636 lines
38 KiB
Plaintext
636 lines
38 KiB
Plaintext
5-03
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Different values: 8
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=====================================
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object {5-03}
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_id : string {5-03._id} (all different values)
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folder : string {5-03.folder} (same value: xAeKKO9OtEsO9uWP)
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img : string {5-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {5-03.items}
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Length: min=7 max=24
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Value type: object {5-03.items.[]}
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_id : string {5-03.items.[]._id} (65 different values)
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[_stats] : object {5-03.items.[]._stats}
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compendiumSource : string {5-03.items.[]._stats.compendiumSource} (32 different values)
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img : string {5-03.items.[].img} (35 different values)
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name : string {5-03.items.[].name} (44 different values)
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sort : integer {5-03.items.[].sort} (24 different values)
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system : object {5-03.items.[].system}
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[baseItem] : string {5-03.items.[].system.baseItem} (all different values)
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[bonus] : object {5-03.items.[].system.bonus}
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value : integer {5-03.items.[].system.bonus.value} (7 different values)
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0 (x22)
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14 (x1)
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12 (x11)
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9 (x2)
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17 (x1)
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15 (x5)
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18 (x4)
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[bonusDamage] : object {5-03.items.[].system.bonusDamage}
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value : integer {5-03.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-03.items.[].system.bulk}
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value : mixed
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integer {5-03.items.[].system.bulk.value} (3 different values)
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2 (x2)
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1 (x8)
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0 (x2)
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float {5-03.items.[].system.bulk.value} (same value: 0,1)
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[category] : string {5-03.items.[].system.category} (7 different values)
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martial (x12)
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simple (x10)
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defensive (x13)
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light (x4)
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ammo (x6)
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offensive (x17)
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potion (x2)
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[containerId] : mixed
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[damage] : object {5-03.items.[].system.damage}
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[damageType] : string {5-03.items.[].system.damage.damageType} (2 different values)
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piercing (x20)
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bludgeoning (x2)
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[dice] : integer {5-03.items.[].system.damage.dice} (2 different values)
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1 (x20)
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0 (x2)
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[die] : string {5-03.items.[].system.damage.die} (4 different values)
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d10 (x2)
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d6 (x12)
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d4 (x6)
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(x2)
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[0] : object {5-03.items.[].system.damage.0}
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[category] : mixed
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formula : string {5-03.items.[].system.damage.0.formula} (6 different values)
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3d6 (x2)
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1d4 (x2)
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1d4+1 (x2)
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2d4 (x2)
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1d6 (x2)
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4d12 (x1)
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kinds : array<string> {5-03.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-03.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {5-03.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {5-03.items.[].system.damage.0.type} (5 different values)
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fire (x2)
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electricity (x3)
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force (x2)
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cold (x2)
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untyped (x2)
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[applyMod] : boolean {5-03.items.[].system.damage.0.applyMod} (2 different values)
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True (x4)
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False (x5)
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[formula] : string {5-03.items.[].system.damage.formula} (same value: 2d8+5)
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[kind] : string {5-03.items.[].system.damage.kind} (same value: healing)
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[type] : string {5-03.items.[].system.damage.type} (same value: vitality)
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description : object {5-03.items.[].system.description}
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value : string {5-03.items.[].system.description.value} (49 different values)
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[equipped] : object {5-03.items.[].system.equipped}
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carryType : string {5-03.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {5-03.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {5-03.items.[].system.group} (all different values)
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[hardness] : integer {5-03.items.[].system.hardness} (same value: 0)
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[hp] : object {5-03.items.[].system.hp}
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max : integer {5-03.items.[].system.hp.max} (same value: 0)
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value : integer {5-03.items.[].system.hp.value} (same value: 0)
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[level] : object {5-03.items.[].system.level}
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value : integer {5-03.items.[].system.level.value} (5 different values)
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1 (x22)
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0 (x26)
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2 (x8)
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3 (x6)
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4 (x2)
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[material] : object {5-03.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {5-03.items.[].system.price}
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value : object {5-03.items.[].system.price.value}
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[sp] : integer {5-03.items.[].system.price.value.sp} (4 different values)
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8 (x2)
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1 (x6)
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2 (x6)
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9 (x4)
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[gp] : integer {5-03.items.[].system.price.value.gp} (3 different values)
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3 (x12)
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15 (x2)
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12 (x2)
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[per] : integer {5-03.items.[].system.price.per} (same value: 10)
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publication : object {5-03.items.[].system.publication}
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license : string {5-03.items.[].system.publication.license} (2 different values)
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OGL (x122)
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ORC (x2)
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remaster : boolean {5-03.items.[].system.publication.remaster} (2 different values)
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False (x122)
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True (x2)
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title : string {5-03.items.[].system.publication.title} (5 different values)
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Pathfinder Lost Omens Pathfinder Society Guide (x2)
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Pathfinder Core Rulebook (x60)
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(x54)
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Pathfinder Bestiary (x6)
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Pathfinder Player Core (x2)
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[quantity] : integer {5-03.items.[].system.quantity} (4 different values)
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1 (x26)
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3 (x4)
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10 (x2)
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20 (x2)
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[range] : mixed
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integer {5-03.items.[].system.range} (3 different values)
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30 (x2)
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60 (x6)
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20 (x2)
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object {5-03.items.[].system.range}
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value : string {5-03.items.[].system.range.value} (4 different values)
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120 feet (x8)
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30 feet (x17)
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60 feet (x2)
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(x3)
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[reload] : object {5-03.items.[].system.reload}
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value : string {5-03.items.[].system.reload.value} (4 different values)
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(x6)
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- (x10)
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0 (x4)
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1 (x2)
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rules : ###FoundryRulesObject###
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[runes] : object {5-03.items.[].system.runes}
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potency : integer {5-03.items.[].system.runes.potency} (2 different values)
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0 (x24)
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1 (x2)
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property : array<> {5-03.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {5-03.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {5-03.items.[].system.runes.resilient} (same value: 0)
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[size] : string {5-03.items.[].system.size} (same value: med)
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[slug] : string {5-03.items.[].system.slug} (30 different values)
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[splashDamage] : object {5-03.items.[].system.splashDamage}
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value : integer {5-03.items.[].system.splashDamage.value} (same value: 0)
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[traits] : object {5-03.items.[].system.traits}
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[rarity] : string {5-03.items.[].system.traits.rarity} (2 different values)
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uncommon (x2)
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common (x78)
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value : array<string> {5-03.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {5-03.items.[].system.traits.value.[]} (37 different values)
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[traditions] : array<string> {5-03.items.[].system.traits.traditions}
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Length: min=2 max=4
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Value type: string {5-03.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x30)
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divine (x6)
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occult (x15)
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primal (x20)
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[usage] : object {5-03.items.[].system.usage}
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value : string {5-03.items.[].system.usage.value} (3 different values)
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held-in-two-hands (x2)
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held-in-one-hand (x24)
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held-in-one-plus-hands (x4)
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[canBeAmmo] : boolean {5-03.items.[].system.usage.canBeAmmo} (same value: False)
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[attack] : object {5-03.items.[].system.attack}
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value : string {5-03.items.[].system.attack.value} (same value: )
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[attackEffects] : object {5-03.items.[].system.attackEffects}
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value : array<> {5-03.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {5-03.items.[].system.damageRolls}
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[gYc11HeidlOdhJ8J] : object {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J}
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damage : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damage} (2 different values)
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2d10+4 (x1)
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2d10+8 (x1)
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damageType : string {5-03.items.[].system.damageRolls.gYc11HeidlOdhJ8J.damageType} (same value: piercing)
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[tsXOd6WYvPHVh8v2] : object {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2}
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damage : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damage} (2 different values)
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2d6+5 (x1)
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2d6+8 (x1)
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damageType : string {5-03.items.[].system.damageRolls.tsXOd6WYvPHVh8v2.damageType} (same value: bludgeoning)
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[WlRJJsl2cndtSb9N] : object {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N}
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damage : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damage} (same value: 1d6+7)
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damageType : string {5-03.items.[].system.damageRolls.WlRJJsl2cndtSb9N.damageType} (same value: piercing)
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[DYoEJRPE1lXa5QDO] : object {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO}
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damage : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damage} (same value: 1d4+6)
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damageType : string {5-03.items.[].system.damageRolls.DYoEJRPE1lXa5QDO.damageType} (same value: piercing)
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[Jav7lrtaoBVe1l4M] : object {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M}
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damage : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damage} (same value: 1d4+6)
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damageType : string {5-03.items.[].system.damageRolls.Jav7lrtaoBVe1l4M.damageType} (same value: piercing)
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[xsj9SCYtfTIDtKeu] : object {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu}
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damage : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damage} (same value: 2d6+5)
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damageType : string {5-03.items.[].system.damageRolls.xsj9SCYtfTIDtKeu.damageType} (same value: piercing)
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[Cykurpi10brj3wZI] : object {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI}
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damage : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damage} (2 different values)
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2d4+4 (x1)
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2d4+7 (x1)
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damageType : string {5-03.items.[].system.damageRolls.Cykurpi10brj3wZI.damageType} (same value: piercing)
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[OmCfSbbD5QL7I9Ri] : object {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri}
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damage : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damage} (2 different values)
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2d4+4 (x1)
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2d4+7 (x1)
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damageType : string {5-03.items.[].system.damageRolls.OmCfSbbD5QL7I9Ri.damageType} (same value: piercing)
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[6HyALdDEcVAWr14r] : object {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r}
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damage : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damage} (2 different values)
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2d6+10 (x1)
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1d6+8 (x1)
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damageType : string {5-03.items.[].system.damageRolls.6HyALdDEcVAWr14r.damageType} (same value: piercing)
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[sV4Ou7ZqUTpH3LBm] : object {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm}
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damage : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damage} (2 different values)
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1d6+8 (x1)
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1d4+7 (x1)
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damageType : string {5-03.items.[].system.damageRolls.sV4Ou7ZqUTpH3LBm.damageType} (same value: piercing)
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[2e5zoZOnqfstltOJ] : object {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ}
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damage : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damage} (2 different values)
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1d6+8 (x1)
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1d4+7 (x1)
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damageType : string {5-03.items.[].system.damageRolls.2e5zoZOnqfstltOJ.damageType} (same value: piercing)
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[T3ZO5vaKSuXYYdIf] : object {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf}
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damage : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damage} (2 different values)
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2d8+8 (x1)
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2d6+6 (x1)
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damageType : string {5-03.items.[].system.damageRolls.T3ZO5vaKSuXYYdIf.damageType} (same value: piercing)
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[weaponType] : object {5-03.items.[].system.weaponType}
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value : string {5-03.items.[].system.weaponType.value} (2 different values)
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melee (x12)
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ranged (x12)
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[actionType] : object {5-03.items.[].system.actionType}
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value : string {5-03.items.[].system.actionType.value} (3 different values)
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reaction (x6)
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passive (x18)
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action (x6)
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[actions] : object {5-03.items.[].system.actions}
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[value] : integer {5-03.items.[].system.actions.value} (same value: 1)
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[acBonus] : integer {5-03.items.[].system.acBonus} (same value: 2)
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[checkPenalty] : integer {5-03.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {5-03.items.[].system.dexCap} (same value: 3)
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[speedPenalty] : integer {5-03.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {5-03.items.[].system.strength} (same value: 1)
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[stackGroup] : string {5-03.items.[].system.stackGroup} (2 different values)
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arrows (x4)
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bolts (x2)
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[uses] : object {5-03.items.[].system.uses}
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autoDestroy : boolean {5-03.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {5-03.items.[].system.uses.max} (same value: 1)
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value : integer {5-03.items.[].system.uses.value} (same value: 1)
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[autoHeightenLevel] : object {5-03.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {5-03.items.[].system.prepared}
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value : string {5-03.items.[].system.prepared.value} (same value: spontaneous)
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[proficiency] : object {5-03.items.[].system.proficiency}
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value : integer {5-03.items.[].system.proficiency.value} (same value: 1)
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[slots] : object {5-03.items.[].system.slots}
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slot1 : object {5-03.items.[].system.slots.slot1}
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max : integer {5-03.items.[].system.slots.slot1.max} (same value: 4)
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value : integer {5-03.items.[].system.slots.slot1.value} (same value: 4)
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slot2 : object {5-03.items.[].system.slots.slot2}
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max : integer {5-03.items.[].system.slots.slot2.max} (same value: 4)
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value : integer {5-03.items.[].system.slots.slot2.value} (same value: 4)
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slot3 : object {5-03.items.[].system.slots.slot3}
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max : integer {5-03.items.[].system.slots.slot3.max} (same value: 4)
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value : integer {5-03.items.[].system.slots.slot3.value} (same value: 4)
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[spelldc] : object {5-03.items.[].system.spelldc}
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dc : integer {5-03.items.[].system.spelldc.dc} (2 different values)
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21 (x1)
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24 (x1)
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value : integer {5-03.items.[].system.spelldc.value} (2 different values)
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13 (x1)
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16 (x1)
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[tradition] : object {5-03.items.[].system.tradition}
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value : string {5-03.items.[].system.tradition.value} (same value: arcane)
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[area] : object {5-03.items.[].system.area}
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type : string {5-03.items.[].system.area.type} (2 different values)
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line (x1)
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burst (x1)
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value : integer {5-03.items.[].system.area.value} (2 different values)
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120 (x1)
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20 (x1)
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[cost] : object {5-03.items.[].system.cost}
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value : string {5-03.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {5-03.items.[].system.counteraction} (2 different values)
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True (x2)
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False (x28)
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[defense] : object {5-03.items.[].system.defense}
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save : object {5-03.items.[].system.defense.save}
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basic : boolean {5-03.items.[].system.defense.save.basic} (2 different values)
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False (x9)
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True (x3)
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statistic : string {5-03.items.[].system.defense.save.statistic} (3 different values)
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reflex (x7)
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will (x4)
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fortitude (x1)
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[duration] : object {5-03.items.[].system.duration}
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sustained : boolean {5-03.items.[].system.duration.sustained} (2 different values)
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False (x26)
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True (x4)
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value : string {5-03.items.[].system.duration.value} (4 different values)
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(x15)
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1 minute (x11)
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varies (x2)
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until the start of your next turn (x2)
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[location] : object {5-03.items.[].system.location}
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[heightenedLevel] : integer {5-03.items.[].system.location.heightenedLevel} (3 different values)
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2 (x8)
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1 (x8)
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3 (x4)
|
|
value : string {5-03.items.[].system.location.value} (same value: WQzZDoWEL8G6bwsu)
|
|
[requirements] : string {5-03.items.[].system.requirements} (same value: )
|
|
[target] : object {5-03.items.[].system.target}
|
|
value : string {5-03.items.[].system.target.value} (all different values)
|
|
[time] : object {5-03.items.[].system.time}
|
|
value : string {5-03.items.[].system.time.value} (5 different values)
|
|
2 (x23)
|
|
reaction (x2)
|
|
1 to 3 (x2)
|
|
1 (x2)
|
|
3 (x1)
|
|
[heightening] : object {5-03.items.[].system.heightening}
|
|
[damage] : object {5-03.items.[].system.heightening.damage}
|
|
0 : string {5-03.items.[].system.heightening.damage.0} (3 different values)
|
|
1d6 (x4)
|
|
1d4 (x4)
|
|
1d12 (x1)
|
|
[interval] : integer {5-03.items.[].system.heightening.interval} (same value: 1)
|
|
type : string {5-03.items.[].system.heightening.type} (2 different values)
|
|
interval (x9)
|
|
fixed (x3)
|
|
[levels] : object {5-03.items.[].system.heightening.levels}
|
|
[3] : object {5-03.items.[].system.heightening.levels.3}
|
|
target : object {5-03.items.[].system.heightening.levels.3.target}
|
|
value : string {5-03.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
|
|
[7] : object {5-03.items.[].system.heightening.levels.7}
|
|
target : object {5-03.items.[].system.heightening.levels.7.target}
|
|
value : string {5-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
|
|
[overlays] : object {5-03.items.[].system.overlays}
|
|
[2I469pfbYcmFvzOA] : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA}
|
|
_id : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
|
name : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
|
overlayType : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
|
sort : integer {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
|
system : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
|
damage : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
|
0 : object {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
|
[category] : mixed
|
|
type : string {5-03.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
|
[cUFX7ExSLeoa3vIF] : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
|
_id : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
|
name : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
|
overlayType : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
|
sort : integer {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
|
system : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
|
damage : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
|
0 : object {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
|
[category] : mixed
|
|
type : string {5-03.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
|
[zFWsMjoeCnLxqJaV] : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
|
_id : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
|
name : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
|
overlayType : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
|
sort : integer {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
|
system : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
|
damage : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
|
0 : object {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
|
[category] : mixed
|
|
type : string {5-03.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
|
[mod] : object {5-03.items.[].system.mod}
|
|
value : integer {5-03.items.[].system.mod.value} (4 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
[proficient] : object {5-03.items.[].system.proficient}
|
|
value : integer {5-03.items.[].system.proficient.value} (same value: 0)
|
|
type : string {5-03.items.[].type} (all different values)
|
|
[flags] : object {5-03.items.[].flags}
|
|
pf2e : object {5-03.items.[].flags.pf2e}
|
|
linkedWeapon : string {5-03.items.[].flags.pf2e.linkedWeapon} (9 different values)
|
|
dRilTMy6sVut4CH9 (x2)
|
|
k1cROn5XSqUOqc61 (x2)
|
|
7tpGLRIeJJjIucTL (x2)
|
|
wxhZPcDlubM0H6dM (x4)
|
|
622VTSc959T7VYIq (x2)
|
|
8jA4TUPXR9D2h0o2 (x4)
|
|
zypnOYCgKBGMVswF (x2)
|
|
WYTDUKVFNO4864E8 (x4)
|
|
o5PbObi5qk63jQdK (x2)
|
|
name : string {5-03.name} (all different values)
|
|
system : object {5-03.system}
|
|
abilities : object {5-03.system.abilities}
|
|
cha : object {5-03.system.abilities.cha}
|
|
mod : integer {5-03.system.abilities.cha.mod} (4 different values)
|
|
0 (x2)
|
|
1 (x2)
|
|
5 (x2)
|
|
4 (x2)
|
|
con : object {5-03.system.abilities.con}
|
|
mod : integer {5-03.system.abilities.con.mod} (2 different values)
|
|
2 (x6)
|
|
3 (x2)
|
|
dex : object {5-03.system.abilities.dex}
|
|
mod : integer {5-03.system.abilities.dex.mod} (2 different values)
|
|
3 (x2)
|
|
4 (x6)
|
|
int : object {5-03.system.abilities.int}
|
|
mod : integer {5-03.system.abilities.int.mod} (4 different values)
|
|
1 (x4)
|
|
3 (x1)
|
|
4 (x1)
|
|
2 (x2)
|
|
str : object {5-03.system.abilities.str}
|
|
mod : integer {5-03.system.abilities.str.mod} (4 different values)
|
|
4 (x3)
|
|
3 (x2)
|
|
2 (x2)
|
|
5 (x1)
|
|
wis : object {5-03.system.abilities.wis}
|
|
mod : integer {5-03.system.abilities.wis.mod} (3 different values)
|
|
2 (x4)
|
|
1 (x2)
|
|
-1 (x2)
|
|
attributes : object {5-03.system.attributes}
|
|
ac : object {5-03.system.attributes.ac}
|
|
details : string {5-03.system.attributes.ac.details} (same value: )
|
|
value : integer {5-03.system.attributes.ac.value} (7 different values)
|
|
21 (x2)
|
|
19 (x1)
|
|
18 (x1)
|
|
22 (x1)
|
|
24 (x1)
|
|
26 (x1)
|
|
23 (x1)
|
|
allSaves : object {5-03.system.attributes.allSaves}
|
|
value : string {5-03.system.attributes.allSaves.value} (same value: )
|
|
hp : object {5-03.system.attributes.hp}
|
|
details : string {5-03.system.attributes.hp.details} (same value: )
|
|
max : integer {5-03.system.attributes.hp.max} (7 different values)
|
|
60 (x1)
|
|
40 (x1)
|
|
45 (x1)
|
|
70 (x2)
|
|
95 (x1)
|
|
111 (x1)
|
|
72 (x1)
|
|
temp : integer {5-03.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {5-03.system.attributes.hp.value} (7 different values)
|
|
60 (x1)
|
|
40 (x1)
|
|
45 (x1)
|
|
70 (x2)
|
|
95 (x1)
|
|
111 (x1)
|
|
72 (x1)
|
|
speed : object {5-03.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-03.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {5-03.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-03.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
|
|
value : integer {5-03.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
|
value : integer {5-03.system.attributes.speed.value} (2 different values)
|
|
25 (x6)
|
|
30 (x2)
|
|
details : object {5-03.system.details}
|
|
blurb : string {5-03.system.details.blurb} (2 different values)
|
|
(x6)
|
|
Variant Gang Leader (x2)
|
|
languages : object {5-03.system.details.languages}
|
|
details : string {5-03.system.details.languages.details} (same value: )
|
|
value : array<string> {5-03.system.details.languages.value}
|
|
Length: min=2 max=3
|
|
Value type: string {5-03.system.details.languages.value.[]} (3 different values)
|
|
azlanti (x8)
|
|
common (x8)
|
|
thassilonian (x6)
|
|
level : object {5-03.system.details.level}
|
|
value : integer {5-03.system.details.level.value} (4 different values)
|
|
4 (x2)
|
|
3 (x1)
|
|
6 (x2)
|
|
5 (x3)
|
|
privateNotes : string {5-03.system.details.privateNotes} (same value: )
|
|
publicNotes : string {5-03.system.details.publicNotes} (same value: )
|
|
publication : object {5-03.system.details.publication}
|
|
license : string {5-03.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {5-03.system.details.publication.remaster} (same value: False)
|
|
title : string {5-03.system.details.publication.title} (same value: Pathfinder Society Scenario #5-03: Heidmarch Heist)
|
|
initiative : object {5-03.system.initiative}
|
|
statistic : string {5-03.system.initiative.statistic} (same value: perception)
|
|
perception : object {5-03.system.perception}
|
|
details : string {5-03.system.perception.details} (same value: )
|
|
mod : integer {5-03.system.perception.mod} (7 different values)
|
|
14 (x1)
|
|
12 (x1)
|
|
8 (x1)
|
|
11 (x1)
|
|
15 (x2)
|
|
17 (x1)
|
|
18 (x1)
|
|
senses : array<> {5-03.system.perception.senses}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
resources : object {5-03.system.resources}
|
|
saves : object {5-03.system.saves}
|
|
fortitude : object {5-03.system.saves.fortitude}
|
|
saveDetail : string {5-03.system.saves.fortitude.saveDetail} (same value: )
|
|
value : integer {5-03.system.saves.fortitude.value} (7 different values)
|
|
11 (x2)
|
|
6 (x1)
|
|
8 (x1)
|
|
9 (x1)
|
|
14 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
reflex : object {5-03.system.saves.reflex}
|
|
saveDetail : string {5-03.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {5-03.system.saves.reflex.value} (5 different values)
|
|
11 (x2)
|
|
12 (x1)
|
|
14 (x3)
|
|
15 (x1)
|
|
17 (x1)
|
|
will : object {5-03.system.saves.will}
|
|
saveDetail : string {5-03.system.saves.will.saveDetail} (same value: )
|
|
value : integer {5-03.system.saves.will.value} (all different values)
|
|
skills : object {5-03.system.skills}
|
|
[acrobatics] : object {5-03.system.skills.acrobatics}
|
|
base : integer {5-03.system.skills.acrobatics.base} (2 different values)
|
|
10 (x3)
|
|
13 (x3)
|
|
[athletics] : object {5-03.system.skills.athletics}
|
|
base : integer {5-03.system.skills.athletics.base} (5 different values)
|
|
12 (x2)
|
|
9 (x1)
|
|
15 (x1)
|
|
13 (x1)
|
|
10 (x1)
|
|
[special] : array<object> {5-03.system.skills.athletics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-03.system.skills.athletics.special.[]}
|
|
base : integer {5-03.system.skills.athletics.special.[].base} (2 different values)
|
|
14 (x1)
|
|
17 (x1)
|
|
label : string {5-03.system.skills.athletics.special.[].label} (same value: to Swim)
|
|
predicate : array<string> {5-03.system.skills.athletics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-03.system.skills.athletics.special.[].predicate.[]} (same value: action:swim)
|
|
[intimidation] : object {5-03.system.skills.intimidation}
|
|
base : integer {5-03.system.skills.intimidation.base} (6 different values)
|
|
8 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
11 (x1)
|
|
17 (x1)
|
|
13 (x1)
|
|
[nature] : object {5-03.system.skills.nature}
|
|
base : integer {5-03.system.skills.nature.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
stealth : object {5-03.system.skills.stealth}
|
|
base : integer {5-03.system.skills.stealth.base} (4 different values)
|
|
10 (x3)
|
|
8 (x1)
|
|
11 (x1)
|
|
13 (x3)
|
|
[special] : array<object> {5-03.system.skills.stealth.special}
|
|
Length: min=1 max=1
|
|
Value type: object {5-03.system.skills.stealth.special.[]}
|
|
base : integer {5-03.system.skills.stealth.special.[].base} (2 different values)
|
|
12 (x1)
|
|
15 (x1)
|
|
label : string {5-03.system.skills.stealth.special.[].label} (same value: Underwater)
|
|
predicate : array<string> {5-03.system.skills.stealth.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {5-03.system.skills.stealth.special.[].predicate.[]} (same value: terrain:underwater)
|
|
[society] : object {5-03.system.skills.society}
|
|
base : integer {5-03.system.skills.society.base} (5 different values)
|
|
7 (x1)
|
|
10 (x2)
|
|
13 (x1)
|
|
11 (x1)
|
|
8 (x1)
|
|
[thievery] : object {5-03.system.skills.thievery}
|
|
base : integer {5-03.system.skills.thievery.base} (4 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
20 (x1)
|
|
16 (x1)
|
|
[arcana] : object {5-03.system.skills.arcana}
|
|
base : integer {5-03.system.skills.arcana.base} (4 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
15 (x1)
|
|
12 (x1)
|
|
[deception] : object {5-03.system.skills.deception}
|
|
base : integer {5-03.system.skills.deception.base} (2 different values)
|
|
12 (x2)
|
|
15 (x2)
|
|
traits : object {5-03.system.traits}
|
|
rarity : string {5-03.system.traits.rarity} (2 different values)
|
|
uncommon (x6)
|
|
unique (x2)
|
|
size : object {5-03.system.traits.size}
|
|
value : string {5-03.system.traits.size.value} (same value: med)
|
|
value : array<string> {5-03.system.traits.value}
|
|
Length: min=3 max=4
|
|
Value type: string {5-03.system.traits.value.[]} (6 different values)
|
|
amphibious (x2)
|
|
azarketi (x2)
|
|
chaotic (x8)
|
|
humanoid (x8)
|
|
evil (x4)
|
|
human (x6)
|
|
type : string {5-03.type} (same value: npc)
|
|
[prototypeToken] : object {5-03.prototypeToken}
|
|
name : string {5-03.prototypeToken.name} (same value: Krosovahn Mendesil) |