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Pf2eDataScrapper/output/pf2e/packs/5-17.txt
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5-17
Different values: 8
=====================================
object {5-17}
_id : string {5-17._id} (all different values)
folder : string {5-17.folder} (same value: pmY7q9y2ZZ4sswDU)
img : string {5-17.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {5-17.items}
Length: min=7 max=16
Value type: object {5-17.items.[]}
_id : string {5-17.items.[]._id} (36 different values)
img : string {5-17.items.[].img} (24 different values)
name : string {5-17.items.[].name} (33 different values)
sort : integer {5-17.items.[].sort} (16 different values)
100000 (x8)
200000 (x8)
300000 (x8)
400000 (x8)
500000 (x8)
600000 (x8)
700000 (x8)
800000 (x6)
900000 (x6)
1000000 (x6)
1100000 (x6)
1200000 (x6)
1300000 (x6)
1400000 (x1)
1500000 (x1)
1600000 (x1)
system : object {5-17.items.[].system}
[autoHeightenLevel] : object {5-17.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {5-17.items.[].system.description}
value : string {5-17.items.[].system.description.value} (32 different values)
[prepared] : object {5-17.items.[].system.prepared}
value : string {5-17.items.[].system.prepared.value} (same value: innate)
[flexible] : boolean {5-17.items.[].system.prepared.flexible} (same value: False)
[proficiency] : object {5-17.items.[].system.proficiency}
value : integer {5-17.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x4)
publication : object {5-17.items.[].system.publication}
license : string {5-17.items.[].system.publication.license} (2 different values)
OGL (x76)
ORC (x19)
remaster : boolean {5-17.items.[].system.publication.remaster} (2 different values)
False (x76)
True (x19)
title : string {5-17.items.[].system.publication.title} (3 different values)
(x68)
Pathfinder Player Core (x19)
Pathfinder Bestiary (x8)
rules : ###FoundryRulesObject###
[slots] : object {5-17.items.[].system.slots}
[slug] : string {5-17.items.[].system.slug} (19 different values)
darkness (x1)
laughing-fit (x1)
paranoia (x1)
daze (x2)
detect-magic (x2)
fear (x2)
grim-tendrils (x2)
sure-strike (x2)
telekinetic-hand (x2)
telekinetic-projectile (x2)
dagger (x6)
discern-location (x4)
dimensional-anchor (x4)
haste (x4)
slow (x4)
invisibility (x4)
greater-darkvision (x4)
constrict (x2)
grab (x2)
[spelldc] : object {5-17.items.[].system.spelldc}
dc : integer {5-17.items.[].system.spelldc.dc} (3 different values)
21 (x3)
24 (x2)
17 (x1)
value : integer {5-17.items.[].system.spelldc.value} (3 different values)
13 (x3)
16 (x2)
9 (x1)
[item] : integer {5-17.items.[].system.spelldc.item} (same value: 0)
[mod] : integer {5-17.items.[].system.spelldc.mod} (same value: 0)
[tradition] : object {5-17.items.[].system.tradition}
value : string {5-17.items.[].system.tradition.value} (same value: occult)
traits : object {5-17.items.[].system.traits}
[rarity] : string {5-17.items.[].system.traits.rarity} (2 different values)
common (x77)
uncommon (x4)
[traditions] : array<string> {5-17.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {5-17.items.[].system.traits.traditions.[]} (4 different values)
arcane (x36)
divine (x15)
occult (x37)
primal (x13)
[value] : array<string> {5-17.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {5-17.items.[].system.traits.value.[]} (21 different values)
[area] : object {5-17.items.[].system.area}
type : string {5-17.items.[].system.area.type} (3 different values)
burst (x1)
emanation (x2)
line (x2)
value : integer {5-17.items.[].system.area.value} (2 different values)
20 (x1)
30 (x4)
[cost] : object {5-17.items.[].system.cost}
value : string {5-17.items.[].system.cost.value} (same value: )
[counteraction] : boolean {5-17.items.[].system.counteraction} (same value: False)
[damage] : object {5-17.items.[].system.damage}
[0] : object {5-17.items.[].system.damage.0}
applyMod : boolean {5-17.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5-17.items.[].system.damage.0.formula} (3 different values)
1d6 (x2)
2d4 (x2)
2d6 (x2)
kinds : array<string> {5-17.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5-17.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {5-17.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {5-17.items.[].system.damage.0.type} (3 different values)
mental (x2)
void (x2)
untyped (x2)
[damageType] : string {5-17.items.[].system.damage.damageType} (same value: piercing)
[dice] : integer {5-17.items.[].system.damage.dice} (same value: 1)
[die] : string {5-17.items.[].system.damage.die} (same value: d4)
[defense] : object {5-17.items.[].system.defense}
save : object {5-17.items.[].system.defense.save}
basic : boolean {5-17.items.[].system.defense.save.basic} (2 different values)
False (x14)
True (x2)
statistic : string {5-17.items.[].system.defense.save.statistic} (2 different values)
will (x10)
fortitude (x6)
[duration] : object {5-17.items.[].system.duration}
sustained : boolean {5-17.items.[].system.duration.sustained} (2 different values)
False (x34)
True (x3)
value : string {5-17.items.[].system.duration.value} (6 different values)
1 minute (x10)
(x13)
1 round (x2)
varies (x6)
until the end of your turn (x2)
10 minutes (x4)
[level] : object {5-17.items.[].system.level}
value : integer {5-17.items.[].system.level.value} (6 different values)
2 (x7)
1 (x14)
0 (x4)
8 (x4)
4 (x4)
3 (x8)
[location] : object {5-17.items.[].system.location}
[heightenedLevel] : integer {5-17.items.[].system.location.heightenedLevel} (2 different values)
2 (x3)
1 (x6)
value : string {5-17.items.[].system.location.value} (2 different values)
F4fqg3A2YqZdCIdC (x17)
5rxGka9M6pYlIoVb (x20)
[range] : object {5-17.items.[].system.range}
value : string {5-17.items.[].system.range.value} (6 different values)
120 feet (x1)
30 feet (x20)
60 feet (x2)
(x6)
unlimited (x4)
touch (x4)
[requirements] : string {5-17.items.[].system.requirements} (same value: )
[target] : object {5-17.items.[].system.target}
value : string {5-17.items.[].system.target.value} (5 different values)
(x7)
1 living creature (x1)
1 creature (x23)
1 unattended object of light Bulk or less (x2)
1 creature or object (x4)
[time] : object {5-17.items.[].system.time}
value : string {5-17.items.[].system.time.value} (4 different values)
3 (x1)
2 (x30)
1 (x2)
10 minutes (x4)
[heightening] : object {5-17.items.[].system.heightening}
[levels] : object {5-17.items.[].system.heightening.levels}
[6] : object {5-17.items.[].system.heightening.levels.6}
target : object {5-17.items.[].system.heightening.levels.6.target}
value : string {5-17.items.[].system.heightening.levels.6.target.value} (same value: 5 creatures)
3 : object {5-17.items.[].system.heightening.levels.3}
target : object {5-17.items.[].system.heightening.levels.3.target}
value : string {5-17.items.[].system.heightening.levels.3.target.value} (2 different values)
5 creatures (x2)
1 unattended object with a Bulk of 1 or less (x2)
[5] : object {5-17.items.[].system.heightening.levels.5}
range : object {5-17.items.[].system.heightening.levels.5.range}
value : string {5-17.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
[7] : object {5-17.items.[].system.heightening.levels.7}
target : object {5-17.items.[].system.heightening.levels.7.target}
value : string {5-17.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
type : string {5-17.items.[].system.heightening.type} (2 different values)
fixed (x5)
interval (x6)
[damage] : object {5-17.items.[].system.heightening.damage}
0 : string {5-17.items.[].system.heightening.damage.0} (2 different values)
1d6 (x4)
2d4 (x2)
[interval] : integer {5-17.items.[].system.heightening.interval} (2 different values)
2 (x2)
1 (x4)
[overlays] : object {5-17.items.[].system.overlays}
2I469pfbYcmFvzOA : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
name : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
overlayType : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
sort : integer {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : mixed
type : string {5-17.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
cUFX7ExSLeoa3vIF : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
name : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
overlayType : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
sort : integer {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : mixed
type : string {5-17.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
zFWsMjoeCnLxqJaV : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
name : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
overlayType : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
sort : integer {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : mixed
type : string {5-17.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
[baseItem] : string {5-17.items.[].system.baseItem} (same value: dagger)
[bonus] : object {5-17.items.[].system.bonus}
value : integer {5-17.items.[].system.bonus.value} (6 different values)
0 (x2)
12 (x2)
13 (x4)
8 (x2)
10 (x4)
7 (x2)
[bonusDamage] : object {5-17.items.[].system.bonusDamage}
value : integer {5-17.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-17.items.[].system.bulk}
value : float {5-17.items.[].system.bulk.value} (same value: 0,1)
[category] : string {5-17.items.[].system.category} (4 different values)
simple (x2)
interaction (x6)
defensive (x14)
offensive (x12)
[containerId] : mixed
[equipped] : object {5-17.items.[].system.equipped}
carryType : string {5-17.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {5-17.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[group] : string {5-17.items.[].system.group} (same value: knife)
[hardness] : integer {5-17.items.[].system.hardness} (same value: 0)
[hp] : object {5-17.items.[].system.hp}
max : integer {5-17.items.[].system.hp.max} (same value: 0)
value : integer {5-17.items.[].system.hp.value} (same value: 0)
[material] : object {5-17.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {5-17.items.[].system.price}
value : object {5-17.items.[].system.price.value}
[sp] : integer {5-17.items.[].system.price.value.sp} (same value: 2)
[quantity] : integer {5-17.items.[].system.quantity} (same value: 1)
[reload] : object {5-17.items.[].system.reload}
value : string {5-17.items.[].system.reload.value} (same value: -)
[runes] : object {5-17.items.[].system.runes}
potency : integer {5-17.items.[].system.runes.potency} (same value: 0)
property : array<> {5-17.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
striking : integer {5-17.items.[].system.runes.striking} (same value: 0)
[size] : string {5-17.items.[].system.size} (same value: med)
[splashDamage] : object {5-17.items.[].system.splashDamage}
value : integer {5-17.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {5-17.items.[].system.usage}
[canBeAmmo] : boolean {5-17.items.[].system.usage.canBeAmmo} (same value: False)
value : string {5-17.items.[].system.usage.value} (same value: held-in-one-hand)
[attack] : object {5-17.items.[].system.attack}
value : string {5-17.items.[].system.attack.value} (same value: )
[attackEffects] : object {5-17.items.[].system.attackEffects}
value : array<string> {5-17.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-17.items.[].system.attackEffects.value.[]} (same value: grab)
[damageRolls] : object {5-17.items.[].system.damageRolls}
[w2ra53vLaslI9n3n] : object {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n}
damage : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damage} (2 different values)
1d4+6 (x1)
1d4+4 (x1)
damageType : string {5-17.items.[].system.damageRolls.w2ra53vLaslI9n3n.damageType} (same value: piercing)
[myBNFb2x6kezEenh] : object {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh}
damage : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damage} (2 different values)
1d4+6 (x1)
1d4+4 (x1)
damageType : string {5-17.items.[].system.damageRolls.myBNFb2x6kezEenh.damageType} (same value: piercing)
[zrgzv4npig5r7aqbqvbp] : object {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp}
damage : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damage} (3 different values)
2d6+4 (x2)
1d10+2 (x1)
1d8+4 (x1)
damageType : string {5-17.items.[].system.damageRolls.zrgzv4npig5r7aqbqvbp.damageType} (same value: piercing)
[4s9mssbao9ibwqpz830k] : object {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k}
damage : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damage} (3 different values)
1d10+4 (x2)
1d8+2 (x1)
1d6+4 (x1)
damageType : string {5-17.items.[].system.damageRolls.4s9mssbao9ibwqpz830k.damageType} (same value: slashing)
[fkf6jip9lg5j4ap5wlu9] : object {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
damage : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (2 different values)
1d6 (x1)
1d4+2 (x1)
damageType : string {5-17.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: acid)
[weaponType] : object {5-17.items.[].system.weaponType}
value : string {5-17.items.[].system.weaponType.value} (2 different values)
melee (x12)
ranged (x2)
[mod] : object {5-17.items.[].system.mod}
value : integer {5-17.items.[].system.mod.value} (2 different values)
14 (x1)
9 (x1)
[proficient] : object {5-17.items.[].system.proficient}
value : integer {5-17.items.[].system.proficient.value} (same value: 0)
[showSlotlessLevels] : object {5-17.items.[].system.showSlotlessLevels}
value : boolean {5-17.items.[].system.showSlotlessLevels.value} (same value: False)
[actionType] : object {5-17.items.[].system.actionType}
value : string {5-17.items.[].system.actionType.value} (2 different values)
passive (x22)
action (x10)
[actions] : object {5-17.items.[].system.actions}
[value] : integer {5-17.items.[].system.actions.value} (2 different values)
1 (x8)
3 (x2)
type : string {5-17.items.[].type} (7 different values)
spellcastingEntry (x6)
spell (x37)
weapon (x2)
equipment (x2)
melee (x14)
lore (x2)
action (x32)
[_stats] : object {5-17.items.[]._stats}
compendiumSource : string {5-17.items.[]._stats.compendiumSource} (19 different values)
Compendium.pf2e.spells-srd.Item.4GE2ZdODgIQtg51c (x1)
Compendium.pf2e.spells-srd.Item.tlSE7Ly8vi1Dgddv (x1)
Compendium.pf2e.spells-srd.Item.Mkbq9xlAUxHUHyR2 (x1)
Compendium.pf2e.spells-srd.Item.4gBIw4IDrSfFHik4 (x2)
Compendium.pf2e.spells-srd.Item.gpzpAAAJ1Lza2JVl (x2)
Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2)
Compendium.pf2e.spells-srd.Item.k34hDOfIIMAxNL4a (x2)
Compendium.pf2e.spells-srd.Item.Gb7SeieEvd0pL2Eh (x2)
Compendium.pf2e.spells-srd.Item.pwzdSlJgYqN7bs2w (x2)
Compendium.pf2e.spells-srd.Item.60sgbuMWN0268dB7 (x2)
Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2)
Compendium.pf2e.spells-srd.Item.CeSh8QcVnqP5OlLj (x4)
Compendium.pf2e.spells-srd.Item.ksLCg62cLOojw3gN (x4)
Compendium.pf2e.spells-srd.Item.o6YCGx4lycsYpww4 (x4)
Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3 (x4)
Compendium.pf2e.spells-srd.Item.XXqE1eY3w3z6xJCB (x4)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.4Ho2xMPEC05aSxzr (x4)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
[flags] : object {5-17.items.[].flags}
pf2e : object {5-17.items.[].flags.pf2e}
linkedWeapon : string {5-17.items.[].flags.pf2e.linkedWeapon} (same value: HqawGP9Fh4JbAyOV)
name : string {5-17.name} (all different values)
system : object {5-17.system}
abilities : object {5-17.system.abilities}
cha : object {5-17.system.abilities.cha}
mod : integer {5-17.system.abilities.cha.mod} (4 different values)
3 (x1)
2 (x2)
-5 (x2)
1 (x3)
con : object {5-17.system.abilities.con}
mod : integer {5-17.system.abilities.con.mod} (2 different values)
2 (x4)
1 (x4)
dex : object {5-17.system.abilities.dex}
mod : integer {5-17.system.abilities.dex.mod} (5 different values)
3 (x1)
5 (x1)
-2 (x2)
4 (x3)
2 (x1)
int : object {5-17.system.abilities.int}
mod : integer {5-17.system.abilities.int.mod} (4 different values)
4 (x4)
5 (x1)
-5 (x2)
3 (x1)
str : object {5-17.system.abilities.str}
mod : integer {5-17.system.abilities.str.mod} (3 different values)
2 (x1)
3 (x6)
1 (x1)
wis : object {5-17.system.abilities.wis}
mod : integer {5-17.system.abilities.wis.mod} (4 different values)
2 (x1)
3 (x4)
0 (x2)
1 (x1)
attributes : object {5-17.system.attributes}
ac : object {5-17.system.attributes.ac}
details : string {5-17.system.attributes.ac.details} (same value: )
value : integer {5-17.system.attributes.ac.value} (5 different values)
20 (x1)
21 (x2)
8 (x2)
18 (x2)
15 (x1)
allSaves : object {5-17.system.attributes.allSaves}
value : string {5-17.system.attributes.allSaves.value} (same value: )
hp : object {5-17.system.attributes.hp}
details : string {5-17.system.attributes.hp.details} (same value: )
max : integer {5-17.system.attributes.hp.max} (6 different values)
57 (x1)
48 (x1)
45 (x2)
25 (x2)
19 (x1)
38 (x1)
temp : integer {5-17.system.attributes.hp.temp} (same value: 0)
value : integer {5-17.system.attributes.hp.value} (all different values)
speed : object {5-17.system.attributes.speed}
otherSpeeds : array<object> {5-17.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {5-17.system.attributes.speed.otherSpeeds.[]}
type : string {5-17.system.attributes.speed.otherSpeeds.[].type} (2 different values)
climb (x2)
swim (x2)
value : integer {5-17.system.attributes.speed.otherSpeeds.[].value} (same value: 10)
value : integer {5-17.system.attributes.speed.value} (3 different values)
25 (x2)
30 (x4)
10 (x2)
[immunities] : array<object> {5-17.system.attributes.immunities}
Length: min=2 max=6
Value type: object {5-17.system.attributes.immunities.[]}
type : string {5-17.system.attributes.immunities.[].type} (all different values)
[exceptions] : array<> {5-17.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
[resistances] : array<object> {5-17.system.attributes.resistances}
Length: min=2 max=2
Value type: object {5-17.system.attributes.resistances.[]}
doubleVs : array<> {5-17.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: mixed
exceptions : array<> {5-17.system.attributes.resistances.[].exceptions}
Length: min=0 max=0
Value type: mixed
type : string {5-17.system.attributes.resistances.[].type} (2 different values)
mental (x4)
poison (x4)
value : integer {5-17.system.attributes.resistances.[].value} (3 different values)
4 (x2)
2 (x4)
3 (x2)
[weaknesses] : array<object> {5-17.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {5-17.system.attributes.weaknesses.[]}
type : string {5-17.system.attributes.weaknesses.[].type} (same value: slashing)
value : integer {5-17.system.attributes.weaknesses.[].value} (same value: 5)
adjustment : string {5-17.system.attributes.adjustment} (same value: weak)
details : object {5-17.system.details}
blurb : string {5-17.system.details.blurb} (2 different values)
(x6)
Variant giant amoeba (x2)
languages : object {5-17.system.details.languages}
details : string {5-17.system.details.languages.details} (same value: )
value : array<string> {5-17.system.details.languages.value}
Length: min=0 max=2
Value type: string {5-17.system.details.languages.value.[]} (2 different values)
aklo (x6)
common (x2)
level : object {5-17.system.details.level}
value : integer {5-17.system.details.level.value} (3 different values)
4 (x3)
1 (x3)
2 (x2)
privateNotes : string {5-17.system.details.privateNotes} (same value: )
publicNotes : string {5-17.system.details.publicNotes} (3 different values)
(x2)
<p>Lean and athirst, the hounds of Tindalos are drawn to those who tamper with the flow of time, travel through time, or use magic or rare alchemical drugs to send their thoughts or perception back or forward in time. Powerful spellcasters can draw them from the Dimension of Time via rare rituals, but doing so attracts the hounds' ire, so few who traffic in such rituals live long enough to spread their knowledge. While the hounds possess great cunning and cruel intellect, they rarely interact with other creatures-other than to hunt and destroy those who have attracted their unblinking attention.</p>
<p>Once a hound catches scent of a mortal to hunt, it calls others of its ilk. The pack then pursues its victim through all space and time until it catches, slays and devours them. Those pursued can escape only by avoiding all angles, as hounds of Tindalos could step through them from nothingness at any time.</p> (x4)
<p>These blobs of nearly transparent protoplasm are identical in form and behavior to the microscopic creatures from which they have evolved, except their outlandish size makes them all the more dangerous. Unlike slimes, puddings, and other deadly oozes, giant amoebas have an outer membrane that contains their internal structures, making them more susceptible to slashing weapons than their amorphous kin. However, this membrane is also extremely flexible and permeable, allowing them to surround prey and absorb it, suffocating and slowly digesting it in the amoeba's acidic fluids.</p> (x2)
publication : object {5-17.system.details.publication}
license : string {5-17.system.details.publication.license} (same value: OGL)
remaster : boolean {5-17.system.details.publication.remaster} (same value: False)
title : string {5-17.system.details.publication.title} (same value: Pathfinder Society Scenario #5-17: Stranded on Yesterday's Tide)
initiative : object {5-17.system.initiative}
statistic : string {5-17.system.initiative.statistic} (same value: perception)
perception : object {5-17.system.perception}
details : string {5-17.system.perception.details} (same value: )
mod : integer {5-17.system.perception.mod} (4 different values)
13 (x3)
4 (x2)
10 (x1)
9 (x2)
senses : array<object> {5-17.system.perception.senses}
Length: min=0 max=1
Value type: object {5-17.system.perception.senses.[]}
type : string {5-17.system.perception.senses.[].type} (2 different values)
greater-darkvision (x4)
motion-sense (x2)
[acuity] : string {5-17.system.perception.senses.[].acuity} (same value: precise)
[range] : integer {5-17.system.perception.senses.[].range} (same value: 60)
[vision] : boolean {5-17.system.perception.vision} (same value: False)
resources : object {5-17.system.resources}
[focus] : object {5-17.system.resources.focus}
max : integer {5-17.system.resources.focus.max} (same value: 1)
value : integer {5-17.system.resources.focus.value} (same value: 1)
saves : object {5-17.system.saves}
fortitude : object {5-17.system.saves.fortitude}
saveDetail : string {5-17.system.saves.fortitude.saveDetail} (same value: )
value : integer {5-17.system.saves.fortitude.value} (4 different values)
11 (x1)
9 (x2)
7 (x3)
6 (x2)
reflex : object {5-17.system.saves.reflex}
saveDetail : string {5-17.system.saves.reflex.saveDetail} (same value: )
value : integer {5-17.system.saves.reflex.value} (5 different values)
11 (x1)
13 (x2)
3 (x2)
10 (x2)
7 (x1)
will : object {5-17.system.saves.will}
saveDetail : string {5-17.system.saves.will.saveDetail} (same value: )
value : integer {5-17.system.saves.will.value} (5 different values)
13 (x1)
11 (x2)
5 (x2)
8 (x2)
9 (x1)
skills : object {5-17.system.skills}
[arcana] : object {5-17.system.skills.arcana}
base : integer {5-17.system.skills.arcana.base} (2 different values)
12 (x1)
7 (x1)
[intimidation] : object {5-17.system.skills.intimidation}
base : integer {5-17.system.skills.intimidation.base} (2 different values)
10 (x1)
6 (x1)
[occultism] : object {5-17.system.skills.occultism}
base : integer {5-17.system.skills.occultism.base} (4 different values)
14 (x1)
12 (x2)
8 (x2)
9 (x1)
[society] : object {5-17.system.skills.society}
base : integer {5-17.system.skills.society.base} (2 different values)
12 (x1)
7 (x1)
[acrobatics] : object {5-17.system.skills.acrobatics}
base : integer {5-17.system.skills.acrobatics.base} (2 different values)
12 (x2)
8 (x2)
[athletics] : object {5-17.system.skills.athletics}
base : integer {5-17.system.skills.athletics.base} (3 different values)
11 (x2)
6 (x2)
7 (x2)
[stealth] : object {5-17.system.skills.stealth}
base : integer {5-17.system.skills.stealth.base} (3 different values)
12 (x2)
3 (x2)
8 (x2)
[survival] : object {5-17.system.skills.survival}
base : integer {5-17.system.skills.survival.base} (2 different values)
8 (x2)
5 (x2)
special : array<object> {5-17.system.skills.survival.special}
Length: min=1 max=1
Value type: object {5-17.system.skills.survival.special.[]}
base : integer {5-17.system.skills.survival.special.[].base} (4 different values)
12 (x1)
9 (x1)
10 (x1)
7 (x1)
label : string {5-17.system.skills.survival.special.[].label} (same value: to Track)
[predicate] : array<string> {5-17.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {5-17.system.skills.survival.special.[].predicate.[]} (same value: action:track)
traits : object {5-17.system.traits}
rarity : string {5-17.system.traits.rarity} (3 different values)
unique (x2)
rare (x4)
common (x2)
size : object {5-17.system.traits.size}
value : string {5-17.system.traits.size.value} (2 different values)
med (x6)
sm (x2)
value : array<string> {5-17.system.traits.value}
Length: min=3 max=3
Value type: string {5-17.system.traits.value.[]} (all different values)
type : string {5-17.type} (same value: npc)