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Pf2eDataScrapper/output/pf2e/packs/Bestiary Ability Glossary.txt
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2025-04-08 17:11:57 +04:00

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Bestiary Ability Glossary
Different values: 55
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object {Bestiary Ability Glossary}
_id : string {Bestiary Ability Glossary._id} (all different values)
img : string {Bestiary Ability Glossary.img} (6 different values)
'systems/pf2e/icons/actions/Passive.webp' (x27)
'systems/pf2e/icons/actions/OneAction.webp' (x12)
'systems/pf2e/icons/actions/Reaction.webp' (x8)
'systems/pf2e/icons/actions/TwoActions.webp' (x3)
'systems/pf2e/icons/actions/FreeAction.webp' (x3)
'systems/pf2e/icons/actions/ThreeActions.webp' (x2)
name : string {Bestiary Ability Glossary.name} (all different values)
system : object {Bestiary Ability Glossary.system}
actionType : object {Bestiary Ability Glossary.system.actionType}
value : string {Bestiary Ability Glossary.system.actionType.value} (4 different values)
'passive' (x27)
'action' (x17)
'reaction' (x8)
'free' (x3)
actions : object {Bestiary Ability Glossary.system.actions}
[value] : integer {Bestiary Ability Glossary.system.actions.value} (3 different values)
1 (x12)
2 (x3)
3 (x2)
category : string {Bestiary Ability Glossary.system.category} (3 different values)
'offensive' (x21)
'defensive' (x20)
'interaction' (x14)
description : object {Bestiary Ability Glossary.system.description}
value : string {Bestiary Ability Glossary.system.description.value} (54 different values)
publication : object {Bestiary Ability Glossary.system.publication}
license : string {Bestiary Ability Glossary.system.publication.license} (2 different values)
'ORC' (x47)
'OGL' (x8)
remaster : boolean {Bestiary Ability Glossary.system.publication.remaster} (2 different values)
True (x47)
False (x8)
title : string {Bestiary Ability Glossary.system.publication.title} (6 different values)
'Pathfinder Monster Core' (x44)
'Pathfinder Bestiary' (x4)
'Pathfinder NPC Core' (x3)
'' (x2)
'Pathfinder Bestiary 3' (x1)
'Pathfinder Core Rulebook' (x1)
rules : ignored (Foundry rules object) {Bestiary Ability Glossary.system.rules}
traits : object {Bestiary Ability Glossary.system.traits}
[rarity] : string {Bestiary Ability Glossary.system.traits.rarity} (same value: 'common')
value : array<string> {Bestiary Ability Glossary.system.traits.value}
Length: min=0 max=4
Value type: string {Bestiary Ability Glossary.system.traits.value.[]} (13 different values)
[deathNote] : boolean {Bestiary Ability Glossary.system.deathNote} (same value: True)
type : string {Bestiary Ability Glossary.type} (same value: 'action')