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Pf2eDataScrapper/output/pf2e/packs/6-02.txt
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2025-04-08 17:11:57 +04:00

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6-02
Different values: 2
=====================================
object {6-02}
_id : string {6-02._id} (all different values)
folder : string {6-02.folder} (same value: 'PW1lJBccN1gYXKfI')
img : string {6-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {6-02.items}
Length: min=5 max=11
Value type: object {6-02.items.[]}
_id : string {6-02.items.[]._id} (16 different values)
img : string {6-02.items.[].img} (9 different values)
'systems/pf2e/icons/default-icons/melee.svg' (x4)
'systems/pf2e/icons/actions/Passive.webp' (x4)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1)
'icons/magic/time/hourglass-tilted-gray.webp' (x1)
'icons/sundries/scrolls/scroll-writing-tan-grey.webp' (x1)
'systems/pf2e/icons/spells/fear.webp' (x1)
'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
name : string {6-02.items.[].name} (14 different values)
sort : integer {6-02.items.[].sort} (11 different values)
system : object {6-02.items.[].system}
[actionType] : object {6-02.items.[].system.actionType}
value : string {6-02.items.[].system.actionType.value} (all different values)
[actions] : object {6-02.items.[].system.actions}
[value] : integer {6-02.items.[].system.actions.value} (3 different values)
1 (x2)
2 (x1)
3 (x1)
[area] : empty
[attackEffects] : object {6-02.items.[].system.attackEffects}
value : array<> {6-02.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {6-02.items.[].system.autoHeightenLevel}
[value] : empty
[bonus] : object {6-02.items.[].system.bonus}
value : integer {6-02.items.[].system.bonus.value} (all different values)
[category] : string {6-02.items.[].system.category} (all different values)
[location] : object {6-02.items.[].system.location}
[heightenedLevel] : integer {6-02.items.[].system.location.heightenedLevel} (all different values)
[value] : string {6-02.items.[].system.location.value} (same value: 'gOiaDjo5WK8ESJHN')
publication : object {6-02.items.[].system.publication}
license : string {6-02.items.[].system.publication.license} (same value: 'ORC')
remaster : boolean {6-02.items.[].system.publication.remaster} (same value: True)
title : string {6-02.items.[].system.publication.title} (3 different values)
'' (x11)
'Pathfinder Monster Core' (x3)
'Pathfinder Player Core' (x2)
[counteraction] : boolean {6-02.items.[].system.counteraction} (same value: False)
description : object {6-02.items.[].system.description}
value : string {6-02.items.[].system.description.value} (12 different values)
[cost] : object {6-02.items.[].system.cost}
value : string {6-02.items.[].system.cost.value} (same value: '')
[damage] : object {6-02.items.[].system.damage}
[damageRolls] : object {6-02.items.[].system.damageRolls}
[5l472ib0pa4k0d6oiek1] : object {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1}
damage : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: '1d4+3')
damageType : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: 'slashing')
[h87rcnfowp5pqvxbzhwm] : object {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm}
damage : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: '1d6+3')
damageType : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: 'piercing')
0 : object {6-02.items.[].system.damageRolls.0}
damage : string {6-02.items.[].system.damageRolls.0.damage} (all different values)
damageType : string {6-02.items.[].system.damageRolls.0.damageType} (all different values)
[defense] : object {6-02.items.[].system.defense}
save : object {6-02.items.[].system.defense.save}
basic : boolean {6-02.items.[].system.defense.save.basic} (same value: False)
statistic : string {6-02.items.[].system.defense.save.statistic} (all different values)
[duration] : object {6-02.items.[].system.duration}
sustained : boolean {6-02.items.[].system.duration.sustained} (same value: False)
value : string {6-02.items.[].system.duration.value} (3 different values)
'1 minute' (x1)
'' (x1)
'varies' (x1)
[heightening] : object {6-02.items.[].system.heightening}
levels : object {6-02.items.[].system.heightening.levels}
[6] : object {6-02.items.[].system.heightening.levels.6}
target : object {6-02.items.[].system.heightening.levels.6.target}
value : string {6-02.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
3 : object {6-02.items.[].system.heightening.levels.3}
target : object {6-02.items.[].system.heightening.levels.3.target}
value : string {6-02.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
type : string {6-02.items.[].system.heightening.type} (same value: 'fixed')
[level] : object {6-02.items.[].system.level}
value : integer {6-02.items.[].system.level.value} (all different values)
[prepared] : object {6-02.items.[].system.prepared}
flexible : boolean {6-02.items.[].system.prepared.flexible} (same value: False)
value : string {6-02.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {6-02.items.[].system.proficiency}
value : integer {6-02.items.[].system.proficiency.value} (same value: 1)
[range] : object {6-02.items.[].system.range}
value : string {6-02.items.[].system.range.value} (all different values)
[requirements] : string {6-02.items.[].system.requirements} (same value: '')
[ritual] : object {6-02.items.[].system.ritual}
primary : object {6-02.items.[].system.ritual.primary}
check : string {6-02.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
secondary : object {6-02.items.[].system.ritual.secondary}
casters : integer {6-02.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {6-02.items.[].system.ritual.secondary.checks} (same value: '')
rules : ignored (Foundry rules object) {6-02.items.[].system.rules}
[showSlotlessLevels] : object {6-02.items.[].system.showSlotlessLevels}
value : boolean {6-02.items.[].system.showSlotlessLevels.value} (same value: False)
[spelldc] : object {6-02.items.[].system.spelldc}
dc : integer {6-02.items.[].system.spelldc.dc} (same value: 16)
mod : integer {6-02.items.[].system.spelldc.mod} (same value: 0)
value : integer {6-02.items.[].system.spelldc.value} (same value: 8)
[time] : object {6-02.items.[].system.time}
value : string {6-02.items.[].system.time.value} (all different values)
traits : object {6-02.items.[].system.traits}
[rarity] : string {6-02.items.[].system.traits.rarity} (all different values)
[traditions] : array<string> {6-02.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {6-02.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x2)
'occult' (x2)
'primal' (x2)
'divine' (x1)
[value] : array<string> {6-02.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {6-02.items.[].system.traits.value.[]} (14 different values)
[slots] : object {6-02.items.[].system.slots}
[slug] : string {6-02.items.[].system.slug} (5 different values)
'tremorsense' (x1)
'slow' (x1)
'demonic-pact' (x1)
'fear' (x1)
'telepathy' (x1)
[target] : object {6-02.items.[].system.target}
value : string {6-02.items.[].system.target.value} (all different values)
[tradition] : object {6-02.items.[].system.tradition}
value : string {6-02.items.[].system.tradition.value} (same value: 'divine')
type : string {6-02.items.[].type} (4 different values)
'action' (x8)
'melee' (x4)
'spell' (x3)
'spellcastingEntry' (x1)
[_stats] : object {6-02.items.[]._stats}
compendiumSource : string {6-02.items.[]._stats.compendiumSource} (5 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1)
'Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3' (x1)
'Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5' (x1)
'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA' (x1)
name : string {6-02.name} (all different values)
system : object {6-02.system}
abilities : object {6-02.system.abilities}
cha : object {6-02.system.abilities.cha}
mod : integer {6-02.system.abilities.cha.mod} (all different values)
con : object {6-02.system.abilities.con}
mod : integer {6-02.system.abilities.con.mod} (same value: 3)
dex : object {6-02.system.abilities.dex}
mod : integer {6-02.system.abilities.dex.mod} (all different values)
int : object {6-02.system.abilities.int}
mod : integer {6-02.system.abilities.int.mod} (all different values)
str : object {6-02.system.abilities.str}
mod : integer {6-02.system.abilities.str.mod} (same value: 3)
wis : object {6-02.system.abilities.wis}
mod : integer {6-02.system.abilities.wis.mod} (all different values)
attributes : object {6-02.system.attributes}
ac : object {6-02.system.attributes.ac}
details : string {6-02.system.attributes.ac.details} (same value: '')
value : integer {6-02.system.attributes.ac.value} (all different values)
allSaves : object {6-02.system.attributes.allSaves}
value : string {6-02.system.attributes.allSaves.value} (same value: '')
hp : object {6-02.system.attributes.hp}
details : string {6-02.system.attributes.hp.details} (same value: '')
max : integer {6-02.system.attributes.hp.max} (all different values)
temp : integer {6-02.system.attributes.hp.temp} (same value: 0)
value : integer {6-02.system.attributes.hp.value} (all different values)
speed : object {6-02.system.attributes.speed}
otherSpeeds : array<> {6-02.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {6-02.system.attributes.speed.value} (all different values)
weaknesses : array<object> {6-02.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {6-02.system.attributes.weaknesses.[]}
[exceptions] : array<> {6-02.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {6-02.system.attributes.weaknesses.[].type} (3 different values)
'sonic' (x1)
'cold-iron' (x1)
'holy' (x1)
value : integer {6-02.system.attributes.weaknesses.[].value} (all different values)
details : object {6-02.system.details}
blurb : string {6-02.system.details.blurb} (same value: '')
languages : object {6-02.system.details.languages}
details : string {6-02.system.details.languages.details} (all different values)
value : array<string> {6-02.system.details.languages.value}
Length: min=1 max=2
Value type: string {6-02.system.details.languages.value.[]} (3 different values)
'common' (x1)
'fey' (x1)
'chthonian' (x1)
level : object {6-02.system.details.level}
value : integer {6-02.system.details.level.value} (all different values)
privateNotes : string {6-02.system.details.privateNotes} (same value: '')
publicNotes : string {6-02.system.details.publicNotes} (all different values)
publication : object {6-02.system.details.publication}
license : string {6-02.system.details.publication.license} (same value: 'ORC')
remaster : boolean {6-02.system.details.publication.remaster} (same value: True)
title : string {6-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-02: Rain Falls on the Mountain of Sea and Sky')
initiative : object {6-02.system.initiative}
statistic : string {6-02.system.initiative.statistic} (same value: 'perception')
perception : object {6-02.system.perception}
details : string {6-02.system.perception.details} (same value: '')
mod : integer {6-02.system.perception.mod} (all different values)
senses : array<object> {6-02.system.perception.senses}
Length: min=1 max=2
Value type: object {6-02.system.perception.senses.[]}
[acuity] : string {6-02.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {6-02.system.perception.senses.[].range} (same value: 10)
type : string {6-02.system.perception.senses.[].type} (all different values)
resources : object {6-02.system.resources}
focus : object {6-02.system.resources.focus}
max : integer {6-02.system.resources.focus.max} (same value: 1)
value : integer {6-02.system.resources.focus.value} (same value: 1)
saves : object {6-02.system.saves}
fortitude : object {6-02.system.saves.fortitude}
saveDetail : string {6-02.system.saves.fortitude.saveDetail} (same value: '')
value : integer {6-02.system.saves.fortitude.value} (all different values)
reflex : object {6-02.system.saves.reflex}
saveDetail : string {6-02.system.saves.reflex.saveDetail} (same value: '')
value : integer {6-02.system.saves.reflex.value} (all different values)
will : object {6-02.system.saves.will}
saveDetail : string {6-02.system.saves.will.saveDetail} (same value: '')
value : integer {6-02.system.saves.will.value} (same value: 6)
skills : object {6-02.system.skills}
acrobatics : object {6-02.system.skills.acrobatics}
base : integer {6-02.system.skills.acrobatics.base} (all different values)
athletics : object {6-02.system.skills.athletics}
base : integer {6-02.system.skills.athletics.base} (all different values)
deception : object {6-02.system.skills.deception}
base : integer {6-02.system.skills.deception.base} (all different values)
[diplomacy] : object {6-02.system.skills.diplomacy}
base : integer {6-02.system.skills.diplomacy.base} (same value: 6)
stealth : object {6-02.system.skills.stealth}
base : integer {6-02.system.skills.stealth.base} (all different values)
[survival] : object {6-02.system.skills.survival}
base : integer {6-02.system.skills.survival.base} (same value: 6)
spellcasting : object {6-02.system.spellcasting}
rituals : object {6-02.system.spellcasting.rituals}
dc : integer {6-02.system.spellcasting.rituals.dc} (same value: 16)
traits : object {6-02.system.traits}
rarity : string {6-02.system.traits.rarity} (same value: 'uncommon')
size : object {6-02.system.traits.size}
value : string {6-02.system.traits.size.value} (all different values)
value : array<string> {6-02.system.traits.value}
Length: min=1 max=3
Value type: string {6-02.system.traits.value.[]} (4 different values)
'beast' (x1)
'demon' (x1)
'fiend' (x1)
'unholy' (x1)
type : string {6-02.type} (same value: 'npc')