Files
Pf2eDataScrapper/output/pf2e/packs/5-04.txt
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2025-04-08 17:11:57 +04:00

503 lines
29 KiB
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5-04
Different values: 12
=====================================
object {5-04}
_id : string {5-04._id} (all different values)
folder : string {5-04.folder} (same value: 'gsxLpkwhPSr240V6')
img : string {5-04.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x8)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {5-04.items}
Length: min=1 max=7
Value type: object {5-04.items.[]}
_id : string {5-04.items.[]._id} (24 different values)
[_stats] : object {5-04.items.[]._stats}
compendiumSource : string {5-04.items.[]._stats.compendiumSource} (4 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.baA0nSMhQyFyJIia' (x2)
'Compendium.pf2e.equipment-srd.Item.6I4YJAQUbTAqbpsI' (x2)
'Compendium.pf2e.equipment-srd.Item.62nnVQvGhoVLLl2K' (x1)
'Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo' (x1)
img : string {5-04.items.[].img} (8 different values)
'systems/pf2e/icons/default-icons/action.svg' (x20)
'systems/pf2e/icons/default-icons/melee.svg' (x10)
'icons/containers/kitchenware/vase-clay-cracked-grey.webp' (x3)
'systems/pf2e/icons/actions/Passive.webp' (x2)
'icons/weapons/axes/pickaxe-iron-green.webp' (x2)
'systems/pf2e/icons/default-icons/lore.svg' (x2)
'icons/weapons/crossbows/crossbow-simple-brown.webp' (x1)
'systems/pf2e/icons/equipment/weapons/bolts.webp' (x1)
name : string {5-04.items.[].name} (20 different values)
sort : integer {5-04.items.[].sort} (8 different values)
100000 (x8)
200000 (x8)
300000 (x7)
400000 (x7)
500000 (x4)
0 (x4)
600000 (x2)
700000 (x1)
system : object {5-04.items.[].system}
[actionType] : object {5-04.items.[].system.actionType}
value : string {5-04.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'reaction' (x8)
'action' (x6)
[actions] : object {5-04.items.[].system.actions}
[value] : integer {5-04.items.[].system.actions.value} (2 different values)
2 (x4)
1 (x2)
[category] : string {5-04.items.[].system.category} (5 different values)
'offensive' (x13)
'defensive' (x9)
'martial' (x2)
'simple' (x1)
'ammo' (x1)
description : object {5-04.items.[].system.description}
value : string {5-04.items.[].system.description.value} (22 different values)
[attack] : object {5-04.items.[].system.attack}
value : string {5-04.items.[].system.attack.value} (same value: '')
[attackEffects] : object {5-04.items.[].system.attackEffects}
[custom] : string {5-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {5-04.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {5-04.items.[].system.attackEffects.value.[]} (same value: 'brine-burn')
[baseItem] : string {5-04.items.[].system.baseItem} (2 different values)
'pick' (x2)
'crossbow' (x1)
[bonus] : object {5-04.items.[].system.bonus}
value : integer {5-04.items.[].system.bonus.value} (4 different values)
8 (x5)
9 (x4)
0 (x3)
7 (x1)
[bonusDamage] : object {5-04.items.[].system.bonusDamage}
value : integer {5-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {5-04.items.[].system.bulk}
value : mixed
integer {5-04.items.[].system.bulk.value} (same value: 1)
float {5-04.items.[].system.bulk.value} (same value: 0,1)
[containerId] : empty
[damage] : object {5-04.items.[].system.damage}
damageType : string {5-04.items.[].system.damage.damageType} (same value: 'piercing')
dice : integer {5-04.items.[].system.damage.dice} (same value: 1)
die : string {5-04.items.[].system.damage.die} (2 different values)
'd6' (x2)
'd8' (x1)
[damageRolls] : object {5-04.items.[].system.damageRolls}
[SV3VBaXc0wQJf6MH] : object {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH}
damage : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damage} (3 different values)
'1d4+3' (x1)
'1d6+4' (x1)
'1d4+1' (x1)
damageType : string {5-04.items.[].system.damageRolls.SV3VBaXc0wQJf6MH.damageType} (same value: 'piercing')
[TTua6wHoRR0YnBv2] : object {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2}
damage : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damage} (same value: '1d8')
damageType : string {5-04.items.[].system.damageRolls.TTua6wHoRR0YnBv2.damageType} (same value: 'piercing')
WusQWCuqwDafAYZW : object {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW}
damage : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damage} (same value: '1d6+3')
damageType : string {5-04.items.[].system.damageRolls.WusQWCuqwDafAYZW.damageType} (same value: 'piercing')
[quWhzn9YuVoYHDfz] : object {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz}
damage : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damage} (2 different values)
'1d6+2' (x1)
'1d6' (x1)
damageType : string {5-04.items.[].system.damageRolls.quWhzn9YuVoYHDfz.damageType} (same value: 'piercing')
[sJ7d1LQmowm7pgyi] : object {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi}
damage : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damage} (same value: '1d4+3')
damageType : string {5-04.items.[].system.damageRolls.sJ7d1LQmowm7pgyi.damageType} (same value: 'slashing')
[zK1Rl5sByILGZRIn] : object {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn}
damage : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damage} (2 different values)
'1d4+4' (x1)
'1d4+1' (x1)
damageType : string {5-04.items.[].system.damageRolls.zK1Rl5sByILGZRIn.damageType} (same value: 'bludgeoning')
[equipped] : object {5-04.items.[].system.equipped}
carryType : string {5-04.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {5-04.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {5-04.items.[].system.group} (2 different values)
'pick' (x2)
'crossbow' (x1)
[hardness] : integer {5-04.items.[].system.hardness} (same value: 0)
[hp] : object {5-04.items.[].system.hp}
max : integer {5-04.items.[].system.hp.max} (same value: 0)
value : integer {5-04.items.[].system.hp.value} (same value: 0)
[level] : object {5-04.items.[].system.level}
value : integer {5-04.items.[].system.level.value} (same value: 0)
[material] : object {5-04.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {5-04.items.[].system.mod}
value : integer {5-04.items.[].system.mod.value} (same value: 7)
[price] : object {5-04.items.[].system.price}
[per] : integer {5-04.items.[].system.price.per} (same value: 10)
value : object {5-04.items.[].system.price.value}
[gp] : integer {5-04.items.[].system.price.value.gp} (same value: 3)
[sp] : integer {5-04.items.[].system.price.value.sp} (2 different values)
7 (x2)
1 (x1)
publication : object {5-04.items.[].system.publication}
license : string {5-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {5-04.items.[].system.publication.remaster} (same value: False)
title : string {5-04.items.[].system.publication.title} (3 different values)
'' (x35)
'Pathfinder Core Rulebook' (x4)
'Pathfinder Bestiary' (x2)
rules : ignored (Foundry rules object) {5-04.items.[].system.rules}
[proficient] : object {5-04.items.[].system.proficient}
value : integer {5-04.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {5-04.items.[].system.quantity} (2 different values)
1 (x6)
20 (x1)
[range] : integer {5-04.items.[].system.range} (same value: 120)
[reload] : object {5-04.items.[].system.reload}
value : string {5-04.items.[].system.reload.value} (2 different values)
'' (x2)
'1' (x1)
[runes] : object {5-04.items.[].system.runes}
potency : integer {5-04.items.[].system.runes.potency} (same value: 0)
property : array<> {5-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {5-04.items.[].system.runes.striking} (same value: 0)
[size] : string {5-04.items.[].system.size} (2 different values)
'med' (x4)
'tiny' (x3)
[slug] : string {5-04.items.[].system.slug} (4 different values)
'swarm-mind' (x2)
'pick' (x2)
'crossbow' (x1)
'bolts' (x1)
[splashDamage] : object {5-04.items.[].system.splashDamage}
value : integer {5-04.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {5-04.items.[].system.stackGroup} (same value: 'bolts')
[traits] : object {5-04.items.[].system.traits}
[rarity] : string {5-04.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {5-04.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {5-04.items.[].system.traits.value.[]} (8 different values)
'agile' (x6)
'finesse' (x5)
'unarmed' (x5)
'fatal-d10' (x2)
'nonlethal' (x2)
'inhaled' (x2)
'range-increment-120' (x1)
'reload-1' (x1)
[usage] : object {5-04.items.[].system.usage}
value : string {5-04.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x3)
'other' (x3)
'held-in-two-hands' (x1)
[uses] : object {5-04.items.[].system.uses}
autoDestroy : boolean {5-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {5-04.items.[].system.uses.max} (same value: 1)
value : integer {5-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {5-04.items.[].system.weaponType}
value : string {5-04.items.[].system.weaponType.value} (2 different values)
'melee' (x9)
'ranged' (x1)
type : string {5-04.items.[].type} (6 different values)
'action' (x22)
'melee' (x10)
'weapon' (x3)
'equipment' (x3)
'lore' (x2)
'consumable' (x1)
[flags] : object {5-04.items.[].flags}
pf2e : object {5-04.items.[].flags.pf2e}
linkedWeapon : string {5-04.items.[].flags.pf2e.linkedWeapon} (2 different values)
'bVSYo8WPCGcr9Wsg' (x2)
'5reMWX0a4ZmI8k6Q' (x1)
name : string {5-04.name} (all different values)
system : object {5-04.system}
[abilities] : object {5-04.system.abilities}
cha : object {5-04.system.abilities.cha}
mod : integer {5-04.system.abilities.cha.mod} (4 different values)
-3 (x5)
0 (x1)
-1 (x1)
-2 (x1)
con : object {5-04.system.abilities.con}
mod : integer {5-04.system.abilities.con.mod} (3 different values)
2 (x4)
3 (x3)
1 (x1)
dex : object {5-04.system.abilities.dex}
mod : integer {5-04.system.abilities.dex.mod} (4 different values)
3 (x3)
2 (x2)
4 (x2)
1 (x1)
int : object {5-04.system.abilities.int}
mod : integer {5-04.system.abilities.int.mod} (3 different values)
-4 (x6)
1 (x1)
0 (x1)
str : object {5-04.system.abilities.str}
mod : integer {5-04.system.abilities.str.mod} (4 different values)
1 (x4)
4 (x2)
2 (x1)
3 (x1)
wis : object {5-04.system.abilities.wis}
mod : integer {5-04.system.abilities.wis.mod} (3 different values)
1 (x4)
2 (x2)
3 (x2)
attributes : object {5-04.system.attributes}
ac : object {5-04.system.attributes.ac}
[details] : string {5-04.system.attributes.ac.details} (2 different values)
'' (x5)
'kimchi jar shell' (x3)
value : integer {5-04.system.attributes.ac.value} (4 different values)
17 (x5)
14 (x3)
15 (x2)
16 (x2)
[allSaves] : object {5-04.system.attributes.allSaves}
value : string {5-04.system.attributes.allSaves.value} (same value: '')
emitsSound : string {5-04.system.attributes.emitsSound} (same value: 'encounter')
hardness : integer {5-04.system.attributes.hardness} (same value: 0)
hp : object {5-04.system.attributes.hp}
details : string {5-04.system.attributes.hp.details} (same value: '')
max : integer {5-04.system.attributes.hp.max} (9 different values)
21 (x3)
15 (x2)
22 (x1)
20 (x1)
10 (x1)
8 (x1)
30 (x1)
44 (x1)
24 (x1)
temp : integer {5-04.system.attributes.hp.temp} (same value: 0)
value : integer {5-04.system.attributes.hp.value} (9 different values)
21 (x3)
15 (x2)
22 (x1)
20 (x1)
10 (x1)
8 (x1)
30 (x1)
44 (x1)
24 (x1)
[immunities] : array<object> {5-04.system.attributes.immunities}
Length: min=2 max=2
Value type: object {5-04.system.attributes.immunities.[]}
exceptions : array<> {5-04.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-04.system.attributes.immunities.[].type} (3 different values)
'precision' (x6)
'critical-hits' (x4)
'swarm-mind' (x2)
[resistances] : array<object> {5-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {5-04.system.attributes.resistances.[]}
doubleVs : array<> {5-04.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<string> {5-04.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {5-04.system.attributes.resistances.[].exceptions.[]} (2 different values)
'bludgeoning' (x1)
'piercing' (x1)
type : string {5-04.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {5-04.system.attributes.resistances.[].value} (same value: 6)
[speed] : object {5-04.system.attributes.speed}
otherSpeeds : array<object> {5-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {5-04.system.attributes.speed.otherSpeeds.[]}
type : string {5-04.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x4)
'fly' (x2)
value : integer {5-04.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x4)
30 (x2)
value : integer {5-04.system.attributes.speed.value} (3 different values)
30 (x4)
25 (x2)
5 (x2)
stealth : object {5-04.system.attributes.stealth}
details : string {5-04.system.attributes.stealth.details} (2 different values)
'' (x2)
'<p>(trained)</p>' (x2)
value : integer {5-04.system.attributes.stealth.value} (3 different values)
10 (x2)
8 (x1)
6 (x1)
[weaknesses] : array<object> {5-04.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {5-04.system.attributes.weaknesses.[]}
exceptions : array<> {5-04.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {5-04.system.attributes.weaknesses.[].type} (2 different values)
'area-damage' (x2)
'splash-damage' (x2)
value : integer {5-04.system.attributes.weaknesses.[].value} (same value: 5)
creatureType : string {5-04.system.creatureType} (same value: '')
details : object {5-04.system.details}
[blurb] : string {5-04.system.details.blurb} (same value: '')
description : string {5-04.system.details.description} (2 different values)
'<p>Several spice bombs disguised as rocks litter the ground.</p>' (x2)
'<p>A large pile of treasure trembles precariously, threatening to collapse down into a crashing wave of coins and fine objects.</p>' (x2)
disable : string {5-04.system.details.disable} (4 different values)
'<p>@Check[thievery|dc:15] to remove the bombs without activating them or @Check[survival|dc:16] (trained) to render them inert.</p>' (x1)
'<p>@Check[thievery|dc:12] to remove the bombs without activating them or @Check[survival|dc:13] (trained) to render them inert.</p>' (x1)
'<p>@Check[thievery|dc:20] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p>' (x1)
'<p>@Check[thievery|dc:16] (trained) to remove the right pieces from the treasure pile and induce a controlled collapse.</p>' (x1)
isComplex : boolean {5-04.system.details.isComplex} (same value: False)
[languages] : object {5-04.system.details.languages}
details : string {5-04.system.details.languages.details} (same value: '')
value : array<string> {5-04.system.details.languages.value}
Length: min=0 max=1
Value type: string {5-04.system.details.languages.value.[]} (same value: 'common')
level : object {5-04.system.details.level}
value : integer {5-04.system.details.level.value} (5 different values)
1 (x4)
2 (x3)
0 (x2)
-1 (x2)
3 (x1)
[privateNotes] : string {5-04.system.details.privateNotes} (same value: '')
[publicNotes] : string {5-04.system.details.publicNotes} (same value: '')
publication : object {5-04.system.details.publication}
license : string {5-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {5-04.system.details.publication.remaster} (same value: False)
title : string {5-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #5-04: Necessary Introductions')
reset : string {5-04.system.details.reset} (same value: '')
routine : string {5-04.system.details.routine} (same value: '')
[initiative] : object {5-04.system.initiative}
statistic : string {5-04.system.initiative.statistic} (same value: 'perception')
[perception] : object {5-04.system.perception}
details : string {5-04.system.perception.details} (same value: '')
mod : integer {5-04.system.perception.mod} (6 different values)
7 (x2)
5 (x2)
8 (x1)
2 (x1)
11 (x1)
10 (x1)
senses : array<object> {5-04.system.perception.senses}
Length: min=0 max=2
Value type: object {5-04.system.perception.senses.[]}
[acuity] : string {5-04.system.perception.senses.[].acuity} (2 different values)
'imprecise' (x4)
'precise' (x2)
[range] : integer {5-04.system.perception.senses.[].range} (2 different values)
30 (x4)
40 (x2)
type : string {5-04.system.perception.senses.[].type} (3 different values)
'low-light-vision' (x4)
'scent' (x4)
'echolocation' (x2)
[resources] : object {5-04.system.resources}
saves : object {5-04.system.saves}
fortitude : object {5-04.system.saves.fortitude}
saveDetail : string {5-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {5-04.system.saves.fortitude.value} (7 different values)
10 (x3)
7 (x2)
8 (x2)
12 (x2)
3 (x1)
5 (x1)
6 (x1)
reflex : object {5-04.system.saves.reflex}
saveDetail : string {5-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {5-04.system.saves.reflex.value} (9 different values)
5 (x2)
3 (x2)
7 (x2)
8 (x1)
9 (x1)
11 (x1)
10 (x1)
6 (x1)
4 (x1)
will : object {5-04.system.saves.will}
saveDetail : string {5-04.system.saves.will.saveDetail} (same value: '')
[value] : integer {5-04.system.saves.will.value} (6 different values)
5 (x2)
6 (x2)
7 (x2)
0 (x2)
4 (x1)
3 (x1)
[skills] : object {5-04.system.skills}
[acrobatics] : object {5-04.system.skills.acrobatics}
base : integer {5-04.system.skills.acrobatics.base} (3 different values)
9 (x1)
8 (x1)
7 (x1)
[athletics] : object {5-04.system.skills.athletics}
base : integer {5-04.system.skills.athletics.base} (2 different values)
5 (x4)
7 (x1)
[special] : array<object> {5-04.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {5-04.system.skills.athletics.special.[]}
base : integer {5-04.system.skills.athletics.special.[].base} (2 different values)
7 (x1)
8 (x1)
label : string {5-04.system.skills.athletics.special.[].label} (same value: 'to Climb')
predicate : array<string> {5-04.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {5-04.system.skills.athletics.special.[].predicate.[]} (same value: 'action:climb')
[intimidation] : object {5-04.system.skills.intimidation}
base : integer {5-04.system.skills.intimidation.base} (same value: 5)
[stealth] : object {5-04.system.skills.stealth}
base : integer {5-04.system.skills.stealth.base} (4 different values)
7 (x3)
9 (x1)
5 (x1)
8 (x1)
[special] : array<object> {5-04.system.skills.stealth.special}
Length: min=1 max=1
Value type: object {5-04.system.skills.stealth.special.[]}
base : integer {5-04.system.skills.stealth.special.[].base} (3 different values)
9 (x2)
11 (x1)
7 (x1)
label : string {5-04.system.skills.stealth.special.[].label} (2 different values)
'while inside its jar' (x3)
'within treasure' (x1)
predicate : array<string> {5-04.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {5-04.system.skills.stealth.special.[].predicate.[]} (2 different values)
'terrain:jar' (x3)
'terrain:treasure' (x1)
[survival] : object {5-04.system.skills.survival}
base : integer {5-04.system.skills.survival.base} (3 different values)
7 (x1)
9 (x1)
5 (x1)
statusEffects : array<> {5-04.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {5-04.system.traits}
rarity : string {5-04.system.traits.rarity} (2 different values)
'uncommon' (x7)
'common' (x5)
size : object {5-04.system.traits.size}
value : string {5-04.system.traits.size.value} (4 different values)
'med' (x6)
'lg' (x2)
'tiny' (x2)
'sm' (x2)
value : array<string> {5-04.system.traits.value}
Length: min=0 max=2
Value type: string {5-04.system.traits.value.[]} (6 different values)
'animal' (x6)
'swarm' (x2)
'chaotic' (x2)
'humanoid' (x2)
'mechanical' (x2)
'trap' (x2)
type : string {5-04.type} (2 different values)
'npc' (x8)
'hazard' (x4)
[prototypeToken] : object {5-04.prototypeToken}
name : string {5-04.prototypeToken.name} (2 different values)
'Spicebomb' (x1)
'Treasure Avalanche' (x1)