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Pf2eDataScrapper/output/pf2e/packs/Book 2 - Lost Mammoth Valley.txt
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Book 2 - Lost Mammoth Valley
Different values: 36
=====================================
object {Book 2 - Lost Mammoth Valley}
_id : string {Book 2 - Lost Mammoth Valley._id} (all different values)
folder : string {Book 2 - Lost Mammoth Valley.folder} (same value: j8cojskgIE27fqGw)
img : string {Book 2 - Lost Mammoth Valley.img} (2 different values)
systems/pf2e/icons/default-icons/hazard.svg (x10)
systems/pf2e/icons/default-icons/npc.svg (x26)
items : array<object> {Book 2 - Lost Mammoth Valley.items}
Length: min=1 max=29
Value type: object {Book 2 - Lost Mammoth Valley.items.[]}
_id : string {Book 2 - Lost Mammoth Valley.items.[]._id} (286 different values)
img : string {Book 2 - Lost Mammoth Valley.items.[].img} (82 different values)
name : string {Book 2 - Lost Mammoth Valley.items.[].name} (209 different values)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].sort} (30 different values)
system : object {Book 2 - Lost Mammoth Valley.items.[].system}
[actionType] : object {Book 2 - Lost Mammoth Valley.items.[].system.actionType}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.actionType.value} (4 different values)
reaction (x28)
free (x1)
action (x51)
passive (x51)
[actions] : object {Book 2 - Lost Mammoth Valley.items.[].system.actions}
[value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.actions.value} (3 different values)
2 (x24)
1 (x23)
3 (x4)
[category] : string {Book 2 - Lost Mammoth Valley.items.[].system.category} (9 different values)
simple (x4)
wand (x2)
defensive (x45)
offensive (x68)
interaction (x7)
martial (x4)
medium (x3)
talisman (x1)
ammo (x1)
description : object {Book 2 - Lost Mammoth Valley.items.[].system.description}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.description.value} (187 different values)
publication : object {Book 2 - Lost Mammoth Valley.items.[].system.publication}
license : string {Book 2 - Lost Mammoth Valley.items.[].system.publication.license} (2 different values)
OGL (x282)
ORC (x7)
remaster : boolean {Book 2 - Lost Mammoth Valley.items.[].system.publication.remaster} (2 different values)
False (x282)
True (x7)
title : string {Book 2 - Lost Mammoth Valley.items.[].system.publication.title} (8 different values)
(x172)
Pathfinder Advanced Player's Guide (x5)
Pathfinder Player Core (x7)
Pathfinder Core Rulebook (x66)
Pathfinder Secrets of Magic (x4)
Pathfinder #176: Lost Mammoth Valley (x7)
Pathfinder Bestiary (x21)
Pathfinder Bestiary 2 (x7)
rules : ###FoundryRulesObject###
[slug] : string {Book 2 - Lost Mammoth Valley.items.[].system.slug} (87 different values)
[traits] : object {Book 2 - Lost Mammoth Valley.items.[].system.traits}
rarity : string {Book 2 - Lost Mammoth Valley.items.[].system.traits.rarity} (3 different values)
common (x260)
uncommon (x14)
unique (x1)
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.traits.value.[]} (71 different values)
[traditions] : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.traits.traditions.[]} (4 different values)
arcane (x49)
divine (x40)
occult (x44)
primal (x29)
[integrated] : mixed
[attack] : object {Book 2 - Lost Mammoth Valley.items.[].system.attack}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.attack.value} (same value: )
[attackEffects] : object {Book 2 - Lost Mammoth Valley.items.[].system.attackEffects}
custom : string {Book 2 - Lost Mammoth Valley.items.[].system.attackEffects.custom} (same value: )
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.attackEffects.value.[]} (6 different values)
draining-impact (x1)
grab (x1)
push (x2)
knockdown (x2)
vile-innards (x1)
grabbing-trunk (x1)
[bonus] : object {Book 2 - Lost Mammoth Valley.items.[].system.bonus}
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.bonus.value} (14 different values)
14 (x5)
0 (x7)
15 (x7)
11 (x4)
6 (x1)
1 (x1)
12 (x5)
19 (x3)
20 (x7)
9 (x3)
16 (x6)
13 (x7)
18 (x4)
21 (x2)
[damageRolls] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls}
[Hsys5SzlBQGKeF2L] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Hsys5SzlBQGKeF2L}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damage} (same value: 2d8+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Hsys5SzlBQGKeF2L.damageType} (same value: bludgeoning)
[HKX1OjDtyERSMsKf] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.HKX1OjDtyERSMsKf}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damage} (same value: 1d6+4)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.HKX1OjDtyERSMsKf.damageType} (same value: piercing)
[XCYrPpJCdaayJMWu] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.XCYrPpJCdaayJMWu}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damage} (same value: 1d6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.XCYrPpJCdaayJMWu.damageType} (same value: bludgeoning)
[zB7LBks0dXRMlt5s] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.zB7LBks0dXRMlt5s}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damage} (same value: 1d10+7)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.zB7LBks0dXRMlt5s.damageType} (same value: bludgeoning)
[78vNpk8CirGHSsFJ] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.78vNpk8CirGHSsFJ}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damage} (same value: 1d8+7)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.78vNpk8CirGHSsFJ.damageType} (same value: slashing)
[OCZg3WrX1YuaLEGs] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OCZg3WrX1YuaLEGs}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damage} (same value: 1d6+1)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OCZg3WrX1YuaLEGs.damageType} (same value: piercing)
[1Sda8Ar5WljE2tYZ] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damage} (same value: 1d8+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1Sda8Ar5WljE2tYZ.damageType} (same value: slashing)
[w0T8DtbJGnvLzlPm] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.w0T8DtbJGnvLzlPm}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damage} (same value: 1d4+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.w0T8DtbJGnvLzlPm.damageType} (same value: bludgeoning)
[0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.0}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.0.damage} (2 different values)
2d6 (x1)
1d6+5 (x1)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.0.damageType} (2 different values)
mental (x1)
piercing (x1)
[1] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1}
[category] : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1.category} (same value: splash)
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1.damage} (2 different values)
2 (x1)
1d6 (x1)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1.damageType} (2 different values)
mental (x1)
bleed (x1)
[FEckczuIi1XDHPPm] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.FEckczuIi1XDHPPm}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.FEckczuIi1XDHPPm.damage} (same value: 1d6+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.FEckczuIi1XDHPPm.damageType} (same value: piercing)
[O0WHYxMaG510U0Ts] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.O0WHYxMaG510U0Ts}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damage} (same value: 2d6+4)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.O0WHYxMaG510U0Ts.damageType} (same value: piercing)
[5b5l4z4swtxl8ay39qf2] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damage} (same value: 2d12+7)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5b5l4z4swtxl8ay39qf2.damageType} (same value: bludgeoning)
[t1fx1tqtjxyruj75rql7] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damage} (same value: 2d8+7)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t1fx1tqtjxyruj75rql7.damageType} (same value: bludgeoning)
[atochqb2tx8zpvaigmc6] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.atochqb2tx8zpvaigmc6}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damage} (same value: 2d10+7)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.atochqb2tx8zpvaigmc6.damageType} (same value: bludgeoning)
[RYcp2AsiYyVKgerx] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.RYcp2AsiYyVKgerx}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damage} (same value: 2d10+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.RYcp2AsiYyVKgerx.damageType} (same value: piercing)
[lfihhu4xfd0gujqyx6sg] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damage} (same value: 1d10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.lfihhu4xfd0gujqyx6sg.damageType} (same value: void)
[ou9BGn1RpboLm7Py] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ou9BGn1RpboLm7Py}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damage} (same value: 2d8+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ou9BGn1RpboLm7Py.damageType} (same value: slashing)
[1nLDIcLEiYv3LHFk] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1nLDIcLEiYv3LHFk}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damage} (same value: 1d10+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1nLDIcLEiYv3LHFk.damageType} (same value: piercing)
[ophticj7gw97srtundn7] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ophticj7gw97srtundn7}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ophticj7gw97srtundn7.damage} (same value: 1d10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ophticj7gw97srtundn7.damageType} (same value: void)
[IYNNIIeB5ZyxBA16] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.IYNNIIeB5ZyxBA16}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damage} (same value: 1d6+4)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.IYNNIIeB5ZyxBA16.damageType} (same value: piercing)
[ncChNqULIfKWdPRD] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ncChNqULIfKWdPRD}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ncChNqULIfKWdPRD.damage} (same value: 1d4+4)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.ncChNqULIfKWdPRD.damageType} (same value: bludgeoning)
[VazzTsVbgdwyYf6j] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.VazzTsVbgdwyYf6j}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damage} (same value: 2d10+13)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.VazzTsVbgdwyYf6j.damageType} (same value: bludgeoning)
[aeue5xwerolr1di5h1hz] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.aeue5xwerolr1di5h1hz}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damage} (same value: 1d8+10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.aeue5xwerolr1di5h1hz.damageType} (same value: bludgeoning)
[5789htn1vd66abiotll0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5789htn1vd66abiotll0}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5789htn1vd66abiotll0.damage} (same value: 1d4)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5789htn1vd66abiotll0.damageType} (same value: spirit)
[nwaqy83dbrct1acjwy7p] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damage} (same value: 1d6+10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.nwaqy83dbrct1acjwy7p.damageType} (same value: bludgeoning)
[t8u2oydu8velzinodzw2] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t8u2oydu8velzinodzw2}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damage} (same value: 1d4)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.t8u2oydu8velzinodzw2.damageType} (same value: spirit)
[Vv3WJG7BAF3o7gel] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Vv3WJG7BAF3o7gel}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damage} (same value: 2d10+8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Vv3WJG7BAF3o7gel.damageType} (same value: piercing)
[hcIAVQNCL1YGaxvN] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.hcIAVQNCL1YGaxvN}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damage} (same value: 2d8+8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.hcIAVQNCL1YGaxvN.damageType} (same value: bludgeoning)
[KpfYqvm7Cihj5vut] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.KpfYqvm7Cihj5vut}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damage} (same value: 1d8+3)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.KpfYqvm7Cihj5vut.damageType} (same value: piercing)
[SubkvZhvQ43SdoXs] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.SubkvZhvQ43SdoXs}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damage} (same value: 2d8+3)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.SubkvZhvQ43SdoXs.damageType} (same value: bludgeoning)
[A84l23peoDBAFICG] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.A84l23peoDBAFICG}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.A84l23peoDBAFICG.damage} (same value: 1d10+3)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.A84l23peoDBAFICG.damageType} (same value: piercing)
[L4k4IvXptBCN6L5P] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.L4k4IvXptBCN6L5P}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damage} (same value: 2d8+8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.L4k4IvXptBCN6L5P.damageType} (same value: bludgeoning)
[7OGld2bKWDfP4j6n] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.7OGld2bKWDfP4j6n}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damage} (same value: 2d10+8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.7OGld2bKWDfP4j6n.damageType} (same value: piercing)
[D1lOWmFDEfyhfqJR] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.D1lOWmFDEfyhfqJR}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damage} (same value: 2d6+7)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.D1lOWmFDEfyhfqJR.damageType} (same value: piercing)
[Mt5IAEmGL4n9oLAa] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damage} (same value: 2d4+7)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.Mt5IAEmGL4n9oLAa.damageType} (same value: bludgeoning)
[1ED58ichURjMBRsR] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1ED58ichURjMBRsR}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1ED58ichURjMBRsR.damage} (same value: 2d6+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.1ED58ichURjMBRsR.damageType} (same value: piercing)
[xlvwb3pmfunfjhcn9zt5] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damage} (same value: 1d6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.xlvwb3pmfunfjhcn9zt5.damageType} (same value: poison)
[o3XRRwkRRF7ckpVZ] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damage} (same value: 2d4+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.o3XRRwkRRF7ckpVZ.damageType} (same value: piercing)
[qGhWPovmCinoGwRs] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qGhWPovmCinoGwRs}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qGhWPovmCinoGwRs.damage} (same value: 3d8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qGhWPovmCinoGwRs.damageType} (same value: poison)
[9SV7gs6ayNy9v2Kv] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damage} (same value: 2d10+8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.9SV7gs6ayNy9v2Kv.damageType} (same value: piercing)
[l4rfswdb9aemaqhi5qat] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damage} (same value: 1d6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.l4rfswdb9aemaqhi5qat.damageType} (same value: spirit)
[TzSlVuTbpV6IvqDu] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TzSlVuTbpV6IvqDu}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damage} (same value: 2d6+8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TzSlVuTbpV6IvqDu.damageType} (same value: slashing)
[qpuoiapo4oglf6xoczjy] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damage} (same value: 1d6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.qpuoiapo4oglf6xoczjy.damageType} (same value: spirit)
[pbJAPAEyZq6RhwNi] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.pbJAPAEyZq6RhwNi}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damage} (same value: 2d10+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.pbJAPAEyZq6RhwNi.damageType} (same value: piercing)
[wEVFrhgZFTc9LoeR] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wEVFrhgZFTc9LoeR}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damage} (same value: 2d6+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wEVFrhgZFTc9LoeR.damageType} (same value: bludgeoning)
[iEBAcGC905MxgKuG] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.iEBAcGC905MxgKuG}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.iEBAcGC905MxgKuG.damage} (same value: 1d6+6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.iEBAcGC905MxgKuG.damageType} (same value: piercing)
[gpurCYM0GBmOycxv] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.gpurCYM0GBmOycxv}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.gpurCYM0GBmOycxv.damage} (same value: 1d8+2)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.gpurCYM0GBmOycxv.damageType} (same value: piercing)
[e0hEUb4wc3t5DAXj] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.e0hEUb4wc3t5DAXj}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damage} (same value: 2d10+10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.e0hEUb4wc3t5DAXj.damageType} (same value: piercing)
[27mykuzu2vwgfu3z4d5p] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damage} (same value: 1d6)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.27mykuzu2vwgfu3z4d5p.damageType} (same value: cold)
[umJnPHpIWPh4SF7w] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.umJnPHpIWPh4SF7w}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damage} (same value: 2d8+10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.umJnPHpIWPh4SF7w.damageType} (same value: slashing)
[dERvfn6zQkRDOglT] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dERvfn6zQkRDOglT}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dERvfn6zQkRDOglT.damage} (same value: 2d6+8)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dERvfn6zQkRDOglT.damageType} (same value: bludgeoning)
[OFvnksMF8p603cZ9] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OFvnksMF8p603cZ9}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OFvnksMF8p603cZ9.damage} (same value: 1d6+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.OFvnksMF8p603cZ9.damageType} (same value: bludgeoning)
[AJTzTaG5tFA2wLrY] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.AJTzTaG5tFA2wLrY}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damage} (same value: 1d10+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.AJTzTaG5tFA2wLrY.damageType} (same value: bludgeoning)
[dE0ikd8tLDhKVP8U] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dE0ikd8tLDhKVP8U}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damage} (same value: 2d8+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.dE0ikd8tLDhKVP8U.damageType} (same value: piercing)
[wpgqhz30wihmm0mpa8vg] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damage} (same value: 1d4)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.wpgqhz30wihmm0mpa8vg.damageType} (same value: cold)
[5z1e0H4xNyMR5mV6] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5z1e0H4xNyMR5mV6}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damage} (same value: 2d6+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.5z1e0H4xNyMR5mV6.damageType} (same value: slashing)
[PTSBVWleiREtaP38] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.PTSBVWleiREtaP38}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.PTSBVWleiREtaP38.damage} (same value: 2d8+5)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.PTSBVWleiREtaP38.damageType} (same value: bludgeoning)
[JPBqIvsdWpI3NbOz] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.JPBqIvsdWpI3NbOz}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damage} (same value: 2d8+10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.JPBqIvsdWpI3NbOz.damageType} (same value: piercing)
[TZjp38RWV85mIQR0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TZjp38RWV85mIQR0}
damage : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TZjp38RWV85mIQR0.damage} (same value: 2d10+10)
damageType : string {Book 2 - Lost Mammoth Valley.items.[].system.damageRolls.TZjp38RWV85mIQR0.damageType} (same value: bludgeoning)
[weaponType] : object {Book 2 - Lost Mammoth Valley.items.[].system.weaponType}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.weaponType.value} (2 different values)
melee (x48)
ranged (x6)
[autoHeightenLevel] : object {Book 2 - Lost Mammoth Valley.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {Book 2 - Lost Mammoth Valley.items.[].system.prepared}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.prepared.value} (4 different values)
spontaneous (x2)
focus (x2)
innate (x6)
prepared (x1)
[flexible] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {Book 2 - Lost Mammoth Valley.items.[].system.proficiency}
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.proficiency.value} (same value: 0)
[slots] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots}
[slot0] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.max} (2 different values)
5 (x3)
1 (x1)
[prepared] : array<object> {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.prepared.[]}
id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.prepared.[].id} (15 different values)
Vvl6ugBYT7bzqNty (x1)
x4acr7HByuvcfhQ0 (x1)
zk2lURHx9DcCfJQR (x1)
EosQ2sMmIwFTJ00q (x1)
n1k5jHFl4wHKY6qa (x1)
8N1PSzhuzFBlKJsW (x1)
oVjyIVM94hIeAbRj (x1)
KhzC4m1NyIBBpeEh (x1)
5cjZ1UPGu8ezMuqY (x1)
70DZHT7qIJ38nc1l (x1)
hDBkXEcXx5bAsJ0k (x1)
DJf02Kbsj68qeAjg (x1)
4rxXWLxyP4x0c70E (x1)
22hHbp9vhbt4Iv6Y (x1)
R3dpzuVlKv8eHRSz (x1)
[value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot0.value} (2 different values)
5 (x2)
1 (x1)
[slot3] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.max} (3 different values)
3 (x2)
4 (x1)
1 (x2)
[prepared] : array<object> {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.prepared}
Length: min=3 max=4
Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.prepared.[]}
id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.prepared.[].id} (9 different values)
6uJuggbEAtOMm6aS (x1)
Ub668xAIATdP7BMn (x1)
HkPKJwZAdlvMrXOs (x1)
9LuftZ86Dq7XFS47 (x1)
A7Hg0Qh6ktLLPilE (x1)
SQcDMSgmlzwllTvR (x1)
uGHUD1rDuwXxy85c (x1)
rJyRTPWLDWmevpEk (x1)
t9XDObxpQ36qR1AI (x2)
[value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot3.value} (3 different values)
3 (x1)
4 (x1)
1 (x2)
[slot4] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.max} (3 different values)
4 (x2)
1 (x2)
3 (x1)
[prepared] : array<object> {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.prepared}
Length: min=2 max=3
Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.prepared.[]}
id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.prepared.[].id} (8 different values)
Qx0PiuqL4YOJv828 (x1)
hoDZKGZiHQij1XVR (x1)
bQl52mLIv50UmNLN (x1)
dXoiTfkFcfVrvnJq (x1)
g7kHjFVrbvO4EeMy (x1)
WRzApGgG0NYUgsQn (x1)
t9XDObxpQ36qR1AI (x1)
X9U3n9VpYZneVjER (x1)
[value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot4.value} (2 different values)
4 (x2)
1 (x2)
[slot1] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.max} (2 different values)
4 (x2)
1 (x1)
[prepared] : array<object> {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.prepared}
Length: min=4 max=4
Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.prepared.[]}
id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.prepared.[].id} (7 different values)
9KyNhl5Zp72fc0rc (x1)
3KbNTk58jZ16OYdp (x1)
UJ7bwtOVCiiikQNb (x1)
Y8Uwom6ba3306pti (x1)
t9XDObxpQ36qR1AI (x1)
zFzjqORp8YrImBRi (x1)
4nYkjMXcyXAsS10F (x2)
[value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot1.value} (2 different values)
4 (x1)
1 (x1)
[slot2] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.max} (3 different values)
4 (x2)
2 (x1)
1 (x2)
[prepared] : array<object> {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.prepared}
Length: min=3 max=4
Value type: object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.prepared.[]}
id : string {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.prepared.[].id} (7 different values)
Tb8EyCKSKINaYYyv (x1)
SQcDMSgmlzwllTvR (x1)
GfT393Ix2t5r2DpV (x1)
0SYP2uHtl5dCf877 (x1)
UNsoFip8twlhdWL8 (x1)
Zjkg6hicVh06i5yb (x1)
MvvTLWfm7uh7BFer (x1)
[value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot2.value} (3 different values)
4 (x1)
2 (x1)
1 (x2)
[slot5] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot5}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot5.max} (same value: 1)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot5.value} (same value: 1)
[slot6] : object {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot6}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot6.max} (same value: 1)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.slots.slot6.value} (same value: 1)
[spelldc] : object {Book 2 - Lost Mammoth Valley.items.[].system.spelldc}
dc : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.dc} (4 different values)
25 (x6)
26 (x3)
17 (x1)
24 (x1)
[item] : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.item} (same value: 0)
mod : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.mod} (same value: 0)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.spelldc.value} (4 different values)
17 (x6)
18 (x3)
9 (x1)
16 (x1)
[tradition] : object {Book 2 - Lost Mammoth Valley.items.[].system.tradition}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.tradition.value} (3 different values)
divine (x7)
arcane (x2)
primal (x2)
[area] : object {Book 2 - Lost Mammoth Valley.items.[].system.area}
type : string {Book 2 - Lost Mammoth Valley.items.[].system.area.type} (4 different values)
line (x4)
cone (x3)
burst (x5)
emanation (x3)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.area.value} (6 different values)
30 (x5)
15 (x3)
20 (x3)
5 (x1)
10 (x1)
60 (x2)
[cost] : object {Book 2 - Lost Mammoth Valley.items.[].system.cost}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.cost.value} (2 different values)
(x68)
black onyx, see Table 7-1 (x1)
[counteraction] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.counteraction} (2 different values)
False (x65)
True (x4)
[damage] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage}
[0] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage.0}
[category] : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.category} (same value: persistent)
formula : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.formula} (10 different values)
6d6 (x3)
2d10 (x5)
1d4 (x3)
0 (x2)
3d4 (x1)
1d8 (x1)
2d6 (x1)
2d4 (x2)
1d6 (x1)
8d10 (x1)
kinds : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x20)
healing (x1)
[materials] : array<> {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.type} (8 different values)
void (x9)
piercing (x3)
mental (x2)
electricity (x1)
sonic (x1)
bleed (x1)
untyped (x1)
fire (x2)
[applyMod] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.damage.0.applyMod} (2 different values)
False (x8)
True (x6)
[1] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage.1}
applyMod : boolean {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.formula} (same value: 1)
kinds : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.kinds.[]} (same value: damage)
materials : array<> {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.1.type} (same value: bleed)
[ohmjnqzezb9q8i8x] : object {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x}
applyMod : boolean {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.applyMod} (same value: False)
[category] : mixed
formula : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.formula} (same value: 3d8)
kinds : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.kinds.[]} (same value: damage)
materials : array<> {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.ohmjnqzezb9q8i8x.type} (same value: bludgeoning)
[damageType] : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.damageType} (4 different values)
piercing (x4)
bludgeoning (x1)
slashing (x2)
mental (x1)
[dice] : integer {Book 2 - Lost Mammoth Valley.items.[].system.damage.dice} (2 different values)
1 (x7)
2 (x1)
[die] : string {Book 2 - Lost Mammoth Valley.items.[].system.damage.die} (3 different values)
d6 (x4)
d4 (x1)
d8 (x3)
[defense] : object {Book 2 - Lost Mammoth Valley.items.[].system.defense}
save : object {Book 2 - Lost Mammoth Valley.items.[].system.defense.save}
basic : boolean {Book 2 - Lost Mammoth Valley.items.[].system.defense.save.basic} (2 different values)
False (x17)
True (x14)
statistic : string {Book 2 - Lost Mammoth Valley.items.[].system.defense.save.statistic} (3 different values)
fortitude (x18)
reflex (x5)
will (x8)
[duration] : object {Book 2 - Lost Mammoth Valley.items.[].system.duration}
[sustained] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.duration.sustained} (2 different values)
False (x63)
True (x6)
value : mixed
string {Book 2 - Lost Mammoth Valley.items.[].system.duration.value} (10 different values)
(x32)
1 day (x3)
1 minute (x11)
1 round (x4)
until the next time you make your daily preparations (x3)
5 minutes (x1)
10 minutes (x6)
8 hours (x3)
varies (x3)
until the start of your next turn (x3)
integer {Book 2 - Lost Mammoth Valley.items.[].system.duration.value} (same value: 0)
[heightening] : object {Book 2 - Lost Mammoth Valley.items.[].system.heightening}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage}
[0] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage.0} (6 different values)
2d6 (x4)
1d10 (x6)
1d4 (x5)
1d6 (x3)
1d8 (x1)
2d4 (x1)
[1] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage.1} (same value: 1)
[ohmjnqzezb9q8i8x] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.damage.ohmjnqzezb9q8i8x} (same value: 3d8)
[interval] : integer {Book 2 - Lost Mammoth Valley.items.[].system.heightening.interval} (2 different values)
1 (x17)
2 (x5)
[type] : string {Book 2 - Lost Mammoth Valley.items.[].system.heightening.type} (same value: interval)
[level] : object {Book 2 - Lost Mammoth Valley.items.[].system.level}
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.level.value} (9 different values)
4 (x9)
3 (x10)
2 (x18)
1 (x31)
0 (x15)
7 (x2)
6 (x3)
8 (x1)
23 (x1)
[location] : object {Book 2 - Lost Mammoth Valley.items.[].system.location}
[value] : string {Book 2 - Lost Mammoth Valley.items.[].system.location.value} (10 different values)
vg2OCyGeOvfW1fuo (x13)
DiZt608OsN2MK79y (x2)
WlQ8TPYFvQxT0xKJ (x21)
u7SfJiDpobMUrJsf (x2)
1XonBijv2Q8veFsI (x5)
qqqYIHulqpSQmjAc (x1)
ROSZvh4spODKkdYM (x4)
hwqLS7o3HUe02Kkd (x15)
DBv8Jg4gW0OpeZyt (x2)
e5UQsdHPEOLqM7Og (x2)
[heightenedLevel] : integer {Book 2 - Lost Mammoth Valley.items.[].system.location.heightenedLevel} (7 different values)
3 (x2)
4 (x5)
2 (x2)
6 (x1)
5 (x1)
7 (x1)
1 (x1)
[range] : mixed
object {Book 2 - Lost Mammoth Valley.items.[].system.range}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.range.value} (9 different values)
(x20)
30 feet (x24)
touch (x10)
100 feet (x3)
10 feet (x1)
60 feet (x3)
120 feet (x6)
varies (x1)
500 feet (x1)
integer {Book 2 - Lost Mammoth Valley.items.[].system.range} (3 different values)
20 (x1)
30 (x1)
120 (x1)
[requirements] : string {Book 2 - Lost Mammoth Valley.items.[].system.requirements} (2 different values)
(x68)
You can bleed (x1)
[target] : object {Book 2 - Lost Mammoth Valley.items.[].system.target}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.target.value} (20 different values)
(x27)
1 mindless undead creature with a level no greater than bind undead's spell rank (x3)
1 creature (x16)
your companion or eidolon (x1)
1 living creature (x3)
1 creature with a skeleton (x2)
1 dead creature (x1)
your eidolon (x2)
1 living or undead creature (x2)
1 or 2 creatures (x1)
1 ally and 1 enemy (x2)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
1 corpse (x1)
1 spell effect or unattended magic item (x1)
enemies in the area (x1)
1 living creature or 1 willing undead creature (x1)
1 living creature touched (x1)
1 unattended object (x1)
The triggering creature (x1)
1 unattended object of light Bulk or less (x1)
[time] : object {Book 2 - Lost Mammoth Valley.items.[].system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.time.value} (8 different values)
2 (x53)
2 or 3 (x2)
1 day (x2)
3 (x3)
1 (x6)
10 minutes (x1)
1 to 3 (x1)
reaction (x1)
[ritual] : object {Book 2 - Lost Mammoth Valley.items.[].system.ritual}
primary : object {Book 2 - Lost Mammoth Valley.items.[].system.ritual.primary}
check : string {Book 2 - Lost Mammoth Valley.items.[].system.ritual.primary.check} (2 different values)
Arcana (expert), Occultism (expert), or Religion (expert) (x1)
Religion (expert; you must be a demon) (x1)
secondary : object {Book 2 - Lost Mammoth Valley.items.[].system.ritual.secondary}
casters : integer {Book 2 - Lost Mammoth Valley.items.[].system.ritual.secondary.casters} (2 different values)
1 (x1)
0 (x1)
checks : string {Book 2 - Lost Mammoth Valley.items.[].system.ritual.secondary.checks} (2 different values)
Religion (x1)
(x1)
[baseItem] : string {Book 2 - Lost Mammoth Valley.items.[].system.baseItem} (12 different values)
spear (x1)
staff (x1)
bastard-sword (x1)
alchemical-bomb (x1)
javelin (x1)
wooden-shield (x1)
hide-armor (x1)
breastplate (x1)
longsword (x1)
crossbow (x1)
shortsword (x1)
scale-mail (x1)
[bonusDamage] : object {Book 2 - Lost Mammoth Valley.items.[].system.bonusDamage}
[value] : integer {Book 2 - Lost Mammoth Valley.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {Book 2 - Lost Mammoth Valley.items.[].system.bulk}
value : mixed
integer {Book 2 - Lost Mammoth Valley.items.[].system.bulk.value} (3 different values)
1 (x8)
2 (x3)
0 (x1)
float {Book 2 - Lost Mammoth Valley.items.[].system.bulk.value} (same value: 0,1)
[containerId] : mixed
[equipped] : object {Book 2 - Lost Mammoth Valley.items.[].system.equipped}
carryType : string {Book 2 - Lost Mammoth Valley.items.[].system.equipped.carryType} (2 different values)
worn (x18)
held (x3)
[handsHeld] : integer {Book 2 - Lost Mammoth Valley.items.[].system.equipped.handsHeld} (2 different values)
0 (x13)
1 (x3)
[invested] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {Book 2 - Lost Mammoth Valley.items.[].system.equipped.inSlot} (2 different values)
False (x4)
True (x1)
[group] : string {Book 2 - Lost Mammoth Valley.items.[].system.group} (9 different values)
spear (x1)
club (x1)
sword (x3)
bomb (x1)
dart (x1)
leather (x1)
plate (x1)
crossbow (x1)
composite (x1)
[hardness] : integer {Book 2 - Lost Mammoth Valley.items.[].system.hardness} (2 different values)
0 (x19)
3 (x2)
[hp] : object {Book 2 - Lost Mammoth Valley.items.[].system.hp}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.hp.max} (2 different values)
0 (x20)
12 (x1)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.hp.value} (3 different values)
0 (x19)
12 (x1)
20 (x1)
[material] : object {Book 2 - Lost Mammoth Valley.items.[].system.material}
[grade] : string {Book 2 - Lost Mammoth Valley.items.[].system.material.grade} (same value: low)
[type] : string {Book 2 - Lost Mammoth Valley.items.[].system.material.type} (same value: cold-iron)
[price] : object {Book 2 - Lost Mammoth Valley.items.[].system.price}
value : object {Book 2 - Lost Mammoth Valley.items.[].system.price.value}
[sp] : integer {Book 2 - Lost Mammoth Valley.items.[].system.price.value.sp} (2 different values)
1 (x5)
9 (x1)
[gp] : integer {Book 2 - Lost Mammoth Valley.items.[].system.price.value.gp} (10 different values)
360 (x1)
230 (x1)
4 (x2)
10 (x1)
1 (x3)
2 (x1)
8 (x1)
100 (x1)
250 (x1)
3 (x1)
[per] : integer {Book 2 - Lost Mammoth Valley.items.[].system.price.per} (same value: 10)
[quantity] : integer {Book 2 - Lost Mammoth Valley.items.[].system.quantity} (4 different values)
1 (x18)
2 (x1)
4 (x1)
20 (x1)
[reload] : object {Book 2 - Lost Mammoth Valley.items.[].system.reload}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.reload.value} (3 different values)
- (x3)
(x4)
1 (x1)
[runes] : object {Book 2 - Lost Mammoth Valley.items.[].system.runes}
[potency] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.potency} (2 different values)
1 (x2)
0 (x9)
[property] : array<> {Book 2 - Lost Mammoth Valley.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.striking} (same value: 0)
[reinforcing] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {Book 2 - Lost Mammoth Valley.items.[].system.runes.resilient} (same value: 0)
[size] : string {Book 2 - Lost Mammoth Valley.items.[].system.size} (2 different values)
med (x19)
lg (x2)
[splashDamage] : object {Book 2 - Lost Mammoth Valley.items.[].system.splashDamage}
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.splashDamage.value} (2 different values)
0 (x7)
2 (x1)
[usage] : object {Book 2 - Lost Mammoth Valley.items.[].system.usage}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.usage.value} (3 different values)
held-in-one-hand (x14)
affixed-to-armor (x1)
held-in-two-hands (x1)
[spell] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.spell._id} (2 different values)
rfZpqmj0AIIdkVIs (x1)
4GE2ZdODgIQtg51c (x1)
flags : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.flags}
core : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.flags.core}
sourceId : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.flags.core.sourceId} (2 different values)
Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1)
Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1)
img : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.img} (2 different values)
icons/magic/life/cross-worn-green.webp (x1)
systems/pf2e/icons/spells/darkness.webp (x1)
name : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.name} (2 different values)
Heal (x1)
Darkness (x1)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.sort} (same value: 0)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system}
[area] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.area}
type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.area.type} (same value: burst)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.area.value} (same value: 20)
cost : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.cost}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.cost.value} (same value: )
counteraction : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.counteraction} (same value: False)
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage}
[0] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0}
applyMod : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.formula} (same value: 1d8)
kinds : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.kinds}
Length: min=2 max=2
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
damage (x1)
healing (x1)
materials : array<> {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.damage.0.type} (same value: vitality)
[defense] : mixed
description : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.description}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.description.value} (2 different values)
<p>You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
<p><span class="action-glyph">1</span> (somatic) The spell has a range of touch.</p>
<p><span class="action-glyph">2</span> (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.</p>
<p><span class="action-glyph">3</span> (material, somatic, verbal) You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>
<hr />
<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p> (x1)
<p>You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's rank or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.</p>
<hr />
<p><strong>Heightened (4th)</strong> Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as @UUID[Compendium.pf2e.conditionitems.Item.Concealed].</p> (x1)
duration : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.duration}
sustained : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.duration.sustained} (same value: False)
value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.duration.value} (2 different values)
(x1)
1 minute (x1)
[heightening] : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.damage}
0 : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.damage.0} (same value: 1d8)
interval : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.interval} (same value: 1)
type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.heightening.type} (same value: interval)
level : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.level}
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.level.value} (2 different values)
1 (x1)
2 (x1)
location : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.location}
heightenedLevel : integer {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.location.heightenedLevel} (2 different values)
1 (x1)
2 (x1)
value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.location.value} (same value: )
publication : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication}
license : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication.license} (same value: OGL)
remaster : boolean {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication.remaster} (same value: False)
title : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
range : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.range}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.range.value} (2 different values)
varies (x1)
120 feet (x1)
requirements : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.slug} (2 different values)
heal (x1)
darkness (x1)
target : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.target}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.target.value} (2 different values)
1 willing living creature or 1 undead (x1)
(x1)
time : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.time.value} (2 different values)
1 to 3 (x1)
3 (x1)
traits : object {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits}
rarity : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.rarity} (same value: common)
traditions : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.traditions}
Length: min=2 max=4
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.traditions.[]} (4 different values)
divine (x2)
primal (x2)
arcane (x1)
occult (x1)
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.spell.system.traits.value.[]} (5 different values)
healing (x1)
manipulate (x2)
vitality (x1)
concentrate (x1)
darkness (x1)
type : string {Book 2 - Lost Mammoth Valley.items.[].system.spell.type} (same value: spell)
[uses] : object {Book 2 - Lost Mammoth Valley.items.[].system.uses}
autoDestroy : boolean {Book 2 - Lost Mammoth Valley.items.[].system.uses.autoDestroy} (2 different values)
False (x2)
True (x2)
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.uses.max} (same value: 1)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.uses.value} (same value: 1)
[showSlotlessLevels] : object {Book 2 - Lost Mammoth Valley.items.[].system.showSlotlessLevels}
value : boolean {Book 2 - Lost Mammoth Valley.items.[].system.showSlotlessLevels.value} (same value: False)
[overlays] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays}
[rgpytku9yox1yddh] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh._id} (same value: rgpytku9yox1yddh)
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.sort} (same value: 2)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system}
time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.time.value} (same value: 3)
traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.traits}
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value}
Length: min=2 max=2
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rgpytku9yox1yddh.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[wbmv0dtfurrhoq5m] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m._id} (same value: wbmv0dtfurrhoq5m)
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.sort} (same value: 1)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system}
time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.time.value} (same value: 2)
traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits}
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value}
Length: min=2 max=2
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.wbmv0dtfurrhoq5m.system.traits.value.[]} (2 different values)
concentrate (x1)
manipulate (x1)
[4gyp3qlsv5ywdyjq] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[pq7cxntbz4s8g5ik] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
[z04svm1cvfcxtplb] : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x1)
manipulate (x1)
void (x1)
2I469pfbYcmFvzOA : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
cUFX7ExSLeoa3vIF : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
zFWsMjoeCnLxqJaV : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {Book 2 - Lost Mammoth Valley.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[acBonus] : integer {Book 2 - Lost Mammoth Valley.items.[].system.acBonus} (3 different values)
2 (x2)
3 (x2)
4 (x1)
[speedPenalty] : integer {Book 2 - Lost Mammoth Valley.items.[].system.speedPenalty} (2 different values)
0 (x2)
-5 (x3)
[checkPenalty] : integer {Book 2 - Lost Mammoth Valley.items.[].system.checkPenalty} (same value: -2)
[dexCap] : integer {Book 2 - Lost Mammoth Valley.items.[].system.dexCap} (2 different values)
2 (x2)
1 (x1)
[strength] : integer {Book 2 - Lost Mammoth Valley.items.[].system.strength} (2 different values)
2 (x2)
3 (x1)
[frequency] : object {Book 2 - Lost Mammoth Valley.items.[].system.frequency}
max : integer {Book 2 - Lost Mammoth Valley.items.[].system.frequency.max} (same value: 1)
per : string {Book 2 - Lost Mammoth Valley.items.[].system.frequency.per} (same value: round)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.frequency.value} (same value: 1)
[stackGroup] : string {Book 2 - Lost Mammoth Valley.items.[].system.stackGroup} (same value: bolts)
[mod] : object {Book 2 - Lost Mammoth Valley.items.[].system.mod}
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.mod.value} (same value: 12)
[proficient] : object {Book 2 - Lost Mammoth Valley.items.[].system.proficient}
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.proficient.value} (same value: 0)
[overrides] : array<> {Book 2 - Lost Mammoth Valley.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
[references] : object {Book 2 - Lost Mammoth Valley.items.[].system.references}
children : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
immunityFrom : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
overriddenBy : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
overrides : array<> {Book 2 - Lost Mammoth Valley.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
[value] : object {Book 2 - Lost Mammoth Valley.items.[].system.value}
isValued : boolean {Book 2 - Lost Mammoth Valley.items.[].system.value.isValued} (same value: True)
value : integer {Book 2 - Lost Mammoth Valley.items.[].system.value.value} (same value: 1)
type : string {Book 2 - Lost Mammoth Valley.items.[].type} (11 different values)
action (x131)
melee (x54)
spellcastingEntry (x11)
spell (x69)
weapon (x8)
consumable (x4)
shield (x2)
armor (x3)
equipment (x4)
lore (x1)
condition (x2)
[_stats] : object {Book 2 - Lost Mammoth Valley.items.[]._stats}
compendiumSource : string {Book 2 - Lost Mammoth Valley.items.[]._stats.compendiumSource} (85 different values)
[flags] : object {Book 2 - Lost Mammoth Valley.items.[].flags}
pf2e : object {Book 2 - Lost Mammoth Valley.items.[].flags.pf2e}
linkedWeapon : string {Book 2 - Lost Mammoth Valley.items.[].flags.pf2e.linkedWeapon} (8 different values)
FKtW4MLx5LUQ5jBE (x1)
lAIkT9TLS1KUfcka (x1)
utO43BagD24BRXGm (x1)
n2w7Y9OCErbp8S3z (x1)
NJBSdvitbvPUEB0g (x1)
LDw297Vz4uENjRYC (x1)
jaVKqx69Eyt4rUG2 (x1)
aO6ARGlNyoizkYoE (x1)
name : string {Book 2 - Lost Mammoth Valley.name} (all different values)
system : object {Book 2 - Lost Mammoth Valley.system}
attributes : object {Book 2 - Lost Mammoth Valley.system.attributes}
ac : object {Book 2 - Lost Mammoth Valley.system.attributes.ac}
value : integer {Book 2 - Lost Mammoth Valley.system.attributes.ac.value} (14 different values)
18 (x5)
23 (x4)
24 (x2)
15 (x1)
21 (x8)
19 (x1)
26 (x1)
27 (x1)
16 (x2)
20 (x1)
10 (x4)
22 (x4)
25 (x1)
28 (x1)
[details] : string {Book 2 - Lost Mammoth Valley.system.attributes.ac.details} (3 different values)
(x24)
23 with shield raised (x1)
(22 with shield raised) (x1)
[hardness] : integer {Book 2 - Lost Mammoth Valley.system.attributes.hardness} (3 different values)
10 (x1)
0 (x7)
12 (x2)
[hasHealth] : boolean {Book 2 - Lost Mammoth Valley.system.attributes.hasHealth} (2 different values)
True (x6)
False (x4)
hp : object {Book 2 - Lost Mammoth Valley.system.attributes.hp}
details : string {Book 2 - Lost Mammoth Valley.system.attributes.hp.details} (3 different values)
per tree (x1)
(x28)
void healing (x7)
max : integer {Book 2 - Lost Mammoth Valley.system.attributes.hp.max} (26 different values)
temp : integer {Book 2 - Lost Mammoth Valley.system.attributes.hp.temp} (same value: 0)
value : integer {Book 2 - Lost Mammoth Valley.system.attributes.hp.value} (26 different values)
[immunities] : array<object> {Book 2 - Lost Mammoth Valley.system.attributes.immunities}
Length: min=1 max=8
Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.immunities.[]}
type : string {Book 2 - Lost Mammoth Valley.system.attributes.immunities.[].type} (13 different values)
critical-hits (x6)
precision (x7)
emotion (x1)
death-effects (x6)
disease (x6)
paralyzed (x8)
poison (x6)
swarm-mind (x1)
unconscious (x6)
visual (x1)
prone (x1)
cold (x2)
sleep (x2)
[stealth] : object {Book 2 - Lost Mammoth Valley.system.attributes.stealth}
details : string {Book 2 - Lost Mammoth Valley.system.attributes.stealth.details} (6 different values)
<p>(trained) to determine the trees can move</p> (x1)
(trained) (x4)
(expert) (x2)
(x1)
(trained) to notice the bowl is the center point for a magical trap (x1)
<p>(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic]</p> (x1)
value : integer {Book 2 - Lost Mammoth Valley.system.attributes.stealth.value} (7 different values)
2 (x1)
12 (x2)
13 (x2)
16 (x1)
-10 (x1)
15 (x2)
10 (x1)
[weaknesses] : array<object> {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses}
Length: min=1 max=4
Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses.[]}
type : string {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses.[].type} (8 different values)
fire (x5)
cold-iron (x4)
axe-vulnerability (x2)
holy (x3)
area-damage (x1)
splash-damage (x1)
vitality (x3)
slashing (x2)
value : integer {Book 2 - Lost Mammoth Valley.system.attributes.weaknesses.[].value} (3 different values)
5 (x14)
10 (x6)
3 (x1)
[allSaves] : object {Book 2 - Lost Mammoth Valley.system.attributes.allSaves}
value : string {Book 2 - Lost Mammoth Valley.system.attributes.allSaves.value} (3 different values)
(x24)
+2 circumstance to all saves vs. disease (x1)
+1 status to all saves vs. magic (x1)
[speed] : object {Book 2 - Lost Mammoth Valley.system.attributes.speed}
otherSpeeds : array<object> {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds.[]}
type : string {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds.[].type} (3 different values)
swim (x3)
climb (x2)
fly (x3)
value : integer {Book 2 - Lost Mammoth Valley.system.attributes.speed.otherSpeeds.[].value} (5 different values)
25 (x1)
20 (x1)
30 (x4)
120 (x1)
60 (x1)
[special] : string {Book 2 - Lost Mammoth Valley.system.attributes.speed.special} (same value: )
value : integer {Book 2 - Lost Mammoth Valley.system.attributes.speed.value} (8 different values)
25 (x8)
35 (x4)
15 (x2)
20 (x1)
30 (x5)
40 (x3)
50 (x2)
45 (x1)
[details] : string {Book 2 - Lost Mammoth Valley.system.attributes.speed.details} (2 different values)
ice climb 30 feet (x1)
Ice climb 30 (x1)
[resistances] : array<object> {Book 2 - Lost Mammoth Valley.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Book 2 - Lost Mammoth Valley.system.attributes.resistances.[]}
type : string {Book 2 - Lost Mammoth Valley.system.attributes.resistances.[].type} (7 different values)
bludgeoning (x3)
piercing (x4)
slashing (x2)
void (x1)
cold (x2)
electricity (x1)
fire (x1)
value : integer {Book 2 - Lost Mammoth Valley.system.attributes.resistances.[].value} (3 different values)
5 (x12)
2 (x1)
4 (x1)
[creatureType] : string {Book 2 - Lost Mammoth Valley.system.creatureType} (same value: )
details : object {Book 2 - Lost Mammoth Valley.system.details}
[description] : string {Book 2 - Lost Mammoth Valley.system.details.description} (10 different values)
<p>A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area <strong>A21</strong>).</p> (x1)
The tunnel collapses, filling the passage with stone. (x1)
Unstable stalactites fall from the ceiling. (x1)
A creature experiences the death of a priest carried off by griffons and fed to their chicks. (x1)
The characters witness Burning Mammoths walking this mountain pass in ages long past. (x1)
<p>A @Template[line|distance:10|width:10]{10‑foot‑by‑10‑foot} bonfire spreads to the surrounding forest on each of its turns.</p> (x1)
The flammable oil catches flame and explodes, burning up in a ball of fire. (x1)
The bowl releases a wave of negative energy when a living creature approaches without displaying a religious symbol of Venexus. (x1)
A load of rocks, held up by a rope pulley, is dropped on the cavern's lower level. (x1)
Necromantic runes inscribed on the cage bars and lock drain the vitality of living creatures who interact with the cage. (x1)
[disable] : string {Book 2 - Lost Mammoth Valley.system.details.disable} (10 different values)
<p>@Check[survival|dc:22|name:Find a Safe Location|traits:hazard,complex,environmental] (trained) to find a location the trees can't reach or @Check[religion|dc:24|name:Cast Out the Fiendish Energy|traits:hazard,complex,environmental] to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5‑foot‑square area in the grove that's safe from this hazard.</p> (x1)
<p>@Check[survival|dc:25|name:Prop up ceiling] (trained) to prop up the tunnel ceiling without triggering a collapse</p> (x1)
<p>@Check[survival|dc:20|name:Safely remove Stalactite|traits:hazard,environmental] (trained) to remove a stalactite without triggering a fall</p> (x1)
<p>@Check[diplomacy|dc:22|name:Soothe the restless spirits|traits:hazard,haunt] (trained) to soothe the restless spirits, or @Check[religion|dc:24|name:Honor the deceased|traits:hazard,haunt] (trained) to recite a prayer honoring the deceased; two successful checks are required to disable the haunt</p> (x1)
<p>@Check[diplomacy|dc:26|name:Convince the spirits to remain dormant|traits:hazard,haunt] (trained) to convince the spirits to remain dormant, or @Check[religion|dc:26|name:Ritually silence the spirits|traits:hazard,haunt] (trained) to ritually silence the spirits</p> (x1)
<p>A successful @Check[athletics|dc:22|name:Smother a square|traits:hazard,complex,environmental,fire], @Check[nature|dc:22|name:Smother a square|traits:hazard,complex,environmental,fire], or @Check[survival|dc:22|name:Smother a square|traits:hazard,complex,environmental,fire] check from an adjacent square is sufficient to smother one 5‑foot‑square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5‑foot square if the amount is small (such as from a spell like create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10‑foot‑by‑10‑foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is less effective than water, so a frost vial puts out only 1 square of fire, and a ray of frost is ineffective.</p> (x1)
<p>@Check[survival|dc:25|name:Neutralize the oil|traits:hazard,environmental,fire] (trained) or @Check[crafting|dc:23|name:Neutralize the oil|traits:hazard,environmental,fire] to neutralize the oil without setting it alight</p> (x1)
<p>@Check[thievery|dc:22|name:Remove the bowl|traits:hazard,magical,necromancy,void,trap] (expert) to remove the bowl without triggering the magic, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level, counteract DC 20) to counteract the runes</p> (x1)
<p>@Check[thievery|dc:25|name:Pin the pulley in place|traits:hazard,mechanical,trap] (trained) to pin the pulley in place</p> (x1)
<p>@Check[thievery|dc:25|name:Drain the rune's power|traits:hazard,magical,necromancy,void,trap] (expert) to drain the runes' power harmlessly or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (3rd level; counteract DC 22) to counteract the rune</p> (x1)
[isComplex] : boolean {Book 2 - Lost Mammoth Valley.system.details.isComplex} (2 different values)
True (x2)
False (x8)
level : object {Book 2 - Lost Mammoth Valley.system.details.level}
value : integer {Book 2 - Lost Mammoth Valley.system.details.level.value} (10 different values)
4 (x10)
7 (x4)
8 (x4)
3 (x4)
-1 (x1)
5 (x7)
1 (x1)
2 (x1)
6 (x3)
9 (x1)
publication : object {Book 2 - Lost Mammoth Valley.system.details.publication}
license : string {Book 2 - Lost Mammoth Valley.system.details.publication.license} (same value: OGL)
remaster : boolean {Book 2 - Lost Mammoth Valley.system.details.publication.remaster} (same value: False)
title : string {Book 2 - Lost Mammoth Valley.system.details.publication.title} (same value: Pathfinder #176: Lost Mammoth Valley)
[reset] : string {Book 2 - Lost Mammoth Valley.system.details.reset} (4 different values)
<p>The Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.</p> (x1)
(x7)
The haunt deactivates 1 minute after all living creatures leave the Lea of Honored Souls. Ten minutes after deactivating, the haunt resets. (x1)
1 hour (x1)
[routine] : string {Book 2 - Lost Mammoth Valley.system.details.routine} (3 different values)
<p>(4 actions) The Abyss‑warped trees use their first action each round to lash their roots; each creature in the tainted grove must succeed at a @Check[reflex|dc:21|traits:hazard,complex,environmental] save or fall @UUID[Compendium.pf2e.conditionitems.Item.Prone]. The Abyss‑warped trees use their second, third, and fourth actions to make branch Strikes against up to three different creatures in the tainted grove.</p> (x1)
(x8)
<p>On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies (minimum 1 square). You determine the squares the fire spreads into. Any creature that ends its turn next to the flames takes @Damage[(2d8+5)[fire]] damage, or @Damage[(4d8+10)[fire]] damage if it ended its turn within the flames (@Check[reflex|dc:25|traits:hazard,complex,environmental,fire|basic] in either case). A creature can take damage from the forest fire only once per round.</p> (x1)
[blurb] : string {Book 2 - Lost Mammoth Valley.system.details.blurb} (13 different values)
Male human god caller (x1)
Female human necromancer (x1)
Male dryad husk (x1)
(x14)
Variant arboreal regent (x1)
Male fleshwarp warrior (x1)
Demon‑touched arboreal wardens (x1)
Male Sarkorian god (x1)
Female human dhampir necromancer (x1)
Female halfling ex-crusader (x1)
Female young white dragon (x1)
Dragonkin monks (x1)
Variant megaloceros (x1)
[languages] : object {Book 2 - Lost Mammoth Valley.system.details.languages}
details : string {Book 2 - Lost Mammoth Valley.system.details.languages.details} (7 different values)
telepathy 100 feet (idovik only) (x1)
(x19)
speak with plants (x2)
can't speak any language (x1)
telepathy 100 feet (ashen swale only) (x1)
can't speak (x1)
speak with animals, telepathy 100 feet (x1)
value : array<string> {Book 2 - Lost Mammoth Valley.system.details.languages.value}
Length: min=0 max=5
Value type: string {Book 2 - Lost Mammoth Valley.system.details.languages.value.[]} (9 different values)
common (x15)
draconic (x8)
fey (x5)
hallit (x11)
necril (x5)
elven (x1)
arboreal (x2)
chthonian (x1)
empyrean (x1)
[privateNotes] : string {Book 2 - Lost Mammoth Valley.system.details.privateNotes} (same value: )
[publicNotes] : string {Book 2 - Lost Mammoth Valley.system.details.publicNotes} (11 different values)
(x15)
<p>Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud.</p>
<p>A typical beaver can grow up to 4 feet long and weigh up to 65 pounds.</p> (x1)
<p>Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud.</p>
<p>Castoroides are bear-sized beavers that build their lodges on land near a water source rather than in the water.</p> (x1)
<p>Arboreal regents-also called treants-are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat.</p>
<p>The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds.</p>
<hr />
<p>Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk-even elves are fugacious in the eyes of arboreals-and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build-a trait that serves vengeful members of their kind well.</p> (x1)
<p>Powerful and swift land mammals, elk range through the plains, hills, and forests of the wilderness.</p>
<p>Their size, strength, and antlers (for the males) enable common elk to contend with most of their environment's dangers, though herds generally favor flight over combat. Most elk stand between 3 and 5 feet tall and weigh between 350 and 550 pounds, with females slighter than the males.</p> (x1)
<p>Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures' motives-like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest.</p>
<hr />
<p>Arboreals are guardians of the forest and representatives of the trees. As long-lived as the woods they watch over, arboreals consider themselves parents and shepherds of trees rather than their gardeners. Consequently, while arboreals tend to be slow and methodical, they are terrifyingly swift when forced to fight in defense of the woods. Though they rarely seek out the companionship of short-lived folk-even elves are fugacious in the eyes of arboreals-and have an inherent distrust of change, arboreals have been known to tolerate those who seek to learn from their long-winded, rambling monologues, especially if such pupils also express a desire to protect the timberlands. Against those who threaten their realm, such as loggers eager to harvest lumber or settlers aiming to establish croplands or a town, arboreals' wrath is unwavering and devastating. Perhaps ironically, arboreals are gifted at tearing down what others build-a trait that serves vengeful members of their kind well.</p> (x1)
<p>Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. They're social creatures, playful but territorial and protective of their kin. Lagofirs live in family units and gather in larger groups as often as their environment allows. They're commonly found in northern Avistan, congregating along rivers, lakes, and coasts, where they subsist on fish, crustaceans, marine plants, and small mammals.</p>
<p>Lagofirs have a stout body, rounded back, large hind legs, long ears, and a short, fluffy tail. Their powerful incisors are capable of cracking through clam shells, chitin, and bone. Both their front and back paws are webbed, and their front paws are highly dexterous, enabling them to grasp objects and perform simple manual tasks.</p>
<p>Lagofirs secrete a thick, sweet-smelling, flammable oil that coats their fur. Warm to the touch, this oil keeps them insulated and comfortable in frigid water and cold climates. Lagofirs mark their territory by brushing against solid surfaces, coating them in oil that, to other lagofirs, identifies an individual. This makes their lairs, known as burrows or forms, incredibly hazardous. A single spark in a lagofir form can cause an explosion.</p> (x1)
<p>Much like their smaller bison cousins, long-horned bison are bovines with short faces, two horns, a shaggy coat, and a noticeable hump on their back. Despite their relation to more placid bovines, however, long-horned bison are ill-tempered and territorial. Their tread shakes the ground, while the thunder of their stampedes can be mistaken for an earthquake. Long-horned bison weigh upwards of 4,500 pounds and measure up to 9 feet tall and 16 feet long. Their horns, measured tip to tip, can be almost as wide as the bison are tall.</p> (x1)
<p>The megaloceros is similar in form to the elk, but far superior in size. The average male's antlers weigh nearly 100 pounds and can be wider than his body is long. Megaloceroses stand up to 9 feet tall, weigh 1,500 pounds, and grow antlers over 12 feet wide.</p> (x2)
<p>Necrohusks are skittering, undead monstrosities, created when a humanoid is purposefully twisted into a new creature through necromantic experimentation. Unlike fleshwarps and recipients of successful necrografts, prospective necrohusks never survive the procedure. After reanimation, they're cunning, animalistic creatures that follow their creator's orders without question.</p>
<p>Creating a necrohusk is an incredibly difficult endeavor, fraught with error. Most attempts result in lumps of useless, rotten slurry or malformed undead no more cunning or dangerous than a mundane zombie. The costs in time, experimental subjects, and expensive spell components lead some would-be necromancers to conclude that the results aren't worth the risk. Occasionally, spellcasters can harness the power of the Void during the process, which lessens the monetary cost but vastly increases the danger, often producing a deadly backlash resulting in the creator's death and a masterless necrohusk.</p>
<p>Among the Sutaki, only Ashen Swale and his lieutenants, Turkek and Azi, have the skill and knowledge to create necrohusks with any regularity, although Turkek's interests often lead him away from such gruesome endeavors. Necrohusks are created from volunteers in Ashen Swale's cult or from traitorous Sutaki whom Ashen Swale wants to punish with a ghastly fate.</p> (x1)
<p>Rorus, sometimes called hunter demons, are brutal fiends that arise from the souls of mortals who mutilated animal corpses. As demons, these individuals don animal pelts, then infiltrate packs or herds to corrupt entire swaths of animals, turning their victims bloodthirsty and feral.</p> (x1)
saves : object {Book 2 - Lost Mammoth Valley.system.saves}
fortitude : object {Book 2 - Lost Mammoth Valley.system.saves.fortitude}
saveDetail : string {Book 2 - Lost Mammoth Valley.system.saves.fortitude.saveDetail} (same value: )
value : integer {Book 2 - Lost Mammoth Valley.system.saves.fortitude.value} (15 different values)
14 (x6)
18 (x2)
8 (x1)
7 (x2)
13 (x4)
12 (x4)
20 (x1)
11 (x1)
16 (x2)
9 (x2)
0 (x4)
17 (x2)
10 (x1)
15 (x3)
21 (x1)
reflex : object {Book 2 - Lost Mammoth Valley.system.saves.reflex}
saveDetail : string {Book 2 - Lost Mammoth Valley.system.saves.reflex.saveDetail} (same value: )
value : integer {Book 2 - Lost Mammoth Valley.system.saves.reflex.value} (14 different values)
14 (x4)
12 (x4)
15 (x6)
11 (x7)
4 (x1)
6 (x1)
18 (x1)
7 (x1)
9 (x1)
0 (x4)
10 (x2)
17 (x1)
8 (x1)
16 (x2)
will : object {Book 2 - Lost Mammoth Valley.system.saves.will}
saveDetail : string {Book 2 - Lost Mammoth Valley.system.saves.will.saveDetail} (same value: )
value : integer {Book 2 - Lost Mammoth Valley.system.saves.will.value} (15 different values)
0 (x10)
15 (x3)
18 (x1)
7 (x2)
4 (x1)
8 (x3)
16 (x1)
9 (x2)
13 (x1)
5 (x2)
11 (x2)
6 (x1)
12 (x3)
14 (x3)
17 (x1)
[statusEffects] : array<> {Book 2 - Lost Mammoth Valley.system.statusEffects}
Length: min=0 max=0
Value type: mixed
traits : object {Book 2 - Lost Mammoth Valley.system.traits}
rarity : string {Book 2 - Lost Mammoth Valley.system.traits.rarity} (4 different values)
unique (x14)
common (x11)
rare (x4)
uncommon (x7)
size : object {Book 2 - Lost Mammoth Valley.system.traits.size}
value : string {Book 2 - Lost Mammoth Valley.system.traits.size.value} (4 different values)
med (x23)
sm (x2)
huge (x3)
lg (x8)
value : array<string> {Book 2 - Lost Mammoth Valley.system.traits.value}
Length: min=1 max=5
Value type: string {Book 2 - Lost Mammoth Valley.system.traits.value.[]} (33 different values)
[abilities] : object {Book 2 - Lost Mammoth Valley.system.abilities}
cha : object {Book 2 - Lost Mammoth Valley.system.abilities.cha}
mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.cha.mod} (5 different values)
4 (x3)
0 (x14)
1 (x4)
2 (x4)
-1 (x1)
[value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.cha.value} (same value: 10)
con : object {Book 2 - Lost Mammoth Valley.system.abilities.con}
mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.con.mod} (6 different values)
3 (x7)
2 (x6)
1 (x3)
6 (x1)
4 (x6)
5 (x3)
[value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.con.value} (same value: 10)
dex : object {Book 2 - Lost Mammoth Valley.system.abilities.dex}
mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.dex.mod} (7 different values)
1 (x5)
3 (x3)
4 (x8)
2 (x6)
-1 (x1)
5 (x1)
0 (x2)
[value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.dex.value} (same value: 10)
int : object {Book 2 - Lost Mammoth Valley.system.abilities.int}
mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.int.mod} (8 different values)
2 (x4)
1 (x7)
-4 (x7)
-5 (x4)
-3 (x1)
0 (x1)
4 (x1)
-1 (x1)
[value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.int.value} (same value: 10)
str : object {Book 2 - Lost Mammoth Valley.system.abilities.str}
mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.str.mod} (7 different values)
1 (x2)
0 (x1)
3 (x6)
4 (x5)
7 (x2)
5 (x6)
6 (x4)
[value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.str.value} (same value: 10)
wis : object {Book 2 - Lost Mammoth Valley.system.abilities.wis}
mod : integer {Book 2 - Lost Mammoth Valley.system.abilities.wis.mod} (4 different values)
2 (x10)
4 (x2)
1 (x5)
3 (x9)
[value] : integer {Book 2 - Lost Mammoth Valley.system.abilities.wis.value} (same value: 10)
[initiative] : object {Book 2 - Lost Mammoth Valley.system.initiative}
statistic : string {Book 2 - Lost Mammoth Valley.system.initiative.statistic} (same value: perception)
[perception] : object {Book 2 - Lost Mammoth Valley.system.perception}
details : string {Book 2 - Lost Mammoth Valley.system.perception.details} (4 different values)
(x23)
bloodsense (imprecise) 30 feet (x1)
storm vision (x1)
snow vision (x1)
mod : integer {Book 2 - Lost Mammoth Valley.system.perception.mod} (12 different values)
13 (x3)
19 (x1)
9 (x2)
6 (x1)
11 (x4)
10 (x3)
18 (x1)
16 (x2)
7 (x2)
14 (x4)
12 (x2)
20 (x1)
senses : array<object> {Book 2 - Lost Mammoth Valley.system.perception.senses}
Length: min=0 max=2
Value type: object {Book 2 - Lost Mammoth Valley.system.perception.senses.[]}
type : string {Book 2 - Lost Mammoth Valley.system.perception.senses.[].type} (5 different values)
darkvision (x11)
low-light-vision (x9)
scent (x13)
lifesense (x2)
tremorsense (x1)
[acuity] : string {Book 2 - Lost Mammoth Valley.system.perception.senses.[].acuity} (2 different values)
imprecise (x15)
precise (x1)
[range] : integer {Book 2 - Lost Mammoth Valley.system.perception.senses.[].range} (2 different values)
30 (x12)
60 (x4)
[resources] : object {Book 2 - Lost Mammoth Valley.system.resources}
[focus] : object {Book 2 - Lost Mammoth Valley.system.resources.focus}
max : mixed
string {Book 2 - Lost Mammoth Valley.system.resources.focus.max} (same value: 1)
integer {Book 2 - Lost Mammoth Valley.system.resources.focus.max} (2 different values)
2 (x1)
1 (x1)
value : integer {Book 2 - Lost Mammoth Valley.system.resources.focus.value} (3 different values)
0 (x1)
2 (x1)
1 (x1)
[skills] : object {Book 2 - Lost Mammoth Valley.system.skills}
[acrobatics] : object {Book 2 - Lost Mammoth Valley.system.skills.acrobatics}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.base} (10 different values)
12 (x2)
9 (x1)
10 (x2)
18 (x1)
11 (x1)
8 (x1)
13 (x1)
15 (x1)
14 (x2)
17 (x1)
[special] : array<object> {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special}
Length: min=1 max=1
Value type: object {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[]}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].base} (same value: 10)
label : string {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].label} (same value: to Maneuver in Flight)
predicate : array<string> {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.system.skills.acrobatics.special.[].predicate.[]} (same value: action:maneuver-in-flight)
[arcana] : object {Book 2 - Lost Mammoth Valley.system.skills.arcana}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.arcana.base} (3 different values)
15 (x1)
13 (x2)
17 (x2)
[deception] : object {Book 2 - Lost Mammoth Valley.system.skills.deception}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.deception.base} (3 different values)
17 (x1)
16 (x1)
10 (x1)
[intimidation] : object {Book 2 - Lost Mammoth Valley.system.skills.intimidation}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.intimidation.base} (9 different values)
17 (x1)
18 (x1)
11 (x1)
8 (x1)
16 (x1)
12 (x2)
15 (x1)
19 (x1)
10 (x2)
[nature] : object {Book 2 - Lost Mammoth Valley.system.skills.nature}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.nature.base} (5 different values)
15 (x1)
11 (x1)
7 (x1)
18 (x1)
14 (x2)
special : array<object> {Book 2 - Lost Mammoth Valley.system.skills.nature.special}
Length: min=1 max=1
Value type: object {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[]}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].base} (same value: 18)
label : string {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].label} (same value: to Command an Animal)
predicate : array<string> {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.system.skills.nature.special.[].predicate.[]} (same value: action:command-an-animal)
[survival] : object {Book 2 - Lost Mammoth Valley.system.skills.survival}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.survival.base} (9 different values)
13 (x2)
9 (x1)
4 (x1)
7 (x2)
8 (x1)
5 (x1)
10 (x2)
16 (x1)
12 (x1)
[thievery] : object {Book 2 - Lost Mammoth Valley.system.skills.thievery}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.thievery.base} (same value: 12)
[diplomacy] : object {Book 2 - Lost Mammoth Valley.system.skills.diplomacy}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.diplomacy.base} (same value: 16)
[religion] : object {Book 2 - Lost Mammoth Valley.system.skills.religion}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.religion.base} (same value: 14)
athletics : object {Book 2 - Lost Mammoth Valley.system.skills.athletics}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.athletics.base} (12 different values)
10 (x3)
3 (x1)
14 (x3)
19 (x2)
16 (x2)
7 (x2)
13 (x4)
17 (x2)
8 (x1)
12 (x2)
21 (x1)
11 (x1)
[special] : array<object> {Book 2 - Lost Mammoth Valley.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[]}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].base} (same value: 10)
label : string {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].label} (same value: to Swim)
predicate : array<string> {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
[stealth] : object {Book 2 - Lost Mammoth Valley.system.skills.stealth}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.stealth.base} (6 different values)
11 (x3)
12 (x3)
14 (x1)
9 (x2)
13 (x2)
15 (x1)
[special] : array<object> {Book 2 - Lost Mammoth Valley.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[]}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[].base} (2 different values)
21 (x1)
14 (x1)
label : string {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[].label} (same value: in forests)
predicate : array<string> {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Book 2 - Lost Mammoth Valley.system.skills.stealth.special.[].predicate.[]} (same value: terrain:forest)
[crafting] : object {Book 2 - Lost Mammoth Valley.system.skills.crafting}
base : integer {Book 2 - Lost Mammoth Valley.system.skills.crafting.base} (4 different values)
2 (x1)
9 (x1)
7 (x1)
14 (x1)
[spellcasting] : object {Book 2 - Lost Mammoth Valley.system.spellcasting}
rituals : object {Book 2 - Lost Mammoth Valley.system.spellcasting.rituals}
dc : integer {Book 2 - Lost Mammoth Valley.system.spellcasting.rituals.dc} (same value: 25)
[flavourText] : string {Book 2 - Lost Mammoth Valley.system.flavourText} (same value: )
[recallKnowledgeText] : string {Book 2 - Lost Mammoth Valley.system.recallKnowledgeText} (same value: )
[sidebarText] : string {Book 2 - Lost Mammoth Valley.system.sidebarText} (same value: )
[customModifiers] : object {Book 2 - Lost Mammoth Valley.system.customModifiers}
type : string {Book 2 - Lost Mammoth Valley.type} (2 different values)
hazard (x10)
npc (x26)