Files
Pf2eDataScrapper/output/pf2e/packs/4-13.txt
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2025-04-08 17:56:11 +04:00

720 lines
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4-13
Different values: 15
=====================================
object {4-13}
_id : string {4-13._id} (all different values)
folder : string {4-13.folder} (same value: 'JMNNl2kKZHBy9D2j')
img : string {4-13.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x11)
'systems/pf2e/icons/default-icons/hazard.svg' (x4)
items : array<object> {4-13.items}
Length: min=1 max=21
Value type: object {4-13.items.[]}
_id : string {4-13.items.[]._id} (57 different values)
img : string {4-13.items.[].img} (29 different values)
name : string {4-13.items.[].name} (46 different values)
sort : integer {4-13.items.[].sort} (22 different values)
system : object {4-13.items.[].system}
[acBonus] : integer {4-13.items.[].system.acBonus} (2 different values)
0 (x1)
1 (x1)
[actionType] : object {4-13.items.[].system.actionType}
value : string {4-13.items.[].system.actionType.value} (3 different values)
'passive' (x15)
'action' (x14)
'reaction' (x7)
[actions] : object {4-13.items.[].system.actions}
[value] : integer {4-13.items.[].system.actions.value} (2 different values)
2 (x8)
1 (x6)
[area] : object {4-13.items.[].system.area}
type : string {4-13.items.[].system.area.type} (2 different values)
'line' (x2)
'cone' (x1)
value : integer {4-13.items.[].system.area.value} (same value: 30)
[attack] : object {4-13.items.[].system.attack}
value : string {4-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-13.items.[].system.attackEffects}
[custom] : string {4-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {4-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {4-13.items.[].system.attackEffects.value.[]} (3 different values)
'nasty-ink' (x2)
'viper-venom' (x2)
'burrowing-viper-rat-venom' (x1)
[autoHeightenLevel] : object {4-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {4-13.items.[].system.baseItem} (5 different values)
'staff' (x3)
'sling' (x2)
'explorers-clothing' (x1)
'crossbow' (x1)
'leather-armor' (x1)
[bonusDamage] : object {4-13.items.[].system.bonusDamage}
value : integer {4-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-13.items.[].system.bulk}
value : mixed
float {4-13.items.[].system.bulk.value} (same value: 0,1)
integer {4-13.items.[].system.bulk.value} (same value: 1)
[cost] : object {4-13.items.[].system.cost}
value : string {4-13.items.[].system.cost.value} (same value: '')
description : object {4-13.items.[].system.description}
value : string {4-13.items.[].system.description.value} (47 different values)
[bonus] : object {4-13.items.[].system.bonus}
value : integer {4-13.items.[].system.bonus.value} (8 different values)
0 (x6)
5 (x4)
6 (x4)
7 (x3)
11 (x3)
9 (x2)
13 (x2)
14 (x1)
[category] : string {4-13.items.[].system.category} (8 different values)
'offensive' (x19)
'interaction' (x9)
'simple' (x6)
'ammo' (x3)
'defensive' (x2)
'unarmored' (x1)
'light' (x1)
'elixir' (x1)
[checkPenalty] : integer {4-13.items.[].system.checkPenalty} (2 different values)
0 (x1)
-1 (x1)
[containerId] : empty
[counteraction] : boolean {4-13.items.[].system.counteraction} (same value: False)
[damage] : object {4-13.items.[].system.damage}
[0] : object {4-13.items.[].system.damage.0}
[applyMod] : boolean {4-13.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x4)
[category] : string {4-13.items.[].system.damage.0.category} (same value: 'persistent')
formula : string {4-13.items.[].system.damage.0.formula} (5 different values)
'2d4' (x4)
'1d4' (x2)
'0' (x2)
'2d6' (x1)
'2d8' (x1)
kinds : array<string> {4-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {4-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-13.items.[].system.damage.0.type} (4 different values)
'void' (x4)
'mental' (x4)
'bleed' (x1)
'piercing' (x1)
[damageType] : string {4-13.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x1)
[dice] : integer {4-13.items.[].system.damage.dice} (same value: 1)
[die] : string {4-13.items.[].system.damage.die} (3 different values)
'd4' (x3)
'd6' (x2)
'd8' (x1)
[damageRolls] : object {4-13.items.[].system.damageRolls}
[EV6l43r1XDrHIZZf] : object {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf}
damage : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damage} (same value: '3')
damageType : string {4-13.items.[].system.damageRolls.EV6l43r1XDrHIZZf.damageType} (same value: 'piercing')
[L8NUGdjsTulZ9ON6] : object {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6}
damage : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damage} (same value: '1')
damageType : string {4-13.items.[].system.damageRolls.L8NUGdjsTulZ9ON6.damageType} (same value: 'piercing')
[aCW36FtZpQK0zkfn] : object {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn}
damage : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damage} (2 different values)
'1d6' (x1)
'1d4' (x1)
damageType : string {4-13.items.[].system.damageRolls.aCW36FtZpQK0zkfn.damageType} (same value: 'bludgeoning')
[eaxBAxAaBf9vXIwp] : object {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp}
damage : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damage} (same value: '1d4')
damageType : string {4-13.items.[].system.damageRolls.eaxBAxAaBf9vXIwp.damageType} (same value: 'bludgeoning')
[qhrnsdkxmwkkkz9ehpzt] : object {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt}
damage : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damage} (3 different values)
'1d8 + 1' (x1)
'1d8+3' (x1)
'1d8 + 5' (x1)
damageType : string {4-13.items.[].system.damageRolls.qhrnsdkxmwkkkz9ehpzt.damageType} (same value: 'bludgeoning')
[qneWFiWbfqmsooJ4] : object {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4}
damage : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damage} (same value: '1d6')
damageType : string {4-13.items.[].system.damageRolls.qneWFiWbfqmsooJ4.damageType} (same value: 'piercing')
[rXmjAyET8EnXkecR] : object {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR}
damage : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damage} (same value: '1d6 + 1')
damageType : string {4-13.items.[].system.damageRolls.rXmjAyET8EnXkecR.damageType} (same value: 'bludgeoning')
[tzqs9unih6mcaxwzqs0c] : object {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c}
damage : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damage} (same value: '1d4')
damageType : string {4-13.items.[].system.damageRolls.tzqs9unih6mcaxwzqs0c.damageType} (same value: 'piercing')
[uCfa5A8k0paFon7B] : object {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B}
damage : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damage} (same value: '1d6')
damageType : string {4-13.items.[].system.damageRolls.uCfa5A8k0paFon7B.damageType} (same value: 'bludgeoning')
wAOfwNW2DItn6puS : object {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS}
damage : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damage} (same value: '1d8')
damageType : string {4-13.items.[].system.damageRolls.wAOfwNW2DItn6puS.damageType} (same value: 'piercing')
[zpnnrzt4bc96dsn56ikw] : object {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw}
damage : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damage} (3 different values)
'1d10 + 1' (x1)
'1d10+3' (x1)
'1d10 + 5' (x1)
damageType : string {4-13.items.[].system.damageRolls.zpnnrzt4bc96dsn56ikw.damageType} (same value: 'piercing')
[defense] : object {4-13.items.[].system.defense}
save : object {4-13.items.[].system.defense.save}
basic : boolean {4-13.items.[].system.defense.save.basic} (2 different values)
False (x9)
True (x5)
statistic : string {4-13.items.[].system.defense.save.statistic} (3 different values)
'will' (x7)
'fortitude' (x4)
'reflex' (x3)
[dexCap] : integer {4-13.items.[].system.dexCap} (2 different values)
5 (x1)
4 (x1)
[duration] : object {4-13.items.[].system.duration}
sustained : boolean {4-13.items.[].system.duration.sustained} (2 different values)
False (x24)
True (x4)
value : mixed
string {4-13.items.[].system.duration.value} (7 different values)
'' (x9)
'1 minute' (x4)
'until the start of your next turn' (x4)
'10 minutes' (x2)
'1 round' (x2)
'2 rounds' (x2)
'varies' (x1)
integer {4-13.items.[].system.duration.value} (same value: -1)
[expiry] : string {4-13.items.[].system.duration.expiry} (same value: 'turn-start')
[unit] : string {4-13.items.[].system.duration.unit} (same value: 'unlimited')
[equipped] : object {4-13.items.[].system.equipped}
carryType : string {4-13.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {4-13.items.[].system.equipped.handsHeld} (same value: 0)
[inSlot] : boolean {4-13.items.[].system.equipped.inSlot} (same value: False)
[invested] : empty
[frequency] : object {4-13.items.[].system.frequency}
max : integer {4-13.items.[].system.frequency.max} (2 different values)
3 (x3)
1 (x2)
per : string {4-13.items.[].system.frequency.per} (same value: 'day')
value : integer {4-13.items.[].system.frequency.value} (2 different values)
3 (x3)
1 (x2)
[group] : string {4-13.items.[].system.group} (5 different values)
'club' (x3)
'sling' (x2)
'cloth' (x1)
'crossbow' (x1)
'leather' (x1)
[hardness] : integer {4-13.items.[].system.hardness} (same value: 0)
[heightening] : object {4-13.items.[].system.heightening}
[damage] : object {4-13.items.[].system.heightening.damage}
0 : string {4-13.items.[].system.heightening.damage.0} (5 different values)
'2d4' (x4)
'1d4' (x2)
'1d6' (x2)
'2d6' (x1)
'1d8' (x1)
[interval] : integer {4-13.items.[].system.heightening.interval} (2 different values)
1 (x7)
2 (x3)
type : string {4-13.items.[].system.heightening.type} (2 different values)
'interval' (x10)
'fixed' (x2)
[levels] : object {4-13.items.[].system.heightening.levels}
3 : object {4-13.items.[].system.heightening.levels.3}
target : object {4-13.items.[].system.heightening.levels.3.target}
value : string {4-13.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
5 : object {4-13.items.[].system.heightening.levels.5}
range : object {4-13.items.[].system.heightening.levels.5.range}
value : string {4-13.items.[].system.heightening.levels.5.range.value} (same value: '60 feet')
7 : object {4-13.items.[].system.heightening.levels.7}
target : object {4-13.items.[].system.heightening.levels.7.target}
value : string {4-13.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
[level] : object {4-13.items.[].system.level}
value : integer {4-13.items.[].system.level.value} (4 different values)
1 (x25)
0 (x11)
2 (x4)
3 (x1)
[location] : object {4-13.items.[].system.location}
[heightenedLevel] : integer {4-13.items.[].system.location.heightenedLevel} (2 different values)
2 (x2)
1 (x2)
value : string {4-13.items.[].system.location.value} (2 different values)
'B3xnQvwoVL1otwtZ' (x18)
'z7z4vnXmpaynpilE' (x6)
[material] : object {4-13.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {4-13.items.[].system.prepared}
[flexible] : boolean {4-13.items.[].system.prepared.flexible} (same value: False)
value : string {4-13.items.[].system.prepared.value} (2 different values)
'innate' (x2)
'prepared' (x2)
[proficiency] : object {4-13.items.[].system.proficiency}
value : integer {4-13.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
publication : object {4-13.items.[].system.publication}
license : string {4-13.items.[].system.publication.license} (2 different values)
'OGL' (x99)
'ORC' (x1)
remaster : boolean {4-13.items.[].system.publication.remaster} (2 different values)
False (x99)
True (x1)
title : string {4-13.items.[].system.publication.title} (5 different values)
'' (x65)
'Pathfinder Core Rulebook' (x29)
'Pathfinder Advanced Player\'s Guide' (x3)
'Pathfinder Lost Omens The Grand Bazaar' (x2)
'Pathfinder Player Core' (x1)
[hp] : object {4-13.items.[].system.hp}
max : integer {4-13.items.[].system.hp.max} (same value: 0)
value : integer {4-13.items.[].system.hp.value} (same value: 0)
[price] : object {4-13.items.[].system.price}
[per] : integer {4-13.items.[].system.price.per} (same value: 10)
value : object {4-13.items.[].system.price.value}
[cp] : integer {4-13.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {4-13.items.[].system.price.value.gp} (3 different values)
3 (x2)
2 (x1)
50 (x1)
[sp] : integer {4-13.items.[].system.price.value.sp} (same value: 1)
[quantity] : integer {4-13.items.[].system.quantity} (3 different values)
1 (x9)
10 (x3)
3 (x1)
[range] : mixed
object {4-13.items.[].system.range}
value : string {4-13.items.[].system.range.value} (6 different values)
'30 feet' (x9)
'' (x7)
'10 feet' (x2)
'touch' (x2)
'60 feet' (x2)
'100 feet' (x2)
integer {4-13.items.[].system.range} (2 different values)
50 (x2)
120 (x1)
rules : ignored (Foundry rules object) {4-13.items.[].system.rules}
[reload] : object {4-13.items.[].system.reload}
value : string {4-13.items.[].system.reload.value} (2 different values)
'1' (x3)
'' (x3)
[requirements] : string {4-13.items.[].system.requirements} (2 different values)
'' (x23)
'You can bleed' (x1)
[runes] : object {4-13.items.[].system.runes}
potency : integer {4-13.items.[].system.runes.potency} (same value: 0)
property : array<> {4-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {4-13.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-13.items.[].system.runes.striking} (same value: 0)
[size] : string {4-13.items.[].system.size} (same value: 'med')
[slots] : object {4-13.items.[].system.slots}
[slot0] : object {4-13.items.[].system.slots.slot0}
max : integer {4-13.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {4-13.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {4-13.items.[].system.slots.slot0.prepared.[]}
id : string {4-13.items.[].system.slots.slot0.prepared.[].id} (5 different values)
'wmw275PaoQn7rmsP' (x2)
'8XzJzzSWaA6uw4sI' (x2)
'74P81uGZ3wcrf71V' (x2)
'dagJ8gBNvC94yWn7' (x2)
'gQzQgVDXwrrZPhJt' (x2)
slot1 : object {4-13.items.[].system.slots.slot1}
max : integer {4-13.items.[].system.slots.slot1.max} (2 different values)
1 (x2)
3 (x2)
[prepared] : array<object> {4-13.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {4-13.items.[].system.slots.slot1.prepared.[]}
id : string {4-13.items.[].system.slots.slot1.prepared.[].id} (3 different values)
'VjRmZRlkXdmVBGh1' (x2)
'WMaPfhb1PsQKzLCO' (x2)
'zrVMViiq4RGwbRgv' (x2)
[value] : integer {4-13.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {4-13.items.[].system.slots.slot2}
max : integer {4-13.items.[].system.slots.slot2.max} (same value: 2)
prepared : array<object> {4-13.items.[].system.slots.slot2.prepared}
Length: min=2 max=2
Value type: object {4-13.items.[].system.slots.slot2.prepared.[]}
id : string {4-13.items.[].system.slots.slot2.prepared.[].id} (2 different values)
'P6In1qxAJh28q2VV' (x1)
'3HROYXaaJWzfbdll' (x1)
[slug] : string {4-13.items.[].system.slug} (25 different values)
[speedPenalty] : integer {4-13.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {4-13.items.[].system.spelldc}
dc : integer {4-13.items.[].system.spelldc.dc} (4 different values)
16 (x1)
17 (x1)
20 (x1)
15 (x1)
[mod] : integer {4-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {4-13.items.[].system.spelldc.value} (4 different values)
8 (x1)
9 (x1)
12 (x1)
7 (x1)
[splashDamage] : object {4-13.items.[].system.splashDamage}
value : integer {4-13.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-13.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'bolts' (x1)
[start] : object {4-13.items.[].system.start}
[initiative] : empty
value : integer {4-13.items.[].system.start.value} (same value: 0)
[strength] : integer {4-13.items.[].system.strength} (same value: 0)
[target] : object {4-13.items.[].system.target}
value : string {4-13.items.[].system.target.value} (7 different values)
'1 creature' (x8)
'' (x7)
'1 object of Bulk 1 or less' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 living or undead creature' (x2)
'1 unattended object of light Bulk or less' (x2)
'The triggering creature' (x1)
[time] : object {4-13.items.[].system.time}
value : string {4-13.items.[].system.time.value} (3 different values)
'2' (x19)
'1' (x4)
'reaction' (x1)
[tokenIcon] : object {4-13.items.[].system.tokenIcon}
show : boolean {4-13.items.[].system.tokenIcon.show} (same value: False)
[tradition] : object {4-13.items.[].system.tradition}
value : string {4-13.items.[].system.tradition.value} (2 different values)
'primal' (x2)
'occult' (x2)
[traits] : object {4-13.items.[].system.traits}
[rarity] : string {4-13.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {4-13.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {4-13.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x20)
'arcane' (x18)
'divine' (x11)
'primal' (x9)
value : array<string> {4-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {4-13.items.[].system.traits.value.[]} (30 different values)
[usage] : object {4-13.items.[].system.usage}
value : string {4-13.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x9)
'held-in-two-hands' (x2)
[uses] : object {4-13.items.[].system.uses}
autoDestroy : boolean {4-13.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-13.items.[].system.uses.max} (same value: 1)
value : integer {4-13.items.[].system.uses.value} (same value: 1)
[weaponType] : object {4-13.items.[].system.weaponType}
value : string {4-13.items.[].system.weaponType.value} (2 different values)
'melee' (x16)
'ranged' (x3)
type : string {4-13.items.[].type} (9 different values)
'action' (x36)
'spell' (x24)
'melee' (x19)
'weapon' (x6)
'spellcastingEntry' (x4)
'effect' (x4)
'consumable' (x4)
'armor' (x2)
'equipment' (x1)
[_stats] : object {4-13.items.[]._stats}
compendiumSource : string {4-13.items.[]._stats.compendiumSource} (24 different values)
[flags] : object {4-13.items.[].flags}
pf2e : object {4-13.items.[].flags.pf2e}
linkedWeapon : string {4-13.items.[].flags.pf2e.linkedWeapon} (4 different values)
'txDEosEq5lvLCKkV' (x2)
'YS9jdhsZfLQwNvGP' (x2)
'IwkoWGzRIUf0eAI0' (x1)
'TDsSP98wuojX0hoz' (x1)
name : string {4-13.name} (all different values)
system : object {4-13.system}
[abilities] : object {4-13.system.abilities}
cha : object {4-13.system.abilities.cha}
mod : integer {4-13.system.abilities.cha.mod} (4 different values)
2 (x5)
1 (x3)
0 (x2)
-2 (x1)
con : object {4-13.system.abilities.con}
mod : integer {4-13.system.abilities.con.mod} (3 different values)
2 (x5)
1 (x4)
4 (x2)
dex : object {4-13.system.abilities.dex}
mod : integer {4-13.system.abilities.dex.mod} (4 different values)
2 (x4)
4 (x3)
3 (x2)
0 (x2)
int : object {4-13.system.abilities.int}
mod : integer {4-13.system.abilities.int.mod} (6 different values)
-1 (x3)
1 (x2)
-2 (x2)
4 (x2)
-4 (x1)
2 (x1)
str : object {4-13.system.abilities.str}
mod : integer {4-13.system.abilities.str.mod} (3 different values)
0 (x5)
1 (x4)
3 (x2)
wis : object {4-13.system.abilities.wis}
mod : integer {4-13.system.abilities.wis.mod} (4 different values)
0 (x5)
2 (x4)
1 (x1)
4 (x1)
attributes : object {4-13.system.attributes}
ac : object {4-13.system.attributes.ac}
[details] : string {4-13.system.attributes.ac.details} (same value: '')
value : integer {4-13.system.attributes.ac.value} (7 different values)
16 (x6)
15 (x2)
14 (x2)
18 (x2)
17 (x1)
19 (x1)
21 (x1)
[allSaves] : object {4-13.system.attributes.allSaves}
value : string {4-13.system.attributes.allSaves.value} (2 different values)
'' (x9)
'+2 circumstance to all saves vs. dream and sleep' (x2)
hp : object {4-13.system.attributes.hp}
details : string {4-13.system.attributes.hp.details} (same value: '')
max : integer {4-13.system.attributes.hp.max} (12 different values)
temp : integer {4-13.system.attributes.hp.temp} (same value: 0)
value : integer {4-13.system.attributes.hp.value} (12 different values)
[adjustment] : empty
[emitsSound] : string {4-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {4-13.system.attributes.hardness} (same value: 0)
[immunities] : array<object> {4-13.system.attributes.immunities}
Length: min=0 max=2
Value type: object {4-13.system.attributes.immunities.[]}
exceptions : array<> {4-13.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-13.system.attributes.immunities.[].type} (4 different values)
'critical-hits' (x4)
'precision' (x4)
'paralyzed' (x3)
'sleep' (x3)
[resistances] : array<> {4-13.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[speed] : object {4-13.system.attributes.speed}
otherSpeeds : array<object> {4-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {4-13.system.attributes.speed.otherSpeeds.[]}
type : string {4-13.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'fly' (x3)
'burrow' (x2)
'swim' (x1)
value : integer {4-13.system.attributes.speed.otherSpeeds.[].value} (3 different values)
60 (x3)
20 (x2)
15 (x1)
value : integer {4-13.system.attributes.speed.value} (3 different values)
25 (x6)
15 (x3)
30 (x2)
[stealth] : object {4-13.system.attributes.stealth}
details : string {4-13.system.attributes.stealth.details} (2 different values)
'<p>(trained)</p>' (x3)
'<p>(expert)</p>' (x1)
value : integer {4-13.system.attributes.stealth.value} (4 different values)
6 (x1)
8 (x1)
11 (x1)
7 (x1)
[weaknesses] : array<object> {4-13.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {4-13.system.attributes.weaknesses.[]}
[exceptions] : array<> {4-13.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {4-13.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x5)
'cold-iron' (x2)
value : integer {4-13.system.attributes.weaknesses.[].value} (3 different values)
5 (x3)
2 (x2)
10 (x2)
details : object {4-13.system.details}
[blurb] : string {4-13.system.details.blurb} (4 different values)
'' (x6)
'Variant shadow drake' (x2)
'Variant Scrit' (x2)
'Variant Shadow Drake' (x1)
[languages] : object {4-13.system.details.languages}
details : string {4-13.system.details.languages.details} (same value: '')
value : array<string> {4-13.system.details.languages.value}
Length: min=0 max=5
Value type: string {4-13.system.details.languages.value.[]} (8 different values)
'common' (x7)
'draconic' (x4)
'sakvroth' (x4)
'mahwek' (x3)
'aklo' (x2)
'chthonian' (x2)
'goblin' (x1)
'elven' (x1)
level : object {4-13.system.details.level}
value : integer {4-13.system.details.level.value} (6 different values)
1 (x4)
2 (x3)
3 (x3)
-1 (x2)
0 (x2)
4 (x1)
[privateNotes] : string {4-13.system.details.privateNotes} (same value: '')
[publicNotes] : string {4-13.system.details.publicNotes} (4 different values)
publication : object {4-13.system.details.publication}
license : string {4-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-13.system.details.publication.remaster} (same value: False)
title : string {4-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-13: Within the Prairies')
[description] : string {4-13.system.details.description} (2 different values)
'<p>The branches of this peculiar bush are heavy with ripening berries.</p>' (x2)
'<p>Bright, iridescent blue petals sprout from the cerulean center of this flower.</p>' (x2)
[disable] : string {4-13.system.details.disable} (4 different values)
'<p>@Check[survival|dc:16] (trained) to avoid gathering unripe berries.</p>' (x1)
'<p>@Check[survivial|dc:18] (trained) to avoid gathering unripe berries</p>' (x1)
'<p>@Check[survival|dc:18] (trained) to safely move through the flowers without activating the pollen.</p>' (x1)
'<p>@Check[survivial|dc:20] (trained) to safely move thorugh the flowers without activating the pollen.</p>' (x1)
[isComplex] : boolean {4-13.system.details.isComplex} (same value: False)
[reset] : string {4-13.system.details.reset} (same value: '')
[routine] : string {4-13.system.details.routine} (same value: '')
[initiative] : object {4-13.system.initiative}
statistic : string {4-13.system.initiative.statistic} (same value: 'perception')
[perception] : object {4-13.system.perception}
details : string {4-13.system.perception.details} (same value: '')
mod : integer {4-13.system.perception.mod} (6 different values)
5 (x4)
8 (x2)
10 (x2)
4 (x1)
6 (x1)
7 (x1)
senses : array<object> {4-13.system.perception.senses}
Length: min=1 max=2
Value type: object {4-13.system.perception.senses.[]}
[acuity] : string {4-13.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {4-13.system.perception.senses.[].range} (same value: 30)
type : string {4-13.system.perception.senses.[].type} (3 different values)
'darkvision' (x7)
'low-light-vision' (x4)
'scent' (x4)
[resources] : object {4-13.system.resources}
saves : object {4-13.system.saves}
fortitude : object {4-13.system.saves.fortitude}
saveDetail : string {4-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-13.system.saves.fortitude.value} (9 different values)
8 (x3)
5 (x2)
3 (x2)
9 (x2)
6 (x2)
4 (x1)
7 (x1)
11 (x1)
10 (x1)
reflex : object {4-13.system.saves.reflex}
saveDetail : string {4-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-13.system.saves.reflex.value} (7 different values)
7 (x5)
8 (x2)
10 (x2)
4 (x2)
6 (x2)
12 (x1)
9 (x1)
will : object {4-13.system.saves.will}
saveDetail : string {4-13.system.saves.will.saveDetail} (same value: '')
value : integer {4-13.system.saves.will.value} (6 different values)
10 (x4)
0 (x4)
4 (x2)
3 (x2)
8 (x2)
6 (x1)
[skills] : object {4-13.system.skills}
[acrobatics] : object {4-13.system.skills.acrobatics}
base : integer {4-13.system.skills.acrobatics.base} (5 different values)
5 (x4)
6 (x2)
8 (x1)
10 (x1)
7 (x1)
[arcana] : object {4-13.system.skills.arcana}
base : integer {4-13.system.skills.arcana.base} (same value: 6)
[athletics] : object {4-13.system.skills.athletics}
base : integer {4-13.system.skills.athletics.base} (same value: 3)
[deception] : object {4-13.system.skills.deception}
base : integer {4-13.system.skills.deception.base} (2 different values)
3 (x2)
8 (x1)
[intimidation] : object {4-13.system.skills.intimidation}
base : integer {4-13.system.skills.intimidation.base} (4 different values)
8 (x2)
6 (x1)
10 (x1)
9 (x1)
medicine : object {4-13.system.skills.medicine}
base : integer {4-13.system.skills.medicine.base} (same value: 12)
nature : object {4-13.system.skills.nature}
base : integer {4-13.system.skills.nature.base} (same value: 12)
[occultism] : object {4-13.system.skills.occultism}
base : integer {4-13.system.skills.occultism.base} (2 different values)
0 (x2)
10 (x2)
[special] : array<object> {4-13.system.skills.occultism.special}
Length: min=1 max=1
Value type: object {4-13.system.skills.occultism.special.[]}
base : integer {4-13.system.skills.occultism.special.[].base} (same value: 4)
label : string {4-13.system.skills.occultism.special.[].label} (same value: 'for checks to Recall Knoweldge')
predicate : array<string> {4-13.system.skills.occultism.special.[].predicate}
Length: min=1 max=1
Value type: string {4-13.system.skills.occultism.special.[].predicate.[]} (same value: 'action:recall-knowledge')
[stealth] : object {4-13.system.skills.stealth}
base : integer {4-13.system.skills.stealth.base} (5 different values)
6 (x3)
5 (x3)
8 (x1)
10 (x1)
7 (x1)
survival : object {4-13.system.skills.survival}
base : integer {4-13.system.skills.survival.base} (same value: 13)
[thievery] : object {4-13.system.skills.thievery}
base : integer {4-13.system.skills.thievery.base} (3 different values)
6 (x1)
8 (x1)
10 (x1)
traits : object {4-13.system.traits}
rarity : string {4-13.system.traits.rarity} (3 different values)
'uncommon' (x8)
'common' (x4)
'unique' (x3)
size : object {4-13.system.traits.size}
value : string {4-13.system.traits.size.value} (2 different values)
'tiny' (x8)
'med' (x7)
value : array<string> {4-13.system.traits.value}
Length: min=1 max=5
Value type: string {4-13.system.traits.value.[]} (14 different values)
[creatureType] : string {4-13.system.creatureType} (same value: '')
[statusEffects] : array<> {4-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {4-13.type} (2 different values)
'npc' (x11)
'hazard' (x4)
[prototypeToken] : object {4-13.prototypeToken}
name : string {4-13.prototypeToken.name} (5 different values)
'Runt' (x2)
'Snakebush' (x2)
'Suhko' (x2)
'Suncatcher Blooms' (x2)
'Scrit' (x1)