Files
Pf2eDataScrapper/output/pf2e/packs/2-13.txt
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2025-04-08 17:56:11 +04:00

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2-13
Different values: 11
=====================================
object {2-13}
_id : string {2-13._id} (all different values)
folder : string {2-13.folder} (same value: 'VFW6AthcadX4x2FT')
img : string {2-13.img} (2 different values)
'systems/pf2e/icons/default-icons/npc.svg' (x9)
'systems/pf2e/icons/default-icons/hazard.svg' (x2)
items : array<object> {2-13.items}
Length: min=2 max=20
Value type: object {2-13.items.[]}
_id : string {2-13.items.[]._id} (65 different values)
[_stats] : object {2-13.items.[]._stats}
compendiumSource : string {2-13.items.[]._stats.compendiumSource} (25 different values)
img : string {2-13.items.[].img} (28 different values)
name : string {2-13.items.[].name} (38 different values)
sort : integer {2-13.items.[].sort} (20 different values)
system : object {2-13.items.[].system}
[acBonus] : integer {2-13.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-13.items.[].system.actionType}
value : string {2-13.items.[].system.actionType.value} (3 different values)
'passive' (x9)
'reaction' (x5)
'action' (x4)
[actions] : object {2-13.items.[].system.actions}
[value] : integer {2-13.items.[].system.actions.value} (same value: 1)
[area] : object {2-13.items.[].system.area}
type : string {2-13.items.[].system.area.type} (2 different values)
'cone' (x3)
'line' (x2)
value : integer {2-13.items.[].system.area.value} (2 different values)
15 (x3)
60 (x2)
[attack] : object {2-13.items.[].system.attack}
value : string {2-13.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-13.items.[].system.attackEffects}
[custom] : string {2-13.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-13.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-13.items.[].system.attackEffects.value.[]} (same value: 'grab')
[autoHeightenLevel] : object {2-13.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-13.items.[].system.baseItem} (7 different values)
'padded-armor' (x4)
'kukri' (x2)
'javelin' (x2)
'shortsword' (x2)
'mace' (x2)
'sickle' (x1)
'alchemical-bomb' (x1)
[bonus] : object {2-13.items.[].system.bonus}
value : integer {2-13.items.[].system.bonus.value} (10 different values)
0 (x10)
5 (x4)
9 (x3)
7 (x3)
6 (x2)
11 (x2)
8 (x1)
3 (x1)
10 (x1)
14 (x1)
[bonusDamage] : object {2-13.items.[].system.bonusDamage}
value : integer {2-13.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-13.items.[].system.bulk}
value : mixed
float {2-13.items.[].system.bulk.value} (same value: 0,1)
integer {2-13.items.[].system.bulk.value} (same value: 1)
[category] : string {2-13.items.[].system.category} (6 different values)
'offensive' (x13)
'martial' (x5)
'simple' (x5)
'light' (x4)
'defensive' (x3)
'ammo' (x2)
[checkPenalty] : integer {2-13.items.[].system.checkPenalty} (same value: 0)
[containerId] : empty
[cost] : object {2-13.items.[].system.cost}
value : string {2-13.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-13.items.[].system.counteraction} (same value: False)
[damage] : object {2-13.items.[].system.damage}
[0] : object {2-13.items.[].system.damage.0}
[applyMod] : boolean {2-13.items.[].system.damage.0.applyMod} (2 different values)
False (x7)
True (x4)
[category] : empty
formula : string {2-13.items.[].system.damage.0.formula} (7 different values)
'2d4' (x5)
'1d6' (x4)
'1d4+1' (x4)
'2d6' (x2)
'1d4' (x2)
'3d8' (x1)
'3d6' (x1)
kinds : array<string> {2-13.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-13.items.[].system.damage.0.kinds.[]} (same value: 'damage')
materials : array<> {2-13.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.damage.0.type} (6 different values)
'fire' (x5)
'force' (x4)
'acid' (x3)
'cold' (x3)
'electricity' (x2)
'untyped' (x2)
[damageType] : string {2-13.items.[].system.damage.damageType} (4 different values)
'piercing' (x4)
'slashing' (x3)
'bludgeoning' (x2)
'fire' (x1)
[dice] : integer {2-13.items.[].system.damage.dice} (same value: 1)
[die] : string {2-13.items.[].system.damage.die} (3 different values)
'd6' (x8)
'd4' (x1)
'd8' (x1)
[gcovwqxwitqchoin] : object {2-13.items.[].system.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
kinds : array<string> {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds}
Length: min=1 max=1
Value type: string {2-13.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
materials : array<> {2-13.items.[].system.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
[persistent] : object {2-13.items.[].system.damage.persistent}
[faces] : empty
number : integer {2-13.items.[].system.damage.persistent.number} (same value: 1)
type : string {2-13.items.[].system.damage.persistent.type} (same value: 'fire')
rules : ignored (Foundry rules object) {2-13.items.[].system.rules}
[damageRolls] : object {2-13.items.[].system.damageRolls}
[3rec2ivz5gszdi4lxqip] : object {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip}
damage : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damage} (2 different values)
'1d10+6' (x1)
'1d10+4' (x1)
damageType : string {2-13.items.[].system.damageRolls.3rec2ivz5gszdi4lxqip.damageType} (same value: 'piercing')
[6jf68eb9xghfw94xj9hx] : object {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx}
damage : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damage} (same value: '1d4+3')
damageType : string {2-13.items.[].system.damageRolls.6jf68eb9xghfw94xj9hx.damageType} (same value: 'bludgeoning')
[7jq93flns2fx2mg9l272] : object {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272}
damage : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damage} (2 different values)
'1d6+3' (x1)
'2d6+6' (x1)
damageType : string {2-13.items.[].system.damageRolls.7jq93flns2fx2mg9l272.damageType} (same value: 'piercing')
[9if2r9lbksb93g074yty] : object {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty}
damage : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damage} (same value: '1d6+1')
damageType : string {2-13.items.[].system.damageRolls.9if2r9lbksb93g074yty.damageType} (same value: 'piercing')
[c16oqbic9ep578zkoag35t] : object {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t}
damage : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damage} (same value: '1d4+2')
damageType : string {2-13.items.[].system.damageRolls.c16oqbic9ep578zkoag35t.damageType} (same value: 'bludgeoning')
[f8jmb3gscymsstmnyvgd] : object {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd}
damage : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damage} (same value: '1d6+3')
damageType : string {2-13.items.[].system.damageRolls.f8jmb3gscymsstmnyvgd.damageType} (same value: 'piercing')
[pfbzfo3zspgf2ap4ayra] : object {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra}
damage : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damage} (2 different values)
'1d8+6' (x1)
'1d8+4' (x1)
damageType : string {2-13.items.[].system.damageRolls.pfbzfo3zspgf2ap4ayra.damageType} (same value: 'slashing')
[qqs81fvqqkf0cqyf6441] : object {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441}
damage : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damage} (same value: '1d6+2')
damageType : string {2-13.items.[].system.damageRolls.qqs81fvqqkf0cqyf6441.damageType} (same value: 'bludgeoning')
[tuhpzf915xqccdnpe4bj] : object {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj}
damage : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damage} (same value: '1d6+1')
damageType : string {2-13.items.[].system.damageRolls.tuhpzf915xqccdnpe4bj.damageType} (same value: 'piercing')
[uc1s1t4wur5bbofg09gjg] : object {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg}
damage : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damage} (same value: '1d4+2')
damageType : string {2-13.items.[].system.damageRolls.uc1s1t4wur5bbofg09gjg.damageType} (same value: 'slashing')
description : object {2-13.items.[].system.description}
value : string {2-13.items.[].system.description.value} (36 different values)
[defense] : object {2-13.items.[].system.defense}
save : object {2-13.items.[].system.defense.save}
basic : boolean {2-13.items.[].system.defense.save.basic} (2 different values)
True (x4)
False (x4)
statistic : string {2-13.items.[].system.defense.save.statistic} (2 different values)
'reflex' (x6)
'fortitude' (x2)
[dexCap] : integer {2-13.items.[].system.dexCap} (same value: 3)
[duration] : object {2-13.items.[].system.duration}
sustained : boolean {2-13.items.[].system.duration.sustained} (2 different values)
False (x23)
True (x1)
value : string {2-13.items.[].system.duration.value} (3 different values)
'' (x18)
'until the start of your next turn' (x4)
'1 minute' (x2)
[equipped] : object {2-13.items.[].system.equipped}
carryType : string {2-13.items.[].system.equipped.carryType} (same value: 'worn')
[handsHeld] : integer {2-13.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : empty
[group] : string {2-13.items.[].system.group} (5 different values)
'knife' (x3)
'dart' (x2)
'sword' (x2)
'club' (x2)
'bomb' (x1)
[hardness] : integer {2-13.items.[].system.hardness} (same value: 0)
[heightening] : object {2-13.items.[].system.heightening}
[levels] : object {2-13.items.[].system.heightening.levels}
3 : object {2-13.items.[].system.heightening.levels.3}
damage : object {2-13.items.[].system.heightening.levels.3.damage}
0 : object {2-13.items.[].system.heightening.levels.3.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
materials : array<> {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
5 : object {2-13.items.[].system.heightening.levels.5}
damage : object {2-13.items.[].system.heightening.levels.5.damage}
0 : object {2-13.items.[].system.heightening.levels.5.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
materials : array<> {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
7 : object {2-13.items.[].system.heightening.levels.7}
damage : object {2-13.items.[].system.heightening.levels.7.damage}
0 : object {2-13.items.[].system.heightening.levels.7.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
materials : array<> {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
9 : object {2-13.items.[].system.heightening.levels.9}
damage : object {2-13.items.[].system.heightening.levels.9.damage}
0 : object {2-13.items.[].system.heightening.levels.9.damage.0}
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {2-13.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
gcovwqxwitqchoin : object {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
applyMod : boolean {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
category : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
formula : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
materials : array<> {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
Length: min=0 max=0
Value type: empty
type : string {2-13.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
type : string {2-13.items.[].system.heightening.type} (2 different values)
'interval' (x15)
'fixed' (x2)
[damage] : object {2-13.items.[].system.heightening.damage}
0 : string {2-13.items.[].system.heightening.damage.0} (6 different values)
'1d4' (x6)
'1d6' (x3)
'2d6' (x2)
'1d4+1' (x2)
'2d8' (x1)
'2d4' (x1)
[interval] : integer {2-13.items.[].system.heightening.interval} (2 different values)
1 (x12)
2 (x3)
[hp] : object {2-13.items.[].system.hp}
max : integer {2-13.items.[].system.hp.max} (same value: 0)
value : integer {2-13.items.[].system.hp.value} (same value: 0)
[level] : object {2-13.items.[].system.level}
value : integer {2-13.items.[].system.level.value} (3 different values)
1 (x22)
0 (x15)
2 (x3)
[location] : object {2-13.items.[].system.location}
value : string {2-13.items.[].system.location.value} (2 different values)
'pyK7W4LbBcPHP8Vx' (x22)
'6WAyZi3FqPb1AVD6' (x2)
publication : object {2-13.items.[].system.publication}
license : string {2-13.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-13.items.[].system.publication.remaster} (same value: False)
title : string {2-13.items.[].system.publication.title} (4 different values)
'Pathfinder Core Rulebook' (x39)
'' (x36)
'Pathfinder Bestiary' (x7)
'Pathfinder Advanced Player\'s Guide' (x1)
[material] : object {2-13.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {2-13.items.[].system.mod}
value : integer {2-13.items.[].system.mod.value} (3 different values)
5 (x1)
10 (x1)
6 (x1)
[overlays] : object {2-13.items.[].system.overlays}
2I469pfbYcmFvzOA : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA}
_id : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
name : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
overlayType : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
system : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system}
damage : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
0 : object {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
cUFX7ExSLeoa3vIF : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF}
_id : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
name : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
overlayType : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
system : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
damage : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
0 : object {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
zFWsMjoeCnLxqJaV : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV}
_id : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
name : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
overlayType : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
sort : integer {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
system : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
damage : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
0 : object {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
[category] : empty
type : string {2-13.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
[prepared] : object {2-13.items.[].system.prepared}
value : string {2-13.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-13.items.[].system.price}
[per] : integer {2-13.items.[].system.price.per} (same value: 10)
value : object {2-13.items.[].system.price.value}
[cp] : integer {2-13.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-13.items.[].system.price.value.gp} (2 different values)
1 (x2)
3 (x1)
[sp] : integer {2-13.items.[].system.price.value.sp} (4 different values)
2 (x5)
6 (x2)
1 (x2)
9 (x2)
[proficiency] : object {2-13.items.[].system.proficiency}
value : integer {2-13.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-13.items.[].system.proficient}
value : integer {2-13.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {2-13.items.[].system.quantity} (3 different values)
1 (x13)
10 (x2)
3 (x1)
[range] : mixed
integer {2-13.items.[].system.range} (2 different values)
30 (x2)
20 (x1)
object {2-13.items.[].system.range}
value : string {2-13.items.[].system.range.value} (3 different values)
'30 feet' (x11)
'' (x8)
'120 feet' (x5)
[reload] : object {2-13.items.[].system.reload}
value : string {2-13.items.[].system.reload.value} (2 different values)
'' (x7)
'-' (x3)
[requirements] : string {2-13.items.[].system.requirements} (same value: '')
[runes] : object {2-13.items.[].system.runes}
potency : integer {2-13.items.[].system.runes.potency} (2 different values)
0 (x13)
1 (x1)
property : array<> {2-13.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[resilient] : integer {2-13.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-13.items.[].system.runes.striking} (same value: 0)
[size] : string {2-13.items.[].system.size} (same value: 'med')
[slots] : object {2-13.items.[].system.slots}
[slot0] : object {2-13.items.[].system.slots.slot0}
max : integer {2-13.items.[].system.slots.slot0.max} (same value: 6)
prepared : array<object> {2-13.items.[].system.slots.slot0.prepared}
Length: min=6 max=6
Value type: object {2-13.items.[].system.slots.slot0.prepared.[]}
id : string {2-13.items.[].system.slots.slot0.prepared.[].id} (12 different values)
slot1 : object {2-13.items.[].system.slots.slot1}
max : integer {2-13.items.[].system.slots.slot1.max} (3 different values)
1 (x2)
3 (x1)
4 (x1)
[prepared] : array<object> {2-13.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {2-13.items.[].system.slots.slot1.prepared.[]}
id : string {2-13.items.[].system.slots.slot1.prepared.[].id} (7 different values)
'65nTZBNjMb7SZ4aM' (x1)
'LhIn15tWApqARRpJ' (x1)
'OxjG4mzU6ydYqTcd' (x1)
'yn6lKxXDLn1YCIST' (x1)
'a1WJ4CKAHPo2iAvH' (x1)
'gj5iDE9sThHlcUcE' (x1)
'QR2dYhEDHzOeqpIR' (x1)
[value] : integer {2-13.items.[].system.slots.slot1.value} (same value: 1)
[slot2] : object {2-13.items.[].system.slots.slot2}
max : integer {2-13.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-13.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-13.items.[].system.slots.slot2.prepared.[]}
id : string {2-13.items.[].system.slots.slot2.prepared.[].id} (3 different values)
'u7Ibbf5nUoC2bx8f' (x1)
'XEmpU7oq4ylbDUhK' (x1)
'FOvsWyV6qHgpCiTo' (x1)
[slug] : string {2-13.items.[].system.slug} (25 different values)
[speedPenalty] : integer {2-13.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-13.items.[].system.spelldc}
dc : integer {2-13.items.[].system.spelldc.dc} (2 different values)
16 (x2)
19 (x2)
item : integer {2-13.items.[].system.spelldc.item} (same value: 0)
mod : integer {2-13.items.[].system.spelldc.mod} (same value: 0)
value : integer {2-13.items.[].system.spelldc.value} (2 different values)
6 (x2)
9 (x2)
[splashDamage] : object {2-13.items.[].system.splashDamage}
[value] : integer {2-13.items.[].system.splashDamage.value} (2 different values)
0 (x7)
1 (x1)
[stackGroup] : string {2-13.items.[].system.stackGroup} (same value: 'slingBullets')
[strength] : integer {2-13.items.[].system.strength} (same value: 0)
[target] : object {2-13.items.[].system.target}
value : string {2-13.items.[].system.target.value} (3 different values)
'1 creature' (x13)
'' (x9)
'1 or 2 creatures' (x2)
[time] : object {2-13.items.[].system.time}
value : string {2-13.items.[].system.time.value} (3 different values)
'2' (x18)
'1' (x4)
'1 to 3' (x2)
[tradition] : object {2-13.items.[].system.tradition}
value : string {2-13.items.[].system.tradition.value} (same value: 'arcane')
[traits] : object {2-13.items.[].system.traits}
rarity : string {2-13.items.[].system.traits.rarity} (2 different values)
'common' (x72)
'uncommon' (x4)
[traditions] : array<string> {2-13.items.[].system.traits.traditions}
Length: min=0 max=3
Value type: string {2-13.items.[].system.traits.traditions.[]} (4 different values)
'arcane' (x22)
'primal' (x15)
'occult' (x7)
'divine' (x2)
value : array<string> {2-13.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {2-13.items.[].system.traits.value.[]} (28 different values)
[usage] : object {2-13.items.[].system.usage}
value : string {2-13.items.[].system.usage.value} (same value: 'held-in-one-hand')
[uses] : object {2-13.items.[].system.uses}
autoDestroy : boolean {2-13.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-13.items.[].system.uses.max} (same value: 1)
value : integer {2-13.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-13.items.[].system.weaponType}
value : string {2-13.items.[].system.weaponType.value} (2 different values)
'melee' (x15)
'ranged' (x3)
type : string {2-13.items.[].type} (8 different values)
'spell' (x24)
'melee' (x18)
'action' (x18)
'weapon' (x10)
'armor' (x4)
'spellcastingEntry' (x4)
'lore' (x3)
'consumable' (x2)
[flags] : object {2-13.items.[].flags}
pf2e : object {2-13.items.[].flags.pf2e}
linkedWeapon : string {2-13.items.[].flags.pf2e.linkedWeapon} (9 different values)
'nblffaZIhH3gaSls' (x1)
'cPDtWTXlrggq30QC' (x1)
'TuCglVgdwXiNXE6i' (x1)
'qPzZns8LjML2ZDKo' (x1)
'hYz8UC2otlK6BSwp' (x1)
'XH08tuh9nV9O6YAg' (x1)
'O2UJaDPlKO9oGdx6' (x1)
'aTFsrKwUBbeAYXlD' (x1)
'l1Rx7juF1C5K50de' (x1)
name : string {2-13.name} (all different values)
[prototypeToken] : object {2-13.prototypeToken}
name : string {2-13.prototypeToken.name} (6 different values)
'Archis Peers' (x2)
'Mechanical Jaws' (x2)
'Mercenary Trapper' (x2)
'Mercenary Wizard' (x2)
'Commoner' (x1)
'Lion' (x1)
system : object {2-13.system}
[abilities] : object {2-13.system.abilities}
cha : object {2-13.system.abilities.cha}
mod : integer {2-13.system.abilities.cha.mod} (3 different values)
0 (x5)
2 (x2)
-2 (x2)
con : object {2-13.system.abilities.con}
mod : integer {2-13.system.abilities.con.mod} (2 different values)
1 (x6)
2 (x3)
dex : object {2-13.system.abilities.dex}
mod : integer {2-13.system.abilities.dex.mod} (4 different values)
3 (x5)
2 (x2)
1 (x1)
4 (x1)
int : object {2-13.system.abilities.int}
mod : integer {2-13.system.abilities.int.mod} (5 different values)
0 (x3)
3 (x2)
-4 (x2)
2 (x1)
4 (x1)
str : object {2-13.system.abilities.str}
mod : integer {2-13.system.abilities.str.mod} (5 different values)
0 (x2)
4 (x2)
1 (x2)
2 (x2)
3 (x1)
wis : object {2-13.system.abilities.wis}
mod : integer {2-13.system.abilities.wis.mod} (3 different values)
1 (x5)
2 (x3)
3 (x1)
attributes : object {2-13.system.attributes}
ac : object {2-13.system.attributes.ac}
[details] : string {2-13.system.attributes.ac.details} (same value: '')
value : integer {2-13.system.attributes.ac.value} (6 different values)
18 (x4)
16 (x3)
13 (x1)
19 (x1)
14 (x1)
17 (x1)
[allSaves] : object {2-13.system.attributes.allSaves}
value : string {2-13.system.attributes.allSaves.value} (same value: '')
hp : object {2-13.system.attributes.hp}
details : string {2-13.system.attributes.hp.details} (same value: '')
max : integer {2-13.system.attributes.hp.max} (all different values)
temp : integer {2-13.system.attributes.hp.temp} (same value: 0)
value : integer {2-13.system.attributes.hp.value} (all different values)
[emitsSound] : string {2-13.system.attributes.emitsSound} (same value: 'encounter')
[hardness] : integer {2-13.system.attributes.hardness} (2 different values)
5 (x1)
8 (x1)
[hasHealth] : boolean {2-13.system.attributes.hasHealth} (same value: True)
[immunities] : array<object> {2-13.system.attributes.immunities}
Length: min=2 max=2
Value type: object {2-13.system.attributes.immunities.[]}
type : string {2-13.system.attributes.immunities.[].type} (2 different values)
'precision' (x2)
'critical-hits' (x2)
[speed] : object {2-13.system.attributes.speed}
otherSpeeds : array<> {2-13.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {2-13.system.attributes.speed.value} (2 different values)
25 (x7)
30 (x2)
[stealth] : object {2-13.system.attributes.stealth}
details : string {2-13.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
value : integer {2-13.system.attributes.stealth.value} (2 different values)
6 (x1)
8 (x1)
details : object {2-13.system.details}
[blurb] : string {2-13.system.details.blurb} (same value: '')
[languages] : object {2-13.system.details.languages}
details : string {2-13.system.details.languages.details} (same value: '')
value : array<string> {2-13.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-13.system.details.languages.value.[]} (2 different values)
'common' (x7)
'kelish' (x2)
level : object {2-13.system.details.level}
value : integer {2-13.system.details.level.value} (5 different values)
3 (x4)
1 (x3)
-1 (x2)
0 (x1)
2 (x1)
[privateNotes] : string {2-13.system.details.privateNotes} (same value: '')
[publicNotes] : string {2-13.system.details.publicNotes} (3 different values)
publication : object {2-13.system.details.publication}
license : string {2-13.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-13.system.details.publication.remaster} (same value: False)
title : string {2-13.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-13: A Gilded Test')
[description] : string {2-13.system.details.description} (same value: '<p>Mechanical jaws bolted to the stone beneath a camouflaged floor tile.</p>')
[disable] : string {2-13.system.details.disable} (2 different values)
'<p>@Check[theivery|dc:12] (trained) on the jaw mechanism.</p>' (x1)
'<p>@Check[thievery|dc:16] (trained) on the jaw mechanism.</p>' (x1)
[isComplex] : boolean {2-13.system.details.isComplex} (same value: False)
[reset] : string {2-13.system.details.reset} (same value: '')
[routine] : string {2-13.system.details.routine} (same value: '')
[initiative] : object {2-13.system.initiative}
statistic : string {2-13.system.initiative.statistic} (same value: 'perception')
[perception] : object {2-13.system.perception}
details : string {2-13.system.perception.details} (same value: '')
mod : integer {2-13.system.perception.mod} (5 different values)
8 (x3)
6 (x2)
9 (x2)
3 (x1)
7 (x1)
senses : array<object> {2-13.system.perception.senses}
Length: min=0 max=2
Value type: object {2-13.system.perception.senses.[]}
[acuity] : string {2-13.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-13.system.perception.senses.[].range} (same value: 30)
type : string {2-13.system.perception.senses.[].type} (2 different values)
'low-light-vision' (x2)
'scent' (x2)
[resources] : object {2-13.system.resources}
[focus] : object {2-13.system.resources.focus}
max : integer {2-13.system.resources.focus.max} (same value: 1)
value : integer {2-13.system.resources.focus.value} (same value: 1)
saves : object {2-13.system.saves}
fortitude : object {2-13.system.saves.fortitude}
saveDetail : string {2-13.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-13.system.saves.fortitude.value} (7 different values)
6 (x4)
8 (x2)
4 (x1)
9 (x1)
11 (x1)
5 (x1)
7 (x1)
reflex : object {2-13.system.saves.reflex}
saveDetail : string {2-13.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-13.system.saves.reflex.value} (7 different values)
8 (x2)
10 (x2)
3 (x2)
7 (x2)
2 (x1)
9 (x1)
5 (x1)
will : object {2-13.system.saves.will}
saveDetail : string {2-13.system.saves.will.saveDetail} (same value: '')
value : integer {2-13.system.saves.will.value} (7 different values)
6 (x3)
8 (x2)
0 (x2)
3 (x1)
7 (x1)
4 (x1)
5 (x1)
[skills] : object {2-13.system.skills}
[acrobatics] : object {2-13.system.skills.acrobatics}
base : integer {2-13.system.skills.acrobatics.base} (5 different values)
6 (x2)
5 (x2)
7 (x2)
10 (x1)
8 (x1)
athletics : object {2-13.system.skills.athletics}
base : integer {2-13.system.skills.athletics.base} (6 different values)
5 (x3)
3 (x2)
11 (x1)
4 (x1)
7 (x1)
9 (x1)
[arcana] : object {2-13.system.skills.arcana}
base : integer {2-13.system.skills.arcana.base} (2 different values)
6 (x1)
11 (x1)
[deception] : object {2-13.system.skills.deception}
base : integer {2-13.system.skills.deception.base} (3 different values)
5 (x1)
9 (x1)
2 (x1)
[diplomacy] : object {2-13.system.skills.diplomacy}
base : integer {2-13.system.skills.diplomacy.base} (2 different values)
5 (x1)
7 (x1)
[society] : object {2-13.system.skills.society}
base : integer {2-13.system.skills.society.base} (3 different values)
5 (x1)
8 (x1)
2 (x1)
[stealth] : object {2-13.system.skills.stealth}
base : integer {2-13.system.skills.stealth.base} (5 different values)
10 (x2)
5 (x2)
7 (x2)
6 (x1)
8 (x1)
traits : object {2-13.system.traits}
rarity : string {2-13.system.traits.rarity} (3 different values)
'uncommon' (x5)
'common' (x4)
'unique' (x2)
size : object {2-13.system.traits.size}
value : string {2-13.system.traits.size.value} (2 different values)
'med' (x9)
'lg' (x2)
value : array<string> {2-13.system.traits.value}
Length: min=1 max=4
Value type: string {2-13.system.traits.value.[]} (7 different values)
'human' (x7)
'humanoid' (x7)
'evil' (x2)
'lawful' (x2)
'animal' (x2)
'mechanical' (x2)
'trap' (x2)
[creatureType] : string {2-13.system.creatureType} (same value: '')
[statusEffects] : array<> {2-13.system.statusEffects}
Length: min=0 max=0
Value type: empty
type : string {2-13.type} (2 different values)
'npc' (x9)
'hazard' (x2)