 2 (x166)
- 0 (x25)
- 3 (x4)
- 4 (x2)
- 16 (x1)
- different_values: 1 (all same)
variants: 0,1 (x342)
'category':
type: string
path: weapon.system.category
is_null: false
values: 908
different_values: 4
variants:
- "martial" (x551)
- "simple" (x290)
- "advanced" (x63)
- "unarmed" (x4)
[containerId]:
type:
path: weapon.system.containerId
is_null: true
values: 0
is_empty: true
'damage':
type: object
path: weapon.system.damage
is_null: false
values: 908
schema:
'damageType':
type: string
path: weapon.system.damage.damageType
is_null: false
values: 908
different_values: 14
variants:
- "bludgeoning" (x293)
- "piercing" (x287)
- "slashing" (x193)
- "poison" (x28)
- "acid" (x27)
- "fire" (x23)
- "mental" (x12)
- "sonic" (x10)
- "vitality" (x8)
- "void" (x8)
- "force" (x7)
- "cold" (x5)
- "electricity" (x5)
- "spirit" (x2)
'dice':
type: integer
path: weapon.system.damage.dice
is_null: false
values: 908
different_values: 8
variants:
- 1 (x785)
- 3 (x36)
- 4 (x35)
- 2 (x32)
- 0 (x17)
- 8 (x1)
- 5 (x1)
- 6 (x1)
[die]:
type: string
path: weapon.system.damage.die
is_null: true
values: 904
different_values: 6
variants:
- "d4" (x345)
- "d6" (x283)
- "d8" (x167)
- "d10" (x57)
- "" (x35)
- "d12" (x17)
[persistent]:
type: object
path: weapon.system.damage.persistent
is_null: true
values: 62
schema:
[faces]:
type: integer
path: weapon.system.damage.persistent.faces
is_null: true
values: 43
different_values: 3
variants:
- 4 (x24)
- 6 (x15)
- 8 (x4)
'number':
type: integer
path: weapon.system.damage.persistent.number
is_null: false
values: 62
different_values: 6
variants:
- 1 (x19)
- 3 (x15)
- 4 (x14)
- 2 (x12)
- 6 (x1)
- 5 (x1)
'type':
type: string
path: weapon.system.damage.persistent.type
is_null: false
values: 62
different_values: 6
variants:
- "bleed" (x18)
- "poison" (x12)
- "acid" (x12)
- "fire" (x12)
- "piercing" (x4)
- "void" (x4)
'description':
type: object
path: weapon.system.description
is_null: false
values: 908
schema:
[gm]:
type: string
path: weapon.system.description.gm
is_null: true
values: 6
different_values: 6
variants: [omitted]
'value':
type: string
path: weapon.system.description.value
is_null: false
values: 908
different_values: 907
variants: [omitted]
'hardness':
type: integer
path: weapon.system.hardness
is_null: false
values: 908
different_values: 1 (all same)
variants: 0 (x908)
'hp':
type: object
path: weapon.system.hp
is_null: false
values: 908
schema:
'max':
type: integer
path: weapon.system.hp.max
is_null: false
values: 908
different_values: 1 (all same)
variants: 0 (x908)
'value':
type: integer
path: weapon.system.hp.value
is_null: false
values: 908
different_values: 1 (all same)
variants: 0 (x908)
'level':
type: object
path: weapon.system.level
is_null: false
values: 908
schema:
'value':
type: integer
path: weapon.system.level.value
is_null: false
values: 908
different_values: 27
variants: [omitted]
[group]:
type: string
path: weapon.system.group
is_null: true
values: 904
different_values: 17
variants:
- "club" (x213)
- "bomb" (x162)
- "firearm" (x103)
- "sword" (x100)
- "knife" (x72)
- "flail" (x46)
- "spear" (x38)
- "axe" (x25)
- "bow" (x24)
- "polearm" (x24)
- "brawling" (x24)
- "crossbow" (x17)
- "dart" (x16)
- "hammer" (x16)
- "sling" (x12)
- "pick" (x9)
- "shield" (x3)
'material':
type: object
path: weapon.system.material
is_null: false
values: 908
schema:
[grade]:
type: string
path: weapon.system.material.grade
is_null: true
values: 35
different_values: 3
variants:
- "high" (x16)
- "standard" (x13)
- "low" (x6)
[type]:
type: string
path: weapon.system.material.type
is_null: true
values: 35
different_values: 9
variants:
- "silver" (x9)
- "cold-iron" (x9)
- "adamantine" (x7)
- "duskwood" (x3)
- "siccatite" (x2)
- "dawnsilver" (x2)
- "orichalcum" (x1)
- "peachwood" (x1)
- "inubrix" (x1)
[meleeUsage]:
type: object
path: weapon.system.meleeUsage
is_null: true
values: 27
schema:
'damage':
type: object
path: weapon.system.meleeUsage.damage
is_null: false
values: 27
schema:
'die':
type: string
path: weapon.system.meleeUsage.damage.die
is_null: false
values: 27
different_values: 4
variants:
- "d8" (x11)
- "d6" (x8)
- "d4" (x7)
- "d10" (x1)
'type':
type: string
path: weapon.system.meleeUsage.damage.type
is_null: false
values: 27
different_values: 3
variants:
- "slashing" (x11)
- "bludgeoning" (x9)
- "piercing" (x7)
'group':
type: string
path: weapon.system.meleeUsage.group
is_null: false
values: 27
different_values: 8
variants:
- "sword" (x11)
- "knife" (x4)
- "hammer" (x3)
- "club" (x3)
- "spear" (x2)
- "flail" (x2)
- "brawling" (x1)
- "axe" (x1)
[traits]:
type: array<string>
path: weapon.system.meleeUsage.traits
is_null: true
values: 25
min_count: 2
max_count: 5
value_type:
type: string
path: weapon.system.meleeUsage.traits.[]
is_null: false
values: 76
different_values: 25
variants: [omitted]
'quantity':
type: integer
path: weapon.system.quantity
is_null: false
values: 908
different_values: 1 (all same)
variants: 1 (x908)
[range]:
type: integer
path: weapon.system.range
is_null: true
values: 334
different_values: 17
variants:
- 20 (x176)
- 30 (x41)
- 60 (x32)
- 40 (x18)
- 150 (x14)
- 50 (x10)
- 100 (x8)
- 120 (x8)
- 80 (x7)
- 70 (x6)
- 90 (x5)
- 180 (x3)
- 300 (x2)
- 240 (x1)
- 110 (x1)
- 200 (x1)
- 10 (x1)
[specific]:
type: object
path: weapon.system.specific
is_null: true
values: 328
schema:
'material':
type: object
path: weapon.system.specific.material
is_null: false
values: 328
schema:
[base]:
type: array<object>
path: weapon.system.specific.material.base
is_null: true
values: 16
min_count: 1
max_count: 1
value_type:
type: object
path: weapon.system.specific.material.base.[]
is_null: false
values: 16
schema:
'thickness':
type: string
path: weapon.system.specific.material.base.[].thickness
is_null: false
values: 16
different_values: 1 (all same)
variants: "thin" (x16)
'type':
type: string
path: weapon.system.specific.material.base.[].type
is_null: false
values: 16
different_values: 1 (all same)
variants: "steel" (x16)
[effects]:
type: array<>
path: weapon.system.specific.material.effects
is_null: true
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: weapon.system.specific.material.effects.[]
is_null: false
values: 0
is_empty: true
[grade]:
type: string
path: weapon.system.specific.material.grade
is_null: true
values: 34
different_values: 3
variants:
- "high" (x16)
- "standard" (x12)
- "low" (x6)
[type]:
type: string
path: weapon.system.specific.material.type
is_null: true
values: 34
different_values: 9
variants:
- "silver" (x9)
- "cold-iron" (x8)
- "adamantine" (x7)
- "duskwood" (x3)
- "siccatite" (x2)
- "dawnsilver" (x2)
- "orichalcum" (x1)
- "peachwood" (x1)
- "inubrix" (x1)
'runes':
type: object
path: weapon.system.specific.runes
is_null: false
values: 328
schema:
'potency':
type: integer
path: weapon.system.specific.runes.potency
is_null: false
values: 328
different_values: 5
variants:
- 1 (x139)
- 2 (x116)
- 3 (x54)
- 4 (x11)
- 0 (x8)
'property':
type: array<string>
path: weapon.system.specific.runes.property
is_null: false
values: 328
min_count: 0
max_count: 3
value_type:
type: string
path: weapon.system.specific.runes.property.[]
is_null: false
values: 185
different_values: 38
variants: [omitted]
'striking':
type: integer
path: weapon.system.specific.runes.striking
is_null: false
values: 328
different_values: 4
variants:
- 1 (x156)
- 2 (x112)
- 0 (x32)
- 3 (x28)
[staff]:
type:
path: weapon.system.staff
is_null: true
values: 0
is_empty: true
'type':
type: string
path: weapon.type
is_null: false
values: 908
different_values: 1 (all same)
variants: "weapon" (x908)