Files
Pf2eDataScrapper/output/pf2e/packs/3-18.txt
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2025-04-08 17:56:11 +04:00

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3-18
Different values: 6
=====================================
object {3-18}
_id : string {3-18._id} (all different values)
folder : string {3-18.folder} (same value: 'tfMT22o04aU8hZ4z')
img : string {3-18.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x4)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {3-18.items}
Length: min=3 max=21
Value type: object {3-18.items.[]}
_id : string {3-18.items.[]._id} (44 different values)
img : string {3-18.items.[].img} (20 different values)
name : string {3-18.items.[].name} (38 different values)
sort : integer {3-18.items.[].sort} (22 different values)
system : object {3-18.items.[].system}
[actionType] : object {3-18.items.[].system.actionType}
value : string {3-18.items.[].system.actionType.value} (4 different values)
'passive' (x16)
'action' (x8)
'reaction' (x5)
'free' (x2)
[actions] : object {3-18.items.[].system.actions}
[value] : integer {3-18.items.[].system.actions.value} (same value: 1)
[area] : object {3-18.items.[].system.area}
type : string {3-18.items.[].system.area.type} (2 different values)
'emanation' (x2)
'burst' (x1)
value : integer {3-18.items.[].system.area.value} (2 different values)
30 (x2)
10 (x1)
[attack] : object {3-18.items.[].system.attack}
value : string {3-18.items.[].system.attack.value} (same value: '')
[attackEffects] : object {3-18.items.[].system.attackEffects}
[custom] : string {3-18.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {3-18.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {3-18.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {3-18.items.[].system.autoHeightenLevel}
[value] : integer {3-18.items.[].system.autoHeightenLevel.value} (same value: 3)
[baseItem] : empty
[bonus] : object {3-18.items.[].system.bonus}
value : integer {3-18.items.[].system.bonus.value} (5 different values)
12 (x2)
7 (x2)
11 (x2)
9 (x1)
10 (x1)
[bulk] : object {3-18.items.[].system.bulk}
capacity : integer {3-18.items.[].system.bulk.capacity} (same value: 8)
heldOrStowed : float {3-18.items.[].system.bulk.heldOrStowed} (same value: 0,1)
ignored : integer {3-18.items.[].system.bulk.ignored} (same value: 0)
value : mixed
integer {3-18.items.[].system.bulk.value} (same value: 0)
float {3-18.items.[].system.bulk.value} (same value: 0,1)
[category] : string {3-18.items.[].system.category} (3 different values)
'offensive' (x11)
'defensive' (x10)
'interaction' (x6)
[collapsed] : boolean {3-18.items.[].system.collapsed} (same value: False)
[containerId] : string {3-18.items.[].system.containerId} (same value: '03xYDU65ZFGg51Cj')
[cost] : object {3-18.items.[].system.cost}
value : string {3-18.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {3-18.items.[].system.counteraction} (same value: False)
[damage] : object {3-18.items.[].system.damage}
[0] : object {3-18.items.[].system.damage.0}
applyMod : boolean {3-18.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {3-18.items.[].system.damage.0.formula} (2 different values)
'2d10' (x1)
'2d12' (x1)
kinds : array<string> {3-18.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-18.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {3-18.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {3-18.items.[].system.damage.0.type} (2 different values)
'sonic' (x1)
'electricity' (x1)
description : object {3-18.items.[].system.description}
value : string {3-18.items.[].system.description.value} (36 different values)
[damageRolls] : object {3-18.items.[].system.damageRolls}
[0] : object {3-18.items.[].system.damageRolls.0}
damage : string {3-18.items.[].system.damageRolls.0.damage} (same value: '1d4+1')
damageType : string {3-18.items.[].system.damageRolls.0.damageType} (2 different values)
'piercing' (x1)
'bludgeoning' (x1)
[2mst99rv9j95hxss4w62] : object {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62}
damage : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damage} (same value: '1d6+1')
damageType : string {3-18.items.[].system.damageRolls.2mst99rv9j95hxss4w62.damageType} (same value: 'slashing')
[58kgklg117whp55vzz8h] : object {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h}
damage : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damage} (2 different values)
'1d10+6' (x1)
'1d6+3' (x1)
damageType : string {3-18.items.[].system.damageRolls.58kgklg117whp55vzz8h.damageType} (same value: 'fire')
5o85vt7idrbhapz3pjin : object {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin}
damage : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damage} (2 different values)
'1d4' (x1)
'1d6' (x1)
damageType : string {3-18.items.[].system.damageRolls.5o85vt7idrbhapz3pjin.damageType} (same value: 'spirit')
[gcwobxz4c7g1ofknjv94] : object {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94}
damage : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damage} (same value: '1d8+1')
damageType : string {3-18.items.[].system.damageRolls.gcwobxz4c7g1ofknjv94.damageType} (same value: 'piercing')
y8omgb2c8lk3ang4qv01 : object {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01}
damage : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damage} (2 different values)
'1d12+3' (x1)
'1d12+6' (x1)
damageType : string {3-18.items.[].system.damageRolls.y8omgb2c8lk3ang4qv01.damageType} (same value: 'bludgeoning')
[defense] : object {3-18.items.[].system.defense}
save : object {3-18.items.[].system.defense.save}
basic : boolean {3-18.items.[].system.defense.save.basic} (same value: False)
statistic : string {3-18.items.[].system.defense.save.statistic} (3 different values)
'reflex' (x2)
'will' (x1)
'fortitude' (x1)
[duration] : object {3-18.items.[].system.duration}
sustained : boolean {3-18.items.[].system.duration.sustained} (2 different values)
False (x11)
True (x10)
value : string {3-18.items.[].system.duration.value} (3 different values)
'' (x15)
'1 minute' (x4)
'10 minutes' (x2)
[equipped] : object {3-18.items.[].system.equipped}
carryType : string {3-18.items.[].system.equipped.carryType} (same value: 'worn')
handsHeld : integer {3-18.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[hardness] : integer {3-18.items.[].system.hardness} (same value: 0)
[heightening] : object {3-18.items.[].system.heightening}
[damage] : object {3-18.items.[].system.heightening.damage}
0 : string {3-18.items.[].system.heightening.damage.0} (2 different values)
'1d10' (x1)
'1d12' (x1)
[interval] : integer {3-18.items.[].system.heightening.interval} (same value: 1)
levels : object {3-18.items.[].system.heightening.levels}
[3] : object {3-18.items.[].system.heightening.levels.3}
[range] : object {3-18.items.[].system.heightening.levels.3.range}
value : string {3-18.items.[].system.heightening.levels.3.range.value} (same value: '60 feet')
[target] : object {3-18.items.[].system.heightening.levels.3.target}
value : string {3-18.items.[].system.heightening.levels.3.target.value} (same value: '1 unattended object with a Bulk of 1 or less')
[5] : object {3-18.items.[].system.heightening.levels.5}
range : object {3-18.items.[].system.heightening.levels.5.range}
value : string {3-18.items.[].system.heightening.levels.5.range.value} (2 different values)
'120 feet' (x2)
'60 feet' (x2)
[6] : object {3-18.items.[].system.heightening.levels.6}
target : object {3-18.items.[].system.heightening.levels.6.target}
value : string {3-18.items.[].system.heightening.levels.6.target.value} (same value: '10 creatures')
[7] : object {3-18.items.[].system.heightening.levels.7}
target : object {3-18.items.[].system.heightening.levels.7.target}
value : string {3-18.items.[].system.heightening.levels.7.target.value} (same value: '1 unattended object with a Bulk of 2 or less')
type : string {3-18.items.[].system.heightening.type} (2 different values)
'fixed' (x5)
'interval' (x2)
[hp] : object {3-18.items.[].system.hp}
max : integer {3-18.items.[].system.hp.max} (same value: 0)
value : integer {3-18.items.[].system.hp.value} (same value: 0)
[level] : object {3-18.items.[].system.level}
value : integer {3-18.items.[].system.level.value} (5 different values)
1 (x14)
2 (x3)
0 (x2)
4 (x2)
3 (x2)
[location] : object {3-18.items.[].system.location}
[heightenedLevel] : integer {3-18.items.[].system.location.heightenedLevel} (4 different values)
4 (x2)
2 (x2)
1 (x2)
3 (x2)
value : string {3-18.items.[].system.location.value} (3 different values)
'vOyLFx2UiIb7zGUd' (x14)
'VKqHnTDh4E88cAGN' (x4)
'yJQPOJWQ9CgjBAex' (x3)
[material] : object {3-18.items.[].system.material}
[grade] : empty
[type] : empty
[prepared] : object {3-18.items.[].system.prepared}
flexible : boolean {3-18.items.[].system.prepared.flexible} (same value: False)
value : string {3-18.items.[].system.prepared.value} (same value: 'innate')
[price] : object {3-18.items.[].system.price}
value : object {3-18.items.[].system.price.value}
cp : integer {3-18.items.[].system.price.value.cp} (same value: 1)
[proficiency] : object {3-18.items.[].system.proficiency}
value : integer {3-18.items.[].system.proficiency.value} (2 different values)
0 (x2)
1 (x2)
publication : object {3-18.items.[].system.publication}
license : string {3-18.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {3-18.items.[].system.publication.remaster} (same value: False)
title : string {3-18.items.[].system.publication.title} (3 different values)
'' (x40)
'Pathfinder Core Rulebook' (x16)
'Pathfinder Bestiary' (x10)
[range] : object {3-18.items.[].system.range}
value : string {3-18.items.[].system.range.value} (all different values)
rules : ignored (Foundry rules object) {3-18.items.[].system.rules}
[quantity] : integer {3-18.items.[].system.quantity} (2 different values)
5 (x1)
1 (x1)
[requirements] : string {3-18.items.[].system.requirements} (same value: '')
[showSlotlessLevels] : object {3-18.items.[].system.showSlotlessLevels}
value : boolean {3-18.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {3-18.items.[].system.size} (2 different values)
'med' (x1)
'tiny' (x1)
[slots] : object {3-18.items.[].system.slots}
[slot0] : object {3-18.items.[].system.slots.slot0}
max : integer {3-18.items.[].system.slots.slot0.max} (same value: 2)
prepared : array<object> {3-18.items.[].system.slots.slot0.prepared}
Length: min=2 max=2
Value type: object {3-18.items.[].system.slots.slot0.prepared.[]}
id : string {3-18.items.[].system.slots.slot0.prepared.[].id} (2 different values)
'dUdsv5xGLHsC2Dz6' (x1)
'UORzCDimP4wnvtuF' (x1)
value : integer {3-18.items.[].system.slots.slot0.value} (same value: 2)
[slot1] : object {3-18.items.[].system.slots.slot1}
max : integer {3-18.items.[].system.slots.slot1.max} (same value: 1)
prepared : array<object> {3-18.items.[].system.slots.slot1.prepared}
Length: min=1 max=1
Value type: object {3-18.items.[].system.slots.slot1.prepared.[]}
id : string {3-18.items.[].system.slots.slot1.prepared.[].id} (same value: 'ZBd6yOYG3KPhCS7q')
value : integer {3-18.items.[].system.slots.slot1.value} (same value: 1)
[slug] : string {3-18.items.[].system.slug} (20 different values)
[spelldc] : object {3-18.items.[].system.spelldc}
dc : integer {3-18.items.[].system.spelldc.dc} (4 different values)
16 (x1)
18 (x1)
20 (x1)
22 (x1)
[item] : integer {3-18.items.[].system.spelldc.item} (same value: 0)
mod : integer {3-18.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-18.items.[].system.spelldc.value} (3 different values)
8 (x2)
12 (x1)
14 (x1)
[stowing] : boolean {3-18.items.[].system.stowing} (same value: False)
[target] : object {3-18.items.[].system.target}
value : string {3-18.items.[].system.target.value} (7 different values)
'' (x7)
'1 creature' (x4)
'1 unattended object of light Bulk or less' (x3)
'1 object of Bulk 1 or less' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 creature touched' (x2)
'1 unattended object' (x1)
[time] : object {3-18.items.[].system.time}
value : string {3-18.items.[].system.time.value} (same value: '2')
[tradition] : object {3-18.items.[].system.tradition}
value : string {3-18.items.[].system.tradition.value} (2 different values)
'divine' (x3)
'primal' (x1)
[traits] : object {3-18.items.[].system.traits}
rarity : string {3-18.items.[].system.traits.rarity} (2 different values)
'common' (x60)
'uncommon' (x2)
[traditions] : array<string> {3-18.items.[].system.traits.traditions}
Length: min=2 max=4
Value type: string {3-18.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x18)
'occult' (x16)
'primal' (x11)
'divine' (x6)
value : array<string> {3-18.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-18.items.[].system.traits.value.[]} (23 different values)
[usage] : object {3-18.items.[].system.usage}
value : string {3-18.items.[].system.usage.value} (same value: 'held-in-one-hand')
[weaponType] : object {3-18.items.[].system.weaponType}
value : string {3-18.items.[].system.weaponType.value} (2 different values)
'melee' (x7)
'ranged' (x1)
type : string {3-18.items.[].type} (all different values)
[_stats] : object {3-18.items.[]._stats}
compendiumSource : string {3-18.items.[]._stats.compendiumSource} (20 different values)
name : string {3-18.name} (all different values)
system : object {3-18.system}
abilities : object {3-18.system.abilities}
cha : object {3-18.system.abilities.cha}
mod : integer {3-18.system.abilities.cha.mod} (3 different values)
3 (x2)
-2 (x1)
1 (x1)
con : object {3-18.system.abilities.con}
mod : integer {3-18.system.abilities.con.mod} (2 different values)
3 (x2)
2 (x2)
dex : object {3-18.system.abilities.dex}
mod : integer {3-18.system.abilities.dex.mod} (2 different values)
4 (x3)
3 (x1)
int : object {3-18.system.abilities.int}
mod : integer {3-18.system.abilities.int.mod} (3 different values)
3 (x2)
1 (x1)
-1 (x1)
str : object {3-18.system.abilities.str}
mod : integer {3-18.system.abilities.str.mod} (3 different values)
1 (x2)
3 (x1)
4 (x1)
wis : object {3-18.system.abilities.wis}
mod : integer {3-18.system.abilities.wis.mod} (3 different values)
1 (x2)
2 (x1)
-1 (x1)
attributes : object {3-18.system.attributes}
ac : object {3-18.system.attributes.ac}
details : string {3-18.system.attributes.ac.details} (same value: '')
value : integer {3-18.system.attributes.ac.value} (4 different values)
0 (x2)
18 (x2)
15 (x1)
20 (x1)
allSaves : object {3-18.system.attributes.allSaves}
value : string {3-18.system.attributes.allSaves.value} (2 different values)
'' (x2)
'+1 Status to All Saves vs. Magic' (x2)
[emitsSound] : string {3-18.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {3-18.system.attributes.hardness} (same value: 0)
hp : object {3-18.system.attributes.hp}
details : string {3-18.system.attributes.hp.details} (3 different values)
'' (x4)
'fast healing 1' (x1)
'fast healing 2' (x1)
max : integer {3-18.system.attributes.hp.max} (5 different values)
0 (x2)
16 (x1)
34 (x1)
48 (x1)
88 (x1)
temp : integer {3-18.system.attributes.hp.temp} (same value: 0)
value : integer {3-18.system.attributes.hp.value} (5 different values)
0 (x2)
16 (x1)
34 (x1)
48 (x1)
88 (x1)
resistances : array<object> {3-18.system.attributes.resistances}
Length: min=2 max=2
Value type: object {3-18.system.attributes.resistances.[]}
type : string {3-18.system.attributes.resistances.[].type} (2 different values)
'precision' (x2)
'protean-anatomy' (x2)
value : integer {3-18.system.attributes.resistances.[].value} (4 different values)
3 (x1)
6 (x1)
5 (x1)
8 (x1)
speed : object {3-18.system.attributes.speed}
details : string {3-18.system.attributes.speed.details} (same value: 'freedom of movement')
otherSpeeds : array<object> {3-18.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {3-18.system.attributes.speed.otherSpeeds.[]}
type : string {3-18.system.attributes.speed.otherSpeeds.[].type} (2 different values)
'climb' (x2)
'fly' (x2)
value : integer {3-18.system.attributes.speed.otherSpeeds.[].value} (2 different values)
20 (x3)
10 (x1)
value : integer {3-18.system.attributes.speed.value} (3 different values)
10 (x2)
30 (x1)
25 (x1)
[stealth] : object {3-18.system.attributes.stealth}
details : string {3-18.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {3-18.system.attributes.stealth.value} (2 different values)
10 (x1)
7 (x1)
weaknesses : array<object> {3-18.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {3-18.system.attributes.weaknesses.[]}
type : string {3-18.system.attributes.weaknesses.[].type} (same value: 'cold-iron')
value : integer {3-18.system.attributes.weaknesses.[].value} (same value: 2)
[creatureType] : string {3-18.system.creatureType} (same value: '')
details : object {3-18.system.details}
blurb : string {3-18.system.details.blurb} (same value: '')
[description] : string {3-18.system.details.description} (same value: '<p>Skillet sputter and pots threaten to boil over, splashing their contents onto careless cooks or kitchen counters. The counters are covered with small dishes ready to add, along with 3 heavy cookbooks and a healthy coating of flour.</p>')
[disable] : string {3-18.system.details.disable} (2 different values)
'<p>@Check[cooking-lore|dc:17] (trained) or @Check[crafting|dc:20] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:20] or @Check[occultism|dc:20] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
'<p>@Check[cooking-lore|dc:14] (trained) or @Check[crafting|dc:17] to add the proper ingredients to finish the dish. @Check[diplomacy|dc:17] or @Check[occultism|dc:17] to communicate with students when to stir or adjust the heat on a dish. Each disable attempt requires two actions, and three successful checks are required to disable the hazard.</p>' (x1)
[isComplex] : boolean {3-18.system.details.isComplex} (same value: True)
languages : object {3-18.system.details.languages}
details : string {3-18.system.details.languages.details} (same value: '')
value : array<string> {3-18.system.details.languages.value}
Length: min=1 max=4
Value type: string {3-18.system.details.languages.value.[]} (5 different values)
'sakvroth' (x2)
'chthonian' (x2)
'common' (x2)
'empyrean' (x2)
'protean' (x2)
level : object {3-18.system.details.level}
value : integer {3-18.system.details.level.value} (5 different values)
3 (x2)
1 (x1)
-1 (x1)
2 (x1)
5 (x1)
privateNotes : string {3-18.system.details.privateNotes} (same value: '')
publicNotes : string {3-18.system.details.publicNotes} (3 different values)
publication : object {3-18.system.details.publication}
license : string {3-18.system.details.publication.license} (same value: 'OGL')
remaster : boolean {3-18.system.details.publication.remaster} (same value: False)
title : string {3-18.system.details.publication.title} (same value: 'Pathfinder Society Scenario #3-18: Dacilane Academy\'s Delightful Disaster')
[reset] : string {3-18.system.details.reset} (same value: '<p>The trap deactivates after 1 minute, destroying all of the food. If left untouched, it resets automatically in 24 hours.</p>')
[routine] : string {3-18.system.details.routine} (same value: '<p>(3 actions) The trap uses each of its actions to make a splatter attack against a random creature in the kitchen. The trap never targets a student, as they are out of phase with it. For every successful disable attempt on the trap, it loses an action.</p>')
initiative : object {3-18.system.initiative}
statistic : string {3-18.system.initiative.statistic} (same value: 'perception')
perception : object {3-18.system.perception}
details : string {3-18.system.perception.details} (2 different values)
'' (x2)
'entropy sense (imprecise) 30 feet' (x2)
mod : integer {3-18.system.perception.mod} (4 different values)
6 (x1)
5 (x1)
10 (x1)
12 (x1)
senses : array<object> {3-18.system.perception.senses}
Length: min=1 max=1
Value type: object {3-18.system.perception.senses.[]}
type : string {3-18.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'low-light-vision' (x1)
resources : object {3-18.system.resources}
[focus] : object {3-18.system.resources.focus}
max : integer {3-18.system.resources.focus.max} (2 different values)
0 (x1)
1 (x1)
value : integer {3-18.system.resources.focus.value} (2 different values)
0 (x1)
1 (x1)
saves : object {3-18.system.saves}
fortitude : object {3-18.system.saves.fortitude}
saveDetail : string {3-18.system.saves.fortitude.saveDetail} (same value: '')
value : integer {3-18.system.saves.fortitude.value} (4 different values)
0 (x2)
9 (x2)
5 (x1)
11 (x1)
reflex : object {3-18.system.saves.reflex}
saveDetail : string {3-18.system.saves.reflex.saveDetail} (same value: '')
value : integer {3-18.system.saves.reflex.value} (5 different values)
0 (x2)
7 (x1)
10 (x1)
11 (x1)
13 (x1)
will : object {3-18.system.saves.will}
saveDetail : string {3-18.system.saves.will.saveDetail} (same value: '')
value : integer {3-18.system.saves.will.value} (5 different values)
0 (x2)
4 (x1)
5 (x1)
8 (x1)
10 (x1)
skills : object {3-18.system.skills}
[crafting] : object {3-18.system.skills.crafting}
base : integer {3-18.system.skills.crafting.base} (same value: 5)
special : array<object> {3-18.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {3-18.system.skills.crafting.special.[]}
base : integer {3-18.system.skills.crafting.special.[].base} (same value: 7)
label : string {3-18.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {3-18.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {3-18.system.skills.crafting.special.[].predicate.[]} (2 different values)
'trap' (x1)
'action:craft:trap' (x1)
[deception] : object {3-18.system.skills.deception}
base : integer {3-18.system.skills.deception.base} (3 different values)
2 (x1)
10 (x1)
11 (x1)
[nature] : object {3-18.system.skills.nature}
base : integer {3-18.system.skills.nature.base} (same value: 4)
stealth : object {3-18.system.skills.stealth}
base : integer {3-18.system.skills.stealth.base} (4 different values)
5 (x1)
8 (x1)
11 (x1)
13 (x1)
[acrobatics] : object {3-18.system.skills.acrobatics}
base : integer {3-18.system.skills.acrobatics.base} (same value: 8)
athletics : object {3-18.system.skills.athletics}
base : integer {3-18.system.skills.athletics.base} (2 different values)
10 (x1)
13 (x1)
diplomacy : object {3-18.system.skills.diplomacy}
base : integer {3-18.system.skills.diplomacy.base} (2 different values)
8 (x1)
11 (x1)
[intimidation] : object {3-18.system.skills.intimidation}
base : integer {3-18.system.skills.intimidation.base} (same value: 7)
religion : object {3-18.system.skills.religion}
base : integer {3-18.system.skills.religion.base} (2 different values)
6 (x1)
9 (x1)
[thievery] : object {3-18.system.skills.thievery}
base : integer {3-18.system.skills.thievery.base} (3 different values)
5 (x1)
9 (x1)
13 (x1)
[statusEffects] : array<> {3-18.system.statusEffects}
Length: min=0 max=0
Value type: empty
traits : object {3-18.system.traits}
rarity : string {3-18.system.traits.rarity} (2 different values)
'unique' (x4)
'common' (x2)
size : object {3-18.system.traits.size}
value : string {3-18.system.traits.size.value} (3 different values)
'med' (x4)
'tiny' (x1)
'sm' (x1)
value : array<string> {3-18.system.traits.value}
Length: min=3 max=4
Value type: string {3-18.system.traits.value.[]} (8 different values)
'chaotic' (x6)
'magical' (x2)
'trap' (x2)
'evil' (x2)
'fey' (x2)
'gremlin' (x2)
'monitor' (x2)
'protean' (x2)
type : string {3-18.type} (2 different values)
'npc' (x4)
'hazard' (x2)
[prototypeToken] : object {3-18.prototypeToken}
name : string {3-18.prototypeToken.name} (2 different values)
'Grimple' (x1)
'Nuglub' (x1)