Bestiary Ability Glossary Different values: 55 ===================================== object {Bestiary Ability Glossary} _id : string {Bestiary Ability Glossary._id} (all different values) img : string {Bestiary Ability Glossary.img} (6 different values) 'systems/pf2e/icons/actions/Passive.webp' (x27) 'systems/pf2e/icons/actions/OneAction.webp' (x12) 'systems/pf2e/icons/actions/Reaction.webp' (x8) 'systems/pf2e/icons/actions/TwoActions.webp' (x3) 'systems/pf2e/icons/actions/FreeAction.webp' (x3) 'systems/pf2e/icons/actions/ThreeActions.webp' (x2) name : string {Bestiary Ability Glossary.name} (all different values) system : object {Bestiary Ability Glossary.system} actionType : object {Bestiary Ability Glossary.system.actionType} value : string {Bestiary Ability Glossary.system.actionType.value} (4 different values) 'passive' (x27) 'action' (x17) 'reaction' (x8) 'free' (x3) actions : object {Bestiary Ability Glossary.system.actions} [value] : integer {Bestiary Ability Glossary.system.actions.value} (3 different values) 1 (x12) 2 (x3) 3 (x2) category : string {Bestiary Ability Glossary.system.category} (3 different values) 'offensive' (x21) 'defensive' (x20) 'interaction' (x14) description : object {Bestiary Ability Glossary.system.description} value : string {Bestiary Ability Glossary.system.description.value} (54 different values) publication : object {Bestiary Ability Glossary.system.publication} license : string {Bestiary Ability Glossary.system.publication.license} (2 different values) 'ORC' (x47) 'OGL' (x8) remaster : boolean {Bestiary Ability Glossary.system.publication.remaster} (2 different values) True (x47) False (x8) title : string {Bestiary Ability Glossary.system.publication.title} (6 different values) 'Pathfinder Monster Core' (x44) 'Pathfinder Bestiary' (x4) 'Pathfinder NPC Core' (x3) '' (x2) 'Pathfinder Bestiary 3' (x1) 'Pathfinder Core Rulebook' (x1) rules : ignored (Foundry rules object) {Bestiary Ability Glossary.system.rules} traits : object {Bestiary Ability Glossary.system.traits} [rarity] : string {Bestiary Ability Glossary.system.traits.rarity} (same value: 'common') value : array {Bestiary Ability Glossary.system.traits.value} Length: min=0 max=4 Value type: string {Bestiary Ability Glossary.system.traits.value.[]} (13 different values) [deathNote] : boolean {Bestiary Ability Glossary.system.deathNote} (same value: True) type : string {Bestiary Ability Glossary.type} (same value: 'action')