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Pf2eDataScrapper/output/pf2e/packs/Clockwork Reanimator.yaml
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249 lines
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YAML

name: Clockwork Reanimator
values: 10
schema:
'_id':
type: string
path: Clockwork Reanimator._id
is_null: false
values: 10
different_values: 10 (all different)
variants:
- "yUZXOEGqqXKhkGNE" (x1)
- "jm8kchZRznjxRy0C" (x1)
- "1HvSkbUjqrIMXLiY" (x1)
- "zK0Dr1FZDOq2DMn8" (x1)
- "xhFsHEsMTAvzwJhr" (x1)
- "mwBb8MlAmpbYH9T4" (x1)
- "UxurtbOOvCkngsKN" (x1)
- "7aHYM9fawA3PQwtM" (x1)
- "xYNMWGEmpbtrtWXQ" (x1)
- "5uhKRkYDzLP7v3XY" (x1)
'folder':
type: string
path: Clockwork Reanimator.folder
is_null: false
values: 10
different_values: 1 (all same)
variants: "9iAAI2SaulnZYeWd" (x10)
'img':
type: string
path: Clockwork Reanimator.img
is_null: false
values: 10
different_values: 1 (all same)
variants: "icons/sundries/books/book-red-exclamation.webp" (x10)
'name':
type: string
path: Clockwork Reanimator.name
is_null: false
values: 10
different_values: 10 (all different)
variants:
- "Advanced Reanimated Companion" (x1)
- "Clockwork Reanimator Dedication" (x1)
- "Hijack Undead" (x1)
- "Improved Hijack Undead" (x1)
- "Incredible Reanimated Companion" (x1)
- "It's Alive!" (x1)
- "Paragon Reanimated Companion" (x1)
- "Self Destruct" (x1)
- "Unwind Death" (x1)
- "Zombie Horde" (x1)
'system':
type: object
path: Clockwork Reanimator.system
is_null: false
values: 10
schema:
'actionType':
type: object
path: Clockwork Reanimator.system.actionType
is_null: false
values: 10
schema:
'value':
type: string
path: Clockwork Reanimator.system.actionType.value
is_null: false
values: 10
different_values: 3
variants:
- "passive" (x7)
- "action" (x2)
- "reaction" (x1)
'actions':
type: object
path: Clockwork Reanimator.system.actions
is_null: false
values: 10
schema:
[value]:
type: integer
path: Clockwork Reanimator.system.actions.value
is_null: true
values: 2
different_values: 1 (all same)
variants: 3 (x2)
'category':
type: string
path: Clockwork Reanimator.system.category
is_null: false
values: 10
different_values: 1 (all same)
variants: "class" (x10)
'description':
type: object
path: Clockwork Reanimator.system.description
is_null: false
values: 10
schema:
'value':
type: string
path: Clockwork Reanimator.system.description.value
is_null: false
values: 10
different_values: 10 (all different)
variants: [omitted]
'level':
type: object
path: Clockwork Reanimator.system.level
is_null: false
values: 10
schema:
'value':
type: integer
path: Clockwork Reanimator.system.level.value
is_null: false
values: 10
different_values: 8
variants:
- 4 (x2)
- 14 (x2)
- 2 (x1)
- 8 (x1)
- 6 (x1)
- 12 (x1)
- 16 (x1)
- 20 (x1)
'prerequisites':
type: object
path: Clockwork Reanimator.system.prerequisites
is_null: false
values: 10
schema:
'value':
type: array<object>
path: Clockwork Reanimator.system.prerequisites.value
is_null: false
values: 10
min_count: 1
max_count: 2
value_type:
type: object
path: Clockwork Reanimator.system.prerequisites.value.[]
is_null: false
values: 11
schema:
'value':
type: string
path: Clockwork Reanimator.system.prerequisites.value.[].value
is_null: false
values: 11
different_values: 5
variants:
- "Clockwork Reanimator Dedication" (x7)
- "trained in Crafting" (x1)
- "Hijack Undead" (x1)
- "Advanced Reanimated Companion" (x1)
- "Incredible Reanimated Companion" (x1)
'publication':
type: object
path: Clockwork Reanimator.system.publication
is_null: false
values: 10
schema:
'license':
type: string
path: Clockwork Reanimator.system.publication.license
is_null: false
values: 10
different_values: 1 (all same)
variants: "OGL" (x10)
'remaster':
type: boolean
path: Clockwork Reanimator.system.publication.remaster
is_null: false
values: 10
different_values: 1 (all same)
variants: False (x10)
'title':
type: string
path: Clockwork Reanimator.system.publication.title
is_null: false
values: 10
different_values: 1 (all same)
variants: "Pathfinder #180: The Smoking Gun" (x10)
'rules':
type: ignored (Foundry rules object)
path: Clockwork Reanimator.system.rules
is_null: false
values: 10
'traits':
type: object
path: Clockwork Reanimator.system.traits
is_null: false
values: 10
schema:
'rarity':
type: string
path: Clockwork Reanimator.system.traits.rarity
is_null: false
values: 10
different_values: 2
variants:
- "common" (x9)
- "rare" (x1)
'value':
type: array<string>
path: Clockwork Reanimator.system.traits.value
is_null: false
values: 10
min_count: 1
max_count: 2
value_type:
type: string
path: Clockwork Reanimator.system.traits.value.[]
is_null: false
values: 11
different_values: 2
variants:
- "archetype" (x10)
- "dedication" (x1)
[frequency]:
type: object
path: Clockwork Reanimator.system.frequency
is_null: true
values: 1
schema:
'max':
type: integer
path: Clockwork Reanimator.system.frequency.max
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'per':
type: string
path: Clockwork Reanimator.system.frequency.per
is_null: false
values: 1
different_values: 1 (all same)
variants: "PT1H" (x1)
'type':
type: string
path: Clockwork Reanimator.type
is_null: false
values: 10
different_values: 1 (all same)
variants: "feat" (x10)