339 lines
20 KiB
Plaintext
339 lines
20 KiB
Plaintext
2-17
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Different values: 6
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=====================================
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object {2-17}
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_id : string {2-17._id} (all different values)
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folder : string {2-17.folder} (same value: accQPEh7KC6g6pJI)
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img : string {2-17.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {2-17.items}
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Length: min=3 max=6
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Value type: object {2-17.items.[]}
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_id : string {2-17.items.[]._id} (16 different values)
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UIrihE6vbts2g6iY (x2)
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cYYbsHC602O0ITcg (x2)
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32sJ45kKGClodunO (x2)
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CRvYomkHsiRKov6N (x2)
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wB5z5izK6gxLNCg9 (x2)
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j3ELc14hlrOyqOK9 (x2)
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4bkZzbPr0B6YZie6 (x1)
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mTwyXddJq3vxuscO (x2)
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55tgbiy8FT8JXzhV (x2)
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iGL6H8CheLJbkTrY (x2)
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qCAhvKYnPDUTobhm (x2)
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WylTP27Q4NEGHat8 (x2)
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l3XJMl6tQ2KETex2 (x2)
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jdQXmq4gs8ldwb4d (x1)
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FeAOOXPOv6YFHRZB (x1)
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7rTJ0Lc6dTiPIHiX (x1)
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img : string {2-17.items.[].img} (4 different values)
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systems/pf2e/icons/default-icons/melee.svg (x14)
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systems/pf2e/icons/actions/Passive.webp (x8)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/default-icons/mystery-man.svg (x4)
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name : string {2-17.items.[].name} (11 different values)
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Flaming Fist (x2)
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Flaming Peat Ball (x2)
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Smoldering Stench (x2)
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Leaded Bone-fused Hammer (x2)
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Leaded Claw (x2)
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Lead Cloud (x2)
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Void Healing (x4)
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Rapid Lead Poison (x2)
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Broken Bottle (x4)
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Serving Tray (x4)
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Claw (x2)
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sort : integer {2-17.items.[].sort} (all different values)
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system : object {2-17.items.[].system}
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[attack] : object {2-17.items.[].system.attack}
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value : string {2-17.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-17.items.[].system.attackEffects}
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value : array<string> {2-17.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-17.items.[].system.attackEffects.value.[]} (same value: rapid-lead-poison)
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[custom] : string {2-17.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {2-17.items.[].system.bonus}
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total : integer {2-17.items.[].system.bonus.total} (2 different values)
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10 (x8)
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6 (x6)
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value : integer {2-17.items.[].system.bonus.value} (5 different values)
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13 (x3)
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10 (x5)
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6 (x3)
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9 (x2)
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11 (x1)
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[damageRolls] : object {2-17.items.[].system.damageRolls}
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0 : object {2-17.items.[].system.damageRolls.0}
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damage : string {2-17.items.[].system.damageRolls.0.damage} (11 different values)
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1d8+5 (x1)
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4d6 (x1)
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2d6+3 (x1)
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1d10+3 (x3)
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1d6+2 (x1)
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1d4+2 (x2)
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1d8+4 (x1)
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3d6 (x1)
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2d6+6 (x1)
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2d6+4 (x1)
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1d12+3 (x1)
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damageType : string {2-17.items.[].system.damageRolls.0.damageType} (2 different values)
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bludgeoning (x8)
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slashing (x6)
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[1] : object {2-17.items.[].system.damageRolls.1}
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[category] : string {2-17.items.[].system.damageRolls.1.category} (same value: persistent)
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damage : string {2-17.items.[].system.damageRolls.1.damage} (3 different values)
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2d4 (x1)
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1d6 (x2)
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1d4 (x1)
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damageType : string {2-17.items.[].system.damageRolls.1.damageType} (same value: fire)
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[2] : object {2-17.items.[].system.damageRolls.2}
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category : string {2-17.items.[].system.damageRolls.2.category} (same value: persistent)
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damage : string {2-17.items.[].system.damageRolls.2.damage} (2 different values)
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2d4 (x1)
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1d4 (x1)
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damageType : string {2-17.items.[].system.damageRolls.2.damageType} (same value: fire)
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description : object {2-17.items.[].system.description}
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value : string {2-17.items.[].system.description.value} (7 different values)
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(x18)
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<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:19] save.</p>
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<hr />
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<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
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<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
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<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p> (x1)
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<p><strong>Trigger</strong> The leaded skeleton is hit by a melee attack</p>
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<hr />
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<p><strong>Effect</strong> A cloud of lead dust is released, forming a @Template[burst|distance:5]{5-foot radius} cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.</p> (x2)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p> (x4)
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<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
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<hr />
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<p><strong>Maximum Duration</strong> 4 rounds</p>
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<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
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<p><strong>Stage 2</strong> @Damage[1d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
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<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p> (x1)
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<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:17] save.</p>
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<hr />
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<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
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<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
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<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p> (x1)
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<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
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<hr />
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:20]</p>
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<p><strong>Maximum Duration</strong> 4 rounds</p>
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<p><strong>Stage 1</strong> @Damage[1d6[poison]] damage,@UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
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<p><strong>Stage 2</strong> @Damage[2d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
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<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p> (x1)
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publication : object {2-17.items.[].system.publication}
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license : string {2-17.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
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title : string {2-17.items.[].system.publication.title} (2 different values)
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(x24)
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Pathfinder Bestiary 2 (x4)
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rules : ###FoundryRulesObject###
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[slug] : string {2-17.items.[].system.slug} (same value: negative-healing)
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traits : object {2-17.items.[].system.traits}
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rarity : string {2-17.items.[].system.traits.rarity} (same value: common)
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value : array<string> {2-17.items.[].system.traits.value}
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Length: min=0 max=2
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Value type: string {2-17.items.[].system.traits.value.[]} (8 different values)
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reload-1 (x2)
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aura (x2)
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olfactory (x2)
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shove (x2)
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agile (x4)
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poison (x4)
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unarmed (x2)
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thrown-20 (x2)
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[weaponType] : object {2-17.items.[].system.weaponType}
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value : string {2-17.items.[].system.weaponType.value} (2 different values)
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melee (x12)
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ranged (x2)
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[actionType] : object {2-17.items.[].system.actionType}
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value : string {2-17.items.[].system.actionType.value} (2 different values)
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passive (x8)
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reaction (x2)
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[actions] : object {2-17.items.[].system.actions}
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[value] : mixed
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[category] : string {2-17.items.[].system.category} (2 different values)
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defensive (x8)
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offensive (x2)
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[baseItem] : mixed
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[bulk] : object {2-17.items.[].system.bulk}
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value : integer {2-17.items.[].system.bulk.value} (same value: 0)
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[containerId] : mixed
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[equipped] : object {2-17.items.[].system.equipped}
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carryType : string {2-17.items.[].system.equipped.carryType} (same value: worn)
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handsHeld : integer {2-17.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[hardness] : integer {2-17.items.[].system.hardness} (same value: 0)
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[hp] : object {2-17.items.[].system.hp}
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max : integer {2-17.items.[].system.hp.max} (same value: 0)
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value : integer {2-17.items.[].system.hp.value} (same value: 0)
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[level] : object {2-17.items.[].system.level}
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value : integer {2-17.items.[].system.level.value} (same value: 0)
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[material] : object {2-17.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {2-17.items.[].system.price}
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value : object {2-17.items.[].system.price.value}
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[quantity] : integer {2-17.items.[].system.quantity} (2 different values)
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4 (x2)
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1 (x2)
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[size] : string {2-17.items.[].system.size} (same value: med)
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[usage] : object {2-17.items.[].system.usage}
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value : string {2-17.items.[].system.usage.value} (same value: held-in-one-hand)
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type : string {2-17.items.[].type} (3 different values)
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melee (x14)
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action (x10)
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equipment (x4)
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[_stats] : object {2-17.items.[]._stats}
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compendiumSource : string {2-17.items.[]._stats.compendiumSource} (same value: Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x)
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name : string {2-17.name} (all different values)
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system : object {2-17.system}
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abilities : object {2-17.system.abilities}
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cha : object {2-17.system.abilities.cha}
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mod : integer {2-17.system.abilities.cha.mod} (3 different values)
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-2 (x2)
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0 (x3)
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1 (x1)
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con : object {2-17.system.abilities.con}
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mod : integer {2-17.system.abilities.con.mod} (4 different values)
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3 (x1)
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1 (x1)
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0 (x2)
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2 (x2)
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dex : object {2-17.system.abilities.dex}
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mod : integer {2-17.system.abilities.dex.mod} (4 different values)
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2 (x1)
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4 (x2)
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1 (x1)
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5 (x2)
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int : object {2-17.system.abilities.int}
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mod : integer {2-17.system.abilities.int.mod} (same value: -5)
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str : object {2-17.system.abilities.str}
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mod : integer {2-17.system.abilities.str.mod} (4 different values)
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5 (x1)
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3 (x2)
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2 (x1)
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4 (x2)
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wis : object {2-17.system.abilities.wis}
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mod : integer {2-17.system.abilities.wis.mod} (2 different values)
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1 (x2)
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0 (x4)
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attributes : object {2-17.system.attributes}
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ac : object {2-17.system.attributes.ac}
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details : string {2-17.system.attributes.ac.details} (same value: )
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value : integer {2-17.system.attributes.ac.value} (5 different values)
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22 (x1)
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18 (x2)
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16 (x1)
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19 (x1)
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21 (x1)
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allSaves : object {2-17.system.attributes.allSaves}
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value : string {2-17.system.attributes.allSaves.value} (same value: )
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hp : object {2-17.system.attributes.hp}
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details : string {2-17.system.attributes.hp.details} (2 different values)
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(x2)
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void healing (x4)
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max : integer {2-17.system.attributes.hp.max} (all different values)
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temp : integer {2-17.system.attributes.hp.temp} (same value: 0)
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value : integer {2-17.system.attributes.hp.value} (all different values)
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immunities : array<object> {2-17.system.attributes.immunities}
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Length: min=1 max=5
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Value type: object {2-17.system.attributes.immunities.[]}
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type : string {2-17.system.attributes.immunities.[].type} (all different values)
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speed : object {2-17.system.attributes.speed}
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otherSpeeds : array<> {2-17.system.attributes.speed.otherSpeeds}
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Length: min=0 max=0
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Value type: mixed
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value : integer {2-17.system.attributes.speed.value} (3 different values)
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20 (x2)
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15 (x2)
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25 (x2)
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[resistances] : array<object> {2-17.system.attributes.resistances}
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Length: min=5 max=5
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Value type: object {2-17.system.attributes.resistances.[]}
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type : string {2-17.system.attributes.resistances.[].type} (5 different values)
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cold (x4)
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electricity (x4)
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fire (x4)
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piercing (x4)
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slashing (x4)
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value : integer {2-17.system.attributes.resistances.[].value} (same value: 5)
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details : object {2-17.system.details}
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blurb : string {2-17.system.details.blurb} (same value: )
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languages : object {2-17.system.details.languages}
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details : string {2-17.system.details.languages.details} (same value: )
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value : array<> {2-17.system.details.languages.value}
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Length: min=0 max=0
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Value type: mixed
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level : object {2-17.system.details.level}
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value : integer {2-17.system.details.level.value} (4 different values)
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5 (x2)
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3 (x2)
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0 (x1)
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2 (x1)
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privateNotes : string {2-17.system.details.privateNotes} (same value: )
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publicNotes : string {2-17.system.details.publicNotes} (same value: )
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publication : object {2-17.system.details.publication}
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license : string {2-17.system.details.publication.license} (same value: OGL)
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remaster : boolean {2-17.system.details.publication.remaster} (same value: False)
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title : string {2-17.system.details.publication.title} (same value: Pathfinder Society Scenario #2-17: Lost Maid of Anactoria)
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initiative : object {2-17.system.initiative}
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statistic : string {2-17.system.initiative.statistic} (same value: perception)
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perception : object {2-17.system.perception}
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details : string {2-17.system.perception.details} (same value: )
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mod : integer {2-17.system.perception.mod} (5 different values)
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12 (x2)
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4 (x1)
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9 (x1)
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15 (x1)
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6 (x1)
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senses : array<object> {2-17.system.perception.senses}
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Length: min=0 max=1
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Value type: object {2-17.system.perception.senses.[]}
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type : string {2-17.system.perception.senses.[].type} (same value: darkvision)
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resources : object {2-17.system.resources}
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saves : object {2-17.system.saves}
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fortitude : object {2-17.system.saves.fortitude}
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saveDetail : string {2-17.system.saves.fortitude.saveDetail} (same value: )
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value : integer {2-17.system.saves.fortitude.value} (all different values)
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reflex : object {2-17.system.saves.reflex}
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saveDetail : string {2-17.system.saves.reflex.saveDetail} (same value: )
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value : integer {2-17.system.saves.reflex.value} (4 different values)
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11 (x2)
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12 (x1)
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8 (x2)
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15 (x1)
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will : object {2-17.system.saves.will}
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saveDetail : string {2-17.system.saves.will.saveDetail} (same value: )
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value : integer {2-17.system.saves.will.value} (all different values)
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skills : object {2-17.system.skills}
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athletics : object {2-17.system.skills.athletics}
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base : integer {2-17.system.skills.athletics.base} (4 different values)
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12 (x2)
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9 (x2)
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5 (x1)
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7 (x1)
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[acrobatics] : object {2-17.system.skills.acrobatics}
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base : integer {2-17.system.skills.acrobatics.base} (4 different values)
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9 (x1)
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6 (x1)
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12 (x1)
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7 (x1)
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traits : object {2-17.system.traits}
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rarity : string {2-17.system.traits.rarity} (2 different values)
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uncommon (x4)
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rare (x2)
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size : object {2-17.system.traits.size}
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value : string {2-17.system.traits.size.value} (same value: med)
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value : array<string> {2-17.system.traits.value}
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Length: min=2 max=5
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Value type: string {2-17.system.traits.value.[]} (7 different values)
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fire (x2)
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plant (x2)
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evil (x4)
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mindless (x4)
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skeleton (x4)
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undead (x4)
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unholy (x4)
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type : string {2-17.type} (same value: npc) |