Files
Pf2eDataScrapper/output/pf2e/packs/5th Rank.txt
T
2025-04-08 17:11:57 +04:00

783 lines
65 KiB
Plaintext

5th Rank
Different values: 124
=====================================
object {5th Rank}
_id : string {5th Rank._id} (all different values)
folder : string {5th Rank.folder} (same value: 'iDjm2cXyRAe4VZ35')
img : string {5th Rank.img} (120 different values)
name : string {5th Rank.name} (all different values)
system : object {5th Rank.system}
[area] : object {5th Rank.system.area}
[details] : string {5th Rank.system.area.details} (3 different values)
'20-foot-radius burst' (x1)
'20-foot burst adjacent to a flat surface' (x1)
'10-foot radius, 40-foot-tall cylinder' (x1)
type : string {5th Rank.system.area.type} (5 different values)
'burst' (x25)
'cone' (x4)
'emanation' (x4)
'line' (x3)
'cube' (x2)
value : integer {5th Rank.system.area.value} (7 different values)
20 (x18)
60 (x6)
10 (x6)
30 (x5)
120 (x1)
100 (x1)
15 (x1)
cost : object {5th Rank.system.cost}
value : string {5th Rank.system.cost.value} (same value: '')
counteraction : boolean {5th Rank.system.counteraction} (2 different values)
False (x123)
True (x1)
damage : object {5th Rank.system.damage}
[0] : object {5th Rank.system.damage.0}
applyMod : boolean {5th Rank.system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.0.formula} (20 different values)
kinds : array<string> {5th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.0.kinds.[]} (2 different values)
'damage' (x23)
'healing' (x2)
[materials] : array<string> {5th Rank.system.damage.0.materials}
Length: min=0 max=1
Value type: string {5th Rank.system.damage.0.materials.[]} (same value: 'cold-iron')
type : string {5th Rank.system.damage.0.type} (12 different values)
[1] : object {5th Rank.system.damage.1}
applyMod : boolean {5th Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.1.formula} (3 different values)
'6d6' (x1)
'4d6' (x1)
'2d4' (x1)
kinds : array<string> {5th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.1.kinds.[]} (same value: 'damage')
type : string {5th Rank.system.damage.1.type} (2 different values)
'fire' (x2)
'void' (x1)
[2YlEXgT93lbWXENb] : object {5th Rank.system.damage.2YlEXgT93lbWXENb}
applyMod : boolean {5th Rank.system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.2YlEXgT93lbWXENb.formula} (same value: '10d6')
kinds : array<string> {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.2YlEXgT93lbWXENb.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.2YlEXgT93lbWXENb.type} (same value: 'cold')
[8lhfdml2dfwh0pc1] : object {5th Rank.system.damage.8lhfdml2dfwh0pc1}
applyMod : boolean {5th Rank.system.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.formula} (same value: '6d8')
kinds : array<string> {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.8lhfdml2dfwh0pc1.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.type} (same value: 'vitality')
[A3N9TKOvgQh5OhDM] : object {5th Rank.system.damage.A3N9TKOvgQh5OhDM}
applyMod : boolean {5th Rank.system.damage.A3N9TKOvgQh5OhDM.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.formula} (same value: '1d6')
kinds : array<string> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.type} (same value: 'mental')
[NE5nfcJxF8gmPf1n] : object {5th Rank.system.damage.NE5nfcJxF8gmPf1n}
applyMod : boolean {5th Rank.system.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.formula} (same value: '5d10')
kinds : array<string> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.type} (same value: 'acid')
[NPg0qU7objU0x4LJ] : object {5th Rank.system.damage.NPg0qU7objU0x4LJ}
applyMod : boolean {5th Rank.system.damage.NPg0qU7objU0x4LJ.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.formula} (same value: '5d6')
kinds : array<string> {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.NPg0qU7objU0x4LJ.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.type} (same value: 'void')
[SvxMj89z9Ze4Na3e] : object {5th Rank.system.damage.SvxMj89z9Ze4Na3e}
applyMod : boolean {5th Rank.system.damage.SvxMj89z9Ze4Na3e.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.formula} (same value: '3d8')
kinds : array<string> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds}
Length: min=2 max=2
Value type: string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds.[]} (2 different values)
'damage' (x1)
'healing' (x1)
materials : array<> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.type} (same value: 'vitality')
[UKiopkMuk2wDUL6V] : object {5th Rank.system.damage.UKiopkMuk2wDUL6V}
applyMod : boolean {5th Rank.system.damage.UKiopkMuk2wDUL6V.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.formula} (same value: '4d6')
kinds : array<string> {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.UKiopkMuk2wDUL6V.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.type} (same value: 'cold')
[b8s5znrsrnbdwuie] : object {5th Rank.system.damage.b8s5znrsrnbdwuie}
applyMod : boolean {5th Rank.system.damage.b8s5znrsrnbdwuie.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.b8s5znrsrnbdwuie.formula} (same value: '2d8')
kinds : array<string> {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.b8s5znrsrnbdwuie.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.b8s5znrsrnbdwuie.type} (same value: 'mental')
[b9dAiWfV57lyCWpP] : object {5th Rank.system.damage.b9dAiWfV57lyCWpP}
applyMod : boolean {5th Rank.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.formula} (same value: '6d6')
kinds : array<string> {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.b9dAiWfV57lyCWpP.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.type} (same value: 'fire')
[e72ZbHgzdvNBKkL2] : object {5th Rank.system.damage.e72ZbHgzdvNBKkL2}
applyMod : boolean {5th Rank.system.damage.e72ZbHgzdvNBKkL2.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.formula} (same value: '3d6')
kinds : array<string> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.type} (same value: 'slashing')
[goajz5243wuz07dx] : object {5th Rank.system.damage.goajz5243wuz07dx}
applyMod : boolean {5th Rank.system.damage.goajz5243wuz07dx.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.goajz5243wuz07dx.formula} (same value: '10d6')
kinds : array<string> {5th Rank.system.damage.goajz5243wuz07dx.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.goajz5243wuz07dx.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.goajz5243wuz07dx.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.goajz5243wuz07dx.type} (same value: 'fire')
[hBNB5kWrMV8T2CuH] : object {5th Rank.system.damage.hBNB5kWrMV8T2CuH}
applyMod : boolean {5th Rank.system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.formula} (same value: '3d6')
kinds : array<string> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.type} (same value: 'piercing')
[j69kf1nfy3b1xton] : object {5th Rank.system.damage.j69kf1nfy3b1xton}
applyMod : boolean {5th Rank.system.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.j69kf1nfy3b1xton.formula} (same value: '6d6')
kinds : array<string> {5th Rank.system.damage.j69kf1nfy3b1xton.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.j69kf1nfy3b1xton.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.j69kf1nfy3b1xton.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.j69kf1nfy3b1xton.type} (same value: 'electricity')
[lI9EQaXqSWU8wuZI] : object {5th Rank.system.damage.lI9EQaXqSWU8wuZI}
applyMod : boolean {5th Rank.system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.formula} (same value: '10d6')
kinds : array<string> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.type} (same value: 'vitality')
[mY0vhGfbdzA69pIz] : object {5th Rank.system.damage.mY0vhGfbdzA69pIz}
applyMod : boolean {5th Rank.system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
category : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.category} (same value: 'persistent')
formula : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.formula} (same value: '1d6')
kinds : array<string> {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.mY0vhGfbdzA69pIz.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.type} (same value: 'poison')
[n6eXQAslPehKuaXl] : object {5th Rank.system.damage.n6eXQAslPehKuaXl}
applyMod : boolean {5th Rank.system.damage.n6eXQAslPehKuaXl.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.n6eXQAslPehKuaXl.formula} (same value: '4d8')
kinds : array<string> {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.n6eXQAslPehKuaXl.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.n6eXQAslPehKuaXl.type} (same value: 'spirit')
[pHsjrtV8uQcnp7AC] : object {5th Rank.system.damage.pHsjrtV8uQcnp7AC}
applyMod : boolean {5th Rank.system.damage.pHsjrtV8uQcnp7AC.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.formula} (same value: '7d10')
kinds : array<string> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.type} (same value: 'bludgeoning')
[rZgtouffoOBOPyXD] : object {5th Rank.system.damage.rZgtouffoOBOPyXD}
applyMod : boolean {5th Rank.system.damage.rZgtouffoOBOPyXD.applyMod} (same value: False)
category : string {5th Rank.system.damage.rZgtouffoOBOPyXD.category} (same value: 'persistent')
formula : string {5th Rank.system.damage.rZgtouffoOBOPyXD.formula} (same value: '1d4')
kinds : array<string> {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.rZgtouffoOBOPyXD.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.rZgtouffoOBOPyXD.type} (same value: 'spirit')
[rt4oeXP3SqcClH6r] : object {5th Rank.system.damage.rt4oeXP3SqcClH6r}
applyMod : boolean {5th Rank.system.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False)
category : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.category} (same value: 'persistent')
formula : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.formula} (same value: '1d6')
kinds : array<string> {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.rt4oeXP3SqcClH6r.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.type} (same value: 'acid')
[u4xykvzyx1ej6xl4] : object {5th Rank.system.damage.u4xykvzyx1ej6xl4}
applyMod : boolean {5th Rank.system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.formula} (same value: '1d4')
kinds : array<string> {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.u4xykvzyx1ej6xl4.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.type} (same value: 'piercing')
[yNkEZ8qT669NMhzN] : object {5th Rank.system.damage.yNkEZ8qT669NMhzN}
applyMod : boolean {5th Rank.system.damage.yNkEZ8qT669NMhzN.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.formula} (same value: '8d6')
kinds : array<string> {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.damage.yNkEZ8qT669NMhzN.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.type} (same value: 'acid')
[defense] : object {5th Rank.system.defense}
[passive] : object {5th Rank.system.defense.passive}
statistic : string {5th Rank.system.defense.passive.statistic} (2 different values)
'ac' (x2)
'fortitude-dc' (x1)
[save] : object {5th Rank.system.defense.save}
basic : boolean {5th Rank.system.defense.save.basic} (2 different values)
False (x31)
True (x19)
statistic : string {5th Rank.system.defense.save.statistic} (3 different values)
'will' (x20)
'reflex' (x19)
'fortitude' (x11)
description : object {5th Rank.system.description}
value : string {5th Rank.system.description.value} (all different values)
duration : object {5th Rank.system.duration}
sustained : boolean {5th Rank.system.duration.sustained} (2 different values)
False (x101)
True (x23)
value : string {5th Rank.system.duration.value} (16 different values)
level : object {5th Rank.system.level}
value : integer {5th Rank.system.level.value} (same value: 5)
[heightening] : object {5th Rank.system.heightening}
[area] : integer {5th Rank.system.heightening.area} (2 different values)
0 (x8)
5 (x1)
[damage] : object {5th Rank.system.heightening.damage}
[0] : string {5th Rank.system.heightening.damage.0} (9 different values)
'1d6' (x6)
'1d8' (x5)
'2d6' (x5)
'2d8' (x1)
'3' (x1)
'10' (x1)
'1d4' (x1)
'1d12' (x1)
'2d10' (x1)
[1] : string {5th Rank.system.heightening.damage.1} (2 different values)
'1d6' (x2)
'1d4' (x1)
[2YlEXgT93lbWXENb] : string {5th Rank.system.heightening.damage.2YlEXgT93lbWXENb} (same value: '2d6')
[SvxMj89z9Ze4Na3e] : string {5th Rank.system.heightening.damage.SvxMj89z9Ze4Na3e} (same value: '1d8')
[UKiopkMuk2wDUL6V] : string {5th Rank.system.heightening.damage.UKiopkMuk2wDUL6V} (same value: '1d6')
[b9dAiWfV57lyCWpP] : string {5th Rank.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: '1d6')
[e72ZbHgzdvNBKkL2] : string {5th Rank.system.heightening.damage.e72ZbHgzdvNBKkL2} (same value: '3d6')
[hBNB5kWrMV8T2CuH] : string {5th Rank.system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: '0')
[lI9EQaXqSWU8wuZI] : string {5th Rank.system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: '2d6')
[mY0vhGfbdzA69pIz] : string {5th Rank.system.heightening.damage.mY0vhGfbdzA69pIz} (same value: '1d6')
[n6eXQAslPehKuaXl] : string {5th Rank.system.heightening.damage.n6eXQAslPehKuaXl} (same value: '2d8')
[rZgtouffoOBOPyXD] : string {5th Rank.system.heightening.damage.rZgtouffoOBOPyXD} (same value: '1d4')
[u4xykvzyx1ej6xl4] : string {5th Rank.system.heightening.damage.u4xykvzyx1ej6xl4} (same value: '1')
[interval] : integer {5th Rank.system.heightening.interval} (2 different values)
1 (x19)
2 (x12)
type : string {5th Rank.system.heightening.type} (2 different values)
'interval' (x31)
'fixed' (x9)
[levels] : object {5th Rank.system.heightening.levels}
[6] : object {5th Rank.system.heightening.levels.6}
target : object {5th Rank.system.heightening.levels.6.target}
value : string {5th Rank.system.heightening.levels.6.target.value} (same value: '1 or 10 creatures')
[7] : object {5th Rank.system.heightening.levels.7}
[damage] : object {5th Rank.system.heightening.levels.7.damage}
[KBVAJjLQOwR9Df19] : object {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19}
applyMod : boolean {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.formula} (same value: '9d10')
kinds : array<string> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.type} (same value: 'bludgeoning')
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applyMod : boolean {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.formula} (same value: '8d6')
materials : array<> {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.materials}
Length: min=0 max=0
Value type: empty
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[target] : object {5th Rank.system.heightening.levels.7.target}
value : string {5th Rank.system.heightening.levels.7.target.value} (same value: '1 or any number of creatures')
area : object {5th Rank.system.heightening.levels.7.area}
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value : integer {5th Rank.system.heightening.levels.7.area.value} (same value: 60)
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[NE5nfcJxF8gmPf1n] : object {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n}
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materials : array<> {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.type} (same value: 'acid')
[rt4oeXP3SqcClH6r] : object {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r}
applyMod : boolean {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False)
category : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.category} (same value: 'persistent')
formula : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.formula} (same value: '2d6')
materials : array<> {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.type} (same value: 'acid')
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[category] : empty
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materials : array<> {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.type} (same value: 'vitality')
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[damage] : object {5th Rank.system.heightening.levels.9.damage}
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[category] : empty
formula : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.formula} (same value: '12d10')
kinds : array<string> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds.[]} (same value: 'damage')
materials : array<> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.materials}
Length: min=0 max=0
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type : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.type} (same value: 'bludgeoning')
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applyMod : boolean {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.formula} (same value: '10d6')
materials : array<> {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.materials}
Length: min=0 max=0
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type : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.type} (same value: 'electricity')
[target] : object {5th Rank.system.heightening.levels.9.target}
value : string {5th Rank.system.heightening.levels.9.target.value} (3 different values)
'10 creatures that aren\'t on their home plane' (x1)
'up to 10 creatures' (x1)
'5 creatures' (x1)
target : object {5th Rank.system.target}
value : string {5th Rank.system.target.value} (27 different values)
time : object {5th Rank.system.time}
value : string {5th Rank.system.time.value} (9 different values)
'2' (x67)
'3' (x29)
'1 minute' (x16)
'reaction' (x4)
'10 minutes' (x3)
'1 to 3' (x2)
'30 minutes' (x1)
'2 or 3' (x1)
'1' (x1)
traits : object {5th Rank.system.traits}
rarity : string {5th Rank.system.traits.rarity} (3 different values)
'common' (x87)
'uncommon' (x34)
'rare' (x3)
selected : array<> {5th Rank.system.traits.selected}
Length: min=0 max=0
Value type: empty
traditions : array<string> {5th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {5th Rank.system.traits.traditions.[]} (4 different values)
'arcane' (x83)
'occult' (x68)
'primal' (x63)
'divine' (x48)
value : array<string> {5th Rank.system.traits.value}
Length: min=0 max=6
Value type: string {5th Rank.system.traits.value.[]} (47 different values)
[overlays] : object {5th Rank.system.overlays}
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_id : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0._id} (same value: '2XryWRa6OkDAbAw0')
name : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.name} (same value: 'Elemental Breath (Metal)')
overlayType : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.sort} (same value: 4)
system : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system}
damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage}
cIQMOJJsHOShytJy : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy}
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[category] : empty
formula : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.formula} (same value: '5d10')
materials : array<> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.type} (same value: 'slashing')
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type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.type} (same value: 'interval')
traits : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits}
value : array<string> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value}
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Value type: string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value.[]} (same value: 'metal')
[3yk7i1kixfa9prk4] : object {5th Rank.system.overlays.3yk7i1kixfa9prk4}
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overlayType : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.overlayType} (same value: 'override')
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system : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system}
target : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target}
value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target.value} (same value: 'you or one willing ally within range')
time : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time}
value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time.value} (same value: '1')
traits : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits}
value : array<string> {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value}
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Value type: string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value.[]} (same value: 'manipulate')
[6RXxnrZlBl5nulPK] : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK}
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system : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system}
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[category] : empty
formula : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.formula} (same value: '5d10')
materials : array<> {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.materials}
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heightening : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening}
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area : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area}
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value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: '30')
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traits : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits}
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Value type: string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'death' (x1)
'manipulate' (x1)
'void' (x1)
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Length: min=1 max=1
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[EXq8LCHnbDdU9Qxi] : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi}
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system : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system}
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[category] : empty
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materials : array<> {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.materials}
Length: min=0 max=0
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type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.type} (same value: 'electricity')
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[S8zce5ryVwTNR4v6] : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6}
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materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.type} (same value: 'cold')
65e8IoTrChnWR3jL : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL}
applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.formula} (same value: '3d10')
materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.type} (same value: 'bludgeoning')
heightening : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening}
damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage}
5s8WDBie6obDFd7O : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.5s8WDBie6obDFd7O} (same value: '1d10')
65e8IoTrChnWR3jL : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.65e8IoTrChnWR3jL} (same value: '0')
interval : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.type} (same value: 'interval')
traits : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits}
value : array<string> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value.[]} (same value: 'water')
[SyxaqT7Uou8PUc2b] : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b}
_id : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b._id} (same value: 'SyxaqT7Uou8PUc2b')
name : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.name} (same value: 'Elemental Breath (Wood)')
overlayType : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.sort} (same value: 6)
system : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system}
damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage}
9uHHaYTm9m5EKYXr : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr}
applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.formula} (same value: '3d10')
materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.type} (same value: 'piercing')
M2B0VWxc4jyJ2ZMk : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk}
applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.formula} (same value: '3d10')
materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.type} (same value: 'slashing')
heightening : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening}
damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage}
9uHHaYTm9m5EKYXr : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.9uHHaYTm9m5EKYXr} (same value: '1d10')
M2B0VWxc4jyJ2ZMk : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.M2B0VWxc4jyJ2ZMk} (same value: '0')
interval : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.type} (same value: 'interval')
traits : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits}
value : array<string> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value.[]} (same value: 'wood')
[UTMlHk0o5FXLlwwM] : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM}
name : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
overlayType : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
system : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system}
damage : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage}
0 : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage.0}
[category] : empty
defense : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense}
save : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
basic : boolean {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: True)
statistic : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
[Zl9eykSvA9Ptm3Vk] : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk}
_id : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk._id} (same value: 'Zl9eykSvA9Ptm3Vk')
name : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.name} (same value: 'Elemental Breath (Fire)')
overlayType : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.sort} (same value: 3)
system : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system}
damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage}
0tjfe8H7wz7QoXYE : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE}
applyMod : boolean {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.applyMod} (same value: False)
[category] : empty
formula : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.formula} (same value: '7d10')
materials : array<> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.materials}
Length: min=0 max=0
Value type: empty
type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.type} (same value: 'fire')
heightening : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening}
damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage}
0tjfe8H7wz7QoXYE : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage.0tjfe8H7wz7QoXYE} (same value: '1d10')
interval : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.type} (same value: 'interval')
traits : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits}
value : array<string> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value.[]} (same value: 'fire')
YK6X9Uqj3TmG199H : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H}
_id : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H._id} (same value: 'YK6X9Uqj3TmG199H')
overlayType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1)
system : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system}
area : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area}
areaType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: 'cone')
time : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time}
value : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: '3')
[ZxbNsu1w4bhR2fCe] : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe}
_id : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: 'ZxbNsu1w4bhR2fCe')
overlayType : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
system : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.system}
[jma2elwwr2saf9s6] : object {5th Rank.system.overlays.jma2elwwr2saf9s6}
_id : string {5th Rank.system.overlays.jma2elwwr2saf9s6._id} (same value: 'jma2elwwr2saf9s6')
overlayType : string {5th Rank.system.overlays.jma2elwwr2saf9s6.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.jma2elwwr2saf9s6.sort} (same value: 1)
system : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system}
time : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time}
value : string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: '1')
traits : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits}
value : array<string> {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value}
Length: min=3 max=3
Value type: string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values)
'death' (x1)
'manipulate' (x1)
'void' (x1)
[jq9loelhf38up0e1] : object {5th Rank.system.overlays.jq9loelhf38up0e1}
_id : string {5th Rank.system.overlays.jq9loelhf38up0e1._id} (same value: 'jq9loelhf38up0e1')
overlayType : string {5th Rank.system.overlays.jq9loelhf38up0e1.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.jq9loelhf38up0e1.sort} (same value: 2)
system : object {5th Rank.system.overlays.jq9loelhf38up0e1.system}
damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage}
0 : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0}
formula : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: '10d6')
heightening : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening}
damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage}
0 : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: '2d6')
time : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.time}
value : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.time.value} (same value: '2')
traits : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits}
value : array<string> {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value}
Length: min=4 max=4
Value type: string {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values)
'concentrate' (x1)
'death' (x1)
'manipulate' (x1)
'void' (x1)
[wUTd1CuL1B5jIquK] : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK}
_id : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK._id} (same value: 'wUTd1CuL1B5jIquK')
overlayType : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
system : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system}
area : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area}
type : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: 'burst')
value : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
range : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range}
value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: '500 feet')
time : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time}
value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: '3')
[zjyfdrWBaUVi4O7b] : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b}
name : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
overlayType : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
system : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system}
damage : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage}
0 : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage.0}
[category] : empty
defense : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense}
save : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
basic : boolean {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: True)
statistic : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
[zyzgjes6kcerhhfz] : object {5th Rank.system.overlays.zyzgjes6kcerhhfz}
_id : string {5th Rank.system.overlays.zyzgjes6kcerhhfz._id} (same value: 'zyzgjes6kcerhhfz')
overlayType : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.overlayType} (same value: 'override')
sort : integer {5th Rank.system.overlays.zyzgjes6kcerhhfz.sort} (same value: 3)
system : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system}
target : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target}
value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target.value} (same value: 'you and all willing allies within range')
time : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time}
value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time.value} (same value: '3')
traits : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits}
value : array<string> {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value.[]} (same value: 'concentrate')
publication : object {5th Rank.system.publication}
license : string {5th Rank.system.publication.license} (2 different values)
'OGL' (x68)
'ORC' (x56)
remaster : boolean {5th Rank.system.publication.remaster} (2 different values)
True (x67)
False (x57)
title : string {5th Rank.system.publication.title} (29 different values)
range : object {5th Rank.system.range}
value : string {5th Rank.system.range.value} (12 different values)
requirements : string {5th Rank.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {5th Rank.system.rules}
type : string {5th Rank.type} (same value: 'spell')