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Pf2eDataScrapper/output/pf2e/packs/Aftermath.txt
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Aftermath
Different values: 13
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object {Aftermath}
_id : string {Aftermath._id} (all different values)
folder : string {Aftermath.folder} (same value: E9ObyMxDmNTulE5a)
img : string {Aftermath.img} (same value: icons/sundries/books/book-red-exclamation.webp)
name : string {Aftermath.name} (all different values)
system : object {Aftermath.system}
actionType : object {Aftermath.system.actionType}
value : string {Aftermath.system.actionType.value} (3 different values)
passive (x11)
reaction (x1)
action (x1)
actions : object {Aftermath.system.actions}
[value] : integer {Aftermath.system.actions.value} (same value: 2)
category : string {Aftermath.system.category} (same value: class)
description : object {Aftermath.system.description}
value : string {Aftermath.system.description.value} (all different values)
level : object {Aftermath.system.level}
value : integer {Aftermath.system.level.value} (6 different values)
4 (x3)
14 (x2)
6 (x2)
16 (x2)
10 (x3)
12 (x1)
prerequisites : object {Aftermath.system.prerequisites}
value : array<object> {Aftermath.system.prerequisites.value}
Length: min=0 max=2
Value type: object {Aftermath.system.prerequisites.value.[]}
value : string {Aftermath.system.prerequisites.value.[].value} (all different values)
publication : object {Aftermath.system.publication}
license : string {Aftermath.system.publication.license} (same value: OGL)
remaster : boolean {Aftermath.system.publication.remaster} (same value: False)
title : string {Aftermath.system.publication.title} (2 different values)
Pathfinder Dark Archive (x12)
Pathfinder #180: The Smoking Gun (x1)
rules : ###FoundryRulesObject###
traits : object {Aftermath.system.traits}
rarity : string {Aftermath.system.traits.rarity} (same value: rare)
value : array<string> {Aftermath.system.traits.value}
Length: min=1 max=4
Value type: string {Aftermath.system.traits.value.[]} (10 different values)
aftermath (x13)
fire (x1)
healing (x1)
primal (x1)
magical (x4)
cold (x1)
water (x1)
flourish (x1)
void (x1)
air (x1)
type : string {Aftermath.type} (same value: feat)