5-11 Different values: 9 ===================================== object {5-11} _id : string {5-11._id} (all different values) folder : string {5-11.folder} (same value: '1qYUXzrXyYvkCu0j') img : string {5-11.img} (2 different values) 'systems/pf2e/icons/default-icons/npc.svg' (x7) 'systems/pf2e/icons/default-icons/hazard.svg' (x2) items : array {5-11.items} Length: min=2 max=29 Value type: object {5-11.items.[]} _id : string {5-11.items.[]._id} (77 different values) img : string {5-11.items.[].img} (28 different values) name : string {5-11.items.[].name} (65 different values) sort : integer {5-11.items.[].sort} (30 different values) system : object {5-11.items.[].system} [autoHeightenLevel] : object {5-11.items.[].system.autoHeightenLevel} [value] : empty description : object {5-11.items.[].system.description} value : string {5-11.items.[].system.description.value} (63 different values) [actionType] : object {5-11.items.[].system.actionType} value : string {5-11.items.[].system.actionType.value} (3 different values) 'passive' (x29) 'action' (x14) 'reaction' (x5) [actions] : object {5-11.items.[].system.actions} [value] : integer {5-11.items.[].system.actions.value} (2 different values) 2 (x8) 1 (x6) [area] : object {5-11.items.[].system.area} type : string {5-11.items.[].system.area.type} (same value: 'emanation') value : integer {5-11.items.[].system.area.value} (same value: 30) [attack] : object {5-11.items.[].system.attack} value : string {5-11.items.[].system.attack.value} (same value: '') [attackEffects] : object {5-11.items.[].system.attackEffects} [custom] : string {5-11.items.[].system.attackEffects.custom} (same value: '') value : array {5-11.items.[].system.attackEffects.value} Length: min=0 max=2 Value type: string {5-11.items.[].system.attackEffects.value.[]} (3 different values) 'grab' (x2) 'snapdrake-pollen' (x1) 'brain-collector-venom' (x1) [bonus] : object {5-11.items.[].system.bonus} value : integer {5-11.items.[].system.bonus.value} (7 different values) 18 (x4) 23 (x3) 19 (x2) 20 (x2) 24 (x1) 21 (x1) 17 (x1) [category] : string {5-11.items.[].system.category} (3 different values) 'offensive' (x32) 'defensive' (x15) 'interaction' (x1) [cost] : object {5-11.items.[].system.cost} value : string {5-11.items.[].system.cost.value} (same value: '') [counteraction] : boolean {5-11.items.[].system.counteraction} (2 different values) False (x30) True (x3) [damage] : object {5-11.items.[].system.damage} [0] : object {5-11.items.[].system.damage.0} [category] : empty formula : string {5-11.items.[].system.damage.0.formula} (same value: '8d6') kinds : array {5-11.items.[].system.damage.0.kinds} Length: min=1 max=1 Value type: string {5-11.items.[].system.damage.0.kinds.[]} (same value: 'damage') materials : array<> {5-11.items.[].system.damage.0.materials} Length: min=0 max=0 Value type: empty type : string {5-11.items.[].system.damage.0.type} (same value: 'mental') [damageRolls] : object {5-11.items.[].system.damageRolls} [2ocrsXBoRbwEDgfB] : object {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB} damage : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damage} (same value: '2d12+4') damageType : string {5-11.items.[].system.damageRolls.2ocrsXBoRbwEDgfB.damageType} (same value: 'piercing') [9z3yrno2knwx7foh986b] : object {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b} damage : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damage} (same value: '2d8+9') damageType : string {5-11.items.[].system.damageRolls.9z3yrno2knwx7foh986b.damageType} (same value: 'slashing') [ByGEwHrTkaJDJ0dp] : object {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp} damage : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damage} (same value: '2d8+4') damageType : string {5-11.items.[].system.damageRolls.ByGEwHrTkaJDJ0dp.damageType} (same value: 'bludgeoning') [Ct9nu1LVqTcIvWVp] : object {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp} damage : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damage} (2 different values) '2d8+6' (x1) '2d8+14' (x1) damageType : string {5-11.items.[].system.damageRolls.Ct9nu1LVqTcIvWVp.damageType} (same value: 'void') [Ps9TMMOWLRSQPIRK] : object {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK} damage : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damage} (2 different values) '2d6+6' (x1) '2d6+8' (x1) damageType : string {5-11.items.[].system.damageRolls.Ps9TMMOWLRSQPIRK.damageType} (same value: 'void') [RzVQWulJYEW02MiQ] : object {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ} damage : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damage} (2 different values) '2d6+9' (x1) '2d6+11' (x1) damageType : string {5-11.items.[].system.damageRolls.RzVQWulJYEW02MiQ.damageType} (same value: 'void') [dZUaTp9lPbHhYfzC] : object {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC} damage : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damage} (2 different values) '2d12+15' (x1) '2d10+13' (x1) damageType : string {5-11.items.[].system.damageRolls.dZUaTp9lPbHhYfzC.damageType} (same value: 'void') [kIVu5DAJYdX2yDdS] : object {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS} damage : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damage} (same value: '2d12+7') damageType : string {5-11.items.[].system.damageRolls.kIVu5DAJYdX2yDdS.damageType} (same value: 'piercing') [pgsa4eg784s5ejayhaj1] : object {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1} damage : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damage} (same value: '2d12+9') damageType : string {5-11.items.[].system.damageRolls.pgsa4eg784s5ejayhaj1.damageType} (same value: 'piercing') [slg2aNZpEDdT8EEh] : object {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh} damage : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damage} (same value: '2d10+9') damageType : string {5-11.items.[].system.damageRolls.slg2aNZpEDdT8EEh.damageType} (same value: 'slashing') [deathNote] : boolean {5-11.items.[].system.deathNote} (same value: True) [defense] : object {5-11.items.[].system.defense} save : object {5-11.items.[].system.defense.save} basic : boolean {5-11.items.[].system.defense.save.basic} (same value: False) statistic : string {5-11.items.[].system.defense.save.statistic} (2 different values) 'fortitude' (x5) 'will' (x4) [duration] : object {5-11.items.[].system.duration} sustained : boolean {5-11.items.[].system.duration.sustained} (2 different values) False (x23) True (x10) value : string {5-11.items.[].system.duration.value} (5 different values) '' (x22) '1 minute' (x5) 'varies' (x3) '10 minutes' (x2) 'until the end of your turn' (x1) [frequency] : object {5-11.items.[].system.frequency} max : integer {5-11.items.[].system.frequency.max} (same value: 3) per : string {5-11.items.[].system.frequency.per} (same value: 'day') [heightening] : object {5-11.items.[].system.heightening} [levels] : object {5-11.items.[].system.heightening.levels} [3] : object {5-11.items.[].system.heightening.levels.3} [range] : object {5-11.items.[].system.heightening.levels.3.range} value : string {5-11.items.[].system.heightening.levels.3.range.value} (same value: '60 feet') [target] : object {5-11.items.[].system.heightening.levels.3.target} value : string {5-11.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less') [5] : object {5-11.items.[].system.heightening.levels.5} range : object {5-11.items.[].system.heightening.levels.5.range} value : string {5-11.items.[].system.heightening.levels.5.range.value} (2 different values) '60 feet' (x3) '120 feet' (x2) [6] : object {5-11.items.[].system.heightening.levels.6} target : object {5-11.items.[].system.heightening.levels.6.target} value : string {5-11.items.[].system.heightening.levels.6.target.value} (same value: '5 creatures') [7] : object {5-11.items.[].system.heightening.levels.7} target : object {5-11.items.[].system.heightening.levels.7.target} value : string {5-11.items.[].system.heightening.levels.7.target.value} (3 different values) '1 unattended object with a Bulk of 2 or less' (x3) '6 creatures' (x1) '10 creatures' (x1) [8] : object {5-11.items.[].system.heightening.levels.8} target : object {5-11.items.[].system.heightening.levels.8.target} value : string {5-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures') type : string {5-11.items.[].system.heightening.type} (2 different values) 'fixed' (x9) 'interval' (x1) [damage] : object {5-11.items.[].system.heightening.damage} 0 : string {5-11.items.[].system.heightening.damage.0} (same value: '2d6') [interval] : integer {5-11.items.[].system.heightening.interval} (same value: 1) [level] : object {5-11.items.[].system.level} value : integer {5-11.items.[].system.level.value} (4 different values) 1 (x18) 2 (x9) 3 (x4) 4 (x2) [location] : object {5-11.items.[].system.location} [heightenedLevel] : integer {5-11.items.[].system.location.heightenedLevel} (4 different values) 3 (x7) 2 (x6) 1 (x6) 4 (x2) value : string {5-11.items.[].system.location.value} (2 different values) 'Xe4Ca7mHwdqwZ7wZ' (x17) 'yPS29aIBCaxTFDA8' (x16) [mod] : object {5-11.items.[].system.mod} value : integer {5-11.items.[].system.mod.value} (5 different values) 20 (x1) 22 (x1) 14 (x1) 21 (x1) 16 (x1) [prepared] : object {5-11.items.[].system.prepared} flexible : boolean {5-11.items.[].system.prepared.flexible} (same value: False) value : string {5-11.items.[].system.prepared.value} (2 different values) 'innate' (x2) 'spontaneous' (x1) [proficiency] : object {5-11.items.[].system.proficiency} value : integer {5-11.items.[].system.proficiency.value} (2 different values) 1 (x2) 0 (x1) [proficient] : object {5-11.items.[].system.proficient} value : integer {5-11.items.[].system.proficient.value} (same value: 0) publication : object {5-11.items.[].system.publication} license : string {5-11.items.[].system.publication.license} (2 different values) 'OGL' (x81) 'ORC' (x22) remaster : boolean {5-11.items.[].system.publication.remaster} (2 different values) False (x81) True (x22) title : string {5-11.items.[].system.publication.title} (7 different values) '' (x46) 'Pathfinder Core Rulebook' (x19) 'Pathfinder Player Core' (x14) 'Pathfinder Dark Archive' (x9) 'Pathfinder Monster Core' (x8) 'Pathfinder Bestiary' (x5) 'Pathfinder Bestiary 2' (x2) [range] : object {5-11.items.[].system.range} value : string {5-11.items.[].system.range.value} (6 different values) '30 feet' (x14) '' (x6) '120 feet' (x5) '60 feet' (x3) '10 feet' (x3) 'touch' (x2) [requirements] : string {5-11.items.[].system.requirements} (same value: '') rules : ignored (Foundry rules object) {5-11.items.[].system.rules} [showSlotlessLevels] : object {5-11.items.[].system.showSlotlessLevels} value : boolean {5-11.items.[].system.showSlotlessLevels.value} (same value: False) [slots] : object {5-11.items.[].system.slots} slot1 : object {5-11.items.[].system.slots.slot1} max : integer {5-11.items.[].system.slots.slot1.max} (same value: 4) value : integer {5-11.items.[].system.slots.slot1.value} (same value: 4) slot2 : object {5-11.items.[].system.slots.slot2} max : integer {5-11.items.[].system.slots.slot2.max} (same value: 4) value : integer {5-11.items.[].system.slots.slot2.value} (same value: 4) slot3 : object {5-11.items.[].system.slots.slot3} max : integer {5-11.items.[].system.slots.slot3.max} (same value: 3) value : integer {5-11.items.[].system.slots.slot3.value} (same value: 3) slot4 : object {5-11.items.[].system.slots.slot4} max : integer {5-11.items.[].system.slots.slot4.max} (same value: 2) value : integer {5-11.items.[].system.slots.slot4.value} (same value: 2) [slug] : string {5-11.items.[].system.slug} (36 different values) traits : object {5-11.items.[].system.traits} [rarity] : string {5-11.items.[].system.traits.rarity} (same value: 'common') [traditions] : array {5-11.items.[].system.traits.traditions} Length: min=1 max=4 Value type: string {5-11.items.[].system.traits.traditions.[]} (4 different values) 'occult' (x33) 'arcane' (x31) 'divine' (x14) 'primal' (x14) [value] : array {5-11.items.[].system.traits.value} Length: min=0 max=7 Value type: string {5-11.items.[].system.traits.value.[]} (36 different values) [spelldc] : object {5-11.items.[].system.spelldc} dc : integer {5-11.items.[].system.spelldc.dc} (2 different values) 25 (x2) 29 (x1) mod : integer {5-11.items.[].system.spelldc.mod} (same value: 0) value : integer {5-11.items.[].system.spelldc.value} (same value: 21) [target] : object {5-11.items.[].system.target} value : string {5-11.items.[].system.target.value} (7 different values) '1 creature' (x12) '' (x10) '1 spell effect or unattended magic item' (x3) '1 object (cook, lift, or tidy only)' (x3) '1 unattended object of light Bulk or less' (x3) '1 living creature' (x1) '1 willing creature' (x1) [time] : object {5-11.items.[].system.time} value : string {5-11.items.[].system.time.value} (3 different values) '2' (x31) '1' (x1) '3' (x1) [tradition] : object {5-11.items.[].system.tradition} value : string {5-11.items.[].system.tradition.value} (2 different values) 'arcane' (x2) 'occult' (x1) [weaponType] : object {5-11.items.[].system.weaponType} value : string {5-11.items.[].system.weaponType.value} (2 different values) 'melee' (x10) 'ranged' (x4) type : string {5-11.items.[].type} (5 different values) 'action' (x48) 'spell' (x33) 'melee' (x14) 'lore' (x5) 'spellcastingEntry' (x3) [_stats] : object {5-11.items.[]._stats} compendiumSource : string {5-11.items.[]._stats.compendiumSource} (32 different values) [flags] : object {5-11.items.[].flags} pf2e : object {5-11.items.[].flags.pf2e} itemGrants : object {5-11.items.[].flags.pf2e.itemGrants} prone : object {5-11.items.[].flags.pf2e.itemGrants.prone} id : string {5-11.items.[].flags.pf2e.itemGrants.prone.id} (same value: 'UCS8o3eGnhKNsX14') onDelete : string {5-11.items.[].flags.pf2e.itemGrants.prone.onDelete} (same value: 'detach') name : string {5-11.name} (all different values) system : object {5-11.system} [abilities] : object {5-11.system.abilities} cha : object {5-11.system.abilities.cha} mod : integer {5-11.system.abilities.cha.mod} (5 different values) 5 (x3) 6 (x1) 4 (x1) 1 (x1) 3 (x1) con : object {5-11.system.abilities.con} mod : integer {5-11.system.abilities.con.mod} (3 different values) 0 (x4) 5 (x2) 3 (x1) dex : object {5-11.system.abilities.dex} mod : integer {5-11.system.abilities.dex.mod} (3 different values) 3 (x3) 6 (x3) 0 (x1) int : object {5-11.system.abilities.int} mod : integer {5-11.system.abilities.int.mod} (6 different values) 2 (x2) 5 (x1) 6 (x1) -2 (x1) 1 (x1) 4 (x1) str : object {5-11.system.abilities.str} mod : integer {5-11.system.abilities.str.mod} (3 different values) -5 (x4) 4 (x2) 6 (x1) wis : object {5-11.system.abilities.wis} mod : integer {5-11.system.abilities.wis.mod} (3 different values) 3 (x5) 2 (x1) 4 (x1) attributes : object {5-11.system.attributes} ac : object {5-11.system.attributes.ac} [details] : string {5-11.system.attributes.ac.details} (same value: '') value : integer {5-11.system.attributes.ac.value} (6 different values) 26 (x3) 0 (x2) 25 (x1) 27 (x1) 24 (x1) 29 (x1) [allSaves] : object {5-11.system.attributes.allSaves} value : string {5-11.system.attributes.allSaves.value} (2 different values) '' (x6) '+1 status to all saves vs. magic' (x1) hp : object {5-11.system.attributes.hp} details : string {5-11.system.attributes.hp.details} (2 different values) '' (x5) 'void healing, rejuvenation' (x4) max : integer {5-11.system.attributes.hp.max} (7 different values) 80 (x2) 0 (x2) 145 (x1) 144 (x1) 160 (x1) 180 (x1) 100 (x1) temp : integer {5-11.system.attributes.hp.temp} (same value: 0) value : integer {5-11.system.attributes.hp.value} (7 different values) 80 (x2) 0 (x2) 145 (x1) 144 (x1) 160 (x1) 180 (x1) 100 (x1) [adjustment] : empty [emitsSound] : string {5-11.system.attributes.emitsSound} (same value: 'encounter') [hardness] : integer {5-11.system.attributes.hardness} (same value: 0) [immunities] : array {5-11.system.attributes.immunities} Length: min=1 max=6 Value type: object {5-11.system.attributes.immunities.[]} [exceptions] : array<> {5-11.system.attributes.immunities.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-11.system.attributes.immunities.[].type} (all different values) [resistances] : array {5-11.system.attributes.resistances} Length: min=1 max=1 Value type: object {5-11.system.attributes.resistances.[]} doubleVs : array {5-11.system.attributes.resistances.[].doubleVs} Length: min=1 max=1 Value type: string {5-11.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical') exceptions : array {5-11.system.attributes.resistances.[].exceptions} Length: min=3 max=3 Value type: string {5-11.system.attributes.resistances.[].exceptions.[]} (3 different values) 'force' (x4) 'ghost-touch' (x4) 'vitality' (x4) type : string {5-11.system.attributes.resistances.[].type} (same value: 'all-damage') value : integer {5-11.system.attributes.resistances.[].value} (same value: 10) [speed] : object {5-11.system.attributes.speed} otherSpeeds : array {5-11.system.attributes.speed.otherSpeeds} Length: min=0 max=1 Value type: object {5-11.system.attributes.speed.otherSpeeds.[]} type : string {5-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly') value : integer {5-11.system.attributes.speed.otherSpeeds.[].value} (3 different values) 25 (x4) 50 (x1) 30 (x1) value : integer {5-11.system.attributes.speed.value} (3 different values) 0 (x4) 25 (x2) 20 (x1) [details] : string {5-11.system.attributes.speed.details} (same value: 'greater forest passage') [special] : string {5-11.system.attributes.speed.special} (same value: '') [stealth] : object {5-11.system.attributes.stealth} details : string {5-11.system.attributes.stealth.details} (same value: '

(expert)

') value : integer {5-11.system.attributes.stealth.value} (2 different values) 29 (x1) 26 (x1) [weaknesses] : array {5-11.system.attributes.weaknesses} Length: min=2 max=2 Value type: object {5-11.system.attributes.weaknesses.[]} exceptions : array<> {5-11.system.attributes.weaknesses.[].exceptions} Length: min=0 max=0 Value type: empty type : string {5-11.system.attributes.weaknesses.[].type} (2 different values) 'axe-vulnerability' (x2) 'fire' (x2) value : integer {5-11.system.attributes.weaknesses.[].value} (2 different values) 10 (x3) 5 (x1) details : object {5-11.system.details} [blurb] : string {5-11.system.details.blurb} (5 different values) '' (x2) 'Variant ghost pirate captain' (x2) 'Variant snapdrake' (x1) 'Variant pine pangolin' (x1) 'Variant brain collector' (x1) [languages] : object {5-11.system.details.languages} details : string {5-11.system.details.languages.details} (3 different values) '' (x5) 'can\'t speak any language' (x1) 'telepathy 100 feet' (x1) value : array {5-11.system.details.languages.value} Length: min=0 max=6 Value type: string {5-11.system.details.languages.value.[]} (10 different values) 'common' (x6) 'necril' (x4) 'elven' (x2) 'arboreal' (x1) 'muan' (x1) 'aklo' (x1) 'chthonian' (x1) 'draconic' (x1) 'protean' (x1) 'sakvroth' (x1) level : object {5-11.system.details.level} value : integer {5-11.system.details.level.value} (5 different values) 7 (x2) 11 (x2) 10 (x2) 8 (x2) 9 (x1) [privateNotes] : string {5-11.system.details.privateNotes} (same value: '') [publicNotes] : string {5-11.system.details.publicNotes} (5 different values) publication : object {5-11.system.details.publication} license : string {5-11.system.details.publication.license} (same value: 'OGL') remaster : boolean {5-11.system.details.publication.remaster} (2 different values) False (x7) True (x2) title : string {5-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-11: The Hidden Current') [description] : string {5-11.system.details.description} (same value: '

The pain of over 300 souls crying out for recognition and revenge pierces through the room, as a spiritual whirlwind fills the space.

') [disable] : string {5-11.system.details.disable} (2 different values) '

@Check[medicine|dc:33] or @Check[society|dc:33] to determine 287\'s first or surname through the journal text or @Check[occultism|dc:35] or @Check[religion|dc:35] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287\'s name.

' (x1) '

@Check[medicine|dc:30] or @Check[society|dc:30] to determine 287\'s first or surname through the journal text or @Check[occultism|dc:32] or @Check[religion|dc:32] to connect with the spiritual energy bound to the journal to find her name. Two successes are needed, one for each part of 287\'s name.

' (x1) [isComplex] : boolean {5-11.system.details.isComplex} (same value: True) [reset] : string {5-11.system.details.reset} (same value: '

The haunt vanishes permanently if 287\'s name is revealed.

') [routine] : string {5-11.system.details.routine} (same value: '

(1 action) The haunt makes a howling wail Strike against all living creatures in area A13 as 1 action.

') [initiative] : object {5-11.system.initiative} statistic : string {5-11.system.initiative.statistic} (same value: 'perception') [perception] : object {5-11.system.perception} details : string {5-11.system.perception.details} (same value: '') mod : integer {5-11.system.perception.mod} (5 different values) 15 (x2) 19 (x2) 16 (x1) 21 (x1) 17 (x1) senses : array {5-11.system.perception.senses} Length: min=0 max=1 Value type: object {5-11.system.perception.senses.[]} type : string {5-11.system.perception.senses.[].type} (same value: 'darkvision') [resources] : object {5-11.system.resources} [focus] : object {5-11.system.resources.focus} max : integer {5-11.system.resources.focus.max} (same value: 1) value : integer {5-11.system.resources.focus.value} (same value: 1) saves : object {5-11.system.saves} fortitude : object {5-11.system.saves.fortitude} saveDetail : string {5-11.system.saves.fortitude.saveDetail} (same value: '') value : integer {5-11.system.saves.fortitude.value} (5 different values) 16 (x3) 14 (x2) 0 (x2) 12 (x1) 18 (x1) reflex : object {5-11.system.saves.reflex} saveDetail : string {5-11.system.saves.reflex.saveDetail} (same value: '') value : integer {5-11.system.saves.reflex.value} (5 different values) 19 (x2) 0 (x2) 11 (x2) 16 (x2) 18 (x1) will : object {5-11.system.saves.will} saveDetail : string {5-11.system.saves.will.saveDetail} (same value: '') value : integer {5-11.system.saves.will.value} (7 different values) 0 (x2) 19 (x2) 17 (x1) 22 (x1) 13 (x1) 21 (x1) 15 (x1) [skills] : object {5-11.system.skills} [acrobatics] : object {5-11.system.skills.acrobatics} base : integer {5-11.system.skills.acrobatics.base} (3 different values) 18 (x2) 16 (x1) 20 (x1) [arcana] : object {5-11.system.skills.arcana} base : integer {5-11.system.skills.arcana.base} (3 different values) 20 (x1) 24 (x1) 21 (x1) [athletics] : object {5-11.system.skills.athletics} base : integer {5-11.system.skills.athletics.base} (same value: 19) [deception] : object {5-11.system.skills.deception} base : integer {5-11.system.skills.deception.base} (2 different values) 16 (x1) 24 (x1) [diplomacy] : object {5-11.system.skills.diplomacy} base : integer {5-11.system.skills.diplomacy.base} (4 different values) 16 (x1) 24 (x1) 13 (x1) 15 (x1) [intimidation] : object {5-11.system.skills.intimidation} base : integer {5-11.system.skills.intimidation.base} (2 different values) 15 (x1) 17 (x1) [nature] : object {5-11.system.skills.nature} base : integer {5-11.system.skills.nature.base} (same value: 16) [occultism] : object {5-11.system.skills.occultism} base : integer {5-11.system.skills.occultism.base} (same value: 24) [performance] : object {5-11.system.skills.performance} base : integer {5-11.system.skills.performance.base} (same value: 19) [religion] : object {5-11.system.skills.religion} base : integer {5-11.system.skills.religion.base} (2 different values) 19 (x1) 20 (x1) [stealth] : object {5-11.system.skills.stealth} base : integer {5-11.system.skills.stealth.base} (same value: 20) [survival] : object {5-11.system.skills.survival} base : integer {5-11.system.skills.survival.base} (same value: 19) traits : object {5-11.system.traits} rarity : string {5-11.system.traits.rarity} (4 different values) 'unique' (x5) 'rare' (x2) 'uncommon' (x1) 'common' (x1) size : object {5-11.system.traits.size} value : string {5-11.system.traits.size.value} (2 different values) 'med' (x7) 'lg' (x2) value : array {5-11.system.traits.value} Length: min=1 max=7 Value type: string {5-11.system.traits.value.[]} (12 different values) [statusEffects] : array<> {5-11.system.statusEffects} Length: min=0 max=0 Value type: empty type : string {5-11.type} (2 different values) 'npc' (x7) 'hazard' (x2) [prototypeToken] : object {5-11.prototypeToken} name : string {5-11.prototypeToken.name} (same value: 'Conference Z\'s Victims')