Files
Pf2eDataScrapper/output/pf2e/packs/3-98.txt
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2025-04-08 17:56:11 +04:00

843 lines
50 KiB
Plaintext

3-98
Different values: 36
=====================================
object {3-98}
_id : string {3-98._id} (all different values)
folder : string {3-98.folder} (same value: '4ynF0LRyYQYjorQJ')
img : string {3-98.img} (2 different values)
'systems/pf2e/icons/default-icons/hazard.svg' (x20)
'systems/pf2e/icons/default-icons/npc.svg' (x16)
items : array<object> {3-98.items}
Length: min=1 max=13
Value type: object {3-98.items.[]}
_id : string {3-98.items.[]._id} (82 different values)
img : string {3-98.items.[].img} (28 different values)
name : string {3-98.items.[].name} (66 different values)
sort : integer {3-98.items.[].sort} (14 different values)
system : object {3-98.items.[].system}
[acBonus] : integer {3-98.items.[].system.acBonus} (4 different values)
2 (x3)
3 (x3)
5 (x1)
4 (x1)
[actionType] : object {3-98.items.[].system.actionType}
value : string {3-98.items.[].system.actionType.value} (3 different values)
'reaction' (x30)
'passive' (x19)
'action' (x13)
[actions] : object {3-98.items.[].system.actions}
[value] : integer {3-98.items.[].system.actions.value} (2 different values)
1 (x8)
2 (x5)
[area] : empty
[attack] : object {3-98.items.[].system.attack}
value : string {3-98.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-98.items.[].system.attackEffects}
[custom] : string {3-98.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-98.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-98.items.[].system.attackEffects.value.[]} (4 different values)
'knockdown' (x1)
'grab' (x1)
'filth-fever' (x1)
'disfiguring-bite' (x1)
[autoHeightenLevel] : object {3-98.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {3-98.items.[].system.baseItem} (11 different values)
[bonus] : object {3-98.items.[].system.bonus}
value : integer {3-98.items.[].system.bonus.value} (10 different values)
0 (x17)
9 (x7)
15 (x6)
12 (x5)
7 (x4)
8 (x4)
10 (x3)
6 (x2)
1 (x1)
14 (x1)
[bonusDamage] : object {3-98.items.[].system.bonusDamage}
value : integer {3-98.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-98.items.[].system.bulk}
value : mixed
float {3-98.items.[].system.bulk.value} (same value: 0,1)
integer {3-98.items.[].system.bulk.value} (4 different values)
0 (x9)
1 (x6)
2 (x6)
3 (x1)
[category] : string {3-98.items.[].system.category} (10 different values)
'offensive' (x20)
'defensive' (x17)
'simple' (x9)
'martial' (x9)
'medium' (x4)
'elixir' (x3)
'interaction' (x3)
'heavy' (x1)
'potion' (x1)
'ammo' (x1)
[checkPenalty] : integer {3-98.items.[].system.checkPenalty} (2 different values)
-2 (x4)
-3 (x1)
[containerId] : empty
[cost] : object {3-98.items.[].system.cost}
value : string {3-98.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-98.items.[].system.counteraction} (same value: False)
[damage] : object {3-98.items.[].system.damage}
[0] : object {3-98.items.[].system.damage.0}
applyMod : boolean {3-98.items.[].system.damage.0.applyMod} (same value: True)
[category] : empty
formula : string {3-98.items.[].system.damage.0.formula} (same value: '1d6')
kinds : array<string> {3-98.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-98.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-98.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-98.items.[].system.damage.0.type} (same value: 'untyped')
[damageType] : string {3-98.items.[].system.damage.damageType} (4 different values)
'piercing' (x11)
'bludgeoning' (x4)
'sonic' (x2)
'slashing' (x1)
[dice] : integer {3-98.items.[].system.damage.dice} (2 different values)
1 (x17)
2 (x1)
[die] : string {3-98.items.[].system.damage.die} (3 different values)
'd4' (x11)
'd6' (x5)
'd10' (x2)
[formula] : string {3-98.items.[].system.damage.formula} (3 different values)
'1d6' (x2)
'3d6+6' (x1)
'3d8+10' (x1)
[kind] : string {3-98.items.[].system.damage.kind} (same value: 'healing')
[type] : string {3-98.items.[].system.damage.type} (2 different values)
'untyped' (x3)
'vitality' (x1)
[damageRolls] : object {3-98.items.[].system.damageRolls}
[0] : object {3-98.items.[].system.damageRolls.0}
damage : string {3-98.items.[].system.damageRolls.0.damage} (same value: '1d4+2')
damageType : string {3-98.items.[].system.damageRolls.0.damageType} (same value: 'bludgeoning')
[4mtm2iwjm7yzk15y] : object {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y}
damage : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damage} (3 different values)
'1d4+6' (x1)
'1d4+9' (x1)
'1d4+2' (x1)
damageType : string {3-98.items.[].system.damageRolls.4mtm2iwjm7yzk15y.damageType} (same value: 'piercing')
[5uqci0eslbwi8pt8] : object {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8}
damage : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damage} (same value: '2d10 + 5')
damageType : string {3-98.items.[].system.damageRolls.5uqci0eslbwi8pt8.damageType} (same value: 'bludgeoning')
[cx5pfcm31kds7ujb] : object {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb}
damage : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damage} (3 different values)
'1d4+2' (x1)
'1d4' (x1)
'1d4+7' (x1)
damageType : string {3-98.items.[].system.damageRolls.cx5pfcm31kds7ujb.damageType} (same value: 'piercing')
[diei19392sv23f7i0ucu] : object {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu}
damage : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damage} (same value: '1d6+4')
damageType : string {3-98.items.[].system.damageRolls.diei19392sv23f7i0ucu.damageType} (same value: 'slashing')
[fkf6jip9lg5j4ap5wlu9] : object {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9}
damage : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damage} (same value: '1d6')
damageType : string {3-98.items.[].system.damageRolls.fkf6jip9lg5j4ap5wlu9.damageType} (same value: 'acid')
[gl72itkmp34dsctr41av] : object {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av}
damage : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damage} (same value: '1d6+1')
damageType : string {3-98.items.[].system.damageRolls.gl72itkmp34dsctr41av.damageType} (same value: 'piercing')
[gwxlpkg713va78c0] : object {3-98.items.[].system.damageRolls.gwxlpkg713va78c0}
damage : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damage} (same value: '1d10 + 7')
damageType : string {3-98.items.[].system.damageRolls.gwxlpkg713va78c0.damageType} (same value: 'piercing')
[i6p05gzqtdhzqb91ehmf] : object {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf}
damage : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damage} (same value: '1d8+2')
damageType : string {3-98.items.[].system.damageRolls.i6p05gzqtdhzqb91ehmf.damageType} (same value: 'piercing')
[itrybkwonxh0u77j] : object {3-98.items.[].system.damageRolls.itrybkwonxh0u77j}
damage : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damage} (3 different values)
'1d4 + 11' (x1)
'1d4 + 3' (x1)
'1d4 + 8' (x1)
damageType : string {3-98.items.[].system.damageRolls.itrybkwonxh0u77j.damageType} (same value: 'piercing')
[jsg1lcmrbh9lns2sm86k] : object {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k}
damage : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damage} (same value: '1d6+2')
damageType : string {3-98.items.[].system.damageRolls.jsg1lcmrbh9lns2sm86k.damageType} (same value: 'piercing')
[mkjoz74s0zk4ew9i] : object {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i}
damage : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damage} (3 different values)
'1d4+2' (x1)
'1d4' (x1)
'1d4+7' (x1)
damageType : string {3-98.items.[].system.damageRolls.mkjoz74s0zk4ew9i.damageType} (same value: 'piercing')
lndkwa4vkxac9c8mhkxi : object {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi}
damage : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damage} (same value: '1d6+3')
damageType : string {3-98.items.[].system.damageRolls.lndkwa4vkxac9c8mhkxi.damageType} (same value: 'void')
[q53yexxuuer5r0apnaa1] : object {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1}
damage : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damage} (same value: '1d4+4')
damageType : string {3-98.items.[].system.damageRolls.q53yexxuuer5r0apnaa1.damageType} (same value: 'slashing')
[tzy6eei7cvsr5bvu] : object {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu}
damage : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damage} (3 different values)
'1d4 + 6' (x1)
'1d4+9' (x1)
'1d4 + 2' (x1)
damageType : string {3-98.items.[].system.damageRolls.tzy6eei7cvsr5bvu.damageType} (same value: 'piercing')
[u2qkj77ca6i2eg8dym9m] : object {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m}
damage : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damage} (same value: '1d4+2')
damageType : string {3-98.items.[].system.damageRolls.u2qkj77ca6i2eg8dym9m.damageType} (same value: 'slashing')
[ufdybkb6dqrf5aw4] : object {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4}
damage : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damage} (3 different values)
'1d6 + 9' (x1)
'1d6 + 3' (x1)
'1d6 + 6' (x1)
damageType : string {3-98.items.[].system.damageRolls.ufdybkb6dqrf5aw4.damageType} (same value: 'bludgeoning')
[wxy2glnc9mqpdetb] : object {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb}
damage : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damage} (3 different values)
'1d4 + 11' (x1)
'1d4 + 3' (x1)
'1d4 + 8' (x1)
damageType : string {3-98.items.[].system.damageRolls.wxy2glnc9mqpdetb.damageType} (same value: 'piercing')
[defense] : object {3-98.items.[].system.defense}
save : object {3-98.items.[].system.defense.save}
basic : boolean {3-98.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-98.items.[].system.defense.save.statistic} (same value: 'will')
[dexCap] : integer {3-98.items.[].system.dexCap} (2 different values)
2 (x3)
1 (x2)
description : object {3-98.items.[].system.description}
value : string {3-98.items.[].system.description.value} (74 different values)
[duration] : object {3-98.items.[].system.duration}
sustained : boolean {3-98.items.[].system.duration.sustained} (same value: False)
value : string {3-98.items.[].system.duration.value} (4 different values)
'' (x2)
'5 minutes' (x1)
'10 minutes' (x1)
'varies' (x1)
[heightening] : object {3-98.items.[].system.heightening}
[levels] : object {3-98.items.[].system.heightening.levels}
[6] : object {3-98.items.[].system.heightening.levels.6}
target : object {3-98.items.[].system.heightening.levels.6.target}
value : string {3-98.items.[].system.heightening.levels.6.target.value} (same value: '10 willing creatures')
3 : object {3-98.items.[].system.heightening.levels.3}
target : object {3-98.items.[].system.heightening.levels.3.target}
value : string {3-98.items.[].system.heightening.levels.3.target.value} (same value: '5 creatures')
type : string {3-98.items.[].system.heightening.type} (2 different values)
'fixed' (x2)
'interval' (x1)
[damage] : object {3-98.items.[].system.heightening.damage}
0 : string {3-98.items.[].system.heightening.damage.0} (same value: '1d6')
[interval] : integer {3-98.items.[].system.heightening.interval} (same value: 1)
[hp] : object {3-98.items.[].system.hp}
max : integer {3-98.items.[].system.hp.max} (2 different values)
0 (x38)
20 (x3)
value : integer {3-98.items.[].system.hp.value} (2 different values)
0 (x38)
20 (x3)
[location] : object {3-98.items.[].system.location}
[heightenedLevel] : integer {3-98.items.[].system.location.heightenedLevel} (2 different values)
3 (x2)
2 (x1)
[value] : string {3-98.items.[].system.location.value} (2 different values)
'GpF7MRIldG6kiEBK' (x3)
'0jNl0jg5W1N5NrTS' (x1)
uses : object {3-98.items.[].system.location.uses}
max : integer {3-98.items.[].system.location.uses.max} (same value: 2)
value : integer {3-98.items.[].system.location.uses.value} (same value: 2)
[material] : object {3-98.items.[].system.material}
[grade] : empty
[type] : empty
[overlays] : object {3-98.items.[].system.overlays}
2I469pfbYcmFvzOA : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {3-98.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {3-98.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {3-98.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
publication : object {3-98.items.[].system.publication}
license : string {3-98.items.[].system.publication.license} (2 different values)
'OGL' (x142)
'ORC' (x1)
remaster : boolean {3-98.items.[].system.publication.remaster} (2 different values)
False (x142)
True (x1)
title : string {3-98.items.[].system.publication.title} (5 different values)
'' (x89)
'Pathfinder Core Rulebook' (x35)
'Pathfinder Bestiary' (x16)
'Pathfinder Bestiary 2' (x2)
'Pathfinder Player Core' (x1)
[group] : string {3-98.items.[].system.group} (10 different values)
'knife' (x9)
'club' (x3)
'composite' (x3)
'bomb' (x2)
'flail' (x1)
'plate' (x1)
'pick' (x1)
'chain' (x1)
'bow' (x1)
'sword' (x1)
[hardness] : integer {3-98.items.[].system.hardness} (2 different values)
0 (x38)
5 (x3)
[mod] : object {3-98.items.[].system.mod}
value : integer {3-98.items.[].system.mod.value} (same value: 6)
rules : ignored (Foundry rules object) {3-98.items.[].system.rules}
[deathNote] : boolean {3-98.items.[].system.deathNote} (same value: True)
[equipped] : object {3-98.items.[].system.equipped}
carryType : string {3-98.items.[].system.equipped.carryType} (2 different values)
'worn' (x35)
'held' (x6)
[handsHeld] : integer {3-98.items.[].system.equipped.handsHeld} (2 different values)
0 (x25)
1 (x6)
[invested] : empty
[level] : object {3-98.items.[].system.level}
value : integer {3-98.items.[].system.level.value} (6 different values)
0 (x34)
1 (x7)
2 (x2)
5 (x1)
3 (x1)
6 (x1)
[prepared] : object {3-98.items.[].system.prepared}
flexible : boolean {3-98.items.[].system.prepared.flexible} (same value: False)
value : string {3-98.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-98.items.[].system.price}
per : integer {3-98.items.[].system.price.per} (same value: 10)
value : object {3-98.items.[].system.price.value}
[gp] : integer {3-98.items.[].system.price.value.gp} (9 different values)
2 (x6)
3 (x4)
4 (x3)
30 (x1)
10 (x1)
18 (x1)
50 (x1)
6 (x1)
1 (x1)
[sp] : integer {3-98.items.[].system.price.value.sp} (2 different values)
2 (x9)
1 (x4)
[proficiency] : object {3-98.items.[].system.proficiency}
value : integer {3-98.items.[].system.proficiency.value} (2 different values)
0 (x1)
1 (x1)
[proficient] : object {3-98.items.[].system.proficient}
value : integer {3-98.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {3-98.items.[].system.quantity} (5 different values)
1 (x32)
2 (x4)
4 (x3)
3 (x1)
20 (x1)
[range] : mixed
integer {3-98.items.[].system.range} (2 different values)
20 (x2)
60 (x1)
object {3-98.items.[].system.range}
value : string {3-98.items.[].system.range.value} (3 different values)
'30 feet' (x3)
'touch' (x1)
'' (x1)
[reload] : object {3-98.items.[].system.reload}
value : string {3-98.items.[].system.reload.value} (3 different values)
'-' (x11)
'' (x6)
'0' (x1)
[requirements] : string {3-98.items.[].system.requirements} (same value: '')
[ritual] : object {3-98.items.[].system.ritual}
primary : object {3-98.items.[].system.ritual.primary}
check : string {3-98.items.[].system.ritual.primary.check} (same value: 'Religion (expert; you must be a demon)')
secondary : object {3-98.items.[].system.ritual.secondary}
casters : integer {3-98.items.[].system.ritual.secondary.casters} (same value: 0)
checks : string {3-98.items.[].system.ritual.secondary.checks} (same value: '')
[runes] : object {3-98.items.[].system.runes}
[potency] : integer {3-98.items.[].system.runes.potency} (2 different values)
0 (x22)
1 (x1)
[property] : array<> {3-98.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {3-98.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {3-98.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {3-98.items.[].system.runes.striking} (2 different values)
0 (x17)
1 (x1)
[showSlotlessLevels] : object {3-98.items.[].system.showSlotlessLevels}
value : boolean {3-98.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-98.items.[].system.size} (same value: 'med')
[slots] : object {3-98.items.[].system.slots}
[slug] : string {3-98.items.[].system.slug} (34 different values)
[speedPenalty] : integer {3-98.items.[].system.speedPenalty} (3 different values)
-5 (x4)
0 (x3)
-10 (x1)
[spelldc] : object {3-98.items.[].system.spelldc}
dc : integer {3-98.items.[].system.spelldc.dc} (2 different values)
18 (x1)
20 (x1)
mod : integer {3-98.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-98.items.[].system.spelldc.value} (2 different values)
10 (x1)
12 (x1)
[splashDamage] : object {3-98.items.[].system.splashDamage}
value : integer {3-98.items.[].system.splashDamage.value} (3 different values)
0 (x16)
1 (x1)
2 (x1)
[stackGroup] : string {3-98.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {3-98.items.[].system.strength} (2 different values)
2 (x3)
3 (x2)
[target] : object {3-98.items.[].system.target}
value : string {3-98.items.[].system.target.value} (4 different values)
'1 creature' (x2)
'1 willing creature' (x1)
'self' (x1)
'' (x1)
[time] : object {3-98.items.[].system.time}
value : string {3-98.items.[].system.time.value} (2 different values)
'2' (x4)
'1 day' (x1)
[tradition] : object {3-98.items.[].system.tradition}
value : string {3-98.items.[].system.tradition.value} (2 different values)
'occult' (x1)
'divine' (x1)
[traits] : object {3-98.items.[].system.traits}
[integrated] : empty
[rarity] : string {3-98.items.[].system.traits.rarity} (2 different values)
'common' (x139)
'uncommon' (x1)
[traditions] : array<string> {3-98.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-98.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x4)
'occult' (x3)
'primal' (x2)
'divine' (x1)
[value] : array<string> {3-98.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-98.items.[].system.traits.value.[]} (44 different values)
[usage] : object {3-98.items.[].system.usage}
value : string {3-98.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x21)
'held-in-two-hands' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {3-98.items.[].system.uses}
autoDestroy : boolean {3-98.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-98.items.[].system.uses.max} (same value: 1)
value : integer {3-98.items.[].system.uses.value} (same value: 1)
[weaponType] : object {3-98.items.[].system.weaponType}
value : string {3-98.items.[].system.weaponType.value} (2 different values)
'melee' (x21)
'ranged' (x11)
type : string {3-98.items.[].type} (11 different values)
[_stats] : object {3-98.items.[]._stats}
compendiumSource : string {3-98.items.[]._stats.compendiumSource} (34 different values)
[flags] : object {3-98.items.[].flags}
pf2e : object {3-98.items.[].flags.pf2e}
linkedWeapon : string {3-98.items.[].flags.pf2e.linkedWeapon} (6 different values)
'8awLoBLlPieGNS3c' (x18)
'1C0z4WNcrtbk5aJY' (x3)
'Z1ZhkwpIxYN6YnNV' (x1)
'7X6lDUAhMbL6nu73' (x1)
'lvEBxcOGsiz69ynp' (x1)
'hTTposL17d8Wx1Gf' (x1)
name : string {3-98.name} (all different values)
system : object {3-98.system}
attributes : object {3-98.system.attributes}
ac : object {3-98.system.attributes.ac}
[details] : string {3-98.system.attributes.ac.details} (4 different values)
'' (x13)
'23 with shield raised' (x1)
'17 with shield raised' (x1)
'20 with shield raised' (x1)
value : integer {3-98.system.attributes.ac.value} (12 different values)
[emitsSound] : string {3-98.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-98.system.attributes.hardness} (10 different values)
0 (x5)
11 (x3)
6 (x2)
7 (x2)
10 (x2)
14 (x2)
12 (x1)
13 (x1)
5 (x1)
3 (x1)
hp : object {3-98.system.attributes.hp}
details : string {3-98.system.attributes.hp.details} (2 different values)
'' (x34)
'void healing' (x2)
max : integer {3-98.system.attributes.hp.max} (23 different values)
temp : integer {3-98.system.attributes.hp.temp} (same value: 0)
value : integer {3-98.system.attributes.hp.value} (23 different values)
[tempmax] : integer {3-98.system.attributes.hp.tempmax} (same value: 0)
[allSaves] : object {3-98.system.attributes.allSaves}
value : string {3-98.system.attributes.allSaves.value} (2 different values)
'' (x15)
'+2 status to all saves vs. magic, iron mind' (x1)
[hasHealth] : boolean {3-98.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {3-98.system.attributes.immunities}
Length: min=3 max=6
Value type: object {3-98.system.attributes.immunities.[]}
type : string {3-98.system.attributes.immunities.[].type} (10 different values)
'precision' (x5)
'unconscious' (x4)
'critical-hits' (x3)
'death-effects' (x3)
'disease' (x3)
'paralyzed' (x3)
'poison' (x3)
'fire' (x2)
'acid' (x1)
'visual' (x1)
[resistances] : array<object> {3-98.system.attributes.resistances}
Length: min=1 max=5
Value type: object {3-98.system.attributes.resistances.[]}
doubleVs : array<string> {3-98.system.attributes.resistances.[].doubleVs}
Length: min=1 max=1
Value type: string {3-98.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
exceptions : array<string> {3-98.system.attributes.resistances.[].exceptions}
Length: min=3 max=3
Value type: string {3-98.system.attributes.resistances.[].exceptions.[]} (3 different values)
'force' (x1)
'ghost-touch' (x1)
'vitality' (x1)
type : string {3-98.system.attributes.resistances.[].type} (7 different values)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
'poison' (x1)
'all-damage' (x1)
value : integer {3-98.system.attributes.resistances.[].value} (2 different values)
5 (x11)
2 (x1)
[speed] : object {3-98.system.attributes.speed}
otherSpeeds : array<object> {3-98.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-98.system.attributes.speed.otherSpeeds.[]}
type : string {3-98.system.attributes.speed.otherSpeeds.[].type} (3 different values)
'climb' (x2)
'swim' (x1)
'fly' (x1)
value : integer {3-98.system.attributes.speed.otherSpeeds.[].value} (2 different values)
10 (x3)
20 (x1)
value : integer {3-98.system.attributes.speed.value} (5 different values)
25 (x8)
30 (x4)
20 (x2)
10 (x1)
0 (x1)
[stealth] : object {3-98.system.attributes.stealth}
details : string {3-98.system.attributes.stealth.details} (3 different values)
'<p>(trained)</p>' (x15)
'<p>(expert)</p>' (x4)
'<p>(untrained)</p>' (x1)
value : integer {3-98.system.attributes.stealth.value} (7 different values)
10 (x6)
13 (x5)
16 (x3)
15 (x2)
7 (x2)
18 (x1)
9 (x1)
[weaknesses] : array<object> {3-98.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-98.system.attributes.weaknesses.[]}
type : string {3-98.system.attributes.weaknesses.[].type} (4 different values)
'cold' (x2)
'slashing' (x1)
'cold-iron' (x1)
'holy' (x1)
value : integer {3-98.system.attributes.weaknesses.[].value} (3 different values)
15 (x2)
3 (x2)
5 (x1)
[creatureType] : string {3-98.system.creatureType} (same value: '')
details : object {3-98.system.details}
[description] : string {3-98.system.details.description} (7 different values)
'<p>A malfunction in the door\'s opening mechanism has caused unstable magic to pool within it, making it liable to release the sorrows it has collected from all who have mourned their lost homeland at its threshold.</p>' (x3)
'<p>The carving weeps. Its tears turn to a mist that covers the halls.</p>' (x3)
'<p>Sigils carved into the turquoise sphere atop the altar illuminate. Moments later, a rush of water flows into the hallway.</p>' (x3)
'<p>Barbed wire stretches across the passageway at the perfect height to tear into ankles.</p>' (x3)
'<p>The floor wobbles with each step.</p>' (x3)
'<p>Plaster crumbles from this column moments before it collapses.</p>' (x3)
'<p>This unassuming fungus leeches heat out of the air.</p>' (x2)
[disable] : string {3-98.system.details.disable} (20 different values)
[isComplex] : boolean {3-98.system.details.isComplex} (2 different values)
False (x17)
True (x3)
level : object {3-98.system.details.level}
value : integer {3-98.system.details.level.value} (8 different values)
1 (x9)
5 (x8)
3 (x8)
4 (x3)
2 (x3)
-1 (x2)
0 (x2)
6 (x1)
publication : object {3-98.system.details.publication}
license : string {3-98.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-98.system.details.publication.remaster} (same value: False)
title : string {3-98.system.details.publication.title} (same value: 'Pathfinder Society Special #3-98: Expedition Into Pallid Peril')
[blurb] : string {3-98.system.details.blurb} (2 different values)
'' (x15)
'Variant abrikandilu' (x1)
[languages] : object {3-98.system.details.languages}
details : string {3-98.system.details.languages.details} (2 different values)
'' (x15)
'telepathy 100 feet' (x1)
value : array<string> {3-98.system.details.languages.value}
Length: min=0 max=3
Value type: string {3-98.system.details.languages.value.[]} (8 different values)
'common' (x12)
'mwangi' (x3)
'dwarven' (x3)
'sakvroth' (x1)
'chthonian' (x1)
'draconic' (x1)
'empyrean' (x1)
'necril' (x1)
[privateNotes] : string {3-98.system.details.privateNotes} (same value: '')
[publicNotes] : string {3-98.system.details.publicNotes} (6 different values)
[reset] : string {3-98.system.details.reset} (5 different values)
'' (x9)
'<p>1 hour</p>' (x4)
'<p>immediate</p>' (x3)
'<p>After expanding, the brown mold can\'t grow again for 1 day.</p>' (x2)
'<p>The trap resets whenever a creature enters the Labyrinth for the first time.</p>' (x2)
[routine] : string {3-98.system.details.routine} (4 different values)
saves : object {3-98.system.saves}
fortitude : object {3-98.system.saves.fortitude}
saveDetail : string {3-98.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-98.system.saves.fortitude.value} (14 different values)
reflex : object {3-98.system.saves.reflex}
saveDetail : string {3-98.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-98.system.saves.reflex.value} (12 different values)
will : object {3-98.system.saves.will}
saveDetail : string {3-98.system.saves.will.saveDetail} (same value: '')
value : integer {3-98.system.saves.will.value} (9 different values)
0 (x20)
9 (x3)
3 (x3)
6 (x3)
5 (x2)
4 (x2)
12 (x1)
7 (x1)
10 (x1)
[statusEffects] : array<> {3-98.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-98.system.traits}
rarity : string {3-98.system.traits.rarity} (3 different values)
'common' (x21)
'uncommon' (x11)
'rare' (x4)
size : object {3-98.system.traits.size}
value : string {3-98.system.traits.size.value} (2 different values)
'med' (x35)
'sm' (x1)
value : array<string> {3-98.system.traits.value}
Length: min=1 max=5
Value type: string {3-98.system.traits.value.[]} (25 different values)
[abilities] : object {3-98.system.abilities}
cha : object {3-98.system.abilities.cha}
mod : integer {3-98.system.abilities.cha.mod} (7 different values)
0 (x5)
1 (x3)
3 (x2)
4 (x2)
2 (x2)
-5 (x1)
-3 (x1)
con : object {3-98.system.abilities.con}
mod : integer {3-98.system.abilities.con.mod} (4 different values)
3 (x6)
0 (x5)
1 (x3)
2 (x2)
dex : object {3-98.system.abilities.dex}
mod : integer {3-98.system.abilities.dex.mod} (6 different values)
3 (x5)
4 (x4)
2 (x4)
1 (x1)
-2 (x1)
0 (x1)
int : object {3-98.system.abilities.int}
mod : integer {3-98.system.abilities.int.mod} (6 different values)
0 (x6)
1 (x5)
-5 (x2)
2 (x1)
-4 (x1)
-2 (x1)
str : object {3-98.system.abilities.str}
mod : integer {3-98.system.abilities.str.mod} (7 different values)
2 (x4)
3 (x4)
5 (x3)
0 (x2)
4 (x1)
1 (x1)
-5 (x1)
wis : object {3-98.system.abilities.wis}
mod : integer {3-98.system.abilities.wis.mod} (3 different values)
1 (x7)
0 (x5)
2 (x4)
[initiative] : object {3-98.system.initiative}
statistic : string {3-98.system.initiative.statistic} (same value: 'perception')
[perception] : object {3-98.system.perception}
details : string {3-98.system.perception.details} (same value: '')
mod : integer {3-98.system.perception.mod} (9 different values)
7 (x3)
8 (x3)
9 (x2)
5 (x2)
4 (x2)
10 (x1)
12 (x1)
14 (x1)
11 (x1)
senses : array<object> {3-98.system.perception.senses}
Length: min=0 max=2
Value type: object {3-98.system.perception.senses.[]}
[acuity] : string {3-98.system.perception.senses.[].acuity} (2 different values)
'precise' (x1)
'imprecise' (x1)
[range] : integer {3-98.system.perception.senses.[].range} (2 different values)
60 (x1)
30 (x1)
type : string {3-98.system.perception.senses.[].type} (4 different values)
'darkvision' (x4)
'motion-sense' (x1)
'low-light-vision' (x1)
'scent' (x1)
[vision] : boolean {3-98.system.perception.vision} (same value: False)
[resources] : object {3-98.system.resources}
[focus] : object {3-98.system.resources.focus}
max : integer {3-98.system.resources.focus.max} (same value: 1)
value : integer {3-98.system.resources.focus.value} (same value: 1)
[skills] : object {3-98.system.skills}
[acrobatics] : object {3-98.system.skills.acrobatics}
base : integer {3-98.system.skills.acrobatics.base} (7 different values)
5 (x2)
6 (x1)
12 (x1)
4 (x1)
9 (x1)
7 (x1)
8 (x1)
[athletics] : object {3-98.system.skills.athletics}
base : integer {3-98.system.skills.athletics.base} (8 different values)
13 (x2)
14 (x1)
8 (x1)
11 (x1)
6 (x1)
2 (x1)
7 (x1)
5 (x1)
[special] : array<object> {3-98.system.skills.athletics.special}
Length: min=1 max=1
Value type: object {3-98.system.skills.athletics.special.[]}
base : integer {3-98.system.skills.athletics.special.[].base} (same value: 4)
label : string {3-98.system.skills.athletics.special.[].label} (same value: 'to Climb or Swim')
predicate : array<object> {3-98.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: object {3-98.system.skills.athletics.special.[].predicate.[]}
or : array<string> {3-98.system.skills.athletics.special.[].predicate.[].or}
Length: min=2 max=2
Value type: string {3-98.system.skills.athletics.special.[].predicate.[].or.[]} (2 different values)
'action:climb' (x1)
'action:swim' (x1)
[crafting] : object {3-98.system.skills.crafting}
base : integer {3-98.system.skills.crafting.base} (same value: 8)
[deception] : object {3-98.system.skills.deception}
base : integer {3-98.system.skills.deception.base} (7 different values)
6 (x2)
9 (x2)
3 (x1)
10 (x1)
13 (x1)
4 (x1)
5 (x1)
[diplomacy] : object {3-98.system.skills.diplomacy}
base : integer {3-98.system.skills.diplomacy.base} (3 different values)
8 (x1)
11 (x1)
6 (x1)
[intimidation] : object {3-98.system.skills.intimidation}
base : integer {3-98.system.skills.intimidation.base} (3 different values)
12 (x1)
5 (x1)
10 (x1)
[performance] : object {3-98.system.skills.performance}
base : integer {3-98.system.skills.performance.base} (3 different values)
8 (x1)
11 (x1)
6 (x1)
religion : object {3-98.system.skills.religion}
base : integer {3-98.system.skills.religion.base} (same value: 8)
[stealth] : object {3-98.system.skills.stealth}
base : integer {3-98.system.skills.stealth.base} (10 different values)
8 (x3)
12 (x1)
7 (x1)
10 (x1)
13 (x1)
6 (x1)
11 (x1)
9 (x1)
3 (x1)
5 (x1)
[survival] : object {3-98.system.skills.survival}
base : integer {3-98.system.skills.survival.base} (4 different values)
3 (x1)
1 (x1)
6 (x1)
10 (x1)
[thievery] : object {3-98.system.skills.thievery}
base : integer {3-98.system.skills.thievery.base} (3 different values)
8 (x2)
11 (x2)
6 (x2)
[spellcasting] : object {3-98.system.spellcasting}
rituals : object {3-98.system.spellcasting.rituals}
dc : integer {3-98.system.spellcasting.rituals.dc} (same value: 20)
type : string {3-98.type} (2 different values)
'hazard' (x20)
'npc' (x16)
[prototypeToken] : object {3-98.prototypeToken}
name : string {3-98.prototypeToken.name} (3 different values)
'Unstable Column' (x3)
'Giant Amoeba' (x1)
'Giant Rat' (x1)