572 lines
35 KiB
Plaintext
572 lines
35 KiB
Plaintext
5-11
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Different values: 9
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=====================================
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object {5-11}
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_id : string {5-11._id} (all different values)
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folder : string {5-11.folder} (same value: '1qYUXzrXyYvkCu0j')
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img : string {5-11.img} (2 different values)
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'systems/pf2e/icons/default-icons/npc.svg' (x7)
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'systems/pf2e/icons/default-icons/hazard.svg' (x2)
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items : array<object> {5-11.items}
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Length: min=2 max=29
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Value type: object {5-11.items.[]}
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_id : string {5-11.items.[]._id} (77 different values)
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img : string {5-11.items.[].img} (28 different values)
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name : string {5-11.items.[].name} (65 different values)
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sort : integer {5-11.items.[].sort} (30 different values)
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system : object {5-11.items.[].system}
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[autoHeightenLevel] : object {5-11.items.[].system.autoHeightenLevel}
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[value] : empty
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description : object {5-11.items.[].system.description}
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value : string {5-11.items.[].system.description.value} (63 different values)
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[actionType] : object {5-11.items.[].system.actionType}
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value : string {5-11.items.[].system.actionType.value} (3 different values)
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'passive' (x29)
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'action' (x14)
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'reaction' (x5)
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[actions] : object {5-11.items.[].system.actions}
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[value] : integer {5-11.items.[].system.actions.value} (2 different values)
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2 (x8)
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1 (x6)
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[area] : object {5-11.items.[].system.area}
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type : string {5-11.items.[].system.area.type} (same value: 'emanation')
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value : integer {5-11.items.[].system.area.value} (same value: 30)
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[attack] : object {5-11.items.[].system.attack}
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value : string {5-11.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {5-11.items.[].system.attackEffects}
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[custom] : string {5-11.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {5-11.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {5-11.items.[].system.attackEffects.value.[]} (3 different values)
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'grab' (x2)
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'snapdrake-pollen' (x1)
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'brain-collector-venom' (x1)
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[bonus] : object {5-11.items.[].system.bonus}
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value : integer {5-11.items.[].system.bonus.value} (7 different values)
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18 (x4)
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23 (x3)
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19 (x2)
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20 (x2)
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24 (x1)
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21 (x1)
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17 (x1)
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[category] : string {5-11.items.[].system.category} (3 different values)
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'offensive' (x32)
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'defensive' (x15)
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'interaction' (x1)
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[cost] : object {5-11.items.[].system.cost}
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value : string {5-11.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {5-11.items.[].system.counteraction} (2 different values)
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False (x30)
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True (x3)
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[damage] : object {5-11.items.[].system.damage}
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[0] : object {5-11.items.[].system.damage.0}
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[category] : empty
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formula : string {5-11.items.[].system.damage.0.formula} (same value: '8d6')
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kinds : array<string> {5-11.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {5-11.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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materials : array<> {5-11.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {5-11.items.[].system.damage.0.type} (same value: 'mental')
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[damageRolls] : object {5-11.items.[].system.damageRolls}
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[2ocrsXBoRbwEDgfB] : object {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB}
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damage : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: '2d12+4')
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damageType : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: 'piercing')
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[9z3yrno2knwx7foh986b] : object {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b}
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damage : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (same value: '2d8+9')
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damageType : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: 'slashing')
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[ByGEwHrTkaJDJ0dp] : object {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp}
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damage : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: '2d8+4')
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damageType : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: 'bludgeoning')
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[Ct9nu1LVqTcIvWVp] : object {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp}
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damage : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damage} (2 different values)
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'2d8+6' (x1)
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'2d8+14' (x1)
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damageType : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damageType} (same value: 'void')
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[Ps9TMMOWLRSQPIRK] : object {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK}
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damage : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (2 different values)
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'2d6+6' (x1)
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'2d6+8' (x1)
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damageType : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: 'void')
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[RzVQWulJYEW02MiQ] : object {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ}
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damage : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (2 different values)
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'2d6+9' (x1)
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'2d6+11' (x1)
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damageType : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: 'void')
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[dZUaTp9lPbHhYfzC] : object {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC}
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damage : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damage} (2 different values)
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'2d12+15' (x1)
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'2d10+13' (x1)
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damageType : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damageType} (same value: 'void')
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[kIVu5DAJYdX2yDdS] : object {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS}
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damage : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: '2d12+7')
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damageType : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: 'piercing')
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[pgsa4eg784s5ejayhaj1] : object {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1}
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damage : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (same value: '2d12+9')
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damageType : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: 'piercing')
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[slg2aNZpEDdT8EEh] : object {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh}
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damage : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: '2d10+9')
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damageType : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: 'slashing')
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[deathNote] : boolean {5-11.items.[].system.deathNote} (same value: True)
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[defense] : object {5-11.items.[].system.defense}
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save : object {5-11.items.[].system.defense.save}
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basic : boolean {5-11.items.[].system.defense.save.basic} (same value: False)
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statistic : string {5-11.items.[].system.defense.save.statistic} (2 different values)
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'fortitude' (x5)
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'will' (x4)
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[duration] : object {5-11.items.[].system.duration}
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sustained : boolean {5-11.items.[].system.duration.sustained} (2 different values)
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False (x23)
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True (x10)
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value : string {5-11.items.[].system.duration.value} (5 different values)
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'' (x22)
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'1 minute' (x5)
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'varies' (x3)
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'10 minutes' (x2)
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'until the end of your turn' (x1)
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[frequency] : object {5-11.items.[].system.frequency}
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max : integer {5-11.items.[].system.frequency.max} (same value: 3)
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per : string {5-11.items.[].system.frequency.per} (same value: 'day')
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[heightening] : object {5-11.items.[].system.heightening}
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[levels] : object {5-11.items.[].system.heightening.levels}
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[3] : object {5-11.items.[].system.heightening.levels.3}
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[range] : object {5-11.items.[].system.heightening.levels.3.range}
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value : string {5-11.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
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[target] : object {5-11.items.[].system.heightening.levels.3.target}
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value : string {5-11.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
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[5] : object {5-11.items.[].system.heightening.levels.5}
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range : object {5-11.items.[].system.heightening.levels.5.range}
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value : string {5-11.items.[].system.heightening.levels.5.range.value} (2 different values)
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'60 feet' (x3)
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'120 feet' (x2)
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[6] : object {5-11.items.[].system.heightening.levels.6}
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target : object {5-11.items.[].system.heightening.levels.6.target}
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value : string {5-11.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures')
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[7] : object {5-11.items.[].system.heightening.levels.7}
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target : object {5-11.items.[].system.heightening.levels.7.target}
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value : string {5-11.items.[].system.heightening.levels.7.target.value} (3 different values)
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'1 unattended object with a Bulk of 2 or less' (x3)
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'6 creatures' (x1)
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'10 creatures' (x1)
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[8] : object {5-11.items.[].system.heightening.levels.8}
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target : object {5-11.items.[].system.heightening.levels.8.target}
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value : string {5-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
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type : string {5-11.items.[].system.heightening.type} (2 different values)
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'fixed' (x9)
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'interval' (x1)
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[damage] : object {5-11.items.[].system.heightening.damage}
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0 : string {5-11.items.[].system.heightening.damage.0} (same value: '2d6')
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[interval] : integer {5-11.items.[].system.heightening.interval} (same value: 1)
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[level] : object {5-11.items.[].system.level}
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value : integer {5-11.items.[].system.level.value} (4 different values)
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1 (x18)
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2 (x9)
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3 (x4)
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4 (x2)
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[location] : object {5-11.items.[].system.location}
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[heightenedLevel] : integer {5-11.items.[].system.location.heightenedLevel} (4 different values)
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3 (x7)
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2 (x6)
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1 (x6)
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4 (x2)
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value : string {5-11.items.[].system.location.value} (2 different values)
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'Xe4Ca7mHwdqwZ7wZ' (x17)
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'yPS29aIBCaxTFDA8' (x16)
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[mod] : object {5-11.items.[].system.mod}
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value : integer {5-11.items.[].system.mod.value} (5 different values)
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20 (x1)
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22 (x1)
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14 (x1)
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21 (x1)
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16 (x1)
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[prepared] : object {5-11.items.[].system.prepared}
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flexible : boolean {5-11.items.[].system.prepared.flexible} (same value: False)
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value : string {5-11.items.[].system.prepared.value} (2 different values)
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'innate' (x2)
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'spontaneous' (x1)
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[proficiency] : object {5-11.items.[].system.proficiency}
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value : integer {5-11.items.[].system.proficiency.value} (2 different values)
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1 (x2)
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0 (x1)
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[proficient] : object {5-11.items.[].system.proficient}
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value : integer {5-11.items.[].system.proficient.value} (same value: 0)
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publication : object {5-11.items.[].system.publication}
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license : string {5-11.items.[].system.publication.license} (2 different values)
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'OGL' (x81)
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'ORC' (x22)
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remaster : boolean {5-11.items.[].system.publication.remaster} (2 different values)
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False (x81)
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True (x22)
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title : string {5-11.items.[].system.publication.title} (7 different values)
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'' (x46)
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'Pathfinder Core Rulebook' (x19)
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'Pathfinder Player Core' (x14)
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'Pathfinder Dark Archive' (x9)
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'Pathfinder Monster Core' (x8)
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'Pathfinder Bestiary' (x5)
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'Pathfinder Bestiary 2' (x2)
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[range] : object {5-11.items.[].system.range}
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value : string {5-11.items.[].system.range.value} (6 different values)
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'30 feet' (x14)
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'' (x6)
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'120 feet' (x5)
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'60 feet' (x3)
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'10 feet' (x3)
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'touch' (x2)
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[requirements] : string {5-11.items.[].system.requirements} (same value: '')
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rules : ignored (Foundry rules object) {5-11.items.[].system.rules}
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[showSlotlessLevels] : object {5-11.items.[].system.showSlotlessLevels}
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value : boolean {5-11.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {5-11.items.[].system.slots}
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slot1 : object {5-11.items.[].system.slots.slot1}
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max : integer {5-11.items.[].system.slots.slot1.max} (same value: 4)
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value : integer {5-11.items.[].system.slots.slot1.value} (same value: 4)
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slot2 : object {5-11.items.[].system.slots.slot2}
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max : integer {5-11.items.[].system.slots.slot2.max} (same value: 4)
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value : integer {5-11.items.[].system.slots.slot2.value} (same value: 4)
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slot3 : object {5-11.items.[].system.slots.slot3}
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max : integer {5-11.items.[].system.slots.slot3.max} (same value: 3)
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value : integer {5-11.items.[].system.slots.slot3.value} (same value: 3)
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slot4 : object {5-11.items.[].system.slots.slot4}
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max : integer {5-11.items.[].system.slots.slot4.max} (same value: 2)
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value : integer {5-11.items.[].system.slots.slot4.value} (same value: 2)
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[slug] : string {5-11.items.[].system.slug} (36 different values)
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traits : object {5-11.items.[].system.traits}
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[rarity] : string {5-11.items.[].system.traits.rarity} (same value: 'common')
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[traditions] : array<string> {5-11.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {5-11.items.[].system.traits.traditions.[]} (4 different values)
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'occult' (x33)
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'arcane' (x31)
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'divine' (x14)
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'primal' (x14)
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[value] : array<string> {5-11.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {5-11.items.[].system.traits.value.[]} (36 different values)
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[spelldc] : object {5-11.items.[].system.spelldc}
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dc : integer {5-11.items.[].system.spelldc.dc} (2 different values)
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25 (x2)
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29 (x1)
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mod : integer {5-11.items.[].system.spelldc.mod} (same value: 0)
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value : integer {5-11.items.[].system.spelldc.value} (same value: 21)
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[target] : object {5-11.items.[].system.target}
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value : string {5-11.items.[].system.target.value} (7 different values)
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'1 creature' (x12)
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'' (x10)
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'1 spell effect or unattended magic item' (x3)
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'1 object (cook, lift, or tidy only)' (x3)
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'1 unattended object of light Bulk or less' (x3)
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'1 living creature' (x1)
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'1 willing creature' (x1)
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[time] : object {5-11.items.[].system.time}
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value : string {5-11.items.[].system.time.value} (3 different values)
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'2' (x31)
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'1' (x1)
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'3' (x1)
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[tradition] : object {5-11.items.[].system.tradition}
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value : string {5-11.items.[].system.tradition.value} (2 different values)
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'arcane' (x2)
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'occult' (x1)
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[weaponType] : object {5-11.items.[].system.weaponType}
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value : string {5-11.items.[].system.weaponType.value} (2 different values)
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'melee' (x10)
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'ranged' (x4)
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type : string {5-11.items.[].type} (5 different values)
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'action' (x48)
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'spell' (x33)
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'melee' (x14)
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'lore' (x5)
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'spellcastingEntry' (x3)
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[_stats] : object {5-11.items.[]._stats}
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compendiumSource : string {5-11.items.[]._stats.compendiumSource} (32 different values)
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[flags] : object {5-11.items.[].flags}
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pf2e : object {5-11.items.[].flags.pf2e}
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itemGrants : object {5-11.items.[].flags.pf2e.itemGrants}
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prone : object {5-11.items.[].flags.pf2e.itemGrants.prone}
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id : string {5-11.items.[].flags.pf2e.itemGrants.prone.id} (same value: 'UCS8o3eGnhKNsX14')
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onDelete : string {5-11.items.[].flags.pf2e.itemGrants.prone.onDelete} (same value: 'detach')
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name : string {5-11.name} (all different values)
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system : object {5-11.system}
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[abilities] : object {5-11.system.abilities}
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cha : object {5-11.system.abilities.cha}
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mod : integer {5-11.system.abilities.cha.mod} (5 different values)
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5 (x3)
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6 (x1)
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4 (x1)
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1 (x1)
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3 (x1)
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con : object {5-11.system.abilities.con}
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mod : integer {5-11.system.abilities.con.mod} (3 different values)
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0 (x4)
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5 (x2)
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3 (x1)
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dex : object {5-11.system.abilities.dex}
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mod : integer {5-11.system.abilities.dex.mod} (3 different values)
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3 (x3)
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6 (x3)
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0 (x1)
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int : object {5-11.system.abilities.int}
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mod : integer {5-11.system.abilities.int.mod} (6 different values)
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2 (x2)
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|
5 (x1)
|
|
6 (x1)
|
|
-2 (x1)
|
|
1 (x1)
|
|
4 (x1)
|
|
str : object {5-11.system.abilities.str}
|
|
mod : integer {5-11.system.abilities.str.mod} (3 different values)
|
|
-5 (x4)
|
|
4 (x2)
|
|
6 (x1)
|
|
wis : object {5-11.system.abilities.wis}
|
|
mod : integer {5-11.system.abilities.wis.mod} (3 different values)
|
|
3 (x5)
|
|
2 (x1)
|
|
4 (x1)
|
|
attributes : object {5-11.system.attributes}
|
|
ac : object {5-11.system.attributes.ac}
|
|
[details] : string {5-11.system.attributes.ac.details} (same value: '')
|
|
value : integer {5-11.system.attributes.ac.value} (6 different values)
|
|
26 (x3)
|
|
0 (x2)
|
|
25 (x1)
|
|
27 (x1)
|
|
24 (x1)
|
|
29 (x1)
|
|
[allSaves] : object {5-11.system.attributes.allSaves}
|
|
value : string {5-11.system.attributes.allSaves.value} (2 different values)
|
|
'' (x6)
|
|
'+1 status to all saves vs. magic' (x1)
|
|
hp : object {5-11.system.attributes.hp}
|
|
details : string {5-11.system.attributes.hp.details} (2 different values)
|
|
'' (x5)
|
|
'void healing, rejuvenation' (x4)
|
|
max : integer {5-11.system.attributes.hp.max} (7 different values)
|
|
80 (x2)
|
|
0 (x2)
|
|
145 (x1)
|
|
144 (x1)
|
|
160 (x1)
|
|
180 (x1)
|
|
100 (x1)
|
|
temp : integer {5-11.system.attributes.hp.temp} (same value: 0)
|
|
value : integer {5-11.system.attributes.hp.value} (7 different values)
|
|
80 (x2)
|
|
0 (x2)
|
|
145 (x1)
|
|
144 (x1)
|
|
160 (x1)
|
|
180 (x1)
|
|
100 (x1)
|
|
[adjustment] : empty
|
|
[emitsSound] : string {5-11.system.attributes.emitsSound} (same value: 'encounter')
|
|
[hardness] : integer {5-11.system.attributes.hardness} (same value: 0)
|
|
[immunities] : array<object> {5-11.system.attributes.immunities}
|
|
Length: min=1 max=6
|
|
Value type: object {5-11.system.attributes.immunities.[]}
|
|
[exceptions] : array<> {5-11.system.attributes.immunities.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-11.system.attributes.immunities.[].type} (all different values)
|
|
[resistances] : array<object> {5-11.system.attributes.resistances}
|
|
Length: min=1 max=1
|
|
Value type: object {5-11.system.attributes.resistances.[]}
|
|
doubleVs : array<string> {5-11.system.attributes.resistances.[].doubleVs}
|
|
Length: min=1 max=1
|
|
Value type: string {5-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
|
|
exceptions : array<string> {5-11.system.attributes.resistances.[].exceptions}
|
|
Length: min=3 max=3
|
|
Value type: string {5-11.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
|
'force' (x4)
|
|
'ghost-touch' (x4)
|
|
'vitality' (x4)
|
|
type : string {5-11.system.attributes.resistances.[].type} (same value: 'all-damage')
|
|
value : integer {5-11.system.attributes.resistances.[].value} (same value: 10)
|
|
[speed] : object {5-11.system.attributes.speed}
|
|
otherSpeeds : array<object> {5-11.system.attributes.speed.otherSpeeds}
|
|
Length: min=0 max=1
|
|
Value type: object {5-11.system.attributes.speed.otherSpeeds.[]}
|
|
type : string {5-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
|
value : integer {5-11.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
|
25 (x4)
|
|
50 (x1)
|
|
30 (x1)
|
|
value : integer {5-11.system.attributes.speed.value} (3 different values)
|
|
0 (x4)
|
|
25 (x2)
|
|
20 (x1)
|
|
[details] : string {5-11.system.attributes.speed.details} (same value: 'greater forest passage')
|
|
[special] : string {5-11.system.attributes.speed.special} (same value: '')
|
|
[stealth] : object {5-11.system.attributes.stealth}
|
|
details : string {5-11.system.attributes.stealth.details} (same value: '<p>(expert)</p>')
|
|
value : integer {5-11.system.attributes.stealth.value} (2 different values)
|
|
29 (x1)
|
|
26 (x1)
|
|
[weaknesses] : array<object> {5-11.system.attributes.weaknesses}
|
|
Length: min=2 max=2
|
|
Value type: object {5-11.system.attributes.weaknesses.[]}
|
|
exceptions : array<> {5-11.system.attributes.weaknesses.[].exceptions}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-11.system.attributes.weaknesses.[].type} (2 different values)
|
|
'axe-vulnerability' (x2)
|
|
'fire' (x2)
|
|
value : integer {5-11.system.attributes.weaknesses.[].value} (2 different values)
|
|
10 (x3)
|
|
5 (x1)
|
|
details : object {5-11.system.details}
|
|
[blurb] : string {5-11.system.details.blurb} (5 different values)
|
|
'' (x2)
|
|
'Variant ghost pirate captain' (x2)
|
|
'Variant snapdrake' (x1)
|
|
'Variant pine pangolin' (x1)
|
|
'Variant brain collector' (x1)
|
|
[languages] : object {5-11.system.details.languages}
|
|
details : string {5-11.system.details.languages.details} (3 different values)
|
|
'' (x5)
|
|
'can\'t speak any language' (x1)
|
|
'telepathy 100 feet' (x1)
|
|
value : array<string> {5-11.system.details.languages.value}
|
|
Length: min=0 max=6
|
|
Value type: string {5-11.system.details.languages.value.[]} (10 different values)
|
|
'common' (x6)
|
|
'necril' (x4)
|
|
'elven' (x2)
|
|
'arboreal' (x1)
|
|
'muan' (x1)
|
|
'aklo' (x1)
|
|
'chthonian' (x1)
|
|
'draconic' (x1)
|
|
'protean' (x1)
|
|
'sakvroth' (x1)
|
|
level : object {5-11.system.details.level}
|
|
value : integer {5-11.system.details.level.value} (5 different values)
|
|
7 (x2)
|
|
11 (x2)
|
|
10 (x2)
|
|
8 (x2)
|
|
9 (x1)
|
|
[privateNotes] : string {5-11.system.details.privateNotes} (same value: '')
|
|
[publicNotes] : string {5-11.system.details.publicNotes} (5 different values)
|
|
publication : object {5-11.system.details.publication}
|
|
license : string {5-11.system.details.publication.license} (same value: 'OGL')
|
|
remaster : boolean {5-11.system.details.publication.remaster} (2 different values)
|
|
False (x7)
|
|
True (x2)
|
|
title : string {5-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-11: The Hidden Current')
|
|
[description] : string {5-11.system.details.description} (same value: '<p>The pain of over 300 souls crying out for recognition and revenge pierces through the room, as a spiritual whirlwind fills the space.</p>')
|
|
[disable] : string {5-11.system.details.disable} (2 different values)
|
|
'<p>@Check[medicine|dc:33] or @Check[society|dc:33] to determine 287\'s first or surname through the journal text or @Check[occultism|dc:35] or @Check[religion|dc:35] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287\'s name.</p>' (x1)
|
|
'<p>@Check[medicine|dc:30] or @Check[society|dc:30] to determine 287\'s first or surname through the journal text or @Check[occultism|dc:32] or @Check[religion|dc:32] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287\'s name.</p>' (x1)
|
|
[isComplex] : boolean {5-11.system.details.isComplex} (same value: True)
|
|
[reset] : string {5-11.system.details.reset} (same value: '<p>The haunt vanishes permanently if 287\'s name is revealed.</p>')
|
|
[routine] : string {5-11.system.details.routine} (same value: '<p>(1 action) The haunt makes a howling wail Strike against all living creatures in area <strong>A13</strong> as 1 action.</p>')
|
|
[initiative] : object {5-11.system.initiative}
|
|
statistic : string {5-11.system.initiative.statistic} (same value: 'perception')
|
|
[perception] : object {5-11.system.perception}
|
|
details : string {5-11.system.perception.details} (same value: '')
|
|
mod : integer {5-11.system.perception.mod} (5 different values)
|
|
15 (x2)
|
|
19 (x2)
|
|
16 (x1)
|
|
21 (x1)
|
|
17 (x1)
|
|
senses : array<object> {5-11.system.perception.senses}
|
|
Length: min=0 max=1
|
|
Value type: object {5-11.system.perception.senses.[]}
|
|
type : string {5-11.system.perception.senses.[].type} (same value: 'darkvision')
|
|
[resources] : object {5-11.system.resources}
|
|
[focus] : object {5-11.system.resources.focus}
|
|
max : integer {5-11.system.resources.focus.max} (same value: 1)
|
|
value : integer {5-11.system.resources.focus.value} (same value: 1)
|
|
saves : object {5-11.system.saves}
|
|
fortitude : object {5-11.system.saves.fortitude}
|
|
saveDetail : string {5-11.system.saves.fortitude.saveDetail} (same value: '')
|
|
value : integer {5-11.system.saves.fortitude.value} (5 different values)
|
|
16 (x3)
|
|
14 (x2)
|
|
0 (x2)
|
|
12 (x1)
|
|
18 (x1)
|
|
reflex : object {5-11.system.saves.reflex}
|
|
saveDetail : string {5-11.system.saves.reflex.saveDetail} (same value: '')
|
|
value : integer {5-11.system.saves.reflex.value} (5 different values)
|
|
19 (x2)
|
|
0 (x2)
|
|
11 (x2)
|
|
16 (x2)
|
|
18 (x1)
|
|
will : object {5-11.system.saves.will}
|
|
saveDetail : string {5-11.system.saves.will.saveDetail} (same value: '')
|
|
value : integer {5-11.system.saves.will.value} (7 different values)
|
|
0 (x2)
|
|
19 (x2)
|
|
17 (x1)
|
|
22 (x1)
|
|
13 (x1)
|
|
21 (x1)
|
|
15 (x1)
|
|
[skills] : object {5-11.system.skills}
|
|
[acrobatics] : object {5-11.system.skills.acrobatics}
|
|
base : integer {5-11.system.skills.acrobatics.base} (3 different values)
|
|
18 (x2)
|
|
16 (x1)
|
|
20 (x1)
|
|
[arcana] : object {5-11.system.skills.arcana}
|
|
base : integer {5-11.system.skills.arcana.base} (3 different values)
|
|
20 (x1)
|
|
24 (x1)
|
|
21 (x1)
|
|
[athletics] : object {5-11.system.skills.athletics}
|
|
base : integer {5-11.system.skills.athletics.base} (same value: 19)
|
|
[deception] : object {5-11.system.skills.deception}
|
|
base : integer {5-11.system.skills.deception.base} (2 different values)
|
|
16 (x1)
|
|
24 (x1)
|
|
[diplomacy] : object {5-11.system.skills.diplomacy}
|
|
base : integer {5-11.system.skills.diplomacy.base} (4 different values)
|
|
16 (x1)
|
|
24 (x1)
|
|
13 (x1)
|
|
15 (x1)
|
|
[intimidation] : object {5-11.system.skills.intimidation}
|
|
base : integer {5-11.system.skills.intimidation.base} (2 different values)
|
|
15 (x1)
|
|
17 (x1)
|
|
[nature] : object {5-11.system.skills.nature}
|
|
base : integer {5-11.system.skills.nature.base} (same value: 16)
|
|
[occultism] : object {5-11.system.skills.occultism}
|
|
base : integer {5-11.system.skills.occultism.base} (same value: 24)
|
|
[performance] : object {5-11.system.skills.performance}
|
|
base : integer {5-11.system.skills.performance.base} (same value: 19)
|
|
[religion] : object {5-11.system.skills.religion}
|
|
base : integer {5-11.system.skills.religion.base} (2 different values)
|
|
19 (x1)
|
|
20 (x1)
|
|
[stealth] : object {5-11.system.skills.stealth}
|
|
base : integer {5-11.system.skills.stealth.base} (same value: 20)
|
|
[survival] : object {5-11.system.skills.survival}
|
|
base : integer {5-11.system.skills.survival.base} (same value: 19)
|
|
traits : object {5-11.system.traits}
|
|
rarity : string {5-11.system.traits.rarity} (4 different values)
|
|
'unique' (x5)
|
|
'rare' (x2)
|
|
'uncommon' (x1)
|
|
'common' (x1)
|
|
size : object {5-11.system.traits.size}
|
|
value : string {5-11.system.traits.size.value} (2 different values)
|
|
'med' (x7)
|
|
'lg' (x2)
|
|
value : array<string> {5-11.system.traits.value}
|
|
Length: min=1 max=7
|
|
Value type: string {5-11.system.traits.value.[]} (12 different values)
|
|
[statusEffects] : array<> {5-11.system.statusEffects}
|
|
Length: min=0 max=0
|
|
Value type: empty
|
|
type : string {5-11.type} (2 different values)
|
|
'npc' (x7)
|
|
'hazard' (x2)
|
|
[prototypeToken] : object {5-11.prototypeToken}
|
|
name : string {5-11.prototypeToken.name} (same value: 'Conference Z\'s Victims') |