1035 lines
67 KiB
Plaintext
1035 lines
67 KiB
Plaintext
1-22
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Different values: 12
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=====================================
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object {1-22}
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_id : string {1-22._id} (all different values)
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folder : string {1-22.folder} (same value: 8vwWrYiqsCdMn4XX)
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img : string {1-22.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x11)
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systems/pf2e/icons/default-icons/hazard.svg (x1)
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items : array<object> {1-22.items}
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Length: min=1 max=23
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Value type: object {1-22.items.[]}
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_id : string {1-22.items.[]._id} (142 different values)
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img : string {1-22.items.[].img} (61 different values)
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name : string {1-22.items.[].name} (88 different values)
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sort : integer {1-22.items.[].sort} (24 different values)
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system : object {1-22.items.[].system}
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[autoHeightenLevel] : object {1-22.items.[].system.autoHeightenLevel}
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[value] : mixed
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description : object {1-22.items.[].system.description}
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value : string {1-22.items.[].system.description.value} (75 different values)
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[prepared] : object {1-22.items.[].system.prepared}
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flexible : boolean {1-22.items.[].system.prepared.flexible} (same value: False)
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value : string {1-22.items.[].system.prepared.value} (3 different values)
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innate (x4)
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spontaneous (x1)
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prepared (x1)
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[proficiency] : object {1-22.items.[].system.proficiency}
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value : integer {1-22.items.[].system.proficiency.value} (2 different values)
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0 (x4)
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1 (x2)
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publication : object {1-22.items.[].system.publication}
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license : string {1-22.items.[].system.publication.license} (2 different values)
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OGL (x149)
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ORC (x1)
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remaster : boolean {1-22.items.[].system.publication.remaster} (2 different values)
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False (x149)
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True (x1)
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title : string {1-22.items.[].system.publication.title} (5 different values)
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(x70)
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Pathfinder Core Rulebook (x71)
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Pathfinder Bestiary (x7)
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Pathfinder Gamemastery Guide (x1)
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Pathfinder Player Core (x1)
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rules : ###FoundryRulesObject###
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[showSlotlessLevels] : object {1-22.items.[].system.showSlotlessLevels}
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value : boolean {1-22.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {1-22.items.[].system.slots}
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[slot0] : object {1-22.items.[].system.slots.slot0}
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max : integer {1-22.items.[].system.slots.slot0.max} (3 different values)
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4 (x2)
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7 (x1)
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5 (x1)
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[value] : integer {1-22.items.[].system.slots.slot0.value} (2 different values)
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4 (x2)
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7 (x1)
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prepared : array<object> {1-22.items.[].system.slots.slot0.prepared}
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Length: min=5 max=5
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Value type: object {1-22.items.[].system.slots.slot0.prepared.[]}
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id : string {1-22.items.[].system.slots.slot0.prepared.[].id} (5 different values)
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APMgjiB0UkwhfPLz (x1)
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emL1IB79f4nQzGPn (x1)
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LkWbNY0FlrZoyfEf (x1)
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M69gtzd0lf1RkWb0 (x1)
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AwOwXXvWrDmJrmZ3 (x1)
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[slot1] : object {1-22.items.[].system.slots.slot1}
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max : integer {1-22.items.[].system.slots.slot1.max} (3 different values)
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1 (x2)
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4 (x1)
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3 (x1)
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[value] : integer {1-22.items.[].system.slots.slot1.value} (2 different values)
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1 (x2)
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4 (x1)
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prepared : array<object> {1-22.items.[].system.slots.slot1.prepared}
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Length: min=3 max=3
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Value type: object {1-22.items.[].system.slots.slot1.prepared.[]}
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id : string {1-22.items.[].system.slots.slot1.prepared.[].id} (3 different values)
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vTc4Fh2gky4oSMI1 (x1)
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nidHxeY6lRHcetvg (x1)
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35i9N126q45J7qon (x1)
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[slot2] : object {1-22.items.[].system.slots.slot2}
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max : integer {1-22.items.[].system.slots.slot2.max} (2 different values)
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1 (x2)
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6 (x1)
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[value] : integer {1-22.items.[].system.slots.slot2.value} (same value: 1)
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prepared : array<object> {1-22.items.[].system.slots.slot2.prepared}
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Length: min=6 max=6
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Value type: object {1-22.items.[].system.slots.slot2.prepared.[]}
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id : string {1-22.items.[].system.slots.slot2.prepared.[].id} (4 different values)
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l5HXU0roGPDPZNi9 (x3)
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J7mAy5lyKLWy8NM7 (x1)
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mbH00L1yc6QWTXoO (x1)
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6i4NLVpsMdAs6Yl7 (x1)
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[slot5] : object {1-22.items.[].system.slots.slot5}
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max : integer {1-22.items.[].system.slots.slot5.max} (same value: 1)
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value : integer {1-22.items.[].system.slots.slot5.value} (same value: 1)
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[slug] : string {1-22.items.[].system.slug} (55 different values)
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[spelldc] : object {1-22.items.[].system.spelldc}
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dc : integer {1-22.items.[].system.spelldc.dc} (3 different values)
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19 (x3)
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21 (x2)
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18 (x1)
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mod : integer {1-22.items.[].system.spelldc.mod} (same value: 0)
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value : integer {1-22.items.[].system.spelldc.value} (4 different values)
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13 (x2)
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15 (x2)
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10 (x1)
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11 (x1)
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[tradition] : object {1-22.items.[].system.tradition}
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value : string {1-22.items.[].system.tradition.value} (2 different values)
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occult (x4)
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divine (x2)
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[area] : object {1-22.items.[].system.area}
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[details] : string {1-22.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
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type : string {1-22.items.[].system.area.type} (2 different values)
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burst (x2)
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emanation (x4)
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value : integer {1-22.items.[].system.area.value} (3 different values)
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20 (x2)
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5 (x1)
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30 (x3)
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[cost] : object {1-22.items.[].system.cost}
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value : string {1-22.items.[].system.cost.value} (same value: )
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[counteraction] : boolean {1-22.items.[].system.counteraction} (2 different values)
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False (x46)
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True (x1)
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[damage] : object {1-22.items.[].system.damage}
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[0] : object {1-22.items.[].system.damage.0}
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applyMod : boolean {1-22.items.[].system.damage.0.applyMod} (2 different values)
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False (x7)
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True (x1)
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[category] : mixed
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formula : string {1-22.items.[].system.damage.0.formula} (5 different values)
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3d4 (x2)
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1d6 (x2)
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0 (x1)
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1d8 (x2)
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2d4 (x1)
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kinds : array<string> {1-22.items.[].system.damage.0.kinds}
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Length: min=1 max=2
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Value type: string {1-22.items.[].system.damage.0.kinds.[]} (2 different values)
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damage (x8)
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healing (x2)
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materials : array<> {1-22.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-22.items.[].system.damage.0.type} (5 different values)
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piercing (x2)
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acid (x2)
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mental (x1)
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void (x2)
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spirit (x1)
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[gcovwqxwitqchoin] : object {1-22.items.[].system.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-22.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-22.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {1-22.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
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kinds : array<string> {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds}
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Length: min=1 max=1
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Value type: string {1-22.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
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materials : array<> {1-22.items.[].system.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-22.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
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[damageType] : string {1-22.items.[].system.damage.damageType} (2 different values)
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piercing (x6)
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bludgeoning (x5)
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[dice] : integer {1-22.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-22.items.[].system.damage.die} (3 different values)
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d4 (x3)
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d8 (x2)
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d6 (x6)
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[9k8ayqgvgultdghx] : object {1-22.items.[].system.damage.9k8ayqgvgultdghx}
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applyMod : boolean {1-22.items.[].system.damage.9k8ayqgvgultdghx.applyMod} (same value: False)
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[category] : mixed
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formula : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.formula} (same value: 2)
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kinds : array<string> {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds}
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Length: min=1 max=1
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Value type: string {1-22.items.[].system.damage.9k8ayqgvgultdghx.kinds.[]} (same value: healing)
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materials : array<> {1-22.items.[].system.damage.9k8ayqgvgultdghx.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-22.items.[].system.damage.9k8ayqgvgultdghx.type} (same value: untyped)
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[defense] : object {1-22.items.[].system.defense}
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save : object {1-22.items.[].system.defense.save}
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basic : boolean {1-22.items.[].system.defense.save.basic} (2 different values)
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False (x6)
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True (x3)
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statistic : string {1-22.items.[].system.defense.save.statistic} (3 different values)
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will (x4)
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reflex (x2)
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fortitude (x3)
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[duration] : object {1-22.items.[].system.duration}
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sustained : boolean {1-22.items.[].system.duration.sustained} (2 different values)
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False (x41)
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True (x6)
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value : string {1-22.items.[].system.duration.value} (10 different values)
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1 hour (x6)
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(x19)
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1 minute (x9)
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10 minutes (x5)
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8 hours (x2)
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see below (x2)
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1 round (x1)
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until the start of your next turn (x1)
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until the next time you make your daily preparations (x1)
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unlimited (x1)
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[heightening] : object {1-22.items.[].system.heightening}
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[damage] : object {1-22.items.[].system.heightening.damage}
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[0] : string {1-22.items.[].system.heightening.damage.0} (3 different values)
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1d4 (x3)
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1d6 (x1)
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1d8 (x2)
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9k8ayqgvgultdghx : string {1-22.items.[].system.heightening.damage.9k8ayqgvgultdghx} (same value: 2)
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[interval] : integer {1-22.items.[].system.heightening.interval} (2 different values)
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1 (x8)
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2 (x1)
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type : string {1-22.items.[].system.heightening.type} (2 different values)
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interval (x9)
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fixed (x4)
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[levels] : object {1-22.items.[].system.heightening.levels}
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3 : object {1-22.items.[].system.heightening.levels.3}
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[damage] : object {1-22.items.[].system.heightening.levels.3.damage}
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0 : object {1-22.items.[].system.heightening.levels.3.damage.0}
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applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {1-22.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
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materials : array<> {1-22.items.[].system.heightening.levels.3.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-22.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
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gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
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materials : array<> {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-22.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
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target : object {1-22.items.[].system.heightening.levels.3.target}
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value : string {1-22.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
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[5] : object {1-22.items.[].system.heightening.levels.5}
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damage : object {1-22.items.[].system.heightening.levels.5.damage}
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0 : object {1-22.items.[].system.heightening.levels.5.damage.0}
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applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {1-22.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
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materials : array<> {1-22.items.[].system.heightening.levels.5.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-22.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
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gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
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applyMod : boolean {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
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category : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
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formula : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
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materials : array<> {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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|
Value type: mixed
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type : string {1-22.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
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[7] : object {1-22.items.[].system.heightening.levels.7}
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damage : object {1-22.items.[].system.heightening.levels.7.damage}
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0 : object {1-22.items.[].system.heightening.levels.7.damage.0}
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applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
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|
[category] : mixed
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|
formula : string {1-22.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
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|
materials : array<> {1-22.items.[].system.heightening.levels.7.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {1-22.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
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|
applyMod : boolean {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
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|
formula : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
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|
materials : array<> {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
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|
type : string {1-22.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
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[9] : object {1-22.items.[].system.heightening.levels.9}
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damage : object {1-22.items.[].system.heightening.levels.9.damage}
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|
0 : object {1-22.items.[].system.heightening.levels.9.damage.0}
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|
applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
|
|
[category] : mixed
|
|
formula : string {1-22.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
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|
materials : array<> {1-22.items.[].system.heightening.levels.9.damage.0.materials}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {1-22.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
|
|
gcovwqxwitqchoin : object {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
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|
applyMod : boolean {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
|
|
category : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
|
|
formula : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
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|
materials : array<> {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
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Length: min=0 max=0
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|
Value type: mixed
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type : string {1-22.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
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6 : object {1-22.items.[].system.heightening.levels.6}
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|
target : object {1-22.items.[].system.heightening.levels.6.target}
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value : string {1-22.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
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|
[level] : object {1-22.items.[].system.level}
|
|
value : integer {1-22.items.[].system.level.value} (6 different values)
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|
5 (x2)
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4 (x2)
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3 (x2)
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|
2 (x11)
|
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1 (x32)
|
|
0 (x28)
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|
[location] : object {1-22.items.[].system.location}
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[heightenedLevel] : integer {1-22.items.[].system.location.heightenedLevel} (5 different values)
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5 (x2)
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4 (x2)
|
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3 (x2)
|
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2 (x8)
|
|
1 (x6)
|
|
value : string {1-22.items.[].system.location.value} (6 different values)
|
|
RBAHpVdCBRAjHPEu (x9)
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|
KKONjrTE0WC4782H (x3)
|
|
jaDO506ivi317tlH (x9)
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|
NCuxbVzQlRf6ZFSh (x3)
|
|
w7SK6YFzOyrofTDJ (x11)
|
|
atrwWAWVFdPMEOIP (x12)
|
|
[range] : mixed
|
|
object {1-22.items.[].system.range}
|
|
value : string {1-22.items.[].system.range.value} (7 different values)
|
|
touch (x11)
|
|
60 feet (x3)
|
|
120 feet (x6)
|
|
(x10)
|
|
30 feet (x14)
|
|
varies (x2)
|
|
10 feet (x1)
|
|
integer {1-22.items.[].system.range} (2 different values)
|
|
120 (x2)
|
|
60 (x1)
|
|
[requirements] : string {1-22.items.[].system.requirements} (same value: )
|
|
[target] : object {1-22.items.[].system.target}
|
|
value : string {1-22.items.[].system.target.value} (all different values)
|
|
[time] : object {1-22.items.[].system.time}
|
|
value : string {1-22.items.[].system.time.value} (5 different values)
|
|
2 (x35)
|
|
3 (x2)
|
|
1 minute (x5)
|
|
1 (x3)
|
|
1 to 3 (x2)
|
|
[traits] : object {1-22.items.[].system.traits}
|
|
rarity : string {1-22.items.[].system.traits.rarity} (2 different values)
|
|
uncommon (x3)
|
|
common (x136)
|
|
[traditions] : array<string> {1-22.items.[].system.traits.traditions}
|
|
Length: min=1 max=4
|
|
Value type: string {1-22.items.[].system.traits.traditions.[]} (4 different values)
|
|
arcane (x27)
|
|
divine (x31)
|
|
occult (x31)
|
|
primal (x24)
|
|
value : array<string> {1-22.items.[].system.traits.value}
|
|
Length: min=0 max=6
|
|
Value type: string {1-22.items.[].system.traits.value.[]} (47 different values)
|
|
[integrated] : mixed
|
|
[attack] : object {1-22.items.[].system.attack}
|
|
value : string {1-22.items.[].system.attack.value} (same value: )
|
|
[attackEffects] : object {1-22.items.[].system.attackEffects}
|
|
value : array<string> {1-22.items.[].system.attackEffects.value}
|
|
Length: min=0 max=1
|
|
Value type: string {1-22.items.[].system.attackEffects.value.[]} (2 different values)
|
|
enfeebling-humors (x2)
|
|
entangling-slime (x1)
|
|
[custom] : string {1-22.items.[].system.attackEffects.custom} (same value: )
|
|
[bonus] : object {1-22.items.[].system.bonus}
|
|
value : integer {1-22.items.[].system.bonus.value} (9 different values)
|
|
12 (x3)
|
|
15 (x1)
|
|
7 (x6)
|
|
5 (x2)
|
|
0 (x11)
|
|
6 (x2)
|
|
9 (x6)
|
|
10 (x3)
|
|
11 (x1)
|
|
[damageRolls] : object {1-22.items.[].system.damageRolls}
|
|
[4um32eyvvo2mvwpv36tf] : object {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf}
|
|
damage : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damage} (same value: 1d10+4)
|
|
damageType : string {1-22.items.[].system.damageRolls.4um32eyvvo2mvwpv36tf.damageType} (same value: slashing)
|
|
[ll0olzn499myiuggpz3k] : object {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k}
|
|
damage : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damage} (same value: 1d10+7)
|
|
damageType : string {1-22.items.[].system.damageRolls.ll0olzn499myiuggpz3k.damageType} (same value: slashing)
|
|
[41vy9248wgpjagw5ndqe] : object {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe}
|
|
damage : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damage} (same value: 1d4+3)
|
|
damageType : string {1-22.items.[].system.damageRolls.41vy9248wgpjagw5ndqe.damageType} (same value: bludgeoning)
|
|
[iktlg7hxv59u22s9t1d3] : object {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3}
|
|
damage : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damage} (same value: 1d6+3)
|
|
damageType : string {1-22.items.[].system.damageRolls.iktlg7hxv59u22s9t1d3.damageType} (same value: bludgeoning)
|
|
[gi8rqw8m0uksphjns4iw] : object {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw}
|
|
damage : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damage} (same value: 1d4+2)
|
|
damageType : string {1-22.items.[].system.damageRolls.gi8rqw8m0uksphjns4iw.damageType} (same value: piercing)
|
|
[zuorurm723fzpbvbds7x] : object {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x}
|
|
damage : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damage} (same value: 1d4+2)
|
|
damageType : string {1-22.items.[].system.damageRolls.zuorurm723fzpbvbds7x.damageType} (same value: piercing)
|
|
[uwwnxr64slwpngd93mym] : object {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym}
|
|
damage : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damage} (same value: 1d4+4)
|
|
damageType : string {1-22.items.[].system.damageRolls.uwwnxr64slwpngd93mym.damageType} (same value: piercing)
|
|
[u0pyi0nziuk04zdqbq7m] : object {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m}
|
|
damage : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damage} (same value: 1d4+4)
|
|
damageType : string {1-22.items.[].system.damageRolls.u0pyi0nziuk04zdqbq7m.damageType} (same value: piercing)
|
|
[1kpu06ehytwamr5ds8fl] : object {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl}
|
|
damage : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damage} (same value: 1d6+2)
|
|
damageType : string {1-22.items.[].system.damageRolls.1kpu06ehytwamr5ds8fl.damageType} (same value: piercing)
|
|
[ia4c5768cjc54268d6go] : object {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go}
|
|
damage : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damage} (same value: 1d8+6)
|
|
damageType : string {1-22.items.[].system.damageRolls.ia4c5768cjc54268d6go.damageType} (same value: piercing)
|
|
[33h2jzi7d2sf0refciel] : object {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel}
|
|
damage : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damage} (2 different values)
|
|
1d6+4 (x1)
|
|
1d6+8 (x1)
|
|
damageType : string {1-22.items.[].system.damageRolls.33h2jzi7d2sf0refciel.damageType} (same value: bludgeoning)
|
|
[107q16b3cthe9y35nsdx] : object {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx}
|
|
damage : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damage} (same value: 1d6+4)
|
|
damageType : string {1-22.items.[].system.damageRolls.107q16b3cthe9y35nsdx.damageType} (same value: bludgeoning)
|
|
[avhypsruxghlr5zpmc7h] : object {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h}
|
|
damage : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damage} (2 different values)
|
|
1d6+4 (x1)
|
|
1d6+6 (x1)
|
|
damageType : string {1-22.items.[].system.damageRolls.avhypsruxghlr5zpmc7h.damageType} (same value: bludgeoning)
|
|
[6qvrppzcc9v4znp9pm7a] : object {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a}
|
|
damage : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damage} (2 different values)
|
|
1d8 (x1)
|
|
1d8+4 (x1)
|
|
damageType : string {1-22.items.[].system.damageRolls.6qvrppzcc9v4znp9pm7a.damageType} (same value: piercing)
|
|
[96sgtgw3o85r9n3w88sm] : object {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm}
|
|
damage : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damage} (same value: 1d6+4)
|
|
damageType : string {1-22.items.[].system.damageRolls.96sgtgw3o85r9n3w88sm.damageType} (same value: bludgeoning)
|
|
[q6pqfsnvu2gi2ssi1tsq] : object {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq}
|
|
damage : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damage} (same value: 1d4+3)
|
|
damageType : string {1-22.items.[].system.damageRolls.q6pqfsnvu2gi2ssi1tsq.damageType} (same value: bludgeoning)
|
|
[jjfu3bsz21qmz3gnukor] : object {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor}
|
|
damage : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damage} (same value: 1d4+3)
|
|
damageType : string {1-22.items.[].system.damageRolls.jjfu3bsz21qmz3gnukor.damageType} (same value: bludgeoning)
|
|
[76x4owu8t7rwhvvy57fa] : object {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa}
|
|
damage : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damage} (same value: 1d6+6)
|
|
damageType : string {1-22.items.[].system.damageRolls.76x4owu8t7rwhvvy57fa.damageType} (same value: bludgeoning)
|
|
6noijm7dyq7yswan7ghl : object {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl}
|
|
damage : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damage} (same value: 1d6+2)
|
|
damageType : string {1-22.items.[].system.damageRolls.6noijm7dyq7yswan7ghl.damageType} (same value: piercing)
|
|
[weaponType] : object {1-22.items.[].system.weaponType}
|
|
value : string {1-22.items.[].system.weaponType.value} (2 different values)
|
|
melee (x13)
|
|
ranged (x11)
|
|
[actionType] : object {1-22.items.[].system.actionType}
|
|
value : string {1-22.items.[].system.actionType.value} (3 different values)
|
|
passive (x17)
|
|
action (x15)
|
|
reaction (x6)
|
|
[actions] : object {1-22.items.[].system.actions}
|
|
[value] : integer {1-22.items.[].system.actions.value} (3 different values)
|
|
1 (x6)
|
|
2 (x6)
|
|
3 (x3)
|
|
[category] : string {1-22.items.[].system.category} (10 different values)
|
|
interaction (x4)
|
|
defensive (x13)
|
|
offensive (x20)
|
|
light (x4)
|
|
drug (x1)
|
|
simple (x7)
|
|
martial (x4)
|
|
medium (x1)
|
|
ammo (x3)
|
|
heavy (x1)
|
|
[acBonus] : integer {1-22.items.[].system.acBonus} (4 different values)
|
|
1 (x3)
|
|
3 (x1)
|
|
2 (x2)
|
|
5 (x1)
|
|
[baseItem] : string {1-22.items.[].system.baseItem} (11 different values)
|
|
leather-armor (x3)
|
|
dagger (x3)
|
|
crossbow (x2)
|
|
club (x2)
|
|
sap (x1)
|
|
scale-mail (x1)
|
|
studded-leather-armor (x1)
|
|
flail (x2)
|
|
composite-shortbow (x1)
|
|
steel-shield (x1)
|
|
half-plate (x1)
|
|
[bulk] : object {1-22.items.[].system.bulk}
|
|
value : mixed
|
|
integer {1-22.items.[].system.bulk.value} (4 different values)
|
|
1 (x12)
|
|
0 (x7)
|
|
2 (x1)
|
|
3 (x1)
|
|
float {1-22.items.[].system.bulk.value} (same value: 0,1)
|
|
[checkPenalty] : integer {1-22.items.[].system.checkPenalty} (3 different values)
|
|
-1 (x4)
|
|
-2 (x1)
|
|
-3 (x1)
|
|
[containerId] : mixed
|
|
[dexCap] : integer {1-22.items.[].system.dexCap} (4 different values)
|
|
4 (x3)
|
|
2 (x1)
|
|
3 (x1)
|
|
1 (x1)
|
|
[equipped] : object {1-22.items.[].system.equipped}
|
|
carryType : string {1-22.items.[].system.equipped.carryType} (same value: worn)
|
|
[invested] : mixed
|
|
[handsHeld] : integer {1-22.items.[].system.equipped.handsHeld} (same value: 0)
|
|
[inSlot] : boolean {1-22.items.[].system.equipped.inSlot} (same value: False)
|
|
[group] : string {1-22.items.[].system.group} (8 different values)
|
|
leather (x4)
|
|
knife (x3)
|
|
crossbow (x2)
|
|
club (x3)
|
|
composite (x1)
|
|
flail (x2)
|
|
bow (x1)
|
|
plate (x1)
|
|
[hardness] : integer {1-22.items.[].system.hardness} (2 different values)
|
|
0 (x29)
|
|
5 (x1)
|
|
[hp] : object {1-22.items.[].system.hp}
|
|
max : integer {1-22.items.[].system.hp.max} (2 different values)
|
|
0 (x29)
|
|
20 (x1)
|
|
value : integer {1-22.items.[].system.hp.value} (2 different values)
|
|
0 (x29)
|
|
20 (x1)
|
|
[material] : object {1-22.items.[].system.material}
|
|
[grade] : mixed
|
|
[type] : mixed
|
|
[price] : object {1-22.items.[].system.price}
|
|
value : object {1-22.items.[].system.price.value}
|
|
[gp] : integer {1-22.items.[].system.price.value.gp} (6 different values)
|
|
2 (x4)
|
|
3 (x4)
|
|
4 (x1)
|
|
1 (x3)
|
|
14 (x1)
|
|
18 (x1)
|
|
[cp] : integer {1-22.items.[].system.price.value.cp} (2 different values)
|
|
1 (x1)
|
|
8 (x2)
|
|
[sp] : integer {1-22.items.[].system.price.value.sp} (2 different values)
|
|
2 (x3)
|
|
1 (x4)
|
|
[per] : integer {1-22.items.[].system.price.per} (same value: 10)
|
|
[quantity] : integer {1-22.items.[].system.quantity} (4 different values)
|
|
1 (x26)
|
|
3 (x1)
|
|
10 (x1)
|
|
20 (x2)
|
|
[runes] : object {1-22.items.[].system.runes}
|
|
[potency] : integer {1-22.items.[].system.runes.potency} (same value: 0)
|
|
[property] : array<> {1-22.items.[].system.runes.property}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
[resilient] : integer {1-22.items.[].system.runes.resilient} (same value: 0)
|
|
[striking] : integer {1-22.items.[].system.runes.striking} (same value: 0)
|
|
[reinforcing] : integer {1-22.items.[].system.runes.reinforcing} (same value: 0)
|
|
[size] : string {1-22.items.[].system.size} (same value: med)
|
|
[speedPenalty] : integer {1-22.items.[].system.speedPenalty} (3 different values)
|
|
0 (x5)
|
|
-5 (x1)
|
|
-10 (x1)
|
|
[strength] : integer {1-22.items.[].system.strength} (4 different values)
|
|
0 (x3)
|
|
2 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
[usage] : object {1-22.items.[].system.usage}
|
|
value : string {1-22.items.[].system.usage.value} (3 different values)
|
|
held-in-one-hand (x20)
|
|
held-in-two-hands (x2)
|
|
held-in-one-plus-hands (x1)
|
|
[uses] : object {1-22.items.[].system.uses}
|
|
autoDestroy : boolean {1-22.items.[].system.uses.autoDestroy} (same value: True)
|
|
max : integer {1-22.items.[].system.uses.max} (same value: 1)
|
|
value : integer {1-22.items.[].system.uses.value} (same value: 1)
|
|
[selfEffect] : object {1-22.items.[].system.selfEffect}
|
|
name : string {1-22.items.[].system.selfEffect.name} (same value: Effect: Swig)
|
|
uuid : string {1-22.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.bestiary-effects.Item.Effect: Swig)
|
|
[mod] : object {1-22.items.[].system.mod}
|
|
value : integer {1-22.items.[].system.mod.value} (5 different values)
|
|
4 (x1)
|
|
6 (x1)
|
|
8 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
[proficient] : object {1-22.items.[].system.proficient}
|
|
value : integer {1-22.items.[].system.proficient.value} (same value: 0)
|
|
[bonusDamage] : object {1-22.items.[].system.bonusDamage}
|
|
value : integer {1-22.items.[].system.bonusDamage.value} (same value: 0)
|
|
[reload] : object {1-22.items.[].system.reload}
|
|
value : string {1-22.items.[].system.reload.value} (4 different values)
|
|
- (x5)
|
|
1 (x2)
|
|
(x3)
|
|
0 (x1)
|
|
[splashDamage] : object {1-22.items.[].system.splashDamage}
|
|
value : integer {1-22.items.[].system.splashDamage.value} (same value: 0)
|
|
[stackGroup] : string {1-22.items.[].system.stackGroup} (2 different values)
|
|
bolts (x2)
|
|
arrows (x1)
|
|
[overlays] : object {1-22.items.[].system.overlays}
|
|
[4gyp3qlsv5ywdyjq] : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq}
|
|
_id : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
|
|
name : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
|
|
overlayType : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
|
|
sort : integer {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
|
|
system : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
|
|
damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
|
|
0 : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
|
|
formula : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
|
|
kinds : array<string> {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
|
|
[defense] : mixed
|
|
heightening : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
|
|
damage : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
|
|
0 : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
|
|
range : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
|
|
value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
|
|
target : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
|
|
value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
|
|
time : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
|
|
value : string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
|
|
traits : object {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
|
|
value : array<string> {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {1-22.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[pq7cxntbz4s8g5ik] : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik}
|
|
_id : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
|
|
overlayType : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
|
|
sort : integer {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
|
|
system : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
|
|
range : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
|
|
value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
|
|
time : object {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
|
|
value : string {1-22.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
|
|
[rvhoa43rqqqp8izn] : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn}
|
|
_id : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
|
|
overlayType : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
|
|
sort : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
|
|
system : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system}
|
|
area : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
|
|
type : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
|
|
value : integer {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
|
|
range : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
|
|
value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
|
|
target : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
|
|
value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
|
|
time : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
|
|
value : string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
|
|
traits : object {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
|
|
value : array<string> {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {1-22.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
[z04svm1cvfcxtplb] : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb}
|
|
_id : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
|
|
name : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
|
|
overlayType : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
|
|
sort : integer {1-22.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
|
|
system : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system}
|
|
damage : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
|
|
0 : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
|
|
kinds : array<string> {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
|
|
Length: min=1 max=1
|
|
Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
|
|
range : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
|
|
value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
|
|
target : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
|
|
value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
|
|
time : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
|
|
value : string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
|
|
traits : object {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
|
|
value : array<string> {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
|
|
Length: min=3 max=3
|
|
Value type: string {1-22.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
|
|
concentrate (x2)
|
|
manipulate (x2)
|
|
void (x2)
|
|
type : string {1-22.items.[].type} (10 different values)
|
|
spellcastingEntry (x6)
|
|
spell (x47)
|
|
melee (x24)
|
|
action (x38)
|
|
armor (x6)
|
|
equipment (x8)
|
|
consumable (x4)
|
|
lore (x5)
|
|
weapon (x11)
|
|
shield (x1)
|
|
[_stats] : object {1-22.items.[]._stats}
|
|
compendiumSource : string {1-22.items.[]._stats.compendiumSource} (55 different values)
|
|
[flags] : object {1-22.items.[].flags}
|
|
pf2e : object {1-22.items.[].flags.pf2e}
|
|
linkedWeapon : string {1-22.items.[].flags.pf2e.linkedWeapon} (8 different values)
|
|
C6JB8Mnxwfqs6DWW (x2)
|
|
BlWXFL5TXt9W8Qk6 (x2)
|
|
feo7B1kP9EO9mRUE (x4)
|
|
AUCBhRAFVP1vC8GL (x1)
|
|
fxEvenVtpJ9TkmHy (x2)
|
|
vJM6tRipILrB9Cpc (x1)
|
|
Ip57CmQn8q7Ptuo7 (x1)
|
|
ik1IrdlDOA3VZmqq (x1)
|
|
name : string {1-22.name} (all different values)
|
|
[prototypeToken] : object {1-22.prototypeToken}
|
|
name : string {1-22.prototypeToken.name} (5 different values)
|
|
Ahksiva (x2)
|
|
Groetus's Chosen (x2)
|
|
Little Zura (x2)
|
|
Ptiro Valner (x2)
|
|
Reast Mycer (x2)
|
|
system : object {1-22.system}
|
|
[abilities] : object {1-22.system.abilities}
|
|
cha : object {1-22.system.abilities.cha}
|
|
mod : integer {1-22.system.abilities.cha.mod} (6 different values)
|
|
4 (x2)
|
|
5 (x1)
|
|
1 (x1)
|
|
0 (x5)
|
|
-1 (x1)
|
|
2 (x1)
|
|
con : object {1-22.system.abilities.con}
|
|
mod : integer {1-22.system.abilities.con.mod} (5 different values)
|
|
3 (x2)
|
|
4 (x3)
|
|
2 (x3)
|
|
1 (x2)
|
|
0 (x1)
|
|
dex : object {1-22.system.abilities.dex}
|
|
mod : integer {1-22.system.abilities.dex.mod} (4 different values)
|
|
3 (x4)
|
|
4 (x1)
|
|
1 (x3)
|
|
2 (x3)
|
|
int : object {1-22.system.abilities.int}
|
|
mod : integer {1-22.system.abilities.int.mod} (4 different values)
|
|
1 (x4)
|
|
2 (x1)
|
|
0 (x4)
|
|
-4 (x2)
|
|
str : object {1-22.system.abilities.str}
|
|
mod : integer {1-22.system.abilities.str.mod} (4 different values)
|
|
4 (x7)
|
|
5 (x1)
|
|
3 (x1)
|
|
2 (x2)
|
|
wis : object {1-22.system.abilities.wis}
|
|
mod : integer {1-22.system.abilities.wis.mod} (5 different values)
|
|
1 (x2)
|
|
2 (x3)
|
|
-1 (x2)
|
|
0 (x2)
|
|
3 (x2)
|
|
attributes : object {1-22.system.attributes}
|
|
ac : object {1-22.system.attributes.ac}
|
|
[details] : string {1-22.system.attributes.ac.details} (2 different values)
|
|
(x10)
|
|
(24 with shield raised) (x1)
|
|
value : integer {1-22.system.attributes.ac.value} (8 different values)
|
|
19 (x1)
|
|
22 (x2)
|
|
0 (x1)
|
|
14 (x1)
|
|
15 (x2)
|
|
17 (x2)
|
|
18 (x2)
|
|
20 (x1)
|
|
[allSaves] : object {1-22.system.attributes.allSaves}
|
|
value : string {1-22.system.attributes.allSaves.value} (5 different values)
|
|
+1 status to all saves vs. magic (x2)
|
|
(x5)
|
|
+0 will save vs. higher ranked cultists (x1)
|
|
+2 will save vs. higher ranked cultists (x1)
|
|
+2 to fortitude saves vs. attempts to grapple or shove (x2)
|
|
hp : object {1-22.system.attributes.hp}
|
|
details : string {1-22.system.attributes.hp.details} (same value: )
|
|
max : integer {1-22.system.attributes.hp.max} (8 different values)
|
|
55 (x1)
|
|
90 (x1)
|
|
0 (x1)
|
|
20 (x4)
|
|
24 (x2)
|
|
52 (x1)
|
|
45 (x1)
|
|
58 (x1)
|
|
temp : integer {1-22.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {1-22.system.attributes.hp.value} (8 different values)
|
|
55 (x1)
|
|
90 (x1)
|
|
0 (x1)
|
|
20 (x4)
|
|
24 (x2)
|
|
52 (x1)
|
|
45 (x1)
|
|
58 (x1)
|
|
[speed] : object {1-22.system.attributes.speed}
|
|
otherSpeeds : array<object> {1-22.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {1-22.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {1-22.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
|
swim (x2)
|
|
climb (x2)
|
|
value : integer {1-22.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
|
25 (x2)
|
|
30 (x2)
|
|
value : integer {1-22.system.attributes.speed.value} (3 different values)
|
|
25 (x8)
|
|
30 (x2)
|
|
20 (x1)
|
|
[weaknesses] : array<object> {1-22.system.attributes.weaknesses}
|
|
Length: min=1 max=1
|
|
Value type: object {1-22.system.attributes.weaknesses.[]}
|
|
type : string {1-22.system.attributes.weaknesses.[].type} (same value: cold-iron)
|
|
value : integer {1-22.system.attributes.weaknesses.[].value} (same value: 5)
|
|
[emitsSound] : string {1-22.system.attributes.emitsSound} (same value: encounter)
|
|
[hardness] : integer {1-22.system.attributes.hardness} (same value: 0)
|
|
[stealth] : object {1-22.system.attributes.stealth}
|
|
details : string {1-22.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
|
value : integer {1-22.system.attributes.stealth.value} (same value: 7)
|
|
details : object {1-22.system.details}
|
|
[blurb] : string {1-22.system.details.blurb} (same value: )
|
|
[languages] : object {1-22.system.details.languages}
|
|
details : string {1-22.system.details.languages.details} (3 different values)
|
|
tongues (x2)
|
|
(x7)
|
|
(can't speak any language) (x2)
|
|
value : array<string> {1-22.system.details.languages.value}
|
|
Length: min=1 max=3
|
|
Value type: string {1-22.system.details.languages.value.[]} (4 different values)
|
|
aklo (x2)
|
|
common (x9)
|
|
jotun (x2)
|
|
draconic (x2)
|
|
level : object {1-22.system.details.level}
|
|
value : integer {1-22.system.details.level.value} (7 different values)
|
|
3 (x3)
|
|
5 (x1)
|
|
1 (x4)
|
|
0 (x1)
|
|
-1 (x1)
|
|
2 (x1)
|
|
4 (x1)
|
|
[privateNotes] : string {1-22.system.details.privateNotes} (same value: )
|
|
[publicNotes] : string {1-22.system.details.publicNotes} (same value: )
|
|
publication : object {1-22.system.details.publication}
|
|
license : string {1-22.system.details.publication.license} (same value: OGL)
|
|
remaster : boolean {1-22.system.details.publication.remaster} (same value: False)
|
|
title : string {1-22.system.details.publication.title} (same value: Pathfinder Society Scenario #1-22: Doom of Cassomir)
|
|
[description] : string {1-22.system.details.description} (same value: <p>The thick green slime has been imbued with foul hag magic, making it cling to and grow over living creatures that touch it.</p>)
|
|
[disable] : string {1-22.system.details.disable} (same value: <p>@Check[thievery|dc:17] (trained) to carefully push the slime away without causing it to grow, @Check[crafting|dc:17] (one action) to neutralize it with alchemical reagents, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (2nd level; counteract DC 15 [DC 18 in Subtier 3-4]) to counteract the magic animating it. Casting a 1st-rank or higher spell with the water trait washes away the slime.</p>)
|
|
[isComplex] : boolean {1-22.system.details.isComplex} (same value: False)
|
|
[reset] : string {1-22.system.details.reset} (same value: )
|
|
[routine] : string {1-22.system.details.routine} (same value: )
|
|
[initiative] : object {1-22.system.initiative}
|
|
statistic : string {1-22.system.initiative.statistic} (same value: perception)
|
|
[perception] : object {1-22.system.perception}
|
|
details : string {1-22.system.perception.details} (3 different values)
|
|
(x9)
|
|
(+8 to find concealed objects) (x1)
|
|
(+10 to find concealed objects) (x1)
|
|
mod : integer {1-22.system.perception.mod} (9 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
3 (x1)
|
|
2 (x1)
|
|
4 (x1)
|
|
5 (x1)
|
|
7 (x2)
|
|
9 (x2)
|
|
10 (x1)
|
|
senses : array<object> {1-22.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {1-22.system.perception.senses.[]}
|
|
type : string {1-22.system.perception.senses.[].type} (same value: darkvision)
|
|
[resources] : object {1-22.system.resources}
|
|
[focus] : object {1-22.system.resources.focus}
|
|
max : integer {1-22.system.resources.focus.max} (same value: 1)
|
|
value : integer {1-22.system.resources.focus.value} (same value: 1)
|
|
saves : object {1-22.system.saves}
|
|
fortitude : object {1-22.system.saves.fortitude}
|
|
saveDetail : string {1-22.system.saves.fortitude.saveDetail} (3 different values)
|
|
(x10)
|
|
(+11 vs. Grapple or Shove) (x1)
|
|
(+13 vs. Grapple or Shove) (x1)
|
|
value : integer {1-22.system.saves.fortitude.value} (7 different values)
|
|
9 (x3)
|
|
12 (x1)
|
|
0 (x1)
|
|
7 (x3)
|
|
5 (x1)
|
|
11 (x1)
|
|
8 (x2)
|
|
reflex : object {1-22.system.saves.reflex}
|
|
saveDetail : string {1-22.system.saves.reflex.saveDetail} (same value: )
|
|
value : integer {1-22.system.saves.reflex.value} (8 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
0 (x1)
|
|
5 (x3)
|
|
6 (x1)
|
|
8 (x1)
|
|
7 (x3)
|
|
10 (x1)
|
|
will : object {1-22.system.saves.will}
|
|
saveDetail : string {1-22.system.saves.will.saveDetail} (4 different values)
|
|
(+1 status to all saves vs. magic) (x2)
|
|
(x8)
|
|
(or +0 vs. higher-ranking members of the cult) (x1)
|
|
(or +2 vs. higher-ranking members of the cult) (x1)
|
|
value : integer {1-22.system.saves.will.value} (9 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
0 (x1)
|
|
3 (x2)
|
|
2 (x1)
|
|
4 (x1)
|
|
5 (x2)
|
|
7 (x1)
|
|
11 (x2)
|
|
[skills] : object {1-22.system.skills}
|
|
[acrobatics] : object {1-22.system.skills.acrobatics}
|
|
base : integer {1-22.system.skills.acrobatics.base} (4 different values)
|
|
8 (x2)
|
|
11 (x1)
|
|
3 (x1)
|
|
5 (x1)
|
|
special : array<object> {1-22.system.skills.acrobatics.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-22.system.skills.acrobatics.special.[]}
|
|
base : integer {1-22.system.skills.acrobatics.special.[].base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
label : string {1-22.system.skills.acrobatics.special.[].label} (2 different values)
|
|
to escape (x1)
|
|
to Escape (x1)
|
|
predicate : array<string> {1-22.system.skills.acrobatics.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-22.system.skills.acrobatics.special.[].predicate.[]} (same value: action:escape)
|
|
[arcana] : object {1-22.system.skills.arcana}
|
|
base : integer {1-22.system.skills.arcana.base} (2 different values)
|
|
10 (x1)
|
|
13 (x1)
|
|
[diplomacy] : object {1-22.system.skills.diplomacy}
|
|
base : integer {1-22.system.skills.diplomacy.base} (4 different values)
|
|
9 (x1)
|
|
12 (x1)
|
|
5 (x1)
|
|
8 (x1)
|
|
[nature] : object {1-22.system.skills.nature}
|
|
base : integer {1-22.system.skills.nature.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
[occultism] : object {1-22.system.skills.occultism}
|
|
base : integer {1-22.system.skills.occultism.base} (4 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
1 (x1)
|
|
3 (x1)
|
|
[stealth] : object {1-22.system.skills.stealth}
|
|
base : integer {1-22.system.skills.stealth.base} (5 different values)
|
|
8 (x1)
|
|
11 (x1)
|
|
4 (x2)
|
|
6 (x1)
|
|
7 (x1)
|
|
[athletics] : object {1-22.system.skills.athletics}
|
|
base : integer {1-22.system.skills.athletics.base} (5 different values)
|
|
5 (x1)
|
|
7 (x2)
|
|
10 (x1)
|
|
11 (x1)
|
|
9 (x1)
|
|
[intimidation] : object {1-22.system.skills.intimidation}
|
|
base : integer {1-22.system.skills.intimidation.base} (5 different values)
|
|
3 (x2)
|
|
1 (x1)
|
|
5 (x1)
|
|
7 (x1)
|
|
10 (x1)
|
|
[deception] : object {1-22.system.skills.deception}
|
|
base : integer {1-22.system.skills.deception.base} (3 different values)
|
|
1 (x1)
|
|
3 (x1)
|
|
10 (x1)
|
|
[society] : object {1-22.system.skills.society}
|
|
base : integer {1-22.system.skills.society.base} (3 different values)
|
|
2 (x1)
|
|
4 (x1)
|
|
7 (x1)
|
|
[performance] : object {1-22.system.skills.performance}
|
|
base : integer {1-22.system.skills.performance.base} (same value: 8)
|
|
special : array<object> {1-22.system.skills.performance.special}
|
|
Length: min=1 max=1
|
|
Value type: object {1-22.system.skills.performance.special.[]}
|
|
base : integer {1-22.system.skills.performance.special.[].base} (same value: 10)
|
|
label : string {1-22.system.skills.performance.special.[].label} (same value: to deliver sermons)
|
|
predicate : array<string> {1-22.system.skills.performance.special.[].predicate}
|
|
Length: min=1 max=1
|
|
Value type: string {1-22.system.skills.performance.special.[].predicate.[]} (same value: action:deliver-sermon)
|
|
religion : object {1-22.system.skills.religion}
|
|
base : integer {1-22.system.skills.religion.base} (2 different values)
|
|
7 (x1)
|
|
10 (x1)
|
|
[survival] : object {1-22.system.skills.survival}
|
|
base : integer {1-22.system.skills.survival.base} (same value: 7)
|
|
traits : object {1-22.system.traits}
|
|
rarity : string {1-22.system.traits.rarity} (2 different values)
|
|
unique (x8)
|
|
common (x4)
|
|
size : object {1-22.system.traits.size}
|
|
value : string {1-22.system.traits.size.value} (same value: med)
|
|
value : array<string> {1-22.system.traits.value}
|
|
Length: min=1 max=4
|
|
Value type: string {1-22.system.traits.value.[]} (8 different values)
|
|
chaotic (x9)
|
|
evil (x9)
|
|
hag (x2)
|
|
humanoid (x9)
|
|
magical (x1)
|
|
trap (x1)
|
|
human (x7)
|
|
animal (x2)
|
|
[creatureType] : string {1-22.system.creatureType} (same value: )
|
|
[statusEffects] : array<> {1-22.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: mixed
|
|
type : string {1-22.type} (2 different values)
|
|
npc (x11)
|
|
hazard (x1) |