6-02 Different values: 2 ===================================== object {6-02} _id : string {6-02._id} (all different values) folder : string {6-02.folder} (same value: 'PW1lJBccN1gYXKfI') img : string {6-02.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg') items : array {6-02.items} Length: min=5 max=11 Value type: object {6-02.items.[]} _id : string {6-02.items.[]._id} (16 different values) img : string {6-02.items.[].img} (9 different values) 'systems/pf2e/icons/default-icons/melee.svg' (x4) 'systems/pf2e/icons/actions/Passive.webp' (x4) 'systems/pf2e/icons/actions/OneAction.webp' (x2) 'systems/pf2e/icons/actions/TwoActions.webp' (x1) 'systems/pf2e/icons/default-icons/spellcastingEntry.svg' (x1) 'icons/magic/time/hourglass-tilted-gray.webp' (x1) 'icons/sundries/scrolls/scroll-writing-tan-grey.webp' (x1) 'systems/pf2e/icons/spells/fear.webp' (x1) 'systems/pf2e/icons/actions/ThreeActions.webp' (x1) name : string {6-02.items.[].name} (14 different values) sort : integer {6-02.items.[].sort} (11 different values) system : object {6-02.items.[].system} [actionType] : object {6-02.items.[].system.actionType} value : string {6-02.items.[].system.actionType.value} (all different values) [actions] : object {6-02.items.[].system.actions} [value] : integer {6-02.items.[].system.actions.value} (3 different values) 1 (x2) 2 (x1) 3 (x1) [area] : empty [attackEffects] : object {6-02.items.[].system.attackEffects} value : array<> {6-02.items.[].system.attackEffects.value} Length: min=0 max=0 Value type: empty [autoHeightenLevel] : object {6-02.items.[].system.autoHeightenLevel} [value] : empty [bonus] : object {6-02.items.[].system.bonus} value : integer {6-02.items.[].system.bonus.value} (all different values) [category] : string {6-02.items.[].system.category} (all different values) [location] : object {6-02.items.[].system.location} [heightenedLevel] : integer {6-02.items.[].system.location.heightenedLevel} (all different values) [value] : string {6-02.items.[].system.location.value} (same value: 'gOiaDjo5WK8ESJHN') publication : object {6-02.items.[].system.publication} license : string {6-02.items.[].system.publication.license} (same value: 'ORC') remaster : boolean {6-02.items.[].system.publication.remaster} (same value: True) title : string {6-02.items.[].system.publication.title} (3 different values) '' (x11) 'Pathfinder Monster Core' (x3) 'Pathfinder Player Core' (x2) [counteraction] : boolean {6-02.items.[].system.counteraction} (same value: False) description : object {6-02.items.[].system.description} value : string {6-02.items.[].system.description.value} (12 different values) [cost] : object {6-02.items.[].system.cost} value : string {6-02.items.[].system.cost.value} (same value: '') [damage] : object {6-02.items.[].system.damage} [damageRolls] : object {6-02.items.[].system.damageRolls} [5l472ib0pa4k0d6oiek1] : object {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1} damage : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damage} (same value: '1d4+3') damageType : string {6-02.items.[].system.damageRolls.5l472ib0pa4k0d6oiek1.damageType} (same value: 'slashing') [h87rcnfowp5pqvxbzhwm] : object {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm} damage : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damage} (same value: '1d6+3') damageType : string {6-02.items.[].system.damageRolls.h87rcnfowp5pqvxbzhwm.damageType} (same value: 'piercing') 0 : object {6-02.items.[].system.damageRolls.0} damage : string {6-02.items.[].system.damageRolls.0.damage} (all different values) damageType : string {6-02.items.[].system.damageRolls.0.damageType} (all different values) [defense] : object {6-02.items.[].system.defense} save : object {6-02.items.[].system.defense.save} basic : boolean {6-02.items.[].system.defense.save.basic} (same value: False) statistic : string {6-02.items.[].system.defense.save.statistic} (all different values) [duration] : object {6-02.items.[].system.duration} sustained : boolean {6-02.items.[].system.duration.sustained} (same value: False) value : string {6-02.items.[].system.duration.value} (3 different values) '1 minute' (x1) '' (x1) 'varies' (x1) [heightening] : object {6-02.items.[].system.heightening} levels : object {6-02.items.[].system.heightening.levels} [6] : object {6-02.items.[].system.heightening.levels.6} target : object {6-02.items.[].system.heightening.levels.6.target} value : string {6-02.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures') 3 : object {6-02.items.[].system.heightening.levels.3} target : object {6-02.items.[].system.heightening.levels.3.target} value : string {6-02.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures') type : string {6-02.items.[].system.heightening.type} (same value: 'fixed') [level] : object {6-02.items.[].system.level} value : integer {6-02.items.[].system.level.value} (all different values) [prepared] : object {6-02.items.[].system.prepared} flexible : boolean {6-02.items.[].system.prepared.flexible} (same value: False) value : string {6-02.items.[].system.prepared.value} (same value: 'innate') [proficiency] : object {6-02.items.[].system.proficiency} value : integer {6-02.items.[].system.proficiency.value} (same value: 1) [range] : object {6-02.items.[].system.range} value : string {6-02.items.[].system.range.value} (all different values) [requirements] : string {6-02.items.[].system.requirements} (same value: '') [ritual] : object {6-02.items.[].system.ritual} primary : object {6-02.items.[].system.ritual.primary} check : string {6-02.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)') secondary : object {6-02.items.[].system.ritual.secondary} casters : integer {6-02.items.[].system.ritual.secondary.casters} (same value: 0) checks : string {6-02.items.[].system.ritual.secondary.checks} (same value: '') rules : ignored (Foundry rules object) {6-02.items.[].system.rules} [showSlotlessLevels] : object {6-02.items.[].system.showSlotlessLevels} value : boolean {6-02.items.[].system.showSlotlessLevels.value} (same value: False) [spelldc] : object {6-02.items.[].system.spelldc} dc : integer {6-02.items.[].system.spelldc.dc} (same value: 16) mod : integer {6-02.items.[].system.spelldc.mod} (same value: 0) value : integer {6-02.items.[].system.spelldc.value} (same value: 8) [time] : object {6-02.items.[].system.time} value : string {6-02.items.[].system.time.value} (all different values) traits : object {6-02.items.[].system.traits} [rarity] : string {6-02.items.[].system.traits.rarity} (all different values) [traditions] : array {6-02.items.[].system.traits.traditions} Length: min=0 max=4 Value type: string {6-02.items.[].system.traits.traditions.[]} (4 different values) 'arcane' (x2) 'occult' (x2) 'primal' (x2) 'divine' (x1) [value] : array {6-02.items.[].system.traits.value} Length: min=0 max=5 Value type: string {6-02.items.[].system.traits.value.[]} (14 different values) [slots] : object {6-02.items.[].system.slots} [slug] : string {6-02.items.[].system.slug} (5 different values) 'tremorsense' (x1) 'slow' (x1) 'demonic-pact' (x1) 'fear' (x1) 'telepathy' (x1) [target] : object {6-02.items.[].system.target} value : string {6-02.items.[].system.target.value} (all different values) [tradition] : object {6-02.items.[].system.tradition} value : string {6-02.items.[].system.tradition.value} (same value: 'divine') type : string {6-02.items.[].type} (4 different values) 'action' (x8) 'melee' (x4) 'spell' (x3) 'spellcastingEntry' (x1) [_stats] : object {6-02.items.[]._stats} compendiumSource : string {6-02.items.[]._stats.compendiumSource} (5 different values) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW' (x1) 'Compendium.pf2e.spells-srd.Item.WsUwpfmhKrKwoIe3' (x1) 'Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5' (x1) 'Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D' (x1) 'Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA' (x1) name : string {6-02.name} (all different values) system : object {6-02.system} abilities : object {6-02.system.abilities} cha : object {6-02.system.abilities.cha} mod : integer {6-02.system.abilities.cha.mod} (all different values) con : object {6-02.system.abilities.con} mod : integer {6-02.system.abilities.con.mod} (same value: 3) dex : object {6-02.system.abilities.dex} mod : integer {6-02.system.abilities.dex.mod} (all different values) int : object {6-02.system.abilities.int} mod : integer {6-02.system.abilities.int.mod} (all different values) str : object {6-02.system.abilities.str} mod : integer {6-02.system.abilities.str.mod} (same value: 3) wis : object {6-02.system.abilities.wis} mod : integer {6-02.system.abilities.wis.mod} (all different values) attributes : object {6-02.system.attributes} ac : object {6-02.system.attributes.ac} details : string {6-02.system.attributes.ac.details} (same value: '') value : integer {6-02.system.attributes.ac.value} (all different values) allSaves : object {6-02.system.attributes.allSaves} value : string {6-02.system.attributes.allSaves.value} (same value: '') hp : object {6-02.system.attributes.hp} details : string {6-02.system.attributes.hp.details} (same value: '') max : integer {6-02.system.attributes.hp.max} (all different values) temp : integer {6-02.system.attributes.hp.temp} (same value: 0) value : integer {6-02.system.attributes.hp.value} (all different values) speed : object {6-02.system.attributes.speed} otherSpeeds : array<> {6-02.system.attributes.speed.otherSpeeds} Length: min=0 max=0 Value type: empty value : integer {6-02.system.attributes.speed.value} (all different values) weaknesses : array {6-02.system.attributes.weaknesses} Length: min=1 max=2 Value type: object {6-02.system.attributes.weaknesses.[]} [exceptions] : array<> {6-02.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {6-02.system.attributes.weaknesses.[].type} (3 different values) 'sonic' (x1) 'cold-iron' (x1) 'holy' (x1) value : integer {6-02.system.attributes.weaknesses.[].value} (all different values) details : object {6-02.system.details} blurb : string {6-02.system.details.blurb} (same value: '') languages : object {6-02.system.details.languages} details : string {6-02.system.details.languages.details} (all different values) value : array {6-02.system.details.languages.value} Length: min=1 max=2 Value type: string {6-02.system.details.languages.value.[]} (3 different values) 'common' (x1) 'fey' (x1) 'chthonian' (x1) level : object {6-02.system.details.level} value : integer {6-02.system.details.level.value} (all different values) privateNotes : string {6-02.system.details.privateNotes} (same value: '') publicNotes : string {6-02.system.details.publicNotes} (all different values) publication : object {6-02.system.details.publication} license : string {6-02.system.details.publication.license} (same value: 'ORC') remaster : boolean {6-02.system.details.publication.remaster} (same value: True) title : string {6-02.system.details.publication.title} (same value: 'Pathfinder Society Scenario #6-02: Rain Falls on the Mountain of Sea and Sky') initiative : object {6-02.system.initiative} statistic : string {6-02.system.initiative.statistic} (same value: 'perception') perception : object {6-02.system.perception} details : string {6-02.system.perception.details} (same value: '') mod : integer {6-02.system.perception.mod} (all different values) senses : array {6-02.system.perception.senses} Length: min=1 max=2 Value type: object {6-02.system.perception.senses.[]} [acuity] : string {6-02.system.perception.senses.[].acuity} (same value: 'imprecise') [range] : integer {6-02.system.perception.senses.[].range} (same value: 10) type : string {6-02.system.perception.senses.[].type} (all different values) resources : object {6-02.system.resources} focus : object {6-02.system.resources.focus} max : integer {6-02.system.resources.focus.max} (same value: 1) value : integer {6-02.system.resources.focus.value} (same value: 1) saves : object {6-02.system.saves} fortitude : object {6-02.system.saves.fortitude} saveDetail : string {6-02.system.saves.fortitude.saveDetail} (same value: '') value : integer {6-02.system.saves.fortitude.value} (all different values) reflex : object {6-02.system.saves.reflex} saveDetail : string {6-02.system.saves.reflex.saveDetail} (same value: '') value : integer {6-02.system.saves.reflex.value} (all different values) will : object {6-02.system.saves.will} saveDetail : string {6-02.system.saves.will.saveDetail} (same value: '') value : integer {6-02.system.saves.will.value} (same value: 6) skills : object {6-02.system.skills} acrobatics : object {6-02.system.skills.acrobatics} base : integer {6-02.system.skills.acrobatics.base} (all different values) athletics : object {6-02.system.skills.athletics} base : integer {6-02.system.skills.athletics.base} (all different values) deception : object {6-02.system.skills.deception} base : integer {6-02.system.skills.deception.base} (all different values) [diplomacy] : object {6-02.system.skills.diplomacy} base : integer {6-02.system.skills.diplomacy.base} (same value: 6) stealth : object {6-02.system.skills.stealth} base : integer {6-02.system.skills.stealth.base} (all different values) [survival] : object {6-02.system.skills.survival} base : integer {6-02.system.skills.survival.base} (same value: 6) spellcasting : object {6-02.system.spellcasting} rituals : object {6-02.system.spellcasting.rituals} dc : integer {6-02.system.spellcasting.rituals.dc} (same value: 16) traits : object {6-02.system.traits} rarity : string {6-02.system.traits.rarity} (same value: 'uncommon') size : object {6-02.system.traits.size} value : string {6-02.system.traits.size.value} (all different values) value : array {6-02.system.traits.value} Length: min=1 max=3 Value type: string {6-02.system.traits.value.[]} (4 different values) 'beast' (x1) 'demon' (x1) 'fiend' (x1) 'unholy' (x1) type : string {6-02.type} (same value: 'npc')